[{"text_idx": "#000002", "text": "Malgrau\u0306 tre antau\u0306enigita lanc\u0302o (inkluzive de estado nomita la 1993 Produkto de la Jaro de Time-revuo\") kaj amaso da avangardaj teknologioj, la 3DO's alta prezo kaj trosaturita konzolmerkato malhelpis la sistemon atingado de sukceso kompareblaj al veteranaj konkurantoj Sega kaj Nintendo.\nKiel rezulto, g\u0302i estis nuligita en malfrua 1996, tri jaroj post sia komenca liberigo."}, {"text_idx": "#000006", "text": "Hawkins asertis ke la konzolo estis HDTV-kapabla, kaj ke la firmao povis uzi g\u0302ian teknologion por televidomalc\u0302ifrilo.\nComputer Gaming World raportis en januaro 1994 ke tiuj 3DO \"estas poziciigitaj por lavango de softvarsubteno por ekaperi en la venontaj 12 monatoj\", male al la Atari Jaguaro kaj Pioneer LaserActive.\nLa revuo antau\u0306diris ke \"Se 3DO's licencitoj povas publikigi sufic\u0302e daj mas\u0302inoj kaj softvaron en la merkato, tio povis tre bone ig\u0302i la enirnivelmas\u0302ino de la interaga ludanto\" kaj eventuale \"la ideala s\u0302topilo kaj ludi solvon por tiuj el ni kiuj estas lacaj de ludado de cirkvitplatenruleto kun niaj personaj komputiloj\".\nElectronic Arts antau\u0306enigis la konzolon en du-pag\u0302aj anoncoj, priskribante g\u0302in kiel \"teknologian salton\" kaj promesante \"dudek novajn titolojn ...\ndum la venontaj dek du monatoj\"."}, {"text_idx": "#000007", "text": "La lanc\u0302o de la platformo en oktobro 1993 ricevis grandan interkonsenton da atento en la gazetaro kiel parto de la \" multmedia ondo\" en la komputilmondo tiutempe.\nReveno-fajro , Road Rash , FIFA Internacia Futbalo , kaj Jurassic Park Interactive estis planita por lanc\u0302eldonoj sed estis pus\u0302itaj al mez 1994 pro la luktoj de la programistoj kun la tiama tranc\u0302eg\u0302a hardvaro.\nKrome, la 3DO firmao faris dau\u0306rajn g\u0302isdatigojn al la konzolhardvaro preskau\u0306 g\u0302is la liberigo de la sistemo, kiu rezultigis kelkajn triapartajn titolojn sopirantajn la lanc\u0302daton, en kelkaj kazoj de malpli ol monato, c\u0302ar la programistoj ne estis lasitaj sufic\u0302e da tempo plene testi ilin sur la finpretigita hardvaro.\nLa nura 3DO softvaro havebla c\u0302e lanc\u0302o estis la triaparta ludo Crash 'n Burn .\nPanasona ankau\u0306 ne produktis abundan liveradon de la konzolo en tempo por lanc\u0302tago, kaj kiel rezulto la plej multaj podetalbutikoj nur ricevis unun au\u0306 du ekzemplerojn."}, {"text_idx": "#000008", "text": "La sistemo estis liberigita en Japanio en marto 1994 kun komenca vicigo de ses ludoj.\nLa japana lanc\u0302o estis modere sukcesa, kie 70,000 trupoj ekspedig\u0302as al 10,000 butikoj.\nTamen, vendo baldau\u0306 falis kaj antau\u0306 1995 la sistemo estis konata en Japanio kiel gastiganto por pornografiaj eldonoj."}, {"text_idx": "#000009", "text": "La 3DO's postulo je la titolo de la plej multaj progresinta konzolo sur la merkato estis perdita kun la 1995 (-datita 1994 en Japanio) lanc\u0302oj de la Sony PlayStation kaj Sega Saturn.\nLa 3DO firmao respondita emfazante la grandan ekzistantan softvarbibliotekon de ilia konzolo, pli malaltan prezon (kaj la Panasonic kaj Gageomodeloj estis 299 USD antau\u0306 tiu tempo), kaj promesitan posteulon: la M2.\nPor certigi al konsumantoj ke la 3DO dau\u0306re estus apogitaj, la M2 estis komence sciigita kiel aldonaj\u0302o por la 3DO.\nEstis poste rivelita ke la M2 estus totale aparta konzolo, kvankam unu kun 3DO re-kompatibleco.\nPoste, aliflanke, la M2 projekto estis forigita entute."}, {"text_idx": "#000010", "text": "Male al Panasona, Goldstar komence produktis nur 3DO hardvaron, ne softvaron.\nTio faris malfacila administri konkurencivajn prezofalojn, kaj kiam la prezo de la Gageo 3DO falis al USD 199 en decembro 1995, la firmao prenis perdon de pli ol 100 USD sur c\u0302iu vendo.\nGageo provis s\u0302ang\u0302i al la kutima industriomodelo de vendado de hardvaro c\u0302e perdo kaj profitado en softvaro, sed kvankam manpleno da Goldstar-ludoj estis publikigitaj por la 3DO, la softvarigoperacio de Goldstar tro malfrue alvenis por permesi al ili ens\u0302alti profiton la 3DO.