0_Wizard
I watch anime which is a Japanese drawing either hand drawn or computer animation.
Anime ( ), also called Japanimation, is hand-drawn or computer animation associated with Japan.
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Anime
chosen_topic_0_Anime
Computer animation
Computer animation is the process used for generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation "only" refers to the moving images. Modern computer animation usually uses 3D computer graphics, although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes, the target of the animation is the computer itself, but sometimes film as well. Computer animation is essentially a digital successor to the stop motion techniques using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations.
Anime
Anime ( ), also called Japanimation, is hand-drawn or computer animation associated with Japan. The word "anime" is the Japanese term for "animation", which means all forms of animated media. Outside Japan, "anime" refers specifically to animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastical themes. Arguably, the culturally abstract approach to the word's meaning may open up the possibility of anime produced in countries other than Japan. For simplicity, many Westerners strictly view anime as a Japanese animation product.
Traditional animation
Traditional animation (or classical animation, cel animation or hand-drawn animation) is an animation technique where each frame is drawn by hand. The technique was the dominant form of animation in cinema until the advent of computer animation. Animation productions begin by deciding on a story. The oral or literary source material must then be converted into an animation film script, from which the storyboard is derived. The storyboard has an appearance somewhat similar to a comic book, and it shows the sequence of shots as consecutive sketches that also indicate transitions, camera angles, and framing.
History of computer animation
The history of computer animation began as early as the 1940s and 1950s, when experiments in computer graphics were beginning, most notably by John Whitney—but it was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-dimensional imagery, though increasingly, as computer power improved, efforts to achieve 3-dimensional realism became the emphasis.
Walt Disney Animation Studios
Walt Disney Animation Studios (WDAS), also referred to as Disney Animation, headquartered at the Walt Disney Studios in Burbank, California, is an American animation studio that creates animated feature films, short films, and television specials for The Walt Disney Company. Founded on October 16, 1923, it is a division of The Walt Disney Studios. The studio has produced 56 feature films, from "Snow White and the Seven Dwarfs" (1937) to "Moana" (2016). It was founded as the Disney Brothers Cartoon Studio in 1923 and incorporated as Walt Disney Productions in 1929. The studio was exclusively dedicated to producing short films until it expanded into feature production in 1934.
Animation
Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation the images were drawn (or painted) by hand on cels to be photographed and exhibited on film. Nowadays most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures. The stop motion technique where live actors are used as a frame-by-frame subject is known as pixilation.
Hayao Miyazaki
Born in Bunkyō Ward of Tokyo, Miyazaki expressed interest in manga and animation from an early age, and he joined Toei Animation in 1963. During his early years at Toei Animation he worked as an in-between artist and later collaborated with director Isao Takahata. Notable films to which Miyazaki contributed at Toei include "Doggie March" and "Gulliver's Travels Beyond the Moon". He provided key animation to other films at Toei, such as "Puss in Boots" and "Animal Treasure Island", before moving to A-Pro in 1971, where he co-directed "Lupin the Third Part I" alongside Takahata. After moving to Zuiyō Eizō (later known as Nippon Animation) in 1973, Miyazaki worked as an animator on "World Masterpiece Theater", and directed the television series "Future Boy Conan".
1_Apprentice
i love Japanese drawing also
0_Wizard
Most Westerners view anime as a Japanese product. 
For simplicity, many Westerners strictly view anime as a Japanese animation product.
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Anime
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Anime-influenced animation
Anime-influenced animation or Western Anime is a type of media that refers to non-Japanese works of animation that replicate certain aspects of the visual style of Japanese anime. With the rise of anime's popularity it has become an integral part of animation produced in the Western world, and some fans and critics argue that the term should be defined as a "style" rather than as a national product, which leaves open the possibility of anime being produced in other countries. Although outside Japan, "anime" is used to refer specifically to animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastical themes, there is a debate over whether the culturally abstract approach to the word's meaning may open up the possibility of anime produced in countries other than Japan.
