ps2 controller proved tricky not helped by unconvincing collisiondetection you can shoot an enemy repeatedly with zero question as to your aim yet the bullets will just refuse to hit him checkpoints are so few and far between that when you get shot which happens regularly you are set harshly far back and will find yourself covering vast tracts of scorched earth again and again the game wants to be a challenge and is and many players will like it for that it is as dynamic a battlefield simulator as you will experience and even if it is not as refined as its pc parent the sense of being part of the action is thoroughly impressive both of these games feature military colleagues who are disturbingly bad shots and prone to odd behaviour and in pacific assault in particular their commands and comments are irritatingly meaningless but the teamwork element in titles like this is superficial designed to add atmosphere and camaraderie rather than affect the gameplay mechanics at all of the two games pacific assault gets more things right including little points like autosaving intelligently and having tidier presentation it engages you very well and also looks wonderful making the most of the lush tropical settings that are reminiscent of the glorious far cry although we had to ramp up the settings on a highspec machine to get the most out of them finest hour is by no means bad and it is only because the pc original was so dazzling that this version sometimes feels underwhelming those looking for a wartime game with plenty of atmosphere and a hearty abundance of enemies to shoot will be contented but they will also have a niggling puzzlement as to why it does not break a little more ground rather then just being competent