0_Wizard
I believe I may have an addiction to shopping.  How about you?
Shopping addiction is defined as the deficiency of impulse control which appears as the eagerness for constantly making new purchases of unnecessary or superfluous things.
chosen_Shopping_addiction_0
Shopping addiction
chosen_topic_0_Shopping_addiction
Shopping addiction
Shopping addiction is defined as the deficiency of impulse control which appears as the eagerness for constantly making new purchases of unnecessary or superfluous things. It is a concept similar to "compulsive buying disorder" and "oniomania", although these terms usually have a more clinical approach, related to a psychological individual disorder of impulse control. The phrase “shopping addiction” usually has a more psychosocial perspective . or it is placed among drug-free addictions like the addiction to gambling, Internet, or video-games. There are three kinds of behavioural manifestations of shopping addiction, with different repercussions.
Internet addiction disorder
Internet addiction disorder, more commonly called problematic Internet use (PIU), refers to excessive Internet use that interferes with daily life. Addiction is defined by Webster Dictionary as a "compulsive need for and use of a habit-forming substance characterized by tolerance and by well-defined physiological symptoms upon withdrawal; broadly: persistent compulsive use of a substance known by the user to be harmful". Problematic Internet use is also called compulsive Internet use (CIU), Internet overuse, problematic computer use, or pathological computer use (PCU), problematic Internet use (PIU), or Internet addiction disorder (IAD)).
Addiction
Addiction is a brain disorder characterized by compulsive engagement in rewarding stimuli despite adverse consequences. Despite the involvement of a number of psychosocial factors, a biological process – one which is induced by repeated exposure to an addictive stimulus – is the core pathology that drives the development and maintenance of an addiction. The two properties that characterize all addictive stimuli are that they are reinforcing (i.e., they increase the likelihood that a person will seek repeated exposure to them) and intrinsically rewarding (i.e., they are perceived as being inherently positive, desirable, and pleasurable).
Addiction psychology
Addiction psychology mostly comprises the clinical psychology and abnormal psychology disciplines and fosters the application of information obtained from research in an effort to appropriately diagnose, evaluate, treat, and support clients dealing with addiction. Throughout the treatment process addiction psychologists encourage behaviors that build wellness and emotional resilience to their physical, mental and emotional problems. The basis of addiction is controversial. Professionals view it as a disease or a choice. One model is referred to as the Disease model of addiction. The second model is the Choice model of addiction.
Addictive personality
An addictive personality refers to a particular set of personality traits that make an individual predisposed to developing addictions. This hypothesis states that there may be common personality traits observable in people suffering from addiction. Alan R. Lang of Florida State University, author of an addiction study prepared for the United States National Academy of Sciences, said, "If we can better identify the personality factors, they can help us devise better treatment and can open up new strategies to intervene and break the patterns of addiction." Experts describe the spectrum of behaviors designated as addictive in terms of five interrelated concepts: patterns, habits, compulsions, impulse control disorders, and physical addiction.
Video game addiction
Video game addiction (VGA) is a hypothetical behavioral addiction characterized by excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life. In May 2013, the American Psychiatric Association (APA) proposed criteria for video game addiction in the 5th edition of the "Diagnostic and Statistical Manual of Mental Disorders", concluding that there was insufficient evidence to include it as an official mental disorder.
Sexual addiction
Sexual addiction, also known as sex addiction, is a state characterized by [[compulsive]] participation or engagement in [[Human sexual activity|sexual activity]], particularly [[sexual intercourse]], despite negative consequences. Proponents of a [[diagnostic model]] for sexual addiction, as defined here, consider it one of several sex-related disorders within an umbrella concept known as [[hypersexual disorder]]. The term "sexual dependence" is also used to refer to people who report being unable to control their [[sexual urges]], behaviors, or thoughts. Related models of pathological sexual behavior include [[hypersexuality]] (nymphomania and satyriasis), [[erotomania]], [[Don Juanism]] (or Don Juanitaism), and [[paraphilia]]-related disorders.
1_Apprentice
It wouldnt surprise me if I was genuinely addicted haha!
0_Wizard
Many would joke at the impulse being classified truly as an addiction.  However, there is much truth to shopping as a disorder.  It's medical term is oniomania.
