Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: One of the most successful algorithms that bring realism to the world of three-dimensional (3-D) image generation is Phong shading. With the continuous improvement in VLSI technology and the demand for higher realism, this algorithm is amenable to the commercially available hardware implementation for real-time rendering in 3-D graphics. Taylor series approximation is appropriate for the hardware implementation of fast Phong shading. Hover, in this method, the exponentiation of the cosine term requires a very large ROM table.  describes the minimization of this overhead in terms of hardware size by proposing an adaptive-compressed nonuniform quantization method. With this method, the ROM table is reduced to 1/64th of the size required for a uniform quantization method while the picture quality is maintained. Due to the reduced ROM table size, the size of the total hardware required for fast Phong shading is minimized to 1/56th of the original size.
['Hyun-Chul Shin', 'Jin-Aeon Lee', 'Lee-Sup Kim']
I am writing a research paper on a idea A hardware cost minimized fast Phong shader
[{"from": "human", "value": "I am writing a research paper on a idea A hardware cost minimized fast Phong shader"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: One of the most successful algorithms that bring realism to the world of three-dimensional (3-D) image generation is Phong shading. With the continuous improvement in VLSI technology and the demand for higher realism, this algorithm is amenable to the commercially available hardware implementation for real-time rendering in 3-D graphics. Taylor series approximation is appropriate for the hardware implementation of fast Phong shading. Hover, in this method, the exponentiation of the cosine term requires a very large ROM table.  describes the minimization of this overhead in terms of hardware size by proposing an adaptive-compressed nonuniform quantization method. With this method, the ROM table is reduced to 1/64th of the size required for a uniform quantization method while the picture quality is maintained. Due to the reduced ROM table size, the size of the total hardware required for fast Phong shading is minimized to 1/56th of the original size."}]