As educational data are being captured and made available, there is a demand for converting, translating, interpreting and presenting it for analysis in multiple ways. Aside from learning management systems, one rich source of data, but often uncollected, is educational games. This paper presents a learning analytics model as it applied in game-based learning environment. The proposed model presents a way to capture data from game events, e.g. the time spent in each game play and the number of times a help is acquired. The paper will also present a proof-of-concept implementation using game developed on iOS platform, using the built in Game Center feature to present the data collected.
['Ada Angeli Cariaga', 'Rommel P. Feria']
Learning analytics through a digital game-based learning environment