It is a concept similar to "compulsive buying disorder" and "oniomania", although these terms usually have a more clinical approach, related to a psychological individual disorder of impulse control.
self_Shopping_addiction_1
Shopping addiction
self_0_Shopping_addiction
Compulsive buying disorder
Compulsive buying disorder (CBD), or oniomania (from Greek ὤνιος "ṓnios" "for sale" and μανία "manía" "insanity"), is characterized by an obsession with shopping and buying behavior that causes adverse consequences. According to Kellett and Bolton, compulsive buying "is experienced as an irresistible–uncontrollable urge, resulting in excessive, expensive and time-consuming retail activity [that is] typically prompted by negative affectivity" and results in "gross social, personal and/or financial difficulties". Most people with CBD meet the criteria for a personality disorder. Compulsive shopping is classified by ICD-10 (F63.8) as an "impulse control disorder, not otherwise classified".
Internet addiction disorder
Internet addiction disorder, more commonly called problematic Internet use (PIU), refers to excessive Internet use that interferes with daily life. Addiction is defined by Webster Dictionary as a "compulsive need for and use of a habit-forming substance characterized by tolerance and by well-defined physiological symptoms upon withdrawal; broadly: persistent compulsive use of a substance known by the user to be harmful". Problematic Internet use is also called compulsive Internet use (CIU), Internet overuse, problematic computer use, or pathological computer use (PCU), problematic Internet use (PIU), or Internet addiction disorder (IAD)).
Shopping addiction
Shopping addiction is defined as the deficiency of impulse control which appears as the eagerness for constantly making new purchases of unnecessary or superfluous things. It is a concept similar to "compulsive buying disorder" and "oniomania", although these terms usually have a more clinical approach, related to a psychological individual disorder of impulse control. The phrase “shopping addiction” usually has a more psychosocial perspective . or it is placed among drug-free addictions like the addiction to gambling, Internet, or video-games. There are three kinds of behavioural manifestations of shopping addiction, with different repercussions.
Impulsivity
In psychology, impulsivity (or impulsiveness) is a tendency to act on a whim, displaying behavior characterized by little or no forethought, reflection, or consideration of the consequences. Impulsive actions are typically "poorly conceived, prematurely expressed, unduly risky, or inappropriate to the situation that often result in undesirable consequences," which imperil long-term goals and strategies for success. Impulsivity can be classified as a multifactorial construct. A functional variety of impulsivity has also been suggested, which involves action without much forethought in appropriate situations that can and does result in desirable consequences.
Mental disorder
A mental disorder, also called a mental illness or psychiatric disorder, is a behavioral or mental pattern that causes significant distress or impairment of personal functioning. Such features may be persistent, relapsing and remitting, or occur as a single episode. Many disorders have been described, with signs and symptoms that vary widely between specific disorders. Such disorders may be diagnosed by a mental health professional. The causes of mental disorders are often unclear. Theories may incorporate findings from a range of fields. Mental disorders are usually defined by a combination of how a person behaves, feels, perceives, or thinks.
Addiction
Addiction is a brain disorder characterized by compulsive engagement in rewarding stimuli despite adverse consequences. Despite the involvement of a number of psychosocial factors, a biological process – one which is induced by repeated exposure to an addictive stimulus – is the core pathology that drives the development and maintenance of an addiction. The two properties that characterize all addictive stimuli are that they are reinforcing (i.e., they increase the likelihood that a person will seek repeated exposure to them) and intrinsically rewarding (i.e., they are perceived as being inherently positive, desirable, and pleasurable).
Video game addiction
Video game addiction (VGA) is a hypothetical behavioral addiction characterized by excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life. In May 2013, the American Psychiatric Association (APA) proposed criteria for video game addiction in the 5th edition of the "Diagnostic and Statistical Manual of Mental Disorders", concluding that there was insufficient evidence to include it as an official mental disorder.
1_Apprentice
Yeah I have heard about that. I presume its more common in women?
0_Wizard
Hard to say whether or not its more common with women.  I believe the uncontrollable urge to shopping and buying behavior could be equal among men and women.
