0_Wizard
Hello dear do you like puzzle game. puzzle is a game, problem, or toy that tests a person's ingenuity 
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge.
chosen_Puzzle_0
Puzzle
chosen_topic_0_Puzzle
Puzzle video game
Puzzle video games make up a unique genre of video games that emphasize puzzle solving. The types of puzzles can test many problem-solving skills including logic, pattern recognition, sequence solving, and word completion. The player may have unlimited time or infinite attempts to solve a puzzle, or there may be a time limit, or simpler puzzles may be made difficult by having to complete them in real time, as in "Tetris". The genre is very broad, but it generally involves some level of abstraction and may make use of colors, shapes, numbers, physics, or complex rules. Unlike many video games, puzzle video games often do make use of "lives" that challenge a player by limiting the number of tries.
Portal 2
Portal 2 is a first-person puzzle-platform video game developed and published by Valve Corporation. It is the sequel to "Portal" (2007) and was released on April 19, 2011 for Microsoft Windows, OS X, Linux, PlayStation 3, and Xbox 360. The retail versions of the game were published by Electronic Arts, while online distribution of the PC versions is handled by Valve's content delivery service Steam. "Portal 2" was announced in March 2010, following a week-long alternate reality game based on new patches to the original game. Before the game's release on Steam, the company released the Potato Sack, a second multi-week alternate reality game, involving 13 independently developed titles which culminated in a distributed computing spoof to release "Portal 2" several hours early.
Boomzap Entertainment
Boomzap Entertainment is a casual games developer registered in Singapore with a virtual office environment. It was formed in 2005 and has released 50 games to date that are ported on various platforms. Boomzap has developed for Microsoft Windows, Mac OS X, Nintendo DS, Wii, iOS, and Android. Its games are available on games portals such as Big Fish Games, Yahoo!, WildTangent, GameHouse, Google Play, Amazon, iTunes, Steam and others. Boomzap is known in the game industry for being one of the few companies to use a pure virtual office environment. Articles have been written on the subject in the Casual Games Association Magazine and "Gamasutra" regarding their prototyping methods.
Alternate reality game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. Subsequently, it is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities.
Toy
A toy is an item that is used in play, especially one designed for such use. Playing with toys can be an enjoyable means of training young children for life in society. Different materials like wood, clay, paper, and plastic are used to make toys. Many items are designed to serve as toys, but goods produced for other purposes can also be used. For instance, a small child may fold an ordinary piece of paper into an airplane shape and "fly it". Newer forms of toys include interactive digital entertainment. Some toys are produced primarily as collectors' items and are intended for display only. The origin of toys is prehistoric; dolls representing infants, animals, and soldiers, as well as representations of tools used by adults are readily found at archaeological sites.
The Talos Principle
The Talos Principle is a first-person puzzle video game created by the Croatian developer Croteam and published by Devolver Digital. It was simultaneously released on Linux, OS X and Windows in December 2014. It was released for Android in May 2015, for PlayStation 4 in October 2015, and for iOS on 11 October 2017. Virtual reality-enabled versions for the Oculus Rift and HTC Vive were released on 18 October 2017. The game features a philosophical storyline. It takes its name from Talos of Greek mythology, a giant mechanical man who protected Europa in Crete from pirates and invaders. Other names taken from mythology and religion and used in the game include Elohim, Gehenna, (John) Milton, Samsara, and Uriel.
Professor Layton and the Last Specter
Professor Layton and the Last Specter, known in Europe as Professor Layton and the Spectre's Call, is a puzzle adventure video game produced by Level-5 for the Nintendo DS handheld game console. "Last Specter" is the fourth game in the "Professor Layton" series, and is a prequel that takes place three years before the first trilogy, detailing how Professor Layton met his apprentice, Luke Triton and introducing Layton's assistant Emmy Altava. "Professor Layton and the Last Specter" also includes an additional role-playing game entitled "Professor Layton's London Life", available from the start of the game.
1_Apprentice
I prefer puzzles on my computer.
0_Wizard
 In a puzzle, the solver is expected to put pieces together in a logical way, 
In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct solution of the puzzle.
chosen_Puzzle_0
Puzzle
chosen_topic_0_Puzzle
Puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, or logic puzzles. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logistical problems. In such cases, their solution may be a significant contribution to mathematical research. J  The 1989 edition of the "Oxford English Dictionary" dates the word "puzzle" (as a verb) to the end of the 16th century.
Crossword
A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white-and black-shaded squares. The game's goal is to fill the white squares with letters, forming words or phrases, by solving clues, which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases. Crossword grids such as those appearing in most North American newspapers and magazines feature solid areas of white squares. Every letter is checked (i.e.
