Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: The creation of a virtual world environment (VWE) has significant costs, such as maintenance of server rooms, server administration, and customer service. The initial development cost is not the only factor that needs to be considered; factors such as the popularity of a VWE and unexpected technical problems during and after the launch can affect the final cost and success of a VWE. The capacity of servers in a client/server VWE is hard to scale and cannot adjust quickly to peaks in demand while maintaining the required response time. To handle these peaks in demand,  propose to employ users' computers as secondary servers. The introduction of users' computers as secondary servers allows the performance of the VWE to support an increase in users. In this study,  develop and implement five static heuristics to implement a secondary server scheme that reduces the time taken to compute the state of the VWE. The number of heterogeneous secondary servers, conversion of a player to a secondary server, and assignment of players to secondary servers are determined by the heuristics implemented in this study. A lor bound of the performance is derived to evaluate the results of the heuristics.
['Luis Diego Briceno', 'Howard Jay Siegel', 'Anthony A. Maciejewski', 'Ye Hong', 'Brad Lock', 'Mohammad Nayeem Teli', 'Fadi Wedyan', 'Charles Panaccione', 'Chen Zhang']
I am writing a research paper on a idea Resource allocation in a client/server hybrid network for virtual world environments
[{"from": "human", "value": "I am writing a research paper on a idea Resource allocation in a client/server hybrid network for virtual world environments"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: The creation of a virtual world environment (VWE) has significant costs, such as maintenance of server rooms, server administration, and customer service. The initial development cost is not the only factor that needs to be considered; factors such as the popularity of a VWE and unexpected technical problems during and after the launch can affect the final cost and success of a VWE. The capacity of servers in a client/server VWE is hard to scale and cannot adjust quickly to peaks in demand while maintaining the required response time. To handle these peaks in demand,  propose to employ users' computers as secondary servers. The introduction of users' computers as secondary servers allows the performance of the VWE to support an increase in users. In this study,  develop and implement five static heuristics to implement a secondary server scheme that reduces the time taken to compute the state of the VWE. The number of heterogeneous secondary servers, conversion of a player to a secondary server, and assignment of players to secondary servers are determined by the heuristics implemented in this study. A lor bound of the performance is derived to evaluate the results of the heuristics."}]