0_Wizard
Hi. I'm into making movies.I find it interesting that it's really just recording light.
Cinematography (also called "Direction of Photography") is the science or art of motion-picture photography by recording light or other electromagnetic radiation, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as film stock.
chosen_Cinematography_0
Cinematography
chosen_topic_0_Cinematography
Making Movies
Making Movies is the third studio album by the British rock band Dire Straits released on 17 October 1980 by Vertigo Records internationally and by Warner Bros. Records in the United States. The album produced the single "Romeo and Juliet", which reached #8 on the UK Singles Chart. The album reached #1 on album charts in Italy and Norway, #19 in the United States and #4 in the United Kingdom. "Making Movies" was later certified platinum in the United States and double-platinum in the United Kingdom. After the Communiqué Tour ended on 21 December 1979 in London, Mark Knopfler spent the first half of 1980 writing the songs for Dire Straits' next album.
Making Movies (band)
Making Movies is an American rock band based out of Kansas City, Missouri. Their music is influenced by rock, cumbia, psychedelia, American roots, son cubano, and spoken word. On May 26, 2017, Making Movies released their third album, titled "I Am Another You". The album has been featured on various Spotify playlists and charted on three Billboard charts; #3 on "Latin Pop Album Sales", # 8 on "Latin Album Sales", and #8 on "World Albums." Making Movies consists of two sets of brothers, Enrique Chi (vocals/guitar), Diego Chi (bass/vocals), Juan-Carlos Chaurand (percussion/keys) and Andres Chaurand (drums).
List of films considered the worst
The films listed below have been cited by a variety of notable critics in varying media sources as being among the worst films ever made. Examples of such sources include Metacritic, Roger Ebert's list of most-hated films, "The Golden Turkey Awards", "Leonard Maltin's Movie Guide", Rotten Tomatoes, the Stinkers Bad Movie Awards, "Mystery Science Theater 3000", and the Golden Raspberry Awards ("Razzies"). "Reefer Madness" (originally released as "Tell Your Children" and sometimes titled or subtitled as "The Burning Question", "Dope Addict", "Doped Youth", and "Love Madness") is a 1936 American exploitation film and propaganda work revolving around the melodramatic events that ensue when high school students are lured by pushers to try marijuana—from a hit and run accident, to manslaughter, suicide, attempted rape, and descent into madness.
VHS
The Video Home System (VHS) is a standard for consumer-level analog video recording on tape cassettes. Developed by Victor Company of Japan (JVC) in the early 1970s, it was released in Japan in late 1976 and in the United States in early 1977. From the 1950s, magnetic tape video recording became a major contributor to the television industry, via the first commercialized video tape recorders (VTRs). At that time, the devices were used only in expensive professional environments such as television studios and medical imaging (fluoroscopy). In the 1970s, videotape entered home use, creating the home video industry and changing the economics of the television and movie businesses.
Cinematography
Cinematography (also called "Direction of Photography") is the science or art of motion-picture photography by recording light or other electromagnetic radiation, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as film stock. Typically, a lens is used to repeatedly focus the light reflected from objects into real images on the light-sensitive surface inside a camera during a questioned exposure, creating multiple images. With an electronic image sensor, this produces an electrical charge at each pixel, which is electronically processed and stored in a video file for subsequent display or processing.
Heineken brands
Heineken International is a group which owns a worldwide portfolio of over 170 beer brands, mainly pale lager, though some other beer styles are produced. As of 2006, Heineken owns over 125 breweries in more than 70 countries and employs approximately 57,557 people. The two largest brands are Heineken and Tecate; though the portfolio includes Amstel, Fosters (in Europe and Vietnam), Sagres, Cruzcampo, Skopsko, Affligem, Żywiec, Starobrno, Zagorka, Zlatý Bažant and Birra Moretti. Heineken Lager Beer is the flagship product of the company. It is a 5% abv pale lager that was first made in 1868. It is brewed by 40 breweries in 39 countries around the world.
Nothing Records
Nothing Records was an American record label specializing in industrial rock and electronic music, founded by John Malm Jr. and Trent Reznor in 1992. It is considered an example of a vanity label, where an artist is able to run a label with some degree of independence from within a larger parent company—in this case, Interscope Records was the parent company. Nothing Records became largely defunct in 2004 due to a lawsuit by Reznor against John Malm. The label became inactive as a whole following several further releases—the "Beside You in Time" (February 2007) home video was the label's final release.
