<transcript><audio_47>right so let's just to start out kind of brainstorm what kind of character do you want to play in this game what sort of makes them unique and interesting why are they a hero a player character instead of just one of the many faceless npcs they're gonna wander through silicon city okay and this process is collaborative</transcript><transcript><audio_48>so it's also cool if you're like well i have kind of an idea but i'm not sure where to go with it it's cool to kind of do that work together um and actually one more thing before we do that because i want to i want to get through we should get through some of the setting creation as well although we might not do all of it um the setting can have</transcript><transcript><audio_49>aspects too right and those aspects can be invoked and compelled just like every other part of the game um if you have a an on fire aspect in a scene for example that you could spend a fake point to add that on fire to your role if it would make sense you're like i throw the guy</transcript> right so let's just to start out kind of brainstorm what kind of character do you want to play in this game what sort of makes them unique and interesting why are they a hero a player character instead of just one of the many faceless npcs they're gonna wander through silicon city okay and this process is collaborative so it's also cool if you're like well i have kind of an idea but i'm not sure where to go with it it's cool to kind of do that work together um and actually one more thing before we do that because i want to i want to get through we should get through some of the setting creation as well although we might not do all of it um the setting can have aspects too right and those aspects can be invoked and compelled just like every other part of the game um if you have a an on fire aspect in a scene for example that you could spend a fake point to add that on fire to your role if it would make sense you're like i throw the guy
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