0_Wizard
I think reading really requires creativity that is often overlooked. 
In addition, reading requires creativity and critical analysis.
chosen_Reading_(process)_0
Reading (process)
chosen_topic_0_Reading_process
House sign
House signs have been used since ancient times to personalise a dwelling, turning a house into a home. Stone signs are hard to beat for their durability. The most commonly used rock includes marble, granite, and slate. Marble and Granite can look quite elegant, but do not have much scope for artwork beyond simple line drawings. Any sculptural shaping in these signs is typically very expensive. Slate has its own distinctive appearance which is also popular despite being again not suitable for carving. If gilding is desired, these signs should be hand carved for maximum visual impact. Sand-blasting, though less expensive, creates a rounded groove, with inferior reflective quality.
Creativity
Creativity is a phenomenon whereby something new and somehow valuable is formed. The created item may be intangible (such as an idea, a scientific theory, a musical composition, or a joke) or a physical object (such as an invention, a literary work, or a painting). Scholarly interest in creativity involves many definitions and concepts pertaining to a number of disciplines: engineering, psychology, cognitive science, education, philosophy (particularly philosophy of science), technology, theology, sociology, linguistics, business studies, songwriting, and economics, covering the relations between creativity and general intelligence, mental and neurological processes, personality type and creative ability, creativity and mental health; the potential for fostering creativity through education and training, especially as augmented by technology; the maximization of creativity for national economic benefit, and the application of creative resources to improve the effectiveness of teaching and learning.
Indian Institute of Advanced Study
The Indian Institute of Advanced Study (IIAS) is a research institute based in Shimla, India. It was set up by the Ministry of Education, Government of India in 1964 and it started functioning from 20 October 1965. The building that houses the institute was originally built as a home for Lord Dufferin, Viceroy of India from 1884–1888 and was called the Viceregal Lodge. It housed all the subsequent viceroys and governors general of India. It occupied Observatory Hill, one of the seven hills that Shimla is built upon. The building was designed by Henry Irwin, an architect in the Public Works Department.
Reading (process)
Reading is a complex "cognitive process" of decoding symbols in order to construct or derive meaning (reading comprehension). Reading is a means of language acquisition, communication, and of sharing information and ideas. Like all languages, it is a complex interaction between the text and the reader which is shaped by the reader’s prior knowledge, experiences, attitude, and language community which is culturally and socially situated. The reading process requires continuous practice, development, and refinement. In addition, reading requires creativity and critical analysis. Consumers of literature make ventures with each piece, innately deviating from literal words to create images that make sense to them in the unfamiliar places the texts describe.
Raúl Zambrano
Raúl Zambrano (Tampico, Tamaulipas, México, November 6, 1969) is a Mexican guitarist, mainly interested in Manuel M. Ponce's work for guitar, founder of The Manuel M Ponce Guitar Quartet (Cuarteto de Guitarras Manuel M Ponce) in 1994 and director of the group since 2002. He collaborated in the creation of a new repertoire for guitar with musicians such as Juan Trigos, Hebert Vázquez, Horacio Uribe, Georgina Derbez, Emil Awad, Aurelio Tello and Julio César Oliva, who dedicated work to both him and his quartet. He created, jointly with Aurelio Tello and The College of Mexico's president, Javier Garciadiego Dantán, the Colmex Choir (Coro Colmex, which has been directed, since its first concert at the end of 2011, by Aurelio Tello, by Zaeth Ritter and Zambrano.
Darwin–Fowler method
In statistical mechanics, the Darwin–Fowler method is used for deriving the distribution functions with mean probability. Distribution functions estimate the mean number of particles occupying an energy level (hence also called occupation numbers). These distributions are mostly derived as those numbers for which the system under consideration is in its state of maximum probability. But one really requires average numbers. These average numbers can be obtained by the Darwin–Fowler method. Of course, for systems with a large number of elements, as in statistical mechanics, the results are the same as with maximization.
Video game development
Video game development is the process of creating a video game. The effort is undertaken by a game developer, which may range from a single person to an international team dispersed across the globe. Traditional commercial PC and console games are normally funded by a publisher, and can take several years to reach completion. Indie games can take less time and can be produced at a lower cost by individuals and smaller developers. The independent game industry has seen a substantial rise in recent years with the growth of new online distribution systems, such as Steam and Uplay, as well as the mobile game market, such as for Android and iOS devices.
