0_Wizard
i design video games.  applying game design itself is a metadesign 
Applying game design to itself is a current research topic in metadesign.
chosen_Game_design_0
Game design
chosen_topic_0_Game_design
Game design
Game Design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, particularly virtual ones (see gamification). Game design creates goals, rules and challenges to define a board game, card game, dice game, casino game, role-playing game, sport, video game, war game or simulation that produces desirable interactions among its participants and, possibly, spectators. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations).
Metadesign
Metadesign (or meta-design) is an emerging conceptual framework aimed at defining and creating social, economic and technical infrastructures in which new forms of collaborative design can take place. It consists of a series of practical design-related tools for achieving this. As a methodology, its aim is to nurture emergence of the previously unthinkable as possibilities or prospects through the collaboration of designers within interdisciplinarity 'metadesign' teams. Inspired by the way living systems work, this new field aims to help improve the way we feed, clothe, shelter, assemble, communicate and live together.
Video game design
Video game design is the process of designing the content and rules of a video game in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Video game design requires artistic and technical competence as well as writing skills. As the industry has aged and embraced alternative production methodologies such as agile, the role of a principal game designer has begun to separate - some studios emphasising the auteur model while others emphasising a more team oriented model.
Video game development
Video game development is the process of creating a video game. The effort is undertaken by a game developer, which may range from a single person to an international team dispersed across the globe. Traditional commercial PC and console games are normally funded by a publisher, and can take several years to reach completion. Indie games can take less time and can be produced at a lower cost by individuals and smaller developers. The independent game industry has seen a substantial rise in recent years with the growth of new online distribution systems, such as Steam and Uplay, as well as the mobile game market, such as for Android and iOS devices.
Video game controversies
Video game controversies are societal and scientific arguments about whether the content of video games change the behavior and attitudes of a player, and whether this is reflected in video game culture overall. Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The positive and negative characteristics and effects of video games are the subject of scientific study.
Oddworld Inhabitants
Oddworld Inhabitants Inc. is an American video game developer founded in 1994 by special-effects and computer-animation veterans Sherry McKenna and Lorne Lanning. The company is primarily known for the incomplete "Oddworld Quintology", a series of award-winning video games about the fictional planet of Oddworld and its native creatures. The series debuted with "" in 1997 and continued with "" in 2001 but the studio has also developed standalone titles "" in 1998 and "" in 2005. Oddworld Inhabitants took a break from game development for a time following the release of "Stranger's Wrath", even though it had already begun preliminary work on its next Oddworld title, "The Brutal Ballad of Fangus Klot".
MetaDesign
MetaDesign is an international design consultancy known for branding and brand strategy, founded by Erik Spiekermann, Uli Mayer-Johanssen and Hans Ch. Krüger. The business has offices in Berlin, Beijing, Geneva, Düsseldorf, Zurich and San Francisco and 250 employees. Spiekermann founded the company in 1979. Initially the company had offices in Berlin. Today the companies Berlin office resides in a 1920s landmark industrial building in Berlin-Charlottenburg. MetaDesign's principal reputation was gleaned through engagements for the Berlin Transit System (BVG). Followed by further design work for Volkswagen, Audi, Düsseldorf Airport Authority and Springer Verlag.
1_Apprentice
That sound interesting.  What is a metadesign?  I have never heard of it.