0_Wizard
Autonomous cars are a hot topic right now with the self driving car. What do you think?
An autonomous car (also known as a driverless car, self-driving car, robotic car) and unmanned ground vehicle is a vehicle that is capable of sensing its environment and navigating without human input.
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Autonomous car
chosen_topic_0_Autonomous_car
Autonomous car
An autonomous car (also known as a driverless car, self-driving car, robotic car) and unmanned ground vehicle is a vehicle that is capable of sensing its environment and navigating without human input. Autonomous cars use a variety of techniques to detect their surroundings, such as radar, laser light, GPS, odometry and computer vision. Advanced control systems interpret sensory information to identify appropriate navigation paths, as well as obstacles and relevant signage. Autonomous cars must have control systems that are capable of analyzing sensory data to distinguish between different cars on the road.
Waymo
Waymo is an autonomous car development company and subsidiary of Google's parent company, Alphabet Inc.   Google had begun testing the self-driving car project in 2009. Alphabet describes Waymo as "a self-driving tech company with a mission to make it safe and easy for people and things to move around". The new company is working towards making self-driving cars available to the public soon. The company plans that "[its] next step will be to let people trial fully self-driving cars to do everyday things like run errands or commute to work." On November 7, 2017, Waymo announced that it had begun testing driverless cars without a safety driver at the driver position.
Autonomous car liability
Autonomous car liability (or liability of driverless cars, self-driving cars, or robotic cars) is a developing area of law and policy that will determine who is liable when an autonomous car causes harm to persons or property. As autonomous cars shift the responsibility of driving from humans to autonomous car technology, there is a need for existing liability laws to evolve in order to fairly identify the appropriate remedies for damage and injury. Increases in the use of autonomous car technologies (e.g. advanced driver-assistance systems) is not only causing incremental shifts in this responsibility of driving but also reducing the frequency of on the road accidents.
History of autonomous cars
Experiments have been conducted on automating cars since at least the 1920s; promising trials took place in the 1950s and work has proceeded since then. The first self-sufficient and truly autonomous cars appeared in the 1980s, with Carnegie Mellon University's Navlab and ALV projects in 1984 and Mercedes-Benz and Bundeswehr University Munich's Eureka Prometheus Project in 1987. Since then, numerous major companies and research organizations have developed working prototype autonomous vehicles including Mercedes-Benz, General Motors, Continental Automotive Systems, Autoliv Inc., Bosch, Nissan, Toyota, Audi, Volvo, Vislab from University of Parma, Oxford University and Google.
Tesla Autopilot
Tesla Autopilot, later sold as Enhanced Autopilot after a second hardware version started to be shipped, is an advanced driver-assistance system feature offered by Tesla that has lane centering, adaptive cruise control, self-parking, and enables the car to be summoned to and from a garage or parking spot. Planned improvements to Enhanced Autopilot include automatically changing lanes without requiring driver input, transitioning from one freeway to another, and exiting the freeway when your destination is near. As an upgrade above and beyond Enhanced Autopilot's capabilities, the company's stated intent is to offer full self-driving at a future time, acknowledging that legal, regulatory, and technical hurdles must be overcome to achieve this goal.
Trolley problem
The trolley problem is a thought experiment in ethics. The general form of the problem is this:There is a runaway trolley barreling down the railway tracks. Ahead, on the tracks, there are five people tied up and unable to move. The trolley is headed straight for them. You are standing some distance off in the train yard, next to a lever. If you pull this lever, the trolley will switch to a different set of tracks. However, you notice that there is one person tied up on the side track. You have two options: Which is the most ethical choice? The modern form of the problem was first introduced by Philippa Foot in 1967, but also extensively analysed by Judith Thomson, Frances Kamm, and Peter Unger.
Assured clear distance ahead
The Assured Clear Distance Ahead (ACDA) is the distance ahead of any terrestrial locomotive device such as a land vehicle, watercraft, skates, or skis, although commonly an automobile, which can be seen to be clear of hazards by the driver, within which they should be able to bring the device to a halt; drivers generally may not pose an "immediate hazard" upon where or when they cannot assure such distance ahead is clear. It is one of the most fundamental principles governing ordinary care and the duty of care for all methods of conveyance, and is frequently used to determine if a driver is in proper control and is a nearly universally implicit consideration in vehicular accident liability.
