0_Wizard
Do you know that beard grows on the chin and cheeks of humans and some animals?
A beard is the collection of hair that grows on the chin and cheeks of humans and some animals.
chosen_Beard_0
Beard
chosen_topic_0_Beard
Beard
A beard is the collection of hair that grows on the chin and cheeks of humans and some animals. In humans, usually only pubescent or adult males are able to grow beards. From an evolutionary viewpoint the beard is a part of the broader category of androgenic hair. It is a vestigial trait from a time when humans had hair on their face and entire body like the hair on gorillas. The evolutionary loss of hair is pronounced in some populations such as indigenous Americans and some east Asian populations, who have less facial hair, whereas people of European or South Asian ancestry and the Ainu have more facial hair.
List of Oz characters
This is a list of characters in the original sequel Oz books by American author L. Frank Baum, and in the later continued Oz series by his grandson Roger S. Baum, Ruth Plumly Thompson, John R. Neill, Jack Snow, Rachel Cosgrove Payes, Eloise Jarvis McGraw and Lauren McGraw, Dick Martin, Eric Shanower, and Sherwood Smith. Characters from Gregory Maguire's "Wicked" are not included, as his works, among others such as the work of March Laumer, are considered "heretical" in Baum scholarship (The term "heretical" was first applied to these books by Dr. Stephen J. Teller of Pittsburg State University in the Winter 1988 issue of "The Baum Bugle" and appears regularly in Oz fandom).
List of The Fairly OddParents characters
This is a list of characters in the Nickelodeon animated television series "The Fairly OddParents". Voiced by:  Portrayed by:  Timothy "Timmy" Tiberius Turner was given fairy godparents to grant his every wish. Their names are Cosmo and Wanda. His wishes often have unpredictable and problematic side effects, and are often reverted upon Timmy's request by the end of the episode. His interests include comic books (particularly those centered around his favorite superhero, the Crimson Chin), video games, cartoons,and sports. Timmy's middle name is Tiberius, as revealed in "Manic Mom Day". During a time travel trip, Timmy accidentally arrives the day his parents moved into their house; unseen, he learns that they were expecting a girl, hence his pink hat.
Very Blue Beard
Very Blue Beard (, "Ochen sinjaja boroda") is a 1979 Soviet musical comedy animated film loosely based on the "Bluebeard" fairy tale by Charles Perrault. Directed by Vladimir Samsonov, screenplay by Arkady Arkanov. Cinematography by Vladimir Milovanov. Original music score by Gennady Gladkov. Lyrics by Yuliy Kim. Released by T/O Ekran  A detective is investigating the crimes of the medieval duke Bluebeard - is the latter really guilty of murdering his wives? The protagonist of the film is a nameless detective, who is interested in the Bluebeard's case. He drives to question him, at the same time making a phone call to his wife.
Metallic dragon
Metallic dragon is a classification of dragon found in the role playing game "Dungeons & Dragons". In this setting metallic dragons are of good alignment. Bahamut is the deity of good-aligned dragons and metallic dragons, and currently the only known Platinum dragon in existence. Metallic dragons have played a large role in D&D's various monster compilation books, and for most of the game's history five main types - brass, copper, bronze, silver, and gold - were presented as roughly analogous to the five types of chromatic dragons. The fourth edition of the game's second "Monster Manual" substituted iron and adamantine dragons for brass and bronze, and released the latter dragons in a later book alongside cobalt, mercury, mithral, orium, and steel dragons.
Shaving
Shaving is the removal of hair, by using a razor or any other kind of bladed implement, to slice it down—to the level of the skin or otherwise. Shaving is most commonly practiced by men to remove their facial hair and by women to remove their leg and underarm hair. A man is called "clean-shaven" if he has had his beard entirely removed. Both men and women sometimes shave their chest hair, abdominal hair, leg hair, underarm hair, pubic hair, or any other body hair. Head shaving is much more common among men. It is often associated with religious practice, the armed forces and some competitive sports such as swimming, running and extreme sports.
List of humorous units of measurement
Many people have made use of, or invented, units of measurement intended primarily for their humour value. This is a list of such units invented by sources that are notable for reasons other than having made the unit itself, and that are widely known in the anglophone world for their humour value. These units may or may not have precise objectively measurable values, but all of them measure quantities that have been defined within the International System of Units. Most countries use the International System of Units (SI). In contrast, the humorous furlong/firkin/fortnight system of units of measurement draws attention by being extremely old fashioned, and off-beat at the same time.
