<caption><image_20>The image is a screenshot from a video game. It shows a group of six people on bicycles in a grassy area with trees and bushes in the background. The people are wearing blue uniforms and appear to be engaged in a battle. On the right side of the image, there is a panel with various editing tools and options. The panel appears to be a tutorial or tutorial on how to create a scene in the game.</caption><transcript><audio_21>then hit okay now the men that you want revived uh we need to also give them a property uh so select the men that you want to be revived so right here in my case will be all The Riflemen and uh when you select them there'll be the properties panel on the right um you're</transcript><transcript><audio_22>going to be searching for the Ables it should be the third one down from the top uh you're going to open up the expandable box and search for personage um you're going to want to check this off so to check it off you're going to click the Box the Box will automatically</transcript><transcript><audio_23>be black more than likely uh personage will never be checked off no matter what so you want to check this uh and turn this on by clicking the box now to do that you just click the Box itself if you click the word it will not turn it on uh you got to make sure you actually</transcript><transcript><audio_24>click the box and to make sure you know you done it correctly the Box will turn white so any boxes that are white means it's on black means it's off so all you have to do is just check off personage and then you're all</transcript><transcript><audio_25>set um okay so now we can go um and head over to our triggers and uh you could see I've already have it set up but I'm going to redo it and start from scratch to show you guys how I did it so uh right click on the triggers and make a new</transcript><caption><image_26>The image is a screenshot from a video game. It shows a group of soldiers on a dirt road in a forested area. The soldiers are wearing helmets and carrying rifles and other weapons. The road is surrounded by trees and bushes, and there is a stone wall on the left side of the image. On the right side, there are various editing tools and menus visible. The image appears to be taken from a high angle, looking down on the soldiers.</caption><transcript><audio_27>trigger and uh for the condition we're going to right click and find entities open up the entities um properties and what you're going to do is you're going to do um instead of the tag or Zone you're going to go to player uh and</transcript><transcript><audio_28>you're going to select the player that you currently have these soldiers you know the team that you selected and put them on so in my case it was player one so instead of doing it by tag we could have done it by tag but this is going to</transcript> then hit okay now the men that you want revived uh we need to also give them a property uh so select the men that you want to be revived so right here in my case will be all The Riflemen and uh when you select them there'll be the properties panel on the right um you're going to be searching for the Ables it should be the third one down from the top uh you're going to open up the expandable box and search for personage um you're going to want to check this off so to check it off you're going to click the Box the Box will automatically be black more than likely uh personage will never be checked off no matter what so you want to check this uh and turn this on by clicking the box now to do that you just click the Box itself if you click the word it will not turn it on uh you got to make sure you actually click the box and to make sure you know you done it correctly the Box will turn white so any boxes that are white means it's on black means it's off so all you have to do is just check off personage and then you're all set um okay so now we can go um and head over to our triggers and uh you could see I've already have it set up but I'm going to redo it and start from scratch to show you guys how I did it so uh right click on the triggers and make a new trigger and uh for the condition we're going to right click and find entities open up the entities um properties and what you're going to do is you're going to do um instead of the tag or Zone you're going to go to player uh and you're going to select the player that you currently have these soldiers you know the team that you selected and put them on so in my case it was player one so instead of doing it by tag we could have done it by tag but this is going to
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