0_Wizard
Blue is one of the three primary colors and falls in the RGB color model.
Blue is one of the three primary colours of pigments in painting and traditional colour theory, as well as in the RGB colour model.
chosen_Blue_0
Blue
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RGB color model
The RGB color model is an additive color model in which red, green and blue light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue. The main purpose of the RGB color model is for the sensing, representation and display of images in electronic systems, such as televisions and computers, though it has also been used in conventional photography. Before the electronic age, the RGB color model already had a solid theory behind it, based in human perception of colors. RGB is a "device-dependent" color model: different devices detect or reproduce a given RGB value differently, since the color elements (such as phosphors or dyes) and their response to the individual R, G, and B levels vary from manufacturer to manufacturer, or even in the same device over time.
Color space
A color space is a specific organization of colors. In combination with physical device profiling, it allows for reproducible representations of color, in both analog and digital representations. A color space may be arbitrary, with particular colors assigned to a set of physical color swatches and corresponding assigned names or numbers such as with the Pantone collection, or structured mathematically, as with NCS System, Adobe RGB or sRGB. A color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers (e.g. triples in RGB or quadruples in CMYK); however, a color model with no associated mapping function to an absolute color space is a more or less arbitrary color system with no connection to any globally understood system of color interpretation.
Complementary colors
Complementary colors are pairs of colors which, when combined, cancel each other out. This means that when combined, they produce a gray-scale color like white or black. When placed next to each other, they create the strongest contrast for those particular two colors. Due to this striking color clash, the term opposite colors is often considered more appropriate than "complementary colors". Which pairs of colors are considered complementary depends on the color theory one uses:  On the traditional color wheel developed in the 18th century, used by Claude Monet and Vincent van Gogh and other painters, and still used by many artists today, the primary colors were considered to be red, yellow, and blue, and the primary–secondary complementary pairs are red–green (Christmas), blue-orange (Westwood), and yellow–purple (Mesa High).
RGB color space
An RGB color space is any additive color space based on the RGB color model. A particular RGB color space is defined by the three chromaticities of the red, green, and blue additive primaries, and can produce any chromaticity that is the triangle defined by those primary colors. The complete specification of an RGB color space also requires a white point chromaticity and a gamma correction curve. As of 2007, sRGB is by far the most commonly used RGB color space. RGB is an abbreviation for red–green–blue. An RGB color can be understood by thinking of it as all possible colors that can be made from three colored lights for red, green, and blue.
CIE 1931 color space
The CIE 1931 color spaces were the first defined quantitative links between distributions of wavelengths in the electromagnetic visible spectrum, and physiological perceived colors in human color vision. The mathematical relationships that define these color spaces are essential tools for color management, important when dealing with color inks, illuminated displays, and recording devices such as digital cameras. The CIE 1931 RGB color space and CIE 1931 XYZ color space were created by the International Commission on Illumination (CIE) in 1931. They resulted from a series of experiments done in the late 1920s by William David Wright and John Guild.
Magenta
Magenta () is a color that is variously defined as purplish-red, reddish-purple, purplish-pink, or mauvish-crimson. On computer screens, it is made by mixing equal amounts of blue and red. On color wheels of the RGB (additive) and CMY (subtractive) color models, it is located midway between red and blue. It is the complementary color of green. It is one of the four colors of ink used in color printing and by an inkjet printer, along with cyan, yellow, and black, to make all the other colors. The tone of magenta used in printing is called "printer's magenta". Magenta took its name from an aniline dye made and patented in 1859 by the French chemist François-Emmanuel Verguin, who originally called it "fuchsine".
Comparison of color models in computer graphics
This article provides introductory information about the RGB, HSV, and HSL color models from a computer graphics (Web page, image) perspective. An introduction to colors is also provided to support the main discussion. First, "color" refers to the human brain's subjective interpretation of combinations of a narrow band of wavelengths of light. For this reason, the definition of "color" is not based on a strict set of physical phenomena. Therefore, even basic concepts like "primary colors" are not clearly defined. For example, traditional "Painter's Colors" use red, blue, and yellow as the primary colors, "Printer's Colors" use cyan, yellow, and magenta, and "Light Colors" use red, green, and blue.
