We tinkered with gamification elements like points, badges and avatars, and we'd see a temporary spike in engagement but things would go back to normal as soon as the novelty wore off.
게이미피케이션 요소를 써보았는데 포인트, 뱃지, 아바타 같은 것이죠. 참여도가 일시적으로 상승하기는 했지만 신선함이 떨어지니 결국 원상태로 돌아가더군요.