this paper presents framework of intelligent education games, introducing fuzzy reasoning, improved ID3 arithmetic and information filter in vector space way into games, in order to solve technology problems emerging in game education, as well as satisfy different participants demand of learning and personality development. Besides, we pay attention to the human factors, which influence the original intention and education effect of games, by absorbing them as extended parts of software
['Fengyuan Xu', 'Zhiyi Fang']
Individuation Learning Components in Intelligent Education Games