A Theory of Fun for Game Design [SEP] illustrator
A Theory of Fun for Game Design
A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page.
Raph Koster's thesis is that games are all essentially "edutainment", teaching us the skills we might need in real life in a safe, low-stakes environment.
n't Facebook: A Scottish student led new start business revolution which didn't happen": by Dr Malcolm A Sutherland: () : available from smashwords
Design and theory.
- "On the Way to Fun: an Emotion based Approach to Successful Game Design": () by Roberto Dillon
- "8 Bits of Wisdom: Video Game Lessons for Real Life's Endbosses": () by Andy Schindler.
- "Andrew Rollings and Ernest Adams on Game Design": () by Andrew Rollings