the last of us codirector bruce straley has shared that he thinks linear games are easier to make which makes a lot of sense considering hes worked on various naughty dog games straley shared his thoughts on game development via his twitter account where he tweeted linear games are just easier to make there i said it it hasnt been revealed what prompted this statement but were going to guess that its come from personal experience linear games are just easier to make there i said itmarch 2 2023see moreif you didnt know not only did straley work on the last of us as well as its dlc left behind during their time at naughty dog but they also played a role on other projects from the studio including three games in the jak and daxter series and three games in the uncharted series you may notice that all of the games mentioned here are more linear than nonlinear so it makes sense that straley would have strong opinions on this it seems straley isnt alone with this opinion either as in response to his tweet fellow games developer alex hutchinson who worked on far cry 4 and assassins creed 3 replied saying facts and also less interesting as games in general david goldfarb founder and studio creative director at the outsiders who developed metal hellsinger also contributed to the discussion adding tend to agree but it is a function of quality targets alsostraley left naughty dog back in 2017 and these days is running things over at wildflower interactive with other industry veterans the developer did make the news recently though for a less positive reason when he revealed that hbos the last of us show snubbed him from the credits speaking to the la times straley called the situation an argument for unionization which is needed to protect creatorslooking for games like the last of us or games like uncharted weve got you covered