0_Wizard
Have you ever tried skateboarding which involves performing tricks using a skateboard
Skateboarding is an action sport which involves riding and performing tricks using a skateboard.
chosen_Skateboarding_0
Skateboarding
chosen_topic_0_Skateboarding
Skateboarding
Skateboarding is an action sport which involves riding and performing tricks using a skateboard. Skateboarding can also be considered a recreational activity, an art form, a job, or a method of transportation. Skateboarding has been shaped and influenced by many skateboarders throughout the years. A 2009 report found that the skateboarding market is worth an estimated $4.8 billion in annual revenue with 11.08 million active skateboarders in the world. In 2016, it was announced that skateboarding will be represented at the 2020 Olympic Games in Tokyo, Japan. Since the 1970s, skateparks have been constructed specifically for use by skateboarders, Freestyle BMXers, aggressive skaters, and very recently, scooters.
Rodney Mullen
John Rodney Mullen (born August 17, 1966) is an American professional skateboarder, entrepreneur, inventor, and public speaker who practices freestyle and street skateboarding. He is widely considered the most influential street skater in the history of the sport, being credited for inventing numerous tricks, including the kickflip, heelflip, impossible, and 360-flip. As a result, he has been called the "Godfather of Street Skateboarding." Rodney Mullen won his first world skateboard championship at the age of 14; over the following decade, he won 35 out of 36 freestyle contests, thus establishing the most successful competitive run in the history of the sport.
Flip trick
A flip trick is a type of skateboarding trick in which the skateboard rotates around its vertical axis, or its vertical axis and its horizontal axis simultaneously. The first flip trick called a kickflip, originally called a "magic flip," was invented by professional skateboarder Rodney Mullen. The following is a list of general skateboarding terms that will assist novice readers to better understand the descriptions of flip tricks contained in this article:  The concepts of frontside and backside originate from surfing, whereby the terms defined the position of the surfer in relation to the wave.
Daewon Song
Daewon David Song (born February 17, 1975) is a Korean-born American professional skateboarder, recognized for his skillful technical street skateboarding. He is a co-owner of Almost Skateboards, along with Rodney Mullen, and also skates for the company alongside other sponsored team riders. Song was named the 2006 "Skater of the Year" by "Thrasher" magazine, an award that is widely considered to be one of the most significant honors in skateboarding. Song, a Korean American, was born in Seoul, South Korea, and grew up in Gardena, California, following a year spent with his grandmother in Hawaii, US.
Skate 2
Skate 2 (stylized as skate 2) is a skateboarding video game developed by EA Black Box and published by Electronic Arts. The game was released worldwide in January 2009 for PlayStation 3 and Xbox 360 after the spin-off title "Skate It". It is the sequel to the 2007's "Skate" and the third installment in the "Skate" series overall. Set in the fictional city of San Vanelona, the single-player career mode follows a skateboarder released from jail five years after being arrested in the first game, "Skate", who is tasked with popularising skateboarding in the city again after devastating earthquakes, avoiding security guards hired by the company "Mongocorp" who have bought most of the city's property.
Lewis Marnell
Lewis Kristian Marnell (3 December 1982 – 18 January 2013) was a professional skateboarder from Melbourne, Australia who was Slam Magazine's 2008 "Skater of the Year". Marnell died in January 2013, following complications related to type 1 (juvenile) diabetes, a condition that was diagnosed when he was 10 years old. Numerous tributes were published following Marnell's death and his longtime skateboard deck sponsor, Almost Skateboards, continues to use the hashtag "#LewisMarnellForever"—on 15 and 29 July 2014, the company published the hashtag with 2006 video footage of Marnell skateboarding in Japan.
Longboarding
Longboarding is the act of riding on a longboard. Longboarding also has competitive races down hill, with some riders reaching speeds exceeding 50 miles per hour. A longboard varies in shape and size unlike its set counterpart, the skateboard, and has more stability, traction and durability due to larger wheel size and lower wheel durometers. Many, but not all longboards, use trucks (axles) that contain different geometric parameters than a skateboard as well. These factors and their variation have given way to a variety of disciplines, functions and purposes for a longboard. The angles at which some longboards can turn, as well as their ability to coast long distances make them more suitable for cruising, and commuting, on streets than regular skateboards.
