Didactic Games as a Ground Targeted at Formation of Students' Intellectual Property
The article dwells on resorting to didactic games in the educational process of drawing allowing the teacher to lead students in a systematic way from performing activities to creative and formation of students' intellectual ability as well. It is underscored that usage of didactic games in teaching drawing promotes preparation ofpeople with a high level of graphic literacy, which is so necessary in any branch of production, science, management and without overloading adolescents and increasing the time for compulsory classes.