The attitude and motivation influence childrenpsilas learning performance in second language acquisition (SLA). The content designs of many current language tools and platforms are too closed, which results in the learnerpsilas passive learning. The article first analyzes some related research on Childrenpsilas English Learning, especially on dialogues. And at the same time, it points out the shortages of some prevailing software for Childrenpsilas English Language Dialog in China. Then, a semi-structured dialogue model was put forward to guide the design of learning game. After that, a semi-structured flash game named Dialog-Creator is developed and pilot study is demonstrated and discussed. Author explores to enhance pupilspsila conversational language proficiency with Dialog-Creator. Finally, the author discusses some problems emerged during the preliminary use, and predicts the future development.
['Wenhao Li', 'Yan Zheng']
Dialog-Creator: A Semi-opened Learning Game for Pupils' Second Language Acquisition