0_Wizard
I prefer texting than calling on the phone.
Text messaging, or texting, is the act of composing and sending electronic messages, typically consisting of alphabetic and numeric characters, between two or more users of mobile phones, tablets, desktops/laptops, or other devices.
chosen_Text_messaging_0
Text messaging
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Text messaging
Text messaging, or texting, is the act of composing and sending electronic messages, typically consisting of alphabetic and numeric characters, between two or more users of mobile phones, tablets, desktops/laptops, or other devices. Text messages may be sent over a cellular network, or may also be sent via an Internet connection. The term originally referred to messages sent using the Short Message Service (SMS). It has grown beyond alphanumeric text to include multimedia messages (known as MMS)  containing digital images, videos, and sound content, as well as ideograms known as emoji (happy faces, sad faces, and other icons).
Texting while driving
Texting while driving, also called texting and driving, is the act of composing, sending, reading text messages, email, or making similar use of the web on a mobile phone while operating a motor vehicle. Texting while driving is considered extremely dangerous by many people, including authorities, and in some places have either been outlawed or restricted. A survey of more than 90 teens from more than 26 high schools throughout the United States conducted by Liberty Mutual Insurance Group in 2006 showed that 46% of students consider texting to be either "very" or "extremely" distracting. An American Automobile Association study showed that 34% of teens (age 16–17) admitted to being distracted behind the wheel because of texting and 40% of American teens say they have been in a car when the driver used a cell phone in a way that put people in danger.
Mobile phones and driving safety
Mobile phone use while driving is common, but it is widely considered dangerous due to its potential for causing distracted driving and accidents. Due to the number of accidents that are related to conducting calls on a phone and texting while driving, some jurisdictions have made the use of calling on a phone while driving illegal. Many jurisdictions have enacted laws to ban handheld mobile phone use. Nevertheless, many jurisdictions allow use of a hands-free device. Driving while using a hands-free device is not safer than using a handheld phone to conduct calls, as concluded by case-crossover studies, epidemiological, simulation, and meta-analysis.
Mobile phone
A mobile phone, known as a cell phone in North America, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture, and, therefore, mobile telephones are called "cellular telephones" or "cell phones", in North America. In addition to telephony, 2000s-era mobile phones support a variety of other services, such as text messaging, MMS, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, video games, and digital photography.
Distracted driving
Distracted driving is the act of driving while engaged in other activities that take the driver's attention away from the road. All distractions compromise the safety of the driver, passengers, bystanders and those in other vehicles. According to the United States Department of Transportation, "text messaging while driving creates a crash risk 23 times higher than driving while not distracted." Despite these statistics, more than 37% of drivers have admitted to sending or receiving text messages while driving, and 18% admit doing so regularly. Distractions while driving can be separated into three distinct groups: visual, manual, and cognitive.
Mobile telephony
Mobile telephony is the provision of telephone services to phones which may move around freely rather than stay fixed in one location. Mobile phones connect to a terrestrial cellular network of base stations (cell sites), whereas satellite phones connect to orbiting satellites. Both networks are interconnected to the public switched telephone network (PSTN) to allow any phone in the world to be dialed. In 2010 there were estimated to be five billion mobile cellular subscriptions in the world. According to internal memos, American Telephone & Telegraph discussed developing a wireless phone in 1915, but were afraid that deployment of the technology could undermine its monopoly on wired service in the U.S.  Public mobile phone systems were first introduced in the years after the Second World War and made use of technology developed before and during the conflict.
Smartphone
A smartphone is a handheld personal computer with a mobile operating system and an integrated mobile broadband cellular network connection for voice, SMS, and Internet data communication; most if not all smartphones also support Wi-Fi. Smartphones are typically pocket-sized, as opposed to tablets, which are much larger. They are able to run a variety of software components, known as “apps”. Most basic apps (e.g. event calendar, camera, web browser) come pre-installed with the system, while others are available for download from places like the Google Play Store or Apple App Store. Apps can receive bug fixes and gain additional functionality through software updates; similarly, operating systems are able to update.
1_Apprentice
Really? Texting is okay, but there is a human-like quality that you can't replace when you hear someone's voice.
0_Wizard
I only text when its over a cellular network.
Text messages may be sent over a cellular network, or may also be sent via an Internet connection.
