0_Wizard
Do you like Anime, or Japanimation hand-drawn animation associated with Japan? I do.
Anime ( ), also called Japanimation, is hand-drawn or computer animation associated with Japan.
chosen_Anime_0
Anime
chosen_topic_0_Anime
Anime
Anime ( ), also called Japanimation, is hand-drawn or computer animation associated with Japan. The word "anime" is the Japanese term for "animation", which means all forms of animated media. Outside Japan, "anime" refers specifically to animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastical themes. Arguably, the culturally abstract approach to the word's meaning may open up the possibility of anime produced in countries other than Japan. For simplicity, many Westerners strictly view anime as a Japanese animation product.
History of animation
The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the paleolithic period. Shadow play and the magic lantern offered popular shows with projected images on a screen moving as the result of manipulation by hand and/or some minor mechanics. In 1833 the phenakistiscope introduced the stroboscopic principle of modern animation, and would also provide the basis for cinematography. There are several examples of early sequential images that may seem similar to series of animation drawings. Most of these examples would only allow an extremely low frame rate when they are animated, resulting in short and crude animations that are not very lifelike.
The Princess and the Frog
The Princess and the Frog is a 2009 American animated musical film produced by Walt Disney Animation Studios and released by Walt Disney Pictures. The 49th Disney animated feature film, the film is loosely based on the novel "The Frog Princess" by E. D. Baker, which is in turn based on the Brothers Grimm fairy tale "The Frog Prince". Written and directed by Ron Clements and John Musker, the film features an ensemble voice cast that stars Anika Noni Rose, Bruno Campos, Keith David, Michael-Leon Wooley, Jennifer Cody, and Jim Cummings, with Peter Bartlett, Jenifer Lewis, Oprah Winfrey, Terrence Howard, and John Goodman.
Animation
Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation the images were drawn (or painted) by hand on cels to be photographed and exhibited on film. Nowadays most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures. The stop motion technique where live actors are used as a frame-by-frame subject is known as pixilation.
Sailor Moon
The manga was adapted into an anime series produced by Toei Animation and broadcast in Japan from 1992 to 1997. Toei also developed three animated feature films, a television special, and three short films based on the anime. A live-action television adaptation, "Pretty Guardian Sailor Moon", aired from 2003 to 2004, and a reboot of the anime series, "Sailor Moon Crystal", began simulcasting in 2014. The manga series was licensed for an English language release by Kodansha Comics in North America, and in Australia and New Zealand by Random House Australia. The entire anime series has been licensed by Viz Media for an English language release in North America and by Madman Entertainment in Australia and New Zealand.
Traditional animation
Traditional animation (or classical animation, cel animation or hand-drawn animation) is an animation technique where each frame is drawn by hand. The technique was the dominant form of animation in cinema until the advent of computer animation. Animation productions begin by deciding on a story. The oral or literary source material must then be converted into an animation film script, from which the storyboard is derived. The storyboard has an appearance somewhat similar to a comic book, and it shows the sequence of shots as consecutive sketches that also indicate transitions, camera angles, and framing.
Manga outside Japan
Manga, or Japanese comics, have appeared in translation in many different languages in different countries. France represents about 50% of the European manga market and in 2011 manga represented 40% of the comics being published in the country. In 2007, 70% of the comics sold in Germany were manga. In the United States, manga comprises a small (but growing) industry, especially when compared to the inroads that Japanese animation has made in the USA. One example of a manga publisher in the United States, VIZ Media, functions as the American affiliate of the Japanese publishers Shogakukan and Shueisha.
1_Apprentice
I think it depends on the story. Like any other genre of media, I'm mostly interested in a good story, regardless of the form it takes.
0_Wizard
I is broken down into many different genres and targets a wide range of audiences. You might find something that interests you.
It is classified into numerous genres targeting diverse broad and niche audiences.
chosen_Anime_0
Anime
chosen_topic_0_Anime
Entertainment
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens.
