0_Wizard
I love playing videogames in my free time, really fun to pass time with
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Non-finite clause
In linguistics, a non-finite clause is a dependent or embedded clause whose verbal chain is non-finite; for example, using Priscian's categories for Latin verb forms, in many languages we find texts with non-finite clauses containing infinitives, participles and gerunds. According to non-functionalists, a non-finite clause serves a grammatical role – commonly that of a noun, adjective, or adverb – in a greater clause that contains it. According to functionalists, a dependent non-finite clause either represents a circumstance for some process that is going on (a place, a time, a cause, an effect, a condition, and so on) whereas an embedded one represents a qualification for something that is being represented as in "I'm on a street (called Bellevue Avenue)" and "(playing videogames) is fun", which are more typical alternatives to "I'm on a street (that is called Bellevue Avenue)" and "the activity of (playing videogames) is fun".
Television in Brazil
Television in Brazil has grown significantly since the first broadcasts in 1950, becoming one of largest and most productive commercial television systems in the world. Its biggest network, Rede Globo, is the second largest commercial network in the world, and is one of the largest television exporters around the world, particularly of telenovelas, which have become popular in many countries. The first broadcasts in Brazil were for the 1950 World Cup, which the country hosted. Television was formally introduced on September 18 in that same year, with the launch of the now-defunct TV Tupi by media mogul Assis Chateaubriand.
List of Coronation Street characters (2011)
"Coronation Street" is a British soap opera, produced by ITV Studios. Created by writer Tony Warren, "Coronation Street" was first broadcast on ITV on 9 December 1960. It has been produced by Phil Collinson since 2010. The following is a list of characters introduced by Collinson in the show's fifty-first year, by order of first appearance. January saw three introductions; DC Moore (Pooja Shah), the detective in charge of the investigation into the attack on Tracy Barlow (Kate Ford), Marc Selby (Andrew Hall), a new love interest for both Audrey Roberts (Sue Nicholls) and Claudia Colby (Rula Lenska), and Frank Foster, played by former "The Bill" actor Andrew Lancel, as a new business partner for Carla Connor (Alison King).
Metamorphosis (Hilary Duff album)
Metamorphosis is the second studio album by American singer Hilary Duff. The album was released on August 26, 2003 by Hollywood Records as a follow up to her holiday album, "Santa Claus Lane" (2002). According to Duff, the album incorporates elements of pop and rock music, and it represents changes that are specific to her life and that everyone experiences. Duff worked with several producers on the album such as The Matrix who worked with Latin Pop Singer, Myra, also signed to Hollywood Records prior. Others who collaborated on the album include Chico Bennett, Matthew Gerrard, John Shanks, and his frequent writing partner Kara DioGuardi.
Lucas Fitzgerald
Lucas Patrick Fitzgerald is a fictional character from the Australian soap opera "Neighbours", played by Scott Major. The actor had previously appeared in "Neighbours" in 1993 as Darren Stark. He received a call to play Lucas shortly after he was getting the feel for acting again. Major accepted the role as the character seemed like fun and he wanted to work with his friend Brett Tucker. He made his first screen appearance as Lucas during the episode broadcast on 22 July 2008. The following year, Major signed a new contract and was promoted to the regular cast. On 1 July 2013, it was confirmed that Major had left "Neighbours" and his character departed on 24 September 2013.
List of Angel's Friends characters
The "Angel's Friends" comic and cartoon series features a cast of characters designed by Giada Perissinotto (comic) and Igor Chimisso (cartoon). The series takes place in a fictional town, where four teenage Angels and four teenage Devils, are attending the Golden School to learn the art of being Guardian Angels and Guardian Devils, guarding and tempting the human beings, called Earthly ones. Angels come from Angie Town and are ruled by the High Spheres, while Devils are from Sulfur City and are ruled by Low Spheres. The Angels, called "Angel's Friends", are led by the main character, Raf, and are composed of her three friends Uri, Miki and Sweet, while the Devils, called "Devil's Enemies", are led by Sulfus and are composed by his friends Kabale, Cabiria and Gas.
Pass Time
Pass Time is an American game show that aired on Speed from 2008 to 2013. On the show, two contestants compete against each other and "resident expert" Kenneth Herring, attempting to predict the pass times (the elapsed time from a standing start until crossing the finish line 1/4 mile or 1320 feet away) of a series of drag racers. "Pass Time" was hosted by Speed personality Brett Wagner, and Paige Simpson served as the show's "car wrangler". Simpson rarely spoke on-camera during the show, although she was the only one to speak on-camera in a 2011 promotional ad for the show, giving directions to Wagner and Herring.
1_Apprentice
Same here, they're a great way to escape and just enjoy something for a while.
