0_Wizard
Agoraphobia, or the anxiety from wide spaces, is really interesting. 
Agoraphobia is an anxiety disorder characterized by symptoms of anxiety in situations where the person perceives the environment to be unsafe with no easy way to get away.
chosen_Agoraphobia_0
Agoraphobia
chosen_topic_0_Agoraphobia
Agoraphobia
Agoraphobia is an anxiety disorder characterized by symptoms of anxiety in situations where the person perceives the environment to be unsafe with no easy way to get away. These situations can include open spaces, public transit, shopping malls, or simply being outside the home. Being in these situations may result in a panic attack. The symptoms occur nearly every time the situation is encountered and last for more than six months. Those affected will go to great lengths to avoid these situations. In severe cases people may become unable to leave their homes. Agoraphobia is believed to be due to a combination of genetic and environmental factors.
Anxiety disorder
Anxiety disorders are a group of mental disorders characterized by significant feelings of anxiety and fear. Anxiety is a worry about future events and fear is a reaction to current events. These feelings may cause physical symptoms, such as a fast heart rate and shakiness. There are a number of anxiety disorders: including generalized anxiety disorder, specific phobia, social anxiety disorder, separation anxiety disorder, agoraphobia, panic disorder, and selective mutism. The disorder differs by what results in the symptoms. People often have more than one anxiety disorder. The cause of anxiety disorders is a combination of genetic and environmental factors.
Panic attack
Panic attacks are sudden periods of intense fear that may include palpitations, sweating, shaking, shortness of breath, numbness, or a feeling that something bad is going to happen. The maximum degree of symptoms occurs within minutes. Typically they last for about 30 minutes but the duration can vary from seconds to hours. There may be a fear of losing control or chest pain. Panic attacks themselves are not dangerous physically. Panic attacks can occur due to number of disorders including panic disorder, social anxiety disorder, post traumatic stress disorder, drug use disorder, depression, and medical problems.
Panic disorder
Panic disorder is an anxiety disorder characterized by recurrent unexpected panic attacks. Panic attacks are sudden periods of intense fear that may include palpitations, sweating, shaking, shortness of breath, numbness, or a feeling that something really bad is going to happen. The maximum degree of symptoms occurs within minutes. There may be ongoing worries about having further attacks and avoidance of places where attacks have occurred in the past. The cause of panic disorder is unknown. Panic disorder often runs in families. Risk factors include smoking, psychological stress, and a history of child abuse.
Phobia
A phobia is a type of anxiety disorder, defined by a persistent fear of an object or situation. The phobia typically results in a rapid onset of fear and is present for more than six months. The affected person will go to great lengths to avoid the situation or object, typically to a degree greater than the actual danger posed. If the feared object or situation cannot be avoided, the affected person will have significant distress. With blood or injury phobia, fainting may occur. Agoraphobia is often associated with panic attacks. Usually a person has phobias to a number of objects or situations.
Safety behaviors (anxiety)
Safety behaviors (also known as safety-seeking behaviors) are coping behaviors used to reduce anxiety and fear when the user feels threatened. An example of a safety behavior in social anxiety is to think of excuses to escape a potentially uncomfortable situation. These safety behaviors, although useful for reducing anxiety in the short term, might become maladaptive over the long term by prolonging anxiety and fear of nonthreatening situations. This problem is commonly experienced in anxiety disorders. Treatments such as exposure and response prevention focus on eliminating safety behaviors due to the detrimental role safety behaviors have in mental disorders.
Agoraphobia without history of panic disorder
Agoraphobia without a history of panic disorder (also called primary agoraphobia) is an anxiety disorder where the sufferer does not meet the DSM-5 criteria for panic disorder. Agoraphobia typically develops as a result of having panic disorder. In a small minority of cases, however, agoraphobia can develop by itself without being triggered by the onset of panic attacks. Agoraphobia can be caused by traumatic experiences, such as bullying or abuse. Historically, there has been debate over whether agoraphobia without panic genuinely existed, or whether it was simply a manifestation of other disorders such as panic disorder, general anxiety disorder, avoidant personality disorder and social phobia.
1_Apprentice
Oh really?  What is interesting about it?
0_Wizard
Well it is where the person perceives the environment to be unsafe with no simple way to get away from it.
