Several different "hat games" have recently received a fair amount of attention.  Typically, in a hat game, one or more players are required to correctly guess their hat colour when given some information about other players' hat colours.  Some versions of these games have been motivated by research in complexity theory and have ties to well-known research problems in coding theory, and some variations have led to interesting new research.   In this paper, we review  Ebert's Hat Game , which garnered a considerable amount of publicity in the late 90's and early 00's, and the  Hats-on-a-line Game .  Then we introduce a new hat game which is a "hybrid" of these two games and provide an optimal strategy for playing the new game.  The optimal strategy is quite simple, but the proof involves an interesting combinatorial argument.
['Maura B. Paterson', 'Douglas R. Stinson']
Yet Another Hat Game