text: In a case where two people have a door card of the same rank, the bring in is determined by suit. Spades (♠) is the highest possible suit, followed by hearts (♥), diamonds (♦), and clubs (♣). The  is the worst possible door card in Razz, and a guaranteed bring-in.  Play continues clockwise from the bring in, as in normal Stud poker. After the first round of betting, each player still in the hand receives another card face up. Betting begins with the lowest hand showing. Play continues like this until the fifth card, at which point the betting increments double. The seventh card is dealt face down, and action would begin with the same player who opened betting on the 6th card. In hand-dealt games, after each hand the deal rotates to the left, as with most forms of poker; although the dealer doesn't play a strategic role as in blind games.
  Shortage of cards
  It is possible for the dealer to run out of cards before the end of the hand if there are eight players still in the hand when the seventh cards are to be dealt.
  This is because Razz uses a standard 52 card deck, whereas seven cards for eight players would require 56 cards, meaning the hand would be four cards short.
  To solve this problem, the dealer deals one final card face up in the center of the table (in lieu of a seventh card to the players): this card is a community card that all eight players may use as the seventh card in their own hands. This is the only situation where a community card is used in Razz.