<caption><image_8>The image is a screenshot of a video editing software, specifically Adobe Premiere Pro. The software is open and the screen is displaying a 3D rendering of a futuristic-looking room with a large window in the background. The room appears to be made of glass and metal, with intricate details and patterns on the walls and ceiling. In the center of the room, there is a large robot-like figure with a robotic arm and legs. The robot is standing on its hind legs and is facing towards the right side of the screen. The image is taken from a low angle, looking up at the robot. The overall mood of the image is futuristic and futuristic.</caption><transcript><audio_9> la simulation des particules et donc la cinématique des particules. Cela veut dire que l'on va pouvoir induire des directions</transcript><transcript><audio_10> donc aux particules dans l'espace pour qu'elles réalisent donc certaines trajectoires et donc notamment avec ce crowdflow on va pouvoir donc définir</transcript><transcript><audio_11> qui vont piloter les followers, donc les suivants qui vont être à la suite de ces particules maîtres et qui vont</transcript><transcript><audio_12> On a plusieurs possibilités, plusieurs types de simulation ici dans le Cloud Flow de RealFlow comme on va pouvoir le voir. Ici pour réaliser le visuel que l'on voit ici,</transcript><transcript><audio_13> principalement à utiliser la notion d'obstacle pour venir réaliser le visuel des différents tentacules qui se déploient à partir du centre de ce bâtiment.</transcript><transcript><audio_14> avec verré donc pour ça on va commencer à venir sur maya pour regarder ce que l'on a</transcript><caption><image_15>The image is a screenshot of a video editing software, specifically Adobe Premiere Pro. The software is open and the user is in the process of creating a 3D rendering of a futuristic-looking structure. The structure appears to be made up of multiple layers of wires and cables, creating a complex and intricate design. The wires are connected to each other and are arranged in a way that creates a sense of depth and dimension. The background of the image is black, making the structure stand out even more. The image is taken from a top-down perspective, looking down on the structure.</caption><video><caption><image_16>The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the interface, there is a panel with various tools and options for creating and editing 3D models. The top section has a large image of a green and black abstract design, which appears to be made up of lines and shapes. The design is reminiscent of a futuristic or sci-fi aesthetic.

In the center of the image, there are several smaller images and text that appear to be overlaid on the same green background. The images are arranged in a grid-like pattern, with some overlapping and some standing out. The text is written in a bold, sans-serif font and is centered on the image. The overall effect is a futuristic and futuristic design.</caption><caption><image_17>The image is a screenshot of a computer screen with a 3D rendering software open. The software appears to be Adobe Photoshop, as there are various tools and options visible on the top and bottom of the screen. In the center of the image, there is a large green abstract design that looks like a maze or a maze-like pattern. The design is made up of various lines and shapes that create a sense of depth and dimension. The lines are arranged in a chaotic and chaotic manner, with some overlapping and some standing out. The overall effect is one of chaos and destruction.</caption></video><transcript><audio_18> pour mettre en place ce type de simulation. Donc sous Maya, on va avoir ici l'élément que l'on aura importé,</transcript><transcript><audio_19> on a un bâtiment assez classique ici qui est éclairé avec un Sun & Sky par Véré et puis on va venir faire une simulation particulière que l'on va</transcript> to make the simulation of particles and therefore the kinematics of particles semi-intelligent, which means that we will therefore be able to induce uh directions uh constraints therefore to the particles in space so that it therefore realizes certain trajectories and therefore in particular with this cloudfow we will be able to uh define particles uh master which will control uh the followers so the following ones which will therefore be uh following these uh these particles meters and which will give main trajectories  so we have several possibilities several types of simulation here in the Cloud flow of real flow as we will be able to see uh here we are going to create the visual that we see here we are going to use one which mainly consists of using the notion  obstacle uh to come therefore realize uh the visual here of the different tentacles therefore which deploy from the center therefore of this building the rendering being here made uh with veré so for that and well uh we will uh start to come uh on Maya  to look at what we have and then go mainly to rfow of course to set up this type of simulation so under Maya well we will have here the element that we will have imported from rel flow and before that  well we have a fairly classic building here uh which is lit with a sun and sky by glass and then we are going to come and do a particle simulation which we are going to
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