Considering the Computer Science challenge related to quality in technology development, the teaching and learning process of Software Engineering (SE) takes an important role because it impacts the formation of human resources. However, SE does not explore the broader development and use of didactic material such as games. These resources can propitiate an experience that reflects typical situations of real world and motivate students. This paper presents UbiRE, a game to understand Requirements Engineering in the context of ubiquitous systems. Its design, development and initial evaluation experience is discussed from a development process of educational game perspective, contributing to improve this process in the SE education scenario.
['Thaiana Lima', 'Beatriz Campos', 'Rodrigo Pereira dos Santos', 'Cláudia Maria Lima Werner']
UbiRE: A game for teaching requirements in the context of ubiquitous systems