<transcript><audio_77>fun transmission I will send the data of another transmission hence the tail time will be actually used for transfer and the inter transfer time will be decreases similarly in the tail joining</transcript><transcript><audio_78>I will reduce the tail time now reducing the tail time will increase my state state promotions because if I reduce my tail time and in the new near future I have a transmission again then again I have to switch on I have to transfer my network component into high power state</transcript><transcript><audio_79>so again and again they will be state promotions from high powered state to low power state to high power state like that so it will instead create increase the power consumption hence if we are doing tail during then very high</transcript><transcript><audio_80>tails tails f'd in the in the tail time a virtual team tail time is may maintain along with the physical one so that now we can schedule the smaller transmission during the virtual tail time but the drawback is that if the tail time ends</transcript> fun transmission I will send the data of another transmission hence the tail time will be actually used for transfer and the inter transfer time will be decreases similarly in the tail joining I will reduce the tail time now reducing the tail time will increase my state state promotions because if I reduce my tail time and in the new near future I have a transmission again then again I have to switch on I have to transfer my network component into high power state so again and again they will be state promotions from high powered state to low power state to high power state like that so it will instead create increase the power consumption hence if we are doing tail during then very high tails tails f'd in the in the tail time a virtual team tail time is may maintain along with the physical one so that now we can schedule the smaller transmission during the virtual tail time but the drawback is that if the tail time ends
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