Anime and manga fandom
Anime and manga fandom (otherwise known as fan community) is a worldwide community of fans of anime and manga. Anime includes animated series, films and videos, while manga includes Manga, graphic novels, drawings, and related artwork. They have their origin in Japanese entertainment, but the style and culture has spread worldwide since its introduction into the West in the 1990s. "Otaku" is a Japanese term for people with obsessive interests, including anime, manga, or video games. In its original context, the term "otaku" is derived from a Japanese term for another's house or family ( "otaku"), which is also used as an honorific second-person pronoun.
Anime
Anime ( ), also called Japanimation, is hand-drawn or computer animation associated with Japan. The word "anime" is the Japanese term for "animation", which means all forms of animated media. Outside Japan, "anime" refers specifically to animation from Japan or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastical themes. Arguably, the culturally abstract approach to the word's meaning may open up the possibility of anime produced in countries other than Japan. For simplicity, many Westerners strictly view anime as a Japanese animation product.
Fansub
A fansub (short for fan-subtitled) is a version of a foreign film or foreign television program which has been translated by fans (as opposed to an officially licensed translation done by professionals) and subtitled into a language other than that of the original. The practice of making fansubs is called fansubbing and is done by a fansubber. Fansubbers typically form groups and divide the work up. The first distribution media of fansubbed material was VHS and Betamax tapes. Early fansubs were produced using analog video editing equipment. First, a copy of the original source material or raw was obtained, most commonly from a commercial laserdisc.
Vocaloid
The software enables users to synthesize "singing" by typing in lyrics and melody. It uses synthesizing technology with specially recorded vocals of voice actors or singers. To create a song, the user must input the melody and lyrics. A piano roll type interface is used to input the melody and the lyrics can be entered on each note. The software can change the stress of the pronunciations, add effects such as vibrato, or change the dynamics and tone of the voice. Each Vocaloid is sold as "a singer in a box" designed to act as a replacement for an actual singer. The software was originally only available in English starting with the first Vocaloids Leon, Lola and Miriam by Zero-G, and Japanese with Meiko and Kaito made by Yamaha and sold by Crypton Future Media.
Westerners (Korean political faction)
The Westerners (Hangul: 서인, Korean: "Seoin", literally "West Person", Hanja:西人) was a political faction that dominated Korea in the 17th century. In 1567, the Sarim split into the Easterners and Westerners. The Westerners remained the main contender of the Easterners in the Seonjo age, with Yi I as one of the most influential Westerners. The Westerners lost power in the later years of the Seonjo age, and the Easterners and the factions that split from the Easterners had power throughout the last decade of the Seonjo age and the entirety of the Gwanghaegun age. However, the Westerners ousted Gwanghaegun from power in 1623, making Prince Neungyang king and causing the Westerners to regain power, which they had lost for a generation.
List of Naruto characters
The manga and anime series features an extensive cast of characters created by Masashi Kishimoto. The series takes place in a fictional universe where countries vie for power by employing ninja who can use superhuman abilities in combat. The storyline is divided into two parts, simply named Part I and Part II, with the latter taking place two-and-a-half years after the conclusion of Part I. It is followed by the sequel series "" by Ukyō Kodachi, which continues where the epilogue of the first series left off. The series' storyline follows the adventures of a group of young ninja from the village of Konohagakure.
1_Apprentice
can you tell me more about anime?
0_Wizard
It dates back to the beginning of the 20th century. 
The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917.
partner_History_of_anime_0
History of anime
partner_5_History_of_anime
Culture of the United Kingdom
The culture of the United Kingdom is influenced by the UK's history as a developed island country, a liberal democracy and a major power; its predominantly Christian religious life; and its composition of four countries—England, Wales, Scotland and Northern Ireland—each of which has distinct customs, cultures and symbolism. The wider culture of Europe has also influenced British culture, and Humanism, Protestantism and representative democracy developed from broader Western culture. British literature, music, cinema, art, theatre, comedy, media, television, philosophy, architecture and education are important aspects of British culture.
