Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Triangular mesh is one of the most popular shape representations in computer graphics and the CAD/CAM/ CAE area.   present a memory and time efficient topology construction algorithm from triangle soup, which is a set of triangles without connectivity information. The proposed algorithm consists of the following steps: (1) vertex merging, (2) internal edge linking, (3) multi-disk vertex splitting, and (4) boundary gap stitching. Typical triangle soup comes in the form of an STL file, and topology construction work encounters non-manifold cases for various causes, which should be converted to 2-manifold models for many downstream processes such as rapid prototyping and tool path generation. The proposed algorithm uses a light-ight vertex-based data structure (adapted from a 'corner table' structure), and does not need to construct a full non-manifold topology information. The efficiency of the proposed algorithm is shown by empirical tests on practical examples.
['Hayong Shin', 'Joon C. Park', 'Byoung Kyu Choi', 'Yun C. Chung', 'Siyoul Rhee']
I am writing a research paper on a idea Efficient topology construction from triangle soup
[{"from": "human", "value": "I am writing a research paper on a idea Efficient topology construction from triangle soup"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Triangular mesh is one of the most popular shape representations in computer graphics and the CAD/CAM/ CAE area.   present a memory and time efficient topology construction algorithm from triangle soup, which is a set of triangles without connectivity information. The proposed algorithm consists of the following steps: (1) vertex merging, (2) internal edge linking, (3) multi-disk vertex splitting, and (4) boundary gap stitching. Typical triangle soup comes in the form of an STL file, and topology construction work encounters non-manifold cases for various causes, which should be converted to 2-manifold models for many downstream processes such as rapid prototyping and tool path generation. The proposed algorithm uses a light-ight vertex-based data structure (adapted from a 'corner table' structure), and does not need to construct a full non-manifold topology information. The efficiency of the proposed algorithm is shown by empirical tests on practical examples."}]