0_Wizard
a genius is a person who displays exceptional intellectual ability.
A genius is a person who displays exceptional intellectual ability, creative productivity, universality in genres or originality, typically to a degree that is associated with the achievement of new advances in a domain of knowledge.
chosen_Genius_0
Genius
chosen_topic_0_Genius
Genius
A genius is a person who displays exceptional intellectual ability, creative productivity, universality in genres or originality, typically to a degree that is associated with the achievement of new advances in a domain of knowledge. Despite the presence of scholars in many subjects throughout history, many geniuses have shown high achievements in only a single kind of activity. There is no scientifically precise definition of genius, and the question of whether the notion itself has any real meaning has long been a subject of debate, although psychologists are converging on a definition that emphasizes creativity and eminent achievement.
Environment and intelligence
Environment and intelligence research investigates the impact of environment on intelligence. This is one of the most important factors in understanding human group differences in IQ test scores and other measures of cognitive ability. It is estimated that genes contribute about 20–40% of the variance in intelligence in childhood and about 80% in old age. Thus the environment and its interaction with genes account for a high proportion of the variation in intelligence seen in groups of young children, and for a small proportion of the variation observed in groups of mature adults. Historically, there has been great interest in the field of intelligence research to determine environmental influences on the development of cognitive functioning, in particular, fluid intelligence, as defined by its stabilization at 16 years of age.
Intellectual giftedness
Intellectual giftedness is an intellectual ability significantly higher than average. It is a characteristic of children, variously defined, that motivates differences in school programming. It is thought to persist as a trait into adult life, with various consequences studied in longitudinal studies of giftedness over the last century. There is no generally agreed definition of giftedness for either children or adults, but most school placement decisions and most longitudinal studies over the course of individual lives have followed people with IQs in the top two percent of the population – that is, IQs above 130.
Lewis Terman
Lewis Madison Terman (January 15, 1877 – December 21, 1956) was an American psychologist and author. He was noted as a pioneer in educational psychology in the early 20th century at the Stanford Graduate School of Education. He is best known for his revision of the Stanford-Binet IQ test and for initiating the longitudinal study of children with high IQs called the Genetic Studies of Genius. He was a prominent eugenicist and was a member of the Human Betterment Foundation. He also served as president of the American Psychological Association. A "Review of General Psychology" survey, published in 2002, ranked Terman as the 72nd most cited psychologist of the 20th century, in a tie with G. Stanley Hall.
Logology (science of science)
Logology ("the science of science") is the study of all aspects of science and of its practitioners—aspects philosophical, biological, psychological, societal, historical, political, institutional, financial. The term "logology" is used here as a synonym for the equivalent term "science of science" and the semi-equivalent term "sociology of science". The term "logology" is back-formed from ""-logy"" (as in "geo"logy"", "anthropo"logy"", "socio"logy"", etc.) in the sense of the "study of study" or the "science of science"—or, more plainly, the "study of science". The word "logology" provides grammatical variants not available with the earlier terms "science of science" and "sociology of science"—"logologist", "to logologize", "logological", "logologically".
IQ classification
IQ classification is the practice by IQ test publishers of labeling IQ score ranges with category names such as "superior" or "average". There are several publishers of tests of cognitive abilities. No two publishers use exactly the same classification labels, which have changed from time to time since the beginning of intelligence testing in the early twentieth century. IQ scores have been derived by two different methods since the advent of cognitive ability tests. The first method historically was the "ratio IQ", based on estimating a "mental age" of the test-taker (rounded to a specified number of years and months), which was then divided by the test-taker's "chronological age" (rounded to a specified number of years and months).
Hochbegabtenstudium
The Hochbegabtenstudium (, "College for the talented") is a programme in Germany that allows students of prerequisite intellectual ability (as shown on IQ tests) to attend college even if they do not hold the Abitur. The Hochbegabtenstudium is also called Schülerstudium ("college for school-students") because many of the students, who benefit from it are still enrolled in school, while they attend college. A person wishing to do the Hochbegabtenstudium must be of above average intellectual ability and must as a rule have completed at least 10th grade. However some exceptions from that rule are made for very young students of superior intellectual ability, who are in a lower grade.
