Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  documents the design, development, and extensive play-testing of a Flash-based Baroque music game, “Tafelkids: The Quest for Arundo Donax”, focusing on the tension beten constructing an online resource that an audience aged 8-14 would find fun and engaging, and the directive to include historical information and facts, as ll as convey some of the sounds, musical structures and conventions of Baroque music, history and culture through play.  further document 3 large play testing sessions, in which  observed, in total, over 150 students aged 12-14 play the game.  conclude with a discussion of the particular challenges in designing a bridge from propositions to play, in effect digitally re-mediating, Baroque music education and thereby address the broader epistemological question of what and how  may best learn, and learn best, from games and play.
['Jennifer Jenson', 'Suzanne de Castell', 'Nicholas Taylor', 'Milena Droumeva', 'Stephanie Fisher']
I am writing a research paper on a idea The Gigue Is Up: High Culture Gets Game
[{"from": "human", "value": "I am writing a research paper on a idea The Gigue Is Up: High Culture Gets Game"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  documents the design, development, and extensive play-testing of a Flash-based Baroque music game, \u201cTafelkids: The Quest for Arundo Donax\u201d, focusing on the tension beten constructing an online resource that an audience aged 8-14 would find fun and engaging, and the directive to include historical information and facts, as ll as convey some of the sounds, musical structures and conventions of Baroque music, history and culture through play.  further document 3 large play testing sessions, in which  observed, in total, over 150 students aged 12-14 play the game.  conclude with a discussion of the particular challenges in designing a bridge from propositions to play, in effect digitally re-mediating, Baroque music education and thereby address the broader epistemological question of what and how  may best learn, and learn best, from games and play."}]