1_Apprentice
I have only tried skateboarding a handful of times and I feel each of them 
0_Wizard
I have never tried but some people consider it a recreational activity, an art form, a job, or a method of transportation even
Skateboarding can also be considered a recreational activity, an art form, a job, or a method of transportation.
chosen_Skateboarding_0
Skateboarding
chosen_topic_0_Skateboarding
Inuit culture
Inuit describes the various groups of indigenous peoples who live throughout "Inuit Nunangat", that is the Inuvialuit Settlement Region of the Northwest Territories and Nunavut of Northern Canada, Nunavik in Quebec and Nunatsiavut in Labrador, as well as in Greenland. The term culture of the Inuit, therefore, refers primarily to these areas; however, parallels to other Eskimo groups can also be drawn. The traditional lifestyle of the Inuit is adapted to extreme climatic conditions; their essential skills for survival are hunting and trapping. Agriculture was never possible in the millions of square kilometres of tundra and icy coasts from Siberia to Northern America and Greenland.
Confederate States of America
The Confederate States of America (CSA or C.S. ), commonly referred to as the Confederacy, was an unrecognized country in North America that existed from 1861 to 1865. The Confederacy was originally formed by seven secessionist slave-holding states – South Carolina, Mississippi, Florida, Alabama, Georgia, Louisiana, and Texas – in the Lower South region of the United States, whose regional economy was heavily dependent upon agriculture, particularly cotton, and a plantation system that relied upon the labor of African-American slaves. Each state declared its secession from the United States following the November 1860 election of Republican candidate Abraham Lincoln to the U.S. presidency on a platform which opposed the expansion of slavery into the western territories.
Skateboarding
Skateboarding is an action sport which involves riding and performing tricks using a skateboard. Skateboarding can also be considered a recreational activity, an art form, a job, or a method of transportation. Skateboarding has been shaped and influenced by many skateboarders throughout the years. A 2009 report found that the skateboarding market is worth an estimated $4.8 billion in annual revenue with 11.08 million active skateboarders in the world. In 2016, it was announced that skateboarding will be represented at the 2020 Olympic Games in Tokyo, Japan. Since the 1970s, skateparks have been constructed specifically for use by skateboarders, Freestyle BMXers, aggressive skaters, and very recently, scooters.
Linguistic development of Genie
When the circumstances of Genie, the primary victim in one of the most severe cases of abuse, neglect and social isolation on record in medical literature, first became known in early November 1970, authorities arranged for her admission to Children's Hospital Los Angeles, where doctors determined that at the age of 13 years and 7 months she had not acquired a first language. Hospital staff then began teaching Genie to speak General American English, and she gradually began to learn and use language. Their efforts soon caught the attention of linguists, who saw her as an important way to gain further insight into acquisition of language skills and linguistic development.
Hip hop
Hip hop or hip-hop is a subculture and art movement developed in The Bronx in New York City during the late 1970s. The origins of the word are often disputed. Some believe that the word was invented by Keith Cowboy of The Furious Five. Others believe it was a derogatory name for the people who practise the art and wear the relative clothing. It is also argued as to whether hip hop started in the South or West Bronx. While the term "hip hop" is often used to refer exclusively to hip hop music (also called "rap"), hip hop is characterized by nine elements, however only four elements are considered most necessary to understand hip-hop musically.
List of Dutch inventions and discoveries
The Netherlands had a considerable part in the making of modern society. The Netherlands and its people have made numerous seminal contributions to the world's civilization, especially in art, science, technology and engineering, economics and finance, cartography and geography, exploration and navigation, law and jurisprudence, thought and philosophy, medicine, and agriculture. Dutch-speaking people, in spite of their relatively small number, have a significant history of invention, innovation, discovery and exploration. The following list is composed of objects, (largely) unknown lands, breakthrough ideas/concepts, principles, phenomena, processes, methods, techniques, styles etc., that were discovered or invented (or pioneered) by people from the Netherlands and Dutch-speaking people from the former Southern Netherlands ("Zuid-Nederlanders" in Dutch).
Diving safety
The safety of underwater diving depends on four factors: the environment, the equipment, behaviour of the individual diver and performance of the dive team. The underwater environment can impose severe physical and psychological stress on a diver, and is mostly beyond the diver's control. Equipment is used to operate underwater for anything beyond very short periods, and the reliable function of some of the equipment is critical to even short term survival. Other equipment allows the diver to operate in relative comfort and efficiency. The performance of the individual diver depends on learned skills, many of which are not intuitive, and the performance of the team depends on communication and common goals.