ABSTRACTAugmented reality (AR) technologies could enhance learning in several ways. The quality of an AR-based educational platform is a combination of key features that manifests in usability, usefulness, and enjoyment for the learner. In this paper, we present a multidimensional model to measure the quality of an AR-based application as perceived by students. The model is specified by a second-order factor (perceived quality) and three dimensions: ergonomic quality, learning quality, and hedonic quality. The purpose of this model is to embody previous research into a coherent framework for the evaluation of AR-based educational platforms and to provide guidance for researchers and practitioners. The model was empirically validated on a Chemistry learning scenario and the results confirm the importance of both the learning and hedonic quality.
['Costin Pribeanu', 'Alexandru Balog', 'Dragos Daniel Iordache']
Measuring the perceived quality of an AR-based learning application: a multidimensional model