Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: ,  introduce a new approach for fitting rectangular boxes and cubes given as a set of voxels in a three-dimensional voxel space. This extends our work on fitting rectangles and squares described in H. Suesse et al, (2001) to three dimensions. It is also based on our normalization method published in K. Voss et al (1997) and (1999). Here  also encounter the problem of normalizing the rotation as it is necessary for rectangles and squares, but here  have two degenerate cases to handle. The first one are cubes, the second one are rectangular boxes with two edges of equal length and the length of the third edge different from them. Our method delivers good fitting results, even if the boxes are heavily distorted for example by cutting-off vertices.
['Frank Ditrich', 'Herbert Suesse', 'Klaus Voss']
I am writing a research paper on a idea A new efficient algorithm for fitting rectangular boxes and cubes in 3D
[{"from": "human", "value": "I am writing a research paper on a idea A new efficient algorithm for fitting rectangular boxes and cubes in 3D"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: ,  introduce a new approach for fitting rectangular boxes and cubes given as a set of voxels in a three-dimensional voxel space. This extends our work on fitting rectangles and squares described in H. Suesse et al, (2001) to three dimensions. It is also based on our normalization method published in K. Voss et al (1997) and (1999). Here  also encounter the problem of normalizing the rotation as it is necessary for rectangles and squares, but here  have two degenerate cases to handle. The first one are cubes, the second one are rectangular boxes with two edges of equal length and the length of the third edge different from them. Our method delivers good fitting results, even if the boxes are heavily distorted for example by cutting-off vertices."}]