According to Kellett and Bolton, compulsive buying "is experienced as an irresistible–uncontrollable urge, resulting in excessive, expensive and time-consuming retail activity [that is] typically prompted by negative affectivity" and results in "gross social, personal and/or financial difficulties".
self_Compulsive_buying_disorder_1
Compulsive buying disorder
self_0_Compulsive_buying_disorder
Compulsive buying disorder
Compulsive buying disorder (CBD), or oniomania (from Greek ὤνιος "ṓnios" "for sale" and μανία "manía" "insanity"), is characterized by an obsession with shopping and buying behavior that causes adverse consequences. According to Kellett and Bolton, compulsive buying "is experienced as an irresistible–uncontrollable urge, resulting in excessive, expensive and time-consuming retail activity [that is] typically prompted by negative affectivity" and results in "gross social, personal and/or financial difficulties". Most people with CBD meet the criteria for a personality disorder. Compulsive shopping is classified by ICD-10 (F63.8) as an "impulse control disorder, not otherwise classified".
Color psychology
Color psychology is the study of hues as a determinant of human behavior. Color influences perceptions that are not obvious, such as the taste of food. Colours can also enhance the effectiveness of placebos. For example, red or orange pills are generally used as stimulants. Colour can indeed influence a person; however, it is important to remember that these effects differ between people. Factors such as gender, age, and culture can influence how an individual perceives color. For instance, heterosexual men tend to report that red outfits enhance female attractiveness, while heterosexual females deny any outfit color impacting that of men.
Brand loyalty
Brand loyalty is defined as positive feelings towards a brand and dedication to purchase the same product or service repeatedly now and in the future from the same brand, regardless of a competitor’s actions or changes in the environment. It can also be demonstrated with other behaviors such as positive word of mouth advocacy. Brand loyalty is where an individual buys products from the same manufacturer repeatedly rather than from other suppliers. Businesses whose value rests in a large part on their brand loyalty are said to use the loyalty business model. Brand loyalty, in marketing, consists of a consumer's commitment to repurchase or continue to use the brand.
Demographics of sexual orientation
The demographics of sexual orientation vary significantly, and estimates for the LGBT population are subject to controversy and ensuing debates. Obtaining precise number is difficult for a variety of reasons. One of the major reasons for the difference in statistical findings regarding homosexuality and bisexuality has to do with the nature of the research questions. Major research studies on sexual orientation are discussed. Most of the studies listed below rely on self-report data, which poses challenges to researchers inquiring into sensitive subject matter. More importantly, the studies tend to pose two sets of questions.
Political positions of Hillary Clinton
Hillary Clinton, the nominee of the Democratic Party for president of the United States in 2016, has taken positions on political issues while serving as First Lady of Arkansas (1979–81; 1983–92), First Lady of the United States (1993–2001); as U.S. Senator from New York (2001–2009); and serving as the United States Secretary of State (2009–2013). In accordance with longstanding custom, during her time as Secretary of State she largely avoided taking stances on most domestic political issues. In 2015, she announced her candidacy for the presidency. Clinton won the Democratic primaries and formally became the party's nominee at the 2016 Democratic National Convention.
Lockheed Martin F-35 Lightning II Canadian procurement
The Lockheed Martin F-35 Lightning II Canadian procurement is a defence procurement project of the Canadian government to purchase Lockheed Martin F-35 Lightning II Joint Strike Fighters for the Royal Canadian Air Force (RCAF), a process started in 1997. The F-35 procurement has been a source of considerable controversy in public policy circles in Canada since the federal government announced its intention to purchase the aircraft in 2010. In April 2012, with the release of a highly critical Auditor General of Canada report on the failures of the government's F-35 program, the procurement was labelled a national "scandal" and "fiasco" by the media.
Men's rights movement
The men's rights movement (MRM) is a part of the larger men's movement. It branched off from the men's liberation movement in the early 1970s. The men's rights movement is made up of a variety of groups and individuals who focus on numerous social issues (including family law, parenting, reproduction, domestic violence, circumcision ) and government services (including education, compulsory military service, social safety nets, and health policies), which men's rights advocates say discriminate against men. Some scholars consider the men's rights movement or parts of the movement to be a backlash to feminism.
1_Apprentice
Yeah makes sense. I suppose people use shopping to fill a void in their lives.
