Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Cloud Gaming is a new kind of service, which combines the successful concepts of Cloud Computing and Online Gaming. It provides the entire game experience to the users remotely from a data center. The player is no longer dependent on a specific type or quality of gaming hardware, but is able to use common devices. The end device only needs a broadband internet connection and the ability to display High Definition (HD) video. While this may reduce hardware costs for users and increase the revenue for developers by leaving out the retail chain, it also raises new challenges for service quality in terms of bandwidth and latency for the underlying network.   present the results of a subjective user study  conducted into the user-perceived quality of experience (QoE)in Cloud Gaming.  design a measurement environment, that emulates this new type of service, define tests for users to assess the QoE, derive Key Influence Factors (KFI) and influences of content and perception from our results.
['Michael Jarschel', 'Daniel Schlosser', 'Sven Scheuring', 'Tobias Hoßfeld']
I am writing a research paper on a idea An Evaluation of QoE in Cloud Gaming Based on Subjective Tests
[{"from": "human", "value": "I am writing a research paper on a idea An Evaluation of QoE in Cloud Gaming Based on Subjective Tests"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Cloud Gaming is a new kind of service, which combines the successful concepts of Cloud Computing and Online Gaming. It provides the entire game experience to the users remotely from a data center. The player is no longer dependent on a specific type or quality of gaming hardware, but is able to use common devices. The end device only needs a broadband internet connection and the ability to display High Definition (HD) video. While this may reduce hardware costs for users and increase the revenue for developers by leaving out the retail chain, it also raises new challenges for service quality in terms of bandwidth and latency for the underlying network.   present the results of a subjective user study  conducted into the user-perceived quality of experience (QoE)in Cloud Gaming.  design a measurement environment, that emulates this new type of service, define tests for users to assess the QoE, derive Key Influence Factors (KFI) and influences of content and perception from our results."}]