Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: High Dynamic Range (HDR) imagery has made it possible to relight virtual objects accurately with the captured lighting. This technique, called Image Based Lighting (IBL), is a commonly used to render scenes using real-world illumination. IBL has mostly been limited to static scenes due to limitations of HDR capture. Hover, recently there has been progress on developing devices which can capture HDR video sequences. These can be also be used to light virtual environments dynamically. If existing IBL algorithms are applied to this dynamic problem, temporal artifacts vied as flickering can often arise due to samples being selected from different parts of the environment in consecutive frames.   present a method for efficiently rendering virtual scenarios with such captured sequences based on spatial and temporal clustering. Our proposed Dynamic IBL (DIBL) method improves temporal quality by suppressing flickering, and  demonstrate the application to fast previews of scenes lit by video environment maps.
['Sam Staton', 'Kurt Debattista', 'Thomas Bashford-Rogers', 'Alan Chalmers']
I am writing a research paper on a idea Light Clustering for Dynamic Image Based Lighting
[{"from": "human", "value": "I am writing a research paper on a idea Light Clustering for Dynamic Image Based Lighting"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: High Dynamic Range (HDR) imagery has made it possible to relight virtual objects accurately with the captured lighting. This technique, called Image Based Lighting (IBL), is a commonly used to render scenes using real-world illumination. IBL has mostly been limited to static scenes due to limitations of HDR capture. Hover, recently there has been progress on developing devices which can capture HDR video sequences. These can be also be used to light virtual environments dynamically. If existing IBL algorithms are applied to this dynamic problem, temporal artifacts vied as flickering can often arise due to samples being selected from different parts of the environment in consecutive frames.   present a method for efficiently rendering virtual scenarios with such captured sequences based on spatial and temporal clustering. Our proposed Dynamic IBL (DIBL) method improves temporal quality by suppressing flickering, and  demonstrate the application to fast previews of scenes lit by video environment maps."}]