White Day: A Labyrinth Named School (2015 video game)
White Day: A Labyrinth Named School, known on mobile platforms internationally as The School : White Day or The School - White Day, is a 2015 survival horror video game developed by ROI Games (also known as Sonnori) and Gachyon Soft. A remake of the 2001 game of the same name, it was initially released for Android on November 2015 in Korea, and iOS on the following month. A port for Microsoft Windows and PlayStation 4 was released in August 2017, published by ROI Games in Korea, PQube in North America and Europe, and Arc System Works in Japan. It is the second remake of White Day, with the first being a 2009 2D adventure-horror game utilizing still images for mobile phones titled White Day Mobile, which was released only in South Korea by Ntreev Soft, who shares the copyright of this game. Set in South Korea in 2001, players control Lee Hui-min, a new transfer student at a local high school who sneaks into the institution after hours to prepare a White Day surprise for his crush, Han So-young. Upon entry, Hui-min becomes trapped and begins to encounter the supernatural. With the assistance of other students, Hui-min traverses the building, hiding from foes and using item micro-management to solve puzzles to progress through the school, in an attempt to leave the building before dawn. Gameplay White Day: A Labyrinth Named School is a survival horror video game played from the first-person perspective. Players explore the school collecting items to solve puzzles and advance the story, much in the vein of a classic adventure game. Micro-management of items is key, as the player has limited item slots and some objects may be important for progression despite not being used for hours from the collection point. As the game offers non-linear progression, various documents can be found throughout the school offering additional backstory and hints on how to advance. Likewise, the player can receive text messages through their cell phone which offers clues on plot progression. Holding certain objects in specific sections of the game can trigger unique events and encounters, such as fights with ghosts that otherwise would not have been prompted. Puzzle solutions, such as combinations for locked safes, are randomized on each playthrough. This encompasses a large portion of the gameplay; searching for items and solving puzzles. There are no weapons in the game, and thus the protagonist is unable to engage enemies in combat. Therefore, the player must hide from opponents, in a bid to stay alive. If damaged, healing items must be used to restore health, as the game does not feature health regeneration. If health is depleted completely, the player must return to a prior save. Saving can only be accomplished at bulletin boards scattered throughout the school with the use of felt-tip pens, which are limited and must be found around the academy, akin to ink ribbons from the original Resident Evil. Though other characters throughout the title are fully voiced, the protagonist is