Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In this article,  present unselfconscious interaction, a conceptual construct that describes a form of interaction with computational artifacts animated by incremental intersections that lead to improvements in the relationships among artifacts, environments and people.  draw on Christopher Alexander’s notion of goodness of fit and unselfconscious culture, and utilize Erik Stolterman and Mikael Wiberg’s concept-driven interaction research to analyze three interaction design concept artifacts to develop the construct of unselfconscious interaction for human–computer interaction. The resulting construct is comprised of the motivation of goodness of fit that is supported by two design qualities  name open-endedness and lived-with.  describe tensions within the construct, the notion of purposeful purposelessness in design and discuss the features that derive from Alexander’s unselfconscious culture and are to be considered when designing for goodness of fit: resources, adaptation, ensembles, time and anonymity. Our main contribution in this article lies in the articulation of the construct of unselfconscious interaction.
['Ron Wakkary', 'Audrey Desjardins', 'Sabrina Hauser']
I am writing a research paper on a idea Unselfconscious Interaction: A Conceptual Construct
[{"from": "human", "value": "I am writing a research paper on a idea Unselfconscious Interaction: A Conceptual Construct"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In this article,  present unselfconscious interaction, a conceptual construct that describes a form of interaction with computational artifacts animated by incremental intersections that lead to improvements in the relationships among artifacts, environments and people.  draw on Christopher Alexander\u2019s notion of goodness of fit and unselfconscious culture, and utilize Erik Stolterman and Mikael Wiberg\u2019s concept-driven interaction research to analyze three interaction design concept artifacts to develop the construct of unselfconscious interaction for human\u2013computer interaction. The resulting construct is comprised of the motivation of goodness of fit that is supported by two design qualities  name open-endedness and lived-with.  describe tensions within the construct, the notion of purposeful purposelessness in design and discuss the features that derive from Alexander\u2019s unselfconscious culture and are to be considered when designing for goodness of fit: resources, adaptation, ensembles, time and anonymity. Our main contribution in this article lies in the articulation of the construct of unselfconscious interaction."}]