Image-based rendering is perceived as a new technique, as yet unsupported by hardware. In fact, IBR has been an integral part of computer graphics for some time. However it is not as well supported as one might wish in conventional graphics hardware and software libraries. This overview highlights some of the hardware and software issues of IBR, surveys current practice, and proposes guidelines for designing a unified IBR platform.
['Turner Whitted']
Overview of IBR: software and hardware issues