0_Wizard
I have just started playing World of Warcraft online.
Many online games create their own online communities, while other games, especially social games, integrate the players' existing real-life communities.
chosen_Online_game_0
Online game
chosen_topic_0_Online_game
World of Warcraft
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. It is the fourth released game set in the "Warcraft" fantasy universe. "World of Warcraft" takes place within the "Warcraft" world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous "Warcraft" release, "." Blizzard Entertainment announced "World of Warcraft" on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the "Warcraft" franchise. The first expansion of the game, , was released on January 16, 2007.
Races and factions of Warcraft
The fantasy setting of the "Warcraft" series includes many fictional races and factions. Most of the primary protagonists of the series belong to either the Horde or the Alliance. However, there are a variety of neutral races and factions, who are either friendly or hostile to both the Horde and the Alliance. All player characters belong to either the Horde or the Alliance, with a character's faction decided by its race. One exception is the pandaren, who can choose to become members of either faction. By the time of "" the Horde and the Alliance both fight against the Burning Legion and the undead Scourge, who are the primary villains of "Warcraft III" and "World of Warcraft".
Massively multiplayer online role-playing game
Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world. As in all RPGs, the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.
Warcraft III: Reign of Chaos
Warcraft III: Reign of Chaos is a high fantasy real-time strategy video game developed and published by Blizzard Entertainment, and was released in July 2002. It is the second sequel to "", and it is the third game set in the "Warcraft" fictional universe. An expansion pack, "", was released in July 2003. "Warcraft III" contains four playable races: Humans and Orcs, both of which had previously appeared in "Warcraft: Orcs & Humans" and "", and two new races, the Night Elves and the Undead. "Warcraft III"s single-player campaign is laid out similarly to that of "StarCraft", also by Blizzard Entertainment, being told through all four of the game's races in a progressive manner.
Psychological effects of Internet use
Various researchers have undertaken efforts to examine the psychological effects of Internet use. Some research employs studying brain functions in Internet users. Some studies assert that these changes are harmful, while others argue that asserted changes are beneficial. American writer Nicholas Carr asserts that Internet use reduces the deep thinking that leads to true creativity. He also says that hyperlinks and overstimulation means that the brain must give most of its attention to short-term decisions. Carr also states that the vast availability of information on the World Wide Web overwhelms the brain and hurts long-term memory.
Warcraft
Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of five core games: "", "", "", "World of Warcraft", and "Hearthstone". The first three of these core games are in the real-time strategy genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world. The most recent title is "Hearthstone", a digital collectible card game.
Warcraft II: Tides of Darkness
Warcraft II: Tides of Darkness is a fantasy-themed real-time strategy (RTS) game published by Blizzard Entertainment and first released for DOS in 1995 and for Mac OS in 1996. The main game, "Warcraft II: Tides of Darkness", earned enthusiastic reviews, won most of the major PC gaming awards in 1996, and sold over 2 million copies. Later in 1996 Blizzard released an expansion pack "" for DOS and Mac OS, and a compilation "Warcraft II: The Dark Saga" for the Sony PlayStation and Sega Saturn. The Battle.net Edition, released in 1999, provided Blizzard's online gaming service, Battle.net, and replaced the MS-DOS version with a Windows one.