Affective agent architectures can be used as control components in Interactive Storytelling systems for artificial autonomous characters. Creative authoring for such systems then involves configuration of these agents that translate part of the creative process to the system’s runtime, necessarily constrained by the capabilities of the specific implementation. Using a framework for presenting configuration options based on literature review; a questionnaire evaluation of authors’ preferences for character creation; and a case study of an author’s conceptualisation of the creative process, we categorise available and potential methods for configuring affective agents in existing systems regarding creative exploration. Finally, we present work-in-progress on exemplifying the different options in the ActAffAct system.
['Stefan Rank', 'Steve Hoffmann', 'Hans-Georg Struck', 'Ulrike Spierling', 'Paolo Petta']
Creativity in Configuring Affective Agents for Interactive Storytelling.