As part of a larger team developing collaborations between computing and the arts, the co-authors created a general education undergraduate course,  Tangible Interaction Design . We briefly describe the course, "Tiddles" (in-class exercises that promote creativity), and three exemplar student final projects. We conclude with observations about creativity in the arts and in engineering.
['Fred Martin', 'Karen E. Roehr']
Cultivating creativity in tangible interaction design