We propose a generic strategic network resource sharing game between a set of players representing operators. The players negotiate which sets of players share given resources, serving users with varying sensitivity to interference. We prove that the proposed game has a Nash equilibrium, to which a greedily played game converges. Furthermore, simulation results show that, when applied to inter-operator spectrum sharing in small-cell indoor office environment, the convergence is fast and there is a significant performance improvement for the operators when compared to the default resource usage configuration.
['Sofonias Hailu', 'Ragnar Freij-Hollanti', 'Alexis Alfredo Dowhuszko', 'Olav Tirkkonen']
Network Resource Sharing Games with Instantaneous Reciprocity