<caption><image_0>The image is a screenshot of a video editing software interface. The interface has a gray background with a grid-like pattern on the left side. On the right side, there is a blue rectangle with a white grid pattern in the center. The rectangle appears to be a 3D model of a building or a landscape. The blue rectangle is slightly larger than the gray rectangle and has a smooth surface. There are several lines and dots scattered throughout the image, indicating that it has been edited or edited. At the top of the interface, there are several buttons and menus, including a search bar, a menu bar, and a toolbar.</caption><transcript><audio_1>hello everyone and welcome to a pwn design studio tutorial on vue in this tutorial we're talking about the ecosystem clumping option when you're you know you're loading in a plant or a different object and as well</transcript><caption><image_2>The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a grid with a red circle in the center. The red circle is surrounded by a blue line that appears to be made up of small dots. The blue line is connected to the red circle with a dotted line. The dotted line is also connected to a larger red circle.

On the right side of the image, there are two panels, one with a gray background and the other with a pink background. The panels are arranged in a grid-like pattern. The top panel has a toolbar with various tools and options, while the bottom panel has several buttons and menus.</caption><transcript><audio_3>as the fast population option these are relatively easy options to play with they are really self-explanatory and if you already don't and if you already know about them then that's great if not well then you're about to learn something so i'm just going to</transcript><video><caption><image_4>The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the screen, there is a panel with various tools and options for creating and editing 3D models. The panel has a gray background with a grid-like pattern. In the center of the panel, there are two panels, one with a red and blue color scheme and the other with a blue and red color scheme. 

On the top left corner of the image, there appears to be a toolbar with various options such as "Tools", "Edit", "View", and "Tools". On the top right corner, it seems like the user is in the process of creating or editing the 3D model.

In the bottom right corner of this image, on the bottom left, there seems to be another panel with more options. The red panel is slightly larger than the blue panel and has a more rounded shape. The blue panel has two lines, one in red and one in blue, which appear to be overlapping each other.</caption><caption><image_5>The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side, there is a panel with various tools and options for creating and editing 3D models. The top section has a grid-like pattern with a red line in the center, while the bottom section has two panels with a blue background and a red rectangle in the middle. The red rectangle is slightly larger than the blue one.

On the right side of the interface, there are several buttons and menus that can be used to customize the 3D model. The main focus of the image is the main window of the software, which appears to be a control panel for editing the model. There are also several options for adjusting the model's settings and settings.</caption></video><transcript><audio_6>load up a terrain here just because i need something to populate on that's not the entire world and i'm just gonna go in here and make this an ecosystem and i'm gonna load up a plant</transcript><transcript><audio_7>the blue spruce seems fine it's relatively low poly so it should load pretty quickly so normally traditionally what you would do is you would load up your tree make your changes here</transcript><video><caption><image_8>The image is a screenshot of a 3D modeling software interface. On the left side of the image, there is a panel with various tools and options for creating and editing 3D models. The panel is divided into two sections. 

On the right side, there are two panels. The top panel has a grid-like pattern with a blue background and a red line running through it. The bottom panel has an image of a landscape with trees and a blue sky. The trees are green and yellow, and the sky is blue with a few clouds.

In the center of the panel, there appears to be a dialog box with various options such as File, Edit, View, Tools, and Help. There are also several buttons and menus on the top panel, including a search bar, a menu bar, and a toolbar.</caption><caption><image_9>The image is a screenshot of a 3D modeling software interface. On the left side of the image, there is a panel with various tools and options for creating and editing 3D models. The panel has a gray background with a grid-like pattern. In the center of the panel, there are two panels, one with a blue background and the other with a red background. 

On the top right corner of the screen, there appears to be a map or a landscape with trees and a blue sky. The map is in the top left corner and there are several icons and tools scattered around the panel. On top of the map, there seems to be an aerial view of a city or a town.

In the bottom right corner, on the bottom left corner, it seems like the panel is showing a landscape of trees, buildings, and a river. The colors in the image are mostly shades of green, yellow, and red, with some hints of blue and orange.</caption></video><transcript><audio_10>you know whatever you can you know make this ridiculous color and then you hit populate and then v will populate your instance instances here and you'll be able to see them here well now you can hit the fast population</transcript><transcript><audio_11>mode and what this will do is that every time you make a change on your plants view will update it automatically and it actually does it really quick it doesn't take a long time to</transcript> hello everyone and welcome to a pwn design studio tutorial on vue in this tutorial we're talking about the ecosystem clumping option when you're you know you're loading in a plant or a different object and as well as the fast population option these are relatively easy options to play with they are really self-explanatory and if you already don't and if you already know about them then that's great if not well then you're about to learn something so i'm just going to load up a terrain here just because i need something to populate on that's not the entire world and i'm just gonna go in here and make this an ecosystem and i'm gonna load up a plant the blue spruce seems fine it's relatively low poly so it should load pretty quickly so normally traditionally what you would do is you would load up your tree make your changes here you know whatever you can you know make this ridiculous color and then you hit populate and then v will populate your instance instances here and you'll be able to see them here well now you can hit the fast population mode and what this will do is that every time you make a change on your plants view will update it automatically and it actually does it really quick it doesn't take a long time to
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