text: Criticism Frostbite is notorious for having well-publicized difficulties, including its complexity. This led to numerous reports of development issues surrounding Frostbite titles; a majority of these issues came with the engine's usage at BioWare, which has criticized the engine for its aforementioned complexity, which made adapting common elements found in role-playing games to the engine rather difficult. Much of these criticisms stemmed from Electronic Arts pushing for the usage of Frostbite in as many titles as possible when developers were already familiarised with a certain game engine, like the Eclipse Engine (for Dragon Age); however, in 2023, Electronic Arts announced that developers were now able to develop games on any game engine.
  Development issues
  With EA pushing for the usage of Frostbite 3 in many of their developers' titles, refacilitating the engine for BioWare's 2014 title, Dragon Age: Inquisition, proved difficult for the developer; the title's executive producer, Mark Darrah, said about the engine that "...at launch we still didn’t actually have all our tools working. We had our tools working enough." Prior to moving to Frostbite, the Dragon Age series utilized the Eclipse Engine. The move to Frostbite 3 resulted in BioWare cancelling a piece of downloadable content for Dragon Age II; that game received a divided audience reception, with BioWare aiming to improve on the next Dragon Age game. Adding new features to the engine for use in Inquisition proved difficult, as the engine was primarily used in first-person video games. However, issues initially faced by the development team were solved as BioWare and DICE started to cooperate better, and the engine allowed the Inquisition art team to develop extensive worlds in a short time. However, with the release scheduled for late 2014, the team resorted to extensive crunching.