Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  propose an efficient approach for interactive visualization of massive models with CPU ray tracing. A voxel-based hierarchical level-of-detail (LOD) framework is employed to minimize rendering time and required system memory. In a pre-processing phase, a compressed out-of-core data structure is constructed, which contains the original primitives of the model and the LOD voxels, organized into a kd-tree. During rendering, data is loaded asynchronously to ensure a smooth inspection of the model regardless of the available I/O bandwidth. With our technique,  are able to explore data sets consisting of hundreds of millions of triangles in real-time on a desktop PC with a quad-core CPU. © 2012 Wiley Periodicals, Inc.
['Attila T. Áfra']
I am writing a research paper on a idea Interactive Ray Tracing of Large Models Using Voxel Hierarchies
[{"from": "human", "value": "I am writing a research paper on a idea Interactive Ray Tracing of Large Models Using Voxel Hierarchies"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  propose an efficient approach for interactive visualization of massive models with CPU ray tracing. A voxel-based hierarchical level-of-detail (LOD) framework is employed to minimize rendering time and required system memory. In a pre-processing phase, a compressed out-of-core data structure is constructed, which contains the original primitives of the model and the LOD voxels, organized into a kd-tree. During rendering, data is loaded asynchronously to ensure a smooth inspection of the model regardless of the available I/O bandwidth. With our technique,  are able to explore data sets consisting of hundreds of millions of triangles in real-time on a desktop PC with a quad-core CPU. \u00a9 2012 Wiley Periodicals, Inc."}]