0_Wizard
i'm taking courses online. I've learned that educational technology is the use of both physical hardware and educational theoretics
Educational technology is the use of both physical hardware and educational theoretics.
chosen_Educational_technology_0
Educational technology
chosen_topic_0_Educational_technology
Educational technology
Educational technology is "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources". Educational technology is the use of both physical hardware and educational theoretics. It encompasses several domains, including learning theory, computer-based training, online learning, and, where mobile technologies are used, m-learning. Accordingly, there are several discrete aspects to describing the intellectual and technical development of educational technology:  An educational technologist is someone who is trained in the field of educational technology.
Massive open online course
A massive open online course (MOOC ) is an online course aimed at unlimited participation and open access via the web. In addition to traditional course materials such as filmed lectures, readings, and problem sets, many MOOCs provide interactive user forums to support community interactions among students, professors, and teaching assistants (TAs). MOOCs are a recent and widely researched development in distance education which were first introduced in 2006 and emerged as a popular mode of learning in 2012. Early MOOCs often emphasized open-access features, such as open licensing of content, structure and learning goals, to promote the reuse and remixing of resources.
Technology integration
Technology integration is the use of technology tools in general content areas in education in order to allow students to apply computer and technology skills to learning and problem-solving. Generally speaking, the curriculum drives the use of technology and not vice versa. Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than the normal pencil and paper. Technology integration in class would help students to explore more.
List of master's degrees in North America
This list refers to specific master's degrees in North America. Please see master's degree for a more general overview. Master of Accountancy (MAcc, MAc, MAcy or MPAcc), alternatively Master of Professional Accountancy (MPAcy or MPA), or Master Science in Accountancy (MSAcy) is typically a one-year, non-thesis graduate program designed to prepare graduates for public accounting and to provide them with the 150 credit hours required by most states before taking the CPA exam. Master of Accounting (MAcc) is an 8-month degree offered by the University of Waterloo, School of Accounting and Finance in Canada that satisfies the 51 credit hours and CKE exam requirement needed to write the Chartered Accountant Uniform Final Exam (UFE) in the province of Ontario.
Education
Education is the process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits. Educational methods include storytelling, discussion, teaching, training, and directed research. Education frequently takes place under the guidance of educators, but learners may also educate themselves. Education can take place in formal or informal settings and any experience that has a formative effect on the way one thinks, feels, or acts may be considered educational. The methodology of teaching is called pedagogy. Education is commonly divided formally into such stages as preschool or kindergarten, primary school, secondary school and then college, university, or apprenticeship.
Distance education
Distance education or distance learning is the education of students who may not always be physically present at a school. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via post. Today it involves online education. Courses that are conducted (51 percent or more) are either hybrid, blended or 100% distance learning. Massive open online courses (MOOCs), offering large-scale interactive participation and open access through the World Wide Web or other network technologies, are recent developments in distance education. A number of other terms (distributed learning, e-learning, online learning, etc.)
Eight dimensional e-learning framework
Badrul Khan's eight-dimensional e-learning framework is a detailed self-assessment instrument for institutions to organize their evaluation of educational technology (e-learning) readiness and opportunities for growth. The framework provides a structure for systematically reviewing initiatives and programs, so that desired learning outcomes are achieved. The framework is composed of eight dimensions, each reviewed by practical checklists of 50 - 70 questions. The checklist does not include a scoring system, but serves as an instrument that verifies that each area is cultivated. Public and private educational institutions, corporations and government agencies have been transferring their courses and professional development training from traditional, on site instruction to web-based instruction.
1_Apprentice
That is great. Online course are growing fast with how accessible they are
0_Wizard
i know! It's so convinient because you can do it on your own time in a comfort of your home. I like computer based training and online learning because i have anxieties so it's hard for me to interact with people
It encompasses several domains, including learning theory, computer-based training, online learning, and, where mobile technologies are used, m-learning.
chosen_Educational_technology_0
Educational technology
chosen_topic_0_Educational_technology
Educational technology
Educational technology is "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources". Educational technology is the use of both physical hardware and educational theoretics. It encompasses several domains, including learning theory, computer-based training, online learning, and, where mobile technologies are used, m-learning. Accordingly, there are several discrete aspects to describing the intellectual and technical development of educational technology:  An educational technologist is someone who is trained in the field of educational technology.
