<transcript><audio_334>enemy dying not the fires am the poison a little poison cloud when the arrow hit this is kind of what I anticipated which is why I stops on that mutation reforms modifier because figured a little bit of extra DPS from accidentally just simply</transcript><video><caption><image_335>The image is a screenshot from a video game. It shows a scene from the game, where the player is in the middle of a battle. The player is standing on a platform with a large explosion in the center of the screen. The explosion is made up of red and yellow flames, and there are several smaller explosions scattered around the screen, creating a chaotic and chaotic scene. The background is a dark blue-green color, and the player's character is wearing a green outfit and holding a sword. On the right side of the image, there is a chain-link fence, and on the left side, there are various enemies and enemies scattered around. At the bottom of the screenshot, there appears to be a menu bar with various options for the player to choose from.</caption><caption><image_336>The image is a screenshot from a video game. It shows a scene from the game, where the player is in the middle of a battle. The scene is set in a dark and foggy environment with a large explosion in the background. The explosion is made up of red and orange flames and sparks, and there is a large pillar in the center of the image with a yellow light shining on it. On the left side of the screen, there are several enemies, including a character with a sword and shield, who appear to be attacking the player. The player's character is standing on a platform with a shield and a sword, and they are holding a weapon in their right hand.

At the bottom of the screenshot, there is various icons and information about the player, such as their health, stamina, and other health settings. There are also a few buttons and menus visible on the screen.</caption></video><caption><image_337>The image is a screenshot from a video game. It shows a scene from the game, where the player is in the middle of a battle. The scene is set in a dark and eerie environment with a castle in the background. The castle is made of stone and has a large archway in the center. On the left side of the image, there is a tower with a statue of a knight on top. The knight is holding a sword and appears to be in the process of attacking the knight. 

On the right side, there are two enemies, one with a green helmet and the other with a red helmet. The enemy is standing on a platform with a yellow light shining on it. There are also several enemies scattered around the platform, including a green dragon and a blue dragon.

At the bottom of the screen, there has a menu bar with various options for the player to choose from. The player's health and stamina levels are displayed in the bottom right corner.</caption><transcript><audio_338>the act of hitting something with my bow would be very welcome I think it turned</transcript><transcript><audio_339>and the fire just ends those so if you can kill the thing that spawns them with the fire job done your sword this is turning into be a very good episode so it's gonna be a bit longer than previous episodes which is kind of the point in fact you probably looks at the timestamp for the episode and went hey he might actually win this</transcript> enemy dying not the fires am the poison a little poison cloud when the arrow hit this is kind of what I anticipated which is why I stops on that mutation reforms modifier because figured a little bit of extra DPS from accidentally just simply the act of hitting something with my bow would be very welcome I think it turned and the fire just ends those so if you can kill the thing that spawns them with the fire job done your sword this is turning into be a very good episode so it's gonna be a bit longer than previous episodes which is kind of the point in fact you probably looks at the timestamp for the episode and went hey he might actually win this
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