Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: A tessellation-enabled shader (TES), 1/250 memory bandwidth saving geometry processor, is proposed for a mobile 3D graphics engine. By utilizing operational characteristic of tessellation, the TES is implemented with 6.2% additional logic of a dedicated unit based on a conventional vertex shader. With optimization of key components of a shader, a symmetric dual-core TES is fabricated using 0.18 um CMOS technology and processes 120 Mvertices/s at 100 MHz while consuming 272 mW of por.
['Kyusik Chung', 'Chang-Hyo Yu', 'Dong-Hyun Kim', 'Lee-Sup Kim']
I am writing a research paper on a idea Tessellation-enabled shader for a bandwidth-limited 3D graphics engine
[{"from": "human", "value": "I am writing a research paper on a idea Tessellation-enabled shader for a bandwidth-limited 3D graphics engine"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: A tessellation-enabled shader (TES), 1/250 memory bandwidth saving geometry processor, is proposed for a mobile 3D graphics engine. By utilizing operational characteristic of tessellation, the TES is implemented with 6.2% additional logic of a dedicated unit based on a conventional vertex shader. With optimization of key components of a shader, a symmetric dual-core TES is fabricated using 0.18 um CMOS technology and processes 120 Mvertices/s at 100 MHz while consuming 272 mW of por."}]