Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Service-Oriented Architecture (SOA) is a set of practices for architectural design of software that exploits services as loosely coupled components orchestrated to deliver various functionalities. The SOA paradigm is not ll established in the Serious Games (SG) domain, but it is expected to provide benets, particularly in reducing the conceptual and technological complexity of the development. ,  propose and study the application of a SOA approach to SG development.  have used the SOA approach to develop an adaptive serious game for teaching basic elements of probability to high school and entry-level university students, called The Journey. Details of the architecture implementation are oered, as ll as the results of an evaluation of the system using the Architecture Tradeo Analysis Method (ATAM). Based on our experience,  argue that the SOA approach can make SG development shorter, more exible and more focused.
['Maira B. Carvalho', 'Francesco Bellotti', 'Riccardo Berta', 'Alessandro De Gloria', 'Giorgia Gazzarata', 'Jun Hu', 'Michael D. Kickmeier-Rust']
I am writing a research paper on a idea A case study on Service-Oriented Architecture for Serious Games
[{"from": "human", "value": "I am writing a research paper on a idea A case study on Service-Oriented Architecture for Serious Games"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Service-Oriented Architecture (SOA) is a set of practices for architectural design of software that exploits services as loosely coupled components orchestrated to deliver various functionalities. The SOA paradigm is not ll established in the Serious Games (SG) domain, but it is expected to provide benets, particularly in reducing the conceptual and technological complexity of the development. ,  propose and study the application of a SOA approach to SG development.  have used the SOA approach to develop an adaptive serious game for teaching basic elements of probability to high school and entry-level university students, called The Journey. Details of the architecture implementation are oered, as ll as the results of an evaluation of the system using the Architecture Tradeo Analysis Method (ATAM). Based on our experience,  argue that the SOA approach can make SG development shorter, more exible and more focused."}]