Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Pervasive computing, facilitates robustly and practically the access to any information wished, in an amount of time. Its ultimate goal is to integrate seamless technologies into our daily in order to make our life much easier, then  benefit all services anywhere, at any time. Learning has always been paramount, not limited to a certain age, in any form whatsoever (informal as ll as the formal learning). It keep making great progress, thanks to pervasive computing technologies. Our article aims to show a ludic learning context, where learners being knowledgeable in various specified fields while having fun. Combining reality and virtuality, pervasive or mixed reality games marks relevant results. ,  present the wider context,  recall game concepts, gamification as ll as edutainment and  reveal the notion of serious games, multitude projects in this context.  conclude in highlight our vision, to conceive an Educational Pervasive Serious Adaptive Game EPSAG, its pedagogical contribution on the higher education system in Morocco generally and University Cadi Ayaad (UCA) particularly.
['Rachid Lamrani', 'El Hassan Abdelwahed']
I am writing a research paper on a idea Learning through play in pervasive context: A survey
[{"from": "human", "value": "I am writing a research paper on a idea Learning through play in pervasive context: A survey"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Pervasive computing, facilitates robustly and practically the access to any information wished, in an amount of time. Its ultimate goal is to integrate seamless technologies into our daily in order to make our life much easier, then  benefit all services anywhere, at any time. Learning has always been paramount, not limited to a certain age, in any form whatsoever (informal as ll as the formal learning). It keep making great progress, thanks to pervasive computing technologies. Our article aims to show a ludic learning context, where learners being knowledgeable in various specified fields while having fun. Combining reality and virtuality, pervasive or mixed reality games marks relevant results. ,  present the wider context,  recall game concepts, gamification as ll as edutainment and  reveal the notion of serious games, multitude projects in this context.  conclude in highlight our vision, to conceive an Educational Pervasive Serious Adaptive Game EPSAG, its pedagogical contribution on the higher education system in Morocco generally and University Cadi Ayaad (UCA) particularly."}]