In the tournament game two players, called Maker and Breaker, alternately take turns in claiming an unclaimed edge of the complete graph on n vertices and selecting one of the two possible orientations. Before the game starts, Breaker fixes an arbitrary tournament T_k on k vertices. Maker wins if, at the end of the game, her digraph contains a copy of T_k; otherwise Breaker wins. In our main result, we show that Maker has a winning strategy for k = (2-o(1))log_2 n, improving the constant factor in previous results of Beck and the second author. This is asymptotically tight since it is known that for k = (2-o(1))log_2 n Breaker can prevent that the underlying graph of Maker's graph contains a k-clique. Moreover the precise value of our lower bound differs from the upper bound only by an additive constant of 12. #R##N#We also discuss the question whether the random graph intuition, which suggests that the threshold for k is asymptotically the same for the game played by two "clever" players and the game played by two "random" players, is supported by the tournament game: It will turn out that, while a straightforward application of this intuition fails, a more subtle version of it is still valid. #R##N#Finally, we consider the orientation-game version of the tournament game, where Maker wins the game if the final digraph -- containing also the edges directed by Breaker -- possesses a copy of T_k. We prove that in that game Breaker has a winning strategy for k = (4+o(1))log_2 n.
['Dennis Clemens', 'Heidi Gebauer', 'Anita Liebenau']
The random graph intuition for the tournament game