1_Apprentice
Me too. I like watching older movies in order to learn how to form stories.
0_Wizard
I do too.  The whole thing is using special lens to transform light into images and then tell the story you want.
Typically, a lens is used to repeatedly focus the light reflected from objects into real images on the light-sensitive surface inside a camera during a questioned exposure, creating multiple images.
chosen_Cinematography_0
Cinematography
chosen_topic_0_Cinematography
3D film
A three-dimensional stereoscopic film (also known as three-dimensional film, 3D film or S3D film) is a motion picture that enhances the illusion of depth perception, hence adding a third dimension. The most common approach to the production of 3D films is derived from stereoscopic photography. In it, a regular motion picture camera system is used to record the images as seen from two perspectives (or computer-generated imagery generates the two perspectives in post-production), and special projection hardware and/or eyewear are used to limit the visibility of each image in the pair to the viewer's left or right eye only.
Camera
A camera is an optical instrument for recording or capturing images, which may be stored locally, transmitted to another location, or both. The images may be individual still photographs or sequences of images constituting videos or movies. The camera is a remote sensing device as it senses subjects without any contact  . The word "camera" comes from "camera obscura", which means "dark chamber" and is the Latin name of the original device for projecting an image of external reality onto a flat surface. The modern photographic camera evolved from the camera obscura. The functioning of the camera is very similar to the functioning of the human eye.
List of Regular Show characters
"Regular Show" is an American animated series created by J. G. Quintel. The series contains many characters, with seven main characters and various recurring and one-time characters. Mordecai (voiced by J. G. Quintel) is a 5'10" anthropomorphic blue jay (6' including the crest) who works as a groundskeeper at The Park. He has been best friends with Rigby ever since childhood, and together they are very lazy and constantly slack off at their jobs there. Mordecai is more conscientious, mature, and moral about his actions than Rigby is, which sometimes leads to his opposing Rigby when he is the cause of some kind of chaotic problem.
Camera lens
A camera lens (also known as photographic lens or photographic objective) is an optical lens or assembly of lenses used in conjunction with a camera body and mechanism to make images of objects either on photographic film or on other media capable of storing an image chemically or electronically. There is no major difference in principle between a lens used for a still camera, a video camera, a telescope, a microscope, or other apparatus, but the detailed design and construction are different. A lens might be permanently fixed to a camera, or it might be interchangeable with lenses of different focal lengths, apertures, and other properties.
History of photographic lens design
The invention of the camera in the early 19th century led to an array of lens designs intended for photography. The problems of photographic lens design, creating a lens for a task that would cover a large, flat image plane, were well known even before the invention of photography due to the development of lenses to work with the focal plane of the camera obscura. The early photographic experiments of Thomas Wedgwood, Nicéphore Niépce, Henry Fox Talbot, and Louis Daguerre all used simple single-element convex lenses. These lenses were found lacking. Simple lenses could not focus an image over a large flat film plane (Field curvature) and suffered from other optical aberrations.
Optical transfer function
The optical transfer function (OTF) of an optical system such as a camera, microscope, human eye, or projector specifies how different spatial frequencies are handled by the system. It is used by optical engineers to describe how the optics project light from the object or scene onto a photographic film, detector array, retina, screen, or simply the next item in the optical transmission chain. A variant, the modulation transfer function (MTF), neglects phase effects, but is equivalent to the OTF in many situations. Either transfer function specifies the response to a periodic sine-wave pattern passing through the lens system, as a function of its spatial frequency or period, and its orientation.
Canon EF lens mount
Introduced in 1987, the EF lens mount is the standard lens mount on the Canon EOS family of SLR film and digital cameras. EF stands for "Electro-Focus": automatic focusing on EF lenses is handled by a dedicated electric motor built into the lens. Mechanically, it is a bayonet-style mount, and all communication between camera and lens takes place through electrical contacts; there are no mechanical levers or plungers. In 2003, Canon introduced the EF-S lens mount, a derivative of the EF mount that is strictly for digital EOS cameras with APS-C sensors released after 2003. EF lenses can be mounted on EF-S bodies but EF-S lenses cannot be mounted on EF bodies.
1_Apprentice
I see. Did you start by creating movies without sound?
