0_Wizard
Have you ever played starcraft? it is a sceince fiction game owned by blizzard entertainment
StarCraft is a military science fiction media franchise, created by Chris Metzen and James Phinney and owned by Blizzard Entertainment.
chosen_StarCraft_0
StarCraft
chosen_topic_0_StarCraft
StarCraft
StarCraft is a military science fiction media franchise, created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerfully enigmatic Protoss, and the "god-like" Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game "StarCraft" in 1998. Since then it has grown to include a number of other games as well as eight novelizations, two "Amazing Stories" articles, a , and other licensed merchandise such as collectible statues and toys.
StarCraft (video game)
StarCraft is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment and released for Microsoft Windows on March 31, 1998. The game later spawned a franchise, and is the first game of the "StarCraft" series. A Classic Mac OS version was released in 1999, and a Nintendo 64 adaptation co-developed with Mass Media was released on June 13, 2000. Work on the game started shortly after "" release in 1995. "StarCraft" debuted at the 1996 E3, where it was unfavorably compared to "Warcraft II". As a result, the project was entirely overhauled and then showcased to public in early 1997, receiving a far more positive response.
StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game "StarCraft" and its expansion set "", the game is split into three installments: the base game with the subtitle "Wings of Liberty", an expansion pack "", and a stand-alone expansion pack "". The game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a super-species of assimilated life forms; and the Protoss, a technologically advanced species with vast mental powers.
Characters of StarCraft
Major and recurring characters from the military science fiction series "StarCraft" are listed below, organised by respective species and most commonly affiliated faction within the fictional universe. The story of the "StarCraft" series revolves around interstellar affairs in a distant sector of the galaxy, where three species are vying for supremacy: the Terrans, a highly factionalised future version of humanity, the Protoss, a theocratic race of vast psionic ability; and the Zerg, an insectoid species commanded by a hive mind persona. The latter two of these species were genetically engineered by the Xel'Naga, a fourth species believed extinct.
Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and is a subsidiary of the American company Activision Blizzard. The company was founded on February 8, 1991, under the name Silicon & Synapse by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce, and Allen Adham. The company originally concentrated on the creation of game ports for other studios before beginning development of their own software in 1993 with games like "Rock n' Roll Racing" and "The Lost Vikings". In 1994 the company became Chaos Studios, Inc., then Blizzard Entertainment, Inc. after being acquired by distributor Davidson & Associates.
StarCraft: Ghost
StarCraft: Ghost is an unreleased military science fiction stealth-action video game previously under development by Blizzard Entertainment. Part of Blizzard's "StarCraft" series, the game was announced on September 20, 2002, and was to be developed by Nihilistic Software for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not yet materialized. Nihilistic Software ceded development to Swingin' Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were cancelled in 2005.
Races of StarCraft
Blizzard Entertainment's real-time strategy game series "StarCraft" revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of "StarCraft" include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoids obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg.
1_Apprentice
No I haven't. I'm not big into video games, I'm not good at most of them!
0_Wizard
Starcraft is cool though, it has been around since 1998 and is still played today, even in competitions 
The series debuted with the video game "StarCraft" in 1998.
chosen_StarCraft_0
StarCraft
chosen_topic_0_StarCraft
StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game "StarCraft" and its expansion set "", the game is split into three installments: the base game with the subtitle "Wings of Liberty", an expansion pack "", and a stand-alone expansion pack "". The game revolves around three species: the Terrans, human exiles from Earth; the Zerg, a super-species of assimilated life forms; and the Protoss, a technologically advanced species with vast mental powers.
StarCraft
StarCraft is a military science fiction media franchise, created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerfully enigmatic Protoss, and the "god-like" Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game "StarCraft" in 1998. Since then it has grown to include a number of other games as well as eight novelizations, two "Amazing Stories" articles, a , and other licensed merchandise such as collectible statues and toys.
