text: Gameplay Resistance 2 is a single-player campaign, with the player controlling protagonist Nathan Hale. The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a mini gun called the "HVAP Wraith".  The weapons are a mix of 1950s human technology and more advanced alien technology. Unlike the first game, where there was no limit on the number of weapons carried, Resistance 2 limited the player to only two weapons at any given time, as well as a more limited number of grenades. Resistance 2 also does not use a health bar in the single player campaign as it did in the first, but instead it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health. This system of health recovery is also common in other first-person shooters like Halo, Battlefield and Call of Duty.
  Multiplayer
  Resistance 2 features multiplayer in two variations. Both multiplayer modes track the player's performance, gaining experience and leading to benefits and rewards, as well as assigning the player a skill ranking.
  Resistance 2 does not offer co-op for the single player campaign. Cooperative mode features a separate campaign mode set in 1952–53 in the gap in the time line of the single-player campaign. The cooperative campaign supports anything from two to eight players, taking the role of a special forces group called "Spectre Team". Players are tasked with many randomized objectives around the map, while defeating hordes of Chimera in the process. The strength of the enemy forces is altered based on the number of players and their skill levels. There are three classes to choose from: Special Ops — long-distance damage dealers, who also provide ammunition; Soldiers — the "tanks" who endure the most damage; and Medics — who drain life from enemies and impart to teammates.