0_Wizard
CBD is a personality disorder.  Most with the disorder have additional mental health disorders as well as financial difficulties. I believe depression may be one.
Most people with CBD meet the criteria for a personality disorder.
self_Compulsive_buying_disorder_2
Compulsive buying disorder
self_0_Compulsive_buying_disorder
Mental disorder
A mental disorder, also called a mental illness or psychiatric disorder, is a behavioral or mental pattern that causes significant distress or impairment of personal functioning. Such features may be persistent, relapsing and remitting, or occur as a single episode. Many disorders have been described, with signs and symptoms that vary widely between specific disorders. Such disorders may be diagnosed by a mental health professional. The causes of mental disorders are often unclear. Theories may incorporate findings from a range of fields. Mental disorders are usually defined by a combination of how a person behaves, feels, perceives, or thinks.
Personality disorder
Personality disorders (PD) are a class of mental disorders characterized by enduring maladaptive patterns of behavior, cognition, and inner experience, exhibited across many contexts and deviating markedly from those accepted by the individual's culture. These patterns develop early, are inflexible, and are associated with significant distress or disability. The definitions may vary somewhat, according to source. Official criteria for diagnosing personality disorders are listed in the "Diagnostic and Statistical Manual of Mental Disorders" (DSM) and the of the "International Classification of Diseases" (ICD).
Borderline personality disorder
Borderline personality disorder (BPD), also known as emotionally unstable personality disorder (EUPD), is a long-term pattern of abnormal behavior characterized by unstable relationships with other people, unstable sense of self, and unstable emotions. There is frequent dangerous behavior and self-harm. People may also struggle with a feeling of emptiness and a fear of abandonment. Symptoms may be brought on by seemingly normal events. The behavior typically begins by early adulthood, and occurs across a variety of situations. Substance abuse, depression, and eating disorders are commonly associated with BPD.
Mental health
Mental health is a level of psychological well-being, or an absence of mental illness. It is the "psychological state of someone who is functioning at a satisfactory level of emotional and behavioural adjustment". From the perspective of positive psychology or holism, mental health may include an individual's ability to enjoy life, and create a balance between life activities and efforts to achieve psychological resilience. According to the World Health Organization (WHO), mental health includes "subjective well-being, perceived self-efficacy, autonomy, competence, inter-generational dependence, and self-actualization of one's intellectual and emotional potential, among others."
Dissociative identity disorder
Dissociative identity disorder (DID), also known as multiple personality disorder, is a mental disorder characterized by at least two distinct and relatively enduring personality states. There is often trouble remembering certain events, beyond what would be explained by ordinary forgetfulness. These states alternately show in a person's behavior. Presentations, however, are variable. Associated condition often include borderline personality disorder, post traumatic stress disorder, depression, substance misuse disorder, self-harm, or anxiety. The cause is believed to be due to childhood trauma.
Biological psychiatry
Biological psychiatry or biopsychiatry is an approach to psychiatry that aims to understand mental disorder in terms of the biological function of the nervous system. It is interdisciplinary in its approach and draws on sciences such as neuroscience, psychopharmacology, biochemistry, genetics, epigenetics and physiology to investigate the biological bases of behavior and psychopathology. Biopsychiatry is that branch / speciality of medicine which deals with the study of biological function of the nervous system in mental disorders. While there is some overlap between biological psychiatry and neurology, the latter generally focuses on disorders where gross or visible pathology of the nervous system is apparent, such as epilepsy, cerebral palsy, encephalitis, neuritis, Parkinson's disease and multiple sclerosis.
Major depressive disorder
Major depressive disorder (MDD), also known simply as depression, is a mental disorder characterized by at least two weeks of low mood that is present across most situations. It is often accompanied by low self-esteem, loss of interest in normally enjoyable activities, low energy, and pain without a clear cause. People may also occasionally have false beliefs or see or hear things that others cannot. Some people have periods of depression separated by years in which they are normal while others nearly always have symptoms present. Major depressive disorder can negatively affect a person's personal, work, or school life, as well as sleeping, eating habits, and general health.
1_Apprentice
Yeah there are alot of different mental disorders and it seem they are increasingly common nowadays.
0_Wizard
The cause of CBD is quite often unclear.
