Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Dynamic Difficulty Adjustment (DDA) consists in an alternative to the static game balancing performed in game design. DDA is done during execution, tracking the player's performance and adjusting the game to present proper challenges to the player. This approach seems appropriate to increase the player entertainment, since it provides balanced challenges, avoiding boredom or frustration during the gameplay.  presents a mechanism to perform the dynamic difficulty adjustment during a game match. The idea is to dynamically change the game AI, adapting it to the player skills.  implemented three different AIs to match player behaviors: beginner, regular and experienced in the game Defense of the Ancient (DotA), a modification (MOD) of the game Warcraft III.  performed a series of experiments and, after comparing all results, the presented mechanism was able to keep up with the player's abilities on 85% of all experiments. The remaining 15% failed to suit the player's need because the adjustment did not occur on the right moment.
['Mirna Paula Silva', 'Victor do Nascimento Silva', 'Luiz Chaimowicz']
I am writing a research paper on a idea Dynamic Difficulty Adjustment through an Adaptive AI
[{"from": "human", "value": "I am writing a research paper on a idea Dynamic Difficulty Adjustment through an Adaptive AI"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Dynamic Difficulty Adjustment (DDA) consists in an alternative to the static game balancing performed in game design. DDA is done during execution, tracking the player's performance and adjusting the game to present proper challenges to the player. This approach seems appropriate to increase the player entertainment, since it provides balanced challenges, avoiding boredom or frustration during the gameplay.  presents a mechanism to perform the dynamic difficulty adjustment during a game match. The idea is to dynamically change the game AI, adapting it to the player skills.  implemented three different AIs to match player behaviors: beginner, regular and experienced in the game Defense of the Ancient (DotA), a modification (MOD) of the game Warcraft III.  performed a series of experiments and, after comparing all results, the presented mechanism was able to keep up with the player's abilities on 85% of all experiments. The remaining 15% failed to suit the player's need because the adjustment did not occur on the right moment."}]