Perlin noise [SEP] discoverer or inventor
Perlin noise
Perlin noise is a type of gradient noise developed by Ken Perlin in 1983 as a result of his frustration with the "machine-like" look of computer graphics at the time. He formally described his findings in a SIGGRAPH paper in 1985 called "An image Synthesizer". In 1997, Perlin was awarded an Academy Award for Technical Achievement for creating the algorithm:
Perlin did not apply for any patents on the algorithm, but in 2001 he was granted a patent for the use of 3D+ implementations of
This property allows it to be readily controllable; multiple scaled copies of Perlin noise can be inserted into mathematical expressions to create a great variety of procedural textures. Synthetic textures using Perlin noise are often used in CGI to make computer-generated visual elements – such as object surfaces, fire, smoke, or clouds – appear more natural, by imitating the controlled random appearance of textures in nature.
It is also frequently used to generate textures when memory is extremely limited, such as in demos, and is increasingly finding use