god of war ragnarok developers have revealed why companions are so quick to reveal puzzle solutions to the playerearlier this week minnmax interviewed god of war ragnarok narrative director matt sophos and story lead richard gaubert seen just below when asked why kratos and atreuss companions sometimes spoil puzzles very quickly something that the sequel was criticized for by players after launch the duo revealed that this was never picked up on during ragnaroks developmentsophos reveals the developers didnt get feedback about the characters talking too much until after ragnarok shipped the two writers agree that this was a bit of an oversight but there wasnt really anything they could do about it and sophos isnt even sure if sony santa monica can adjust the frequency of the puzzle solutions in a postlaunch patchgaubert adds that he never played god of war ragnarok in full until he got his hands on a retail copy after launch when he did play the sequel though even the story lead admits to feeling a little irked at ragnaroks companions spoiling puzzle solutions a little too quicklyif a player gets stuck in a particular place for example sophos says the cheapest solution for the developer is to chuck in a few voice lines from a character to help them on their way this is probably how we ended up with so many puzzle solutions coming from companions in ragnarok thenso god of war ragnaroks companions spoiling puzzles was as much of a surprise to sony santa monicas development team as it was to players from the sounds of things though it doesnt seem like well be getting a patch to adjust the frequency of the puzzle solution lines however ragnarok did launch with a setting that tweaks the time until companions reveal puzzle solutions a halfway solution to the problemcheck out our god of war ragnarok mystical heirloom and troll locations if youre still trying to see and do everything on offer in the sequel