We present the first method to automatically decompose a light field into its intrinsic shading and albedo components. Contrary to previous work targeted to 2D single images and videos, a light field is a 4D structure that captures non-integrated incoming radiance over a discrete angular domain. This higher dimensionality of the problem renders previous state-of-the-art algorithms impractical either due to their cost of processing a single 2D slice, or their inability to enforce proper coherence in additional dimensions. We propose a new decomposition algorithm that jointly optimizes the whole light field data for proper angular coherency. For efficiency, we extend Retinex theory, working on the gradient domain where new albedo and occlusion terms are introduced. Results show our method provides 4D intrinsic decompositions difficult to achieve with previous state-of-the-art algorithms.
['Elena Garces', 'Jose I. Echevarria', 'Wen Zhang', 'Hongzhi Wu', 'Kun Zhou', 'Diego Gutierrez']
Intrinsic Light Fields