In order to stimulate the development and research in computer Go, several Taiwanese Go players were invited to play against some famous computer Go programs. Those competitions revealed that the ontology model for Go game might resolve problems happened in the competitions. Therefore, this tutorial will present a Go game record ontology and Go board ontology schemes. An ontology-based fuzzy inference system is also developed to provide the regional alarm level for a Go beginner or a computer Go program in order to place the stone at the much more appropriate position. Experimental results indicate that the proposed approach is feasible for computer Go application. Hopefully, advances in the intelligent agent and the fuzzy ontology model can provide a significant amount of knowledge to make a progress in computer Go program and achieve as much as computer chess or Chinese chess in the future.
['Chang-Shing Lee', 'Olivier Teytaud']
Intelligent agents for games and computer Go