C++ and object-oriented programming techniques are becoming popular for their modularity, ease of use, and simplicity to maintain and enhance. This paper describes an approach used for device simulation. The object library and organization are described. Specific areas of modularity and enhancement are illustrated in both the areas of physical models and mathematics. Comparisons of both performance and ease of enhancement are made to PISCES-II. >
['Minchang Liang']
An object-oriented approach to device simulation-FLOODS