 randomized boosts that give you new abilities. So every run is different. So it doesn't feel as repetitive as, you know, the idea of like restarting a game that I've played like halfway through is so unappealing to me normally. But it's kind of built in that it's going to be exciting. Your next run's going to be different. And that is a core detail for a roguelike. But, you know, going off from there,