0_Wizard
Do you like video games? Quake is a first-person shooter game developed by id software.
Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996.
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Quake (video game)
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Id Software
id Software LLC (; see Company name) is an American video game developer headquartered in Dallas, Texas. The company was founded on February 1, 1991, by four members of the computer company Softdisk, programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack). Business manager Jay Wilbur was also involved. id Software made important technological developments in video game technologies for the PC (running MS-DOS and Windows), including work done for the "Wolfenstein", "Doom", and "Quake" franchises. id's work was particularly important in 3D computer graphics technology and in game engines that are heavily used throughout the video game industry.
First-person shooter
First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced as far back as "Maze War", development of which began in 1973, and 1974's "Spasim". Later, and after more playful titles like "MIDI Maze" in 1987, the genre coalesced into a more wantonly violent form with 1992's "Wolfenstein 3D", which has been credited with creating the genre's basic archetype, that subsequent titles were based upon.
Quake (video game)
Quake is a first-person shooter video game, developed by id Software and published by GT Interactive in 1996. It is the first game in the "Quake" series. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons. The successor to id Software's "Doom" series, "Quake" built upon the technology and gameplay of its predecessor. Unlike the "Doom" engine before it, the "Quake" engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After "Doom" helped popularize multiplayer deathmatches, "Quake" added various multiplayer options.
Doom (1993 video game)
Doom (typeset as DOOM in official documents) is a 1993 science fiction horror-themed first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in video game history, for having helped to pioneer the now-ubiquitous first-person shooter. The original game was divided into three nine-level episodes and was distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail. In "Doom", players assume the role of an unnamed space marine, who became popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.
Wolfenstein 3D
Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992 for MS-DOS, it was inspired by the 1981 Muse Software video game "Castle Wolfenstein", and is the third installment in the "Wolfenstein" series. In "Wolfenstein 3D", the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses through each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives, pistols, and other guns.
History of video games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!
Quake II
Quake II is a first-person shooter video game released in December 1997. It was developed by id Software and published by Activision. It is not a direct sequel to "Quake"; id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark. The soundtrack for "Quake II" was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown; the main theme was also composed by Bill Brown and Rob Zombie, and one track by Jer Sypult. The soundtrack for the Nintendo 64 version of the game was composed by Aubrey Hodges, credited as Ken "Razor" Richmond.
1_Apprentice
Yeah I'm a big fan of video games, Ive been playing them since I was a kid.