Cryptic crossword
A cryptic crossword is a crossword puzzle in which each clue is a word puzzle in and of itself. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, Ireland, Israel, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa. In the United States, cryptics are sometimes known as "British-style" crosswords. Compilers of cryptic crosswords are commonly called "setters" in the UK. Cryptic crossword puzzles come in two main types: the basic cryptic in which each clue answer is entered into the diagram normally, and "themed" or "variety" cryptics, in which some or all of the answers must be altered before entering, usually in accordance with a hidden pattern or rule which must be discovered by the solver.
Dream Chronicles (series)
Dream Chronicles is a franchise centered on a series of adventure, hidden object and puzzle casual games. It was created by Miguel Angel Tartaj for KatGames and owned and originally published by PlayFirst. It is also the name of the first game in the series. The "Dream Chronicles" series was intended to include two trilogies, "Faye's Journey" and "Lyra's Destiny", with three games each and two core stories. However, only the first five games were released when the distributor and rights holder PlayFirst cancelled releasing and distributing games on PC/Mac platforms in order to focus on its growing mobile gaming market.
Dream Chronicles
Dream Chronicles, originally titled Dream Chronicles: The Endless Slumber, is a 2007 award-winning adventure, hidden object, and puzzle casual game developed by KatGames and originally published by PlayFirst. It is the first installment in the same name series, and also the opening part of the first trilogy called "Faye's Journey". The game was pitched to PlayFirst at the first Casual Games Association event in Amsterdam in February 2006, and became the very first adventure game to hit the mainstream casual game industry. The prototype was initially rejected by publishers, but after coming up with the premise of "Dream Chronicles", KatGames was signed-up by PlayFirst and completed the title.
Escape from Scorpion Island (series 4)
Escape from Scorpion Island is a BAFTA-nominated BBC children's TV adventure game show in which contestants compete to "escape from an exotic island". Series 4 was produced by Foundation/Freehand for CBBC and the Australian Broadcasting Corporation. Series 4 was filmed in the Tallebudgera Valley in Queensland, Australia. It first aired on CBBC on 9 August 2010 on Mondays to Thursdays, and BBC 2 on the weekends in the U.K., and in Australia it first aired on 13 October 2010 to 19 November 2010 and ran from Monday to Friday on ABC3. Myleene Klass and Johny Pitts replaced JK and Joel as hosts for this series.
Survo puzzle
A Survo puzzle is a kind of logic puzzle presented (in April 2006) and studied by Seppo Mustonen. The name of the puzzle is associated with Mustonen's Survo system, which is a general environment for statistical computing and related areas. In a Survo puzzle, the task is to fill an "m" × "n" table with integers 1, 2, ..., "m"·"n" so that each of these numbers appears only once and their row and column sums are equal to integers given on the bottom and the right side of the table. Often some of the integers are given readily in the table in order to guarantee uniqueness of the solution and/or for making the task easier.
1_Apprentice
I use to do puzzles with my grandmother. It took us a few days to complete each puzzle.
0_Wizard
There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, and others
There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, or logic puzzles.
chosen_Puzzle_0
Puzzle
chosen_topic_0_Puzzle
Crossword
A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white-and black-shaded squares. The game's goal is to fill the white squares with letters, forming words or phrases, by solving clues, which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases. Crossword grids such as those appearing in most North American newspapers and magazines feature solid areas of white squares. Every letter is checked (i.e.
Puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, or logic puzzles. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logistical problems. In such cases, their solution may be a significant contribution to mathematical research. J  The 1989 edition of the "Oxford English Dictionary" dates the word "puzzle" (as a verb) to the end of the 16th century.
Cryptic crossword
A cryptic crossword is a crossword puzzle in which each clue is a word puzzle in and of itself. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, Ireland, Israel, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa. In the United States, cryptics are sometimes known as "British-style" crosswords. Compilers of cryptic crosswords are commonly called "setters" in the UK. Cryptic crossword puzzles come in two main types: the basic cryptic in which each clue answer is entered into the diagram normally, and "themed" or "variety" cryptics, in which some or all of the answers must be altered before entering, usually in accordance with a hidden pattern or rule which must be discovered by the solver.
Word search
A word search, word find, word seek, word sleuth or mystery word puzzle is a word game that consists of the letters of words placed in a grid, which usually has a rectangular or square shape. The objective of this puzzle is to find and mark all the words hidden inside the box. The words may be placed horizontally, vertically, or diagonally. Often a list of the hidden words is provided, but more challenging puzzles may let the player figure them out. Many word search puzzles have a theme to which all the hidden words are related. The puzzles have, like crosswords and arrowords, been very popular in the United Kingdom, and - also in common with these latter puzzles - have had complete magazines devoted to them.
