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Have you ever been snowboarding on the slopes?
Snowboarding is a recreational activity and Olympic and Paralympic sport that involves descending a snow-covered slope while standing on a snowboard attached to a rider's feet.
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Snowboarding
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Snowboarding
Snowboarding is a recreational activity and Olympic and Paralympic sport that involves descending a snow-covered slope while standing on a snowboard attached to a rider's feet. The development of snowboarding was inspired by skateboarding, sledding, surfing and skiing. It was developed in the United States in the 1960s, became a Winter Olympic Sport at Nagano in 1998 and first featured in the Winter Paralympics at Sochi in 2014. Its popularity (as measured by equipment sales) in the United States peaked in 2007 and has been in a decline since. Modern snowboarding began in 1965 when Sherman Poppen, an engineer in Muskegon, Michigan, invented a toy for his daughters by fastening two skis together and attaching a rope to one end so he would have some control as they stood on the board and glided downhill.
U.S. Snowboarding
U.S. Snowboarding, the snowboarding arm of the United States Ski and Snowboard Association (USSA), is committed to the progression of snowboarding by providing athletic programs, services, and competitions for male and female athletes of all ages, coast-to-coast. The ultimate goal for U.S. Snowboarding is clear: American riders on the Olympic podium. U.S. Snowboarding is the most successful international snowboarding program over the last 10 years and the most successful USSA Olympic program. Since the inclusion of snowboarding as a medal sport in 1998, U.S. Snowboarding has accounted for 14 Olympic medals, including the historic sweep of the podium in men’s halfpipe in 2002 and a best in the world performance of seven medals in 2006.
Terje Håkonsen
Terje Håkonsen (born 11 October 1974 in Vinje, Norway) is a Norwegian professional snowboarder. He is considered one of the most influential snowboarders in the history of the sport. In the book "The way of the snowboarder", Rob Reed wrote that "Haakonsen took the young sport of snowboarding and revolutionized nearly every aspect of it". Håkonsen dominated freestyle competitions during the 1990s. He won the International Snowboarding Federation (ISF) World Championship in halfpipe three times: 1993, 1995 and 1997. He won the European Championship in halfpipe each and every time he participated (1991, 1992, 1993, 1994 and 1997).
Backcountry snowboarding
Backcountry snowboarding is snowboarding in a sparsely inhabited rural region over ungroomed and unmarked slopes or pistes in the backcountry, frequently amongst trees ("glade boarding"), usually in pursuit of fresh fallen snow, known as powder. Often, the land and the snow pack are not monitored, patrolled, or maintained. Fixed mechanical means of ascent such as ski lifts are typically not present, but alternative means such as splitboarding, hiking, snow shoeing and helicopters ("heliskiing") are sometimes used to reach the mountain's peak,  In the early 1960s, at the height of surfing's popularity, the first snowboard ever was created by a chemical engineer named Sherman Poppen in Muskegon, Michigan.
Bonfire Snowboarding
Bonfire Snowboarding is a manufacturer of snowboarding outerwear. Founded in 1989 by Pro Snowboarder and industry pioneer, Brad Steward, Bonfire specializes in men’s trousers and women’s pants, jackets, and accessories. Bonfire has dealers in the U.S. as well as internationally. The company is based out of Portland, Oregon:  Bonfire Snowboarding began in Huntington Beach, California in 1989, with the creation of three unique T-shirts by Pro Snowboarder and industry pioneer, Brad Steward. The first shirt featured the word ‘bonfire’ enlarged in a rough copy, directly from an old Sears brand typewriter.
Snowboard
Snowboards are boards where both feet are secured to the same board, which are wider than skis, with the ability to glide on snow. Snowboards widths are between 6 to 12 inches or 15 to 30 centimeters. Snowboards are differentiated from monoskis by the stance of the user. In monoskiing, the user stands with feet inline with direction of travel (facing tip of monoski/downhill) (parallel to long axis of board), whereas in snowboarding, users stand with feet transverse (more or less) to the longitude of the board. Users of such equipment may be referred to as "snowboarder"s. "Commercial snowboards" generally require extra equipment such as bindings and special boots which help secure both feet of a snowboarder, who generally rides in an upright position.
1080° Snowboarding
1080° Snowboarding is a snowboard racing video game developed by Nintendo EAD and published by Nintendo. It was released in 1998 for the Nintendo 64, and was re-released in 2008 for the Wii's Virtual Console. In the game, the player controls one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks over eight levels. "1080°" was announced on 21 November 1997 and developed over nine months; it garnered critical acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts and Sciences. "1080°" sold over a million units, and a second installment, "1080° Avalanche", was released for the Nintendo GameCube on 28 November 2003.