0_Wizard
Hello! I really enjoy sewing. Do you like to sew?
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Charles Sew Hoy
Choie Sew Hoy () (1836–1901) also known as Charles Sew Hoy (Xu Zhaokai in Pinyin) was a notable New Zealand merchant, Chinese leader and gold-dredger. He was born in Guangdong Province, China in about 1838. Choie Sew Hoy was the eldest of four sons of Choie Bing Sum, a farmer in the village of Sha Kong (Altar Hill),in the Upper Poon Yu (Panyu) district of Canton (Guangdong) Province, China. Because of war, famine and poverty, some families in Canton Province used their access to the international ports Canton (Guangzhou) and Hong Kong to send young men overseas to work. In the second half of the 19th Century, these men formed a living chain of migrant labourers.
Yup'ik clothing
Yup'ik clothing (Yup'ik "aturaq" "aturak" "aturat" , "aklu", "akluq", "un’u" ; also, "piluguk" in Unaliq-Pastuliq dialect, "aklu", "cangssagar", "un’u" in Nunivak dialect) refers to the traditional Eskimo-style clothing worn by the Yupik people of southwestern Alaska. Also known as Cup'ik clothing for the Chevak Cup'ik-speaking people of Chevak and Cup'ig clothing for the Nunivak Cup'ig-speaking people of Nunivak Island. The traditional clothing system developed and used by the Eskimo peoples is the most effective cold weather clothing developed to date. Yup'ik women made clothes and footwear from animal skins (especially hide and fur of marine and land mammals for fur clothing, sometimes birds, also fish), sewn together using needles made from animal bones, walrus ivory, and bird bones such as front part of a crane's foot and threads made from other animal products, such as sinew.
Sewing
Sewing is the craft of fastening or attaching objects using stitches made with a needle and thread. Sewing is one of the oldest of the textile arts, arising in the Paleolithic era. Before the invention of spinning yarn or weaving fabric, archaeologists believe Stone Age people across Europe and Asia sewed fur and skin clothing using bone, antler or ivory needles and "thread" made of various animal body parts including sinew, catgut, and veins. For thousands of years, all sewing was done by hand. The invention of the sewing machine in the 19th century and the rise of computerization in the 20th century led to mass production and export of sewn objects, but hand sewing is still practiced around the world.
Quilting
Quilting is the process of sewing two or more layers of fabric together to make a thicker padded material, usually to create a quilt or quilted garment. Typically, quilting is done with three layers: the top fabric or quilt top, batting or insulating material and backing material, but many different styles are adopted. The process of quilting uses a needle and thread to join two or more layers of material to make a quilt. The quilter's hand or sewing machine passes the needle and thread through all layers and then brings the needle back up. The process is repeated across the entire area where quilting is wanted.
Sewing machine
A sewing machine is a machine used to stitch fabric and other materials together with thread. Sewing machines were invented during the first Industrial Revolution to decrease the amount of manual sewing work performed in clothing companies. Since the invention of the first working sewing machine, generally considered to have been the work of Englishman Thomas Saint in 1790, the sewing machine has greatly improved the efficiency and productivity of the clothing industry. Home sewing machines are designed for one person to sew individual items while using a single stitch type. In a modern sewing machine the fabric easily glides in and out of the machine without the inconvenience of needles and thimbles and other such tools used in hand sewing, automating the process of stitching and saving time.
Machine embroidery
Machine embroidery is an embroidery process whereby a sewing machine or embroidery machine is used to create patterns on textiles. It is used commercially in product branding, corporate advertising, and uniform adornment. It is also used in the fashion industry to decorate garments and apparel. Machine embroidery is used by hobbyists and crafters to decorate gifts, clothing, and home decor. Examples include designs on quilts, pillows, and wall hangings. There are multiple types of machine embroidery. Free-motion sewing machine embroidery uses a basic zigzag sewing machine. Designs are done manually.
Sew Fast Sew Easy
Sew Fast Sew Easy was a corporation based in New York City, which held sewing classes, and sold sewing patterns and sewing books. It was founded in 1991 by Elissa K. Meyrich, a designer in New York City’s Garment District for over 26 years, an instructor at Parsons School of Design, author and contributing writer to sewing publications. The company created the city's first Stitch 'n Bitch group in 1997. The company started an internet guestbook, the "Stitch and Bitch Cafe", in 1998. The company had a small retail store which stocked sewing and knitting items. Vice President and Partner Gregory Garvin left in September 2010.
1_Apprentice
I don't know how to sew.
0_Wizard
I think that it is neat because it was used to stitch animal hides together to keep people clothed and with shelter.
