 Well, this seems to be a CrowdStrike-specific issue, right? It was just tied back to a small update that they pushed through. There was a problem in that coding. I mean, I can only get so technical with it, Dylan. I mean, it's not really my scope of jurisdiction to dig into the nuts and bolts of it. But this was a CrowdStrike-specific issue. And I think this just speaks to the nature of cybersecurity today.