0_Wizard
Anime is awesome!  The Japanese culture has created so many examples of both computer and hand-drawn animation that Americans love.
Anime ( ), also called Japanimation, is hand-drawn or computer animation associated with Japan.
chosen_Anime_0
Anime
chosen_topic_0_Anime
Anime
Anime ( ), also called Japanimation, is hand-drawn or computer animation associated with Japan. The word "anime" is the Japanese term for "animation", which means all forms of animated media. Outside Japan, "anime" refers specifically to animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastical themes. Arguably, the culturally abstract approach to the word's meaning may open up the possibility of anime produced in countries other than Japan. For simplicity, many Westerners strictly view anime as a Japanese animation product.
History of animation
The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the paleolithic period. Shadow play and the magic lantern offered popular shows with projected images on a screen moving as the result of manipulation by hand and/or some minor mechanics. In 1833 the phenakistiscope introduced the stroboscopic principle of modern animation, and would also provide the basis for cinematography. There are several examples of early sequential images that may seem similar to series of animation drawings. Most of these examples would only allow an extremely low frame rate when they are animated, resulting in short and crude animations that are not very lifelike.
The Princess and the Frog
The Princess and the Frog is a 2009 American animated musical film produced by Walt Disney Animation Studios and released by Walt Disney Pictures. The 49th Disney animated feature film, the film is loosely based on the novel "The Frog Princess" by E. D. Baker, which is in turn based on the Brothers Grimm fairy tale "The Frog Prince". Written and directed by Ron Clements and John Musker, the film features an ensemble voice cast that stars Anika Noni Rose, Bruno Campos, Keith David, Michael-Leon Wooley, Jennifer Cody, and Jim Cummings, with Peter Bartlett, Jenifer Lewis, Oprah Winfrey, Terrence Howard, and John Goodman.
Anime and manga fandom
Anime and manga fandom (otherwise known as fan community) is a worldwide community of fans of anime and manga. Anime includes animated series, films and videos, while manga includes Manga, graphic novels, drawings, and related artwork. They have their origin in Japanese entertainment, but the style and culture has spread worldwide since its introduction into the West in the 1990s. "Otaku" is a Japanese term for people with obsessive interests, including anime, manga, or video games. In its original context, the term "otaku" is derived from a Japanese term for another's house or family ( "otaku"), which is also used as an honorific second-person pronoun.
Animation
Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation the images were drawn (or painted) by hand on cels to be photographed and exhibited on film. Nowadays most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures. The stop motion technique where live actors are used as a frame-by-frame subject is known as pixilation.
Traditional animation
Traditional animation (or classical animation, cel animation or hand-drawn animation) is an animation technique where each frame is drawn by hand. The technique was the dominant form of animation in cinema until the advent of computer animation. Animation productions begin by deciding on a story. The oral or literary source material must then be converted into an animation film script, from which the storyboard is derived. The storyboard has an appearance somewhat similar to a comic book, and it shows the sequence of shots as consecutive sketches that also indicate transitions, camera angles, and framing.
History of anime
The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun'ichi Kōuchi and Seitaro Kitayama, commonly referred to as the "fathers" of anime. Propaganda films, such as "Momotarō no Umiwashi" (1943) and "" (1945), the latter being the first anime feature film, were made during World War II. During the 1970s, anime developed further, with the inspiration of Disney animators, separating itself from its Western roots, and developing distinct genres such as mecha and its super robot subgenre.
1_Apprentice
Anime is really interesting. I wonder when it first came to America. 
0_Wizard
I'm not certain when it came to America for the first time, but the earliest commercial Japanese animation was created in 1917!
