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+ @misc{pöyhönen, teemu_hämäläinen, mika_alnajjar, khalid_2022, title={Multilingual Persuasion Dataset}, DOI={10.5281/zenodo.6341173}, abstractNote={<p>This dataset contains&nbsp;dialogue lines from the games Knights of the Old Republic 1 &amp; 2 and Neverwinter Nights 1. Some of the dialogue lines are marked as persuasive&nbsp;(which is when the player character is attempting a Persuade skill check.)&nbsp;</p> <p>If you use this data, please cite:</p> <p>P&ouml;yh&ouml;nen, T., H&auml;m&auml;l&auml;inen, M., Alnajjar, K.&nbsp;(2022) &quot;Multilingual Persuasion Detection: Video Games as an Invaluable Data Source for NLP&quot;&nbsp;DiGRA &#39;22 - Proceedings of the 2022 DiGRA International Conference</p> <p>Code:</p> <p>https://github.com/Teemursu/multilingual_persuasion_dataset</p>}, publisher={Zenodo}, author={Pöyhönen, Teemu and Hämäläinen, Mika and Alnajjar, Khalid}, year={2022}, month={Mar} }