Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In the context of cultural computing,  created a mixed reality environment that influences user affect and evokes predefined user behaviour. The theoretical challenge is applying persuasive design to virtual and augmented reality. Based on begin of the story ‘Alice’s in adventures in Wonderland’ users play the role of the character Alice in a park scene (the first stage out of a total of six). The mixed reality environment ALICE is designed for users to experience the same sequence of emotional and behavioural states as Alice did in her quest through surreal locations and events. This particular study addresses the sequential arousal and interdependencies of two drives: boredom and curiosity. Based on literature,  introduce general design guidelines for arousing boredom and explain how boredom can result in curiosity.  report on the design and redesign of the park environment with the entrance to the rabbit hole. In an experiment effectively arousing boredom can be demonstrated. Based on the experimental results  redesigned the park environment. In a second experiment effectively arousing curiosity was shown so that the particular sequence of events (e.g. appearance of the ‘White rabbit’ robot) had a significant positive influence on the arousal of curiosity and on triggering and guiding intended user behaviour. 2010 International Federation for Information Processing All rights reserved.
['Joran van Aart', 'Christoph Bartneck', 'Jun Hu', 'Matthias Rauterberg', 'Ben Salem']
I am writing a research paper on a idea How to behave as Alice in Wonderland–about boredom and curiosity
[{"from": "human", "value": "I am writing a research paper on a idea How to behave as Alice in Wonderland\u2013about boredom and curiosity"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In the context of cultural computing,  created a mixed reality environment that influences user affect and evokes predefined user behaviour. The theoretical challenge is applying persuasive design to virtual and augmented reality. Based on begin of the story \u2018Alice\u2019s in adventures in Wonderland\u2019 users play the role of the character Alice in a park scene (the first stage out of a total of six). The mixed reality environment ALICE is designed for users to experience the same sequence of emotional and behavioural states as Alice did in her quest through surreal locations and events. This particular study addresses the sequential arousal and interdependencies of two drives: boredom and curiosity. Based on literature,  introduce general design guidelines for arousing boredom and explain how boredom can result in curiosity.  report on the design and redesign of the park environment with the entrance to the rabbit hole. In an experiment effectively arousing boredom can be demonstrated. Based on the experimental results  redesigned the park environment. In a second experiment effectively arousing curiosity was shown so that the particular sequence of events (e.g. appearance of the \u2018White rabbit\u2019 robot) had a significant positive influence on the arousal of curiosity and on triggering and guiding intended user behaviour. 2010 International Federation for Information Processing All rights reserved."}]