The earliest commercial Japanese animation dates to 1917, and Japanese anime production has since continued to increase steadily.
chosen_Anime_0
Anime
chosen_topic_0_Anime
Anime
Anime ( ), also called Japanimation, is hand-drawn or computer animation associated with Japan. The word "anime" is the Japanese term for "animation", which means all forms of animated media. Outside Japan, "anime" refers specifically to animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastical themes. Arguably, the culturally abstract approach to the word's meaning may open up the possibility of anime produced in countries other than Japan. For simplicity, many Westerners strictly view anime as a Japanese animation product.
History of anime
The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun'ichi Kōuchi and Seitaro Kitayama, commonly referred to as the "fathers" of anime. Propaganda films, such as "Momotarō no Umiwashi" (1943) and "" (1945), the latter being the first anime feature film, were made during World War II. During the 1970s, anime developed further, with the inspiration of Disney animators, separating itself from its Western roots, and developing distinct genres such as mecha and its super robot subgenre.
Fansub
A fansub (short for fan-subtitled) is a version of a foreign film or foreign television program which has been translated by fans (as opposed to an officially licensed translation done by professionals) and subtitled into a language other than that of the original. The practice of making fansubs is called fansubbing and is done by a fansubber. Fansubbers typically form groups and divide the work up. The first distribution media of fansubbed material was VHS and Betamax tapes. Early fansubs were produced using analog video editing equipment. First, a copy of the original source material or raw was obtained, most commonly from a commercial laserdisc.
Taiwanese animation
Taiwanese animation can be traced back to 1954's black and white animation "Wu Song Fights the Tiger" (武松打虎) by the Kuei Brothers but the earliest surviving is "The Race Between Turtle and Rabbit" (龜兔賽跑) produced at the end of the 1960s by the Kuangchi Program Service and was also the first color animation in Taiwan. In the 1970s, Taiwanese animators went abroad to study the animation production techniques in the United States and Japan, opening up Taiwan's OEM animation and homemade industry. In the 1950s and 1960s, Taiwanese leisure activities were primarily watching film, television, folk opera and glove puppetry.
Adult animation
Adult animation, adult cartoon, or mature animation is any type of animation work that is mainly targeted towards adults, as opposed to children or family audiences. Works in this genre may be considered adult for any number of reasons. They may be noted for using risqué themes, graphic violence, profane language, sexuality, or dark humor. Works in this genre may explore philosophical, political, or social issues. Some productions are noted for sophisticated and/or experimental storytelling and animation techniques. In the United States, before the enforcement of the Hays Code, some cartoon shorts contained humor that was aimed at adult audience members rather than children.
Anime and manga fandom
Anime and manga fandom (otherwise known as fan community) is a worldwide community of fans of anime and manga. Anime includes animated series, films and videos, while manga includes Manga, graphic novels, drawings, and related artwork. They have their origin in Japanese entertainment, but the style and culture has spread worldwide since its introduction into the West in the 1990s. "Otaku" is a Japanese term for people with obsessive interests, including anime, manga, or video games. In its original context, the term "otaku" is derived from a Japanese term for another's house or family ( "otaku"), which is also used as an honorific second-person pronoun.
History of computer animation
The history of computer animation began as early as the 1940s and 1950s, when experiments in computer graphics were beginning, most notably by John Whitney—but it was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-dimensional imagery, though increasingly, as computer power improved, efforts to achieve 3-dimensional realism became the emphasis.
1_Apprentice
Wow that was a long time ago. Do you have a favorite Anime? 
0_Wizard
I'm not certain that I can name just 1.  I love them all, and some have even called me "Otaku", due to my crazy interest level.
"Otaku" is a Japanese term for people with obsessive interests, including anime, manga, or video games.
self_Anime_and_manga_fandom_3
Anime and manga fandom
self_5_Anime_and_manga_fandom
Otaku
Otaku subculture is a central theme of various anime and manga works, documentaries and academic research. The subculture began in the 1980s as changing social mentalities and the nurturing of otaku traits by Japanese schools combined with the resignation of such individuals to become social outcasts. The subculture's birth coincided with the anime boom, after the release of works such as "Mobile Suit Gundam" before it branched into Comic Market. The definition of otaku subsequently became more complex, and numerous classifications of otaku emerged. In 2005, the Nomura Research Institute divided otaku into twelve groups and estimated the size and market impact of each of these groups.
