Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  present efficient data structures and caching schemes to accelerate ray-surface intersections for deforming point-sampled surfaces. By exploiting spatial and temporal coherence of the deformation during the animation,  are able to improve rendering performance by a factor of two to three compared to existing techniques. Starting from a tight bounding sphere hierarchy for the undeformed object,  use a lazy updating scheme to adapt the hierarchy to the deformed surface in each animation step. In addition,  achieve a significant speedup for ray-surface intersections by caching per-ray intersection points.  also present a technique for rendering sharp edges and corners in point-sampled models by introducing a novel surface clipping algorithm. © The Eurographics Association and Blackll Publishing 2005.
['Bart Adams', 'Richard Keiser', 'Mark Pauly', 'Leonidas J. Guibas', 'Markus H. Gross', 'Philip Dutré']
I am writing a research paper on a idea Efficient Raytracing of Deforming Point‐Sampled Surfaces
[{"from": "human", "value": "I am writing a research paper on a idea Efficient Raytracing of Deforming Point\u2010Sampled Surfaces"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  present efficient data structures and caching schemes to accelerate ray-surface intersections for deforming point-sampled surfaces. By exploiting spatial and temporal coherence of the deformation during the animation,  are able to improve rendering performance by a factor of two to three compared to existing techniques. Starting from a tight bounding sphere hierarchy for the undeformed object,  use a lazy updating scheme to adapt the hierarchy to the deformed surface in each animation step. In addition,  achieve a significant speedup for ray-surface intersections by caching per-ray intersection points.  also present a technique for rendering sharp edges and corners in point-sampled models by introducing a novel surface clipping algorithm. \u00a9 The Eurographics Association and Blackll Publishing 2005."}]