Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: A game-theoretic model for the study of dynamic networks is proposed and analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is played beten ''Destructor'' (who can delete nodes) and ''Constructor'' (who can restore or even create nodes under certain conditions).  also include the feature of information flow by allowing Constructor to change labels of adjacent nodes. As an objective for Constructor the network property to be connected is considered, either as a safety condition or as a reachability condition (in the latter case starting from a non-connected network).  show under which conditions the solvability of the corresponding games for Constructor is decidable, and in this case obtain upper and lor complexity bounds, as ll as algorithms derived from winning strategies. Due to the asymmetry beten the players, safety and reachability objectives are not dual to each other and are treated separately.
['Sten Grüner', 'Frank G. Radmacher', 'Wolfgang Thomas']
I am writing a research paper on a idea Connectivity games over dynamic networks
[{"from": "human", "value": "I am writing a research paper on a idea Connectivity games over dynamic networks"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: A game-theoretic model for the study of dynamic networks is proposed and analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is played beten ''Destructor'' (who can delete nodes) and ''Constructor'' (who can restore or even create nodes under certain conditions).  also include the feature of information flow by allowing Constructor to change labels of adjacent nodes. As an objective for Constructor the network property to be connected is considered, either as a safety condition or as a reachability condition (in the latter case starting from a non-connected network).  show under which conditions the solvability of the corresponding games for Constructor is decidable, and in this case obtain upper and lor complexity bounds, as ll as algorithms derived from winning strategies. Due to the asymmetry beten the players, safety and reachability objectives are not dual to each other and are treated separately."}]