1_Apprentice
I don't like it. What will happen to people's jobs. How will they survive.
0_Wizard
Well, I'd be more concerned about safety and security as they have control systems that analyze sensory data. Who says that's always accurate?
Autonomous cars must have control systems that are capable of analyzing sensory data to distinguish between different cars on the road.
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Autonomous car
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Big data
Big data is data sets that are so voluminous and complex that traditional data processing application software are inadequate to deal with them. Big data challenges include capturing data, data storage, data analysis, search, sharing, transfer, visualization, querying, updating and information privacy. There are five dimensions to big data known as Volume, Variety,Velocity and the recently added Veracity and Value. Lately, the term "big data" tends to refer to the use of predictive analytics, user behavior analytics, or certain other advanced data analytics methods that extract value from data, and seldom to a particular size of data set.
Internet of things
The Internet of things (IoT) is the network of physical devices, vehicles, home appliances and other items embedded with electronics, software, sensors, actuators, and network connectivity which enables these objects to connect and exchange data. Each thing is uniquely identifiable through its embedded computing system but is able to inter-operate within the existing Internet infrastructure. Experts estimate that the IoT will consist of about 30 billion objects by 2020. It is also estimated that the global market value of IoT will reach $7.1 trillion by 2020. The IoT allows objects to be sensed or controlled remotely across existing network infrastructure, creating opportunities for more direct integration of the physical world into computer-based systems, and resulting in improved efficiency, accuracy and economic benefit in addition to reduced human intervention.
Automation
Automation can be defined as the technology by which a process or procedure is performed without human assistance. In other words, Automation or automatic control, is the use of various control systems for operating equipment such as machinery, processes in factories, boilers and heat treating ovens, switching on telephone networks, steering and stabilization of ships, aircraft and other applications and vehicles with minimal or reduced human intervention, with some processes have been completely automated. Automation has been achieved by various means including mechanical, hydraulic, pneumatic, electrical, electronic devices and computers, usually in combination.
Brake-by-wire
In the automotive industry, brake-by-wire technology is the ability to control brakes through electrical means. It can be designed to supplement ordinary service brakes or it can be a standalone brake system. This technology is widely used on all hybrid and battery electric vehicles, including the Toyota Prius. Brake-by-wire is also common in the form of the electric park brake which is now widely used on mainstream vehicles. The technology replaces traditional components such as the pumps, hoses, fluids, belts and vacuum servos and master cylinders with electronic sensors and actuators. Drive-by-wire technology in automotive industry replaces the traditional mechanical and hydraulic control systems with electronic control systems using electromechanical actuators and human-machine interfaces such as pedal and steering feel emulators.
Autonomous car
An autonomous car (also known as a driverless car, self-driving car, robotic car) and unmanned ground vehicle is a vehicle that is capable of sensing its environment and navigating without human input. Autonomous cars use a variety of techniques to detect their surroundings, such as radar, laser light, GPS, odometry and computer vision. Advanced control systems interpret sensory information to identify appropriate navigation paths, as well as obstacles and relevant signage. Autonomous cars must have control systems that are capable of analyzing sensory data to distinguish between different cars on the road.
Next Generation Air Transportation System
The Next Generation Air Transportation System (NextGen) is an ongoing multibillion dollar modernization of the National Airspace System (NAS). The Federal Aviation Administration (FAA) started working on NextGen improvements in 2007 and plans to have all major components in place by 2025. The goals of the modernization include increasing the safety, efficiency, capacity, predictability, and resilience of the NAS by using dozens of technologies, capabilities, and procedures that transform flight from departure to arrival. Since President Calvin Coolidge signed the Air Commerce Act of 1926 into law, the nation’s air transportation system has undergone various modernization efforts.
Sensory substitution
Sensory substitution is a change of the characteristics of one sensory modality into stimuli of another sensory modality. A sensory substitution system consists of three parts: a sensor, a coupling system, and a stimulator. The sensor records stimuli and gives them to a coupling system which interprets these signals and transmits them to a stimulator. In case the sensor obtains signals of a kind not originally available to the bearer it is a case of sensory augmentation. Sensory substitution concerns human perception and the plasticity of the human brain; and therefore, allows us to study these aspects of neuroscience more through neuroimaging.
