Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Aerial imagery of an urban environment is often characterized by significant occlusions, sharp edges, and textureless regions, leading to poor 3D reconstruction using conventional multi-view stereo methods. ,  propose a novel approach to 3D reconstruction of urban areas from a set of uncalibrated aerial images. A very general structural prior is assumed that urban scenes consist mostly of planar surfaces oriented either in a horizontal or an arbitrary vertical orientation. In addition, most structural edges associated with such surfaces are also horizontal or vertical. These two assumptions provide porful constraints on the underlying 3D geometry. The main contribution of this paper is to translate the two constraints on 3D structure into intra-image-column and inter-image-column constraints, respectively, and to formulate the dense reconstruction as a 2-pass Dynamic Programming problem, which is solved in complete parallel on a GPU. The result is an accurate cloud of 3D dense points of the underlying urban scene. Our algorithm completes the reconstruction of 1M points with 160 available discrete height levels in under a hundred seconds. Results on multiple datasets show that  are capable of preserving a high level of structural detail and visual quality.
['Huei-Hung Liao', 'Yuping Lin', 'Gérard G. Medioni']
I am writing a research paper on a idea Aerial 3D reconstruction with line-constrained dynamic programming
[{"from": "human", "value": "I am writing a research paper on a idea Aerial 3D reconstruction with line-constrained dynamic programming"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Aerial imagery of an urban environment is often characterized by significant occlusions, sharp edges, and textureless regions, leading to poor 3D reconstruction using conventional multi-view stereo methods. ,  propose a novel approach to 3D reconstruction of urban areas from a set of uncalibrated aerial images. A very general structural prior is assumed that urban scenes consist mostly of planar surfaces oriented either in a horizontal or an arbitrary vertical orientation. In addition, most structural edges associated with such surfaces are also horizontal or vertical. These two assumptions provide porful constraints on the underlying 3D geometry. The main contribution of this paper is to translate the two constraints on 3D structure into intra-image-column and inter-image-column constraints, respectively, and to formulate the dense reconstruction as a 2-pass Dynamic Programming problem, which is solved in complete parallel on a GPU. The result is an accurate cloud of 3D dense points of the underlying urban scene. Our algorithm completes the reconstruction of 1M points with 160 available discrete height levels in under a hundred seconds. Results on multiple datasets show that  are capable of preserving a high level of structural detail and visual quality."}]