0_Wizard
Do you like video games? Quake is a first-person shooter game developed by id software.
Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996.
chosen_Quake_(video_game)_0
Quake (video game)
chosen_topic_0_Quake_video_game
Id Software
id Software LLC (; see Company name) is an American video game developer headquartered in Dallas, Texas. The company was founded on February 1, 1991, by four members of the computer company Softdisk, programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack). Business manager Jay Wilbur was also involved. id Software made important technological developments in video game technologies for the PC (running MS-DOS and Windows), including work done for the "Wolfenstein", "Doom", and "Quake" franchises. id's work was particularly important in 3D computer graphics technology and in game engines that are heavily used throughout the video game industry.
First-person shooter
First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced as far back as "Maze War", development of which began in 1973, and 1974's "Spasim". Later, and after more playful titles like "MIDI Maze" in 1987, the genre coalesced into a more wantonly violent form with 1992's "Wolfenstein 3D", which has been credited with creating the genre's basic archetype, that subsequent titles were based upon.
Quake (video game)
Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996. It is the first game in the "Quake" series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons. The successor to id Software's "Doom" series, "Quake" built upon the technology and gameplay of its predecessor. Unlike the "Doom" engine before it, the "Quake" engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After "Doom" helped popularize multiplayer deathmatches, "Quake" added various multiplayer options.
Doom (1993 video game)
Doom (typeset as DOOM in official documents) is a 1993 science fiction horror-themed first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in video game history, for having helped to pioneer the now-ubiquitous first-person shooter. The original game was divided into three nine-level episodes and was distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail. In "Doom", players assume the role of an unnamed space marine, who became popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.
Wolfenstein 3D
Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992 for MS-DOS, it was inspired by the 1981 Muse Software video game "Castle Wolfenstein", and is the third installment in the "Wolfenstein" series. In "Wolfenstein 3D", the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses through each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives, pistols, and other guns.
History of video games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!
Quake II
Quake II is a first-person shooter video game released in December 1997. It was developed by id Software and published by Activision. It is not a direct sequel to "Quake"; id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark. The soundtrack for "Quake II" was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown; the main theme was also composed by Bill Brown and Rob Zombie, and one track by Jer Sypult. The soundtrack for the Nintendo 64 version of the game was composed by Aubrey Hodges, credited as Ken "Razor" Richmond.
1_Apprentice
Yeah I'm a big fan of video games, Ive been playing them since I was a kid.
0_Wizard
Cool. Do you like FPS games? The genre shares common traits with other shooter games.
The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game.
self_First-person_shooter_1
First-person shooter
self_1_Firstperson_shooter
First-person shooter
First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced as far back as "Maze War", development of which began in 1973, and 1974's "Spasim". Later, and after more playful titles like "MIDI Maze" in 1987, the genre coalesced into a more wantonly violent form with 1992's "Wolfenstein 3D", which has been credited with creating the genre's basic archetype, that subsequent titles were based upon.
Nonviolent video game
Nonviolent video games are video games characterized by little or no violence. As the term is vague, game designers, developers, and marketers that describe themselves as non-violent video game makers, as well as certain reviewers and members of the non-violent gaming community, often employ it to describe games with "comparatively" little or no violence. The definition has been applied flexibly to games in such purposive genres as the Christian video game, however a number of games at the fringe of the "non-violence" label can only be viewed as objectively violent. The purposes behind the development of the nonviolent genre are primarily reactionary in nature.
Game engine
A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices, and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games or to make it easier to port games to multiple platforms.
Survival horror
Survival horror is a subgenre of video games inspired by horror fiction that focuses on survival of the character as the game tries to frighten players with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark maze-like environments and unexpected attacks from enemies.
First-person shooter engine
A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either NPCs or other players. The development of the FPS graphic engines is characterized by a steady increase in technologies, with some breakthroughs. Attempts at defining distinct generations lead to arbitrary choices of what constitutes a highly modified version of an 'old engine' and what is a brand new engine.
List of video game genres
A video game genre is a specific category of games related by similar gameplay characteristics. Genres are not usually defined by the actual content of the game or its medium of play, but by its common challenge. Genres may encompass a wide variety of games, leading to even more specific classifications called "subgenres". For example, an action game can be classified into many subgenres such as platform games and fighting games. Some games, most notably browser and mobile games, are commonly classified into multiple genres. The following is a list of all commonly defined video game genres, with short descriptions for individual genres and major subgenres.
History of video games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!
1_Apprentice
Yeah I play them from time to time. The most popular are probably call of duty though and I'm pretty uninterested in those games of late.
