SYMBOL, DIAGRAM, ICON AS ELEMENTS OF THE PLOT OF MULTIMEDIA PRESENTATIONS
Problems of training to construct another language statement are solved more successfully in the case when the deployment of the utterance relies on a situation or plot. One of the important problems in the technology of the creation story in the context of multimedia environment is the definition of a set of elements from which it is formed. The combination of elements such as scheme, sign-symbol, icon must be selected in such a way as to contribute to the creation of a complete image of the field of action as the basis of future statements. Visual communication in a multimedia presentation is formed as a story. It remains in the memory of the student and serves as the basis for the future statements. The plot on the screen is modeled in the form of interactions and transitions — from linguistic material to the signs and symbols and back. This model regulates thought and motivates action. Circuits become a tool to visualize changes of the plot. The movement in the scheme is set to deploy information to build a logical sequence of future statements. The plot, functioning with icons that allows you to reveal the mechanism of mental activity with the "extra-linguistic" components of the speech situation.