0_Wizard
I used to play American football in high school in an offense position
The offense, which is the team controlling the oval-shaped football, attempts to advance down the field by running with or passing the ball, while the defense, which is the team without control of the ball, aims to stop the offense's advance and aims to take control of the ball for themselves.
chosen_American_football_0
American football
chosen_topic_0_American_football
Early history of American football
The early history of American football can be traced to early versions of rugby football and association football. Both games have their origin in varieties of football played in Britain in the mid–19th century, in which a football is kicked at a goal or run over a line, which in turn were based on the varieties of English public school football games. American football resulted from several major divergences from association football and rugby football, most notably the rule changes instituted by Walter Camp, a Yale University and Hopkins School graduate considered to be the "father of gridiron football".
College football
College football is American football played by teams of student athletes fielded by American universities, colleges, and military academies, or Canadian football played by teams of student athletes fielded by Canadian universities. It was through college football play that American football rules first gained popularity in the United States. Unlike most other sports in North America, no minor league farm organizations exist in American or Canadian football. Therefore, college football is generally considered to be the second tier of American football in the United States and Canadian football in Canada; one step ahead of high school competition, and one step below professional competition.
American football
American football, referred to as football in the United States and Canada, and also known as gridiron football or simply gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. The offense, which is the team controlling the oval-shaped football, attempts to advance down the field by running with or passing the ball, while the defense, which is the team without control of the ball, aims to stop the offense's advance and aims to take control of the ball for themselves. The offense must advance at least ten yards in four downs, or plays, and otherwise they turn over the football to the defense; if the offense succeeds in advancing ten yards or more, they are given a new set of four downs.
List of Eyeshield 21 characters
The "Eyeshield 21" anime and manga series features an extensive cast of characters created by Riichiro Inagaki and Yusuke Murata. The series takes place in Tokyo, Japan, where the members of Deimon Devil Bats have the ambition to compete at the Christmas Bowl, the most important high school American football championship of the country. The main character of the series is Sena Kobayakawa, a wimpy boy who was a gofer to avoid being bullied during his childhood; he enters Deimon High School. While he runs away from the Ha-Ha Brothers his running ability is witnessed by Yoichi Hiruma, the captain of the Deimon Devil Bats, the school's American football team.
Comparison of American football and rugby union
A comparison of American football and rugby union is possible because of the games' shared origins, despite their dissimilarities. In the event of a tackle in rugby the player may pass the ball behind him provided he is not on the ground. If the tackled player is on the ground, the ball must be released, allowing any other player (including the opposition) to pick up the ball (usually a ruck forms) and the play continues. In the event of a tackle in American Football the play is concluded and the team on offense maintains possession usually if either the ball was advanced past the first down marker (resulting in a first down and a renewal of the down count) or else the down count advances (although if the play was the fourth down play and the ball is not advanced past the first down marker then the defensive team would gain possession).
Comparison of American and Canadian football
American and Canadian football are gridiron codes of football that are very similar. Both have their origins in rugby football. There are, however, some key differences. Football was introduced to North America in Canada by the British Army garrison in Montreal, which played a series of games with McGill University. In 1874, the U.S. Harvard University hosted Canada's McGill University to play the new game derived from rugby football in a home-and-home series. When the Canadians arrived several days early, to take advantage of the trip to see Boston and the surrounding areas, they held daily practices.
List of gridiron football rules
The following is a description of the various and alternating rules of gridiron football. Numerous leagues or organizations tend to send a laundry list of rules in order to better distinguish themselves from their counterparts. American football is played on a field . The longer boundary lines are "sidelines", while the shorter boundary lines are "end lines". Sidelines and end lines are out of bounds. Near each end of the field is a "goal line"; they are apart. A scoring area called an "end zone" extends beyond each goal line to each end line. The end zone includes the goal line but not the end line.
