to go bigger in shadows of rose and i think the devs achieved just thatimage credit capcombecause jesus christ on the cross does that return to house beneviento go to some weird places fast what starts off with faux operations on woolstuffed teddy bears quickly descends into organizing sinister dioramas where childrens toys depict scenes of brutal crimes the power cuts out obviously and in your bid to restore it youre forced to outrun a group of sentient clothesless mannequins whose beady eyes shine in the dark their movements jerk in the style of stopmotion animation giving them a ted hughes the iron manlike quality as if tim burton had penned the 1968 scifi novel instead of the late english author and they only move when youve got your back to them the sound of erratic footsteps pounding the wooden floor behind me as i fled to safety will stay with me for some time after that you take an elevator to a world where everything is 10x bigger than it should be the series iconic savepoint typewriters included where evil humanoid dolls float through the air with spotlight eyes and scythes for hands patrolling walkways lined with towering furniture get caught and well you can probably guess what happens next unarmed you slouch deeper into the house in search of an exit and encounter the same mannequins as before who this time are now fiberglass giants whose footsteps send shockwaves around the room wade deeper still into this nightmare world and you wind up in a room full of massive expressionless doll heads who spend 30 seconds or so cackling and absolutely roasting you and your dad the protagonist of the base game before you eventually navigate a network of hallways to battle eveline in what is a pretty weak gamified conclusion to the whole ordealall dolled up image credit capcomtaken as a whole across villages base game and dlc house beneviento is resident evil at its very best and is a clear reflection of how far the series has come in recent yearsbut that concluding boss fight doesnt detract from the overall experience which is genuinely terrifying taken as a whole across villages base game and dlc house beneviento is resident evil at its very best and is a clear reflection of how far the series has come in recent years it now being unafraid to step away from its bmovie facade and lean fully into the supernatural the next step for capcom is of course the resident evil 4 remake and while the studio has set the bar ever so high in remake terms with its own modern overhauls of resident evil 2 and 3 motive studio deftly illustrated how to rework a classic while keeping veterans on their toes with the dead space remake earlier this year i suspect the resident evil 4 remake will tread a similar path and while it probably wont stray from the original formula too much certainly