0_Wizard
i am intrested the video gaming
Xbox is a video gaming brand created and owned by Microsoft.
chosen_Xbox_0
Xbox
chosen_topic_0_Xbox
History of video games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!
Video game culture
Video game culture is a worldwide new media subculture formed by video games. As computer and video games have exponentially increased in popularity over time, they have had a significant influence on popular culture. Video game culture has also evolved over time hand in hand with internet culture as well as the increasing popularity of mobile games. Many people who play video games identify as gamers, which can mean anything from someone who enjoys games to someone who is passionate about it. As video games become more social with multiplayer and online capability, gamers find themselves in growing social networks.
Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices.
Gamergate controversy
The Gamergate controversy concerns issues of sexism and progressivism in video game culture, stemming from a harassment campaign conducted primarily through the use of the hashtag #GamerGate. "Gamergate" is used as a blanket term for the controversy, the harassment campaign and actions of those participating in it, and the loosely organized movement that emerged around the hashtag. Beginning in August 2014, supporters of the Gamergate movement targeted several women in the video game industry, including game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian.
Video game controversies
Video game controversies are societal and scientific arguments about whether the content of video games change the behavior and attitudes of a player, and whether this is reflected in video game culture overall. Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The positive and negative characteristics and effects of video games are the subject of scientific study.
List of video game genres
A video game genre is a specific category of games related by similar gameplay characteristics. Genres are not usually defined by the actual content of the game or its medium of play, but by its common challenge. Genres may encompass a wide variety of games, leading to even more specific classifications called "subgenres". For example, an action game can be classified into many subgenres such as platform games and fighting games. Some games, most notably browser and mobile games, are commonly classified into multiple genres. The following is a list of all commonly defined video game genres, with short descriptions for individual genres and major subgenres.
Video game addiction
Video game addiction (VGA) is a hypothetical behavioral addiction characterized by excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life. In May 2013, the American Psychiatric Association (APA) proposed criteria for video game addiction in the 5th edition of the "Diagnostic and Statistical Manual of Mental Disorders", concluding that there was insufficient evidence to include it as an official mental disorder.
1_Apprentice
What kind of video games are you  interested in?
0_Wizard
i like it video games
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.
partner_Video_game_0
Video game
partner_1_Video_game
Video game controversies
Video game controversies are societal and scientific arguments about whether the content of video games change the behavior and attitudes of a player, and whether this is reflected in video game culture overall. Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The positive and negative characteristics and effects of video games are the subject of scientific study.
Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices.
Nonviolent video game
Nonviolent video games are video games characterized by little or no violence. As the term is vague, game designers, developers, and marketers that describe themselves as non-violent video game makers, as well as certain reviewers and members of the non-violent gaming community, often employ it to describe games with "comparatively" little or no violence. The definition has been applied flexibly to games in such purposive genres as the Christian video game, however a number of games at the fringe of the "non-violence" label can only be viewed as objectively violent. The purposes behind the development of the nonviolent genre are primarily reactionary in nature.
History of video games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!
Video games as an art form
The concept of video games as a form of art is a controversial topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as graphics, storytelling and music. Even art games, games purposely designed to be a work of creative expression, have been challenged as works of art by some critics. The earliest institutional consideration of the video game as an art form came in the late 1980s when art museums began retrospective displays of then outdated first and second generation games.
Video game music
Video game music is the soundtrack that accompanies video games. Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games. With advances in technology, video game music has now grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music.
Brown v. Entertainment Merchants Ass'n
Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), is a landmark case by the Supreme Court of the United States that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision. In a 7–2 decision, the Court upheld the lower court decisions and nullified the law, ruling that video games were protected speech under the First Amendment as other forms of media. The ruling was seen as a significant victory for the video game industry. Several of the Court's justices suggested that the issue might need to be re-examined in the future, considering the changing nature of video games and their continuously improving technology.
1_Apprentice
Oh which ones do you play?
0_Wizard
hay day. and race cars and bikes then ext..
The concept of video games as a form of art is a controversial topic within the entertainment industry.
self_Video_games_as_an_art_form_0
Ext JS
Ext JS is a pure JavaScript application framework for building interactive cross platform web applications using techniques such as Ajax, DHTML and DOM scripting. Originally built as an add-on library extension of YUI by Jack Slocum April 15, 2007, Ext JS includes interoperability with jQuery and Prototype. Beginning with version 1.1, Ext JS retains no dependencies on external libraries, instead making their use optional. Ext JS includes a set of GUI-based form controls (or "widgets") for use within web applications:  Many of these controls can communicate with a web server using Ajax. Ext JS version 2.0 was released on 4 December 2007.
