Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Ray-primitive intersection tests are the most important operations in ray tracing. The ray-box culling algorithm was presented to accelerate these intersection tests on grid structures, but this algorithm has not been widely used due to the poor ray traversal performance of the grid structures themselves. ,  demonstrate how to apply this algorithm to tree structures and investigate its efficiency in terms of tree construction time and ray traversal performance. Experimental results show that our approach achieves up to 1.15× faster ray tracing performance and up to 1.22× faster total rendering performance, including tree construction and ray tracing.
['Jae-Ho Nah', 'Woo-Chan Park', 'Yoon-Sig Kang', 'Tack-Don Han']
I am writing a research paper on a idea Ray-Box Culling for Tree Structures *
[{"from": "human", "value": "I am writing a research paper on a idea Ray-Box Culling for Tree Structures *"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Ray-primitive intersection tests are the most important operations in ray tracing. The ray-box culling algorithm was presented to accelerate these intersection tests on grid structures, but this algorithm has not been widely used due to the poor ray traversal performance of the grid structures themselves. ,  demonstrate how to apply this algorithm to tree structures and investigate its efficiency in terms of tree construction time and ray traversal performance. Experimental results show that our approach achieves up to 1.15\u00d7 faster ray tracing performance and up to 1.22\u00d7 faster total rendering performance, including tree construction and ray tracing."}]