1_Apprentice
wow thats interesting.  I was a cheerleader and enjoyed watching the games through that
0_Wizard
I see cheerleading as an important part of competition. It boosts my motivation to play harder. Cheerleaders do indeed engage in intense physical activity
It can range from chanting slogans to intense physical activity.
partner_Cheerleading_1
Cheerleading
partner_0_Cheerleading
Cheerleading
Cheerleading is an activity wherein the participants (referred to as "cheerleaders") cheer for their team as a form of encouragement. It can range from chanting slogans to intense physical activity. It can be performed to motivate sports teams, entertain the audience, or for competition. Competitive routines typically range anywhere from one to three minutes, and contain components of tumbling, dance, jumps, cheers, and stunting. Cheerleading originated in the United States, and remains predominantly in America, with an estimated 1.5 million participants in all-star cheerleading. The global presentation of cheerleading was led by the 1997 broadcast of ESPN's International cheerleading competition, and the worldwide release of the 2000 film "Bring It On".
Motivation
Motivation is the reason for people's actions, desires, and needs. Motivation is also one's direction to behavior, or what causes a person to want to repeat a behavior. A motive is what prompts the person to act in a certain way, or at least develop an inclination for specific behavior. According to Maehr and Meyer, "Motivation is a word that is part of the popular culture as few other psychological concepts are." Motivation theories can be classified on a number of bases:  Motivation as a desire to perform an action is usually defined as having two parts, directional such as directed towards a positive stimulus or away from a negative one, as well as the activated "seeking phase" and consummatory "liking phase".
Characters of Glee
"Glee" is a musical comedy-drama television series that aired on Fox in the United States for six seasons from 2009 to 2015. It focuses on the high school glee club New Directions competing on the show choir competition circuit, while its members deal with relationships, sexuality and social issues. The initial main cast encompassed club director and Spanish (later History) teacher Will Schuester (Matthew Morrison), cheerleading coach Sue Sylvester (Jane Lynch), guidance counselor Emma Pillsbury (Jayma Mays), Will's wife Terri (Jessalyn Gilsig), and eight club members played by Dianna Agron, Chris Colfer, Kevin McHale, Lea Michele, Cory Monteith, Amber Riley, Mark Salling and Jenna Ushkowitz.
Physical fitness
Physical fitness is a state of health and well-being and, more specifically, the ability to perform aspects of sports, occupations and daily activities. Physical fitness is generally achieved through proper nutrition, moderate-vigorous physical exercise, and sufficient rest. Before the industrial revolution, "fitness" was defined as the capacity to carry out the day’s activities without undue fatigue. However, with automation and changes in lifestyles "physical fitness" is now considered a measure of the body's ability to function efficiently and effectively in work and leisure activities, to be healthy, to resist hypokinetic diseases, and to meet emergency situations.
Well-being contributing factors
Well-being is a much-studied topic in psychology, especially positive psychology. Related concepts are eudaimonia, happiness, flourishing, quality of life, contentment, and meaningful life. Central theories are Diener's tripartite model of subjective well-being, Ryff's Six-factor Model of Psychological Well-being, Corey Keyes' work on flourishing, and Seligmann's contributions to positive psychology and his theories on "authentic happiness" and P.E.R.M.A. Positive psychology is concerned with eudaimonia, "the good life" or flourishing, living according to what holds the greatest value in life – the factors that contribute the most to a well-lived and fulfilling life.
Childhood obesity in Australia
Obesity is defined as the excessive accumulation of fat and is predominantly caused when there is an energy imbalance between calorie consumption and calorie expenditure. Childhood obesity is becoming an increasing concern worldwide, and Australia alone recognizes that 1 in 4 children are either overweight or obese. For Australians aged between 4 and 17 years, obesity is a very concerning condition as once gained it is favourably harder to be liberated from. Short-term effects on children can mean a decrease in their psychological well-being (stigmatisation and poor self-esteem) as well as physical deteriorations such as sleep apnea, breathlessness and cardiovascular disease.
Workplace wellness
Workplace wellness is any workplace health promotion activity or organizational policy designed to support healthy behavior in the workplace and to improve health outcomes. Known as 'corporate wellbeing' outside the US, workplace wellness often comprises activities such as health education, medical screenings, weight management programs, on-site fitness programs or facilities. These programs can be classified as primary, secondary, or tertiary health programs, depending on the goal of the specific program. Primary prevention programs usually target a fairly healthy employee population, and encourage them to more frequently engage in health behaviors that will encourage ongoing good health.