text: Reception When released on January 30, 2004, Fate/stay night rapidly became one of the most popular visual novels in history, securing the title of "highest selling visual novel" in 2004 of the adult game retailer Getchu.com. Readers of Dengeki G's Magazine ranked the game second in a list of "most interesting bishōjo games" in August 2007. The original PC version of the visual novel sold 400,000 copies. On the PlayStation 2, the 2007 release sold 184,558 and the 2009 re-release sold 21,937. On the PlayStation Vita, the game sold 58,157 in 2013, and 86,836 as of 2014. This adds up to total visual novel sales of 751,488 copies. The DVD and Blu-ray releases of the 2006 anime series sold  units in Japan.
  In early 2007, the popularity of Fate/stay night and the anime Japanese voice actors led to the launch of the Fate/stay tune internet radio drama, featuring the voice talent of Kana Ueda (Rin) and Ayako Kawasumi (Saber). In 2011, the writers Chris Klug and Josiah Lebowitz in their book Interactive storytelling for video games praised Fate/stay night as a strong example of branching storylines and interactive storytelling, comparing its depth and complexity to that of a traditional novel. In 2019, the franchise took first place in the Comiket event. The spin-off Fate/Grand Order was also a commercial success, surpassing the gross revenue of the video game franchise Metal Gear in four years. , Fate/Grand Order grossed  worldwide, making it the seventh highest-grossing mobile game of all time.
  Critical response
  Fate/stay night is, according to various estimates, one of the most famous representatives of its genre. It has also been described as "among the most well-received visual novels ever published".