List of Fables characters
Having reformed from his violent ways, Bigby (a.k.a. the Big Bad Wolf) became the cigarette-smoking, trench coat-clad sheriff of Fabletown. He is extremely cunning and resourceful, in addition to being an excellent detective. Due to Snow White's possession of a lycanthropy-stained knife, he is now a werewolf and can change between wolf form, human form and an intermediate "wolfman" stage at will (in "The Great Fables Crossover", it is revealed that Bigby's nature as one of the North Wind's sons allows him to change forms at will). He is the son of the North Wind, and, as such, has control over the lower-tier winds, plus the "huff and puff" of legend.
Ethnomusicology
Ethnomusicology is the study of music from the cultural and social aspects of the people who make it. It encompasses distinct theoretical and methodical approaches that emphasize cultural, social, material, cognitive, biological, and other dimensions or contexts of musical behavior, instead of only its isolated sound component. The term "ethnomusicology" is said to have been first coined by Jaap Kunst from the Greek words ἔθνος ("ethnos", "nation") and μουσική ("mousike", "music"), is often defined as the anthropology or ethnography of music, or as musical anthropology. During its early development from comparative musicology in the 1950s, ethnomusicology was primarily oriented toward non-Western music, but for several decades has included the study of all and any musics of the world (including Western art music and popular music) from anthropological, sociological and intercultural perspectives.
Cultivation theory
Cultivation theory examines the long-term effects of television. "The primary proposition of cultivation theory states that the more time people spend 'living' in the television world, the more likely they are to believe social reality aligns with reality portrayed on television." The images and ideological messages transmitted through popular television media heavily influence perceptions of the real world. Cultivation theory is positivistic, meaning it assumes the existence of objective reality and value-neutral research. A study conducted by Jennings Bryant and Dorina Miron (2004), which surveyed almost 2,000 articles published in three topmass-communication journals since 1956, found that Cultivation Theory was the third-most frequently utilized theory, showing that it continues to be one of the most popular theories in mass-communication research.
Networked advocacy
Networked advocacy or net-centric advocacy refers to a specific type of advocacy. While networked advocacy has existed for centuries, it has become significantly more efficacious in recent years due in large part to the widespread availability of the internet, mobile telephones, and related communications technologies that enable users to overcome the transaction costs of collective action. The study of networked advocacy draws on interdisciplinary sources, including communication theory, political science, and sociology. Theories of networked advocacy have been heavily influenced by social movement literature, and refer to the preexisting networks used to create and support collective actions and advocacy as well as the networks that such actions and advocacy create.
Folklore
Folklore is the expressive body of culture shared by a particular group of people; it encompasses the traditions common to that culture, subculture or group. These include oral traditions such as tales, proverbs and jokes. They include material culture, ranging from traditional building styles to handmade toys common to the group. Folklore also includes customary lore, the forms and rituals of celebrations such as Christmas and weddings, folk dances and initiation rites. Each one of these, either singly or in combination, is considered a folklore artifact. Just as essential as the form, folklore also encompasses the transmission of these artifacts from one region to another or from one generation to the next.
Genre studies
Genre studies is an academic subject which studies genre theory as a branch of general critical theory in several different fields, including the literary or artistic, linguistic, or rhetorical. Literary genre studies is a structuralist approach to the study of genre and genre theory in literary theory, film theory, and other cultural theories. The study of a genre in this way examines the structural elements that combine in the telling of a story and finds patterns in collections of stories. When these elements (or semiotic codes) begin to carry inherent information, a genre emerges. Linguistic genre studies is best described by two schools of literary genre, the Systemic Functional Linguistics or "SFL", scholars of this school believe that language structure is an integral part of a text's social context and function.
1_Apprentice
I have heard friends talk about Full Metal Alchemist before. Is that a good one?
0_Wizard
That's one I haven't checked out yet. I'll have to see if I can look into that. Anime is distributed theatrically by TV or the Internet. 
