0_Wizard
Orcs are cool fictional humanoid beings
An orc (also spelled as ork) is a fictional humanoid creature that is part of a fantasy race akin to goblins.
chosen_Orc_0
Orc
chosen_topic_0_Orc
Orc
An orc (also spelled as ork) is a fictional humanoid creature that is part of a fantasy race akin to goblins. While the overall concept of orcs draws on a variety of pre-existing mythology, the main conception of the creatures stems from the fantasy writings of J. R. R. Tolkien, in particular "The Lord of the Rings". In Tolkien's works, orcs are a brutish, aggressive, repulsive and generally malevolent species, existing in stark contrast with the benevolent Elvish race and generally serve an evil power. Tolkien's concept of orcs has subsequently been adapted and imported into other works of fantasy fiction as well as role-playing and strategy games (such as "Dungeons & Dragons", "Warhammer", and "Warcraft"), broadening the recognition of the creatures in popular culture.
Races and factions of Warcraft
The fantasy setting of the "Warcraft" series includes many fictional races and factions. Most of the primary protagonists of the series belong to either the Horde or the Alliance. However, there are a variety of neutral races and factions, who are either friendly or hostile to both the Horde and the Alliance. All player characters belong to either the Horde or the Alliance, with a character's faction decided by its race. One exception is the pandaren, who can choose to become members of either faction. By the time of "" the Horde and the Alliance both fight against the Burning Legion and the undead Scourge, who are the primary villains of "Warcraft III" and "World of Warcraft".
Orc (Middle-earth)
In J. R. R. Tolkien's fantasy writings, Orcs are a race of creatures who are used as soldiers and henchmen by both the greater and lesser villains of "The Silmarillion", "The Hobbit" and "The Lord of the Rings"—Morgoth, Sauron and Saruman. Although not entirely dim-witted and occasionally crafty, they are portrayed as miserable beings, hating everyone including themselves and their masters, whom they serve out of fear. They make no beautiful things, but rather design cunning devices made to hurt and destroy. In some of his unpublished early work, Tolkien appears to distinguish orcs from goblins.
List of Warcraft universe characters
Major and recurring characters from the fantasy series "Warcraft" are listed below. The series began with Blizzard Entertainment's 1994 video game "", and continued with "", "", "", "", "World of Warcraft", "", "", "", "", "", "" and "". The franchise has been further extended with a series of novels, graphic novels, a live-action film, and other works. Aegwynn was the penultimate Guardian of Tirisfal. She was a mortal champion imbued with the magic of a secret council who would utilize their collective powers to fight a never-ending secret war against the Burning Legion. Aegwynn grew powerful over the years and used her powers to extend her life significantly.
Flanaess
The Flanaess is the eastern part of the continent of Oerik, one of the four continents of the fictional world of Oerth in the "World of Greyhawk" campaign setting for the "Dungeons & Dragons" fantasy roleplaying game. The Flanaess has been the setting of dozens of adventures published between the 1970s and 2000s and continues to be the central focus of the campaign world. In late 1972, Dave Arneson demonstrated a new type of game to a group of gamers in Lake Geneva, Wisconsin, including game designer Gary Gygax. Gygax agreed to develop a set of rules with Arneson and get the game published; the game eventually became known as "Dungeons & Dragons".
Middle-earth wars and battles
J. R. R. Tolkien's Middle-earth fantasy writings include many wars and battles set in the lands of Aman, Beleriand, Númenor, and Middle-earth. These are related in his various books such as "The Hobbit" and "The Lord of the Rings", and "The Silmarillion", "Unfinished Tales" and other posthumously published books edited by his son Christopher Tolkien. These are given below in an in-universe, fictional chronology:  The Kinslayings are the collective term for the three battles fought between the Eldar. The first battle, the Kinslaying at Alqualondë (Swanhaven), appears in print in "The Silmarillion".
Orc (Dungeons &amp; Dragons)
In the "Dungeons & Dragons" roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid. The orc was one of the earliest creatures introduced in the "D&D" game. The "D&D" orc is largely based upon the orcs appearing in the works of J. R. R. Tolkien. The orc was one of the first monsters introduced in the earliest edition of the game, in the "Dungeons & Dragons" "white box" set (1974), where they were described as tribal creatures that live in caves or villages. The orc appears in the first edition "Monster Manual" (1977), where it is described as a fiercely competitive bully, a tribal creature often living underground.
