In this contribution we analyze communication requirements of multi-agent simulation systems using IT-SimBw -- developed at Fraunhofer IAIS -- as an example. A focus is put on issues concerning inter-agent communication but complementary aspects of user interaction and coupling with C2 systems are also discussed. We propose an augmented version of the battle management language BML as a communication protocol that perfectly matches our communication requirements both syntactically as well as on the semantic level. We furthermore explain how such BML messages are processed by our system.
['Philipp Hügelmeyer', 'Ulrich Schade', 'Thomas Zöller']
Application of BML to inter-agent communication in the ITSimBw simulation environment