0_Wizard
I've always found the topic of game design intriguing, especially with all the genres and mediums of games that now exist. The rules seem to differ a lot as well
Game design creates goals, rules and challenges to define a board game, card game, dice game, casino game, role-playing game, sport, video game, war game or simulation that produces desirable interactions among its participants and, possibly, spectators.
chosen_Game_design_0
Game design
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Game design
Game Design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, particularly virtual ones (see gamification). Game design creates goals, rules and challenges to define a board game, card game, dice game, casino game, role-playing game, sport, video game, war game or simulation that produces desirable interactions among its participants and, possibly, spectators. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations).
Oddworld Inhabitants
Oddworld Inhabitants Inc. is an American video game developer founded in 1994 by special-effects and computer-animation veterans Sherry McKenna and Lorne Lanning. The company is primarily known for the incomplete "Oddworld Quintology", a series of award-winning video games about the fictional planet of Oddworld and its native creatures. The series debuted with "" in 1997 and continued with "" in 2001 but the studio has also developed standalone titles "" in 1998 and "" in 2005. Oddworld Inhabitants took a break from game development for a time following the release of "Stranger's Wrath", even though it had already begun preliminary work on its next Oddworld title, "The Brutal Ballad of Fangus Klot".
Video game development
Video game development is the process of creating a video game. The effort is undertaken by a game developer, which may range from a single person to an international team dispersed across the globe. Traditional commercial PC and console games are normally funded by a publisher, and can take several years to reach completion. Indie games can take less time and can be produced at a lower cost by individuals and smaller developers. The independent game industry has seen a substantial rise in recent years with the growth of new online distribution systems, such as Steam and Uplay, as well as the mobile game market, such as for Android and iOS devices.
Video game design
Video game design is the process of designing the content and rules of a video game in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Video game design requires artistic and technical competence as well as writing skills. As the industry has aged and embraced alternative production methodologies such as agile, the role of a principal game designer has begun to separate - some studios emphasising the auteur model while others emphasising a more team oriented model.
Women and video games
The relationship between women and video games has received extensive academic, corporate, and social attention. Since the 1990s, female gamers have commonly been regarded as a minority, but industry surveys have shown that in time the gender ratio has become closer to equal, and since the 2010s, females have been found to make up about half of all gamers. Sexism in video gaming, including sexual harassment and the underrepresentation of women as characters in games, is an increasing topic of discussion in video game culture. Advocates for increasing the number of female gamers stress the problems attending disenfranchisement of females from one of the fastest-growing cultural realms as well as the largely untapped nature of the female gamer market.
List of video game genres
A video game genre is a specific category of games related by similar gameplay characteristics. Genres are not usually defined by the actual content of the game or its medium of play, but by its common challenge. Genres may encompass a wide variety of games, leading to even more specific classifications called "subgenres". For example, an action game can be classified into many subgenres such as platform games and fighting games. Some games, most notably browser and mobile games, are commonly classified into multiple genres. The following is a list of all commonly defined video game genres, with short descriptions for individual genres and major subgenres.
Adventure game
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. "Colossal Cave Adventure" is identified as the first such adventure game, first released in 1976, while other notable adventure game series include "Zork", "King's Quest", "The Secret of Monkey Island", and "Myst".
1_Apprentice
thanks lets talk
0_Wizard
Some of my favorite video games growing up were adventure games because they combine both the narrative-style of storytelling along with puzzle-solving and exploring different arenas. Do you have a type of game you enjoy?
The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres.
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Adventure game
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Adventure game
An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult. "Colossal Cave Adventure" is identified as the first such adventure game, first released in 1976, while other notable adventure game series include "Zork", "King's Quest", "The Secret of Monkey Island", and "Myst".
Role-playing video game
A role-playing video game (commonly referred to as role-playing game or RPG, as well as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion.
List of video game genres
A video game genre is a specific category of games related by similar gameplay characteristics. Genres are not usually defined by the actual content of the game or its medium of play, but by its common challenge. Genres may encompass a wide variety of games, leading to even more specific classifications called "subgenres". For example, an action game can be classified into many subgenres such as platform games and fighting games. Some games, most notably browser and mobile games, are commonly classified into multiple genres. The following is a list of all commonly defined video game genres, with short descriptions for individual genres and major subgenres.
History of Eastern role-playing video games
Eastern role-playing video games are role-playing video games developed in East Asia. Most Eastern role-playing games are Japanese role-playing games (JRPG), developed in Japan. Role-playing games are also developed in South Korea and in China. While the Japanese video game industry has long been viewed as console-centric in the Western world, due to the worldwide success of Japanese consoles beginning with the NES, the country had in fact produced thousands of commercial personal computer games from the late 1970s up until the mid-1990s, in addition to "dōjin soft" independent games. The country's computer market was very fragmented at first; "Lode Runner", for example, reportedly required 34 conversions to different hardware platforms.
History of video games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!