Ext functor
In mathematics, the Ext functors of homological algebra are derived functors of Hom functors. They were first used in algebraic topology, but are common in many areas of mathematics. The name "Ext" comes from group theory, as the Ext functor is used in group cohomology to classify abelian group extensions. Let "R" be a ring and let Mod be the category of modules over "R". Let "B" be in Mod and set "T"("B") = Hom("A,B"), for fixed "A" in Mod. This is a left exact functor and thus has right derived functors "RT". The Ext functor is defined by  This can be calculated by taking any injective resolution  and computing  Then ("RT")("B") is the homology of this complex.
Dirt track racing
Dirt track racing is a type of auto racing performed on clay or dirt surfaced oval tracks. It started in the United States before World War I and became widespread during the 1920s and 1930s. Two different types of race cars dominated—open wheel racers in the Northeast and West and stock cars in the South. While open wheel race cars are purpose-built racing vehicles, stock cars (also known as fendered cars) can be either purpose-built race cars or street vehicles that have been modified to varying degrees. Dirt track racing is the single most common form of auto racing in the United States. There are hundreds of local and regional racetracks throughout the nation; some estimates range as high as 1500.
Bathurst 1000
The Bathurst 1000 (currently branded as the Supercheap Auto Bathurst 1000 for sponsorship reasons) is a touring car race held annually on the Mount Panorama Circuit in Bathurst, New South Wales, Australia. It is currently run as a championship event for Supercars. Widely regarded as the pinnacle of motorsport in Australia, the Bathurst 1000 is colloquially known as "The Great Race" among motorsport fans and media. The race concept originated with the 1960 Armstrong 500 at the Phillip Island Grand Prix Circuit, before being relocated to Bathurst in 1963 and continuing there in every year since. The race was traditionally run on the Labour Day long weekend in New South Wales, in early October.
Supercell (video game company)
Supercell Oy (commonly known as simply Supercell) is a mobile game development company based in Helsinki, Finland. Founded in May 2010, the company's debut game was the browser game "Gunshine.net", and after its release in 2011, Supercell started developing games for mobile devices. Since then, the company has fully released four mobile games: "Hay Day", "Clash of Clans", "Boom Beach", and "Clash Royale", which are freemium games and have been very successful for the company, the first two generating revenue of $2.4 million a day in 2013. Accel Partners invested $12 million in Supercell in 2011, and in October 2013 it was announced that the Japanese company GungHo Online Entertainment and its parent SoftBank had acquired 51% of the company for a reported $2.1 billion.
Hay Day
Hay Day is a freemium mobile farming game developed and published by Supercell. Hay Day was released for iOS on June 21, 2012 and Android on November 20, 2013. According to a 2013 report, Supercell earned $30 million a month from Hay Day and Clash of Clans, another game made by Supercell. In 2013, Hay Day was the 4th highest game in revenue generated. The player's uncle is unable to take care of his farm any more, so he hands over the responsibility of caring for the farm to the player. The game starts with a scarecrow teaching the player about harvesting wheat. By selling crops/products, the player earns coins which can be used to buy production buildings, pets and decoration items.
Cadillac Escalade
The Cadillac Escalade is a full-size luxury SUV engineered and manufactured by Cadillac. It was Cadillac's first major entry into the popular SUV market. The Escalade was introduced for the 1999 model year in response to German and Japanese competitors and to Ford's 1998 release of the Lincoln Navigator. The Escalade project went into production only ten months after it was approved. The Escalade is built in Arlington, Texas. The word "escalade" refers to a siege warfare tactic of scaling defensive walls or ramparts with the aid of ladders or siege towers. The 1999 Escalade was nearly identical to the 1999 GMC Yukon Denali, but was redesigned for the 2002 model year to make its appearance fall more in line with Cadillac's "art and science" design theme.
