0_Wizard
I love to read, especially for critical analysis! How about you?
In addition, reading requires creativity and critical analysis.
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Reading (process)
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Intelligent design in politics
The intelligent design movement has conducted an organized campaign largely in the United States that promotes a pseudoscientific, neo-creationist religious agenda calling for broad social, academic and political changes centering on intelligent design. Though creationism and intelligent design are not supported by any mainstream scientists, there are significant minorities in the general public in most developed countries that say they doubt or reject the theory of evolution, likely because of their religious beliefs. In underdeveloped countries where rates of religious belief are much higher, support of evolution is consequently lower.
Teach the Controversy
"Teach the Controversy" is a campaign, conducted by the Discovery Institute, to promote the pseudoscientific principle of intelligent design, a variant of traditional creationism, while attempting to discredit the teaching of evolution in United States public high school science courses. The campaign claims that fairness and equal time require educating students with a 'critical analysis of evolution' where "the full range of scientific views", evolution's "unresolved issues", and the "scientific weaknesses of evolutionary theory" will be presented and evaluated alongside intelligent design concepts like irreducible complexity presented as a scientific argument against evolution through oblique references to books by design proponents listed in the bibliography of the Institute-proposed "Critical Analysis of Evolution" lesson plans.
Kansas evolution hearings
The Kansas evolution hearings were a series of hearings held in Topeka, Kansas, United States from May 5 to 12, 2005 by the Kansas State Board of Education and its State Board Science Hearing Committee to change how evolution and the origin of life would be taught in the state's public high school science classes. The hearings were arranged by the Board of Education with the intent of introducing intelligent design into science classes via the Teach the Controversy method. The hearings raised the issues of creation and evolution in public education and were attended by all the major participants in the intelligent design movement but were ultimately boycotted by the scientific community over concern of lending credibility to the claim, made by proponents of intelligent design, that evolution is purportedly the subject of wide dispute within the scientific and science education communities.
Discovery Institute intelligent design campaigns
The Discovery Institute has conducted a series of related public relations campaigns which seek to promote intelligent design while attempting to discredit evolutionary biology, which the Institute terms "Darwinism." The Discovery Institute is the driving force behind the pseudoscientific intelligent design movement and the Institute directs the campaigns through its Center for Science and Culture division with guidance from its public relations firm, Creative Response Concepts. Prominent Institute campaigns have been to 'Teach the Controversy' and to allow 'Critical Analysis of Evolution'. Other campaigns have claimed that intelligent design advocates (most notably Richard Sternberg) have been discriminated against, and thus that Academic Freedom bills are needed to protect academics' and teachers' ability to criticise evolution, and that there is a link from evolution to ideologies such as Nazism and eugenics.
The Spirit of the Age
The Spirit of the Age (full title "The Spirit of the Age: Or, Contemporary Portraits") is a collection of character sketches by the early 19th century English essayist, literary critic, and social commentator William Hazlitt, portraying 25 men, mostly British, whom he believed to represent significant trends in the thought, literature, and politics of his time. The subjects include thinkers, social reformers, politicians, poets, essayists, and novelists, many of whom Hazlitt was personally acquainted with or had encountered. Originally appearing in English periodicals, mostly "The New Monthly Magazine" in 1824, the essays were collected with several others written for the purpose and published in book form in 1825.
Critical thinking
Critical thinking is the objective analysis of facts to form a judgment. The subject is complex, and there are several different definitions which generally include the rational, skeptical, unbiased analysis or evaluation of factual evidence. Critical thinking was described by Richard W. Paul as a movement in two waves (1994). The "first wave" of critical thinking is often referred to as  a 'critical analysis' that is clear, rational thinking involving critique. Its details vary amongst those who define it. According to Barry K. Beyer (1995), critical thinking means making clear, reasoned judgments.
Sociology
Sociology is the scientific study of society, including patterns of social relationships, social interaction, and culture. It is a social science that uses various methods of empirical investigation and critical analysis to develop a body of knowledge about social order, acceptance, and change. Many sociologists aim to conduct research that may be applied directly to social policy and welfare, while others focus primarily on refining the theoretical understanding of social processes. Subject matter ranges from the micro-sociology level of individual agency and interaction to the macro level of systems and the social structure.