\nTiu manko de enspeziga komercmodelo, kombinita kun Panasonic akiranta ekskluzivajn rajtojn al la M2 teknologio, estis citita kiel la du c\u0302efaj kialoj de Goldstar finanta subtenon por la 3DO frue en 1996.\nDum la dua kvaronjaro de 1996 pluraj da la 3DO's plej lojalaj softvarsubtenantoj, inkluzive de la softvarsekcio de La 3DO firmao mem, sciigis ke ili jam ne faris ludojn por la sistemo, lasante Panasonic kiel la nura firmao apoga aktiva softvarigo por la 3DO."}, {"text_idx": "#000011", "text": "La 3DO sistemo estis poste nuligita c\u0302e la fino de 1996, kun kompleta c\u0302esigo de c\u0302iu interna hardvarevoluo kaj senigo de la M2 teknologio.\nLa 3DO firmao restrukturis sin c\u0302irkau\u0306 tiu saman tempon, vendi for sian hardvardividadon por ig\u0302i multplatforma firmao temigis softvarigon kaj retan videoludadon."}, {"text_idx": "#000012", "text": "La pli alta kvalito de poste KD-nurlegeblamemor-bazitaj sistemoj kiuj aperis en la mez-1990-aj jaroj, [ citaj\u0302o bezonis ] la neegala kvalito de la ludoj, kaj la komenca alta prezo estas c\u0302iu pripensis esti inter la multaj temoj kiuj kau\u0306zis la 3DO's fiaskon.\nEn intervjuo baldau\u0306 post kiam La 3DO firmao finis subtenon por la sistemo, Trip Hawkins atribuis g\u0302ian fiaskon al la modelo de aprobado de c\u0302iu hardvarproduktado kaj softvaro al triaj partioj.\nLi argumentis ke por konzolo por esti sukceso, bezonis ununura forta firmao ke ekgvidu enen merkatigo, hardvaro, kaj softvaron, kaj substrekis ke g\u0302i estis esence manko de kunordigo inter La 3DO firmao, Panasonic, kaj la 3DO's softvaristoj kiuj kondukis al la konzolo lanc\u0302anta kun nur unu matc\u0302o pretaj."}, {"text_idx": "#000013", "text": "Dank'al la licenca metodo de La 3DO firmao, kelkaj malsamaj produktantoj produktis la 3DO sistemon por la merkato.\nLa Panasonaj versioj estas la plej konataj kaj plej oftaj, kondukante al la platformo ofte (kaj erare) estante nomitaj la \" Panasonaj 3DO.\""}, {"text_idx": "#000015", "text": "La origina eldono de la konzolo, la FZ-1, estis referita en plena kiel la 3DO Real Interactive Multiplayer.\nLa konzolo avancis hardvartrajtojn tiutempe: ARM60\nRISC CPU, du specialadaptitaj videokromprocesoroj, kutimo 16-bita\nG\u0302i ankau\u0306 havis 2 megabajtojn (MB) de Dram, 1 MB de VRAM, kaj duoblan rapidecan CD-ROM'o iniciaton por c\u0302efa CD+Gs au\u0306 Photo CDs (kaj Video CDs per aldona MPEG videomodulo).\nLa 3DO inkluzivis la unuan malpezan sintezilon en ludkonzolo, transformante KD-muzikon al elektra kolorpadrono."}, {"text_idx": "#000016", "text": "The 3DO is one of few CD-based units that feature neither regional lockout nor copy protection, making it easy to use illegal copies or homebrew software.[33] Although there is no regional lockout present in any 3DO machine, a few Japanese games cannot be played on non-Japanese 3DO consoles due to a special kanji font which English language consoles could not read. Games that have compatibility issues include Sword and Sorcery (which was released in English under the title Lucienne's Quest), the adult video game Twinkle Knights and a demo version of Alone in the Dark."}, {"text_idx": "#000019", "text": "50 MB/s bus speed (synchronous 32-bit @12.5 MHz bus)"}, {"text_idx": "#000020", "text": "44.1 kHz sound sampling rate[1]\nCustom 20-bit digital signal processor (DSP) - 20-bit accumulator with 16-bit parameter registers for extended precision"}, {"text_idx": "#000021", "text": "Double-speed (depending on manufacturer) 300 kB/s data transfer CD-ROM drive with 32 KB RAM buffer"}, {"text_idx": "#000023", "text": "All 3DO consoles have integrated power supplies. Some models (Panasonic 3DO FZ-1, Sanyo TRY 3DO, and Goldstar 3DO) have hardwired power cords, others (Panasonic 3DO FZ-10) use an IEC 60320 C7 \"figure 8\" power cord. All North American model specifications are AC 120V 60 Hz 30W."}, {"text_idx": "#000024", "text": "Most 3DO systems shipped with a standard controller, as well as A/V and power cables. The 3DO controllers were unique in that the system base unit contained only one controller port and the controllers could be physically daisy chained together via a port on the back of each controller. Up to eight controllers could be linked together in this fashion. All controllers for each 3DO console are compatible with one another."