Mobile security for games is often ignored when discussing architectural design of mobile systems. Substantial increase in the power and networking capabilities of smartphones has led to the emergence of mobile games, and mobile gamers now outnumber "core" gamers. These games include many genres of gaming with different and new requirements. Here we discuss existing and potential new avenues of cheating in mobile games and suggest several solutions based on how different existing and novel services can be provided by carriers, ecosystems, and developers to improve the security.
['Amir Yahyavi', 'Jeffrey Pang', 'Bettina Kemme']
Towards providing security for mobile games