blizzard has people who ensure the swathes of lore across world of warcraft diablo and more are kept in mind when new stories are being written one of them though had the unenviable task of handtranscribing all the words said in the first two diablo games including the lord of destruction expansionspeaking to pcgamer in the latest issue of its magazine on sale now blizzards senior manager of lore sean copeland explains that before 2005 the developer didnt really keep tabs on the internal history of its games as such there wasnt much documentation about the world the first two diablo games painted leading to a brutal catchup taskwhile blizzard clearly goes to great lengths these days to keep lore chronicled the odd retconning isnt off the table diablo 1 flows into its sequel quite neatly felling the titular beast in diablo 1 leads the hero you play to becoming corrupted in diablo 2 making them the villain the third game however makes some changes as that same hero becomes prince aidan who is the eldest son of a king that diablo ensnared to kick off the events of the original gamewhat ive found when it comes to creative sessions is the word no or being lore police as it were usually doesnt help the creative process copeland says we want to make sure that we give writers the suggestions to make their story work because at the end of the day were all trying to tell cool storiesif you fancy reading about the history of diablo in full you can catch the latest issue of pcgamerrecently one diablo 4 dev explained how they draw the line on builds getting too overpowered