text: PopCap released a sequel to the original game, Peggle Nights, in September 2008 for Windows. The sequel expands upon Peggle by adding one new Peggle Master, adding new levels and challenges. The Xbox Live and PlayStation Network versions of Peggle received Nights as a downloadable expansion to the game on November 19, 2009. Peggle Nights was made available as an in-app purchase for iOS devices. Peggle: Dual Shot is a Nintendo DS port of the game, developed by Q Entertainment; the game includes content from both Peggle and Peggle Nights. This version of the game awards the player a star each time a purple bonus peg is hit, activating a new bonus minigame upon collecting five stars. The minigame requires that the player continually bounce a ball with pinball-like bumpers to collect diamonds and extra balls. In 2013, PopCap Games announced Peggle 2 at the E3 2013 expo. A year later, Peggle Blast was announced for mobile devices.
  Reception
  Peggle was well received by critics. Alec Meer of Eurogamer found the game to be a "constant series of rewards" in gameplay, graphics, and audio that would continue to satisfy the player. Gus Mastrapa of The A.V. Club considered the game "comfort food for the omnivorous gamer" with its ability to draw even hardcore gamers into its fantasy visuals. IGN's Erik Brudvig cited Peggle as being "simple enough for anybody to pick up and instantly start having fun". The Xbox Live version was seen as truthful to the PC version, and while the Peggle Party mode was considered an interesting addition, Dan Whitehead of Eurogamer felt it was a "curiously remote approach" that did not fully integrate a multiplayer experience into the game, a point also stated by Mastrapa who lamented the lack of online leaderboards.