Making construals is a new digital skill that complements conventional programming. Its primary focus is on using computer-related technology to stage interactive experience of unprecedented richness and subtlety. This paper is a tutorial on the latest version of an instrument for making construals developed in the ongoing EU Erasmus+ CONSTRUIT! project. Its principal theme is the re-creation of "the OXO laboratory" – an interactive environment in which variants of the game of noughts-and-crosses can be freely designed and evaluated.
['Meurig Beynon', 'Russell Boyatt', 'Jonathan G. K. Foss', 'Christopher Hall', 'Elizabeth Hudnott', 'Nick Pope', 'Steve Russ', 'Hamish Macleod', 'Dimitris Alimisis', 'Rene Alimisi', 'Emmanouil Zoulias', 'Ilkka Jormanainen', 'Tapani Toivonen', 'Piet Kommers', 'Peter Tomcsanyi', 'Michal Winczer']
Playing Games with Observation, Dependency, and Agency in a New Environment for Making Construals