Title: Adaptive Q-learning for Interaction-Limited Reinforcement Learning. Abstract: Conventional reinforcement learning (RL) needs an environment to collect fresh data, which is impractical when an online interaction is costly.
Offline RL provides an alternative solution by directly learning from the logged dataset. However, it usually yields unsatisfactory performance due to a pessimistic update scheme or/and the low quality of logged datasets.
Moreover, how to evaluate the policy under the offline setting is also a challenging problem.
In this paper, we propose a unified framework called Adaptive Q-learning for effectively taking advantage of offline and online learning.
Specifically, we explicitly consider the difference between the online and offline data and apply an adaptive update scheme accordingly, i.e., a pessimistic update strategy for the offline dataset and a greedy or no pessimistic update scheme for the online dataset.
When combining both, we can apply very limited online exploration steps to achieve expert performance even when the offline dataset is poor, e.g., random dataset.
Such a framework provides a unified way to mix the offline and online RL and gain the best of both worlds. 
To understand our framework better, we then provide an initialization following our framework's setting.
Extensive experiments are done to verify the effectiveness of our proposed method.