CONCEPT OF EDUCATIONAL GAME FOR CHILDREN OF YOUNGER AND MEDIUM SCHOOL AGE
Considerable interest in computer gaming technology from the educational system of modern society is due to objective reasons. Gamification of the educational process is capable of ensuring a high growth of students' motivation to learn and self-develop. Developing and introducing into the curricula of electronic applications that turn the learning process into a game into a set of various quests and tasks that require the acquisition of new knowledge, is almost the best way to develop active and positive in schoolchildren and student not indifferent attitude to learning. In this publication, using the example of an educational game for children of primary and secondary school age, the main approaches to the first stage of video game development, the creation of a game concept, are considered. As a result of the survey, the main gaming preferences of the target audience were studied, gaming platforms and the genre of the learning game were determined. Taking into account the information received on the basis of the Datamagic database, the reference game was selected for the purpose of initial development of the video game training design.