Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Disocclusion filling is a critical problem in depth- based view synthesis. Exposed regions in the target view that correspond to occluded areas in the reference view have to be filled in a meaningful way. Current approaches aim to do this in a plausible way, mostly inspired by image inpainting techniques . Hover, disocclusion filling is a video-based problem which exhibits more information than just the current frame. By utilizing texture found in temporally adjacent frames,  propose to fill disocclusions in a faithful way, i.e., using texture that a real camera would observe in place of the virtual camera. Only if faithful information is not available  fall back to plausible filling. Our approach is designed for single view video-plus-depth where neighboring camera views are not available for disocclusion filling. In contrast to previous approaches , our method uses superpixels instead of square patches as filling entities to reduce the amount of artifacts introduced into the filling region. Despite its importance , faithfulness has not obtained the due attention yet. Our experiments show that situations are common where a simple plausible filling does not lead to satisfying filling results. Thus, it is important to stress faithful disocclusion filling. Our current work is an attempt in this direction.
['Michael Schmeing', 'Xiaoyi Jiang']
I am writing a research paper on a idea Faithful Disocclusion Filling in Depth Image Based Rendering Using Superpixel-Based Inpainting
[{"from": "human", "value": "I am writing a research paper on a idea Faithful Disocclusion Filling in Depth Image Based Rendering Using Superpixel-Based Inpainting"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Disocclusion filling is a critical problem in depth- based view synthesis. Exposed regions in the target view that correspond to occluded areas in the reference view have to be filled in a meaningful way. Current approaches aim to do this in a plausible way, mostly inspired by image inpainting techniques . Hover, disocclusion filling is a video-based problem which exhibits more information than just the current frame. By utilizing texture found in temporally adjacent frames,  propose to fill disocclusions in a faithful way, i.e., using texture that a real camera would observe in place of the virtual camera. Only if faithful information is not available  fall back to plausible filling. Our approach is designed for single view video-plus-depth where neighboring camera views are not available for disocclusion filling. In contrast to previous approaches , our method uses superpixels instead of square patches as filling entities to reduce the amount of artifacts introduced into the filling region. Despite its importance , faithfulness has not obtained the due attention yet. Our experiments show that situations are common where a simple plausible filling does not lead to satisfying filling results. Thus, it is important to stress faithful disocclusion filling. Our current work is an attempt in this direction."}]