0_Wizard
i am dissatisfied with the school life i have had so far. I just hate the process of facilitating learning i went through
Education is the process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits.
chosen_Education_0
Education
chosen_topic_0_Education
Educational technology
Educational technology is "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources". Educational technology is the use of both physical hardware and educational theoretics. It encompasses several domains, including learning theory, computer-based training, online learning, and, where mobile technologies are used, m-learning. Accordingly, there are several discrete aspects to describing the intellectual and technical development of educational technology:  An educational technologist is someone who is trained in the field of educational technology.
Artificial neural network
Artificial neural networks (ANNs) or connectionist systems are computing systems inspired by the biological neural networks that constitute animal brains. Such systems learn (progressively improve performance on) tasks by considering examples, generally without task-specific programming. For example, in image recognition, they might learn to identify images that contain cats by analyzing example images that have been manually labeled as "cat" or "no cat" and using the results to identify cats in other images. They do this without any a priori knowledge about cats, e.g., that they have fur, tails, whiskers and cat-like faces.
Action learning
Action learning is an approach to solving real problems that involves taking action and reflecting upon the results, which helps improve the problem-solving process, as well as the solutions developed by the team. The action learning process includes:   In many, but not all, forms of action learning, a coach is included who is responsible for promoting and facilitating learning as well as encouraging the team to be self-managing. In addition, the learning acquired by working on complex, critical, and urgent problems that have no currently acceptable solutions can be applied by individual, teams, and organizations to other situations.
Instructional design
Instructional design (ID), or instructional systems design (ISD), is the practice of creating "instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing." The process consists broadly of determining the state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition. The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed. There are many instructional design models but many are based on the ADDIE model with the five phases: analysis, design, development, implementation, and evaluation.
Computer-supported collaborative learning
Computer-supported collaborative learning (CSCL) is a pedagogical approach where in learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously. The study of computer-supported collaborative learning draws on a number of academic disciplines, including instructional technology, educational psychology, sociology, cognitive psychology, and social psychology.
Education
Education is the process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits. Educational methods include storytelling, discussion, teaching, training, and directed research. Education frequently takes place under the guidance of educators, but learners may also educate themselves. Education can take place in formal or informal settings and any experience that has a formative effect on the way one thinks, feels, or acts may be considered educational. The methodology of teaching is called pedagogy. Education is commonly divided formally into such stages as preschool or kindergarten, primary school, secondary school and then college, university, or apprenticeship.
Cooperative learning
Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence." Students must work in groups to complete tasks collectively toward academic goals. Unlike individual learning, which can be competitive in nature, students learning cooperatively can capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).
1_Apprentice
Yeah I think the whole idea of the education process has to be revamped as kids aren't motivated by it. What would be your preferred choice?
0_Wizard
I think they should apply more Educational technology which will be a  study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources
Educational technology is "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources".
self_Educational_technology_0
Educational technology
self_0_Educational_technology
Educational technology
Educational technology is "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources". Educational technology is the use of both physical hardware and educational theoretics. It encompasses several domains, including learning theory, computer-based training, online learning, and, where mobile technologies are used, m-learning. Accordingly, there are several discrete aspects to describing the intellectual and technical development of educational technology:  An educational technologist is someone who is trained in the field of educational technology.
List of master's degrees in North America
This list refers to specific master's degrees in North America. Please see master's degree for a more general overview. Master of Accountancy (MAcc, MAc, MAcy or MPAcc), alternatively Master of Professional Accountancy (MPAcy or MPA), or Master Science in Accountancy (MSAcy) is typically a one-year, non-thesis graduate program designed to prepare graduates for public accounting and to provide them with the 150 credit hours required by most states before taking the CPA exam. Master of Accounting (MAcc) is an 8-month degree offered by the University of Waterloo, School of Accounting and Finance in Canada that satisfies the 51 credit hours and CKE exam requirement needed to write the Chartered Accountant Uniform Final Exam (UFE) in the province of Ontario.
Instructional design
Instructional design (ID), or instructional systems design (ISD), is the practice of creating "instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing." The process consists broadly of determining the state and needs of the learner, defining the end goal of instruction, and creating some "intervention" to assist in the transition. The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed. There are many instructional design models but many are based on the ADDIE model with the five phases: analysis, design, development, implementation, and evaluation.
Technology integration
Technology integration is the use of technology tools in general content areas in education in order to allow students to apply computer and technology skills to learning and problem-solving. Generally speaking, the curriculum drives the use of technology and not vice versa. Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than the normal pencil and paper. Technology integration in class would help students to explore more.