0_Wizard
I did. I wanted to be old school and learn from the masters.
no_passages_used
no_passages_used
Cinematography
chosen_topic_0_Cinematography
Old School–New School Controversy
The Old School–New School Controversy was a schism of the Presbyterian Church in the United States of America which took place in 1837 and lasted for over 20 years. The Old School, led by Charles Hodge of Princeton Theological Seminary, was much more conservative theologically and was not supportive of revivalism. It called for traditional Calvinist orthodoxy as outlined in the Westminster standards. The New School derived from the reconstructions of Calvinism by New England Congregationalist theologians Jonathan Edwards, Samuel Hopkins and Joseph Bellamy and wholly embraced revivalism. Though there was much diversity among them, the Edwardsian Calvinists commonly rejected what they called "Old Calvinism" in light of their understandings of God, the human person and the Bible.
Presbyterian Church in the United States of America
The Presbyterian Church in the United States of America (PCUSA) was the first national Presbyterian denomination in the United States, existing from 1789 to 1958. In that year, the PCUSA merged with the United Presbyterian Church of North America, a denomination with roots in the Seceder and Covenanter traditions of Presbyterianism. The new church was named the United Presbyterian Church in the United States of America. It was a predecessor to the contemporary Presbyterian Church (USA). The denomination had its origins in colonial times when members of the Church of Scotland and Presbyterians from Ireland first immigrated to America.
Fundamentalist–Modernist Controversy
The Fundamentalist–Modernist Controversy was a major schism that originated in the 1920s and '30s within the Presbyterian Church in the United States of America. At issue were foundational disputes about the role of Christianity, the authority of Scripture, the death, Resurrection, and atoning sacrifice of Jesus. Two broad factions within Protestantism emerged; Evangelicals who held to traditional Christian Orthodoxy, and Modernists who to varying degrees argued that "antiquated" beliefs should be modified for the times. At first, the schism was limited to Reformed Christianity and centered about Princeton Theological Seminary, but soon spread, affecting every denomination of Christianity in the United States.
List of Kung Fu Panda characters
The following is a list of characters from the DreamWorks animated film media franchise "Kung Fu Panda", with their shorts and specials "Secrets of the Furious Five", "Kung Fu Panda Holiday", "", and "", as well as the video games and TV show "". The world of "Kung Fu Panda" is a fantasized version of ancient China as typically depicted in the wuxia film genre populated by anthropomorphized Asian animals where the martial arts can have magical qualities on top of extraordinary physical prowess for those sufficiently skilled. Master Po Ping (Chinese for "Precious Peace"), born Lotus Shan, is the titular protagonist of the "Kung Fu Panda" franchise.
List of Digimon Adventure characters
"Digimon Adventure" and "Digimon Adventure 02" are the first two seasons of the Digimon anime series. "Digimon Adventure" originally aired from March 7, 1999 – March 26, 2000 whilst "Digimon Adventure 02" originally aired from April 2, 2000 – March 25, 2001 as a direct sequel to the preceding series. Both series feature a variety of different characters but mostly centre upon "The DigiDestined", a group of children and their partner Digimon who have been chosen to protect the Digital World from various forces of evil. A sequel 6-part movie series titled "Digimon Adventure tri." started airing in November 2015.   are a group of children and their partner Digimon who have been chosen to protect the Digital World from various forces of evil.
Old-school hip hop
Old-school hip hop (also spelled old skool) describes the earliest commercially recorded hip hop music (approximately 1979–1983), and the music in the preceding period from which it was directly descended ("see Roots of hip hop"). Old school hip hop is said to have ended around 1984 due to changes in both rapping technique and the accompanying music and rhythms. The image, styles and sounds of the old school were exemplified by figures like Grandmaster Flash, Afrika Bambaataa, DJ Kool Herc, Treacherous Three, Funky Four Plus One, Kurtis Blow, The Sugarhill Gang, Melle Mel, Super-Wolf, West Street Mob, Spoonie Gee, Kool Moe Dee, Busy Bee Starski, Lovebug Starski, The Cold Crush Brothers, Warp 9, T-Ski Valley, Grandmaster Caz, Doug E. Fresh, The Sequence, Jazzy Jay, Rock Steady Crew, and Fab Five Freddy.