Business valuation
Business valuation is a process and a set of procedures used to estimate the economic value of an owner's interest in a business. Valuation is used by financial market participants  to determine the price they are willing to pay or receive to affect a sale of a business. In addition to estimating the selling price of a business, the same valuation tools are often used by business appraisers to resolve disputes related to estate and gift taxation, divorce litigation, allocate business purchase price among business assets, establish a formula for estimating the value of partners' ownership interest for buy-sell agreements, and many other business and legal purposes such as in shareholders deadlock, divorce litigation and estate contest.
Otaku no Video
The story begins in "Otaku no Video 1982", where the main character is an everyman character, Ken Kubo, living with his girlfriend Yoshiko and as a member of his college's tennis team, until introduced by his former friend Tanaka to a club of enthusiasts: a female illustrator, an information geek, a martial artist, and a weapons collector. Kubo soon joins them; and when Yoshiko abandons him, makes the wish to become the supreme enthusiast, under the name of "Otaking". Kubo's quest continues in "More Otaku no Video 1985", set three years later, in which he creates his model kits, opens shops, and builds a factory in China.
Anime and manga fandom
Anime and manga fandom (otherwise known as fan community) is a worldwide community of fans of anime and manga. Anime includes animated series, films and videos, while manga includes Manga, graphic novels, drawings, and related artwork. They have their origin in Japanese entertainment, but the style and culture has spread worldwide since its introduction into the West in the 1990s. "Otaku" is a Japanese term for people with obsessive interests, including anime, manga, or video games. In its original context, the term "otaku" is derived from a Japanese term for another's house or family ( "otaku"), which is also used as an honorific second-person pronoun.
History of anime
The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun'ichi Kōuchi and Seitaro Kitayama, commonly referred to as the "fathers" of anime. Propaganda films, such as "Momotarō no Umiwashi" (1943) and "" (1945), the latter being the first anime feature film, were made during World War II. During the 1970s, anime developed further, with the inspiration of Disney animators, separating itself from its Western roots, and developing distinct genres such as mecha and its super robot subgenre.
The Idolmaster Dearly Stars
The gameplay in "Dearly Stars" is similar to previous games in the series, but with new elements and differences to the minigames. The gameplay was adjusted to allow the player the option to quickly play through the game's story, but head director Toshihiko Kujioka also wanted to add in gameplay elements that would add another layer of challenge. The story is told from the perspective of Ai Hidaka, Eri Mizutani and Ryō Akizuki—three prospective pop idols introduced in "Dearly Stars" as they enter the talent agency 876 Production, and deals with their training on their way to stardom. The player has access to the three idols' different scenarios when playing, and each one involves a branching plot line.
Akihabara
Akihabara gained the nickname shortly after World War II for being a major shopping center for household electronic goods and the post-war black market. Nowadays, Akihabara is considered by many to be an otaku cultural center and a shopping district for video games, anime, manga, and computer goods. Icons from popular anime and manga are displayed prominently on the shops in the area, and numerous maid cafés are found throughout the district. The main area of Akihabara is located on a street just west of Akihabara Station, where most of the major shops are situated. Most of the electronics shops are just west of the station, and the anime and manga shops and the cosplay cafés are north of them.
1_Apprentice
Interesting. Does Otaku refer to someone who loves anime a bunch? 
0_Wizard
"Otaku" really just means that you have an obsessive interest in something, but its definition has changed over time.
