Starflight [SEP] designer
is destroyed.
Development.
"Starflight" was developed by Binary Systems, a five-man team consisting of Rod McConnell, Greg Johnson (lead designer), Alec Kercso (programming), Tim C. Lee (graphics and programming), and Bob Gonsalves (sound). Then-vice president of Electronic Arts Joe Ybarra was also closely involved, and produced the work. The original idea for making a video game was conceived by McConnell and Ybarra in 1983. McConnell hired colleague Dave Boulton, who had an
Arts holds the copyright on "Starflight", it had to "turn that into something else" unrelated to the "Starflight" game world. Designer Vas Nokhoudian states that this led to a change in the game's "focus and feel" with less diplomacy and a shift to a more open-ended "play how you want it" structure.
Reception and Legacy.
"Computer Gaming World" reviewer Paul Schuytema recommended the game to those new to the genre, but described it as a "solid,