Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: As ubiquitous environments become increasingly commonplace with ner sensors and forms of computing devices (e.g. arables, digital tabletops), researchers have continued to design and implement novel interaction possibilities. Hover, as the number of sensors and devices continues to rise, researchers still face numerous instrumentation, implementation and cost barriers before being able to take advantage of the additional capabilities. ,  present the SoD-Toolkit -- a toolkit that facilitates the exploration and development of multi-device interactions, applications and ubiquitous environments by using combinations of low-cost sensors to provide spatial-awareness. The toolkit offers three main features. (1) A "plug and play" architecture for seamless multi-sensor integration, allowing for novel explorations and ad-hoc setups of ubiquitous environments. (2) Client libraries that integrate natively with several major device and UI platforms. (3) Unique tools that allow designers to prototype interactions and ubiquitous environments without a need for people, sensors, rooms or devices.  demonstrate and reflect on real-world case-studies from industry-based collaborations that influenced the design of our toolkit, as ll as discuss advantages and limitations of our toolkit.
['Teddy Seyed', 'Alaa Azazi', 'Edwin Chan', 'Yuxi Wang', 'Frank Maurer']
I am writing a research paper on a idea SoD-Toolkit: A Toolkit for Interactively Prototyping and Developing Multi-Sensor, Multi-Device Environments
[{"from": "human", "value": "I am writing a research paper on a idea SoD-Toolkit: A Toolkit for Interactively Prototyping and Developing Multi-Sensor, Multi-Device Environments"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: As ubiquitous environments become increasingly commonplace with ner sensors and forms of computing devices (e.g. arables, digital tabletops), researchers have continued to design and implement novel interaction possibilities. Hover, as the number of sensors and devices continues to rise, researchers still face numerous instrumentation, implementation and cost barriers before being able to take advantage of the additional capabilities. ,  present the SoD-Toolkit -- a toolkit that facilitates the exploration and development of multi-device interactions, applications and ubiquitous environments by using combinations of low-cost sensors to provide spatial-awareness. The toolkit offers three main features. (1) A \"plug and play\" architecture for seamless multi-sensor integration, allowing for novel explorations and ad-hoc setups of ubiquitous environments. (2) Client libraries that integrate natively with several major device and UI platforms. (3) Unique tools that allow designers to prototype interactions and ubiquitous environments without a need for people, sensors, rooms or devices.  demonstrate and reflect on real-world case-studies from industry-based collaborations that influenced the design of our toolkit, as ll as discuss advantages and limitations of our toolkit."}]