Traditional Texturing using a set of two dimensional image maps is an established and widespread practice. However, it is difficult to parameterize a model in texture space, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. Based on an adaptive octree textures definition, this paper proposes a direct reverse-projecting pixel-level painting approach which has less storage requirements to general octree textures maps. In addition, it depends on texture lookup in the GPU, which particularly lookup faster than the non-GPU program.
['Gang Dang', 'Hang Li', 'Zhi-Quan Cheng', 'Kai Xu', 'Yanzhen Wang', 'Bao Li']
An adaptive octree textures painting algorithm