0_Wizard
Nice. Me too. Have you heard of frequent games and traditions in loveline games. There's phone callers and guests.
"Loveline" has frequent games and traditions in which phone callers, guests, and the hosts participate.
partner_List_of_Loveline_games_0
List of Loveline games
partner_0_List_of_Loveline_games
List of Loveline games
"Loveline" has frequent games and traditions in which phone callers, guests, and the hosts participate. Most of the games and traditions come and leave with their respective hosts. Engineer Anderson Cowan is fond of splicing up phrases Drew, Adam, Stryker, and guests have uttered on previous shows and "dropping" them into new shows mid-call, to the confusion of callers and amusement of seasoned listeners. Some favorites are:   Some of the Drew Drops were set to music in the "Dr. Drew Shuffle" and the later "Dr. Drew Boogie." There are some other drops taken from a skit on the television show "Crank Yankers".
Loveline
Loveline is a podcast, formerly a syndicated radio call-in program in North America, offering medical and relationship advice to listeners, often with the assistance of guests, typically actors and musicians. Its host through most of its run was Dr. Drew Pinsky, who would be paired with a radio personality. Pinsky left the show in April 2016. After a hiatus, the show was rebooted as a podcast with Amber Rose as host. "Loveline" was broadcast live, Sundays through Thursdays at 10pm–midnight PT (Mondays through Fridays at 1am–3am ET). Its flagship station was KROQ-FM in Los Angeles. Syndication was usually on rock, alternative, and adult talk radio stations.
Jim Trenton
James "The Poorman" Trenton (born August 20, 1953) is an American radio broadcaster. He is best known as the host of "Loveline" on KROQ-FM in Los Angeles from 1983 to 1993. He does not currently have a radio program. Under "The Poorman" moniker, Trenton wrote and self-published two guidebooks about dining in the Los Angeles area on a budget. In May 1981, Trenton broadcast his first of several reviews of inexpensive restaurants on KROQ. Trenton continued as the local "stoned" surf reporter who was the butt of jokes from the morning DJs on KROQ. From there, he became one of the station's most popular figures.
The Lone Shark
The Lone Shark was a weekly, 30-minute public-access television cable TV program which broadcast for ten years "(1991–2001)" on WFAC-TV "(1991–2000)" and SoundView Community Television "(2000–2001)". Both television stations were part of "Cablevision of Southern Connecticut’s" cable system, which spans the southwestern coast of Connecticut from the New York State border to the middle of New Haven County. "The Lone Shark" was hosted by the program's creator and Executive Producer Jim Sharky and co-hosted by the program's Producer Sean Haffner (a.k.a. "″Sean The Producer″"). Although the program was unscripted, Sharky would usually have a list of topics that he wanted to discuss with Haffner on each episode.
Caller ID
Caller ID (caller identification, CID), also called calling line identification (CLID), Calling Line Identification (CLI), calling number delivery (CND), calling number identification (CNID), calling line identification presentation (CLIP), or call display, is a telephone service, available in analog and digital telephone systems, including VoIP, that transmits a caller's telephone number to the called party's telephone equipment when the call is being set up. The caller ID service may include the transmission of a name associated with the calling telephone number, in a service called CNAM. The recipient may inspect the information before answering the call on a display in the telephone set, on a separately attached device, or on other digital displays, such as cable television sets when telephone and television service is provided by the same vendor.
List of The Catholic Guy recurring segments
This is an incomplete list of recurring segments featured on "The Catholic Guy":  The following segments feature discussion on a specific topic where callers can interject their opinions:  A derivative of previous question segments, listeners may ask Lino any question they have. Questions vary from those related to Catholic theology to personal questions about Lino's life. Not satisfied with just Ten Commandments, Lino or a co-hosts adds one of their own for real-life situations and explains their rationale. Listeners call in with things that they have done that aren't truly sins and can't be brought to the Confessional, but are still things that they're not exactly proud of having done.
The Spoonman
The Spoonman was an Australian late night talk back show hosted by radio personality Brian Carlton. Carlton is known professionally as "Spoonman". On 27 November 2008, it was announced that the following episode would be the last to air on the network. He currently has 3 separate news "rants" throughout the day on Triple M and is the news reader for the Grill Team. The show was broadcast from the Austereo studios, Sydney and networked to Triple M stations across Australia. Slogans for the show included "No Topic Taboo" and "Everything is utterly fair game". Listeners could contribute to the show via phone, SMS, email or online web form at the Triple M website.
1_Apprentice
No I'm completely unfamiliar.