1_Apprentice
Yes i know
0_Wizard
The good thing for us human beings is that only pubescent or adult males are able to grow beards.
In humans, usually only pubescent or adult males are able to grow beards.
chosen_Beard_0
Beard
chosen_topic_0_Beard
Facial hair in the military
Facial hair in the military has been at various times common, prohibited, or an integral part of the uniform. In the armed forces (and police) of India, Sikhs are allowed to wear full beards as their religion expressly requires followers to do so. However, they are specifically required to "dress up their hair and beard properly". In fact, in Sikh-only units there are instances of personnel transferred out by the unit Commander for their refusal to wear beard and hair as required by Sikh religion, although no official regulation exists on this. Non-Sikh personnel are allowed to grow whiskers and moustaches, with the only regulation being that "will be of moderate length".
Beard
A beard is the collection of hair that grows on the chin and cheeks of humans and some animals. In humans, usually only pubescent or adult males are able to grow beards. From an evolutionary viewpoint the beard is a part of the broader category of androgenic hair. It is a vestigial trait from a time when humans had hair on their face and entire body like the hair on gorillas. The evolutionary loss of hair is pronounced in some populations such as indigenous Americans and some east Asian populations, who have less facial hair, whereas people of European or South Asian ancestry and the Ainu have more facial hair.
Moustache
A moustache (; , ) is facial hair grown on the upper lip. Moustaches can be groomed by trimming and styling with a type of pomade called moustache wax. The word "moustache" is French, and is derived from the Italian "moustacio" (fourteenth century), dialectal "mostaccio" (16th century), from Medieval Latin "moustaccium" (eighth century), Medieval Greek μοστάκιον ("moustakion"), attested in the ninth century, which ultimately originates as a diminutive of Hellenistic Greek μύσταξ ("mustax", "mustak-"), meaning "upper lip" or "facial hair", probably derived from Hellenistic Greek μύλλον ("mullon"), "lip".
Religious symbolism in the United States military
Religious symbolism in the United States military includes the use of religious symbols for military chaplain insignia, uniforms, emblems, flags, and chapels; symbolic gestures, actions, and words used in military rituals and ceremonies; and religious symbols or designations used in areas such as headstones and markers in national cemeteries, and military ID tags ("dog tags"). Symbolism sometimes includes specific images included or excluded because of religious reasons, choices involving colors with religious significance, and "religious accommodation" policies regarding the wear of "religious apparel" and "grooming" (such as "unshorn" hair and beards worn for religious reasons) with military uniforms.
Dwarf (Dungeons &amp; Dragons)
A dwarf, in the "Dungeons & Dragons" ("D&D") fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the "D&D" dwarf comes from European mythologies and J. R. R. Tolkien's novel "The Lord of the Rings" (1954-1955), and has been used in "D&D" and its predecessor "Chainmail" since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. The concept of the dwarf comes from Norse and Teutonic mythology.
Human rights in the United States
Human rights in the United States comprise a series of rights which are legally protected by the Constitution of the United States, including the amendments, state constitutions, conferred by treaty and customary international law, and enacted legislatively through Congress, state legislatures, and state referenda and citizen's initiatives. Federal courts in the United States have jurisdiction over international human rights laws as a federal question, arising under international law, which is part of the law of the United States. The human rights record of the United States of America is a complex matter with varying opinions; first and foremost the Federal Government of the United States has, through a ratified constitution, guaranteed unalienable rights to citizens of the country, and also to some degree, non-citizens.
Rhetoric of social intervention model
The "rhetoric of social intervention" (RSI) model is a systemic communication theory of how human beings symbolically constitute, maintain, and change social systems (e.g., organizations, societies, and cultures). The RSI model was developed in the writings of communication theorist William R. Brown. The model provides a framework for analyzing and interpreting social system change and its side effects from a communication perspective. It also suggests a methodology for acting as an intervener to encourage and/or discourage social system change. The model offers an alternative approach to understanding social system change by its emphasis on communication as the driver of change in contrast to models that focus on social, political, economic, and technological forces as catalysts for change.