0_Wizard
Pink is my favorite color. It's actually named after a flower with the same name.
Pink is a pale red color that is named after a flower of the same name.
chosen_Pink_0
Pink
chosen_topic_0_Pink
Pink
Pink is a pale red color that is named after a flower of the same name. It was first used as a color name in the late 17th century. According to surveys in Europe and the United States, pink is the color most often associated with charm, politeness, sensitivity, tenderness, sweetness, childhood, femininity and the romantic. It is associated with chastity and innocence when combined with white, but associated with eroticism and seduction when combined with purple or black. The color pink is named after the flowers, pinks, flowering plants in the genus "Dianthus," and derives from the frilled edge of the flowers.
Color psychology
Color psychology is the study of hues as a determinant of human behavior. Color influences perceptions that are not obvious, such as the taste of food. Colours can also enhance the effectiveness of placebos. For example, red or orange pills are generally used as stimulants. Colour can indeed influence a person; however, it is important to remember that these effects differ between people. Factors such as gender, age, and culture can influence how an individual perceives color. For instance, heterosexual men tend to report that red outfits enhance female attractiveness, while heterosexual females deny any outfit color impacting that of men.
List of Monster High characters
Mattel's fashion doll franchise "Monster High" features a variety of fictional characters, many of whom are students at the titular high school. The female characters are classified as Ghouls and the male characters are classified as Mansters. The characters are generally the sons and daughters, or related to monsters that have been popularized in fiction. The franchise's official website identifies six of the characters as Original Ghouls. In addition to the listed Ghouls and Mansters, there are other characters who have been introduced in the franchise's related media including the web/video and book series.
List of The Saddle Club characters
Carole is a bright African American girl with a natural riding ability. She became devastated when her mother died of cancer, and when Cobalt died, she almost gave up riding. But her father, U.S. Marine Colonel Mitch Hanson, reminded Carole that her mother would have wanted her to follow her passion. With money left by her mother, she bought a buckskin gelding, Starlight. Carole knows her future lies with horses, but there are many paths to follow and she does not know which road to take. Her grades are high enough for her to become a veterinarian but she would also love to breed and train Thoroughbreds.
List of Sanrio characters
This is a list of characters from Sanrio, a Japanese company specialized in creating cute characters. Beginning in 1963, Sanrio sells and licenses products branded with these characters and has created over 400 characters, with the most successful and best known being Hello Kitty. The characters listed here are shown with the year in which they first appeared. is the best-known of Sanrio's fictional characters, created in 1974. Hello Kitty is drawn simply with a trademark red bow. Registered in 1975, Hello Kitty is now a globally known trademark. Hello Kitty has been marketed in the United States from the beginning and has held the position of U.S. children's ambassador for UNICEF since 1983.
List of Soul Reapers in Bleach
This is a list of featured in the manga and anime series "Bleach", created by Tite Kubo. Soul Reapers are a fictional race of spirits who govern the flow of souls between the human world and the afterlife realm called the "Soul Society". The "Bleach" story tells of how Ichigo Kurosaki becomes substitute Soul Reaper in Karakura Town in place of Rukia Kuchiki. He assumes her duties to protect souls and put them to peaceful rest, as well as to fight against dangerous, lost souls that could not rest, called hollows. As the series progresses, however, Rukia is captured by the Soul Society's Soul Reaper military for giving her powers to Ichigo, and she is sentenced to death.
Diva Starz
Diva Starz was a series of fashion dolls created and released by Mattel during the Christmas shopping season of 2000. They are similar in design to the MGA Entertainment Bratz dolls released in 2001, and the Flavas dolls released by Mattel in 2003. Original four dolls, Alexa, Nikki, Summer, and Tia (Summer was later replaced by Miranda) were offered in the original debut. The line was discontinued in 2004. Each doll is approximately tall, with plastic clothing and combable hair. The owner can change the doll's outfits by snapping on different pieces of clothing. By using small metal contacts in the clothing and on the body, the doll "knows" which garment it is wearing, and will respond accordingly.
1_Apprentice
I think a person's favorite color says a lot about them.......but I don't know why! Are there any psychological reasons for people picking certain colors?
