<transcript><audio_30>control uh so in this case there only these small Riflemen right in front of us um but let's say if you have a bigger map um you're going to want to generalize it by putting player one if you want to generalize just by specific soldiers then yes you can do it by a tag</transcript><transcript><audio_31>or if they're in a specific Zone you can also do it that way as well for my case I'm just going to do player now next you're going to want to go to the state and change this to dead because uh the commands won't activate until someone's dead right the medic</transcript><transcript><audio_32>can't do his job until someone's dead so and you can keep the count and the value at greater than zero because if any dead are greater than zero so if there's one dead or more than one dead then this</transcript><caption><image_33>The image is a screenshot from a video game. It shows a group of six people standing on a grassy field with trees and bushes in the background. The people are wearing blue clothing and appear to be engaged in a battle. On the right side of the image, there is a menu bar with various options and settings. At the bottom of the screen, there are several buttons and menus for the player to navigate through the game.</caption><transcript><audio_34>will allow them uh the commands will activate uh just really quickly before I move on uh the personage when you check this off like I said before uh this will allow them to be revived so they're not technically dead but they'll be knocked</transcript><caption><image_35>The image is a screenshot from a video game. It shows a group of soldiers engaged in a battle. The scene is set in a grassy area with trees and bushes surrounding a stone wall. The soldiers are wearing blue uniforms and helmets and are engaged in various actions. There are several barrels and barrels scattered around the area. On the right side of the image, there is a panel with various editing tools and options. The image appears to be taken from a top-down perspective.</caption><transcript><audio_36>out so if you ever notied in the Skirmish missions uh they'll be down but not out so you can revive them so just to clarify that up really quickly okay moving up to uh commands so when you're done with the condition you can move to commands and the first thing we're going</transcript> control uh so in this case there only these small Riflemen right in front of us um but let's say if you have a bigger map um you're going to want to generalize it by putting player one if you want to generalize just by specific soldiers then yes you can do it by a tag or if they're in a specific Zone you can also do it that way as well for my case I'm just going to do player now next you're going to want to go to the state and change this to dead because uh the commands won't activate until someone's dead right the medic can't do his job until someone's dead so and you can keep the count and the value at greater than zero because if any dead are greater than zero so if there's one dead or more than one dead then this will allow them uh the commands will activate uh just really quickly before I move on uh the personage when you check this off like I said before uh this will allow them to be revived so they're not technically dead but they'll be knocked out so if you ever notied in the Skirmish missions uh they'll be down but not out so you can revive them so just to clarify that up really quickly okay moving up to uh commands so when you're done with the condition you can move to commands and the first thing we're going
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