Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In line with the ICMC|SMC|2014 conference theme "from digital echos to virtual ethos", and the conference interdisciplinary main objective; the present paper is seeking to demonstrate that the sound feedback stream produced by videogames when activated by players (echos) can be automatically analyzed in order to study how sound can, not only, describe a gameplay perfor-mance, but also help to understand player experience and emotions (ethos). To do so, the present paper illustrates how sound processing algorithms can be applied in the game studies discipline in order to assess and understand better how players engage with videogames. The present paper proposes to adapt the Feedback-based Gameplay Metrics method, successfully applied to the analysis of gameplay footage video stream [17], to the sound stream, via the automatic detection of musical sequences and speech segment.
['Raphaël Marczak', 'Pierre Hanna', 'Jean-Luc Rouas', 'Jasper van Vught', 'Gareth Schott']
I am writing a research paper on a idea From Automatic Sound Analysis of Gameplay Footage [Echos] to the Understanding of Player Experience [Ethos]: an Interdisciplinary Approach to Feedback- Based Gameplay Metrics
[{"from": "human", "value": "I am writing a research paper on a idea From Automatic Sound Analysis of Gameplay Footage [Echos] to the Understanding of Player Experience [Ethos]: an Interdisciplinary Approach to Feedback- Based Gameplay Metrics"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In line with the ICMC|SMC|2014 conference theme \"from digital echos to virtual ethos\", and the conference interdisciplinary main objective; the present paper is seeking to demonstrate that the sound feedback stream produced by videogames when activated by players (echos) can be automatically analyzed in order to study how sound can, not only, describe a gameplay perfor-mance, but also help to understand player experience and emotions (ethos). To do so, the present paper illustrates how sound processing algorithms can be applied in the game studies discipline in order to assess and understand better how players engage with videogames. The present paper proposes to adapt the Feedback-based Gameplay Metrics method, successfully applied to the analysis of gameplay footage video stream [17], to the sound stream, via the automatic detection of musical sequences and speech segment."}]