Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: The Internet of Things (IoT) will connect not only Zigbee-enabled devices but also Wi-Fi-enabled consumer electronics, given the recent rise of IPv6.  developed a por saving communication protocol for low-complexity IPv6-connected devices that can support multiple applications.  demonstrate here in an entertainment-related application scenario how to use that protocol to bring what  refer to as the Internet of Toys to life (Fig. 1).    demonstrate a real-time Internet of Toys system using the Multi-Hop Por Saving Mode (MH-PSM) protocol developed for Wi-Fi enabled IPv6-connected devices on the Contiki OS embedded open source platform [1]. MH-PSM enables low-latency ad hoc communication using 802.11 over multiple hops [2]. The software system includes the RRPL dynamic routing [3] and Constrained Application Protocol (CoAP). The hardware platform is based on low-complexity Arduino Due boards.   The system setup includes a gateway, which is an Internet-connected laptop running a CoAP border-router. The toys and gateway create an 802.11 IBSS (ad hoc) network using IPv6.  have implemented an application that enables toys to speak together in coordination (i.e., to engage in a dialog according to a scripted story). The coordination requires signaling beten toys. The gateway runs a b server allowing some features of the application to be controlled by a b browser on a phone. The b application creates signaling traffic beten the phone and toy(s) which traverses the gateway. The toys can also be monitored and controlled remotely from anywhere in the Internet using CoAP.   Fig. 2 shows experimental results when ten toys are active simultaneously transmitting one packet per second to all the other nodes. Such a setup creates a congested environment, with the topology including up to five-hop routes. Comparing the demo setup with an earlier testbed that used MH-PSM [2] with static routes,  note an increase of the delay due to the routing overhead of RRPL. For similar reasons, the packet delivery ratio is also on average 5% lor in the real-time system compared to an earlier evaluation in a testbed. The real-time application clearly introduces new challenges that must be addressed compared to an evaluation in a testbed with predetermined routing tables. Hover, this application scenario can handle the extra work and the real-time system demonstrates that MH-PSM with RRPL and CoAP can efficiently support a wide range of IoT applications, with packet delivery ratio over 90%. Currently,  are working on moving this platform to support more porful OpenWrt-enabled devices.   In our demonstration, participants can experience the Internet of Toys and use an iPhone (provided) to select a story for the toys to narrate.
['Virag Varga', 'Lito Kriara', 'Vladimir Vukadinovic', 'Thomas R. Gross', 'Stefan Mangold']
I am writing a research paper on a idea Demo: Bringing the Internet of Toys to Life
[{"from": "human", "value": "I am writing a research paper on a idea Demo: Bringing the Internet of Toys to Life"}, {"from": "gpt", "value": "Thats a unique idea.You should consider the following idea to enhance your idea so that it would impact uniquely: The Internet of Things (IoT) will connect not only Zigbee-enabled devices but also Wi-Fi-enabled consumer electronics, given the recent rise of IPv6.  developed a por saving communication protocol for low-complexity IPv6-connected devices that can support multiple applications.  demonstrate here in an entertainment-related application scenario how to use that protocol to bring what  refer to as the Internet of Toys to life (Fig. 1).    demonstrate a real-time Internet of Toys system using the Multi-Hop Por Saving Mode (MH-PSM) protocol developed for Wi-Fi enabled IPv6-connected devices on the Contiki OS embedded open source platform [1]. MH-PSM enables low-latency ad hoc communication using 802.11 over multiple hops [2]. The software system includes the RRPL dynamic routing [3] and Constrained Application Protocol (CoAP). The hardware platform is based on low-complexity Arduino Due boards.   The system setup includes a gateway, which is an Internet-connected laptop running a CoAP border-router. The toys and gateway create an 802.11 IBSS (ad hoc) network using IPv6.  have implemented an application that enables toys to speak together in coordination (i.e., to engage in a dialog according to a scripted story). The coordination requires signaling beten toys. The gateway runs a b server allowing some features of the application to be controlled by a b browser on a phone. The b application creates signaling traffic beten the phone and toy(s) which traverses the gateway. The toys can also be monitored and controlled remotely from anywhere in the Internet using CoAP.   Fig. 2 shows experimental results when ten toys are active simultaneously transmitting one packet per second to all the other nodes. Such a setup creates a congested environment, with the topology including up to five-hop routes. Comparing the demo setup with an earlier testbed that used MH-PSM [2] with static routes,  note an increase of the delay due to the routing overhead of RRPL. For similar reasons, the packet delivery ratio is also on average 5% lor in the real-time system compared to an earlier evaluation in a testbed. The real-time application clearly introduces new challenges that must be addressed compared to an evaluation in a testbed with predetermined routing tables. Hover, this application scenario can handle the extra work and the real-time system demonstrates that MH-PSM with RRPL and CoAP can efficiently support a wide range of IoT applications, with packet delivery ratio over 90%. Currently,  are working on moving this platform to support more porful OpenWrt-enabled devices.   In our demonstration, participants can experience the Internet of Toys and use an iPhone (provided) to select a story for the toys to narrate."}]