0_Wizard
How do you see athletics from a perspective of outside observer? Do you view it as an important aspect of sport competition?
Athletic sports or contests, are competitions which are primarily based on human, physical competition, demanding the qualities of stamina, fitness, and skill.
chosen_Athletics_(physical_culture)_0
Athletics (physical culture)
chosen_topic_0_Athletics_physical_culture
Black hole
A black hole is a region of spacetime exhibiting such strong gravitational effects that nothing—not even particles and electromagnetic radiation such as light—can escape from inside it. The theory of general relativity predicts that a sufficiently compact mass can deform spacetime to form a black hole. The boundary of the region from which no escape is possible is called the event horizon. Although the event horizon has an enormous effect on the fate and circumstances of an object crossing it, no locally detectable features appear to be observed. In many ways a black hole acts like an ideal black body, as it reflects no light.
Verstehen
Verstehen (, literally: "to understand") in the context of German philosophy and social sciences in general, has been used since the late 19th century – in English as in German – with the particular sense of the "interpretive or participatory" examination of social phenomena. The term is closely associated with the work of the German sociologist, Max Weber, whose antipositivism established an alternative to prior sociological positivism and economic determinism, rooted in the analysis of social action. In anthropology, "Verstehen" has come to mean a systematic interpretive process in which an outside observer of a culture attempts to relate to it and understand others.
White hole
In general relativity, a white hole is a hypothetical region of spacetime which cannot be entered from the outside, although matter and light can escape from it. In this sense, it is the reverse of a black hole, which can only be entered from the outside and from which matter and light cannot escape. White holes appear in the theory of eternal black holes. In addition to a black hole region in the future, such a solution of the Einstein field equations has a white hole region in its past. However, this region does not exist for black holes that have formed through gravitational collapse, nor are there any known physical processes through which a white hole could be formed.
Autobiographical memory
Autobiographical memory is a memory system consisting of episodes recollected from an individual's life, based on a combination of episodic (personal experiences and specific objects, people and events experienced at particular time and place) and semantic (general knowledge and facts about the world) memory. It is thus a type of explicit memory. Conway and Pleydell-Pearce (2000) proposed that autobiographical memory is constructed within a self-memory system (SMS), a conceptual model composed of an autobiographical knowledge base and the working self. The autobiographical knowledge base contains knowledge of the self, used to provide information on what the self is, what the self was, and what the self can be.
Philosophy of religion
Philosophy of religion is "the philosophical examination of the central themes and concepts involved in religious traditions." These sorts of philosophical discussion are ancient, and can be found in the earliest known manuscripts concerning philosophy. The field is related to many other branches of philosophy, including metaphysics, epistemology, and ethics. The philosophy of religion differs from religious philosophy in that it seeks to discuss questions regarding the nature of religion as a whole, rather than examining the problems brought forth by a particular belief system. It is designed such that it can be carried out dispassionately by those who identify as believers or non-believers.
Proto-Cubism
Proto-Cubism (also referred to as Protocubism, Pre-Cubism or Early Cubism) is an intermediary transition phase in the history of art chronologically extending from 1906 to 1910. Evidence suggests that the production of proto-Cubist paintings resulted from a wide-ranging series of experiments, circumstances, influences and conditions, rather than from one isolated static event, trajectory, artist or discourse. With its roots stemming from at least the late 19th century this period can be characterized by a move towards the radical geometrization of form and a reduction or limitation of the color palette (in comparison with Fauvism).
Event horizon
In general relativity, an event horizon is a boundary in spacetime beyond which events cannot affect an outside observer. In layman's terms, it is defined as the shell of "points of no return", i.e., the points at which the gravitational pull becomes so great as to make escape impossible, even for light. An event horizon is most commonly associated with black holes. Light emitted from inside the event horizon can never reach the outside observer. Likewise, any object approaching the horizon from the observer's side appears to slow down and never quite pass through the horizon, with its image becoming more and more redshifted as time elapses.
1_Apprentice
I think many sports are better because of the outside observers. It adds an air of happiness to the entire event, but some sports are better viewed at home. It depends on the sport! What do you think?
