Nèk kowe nduwé otak setengah (atau ora ana otak sing ora ana), wis dadi roti ing video game, TV komersial lan blockbusters, lan kowe ana ing bagéan 18, film iki pasti kanggo kowe. Kowe bakal ketemu kabèh sing dibutuhké: stereotipod lan kayu, sophomorical action, sous-so-cool "time stretching" effects, snake wit-so-cool, wit-time teknologi, spreak and numbers missing of geners, total formulic, marty arts, costumes; digitally over-enanced filmografie, lan luwih, glorification of "state-of-the-art" action to film, figure of the translation of film, custom of all translation teknolog, energy button's, from enclook enclook to blok energy.