Title: MeshInversion: 3D textured mesh reconstruction with generative prior. Abstract: Recovering a textured 3D mesh from a single image is highly challenging, particularly for in-the-wild objects that lack 3D ground truths. Prior attempts resort to weak supervision based on 2D silhouette annotations of monocular images. Since the supervision lies in the 2D space while the output is in the 3D space, such in-direct supervision often over-emphasizes the observable part of the 3D textured mesh, at the expense of the overall reconstruction quality. Although previous attempts have adopted various hand-crafted heuristics to reduce this gap, this issue is far from being solved. In this work, we present an alternative framework, \textbf{MeshInversion}, that reduces the gap by exploiting the \textit{generative prior} of a 3D GAN pre-trained for 3D textured mesh synthesis. Reconstruction is achieved by searching for a latent space in the 3D GAN that best resembles the target mesh in accordance with the single view observation. Since the pre-trained GAN encapsulates rich 3D semantics in terms of mesh geometry and texture, searching within the GAN manifold thus naturally regularizes the realness and fidelity of the reconstruction. Importantly, such regularization is directly applied in the 3D space, providing crucial guidance of mesh parts that are unobserved in the 2D space. Experiments on standard benchmarks show that our framework obtains faithful 3D reconstructions with consistent geometry and texture across both observed and unobserved parts. Moreover, it generalizes well to meshes that are less commonly seen, such as the extended articulation of deformable objects.