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Text messaging
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Stochastic geometry models of wireless networks
In mathematics and telecommunications, stochastic geometry models of wireless networks refer to mathematical models based on stochastic geometry that are designed to represent aspects of wireless networks. The related research consists of analyzing these models with the aim of better understanding wireless communication networks in order to predict and control various network performance metrics. The models require using techniques from stochastic geometry and related fields including point processes, spatial statistics, geometric probability, percolation theory, as well as methods from more general mathematical disciplines such as geometry, probability theory, stochastic processes, queueing theory, information theory, and Fourier analysis.
Cellular network
A cellular network or mobile network is a communication network where the last link is wireless. The network is distributed over land areas called cells, each served by at least one fixed-location transceiver, but more normally three cell sites or base transceiver stations. These base stations provide the cell with the network coverage which can be used for transmission of voice, data and others. A cell typically uses a different set of frequencies from neighboring cells, to avoid interference and provide guaranteed service quality within each cell. When joined together these cells provide radio coverage over a wide geographic area.
Mobile phone
A mobile phone, known as a cell phone in North America, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture, and, therefore, mobile telephones are called "cellular telephones" or "cell phones", in North America. In addition to telephony, 2000s-era mobile phones support a variety of other services, such as text messaging, MMS, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, video games, and digital photography.
T-Mobile US
T-Mobile US, Inc., commonly shortened to T-Mobile, is a United States based wireless network operator to which the German telecommunications company Deutsche Telekom (DT) is its majority shareholder. Its headquarters are located in Bellevue, Washington, in the Seattle metropolitan area. T-Mobile is the third largest wireless carrier in the United States with 72.6 million customers as of Q4 2017. T-Mobile US provides wireless voice and data services in the United States, Puerto Rico and the U.S. Virgin Islands under the T-Mobile and MetroPCS brands (which it acquired in a reverse takeover in 2013, resulting in the company going public on the NASDAQ stock exchange), and also serves as the host network for many mobile virtual network operators.
Cellular traffic
This article discusses the mobile cellular network aspect of teletraffic measurements. Mobile radio networks have traffic issues that do not arise in connection with the fixed line PSTN. Important aspects of cellular traffic include: quality of service targets, traffic capacity and cell size, spectral efficiency and sectorization, traffic capacity versus coverage, and channel holding time analysis. Teletraffic engineering in telecommunications network planning ensures that network costs are minimised without compromising the quality of service (QoS) delivered to the user of the network. This field of engineering is based on probability theory and can be used to analyse mobile radio networks, as well as other telecommunications networks.
Mobile telephony
Mobile telephony is the provision of telephone services to phones which may move around freely rather than stay fixed in one location. Mobile phones connect to a terrestrial cellular network of base stations (cell sites), whereas satellite phones connect to orbiting satellites. Both networks are interconnected to the public switched telephone network (PSTN) to allow any phone in the world to be dialed. In 2010 there were estimated to be five billion mobile cellular subscriptions in the world. According to internal memos, American Telephone & Telegraph discussed developing a wireless phone in 1915, but were afraid that deployment of the technology could undermine its monopoly on wired service in the U.S.  Public mobile phone systems were first introduced in the years after the Second World War and made use of technology developed before and during the conflict.
T-Mobile
T-Mobile is the brand name used by the mobile communications subsidiaries of the German telecommunications company Deutsche Telekom AG. The brand is active in Austria (under the subsidiary T-Mobile Austria), the Czech Republic (T-Mobile Czech Republic), the Netherlands (T-Mobile Nederland), Poland (T-Mobile Polska), and the United States (T-Mobile US). The name was previously used by subsidiaries in other countries, including Albania (now Telekom Albania), Croatia (now Hrvatski Telekom), Germany (now Deutsche Telekom), Hungary (now Magyar Telekom), Macedonia (now Makedonski Telekom), Montenegro (now Crnogorski Telekom), the United Kingdom (now EE Limited), Romania (now Telekom Romania), and Slovakia (now Slovak Telekom).
1_Apprentice
Gotcha! A connection is needed for texting. I know some people who text hundreds of times a day!
0_Wizard
I prefer Short Message Service when sending my texts.
The term originally referred to messages sent using the Short Message Service (SMS).
