Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Exergame controllers are intended to add fun to monotonous exercise. Hover, studies on exergame controllers mostly focus on designing new controllers and exploring specific application domains without analyzing human factors, such as performance, comfort, and effort. ,  examine the characteristics of a speed-based exergame controller that bear on human factors related to body movement and exercise. Users performed tasks such as changing and maintaining exercise speed for avatar control while their performance was measured. The exergame controller follows Fitts' law, but requires longer movement time than a gamepad and Wiimote. As ll, resistance force and target speed affect performance. User experience data confirm that the comfort and mental effort are adequate as practical game controllers. The paper concludes with discussion on applying our findings to practical exergame design.
['Taiwoo Park', 'Uichin Lee', 'I. Scott MacKenzie', 'Miri Moon', 'Inseok Hwang', 'Junehwa Song']
I am writing a research paper on a idea Human factors of speed-based exergame controllers
[{"from": "human", "value": "I am writing a research paper on a idea Human factors of speed-based exergame controllers"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Exergame controllers are intended to add fun to monotonous exercise. Hover, studies on exergame controllers mostly focus on designing new controllers and exploring specific application domains without analyzing human factors, such as performance, comfort, and effort. ,  examine the characteristics of a speed-based exergame controller that bear on human factors related to body movement and exercise. Users performed tasks such as changing and maintaining exercise speed for avatar control while their performance was measured. The exergame controller follows Fitts' law, but requires longer movement time than a gamepad and Wiimote. As ll, resistance force and target speed affect performance. User experience data confirm that the comfort and mental effort are adequate as practical game controllers. The paper concludes with discussion on applying our findings to practical exergame design."}]