We propose a room-shaped information environment called Ambient Suite that enhances interpersonal communication. In Ambient Suite, the room itself works as both sensors to estimate the conversation states of participants and displays to present information to stimulate conversation. This paper introduces an implementation assumed standing-party situations as a typical use case of Ambient Suite. From the result of user study using its implementation, we confirmed that our system adequately encouraged participant conversations.
['Kazuyuki Fujita', 'Yuichi Itoh', 'Hiroyuki Ohsaki', 'Naoaki Ono', 'Keiichiro Kagawa', 'Kazuki Takashima', 'Sho Tsugawa', 'Kosuke Nakajima', 'Yusuke Hayashi', 'Fumio Kishino']
Ambient Suite: Room-shaped information environment for interpersonal communication