1_Apprentice
Yeah, there's a lot of unresolved problems. I wouldn't want to give up control of my car and the safety issues. 
0_Wizard
It's part of the growing world of internet of things with all things connected and exchanging data
The Internet of things (IoT) is the network of physical devices, vehicles, home appliances and other items embedded with electronics, software, sensors, actuators, and network connectivity which enables these objects to connect and exchange data.
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Internet of things
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FireWire camera
FireWire cameras use the IEEE 1394 bus standard for the transmission of audio, video and control data. FireWire is Apple Computer's trademark for the IEEE 1394 standard. FireWire cameras are available in the form of photo cameras and video cameras, which provide image and audio data. A special form of video cameras is used in the domains of industry, medicine, astronomy, microscopy and science. These special cameras do not provide audio data. The basic structure of FireWire cameras is based on the following six modules:  FireWire cameras are based on CCD or CMOS chips. The light sensitive area, as well as the pixels of these chips are small.
Internet of things
The Internet of things (IoT) is the network of physical devices, vehicles, home appliances and other items embedded with electronics, software, sensors, actuators, and network connectivity which enables these objects to connect and exchange data. Each thing is uniquely identifiable through its embedded computing system but is able to inter-operate within the existing Internet infrastructure. Experts estimate that the IoT will consist of about 30 billion objects by 2020. It is also estimated that the global market value of IoT will reach $7.1 trillion by 2020. The IoT allows objects to be sensed or controlled remotely across existing network infrastructure, creating opportunities for more direct integration of the physical world into computer-based systems, and resulting in improved efficiency, accuracy and economic benefit in addition to reduced human intervention.
Sentroller
A Sentroller, used in the Internet of Things is a sensor, controller or actuator or combination of these three. The current Internet is an Internet of people, based on people communicating with people, using (smart) phones, tablets, laptops and computers. But this is changing: equipment and devices connected to the Internet (e.g. set-top boxes, cameras, cars) are starting to shift the balance away from people towards things. The future is clearly moving into a direction where the number of things connected to the Internet will overwhelm the number of connected people. Predictions range up to a factor of 100 to 1 or more: the Internet of People will transform into the Internet of Things.
Object Process Methodology
OPM was conceived and developed by Dov Dori. The ideas underlying OPM were published for the first time in 1995. Since then, OPM has evolved and developed. In 2002, the first book on OPM was published, and on December 15, 2015, after six years of work by ISO TC184/SC5, ISO adopted OPM as ISO/PAS 19450. A second book on OPM was published in 2016. Object Process Methodology (OPM) is a conceptual modeling language and methodology for capturing knowledge and designing systems. Based on a minimal universal ontology of stateful objects and processes that transform them, OPM can be used to formally specify the function, structure, and behavior of artificial and natural systems in a large variety of domains.
Bluetooth
Bluetooth is a wireless technology standard for exchanging data over short distances (using short-wavelength UHF radio waves in the ISM band from 2.4 to 2.485 GHz) from fixed and mobile devices, and building personal area networks (PANs). Invented by telecom vendor Ericsson in 1994, it was originally conceived as a wireless alternative to RS-232 data cables. Bluetooth is managed by the Bluetooth Special Interest Group (SIG), which has more than 30,000 member companies in the areas of telecommunication, computing, networking, and consumer electronics. The IEEE standardized Bluetooth as IEEE 802.15.1, but no longer maintains the standard.
Internet
The Internet is the global system of interconnected computer networks that use the Internet protocol suite (TCP/IP) to link devices worldwide. It is a "network of networks" that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to research commissioned by the United States Federal Government in the 1960s to build robust, fault-tolerant communication via computer networks.
Social media
Social media are computer-mediated technologies that facilitate the creation and sharing of information, ideas, career interests and other forms of expression via virtual communities and networks. The variety of stand-alone and built-in social media services currently available introduces challenges of definition; however, there are some common features:  Users typically access social media services via web-based technologies on desktop, computers, and laptops, or download services that offer social media functionality to their mobile devices (e.g., smartphones and tablet computers). When engaging with these services, users can create highly interactive platforms through which individuals, communities and organizations can share, co-create, discuss, and modify user-generated content or pre-made content posted online.
1_Apprentice
Maybe. Since they are computerized, they could be hacked and might cause accidents if they roam around freely.