<caption><image_22>The image is a screenshot of a music production software interface. The interface is divided into multiple sections, each with a different color scheme. The top section has a grid-like pattern with multiple rows and columns, while the bottom section has multiple columns and rows of data.

On the left side of the interface, there is a large window with a list of files and folders, and on the right side, there are several smaller windows with various editing tools and options. The files are arranged in a grid pattern, and the folders are labeled with text and numbers. The background of the image is black, and there are a few icons scattered throughout the interface.</caption><caption><image_23>The image is a screenshot of a music production software interface. The interface is divided into two sections. On the left side, there is a panel with various editing tools and options. The panel has a black background with a grid-like pattern in the center. 

On the right side of the panel, there are several tabs and menus that appear to be related to the software. The top left corner of the screen has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom right corner has a text that reads "BLUEPRINT".

There are also several buttons and menus on the panel. The main focus of the image is the main panel, which appears to be a blueprint, which is a tool used to create and edit music tracks.</caption><video><caption><image_24>The image is a screenshot of a music production software interface. The interface is divided into two sections. On the left side, there is a panel with various editing tools and menus. The panel has a green background with a grid-like pattern. In the center of the panel, there are several buttons and menus that appear to be related to the music production process. 

On the right side of the interface, there appears to be a control panel with a variety of options and settings. The top left corner of the screen has a menu bar with options such as File, Edit, View, Tools, and Help. The bottom right corner has a toolbar with various tools and options.

The overall design of the image is modern and sleek, with a black and green color scheme.</caption><caption><image_25>The image is a screenshot of a video editing software interface. The interface is divided into two sections. On the left side, there is a panel with various editing tools and options. The top section has a green background with a grid-like pattern. In the center of the panel, there are several green squares arranged in a grid. On top of the green squares, there appears to be a red square with a white arrow pointing to it, indicating that the user is in the process of creating a video.

On the right side of the screen, on the bottom right corner, there has a menu bar with various options such as File, Edit, View, Tools, and Help. There are also several buttons and menus visible on the top and bottom of the image. The overall design of the interface is modern and minimalistic.</caption></video> tracks associated with that hitch zooming in on the larger spikes revealed a track labeled wait until task complete which was taking a hefty 64 Ms I suspected this was happening at the end of each round as the spikes technically align with the conclusion of each round after playing through about eight rounds it became evident that each round correlated with a spike in the data upon making the discovery I examined my blueprints for any events shreded during during the brow reset and to my surprise I found an EV executing three nested for Loops this process was overloading the CPU as it was responsible for removing players and weapons then responding them which was the root cause of the hitch after I optimized my code the hitch vanished and the frequency of spikes decreased significantly If the previous method feels a bit overwhelming I have a simpler solution for you though it may provide somewhat limited information the
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