}, {"text_idx": "#000025", "text": "In addition, standard 3DO controllers released with the Panasonic FZ-1 also contained a headphone jack and volume control for silent play. The GoldStar (LG) model also included a controller with this feature."}, {"text_idx": "#000026", "text": "Third party controllers were produced by a number of companies including Logitech. World International Trading Corporation also released an adapter that allows Super NES controllers to be used with the 3DO.[35]"}, {"text_idx": "#000027", "text": "The only light gun ever released for the 3DO was the Gamegun, a product of third-party developer American Laser Games. Despite this, no fewer than 10 games with light gun support were produced for the system. Most of these were arcade ports from American Laser Games (including the infamous Mad Dog McCree), but Virgin Interactive and Digital Pictures also released 3DO light gun games."}, {"text_idx": "#000028", "text": "The 3DO Gamegun uses the same design as the Gamegun released for the Sega CD: an orange \"Old West\" revolver. Select Gameguns house a controller port so that another Gamegun may be daisy-chained for two-player gameplay, which is supported in most of American Laser Games's 3DO titles."}, {"text_idx": "#000029", "text": "Though no light gun was released for the 3DO in Japan, the Japanese localizations of Demolition Man and Corpse Killer retain light gun support, and could be played by Japanese gamers using imported Gameguns."}, {"text_idx": "#000030", "text": "Panasonic and Logitech both released the 3DO mouse. The Panasonic FZ-JM1 and Logitech 3DO mouse are identical aside from their markings. Fewer than 20 games supported its use, some of which were optimized for the standard controller or light gun rather than the mouse. Of the 3DO games which were optimized for use with the mouse, the best known are Myst and Lemmings. The Panasonic mouse was also bundled with Konami's Policenauts Limited Edition in Japan which came with a Policenauts mouse pad.[36]"}, {"text_idx": "#000031", "text": "Home Arcade Systems released a steering wheel for the 3DO which is supported by several racing titles, including The Need for Speed."}, {"text_idx": "#000032", "text": "The Panasonic FZ-EM256 is a 256 KB Expandable Memory Unit that plugs into the 3DO Expansion bay on the back of the console. Released in 1994 and sold in Japan only, but is compatible with all models. It came with a Storage Manager start-up disc that is required to use the unit.[37]"}, {"text_idx": "#000035", "text": "Since its release coincided with the arrival of the modern first-person shooter, the 3DO also had some of the earliest members of the genre as exclusives, such as Escape from Monster Manor, the previously mentioned Killing Time, and PO'ed, as well as ports of Wolfenstein 3D and Doom."}, {"text_idx": "#000036", "text": "However, the 3DO library also exhibited less successful traits of home consoles at the time. The 3DO was one of the first CD-ROM consoles, and early titles on the 3DO (and Sega CD alike) frequently attempted to use interactive movie-style gameplay. Such titles rendered all or nearly all of their graphics in full motion video, which necessitated that any interactive influence from the player be limited to a greater extent than other games of the time. Some games followed a single unfolding of events simply by correctly timed prompts executed by the player. Night Trap, Mad Dog McCree, and The Daedalus Encounter are among the more famous examples of full motion video driven games. Also, digital video was of very low quality at the time, especially on low-cost home devices."