text: With Visceral Games being tapped to publish the Star Wars title Project Ragtag, the company was occupied with the development of Battlefield Hardline; after the latter game was released, Ragtags development suffered from many setbacks, one of them being the usage of Frostbite and their difficulties adapting it to third-person shooters. By 2017, Ragtag was ultimately cancelled and Visceral shuttered, with resources being shifted over to the then-impending development of DICE's Star Wars Battlefront II.
  In 2017, Mass Effect: Andromeda suffered from multiple issues at launch due in part to the complexities of Frostbite and a troubled development. BioWare had previously faced these issues before during the aforementioned development of Dragon Age: Inquisition and would continue to do so during development of Andromeda. In 2019, sources within BioWare claimed that Frostbite's complexity had also contributed to difficulties surrounding Anthems development. Former BioWare general manager Aaryn Flynn acknowledged these issues in an interview in November 2019.
  Due to being developed in 15 to 18 months, developers of Battlefield 2042 from DICE had issues with Frostbite.
  Security issues
  In June 2021, tools used in the development of Frostbite, a majority of them regarding development of FIFA 21 including its source code, were leaked; the contents were released on August 2, 2021.