List of eSports games
Esports: video games which are played in professional competitions, usually fall into a few major genres. The majority of eSports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), or multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership. The following is a selection of games which currently have or had a professional scene, sorted by genre and ordered roughly chronologically. Fighting games were among the earliest games to be in tournaments, with the founding of what would become the Evolution Championship Series in 1999.
Characters of StarCraft
Major and recurring characters from the military science fiction series "StarCraft" are listed below, organised by respective species and most commonly affiliated faction within the fictional universe. The story of the "StarCraft" series revolves around interstellar affairs in a distant sector of the galaxy, where three species are vying for supremacy: the Terrans, a highly factionalised future version of humanity, the Protoss, a theocratic race of vast psionic ability; and the Zerg, an insectoid species commanded by a hive mind persona. The latter two of these species were genetically engineered by the Xel'Naga, a fourth species believed extinct.
StarCraft (video game)
StarCraft is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment and released for Microsoft Windows on March 31, 1998. The game later spawned a franchise, and is the first game of the "StarCraft" series. A Classic Mac OS version was released in 1999, and a Nintendo 64 adaptation co-developed with Mass Media was released on June 13, 2000. Work on the game started shortly after "" release in 1995. "StarCraft" debuted at the 1996 E3, where it was unfavorably compared to "Warcraft II". As a result, the project was entirely overhauled and then showcased to public in early 1997, receiving a far more positive response.
Races of StarCraft
Blizzard Entertainment's real-time strategy game series "StarCraft" revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of "StarCraft" include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoids obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg.
StarCraft: Brood War
StarCraft: Brood War is the expansion pack for the military science fiction real-time strategy video game "StarCraft". Released in 1998 for Microsoft Windows and Mac OS, it was co-developed by Saffire Corporation and Blizzard Entertainment. The expansion pack introduces new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. The campaigns continue the story from where the original "StarCraft" ended, with the sequel "" continuing from the conclusion of "Brood War". The expansion was released in the United States on 30 November 1998. "Brood War" was critically well received, with reviewers praising it for being developed with the care of a full game rather than as an uninspired extra.
1_Apprentice
Oh wow I didn't know that! So what kind of game is it? Like driving, shooting?
0_Wizard
it is called a real time strategy game, which means you control and creater war units in real time to defeat your enemy, it makes sense in video more so
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StarCraft II: Wings of Liberty
self_0_StarCraft_II_Wings_of_Liberty
Real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns. In an RTS, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS, it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose.
Strategy video game
Strategy video game is a video game that focuses on skillful thinking and planning to achieve victory. It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics. Strategy video games are a genre of video game that emphasize skillful thinking and planning to achieve victory. Specifically, a player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal.
List of video game genres
A video game genre is a specific category of games related by similar gameplay characteristics. Genres are not usually defined by the actual content of the game or its medium of play, but by its common challenge. Genres may encompass a wide variety of games, leading to even more specific classifications called "subgenres". For example, an action game can be classified into many subgenres such as platform games and fighting games. Some games, most notably browser and mobile games, are commonly classified into multiple genres. The following is a list of all commonly defined video game genres, with short descriptions for individual genres and major subgenres.
Age of Empires III
Age of Empires III is a real-time strategy video game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. The Mac version was ported over and developed and published by Destineer's MacSoft. The PC version was released on October 18, 2005 in North America and November 4, 2005 in Europe, while the Mac version was released on November 21, 2006 in North America and September 29, 2006 in Europe. An N-Gage version of the game developed by Glu Mobile was released on April 28, 2009. It is the third game of the "Age of Empires" series and the sequel to "". The game portrays the European colonization of the Americas, between approximately 1492 and 1876 AD.
Halo Wars
Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Japan and Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the "Halo" series in the year 2531, 21 years before the events of "". The player leads human soldiers aboard the warship "Spirit of Fire" in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant. "Halo Wars" was unveiled at the X06 Xbox show in 2006.
Real-time tactics
Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit formations or the exploitation of terrain for tactical advantage.
