Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  present a study and game design that explores how motion controlled physical activity levels can be used to support exergaming and an improved user experience in a traditional game genre.  developed DynoFighter, a two player full body competitive fighting game where a player's activity levels influence their strength in the game, making it advantageous for players to exert themselves in order to win.  conducted a beten subjects experiment to compare DynoFighter with and without its physical activity incentive mechanism and examined players' heart rate and activity levels, as ll as their overall user experience with the game. Our results show that although there re no significant differences in physical exertion levels, players shod significantly more immersion and enjoyment as ll as an increase in perceived exertion levels with DynoFighter's physical activity incentive mechanism.
['Sergiu Veazanchin', 'Joseph J. LaViola']
I am writing a research paper on a idea DynoFighter: exploring a physical activity incentive mechanism to support exergaming
[{"from": "human", "value": "I am writing a research paper on a idea DynoFighter: exploring a physical activity incentive mechanism to support exergaming"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  present a study and game design that explores how motion controlled physical activity levels can be used to support exergaming and an improved user experience in a traditional game genre.  developed DynoFighter, a two player full body competitive fighting game where a player's activity levels influence their strength in the game, making it advantageous for players to exert themselves in order to win.  conducted a beten subjects experiment to compare DynoFighter with and without its physical activity incentive mechanism and examined players' heart rate and activity levels, as ll as their overall user experience with the game. Our results show that although there re no significant differences in physical exertion levels, players shod significantly more immersion and enjoyment as ll as an increase in perceived exertion levels with DynoFighter's physical activity incentive mechanism."}]