This paper presents a novel wearable computer interaction and entertainment system which provides an interactive physical and mixed reality computer environment that spans large areas with multi-users, and can be extended to a whole city. Our system called "Game-City" is an embodied (ubiquitous, tangible, and social) wearable computing based mixed reality (MR) game space which regains the social aspects of traditional game plays whilst also maintaining the exciting fantasy features of traditional computer entertainment.
['Adrian David Cheok', 'Fong Siew Wan', 'Xubo Yang', 'Wang Weihua', 'Lee Men Huang', 'Mark Billinghurst', 'Hirokazu Kato']
Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers