Warren Spector, former lead designer at Ion Storm, stated it was "not possible to squeeze this much gameplay into a single game" and "no game has done a better job of showing goals before they can be attained, allowing players to make a plan and execute on it".
Warren Spector, tidligere designer i Ion Storm, kommenterede at "Det er ikke muligt at presse så meget ind i ét eneste spil" og "intet spil har gjort et bedre arbejde i at vise målet, før det kan nås, at tillade spillere at lave en plan og derefter iværksætte den".