The realistic rendering of fire scene is one of the most challenging tasks in computer graphics. Based on GPU, the rendering of fire and smoke is studied by using particle system. The fire is treated as three parts: fireball, flame and ember, and every part is simulated by using the respective particle system. The light reflection and scattering are realized to improve the realism of smoke simulation. The method developed in the paper has been applied successfully in the scene of maritime search and rescue simulator.
['Hongxiang Ren', 'Yicheng Jin', 'Lining Chen']
Realistic rendering of fire scene