A novel fractal board game is proposed by applying the concept of subdivision of fractals to an NxN grid of a continuous game board that consists of vertices and edges. The game board can be infinitely subdivided, thus generating an infinite number of sub-games. The application of the subdivision rule balances the dominance of the leading player by providing opportunities for the disadvantaged players to catch up, thus making gameplay more interesting. As additional subdivisions add to the complexity of the game, the gameplay can be maintained by a friendly GUI. This GUI provides camera control for regions of interest on the game board and hints for scoring. The proposed fractal territory board game can be played on fractal game boards where the subdivision of a shape keeps sub-games sharing edges and introduces new vertices.
['Siao-Fan Siao', 'Hung-Wei Hsu', 'Wen-Kai Tai', 'Andrew Yip']
Fractal territory board game