Screen-based Augmented Reality (AR) systems can be built as a window into the real world as often done in mobile AR applications or using the Magic Mirror metaphor, where users can see themselves with augmented graphics on a large display. The term Magic Mirror implies that the display shows the users enantiomorph, i.e. the mirror image, such that the system mimics a real-world physical mirror. However, the question arises whether one should design a traditional mirror, or instead display the true mirror image by means of a non-reversing mirror? We discuss the perceptual differences between these two mirror visualization concepts and present a first comparative study in the context of Magic Mirror anatomy teaching.
['Felix Bork', 'Roghayeh Barmaki', 'Ulrich Eck', 'Pascal Fallavolita', 'Bernhard Fuerst', 'Nassir Navab']
Exploring non-reversing magic mirrors for screen-based augmented reality systems