0_Wizard
Fiction is a classification of story that is derived from imagination and made up
Fiction is the classification for any story or setting that is derived from imagination—in other words, not based strictly on history or fact.
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Fiction
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A Treatise of Human Nature
A Treatise of Human Nature (1738–40) is a book by Scottish philosopher David Hume, considered by many to be Hume's most important work and one of the most influential works in the history of philosophy. The "Treatise" is a classic statement of philosophical empiricism, skepticism, and naturalism. In the introduction Hume presents the idea of placing all science and philosophy on a novel foundation: namely, an empirical investigation into human nature. Impressed by Isaac Newton's achievements in the physical sciences, Hume sought to introduce the same experimental method of reasoning into the study of human psychology, with the aim of discovering the "extent and force of human understanding".
Imagination (magazine)
Imagination was an American fantasy and science fiction magazine first published in October 1950 by Raymond Palmer's Clark Publishing Company. The magazine was sold almost immediately to Greenleaf Publishing Company, owned by William Hamling, who published and edited it from the third issue, February 1951, for the rest of the magazine's life. Hamling launched a sister magazine, Imaginative Tales, in 1954; both ceased publication at the end of 1958 in the aftermath of major changes in US magazine distribution due to the liquidation of American News Company. The magazine was more successful than most of the numerous science fiction titles launched in the late 1940s and early 1950s, lasting a total of 63 issues.
Science fiction
Science fiction (often shortened to SF or sci-fi) is a genre of speculative fiction, typically dealing with imaginative concepts such as futuristic science and technology, space travel, time travel, faster than light travel, parallel universes, and extraterrestrial life. Science fiction often explores the potential consequences of scientific and other innovations, and has been called a "literature of ideas". It usually avoids the supernatural, unlike the related genre of fantasy. Historically, science-fiction stories have had a grounding in actual science, but now this is only expected of hard science fiction.
Fiction
Fiction is the classification for any story or setting that is derived from imagination—in other words, not based strictly on history or fact. Fiction can be expressed in a variety of formats, including writings, live performances, films, television programs, animations, video games, and role-playing games, though the term originally and most commonly refers to the narrative forms of literature (see literary fiction), including novels, novellas, short stories, and plays. Fiction is occasionally used in its narrowest sense to mean simply any "literary narrative". A work of fiction is an act of creative imagination, so its total faithfulness to the real-world is not typically assumed by its audience.
Gothic fiction
Gothic fiction, which is largely known by the subgenre of Gothic horror, is a genre or mode of literature and film that combines fiction and horror, death, and at times romance. Its origin is attributed to English author Horace Walpole, with his 1764 novel "The Castle of Otranto", subtitled (in its second edition) "A Gothic Story". The effect of Gothic fiction feeds on a pleasing sort of terror, an extension of Romantic literary pleasures that were relatively new at the time of Walpole's novel. It originated in England in the second half of the 18th century where, following Walpole, it was further developed by Clara Reeve, Ann Radcliffe, William Thomas Beckford and Matthew Lewis.
History of science fiction
The literary genre of science fiction is diverse, and its exact definition remains a contested question among both scholars and devotees. This lack of consensus is reflected in debates about the genre's history, particularly over determining its exact origins. There are two broad camps of thought, one that identifies the genre's roots in early fantastical works such as the Sumerian "Epic of Gilgamesh" (earliest Sumerian text versions c. 2150–2000 BCE). A second approach argues that science fiction only became possible sometime between the 17th and early 19th centuries, following the scientific revolution and major discoveries in astronomy, physics, and mathematics.
Tour de France
The Tour de France () is an annual multiple stage bicycle race primarily held in France, while also occasionally making passes through nearby countries. Like the other Grand Tours (the Giro d'Italia and the Vuelta a España), it consists of 21 stages over a little more than 3 weeks. The race was first organized in 1903 to increase sales for the newspaper "L'Auto"; which is currently run by the Amaury Sport Organisation. The race has been held annually since its first edition in 1903 except when it was stopped for the two World Wars. As the Tour gained prominence and popularity, the race was lengthened and its reach began to extend around the globe.
