Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  propose a new method to simulate large scale water phenomena by combining particle, 3D grid and height field methods. In contrast to most hybrid approaches that use particles to simulate foam and spray only,  also represent the bulk of water near the surface with both particles and a grid depending on the regions of interest and switch beten those two representations during the course of the simulation. For the coupling  leverage the recent idea of tracking the water surface with a density field in grid based methods. Combining particles and a grid simulation then amounts to adding the density field of the particles and the one stored on the grid.   For open scenes,  simulate the water outside of the 3D grid domain by solving the Shallow Water Equations on a height field.  propose new methods to couple these two domains such that waves travel naturally across the border.  demonstrate the effectiveness of our approach in various scenarios including a whale breaching simulation, all running in real-time or at interactive rates.
['Nuttapong Chentanez', 'Matthias Müller', 'Tae-Yong Kim']
I am writing a research paper on a idea Coupling 3D eulerian, heightfield and particle methods for interactive simulation of large scale liquid phenomena
[{"from": "human", "value": "I am writing a research paper on a idea Coupling 3D eulerian, heightfield and particle methods for interactive simulation of large scale liquid phenomena"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  propose a new method to simulate large scale water phenomena by combining particle, 3D grid and height field methods. In contrast to most hybrid approaches that use particles to simulate foam and spray only,  also represent the bulk of water near the surface with both particles and a grid depending on the regions of interest and switch beten those two representations during the course of the simulation. For the coupling  leverage the recent idea of tracking the water surface with a density field in grid based methods. Combining particles and a grid simulation then amounts to adding the density field of the particles and the one stored on the grid.   For open scenes,  simulate the water outside of the 3D grid domain by solving the Shallow Water Equations on a height field.  propose new methods to couple these two domains such that waves travel naturally across the border.  demonstrate the effectiveness of our approach in various scenarios including a whale breaching simulation, all running in real-time or at interactive rates."}]