Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Previous qualitative studies suggest that gamers experience Game Transfer Phenomena (GTP), a variety of non-volitional phenomena related to playing videogames including thoughts, urges, images, and sounds when not playing. To investigate (i) which types of GTP re more common and (ii) their general characteristics, the present study surveyed a total of 2362 gamers via an online survey. The majority of the participants re male, students, aged beten 18 and 27 years, and “hard-core” gamers. Most participants reported having experienced at least one type of GTP at some point (96.6%), the majority having experienced GTP more than once, with many reporting 6 to 10 different types of GTP. Results demonstrated that videogame players experienced (i) altered visual perceptions, (ii) altered auditory perceptions, (iii) altered body perceptions, (iv) automated mental processes, and (v) behaviors. In most cases, GTP could not be explained by being under the influence of a psychoactive substance. The GTP experienc...
['Angelica B. Ortiz de Gortari', 'Mark D. Griffiths']
I am writing a research paper on a idea Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study
[{"from": "human", "value": "I am writing a research paper on a idea Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Previous qualitative studies suggest that gamers experience Game Transfer Phenomena (GTP), a variety of non-volitional phenomena related to playing videogames including thoughts, urges, images, and sounds when not playing. To investigate (i) which types of GTP re more common and (ii) their general characteristics, the present study surveyed a total of 2362 gamers via an online survey. The majority of the participants re male, students, aged beten 18 and 27 years, and \u201chard-core\u201d gamers. Most participants reported having experienced at least one type of GTP at some point (96.6%), the majority having experienced GTP more than once, with many reporting 6 to 10 different types of GTP. Results demonstrated that videogame players experienced (i) altered visual perceptions, (ii) altered auditory perceptions, (iii) altered body perceptions, (iv) automated mental processes, and (v) behaviors. In most cases, GTP could not be explained by being under the influence of a psychoactive substance. The GTP experienc..."}]