Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In complex strategic situations decision-making agents interact with many other agents and have access to many pieces of information throughout their play. This usually leads to game solving being a very complex, almost intractable procedure. Moreover, algorithms for solving games usually fail to explain how the various equilibria come about and how "plausible" they are. Reasoning patterns try to capture the strategic thinking of agents and formalize the usage of the various information or evidence they obtain during their interactions. Identifying reasoning patterns can lead to a significant refinement over the full range of equilibria, as ll as considerable computational savings in solving the game. Here  present a polynomial-time algorithm that simplifies the original game by iteratively identifying noneffective (ignorable) decision nodes and removing redundant information edges. In some cases, this can lead to exponential-time savings in computing an equilibrium, yet some -potentially efficient-equilibria may be lost in the process.
['Dimitrios Antos', 'Avi Pfeffer']
I am writing a research paper on a idea Using reasoning patterns to simplify games
[{"from": "human", "value": "I am writing a research paper on a idea Using reasoning patterns to simplify games"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In complex strategic situations decision-making agents interact with many other agents and have access to many pieces of information throughout their play. This usually leads to game solving being a very complex, almost intractable procedure. Moreover, algorithms for solving games usually fail to explain how the various equilibria come about and how \"plausible\" they are. Reasoning patterns try to capture the strategic thinking of agents and formalize the usage of the various information or evidence they obtain during their interactions. Identifying reasoning patterns can lead to a significant refinement over the full range of equilibria, as ll as considerable computational savings in solving the game. Here  present a polynomial-time algorithm that simplifies the original game by iteratively identifying noneffective (ignorable) decision nodes and removing redundant information edges. In some cases, this can lead to exponential-time savings in computing an equilibrium, yet some -potentially efficient-equilibria may be lost in the process."}]