nightingale is set to sweep us away on an intriguing dark fantasy adventure when it launches later this year and according to inflexion games boss and former bioware lead aaryn flynn its a deliberate step away from the kind of worlds and storytelling techniques seen in mass effect and dragon agein issue 379 of edge magazine flynn discusses nightingales magical victorianera setting saying that the team was keen for a fresh theme thats more familiar to players quite frankly wed done swordandboard fantasy with dragon age and wed done high scifi with mass effect flynn explains and we thought theres a lot of really interesting stories we can tell when you can relate to the world a little more because you recognise itwhile it will still contain rpg elements this is first and foremost a survival crafting game set across a shared world so how the team at inflexion are telling the story also differs from biowares offerings instead of the vast dialogue options and branching narrative we witnessed as commander shepard nightingales narrative is more focused on player stories its not nearly as sophisticated as the kind of storytelling we did on the bioware games says flynn the conceit of this game is in many ways a giant sandbox for player stories whereas what we did at bioware was a wellwritten story that had branches but ultimately all ended up coming to the same conclusion maybe theres a few variations there but broadly speaking youre all enjoying a similar story whereas this is meant to be a sandbox where players are going to engineer and create their own stories and ultimately cohabitthe full interview features in edge 379 which is now available via magazines direct