Dune II
Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis for the North American Mega Drive/Genesis port respectively) is a real-time strategy "Dune" video game developed by Westwood Studios and released by Virgin Games in December 1992. It is based upon David Lynch's 1984 movie "Dune", an adaptation of Frank Herbert's science fiction novel of the same name. While not necessarily the first real-time strategy (RTS) video game, "Dune II" established the format that would be followed for years to come. As such, "Dune II" is the archetypal "real-time strategy" game.
1_Apprentice
That sounds pretty cool, what is the object of the game or of each level?
0_Wizard
in this RTS you have to secure parts of the map and then destroy the opponents assests, mainly the base so they can no longer build
In an RTS, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets.
self_Real-time_strategy_1
Real-time strategy
self_0_Realtime_strategy
Warcraft: Orcs &amp; Humans
Warcraft: Orcs & Humans is a real-time strategy game (RTS), developed by Blizzard Entertainment and published by Blizzard and Interplay Productions. The MS-DOS version was released on 23 November 1994 and the Macintosh version in early 1996. Sales were fairly high, reviewers were mostly impressed, and the game won three awards and was a finalist for three others. There was a CD re-release, namely version 1.21 (CD version), that didn't have the word-from-the-user-manual copy protection of prior versions. The sequel, "", became the main rival to Westwood Studios' "Command & Conquer" series, and this competition fostered an RTS boom in the mid to late 1990s.
Real-time strategy
Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns. In an RTS, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS, it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose.
Halo Wars
Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Japan and Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the "Halo" series in the year 2531, 21 years before the events of "". The player leads human soldiers aboard the warship "Spirit of Fire" in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant. "Halo Wars" was unveiled at the X06 Xbox show in 2006.
Brütal Legend
Brütal Legend is an action-adventure video game with real-time strategy game elements created by Double Fine Productions and published by Electronic Arts for the PlayStation 3 and Xbox 360. The game was released during October 2009 in North America, Europe, and Australia. Though "Brütal Legend" was originally to be published by Vivendi Games prior to its merger with Activision, Activision dropped the game from its portfolio after the merger. It was later picked up by Electronic Arts, though Activision and Double Fine brought counter-lawsuits against each other over publishing issues. The issues were settled out of court.
Halo Wars 2
Halo Wars 2 is a real-time strategy (RTS) video game developed by 343 Industries and Creative Assembly. The game was published by Microsoft Studios and released in February 2017 on Windows-based personal computers (PCs) and the Xbox One video game console. The game is set in the science fiction universe of the "Halo" series in the year 2559, and is a sequel to the 2009 video game "Halo Wars". The game sees the return of the human crew aboard the UNSC warship "Spirit of Fire" and introduces a new alien faction known as the Banished. A war between the two factions ensues on the Ark, a Forerunner installation.
Warcraft II: Tides of Darkness
Warcraft II: Tides of Darkness is a fantasy-themed real-time strategy (RTS) game published by Blizzard Entertainment and first released for DOS in 1995 and for Mac OS in 1996. The main game, "Warcraft II: Tides of Darkness", earned enthusiastic reviews, won most of the major PC gaming awards in 1996, and sold over 2 million copies. Later in 1996 Blizzard released an expansion pack "" for DOS and Mac OS, and a compilation "Warcraft II: The Dark Saga" for the Sony PlayStation and Sega Saturn. The Battle.net Edition, released in 1999, provided Blizzard's online gaming service, Battle.net, and replaced the MS-DOS version with a Windows one.
Radio Television of Serbia
Radio Television of Serbia () is the public broadcaster in Serbia. It broadcasts and produces news, drama, and sports programming through radio, television and the Internet. RTS is a member of the European Broadcasting Union. Radio Television of Serbia has four organizational units - radio, television, music production, and record label (PGP-RTS). It is financed primarily through monthly subscription fees and advertising revenue. Radio Belgrade began its broadcasts in 1929. The first news announcer in 1929 was Jelena Bilbija. The first radio program in Serbia was broadcast in February 1924, when released radio signal was transmitted from the transmitter in Belgrade suburb of Rakovica.