Forming the way of the thinking chees players 4-2 rate
The purpose of the study is to form a thinking algorithm for chess players of 2-4 categories, which simplifies the process of thinking and the amount of information to be assimilated. The paper proposes a methodology for constructing an algorithm, the use of which can significantly reduce the time for predicting a game, the cost of choosing a move, and the possibility of making the most effective decision while reducing the required amount of knowledge. The use of the proposed methodology leads to a significant improvement in the quality of the game, based on the formation of systemic thinking and the search for a move, in contrast to a discrete set of knowledge. Thus, we can conclude that the proposed algorithm is effective in the process of training chess players, both in choosing a move and in other areas of theoretical training of chess players.