text: Development on Viewtiful Joe 2 began in the August 2003, shortly after the release of the first Viewtiful Joe on the GameCube. The game was officially announced by Capcom on April 21, 2004. Despite Inaba's statement that he does not like to create sequels, he said that he did want to create another Viewtiful Joe game to include several elements that they could not fit into the original game. Inaba also noted that the team took into account the difficulty of the first game and attempted to make Viewtiful Joe 2 accessible to both casual and hardcore gamers. The GameCube and PS2 versions were developed simultaneously and feature the same content. In early previews of the game, Silvia and Joe were shown onscreen fighting at the same time, hinting at cooperative gameplay. This feature was later dropped. When the Replay VFX Power was announced, Inaba was asked if any other VFX Powers would be included in the final game. He answered, "In terms of adding more -- there simply aren't enough buttons on the controller".
  During the game's release in North America, Capcom and IGN held the "Be More Viewtiful! Sweepstakes", a contest in which entrants could win merchandise including either version of the game, a t-shirt with an "HMD" design, a skateboard, and a Viewtiful Joe 2 strategy guide by BradyGames. A desktop LCD clock was also released by Capcom during the game's North American debut. A demo of Viewtiful Joe 2 featured on North American PS2 preview discs made news when it was reported that playing the demo would cause a bug to completely erase all data on any inserted memory cards. Sony Computer Entertainment of America issued an apology and gave those affected a choice between several lesser-rated, previously released titles.