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Text messaging
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SMS
Short Message Service (SMS) is a text messaging service component of most telephone, World Wide Web, and mobile device systems. It uses standardized communication protocols to enable mobile devices to exchange short text messages. An intermediary service can facilitate a text-to-voice conversion to be sent to landlines. SMS was the most widely used data application, with an estimated 3.5 billion active users, or about 80% of all mobile subscribers, at the end of 2010. SMS, as used on modern devices, originated from radio telegraphy in radio memo pagers that used standardized phone protocols. These were defined in 1985 as part of the Global System for Mobile Communications (GSM) series of standards.GSM Doc 28/85 "Services and Facilities to be provided in the GSM System" rev2, June 1985 The protocols allowed users to send and receive messages of up to 160 alpha-numeric characters to and from GSM mobiles.
Short Message Service technical realisation (GSM)
The Short Message Service is realised by the use of the Mobile Application Part (MAP) of the SS7 protocol, with Short Message protocol elements being transported across the network as fields within the MAP messages. These MAP messages may be transported using "traditional" TDM based signalling, or over IP using SIGTRAN and an appropriate adaptation layer. The Short Message protocol itself is defined by 3GPP TS 23.040 for the "Short Message Service - Point to Point (SMS-PP)", and 3GPP TS 23.041 for the "Cell Broadcast Service (CBS)". Four MAP procedures are defined for the control of the Short Message Service:  The diagram to the right depicts a simplified call flow for a successful submission of a mobile-originated Short Message.
Text messaging
Text messaging, or texting, is the act of composing and sending electronic messages, typically consisting of alphabetic and numeric characters, between two or more users of mobile phones, tablets, desktops/laptops, or other devices. Text messages may be sent over a cellular network, or may also be sent via an Internet connection. The term originally referred to messages sent using the Short Message Service (SMS). It has grown beyond alphanumeric text to include multimedia messages (known as MMS)  containing digital images, videos, and sound content, as well as ideograms known as emoji (happy faces, sad faces, and other icons).
GSM 03.40
GSM 03.40 or 3GPP TS 23.040 is a mobile telephony standard describing the format of the Transfer Protocol Data Units (TPDU) of the Short Message Transfer Protocol (SM-TP) used in the GSM networks to carry Short Messages. This format is used throughout the whole transfer of the message in the GSM mobile network. In contrast, application servers use different protocols, like Short Message Peer-to-Peer or Universal Computer Protocol, to exchange messages between them and the Short Message Service Center (SMSC). GSM 03.40 is the original name of the standard. Since 1999 it is being developed by the 3GPP under the name 3GPP TS 23.040.
Short Message Peer-to-Peer
Short Message Peer-to-Peer (SMPP) in the telecommunications industry is an open, industry standard protocol designed to provide a flexible data communication interface for the transfer of short message data between External Short Messaging Entities (ESMEs), Routing Entities (REs) and Message Centres. SMPP is often used to allow third parties (e.g. value-added service providers like news organizations) to submit messages, often in bulk, but it may be used for SMS peering as well. SMPP is able to carry short messages including EMS, voicemail notifications, Cell Broadcasts, WAP messages including WAP Push messages (used to deliver MMS notifications), USSD messages and others.
Short Message service center
A Short Message Service Center (SMSC) is a network element in the mobile telephone network. Its purpose is to store, forward, convert and deliver Short Message Service (SMS) messages. The full designation of an SMSC according to 3GPP is "Short Message Service - Service Center (SMS-SC)." Basic Trajectories of SMS are  The tasks of an SMSC can be described as  When a user "sends" a text message (SMS message) to another user, the message gets stored in the SMSC (short message service centre), which delivers it to the destination user when they are available. This is a store and forward option. An SMS centre (SMSC) is responsible for handling the SMS operations of a wireless network.
SMS gateway
An SMS gateway allows a computer to send or receive Short Message Service (SMS) transmissions to or from a telecommunications network. Most messages are eventually routed into the mobile phone networks. Many SMS gateways support media conversion from email and other formats. Several mobile telephone network operators have true fixed-wire SMS services. These are based on extensions to the European Telecommunications Standards Institute (ETSI) Global System for Mobile Communications (GSM) SMS standards and allow messaging between any mix of fixed and mobile equipment. These use frequency-shift keying to transfer the message between the terminal and the Short Message Service Center (SMSC).
1_Apprentice
That is also referred to SMS, right? Do you text with emoticons? 
0_Wizard
I use emoticons. I love the expression characters.
An emoticon (, , rarely pronounced ) is a pictorial representation of a facial expression characters, usually punctuation marks, numbers and letters, to express a person's feelings or mood, or as time-saving shorthand.
