text: Variations In a team deathmatch, the players are organized into two or more teams, with each team having its own frag count. Friendly fire may or may not cause damage, depending on the game and the rules used — if it does, players that kill a teammate (called a team kill) usually decrease their own score and the team's score by one point; in certain games, they may also themselves be killed as punishment, and/or may be removed from the game for repeat offenses. The team with the highest frag-count at the end wins.
  In a last man standing deathmatch (or a battle royale game), players start with a certain number of lives (or just one, in the case of battle royale games), and lose these as they die. Players who run out of lives are eliminated for the rest of the match, and the winner is the last and only player with at least one life. See the "Fundamental changes" section in the "Last Man Standing" article for more insight.
  Any arbitrary multiplayer game with the goal for each player to kill every other player(s) as many times as possible can be considered to be a form of deathmatch.
  In real time strategy games, deathmatch can refer to a game mode where all players begin their empires with large amounts of resources. This saves them the time of accumulation and lets hostilities commence much faster and with greater force. Destroying all the enemies is the only way to win, while in other modes some other victory conditions may be used (king of the hill, building a wonder...)
  History, fundamental changes