Inspired by previous work on information theoretical optimization problems, the basics of an axiomatic theory of certain special two-person zero-sum games is developed. One of the players, "Observer", is imagined to have a "mind", the other, "Nature", not. These ideas lead to un-symmetric modeling as the two players are treated quite differently. Basic concavity- and convexity results as well as a general minimax theorem are derived from the axioms.
['Flemming Topsøe']
Game theoretical optimization inspired by information theory