itself a lightninginabottle product of torturous development which chen has no desire to relive but it may also be that its far more difficult for any game to have that impact nowadays if only because journey and the class of 2012 helped fill in so many gaps in the lexicon of game design chen can see the dna of his bestknown work in many emotionally charged games since after journey quite a few games were able to make very touching stories and deal with serious subjects using gameplay he says i feel pretty good to be among the first penguins that went that waythis feature first appeared in issue 370 of edge magazine for more fantastic features and interviews you can pick up a single issue at magazines direct or subscribe today