0_Wizard
hi, just read that a "turkey" is when you get 3 strike in a row in bowling 
Three consecutive strikes is a known as a "turkey".
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Bowling
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Ten-pin bowling
Ten-pin bowling is a sport in which a player (called a "bowler") rolls a bowling ball down a wood-structure or synthetic (polyurethane) lane and towards ten pins positioned at the end of the lane. The objective is to score the highest pinfall by knocking down as many pins as possible. Three finger holes are drilled into a traditional bowling ball, and weights vary considerably to make the sport playable for all ages. Generally, the heavier the ball, the more pins that will topple on two equivalent shots. The pins are arranged in a triangular position by an automated machine. While professional ten-pin bowling tournaments are held in numerous countries, the sport is commonly played as a hobby by millions of people around the world.
History of QubicaAMF Bowling World Cup
The QubicaAMF Bowling World Cup is an amateur singles event within the sport of ten-pin bowling, sanctioned by World Bowling and sponsored by QubicaAMF Worldwide. It is the largest annual international sports championship in terms of participating nations. Since its inception in 1965, this event has brought together champions from all over world so that players from small countries with few bowling facilities can meet the greats of the sport, all on equal terms and all in a spirit of friendly competition. Heads of state, members of royal families, government ministers, media personalities and renowned sportspeople have all been to the tournament and tried their hands at bowling.
Bowling
Bowling is a sport or leisure activity in which a player rolls or throws a bowling ball towards a target. It is one of the major forms of throwing sports. In pin bowling variations, the target is usually to knock over pins at the end of a lane. A strike is when all the pins are knocked down on the first roll, whereas a spare is when all the pins are knocked over on the second shot. The maximum score is 300, which is achieved by getting 12 strikes in a row. Three consecutive strikes is a known as a "turkey". Further strings of strikes are referred to as the number with the word "bagger", such as "four-bagger" for four consecutive strikes.
Fast bowling
Fast bowling is one of the three main approaches to bowling in the sport of cricket, the others being spin bowling and medium-pace or swing bowling. Practitioners of pace bowling are usually known as "fast" bowlers, "quicks", or "pacemen". They can also be referred to as a "seam" bowler or a 'fast bowler who can swing it' to reflect the predominant characteristic of their deliveries. Strictly speaking, a pure swing bowler does not need to have a high degree of pace, although dedicated medium-pace swing bowlers are rarely seen at Test level these days. The aim of fast bowling is to deliver the ball in such a fashion as to cause the batsman to make a mistake.
Australian cricket team in England in 2005
The Australia national cricket team landed in England on 6 June 2005. Over the course of the summer, they played one Twenty20 International, a triangular ODI tournament with both Bangladesh and England, a one-day tournament with England, and five Test matches, the outcome of which would decide The Ashes. With Australia the top-ranked team in the World Test table, and England the second-ranked, this was the most eagerly anticipated Ashes series since the 1980s. Australia won their first two warm-up games, a Twenty20 game against the PCA Masters XI at Arundel and a 50-over game against Leicestershire emphatically.
Candlepin bowling
Candlepin bowling is a variation of bowling that is played primarily in the Canadian Maritime provinces and the New England states of the United States. Candlepin bowling was developed in 1880 in Worcester, Massachusetts, by Justin White, a local bowling center owner, some years before both the standardization of the tenpin bowling sport in 1895 and the invention of duckpin bowling, said by some sources to have been invented the same year. As in other forms of bowling, the players roll balls down a wooden pathway ("lane") to knock down as many pins as possible. The main differences between candlepin bowling and the predominant tenpin bowling style are that each player uses three balls per frame, rather than two (see below); the balls are much smaller (11.43 cm or 4½ in diameter) with each ball weighing as much as only one candlepin and without finger holes; the pins are thinner (hence the name "candlepin"), and thus harder to knock down; and the downed pins (known as "wood") are not cleared away between balls during a player's turn.
List of New Zealand Test cricket victories
This is a list of the New Zealand national cricket team's test match victories. The New Zealand cricket team played its first Test in January 1930 against England in Christchurch, New Zealand. The team won their first Test 45 matches and 26 years later, against the West Indies at Eden Park, Auckland in the 1955/56 season. As of 1 January 2018, NZ has played 424 Test matches, won 91, lost 170, and drawn 163. The New Zealand cricket team's inaugural test match was played on 10–12 January 1930 against England in Christchurch. The team contained two of NZ's finest ever batsmen, Stewie Dempster and Roger Blunt but the match was lost.
