Dofus
Dofus is a tactical turn-based massively multiplayer online role-playing game (MMORPG) developed and published by Ankama Games, a French computer game manufacturer. Originally released solely in French, it has since been translated into many other languages. The game includes both pay-to-play accounts offering the full experience and free-to-play accounts offering a more limited amount of content. Its success has led to the marketing of spin-off products, such as books, art, comics and a movie released in 2016. It has also led to the development of two continuations: Dofus Arena, released at the beginning of 2006, which is an alternative "tournament" version of Dofus; and Wakfu, a sequel to Dofus. The game has attracted over 40 million players worldwide and is especially well known in France. Plot Context Dofus takes place in the World of Twelve, a High fantasy universe. Players must find the six primordial Dofus, dragon eggs that confer great power on their bearer, which are scattered across the world. The game features an open world that allows for a high level of player autonomy. Players can choose to engage in Player versus player combat, Player versus environment combat, or participate in the game's economy by obtaining and/or trading in-game items. Universe Dofus is the first Ankama product to take place in the transmedia world of the Krosmoz. From this first success will appear many derivative products, including two other video games, Arena in 2011 then Wakfu the following year, a television show (Wakfu, Dofus: Aux trésors de Kerubim) and a movie (Dofus, book 1: Julith). The first derivative work is the manfra Dofus, the first volume of which was released on October 10, 2005. It is written by Tot, co-creator of the game, and drawn by Ancestral Z. Gameplay Dofus takes place in "The World of Twelve", named for the 12 gods that inhabit it. Players control a 2D avatar belonging to one of 19 character classes in a third-person view. Each class has a unique set of spells that other classes can not obtain. As with most other massively multiplayer online role-playing games, players gain levels by obtaining experience. Experience can be gained by defeating monsters and completing quests. With each level, players gain points that can be used to improve their avatar's characteristics and spells. Players can access new spells and equipment by advancing in level. Players receive a special 'aura' when they reach level 100, and gain a different aura at 200, the maximum level. Players may also decide to take up professions and frequently band together to undertake dungeons. Many also become part of guilds, to more easily coordinate with others. Players complete quests to gain experience and other rewards. While the game takes place in real-time, combat in Dofus is conducted more like a turn based strategy game – where each player takes it in turns to make a series of moves and attacks within a time limit. As such, when a player attacks monsters – they are transported to a 'copy map'