Miscegenation
Miscegenation (; from the Latin "miscere" "to mix" + "genus" "kind") is the mixing of different racial groups through marriage, cohabitation, sexual relations, or procreation. Because of the term's historical use in contexts that typically implied disapproval, more unambiguously neutral terms such as "interracial", "interethnic", or "cross-cultural" are more common in contemporary usage. The term "miscegenation" has been used since the 19th century to refer to interracial marriage and interracial sexual relations, and more generally to the process of genetic admixture. Historically, the term has been used in the context of laws banning interracial marriage and sex, known as anti-miscegenation laws.
Western use of the swastika in the early 20th century
The swastika (from Sanskrit svástika) is a symbol that generally takes the form of an equilateral cross, with its four arms bent at 90 degrees in either right-facing (卐) form or its mirrored left-facing (卍) form. The Swastika (also known outside the Indian subcontinent as the Hakenkreuz, gammadion cross, cross cramponnée, croix gammée, fylfot, or tetraskelion) (as a character 卐 or 卍) is an ancient religious symbol originating from the Indian subcontinent, that generally takes the form of an equilateral cross with four legs each bent at 90 degrees. It is considered to be a sacred and auspicious symbol in Hinduism, Buddhism, and Jainism and dates back at least 11,000 years.
Religion in China
China has long been a cradle and host to a variety of the most enduring religio-philosophical traditions of the world. Confucianism and Taoism, later joined by Buddhism, constitute the "three teachings" that have shaped Chinese culture. There are no clear boundaries between these intertwined religious systems, which do not claim to be exclusive, and elements of each enrich popular or folk religion. The emperors of China claimed the Mandate of Heaven and participated in Chinese religious practices. In the early 20th century, reform-minded officials and intellectuals attacked all religions as "superstitious", and since 1949, China has been governed by the Communist Party of China, an atheist institution that prohibits party members from practising religion while in office.
Music of Philadelphia
The city of Philadelphia, Pennsylvania, is home to a vibrant and well-documented musical heritage, stretching back to colonial times. Innovations in classical music, opera, R&B, jazz and soul have earned the music of Philadelphia national and international renown. Philadelphia's musical institutions have long played an important role in the music of Pennsylvania, as well as a nationwide impact, especially in the early development of hip hop music. Philadelphia's diverse population has also given it a reputation for styles ranging from dancehall to Irish traditional music, as well as a thriving classical and folk music scene.
History of painting
The history of painting reaches back in time to artifacts from pre-historic humans, and spans all cultures. It represents a continuous, though periodically disrupted, tradition from Antiquity. Across cultures, and spanning continents and millennia, the history of painting is an ongoing river of creativity, that continues into the 21st century. Until the early 20th century it relied primarily on representational, religious and classical motifs, after which time more purely abstract and conceptual approaches gained favor. Developments in Eastern painting historically parallel those in Western painting, in general, a few centuries earlier.
Music
Music is an art form and cultural activity whose medium is sound organized in time. The common elements of music are pitch (which governs melody and harmony), rhythm (and its associated concepts tempo, meter, and articulation), dynamics (loudness and softness), and the sonic qualities of timbre and texture (which are sometimes termed the "color" of a musical sound). Different styles or types of music may emphasize, de-emphasize or omit some of these elements. Music is performed with a vast range of instruments and vocal techniques ranging from singing to rapping; there are solely instrumental pieces, solely vocal pieces (such as songs without instrumental accompaniment) and pieces that combine singing and instruments.
1_Apprentice
to the 20th century? tell me more
0_Wizard
The first commercial was in 1917 and then production increased since then. 
The earliest commercial Japanese animation dates to 1917, and Japanese anime production has since continued to increase steadily.