Instructional simulation
An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation. Instructional simulations are typically goal oriented and focus learners on specific facts, concepts, or applications of the system or environment. Today, most universities make lifelong learning possible by offering a virtual learning environment (VLE). Not only can users access learning at different times in their lives, but they can also immerse themselves in learning without physically moving to a learning facility, or interact face to face with an instructor in real time.
Online community
An online community or also called an internet community is a virtual community whose members interact with each other primarily via the Internet. For many, online communities may feel like home, consisting of a "family of invisible friends". Those who wish to be a part of an online community usually have to become a member via a specific site and necessarily need an internet connection. An online community can act as an information system where members can post, comment on discussions, give advice or collaborate. Commonly, people communicate through social networking sites, chat rooms, forums, e-mail lists and discussion boards.
Information and communication technologies for development
Information and communication technologies for development (ICT4D) refers to the application of information and communication technologies (ICT) toward social, economic, and political development, with a particular emphasis on helping poor and marginalized people and communities. It aims to help in international development by bridging the digital divide and providing equitable access to technologies. ICT4D is grounded in the notions of "development", "growth", "progress" and "globalization" and is often interpreted as the use of technology to deliver a greater good. Another similar term used in the literature is "digital development".
Self-disclosure
Self-disclosure is a process of communication by which one person reveals information about himself or herself to another. The information can be descriptive or evaluative, and can include thoughts, feelings, aspirations, goals, failures, successes, fears, and dreams, as well as one's likes, dislikes, and favorites. Social penetration theory posits that there are two dimensions to self-disclosure: breadth and depth. Both are crucial in developing a fully intimate relationship. The range of topics discussed by two individuals is the breadth of disclosure. The degree to which the information revealed is private or personal is the depth of that disclosure.
Simulation
Simulation is the imitation of the operation of a real-world process or system over time. The act of simulating something first requires that a model be developed; this model represents the key characteristics, behaviors and functions of the selected physical or abstract system or process. The model represents the system itself, whereas the simulation represents the operation of the system over time. Simulation is used in many contexts, such as simulation of technology for performance optimization, safety engineering, testing, training, education, and video games. Often, computer experiments are used to study simulation models.
Index of education articles
This is an index of education articles. Abstract management - Academia - Academic administration - Academic Assembly - Academic conference - Academic degree - Academic department - Academic dishonesty - Academic elitism - Academic freedom - Academic mobility - Academic rank - Academic Ranking of World Universities - Academic regalia - Academic Research Alliance - Academic seduction - Academic senate - Academic term - Academic writing - Academician - Academy - ACTFL Proficiency Guidelines - Active learning - Activity theory - Actual development level - Adaptive Design - ADDIE Model - Adolescence - Adult education - Adult high school - Adult learner - Advanced Placement Program - Affect heuristic - Affective filter - Agoge - Agricultural education - AICC - Algorithm of Inventive Problems Solving - Algorithmic learning theory - Alma mater - Alternative assessment - Alternative education - Alternative high school - Alternative school - ALT-J - Research in Learning Technology - Alumni association - Alumnus/a - Al-Madinah International University - American Educational Research Association - Anchoring and adjustment - Andragogy - Angelman Syndrome - Animated narrative vignette - Anti-bias curriculum - Anti-intellectualism - Anti-racist mathematics - Applied Behavior Analysis - Apprenticeship - Art education - Articulation (education) - Assertive discipline - Assistive technology - Asynchronous learning - Atkinson-Shiffrin theory - Attention versus memory in prefrontal cortex - Attention-deficit hyperactivity disorder - Attribution theory - Auckland University of Technology Alumni Association - Audiovisual Education - Australasian Journal of Educational Technology - Autism - Autodidacticism - Autonomous learning - Autoshaping - Availability heuristic  Bachelor of Arts - Bachelor of Education - Bachelor of Science - Baconian method - Baddeley's model of working memory - Barron's Educational Series - Basic education - Behaviorism - Bias in education - Bilingual education - Biliteracy - Bionics - Biscuit Fire publication controversy - Blended learning - Blindness and education - Block scheduling - Board of education - Boarding school - Bobo doll experiment - Bologna declaration - Bologna process - Book flood - Book-and-Record set - Borough Road - Brainstorming - Brainwashing - Bridge program - British degree abbreviations - Bulletin board - Bullying - Business Education Initiative - C.Phil.
