text: Cloud gaming Cloud gaming is the streaming of games from a central server onto a desktop client. This is another way to play games on Linux that are not natively supported, although some cloud services, such as the erstwhile Google Stadia, are hosted on Linux and Android servers. GamingAnywhere is an open source implementation.
  On Windows
  Although less exploited than the reverse, as few programs are Linux exclusive, support does exist for running Linux binaries from Windows. The Windows Subsystem for Linux allows the running of both command line and graphical Linux applications from Windows 10 and Windows 11. An earlier implementation is Cygwin, started by Cygnus Solutions and later maintained by Red Hat, although it has limited hardware access and required adaptation. The use of Wine can even allow for the running of Windows games on Linux from Windows. The LibTAS library for tool assisted speedruns currently recommends WSL to run on Windows. Naughty Dog meanwhile have used Cygwin to run old command-line tools for use in their game development, which is a broader use for the platform. As with running Windows applications on Linux, there is controversy over whether running Linux applications on Windows will dilute interest in Linux as distinct platform, though it has speciality uses.