We present in this paper the development of an easy-to-adapt architecture for radio based, indoor geolocation; and the new opportunities it brings for game design. The weak precision of such systems, usually regarded as a problem, is considered here as a source of innovation for the design of pervasive games.
['Raphaël Robert-Bouchard', 'Jérôme Dupire', 'Pierre Cubaud']
Designing indoor tangible games based on fuzzy localisation