text: Despite the widespread praise from critics, some fans were not as enthusiastic about the game, primarily complaining about changes and exclusions perceived as unnecessary, as well as a campaign mode which lacked local co-op and was argued to be inferior to that of its predecessor. Senior community manager James Stevenson of Insomniac said that the game "was a failure" for the hardcore followers of the series and admitted that gamers' negative feedback had weighed on him. Insomniac stated that they would take this as a lesson for the development of its sequel. Insomniac CEO Ted Price similarly accepted that some of the changes to the core mechanics of the franchise had surprised players and may have not been a good thing.
  During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Resistance 2 for "Outstanding Achievement in Visual Engineering".
  Resistance 2 sold 598,000 units in North America through 2008, 200,000 units in the United Kingdom, and 58,432 in Japan, which was about 409,270 copies worldwide in its debut week.
  Sequel
  Resistance 3 was officially announced at Sony's Gamescom 2010 press conference on August 17, 2010, after a billboard ad was spotted in Shreveport, Louisiana almost a year earlier. A trailer for the game was also shown during the conference. A trailer with gameplay was shown at the 2010 Spike Video Game Awards event on December 11, 2010. Resistance 3 was released on September 6, 2011.