0_Wizard
Shopping addiction may be  defined as  constantly making new purchases of unnecessary or superfluous things.
Shopping addiction is defined as the deficiency of impulse control which appears as the eagerness for constantly making new purchases of unnecessary or superfluous things.
chosen_Shopping_addiction_0
Shopping addiction
chosen_topic_0_Shopping_addiction
Shopping addiction
Shopping addiction is defined as the deficiency of impulse control which appears as the eagerness for constantly making new purchases of unnecessary or superfluous things. It is a concept similar to "compulsive buying disorder" and "oniomania", although these terms usually have a more clinical approach, related to a psychological individual disorder of impulse control. The phrase “shopping addiction” usually has a more psychosocial perspective . or it is placed among drug-free addictions like the addiction to gambling, Internet, or video-games. There are three kinds of behavioural manifestations of shopping addiction, with different repercussions.
Internet addiction disorder
Internet addiction disorder, more commonly called problematic Internet use (PIU), refers to excessive Internet use that interferes with daily life. Addiction is defined by Webster Dictionary as a "compulsive need for and use of a habit-forming substance characterized by tolerance and by well-defined physiological symptoms upon withdrawal; broadly: persistent compulsive use of a substance known by the user to be harmful". Problematic Internet use is also called compulsive Internet use (CIU), Internet overuse, problematic computer use, or pathological computer use (PCU), problematic Internet use (PIU), or Internet addiction disorder (IAD)).
Video game addiction
Video game addiction (VGA) is a hypothetical behavioral addiction characterized by excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life. In May 2013, the American Psychiatric Association (APA) proposed criteria for video game addiction in the 5th edition of the "Diagnostic and Statistical Manual of Mental Disorders", concluding that there was insufficient evidence to include it as an official mental disorder.
Addiction
Addiction is a brain disorder characterized by compulsive engagement in rewarding stimuli despite adverse consequences. Despite the involvement of a number of psychosocial factors, a biological process – one which is induced by repeated exposure to an addictive stimulus – is the core pathology that drives the development and maintenance of an addiction. The two properties that characterize all addictive stimuli are that they are reinforcing (i.e., they increase the likelihood that a person will seek repeated exposure to them) and intrinsically rewarding (i.e., they are perceived as being inherently positive, desirable, and pleasurable).
Becky Bloomwood
Rebecca Jane 'Becky' Brandon (née Bloomwood) is a fictional character and the main protagonist from the Shopaholic series of novels by British author, Sophie Kinsella. Becky grew up in Oxshott, Surrey with her Mum and Dad. After attending Bristol University, she moved to London. She first lived with her best friend Susan "Suze" Cleath-Stuart before she eventually moved to New York City. Prior to moving to New York, she worked as a personal finance expert on a breakfast television program called 'Morning Coffee'. Becky met her future husband, Luke Brandon, CEO of Brandon Communications (a Public Relations firm) during a press conference while she was working as a financial journalist for 'Successful Saving' magazine.
Bergen Shopping Addiction Scale
The Bergen Shopping Addiction Scale (BSAS) is a brief screening tool for assessing the severity of shopping addiction. The Bergen Scale is named after the city of Bergen, Norway, the location of the University of Bergen where lead author Cecilie Andreassen is a professor of Clinical Psychology. The Bergen Shopping Addiction Scale (BSAS) consists of 28 statements. The participant is asked to rate how strongly each of the statements relates to their thoughts and behavior in the last 12 months. Each item is rated on a 5 point continuum of agreement: completely disagree, disagree, neither disagree nor agree, agree, completely agree.
Exercise addiction
Exercise addiction is a state characterized by a compulsive engagement in any form of physical exercise, despite negative consequences. While regular exercise is generally a healthy activity, exercise addiction generally involves performing excessive amounts of exercise to the detriment of physical health, spending too much time exercising to the detriment of personal and professional life, and exercising regardless of physical injury. It may also involve a state of dependence upon regular exercise which involves the occurrence of severe withdrawal symptoms when the individual is unable to exercise.
1_Apprentice
a Shopping addiction is very hard to control! Any advice on how to control that?