"Otaku" is a Japanese term for people with obsessive interests, including anime, manga, or video games.
self_Anime_and_manga_fandom_3
Anime and manga fandom
self_3_Anime_and_manga_fandom
Otaku
Otaku subculture is a central theme of various anime and manga works, documentaries and academic research. The subculture began in the 1980s as changing social mentalities and the nurturing of otaku traits by Japanese schools combined with the resignation of such individuals to become social outcasts. The subculture's birth coincided with the anime boom, after the release of works such as "Mobile Suit Gundam" before it branched into Comic Market. The definition of otaku subsequently became more complex, and numerous classifications of otaku emerged. In 2005, the Nomura Research Institute divided otaku into twelve groups and estimated the size and market impact of each of these groups.
Anime and manga fandom
Anime and manga fandom (otherwise known as fan community) is a worldwide community of fans of anime and manga. Anime includes animated series, films and videos, while manga includes Manga, graphic novels, drawings, and related artwork. They have their origin in Japanese entertainment, but the style and culture has spread worldwide since its introduction into the West in the 1990s. "Otaku" is a Japanese term for people with obsessive interests, including anime, manga, or video games. In its original context, the term "otaku" is derived from a Japanese term for another's house or family ( "otaku"), which is also used as an honorific second-person pronoun.
Otaku no Video
The story begins in "Otaku no Video 1982", where the main character is an everyman character, Ken Kubo, living with his girlfriend Yoshiko and as a member of his college's tennis team, until introduced by his former friend Tanaka to a club of enthusiasts: a female illustrator, an information geek, a martial artist, and a weapons collector. Kubo soon joins them; and when Yoshiko abandons him, makes the wish to become the supreme enthusiast, under the name of "Otaking". Kubo's quest continues in "More Otaku no Video 1985", set three years later, in which he creates his model kits, opens shops, and builds a factory in China.
Lolicon
, also romanized as lolikon or rorikon, is Japanese discourse or media focusing on the attraction to young or prepubescent girls. The term "lolicon" is a portmanteau of the phrase "Lolita complex"; it describes an attraction to young or prepubescent girls, an individual with such an attraction, or lolicon manga or lolicon anime, a genre of manga and anime wherein childlike female characters are often depicted in an "erotic-cute" manner (also known as ero kawaii), in an art style reminiscent of the shōjo manga (girls' comics) style. Outside Japan, "lolicon" is in less common usage and usually refers to the genre.
Fan (person)
A fan, or fanatic, sometimes also termed aficionado or supporter, is a person who is enthusiastically devoted to something or somebody, such as a band, a sports team, a genre, a politician, a book, a movie or an entertainer. Collectively, the fans of a particular object or person constitute its fanbase or fandom. They may show their enthusiasm in a variety of ways, such as by promoting the object of their interest, being members of a fan club, holding or participating in fan conventions, or writing fan mail. They may also engage in creative activities ("fan labor") such as creating fanzines, writing fan fiction, making memes or drawing fan art.
History of anime
The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917. The first generation of animators in the late 1910s included Ōten Shimokawa, Jun'ichi Kōuchi and Seitaro Kitayama, commonly referred to as the "fathers" of anime. Propaganda films, such as "Momotarō no Umiwashi" (1943) and "" (1945), the latter being the first anime feature film, were made during World War II. During the 1970s, anime developed further, with the inspiration of Disney animators, separating itself from its Western roots, and developing distinct genres such as mecha and its super robot subgenre.
Sandy Hook Elementary School shooting
The Sandy Hook Elementary School shooting occurred on December 14, 2012, in Newtown, Connecticut, when 20-year-old Adam Lanza fatally shot 20 children between six and seven years old, as well as six adult staff members. Prior to driving to the school, he shot and killed his mother at their Newtown home. As first responders arrived at the scene, Lanza committed suicide by shooting himself in the head. The incident was the deadliest mass shooting at either a high school or grade school in U.S. history and the fourth-deadliest mass shooting by a single person in U.S. history. The shooting prompted renewed debate about gun control in the United States, including proposals for making the background-check system universal, and for new federal and state gun legislation banning the sale and manufacture of certain types of semi-automatic firearms and magazines with more than ten rounds of ammunition.