<caption><image_3>The image is a topographic map of a mountain range. The map is in a 3D style, with a green and brown color scheme. The topography appears to be a topographical representation of the mountain range, with various features such as mountains, valleys, and ridges visible. There is a large area in the center of the map, which is marked with a white line that runs through it. On the left side of the image, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the bottom of the screen, there are several buttons and menus that can be used to navigate through the map.</caption><transcript><audio_4> Vamos a empezar aprendiendo la estructura del programa, su interfaz y crearemos nuestro primer terreno, una isla en el océano. Aprovecharemos de este primer proyecto para coger confianza con el flujo de trabajo principal.</transcript><transcript><audio_5> los nodos generadores para generar y corregir la información de altura, height, que necesitamos para levantar nuestra isla del fondo del océano. Cerraremos el proyecto aprendiendo cómo exportar el mapa de altura. Seguiremos con el</transcript><transcript><audio_6> Se trata del mismo terreno utilizado en el curso de creación de landscapes en Unreal Engine, de modo que con este curso se amplíe el círculo de formación acerca de la generación de paisajes. Aprenderemos a crear una cadena montañosa y dejar hueco para un laberinto.</transcript><transcript><audio_7> Organizaremos nuestra estructura de nodos en grupos para una mejor lectura del flujo, nombrando siempre cada nodo para una inmediata comprensión. Levantada nuestra cordillera, veremos cómo enfocar el trabajo hacia la generación de nodos.</transcript><video><caption><image_8>The image is a screenshot of a computer screen with a black background. On the left side of the screen, there is a menu bar with various options such as File, Edit, View, Tools, and Help. At the top of the menu bar, there are several tabs for editing and editing images. In the center of the image, there appears to be a window with a white background and a list of options. 

There are six images displayed in the window, each with a different color scheme. The first image is of a mountain range with a blue sky and white clouds. The second image is an image of a person skiing on a snowy mountain, the third one is a landscape with green trees and blue water, and the fourth one is of an ocean with a mountain peak in the background.

At the bottom right corner of the screenshot, there seems to be another window with more options for editing or editing the images.</caption><caption><image_9>The image is a screenshot of a computer screen with a black background. On the left side of the screen, there is a panel with various tools and options. The panel appears to be a 3D modeling software interface, as there are several icons and menus visible on the top left corner. 

In the center of the image, there are two panels, one with a green background and the other with a yellow background. The green background has a gradient effect, while the yellow background has an orange gradient effect.

On the right side of this panel, on the bottom right corner, there has a pop-up window with a white background and black text. The window has a title bar at the top with various options such as File, Edit, View, Tools, and Help. There are also several buttons and menus at the bottom of the window.</caption><caption><image_10>The image is a screenshot of a computer screen with a window open. The window appears to be a photo editing software, as there are multiple images visible on the screen. On the left side of the window, there is a list of options such as File, Edit, View, Tools, and Help. The top left corner of the screen has a toolbar with various tools and options, while the bottom right corner has a menu bar with options to add, edit, and view the photos. The background of the image is black, and the window is divided into two sections.</caption></video><transcript><audio_11> A través del uso de paletas de colores sacadas de imágenes de referencias, conseguiremos matices diferentes para césped, grava, roca y nieve. Hacia el final exportaremos la</transcript> we are going to start by learning the structure of the program  its interface and we will create our first terrain, an island in the ocean. We will take advantage of this first project to gain confidence with the main workflow. We will see how to take advantage of the generating nodes to generate and correct the height information that we need to raise our island from the background.  of the ocean we will close the project by learning how to export the height map we will continue with the main project a lake surrounded by mountains this is the same terrain used in the lens cake creation course in the real engine so that with this course the circle will expand  training about the generation of landscapes we will learn to create a mountain range and leave room for a lake in the center we will organize our structure of nodes in groups for a better reading of the flow always naming each node for an immediate understanding of our mountain range we will see how  Focusing the work is the generation of colors through the use of color palettes taken from reference images. We will achieve different shades for grass, gravel, rock and snow. Towards the end, we will export the
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