Open Dynamics Engine [SEP] programming language
Open Dynamics Engine
The Open Dynamics Engine (ODE) is a physics engine written in C/C++. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL.
ODE was started in 2001 and has already been used in many applications and games, such as "BloodRayne 2", "Call of Juarez", "S.T.A.L.K.E.R.", "Titan Quest", "World of Goo", "X-
legacy platform. Graphics are kept simple, sound is sparse. The game features only engine sounds, level lost/won sounds, and a strawberry pickup sound, while the main menu features a single soundtrack. Levels can feature their own music.
The game uses the Open Dynamics Engine for physical simulation. Moving objects, variable gravity and other features can be provided by scripting the levels using the Lua programming language. As of version 0.5.0, integration with the Chipmunk physics engine enables levels with multi-body dynamics.