1_Apprentice
Really? How do you figure that?
0_Wizard
In reading you have to create images from the words in the book which is something that you couldn't do without creativity. 
Consumers of literature make ventures with each piece, innately deviating from literal words to create images that make sense to them in the unfamiliar places the texts describe.
self_Kubla_Khan_5
Reading (process)
self_3_Reading_process
Creativity
Creativity is a phenomenon whereby something new and somehow valuable is formed. The created item may be intangible (such as an idea, a scientific theory, a musical composition, or a joke) or a physical object (such as an invention, a literary work, or a painting). Scholarly interest in creativity involves many definitions and concepts pertaining to a number of disciplines: engineering, psychology, cognitive science, education, philosophy (particularly philosophy of science), technology, theology, sociology, linguistics, business studies, songwriting, and economics, covering the relations between creativity and general intelligence, mental and neurological processes, personality type and creative ability, creativity and mental health; the potential for fostering creativity through education and training, especially as augmented by technology; the maximization of creativity for national economic benefit, and the application of creative resources to improve the effectiveness of teaching and learning.
Computational creativity
Computational creativity (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts. The goal of computational creativity is to model, simulate or replicate creativity using a computer, to achieve one of several ends:   The field of computational creativity concerns itself with theoretical and practical issues in the study of creativity. Theoretical work on the nature and proper definition of creativity is performed in parallel with practical work on the implementation of systems that exhibit creativity, with one strand of work informing the other.
Reading (process)
Reading is a complex "cognitive process" of decoding symbols in order to construct or derive meaning (reading comprehension). Reading is a means of language acquisition, communication, and of sharing information and ideas. Like all languages, it is a complex interaction between the text and the reader which is shaped by the reader’s prior knowledge, experiences, attitude, and language community which is culturally and socially situated. The reading process requires continuous practice, development, and refinement. In addition, reading requires creativity and critical analysis. Consumers of literature make ventures with each piece, innately deviating from literal words to create images that make sense to them in the unfamiliar places the texts describe.
Kubla Khan
Some of Coleridge's contemporaries denounced the poem and questioned his story of its origin. It was not until years later that critics began to openly admire the poem. Most modern critics now view "Kubla Khan" as one of Coleridge's three great poems, along with "The Rime of the Ancient Mariner" and "Christabel". The poem is considered one of the most famous examples of Romanticism in English poetry, and is one of the most frequently anthologized poems in the English language. A copy of the manuscript is a permanent exhibit at the British Library in London. In September 1797, Coleridge lived in Nether Stowey in the south west of England and spent much of his time walking through the nearby Quantock Hills with his fellow poet William Wordsworth and Wordsworth's sister Dorothy; (His route today is memorialised as the "Coleridge Way".)
Superlens
A superlens, or super lens, is a lens which uses metamaterials to go beyond the diffraction limit. The diffraction limit is a feature of conventional lenses and microscopes that limits the fineness of their resolution. Many lens designs have been proposed that go beyond the diffraction limit in some way, but constraints and obstacles face each of them. In 1873 Ernst Abbe reported that conventional lenses are incapable of capturing some fine details of any given image. The super lens is intended to capture such details. The limitation of conventional lenses has inhibited progress in the biological sciences.
Copyright in compilation
Copyright in compilation is a facet of copyright law that may provide copyright protection to a compilation (or collection) of material, irrespective of copyright in the underlying material. In the copyright law in the United States, such copyright may exist when the materials in the compilation (or "collective work") are selected, coordinated, or arranged creatively such that a new work is produced. Copyright does not exist when content is compiled without creativity, such as in the production of a telephone directory. In the case of compilation copyright, the compiler does not receive copyright in the underlying material, but only in the selection, coordination, or arrangement of that material.
Camera
A camera is an optical instrument for recording or capturing images, which may be stored locally, transmitted to another location, or both. The images may be individual still photographs or sequences of images constituting videos or movies. The camera is a remote sensing device as it senses subjects without any contact  . The word "camera" comes from "camera obscura", which means "dark chamber" and is the Latin name of the original device for projecting an image of external reality onto a flat surface. The modern photographic camera evolved from the camera obscura. The functioning of the camera is very similar to the functioning of the human eye.
1_Apprentice
That makes sense. That's probably why I rarely like a movie made from a book I enjoyed.