Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: AbstractThis contribution offers an evocative conceptual framework to inspire thinking about game design in an alternative way. If proceduralism focuses on crafting game systems,  advocate recovering the relevance of players' interactions by pulling digitally mediated games out from the screen into the physical world where gameplay and players can intersect and interact.  draw on certain performance strategies to illuminate some currently under-explored game design resources.  use several case studies that help us describe what  call ‘human-to-human interaction’ (H2HI) in game design in three different levels: first, having designers improvise according to players' actions real time; second, substituting computer game characters for human actors who perform according to players' suggestions; and third, looking outside the traditional computer game environment for a computer-mediated human playground. These cases help us raise some conjectures about the possibilities of recovering the physical and ...
['Elena Pérez', 'Lara Sánchez Coterón']
I am writing a research paper on a idea Performance meets games: considering interaction strategies in game design
[{"from": "human", "value": "I am writing a research paper on a idea Performance meets games: considering interaction strategies in game design"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: AbstractThis contribution offers an evocative conceptual framework to inspire thinking about game design in an alternative way. If proceduralism focuses on crafting game systems,  advocate recovering the relevance of players' interactions by pulling digitally mediated games out from the screen into the physical world where gameplay and players can intersect and interact.  draw on certain performance strategies to illuminate some currently under-explored game design resources.  use several case studies that help us describe what  call \u2018human-to-human interaction\u2019 (H2HI) in game design in three different levels: first, having designers improvise according to players' actions real time; second, substituting computer game characters for human actors who perform according to players' suggestions; and third, looking outside the traditional computer game environment for a computer-mediated human playground. These cases help us raise some conjectures about the possibilities of recovering the physical and ..."}]