1_Apprentice
Yeah I've seen them in a lot of things like Magic and DnD.
0_Wizard
While the concept remains the same it draws on many preexisting mythology 
While the overall concept of orcs draws on a variety of pre-existing mythology, the main conception of the creatures stems from the fantasy writings of J. R. R. Tolkien, in particular "The Lord of the Rings".
chosen_Orc_0
Orc
chosen_topic_0_Orc
Wetware computer
A wetware computer is an organic computer (which can also be known as an artificial organic brain or a neurocomputer) composed of organic material such as living neurons. Wetware computers composed of neurons are significantly different than conventional computers because they are thought to be capable in a way of "thinking for themselves", because of the dynamic nature of neurons. While wetware is still largely conceptual, there has been limited success with construction and prototyping, which has acted as a proof of the concept's realistic application to computing in the future. The most notable examples of prototyping have stemmed from the research completed by biological engineer William Ditto.
Race (human categorization)
Race is a concept used in the categorization of humans into groups, called races or racial groups, based on combinations of shared physical traits, ancestry, genetics, and social or cultural traits. Although such groupings lack a firm basis in modern biology, they continue to have a strong influence over contemporary social relations. First used to refer to speakers of a common language and then to denote national affiliations, by the 17th century race began to refer to physical (phenotypical) traits. The term was often used in a general biological taxonomic sense, starting from the 19th century, to denote genetically differentiated human populations defined by phenotype.
Greek mythology
Greek mythology is the body of myths and teachings that belong to the ancient Greeks, concerning their gods and heroes, the nature of the world, and the origins and significance of their own cult and ritual practices. It was a part of the religion in ancient Greece. Modern scholars refer to and study the myths in an attempt to shed light on the religious and political institutions of ancient Greece and its civilization, and to gain understanding of the nature of myth-making itself. Greek mythology has had an extensive influence on the culture, arts, and literature of Western civilization and remains part of Western heritage and language.
Big Brother 9 (U.S.)
Big Brother 9, also known as Big Brother: 'Til Death Do You Part, was the ninth season of the American reality television series "Big Brother". It is based upon the Netherlands series of the same name, which gained notoriety in 1999 and 2000. "Big Brother 9" is the first season of the series to air in the Winter time period, due to a writer's strike. The series premiered on CBS on February 12, 2008 and lasted eleven weeks until the live finale on April 27, 2008. The ninth season saw a decrease in ratings when compared to past editions of the series. The season premiered to a total of 7.33 million viewers, the lowest premiere numbers for any season at the time.
Egyptian mythology
Egyptian mythology is the collection of myths from ancient Egypt, which describe the actions of the Egyptian gods as a means of understanding the world. The beliefs that these myths express are an important part of ancient Egyptian religion. Myths appear frequently in Egyptian writings and art, particularly in short stories and in religious material such as hymns, ritual texts, funerary texts, and temple decoration. These sources rarely contain a complete account of a myth and often describe only brief fragments. Inspired by the cycles of nature, the Egyptians saw time in the present as a series of recurring patterns, whereas the earliest periods of time were linear.
Derivative work
In copyright law, a derivative work is an expressive creation that includes major copyright-protected elements of an original, previously created first work (the underlying work). The derivative work becomes a second, separate work independent in form from the first. The transformation, modification or adaptation of the work must be substantial and bear its author's personality to be original and thus protected by copyright. Translations, cinematic adaptations and musical arrangements are common types of derivative works. Most countries' legal systems seek to protect both original and derivative works.
Santa Monica neighborhoods
The western border of Santa Monica, California is the 3-mile (4.8 km) stretch of Santa Monica Bay. On its other sides, the city is bordered by various districts of Los Angeles: the northwestern border is Pacific Palisades, the eastern border is Brentwood north of Wilshire Boulevard and West Los Angeles south of Wilshire, the northeastern border is generally San Vicente Boulevard up to the Riviera Country Club, the southwestern border is Venice Beach and the southern border is with West Los Angeles and Mar Vista. Though not part of the city of Santa Monica itself, but part of the Santa Monica Post Office code 90402, Santa Monica Canyon is a misleadingly named adjacent neighborhood, facing out upon the Pacific Ocean.
1_Apprentice
That's really interesting! Orcs are some of my favorite fictional characters honestly.