1_Apprentice
I love to read manga and comics. But not for critical analysis. I'm not sure what that is.
0_Wizard
Are "manga" and comics the same thing?
The term "manga" (kanji: ; hiragana: ; katakana: ; ; or ) in Japan is a word used to refer to both comics and cartooning.
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Manga
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LGBT themes in comics
LGBT themes in comics are a relatively new concept, as lesbian, gay, bisexual, and transgender (LGBT) themes and characters were historically omitted intentionally from the content of comic books and their comic strip predecessors, due to either censorship or the perception that comics were for children. With any mention of homosexuality in mainstream United States comics forbidden by the Comics Code Authority (CCA) until 1989, earlier attempts at exploring these issues in the US took the form of subtle hints or subtext regarding a character's sexual orientation. LGBT themes were tackled earlier in underground comix from the early 1970s onward.
Manga outside Japan
Manga, or Japanese comics, have appeared in translation in many different languages in different countries. France represents about 50% of the European manga market and in 2011 manga represented 40% of the comics being published in the country. In 2007, 70% of the comics sold in Germany were manga. In the United States, manga comprises a small (but growing) industry, especially when compared to the inroads that Japanese animation has made in the USA. One example of a manga publisher in the United States, VIZ Media, functions as the American affiliate of the Japanese publishers Shogakukan and Shueisha.
Manga
The term "manga" (kanji: ; hiragana: ; katakana: ; ; or ) in Japan is a word used to refer to both comics and cartooning. "Manga" as a term used outside Japan refers to comics originally published in Japan. In Japan, people of all ages read manga. The medium includes works in a broad range of genres: action-adventure, business and commerce, comedy, detective, historical drama, horror, mystery, romance, science fiction and fantasy, sexuality, sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has steadily become a major part of the Japanese publishing industry, representing a ¥406 billion market in Japan in 2007 (approximately $3.6 billion) and ¥420 billion (approximately $5.5 billion) in 2009.
Hungarian comics
Hungarian comics are comics made in Hungary and by the Hungarian diaspora of the surrounding countries. When dealing with Hungarian comics, one cannot separate comics made by Hungarians from translated foreign matter, since in some eras most of the publications come from the latter group and influence comics fandom and the general picture about comics in the country. The roots of Hungarian comics reach back to the mid 19th century. Until the late 1930s the development of the genre were parallel to current trends in European comics. Comic strips were generally found in newspapers and magazines, featuring works from both Hungarian and foreign artists.
Studio Proteus
Studio Proteus is a Japanese manga import, translation and lettering company, founded in 1986 by Toren Smith and based in San Francisco. Other staff included translators Dana Lewis, Alan Gleason, and Frederik Schodt, letterer Tom Orzechowski and translator/letterer Tomoko Saito. The company worked with many different publishers, including Viz Media, Innovation Publishing and Eclipse Comics, but its main outlets were Dark Horse for mainstream titles and Fantagraphics' imprint Eros Comix for adult (hentai) titles. Smith first became interested in anime and manga after being introduced to it by James D. Hudnall in 1982.
Horror comics
Horror comics are comic books, graphic novels, black-and-white comics magazines, and manga focusing on horror fiction. In the US market, horror comic books reached a peak in the late 1940s through the mid-1950s, when concern over content and the imposition of the self-censorship Comics Code Authority contributed to the demise of many titles and the toning down of others. Black-and-white horror-comics magazines, which did not fall under the Code, flourished from the mid-1960s through the early 1980s from a variety of publishers. Mainstream American color comic books experienced a horror resurgence in the 1970s, following a loosening of the Code.
Scott McCloud
Scott McCloud (born Scott McLeod on June 10, 1960) is an American cartoonist and comics theorist. He is best known for his non-fiction books about comics, "Understanding Comics" (1993), "Reinventing Comics" (2000), and "Making Comics" (2006). McCloud was born in 1960 in Boston, Massachusetts, the son of Willard Wise (an inventor and engineer) and Patricia Beatrice McLeod, and spent most of his childhood in Lexington, Massachusetts. He decided he wanted to be a comics artist in 1975, during his junior year in high school. Syracuse University's Illustration program was closest to his career goals.
1_Apprentice
Yes manga is just the japanese term for comics. I am into such things how about you?
