Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  addresses the problem of 3D sound representation without sound source localization and proposes a theory based on the ray-space representation of light rays, which is independent of object's specifications. An array of beam-formed microphone-arrays (MAs), are set and each MA generates a sound-image (SImage) by scanning the viewing range of a camera in the same location. SImage has the same size of an image and contains of blocks of sound wave with duration of one image-frame. Captured SImages with the array of MAs generate the sound wave ray-space. To make a dense SImage ray-space,  propose to use the geometry compensation of corresponding images in the location of each MA. By a dense sound ray-space, any virtual SImage, which corresponds to an arbitrary listening-point, can be generated. The listening-point sound is generated by averaging the sound wave in each pixel or group of pixel of the virtual SImage.
['Mehrdad Panahpour Tehrani', 'Yasushi Hirano', 'Toshiaki Fujii', 'Shoji Kajita', 'Kazuya Takeda', 'Masayuki Tanimoto', 'Kenji Mase']
I am writing a research paper on a idea The sound wave ray-space
[{"from": "human", "value": "I am writing a research paper on a idea The sound wave ray-space"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  addresses the problem of 3D sound representation without sound source localization and proposes a theory based on the ray-space representation of light rays, which is independent of object's specifications. An array of beam-formed microphone-arrays (MAs), are set and each MA generates a sound-image (SImage) by scanning the viewing range of a camera in the same location. SImage has the same size of an image and contains of blocks of sound wave with duration of one image-frame. Captured SImages with the array of MAs generate the sound wave ray-space. To make a dense SImage ray-space,  propose to use the geometry compensation of corresponding images in the location of each MA. By a dense sound ray-space, any virtual SImage, which corresponds to an arbitrary listening-point, can be generated. The listening-point sound is generated by averaging the sound wave in each pixel or group of pixel of the virtual SImage."}]