<transcript><audio_85>used to be salt so this is this is really where the work comes in the measuring part is kind of easy but the real work comes in when you start to dig into that and figure out okay why why is</transcript><transcript><audio_86>what is happening with this I can always guarantee that this room is familiar with all of the things you already described one of them so I'm gonna skip over we use a lot of different</transcript><transcript><audio_87>activities for learning this is just a handful you could pull almost anything that you would use for learning about your product maybe that's not true but many of the things that you would use when you see your metrics and go oh man</transcript><transcript><audio_88>you can apply those to your team as well and things are already doing with your team may also be helping with this so if you're doing regular regular retros hopefully you are because they're bad um that's a really good way of understanding like well what is actually</transcript><transcript><audio_89>going on how might I match up the things that people are talking about in retro that they won't change with these these areas that we've identified as problems um a couple of things again from UX I</transcript> used to be salt so this is this is really where the work comes in the measuring part is kind of easy but the real work comes in when you start to dig into that and figure out okay why why is what is happening with this I can always guarantee that this room is familiar with all of the things you already described one of them so I'm gonna skip over we use a lot of different activities for learning this is just a handful you could pull almost anything that you would use for learning about your product maybe that's not true but many of the things that you would use when you see your metrics and go oh man you can apply those to your team as well and things are already doing with your team may also be helping with this so if you're doing regular regular retros hopefully you are because they're bad um that's a really good way of understanding like well what is actually going on how might I match up the things that people are talking about in retro that they won't change with these these areas that we've identified as problems um a couple of things again from UX I
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