Information is one of the most important element son the battlefield. It is usually expected that military forces with information superiority will win when other abilities such as fire power, mobile power, number of people and so on are equal. We wonder whether the amount of information might have an influence on victory or defeat as people thought, and why it is so and what the cause is. We examined how the difference of the amount of information effects on the combat with agent based simulator "EINSTein", and analyzed the result from the aspect of OODA Loop and network of flocking.
['Aya Fusano', 'Hiroshi Sato', 'Akira Namatame']
Multi-Agent Based Combat Simulation from OODA and Network Perspective