1_Apprentice
What do the other letters in RGB stand for? Royal Blue, Gray, Blue?
0_Wizard
RGB stands for red-green-blue. It includes all colors that can be made from red, green, and blue.
The main purpose of the RGB color model is for the sensing, representation and display of images in electronic systems, such as televisions and computers, though it has also been used in conventional photography.
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RGB color model
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RGB color model
The RGB color model is an additive color model in which red, green and blue light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue. The main purpose of the RGB color model is for the sensing, representation and display of images in electronic systems, such as televisions and computers, though it has also been used in conventional photography. Before the electronic age, the RGB color model already had a solid theory behind it, based in human perception of colors. RGB is a "device-dependent" color model: different devices detect or reproduce a given RGB value differently, since the color elements (such as phosphors or dyes) and their response to the individual R, G, and B levels vary from manufacturer to manufacturer, or even in the same device over time.
List of monochrome and RGB palettes
This list of monochrome and RGB palettes includes generic repertoires of colors (color palettes) to produce black-and-white and RGB color pictures by a computer's display hardware, not necessarily the total number of such colors that can be simultaneously displayed in a given text or graphic mode of any machine. RGB is the most common method to produce colors for displays; so these complete RGB color repertoires have every possible combination of R-G-B triplets within any given maximum number of levels per component. For specific hardware and different methods to produce colors other than RGB, see the List of 8-bit computer hardware palettes, the List of 16-bit computer hardware palettes and the List of videogame consoles palettes.
HSL and HSV
HSL (Hue, Saturation, Lightness) and HSV (Hue, Saturation, Value) are two alternative representations of the RGB color model, designed in the 1970s by computer graphics researchers to more closely align with the way human vision perceives color-making attributes. In these models, colors of each hue are arranged in a radial slice, around a central axis of neutral colors which ranges from black at the bottom to white at the top. The HSV representation models the way paints of different colors mix together, with the saturation dimension resembling various shades of brightly colored paint, and the value dimension resembling the mixture of those paints with varying amounts of black or white paint.
Light-emitting diode
A light-emitting diode (LED) is a two-lead semiconductor light source. It is a p–n junction diode that emits light when activated. When a suitable voltage is applied to the leads, electrons are able to recombine with electron holes within the device, releasing energy in the form of photons. This effect is called electroluminescence, and the color of the light (corresponding to the energy of the photon) is determined by the energy band gap of the semiconductor. LEDs are typically small (less than 1 mm) and integrated optical components may be used to shape the radiation pattern. Appearing as practical electronic components in 1962, the earliest LEDs emitted low-intensity infrared light.
Red
Red is the colour at the end of the visible spectrum of light, next to orange and opposite violet. It has a dominant wavelength of approximately 625–740 nanometres. It is a primary color in the RGB color model and the CMYK color model, and is the complementary color of cyan. Reds range from the brilliant yellow-tinged scarlet and vermillion to bluish-red crimson, and vary in shade from the pale red pink to the dark red burgundy. The red sky at sunset results from Rayleigh scattering, while the red color of the Grand Canyon and other geological features is caused by hematite or red ochre, both forms of iron oxide.
List of 8-bit computer hardware palettes
This is a list of notable 8-bit color palettes, which were primarily manufactured from 1975 to 1985. Although some of them use RGB palettes, more commonly they have 4, 16 or more color palettes that are not bit nor level combinations of RGB primaries, but fixed ROM/circuitry colors selected by the manufacturer. Due to mixed-bit architectures, the "n"-bit distinction is not always a strict categorization. World System Teletext Level 1 (1976) uses a 3-bit RGB, 8-color palette. Teletext has 40×25 characters per page of which the first row is reserved for a page header. Every character cell has a background color and a text color.
Green
Green is the color between blue and yellow on the visible spectrum. It is evoked by light which has a dominant wavelength of roughly 495570 nm. In subtractive color systems, used in painting and color printing, it is created by a combination of yellow and blue, or yellow and cyan; in the RGB color model, used on television and computer screens, it is one of the additive primary colors, along with red and blue, which are mixed in different combinations to create all other colors. By far the largest contributor to green in nature is chlorophyll, the chemical by which plants photosynthesize and convert sunlight into chemical energy.