1_Apprentice
Ohh yeah, I love fictional books, especially novels.
0_Wizard
fiction is used in so many formats too like writings, live performances, films, television programs, animations, video games
Fiction can be expressed in a variety of formats, including writings, live performances, films, television programs, animations, video games, and role-playing games, though the term originally and most commonly refers to the narrative forms of literature (see literary fiction), including novels, novellas, short stories, and plays.
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Dubbing (filmmaking)
Dubbing, mixing or re-recording is a post-production process used in filmmaking and video production in which additional or supplementary recordings are "mixed" with original production sound to create the finished soundtrack. The process usually takes place on a dub stage. After sound editors edit and prepare all the necessary tracks – dialogue, automated dialogue replacement (ADR), effects, Foley, music – the dubbing mixers proceed to balance all of the elements and record the finished soundtrack. Dubbing is sometimes confused with ADR, also known as "additional dialogue replacement", "automated dialogue recording", and "looping", in which the original actors re-record and synchronize audio segments.
Lip sync
Lip sync (short for lip synchronization) is a technical term for matching a speaking or singing person's lip movements with prerecorded sung or spoken vocals that listeners hear, either through the sound reinforcement system in a live performance or via television, computer or cinema speakers in other cases. The term can refer to any of a number of different techniques and processes, in the context of live performances and audiovisual recordings. In film production, lip-synching is often part of the postproduction phase. Dubbing foreign-language films and making animated characters appear to speak both require elaborate lip-synching.
Television in the United States
Television is one of the major mass media of the United States. , household ownership of television sets in the country is 96.7%, with approximately 114,200,000 American households owning at least one television set as of August 2013. The majority of households have more than one set. The peak ownership percentage of households with at least one television set occurred during the 1996–97 season, with 98.4% ownership. As a whole, the television networks that broadcast in the United States are the largest and most distributed in the world, and programs produced specifically for U.S.-based networks are the most widely syndicated internationally.
Machinima
Machinima ( or ) is the use of real-time computer graphics engines to create a cinematic production. Most often video games are used to generate the computer animation. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become unavailable or even obsolete; for game studies, "Machinima’s gestures grant access to gaming’s historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture."
MTV
MTV (originally an initialism of Music Television) is an American cable and satellite television channel owned by Viacom Media Networks (a division of Viacom) and headquartered in New York City. Launched on August 1, 1981, the channel originally aired music videos as guided by television personalities known as "video jockeys" (VJs). At first, MTV's main target demographic was young adults, but today it is primarily teenagers, particularly high school and college students. MTV has toned down its music video programming significantly in recent years, and its programming now consists mainly of original reality, comedy and drama programming and some off-network syndicated programs and films, with limited music video programming in off-peak time periods.
List of video games notable for negative reception
The following video games are noted for their negative reception. They include games that won ironic and humorous awards (such as Golden Mullet Awards), games that have been named to lists of the "worst" games published by major video gaming publications or websites, games that have received low review scores from such publications (often determined by low aggregate scores on sites such as Metacritic), and games that have been recognized to be poorly received by players. Some of the older or rarer games have gained attention more recently through videos produced by popular YouTube personalities, such as "Angry Video Game Nerd".
Adobe Flash
Adobe Flash is a multimedia software platform used for production of animations, rich Internet applications, desktop applications, mobile applications, mobile games and embedded web browser video players. Flash displays text, vector graphics and raster graphics to provide animations, video games and applications. It allows streaming of audio and video, and can capture mouse, keyboard, microphone and camera input. Artists may produce Flash graphics and animations using Adobe Animate. Software developers may produce applications and video games using Adobe Flash Builder, FlashDevelop, Flash Catalyst, or any text editor when used with the Apache Flex SDK.
1_Apprentice
That's what makes it so magical, it can be applied to almost anything.