Ripley Bogle [SEP] narrative location
novel, producing "both a re-evaluation of Northern Irish literary identity, and an alternative perspective on the Troubles."
Plot introduction.
The novel is set over four days in London, where homeless 22-year-old Ripley Bogle aimlessly wanders the streets and, with angry satire, reflects on his life, directly addressing the reader. There are frequent flashbacks to growing up on the Turf Lodge estate in West Belfast during The Troubles, his move to Cambridge University and his subsequent decline into homelessness.
Reception.
of the game; the advancing of the backstory narrative is revealed through mail that arrive to Ripley in each station.
Each location also hides a "bonus" quest. Ripley also has a journal in his inventory. The player is enabled to find out which locations are important enough where Ripley can draw his "Believe It or Not!" cartoon, and thus keep track of the progress in the game. Furthermore, in some screens there are artifacts that Ripley can find. These can be mailed to New York,