0_Wizard
Color does influence a person but these effects differ for other people.
Colour can indeed influence a person; however, it is important to remember that these effects differ between people.
self_Color_psychology_4
Color psychology
self_1_Color_psychology
Color psychology
Color psychology is the study of hues as a determinant of human behavior. Color influences perceptions that are not obvious, such as the taste of food. Colours can also enhance the effectiveness of placebos. For example, red or orange pills are generally used as stimulants. Colour can indeed influence a person; however, it is important to remember that these effects differ between people. Factors such as gender, age, and culture can influence how an individual perceives color. For instance, heterosexual men tend to report that red outfits enhance female attractiveness, while heterosexual females deny any outfit color impacting that of men.
List of items in Once Upon a Time
This list comprises the items featured in the American fantasy-drama television series "Once Upon a Time" and its spin-off "Once Upon a Time in Wonderland". The Aging Dust is causes the victim to age. The amount of aging depends on the amount of dust used. Emma put some in the onion rings she gave Zelena, to accelerate her pregnancy. She wanted baby Robin out of the way so she could put the Darkness into Zelena and then kill her with Excalibur. Mr. Gold owns some as well as he used it to temporarily age a fairy that he and the Evil Queen chased and captured into an old woman. Regina was mentioned to have found a way to restore the fairy back to her rightful age.
Alcoholism
Alcoholism, also known as alcohol use disorder (AUD), is a broad term for any drinking of alcohol that results in mental or physical health problems. The disorder was previously divided into two types: alcohol abuse and alcohol dependence. In a medical context, alcoholism is said to exist when two or more of the following conditions is present: a person drinks large amounts over a long time period, has difficulty cutting down, acquiring and drinking alcohol takes up a great deal of time, alcohol is strongly desired, usage results in not fulfilling responsibilities, usage results in social problems, usage results in health problems, usage results in risky situations, withdrawal occurs when stopping, and alcohol tolerance has occurred with use.
Yu-Gi-Oh! Trading Card Game
The "Yu-Gi-Oh!" Trading Card Game, known as the in Asia, is a Japanese collectible card game developed and published by Konami. It is based on the fictional game of Duel Monsters created by manga artist Kazuki Takahashi, which is the main plot device during the majority of his popular manga franchise, "Yu-Gi-Oh! ", and its various anime adaptations and spinoff series. The game was launched by Konami in 1999. It was named the top selling trading card game in the world by Guinness World Records on July 7, 2009, having sold over 22 billion cards worldwide. As of March 31, 2011, Konami Digital Entertainment Co., Ltd. Japan has sold over 25 billion cards globally since 1999.
Job interview
A job interview is a one-on-one interview consisting of a conversation between a job applicant and a representative of an employer which is conducted to assess whether the applicant should be hired. Interviews are one of the most popularly used devices for employee selection. Interviews vary in the extent to which the questions are structured, from a totally unstructured and free-wheeling conversation, to a structured interview in which an applicant is asked a predetermined list of questions in a specified order; structured interviews are usually more accurate predictors of which applicants will make good employees, according to research studies.
International economics
International economics is concerned with the effects upon economic activity from international differences in productive resources and consumer preferences and the international institutions that affect them. It seeks to explain the patterns and consequences of transactions and interactions between the inhabitants of different countries, including trade, investment and migration. The economic theory of international trade differs from the remainder of economic theory mainly because of the comparatively limited international mobility of the capital and labour. In that respect, it would appear to differ in degree rather than in principle from the trade between remote regions in one country.
Visual short-term memory
In the study of vision, visual short-term memory (VSTM) is one of three broad memory systems including iconic memory and long-term memory. VSTM is a type of short-term memory, but one limited to information within the visual domain. The term VSTM refers in a theory-neutral manner to the non-permanent storage of visual information over an extended period of time. The visuospatial sketchpad is a VSTM subcomponent within the theoretical model of working memory proposed by Alan Baddeley. Whereas iconic memories are fragile, decay rapidly, and are unable to be actively maintained, visual short-term memories are robust to subsequent stimuli and last over many seconds.