Recent research has enabled control of the level of graphical detail in virtual environments, and thus system responsiveness (SR). Given such control, what SR is appropriate? This is a preliminary report of the first of a series of experiments addressing this question. Previous research has demonstrated that 2D interactive tasks needing higher levels of feedback require better SR. However, research results for 3D tasks have not been as clear. We present an experiment confirming the SR/feedback relationship for 3D tasks.
['Benjamin Watson', 'Neff Walker', 'Bill Ribarsky', 'Victoria Spaulding']
Managing temporal detail in virtual environments: relating system responsiveness to feedback