the star wars jedi survivor developers say they want the sequels take on its protagonist to feel like cal 20 in an interview with gamesradar design director jason de heras explains that for game design and gameplay we wanted to make cal feel better in traversal and combat and that in combat stig asmussen game director refers to him as cal 20cals improved form is intended to be felt across his entire character de heras says that includes making him feel better on sticks more agile in combat more confident through the animations it extends to his varying combat forms which respawn was quick to flesh out in the sequel as well as cals new force abilities respawn is working to ensure that cal maintains the skills he learned in the original but de heras also explains that in adding new tools theres always a dance or a marrying of a lot of these abilities were going to use on the level and exploration and then gameplay combat weve got to figure out how it can work in both realms we want to introduce new powers that could make you approach encounters in different waysduring our star wars jedi survivor preview we also spoke to de heras about maintaining the powers that cal gained throughout fallen order as the game approached its sequel push pull and slow are all force moves returning for the sequel and cal will be able to make use of them much earlier than he could in his first outing look ahead to more exciting releases with our roundup of new games for 2023