The Magic of Scheherazade [SEP] publisher
The Magic of Scheherazade
The Magic of Scheherazade, known as in Japan, is an action role-playing video game for the Family Computer and Nintendo Entertainment System, released by Culture Brain in 1987 in Japan and 1989 in North America. The story involves the player character, who suffers from amnesia, traveling through time in an attempt to rescue Princess Scheherazade from the evil wizard Sabaron, who has summoned the demon Goragora to do his bidding.
The game was innovative for its time, incorporating elements of action-adventure
a result of the Princess' last wish, Scheherazade tells Ja'far that she can stay in the lamp with him forever. Because the inside of the lamp exists outside time and space (explaining how the Djinn was able to watch and quote movies centuries before they were made), Scheherazade can also look into the future. She reveals that the Princess brought about the third golden age of the Magic Kingdom and followed the Golden Rule by making everyone a princess. Additionally, Ja'far learns that Aladdin has an ignominious future where he becomes