We introduce an interface for horror-themed entertainment experiences based on integrating breath sensors and WiFi into gas masks. Beyond enabling the practical breath control of entertainment systems, our design aims to heighten the intensity of the experience by amplifying the user's awareness of their breathing, as well as their feelings of isolation, claustrophobia and fear. More generally, this interface is intended to act as a technology probe for exploring an emerging research agenda around fearsome interactions. We describe the deployment of our gas masks in two events: as a control mechanism for an interactive ride, and to enhance a theme park horror maze. We identify six broad dimensions - cultural, visceral, control, social, performance and engineering - that frame an agenda for future research into fearsome interactions.
['Joe Marshall', 'Brendan Walker', 'Steve Benford', 'George Tomlinson', 'Stefan Rennick Egglestone', 'Stuart Reeves', 'Patrick Brundell', 'Paul Tennent', 'Jo Cranwell', 'Paul Harter', 'Jo Longhurst']
The gas mask: a probe for exploring fearsome interactions