1_Apprentice
What is an IQ of a genius?
0_Wizard
universality in genres or originality typically to a degree that is associated with  achievements
A genius is a person who displays exceptional intellectual ability, creative productivity, universality in genres or originality, typically to a degree that is associated with the achievement of new advances in a domain of knowledge.
chosen_Genius_0
Genius
chosen_topic_0_Genius
Woodfall Film Productions
Woodfall Film Productions is a British film production company set up in the late 1950s. It was established by Tony Richardson, John Osborne and Harry Saltzman to make the film version of "Look Back in Anger" (1959) and produced several of the most significant British films of the 1960s. A later Woodfall film, "Tom Jones" (1963), won four Academy Awards in 1964.
Ethnomusicology
Ethnomusicology is the study of music from the cultural and social aspects of the people who make it. It encompasses distinct theoretical and methodical approaches that emphasize cultural, social, material, cognitive, biological, and other dimensions or contexts of musical behavior, instead of only its isolated sound component. The term "ethnomusicology" is said to have been first coined by Jaap Kunst from the Greek words ἔθνος ("ethnos", "nation") and μουσική ("mousike", "music"), is often defined as the anthropology or ethnography of music, or as musical anthropology. During its early development from comparative musicology in the 1950s, ethnomusicology was primarily oriented toward non-Western music, but for several decades has included the study of all and any musics of the world (including Western art music and popular music) from anthropological, sociological and intercultural perspectives.
Universality (dynamical systems)
In statistical mechanics, universality is the observation that there are properties for a large class of systems that are independent of the dynamical details of the system. Systems display universality in a scaling limit, when a large number of interacting parts come together. The modern meaning of the term was introduced by Leo Kadanoff in the 1960s, but a simpler version of the concept was already implicit in the van der Waals equation and in the earlier Landau theory of phase transitions, which did not incorporate scaling correctly. The term is slowly gaining a broader usage in several fields of mathematics, including combinatorics and probability theory, whenever the quantitative features of a structure (such as asymptotic behaviour) can be deduced from a few global parameters appearing in the definition, without requiring knowledge of the details of the system.
Genius
A genius is a person who displays exceptional intellectual ability, creative productivity, universality in genres or originality, typically to a degree that is associated with the achievement of new advances in a domain of knowledge. Despite the presence of scholars in many subjects throughout history, many geniuses have shown high achievements in only a single kind of activity. There is no scientifically precise definition of genius, and the question of whether the notion itself has any real meaning has long been a subject of debate, although psychologists are converging on a definition that emphasizes creativity and eminent achievement.
Women in music
Women in music describes the role of women as composers, songwriters, instrumental performers, singers, conductors, music scholars, music educators, music critics/music journalists and other musical professions. As well, it describes music movements (e.g., women's music, which is music written and performed by women for women), events and genres related to women, women's issues and feminism. In the 2010s, while women comprise a significant proportion of popular music and classical music singers, and a significant proportion of songwriters (many of them being singer-songwriters), there are few women record producers, rock critics and rock instrumentalists.
The Spirit of the Age
The Spirit of the Age (full title "The Spirit of the Age: Or, Contemporary Portraits") is a collection of character sketches by the early 19th century English essayist, literary critic, and social commentator William Hazlitt, portraying 25 men, mostly British, whom he believed to represent significant trends in the thought, literature, and politics of his time. The subjects include thinkers, social reformers, politicians, poets, essayists, and novelists, many of whom Hazlitt was personally acquainted with or had encountered. Originally appearing in English periodicals, mostly "The New Monthly Magazine" in 1824, the essays were collected with several others written for the purpose and published in book form in 1825.
List of video game genres
A video game genre is a specific category of games related by similar gameplay characteristics. Genres are not usually defined by the actual content of the game or its medium of play, but by its common challenge. Genres may encompass a wide variety of games, leading to even more specific classifications called "subgenres". For example, an action game can be classified into many subgenres such as platform games and fighting games. Some games, most notably browser and mobile games, are commonly classified into multiple genres. The following is a list of all commonly defined video game genres, with short descriptions for individual genres and major subgenres.
1_Apprentice
Is that a trait that you can tell someone has early on in their life?
