text: Micromanagement is made easier by an improved scripted artificial intelligence of villagers and siege weapons. Villagers will now automatically commence gathering resources if they have completed the construction of a resource-gathering site. Wall construction has also been improved: when assigning two or more villagers, they evenly spread out instead of working on the same segment. Similarly, if multiple farmers are sent to one farm, the surplus will start cultivating adjacent farms instead of idling. Mangonels and onagers will not automatically fire if their attack is likely to harm friendly units.
  Additionally, a button has been added to the mill, which allows farms to be paid for in advance, so that when an existing one is exhausted, it will automatically be replanted without requiring manual input from the player. Chat commands have been introduced in order to communicate more effectively with allied computer players.
  Campaigns
  The Conquerors adds four additional single-player campaigns. These are based on Attila the Hun's rise to power, Montezuma's defense against Hernán Cortés, and the adventures of El Cid. The fourth campaign, "Battles of the Conquerors", is actually a group of unrelated individual scenarios, each based on a significant historical battle. These include the Battle of Tours, the saga of Erik the Red, the Battle of Hastings, the Battle of Manzikert, the Battle of Agincourt, the Battle of Lepanto, the Battle of Yamazaki, and the Battle of Noryang.