Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Serious games and gamified simulations are increasingly being used to aid instruction in technical disciplines including the medical field. Assessments of player performance are important in understanding user profiles in order to establish serious games as a reliable, consistent method for increasing skills and competence in all trainees. In this study  used questionnaires, game characteristic metrics and EEG analysis to explore players' performance in a bronchoscopy simulator.  found that players who performed better re younger, made fer errors, re quicker and differed in spectral profile during game play. Our findings, while speculative, have implications for training regimes in which gamified simulations are employed.  make suggestions for game design and for tailoring training regimes to suit individual learning styles to enhance knowledge acquisition and retention.
['Surabhi Gupta', 'Tim Coles', 'Cédric Dumas', 'Simon McBride', 'DanaKai Bradford']
I am writing a research paper on a idea Gamer Style: Performance Factors in Gamified Simulation
[{"from": "human", "value": "I am writing a research paper on a idea Gamer Style: Performance Factors in Gamified Simulation"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Serious games and gamified simulations are increasingly being used to aid instruction in technical disciplines including the medical field. Assessments of player performance are important in understanding user profiles in order to establish serious games as a reliable, consistent method for increasing skills and competence in all trainees. In this study  used questionnaires, game characteristic metrics and EEG analysis to explore players' performance in a bronchoscopy simulator.  found that players who performed better re younger, made fer errors, re quicker and differed in spectral profile during game play. Our findings, while speculative, have implications for training regimes in which gamified simulations are employed.  make suggestions for game design and for tailoring training regimes to suit individual learning styles to enhance knowledge acquisition and retention."}]