1_Apprentice
I am sorry you have anxiety, I would imagine working online helps you a lot
0_Wizard
it does :) WHat's really cool is that educational techs try to analyze, design, develop and evaluate process and tools to enhance learning!
Educational technologists try to analyze, design, develop, implement and evaluate process and tools to enhance learning.
chosen_Educational_technology_0
Educational technology
chosen_topic_0_Educational_technology
Educational technology
Educational technology is "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources". Educational technology is the use of both physical hardware and educational theoretics. It encompasses several domains, including learning theory, computer-based training, online learning, and, where mobile technologies are used, m-learning. Accordingly, there are several discrete aspects to describing the intellectual and technical development of educational technology:  An educational technologist is someone who is trained in the field of educational technology.
Instructional design
Instructional design (ID), or instructional systems design (ISD), is the practice of creating "instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing." The process consists broadly of determining the state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition. The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed. There are many instructional design models but many are based on the ADDIE model with the five phases: analysis, design, development, implementation, and evaluation.
Information and communication technologies for development
Information and communication technologies for development (ICT4D) refers to the application of information and communication technologies (ICT) toward social, economic, and political development, with a particular emphasis on helping poor and marginalized people and communities. It aims to help in international development by bridging the digital divide and providing equitable access to technologies. ICT4D is grounded in the notions of "development", "growth", "progress" and "globalization" and is often interpreted as the use of technology to deliver a greater good. Another similar term used in the literature is "digital development".
Information literacy
The United States National Forum on Information Literacy defines information literacy as "... the ability to know when there is a need for information, to be able to identify, locate, evaluate, and effectively use that information for the issue or problem at hand." The American Library Association defines "information literacy" as a set of abilities requiring individuals to "recognize when information is needed and have the ability to locate, evaluate, and use effectively the needed information. Other definitions incorporate aspects of "skepticism, judgement, free thinking, questioning, and understanding..." or incorporate competencies that an informed citizen of an information society ought to possess to participate intelligently and actively in that society.
Development communication
Development communication refers to the use of communication to facilitate social development. Development communication engages stakeholders and policy makers, establishes conducive environments, assesses risks and opportunities and promotes information exchanges to bring about positive social change via sustainable development. Development communication techniques include information dissemination and education, behavior change, social marketing, social mobilization, media advocacy, communication for social change and community participation. Development communication has been labeled the "Fifth Theory of the Press", with "social transformation and development", and "the fulfillment of basic needs" as its primary purposes.
Guitar technician
A guitar technician (or 'guitar tech') is a member of a music ensemble's road crew who maintains and sets up the musical equipment for one or more guitarists. Depending on the type and size of band, the guitar tech may be responsible for stringing, tuning, and adjusting electric guitars and acoustic guitars, and maintaining and setting up guitar amplifiers and other related electronic equipment such as effect pedals. Once the guitar equipment has been set up onstage, the guitar tech does a soundcheck to ensure that the equipment is working well. If there are any problems, the guitar tech replaces or repairs the faulty components or equipment.
