In this paper we describe the design experience gathered from creating an interactive exhibit about medieval music. This system was designed as an educational exhibit that relies on audio as its only feedback channel. We focused our work on three major goals: educational value, entertainment aspects, and historic authenticity. We present insight into the challenges in designing a system with these goals, and how they could be solved.
['Marius Wolf', 'Eric Lee', 'Jan O. Borchers']
Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music