This paper is devoted to efficient algorithms for real-time rendering of seashore using programmable Graphics Processing Unit (GPU). The scene of seashore is a usual component of virtual environment in simulators or games and should be realistic and real-time. We realized the realtime seashore simulation in three steps: first the ocean wave generation, using a simple but high-efficiency model which can describe both shallow and deep ocean; second the optical effects imitation and third the interaction of ocean waves with the coast, including the coastline simulation designed mathematically and the breaking waves simulation designed by 3D Be´zier curved surface via metamorphosing and key-frame animation. Scenes under different atmospheric conditions are also presented in this paper.
['Minzhi Luo', 'Guanghong Gong', 'Abdelkader El Kamel']
GPU-based real-time virtual reality modeling and simulation of seashore