Socio-Psychological Aspects of Prevention of Computer Game Addiction
The article deals with the problem of prevention of computer game addiction. The purpose of the study is to study the socio-psychological aspects of the prevention of computer game addiction in adolescents. Testing, sociometry, qualitative and quantitative data analysis were used as research methods. As a result, it was found that the prevention of computer gaming addiction should begin with an early diagnosis of a risk group, include a set of measures to include adolescents in various activities, help increase adolescents' self-esteem and their self-realization, contain areas of work with teachers and parents.