Sew Fast Sew Easy
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List of Lilo &amp; Stitch characters
The following are fictional characters from the "Lilo & Stitch" franchise. Stitch (Experiment 626) is one of the two title characters of the "Lilo & Stitch" franchise. Originally an illegal genetic experiment created by mad alien scientist Dr. Jumba Jookiba to cause chaos across the galaxy, he is marked by his short temper and mischievous behavior (traits that endear him to his friend Lilo, who adopted him as her "dog"). He is voiced by his creator and the film's co-writer and co-director, Chris Sanders, in all official media, except the "Stitch!" anime, where he is voiced by Ben Diskin for its English dub, and "Stitch & Ai",   Lilo Pelekai ( ) (literally, ""lost"" in Hawaiian) is the other title character of the franchise.
Lilo &amp; Stitch
Lilo & Stitch is a 2002 American animated science fiction comedy-drama film produced by Walt Disney Feature Animation and released by Walt Disney Pictures. The 42nd Disney animated feature film, "Lilo & Stitch" was written and directed by Dean DeBlois and Chris Sanders, the latter also starring as Stitch, and features the voices of Daveigh Chase, Tia Carrere, David Ogden Stiers, Kevin McDonald, Ving Rhames, Jason Scott Lee, and Kevin Michael Richardson. It was the second of three Disney animated features produced primarily at the Florida animation studio located at Disney's Hollywood Studios (then known as Disney-MGM Studios during production) in Walt Disney World near Orlando, Florida.
Archaeo-optics
Archaeo-optics, or archaeological optics, is the study of the experience and ritual use of light by ancient peoples. Archaeological optics is a branch of sensory archaeology, which explores human perceptions of the physical environment in the remote past, and is a sibling of archaeoastronomy, which deals with ancient observations of celestial bodies, and archaeological acoustics, which deals with applications of sound. Research by several investigators around the world has uncovered how ancient peoples encountered and used the camera obscura principle for a variety of purposes. In a darkened chamber, light passing through a small opening can create haunting and ephemeral moving images, which could have triggered and reinforced ground breaking modes of thought, forms of representation, and belief in otherworldly realms.
Stitch (Disney)
Stitch (also known by his species name/"birth" name Experiment 626, pronounced "six-two-six") is a fictional character in Disney's "Lilo & Stitch" franchise. An illegally-made, genetically-engineered, extraterrestrial lifeform resembling a blue koala, he is one of the franchise's two title characters, alongside his adopter and best friend Lilo Pelekai, and its primary protagonist. Stitch was created by "Lilo & Stitch" co-writer and co-director Chris Sanders, who also voices him in almost all media that he appears in. In the franchise's chronology, he was originally created by Dr. Jumba Jookiba to cause chaos across the galaxy.
Hide (skin)
A hide or skin is an animal skin treated for human use. The word "hide" is related to the German word "Haut" which means skin. Common commercial hides include leather from cattle and other livestock animals, buckskin, alligator skin and snake skin. All are used for shoes, clothes and other fashion accessories. Leather is also used in upholstery, interior decorating, horse tack and harnesses. Such skins are sometimes still gathered from hunting and processed at a domestic or artisanal level but most leather making is now industrialized and large-scale. Various tannins are used for this purpose. The term "hide" is sometimes expanded to include furs, which are harvested from various species, including cats, mustelids, and bears.
Knitting
Knitting is a method by which yarn is manipulated to create a textile or fabric for use in many types of garments. Knitting creates multiple loops of yarn, called stitches, in a line or tube. Knitting has multiple active stitches on the needle at one time. Knitted fabric consists of a number of consecutive rows of intermeshing of loops. As each row progresses, a newly created loop is pulled through one or more loops from the prior row, placed on the gaining needle, and the loops from the prior row are then pulled off the other needle. Knitting may be done by hand or by using a machine. Different types of yarns (fibre type, texture, and twist), needle sizes, and stitch types may be used to achieve knitted fabrics with different properties (color, texture, weight, heat retention, look, water resistance, and/or integrity).
Damara people
The Damara, plural Damaran (Khoekhoegowab: ǂNūkhoen, literally "Black people", , referring to their extended stay in hilly and mountainous sites, also called at various times the Daman or the Damaqua) are an ethnic group who make up 8.5% of Namibia's population. They speak the Khoekhoe language (like the Nama people) and the majority live in the northwestern regions of Namibia, however they are also found widely across the rest of the country. They have no known cultural relationship with any of the other ethnicities anywhere else in Africa, and very little is known of their origin. It has been proposed that the Damara are a remnant population of south-western Africa hunter-gatherers, otherwise only represented by the Cimba, Kwisi, and Kwadi, who adopted the Khoekhoe language of the immigrant Nama people.
1_Apprentice
That's is interesting. Can you tell me more?
0_Wizard
Yes!! The Inuit would use caribou for thread and the needles were made from their bones!
The Inuit, for example, used sinew from caribou for thread and needles made of bone; the indigenous peoples of the American Plains and Canadian Prairies used sophisticated sewing methods to assemble tipi shelters.
