Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: The work addresses the topic of software integration in the context of complex Virtual Reality applications.  propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when the various applications are running on different machines. Our technique is based on a network rendering architecture, where both origin and destination applications communicate through a set of protocols that deliver compressed graphical instructions and keep the machines synchronized. Existing applications require minimal changes in order to be compatible with our system; in particular  tested the validity of our approach on a number of rendering frameworks (Ogre3D, OpenSceneGraph, Torque, XVR).  believe that our technique can solve many integration burdens typically encountered in practical situations.
['Giuseppe Marino', 'Franco Tecchia', 'Davide Vercelli', 'Massimo Bergamasco']
I am writing a research paper on a idea Hybrid Rendering in a Multi-framework VR System
[{"from": "human", "value": "I am writing a research paper on a idea Hybrid Rendering in a Multi-framework VR System"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: The work addresses the topic of software integration in the context of complex Virtual Reality applications.  propose a novel method to render in a single graphical context objects handled by separate programs based on different VR frameworks, even when the various applications are running on different machines. Our technique is based on a network rendering architecture, where both origin and destination applications communicate through a set of protocols that deliver compressed graphical instructions and keep the machines synchronized. Existing applications require minimal changes in order to be compatible with our system; in particular  tested the validity of our approach on a number of rendering frameworks (Ogre3D, OpenSceneGraph, Torque, XVR).  believe that our technique can solve many integration burdens typically encountered in practical situations."}]