Crosswords DS
Crosswords DS (also known as CrossworDS) and as Nintendo presents: Crossword Collection in PAL regions is a puzzle video game released by Nintendo for the Nintendo DS handheld video game console. It was previously released in Australia as CrossworDS but a new OFLC entry confirms that Nintendo Australia is re-releasing it with a European localization. It was first released in North America, and has since been released in Australia. "Crosswords DS" features over 1,000 crossword puzzles that the player solves by using the stylus. Despite the title, it also features word search puzzles and anagram puzzles.
Trip Payne
Norman "Trip" Payne is an American professional puzzle maker. He is known by many as a three-time champion of the American Crossword Puzzle Tournament (ACPT). With his first victory in 1993, at the age of 24, Payne became the youngest champion ever in the tournament's history, a record he held until 2005. Payne was born in Rock Hill, South Carolina. He grew up in nearby Spartanburg, attending Spartanburg High School, and has been making puzzles professionally since publication in "Games" in November 1983. He attended Emory University in Atlanta, graduating with a degree in English in 1990. Payne interned at "Games" during his college summer vacations, where one of his pseudonyms was the anagram "Art Pipeny"; he was expected to go on to work there full-time after college, but two days before his graduation, the magazine folded temporarily.
The New York Times crossword puzzle
"The New York Times" crossword puzzle is a daily puzzle published in "The New York Times", online at the newspaper's website, syndicated to more than 300 other newspapers and journals,  and available as mobile apps. The puzzle is created by various freelance constructors and has been edited by Will Shortz since 1993. The puzzle becomes increasingly difficult throughout the week, with the easiest puzzle on Monday and the most difficult puzzle on Saturday. The larger Sunday crossword, which appears in "The New York Times Magazine", is an icon in American culture; it is typically intended to be as difficult as a Thursday puzzle.
1_Apprentice
I love the New York Times crossword puzzles.
0_Wizard
Puzzles are often created to be a form of entertainment
Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logistical problems.
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Puzzle
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Crossword
A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white-and black-shaded squares. The game's goal is to fill the white squares with letters, forming words or phrases, by solving clues, which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right and from top to bottom. The shaded squares are used to separate the words or phrases. Crossword grids such as those appearing in most North American newspapers and magazines feature solid areas of white squares. Every letter is checked (i.e.
Puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, or logic puzzles. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logistical problems. In such cases, their solution may be a significant contribution to mathematical research. J  The 1989 edition of the "Oxford English Dictionary" dates the word "puzzle" (as a verb) to the end of the 16th century.
Adventure game
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. "Colossal Cave Adventure" is identified as the first such adventure game, first released in 1976, while other notable adventure game series include "Zork", "King's Quest", "The Secret of Monkey Island", and "Myst".
The Witness (2016 video game)
The Witness is a 3D puzzle video game developed and published by Thekla, Inc. It was released for Microsoft Windows and PlayStation 4 in January 2016, with later ports for Xbox One, Nvidia Shield, macOS, and iOS. Inspired by "Myst", the game involves the exploration of an open world island filled with natural and man-made structures. The player progresses by solving puzzles, which are based on interactions with grids presented on panels around the island or paths hidden within the environment. Jonathan Blow, the game's lead designer, desired to create a game around non-verbal communication, wanting players to learn from observation and to come to epiphanies in finding solutions and leading to a greater sense of involvement and accomplishment with each success.
Jigsaw puzzle
A jigsaw puzzle is a tiling puzzle that requires the assembly of often oddly shaped interlocking and tessellating pieces. Each piece usually has a small part of a picture on it; when complete, a jigsaw puzzle produces a complete picture. In some cases more advanced types have appeared on the market, such as spherical jigsaws and puzzles showing optical illusions. Jigsaw puzzles were originally created by painting a picture on a flat, rectangular piece of wood, and then cutting that picture into small pieces with a jigsaw, hence the name. John Spilsbury, a London cartographer and engraver, is credited with commercializing jigsaw puzzles around 1760.
Mechanical puzzle
A mechanical puzzle is a puzzle presented as a set of mechanically interlinked pieces. The oldest known mechanical puzzle comes from Greece and appeared in the 3rd century BC. The game consists of a square divided into 14 parts, and the aim was to create different shapes from these pieces. This is not easy to do. (see Ostomachion loculus Archimedius)  In Iran “puzzle-locks” were made as early as the 17th century AD. The next known occurrence of puzzles is in Japan. In 1742 there is a mention of a game called “Sei Shona-gon Chie No-Ita” in a book. Around the year 1800 the Tangram puzzle from China became popular, and 20 years later it had spread through Europe and America.