0_Wizard
Sure it is ,its a deficiency of impulse control which appears as the eagerness for constantly making new purchases of unnecessary stuff.You may call it spends rift
Shopping addiction is defined as the deficiency of impulse control which appears as the eagerness for constantly making new purchases of unnecessary or superfluous things.
chosen_Shopping_addiction_0
Shopping addiction
chosen_topic_0_Shopping_addiction
Shopping addiction
Shopping addiction is defined as the deficiency of impulse control which appears as the eagerness for constantly making new purchases of unnecessary or superfluous things. It is a concept similar to "compulsive buying disorder" and "oniomania", although these terms usually have a more clinical approach, related to a psychological individual disorder of impulse control. The phrase “shopping addiction” usually has a more psychosocial perspective . or it is placed among drug-free addictions like the addiction to gambling, Internet, or video-games. There are three kinds of behavioural manifestations of shopping addiction, with different repercussions.
Impulsivity
In psychology, impulsivity (or impulsiveness) is a tendency to act on a whim, displaying behavior characterized by little or no forethought, reflection, or consideration of the consequences. Impulsive actions are typically "poorly conceived, prematurely expressed, unduly risky, or inappropriate to the situation that often result in undesirable consequences," which imperil long-term goals and strategies for success. Impulsivity can be classified as a multifactorial construct. A functional variety of impulsivity has also been suggested, which involves action without much forethought in appropriate situations that can and does result in desirable consequences.
Kleptomania
Kleptomania or klopemania is the inability to refrain from the urge for stealing items and is usually done for reasons other than personal use or financial gain. First described in 1816, kleptomania is classified in psychiatry as an impulse control disorder. Some of the main characteristics of the disorder suggest that kleptomania could be an obsessive-compulsive spectrum disorder. The disorder is frequently under-diagnosed and is regularly associated with other psychiatric disorders, particularly anxiety and eating disorders, and alcohol and substance abuse. Patients with kleptomania are typically treated with therapies in other areas due to the comorbid grievances rather than issues directly related to kleptomania.
List of Mad Men characters
This is a list of fictional characters in the television series "Mad Men", all of whom have appeared in multiple episodes. Donald "Don" Draper (né Dick Whitman; Jon Hamm) born 1926, is the creative director at Sterling Cooper Advertising Agency; he eventually rises to become a partner. He later becomes a founding partner at Sterling Cooper Draper Pryce. Draper is the series' protagonist, and more storylines focus on him than on other characters. Margaret "Peggy" Olson (Elisabeth Moss), upon introduction, is the ostensibly naïve "new girl" at Sterling Cooper. She was originally Draper's secretary, but showed surprising talent and initiative, including a knack—similar to Draper's—for understanding the consumer's mind.
Delayed gratification
Delayed gratification, or deferred gratification, is the ability to resist the temptation for an immediate reward and wait for a later reward. Generally, delayed gratification is associated with resisting a smaller but more immediate reward in order to receive a larger or more enduring reward later. A growing body of literature has linked the ability to delay gratification to a host of other positive outcomes, including academic success, physical health, psychological health, and social competence. A person's ability to delay gratification relates to other similar skills such as patience, impulse control, self-control and willpower, all of which are involved in self-regulation.
List of Forgotten Realms characters
This is a list of fictional characters from the "Forgotten Realms" campaign setting for the "Dungeons & Dragons" fantasy role-playing game. Most of these characters have appeared in the multiple series of novels set in the "Forgotten Realms". Many have some magical abilities. Aballister Bonaduce is the nemesis of his son Cadderly Bonaduce, the main character of R.A. Salvatore's The Cleric Quintet. Calculating, cold, and merciless, Aballister is determined to complete his conquest of the region. Guided by the goddess Talona, Mistress of Poison, Aballister creates The Chaos Curse and unleashes it upon The Edificant Library, home of Cadderly and his friends.
Military brat (U.S. subculture)
"Military brat" and various "brat" derivatives describe the child of a parent or parents serving full-time in the United States Armed Forces, and can also refer to the subculture and lifestyle of such families. The term refers to both current and former children of such families. The military brat lifestyle typically involves moving to new states or countries many times while growing up, as the child's military family is customarily transferred to new non-combat assignments; consequently, many military brats never have a home town. War-related family stresses are also a commonly occurring part of military brat life.
1_Apprentice
I assume it is not hereditary?