Agoraphobia is an anxiety disorder characterized by symptoms of anxiety in situations where the person perceives the environment to be unsafe with no easy way to get away.
chosen_Agoraphobia_0
Agoraphobia
chosen_topic_0_Agoraphobia
Attachment in adults
Attachment in adults deals with the theory of attachment in adult relationships including friendships, emotional affairs, adult romantic relationships and in some cases inanimate objects known as "transitional objects". Attachment theory, initially studied in the 1960s and 1970s primarily in the context of children and parents, was extended to adult relationships in the late 1980s. Four main styles of attachment have been identified in adults:   Investigators have explored the organization and the stability of mental "working models" that underlie these attachment styles. They have also explored how attachment impacts relationship outcomes and how attachment functions in relationship dynamics.
List of Kung Fu Panda characters
The following is a list of characters from the DreamWorks animated film media franchise "Kung Fu Panda", with their shorts and specials "Secrets of the Furious Five", "Kung Fu Panda Holiday", "", and "", as well as the video games and TV show "". The world of "Kung Fu Panda" is a fantasized version of ancient China as typically depicted in the wuxia film genre populated by anthropomorphized Asian animals where the martial arts can have magical qualities on top of extraordinary physical prowess for those sufficiently skilled. Master Po Ping (Chinese for "Precious Peace"), born Lotus Shan, is the titular protagonist of the "Kung Fu Panda" franchise.
Field theory (psychology)
Field theory is a psychological theory (more precisely: Topological and vector psychology) which examines patterns of interaction between the individual and the total field, or environment. The concept first made its appearance in psychology with roots to the holistic perspective of Gestalt theories. It was developed by Kurt Lewin, a Gestalt psychologist, in the 1940s. Lewin's field theory can be expressed by a formula: B = f(p,e), meaning that behavior (B) is a function of the person (p) and his/her environment (e). Early philosophers believed the body to have a rational, inner nature that helped guide our thoughts and bodies.
Oddworld Inhabitants
Oddworld Inhabitants Inc. is an American video game developer founded in 1994 by special-effects and computer-animation veterans Sherry McKenna and Lorne Lanning. The company is primarily known for the incomplete "Oddworld Quintology", a series of award-winning video games about the fictional planet of Oddworld and its native creatures. The series debuted with "" in 1997 and continued with "" in 2001 but the studio has also developed standalone titles "" in 1998 and "" in 2005. Oddworld Inhabitants took a break from game development for a time following the release of "Stranger's Wrath", even though it had already begun preliminary work on its next Oddworld title, "The Brutal Ballad of Fangus Klot".
Agoraphobia
Agoraphobia is an anxiety disorder characterized by symptoms of anxiety in situations where the person perceives the environment to be unsafe with no easy way to get away. These situations can include open spaces, public transit, shopping malls, or simply being outside the home. Being in these situations may result in a panic attack. The symptoms occur nearly every time the situation is encountered and last for more than six months. Those affected will go to great lengths to avoid these situations. In severe cases people may become unable to leave their homes. Agoraphobia is believed to be due to a combination of genetic and environmental factors.
Social proof
Social proof (also known as informational social influence) is a psychological and social phenomenon where people assume the actions of others in an attempt to reflect correct behavior in a given situation. Social proof is considered prominent in ambiguous social situations where people are unable to determine the appropriate "mode of behavior", and is driven by the assumption that the surrounding people possess more knowledge about the current situation. The effects of social influence can be seen in the tendency of large groups to conform to choices which are either correct or mistaken. This is referred to in some publications as the "herd behavior".
List of Fables characters
Having reformed from his violent ways, Bigby (a.k.a. the Big Bad Wolf) became the cigarette-smoking, trench coat-clad sheriff of Fabletown. He is extremely cunning and resourceful, in addition to being an excellent detective. Due to Snow White's possession of a lycanthropy-stained knife, he is now a werewolf and can change between wolf form, human form and an intermediate "wolfman" stage at will (in "The Great Fables Crossover", it is revealed that Bigby's nature as one of the North Wind's sons allows him to change forms at will). He is the son of the North Wind, and, as such, has control over the lower-tier winds, plus the "huff and puff" of legend.