<transcript><audio_114>40 percent and like what what happened after that yeah well okay uh yeah so we did we did a bunch of stuff that was really fun kind of in those early days and one of the things we were doing was comparative vision experiments so we were looking at</transcript><transcript><audio_115>how like face and scene perception works in the brain the commonly accepted theory at the time was that we have specialized modules for processing these different</transcript><transcript><audio_116>categories of visual input and we were able to reduce those high level categories to lower level visual uh qualities so we were able to drive the</transcript><transcript><audio_117>face area with low spatial frequency checker boards and the scene area with high spatial frequency checker boards and that's like a very dorky inside baseball thing but it was just fun it was just fun to do um and what we would do is we would design an experiment</transcript><transcript><audio_118>and we would run it in six humans and two rhesus mechanics um and that way we could see okay this is how this is working in humans this is how it's working in monkeys so we can draw some kind of</transcript><transcript><audio_119>evolutionary conclusions from comparing those two brains and because we were working across humans and macaques there was another professor around the martino center at the time who was belgian and he was um</transcript> 40 percent and like what what happened after that yeah well okay uh yeah so we did we did a bunch of stuff that was really fun kind of in those early days and one of the things we were doing was comparative vision experiments so we were looking at how like face and scene perception works in the brain the commonly accepted theory at the time was that we have specialized modules for processing these different categories of visual input and we were able to reduce those high level categories to lower level visual uh qualities so we were able to drive the face area with low spatial frequency checker boards and the scene area with high spatial frequency checker boards and that's like a very dorky inside baseball thing but it was just fun it was just fun to do um and what we would do is we would design an experiment and we would run it in six humans and two rhesus mechanics um and that way we could see okay this is how this is working in humans this is how it's working in monkeys so we can draw some kind of evolutionary conclusions from comparing those two brains and because we were working across humans and macaques there was another professor around the martino center at the time who was belgian and he was um
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