Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Solid bodies roll and tumble through space. In computer animation, so do cameras. The rotations of these objects are best described using a four coordinate system, quaternions, as is shown in this paper. Of all quaternions, those on the unit sphere are most suitable for animation, but the question of how to construct curves on spheres has not been much explored.  gives one ansr by presenting a new kind of spline curve, created on a sphere, suitable for smoothly in-betening (i.e. interpolating) sequences of arbitrary rotations. Both theory and experiment show that the motion generated is smooth and natural, without quirks found in earlier methods.
['Ken Shoemake']
I am writing a research paper on a idea Animating rotation with quaternion curves
[{"from": "human", "value": "I am writing a research paper on a idea Animating rotation with quaternion curves"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Solid bodies roll and tumble through space. In computer animation, so do cameras. The rotations of these objects are best described using a four coordinate system, quaternions, as is shown in this paper. Of all quaternions, those on the unit sphere are most suitable for animation, but the question of how to construct curves on spheres has not been much explored.  gives one ansr by presenting a new kind of spline curve, created on a sphere, suitable for smoothly in-betening (i.e. interpolating) sequences of arbitrary rotations. Both theory and experiment show that the motion generated is smooth and natural, without quirks found in earlier methods."}]