<transcript><audio_81>before the transmission then the transmission is canceled so for that we can either divide the chunk make chunks of the big transmissions into small ones and then we can send the small transmissions in the tail time virtual</transcript><transcript><audio_82>tail time now the other optimizations which can be done so as we discussed network devices and display and cpu are the major</transcript><transcript><audio_83>consumers of power consumption so inter display the backlight consumes highest power then the LCD panel and the frame buffer so if for the backlight which we change the ambience according to the</transcript><transcript><audio_84>ambience if any very brightest right ambience is there then we can reduce the brightness of the backlight so that the energy consumption will be less similarly for the frame buffer etcetera we can it is being the frame buffer X is</transcript><transcript><audio_85>being refreshed at very high rate so if we can again and again we are writing into the frame buffer etc so if we can encode the frame buffer then the size which will be again and again return will be very less so that encoding will compress the frame buffer and it will</transcript> before the transmission then the transmission is canceled so for that we can either divide the chunk make chunks of the big transmissions into small ones and then we can send the small transmissions in the tail time virtual tail time now the other optimizations which can be done so as we discussed network devices and display and cpu are the major consumers of power consumption so inter display the backlight consumes highest power then the LCD panel and the frame buffer so if for the backlight which we change the ambience according to the ambience if any very brightest right ambience is there then we can reduce the brightness of the backlight so that the energy consumption will be less similarly for the frame buffer etcetera we can it is being the frame buffer X is being refreshed at very high rate so if we can again and again we are writing into the frame buffer etc so if we can encode the frame buffer then the size which will be again and again return will be very less so that encoding will compress the frame buffer and it will
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