1_Apprentice
I dont bowl much is it hard
0_Wizard
no, it's easy. that's why i like it. it's almost like an arcade game
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Arcade game
An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing Home video game console such as the Sony PlayStation and Microsoft Xbox increased in their graphics and game-play capability and decreased in cost.
Video game music
Video game music is the soundtrack that accompanies video games. Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games. With advances in technology, video game music has now grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music.
The Idolmaster
The central aspect of the plot for "The Idolmaster" deals with the training of prospective pop idols on their way to stardom. The main talent agency featured in the series is 765 Production (765 Pro), a rising studio located in a small office. Other studios include 876 Production (876 Pro), 961 Production (961 Pro), 346 Production (346 Pro) and 315 Production (315 Pro). At 765 Pro, there are initially 10 idols the player can choose: Haruka Amami, Chihaya Kisaragi, Yukiho Hagiwara, Yayoi Takatsuki, Ritsuko Akizuki, Azusa Miura, Iori Minase, Makoto Kikuchi, and Ami and Mami Futami (who work as a pair).
Golden age of arcade video games
The golden age of arcade video games was the era of greatest popularity and technological innovation for arcade video games. The exact time period is disputed, but key moments include the release of "Space Invaders" in 1978 and the introduction of vector display technology in 1979. Although the exact years differ, all timelines overlap in the early 1980s. Technology journalist Jason Whittaker, in "The Cyberspace Handbook", places the beginning of the golden age in 1978, with the release of "Space Invaders". Video game journalist Steven L. Kent, in his book "The Ultimate History of Video Games", places it at 1979 to 1983.
Street Fighter II: The World Warrior
Street Fighter II: The World Warrior is a competitive fighting game originally released for the arcades in . It is the second entry in the "Street Fighter" series and the arcade sequel to the original "Street Fighter" released in . It is Capcom's fourteenth title that runs on the CP System arcade hardware. "Street Fighter II" improves upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style, and introducing a combo system and competitive multiplayer combat between two players.
Q*bert
Q*bert is an arcade game developed and published by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses "isometric" graphics to create a pseudo-3D effect. The objective is to change the color of every cube in a pyramid by making the on-screen character hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character. The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was then further developed and implemented by Davis. "Q*bert" was developed under the project name Cubes.
History of video games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!
1_Apprentice
Yeah i guass it can be fun
0_Wizard
do you like music? video games have great music
Video game music is the soundtrack that accompanies video games.
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Video game music
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Video game controversies
Video game controversies are societal and scientific arguments about whether the content of video games change the behavior and attitudes of a player, and whether this is reflected in video game culture overall. Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The positive and negative characteristics and effects of video games are the subject of scientific study.
Video game music
Video game music is the soundtrack that accompanies video games. Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games. With advances in technology, video game music has now grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music.
Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices.
Nonviolent video game
Nonviolent video games are video games characterized by little or no violence. As the term is vague, game designers, developers, and marketers that describe themselves as non-violent video game makers, as well as certain reviewers and members of the non-violent gaming community, often employ it to describe games with "comparatively" little or no violence. The definition has been applied flexibly to games in such purposive genres as the Christian video game, however a number of games at the fringe of the "non-violence" label can only be viewed as objectively violent. The purposes behind the development of the nonviolent genre are primarily reactionary in nature.
History of video games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!
ILikeMusic
I Like Music is an Online music service provider. Operating in both B2C and B2B markets, I Like Music are owners of one of the world’s most comprehensive and complete music libraries consisting of over 3 million songs stored physically and digitally (the Phil Swern collection). The online music magazine I Like Music was launched in 2001 by a small team of young people who like music, for others who like music, as an independent alternative to the plethora of corporate-run sites. I Like Music has grown 100% organically and retains full independence despite its hundreds of thousands of monthly visitors.
BioShock Infinite
BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games. It was released worldwide for the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013; an OS X port by Aspyr was later released on August 29, 2013 and a Linux port was released on March 17, 2015. "Infinite" is the third installment in the "BioShock" series, and though it is not immediately part of the storyline of previous "BioShock" games, it features similar gameplay concepts and themes. Irrational Games and creative director Ken Levine based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, and based the story on the concept of American exceptionalism, while also incorporating influences from more recent events at the time such as the 2011 Occupy movement.
1_Apprentice
I do like music but I dont like video game