This paper presents a model for generating 2D cracks in real-time for application in games and cartoon animations. Cracks are generated based on a method previously used for leaf venation patterns. We describe a procedural model to generate cracks that can be customized for application in games, generating different visual results depending on interactive parameters. Results were visually evaluated by users and indicate that hypothesis to adopt leaf venation patterns to generate cracks is valid and possible for interactive applications.
['Julia M. Colleoni Couto', 'Tiago Marcelino', 'Henry Braun', 'Diogo Strube de Lima', 'Soraia Raupp Musse']
Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns