Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Current tabletop applications, which go beyond mouse-like input, mostly use gestures and/or tangible objects. Gestures are mostly recognized by matching input to a given set of predefined (scripted) gestures, and tangible input is imple- mented by recognizing shapes or markers. While this allows exactly the interactions foreseen by the programmer, it can be observed in the real world, that physical arte- facts are used much more flexibly and often in unforeseen ways.  describe two of our explorations into tabletop interaction styles, discuss their respective strengths and shortcomings, and then derive a new model for tabletop interaction based on a physics simulation and rich multi touch input. Interaction with this model achieves a very high fidelity to the physical world and allows appropriation of the interface, i.e., the development of individual and unforeseen interactions with the system.  have evaluated our model in different variations and believe that it holds a strong promise for future, highly flexible tabletop interfaces.
['Otmar Hilliges', 'Andreas Butz', 'Shahram Izadi', 'Andrew D. Wilson']
I am writing a research paper on a idea Interaction on the Tabletop: Bringing the Physical to the Digital
[{"from": "human", "value": "I am writing a research paper on a idea Interaction on the Tabletop: Bringing the Physical to the Digital"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Current tabletop applications, which go beyond mouse-like input, mostly use gestures and/or tangible objects. Gestures are mostly recognized by matching input to a given set of predefined (scripted) gestures, and tangible input is imple- mented by recognizing shapes or markers. While this allows exactly the interactions foreseen by the programmer, it can be observed in the real world, that physical arte- facts are used much more flexibly and often in unforeseen ways.  describe two of our explorations into tabletop interaction styles, discuss their respective strengths and shortcomings, and then derive a new model for tabletop interaction based on a physics simulation and rich multi touch input. Interaction with this model achieves a very high fidelity to the physical world and allows appropriation of the interface, i.e., the development of individual and unforeseen interactions with the system.  have evaluated our model in different variations and believe that it holds a strong promise for future, highly flexible tabletop interfaces."}]