Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In virtual reality environments that allow users to walk freely, the area of the virtual environment (VE) is constrained to the size of the tracking area. By using redirection techniques, this problem can be partially circumvented; one of the techniques involves rotating the user more or less in the virtual world than in the physical world; this technique is referred to as rotational gain. Experiments conducted by Frank Steinicke et al. [7] sought to uncover users' ability to detect the usage of rotational gain.  seeks to further investigate this area, examining the effect of visual density in the VE. Testing visual density using 0, 4 and 16 objects did not seem to reveal the point at which the test participants become noticeably affected.
['Anders Glud Paludan', 'Jacob Elbaek', 'Mathias Helmuth Mortensen', 'Morten Zobbe', 'Niels Chr. Nilsson', 'Rolf Nordahl', 'Lars Reng', 'Stefania Serafin']
I am writing a research paper on a idea Disguising rotational gain for redirected walking in virtual reality: Effect of visual density
[{"from": "human", "value": "I am writing a research paper on a idea Disguising rotational gain for redirected walking in virtual reality: Effect of visual density"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In virtual reality environments that allow users to walk freely, the area of the virtual environment (VE) is constrained to the size of the tracking area. By using redirection techniques, this problem can be partially circumvented; one of the techniques involves rotating the user more or less in the virtual world than in the physical world; this technique is referred to as rotational gain. Experiments conducted by Frank Steinicke et al. [7] sought to uncover users' ability to detect the usage of rotational gain.  seeks to further investigate this area, examining the effect of visual density in the VE. Testing visual density using 0, 4 and 16 objects did not seem to reveal the point at which the test participants become noticeably affected."}]