0_Wizard
I agree. People have different tastes when it comes to pleasure from just viewing competing events. Ultimately, their well-being will depend on how much they truly enjoy the event
Well-being is a much-studied topic in psychology, especially positive psychology.
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Well-being contributing factors
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Taste
Taste, gustatory perception, or gustation is one of the five traditional senses that belongs to the gustatory system. Taste is the sensation produced when a substance in the mouth reacts chemically with taste receptor cells located on taste buds in the oral cavity, mostly on the tongue. Taste, along with smell (olfaction) and trigeminal nerve stimulation (registering texture, pain, and temperature), determines flavors of food or other substances. Humans have taste receptors on taste buds (gustatory calyculi) and other areas including the upper surface of the tongue and the epiglottis. The gustatory cortex is responsible for the perception of taste.
A Treatise of Human Nature
A Treatise of Human Nature (1738–40) is a book by Scottish philosopher David Hume, considered by many to be Hume's most important work and one of the most influential works in the history of philosophy. The "Treatise" is a classic statement of philosophical empiricism, skepticism, and naturalism. In the introduction Hume presents the idea of placing all science and philosophy on a novel foundation: namely, an empirical investigation into human nature. Impressed by Isaac Newton's achievements in the physical sciences, Hume sought to introduce the same experimental method of reasoning into the study of human psychology, with the aim of discovering the "extent and force of human understanding".
Well-being contributing factors
Well-being is a much-studied topic in psychology, especially positive psychology. Related concepts are eudaimonia, happiness, flourishing, quality of life, contentment, and meaningful life. Central theories are Diener's tripartite model of subjective well-being, Ryff's Six-factor Model of Psychological Well-being, Corey Keyes' work on flourishing, and Seligmann's contributions to positive psychology and his theories on "authentic happiness" and P.E.R.M.A. Positive psychology is concerned with eudaimonia, "the good life" or flourishing, living according to what holds the greatest value in life – the factors that contribute the most to a well-lived and fulfilling life.
Nicomachean Ethics
The Nicomachean Ethics (; Greek: Ἠθικὰ Νικομάχεια) is the name normally given to Aristotle's best-known work on ethics. The work, which plays a pre-eminent role in defining Aristotelian ethics, consists of ten books, originally separate scrolls, and is understood to be based on notes from his lectures at the Lyceum. The title is often assumed to refer to his son Nicomachus, to whom the work was dedicated or who may have edited it (although his young age makes this less likely). Alternatively, the work may have been dedicated to his father, who was also called Nicomachus. The theme of the work is a Socratic question previously explored in the works of Plato, Aristotle's friend and teacher, of how men should best live.
List of Mad Men characters
This is a list of fictional characters in the television series "Mad Men", all of whom have appeared in multiple episodes. Donald "Don" Draper (né Dick Whitman; Jon Hamm) born 1926, is the creative director at Sterling Cooper Advertising Agency; he eventually rises to become a partner. He later becomes a founding partner at Sterling Cooper Draper Pryce. Draper is the series' protagonist, and more storylines focus on him than on other characters. Margaret "Peggy" Olson (Elisabeth Moss), upon introduction, is the ostensibly naïve "new girl" at Sterling Cooper. She was originally Draper's secretary, but showed surprising talent and initiative, including a knack—similar to Draper's—for understanding the consumer's mind.
BDSM
BDSM is a variety of often erotic practices or roleplaying involving bondage, discipline, dominance and submission, sadomasochism, and other related interpersonal dynamics. Given the wide range of practices, some of which may be engaged in by people who do not consider themselves as practicing BDSM, inclusion in the BDSM community or subculture is usually dependent upon self-identification and shared experience. The term "BDSM" is first recorded in a Usenet posting from 1991, and is interpreted as a combination of the abbreviations B/D (Bondage and Discipline), D/s (Dominance and submission), and S/M (Sadism and Masochism).
