Parallel video servers provide highly scalable video-on-demand service for a huge number of clients. The conventional stream-scheduling scheme does not use I/O and network bandwidth efficiently. Some other schemes, such as batching and stream merging, can effectively improve server I/O and network bandwidth efficiency. However, the batching scheme results in long startup latency and high reneging probability. The traditional stream-merging scheme does not work well at high client-request rates due to mass retransmission of the same video data. In this paper, a novel stream-scheduling scheme, called Medusa, is developed for minimizing server bandwidth requirements over a wide range of client-request rates. Furthermore, the startup latency raised by Medusa scheme is far less than that of the batching scheme.
['Hai Jin', 'Dafu Deng', 'Liping Pang']
Medusa: a novel stream-scheduling scheme for parallel video servers