Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Motion estimation (ME) consumes approximately up to 70% of the entire video encoder's computations and is it's main exhaustive time consuming process. Frequency-Domain Motion Estimation (FDME) evolved as a technique that would greatly reduce ME computations and the whole encoding time. In Dynamic Padding FDME (DP-FDME), a dynamic padding threshold adaptively selects the proper search area size according to a pre-estimated set of motion vectors. The main drawback of DP is the mismatched transformed search area formed from different consecutive transformed blocks which would lead to inaccurate ME. , efficient high speed architecture is proposed to implement an adaptive Manipulation Unit Engine (MUE), a main module of DP-FDME system, to forge a matched transformed search area from successive transformed blocks. Implementation results nominate the proposed MUE architecture to those multimedia applications that favors high speed processing as a trade-off to an acceptable increase in area and por. Simulation results project that MUE, when integrated in a whole FDME system, can perform ME for 60 fps of 4CIF video at 172 MHZ.
['Yasser Ismail', 'Mohsen Shaaban', 'Jason McNeely', 'Magdy A. Bayoumi']
I am writing a research paper on a idea An efficient adaptive manipulation architecture for real time video coding in Frequency Domain
[{"from": "human", "value": "I am writing a research paper on a idea An efficient adaptive manipulation architecture for real time video coding in Frequency Domain"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: Motion estimation (ME) consumes approximately up to 70% of the entire video encoder's computations and is it's main exhaustive time consuming process. Frequency-Domain Motion Estimation (FDME) evolved as a technique that would greatly reduce ME computations and the whole encoding time. In Dynamic Padding FDME (DP-FDME), a dynamic padding threshold adaptively selects the proper search area size according to a pre-estimated set of motion vectors. The main drawback of DP is the mismatched transformed search area formed from different consecutive transformed blocks which would lead to inaccurate ME. , efficient high speed architecture is proposed to implement an adaptive Manipulation Unit Engine (MUE), a main module of DP-FDME system, to forge a matched transformed search area from successive transformed blocks. Implementation results nominate the proposed MUE architecture to those multimedia applications that favors high speed processing as a trade-off to an acceptable increase in area and por. Simulation results project that MUE, when integrated in a whole FDME system, can perform ME for 60 fps of 4CIF video at 172 MHZ."}]