Anime is distributed theatrically, by way of television broadcasts, directly to home media, and over the Internet.
chosen_Anime_0
Anime
chosen_topic_0_Anime
Anime
Anime ( ), also called Japanimation, is hand-drawn or computer animation associated with Japan. The word "anime" is the Japanese term for "animation", which means all forms of animated media. Outside Japan, "anime" refers specifically to animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastical themes. Arguably, the culturally abstract approach to the word's meaning may open up the possibility of anime produced in countries other than Japan. For simplicity, many Westerners strictly view anime as a Japanese animation product.
List of anime in the United States
These anime series have been shown and have achieved varying levels of popularity in the United States and Canada, this is contributed to the era known as the "anime boom" which lasted from the mid-1990s to mid-2000s. In the United States, most anime can be seen televised on channels, with channels such as Adult Swim's Toonami block, and "Toku" airing anime targeted toward young adults to adult audiences, and with channels such as "Disney XD", and "Nicktoons" airing anime targeted toward children audiences. Anime can also be viewed online legally on streaming websites such as "Anime Network", "Funimation" 's FunimationNow platform, "Crunchyroll", "Netflix", "Crackle", "YouTube" and "Hulu".
Aim for the Ace!
Aim for the Ace!, known in Japan as , is a manga series written and illustrated by Sumika Yamamoto. The series tells the story of Hiromi Oka, a high school student who wants to become a professional tennis player as she struggles against mental weakness, anxiety and thwarted love. It was originally serialized in Shueisha's "shōjo" magazine "Margaret" from January 1973 to February 1980. Later, Shueisha collected the chapters and published them in 18 "tankōbon" volumes. The manga was adapted into an anime television series in 1973 by Tokyo Movie which was originally broadcast on Mainichi Broadcasting System (MBS) between 1973 and 1974.
History of anime
The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun'ichi Kōuchi and Seitaro Kitayama, commonly referred to as the "fathers" of anime. Propaganda films, such as "Momotarō no Umiwashi" (1943) and "" (1945), the latter being the first anime feature film, were made during World War II. During the 1970s, anime developed further, with the inspiration of Disney animators, separating itself from its Western roots, and developing distinct genres such as mecha and its super robot subgenre.
Dubbing (filmmaking)
Dubbing, mixing or re-recording is a post-production process used in filmmaking and video production in which additional or supplementary recordings are "mixed" with original production sound to create the finished soundtrack. The process usually takes place on a dub stage. After sound editors edit and prepare all the necessary tracks – dialogue, automated dialogue replacement (ADR), effects, Foley, music – the dubbing mixers proceed to balance all of the elements and record the finished soundtrack. Dubbing is sometimes confused with ADR, also known as "additional dialogue replacement", "automated dialogue recording", and "looping", in which the original actors re-record and synchronize audio segments.
List of Tenchi Muyo! characters
The following is a list of the major characters from the anime and manga series "Tenchi Muyo! Ryo-Ohki" and its spin-offs "Tenchi Muyo! GXP", "Tenchi Muyo! War on Geminar", "Tenchi Universe", "Tenchi in Tokyo", "Ai Tenchi Muyo! ", "", "Magical Project S", and "Magical Girl Pretty Sammy". Masaki Kajishima and Hiroki Hayashi, who both worked on the "Bubblegum Crisis" OAVs, cite the show as being the inspiration for "Tenchi Muyo! Ryo-Ohki". In an interview with AIC, Hayashi described "Bubblegum Crisis" as "a pretty gloomy anime. Serious fighting, complicated human relationships, and dark Mega Tokyo."
Fansub
A fansub (short for fan-subtitled) is a version of a foreign film or foreign television program which has been translated by fans (as opposed to an officially licensed translation done by professionals) and subtitled into a language other than that of the original. The practice of making fansubs is called fansubbing and is done by a fansubber. Fansubbers typically form groups and divide the work up. The first distribution media of fansubbed material was VHS and Betamax tapes. Early fansubs were produced using analog video editing equipment. First, a copy of the original source material or raw was obtained, most commonly from a commercial laserdisc.