Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Linear shading interpolation is not physically correct in perspective projection.  present a perspective correct interpolation method. Our method achieves the perspective correct interpolation in the standard graphics pipeline in contrast to other's that is calculated in a nonstandard graphics pipeline or by using similar triangles technology.  also show how to use this perspective interpolation to get the perspective correct normal vectors for applications such as Phong shading.
['Hua Zhang', 'Changqian Zhu', 'Qiang Zhao', 'Hao Shen']
I am writing a research paper on a idea Perspective correct normal vectors for Phong shading
[{"from": "human", "value": "I am writing a research paper on a idea Perspective correct normal vectors for Phong shading"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Linear shading interpolation is not physically correct in perspective projection.  present a perspective correct interpolation method. Our method achieves the perspective correct interpolation in the standard graphics pipeline in contrast to other's that is calculated in a nonstandard graphics pipeline or by using similar triangles technology.  also show how to use this perspective interpolation to get the perspective correct normal vectors for applications such as Phong shading."}]