Wacky Packages
Wacky Packages are a series of humorous trading cards and stickers featuring parodies of North American consumer products. The cards were produced by the Topps Company beginning in 1967, usually in a sticker format. The original series sold for two years, and the concept proved popular enough that it has been revived every few years since. They came to be known generically as Wacky Packs, Wacky Packies, Wackies and Wackys. According to trader legend, the product parodies once outsold Topps baseball cards. Relying on the talents of such cartoonists and comics artists as Kim Deitch, George Evans, Drew Friedman, Bill Griffith, Jay Lynch, Norman Saunders, Art Spiegelman, Bhob Stewart and Tom Sutton, the cards spoofed well-known brands and packaging.
1_Apprentice
Very cool. Although its not a silent movie, I think one of my favorites is Casablanca, I watched it just the other night.
0_Wizard
I love that movie.  The use of imagery and just simple facial expressions tells so much of the story.
no_passages_used
no_passages_used
Cinematography
chosen_topic_0_Cinematography
Developmental differences in solitary facial expressions
Facial expressions are used to communicate emotions. They can also occur solitarily, without other people being present. People often imagine themselves in social situations when alone, resulting in solitary facial expressions. Toddlers and children in early childhood use social cues and contexts to discriminate and recognize facial expressions. They develop at this early stage facial expressions in order to provoke reactions from their caregivers and receive nurturance and support. Children reflect their peers' emotions in their own expressions for social interaction. Facial expression discrimination and expression develop at varying rates in children.
Facial expression
A facial expression is one or more motions or positions of the muscles beneath the skin of the face. According to one set of controversial theories, these movements convey the emotional state of an individual to observers. Facial expressions are a form of nonverbal communication. They are a primary means of conveying social information between humans, but they also occur in most other mammals and some other animal species. (For a discussion of the controversies on these claims, see Fridlund and Russell & Fernandez Dols.). Humans can adopt a facial expression voluntarily or involuntarily, and the neural mechanisms responsible for controlling the expression differ in each case.
Microexpression
A microexpression is a brief, involuntary facial expression shown on the face of humans according to emotions experienced. They usually occur in high-stakes situations, where people have something to lose or gain. Microexpressions occur when a person is consciously trying to conceal all signs of how they are feeling, or when a person does not consciously know how they are feeling. Unlike regular facial expressions, it is difficult/impossible to hide microexpression reactions. Microexpressions cannot be controlled as they happen in a fraction of a second, but it is possible to capture someone's expressions with a high speed camera and replay them at much slower speeds.
Nonverbal communication
Nonverbal communication (NVC) between people is communication through sending and receiving wordless clues. It includes the use of visual cues such as body language (kinesics), distance (proxemics) and physical environments/appearance, of voice (paralanguage) and of touch (haptics). It can also include chronemics (the use of time) and oculesics (eye contact and the actions of looking while talking and listening, frequency of glances, patterns of fixation, pupil dilation, and blink rate). Just as speech contains nonverbal elements known as paralanguage, including voice quality, rate, pitch, volume, and speaking style, as well as prosodic features such as rhythm, intonation, and stress, so written texts have nonverbal elements such as handwriting style, spatial arrangement of words, or the physical layout of a page.
Face perception
Face perception is an individual's understanding and interpretation of the face, particularly the human face, especially in relation to the associated information processing in the brain. The proportions and expressions of the human face are important to identify origin, emotional tendencies, health qualities, and some social information. From birth, faces are important in the individual's social interaction. Face perceptions are very complex as the recognition of facial expressions involves extensive and diverse areas in the brain. Sometimes, damaged parts of the brain can cause specific impairments in understanding faces or prosopagnosia.
Social cue
A social cue can either be a verbal or non-verbal hint, which can be positive or negative. These cues guide conversation and other social interactions. A few examples of social cues include:  Social cues serve several purposes in social interactions that help to clarify people's meanings and intentions. Cues help provide clues as to whether or not one is being accepted or rejected by those around them. They also provide more information about a person, group or interaction that allow for a higher degree of intimacy and quality of contact. One of the most important impacts of cues on social interactions is the reduction of ambiguity.
Affective computing
Affective computing (sometimes called artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion, the more modern branch of computer science originated with Rosalind Picard's 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions.
1_Apprentice
Yea, they do have a lot of long sad faces in that one. 'Here's looking at you kid.'
