TZAAR
TZAAR is the seventh game released in the GIPF series and Games Magazine's 2009 Game of the Year. It officially replaced TAMSK, which was originally published as the second board game in the GIPF Project. History The game was officially released in 2008. A special limited edition (1000 copies) pre-release version of the game (all numbered and signed copies) came for sale at the Spiel 2007 games fair in Essen. Rules The game is a mix of stacking and capturing, played on a hexagonal board with a triangular grid; the 60 intersections are known as spaces. The game equipment includes 60 pieces, 30 in each color (Black and White). Each of the 30 pieces within a single color is one of 3 types: 6 tzaars, 9 tzarras, and 15 totts. In the initial phase of the game, the players put the pieces on the board one at a time in any order they choose. As an alternative, a non-random placement may be employed instead, with each player taking three triangular wedges of the hexagonal board. The innermost ring is filled with six totts, alternating by color. The next ring is filled with 12 tzaars, again alternating color by twos. The third ring is filled with 18 tzarras, alternating by threes, and the fourth and outermost ring is filled with 24 totts, alternating by fours. Regardless of the initial setup, after the board is filled, the players draw to see which color they will play, with White making the first move. After this, the players take turns emptying the board. Pieces move along the lines connecting each space, and a single move can extend over any number of blank spaces to the nearest piece along a line. The only legal moves are those that end on a space that is already occupied. In a capture, a player's piece moves to a space occupied by an opponent's piece. Following this move, the opponent's piece is removed from the board. Alternatively, if a player moves a piece to a space already occupied by a friendly piece, that piece is reinforced by stacking it onto the friendly piece. The reinforced stack can only be captured by another stack with equal or greater height, so a two-piece stack can be captured by a stack with two or more pieces, but not by a single piece. There is no limit to stack height. The first turn by White is a single move to capture a Black piece. Because the board is full and has no blank spaces, the first capture by White must be of a Black piece in a space adjacent to a White piece. After the initial single capture move by White, each subsequent turn consists of each player making 2 moves: first performing a required capture of an opponent's piece; then second, either capturing another piece, reinforcing their own pieces by stacking them, or passing on their second move, ending the term immediately. Play progresses in this manner until one of two winning