List of Supernatural characters
Supernatural is an American television drama series created by writer and producer Eric Kripke, and was initially broadcast by The WB. After its first season, The WB and UPN merged to form The CW, which is the current broadcaster for the show in the United States. The show features two main characters, Jared Padalecki as Sam Winchester and Jensen Ackles as Dean Winchester, brothers who travel across the country in a black 1967 Chevrolet Impala to hunt demons, supernatural creatures, and other paranormal entities, many of them based on folklore, myths, and American urban legends. In addition, "Supernatural" chronicles the relationship between the brothers and their father, John Winchester, as they seek to avenge and understand the murder of their mother at the hands of the demon Azazel.
1_Apprentice
I agree. What is your favourite sport?
0_Wizard
Have you heard of netball? I really enjoy watching this game. It is amusing and mainly played by women. Game is popular in South Africa
Netball is one of the most popular women's participation sports in South Africa.
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Netball in South Africa
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Netball in South Africa
Netball is one of the most popular women's participation sports in South Africa. The sport is also played by a large number of men. It exists in a culture where sport plays an important public and social part of life. The history of South Africa's netball involvement mirrors that of other sports played in the country like rugby union. During the apartheid era, there were many netball facilities available for whites to use, and fewer for people from other race groups. Funding issues and gender issues did not help bridge this gap. South Africa has been a long time participant in the international netball community.
Geography of netball
Netball is a popular participant sport in some parts of the world, particularly in countries of the Commonwealth of Nations. According to the IFNA, over 20 million people play netball in more than 70 countries. IFNA member nations are divided into five regional groups: Africa, America, Asia, Europe and Oceania. Netball is a popular women's sport in parts of Africa. Several African nations are ranked amongst the top twenty-five in the world. As of August 2015, South Africa was ranked number five, Malawi was ranked number six, Uganda was ranked thirteen, Zambia was ranked seventeen, Botswana was ranked nineteen in the world.
Netball
Netball is a ball sport played by two teams of seven players. Its development, derived from early versions of basketball, began in England in the 1890s. By 1960, international playing rules had been standardised for the game, and the International Federation of Netball and Women's Basketball (later renamed the International Netball Federation (INF)) was formed. As of 2011, the INF comprises more than 60 national teams organized into five global regions. Games are played on a rectangular court with raised goal rings at each end. Each team attempts to score goals by passing a ball down the court and shooting it through its goal ring.
History of netball
The history of netball can be traced to the early development of basketball. A year after basketball was invented in 1891, the sport was modified for women to accommodate social conventions regarding their participation in sport, giving rise to women's basketball. Variations of women's basketball arose across the United States and in England. At a physical training college in England, the rules of women's basketball were modified over several years to form an entirely new sport: "net ball". The first codified rules of netball were published at the start of the twentieth century, and from there the new sport spread throughout the British Empire.
Netball in Africa
Netball is a popular women's sport in parts of Africa. Several African nations are ranked amongst the top thirty in the world. As of August 2016, South Africa was ranked number Five, Malawi was ranked number Six, Uganda was ranked Eleven, Zambia was ranked Sixteenth, Botswana was ranked twentieth, Zimbabwe was ranked Twenty-first and Swaziland was ranked Thirtieth in the world. Netball is one of the most popular women's participation sports in South Africa. While participation rates are high, there is no sense of collective identity by players as netballers and being part of a national netball community.
Netball and the Olympic Movement
Netball is an Olympic recognised sport, a status attained in 1995 after a twenty-year period of lobbying. It has never been played at the Summer Olympics, but with recognition a formal requirement for inclusion is met. The absence at the Olympic Games was seen by the netball community as a hindrance to the global growth of the game, depriving it of media attention and funding. Inclusion is hampered, because it is mainly played by women, and mostly in Commonwealth countries. When the sport gained recognition, it opened up sources of funds that the global netball community had not been able to access before, including the International Olympic Committee (IOC), national Olympic committees and sports organisations, and state and federal governments.
Netball in New Zealand
Netball is the most popular women's sport in New Zealand, in terms of player participation and public interest. With the national team, the Silver Ferns, currently ranked second in the world, netball maintains a high profile in New Zealand. As in other netball-playing countries, netball is considered primarily a women's sport; men's and mixed teams exist at different levels, but are ancillary to women's competition. In 2008, 138,000 players were registered with Netball New Zealand, the governing body for organised netball in the country. Organised competition ranges from interschool and local club netball to premier domestic competitions such as the ANZ Championship, with the pinnacle for netball players in New Zealand being selection for the national team.