0_Wizard
Not really but a a concept similar to "compulsive buying disorder" and "oniomania", although these terms usually have a more clinical approach, related to a psychological individual disorder 
It is a concept similar to "compulsive buying disorder" and "oniomania", although these terms usually have a more clinical approach, related to a psychological individual disorder of impulse control.
chosen_Shopping_addiction_0
Shopping addiction
chosen_topic_0_Shopping_addiction
Shopping addiction
Shopping addiction is defined as the deficiency of impulse control which appears as the eagerness for constantly making new purchases of unnecessary or superfluous things. It is a concept similar to "compulsive buying disorder" and "oniomania", although these terms usually have a more clinical approach, related to a psychological individual disorder of impulse control. The phrase “shopping addiction” usually has a more psychosocial perspective . or it is placed among drug-free addictions like the addiction to gambling, Internet, or video-games. There are three kinds of behavioural manifestations of shopping addiction, with different repercussions.
Compulsive buying disorder
Compulsive buying disorder (CBD), or oniomania (from Greek ὤνιος "ṓnios" "for sale" and μανία "manía" "insanity"), is characterized by an obsession with shopping and buying behavior that causes adverse consequences. According to Kellett and Bolton, compulsive buying "is experienced as an irresistible–uncontrollable urge, resulting in excessive, expensive and time-consuming retail activity [that is] typically prompted by negative affectivity" and results in "gross social, personal and/or financial difficulties". Most people with CBD meet the criteria for a personality disorder. Compulsive shopping is classified by ICD-10 (F63.8) as an "impulse control disorder, not otherwise classified".
Addictive personality
An addictive personality refers to a particular set of personality traits that make an individual predisposed to developing addictions. This hypothesis states that there may be common personality traits observable in people suffering from addiction. Alan R. Lang of Florida State University, author of an addiction study prepared for the United States National Academy of Sciences, said, "If we can better identify the personality factors, they can help us devise better treatment and can open up new strategies to intervene and break the patterns of addiction." Experts describe the spectrum of behaviors designated as addictive in terms of five interrelated concepts: patterns, habits, compulsions, impulse control disorders, and physical addiction.
Impulsivity
In psychology, impulsivity (or impulsiveness) is a tendency to act on a whim, displaying behavior characterized by little or no forethought, reflection, or consideration of the consequences. Impulsive actions are typically "poorly conceived, prematurely expressed, unduly risky, or inappropriate to the situation that often result in undesirable consequences," which imperil long-term goals and strategies for success. Impulsivity can be classified as a multifactorial construct. A functional variety of impulsivity has also been suggested, which involves action without much forethought in appropriate situations that can and does result in desirable consequences.
Mental disorder
A mental disorder, also called a mental illness or psychiatric disorder, is a behavioral or mental pattern that causes significant distress or impairment of personal functioning. Such features may be persistent, relapsing and remitting, or occur as a single episode. Many disorders have been described, with signs and symptoms that vary widely between specific disorders. Such disorders may be diagnosed by a mental health professional. The causes of mental disorders are often unclear. Theories may incorporate findings from a range of fields. Mental disorders are usually defined by a combination of how a person behaves, feels, perceives, or thinks.
Personality disorder
Personality disorders (PD) are a class of mental disorders characterized by enduring maladaptive patterns of behavior, cognition, and inner experience, exhibited across many contexts and deviating markedly from those accepted by the individual's culture. These patterns develop early, are inflexible, and are associated with significant distress or disability. The definitions may vary somewhat, according to source. Official criteria for diagnosing personality disorders are listed in the "Diagnostic and Statistical Manual of Mental Disorders" (DSM) and the of the "International Classification of Diseases" (ICD).
Compulsive hoarding
Compulsive hoarding, also known as hoarding disorder, is a pattern of behavior that is characterized by excessive acquisition and an inability or unwillingness to discard large quantities of objects that cover the living areas of the home and cause significant distress or impairment. Compulsive hoarding behavior has been associated with health risks, impaired functioning, economic burden, and adverse effects on friends and family members. When clinically significant enough to impair functioning, hoarding can prevent typical uses of space, enough so that it can limit activities such as cooking, cleaning, moving through the house, and sleeping.
1_Apprentice
Do you know how many people are affected by shopping addiction?
