Abstract Virtual Australia is not a well-defined or agreed concept. This discussion paper conceptualises Virtual Australia as a ‘virtual [digital] model containing and representing all non-trivial objects and their contextual environment – from blue sky to bedrock – in real world Australia’. It describes a scenario for Virtual Australia, one or two decades from now, in which the locations and conditions of non-trivial objects and their environment are updated automatically through a combination of remote sensing and wireless communication technologies in support of a ‘Supranet’. It then examines the concept of the ‘Supranet’ – a pervasive information network based largely on wireless technology linking the physical world to a virtual model in real time – and develops and discusses three principal characteristics of the Supranet: the ability to have or collect specific information (know); the ability to process information (think); and the ability to communicate that information. If, in the near future, an...
['Bruce Thompson', 'Tai O. Chan', 'Roland Slee', 'Peter Kinne', 'Anthony Jahshan', 'Peter Woodgate', 'Ian D. Bishop', 'Denise McKenzie']
Virtual Australia: its key elements – know, think, communicate