Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Many real-world polygonal surfaces contain topological singularities that represent a challenge for processes such as simplification, compression, and smoothing.  present an algorithm that removes singularities from nonmanifold sets of polygons to create manifold (optionally oriented) polygonal surfaces.  identify singular vertices and edges, multiply singular vertices, and cut through singular edges. In an optional stitching operation,  maintain the surface as a manifold while joining boundary edges.  present two different edge stitching strategies, called pinching and snapping. Our algorithm manipulates the surface topology and ignores physical coordinates. Except for the optional stitching, the algorithm has a linear complexity and requires no floating point operations. In addition to introducing new algorithms,  expose the complexity (and pitfalls) associated with stitching. Finally, several real-world examples are studied.
['André Guéziec', 'Gabriel Taubin', 'Francis Lazarus', 'Benjamin K. Hom']
I am writing a research paper on a idea Cutting and stitching: converting sets of polygons to manifold surfaces
[{"from": "human", "value": "I am writing a research paper on a idea Cutting and stitching: converting sets of polygons to manifold surfaces"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Many real-world polygonal surfaces contain topological singularities that represent a challenge for processes such as simplification, compression, and smoothing.  present an algorithm that removes singularities from nonmanifold sets of polygons to create manifold (optionally oriented) polygonal surfaces.  identify singular vertices and edges, multiply singular vertices, and cut through singular edges. In an optional stitching operation,  maintain the surface as a manifold while joining boundary edges.  present two different edge stitching strategies, called pinching and snapping. Our algorithm manipulates the surface topology and ignores physical coordinates. Except for the optional stitching, the algorithm has a linear complexity and requires no floating point operations. In addition to introducing new algorithms,  expose the complexity (and pitfalls) associated with stitching. Finally, several real-world examples are studied."}]