Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of highly complex 3D-models. Point-sampled objects do neither have to store nor to maintain globally consistent topological information. Therefore they are more flexible compared to triangle meshes when it comes to handling highly complex or dynamically changing shapes. ,  make an attempt to give an overview of the various point-based methods that have been proposed over the last years. In particular  review and evaluate different shape representations, geometric algorithms, and rendering methods, which use points as a universal graphics primitive.
['Leif Kobbelt', 'Mario Botsch']
I am writing a research paper on a idea A survey of point-based techniques in computer graphics
[{"from": "human", "value": "I am writing a research paper on a idea A survey of point-based techniques in computer graphics"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of highly complex 3D-models. Point-sampled objects do neither have to store nor to maintain globally consistent topological information. Therefore they are more flexible compared to triangle meshes when it comes to handling highly complex or dynamically changing shapes. ,  make an attempt to give an overview of the various point-based methods that have been proposed over the last years. In particular  review and evaluate different shape representations, geometric algorithms, and rendering methods, which use points as a universal graphics primitive."}]