Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  presents a fully automated system for realtime 3D human visual hull reconstruction and skeleton voxels extraction. The main contributions include: (1) A novel network based system is presented, which uses AXIS network cameras as video capture device, and performs a parallel processing among data capture, 3D voxel reconstruction and display. (2) A new human visual hull reconstruction algorithm is given. This approach firstly segments the foreground accurately by an efficient Gaussian Mixture Model (GMM) and a shadow model in HSV color space, then extends the standard Shape-From-Silhouette (SFS) lgorithm with online Region-of-Interest (ROI) estimation and binary searching, and finally construct skeleton probability visual hull with distance transform. Experiments with real video sequences show that the system can process eleven 640x480 video sequences at a frame rate of 15fps, and construct human body voxels reliably in complex scenarios with cast shadows, various body configurations and multiple persons.
['Tao Yang', 'Yanning Zhang', 'Meng Li', 'Dapei Shao', 'Xingong Zhang']
I am writing a research paper on a idea A Multi-camera Network System for Markerless 3D Human Body Voxel Reconstruction
[{"from": "human", "value": "I am writing a research paper on a idea A Multi-camera Network System for Markerless 3D Human Body Voxel Reconstruction"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely:  presents a fully automated system for realtime 3D human visual hull reconstruction and skeleton voxels extraction. The main contributions include: (1) A novel network based system is presented, which uses AXIS network cameras as video capture device, and performs a parallel processing among data capture, 3D voxel reconstruction and display. (2) A new human visual hull reconstruction algorithm is given. This approach firstly segments the foreground accurately by an efficient Gaussian Mixture Model (GMM) and a shadow model in HSV color space, then extends the standard Shape-From-Silhouette (SFS) lgorithm with online Region-of-Interest (ROI) estimation and binary searching, and finally construct skeleton probability visual hull with distance transform. Experiments with real video sequences show that the system can process eleven 640x480 video sequences at a frame rate of 15fps, and construct human body voxels reliably in complex scenarios with cast shadows, various body configurations and multiple persons."}]