Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Multiplayer online games can generate a lot of server-related outgoing bandwidth, due to many factors such as highly variable amounts of players or the gathering of many players towards the same in-game locations. Predicting the exact amount of required bandwidth to support varying conditions can be costly, and players can experience game-wide failures if bandwidth is insufficiently provisioned.  present DynFilter, a game-oriented message processing middleware designed to adaptively filter state update messages for in-game entities located apart, in order to reduce bandwidth needs and stay within predefined quotas.  ran experiments on Amazon EC2 over a prototype game mimicking a FPS and a MMOG. Our results show that DynFilter is properly able to maintain bandwidth use within the pre-established quotas while still maintaining adequate delivery of relevant state update messages.
['Julien Gascon-Samson', 'Jörg Kienzle', 'Bettina Kemme']
I am writing a research paper on a idea DynFilter: Limiting bandwidth of online games using adaptive pub/sub message filtering
[{"from": "human", "value": "I am writing a research paper on a idea DynFilter: Limiting bandwidth of online games using adaptive pub/sub message filtering"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Multiplayer online games can generate a lot of server-related outgoing bandwidth, due to many factors such as highly variable amounts of players or the gathering of many players towards the same in-game locations. Predicting the exact amount of required bandwidth to support varying conditions can be costly, and players can experience game-wide failures if bandwidth is insufficiently provisioned.  present DynFilter, a game-oriented message processing middleware designed to adaptively filter state update messages for in-game entities located apart, in order to reduce bandwidth needs and stay within predefined quotas.  ran experiments on Amazon EC2 over a prototype game mimicking a FPS and a MMOG. Our results show that DynFilter is properly able to maintain bandwidth use within the pre-established quotas while still maintaining adequate delivery of relevant state update messages."}]