Simulation
Simulation is the imitation of the operation of a real-world process or system over time. The act of simulating something first requires that a model be developed; this model represents the key characteristics, behaviors and functions of the selected physical or abstract system or process. The model represents the system itself, whereas the simulation represents the operation of the system over time. Simulation is used in many contexts, such as simulation of technology for performance optimization, safety engineering, testing, training, education, and video games. Often, computer experiments are used to study simulation models.
1_Apprentice
What kind of process would they make?
0_Wizard
i guess different software and programs!
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Fred Goldbeck
Fred Goldbeck (13 February 1902 – 3 October 1981 in Paris) was a French musicologist and conductor of Dutch origin. Born in the Netherlands, Fred Goldbeck moved to France in 1924. He met the pianist Yvonne Lefébure and became his companion before the Second World War. They got married in 1947. As a conductor, he was first of all a disciple of Mengelberg and Furtwängler. Thus he wrote an important first book: "Le parfait chef d'orchestre". Thereafter, he defended the works of contemporary composers such as Busoni and Britten, until Boulez and Xenakis. He also promoted Dutch musicians such as Alphons Diepenbrock, Matthijs Vermeulen and Willem Pijper.
Crowdsourcing software development
Crowdsourcing software development or software crowdsourcing is an emerging area of software engineering. It is an open call for participation in any task of software development, including documentation, design, coding and testing. These tasks are normally conducted by either members of a software enterprise or people contracted by the enterprise. But in software crowdsourcing, all the tasks can be assigned to or are addressed by members of the general public. Individuals and teams may also participate in crowdsourcing . Software crowdsourcing may have multiple goals. Quality software: Crowdsourcing organizers need to define specific software quality goals and their evaluation criteria.
Software versioning
Software versioning is the process of assigning either unique "version names" or unique "version numbers" to unique states of computer software. Within a given version number category (major, minor), these numbers are generally assigned in increasing order and correspond to new developments in the software. At a fine-grained level, revision control is often used for keeping track of incrementally different versions of information, whether or not this information is computer software. Modern computer software is often tracked using two different software versioning schemes—internal version number that may be incremented many times in a single day, such as a revision control number, and a "released version" that typically changes far less often, such as "semantic versioning" or a project code name.
Software testing
Software testing is an investigation conducted to provide stakeholders with information about the quality of the software product or service under test. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include the process of executing a program or application with the intent of finding software bugs (errors or other defects), and verifying that the software product is fit for use. Software testing involves the execution of a software component or system component to evaluate one or more properties of interest.
Guessing
A guess (or an act of guessing) is a swift conclusion drawn from data directly at hand, and held as probable or tentative, while the person making the guess (the guesser) admittedly lacks material for a greater degree of certainty. A guess is also an unstable answer, as it is "always putative, fallible, open to further revision and interpretation, and validated against the horizon of possible meanings by showing that one interpretation is more probable than another in light of what we already know". In many of its uses, "the meaning of guessing is assumed as implicitly understood", and the term is therefore often used without being meticulously defined.
Linux
Linux ( ) is a family of free and open-source software operating systems built around the Linux kernel. Typically, Linux is packaged in a form known as a Linux distribution (or "distro" for short) for both desktop and server use. The defining component of a Linux distribution is the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux was originally developed for personal computers based on the Intel x86 architecture, but has since been ported to more platforms than any other operating system. Because of the dominance of the Linux kernel-based Android OS on smartphones, Linux has the largest installed base of all general-purpose operating systems.
Runway (game show)
Runway is a British game show that aired on ITV from 12 October 1987 to 19 February 1993 and was originally hosted by Chris Serle in 1987, then by Richard Madeley from 1988 to 1993. On each show 3 contestants played against each other with the winner playing for the chance to win a holiday. Two of the contestants had to guess the year that the third contestant was born by some clues including the front page of the newspaper from the day the contestant was born. Both contestants need to guess different years. The contestant with the correct answer, or the closest guess, receives 2 points. After the year of birth is identified, the contestant is asked a set of 3 questions on that year, for 2 points each; any missed or passed questions are tossed up to the other two players, again for 2 points.
1_Apprentice
Is it for all ages or only children?