text: Warlords is a video game series created by Steve Fawkner, in which role-playing elements are combined with turn-based strategy in a fantasy setting. The series began with Warlords in 1990 and includes three other games, two expansion packs, and several spinoffs.
  Gameplay
  The central aspects of Warlords game series are units, heroes, cities and diplomacy.
  Units
  Units are the expendable resource in Warlords, produced and/or purchased in all active cities.  Units come in different types such as light infantry, archers, elephants, and even mythological creatures such as minotaurs and unicorns.  All units in Warlords have several standard properties: strength, distance of movement per turn, cost, and upkeep.  Some have additional special abilities such as flying, bonuses to defense or combat, or traversing difficult terrain without hindrances. Since the introduction of Warlords III, units also have hit points.
  Allies are a special type of unit only found by searching ruins or hidden temples.  Allies are relatively powerful compared to regular units, do not require upkeep, and often include one or more special abilities.  Allies include units such as wizards, dragons, devils, and archons (angels).  Some versions of the game, such as Warlords II, have an option to allow cities to produce allies like regular units.  In this case, the allies require upkeep and have a production cost.
  Heroes
  Heroes are a special type of unit with a unique set of properties and special abilities: