0_Wizard
I am really into filming things and stories.
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All Creatures Great and Small (TV series)
All Creatures Great and Small is a British television series based on the books of the British veterinary surgeon Alf Wight, who wrote under the pseudonym James Herriot. In 1977, the BBC tasked producer Bill Sellars with the creation of a television series from Herriot's first two novels, "If Only They Could Talk" and "It Shouldn't Happen to a Vet", using the title of the 1975 film adaptation. The Herriot novels were written in an episodic style, with each chapter generally containing a short story within the ongoing narrative of Herriot's life. This format greatly facilitated their adaptation for a television series.
Characters of Casualty
"Casualty" is a British medical drama television series that premiered on 6 September 1986 on BBC One. The series was created by Jeremy Brock and Paul Unwin. It is set in the fictional Holby City Hospital, in the equally fictitious city of Holby, and features occasional crossovers of characters and plots with spin-off show "Holby City". "Casualty" follows the professional and personal lives of the doctors, nurses, paramedics, hospital management and patients at Holby General. It features an ensemble cast of regular characters, and began with 10 main characters in its first series, all but two – Charlie Fairhead (played by Derek Thompson) and Lisa "Duffy" Duffin (played by Cathy Shipton) – have since left the show.
Stranger Things
Stranger Things is an American science fiction-horror web television series created, written, directed and co-executive produced by The Duffer Brothers, as well as co-executive produced by Shawn Levy and Dan Cohen. The first season, released in July 2016, stars Winona Ryder, David Harbour, Finn Wolfhard, Millie Bobby Brown, Gaten Matarazzo, Caleb McLaughlin, Natalia Dyer, Charlie Heaton, Cara Buono and Matthew Modine, with Noah Schnapp and Joe Keery in recurring roles. For the second season, Schnapp and Keery were promoted to series regulars, along with the additions of Sadie Sink, Dacre Montgomery, Sean Astin and Paul Reiser.
Crying at the Discoteque
"Crying at the Discoteque" is a song performed by Swedish band Alcazar, from their debut studio album "Casino" (2000). It samples Sheila and B. Devotion's 1979 hit "Spacer". During the year 2001, the song became their first international hit-single. Alexander Bard produced this song and can be heard in the middle of this song (he is also featured in the videoclip). In Finland "Crying at the Discoteque" became a hit in 2000, peaking at number 8 in the main singles chart, and staying in the Official Finnish Dance chart for 34 weeks. By the end of the year 2002 "Crying at the Discoteque" sold over 2.5 million copies worldwide.
Good Game (TV program)
Good Game is an Australian television gaming programme produced by the Australian Broadcasting Corporation (ABC), which aired on ABC2. Created by Janet Carr, Jeremy Ray and Michael Makowski. The show began in 2006 and includes a mix of gaming news, reviews, and features. The original hosts were Jeremy "Junglist" Ray and Michael "Kapowski" Makowski; the latter was replaced by Steven "Bajo" O'Donnell in 2007, and the former was replaced by Stephanie "Hex" Bendixsen in 2009. Other on screen presenters included field reporter Gus "Goose" Ronald and Dave Callan. The show is named after the friendly phrase gamers traditionally say after completing a competitive match.
Production of Avengers: Infinity War and the untitled Avengers sequel
"" and its untitled sequel are upcoming American superhero films based on the Marvel Comics superhero team the Avengers, produced by Marvel Studios and distributed by Walt Disney Studios Motion Pictures. They are intended to be the sequels to "Marvel's The Avengers" (2012) and "" (2015), and to serve as the nineteenth and twenty-second films of the Marvel Cinematic Universe (MCU) respectively. Both films are directed by Anthony and Joe Russo from screenplays by the writing team of Christopher Markus and Stephen McFeely, and feature an ensemble cast composed of many previous MCU actors. Development of the films began in Marvel Studios' early films by introducing the Infinity Stones and the Infinity Gauntlet.
Stanley Kubrick
Stanley Kubrick (; July 26, 1928 – March 7, 1999) was an American film director, screenwriter, and producer. He is frequently cited as one of the greatest and most influential directors in cinematic history. His films, which are mostly adaptations of novels or short stories, cover a wide range of genres, and are noted for their realism, dark humor, unique cinematography, extensive set designs, and evocative use of music. Kubrick was raised in the Bronx, New York City, and attended William Howard Taft High School from 1941 to 1945. Although he only received average grades, Kubrick displayed a keen interest in literature, photography, and film from a young age, and taught himself all aspects of film production and directing after graduating from high school.
1_Apprentice
What kind of things do you film?
0_Wizard
I film for the  fields of science and business as well as for entertainment purposes.
Cinematography finds uses in many fields of science and business as well as for entertainment purposes and mass communication.
chosen_Cinematography_0
Cinematography
chosen_topic_0_Cinematography
Cinematography
Cinematography (also called "Direction of Photography") is the science or art of motion-picture photography by recording light or other electromagnetic radiation, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as film stock. Typically, a lens is used to repeatedly focus the light reflected from objects into real images on the light-sensitive surface inside a camera during a questioned exposure, creating multiple images. With an electronic image sensor, this produces an electrical charge at each pixel, which is electronically processed and stored in a video file for subsequent display or processing.
Entertainment
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens.
Yahoo! Kids
Yahoo! Kids (known as Yahoo!きっず in Japan) is a public web portal provided by Yahoo! Japan to find age appropriate online content for children between the ages of four and twelve. This site was formerly available in English via Yahoo!, where it was known as Yahooligans! until November 2006, and in Korean via Yahoo! Korea. The website is used for both educational and entertainment purposes. It was established in March 1996 by Yahoo! to give children a venue to find appropriate, safe Internet content. Yahoo! Kids is the oldest online search directory for children. Yahoo! Kids and other less popular products were discontinued in English on April 30, 2013 and Korean earlier in the year, allowing the company to redirect its resources to mobile applications.
Rhetoric
Rhetoric is the art of discourse, wherein a writer or speaker strives to inform, persuade or motivate particular audiences in specific situations. As a subject of formal study and a productive civic practice, rhetoric has played a central role in the European tradition. Its best known definition comes from Aristotle, who considers it a counterpart of both logic and politics, and calls it "the faculty of observing in any given case the available means of persuasion." Rhetoric typically provides heuristics for understanding, discovering, and developing arguments for particular situations, such as Aristotle's three persuasive audience appeals, logos, pathos, and ethos.
Teso College Aloet
Teso College Aloet (TCA) was established in 1953. Teso College is an all-male preparatory school, a boarding school, located in Aloet, Soroti, in Uganda. As of 2014, Teso College has 1,574 students. Over 30,000 students have graduated from TCA since its establishment. Teso College ranks in the top 50 in the Ugandan national examinations performance listing. Students at Teso College have access to a full array of co-curricular activities, including clubs and sports. Teso College's mission is to educate the future leaders of Uganda. Teso College was started in 1953 through the initiative of the local people from the Aloet area, with the support of Leo Okol, the Chairman of the Teso District Council at the time.
Cinema of Nigeria
The cinema of Nigeria, often referred to informally as Nollywood, consists of films produced in Nigeria; its history dates back to as early as the late 19th century and into the colonial era in the early 20th century. The history and development of the Nigerian motion picture industry is sometimes generally classified in four main eras: the Colonial era, Golden Age, Video film era and the emerging New Nigerian cinema. Film as a medium first arrived Nigeria in the late 19th century, in the form of peephole viewing of motion picture devices. These were soon replaced in early 20th century with improved motion picture exhibition devices, with the first set of films screened at the Glover Memorial Hall in Lagos from 12 to 22 August 1903.
Multimodality
In its most basic sense, multimodality is a theory of communication and social semiotics. Multimodality describes communication practices in terms of the textual, aural, linguistic, spatial, and visual resources - or modes - used to compose messages. Where media are concerned, multimodality is the use of several modes (media) to create a single artifact. The collection of these modes, or elements, contributes to how multimodality affects different rhetorical situations, or opportunities for increasing an audience's reception of an idea or concept. Everything from the placement of images to the organization of the content creates meaning.
1_Apprentice
Sounds interesting! What stories do you like? The same?
0_Wizard
I like  photographic emulsion, the series of invisible latent images on the film stock
The result with photographic emulsion is a series of invisible latent images on the film stock, which are later chemically "developed" into a visible image.
chosen_Cinematography_0
Cinematography
chosen_topic_0_Cinematography
Cinematography
Cinematography (also called "Direction of Photography") is the science or art of motion-picture photography by recording light or other electromagnetic radiation, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as film stock. Typically, a lens is used to repeatedly focus the light reflected from objects into real images on the light-sensitive surface inside a camera during a questioned exposure, creating multiple images. With an electronic image sensor, this produces an electrical charge at each pixel, which is electronically processed and stored in a video file for subsequent display or processing.
Latent image
A latent image is an invisible image produced by the exposure to light of a photosensitive material such as photographic film. When photographic film is developed, the area that was exposed darkens and forms a visible image. In the early days of photography, the nature of the invisible change in the silver halide crystals of the film's emulsion coating was unknown, so the image was said to be "latent" until the film was treated with photographic developer. In more physical terms, a latent image is a small cluster of metallic silver atoms formed in or on a silver halide crystal due to reduction of interstitial silver ions by photoelectrons (a photolytic silver cluster).
Film stock
Film stock is an analog medium that is used for recording motion pictures or animation. It is a strip or sheet of transparent plastic film base coated on one side with a gelatin emulsion containing microscopically small light-sensitive silver halide crystals. The sizes and other characteristics of the crystals determine the sensitivity, contrast and resolution of the film. The emulsion will gradually darken if left exposed to light, but the process is too slow and incomplete to be of any practical use. Instead, a very short exposure to the image formed by a camera lens is used to produce only a very slight chemical change, proportional to the amount of light absorbed by each crystal.
35 mm film
35 mm film (millimeter) is the film gauge most commonly used for motion pictures and chemical still photography (see 135 film). The name of the gauge refers to the width of the photographic film, which consists of strips 34.98 ±0.03 mm (1.377 ±0.001 inches) wide. The standard negative pulldown for movies ("single-frame" format) is four perforations per frame along both edges, which results in 16 frames per foot of film. For still photography, the standard frame has eight perforations on each side. A variety of largely proprietary gauges were devised for the numerous camera and projection systems being developed independently in the late 19th century and early 20th century, ranging from 13 mm to 75 mm (0.51–2.95 in), as well as a variety of film feeding systems.
Photography
Photography is the science, art, application and practice of creating durable images by recording light or other electromagnetic radiation, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film. Typically, a lens is used to focus the light reflected or emitted from objects into a real image on the light-sensitive surface inside a camera during a timed exposure. With an electronic image sensor, this produces an electrical charge at each pixel, which is electronically processed and stored in a digital image file for subsequent display or processing.
Color motion picture film
Color motion picture film refers both to unexposed color photographic film in a format suitable for use in a motion picture camera, and to finished motion picture film, ready for use in a projector, which bears images in color. The first color cinematography was by additive color systems such as the one patented by Edward Raymond Turner in 1899 and tested in 1902. A simplified additive system was successfully commercialized in 1909 as Kinemacolor. These early systems used black-and-white film to photograph and project two or more component images through different color filters. Around 1920, the first practical subtractive color processes were introduced.
Photographic film
Photographic film is a strip or sheet of transparent plastic film base coated on one side with a gelatin emulsion containing microscopically small light-sensitive silver halide crystals. The sizes and other characteristics of the crystals determine the sensitivity, contrast and resolution of the film. The emulsion will gradually darken if left exposed to light, but the process is too slow and incomplete to be of any practical use. Instead, a very short exposure to the image formed by a camera lens is used to produce only a very slight chemical change, proportional to the amount of light absorbed by each crystal.
1_Apprentice
Can you tell me more about photographic emulsion? I don't know anything about it.
0_Wizard
Cinematography is the science or art of motion-picture photography by recording light or other electromagnetic radiation, either electronically by means of an image sensor
Cinematography (also called "Direction of Photography") is the science or art of motion-picture photography by recording light or other electromagnetic radiation, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as film stock.
chosen_Cinematography_0
Cinematography
chosen_topic_0_Cinematography
Cinematography
Cinematography (also called "Direction of Photography") is the science or art of motion-picture photography by recording light or other electromagnetic radiation, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as film stock. Typically, a lens is used to repeatedly focus the light reflected from objects into real images on the light-sensitive surface inside a camera during a questioned exposure, creating multiple images. With an electronic image sensor, this produces an electrical charge at each pixel, which is electronically processed and stored in a video file for subsequent display or processing.
Photography
Photography is the science, art, application and practice of creating durable images by recording light or other electromagnetic radiation, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film. Typically, a lens is used to focus the light reflected or emitted from objects into a real image on the light-sensitive surface inside a camera during a timed exposure. With an electronic image sensor, this produces an electrical charge at each pixel, which is electronically processed and stored in a digital image file for subsequent display or processing.
Electromagnetic radiation
In physics, electromagnetic radiation (EM radiation or EMR) refers to the waves (or their quanta, photons) of the electromagnetic field, propagating (radiating) through space-time, carrying electromagnetic radiant energy. It includes radio waves, microwaves, infrared, (visible) light, ultraviolet, X-rays, and gamma rays." Classically, electromagnetic radiation consists of electromagnetic waves, which are synchronized oscillations of electric and magnetic fields that propagate at the speed of light through a vacuum. The oscillations of the two fields are perpendicular to each other and perpendicular to the direction of energy and wave propagation, forming a transverse wave.
Glossary of video terms
This glossary defines terms that are used in the document "Defining Video Quality Requirements: A Guide for Public Safety", developed by the Video Quality in Public Safety (VQIPS) Working Group. It contains terminology and explanations of concepts relevant to the video industry. The purpose of the glossary is to inform the reader of commonly used vocabulary terms in the video domain. This glossary was compiled from various industry sources. A device that converts analog signals into digital signals. A circuit for automatically controlling amplifier gain in order to maintain a constant output voltage with a varying input voltage within a predetermined range of input-to-output variation.
Digital single-lens reflex camera
A digital single-lens reflex camera (also called a digital SLR or DSLR) is a digital camera that combines the optics and the mechanisms of a single-lens reflex camera with a digital imaging sensor, as opposed to photographic film. The reflex design scheme is the primary difference between a DSLR and other digital cameras. In the reflex design, light travels through the lens, then to a mirror that alternates to send the image to either the viewfinder or the image sensor. The traditional alternative would be to have a viewfinder with its own lens, hence the term "single lens" for this design. By using only one lens, the viewfinder of a DSLR presents an image that will not differ substantially from what is captured by the camera's sensor.
Digital camera
A digital camera or digicam is a camera that captures photographs in digital memory. Most cameras produced today are digital, and while there are still dedicated compact cameras on the market, the use of dedicated digital cameras is dwindling, as digital cameras are now incorporated into many devices ranging from mobile devices to vehicles. However, expensive, high-end, high-definition dedicated cameras are still commonly used by professionals. Digital and movie cameras share an optical system, typically using a lens with a variable diaphragm to focus light onto an image pickup device. The diaphragm and shutter admit the correct amount of light to the imager, just as with film but the image pickup device is electronic rather than chemical.
Camera
A camera is an optical instrument for recording or capturing images, which may be stored locally, transmitted to another location, or both. The images may be individual still photographs or sequences of images constituting videos or movies. The camera is a remote sensing device as it senses subjects without any contact  . The word "camera" comes from "camera obscura", which means "dark chamber" and is the Latin name of the original device for projecting an image of external reality onto a flat surface. The modern photographic camera evolved from the camera obscura. The functioning of the camera is very similar to the functioning of the human eye.