In this paper, we present a low cost way to track user's eye movements in a Google Cardboard Virtual Reality Headset. We use the Electrooculography (EOG) module from commercial disassembled smart glasses to augment a cardboard. We present a first signal level evaluation and concepts about VR interaction techniques using relative eye movements.
['Junichi Shimizu', 'George Chernyshov']
Eye movement interactions in google cardboard using a low cost EOG setup