text: LittleBigPlanet was designed to be supported post-release, with Evans stating that Media Molecule would be supporting the community "massively". Through the use of updates, Media Molecule could make changes to the game after release. The studio also has the ability to add content packs, new game modes, and new objects. Although, there were no plans to add additional features through updates, they did decide to use patches to add LittleBigStore and online access to Create mode, neither of which were available when the game first released. Originally, Harrison wanted to create LittleBigPlanet as a downloadable service that monetised user-generated content, but it was scrapped early on.
  Audio and music
  Kenneth Young, Daniel Pemberton, and Mat Clark were the composers for LittleBigPlanet. Young also served as the audio designer, while Matt Willis served as the audio programmer. Stephen Fry was the narrator. Young joined Media Molecule in 2007 following their presentation at GDC. He did the majority of the sound work and composed a few of the songs, along with "directing the composers and the creative side of the music licensing process, producing the voice localisation from the Mm side of things, [and] being heavily involved in the design of the audio-centric UGC features of the game." A soundtrack album titled LittleBigMusic was eventually released digitally containing the music Pemberton composed.