We present an adaptive isotropic remeshing technique that is fast enough to be used in interactive applications, such as mesh deformation or mesh sculpting. Previous real-time remeshing techniques are either not adaptive, hence requiring too many triangles, or make compromises in terms of triangle quality. High quality adaptive remeshing techniques are too slow for interactive applications. In this short paper we present a simple extension of a uniform remeshing approach that results in an efficient, yet high quality, curvature-adaptive remeshing.
['Marion Dunyach', 'David Vanderhaeghe', 'Loïc Barthe', 'Mario Botsch']
Adaptive Remeshing for Real-Time Mesh Deformation