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Anime
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Mineral industry of Africa
The mineral industry of Africa is the largest mineral industries in the world. Africa is the second largest continent, with 30 million km² of land, which implies large quantities of resources. For many African countries, mineral exploration and production constitute significant parts of their economies and remain keys to economic growth. Africa is richly endowed with mineral reserves and ranks first or second in quantity of world reserves of bauxite, cobalt, industrial diamond, phosphate rock, platinum-group metals (PGM), vermiculite, and zirconium. Gold mining is Africa's main mining resource.
History of the oil shale industry
The history of the oil shale industry started in ancient times. The modern industrial use of oil shale for oil extraction dates to the mid-19th century and started growing just before World War I because of the mass production of automobiles and trucks and the supposed shortage of gasoline for transportation needs. Between the World Wars oil shale projects were begun in several countries. After World War II, the oil shale industry declined due to increased accessibility to conventional crude oil. As of 2010, oil shale was commercially used in Estonia, China and Brazil, while several countries are considering to start or restart commercial use of oil shale.
Technological and industrial history of China
The technological and industrial history of China is extremely varied, and extensive. China's industrial sector has shown great progress using most of its technology from the 1950s. By the mid-1980s, industrial reforms had achieved substantial success in some areas. A wide range of modern industries had been established; The country was one of the world's leading producers of coal, textiles, and bicycles. There were major plants in almost every key industry. Light-industry output of consumer goods had increased dramatically. In some cases, enterprises reduced operating costs. Managers were able to exercise greater autonomy and technical innovations were implemented to increase efficiency.
Mineral industry of Peru
The mineral industry provides a major source of economic growth in Peru's national development. In 2006, Peru occupied a leading position in the global production of the following mineral commodities: fourth in arsenic trioxide, third in bismuth, third in copper, fifth in gold, fourth in lead, fourth in molybdenum, fourth in rhenium, first in silver, third in tin, and third in zinc. In Latin America, Peru was the first ranked producer of, in order of value, gold, silver, zinc, lead, tin, and tellurium and the second ranked producer of copper, molybdenum, and bismuth. In 2006, Peru's economy benefited from high prices for mineral commodities.
Sunrise Dam Gold Mine
The Sunrise Dam Gold Mine is located 55 km south of Laverton, Western Australia, on the eastern margin of Lake Carey. It is fully owned by AngloGold Ashanti and comprises a large-scale mechanized underground mine with a conventional gravity and leach process plant. In 2015 the mine accounted for 5% of the company's production. The gold deposit was originally co-owned by the Granny Smith Joint Venture (Placer Pacific Ltd and Delta Gold NL), which called its eastern portion "Sunrise", and by Acacia Resources Ltd, which called its western portion "Cleo". The Sunrise portion was found in August 1988, after a 500m by 500m BLEG survey.
Agriculture
Agriculture is the cultivation and breeding of animals, plants and fungi for food, fiber, biofuel, medicinal plants and other products used to sustain and enhance life. Agriculture was the key development in the rise of sedentary human civilization, whereby farming of domesticated species created food surpluses that nurtured the development of civilization. The study of agriculture is known as agricultural science. The history of agriculture by humans dates back thousands of years, and its development has been driven and defined by greatly different climates, cultures, and technologies; industrial agriculture based on large-scale monoculture farming has become the dominant agricultural method.
History of agriculture in the People's Republic of China
In 4,000 years, China has been a nation of farmers. By the time the People's Republic of China was established in 1949, virtually all arable land was under cultivation; irrigation and drainage systems constructed centuries earlier and intensive farming practices already produced relatively high yields. But little prime virgin land was available to support population growth and economic development. However, after a decline in production as a result of the Great Leap Forward (1958–60), agricultural reforms implemented in the 1980s increased yields and promised even greater future production from existing cultivated land.
1_Apprentice
what of the second commercial