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Emoticon
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Emoticon
An emoticon (, , rarely pronounced ) is a pictorial representation of a facial expression characters, usually punctuation marks, numbers and letters, to express a person's feelings or mood, or as time-saving shorthand. The first ASCII emoticons, codice_1 and codice_2, were written by Scott Fahlman in 1982, but emoticons actually originated on the PLATO IV computer system in 1972. In Western countries, emoticons are usually written at a right angle to the direction of the text. Users from Japan popularized a kind of emoticon called kaomoji (; lit. 顔(kao)=face, 文字(moji)=character(s)) that can be understood without tilting one's head to the left.
List of emoticons
This is a list of notable and commonly used "emoticons", or textual portrayals of a writer's moods or facial expressions in the form of icons. Originally, these icons consisted of ASCII art, and later, Shift_JIS art and Unicode art. In recent times, graphical icons, both static and animated, have joined the traditional text-based emoticons; these are commonly known as "emoji". Emoticons can generally be divided into three groups: Western (mainly from America and Europe) or horizontal (though not all are in that orientation); Eastern or vertical (mainly from east Asia); and 2channel style (originally used on 2channel and other Japanese message boards).
SMS language
SMS language, textese or texting language is the abbreviated language and slang commonly used with mobile phone text messaging, or other Internet-based communication such as email and instant messaging. Three features of early mobile phone messaging encouraged users to use abbreviations:  Once it became popular it took on a life of its own and was often used outside its original context. SMS language is similar to that used by those sending telegraphs that charged by the word. It seeks to use the fewest number of letters to produce ultra-concise words and sentiments  in dealing with space, time and cost constraints of text messaging.
Emoji
Originating on Japanese mobile phones in 1999, emoji have become increasingly popular worldwide in the 2010s after being added to several mobile operating systems. They are now considered to be a large part of popular culture in the west. In 2015, Oxford Dictionaries named an emoji the Word of the Year. The development of emoji was predated by text-based emoticons, as well as graphical representations, inside and outside of Japan. The first emoji was created in 1999 in Japan by Shigetaka Kurita. He was part of the team working on NTT DoCoMo's i-mode mobile Internet platform. Kurita took inspiration from weather forecasts that used symbols to show weather, Chinese characters and street signs, and from manga that used stock symbols to express emotions, such as lightbulbs signifying inspiration.
Asian Century
The Asian Century is the projected 21st-century dominance of Asian politics and culture, assuming certain demographic and economic trends persist. The concept of Asian Century parallels the characterization of the 20th century as the American Century, and the 19th century as Britain's Imperial Century. A 2011 study by the Asian Development Bank found that an additional 3 billion Asians could enjoy living standards similar to those in Europe today, and the region could account for over half of global output by the middle of this century. It warned, however, that the Asian Century is not preordained.
Gender and emotional expression
It can be tempting to generalize when considering the differences between men, women, and the various ways in which they express their emotions; men and women from various cultures have been shown to accept the stereotype that women are more emotional than men. Typically, this perspective on men is only held in cases of discrete emotions and their corresponding expressions such as happiness, fear, disgust, or sadness. When men experience pride or anger, however, most people are much less likely to assume this stereotype. Leaving gender stereotypes unchallenged would have various potential consequences.
The Smiley Company
The Smiley Company is a brand licensing company that holds the rights to the smiley face symbol in over 100 countries (notably not including the United States). The company is considered one of the top 100 licensing companies in the world and creates products including textiles, puzzles, party goods, stationery, automobile accessories, and toys for licensed brand partners and retailers. The company's signature smiley, which closely resembles the iconic smiley face created by U.S. graphic artist Harvey Ross Ball in 1963, was created by journalist Franklin Loufrani in 1971 as a way to indicate to readers of the French newspaper France-Soir which stories held good news.
1_Apprentice
Neat! Yes I think it helps to describe emotion through text.
0_Wizard
I also love the animated emojis.
In recent times, graphical icons, both static and animated, have joined the traditional text-based emoticons; these are commonly known as "emoji".
self_List_of_emoticons_2
List of emoticons
self_1_List_of_emoticons
IPhone X
iPhone X ("X" pronounced "ten" ) is a smartphone designed, developed, and marketed by Apple Inc. It was announced on September 12, 2017, alongside the iPhone 8 and iPhone 8 Plus at the Steve Jobs Theater in the Apple Park campus. The phone was released on November 3, 2017. This iPhone marks the device's tenth anniversary, with "X" being the symbol for "ten" in Roman numerals. The iPhone X is intended to showcase what Apple thinks is technology of the future, specifically adopting OLED screen technology for the first time in iPhone history, as well as using a glass and stainless-steel form factor, offering wireless charging, and removing the home button in favor of introducing Face ID, a new authentication method using advanced technologies to scan the user's face to unlock the device, as well as for the use of animated emojis called Animoji.