0_Wizard
Not only that, but they have emotion, real emotion.  The actors don't have to say a word and you know what is going on.
no_passages_used
no_passages_used
Cinematography
chosen_topic_0_Cinematography
Real Emotion/1000 no Kotoba
"1000 no Kotoba" was arranged by Takahito Eguchi and Noriko Matsueda. It was published by Rhythm Zone on March 5, 2003 with the catalog number "RZCD-45080". This was Kumi's first single to chart in the top 10 on Oricon Weekly, coming in at #3. Since its release, it has sold over 283,000 copies. "real Emotion/1000 no Kotoba" is Japanese R&B singer-songwriter Kumi Koda's seventh single and first double a-side. The single became the artist's first the chart in the top ten on the weekly Oricon Singles Charts, charting at #3, and remained on the charts for twenty-eight weeks. Since its release, it has sold over 283,000 copies.
Music of Final Fantasy X-2
The music of the video game "Final Fantasy X-2" was composed by Noriko Matsueda and Takahito Eguchi. Regular series composer Nobuo Uematsu did not contribute any of the music, despite having composed the majority of the soundtrack for the first game, "Final Fantasy X". The "Final Fantasy X-2 Original Soundtrack" was released on two Compact Discs in 2003 by Avex. After the release of "Final Fantasy X-2 International + Last Mission", an album entitled "Final Fantasy X-2 International + Last Mission Original Soundtrack" composed of the songs added to the soundtrack for that game was released in 2003 by Avex.
Emotion
Emotion is any conscious experience characterized by intense mental activity and a certain degree of pleasure or displeasure. Scientific discourse has drifted to other meanings and there is no consensus on a definition. Emotion is often intertwined with mood, temperament, personality, disposition, and motivation. In some theories, cognition is an important aspect of emotion. Those acting primarily on the emotions they are feeling may seem as if they are not thinking, but mental processes are still essential, particularly in the interpretation of events. For example, the realization of our believing that we are in a dangerous situation and the subsequent arousal of our body's nervous system (rapid heartbeat and breathing, sweating, muscle tension) is integral to the experience of our feeling afraid.
Grow into One
Grow into One (stylized as grow into one) is the second studio album released by Japanese R&B-turned-pop singer Koda Kumi, released on March 19, 2003. It barely peaked in the Top 10 on Oricon, coming it at #8, and charted for forty-three weeks. The album also contained, at the time, one of her best-selling singles, "real Emotion/1000 no Kotoba". Combined with the singles, the album has sold over half a million copies in Japan. The album featured rapping-duo Clench & Blistah (known as CLENCH&BLISTAH in Japan) and Urban contemporary singer and producer LISA. LISA had been featured on Kumi's single "m•a•z•e" on the b-side, after having just split from her founded hip-hop group m-flo.
Meta-emotion
Meta-emotion is "an organized and structured set of emotions and cognitions about the emotions, both one's own emotions and the emotions of others". This broad definition of meta-emotion sparked psychologists' interest in the topic, particularly regarding parental meta-emotion philosophy. Meta-emotion refers to the idea that whenever we elicit a certain emotion, we also deal with subsequent emotions regarding how we experienced the primary emotion. While some psychologists have examined the influence of meta-emotions on how individuals interpret and deal with their own and others' emotions, much of the literature regarding meta-emotion has focused on how parental meta-emotion impacts the social-emotional development of their children.
Emotionally focused therapy
Emotionally focused therapy and emotion-focused therapy (EFT) are a family of related approaches to psychotherapy with individuals, couples, or families. EFT approaches include elements of experiential therapy (such as person-centered therapy and Gestalt therapy), systemic therapy, and attachment theory. EFT is usually a short-term treatment (8–20 sessions). EFT approaches are based on the premise that human emotions are connected to human needs, and therefore emotions have an innately adaptive potential that, if activated and worked through, can help people change problematic emotional states and interpersonal relationships.
Affective neuroscience
Affective neuroscience is the study of the neural mechanisms of emotion. This interdisciplinary field combines neuroscience with the psychological study of personality, emotion, and mood. The existence of so-called 'basic emotions' and their defining attributes represents a long lasting and yet unsettled issue in psychology. Emotions are thought to be related to activity in brain areas that direct our attention, motivate our behavior, and determine the significance of what is going on around us. Pioneering work by Paul Broca (1878), James Papez (1937), and Paul D. MacLean (1952) suggested that emotion is related to a group of structures in the center of the brain called the limbic system, which includes the hypothalamus, cingulate cortex, hippocampi, and other structures.
1_Apprentice
Yea, like when Sam stopped playing and Rick asked him why he started playing 'their' song, and he just looks over motioning to the side.