1_Apprentice
Ok I like Halo its a lot of fun
0_Wizard
ohh ok
The Ballad of Halo Jones is a science fiction comic strip written by Alan Moore and drawn by Ian Gibson, with lettering by Steve Potter (Books 1 & 2) and Richard Starkings (Book 3).
partner_The_Ballad_of_Halo_Jones_0
The Ballad of Halo Jones
partner_0_The_Ballad_of_Halo_Jones
OK
"OK" (; spelling variations include "okay", "O.K. ", "ok") is an English word denoting approval, acceptance, agreement, assent, or acknowledgment. "OK" is frequently used as a loanword in other languages. It has been described as the most frequently spoken or written word on the planet. As an adjective, "OK" principally means "adequate" or "acceptable" as a contrast to "bad" ("The boss approved this, so it is OK to send out"); it can also mean "mediocre" when used in contrast with "good" ("The french fries were great, but the burger was just OK"). It fulfills a similar role as an adverb ("Wow, you did OK for your first time skiing!").
OK Computer
OK Computer is the third studio album by English alternative rock band Radiohead, released on 16 June 1997 on EMI subsidiaries Parlophone and Capitol Records. The members of Radiohead self-produced the album with Nigel Godrich, an arrangement they have used for their subsequent albums. Other than the song "Lucky", which was recorded in 1995, Radiohead recorded the album in Oxfordshire and Bath between 1996 and early 1997, mostly in the historic mansion St Catherine's Court. The band made a deliberate attempt to distance themselves from the guitar-oriented, lyrically introspective style of their previous album, "The Bends".
Ohh Nooo! Mr. Bill Presents
Ohh Nooo! Mr. Bill Presents is an American variety / sketch comedy television series created by Walter Williams, and stars Mr. Bill, Williams' character who was made popular on Saturday Night Live from 1976-1980. The series premiered on the Fox Family Channel on August 18, 1998, and lasted 42 hour-long episodes, concluding in 1999. "Ohh Nooo! Mr. Bill Presents" features, in addition to sketches starring Mr. Bill, sketches from various British comedies including: Mr. Bean, Hale and Pace, Russ Abbot, Freddie Starr, and The Baldy Man. Also featured were the classic Mr. Bill shorts from Saturday Night Live.
Maria Bramsen
Maria Bramsen (born 1963) is a Danish singer, graphic designer and illustrator. She is probably most widely known for her career as a vocalist for pop bands Tøsedrengene and Ray Dee Ohh. Bramsen joined Tøsedrengene in 1981, barely at the age of 18, replacing vocalist Gitte Naur. After Tøsedrengene's dissolution in 1986, she continued her career in the short-lived The Lejrbåls, before becoming vocalist in Ray Dee Ohh along with Caroline Henderson. Since then, she has recorded several children's songs. In 2000, she finished her education from the Danish Design School, and has provided graphic design for Audi and Nike.
OK Go
OK Go is an American rock band originally from Chicago, Illinois, now based in Los Angeles, California. The band is composed of Damian Kulash (lead vocals, guitar), Tim Nordwind (bass guitar and vocals), Dan Konopka (drums and percussion) and Andy Ross (guitar, keyboards and vocals), who joined them in 2005, replacing Andy Duncan. The band is known for its often quirky and elaborate one-take music videos. The original members formed as OK Go in 1998 and released two studio albums before Duncan's departure. The band's video for "Here It Goes Again" won a Grammy Award for Best Music Video in 2007.
I'm OK – You're OK
I'm OK – You're OK is a 1969 self-help book by Thomas Anthony Harris. It is a practical guide to transactional analysis as a method for solving problems in life. The book made the "New York Times" Best Seller list in 1972 and remained there for almost two years. It is estimated by the publisher to have sold over 15 million copies to date and to have been translated into over a dozen languages.http://www.drthomasharris.com/im-ok-youre-ok-book-thomas-harris/  In the preface, Harris praises the then-new procedure of transactional analysis (TA, or as Harris often refers to it, P-A-C) as a major innovation addressing the slow process and limited results that he and other psychiatric practitioners believed was characteristic of conventional psychiatry.
A World Without Love
"A World Without Love" is a song recorded by the British duo Peter and Gordon and released as their first single in February 1964. It was included on the duo's debut album in the UK, and in the US on an album of the same name. The song was written by Paul McCartney and attributed to Lennon–McCartney. The B-side was "If I Were You", written by Peter and Gordon. In the United Kingdom, the song reached No. 1 on both the "Record Retailer" chart and the "New Musical Express" chart. In the United States, "A World Without Love" topped both the "Billboard" Hot 100 and the "Cash Box" Top 100. The song also reached No.