Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Interaction with large touch surfaces is still a relatively infant domain, particularly when looking at the accessibility solutions offered to blind users. Their smaller mobile counterparts are shipped with built-in accessibility features, enabling non-visual exploration of linearized screen content. Hover, it is unknown how ll these solutions perform in large interactive surfaces that use more complex spatial content layouts.  report on a user study with 14 blind participants performing common touchscreen interactions using one and two-hand exploration.  investigate the exploration strategies applied by blind users when interacting with a tabletop.  identified six basic strategies that re commonly adopted and should be considered in future designs.  finish with implications for the design of accessible large touch interfaces.
['Tiago João Vieira Guerreiro', 'Kyle Montague', 'João Guerreiro', 'Rafael Nunes', 'Hugo Nicolau', 'Daniel Gonçalves']
I am writing a research paper on a idea Blind People Interacting with Large Touch Surfaces: Strategies for One-handed and Two-handed Exploration
[{"from": "human", "value": "I am writing a research paper on a idea Blind People Interacting with Large Touch Surfaces: Strategies for One-handed and Two-handed Exploration"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Interaction with large touch surfaces is still a relatively infant domain, particularly when looking at the accessibility solutions offered to blind users. Their smaller mobile counterparts are shipped with built-in accessibility features, enabling non-visual exploration of linearized screen content. Hover, it is unknown how ll these solutions perform in large interactive surfaces that use more complex spatial content layouts.  report on a user study with 14 blind participants performing common touchscreen interactions using one and two-hand exploration.  investigate the exploration strategies applied by blind users when interacting with a tabletop.  identified six basic strategies that re commonly adopted and should be considered in future designs.  finish with implications for the design of accessible large touch interfaces."}]