IOS 10
iOS 10 is the tenth major release of the iOS mobile operating system developed by Apple Inc., being the successor to iOS 9. It was announced at the company's Worldwide Developers Conference on June 13, 2016, and was released on September 13, 2016. It was succeeded by iOS 11 on September 19, 2017.  iOS 10 incorporates changes to 3D Touch and the lock screen. There are new features to some apps: Messages has additional emojis and third-party apps can extend functionality in iMessage, Maps has a redesigned interface and additional third-party functions, the Home app manages "HomeKit"-enabled accessories, Photos has algorithmic search and categorization of media known as "Memories", and Siri is compatible with third-party app-specific requests, such as starting workouts apps, sending IMs, requesting the Lyft or Uber apps or to use payment functions.
The Emoji Movie
The Emoji Movie is a 2017 American 3D computer-animated comedy film directed by Tony Leondis, and written by Leondis, Eric Siegel and Mike White, based on the trend of emojis. It stars the voices of T. J. Miller, James Corden, Anna Faris, Maya Rudolph, Steven Wright, Rob Riggle, Jennifer Coolidge, Christina Aguilera, Sofía Vergara, Sean Hayes and Patrick Stewart. The film centers on Gene, a multi-expressional emoji who lives in a teenager's phone, and who sets out on a journey to become a normal meh emoji like his parents. Produced by Sony Pictures Animation and distributed by Columbia Pictures, "The Emoji Movie" premiered on July 23, 2017, at the Regency Village Theatre and was theatrically released in the United States on July 28, 2017.
Face with Tears of Joy emoji
😂, officially referred to as the Face with Tears of Joy emoji—and also known as the LOL emoji, joy emoji, laughing emoji, laughing crying emoji, or the crying laughing emoji—is an emoji featuring a jovial face laughing, while also crying out tears. The creation and early development of emojis dates back to 1999 in Japan, and is attributed to Japanese telecommunications planner and then–NTT DoCoMo employee, Shigetaka Kurita, who sketched illustrations after coming up with the idea of adding simple images to NTT DoCoMo's texting feature. When Apple released the first iPhone in 2007, there was an emoji keyboard intended for Japanese users only.
Emojipedia
Emojipedia is an emoji reference website created by "the world's pre-eminent emoji specialist" Jeremy Burge in 2013. Emojipedia documents changes to emoji symbols and their meanings in the Unicode Standard, is a voting member of The Unicode Consortium and has been called "the world's number one resource on emoji". Jeremy Burge created Emojipedia in 2013 and told the "Hackney Gazette" "the idea came about when Apple added emojis to iOS 6 but failed to mention which ones were new". Emojipedia rose to prominence with the release of Unicode 7 in 2014 when "The Register" reported the "online encyclopedia of emojis has been chucked offline after vast numbers of people visited the site" in relation to the downtime experienced by the site at the time.
Instrument of Jesus' crucifixion
The instrument of Jesus' crucifixion (known in Latin as "crux", in Greek as "stauros") is generally taken to have been composed of an upright wooden beam to which was added a transom, thus forming a "cruciform" or T-shaped structure. Most Christian denominations present the Christian cross in this form, and the tradition of the T-shape can be traced to early Christianity and the Church fathers. However, some scholars of the late 19th century have maintained that it was in reality a simple stake ("crux simplex"). The Koine Greek terms used in the New Testament of the structure on which Jesus died are "stauros" (σταυρός) and "xylon" (ξύλον).
Discord (software)
Discord is a proprietary freeware VoIP application designed for gaming communities. Discord runs on Windows, macOS, Android, iOS, Linux, and in a web browser. , there were about 87 million unique users of the software. The concept of Discord came from CEO Jason Citron, who had founded OpenFeint, a social gaming platform for mobile games. He eventually sold OpenFeint to GREE in 2011 for $104 million, which he used to found Hammer & Chisel, a game development studio, in 2012. Their original product was "Fates Forever" released in 2014, which Citron anticipated to be the first MOBA game on mobile platforms.