This paper presents two models for allocating general-purpose aircraft to missions in a multiperiod war. The models are two-person, zero-sum, sequential games with simultaneous moves each period. Ground forces as well as air forces are included. Three measures of effectiveness are available. The paper treats both a game allowing nonadaptive strategies and a game allowing behavioral strategies. It is shown that the latter game is equivalent to a game allowing the larger class of adaptive strategies.
['Jerome Bracken', 'James E. Falk', 'Alan F. Karr']
Two Models for Optimal Allocation of Aircraft Sorties