<transcript><audio_21>there and manually placing trees and making them to avoid certain objects this is a really easy way to do it and this is just again looks like it's just fractal based done inside of you as an actual option you don't have to change anything however they let you use the variable</transcript><transcript><audio_22>density option here which will pretty much do the same thing so i'm going to go ahead and render without clumping and with clumping and i'll show you what i mean and it's super easy</transcript><transcript><audio_23>and it shouldn't take very long at all to render out it's not going to look the greatest because you know it's it's a preview render so it's not going to look great but you'll get the idea of the differences between</transcript><caption><image_24>The image is a screenshot of a 3D modeling software interface. The interface is divided into two sections. On the left side of the screen, there is a panel with various tools and options for creating and editing 3D models. The panel has a black background with a pattern of small white dots scattered across it. In the center of the panel, there are several panels with different colors and textures. The panels are arranged in a grid-like pattern, with some overlapping each other.

On the right side of this panel, on the bottom right corner, there appears to be a larger panel with a red and green pattern. The red panel has several smaller panels, while the green panels have a more abstract design. The overall color scheme of the image is predominantly red, green, and blue.</caption><transcript><audio_25>non-clumping groups and clumping groups and right here at about 80 percent you can really see that they're just everywhere just tons of trees and there's no rhyme or reason to where they're growing they're just growing and now i'll enable clumping and i'll</transcript><transcript><audio_26>just keep these values uh just because they're real really extreme and now you see that they're uh and this one's a little bit more</transcript> there and manually placing trees and making them to avoid certain objects this is a really easy way to do it and this is just again looks like it's just fractal based done inside of you as an actual option you don't have to change anything however they let you use the variable density option here which will pretty much do the same thing so i'm going to go ahead and render without clumping and with clumping and i'll show you what i mean and it's super easy and it shouldn't take very long at all to render out it's not going to look the greatest because you know it's it's a preview render so it's not going to look great but you'll get the idea of the differences between non-clumping groups and clumping groups and right here at about 80 percent you can really see that they're just everywhere just tons of trees and there's no rhyme or reason to where they're growing they're just growing and now i'll enable clumping and i'll just keep these values uh just because they're real really extreme and now you see that they're uh and this one's a little bit more
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