Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In peer-to-peer streaming applications such as IP television and live shows, a key problem is how to construct an overlay network to provide high-quality, almost real-time media relay in an efficient and scalable manner. Much work has focused on the construction of tree and graph network topology, often based on the inference of network characteristics such as delay and bandwidth. Less attention has been paid to improving the liveness of media delivery, and to exploiting the flexibility of applications to construct better overlay networks.  propose the NSYNC, an ongoing work on constructing low-latency overlay networks for live streaming. It aims at solving the following problems. In typical applications, peers must buffer a portion of a real-time event, e.g., for at least a few seconds, to limit the impact of adversary network conditions. Thus, it introduces both (1) delay, especially long delay for peers that are many hops away from the origin servers, and (2) partial ordering beten the peers. With NSYNC, the application media players can slightly increase or decrease the speed of playing media. Thus, the peers in a network can be synchronized to achieve two effects. First, late peers can catch early peers and the origin server such that the entire peer networks improve liveness. Second, the client/server roles beten a pair of neighboring peers can be reversed, allowing opportunities for constructing more efficient overlay networks. NSYNC can be used in various peer-to-peer streaming systems.
['Hongbo Jiang', 'Shudong Jin']
I am writing a research paper on a idea NSYNC: network synchronization for peer-to-peer streaming overlay construction
[{"from": "human", "value": "I am writing a research paper on a idea NSYNC: network synchronization for peer-to-peer streaming overlay construction"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: In peer-to-peer streaming applications such as IP television and live shows, a key problem is how to construct an overlay network to provide high-quality, almost real-time media relay in an efficient and scalable manner. Much work has focused on the construction of tree and graph network topology, often based on the inference of network characteristics such as delay and bandwidth. Less attention has been paid to improving the liveness of media delivery, and to exploiting the flexibility of applications to construct better overlay networks.  propose the NSYNC, an ongoing work on constructing low-latency overlay networks for live streaming. It aims at solving the following problems. In typical applications, peers must buffer a portion of a real-time event, e.g., for at least a few seconds, to limit the impact of adversary network conditions. Thus, it introduces both (1) delay, especially long delay for peers that are many hops away from the origin servers, and (2) partial ordering beten the peers. With NSYNC, the application media players can slightly increase or decrease the speed of playing media. Thus, the peers in a network can be synchronized to achieve two effects. First, late peers can catch early peers and the origin server such that the entire peer networks improve liveness. Second, the client/server roles beten a pair of neighboring peers can be reversed, allowing opportunities for constructing more efficient overlay networks. NSYNC can be used in various peer-to-peer streaming systems."}]