}, {"text_idx": "#000037", "text": "The 3DO Company designed a next-generation console that was never released due to various business and technological issues. The M2 project, which began as an accelerator add-on for the 3DO,[38] was to use dual PowerPC 602 processors in addition to newer 3D and video rendering technologies. Late during development, the company abandoned the console hardware business and sold the M2 technology to Matsushita. While Matsushita initially claimed to be planning a game console with the technology, it was shortly thereafter re-branded for the kiosk market competing with the CD-i system."}, {"text_idx": "#000038", "text": "Konami later made an M2-based arcade board.[39] Games ran straight from the CD-ROM drive causing long load times and a high failure rate due to the CD-ROM being continuously in use."}, {"text_idx": "#000040", "text": "Reviewing the 3DO just prior to its launch, GamePro gave it a \"thumbs sideways\". They commented that \"The 3DO is the first CD-ROM system to make a real jump forward in graphics, sound, and game design.\" However, they questioned whether it would soon be rendered obsolete by the upcoming Jaguar CD and \"Project Reality\" (i.e. the Nintendo 64)[note 2] and felt there were not yet enough games to justify a purchase, recommending that gamers wait several months to see if the system would get a worthwhile library of games.[40] The 3DO was awarded Worst Console Launch of 1993 by Electronic Gaming Monthly.[41] In a special Game Machine Cross Review in May 1995, Famicom Tsu\u0304shin would score the 3DO Real console a 26 out of 40.[42]Next Generation reviewed the 3DO in late 1995. They noted that due chiefly to its early launch, it had a larger installed base and more high quality games than the newly launched Sega Saturn and Sony PlayStation, making it a viable alternative to those systems. However, they debated whether it could remain a serious contender in the long run, in light of the successor M2's imminent release and the Saturn and PlayStation's superior hardware. They deemed the 3DO hardware overhyped but still very good for its time, especially praising the DMA engine. They gave it 2 out of 5 stars, concluding that it \"has settled out as a solid system with some good titles in its library and more on the way. The question that must be answered though is this: Is having a 'good system' enough?\"[1]"}, {"text_idx": "#000041", "text": "Citing a lack of decent exclusives and an \"astronomical asking price\", in 2009 video game website IGN chose the 3DO as its 22nd greatest video game console of all time, slightly higher than the Atari Jaguar but lower than its four other major competitors: the SNES (4th best), the Sega Genesis (5th), the PlayStation (7th), and the Sega Saturn (18th).[43] On Yahoo! Games the 3DO was placed among the top five worst console launches due to its one-game launch lineup and high launch price.[22] Gaming retrospectives have also frequently accused the 3DO of having an abundance of poor quality interactive movies.[44]"}, {"text_idx": "#000042", "text": "Trip Hawkins' business model for selling 3DO was widely derided by industry figures.[45]"}, {"text_idx": "#000043", "text": "PhoenixEmuProject - 100% compatible 3DO emulator. Developed by one of the FreeDO authors, but only in Russian (but translations are available)."}, {"text_idx": "#000044", "text": "4DO is working on a 3DO emulator based on the FreeDO source code.[46] Most games are playable though with minor issues.[47]"}, {"text_idx": "#000045", "text": "List of 3DO Interactive Multiplayer games"}, {"text_idx": "#000046", "text": "^ Sales figures for Gex remain unclear. While the October and November 1995 issues of GamePro and Electronic Gaming Monthly both state that Gex exceeded 1 million in sales in July 1995 (well before the game was released for any platform other than the 3DO), an article in Next Generation also cover-dated November 1995 says that the 3DO Interactive Multiplayer had sold only 750,000 units worldwide.[7]\n^ Though the Jaguar CD and Nintendo 64 would not be released until 1995 and 1996 respectively, at the time the media thought they would both be released in mid-1994."}, {"text_idx": "#000050", "text": "This article is based on material taken from the Free On-line Dictionary of Computing prior to 1 November 2008 and incorporated under the \"relicensing\" terms of the GFDL, version 1.3 or later."}]