我也不多说什么了,我把sound做名词时的所有解释都列在下面了,你自己看吧,[U]就是不可数名词,[C]是可数名词。可数还是不可数,关键看你用在什么地方,做什么解释用。sound在多数情况下是可数名词!!!<br>看这里吧:<br>sound<br>n.<br>1. 声音,响声;【物】声[U][C]<br>We heard sounds of laughter from the next room.<br>我们听到隔壁房间传来的阵阵笑声。<br>2. 喧闹声[C]<br>The sounds from the next room woke up the child.<br>隔壁房间传来的喧闹声把孩子弄醒了。<br>3. 音调;【语】音[C]<br>4. 可听范围,听距[U]<br>We camped within sound of the sea.<br>我们在听得见海涛声的地方露营。<br>5. 感觉,印象[U][C]<br>n.<br>【医】探针[C]<br>n.[C]<br>1. 海峡;海湾<br>2. 海口;河口<br>3. 鱼鳔
A string that specifies the sound to play. If this parameter is NULL, any currently playing waveform sound is stopped. To stop a non-waveform sound, specify SND_PURGE in the fdwSound parameter.<br>Three flags in fdwSound (SND_ALIAS, SND_FILENAME, and SND_RESOURCE) determine whether the name is interpreted as an alias for a system event, a filename, or a resource identifier. If none of these flags are specified, PlaySound searches the registry or the WIN.INI file for an association with the specified sound name. If an association is found, the sound event is played. If no association is found in the registry, the name is interpreted as a filename.<br>hmod<br>Handle of the executable file that contains the resource to be loaded. This parameter must be NULL unless SND_RESOURCE is specified in fdwSound.<br>fdwSound<br>Flags for playing the sound. The following values are defined:<br>SND_APPLICATION<br>The sound is played using an application-specific association.<br>SND_ALIAS<br>The pszSou