either for fast travel or even solving puzzles and make player consider game death in a new lightin terms of new tropes i dont know if i have any id want to subvert as much repurpose certain mechanics for narrative support for example while working on into the breach the ingame challenge system and the unlocking of squads i thought provided a progression to the narrative rather than being a system divorced from lore and story thus using the title of the challenge achievement andor trophy is one way to support the narrative which a number of games do all the way back to arkham city but id also want to have the systemic unlocks foreshadow game events or even sequels7 given bethesdas proposed fallout 76 and the increasing focus on multiplayer options in rpgs do you think the future of the single player rpg now rests with smaller studios does the big budget aaa single player rpg have a futurei think theres room for both types of game experiences and i think therell always be a market for a single player rpg it may not be as large as a multiplayer experience but its there9 of all the characters and storylines you have worked on which ones have given you the most pleasure which are the ones that you look back and think have held up well which ones are you most unhappy aboutthats tough i like them all for different reasons and sometimes its the moments in those games that really impact me the mosti think its more a playercentric question if players enjoyed it then im happy as a game designer youre an entertainer and if you made the players happy thats your job if they didnt then i feel i havent done my job and then i work to dissect the problem or problems that diminished the enjoyment of the game fix whatever i can and for the things i cant fix i add it to the cautionary tales and lessons for future titlestheres a few common themes that can cause unhappiness or cause dissatisfaction with the game quality one the games scope was greater than the budget and allotted development time this happened as recently with pillars of eternity and then again with pillars of eternity 2 which was released in a very buggy state but it went all the way back to games like knights of the old republic 2 or evenfallout 2 where the problem was the resource was time and our managers didnt oversee the budgeting for that aspect overall know your resource limitations adapt to them and youll avoid many regrets10 which game that you had nothing to do with has given you the most pleasure playingive enjoyed darkest dungeon system shock 1 and 2 bioshock infinite telltales the walking dead chronotrigger the unchartedseries and last of us spiderman and especially the witcher 3 and while i was involved with the ftl advanced edition that was born out