From 1st to 6th June 2008, the Dagstuhl Seminar 08231 ``Virtual Realities'' was held in the International Conference and Research Center (IBFI),#R##N#Schloss Dagstuhl.#R##N#Virtual Reality (VR) is a multidisciplinary area of research aimed at#R##N#interactive human-computer mediated simulations of artificial environments.#R##N#Typical applications include simulation, training, scientific visualization,#R##N#and entertainment. An important aspect of VR-based systems is the#R##N#stimulation of the human senses -- typically sight, sound, and touch -- such that a user feels a sense of presence (or immersion) in the virtual environment.#R##N#Different applications require different levels of presence, with#R##N#corresponding levels of realism, sensory immersion, and spatiotemporal#R##N#interactive fidelity.#R##N##R##N#During the seminar, several participants presented their current#R##N#research, and ongoing work and open problems were discussed. Abstracts of#R##N#the presentations given during the seminar as well as abstracts of#R##N#seminar results and ideas are put together in this paper. #R##N#Links to extended abstracts or full papers are provided, if available.
['Guido Brunnett', 'Sabine Coquillart', 'Greg Welch']
08231 Abstracts Collection -- Virtual Realities