Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented images using the visual hull together with multi-view stereo. The visual hull predicted from the object silhouettes is used to restrict the search range of the multi-view stereo. This reduces redundant computation and the possibility of incorrect matches. Unlike previous visual hull approaches,  do not need to recover a polyhedral model. Instead, the visual hull is implicitly described by the silhouette images and synthesized using their projections onto a set of planes. This representation allows an efficient implementation on current pixel-shader graphics cards, yielding frames at interactive rates.  also introduce a library of image filters to improve rendering results along edges and silhouette profiles.
['Yang Liu', 'George Chen', 'Nelson Max', 'Christian Hofsetz', 'Peter McGuinness']
I am writing a research paper on a idea Visual Hull Rendering with Multi-view Stereo Refinement
[{"from": "human", "value": "I am writing a research paper on a idea Visual Hull Rendering with Multi-view Stereo Refinement"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  present a system for rendering novel viewpoints from a set of calibrated and silhouette-segmented images using the visual hull together with multi-view stereo. The visual hull predicted from the object silhouettes is used to restrict the search range of the multi-view stereo. This reduces redundant computation and the possibility of incorrect matches. Unlike previous visual hull approaches,  do not need to recover a polyhedral model. Instead, the visual hull is implicitly described by the silhouette images and synthesized using their projections onto a set of planes. This representation allows an efficient implementation on current pixel-shader graphics cards, yielding frames at interactive rates.  also introduce a library of image filters to improve rendering results along edges and silhouette profiles."}]