Information and communication technologies for development
Information and communication technologies for development (ICT4D) refers to the application of information and communication technologies (ICT) toward social, economic, and political development, with a particular emphasis on helping poor and marginalized people and communities. It aims to help in international development by bridging the digital divide and providing equitable access to technologies. ICT4D is grounded in the notions of "development", "growth", "progress" and "globalization" and is often interpreted as the use of technology to deliver a greater good. Another similar term used in the literature is "digital development".
Development communication
Development communication refers to the use of communication to facilitate social development. Development communication engages stakeholders and policy makers, establishes conducive environments, assesses risks and opportunities and promotes information exchanges to bring about positive social change via sustainable development. Development communication techniques include information dissemination and education, behavior change, social marketing, social mobilization, media advocacy, communication for social change and community participation. Development communication has been labeled the "Fifth Theory of the Press", with "social transformation and development", and "the fulfillment of basic needs" as its primary purposes.
Ethnomusicology
Ethnomusicology is the study of music from the cultural and social aspects of the people who make it. It encompasses distinct theoretical and methodical approaches that emphasize cultural, social, material, cognitive, biological, and other dimensions or contexts of musical behavior, instead of only its isolated sound component. The term "ethnomusicology" is said to have been first coined by Jaap Kunst from the Greek words ἔθνος ("ethnos", "nation") and μουσική ("mousike", "music"), is often defined as the anthropology or ethnography of music, or as musical anthropology. During its early development from comparative musicology in the 1950s, ethnomusicology was primarily oriented toward non-Western music, but for several decades has included the study of all and any musics of the world (including Western art music and popular music) from anthropological, sociological and intercultural perspectives.
1_Apprentice
Thats interesting, so you would seek to use technology as an aide to improving the learning process. Do you think that will motivate students in to performing better?
0_Wizard
Of course yes, it is a diversified use of  both physical hardware and educational theoretics. That will go a long way in helping the students 
Educational technology is the use of both physical hardware and educational theoretics.
self_Educational_technology_1
Educational technology
self_0_Educational_technology
Educational technology
Educational technology is "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources". Educational technology is the use of both physical hardware and educational theoretics. It encompasses several domains, including learning theory, computer-based training, online learning, and, where mobile technologies are used, m-learning. Accordingly, there are several discrete aspects to describing the intellectual and technical development of educational technology:  An educational technologist is someone who is trained in the field of educational technology.
Information and communication technologies for development
Information and communication technologies for development (ICT4D) refers to the application of information and communication technologies (ICT) toward social, economic, and political development, with a particular emphasis on helping poor and marginalized people and communities. It aims to help in international development by bridging the digital divide and providing equitable access to technologies. ICT4D is grounded in the notions of "development", "growth", "progress" and "globalization" and is often interpreted as the use of technology to deliver a greater good. Another similar term used in the literature is "digital development".
Girton College, Cambridge
Girton College is one of the 31 constituent colleges of the University of Cambridge. The college was established in 1869 by Emily Davies, Barbara Bodichon and Lady Stanley of Alderley as a college for women. Girton was granted full college status by the university in 1948, marking the official admittance of women to the university. In 1976, Girton was Cambridge university's first women's college to become coeducational. The main college site, situated on the outskirts of the village of Girton, about 2.5 miles (4 km) northwest of the university town, comprises of land. Held in typical Victorian red brick design, most was built by architect Alfred Waterhouse between 1872 and 1887.
List of Berenstain Bears books
This list of "Berenstain Bears" books includes many in the picture book series (such as "Beginner Books" and "First Time Books") and the illustrated children's novels, such as those in the "Big Chapter Books" series. Since the first "Berenstain Bears" installment was published in 1962, the series has sold close to 260 million copies. In addition to writing children's literature, the authors Stan and Jan Berenstain also wrote two parenting books, "What Your Parents Never Told You About Being a Mom or Dad" (1995) and "The Berenstain Bears and the Bear Essentials" (2005), as well as their autobiography, "Down a Sunny Dirt Road" (2002).
Christopher Reeve
Christopher D'Olier Reeve (September 25, 1952 – October 10, 2004) was an American actor. He achieved stardom for his acting achievements, in particular. He is best known for his motion picture portrayal of the classic DC comic book superhero Superman, beginning with the acclaimed "Superman" (1978), for which he won a BAFTA Award. Reeve appeared in other critically acclaimed films such as "The Bostonians" (1984), "Street Smart" (1987) and "The Remains of the Day" (1993). He received a Screen Actors Guild Award and a Golden Globe Award nomination for his performance in the television remake of "Rear Window" (1998).
