With the advances of wireless communication and mobile computing, there is a growing interest among researchers about augmented reality and streaming 3D graphics on mobile devices for training first responders to be better prepared in a case of disaster scenarios. However, several challenges need to be resolved before this technology become a commodity. One of the major difficulties in 3D streaming over thin mobile devices is related to the supplying partner strategy as it is not easy to discover the peer that has the correct information and that posses enough bandwidth to send the required data quickly and efficiently to the peers in need. In this paper, we propose a new supplying partner strategy for mobile networks-based 3D streaming. The primary goal of the work presented in this paper is first to address the thin mobile devices low storage capabilities; and second to avoid the flooding problem that most wireless mobile networks suffer from. Our proposed protocol is based on the quick discovery of multiple supplying partners, by optimizing the time required by peers to acquire data, avoiding unnecessary messages propagation and network congestion, and decreasing the latency and the network bandwidth over utilization.
['Haifa Raja Maamar', 'Richard Werner Nelem Pazzi', 'Azzedine Boukerche', 'Emil M. Petriu']
A supplying partner strategy for mobile networks-based 3D streaming - proof of concept