3D visualizations will soon be important wearable computer applications. However, 3D interaction can be problematic, especially in a wearable computing environment. We evaluated four 3D interaction methods using isometric joysticks common to wearable computing. Subjective and objective results favor a two-handed, aircraft-like interface mapping.
['David M. Krum', 'Rob Melby', 'William Ribarsky', 'Larry F. Hodges']
Isometric pointer interfaces for wearable 3D visualization