mˈɛni ɐdvˈɛntʃɚ ɡˈeɪmz tˈɛkst ænd ɡɹˈæfɪk ɑːɹ dɪzˈaɪnd fɚɹə sˈɪŋɡəl plˈeɪɚ, sˈɪns ðɪs ˈɛmfəsɪs ˌɔn stˈoːɹi ænd kˈæɹɪktɚ mˌeɪks mˈʌltaɪplˈeɪɚ dɪzˈaɪn dˈɪfɪkəlt.
Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult.