In this paper we describe a week long public field trial called Schminky. Based on our findings from the trial we consider the design implications for spontaneous, networked sound-based games. The venue for the trial was a cafe in a digital media centre. The paper reflects on the role of place and the notion of embedded histories.
['Josephine Reid', 'Mathew Lipson', 'Jenny Hyams', 'Kate L. Shaw']
"Fancy a schmink?": a novel networked game in a café