<transcript><audio_92>as you may remember all graphics objects when created unless they are specifically positioned will appear at the center of the screen so the turtle indeed will appear at the center of the screen now here we have a loop which will run</transcript><transcript><audio_93>hundred times in each of its iteration we will wait for one button to be clicked and according to that we will take some action so the first statement is waiting for the button to be clicked</transcript><transcript><audio_94>once the button is clicked we extract the x and y coordinates as you remember the x coordinate is obtained by dividing click pause by 65536 integer division and the y coordinate is obtained by</transcript><transcript><audio_95>taking the remainder modulus 65536 now this statement over here is merely checking whether the clicked coordinate that the the click position</transcript><transcript><audio_96>lies inside any of our buttons this statement checks whether it lies inside the forward button in particular so let me just explain one part of it so if the click position is to be inside the</transcript> as you may remember all graphics objects when created unless they are specifically positioned will appear at the center of the screen so the turtle indeed will appear at the center of the screen now here we have a loop which will run hundred times in each of its iteration we will wait for one button to be clicked and according to that we will take some action so the first statement is waiting for the button to be clicked once the button is clicked we extract the x and y coordinates as you remember the x coordinate is obtained by dividing click pause by 65536 integer division and the y coordinate is obtained by taking the remainder modulus 65536 now this statement over here is merely checking whether the clicked coordinate that the the click position lies inside any of our buttons this statement checks whether it lies inside the forward button in particular so let me just explain one part of it so if the click position is to be inside the
{"source": "grass-yt-cc-by.1DvID8KMXUY|shard_10059_69|create_multimodal_data.extract_yt_and_generate_transcripts.58|shard_10059|create_multimodal_data.generate_captions.59|shard_10059|create_multimodal_data.generate_captions.60", "params": {"id": "1DvID8KMXUY", "channel_id": "UC3lp1Pk33sziERUwvmiNBqQ", "duration": 1646, "view_count": 46, "age_limit": 0, "chapters": [{"start_time": 0.0, "title": "Introduction", "end_time": 28.0}, {"start_time": 28.0, "title": "What is graphical input", "end_time": 79.0}, {"start_time": 79.0, "title": "Advantages of graphical input", "end_time": 269.0}, {"start_time": 269.0, "title": "GetClick", "end_time": 478.0}, {"start_time": 478.0, "title": "Graphical Input", "end_time": 644.0}, {"start_time": 644.0, "title": "Program", "end_time": 1121.0}, {"start_time": 1121.0, "title": "Coding", "end_time": 1548.0}, {"start_time": 1548.0, "title": "Conclusion", "end_time": 1646}], "like_count": 1, "channel_follower_count": 34800, "license": "Creative Commons Attribution license (reuse allowed)", "uploader_id": "@StudioIITBombay", "yt_tar_file": "/leonardo_work/EUHPC_E03_068/audio/fixed_download/grass-yt-cc-by//shard_10059/1DvID8KMXUY.tar.gz"}}