0_Wizard
there is no scientifically precise definition of genius
There is no scientifically precise definition of genius, and the question of whether the notion itself has any real meaning has long been a subject of debate, although psychologists are converging on a definition that emphasizes creativity and eminent achievement.
chosen_Genius_0
Genius
chosen_topic_0_Genius
Genius
A genius is a person who displays exceptional intellectual ability, creative productivity, universality in genres or originality, typically to a degree that is associated with the achievement of new advances in a domain of knowledge. Despite the presence of scholars in many subjects throughout history, many geniuses have shown high achievements in only a single kind of activity. There is no scientifically precise definition of genius, and the question of whether the notion itself has any real meaning has long been a subject of debate, although psychologists are converging on a definition that emphasizes creativity and eminent achievement.
Contour integration
In the mathematical field of complex analysis, contour integration is a method of evaluating certain integrals along paths in the complex plane. Contour integration is closely related to the calculus of residues, a method of complex analysis. One use for contour integrals is the evaluation of integrals along the real line that are not readily found by using only real variable methods. Contour integration methods include One method can be used, or a combination of these methods, or various limiting processes, for the purpose of finding these integrals or sums. In complex analysis a contour is a type of curve in the complex plane.
American anthropology
American anthropology has culture as its central and unifying concept. This most commonly refers to the universal human capacity to classify and encode human experiences symbolically, and to communicate symbolically encoded experiences socially. American anthropology is organized into four fields, each of which plays an important role in research on culture:   Research in these fields has influenced anthropologists working in other countries to different degrees. Discussion concerning culture among biological anthropologists centers around two debates. First, is culture uniquely human or shared by other species (most notably, other primates)?
U.S. National Geodetic Survey
The National Geodetic Survey (NGS), formerly the United States Survey of the Coast (1807–1836), United States Coast Survey (1836–1878), and United States Coast and Geodetic Survey (USC&GS) (1878–1970), is a United States federal agency that defines and manages a national coordinate system, providing the foundation for transportation and communication; mapping and charting; and a large number of applications of science and engineering. Since its foundation in its present form in 1970, it has been part of the National Oceanic and Atmospheric Administration (NOAA), of the United States Department of Commerce.
Universal enveloping algebra
In mathematics, a universal enveloping algebra is the most general (unital, associative) algebra that contains all representations of a Lie algebra. Universal enveloping algebras are used in the representation theory of Lie groups and Lie algebras. For example, Verma modules can be constructed as quotients of the universal enveloping algebra. In addition, the enveloping algebra gives a precise definition for the Casimir operators. Because Casimir operators commute with all elements of a Lie algebra, they can be used to classify representations. The precise definition also allows the importation of Casimir operators into other areas of mathematics, specifically, those which have a differential algebra.
Caleb Carr
Caleb Carr is a military historian and author born August 2, 1955 in New York, New York. Carr is the second of three sons born to Lucien Carr and Francesca Von Hartz. He is the critically acclaimed author of "The Alienist, The Angel of Darkness, The Lessons of Terror, Killing Time, The Devil Soldier, The Italian Secretary," and "The Legend of Broken". He has taught military history at Bard College, and worked extensively in film, television, and the theater. His military and political writings have appeared in numerous magazines and periodicals, among them "The Washington Post, The New York Times," and "The Wall Street Journal".
Church–Turing thesis
In computability theory, the Church–Turing thesis (also known as computability thesis, the Turing–Church thesis, the Church–Turing conjecture, Church's thesis, Church's conjecture, and Turing's thesis) is a hypothesis about the nature of computable functions. It states that a function on the natural numbers is computable by a human being following an algorithm, ignoring resource limitations, if and only if it is computable by a Turing machine. The thesis is named after American mathematician Alonzo Church and the British mathematician Alan Turing. Before the precise definition of computable function, mathematicians often used the informal term effectively calculable to describe functions that are computable by paper-and-pencil methods.
1_Apprentice
Are there organizations or anything that you could belong to if you were a genius?
0_Wizard
the world began to acquire its secondary meaning of inspiration, talent
Because the achievements of exceptional individuals seemed to indicate the presence of a particularly powerful "genius", by the time of Augustus, the word began to acquire its secondary meaning of "inspiration, talent".
