Device-to-Device (D2D) content delivery is an emerging approach, where end-user devices exchange content with other end-user devices in communication range, instead of retrieving content from an operator's infrastructure. This way, the operator network can be offloaded from congestion caused by the transmission of popular content, and the content consumer's quality of experience may increase. However, D2D content delivery is only effective in situations where a device in proximity has the requested content available, which is more likely to happen with popular content in crowded areas. The availability of content in communication range of a consumer constitutes an upper bound of the success of a D2D content delivery mechanism, which is referred to as the potential of D2D delivery. This paper provides a quantitative answer to the question of this potential, and identifies the most important properties a D2D mechanism must provide. An evaluation model is proposed and developed, which can be applied to real-world mobile user traces to determine the quota of content requests that could be served via D2D content delivery. The model is applied on a dataset of a major European Internet service provider and the evaluation results are discussed. The paper concludes that there is potential to deliver up to 60% of requests for popular content via D2D, if a reliable mechanism to predict a user's content consumption is available.
['Leonhard Nobach', 'Yannick Le Louedec', 'David Hausheer']
Evaluating device-to-device content delivery potential on a mobile ISP's dataset