Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: User-centred design projects that utilize ethnographic research tend to produce hours and hours of contextual video footage that seldom gets used again once the project is complete. The richness of such research video could, hover, make it attractive for other project teams or researchers as source of inspiration or knowledge of a particular context or user group -- if it re practically feasible to engage with the material later on.   explore the potentials of using old research footage to stimulate reflection, conversations and creativity by presenting it on pervasive screens to colleague designers and researchers. The setup  designed included large and small screens placed in a social space of a research environment, the communal kitchen. Through screenings of ten different 'old' research videos accompanied by various prompt questions and activities  built an understanding of how such material might be presented to achieve engagement. In particular  will suggest how engagement can be encouraged in three directions:  immediate conversation, creative production , and  reflective observation , and point to the factors that affect these outcomes.
['Agnese Caglio', 'Jacob Buur']
I am writing a research paper on a idea Creating engagement with old research videos
[{"from": "human", "value": "I am writing a research paper on a idea Creating engagement with old research videos"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: User-centred design projects that utilize ethnographic research tend to produce hours and hours of contextual video footage that seldom gets used again once the project is complete. The richness of such research video could, hover, make it attractive for other project teams or researchers as source of inspiration or knowledge of a particular context or user group -- if it re practically feasible to engage with the material later on.   explore the potentials of using old research footage to stimulate reflection, conversations and creativity by presenting it on pervasive screens to colleague designers and researchers. The setup  designed included large and small screens placed in a social space of a research environment, the communal kitchen. Through screenings of ten different 'old' research videos accompanied by various prompt questions and activities  built an understanding of how such material might be presented to achieve engagement. In particular  will suggest how engagement can be encouraged in three directions:  immediate conversation, creative production , and  reflective observation , and point to the factors that affect these outcomes."}]