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Inuit
The Inuit (pronounced ; Inuktitut: , "the people") are a group of culturally similar indigenous peoples inhabiting the Arctic regions of Greenland, Canada and Alaska. Inuit is a plural noun; the singular is Inuk. The Inuit languages are part of the Eskimo-Aleut family. Inuit Sign Language is a critically endangered language isolate spoken in Nunavut. In the United States and Canada, the term "Eskimo" was commonly used by ethnic Europeans to describe the Inuit and Alaska's Yupik and Iñupiat peoples. However, "Inuit" is not accepted as a term for the Yupik, and "Eskimo" is the only term that applies to Yupik, Iñupiat and Inuit.
Yup'ik clothing
Yup'ik clothing (Yup'ik "aturaq" "aturak" "aturat" , "aklu", "akluq", "un’u" ; also, "piluguk" in Unaliq-Pastuliq dialect, "aklu", "cangssagar", "un’u" in Nunivak dialect) refers to the traditional Eskimo-style clothing worn by the Yupik people of southwestern Alaska. Also known as Cup'ik clothing for the Chevak Cup'ik-speaking people of Chevak and Cup'ig clothing for the Nunivak Cup'ig-speaking people of Nunivak Island. The traditional clothing system developed and used by the Eskimo peoples is the most effective cold weather clothing developed to date. Yup'ik women made clothes and footwear from animal skins (especially hide and fur of marine and land mammals for fur clothing, sometimes birds, also fish), sewn together using needles made from animal bones, walrus ivory, and bird bones such as front part of a crane's foot and threads made from other animal products, such as sinew.
Reindeer
The reindeer ("Rangifer tarandus"), also known as caribou in North America, is a species of deer with circumpolar distribution, native to arctic, subarctic, tundra, boreal, and mountainous regions of northern Europe, Siberia, and North America. This includes both sedentary and migratory populations. "Rangifer" herd size varies greatly in different geographic regions. The Taimyr herd of migrating tundra reindeer ("R.t. sibiricus") in Russia is the largest wild reindeer herd in the world, with numbers varying between 400,000 and 1,000,000. The second largest is the migratory woodland caribou ("R.t. caribou") George River herd in Canada, with variations between 28,000 and 385,000.
Inuit culture
Inuit describes the various groups of indigenous peoples who live throughout "Inuit Nunangat", that is the Inuvialuit Settlement Region of the Northwest Territories and Nunavut of Northern Canada, Nunavik in Quebec and Nunatsiavut in Labrador, as well as in Greenland. The term culture of the Inuit, therefore, refers primarily to these areas; however, parallels to other Eskimo groups can also be drawn. The traditional lifestyle of the Inuit is adapted to extreme climatic conditions; their essential skills for survival are hunting and trapping. Agriculture was never possible in the millions of square kilometres of tundra and icy coasts from Siberia to Northern America and Greenland.
Caribou Inuit
Caribou Inuit, Barren-ground Caribou hunters, are bands of inland Inuit who lived west of Hudson Bay in northern Canada's Keewatin Region of the Northwest Territories, now the Kivalliq Region ("Barren Lands") of present-day Nunavut between 61° and 65° N and 90° and 102° W. They were originally named "Caribou Eskimo" by the Danish Fifth Thule Expedition of 1921 - 1924 led by Knud Johan Victor Rasmussen. Caribou Inuit are the southernmost subgroup of the Central Inuit. Ahialmiut relied on caribou year-round. They spent summers on the Qamanirjuaq calving grounds at Qamanirjuaq Lake ("huge lake adjoining a river at both ends") and spent winters following the herd to the north.
Migratory woodland caribou
The migratory woodland caribou refer to two herds of caribou, that are included in the migratory woodland ecotype of the subspecies "Rangifer tarandus caribou" or Woodland caribou. that exist in Nunavik, Québec and Labrador, the Leaf River Caribou Herd (LRCH) and the George River caribou herd (GRCH), south of Ungava Bay. "Rangifer tarandus caribou" is further divided into three ecotypes: – migratory barren-ground ecotype, the mountain ecotype or woodland (montane) and the forest-dwelling ecotype (boreal caribou). The "George River herd which morphologically and genetically belong to the woodland caribou subspecies, at one time represented the largest caribou herd in the world and migrating thousands of kilometers from boreal forest to open tundra, where most females calve within a three-week period.
Cambridge Bay
Cambridge Bay (Inuinnaqtun: "Iqaluktuuttiaq" Inuktitut: ᐃᖃᓗᒃᑑᑦᑎᐊᖅ; 2016 population 1,766; population centre 1,619) is a hamlet located on Victoria Island in the Kitikmeot Region of Nunavut, Canada. It is named for Prince Adolphus, Duke of Cambridge, while the traditional Inuinnaqtun name for the area is "Ikaluktuutiak" (old orthography) or "Iqaluktuttiaq" (new orthography) meaning "good fishing place". The traditional language of the area is Inuinnaqtun and is written using the Latin alphabet rather than the syllabics of the Inuktitut writing system. Like Kugluktuk, Bathurst Inlet and Umingmaktok, syllabics are rarely seen and used mainly by the Government of Nunavut.
1_Apprentice
The Inuit who are they? Are they the Indians?