1_Apprentice
I have never heard of netball! Is it a fun game to watch?
0_Wizard
It is a bit different variation of basketball but its early development of its kind which began in England in 1890s
Its development, derived from early versions of basketball, began in England in the 1890s.
partner_Netball_1
Netball
partner_0_Netball
List of Dinosaur King characters
This is a list of characters that appear in "Dinosaur King". The English versions of the series use names differing from the Japanese versions; in this article the English names are used. The D-Team are the protagonists of the series who are very knowledgeable about dinosaurs. They prevent the Alpha Gang from succeeding in their goal by saving the dinosaurs they can find. Among its members are:  The Alpha Gang are the primary yet inept antagonists of the first series who abduct any dinosaur cards they find using their own dinosaurs as their muscle. They conduct experiments on the dinosaur cards they find.
List of minor Chuck characters
"Chuck" is an American television series developed by writer/producers Josh Schwartz and Chris Fedak and is broadcast by NBC. The titular character of the series is Chuck Bartowski (Zachary Levi), an affable and anxious Nerd Herd associate at Buy More who unwittingly downloads the entire CIA/NSA secret database subliminally into his brain. During the series he is protected by CIA agent Sarah Walker (Yvonne Strahovski) and NSA agent John Casey (Adam Baldwin) while helping the CIA and NSA in spy missions. Some of the allies they meet along the way are only on board for one or two missions, and some of their enemies are not involved with the main antagonist organizations of the series, Fulcrum and other parts of the Ring, and Volkoff Industries.
Turrell School District
Turrell School District or Turrell Public Schools was a school district headquartered in Turrell, Arkansas. It operated Turrell Elementary School and Turrell High School. The Turrell High School mascot was the "Rockets" and its boys basketball teams won two consecutive Class A state basketball championships in 1999 and 2000 and the girls won the state title in 1987. In 2010 the district had 250 students; under Arkansas law a school district with under 350 students consistently must merge with another district. Turrell School District on its own tried to merge with another district but the attempt did not finish.
Professional wrestling throws
Professional wrestling throws are the application of professional wrestling techniques that involve lifting the opponent up and throwing or slamming them down. They are sometimes also called "power" maneuvers, as they are meant to emphasize a wrestler's strength. Many of these moves are used as finishers by many wrestlers. Many maneuvers are known by several different names. Professional wrestlers frequently give their "finisher" (signature moves that usually result in a win) new names that reflect their gimmick. Moves are listed under general categories whenever possible. An armbreaker is any move in which the wrestler slams the opponent's arm against a part of the wrestler's body, usually a knee or shoulder.
List of Dutch inventions and discoveries
The Netherlands had a considerable part in the making of modern society. The Netherlands and its people have made numerous seminal contributions to the world's civilization, especially in art, science, technology and engineering, economics and finance, cartography and geography, exploration and navigation, law and jurisprudence, thought and philosophy, medicine, and agriculture. Dutch-speaking people, in spite of their relatively small number, have a significant history of invention, innovation, discovery and exploration. The following list is composed of objects, (largely) unknown lands, breakthrough ideas/concepts, principles, phenomena, processes, methods, techniques, styles etc., that were discovered or invented (or pioneered) by people from the Netherlands and Dutch-speaking people from the former Southern Netherlands ("Zuid-Nederlanders" in Dutch).
British literature
British literature is literature in the English language from the United Kingdom, Isle of Man, and Channel Islands. Anglo-Saxon (Old English) literature is included, and there is some discussion of Latin and Anglo-Norman literature, where literature in these languages relate to the early development of the English language and literature. There is also some brief discussion of major figures who wrote in Scots, but the main discussion is in the various Scottish literature articles. The article Literature in the other languages of Britain focusses on the literatures written in the other languages that are, and have been, used in Britain.
Role-playing video game
A role-playing video game (commonly referred to as role-playing game or RPG, as well as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion.
1_Apprentice
Very interesting!