Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: One of the most important challenges in the video game framework is immersion. Immersion helps players to live better gaming experiences. This immersion can be increased by the player's freedom to explore and discover on his own.  In emergent narrative context player's freedom is raised. Indeed, he is free to create his own story with all interactions that entities in the game can offer him. In this case, the major risk is that it is not possible to control the player experience. He may lead, while unfolding his story, to unexpected game's ending, or go right through the end. In both cases its interest for gaming will decrease (because of its frustration with deadlock, or because the game is too easy).  In order to keep the player interested, he has to feel emotions. This means that the story's dramatic intensity should be controlled during the game execution to guarantee player's emotions quality through the game (interactive drama).    propose an approach, to drive narrative, based on scenario model dynamic checking during game execution.  also have developed multi-agent system architecture and a game prototype called L3ILife.
['Nicolas Rempulsk', 'Armelle Prigent', 'Pascal Estraillier', 'Vincent Courboulay', 'Mathieu Perreira']
I am writing a research paper on a idea Adaptive storytelling based on model-checking approaches
[{"from": "human", "value": "I am writing a research paper on a idea Adaptive storytelling based on model-checking approaches"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: One of the most important challenges in the video game framework is immersion. Immersion helps players to live better gaming experiences. This immersion can be increased by the player's freedom to explore and discover on his own.  In emergent narrative context player's freedom is raised. Indeed, he is free to create his own story with all interactions that entities in the game can offer him. In this case, the major risk is that it is not possible to control the player experience. He may lead, while unfolding his story, to unexpected game's ending, or go right through the end. In both cases its interest for gaming will decrease (because of its frustration with deadlock, or because the game is too easy).  In order to keep the player interested, he has to feel emotions. This means that the story's dramatic intensity should be controlled during the game execution to guarantee player's emotions quality through the game (interactive drama).    propose an approach, to drive narrative, based on scenario model dynamic checking during game execution.  also have developed multi-agent system architecture and a game prototype called L3ILife."}]