1_Apprentice
Oh wow, I was way off, haha. What's so good about blue? I prefer green, imo
0_Wizard
RGB are the most common used in computer displays. Your monitor has every possible combination of RGB.
RGB is the most common method to produce colors for displays; so these complete RGB color repertoires have every possible combination of R-G-B triplets within any given maximum number of levels per component.
self_List_of_monochrome_and_RGB_palettes_1
List of monochrome and RGB palettes
self_1_List_of_monochrome_and_RGB_palettes
List of monochrome and RGB palettes
This list of monochrome and RGB palettes includes generic repertoires of colors (color palettes) to produce black-and-white and RGB color pictures by a computer's display hardware, not necessarily the total number of such colors that can be simultaneously displayed in a given text or graphic mode of any machine. RGB is the most common method to produce colors for displays; so these complete RGB color repertoires have every possible combination of R-G-B triplets within any given maximum number of levels per component. For specific hardware and different methods to produce colors other than RGB, see the List of 8-bit computer hardware palettes, the List of 16-bit computer hardware palettes and the List of videogame consoles palettes.
RGB color model
The RGB color model is an additive color model in which red, green and blue light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue. The main purpose of the RGB color model is for the sensing, representation and display of images in electronic systems, such as televisions and computers, though it has also been used in conventional photography. Before the electronic age, the RGB color model already had a solid theory behind it, based in human perception of colors. RGB is a "device-dependent" color model: different devices detect or reproduce a given RGB value differently, since the color elements (such as phosphors or dyes) and their response to the individual R, G, and B levels vary from manufacturer to manufacturer, or even in the same device over time.
Light-emitting diode
A light-emitting diode (LED) is a two-lead semiconductor light source. It is a p–n junction diode that emits light when activated. When a suitable voltage is applied to the leads, electrons are able to recombine with electron holes within the device, releasing energy in the form of photons. This effect is called electroluminescence, and the color of the light (corresponding to the energy of the photon) is determined by the energy band gap of the semiconductor. LEDs are typically small (less than 1 mm) and integrated optical components may be used to shape the radiation pattern. Appearing as practical electronic components in 1962, the earliest LEDs emitted low-intensity infrared light.
HSL and HSV
HSL (Hue, Saturation, Lightness) and HSV (Hue, Saturation, Value) are two alternative representations of the RGB color model, designed in the 1970s by computer graphics researchers to more closely align with the way human vision perceives color-making attributes. In these models, colors of each hue are arranged in a radial slice, around a central axis of neutral colors which ranges from black at the bottom to white at the top. The HSV representation models the way paints of different colors mix together, with the saturation dimension resembling various shades of brightly colored paint, and the value dimension resembling the mixture of those paints with varying amounts of black or white paint.
Color space
A color space is a specific organization of colors. In combination with physical device profiling, it allows for reproducible representations of color, in both analog and digital representations. A color space may be arbitrary, with particular colors assigned to a set of physical color swatches and corresponding assigned names or numbers such as with the Pantone collection, or structured mathematically, as with NCS System, Adobe RGB or sRGB. A color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers (e.g. triples in RGB or quadruples in CMYK); however, a color model with no associated mapping function to an absolute color space is a more or less arbitrary color system with no connection to any globally understood system of color interpretation.
List of color palettes
This article is a list of the color palettes for notable computer graphics, terminals and video game console hardware. Only a sample and the palette's name are given here. More specific articles are linked from the name of each palette, for the test charts, samples, simulated images, and further technical details (including references). In the past, manufacturers have developed many different display systems in a competitive, non-collaborative basis (with a few exceptions, as the VESA consortium), creating many proprietary, non-standard different instances of display hardware. Often, as with early personal and home computers, a given machine employed its unique display subsystem, with its also unique color palette.
