text: Insomniac was asked to help create one of the launch titles for the PlayStation 3, Resistance: Fall of Man (2006). The company used this title to acclimate itself to the new hardware, and did not push the capabilities of the game engine. With this title under wraps, Insomniac was then able to consider how to approach the fifth Ratchet & Clank game, knowing how to work the PlayStation 3 hardware with the aim to make a game that played like an animated movie. Insomniac brought on Fixman to write for the series at this point; one of Fixman's first goals was to take disjointed mythology from the first four games and flesh out the characters more to give them a stronger backstory. This led to the three Future games, the first being Tools of Destruction (2007), which brought the series back to what players had latched onto and met with praise, outside of its cliffhanger ending. However, between this and having to drop a planned co-operative element from Tools of Destruction, Insomniac wanted to produce a new title quickly for Sony to avoid some of these concerns, and came up with the more experimental Quest for Booty (2008), a shorter title that played with gameplay elements not previously used in the series, like conversation trees. Quest for Booty helped Insomniac to determine where they wanted to take the series next, and planned for the next game, A Crack in Time (2009) to be the last game in the series, designed to include all the elements they knew players wanted in a Ratchet & Clank game.
  A Crack in Time was successful, and Sony had put pressure on Insomniac to continue the series, though by this time, the developers had fatigue with the series. Knowing that Sony was wary about the impact of mobile gaming which were drawing players away from family-oriented titles, Insomniac experimented with various concepts for the next few games. All 4 One (2011) was a fully co-operative shooter, which dropped some of the platforming elements from the series. Full Frontal Assault (2012) added tower defense elements to the basic gameplay. Finally, Insomniac developed Into the Nexus (2013) as a return to the core elements of the series, but was considered to be a shorter title. Sony and Insomniac agreed at this point to put the series on hold.