0_Wizard
I think I might order some Pizza delivery here in a few minutes.
Pizza delivery is common in some parts of the world.
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Pizza
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Pizza delivery
Pizza delivery is a service in which a pizzeria or pizza chain delivers a pizza to a customer. An order is typically made either by telephone or over the internet to the pizza chain, in which the customer can request pizza type, size and other products alongside the pizza, commonly including soft drinks. Pizzas may be delivered in pizza boxes or delivery bags, and deliveries are made with either an automobile, motorized scooter, or bicycle. Customers can, depending on the pizza chain, choose to pay online, or in person, with cash, credit or a debit card. A delivery fee is often charged with what the customer has bought.
Pizza Delivery (SpongeBob SquarePants)
"Pizza Delivery" is the first segment of the fifth episode of the American animated television sitcom "SpongeBob SquarePants". The episode was written by Sherm Cohen, Aaron Springer, and Peter Burns, and the animation was directed by Sean Dempsey. Cohen also functioned as storyboard director, and Springer worked as storyboard artist. It originally aired on Nickelodeon in the United States on August 14, 1999. In the episode, the Krusty Krab receives a call from a customer ordering a pizza, and Mr. Krabs sends SpongeBob and Squidward to deliver it. When the two employees become stranded in the middle of a desert, they get into numerous predicaments.
Domino's Pizza
Domino’s Pizza, Inc. is an American pizza restaurant chain founded in 1960. The corporation is headquartered at the Domino's Farms Office Park in Ann Arbor, Michigan. In 1960, Tom Monaghan and his brother, James, purchased DomiNick's, a small pizza store at 301 West Cross Street in Ypsilanti, Michigan, near Eastern Michigan University. The deal was secured by a $500 down payment, and the brothers borrowed $900 to pay for the store. The brothers planned to split the work hours evenly, but James did not want to quit his job as a full-time postman to keep up with the demands of the new business. Within eight months, James traded his half of the business to Tom for the Volkswagen Beetle they used for pizza deliveries.
Papa John's Pizza
Papa John's Pizza is an American restaurant franchise company. It runs the third largest take-out and pizza delivery restaurant chain in the United States, with headquarters in Jeffersontown, Kentucky, a suburb of Louisville. The Papa John's restaurant was founded in 1984 when "Papa" John Schnatter knocked out a broom closet in the back of his father's tavern, Mick's Lounge, in Jeffersonville, Indiana. He then sold his 1971 Camaro Z28 to purchase US$1,600 worth of used pizza equipment and began selling pizzas to the tavern's customers out of the converted closet. His pizzas proved so popular that one year later he was able to move into an adjoining space.
The Haunting Hour: Don't Think About It
R. L. Stine's The Haunting Hour: Don't Think About It is a 2007 American children's horror film based on the children's book of the same name by R. L. Stine. The film was directed by Alex Zamm, written by Dan Angel and Billy Brown, and stars Emily Osment, Cody Linley, Brittany Curran, and Tobin Bell. It was released direct-to-DVD. The plot follows a goth girl named Cassie (Emily Osment) moving into a new town and fascinated by the occult. At a mysterious Halloween store, the store owner (Tobin Bell) insists on selling her an old book. Stuck with her brother Max (Alex Winzenread) on Halloween night, she reads the book to him, despite the book's warnings not to read it out aloud or think about its monster.
Emily Wants to Play
Emily Wants To Play is a survival horror video game created by indie developer Shawn Hitchcock. The game was released for Microsoft Windows and OS X on December 10, 2015. It was then released for iOS and Android on January 31, 2016, PlayStation 4 on August 9, 2016, and Xbox One on September 9, 2016. Emily Wants to Play was adapted to play in virtual reality by using the HTC Vive or Oculus Rift on August 25, 2016. A sequel titled Emily Wants to Play Too is released on December 2017. The player takes the role of a pizza delivery man that has been trapped in a house by a young girl named Emily and her three dolls.
Pizza box
The pizza box or pizza package is a folding box made of cardboard in which hot pizzas are stored in for takeaway. The "pizza box" also makes home delivery and takeaway substantially easier. The pizza box has to be highly resistant, cheap, stackable, thermally insulated to regulate humidity and suitable for food transportation. In addition, it provides space for advertising. The pizza packages differ from those of frozen pizzas, which contain the frozen product in heat-sealed plastic foils as is the case with much frozen food. Containers to deliver freshly baked pizzas have existed at least since the 19th century, when Neapolitan pizza bakers put their products in multi-layered metallic containers known as "stufe" (singular "stufa", "oven") and then sent them to the street sellers.
1_Apprentice
I lov pizza, I like papa johns, grotto's, dominoes and pizza hut!
0_Wizard
If I'm going to go for pizza delivery, I'm not sure if I should pay with cash, credit or debit.
Customers can, depending on the pizza chain, choose to pay online, or in person, with cash, credit or a debit card.
self_Pizza_delivery_3
Pizza delivery
self_0_Pizza_delivery
Pizza delivery
Pizza delivery is a service in which a pizzeria or pizza chain delivers a pizza to a customer. An order is typically made either by telephone or over the internet to the pizza chain, in which the customer can request pizza type, size and other products alongside the pizza, commonly including soft drinks. Pizzas may be delivered in pizza boxes or delivery bags, and deliveries are made with either an automobile, motorized scooter, or bicycle. Customers can, depending on the pizza chain, choose to pay online, or in person, with cash, credit or a debit card. A delivery fee is often charged with what the customer has bought.
Debit card
A debit card (also known as a bank card, plastic card or check card) is a plastic payment card that can be used instead of cash when making purchases. It is similar to a credit card, but unlike a credit card, the money comes directly from the user's bank account when performing a transaction. Some cards may carry a stored value with which a payment is made, while most relay a message to the cardholder's bank to withdraw funds from a payer's designated bank account. In some cases, the primary account number is assigned exclusively for use on the Internet and there is no physical card. In many countries, the use of debit cards has become so widespread that their volume has overtaken or entirely replaced cheques and, in some instances, cash transactions.
EFTPOS
Electronic funds transfer at point of sale (EFTPOS ) is an electronic payment system involving electronic funds transfers based on the use of payment cards, such as debit or credit cards, at payment terminals located at points of sale. EFTPOS technology originated in the United States in 1981 and was adopted by other countries. In Australia and New Zealand, it is also the brand name of a specific system used for such payments; these systems are mainly country specific and do not interconnect. Debit and credit cards are embossed plastic cards complying with ISO/IEC 7810 ID-1 standard. The cards have an embossed bank card number conforming with the ISO/IEC 7812 numbering standard.
Pizza Delivery (SpongeBob SquarePants)
"Pizza Delivery" is the first segment of the fifth episode of the American animated television sitcom "SpongeBob SquarePants". The episode was written by Sherm Cohen, Aaron Springer, and Peter Burns, and the animation was directed by Sean Dempsey. Cohen also functioned as storyboard director, and Springer worked as storyboard artist. It originally aired on Nickelodeon in the United States on August 14, 1999. In the episode, the Krusty Krab receives a call from a customer ordering a pizza, and Mr. Krabs sends SpongeBob and Squidward to deliver it. When the two employees become stranded in the middle of a desert, they get into numerous predicaments.
Apple Pay
Apple Pay is a mobile payment and digital wallet service by Apple Inc. that lets users make payments using an iPhone, Apple Watch, iPad or Mac. Apple Pay does not require Apple Pay-specific contactless payment terminals, and can work with existing contactless terminals. Apple Pay is a mobile payments service that allows users to make payments in person, in iOS apps, and on the web. It digitizes and can replace a credit or debit card chip and PIN or magnetic stripe transaction at a contactless-capable point-of-sale terminal. It is very similar to contactless payments already used in many countries, with the addition of two-factor authentication via Touch ID, Face ID, PIN or passcode.
Verifone
Verifone is an American multinational corporation headquartered in San Jose, California that provides technology for electronic payment transactions and value-added services at the point-of-sale. Verifone sells merchant-operated, consumer-facing and self-service payment systems to the financial, retail, hospitality, petroleum, government and healthcare industries. The company’s system solutions consist of POS electronic payment devices that run its own operating systems, security and encryption software, and certified payment software, and that are designed for both consumer-facing and unattended environments.
Debits and credits
In double entry bookkeeping, debits and credits (abbreviated Dr and Cr, respectively) are entries made in account ledgers to record changes in value resulting from business transactions. Generally speaking, the sources for spending money in transaction account is "credit" (that is, an entry is made on the right side of the account's ledger) and what the money obtained with the credits is destined as "debit" in transaction accounts (that is, an entry is made on the left side). The credits here could also be share capital, revenues, etc. and The debits here could be assets, dividends, etc. From a technical point of view the sides refer to the balance sheet placement of accounts.
1_Apprentice
I usually use cash so I can just add the tip like that, that is the easiest thing I think
0_Wizard
That will be tough if we go to a cashless society. In a few years we may replace phsyical banknotes and coins with an entirely electronic representation of money.
A cashless society describes an economic state whereby financial transactions are not conducted with money in the form of physical banknotes or coins, but rather through the transfer of digital information (usually an electronic representation of money) between the transacting parties.
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Cashless society
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Cashless society
A cashless society describes an economic state whereby financial transactions are not conducted with money in the form of physical banknotes or coins, but rather through the transfer of digital information (usually an electronic representation of money) between the transacting parties. Cashless societies have existed, based on barter and other methods of exchange, and cashless transactions have also become possible using digital currencies such as bitcoin. However this article discusses and focuses on the term "cashless society" in the sense of a move towards, and implications of, a society where cash is replaced by its digital equivalent - in other words, legal tender (money) exists, is recorded, and is exchanged only in electronic digital form.
Legal tender
Legal tender is a medium of payment recognized by a legal system to be valid for meeting a financial obligation. Paper currency and coins are common forms of legal tender in many countries. Legal tender is variously defined in different jurisdictions. Formally, it is anything which when offered in payment extinguishes the debt. Thus, personal cheques, credit cards, and similar non-cash methods of payment are not usually legal tender. The law does not relieve the debt obligation until payment is tendered. Coins and banknotes are usually defined as legal tender. Some jurisdictions may forbid or restrict payment made other than by legal tender.
Cashless Society (band)
Cashless Society sometimes The Hard Cashless Society or THC Society are a Southern African hip hop crew from Gaborone, Botswana and Johannesburg, South Africa. The group consists of Snazz D (Julian Du Plessis), Draztik (Dave Balsher), X-Amount (Kwezi Ngcakani), Black Intellect (Jerry Kai Lewis), Fat Free (Salim Mosidinyane) & DJ IQ (who left the group, when he moved back to Queens, NY), the group made later acquisitions of other like minded artists with Criminal (Alfred Chirwa), Tizeye (Tyrone Phillips) & Gemini (Thabiso Mofokeng) (the later is also a member of Groundworks) joining to form the group well known as Cashless Society.
Digital currency
Digital currency (digital money or electronic money or electronic currency) is a type of currency available only in digital form, not in physical (such as banknotes and coins). It exhibits properties similar to physical currencies, but allows for instantaneous transactions and borderless transfer-of-ownership. Examples include virtual currencies and cryptocurrencies or even central bank issued "digital base money". Like traditional money, these currencies may be used to buy physical goods and services, but may also be restricted to certain communities such as for use inside an on-line game or social network.
2016 Indian banknote demonetisation
On 8 November 2016, the Government of India announced the demonetisation of all and banknotes of the Mahatma Gandhi Series. The government claimed that the action would curtail the shadow economy and crack down on the use of illicit and counterfeit cash to fund illegal activity and terrorism. The sudden nature of the announcement and the prolonged cash shortages in the weeks that followed created significant disruption throughout the economy, threatening economic output. Prime Minister of India Narendra Modi announced the demonetisation in an unscheduled live televised address at 20:00 Indian Standard Time (IST) on 8 November.
Swedish krona
The krona (; plural: "kronor"; sign: kr; code: SEK) has been the currency of Sweden since 1873. Both the ISO code "SEK" and currency sign "kr" are in common use; the former precedes or follows the value, the latter usually follows it but, especially in the past, it sometimes preceded the value. In English, the currency is sometimes referred to as the Swedish crown, as "krona" literally means crown in Swedish. The Swedish krona was the 9th most traded currency in the world by value in April 2016. One krona is subdivided into 100 "öre" (singular and plural; when referring to the currency unit itself, however, the plural definite form is "ören").
Banknote
A banknote (often known as a bill, paper money, or simply a note) is a type of negotiable promissory note, made by a bank, payable to the bearer on demand. Banknotes were originally issued by commercial banks, who were legally required to redeem the notes for legal tender (usually gold or silver coin) when presented to the chief cashier of the originating bank. These commercial banknotes only traded at face value in the market served by the issuing bank. Commercial banknotes have primarily been replaced by national banknotes issued by central banks. National banknotes are generally legal tender, meaning that medium of payment is allowed by law or recognized by a legal system to be valid for meeting a financial obligation.
1_Apprentice
That would be scary, it would be very easy for someone to steal your money like that i feel like
0_Wizard
Maybe the use of virtual currencies like cryptocurrencies would add some security to that system.
Examples include virtual currencies and cryptocurrencies or even central bank issued "digital base money".
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Digital currency
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History of bitcoin
Bitcoin is a cryptocurrency, a digital asset designed to work as a medium of exchange that uses cryptography to control its creation and management, rather than relying on central authorities. The presumed pseudonymous Satoshi Nakamoto integrated many existing ideas from the cypherpunk community when creating bitcoin. Over the course of bitcoin's history, it has undergone rapid growth to become a significant currency both on and offline - from the mid 2010s onward, some businesses on a global scale began accepting bitcoins in addition to standard currencies. Prior to the release of bitcoin there were a number of digital cash technologies starting with the issuer based ecash protocols of David Chaum and Stefan Brands.
Cryptocurrency
A cryptocurrency (or crypto currency) is a digital asset designed to work as a medium of exchange that uses cryptography to secure its transactions, to control the creation of additional units, and to verify the transfer of assets. Cryptocurrencies are classified as a subset of digital currencies and are also classified as a subset of alternative currencies and virtual currencies. Cryptocurrencies use decentralized control as opposed to centralized electronic money and central banking systems. The decentralized control of each cryptocurrency works through a blockchain, which is a public transaction database, functioning as a distributed ledger.
Virtual currency
Virtual currency, also known as virtual money, is a type of unregulated, digital money, which is issued and usually controlled by its developers (Bitcoin is an exception), and used and accepted among the members of a specific virtual community. The Financial Crimes Enforcement Network (FinCEN), a bureau of the US Treasury, defined virtual currency in its guidance published in 2013. In 2014, the European Banking Authority defined virtual currency as "a digital representation of value that is neither issued by a central bank or a public authority, nor necessarily attached to a fiat currency, but is accepted by natural or legal persons as a means of payment and can be transferred, stored or traded electronically".
Digital currency
Digital currency (digital money or electronic money or electronic currency) is a type of currency available only in digital form, not in physical (such as banknotes and coins). It exhibits properties similar to physical currencies, but allows for instantaneous transactions and borderless transfer-of-ownership. Examples include virtual currencies and cryptocurrencies or even central bank issued "digital base money". Like traditional money, these currencies may be used to buy physical goods and services, but may also be restricted to certain communities such as for use inside an on-line game or social network.
Virtual currency law in the United States
United States virtual currency law is the area of financial regulation that applies to the buyers, sellers, and users of virtual currency. This regulatory structure consist of tax regulations and FINCEN transparency regulations between financial exchanges and the individuals and corporations with whom they conduct business. The Internal Revenue Service (I.R.S) describes Virtual Currencies (VC)s as “a digital representation of value that functions as a medium of exchange, a unit of account, and/or a store of value [and] does not have legal tender status in any jurisdiction.” Although, electronic payment systems have been part of American life since at least 1871 when Western Union “introduced money transfer” through the telegraph and in 1914 “introduced the first consumer charge-card," virtual currencies differ from these digital payment structures because unlike traditional digital transfers of value, virtual currencies do not represent a claim on value; rather the virtual currency are the value.
Bitcoin
Bitcoin is a cryptocurrency and worldwide payment system. It is the first decentralized digital currency, as the system works without a central bank or single administrator. The network is peer-to-peer and transactions take place between users directly, without an intermediary. These transactions are verified by network nodes through the use of cryptography and recorded in a public distributed ledger called a blockchain. Bitcoin was invented by an unknown person or group of people under the name Satoshi Nakamoto and released as open-source software in 2009. Bitcoins are created as a reward for a process known as mining.
Ripple (payment protocol)
Ripple is a real-time gross settlement system (RTGS), currency exchange and remittance network by Ripple. Also called the Ripple Transaction Protocol (RTXP) or Ripple protocol, it is built upon a distributed open source Internet protocol, consensus ledger and native cryptocurrency called XRP (ripples). Released in 2012, Ripple purports to enable "secure, instantly and nearly free global financial transactions of any size with no chargebacks." It supports tokens representing fiat currency, cryptocurrency, commodity or any other unit of value such as frequent flier miles or mobile minutes. At its core, Ripple is based around a shared, public database or ledger, which uses a consensus process that allows for payments, exchanges and remittance in a distributed process.
1_Apprentice
I hope so, because the older generations could be easily tricked without any type of security
0_Wizard
The rapid progress of technology has created a legitimate generation gap. There are real differences of opinions between the generations regarding beliefs and values these days.
A generation gap or generational gap, is a difference of opinions between one generation and another regarding beliefs, politics, or values.
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Generation gap
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Generation gap
A generation gap or generational gap, is a difference of opinions between one generation and another regarding beliefs, politics, or values. In today's usage, "generation gap" often refers to a perceived gap between younger people and their parents or grandparents. Early sociologists such as Karl Mannheim noted differences across generations in how the youth transits into adulthood. and studied the ways in which generations separate themselves from one another, in the home and in social situations and areas (such as churches, clubs, senior centers, and youth centers). The sociological theory of a generation gap first came to light in the 1960s, when the younger generation (later known as Baby Boomers) seemed to go against everything their parents had previously believed in terms of music, values, governmental and political views.
Strauss–Howe generational theory
The Strauss–Howe generational theory, created by authors William Strauss and Neil Howe, describes a theorized recurring generation cycle in American history. Strauss and Howe laid the groundwork for their theory in their 1991 book "Generations", which discusses the history of the United States as a series of generational biographies going back to 1584. In their 1997 book "The Fourth Turning", the authors expanded the theory to focus on a fourfold cycle of generational types and recurring mood eras in American history. They have since expanded on the concept in a variety of publications. The theory was developed to describe the history of the United States, including the 13 colonies and their British antecedents, and this is where the most detailed research has been done.
Race and intelligence
The connection between race and intelligence has been a subject of debate in both popular science and academic research since the inception of IQ testing in the early 20th century. While tests have broadly shown differences in average scores based on self-identified race or ethnicity, there is considerable debate as to whether and to what extent those differences reflect environmental factors as opposed to genetic ones, as well as to the definitions of what "race" and "intelligence" are, and whether they can be objectively defined at all. Currently, there is no non-circumstantial evidence that these differences in test scores have a genetic component, although some researchers believe that the existing circumstantial evidence makes it at least plausible that hard evidence for a genetic component will eventually be found.
Young voter turnout in Canada
Voter turnout in Canada is lowest for young voters. A general decline in electoral participation among the under-35 population has been observed in many democratic countries around the world, especially in Canada. "The youngest age cohort did experience a bump upwards in estimated voter turnout from 37% in the 2004 federal general election to 43.8% for the election that followed, before descending to 37.4% for the 2008 federal general election." Participation in provincial elections for youth aged 18 to 24 was 28% in 2001. However, in the 2005 provincial election, the turnout in this age group increased to 35%.
Racial achievement gap in the United States
The racial achievement gap in the United States refers to the educational disparities between various ethnic groups. It manifests itself in a variety of ways: among students, blacks and Hispanics are more likely to receive lower grades, score lower on standardized tests, drop out of high school, and they are less likely to enter and complete college than whites, who similarly score lower than Asians. The evidence, antecedents, implications, and successes of the achievement gap are discussed below. Over the past 45 years, students in the United States have made notable gains in academic achievement.
Libertarianism
Libertarianism (from , meaning "freedom") is a collection of political philosophies and movements that uphold liberty as a core principle. Libertarians seek to maximize political freedom and autonomy, emphasizing freedom of choice, voluntary association, individual judgment and self-ownership. Libertarians share a skepticism of authority and state power, but they diverge on the scope of their opposition to existing political and economic systems. Various schools of libertarian thought offer a range of views regarding the legitimate functions of state and private power, often calling for the restriction or dissolution of coercive social institutions.
The Spirit of the Age
The Spirit of the Age (full title "The Spirit of the Age: Or, Contemporary Portraits") is a collection of character sketches by the early 19th century English essayist, literary critic, and social commentator William Hazlitt, portraying 25 men, mostly British, whom he believed to represent significant trends in the thought, literature, and politics of his time. The subjects include thinkers, social reformers, politicians, poets, essayists, and novelists, many of whom Hazlitt was personally acquainted with or had encountered. Originally appearing in English periodicals, mostly "The New Monthly Magazine" in 1824, the essays were collected with several others written for the purpose and published in book form in 1825.
1_Apprentice
that is for sure, I feel like the smartest people I know are at the biggest risk