0_Wizard
Video games have been around since the 1980s and started out on atari or arcade games
Specialized video games such as arcade games, in which the video game components are housed in a large, typically coin-operated chassis, while common in the 1980s in video arcades, have gradually declined due to the widespread availability of affordable home video game consoles (e.g., PlayStation 4, Xbox One and Nintendo Wii U) and video games on desktop and laptop computers and smartphones.
chosen_Video_game_0
Video game
chosen_topic_0_Video_game
History of video games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!
Golden age of arcade video games
The golden age of arcade video games was the era of greatest popularity and technological innovation for arcade video games. The exact time period is disputed, but key moments include the release of "Space Invaders" in 1978 and the introduction of vector display technology in 1979. Although the exact years differ, all timelines overlap in the early 1980s. Technology journalist Jason Whittaker, in "The Cyberspace Handbook", places the beginning of the golden age in 1978, with the release of "Space Invaders". Video game journalist Steven L. Kent, in his book "The Ultimate History of Video Games", places it at 1979 to 1983.
Arcade game
An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing Home video game console such as the Sony PlayStation and Microsoft Xbox increased in their graphics and game-play capability and decreased in cost.
Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices.
Video game music
Video game music is the soundtrack that accompanies video games. Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games. With advances in technology, video game music has now grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music.
Pac-Man (Atari 2600)
In 1982, Atari Inc. released their version of Namco's hit arcade game Pac-Man for its Atari 2600 video game console. Like the original arcade version, the player controls the title character with a joystick. The object is to traverse a maze, consuming all the wafers within while avoiding four ghosts. The game was programmed by Tod Frye, who was given a very limited time frame by Atari to complete the project. The technical differences between the Atari 2600 console and the original's arcade hardware—particularly the amount of available memory—presented several challenges to Frye. Given the popularity of the property, Atari produced approximately 12 million units (which was more than the estimated number of Atari 2600 consoles sold at the time), anticipating a high number of sales.
Defender (1981 video game)
Defender is an arcade video game developed and released by Williams Electronics in February 1981. A horizontally scrolling shoot 'em up, the game is set on an unnamed planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; "Defender" was Jarvis' first video game project and drew inspiration from "Space Invaders" and "Asteroids". "Defender" was one of the most important titles of the Golden Age of Video Arcade Games, selling over 55,000 units to become the company's best selling game and one of the highest-grossing arcade games ever.
1_Apprentice
Oh right, wasn't one of the first games pong and other 2D games like that?
0_Wizard
Before it used to be joysticks and controllers now its VR and mobile phones for video games
Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, and buttons, or even, with the Kinect sensor, a person's hands and body.
chosen_Video_game_0
Video game
chosen_topic_0_Video_game
History of video games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!
Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices.
Joystick
A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a center stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick.
Mobile phone
A mobile phone, known as a cell phone in North America, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture, and, therefore, mobile telephones are called "cellular telephones" or "cell phones", in North America. In addition to telephony, 2000s-era mobile phones support a variety of other services, such as text messaging, MMS, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, video games, and digital photography.
Mobile telephony
Mobile telephony is the provision of telephone services to phones which may move around freely rather than stay fixed in one location. Mobile phones connect to a terrestrial cellular network of base stations (cell sites), whereas satellite phones connect to orbiting satellites. Both networks are interconnected to the public switched telephone network (PSTN) to allow any phone in the world to be dialed. In 2010 there were estimated to be five billion mobile cellular subscriptions in the world. According to internal memos, American Telephone & Telegraph discussed developing a wireless phone in 1915, but were afraid that deployment of the technology could undermine its monopoly on wired service in the U.S.  Public mobile phone systems were first introduced in the years after the Second World War and made use of technology developed before and during the conflict.
Nintendo Entertainment System
The Nintendo Entertainment System (commonly abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the (also known by the portmanteau abbreviation and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986 and 1987, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 "Hyeondae Keomboi") and was distributed by SK Hynix which then was known as Hyundai Electronics. The best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983.
Atari joystick port
The Atari joystick port is a widely used computer port used to connect various gaming controllers to game console and home computer systems. It was originally introduced on the Atari 2600 in 1977 and then used on the Atari 400 and 800 in 1979. It went cross-platform with the Commodore VIC-20 of 1981, and was then used on many following machines from both companies, as well as a growing list of 3rd party machines like the MSX platform and various Sega consoles. The port, based on the inexpensive 9-pin D-connector, became a "de facto" standard through the 1980s and into the 1990s, supported by a wide variety of joysticks and other devices, most commonly paddle controllers, light pens and computer mice.
1_Apprentice
At this point our phones are like one thousand times more powerful and overall better than consoles back then.