Apple displays
Apple Inc. sold a variety of LCD and CRT computer displays in the past. Apple stopped producing its own standalone displays in 2016 and partnered with LG to design displays for Macs, the only displays it sells. In the very beginning (throughout the 1970s), Apple did not manufacture or sell displays of any kind, instead recommending users plug-into their television sets or (then) expensive third party monochrome monitors. However, in order to offer complete systems through its dealers, Apple began to offer various third party manufactured 9" monochrome monitors, re-badged as the "Monitor II". Apple's manufacture history of CRT displays began in 1980, starting with the Monitor /// that was introduced alongside and matched the Apple III business computer.
1_Apprentice
Oh wow, how many combinations is that?
0_Wizard
I have no idea, but there is an abstract mathematical model describing the way colors can be represented as tuples of numbers.
A color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers (e.g.
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Color space
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Color space
A color space is a specific organization of colors. In combination with physical device profiling, it allows for reproducible representations of color, in both analog and digital representations. A color space may be arbitrary, with particular colors assigned to a set of physical color swatches and corresponding assigned names or numbers such as with the Pantone collection, or structured mathematically, as with NCS System, Adobe RGB or sRGB. A color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers (e.g. triples in RGB or quadruples in CMYK); however, a color model with no associated mapping function to an absolute color space is a more or less arbitrary color system with no connection to any globally understood system of color interpretation.
Color model
A color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers, typically as three or four values or color components. When this model is associated with a precise description of how the components are to be interpreted (viewing conditions, etc. ), the resulting set of colors is called color space. This section describes ways in which human color vision can be modeled. One can picture this space as a region in three-dimensional Euclidean space if one identifies the "x", "y", and "z" axes with the stimuli for the long-wavelength ("L"), medium-wavelength ("M"), and short-wavelength ("S") light receptors.
Stochastic process
In probability theory and related fields, a stochastic or random process is a mathematical object usually defined as a collection of random variables. Historically, the random variables were associated with or indexed by a set of numbers, usually viewed as points in time, giving the interpretation of a stochastic process representing numerical values of some system randomly changing over time, such as the growth of a bacterial population, an electrical current fluctuating due to thermal noise, or the movement of a gas molecule. Stochastic processes are widely used as mathematical models of systems and phenomena that appear to vary in a random manner.
Vector space
A vector space (also called a linear space) is a collection of objects called vectors, which may be added together and multiplied ("scaled") by numbers, called "scalars". Scalars are often taken to be real numbers, but there are also vector spaces with scalar multiplication by complex numbers, rational numbers, or generally any field. The operations of vector addition and scalar multiplication must satisfy certain requirements, called "axioms", listed below. Euclidean vectors are an example of a vector space. They represent physical quantities such as forces: any two forces (of the same type) can be added to yield a third, and the multiplication of a force vector by a real multiplier is another force vector.
Relational model
The relational model (RM) for database management is an approach to managing data using a structure and language consistent with first-order predicate logic, first described in 1969 by Edgar F. Codd, where all data is represented in terms of tuples, grouped into relations. A database organized in terms of the relational model is a relational database. The purpose of the relational model is to provide a declarative method for specifying data and queries: users directly state what information the database contains and what information they want from it, and let the database management system software take care of describing data structures for storing the data and retrieval procedures for answering queries.
Relational algebra
Relational algebra, first created by Edgar F. Codd while at IBM, is a family of algebras with a well-founded semantics used for modelling the data stored in relational databases, and defining queries on it. The main application of relational algebra is providing a theoretical foundation for relational databases, particularly query languages for such databases, chief among which is SQL. Relational algebra received little attention outside of pure mathematics until the publication of E.F. Codd's relational model of data in 1970. Codd proposed such an algebra as a basis for database query languages.
Philosophy of mathematics
The philosophy of mathematics is the branch of philosophy that studies the assumptions, foundations, and implications of mathematics, and purports to provide a viewpoint of the nature and methodology of mathematics, and to understand the place of mathematics in people's lives. The logical and structural nature of mathematics itself makes this study both broad and unique among its philosophical counterparts. Recurrent themes include:  The origin of mathematics is subject to argument. Whether the birth of mathematics was a random happening or induced by necessity duly contingent upon other subjects, say for example physics, is still a matter of prolific debates.
1_Apprentice
Is there a name to such a model?