Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  explores the intrapersonal and interpersonal motivations involved in the playing of MMORPGs, and the impacts of gaming on online and offline relationships. Tnty-one participants completed an online synchronous interview in which they discussed their personal experiences of playing MMORPGs. An online survey was then developed to further explore the findings of the interviews and this was completed by 52 participants. A content-analysis of the interview transcripts shod that interpersonal factors (such as social communication and group cohesion) re the strongest motivators for game-playing, supporting previous research [1]. The interview data also shod that there tended to be conflict, rather than integration, beten online and offline relationships, hover the questionnaire data shod the opposite. This was a small-scale pilot study and a further larger study is planned which will investigate whether Social Identity Theory can be used to explain players' perceptions of group and personal identity.
['Jacqui Taylor', 'James D. Taylor']
I am writing a research paper on a idea A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships
[{"from": "human", "value": "I am writing a research paper on a idea A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  explores the intrapersonal and interpersonal motivations involved in the playing of MMORPGs, and the impacts of gaming on online and offline relationships. Tnty-one participants completed an online synchronous interview in which they discussed their personal experiences of playing MMORPGs. An online survey was then developed to further explore the findings of the interviews and this was completed by 52 participants. A content-analysis of the interview transcripts shod that interpersonal factors (such as social communication and group cohesion) re the strongest motivators for game-playing, supporting previous research [1]. The interview data also shod that there tended to be conflict, rather than integration, beten online and offline relationships, hover the questionnaire data shod the opposite. This was a small-scale pilot study and a further larger study is planned which will investigate whether Social Identity Theory can be used to explain players' perceptions of group and personal identity."}]