The speedy interactions of many computer games demand prompt reactions from player and system alike. This demonstration invites participants to experience in-game latency. We present variations of two familiar games that use either mouse or key inputs to control actions seen on the monitor. While playing the games, participants can make changes to the temporal offset between a motor input and a resulting visual action, providing them with a direct experience of motor-visual delays. In turn, they will gain an understanding of how performance may suffer when trying to compensate for such delays.
['Ragnhild Eg', 'Kjetil Raaen']
How to demonstrate delay?: let's play!