Jurassic Park: Survival
Jurassic Park: Survival is a cancelled action-adventure video game that was in development by Savage Entertainment and was to be published by Konami. Based upon the Jurassic Park franchise, the game was to be released on the PlayStation 2 and Xbox in November 2001. It was also planned for Microsoft Windows and GameCube. Development began in October 2000. Initially, the game was to be based on the 2001 film Jurassic Park III. However, the film was in production at that time and could not provide visual reference to the game's development teams, who had to devise their own designs and ideas. Vivendi Universal ultimately decided that the game would only be inspired by the film, rather than based on it, and subsequently chose to include elements not featured in the film. In July 2001, Savage ended development due to payment conflicts with Vivendi Universal, which was dissatisfied with the progress of the game. In North America, the game was expected to receive a Teen rating. Gameplay Jurassic Park: Survival was to be played from a third-person perspective with David Vaughn, a member of a security team, as the main character. The game would have taken place on an island of genetically engineered dinosaurs. Gameplay was described as being similar to the Tomb Raider games. Chacko Sonny, a founder of Savage Entertainment, described the company's goal on the gameplay as "Die-Hard meets Jurassic Park". In its preview video, gameplay appeared similar to a survival horror game, with additional action-adventure elements such as climbing, crawling, rolling, shoot rolling, jumping and swimming, as well as other platforming strategies to outwit the dinosaurs instead of trying to take them head on. Vaughn's enemies would have included eight dinosaur species and four different types of military officers. A fictionalized version of Troodon with glowing eyes would have been featured in the game, and was later implemented into Jurassic Park: The Game (2011). Dinosaur AI was meant to be an integral part of the game; dinosaurs would be able to lure the main character into traps, hunt in packs, and retreat for reinforcements if needed. Vaughn's weapons would have included a pistol, an electric prod, and a grenade launcher. Vaughn would also carry a PDA with him, which could be used to contact team members for assistance. An item known as the "phero pack" could also be carried around and dropped in certain locations to lure dinosaurs to Vaughn's human enemies and attack them. Puzzles would play a major role in the game. Stealth was also a significant part of gameplay, as Vaughn could complete objectives easier by avoiding detection from guards and spotlights while inside enemy encampments. Vaughn could also use computer terminals located throughout the game to access security cameras for a better view of the area and nearby enemies. The game would have featured 12 large levels, located in swamps, dense forests, huge caves and networks of tunnels, military outposts, a marina, a terrorist camp, jungles, a hatchery, and a large aviary used