We have developed a method and a process with which we can simulate the functionality and the space requirements of different actions in buildings. We utilize Gamification of Building Information Modeling (BIM). The essential goal of Building Design is to produce designs corresponding to customers' needs. In our method the electronic CAD model is inserted into a Game Engine and is gamified. Features and limitations that correspond to the reality as exactly as possible are generated for the virtual objects steered in the game by the designers. In addition, the space requirements for the actions performed by a simulated user can be dimensioned by our Functional Design Method. We generate 3D space objects of maximum space requirements for actions from videos of real human actions. The 3D space objects created this way can be Collider Objects used by the designers attending to the Gamification. We get simulated User Experiences from the rooms under design. This method helps to understand better than before different end users and their needs. The result is buildings that fit the requirements of the users.
['Jukka-Pekka Selin', 'Markku J. Rossi']
Simulation of universal design by a functional design method and by Gamification of Building Information Modeling