Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: When navigating larger virtual environments and computer games, natural walking is often unfeasible. Here,  investigate how alternatives such as joystick- or leaning-based locomotion interfaces ("human joystick") can be enhanced by adding walking-related cues following a sensory substitution approach. Using a custom-designed foot haptics system and evaluating it in a multi-part study,  show that adding walking related auditory cues (footstep sounds), visual cues (simulating bobbing head-motions from walking), and vibrotactile cues (via vibrotactile transducers and bass-shakers under participants' feet) could all enhance participants' sensation of self-motion (vection) and involement/presence. These benefits occurred similarly for seated joystick and standing leaning locomotion. Footstep sounds and vibrotactile cues also enhanced participants' self-reported ability to judge self-motion velocities and distances traveled. Compared to seated joystick control, standing leaning enhanced self-motion sensations. Combining standing leaning with a minimal walking-in-place procedure shod no benefits and reduced usability, though. Together, results highlight the potential of incorporating walking-related auditory, visual, and vibrotactile cues for improving user experience and self-motion perception in applications such as virtual reality, gaming, and tele-presence.
['Ernst Kruijff', 'Alexander Marquardt', 'Christina Trepkowski', 'Robert W. Lindeman', 'André Hinkenjann', 'Jens Maiero', 'Bernhard E. Riecke']
I am writing a research paper on a idea On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli
[{"from": "human", "value": "I am writing a research paper on a idea On Your Feet!: Enhancing Vection in Leaning-Based Interfaces through Multisensory Stimuli"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: When navigating larger virtual environments and computer games, natural walking is often unfeasible. Here,  investigate how alternatives such as joystick- or leaning-based locomotion interfaces (\"human joystick\") can be enhanced by adding walking-related cues following a sensory substitution approach. Using a custom-designed foot haptics system and evaluating it in a multi-part study,  show that adding walking related auditory cues (footstep sounds), visual cues (simulating bobbing head-motions from walking), and vibrotactile cues (via vibrotactile transducers and bass-shakers under participants' feet) could all enhance participants' sensation of self-motion (vection) and involement/presence. These benefits occurred similarly for seated joystick and standing leaning locomotion. Footstep sounds and vibrotactile cues also enhanced participants' self-reported ability to judge self-motion velocities and distances traveled. Compared to seated joystick control, standing leaning enhanced self-motion sensations. Combining standing leaning with a minimal walking-in-place procedure shod no benefits and reduced usability, though. Together, results highlight the potential of incorporating walking-related auditory, visual, and vibrotactile cues for improving user experience and self-motion perception in applications such as virtual reality, gaming, and tele-presence."}]