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Two Pesos, Inc. v. Taco Cabana, Inc.
Two Pesos, Inc. v. Taco Cabana, Inc., 505 U.S. 763 (1992) was a United States Supreme Court case where the Court held that Two Pesos, Inc. infringed upon the trademark of Taco Cabana, Inc. by copying the design of their restaurants. Writing for a majority of the court, Justice Byron White concluded that trade dress is inherently distinctive under the Lanham Act and that plaintiffs are not required to prove secondary meaning in suits to protect their trademark. The Court upheld an award of $3.7 million in damages, and Taco Cabana ultimately acquired all of Two Pesos' assets in 1993 for $22 million.
Trade dress
Trade dress is a legal term of art that generally refers to characteristics of the visual appearance of a product or its packaging (or even the design of a building) that signify the source of the product to consumers. Trade dress is a form of intellectual property. The new "Trade Marks Act", 1999, which came into force in September 2003 introduced a new legal definition of a trade mark, which, in part, encompasses almost all the elements of trade dress as defined by the US law. Trade dress can be protected as getup under the law of passing off in the UK. Passing off is a common law remedy for protecting an unregistered trademark.
United States trademark law
A trademark is a word, phrase, or logo that identifies the source of goods or services. Trademark law protects a business' commercial identity or brand by discouraging other businesses from adopting a name or logo that is "confusingly similar" to an existing trademark. The goal is to allow consumers to easily identify the producers of goods and services and avoid confusion. United States trademark law is mainly governed by the Lanham Act. Common law trademark rights are acquired automatically when a business uses a name or logo in commerce, and are enforceable in state courts. Marks registered with the U.S. Patent and Trademark Office are given a higher degree of protection in federal courts than unregistered marks—both registered and unregistered trademarks are granted some degree of federal protection under the Lanham Act 43(a).
Deaf culture
Deaf culture is the set of social beliefs, behaviors, art, literary traditions, history, values, and shared institutions of communities that are influenced by deafness and which use sign languages as the main means of communication. When used as a cultural label especially within the culture, the word "deaf" is often written with a capital "D" and referred to as "big D Deaf" in speech and sign. When used as a label for the audiological condition, it is written with a lower case "d". Members of the Deaf community tend to view deafness as a difference in human experience rather than a disability or disease.
International News Service v. Associated Press
International News Service v. Associated Press, 248 U.S. 215 (1918), also known as "INS v. AP" or simply the "INS" case, is a 1918 decision of the United States Supreme Court that enunciated the misappropriation doctrine of federal intellectual property common law—that a "quasi-property right" may be created against others by one's investment of effort and money in an intangible thing, such as information or a design. The doctrine is highly controversial and criticized by many legal scholars, but it has its supporters. The "INS" decision recognized the doctrine of U.S. copyright law that there is no copyright in facts, which the Supreme Court later greatly elaborated in the "Feist" case in 1991, but nonetheless "INS" extended the prior law of unfair competition to cover an additional type of interference with business expectations: "misappropriation" of the product of "sweat of the brow."
Trademark
A trademark, trade mark, or trade-mark is a recognizable sign, design, or expression which identifies products or services of a particular source from those of others, although trademarks used to identify services are usually called service marks. The trademark owner can be an individual, business organization, or any legal entity. A trademark may be located on a package, a label, a voucher, or on the product itself. For the sake of corporate identity, trademarks are often displayed on company buildings. A trademark identifies the brand owner of a particular product or service. Trademarks can be licensed to others; for example, Bullyland obtained a license to produce Smurf figurines; the Lego Group purchased a license from Lucasfilm in order to be allowed to launch Lego Star Wars; TT Toys Toys is a manufacturer of licensed ride-on replica cars for children.
Trademark distinctiveness
Trademark distinctiveness is an important concept in the law governing trademarks and service marks. A trademark may be eligible for registration, or registrable, if it performs the essential trademark function, and has distinctive character. Registrability can be understood as a continuum, with "inherently distinctive" marks at one end, "generic" and "descriptive" marks with no distinctive character at the other end, and "suggestive" and "arbitrary" marks lying between these two points. "Descriptive" marks must acquire distinctiveness through secondary meaning - consumers have come to recognize the mark as a source indicator - to be protectable.
