GAMING TOPONYMY AND ITS ROLE IN TEACHING RUSSIAN LANGUAGE TO FOREIGN STUDENTS (ON THE EXAMPLE OF TOPONYMS IN ROSTOV-ON-DON)
The article examines the formation processes of jargon equivalents of city objects names, as well as the possibility of acquainting a foreign audience with this layer of vocabulary. An attempt is noted to create a dictionary of uncodified terms for the city of Rostov-on-Don in order to avoid communicative failures when a foreigner communicates with the native inhabitants of the city. This step will allow the foreigner to get acquainted with the culture of the city and the mentality of the city dweller.