College admissions in the United States
College admissions in the United States refers to the process of applying for entrance to institutions of higher education for undergraduate study at one of the nation's 2,675 schools. Generally, the college search begins in the student's eleventh grade of high school with most activity taking place during the twelfth grade, although students at top high schools often begin the process during their tenth grade or earlier. In addition, there are considerable numbers of students who transfer from one college to another, as well as adults older than high school age who apply to college. Millions of high school students apply to college each year.
Virtual firewall
A virtual firewall (VF) is a network firewall service or appliance running entirely within a virtualized environment and which provides the usual packet filtering and monitoring provided via a physical network firewall. The VF can be realized as a traditional software firewall on a guest virtual machine already running, a purpose-built virtual security appliance designed with virtual network security in mind, a virtual switch with additional security capabilities, or a managed kernel process running within the host hypervisor. So long as a computer network runs entirely over physical hardware and cabling, it is a physical network.
1_Apprentice
What about the students that aren't into technology and are more creative and need to express their talents in a different way?
0_Wizard
Of course they can still cope with it. It is just a function of a good educator as Education frequently takes place under the guidance of educators
Education frequently takes place under the guidance of educators, but learners may also educate themselves.
chosen_Education_0
Educational technology
self_0_Educational_technology
An de Ryck
An de Ryck (also known as Ann de Ryck or Anne de Ryck) is a Belgian brewster and the first woman brewing engineer in Belgium in the modern age. She is the granddaughter of Gustaaf de Ryck, the founder of . During her time as brewmaster at the firm, they have won best Belgian tripel at the 2008 and 2013 European Beer Star, and the bronze medal from the World Beer Cup, in both 2006 and 2008. An de Ryck was born and grew up in Herzele, in the Flemish Region of Belgium and from a young age wanted to become a brewster. Her father, Paul De Ryck's dissuasion only reinforced her desire and resolve. As an only child, de Ryck grew up playing in the brewery and from age twelve began to do chores in the family business.
Education
Education is the process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits. Educational methods include storytelling, discussion, teaching, training, and directed research. Education frequently takes place under the guidance of educators, but learners may also educate themselves. Education can take place in formal or informal settings and any experience that has a formative effect on the way one thinks, feels, or acts may be considered educational. The methodology of teaching is called pedagogy. Education is commonly divided formally into such stages as preschool or kindergarten, primary school, secondary school and then college, university, or apprenticeship.
Transformative learning
Transformative learning theory says that the process of "perspective transformation" has three dimensions: psychological (changes in understanding of the self), convictional (revision of belief systems), and behavioral (changes in lifestyle). Perspective transformation, leading to transformative learning, occurs infrequently. Jack Mezirow believes that it usually results from a "disorienting dilemma" which is triggered by a life crisis or major life transition—although it may also result from an accumulation of transformations in meaning schemes over a period of time. Less dramatic predicaments, such as those created by a teacher, also promote transformation.
Teacher education
Teacher education or teacher training refers to the policies, procedures, and provision designed to equip (prospective) teachers with the knowledge, attitudes, behaviors, and skills they require to perform their tasks effectively in the classroom, school, and wider community. The professionals who engage in this activity are called teacher educators (or, in some contexts, teacher trainers). There is a longstanding and ongoing debate about the most appropriate term to describe these activities. The term 'teacher training' (which may give the impression that the activity involves training staff to undertake relatively routine tasks) seems to be losing ground, at least in the U.S., to 'teacher education' (with its connotation of preparing staff for a professional role as a reflective practitioner).
Educational technology
Educational technology is "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources". Educational technology is the use of both physical hardware and educational theoretics. It encompasses several domains, including learning theory, computer-based training, online learning, and, where mobile technologies are used, m-learning. Accordingly, there are several discrete aspects to describing the intellectual and technical development of educational technology:  An educational technologist is someone who is trained in the field of educational technology.
Funeral
A funeral is a ceremony connected with the burial, cremation, etc. of the body of a dead person, or the burial (or equivalent) with the attendant observances. Funerary customs comprise the complex of beliefs and practices used by a culture to remember and respect the dead, from interment itself, to various monuments, prayers, and rituals undertaken in their honor. Customs vary widely both between cultures and between religious groups and denominations within cultures. Common secular motivations for funerals include mourning the deceased, celebrating their life, and offering support and sympathy to the bereaved.
Health education
Health education is a profession of educating people about health. Areas within this profession encompass environmental health, physical health, social health, emotional health, intellectual health, and spiritual health. Health education can be defined as the principle by which individuals and groups of people, learn to behave in a manner conducive to the promotion, maintenance, or restoration of health. However, as there are multiple definitions of health, there are also multiple definitions of health education. The Joint Committee on Health Education and Promotion Terminology of 2001 defined Health Education as "any combination of planned learning experiences based on sound theories that provide individuals, groups, and communities the opportunity to acquire information and the skills needed to make quality health decisions."