Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  present the  Rigid Fluid  method, a technique for animating the interplay beten rigid bodies and viscous incompressible fluid with free surfaces.  use distributed Lagrange multipliers to ensure two-way coupling that generates realistic motion for both the solid objects and the fluid as they interact with one another.  call our method the  rigid fluid  method because the simulator treats the rigid objects as if they re made of fluid. The rigidity of such an object is maintained by identifying the region of the velocity field that is inside the object and constraining those velocities to be rigid body motion. The rigid fluid method is straightforward to implement, incurs very little computational overhead, and can be added as a bridge beten current fluid simulators and rigid body solvers. Many solid objects of different densities ( e.g. , wood or lead) can be combined in the same animation.
['Mark Carlson', 'Peter J. Mucha', 'Greg Turk']
I am writing a research paper on a idea Rigid fluid: animating the interplay between rigid bodies and fluid
[{"from": "human", "value": "I am writing a research paper on a idea Rigid fluid: animating the interplay between rigid bodies and fluid"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  present the  Rigid Fluid  method, a technique for animating the interplay beten rigid bodies and viscous incompressible fluid with free surfaces.  use distributed Lagrange multipliers to ensure two-way coupling that generates realistic motion for both the solid objects and the fluid as they interact with one another.  call our method the  rigid fluid  method because the simulator treats the rigid objects as if they re made of fluid. The rigidity of such an object is maintained by identifying the region of the velocity field that is inside the object and constraining those velocities to be rigid body motion. The rigid fluid method is straightforward to implement, incurs very little computational overhead, and can be added as a bridge beten current fluid simulators and rigid body solvers. Many solid objects of different densities ( e.g. , wood or lead) can be combined in the same animation."}]