 A roguelike game can have different gameplay, but the core elements there are that, you know, you're moving through the game. You're going through different levels, which are usually procedurally generated or randomized. And if you die when you're in that level, you die and you have to start the game over. And the appeal of that is sort of that as you're playing, you're learning, you're getting better. You're also collecting, like...