ORGANIZATION OF THE CHILDREN-ADULT GAME PROJECT "INSECTS" BASED ON THE POETIC FAIRY TALE "FLY-TSOKOTUHA" BY K. CHUKOVSKY
Within the framework of this article, the experience of organizing a children's and adult game project «Insects» based on the poetic fairy tale «Fly-Tsokotuha» by K. Chukovsky is described. The relevance of the topic is determined by the need of the younger student both in play and in educational and research activities. The implemented project confirms the idea that a creatively organized environment allows participants in the pedagogical process to combine educational tasks with the possibility of individual realization of the child. Learning the alphabet, mastering reading and writing skills in the first grade can be approached creatively, integrating educational material into game and search tasks, allowing the child to independently determine the trajectory of movement within the project, interact with classmates in a quality manner, becoming the subject of his educational path.