0_Wizard
Orcs were actually created by J R R Tolkein
While the overall concept of orcs draws on a variety of pre-existing mythology, the main conception of the creatures stems from the fantasy writings of J. R. R. Tolkien, in particular "The Lord of the Rings".
chosen_Orc_0
Orc
chosen_topic_0_Orc
Orc
An orc (also spelled as ork) is a fictional humanoid creature that is part of a fantasy race akin to goblins. While the overall concept of orcs draws on a variety of pre-existing mythology, the main conception of the creatures stems from the fantasy writings of J. R. R. Tolkien, in particular "The Lord of the Rings". In Tolkien's works, orcs are a brutish, aggressive, repulsive and generally malevolent species, existing in stark contrast with the benevolent Elvish race and generally serve an evil power. Tolkien's concept of orcs has subsequently been adapted and imported into other works of fantasy fiction as well as role-playing and strategy games (such as "Dungeons & Dragons", "Warhammer", and "Warcraft"), broadening the recognition of the creatures in popular culture.
Orc (Middle-earth)
In J. R. R. Tolkien's fantasy writings, Orcs are a race of creatures who are used as soldiers and henchmen by both the greater and lesser villains of "The Silmarillion", "The Hobbit" and "The Lord of the Rings"—Morgoth, Sauron and Saruman. Although not entirely dim-witted and occasionally crafty, they are portrayed as miserable beings, hating everyone including themselves and their masters, whom they serve out of fear. They make no beautiful things, but rather design cunning devices made to hurt and destroy. In some of his unpublished early work, Tolkien appears to distinguish orcs from goblins.
Middle-earth wars and battles
J. R. R. Tolkien's Middle-earth fantasy writings include many wars and battles set in the lands of Aman, Beleriand, Númenor, and Middle-earth. These are related in his various books such as "The Hobbit" and "The Lord of the Rings", and "The Silmarillion", "Unfinished Tales" and other posthumously published books edited by his son Christopher Tolkien. These are given below in an in-universe, fictional chronology:  The Kinslayings are the collective term for the three battles fought between the Eldar. The first battle, the Kinslaying at Alqualondë (Swanhaven), appears in print in "The Silmarillion".
J R
J R is a novel by William Gaddis published by Alfred A. Knopf in 1975. It was Gaddis's second novel, published twenty years after his first book, The Recognitions and it won the annual U.S. National Book Award for Fiction. "J R" tells the story of the eponymous J R Vansant, an 11-year-old schoolboy who obscures his identity through payphone calls and postal money orders in order to parlay penny stock holdings into a fortune on paper. The novel broadly satirizes what Gaddis called "the American dream turned inside out". One critic called it "the greatest satirical novel in American literature." Novelist Louis Auchincloss thought it "worthy of Swift."
Orc (Dungeons &amp; Dragons)
In the "Dungeons & Dragons" roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid. The orc was one of the earliest creatures introduced in the "D&D" game. The "D&D" orc is largely based upon the orcs appearing in the works of J. R. R. Tolkien. The orc was one of the first monsters introduced in the earliest edition of the game, in the "Dungeons & Dragons" "white box" set (1974), where they were described as tribal creatures that live in caves or villages. The orc appears in the first edition "Monster Manual" (1977), where it is described as a fiercely competitive bully, a tribal creature often living underground.
List of Warcraft universe characters
Major and recurring characters from the fantasy series "Warcraft" are listed below. The series began with Blizzard Entertainment's 1994 video game "", and continued with "", "", "", "", "World of Warcraft", "", "", "", "", "", "" and "". The franchise has been further extended with a series of novels, graphic novels, a live-action film, and other works. Aegwynn was the penultimate Guardian of Tirisfal. She was a mortal champion imbued with the magic of a secret council who would utilize their collective powers to fight a never-ending secret war against the Burning Legion. Aegwynn grew powerful over the years and used her powers to extend her life significantly.
List of Forgotten Realms characters
This is a list of fictional characters from the "Forgotten Realms" campaign setting for the "Dungeons & Dragons" fantasy role-playing game. Most of these characters have appeared in the multiple series of novels set in the "Forgotten Realms". Many have some magical abilities. Aballister Bonaduce is the nemesis of his son Cadderly Bonaduce, the main character of R.A. Salvatore's The Cleric Quintet. Calculating, cold, and merciless, Aballister is determined to complete his conquest of the region. Guided by the goddess Talona, Mistress of Poison, Aballister creates The Chaos Curse and unleashes it upon The Edificant Library, home of Cadderly and his friends.
1_Apprentice
Really? Cool, I'll have to look him up sometime.