Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: The objective of the current research was to examine whether one potentially effective gaming strategy—achievements—has a positive impact on learning in a game-based environment. An achievement in a video game is a reward or recognition earned by players for an in-game accomplishment.  describes a series of studies to evaluate the effects of achievement types on learning in a game designed to teach about health resources. The Game “Phone Dash” was used as the testbed for the following studies. The following questionnaires re utilized in this study: Video Game Self-Efficacy Scale (VGSES) questionnaire, Relevance and Usefulness questionnaire, Game Engagement Questionnaire (GEQ), and the Intrinsic Motivation Inventory (IMI). Four studies re conducted. Results indicated that   while   in unison, the achievements re not as potent in motivating performance, certainly when combined they produced measurable changes in behavior. The four studies described in this paper provide important information regarding the optimal design of achievements in game-based health education. Developers of future game-based learning can use this information to enhance the potential effectiveness of their products.
['Lucas Blair', 'Clint A. Bowers', 'Janis A. Cannon-Bowers', 'Emily Gonzalez-Holland']
I am writing a research paper on a idea Understanding the Role of Achievements in Game-Based Learning
[{"from": "human", "value": "I am writing a research paper on a idea Understanding the Role of Achievements in Game-Based Learning"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: The objective of the current research was to examine whether one potentially effective gaming strategy\u2014achievements\u2014has a positive impact on learning in a game-based environment. An achievement in a video game is a reward or recognition earned by players for an in-game accomplishment.  describes a series of studies to evaluate the effects of achievement types on learning in a game designed to teach about health resources. The Game \u201cPhone Dash\u201d was used as the testbed for the following studies. The following questionnaires re utilized in this study: Video Game Self-Efficacy Scale (VGSES) questionnaire, Relevance and Usefulness questionnaire, Game Engagement Questionnaire (GEQ), and the Intrinsic Motivation Inventory (IMI). Four studies re conducted. Results indicated that   while   in unison, the achievements re not as potent in motivating performance, certainly when combined they produced measurable changes in behavior. The four studies described in this paper provide important information regarding the optimal design of achievements in game-based health education. Developers of future game-based learning can use this information to enhance the potential effectiveness of their products."}]