0_Wizard
No! There are three kinds of behavioural manifestations of shopping addiction, 
There are three kinds of behavioural manifestations of shopping addiction, with different repercussions.
chosen_Shopping_addiction_0
Shopping addiction
chosen_topic_0_Shopping_addiction
Shopping addiction
Shopping addiction is defined as the deficiency of impulse control which appears as the eagerness for constantly making new purchases of unnecessary or superfluous things. It is a concept similar to "compulsive buying disorder" and "oniomania", although these terms usually have a more clinical approach, related to a psychological individual disorder of impulse control. The phrase “shopping addiction” usually has a more psychosocial perspective . or it is placed among drug-free addictions like the addiction to gambling, Internet, or video-games. There are three kinds of behavioural manifestations of shopping addiction, with different repercussions.
Internet addiction disorder
Internet addiction disorder, more commonly called problematic Internet use (PIU), refers to excessive Internet use that interferes with daily life. Addiction is defined by Webster Dictionary as a "compulsive need for and use of a habit-forming substance characterized by tolerance and by well-defined physiological symptoms upon withdrawal; broadly: persistent compulsive use of a substance known by the user to be harmful". Problematic Internet use is also called compulsive Internet use (CIU), Internet overuse, problematic computer use, or pathological computer use (PCU), problematic Internet use (PIU), or Internet addiction disorder (IAD)).
Bergen Shopping Addiction Scale
The Bergen Shopping Addiction Scale (BSAS) is a brief screening tool for assessing the severity of shopping addiction. The Bergen Scale is named after the city of Bergen, Norway, the location of the University of Bergen where lead author Cecilie Andreassen is a professor of Clinical Psychology. The Bergen Shopping Addiction Scale (BSAS) consists of 28 statements. The participant is asked to rate how strongly each of the statements relates to their thoughts and behavior in the last 12 months. Each item is rated on a 5 point continuum of agreement: completely disagree, disagree, neither disagree nor agree, agree, completely agree.
Addiction
Addiction is a brain disorder characterized by compulsive engagement in rewarding stimuli despite adverse consequences. Despite the involvement of a number of psychosocial factors, a biological process – one which is induced by repeated exposure to an addictive stimulus – is the core pathology that drives the development and maintenance of an addiction. The two properties that characterize all addictive stimuli are that they are reinforcing (i.e., they increase the likelihood that a person will seek repeated exposure to them) and intrinsically rewarding (i.e., they are perceived as being inherently positive, desirable, and pleasurable).
Consumer behaviour
Consumer behaviour is the study of individuals, groups, or organizations and all the activities associated with the purchase, use and disposal of goods and services, including the consumer's emotional, mental and behavioural responses that precede or follow these activities. Consumer behaviour emerged in the 1940s and 50s as a distinct sub-discipline in the marketing area. Consumer behaviour is an inter-disciplinary social science that blends elements from psychology, sociology, social anthropology, ethnography, marketing and economics, especially behavioural economics. It examines how emotions, attitudes and preferences affect buying behaviour.
Hypnosis
Hypnosis is a state of human consciousness involving focused attention and reduced peripheral awareness and an enhanced capacity to respond to suggestion. The term may also refer to an art, skill, or act of inducing hypnosis. Theories explaining what occurs during hypnosis fall into two groups. "Altered state" theories see hypnosis as an altered state of mind or trance, marked by a level of awareness different from the ordinary conscious state. In contrast, "nonstate" theories see hypnosis as a form of imaginative role enactment. During hypnosis, a person is said to have heightened focus and concentration.
Becky Bloomwood
Rebecca Jane 'Becky' Brandon (née Bloomwood) is a fictional character and the main protagonist from the Shopaholic series of novels by British author, Sophie Kinsella. Becky grew up in Oxshott, Surrey with her Mum and Dad. After attending Bristol University, she moved to London. She first lived with her best friend Susan "Suze" Cleath-Stuart before she eventually moved to New York City. Prior to moving to New York, she worked as a personal finance expert on a breakfast television program called 'Morning Coffee'. Becky met her future husband, Luke Brandon, CEO of Brandon Communications (a Public Relations firm) during a press conference while she was working as a financial journalist for 'Successful Saving' magazine.