The causes of mental disorders are often unclear.
self_Mental_disorder_4
Mental disorder
self_0_Mental_disorder
Corticobasal degeneration
Corticobasal degeneration (CBD) or corticobasal ganglionic degeneration (CBGD) is a rare, progressive neurodegenerative disease involving the cerebral cortex and the basal ganglia. CBD symptoms typically begin in people from 50–70 years of age, and the average disease duration is six years. It is characterized by marked disorders in movement and cognitive dysfunction, and is classified as one of the Parkinson plus syndromes. Clinical diagnosis is difficult, as symptoms of CBD are often similar to those of other disorders, such as Parkinson's disease (PD), progressive supranuclear palsy (PSP), and dementia with Lewy bodies (DLB).
Medical cannabis
Medical cannabis, or medical marijuana, is cannabis and cannabinoids that are recommended by doctors for their patients. The use of cannabis as medicine has not been rigorously tested due to production restrictions and other governmental regulations. Limited evidence suggests cannabis can: reduce nausea and vomiting during chemotherapy, improve appetite in people with HIV/AIDS, and reduce chronic pain and muscle spasms. Short-term use increases the risk of both minor and major adverse effects. Common side effects include dizziness, feeling tired, vomiting, and hallucinations. Long-term effects of cannabis are not clear.
Cannabidiol
Cannabidiol (; abbreviated as: CBD) is one of at least 113 active cannabinoids identified in cannabis. It is a major phytocannabinoid, accounting for up to 40% of the plant's extract. CBD does not appear to have any psychoactive effects such as those caused by tetrahydrocannabinol (THC), and it may have a downregulating impact on disordered thinking and anxiety. Nabiximols (USAN, trade name Sativex) is an aerosolized mist for oral administration containing a near 1:1 ratio of CBD and THC. The drug was approved by Canadian authorities in 2005 to alleviate pain associated with multiple sclerosis.
Auckland CBD
The Auckland central business district (CBD), also called the city centre by Auckland Council, is the geographical and economic heart of the Auckland metropolitan area. The area is made up of the city's largest concentration of skyscrapers and businesses, which form an iconic skyline. The CBD is one of the most densely developed places in New Zealand, with many commercial and some residential developments packed into a space of only . Bounded by several major motorways and by the harbour coastline in the north, it is surrounded further out by mostly suburban areas. Located on the northern shore of a narrow isthmus, the CBD extends from the Auckland waterfront on the Waitematā Harbour southwards along Queen Street and a number of other parallel-running streets.
Docklands, Victoria
Docklands (also known as Melbourne Docklands to differentiate it from London Docklands) is an inner-western suburb of Melbourne, Victoria, Australia, 2 km (1.2 mi) from Melbourne's Central Business District. Its local government area is the City of Melbourne. At the 2016 Census, Docklands had a population of 10,964. Docklands occupies an area adjacent to the Melbourne central business district (CBD), consisting of land and water totalling 200 hectares. It is bounded by Wurundjeri Way and the Charles Grimes Bridge to the east, CityLink to the west and Lorimer Street across the Yarra to the south and is a primarily waterfront area centred on the banks of the Yarra River.
Frankston, Victoria
Frankston is an outer-suburb of Melbourne in Victoria, Australia, in the local government area of the City of Frankston. It is located 41 km south-east of the Melbourne city centre, above the Mornington Peninsula. Due to its geographic location, it is often referred to as "the gateway to the Mornington Peninsula". European settlement of Frankston began around the same time as the foundation of Melbourne in 1835—initially as an unofficial fishing village serving the early Melbourne township. Prior to its settlement, the Frankston area was primarily inhabited by the Mayone-bulluk clan from the Bunurong tribe of the Kulin nation.
Gold Coast central business district
The Gold Coast central business district (CBD) is the planned main commercial centre of the Gold Coast, Queensland, Australia. The area encompasses an eastern portion of the Southport suburb. Its north–south axis runs from North Street in the north to Brighton Parade in the south. Its east–west axis runs from Broadwater in the east to the High Street in the west. Archaeological evidence suggests Indigenous Australians inhabited the area for more than ten thousand years before European settlement. The Indigenous tribe that lived in the area were known as the Kombumerri people and spoke the Yugambeh language.