0_Wizard
I don't know anything about manga, really, other than it's growing in popularity in the US. I see bookstores with manga sections now.
In the United States, manga comprises a small (but growing) industry, especially when compared to the inroads that Japanese animation has made in the USA.
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Manga outside Japan
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Hungarian comics
Hungarian comics are comics made in Hungary and by the Hungarian diaspora of the surrounding countries. When dealing with Hungarian comics, one cannot separate comics made by Hungarians from translated foreign matter, since in some eras most of the publications come from the latter group and influence comics fandom and the general picture about comics in the country. The roots of Hungarian comics reach back to the mid 19th century. Until the late 1930s the development of the genre were parallel to current trends in European comics. Comic strips were generally found in newspapers and magazines, featuring works from both Hungarian and foreign artists.
Manga outside Japan
Manga, or Japanese comics, have appeared in translation in many different languages in different countries. France represents about 50% of the European manga market and in 2011 manga represented 40% of the comics being published in the country. In 2007, 70% of the comics sold in Germany were manga. In the United States, manga comprises a small (but growing) industry, especially when compared to the inroads that Japanese animation has made in the USA. One example of a manga publisher in the United States, VIZ Media, functions as the American affiliate of the Japanese publishers Shogakukan and Shueisha.
Studio Proteus
Studio Proteus is a Japanese manga import, translation and lettering company, founded in 1986 by Toren Smith and based in San Francisco. Other staff included translators Dana Lewis, Alan Gleason, and Frederik Schodt, letterer Tom Orzechowski and translator/letterer Tomoko Saito. The company worked with many different publishers, including Viz Media, Innovation Publishing and Eclipse Comics, but its main outlets were Dark Horse for mainstream titles and Fantagraphics' imprint Eros Comix for adult (hentai) titles. Smith first became interested in anime and manga after being introduced to it by James D. Hudnall in 1982.
List of Battle Royale characters
The following is a list of characters that appear in the novel, manga, and film versions of "Battle Royale". Boy #15 has witnessed a good deal of troubling events throughout his life. His father was killed by the government for struggling against the regime, and his mother died while he was in third grade. When the rest of his family rejected him, Shuya was put in an orphanage. He is willing to trust others, not wanting to take part in the Battle Royale program. He tries several times to rally fellow students in an attempt to escape, but fails. Consequently, he narrowly escapes death at the hands of his classmates on several occasions.
Tokyopop
Tokyopop, styled TOKYOPOP, and formerly known as Mixx Entertainment, is an American distributor, licensor, and publisher of anime, manga, manhwa, and Western manga-style works. The German publishing division produces German translations of licensed Japanese properties and original English-language manga, as well as original German-language manga. Tokyopop's US publishing division publishes works in English. Tokyopop has its US headquarters near LAX in Los Angeles, California. Its parent company's offices are in Tokyo, Japan and its sister company's office is in Hamburg, Germany. Tokyopop was founded in 1997 by Stuart J.
Attack on Titan
The spin-off light novel series "" began in December 2011 and has received a manga adaptation. Two additional light novel series and four additional spin-off manga series have also been created. An anime television adaptation is being produced by Wit Studio and Production I.G, airing in Japan on MBS. The first season aired between April and September 2013, the second season aired between April and June 2017, and a third season is scheduled to be released in July 2018. Four video game adaptations developed by Nitroplus staffers in collaboration with Production I.G were announced to be released as bonus content for the third and sixth volumes of the Blu-ray Disc release of the anime, with another game developed by Spike Chunsoft for the Nintendo 3DS.
Yuri (genre)
, also known by the wasei-eigo construction , is a Japanese jargon term for content and a genre involving love between women in manga, anime, and related Japanese media. "Yuri" focuses on the sexual orientation or the romantic orientation aspects of the relationship, or both, the latter of which sometimes being called "shōjo-ai" by Western fandom. The themes "yuri" deals with have their roots in the Japanese lesbian fiction of the early twentieth century, with pieces such as "Yaneura no Nishojo" by Nobuko Yoshiya. Nevertheless, it is not until the 1970s that lesbian-themed works began to appear in manga, by the hand of artists such as Ryoko Yamagishi and Riyoko Ikeda.