Gay bar
A gay bar is a drinking establishment that caters to an exclusively or predominantly lesbian, gay, bisexual, and transgender (LGBT) clientele; the term "gay" is used as a broadly inclusive concept for LGBT and queer communities. Gay bars once served as the centre of gay culture and were one of the few places people with same-sex orientations and gender-variant identities could openly socialize. Other names used to describe these establishments include "boy bar", "girl bar", "gay club", "gay pub", "queer bar", "lesbian bar", "drag bar", and "dyke bar", depending on the niche communities that they served.
1_Apprentice
Yes, I enjoy doing them. They are a great way to entertain yourself for hours.
0_Wizard
but they can also arise from serious mathematical or logistical problems.
Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logistical problems.
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Puzzle
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Armies in the American Civil War
This article is designed to give background into the organization and tactics of Civil War armies. This brief survey is by no means exhaustive, but it should give enough material to have a better understanding of the capabilities of the forces that fought the American Civil War. Understanding these capabilities should give insight into the reasoning behind the decisions made by commanders on both sides. The Regular Army of the United States on the eve of the Civil War was essentially a frontier constabulary whose 16,000 officers and men were organized into 198 companies scattered across the nation at 79 different posts.
Puzzle
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, or logic puzzles. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logistical problems. In such cases, their solution may be a significant contribution to mathematical research. J  The 1989 edition of the "Oxford English Dictionary" dates the word "puzzle" (as a verb) to the end of the 16th century.
Korean War
The Korean War (in South Korean , "Korean War"; in North Korean , "Fatherland Liberation War"; 25 June 1950 – 27 July 1953) was a war between North Korea (with the support of China and the Soviet Union) and South Korea (with the principal support of the United States). The war began on 25 June 1950 when North Korea invaded South Korea following a series of clashes along the border. The United Nations, with the United States as the principal force, came to the aid of South Korea. China came to the aid of North Korea, and the Soviet Union also gave some assistance to the North. Korea was ruled by Imperial Japan from 1910 until the closing days of World War II.
Battle of Pusan Perimeter
The Battle of Pusan Perimeter was a large-scale battle between United Nations and North Korean forces lasting from August 4 to September 18, 1950. It was one of the first major engagements of the Korean War. An army of 140,000 UN troops, having been pushed to the brink of defeat, were rallied to make a final stand against the invading North Korean army, 98,000 men strong. UN forces, having been repeatedly defeated by the advancing North Koreans, were forced back to the "Pusan Perimeter", a defensive line around an area on the southeastern tip of the Korean Peninsula that included the port of Pusan.
Kokoda Track campaign
The Kokoda Track campaign or Kokoda Trail campaign was part of the Pacific War of World War II. The campaign consisted of a series of battles fought between July and November 1942 in what was then the Australian Territory of Papua. It was primarily a land battle, between the Japanese South Seas Detachment under Major General Tomitarō Horii and Australian and Papuan land forces. The Japanese objective was to seize Port Moresby by an overland advance from the north coast, following the Kokoda Track over the mountains of the Owen Stanley Range, as part of a strategy to isolate Australia from the United States.
Role of Douglas Haig in 1918
This article is about the role of Douglas Haig in 1918. In 1918, during the final year of the First World War, Field Marshal Sir Douglas Haig was Commander-in-Chief (C-in-C) of the British Expeditionary Force (BEF) on the Western Front. Haig commanded the BEF in the defeat of the German Army's Spring Offensives, the Allied victory at Amiens in August, and the Hundred Days Offensive, which led to the war-ending armistice in November 1918. On 1 January Derby told Haig that he saved Robertson from the sack by threatening resignation. He also hinted to Haig that the government wanted the removal of Launcelot Kiggell (“a tired man”) as BEF Chief of Staff, and that General Butler, Haig’s preferred choice, was not acceptable.
Battle of Pusan Perimeter logistics
Logistics in the Battle of Pusan Perimeter (August 4 – September 15, 1950) during the Korean War played a decisive role in the battle. Efficient logistics, the management of personnel and materiel, supported United Nations (UN) supply lines while the North Koreans' routes of supply were steadily reduced and cut off. UN logistics improved throughout the Battle of Inchon and the defeat of the North Korean army at Pusan. UN forces, consisting primarily of troops from the Republic of Korea (ROK), the United States (US), and United Kingdom (UK), enjoyed overwhelming air and sea superiority during the battle.