<transcript><audio_38>what is the space is it flat how are the lines uh how wide are the lines where's the accessibility places of course in 1971 that wasn't regulated so design and implementation of the engineering education was his second e and that by</transcript><transcript><audio_39>by that he meant signage and pointing people at the at the right places to park where is the parking lot where are the parking spaces and the third thing he talked about was enforcement and he said so we can't do ticketing and towing until we've fixed</transcript><transcript><audio_40>the signage and we've finished the engineering and so he forgave our ticket and i thought wow okay design's on my side now one of the things you may find out is that there are some heuristics</transcript><caption><image_41>The image is a screenshot of a webpage from the website "10 Heuristics - Jakob Nielsen (1990, 2020)". The webpage has a white background with black text. On the left side of the page, there is a title that reads "Visibility of system status" and below it, there are three bullet points that explain the purpose of the webpage. 

The first bullet point explains that the website is a platform for users to manage their system status. It states that the user's system status is "Match between systems and real world" and that it is "User Control and Freedom". The second bullet point mentions that users control and freedom are "Compliance and Standards" and "Error prevention". The third bullet point states that they are "Recognition and efficiency of use" and the fourth bullet point says "Awareness & minimal design".

At the bottom right corner of the image, there appears to be a pop-up window with a blue background and white text. The window has a "Sign Up" button and a "Cancel" button.</caption><transcript><audio_42>about design especially designed for software and jacob nielsen and of course he's danish so if we were in denmark we wouldn't pronounce it that way but he's been living in the states since around 1989 or 90. um jacob talks about these 10 different</transcript><transcript><audio_43>heuristics he in in 2020 he gave it a kind of rework but it's all the same 10 things and you can go and look it up i gave you a an article a reference at the bottom of that and i'm sorry marcus i didn't connect you to my documents so that you</transcript><transcript><audio_44>can't repost those easily in the in the chat but we can i'll release the slides and we can make this all available i'm just going to call your attention to a couple of things here for example error prevention is a</transcript><transcript><audio_45>heuristic are you letting people do have undo does your system have undo you know and then the other related thing to that is how do you let people know they've they've had an error let help you look at the bottom section of the body bottom one help users recognize</transcript> what is the space is it flat how are the lines uh how wide are the lines where's the accessibility places of course in 1971 that wasn't regulated so design and implementation of the engineering education was his second e and that by by that he meant signage and pointing people at the at the right places to park where is the parking lot where are the parking spaces and the third thing he talked about was enforcement and he said so we can't do ticketing and towing until we've fixed the signage and we've finished the engineering and so he forgave our ticket and i thought wow okay design's on my side now one of the things you may find out is that there are some heuristics about design especially designed for software and jacob nielsen and of course he's danish so if we were in denmark we wouldn't pronounce it that way but he's been living in the states since around 1989 or 90. um jacob talks about these 10 different heuristics he in in 2020 he gave it a kind of rework but it's all the same 10 things and you can go and look it up i gave you a an article a reference at the bottom of that and i'm sorry marcus i didn't connect you to my documents so that you can't repost those easily in the in the chat but we can i'll release the slides and we can make this all available i'm just going to call your attention to a couple of things here for example error prevention is a heuristic are you letting people do have undo does your system have undo you know and then the other related thing to that is how do you let people know they've they've had an error let help you look at the bottom section of the body bottom one help users recognize
{"source": "grass-yt-cc-by.0JwnxOzrpTQ|shard_1003_37|create_multimodal_data.extract_yt_and_generate_transcripts.59|shard_1003|create_multimodal_data.generate_captions.59|shard_1003|create_multimodal_data.generate_captions.59", "params": {"id": "0JwnxOzrpTQ", "channel_id": "UCNJRxM5T1SAtgT6Bhcext2Q", "duration": 2673, "view_count": 260, "age_limit": 0, "chapters": [{"start_time": 0.0, "title": "Career Panel: User Experience & Design", "end_time": 78.0}, {"start_time": 78.0, "title": "First sign language dissertation at UCSD Quora What is your PhD thesis in one sentence?", "end_time": 135.0}, {"start_time": 135.0, "title": "This book changed the paradigm", "end_time": 196.0}, {"start_time": 196.0, "title": "This study introduced open-source software to usability testing", "end_time": 267.0}, {"start_time": 267.0, "title": "Most recent publication", "end_time": 593.0}, {"start_time": 593.0, "title": "Design of Everyday Things. Don Norman Originally published as Psychology of Everyday The DESIGN of EVERYDAY", "end_time": 713.0}, {"start_time": 713.0, "title": "Designing with the Mind in Mind. Jeff Johnson", "end_time": 824.0}, {"start_time": 824.0, "title": "What's the difference between art & design?", "end_time": 868.0}, {"start_time": 868.0, "title": "Defining Design design", "end_time": 1690.0}, {"start_time": 1690.0, "title": "I want a focus group", "end_time": 1849.0}, {"start_time": 1849.0, "title": "I want a survey", "end_time": 1912.0}, {"start_time": 1912.0, "title": "You are not your user What product or service are you working on? What's your experience with the product", "end_time": 2201.0}, {"start_time": 2201.0, "title": "Two parts of user research 1. Ask the right question 2. Ask the right people", "end_time": 2265.0}, {"start_time": 2265.0, "title": "Methods of User Research", "end_time": 2543.0}, {"start_time": 2543.0, "title": "Typical day 1. Project and Program Management 2. Researchy Stuff 3. Operations", "end_time": 2673}], "like_count": 9, "channel_follower_count": 699, "license": "Creative Commons Attribution license (reuse allowed)", "uploader_id": "@linguisticscareerlaunch2851", "yt_tar_file": "/leonardo_work/EUHPC_E03_068/audio/fixed_download/grass-yt-cc-by//shard_1003/0JwnxOzrpTQ.tar.gz"}}