 It's made our jobs different. You used to have a lot more time for storytelling and that sort of thing, and now you really don't. But we also had a lot of games over the years, Rich, where those four-hour games where you ran out of stories because there was so much free time, and you were happy to have the drop-ins to read the ads that just have something to say to fill the time. So I think the game is a lot better with the pitch clock, and that game you referenced the other night was a good example of it.