A conceptual framework for addressing the sketching of enactive interactions is presented. The importance of sketching for designing interactions and basic concepts on enactive interfaces are reviewed. A framework is proposed, organized as a two dimensional map: the interactivity embodied by the representations and their expressiveness in terms of user experience. The framework includes paper sketches as well as mockups and sketches in hardware, linked by interactivity attributes. A case study applying the framework is presented and emerging requirements for tools supporting the sketching of this kind of interfaces are outlined
['Andrés Rodríguez', 'Pascual González López', 'Gustavo C. Rossi']
Sketching for designing enactive interactions