# uncompyle6 version 3.2.0
# Python bytecode 2.4 (62061)
# Decompiled from: Python 2.7.14 (v2.7.14:84471935ed, Sep 16 2017, 20:19:30) [MSC v.1500 32 bit (Intel)]
# Embedded file name: pirates.leveleditor.worldData.kingshead_keep_int_1
from pandac.PandaModules import Point3, VBase3, Vec4
objectStruct = {'Objects': {'1170972800.0dxschafe0': {'Type': 'Building Interior', 'Name': '', 'Instanced': True, 'Objects': {'1192670592.0dxschafe0': {'Type': 'Spawn Node', 'AnimSet': 'idleB', 'Hpr': VBase3(-83.429, 0.0, 0.0), 'Min Population': '1', 'Patrol Radius': '12.0000', 'Pause Chance': 100, 'Pause Duration': 30, 'Pos': Point3(-10.616, 1.678, -1.5), 'PoseAnim': '', 'PoseFrame': '', 'Scale': VBase3(1.0, 1.0, 1.0), 'Spawnables': 'EITC - Assassin', 'Start State': 'Patrol', 'StartFrame': '0', 'Team': 'default', 'TrailFX': 'None', 'Visual': {'Color': (0.0, 0.0, 0.65, 1.0), 'Model': 'models/misc/smiley'}}, '1222962852.73akelts': {'Type': 'Door Locator Node', 'Name': 'door_locator', 'Hpr': VBase3(0.0, 0.0, 0.0), 'Pos': Point3(50.086, -39.78, 10.921), 'Scale': VBase3(1.0, 1.0, 1.0)}, '1222962890.36akelts': {'Type': 'Light - Dynamic', 'Attenuation': '0.005', 'ConeAngle': '60.0000', 'DropOff': '0.0000', 'FlickRate': '1.0000', 'Hpr': Point3(0.0, 0.0, 0.0), 'Intensity': '0.2410', 'LightType': 'POINT', 'Pos': Point3(-32.466, 21.53, 5.119), 'Scale': VBase3(1.0, 1.0, 1.0), 'VisSize': '', 'Visual': {'Color': (0.99, 0.98, 0.7450980392156863, 1.0), 'Model': 'models/props/light_tool_bulb'}}, '1222962890.5akelts': {'Type': 'Light - Dynamic', 'Attenuation': '0.005', 'ConeAngle': '60.0000', 'DropOff': '0.0000', 'FlickRate': '0.5000', 'Hpr': Point3(0.0, 0.0, 0.0), 'Intensity': '1.0000', 'LightType': 'POINT', 'Pos': Point3(-1.274, -21.783, 8.796), 'Scale': VBase3(1.0, 1.0, 1.0), 'VisSize': '', 'Visual': {'Color': (0.98, 0.75, 0.4666666666666667, 1.0), 'Model': 'models/props/light_tool_bulb'}}, '1222962890.69akelts': {'Type': 'Light - Dynamic', 'Attenuation': '0.005', 'ConeAngle': '60.0000', 'DropOff': '0.0000', 'FlickRate': '0.5000', 'Hpr': Point3(0.0, 0.0, 0.0), 'Intensity': '1.0000', 'LightType': 'POINT', 'Pos': Point3(45.911, -4.485, 7.739), 'Scale': VBase3(1.0, 1.0, 1.0), 'VisSize': '', 'Visual': {'Color': (0.98, 0.75, 0.43529411764705883, 1.0), 'Model': 'models/props/light_tool_bulb'}}, '1222962890.89akelts': {'Type': 'Light - Dynamic', 'Attenuation': '0.005', 'ConeAngle': '60.0000', 'DropOff': '0.0000', 'FlickRate': '0.5000', 'Hpr': Point3(0.0, 0.0, 0.0), 'Intensity': '0.5301', 'LightType': 'AMBIENT', 'Pos': Point3(-3.712, -3.068, 43.699), 'Scale': VBase3(1.0, 1.0, 1.0), 'VisSize': '', 'Visual': {'Color': (1.0, 1.0, 1.0, 1.0), 'Model': 'models/props/light_tool_bulb'}}}, 'VisSize': '', 'Visual': {'Model': 'models/buildings/navy_jail_interior'}}}, 'Node Links': [], 'Layers': {}, 'ObjectIds': {'1170972800.0dxschafe0': '["Objects"]["1170972800.0dxschafe0"]', '1192670592.0dxschafe0': '["Objects"]["1170972800.0dxschafe0"]["Objects"]["1192670592.0dxschafe0"]', '1222962852.73akelts': '["Objects"]["1170972800.0dxschafe0"]["Objects"]["1222962852.73akelts"]', '1222962890.36akelts': '["Objects"]["1170972800.0dxschafe0"]["Objects"]["1222962890.36akelts"]', '1222962890.5akelts': '["Objects"]["1170972800.0dxschafe0"]["Objects"]["1222962890.5akelts"]', '1222962890.69akelts': '["Objects"]["1170972800.0dxschafe0"]["Objects"]["1222962890.69akelts"]', '1222962890.89akelts': '["Objects"]["1170972800.0dxschafe0"]["Objects"]["1222962890.89akelts"]'}}
extraInfo = {'camPos': Point3(69.2436, 51.3666, 63.7257), 'camHpr': VBase3(129.711, -31.6311, 0), 'focalLength': 1.39999997616, 'skyState': -1, 'fog': 0}