<caption><image_21>The image is a screenshot of a 3D rendering of a modern house. The house is a two-story building with a sloping roof and a large window on the second floor. It has a blue exterior and a red roof. The building is surrounded by trees and greenery, and there is a pool in front of it. The sky is blue and there are a few clouds in the background. On the right side of the image, there are various editing tools and menus visible on the screen.</caption> too slow I can put it on low as well as you can kind of see the difference of how it is going to affect the textures but just optimize it for whatever your computer's performances are able to handle as you can kind of see it looks a lot flatter this year but we are able to probably get some easier workflow experiences so I'll go ahead and change the quality back to medium go all righty to get started I really think we should change maybe the time of day so if it's Halloween let's make it darker outside a little bit I think that's a good idea definitely all right so I'll go ahead and darken things outside a little bit and we can see how environment here we go let's land somewhere else a little bit earlier you can start here as a starting point looks like the beginning of a party like you know probably fall afternoon but um we'll get started with that for the meantime so what we may want to do next is find ways in which we can affect some of the materials of the home I don't know if the home looks spooky to y'all but maybe we should make the home a little bit darker in terms of some of the materiality in the walls like there's nothing wrong with of course the way it's looking now but let's try to make the the house seem a little bit darker in terms of some colors so as you remember last time all we have to do is go to our materials Library let's look at something for example we can do some wood
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