In this paper we describe a filter that can be used to dramatically reduce the amount of data flowing between clients connected in a networked virtual environment, when using the MPEG4 animation parameters. The approach consists of three parts: real life experimentation and parameter determination, filter construction and filter testing. The real life experiments are used to determine base figures for the filter construction, the filter construction details aspects of design and visual compensation and the final evaluations are used to establish if the filter works correctly, both for data reduction and aesthetically and how well.
['Chris Joslin', 'Nadia Magnenat-Thalmann']
MPEG4 animation clustering for networked virtual environments