To address difficult design issues that emerge throughout the proto- typing process, interaction designers must rapidly secure user feedback that is both cost-effective and informative during the early stages of the product's life- cycle. To do this, the authors devised a hybrid method of mobile experience prototyping referred to as "paper-in-screen." Ten interaction designers partici- pated in a pilot evaluation study, including a demonstration using the "paper-in- screen" method, hands-on exercise, and a semi-structured interview on the potential and drawbacks of the approach. The study yielded nine themes of qualitative data from which a reflective analysis was performed. Findings sug- gest considerable support for the method, but also an important contribution to mobile prototyping methodology for interaction designers.
['Davide Bolchini', 'Anthony Faiola']
The Fusing of “Paper-in-Screen”: Reducing Mobile Prototyping Artificiality to Increase Emotional Experience