Zero Escape
Zero Escape, previously released in Japan as , is a series of adventure games directed and written by Kotaro Uchikoshi. The first two entries in the series, "Nine Hours, Nine Persons, Nine Doors" (2009) and "" (2012), were developed by Spike Chunsoft (formerly Chunsoft), while the third entry, "Zero Time Dilemma" (2016), was developed by Chime. "Zero Escape" is published by Spike Chunsoft in Japan, while Aksys Games and Rising Star Games have published the games for North America and Europe respectively. Each game in the series follows a group of nine individuals, who are kidnapped and held captive by a person who goes by the name "Zero", and are forced to play a game of life and death in order to escape.
Tajemnica Statuetki
Tajemnica Statuetki is a 1993 point-and-click adventure video game developed and published by Metropolis Software House for DOS-based computers. While never released in English, it is known as The Mystery of the Statuette in the Anglosphere. The game, made for IBM PCs, was conceived by a Polish team led by Adrian Chmielarz, who used photographs from a French holiday to serve as static screens within the game. As an adventure game, it has the distinction of being Poland's first title in the genre. Its plot revolves around fictional Interpol agent John Pollack trying to solve a mystery associated with the theft of various ancient artifacts across the world.
1_Apprentice
when was the principle of game design invented?
0_Wizard
I'm not sure on that one, but I know that in 2007, the first Game Design Expo was hosted in Vancouver. While it was invented much earlier, technology has exponentially increased this field.
The inaugural event in 2007 was the first of its kind in Vancouver.
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Game Design Expo
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Game Design Expo
Game Design Expo is an annual event in Vancouver, British Columbia, Canada for video game industry professionals and enthusiasts, hosted by Vancouver Film School's Game Design program. The inaugural event in 2007 was the first of its kind in Vancouver. Game Design Expo has presented such industry speakers as Ron Gilbert and Eric Zimmerman, and designers and producers from companies like Bungie, Activision, Electronic Arts, BioWare, and Mythic Entertainment. Tickets to Game Design Expo 2007 sold out, and the event has occurred annually since then. It takes place at Vancity Theatre at the Vancouver International Film Centre and at Vancouver Film School's Game Design campus.
Oddworld Inhabitants
Oddworld Inhabitants Inc. is an American video game developer founded in 1994 by special-effects and computer-animation veterans Sherry McKenna and Lorne Lanning. The company is primarily known for the incomplete "Oddworld Quintology", a series of award-winning video games about the fictional planet of Oddworld and its native creatures. The series debuted with "" in 1997 and continued with "" in 2001 but the studio has also developed standalone titles "" in 1998 and "" in 2005. Oddworld Inhabitants took a break from game development for a time following the release of "Stranger's Wrath", even though it had already begun preliminary work on its next Oddworld title, "The Brutal Ballad of Fangus Klot".
Technological and industrial history of 20th-century Canada
The technological and industrial history of Canada encompasses the country's development in the areas of transportation, communication, energy, materials, public works, public services (health care), domestic/consumer and defence technologies. The terms chosen for the "age" described below are both literal and metaphorical. They describe the technology that dominated the period of time in question but are also representative of a large number of other technologies introduced during the same period. Also of note is the fact that the period of diffusion of a technology can begin modestly and can extend well beyond the "age" of its introduction.
Video game development
Video game development is the process of creating a video game. The effort is undertaken by a game developer, which may range from a single person to an international team dispersed across the globe. Traditional commercial PC and console games are normally funded by a publisher, and can take several years to reach completion. Indie games can take less time and can be produced at a lower cost by individuals and smaller developers. The independent game industry has seen a substantial rise in recent years with the growth of new online distribution systems, such as Steam and Uplay, as well as the mobile game market, such as for Android and iOS devices.
Game design
Game Design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, particularly virtual ones (see gamification). Game design creates goals, rules and challenges to define a board game, card game, dice game, casino game, role-playing game, sport, video game, war game or simulation that produces desirable interactions among its participants and, possibly, spectators. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations).
Vancouver
Vancouver (, ) is a coastal seaport city in Canada, located in the Lower Mainland region of British Columbia. As the most populous city in the province, the 2016 census recorded 631,486 people in the city, up from 603,502 in 2011. The Greater Vancouver area had a population of 2,463,431 in 2016, making it the third-largest metropolitan area in Canada. Vancouver has the highest population density in Canada with over 5,400 people per square kilometre, which makes it the fourth-most densely populated city with over 250,000 residents in North America behind New York City, San Francisco, and Mexico City according to the 2011 census.
Expo 2010 pavilions
This article contains the details of the pavilions in Expo 2010. The 2010 World Expo Shanghai is the largest Expo site ever, covering more than 5.2 square kilometers and containing more than 70 exposition pavilions. More than 190 countries and 50 international organizations registered to participate in the 2010 Shanghai Expo. After the six-month run, the Expo had attracted well over 70 million visitors. The Expo 2010 is also the most expensive fair in the history of World's Fair, with more than 45 billion US dollars invested from the Chinese Government. There were five central theme pavilions at the Expo 2010 – "Urban Footprint", "Urban Planet", "Urbanian", "City Being", and "Urban Future" – each exploring different aspects of urban development.