the comparisons to limbo and inside were probably inevitable for cocoon but its design actually shares more in common with the legend of zeldacocoon is a new game from jeppe carlsen who previously worked as the lead gameplay designer on limbo and inside at first glance youll notice a lot of similarities if youve played limbo or inside cocoon has that same combination of puzzlesolving and otherworldly imagery youll find in the two gamesrather than solving puzzles to progress through a linear world though cocoon is all about solving puzzles using the worlds provided to you from the getgo its about recursions carlsen tells edge magazine in issue 386 what if the world you explore is like a tree structure of worlds within worldsthe whole core concept is very puzzly by nature carlsen admits and it can be difficult to get your head around a recent example of recursion used as a game mechanic is patricks parabox from last year which can certainly stretch the brain cellscarlsen says that at some point he started structuring it a little bit more like zelda in his mind the orbs in cocoon act as its equivalent of zelda dungeons which each have a boss and will grant you a new ability but now you can carry all these orb dungeons with you and travel between them whenever you want the interdimensional travel is key to the game as abilities unlocked in orbs will help you solve puzzles and allow you to explore further inside other orbs theres just over a couple of months left before we get to try the game for ourselves as cocoon is set for release on september 29 2023joe was extremely impressed with cocoon when he went handson with the game last month