This paper presents a proof-of-concept system that enables the integrated virtual and physical traversal of a space through locomotion, automatic treadmill, and stage based flying system. The automatic treadmill enables the user to walk or run without manual intervention while the flying system enables the user to control their height above the stage using a gesture-based control scheme. The system is showcased through a live performance event that demonstrates the ability to put the actor in active control of the performance. This approach enables a new performance methodology with exciting new options for theatrical storytelling, educational training, and interactive entertainment.
['Kevin Ponto', 'D. D. Lisowski', 'Shuxing Fan']
Designing extreme 3D user interfaces for augmented live performances