Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: As new game controllers such as the Microsoft Kinect for Xbox are introduced into the market, new forms of game interaction are introduced such as gestures, voice and eye tracking, which raise some questions regarding the user experience. Is it possible that different input methods provide a more usable game setting and affect the player's emotions and learning process? , a 2D game about the history of photography was designed and implemented to test these hypotheses. Two prototypes of this game re created, with the first requiring input only via mouse, while the second requiring input via voice and gestures Kinect. Two different groups tested these two prototypes. The findings from previous pilot experiments indicated that using Kinect as an input method caused higher valence and dominance levels than the use of mouse and re further validated here. Additionally, the learning outcomes of players re not affected by the input method.
['Stavroula Bampatzia', 'Angeliki Antoniou', 'George Lepouras']
I am writing a research paper on a idea Comparing Game Input Modalities: A Study for the Evaluation of Player Experience by Measuring Self Reported Emotional States and Learning Outcomes
[{"from": "human", "value": "I am writing a research paper on a idea Comparing Game Input Modalities: A Study for the Evaluation of Player Experience by Measuring Self Reported Emotional States and Learning Outcomes"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: As new game controllers such as the Microsoft Kinect for Xbox are introduced into the market, new forms of game interaction are introduced such as gestures, voice and eye tracking, which raise some questions regarding the user experience. Is it possible that different input methods provide a more usable game setting and affect the player's emotions and learning process? , a 2D game about the history of photography was designed and implemented to test these hypotheses. Two prototypes of this game re created, with the first requiring input only via mouse, while the second requiring input via voice and gestures Kinect. Two different groups tested these two prototypes. The findings from previous pilot experiments indicated that using Kinect as an input method caused higher valence and dominance levels than the use of mouse and re further validated here. Additionally, the learning outcomes of players re not affected by the input method."}]