Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: The selection and manipulation of 3D content in desktop virtual environments is commonly achieved with 2D mouse cursor-based interaction. Hover, by interacting with image-based techniques  introduce a conflict beten the 2D space in which the 2D cursor lays and the 3D content. For example, the 2D mouse cursor does not provide any information about the depth of the selected objects. In this situation, the user has to rely on the depth cues provided by the virtual environment, such as perspective deformation, shading and shadows. ,  explore new metaphors to improve the depth perception when interacting with 3D content. Our approach focus on the usage of 3D cursors controlled with 2D input devices (the Hand Avatar and the Torch) and a pseudo-motion parallax effect. The additional depth cues provided by the visual feedback of the 3D cursors and the motion parallax are expected to increase the users' depth perception of the environment. The evaluation of proposed techniques shod that users' depth perception was significantly increased. Users re able to better judge the depth ordering of virtual environment. Although 3D cursors shod a decrease of selection performance, it is compensated by the increased depth perception.
['David Antonio Gómez Jáuregui', 'Ferran Argelaguet', 'Anatole Lécuyer']
I am writing a research paper on a idea Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments
[{"from": "human", "value": "I am writing a research paper on a idea Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: The selection and manipulation of 3D content in desktop virtual environments is commonly achieved with 2D mouse cursor-based interaction. Hover, by interacting with image-based techniques  introduce a conflict beten the 2D space in which the 2D cursor lays and the 3D content. For example, the 2D mouse cursor does not provide any information about the depth of the selected objects. In this situation, the user has to rely on the depth cues provided by the virtual environment, such as perspective deformation, shading and shadows. ,  explore new metaphors to improve the depth perception when interacting with 3D content. Our approach focus on the usage of 3D cursors controlled with 2D input devices (the Hand Avatar and the Torch) and a pseudo-motion parallax effect. The additional depth cues provided by the visual feedback of the 3D cursors and the motion parallax are expected to increase the users' depth perception of the environment. The evaluation of proposed techniques shod that users' depth perception was significantly increased. Users re able to better judge the depth ordering of virtual environment. Although 3D cursors shod a decrease of selection performance, it is compensated by the increased depth perception."}]