1_Apprentice
Was Albert Enstein a genius?
0_Wizard
genius word is greed word for birth
The noun is related to the Latin verb "genui, genitus", "to bring into being, create, produce", as well as to the Greek word for birth.
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Greed (film)
Greed is a 1924 American silent film, written and directed by Erich von Stroheim and based on the 1899 Frank Norris novel "McTeague". It stars Gibson Gowland as Dr. John McTeague, ZaSu Pitts as Trina Sieppe, his wife, and Jean Hersholt as McTeague's friend and eventual enemy Marcus Schouler. The film tells the story of McTeague, a San Francisco dentist, who marries his best friend Schouler's girlfriend Trina. Shortly after their engagement, Trina wins a lottery prize of $5,000, at that time a substantial sum. Schouler jealously informs the authorities that McTeague had been practicing dentistry without a license, and McTeague and Trina become impoverished.
List of Hunter × Hunter characters
The "Hunter × Hunter" manga and anime series features an extensive cast of characters created by Yoshihiro Togashi. The series takes place in a fictional universe where licensed specialists known as Hunters travel the world taking on special jobs ranging from treasure hunting to assassinations. The story focuses on 12-year-old Gon Freecss and his quest to become a Hunter in order to find his father, Ging Freecss, who is himself a famous Hunter. While on his quest, Gon meets and becomes close friends with three other members who are also on a quest to become Hunters for their own reasons. is the main protagonist of the series and an athletic, naïve, and friendly boy.
Greed versus grievance
The phrase "greed versus grievance" or "greed and grievance" refer to the two baseline arguments put forward by scholars of armed conflict on the causes of civil war, though the argument has been extended to other forms of war, such as violent conflict in general, rebellion and insurgency for example. "Greed" is shorthand for the argument that combatants in armed conflicts are motivated by a desire to better their situation, and perform an informal cost-benefit analysis in examining if the rewards of joining a rebellion are greater than not joining. "Grievance" stands for the argument that people rebel over issues of identity, e.g.
List of Fullmetal Alchemist characters
The "Fullmetal Alchemist" manga and anime series feature an extensive cast of fictional characters created by Hiromu Arakawa. The story is set in a fictional universe within the 20th century in which alchemy is one of the most advanced scientific techniques. Although they basically start the same, the first anime, midway through its run, begins to differ greatly from the original manga; characters that are killed early on in the manga survive to the end of the first anime and vice versa. The second anime's ("") events, however, faithfully follow those from the manga. The story follows the adventures of two alchemist brothers named Edward and Alphonse Elric.
Greed
Greed also known as Avarice is an inordinate or insatiable longing for unneeded excess, especially for excess wealth, status, power, or food. As a secular psychological concept, greed is an inordinate desire to acquire or possess more than one needs. The degree of inordinance is related to the inability to control the reformulation of "wants" once desired "needs" are eliminated. Erich Fromm described greed as "a bottomless pit which exhausts the person in an endless effort to satisfy the need without ever reaching satisfaction." It is typically used to criticize those who seek excessive material wealth, although it may apply to the need to feel more excessively moral, social, or otherwise better than someone else.
Gonzalo Frasca
Gonzalo Frasca (born 1972) is a game designer and academic researcher focusing on serious and political videogames. His weblog, Ludology.org, was an important publication during the early 2000s for academic researchers studying video games (see ludology for more information). For many years, Frasca also co-published Watercoolergames with Ian Bogost, a blog about serious games. Frasca was born in Montevideo, Uruguay, where he established Powerful Robot Games, a video game studio. He is Chief Design Officer at DragonBox, a Norwegian pedagogy studio which produces math-learning videogames. Frasca is also a professor at Universidad ORT Uruguay.
Genius
A genius is a person who displays exceptional intellectual ability, creative productivity, universality in genres or originality, typically to a degree that is associated with the achievement of new advances in a domain of knowledge. Despite the presence of scholars in many subjects throughout history, many geniuses have shown high achievements in only a single kind of activity. There is no scientifically precise definition of genius, and the question of whether the notion itself has any real meaning has long been a subject of debate, although psychologists are converging on a definition that emphasizes creativity and eminent achievement.