text: In the Temples, the Shopkeeper sends Sackboy to the Goddess for her to lead Sackboy's way. The Goddess reveals that the Great Magician needs help to "bring sharing back to LittleBigPlanet." The Great Magician reveals to Sackboy that the Collector is stealing creations around LittleBigPlanet and "not sharing them around the world." The Great Magician teleports Sackboy to the Wilderness to find the Collector. Sackboy breaches the Collector's base and starts freeing all the inhabitants of LittleBigPlanet from their cages, including the curator creators. Sackboy confronts the Collector, who attacks Sackboy with machines. After Sackboy destroys his machines, the Collector tries to escape through his pod, which breaks down. Defeated, the Collector admits that he went evil because he has no friends to share with. The King appears and addresses the player, calling for them to be a part of the LittleBigPlanet community.
  Development
  Background and concept
  Prior to forming Media Molecule; Mark Healey, Kareem Ettouney, Alex Evans, and Dave Smith worked at Lionhead Studios and developed the 3D platformer Rag Doll Kung Fu (2005), the first third-party video game released on Steam. After a cinema visit to see Howl's Moving Castle, Healey and Smith discussed a game that had character controls similar to Rag Doll Kung Fu that would be playable on a console. Healey and Smith left Lionhead Studios in December 2005 along with Evans and Ettouney. When they initially formed Media Molecule, back then known as Brainfluff, they had only had a vague idea of what game they wanted to create. They wanted to create an ambitious console-friendly game that utilised user-generated content, appealed to a broad audience, and proved that a small company could develop a mainstream game.