Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, terrains, desert scenes, snow and fog are indispensable for creating realistic images of natural scenes, flight simulators and so on. Therefore, a lot of researchers have been trying to develop methods for simulating and rendering these. ,  focus on sky, clouds, smoke, desert scenes and atmospheric effects, such as shafts of light. These phenomena have the common feature that they consist of the effects of small particles. To create realistic images, physical based simulation and rendering are required. In particular, the color greatly depends on the properties of light scattering due to particles. In general, hover, the simulation and rendering of these images is assumed to be very time-consuming.  describes efficient methods for creating realistic images of such natural phenomena.
['Tomoyuki Nishita', 'Yoshinori Dobashi']
I am writing a research paper on a idea Modeling and rendering of various natural phenomena consisting of particles
[{"from": "human", "value": "I am writing a research paper on a idea Modeling and rendering of various natural phenomena consisting of particles"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, terrains, desert scenes, snow and fog are indispensable for creating realistic images of natural scenes, flight simulators and so on. Therefore, a lot of researchers have been trying to develop methods for simulating and rendering these. ,  focus on sky, clouds, smoke, desert scenes and atmospheric effects, such as shafts of light. These phenomena have the common feature that they consist of the effects of small particles. To create realistic images, physical based simulation and rendering are required. In particular, the color greatly depends on the properties of light scattering due to particles. In general, hover, the simulation and rendering of these images is assumed to be very time-consuming.  describes efficient methods for creating realistic images of such natural phenomena."}]