In this paper we propose an approach to inpaint holes in depth maps that appear when synthesizing virtual views from a RGB-D scenes. Based on a superpixel oversegmentation of both the original and synthesized views, the proposed approach efficiently deals with many occlusion situations where most of previous approaches fail. The use of superpixels makes the algorithm more robust to inaccurate depth maps, while giving an efficient way to model the image. Extensive comparisons to relevant state-of-the-art methods show that our approach outperforms qualitatively and quantitavely these existing approaches.
['Pierre Buyssens', 'Maxime Daisy', 'David Tschumperlé', 'Olivier Lezoray']
Superpixel-based depth map inpainting for RGB-D view synthesis