<transcript><audio_88>a professor you can use very big words that no one knows but I will try to explain to you hierarchy of Consciousness now there are many other ways we can talk about an instructional designer yeah you have to have attention to detail you you have to be able to</transcript><transcript><audio_89>communicate you have to be able to as a good instructional designer you actually have to be very good with people you have to have a high tolerance you have to be flexible you've got to be patient yeah yeah yeah maybe I should have put that up there but that's not what I want to talk about today I want to talk about those three things let's make sure we go</transcript><transcript><audio_90>back all right test question will be what are the three main areas of a good instructional designer a good instructional designer facilitates learner Independence creates learning spaces for learning spaces and acknowledges this thing I'm calling hierarchy of cons ious let's take a look</transcript><transcript><audio_91>at the first one this is the shortest one what do we mean uh facilitate learner Independence the idea is focus on performance let me be very careful I'm not just talking about manual</transcript><transcript><audio_92>physical things you can have cognitive performance you can have creative performance performance I would ask you to consider in the most broad sense but</transcript> a professor you can use very big words that no one knows but I will try to explain to you hierarchy of Consciousness now there are many other ways we can talk about an instructional designer yeah you have to have attention to detail you you have to be able to communicate you have to be able to as a good instructional designer you actually have to be very good with people you have to have a high tolerance you have to be flexible you've got to be patient yeah yeah yeah maybe I should have put that up there but that's not what I want to talk about today I want to talk about those three things let's make sure we go back all right test question will be what are the three main areas of a good instructional designer a good instructional designer facilitates learner Independence creates learning spaces for learning spaces and acknowledges this thing I'm calling hierarchy of cons ious let's take a look at the first one this is the shortest one what do we mean uh facilitate learner Independence the idea is focus on performance let me be very careful I'm not just talking about manual physical things you can have cognitive performance you can have creative performance performance I would ask you to consider in the most broad sense but
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