something else watching over them but what those things were wasnt established for quite a long timethe idea was to create systems that worked together to create something that seemed real and believable as though the world of the game would trundle along with or without the player so thats where the little sisters the big daddies and the splicers come from explains jon we had some monsters that werent just about how they fight you whats interesting about them is that they interact with each other and there are different ways that you can interact with them that isnt just about what the best angle to shoot them from isit was quite some time before they took on the iconic look of a possessed girl and her accompanying boring drill with legs however which organically evolved as development of the story progressed originally the little sisters were called gatherers and they went through a number of iterations jon says at one stage they were like slugs that crawled around sucking things out of corpses there was a whole range it was a long time before they were the little girls we ended up withfinding rapture image credit 2kthis was true of the final setting of the game as well which was originally built around something fairly akin to system shock aboard a space station the player would battle against genetically modified mutants while rescuing other characters from cults all bundled into a dark story covering political topics the team ultimately turned its back on the concept and so ken levine the reputed writer of bioshock came up with something else it was set on an island after the second world war recalls jon of what would be the foundation for bioshocks story it was a secret nazi base that had been set up during the war it had been abandoned and now its full of crazy nazis and the results of their crazy experiments it obviously had some things in common you can see how he got from there to the underwater ayn randian fantasy paradise gone bad it changed a lot along the way obviouslyas we know the final thematic change came along in part thanks to 2k games buying out irrational games and giving the studio free rein to create any game story it wanted so long as the core little sister big daddy game mechanic was kept intact it wasnt until ken took a trip to the rockefeller center witnessed its art deco aesthetic and learnt of the troubles the construction of the building faced that he was inspired to come up with the concept of rapture and of its creator andrew ryan the games infamous antagonist and whose name is in fact a play on the author ayn rands name whose philosophical values of obstructivism became core to the games narrative is a man not entitled to the sweat of his brow and all that and in fact this time around there