0_Wizard
i like to gamble, but i never seem to get too lucky
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Fred Gamble (racing driver)
Fred K. Gamble (born March 17, 1932 in Pittsburgh, Pennsylvania) is a former racecar driver from the United States. He participated in one Formula One Grand Prix, the 1960 Italian Grand Prix, on September 4, 1960. He finished 10th overall driving the Formula Two Behra-Porsche, scoring no Championship points. Gamble was as car mad as any other 1940s teenager, but the South Florida winter season was a land of expensive European sports cars vs California’s hot rod culture. Gamble got hooked on road racing from the first issue of "Road & Track" in 1947 and snagged a ride in the first MGTC being sold in Fort Lauderdale.
Lucky Spencer
Lucky Spencer is a fictional character from the ABC Daytime soap opera, "General Hospital". He is the son of legendary supercouple, Luke and Laura Spencer, played by Anthony Geary and Genie Francis. His birth having been announced on-screen in 1985, a ten-year-old Lucky was cast in 1993, played by newcomer at the time, Jonathan Jackson. Jackson left the series in 1999, and the character was played by Jacob Young and later Greg Vaughan, who was let go in 2009 to allow Jackson to reprise the role. Lucky's characterization changed throughout the different portrayers; originally a street-smart con artist, Lucky develops an edge during Young's tenure and more drastically changes during Vaughan's portrayal, as Lucky becomes a struggling police officer.
List of General Hospital characters (2000s)
"General Hospital" is the longest running American television serial drama, airing on ABC. Created by Frank and Doris Hursley, who originally set it in a general hospital (hence the title), in an unnamed fictional city. In the 1970s, the city was named Port Charles, New York. The series premiered on April 1, 1963. This is a list of notable characters who significantly impacted storylines and began their run, or significantly returned, from the years 2000 to 2009. Sage Alcazar is a fictional character on the ABC soap opera, General Hospital. She was portrayed by Eileen Boylan in 2003, and then by Katie Stuart in 2004.
List of Red vs. Blue characters
The following list describes each of the characters from the popular webseries "Red vs. Blue", originally created by Rooster Teeth Productions. Colonel Sarge is the leader of the Red Team on Blood Gulch. He is voiced by Matt Hullum, co-creator of the series, and first appeared at the end of . He has a Southern accent. Sarge is somewhat bloodthirsty, and the only Blood Gulch soldier on either team to actually be serious about war. It is mentioned that he has a military background and briefly joined the ODSTs. His preferred weapon is a shotgun, which he carries at all times. He has a passionate disgust for Grif, demonstrated by his repeated willingness to sacrifice Grif during combat missions as well as how all of his contingency plans are to kill Grif.
Lucky Spencer and Elizabeth Webber
Lucas Lorenzo "Lucky" Spencer Jr. and Elizabeth Imogene Webber are fictional characters and a supercouple from the ABC Daytime soap opera, "General Hospital". Lucky Spencer is the son legendary supercouple, Luke and Laura, played by Anthony Geary and Genie Francis. Elizabeth Webber is the granddaughter of original "General Hospital" character, Steve Hardy (John Beradino), and long-time character Audrey March Hardy (Rachel Ames). Lucky was originated by Jonathan Jackson in 1993, who continued to play the role when Rebecca Herbst originated Elizabeth in 1997. Jackson left the series in 1999, and Lucky was played by Jacob Young and later Greg Vaughan, who was let go in 2009 to allow Jackson to reprise the role.
List of Mad Men characters
This is a list of fictional characters in the television series "Mad Men", all of whom have appeared in multiple episodes. Donald "Don" Draper (né Dick Whitman; Jon Hamm) born 1926, is the creative director at Sterling Cooper Advertising Agency; he eventually rises to become a partner. He later becomes a founding partner at Sterling Cooper Draper Pryce. Draper is the series' protagonist, and more storylines focus on him than on other characters. Margaret "Peggy" Olson (Elisabeth Moss), upon introduction, is the ostensibly naïve "new girl" at Sterling Cooper. She was originally Draper's secretary, but showed surprising talent and initiative, including a knack—similar to Draper's—for understanding the consumer's mind.
Waiting for Godot
Waiting for Godot ( ) is a play by Samuel Beckett, in which two characters, Vladimir and Estragon, wait for the arrival of someone named Godot who never arrives, and while waiting they engage in a variety of discussions and encounter three other characters. "Waiting for Godot" is Beckett's translation of his own original French play, , and is subtitled (in English only) "a tragicomedy in two acts". The original French text was composed between 9 October 1948 and 29 January 1949. The premiere was on 5 January 1953 in the Théâtre de Babylone, Paris. The English language version was premiered in London in 1955.
1_Apprentice
Oh I can't stand gambling. I don't get that reward in the brain from risk like some people.
0_Wizard
that is good. a lot of people do like the impulse that that goes with wagering money on outcomes
Gambling is the wagering of money or something of value (referred to as "the stakes") on an event with an uncertain outcome with the primary intent of winning money or material goods.
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Gambling
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Fantasy sport
A fantasy sport (also known less commonly as rotisserie or roto) is a type of online game where participants assemble imaginary or virtual teams of real players of a professional sport. These teams compete based on the statistical performance of those players' players in actual games. This performance is converted into points that are compiled and totaled according to a roster selected by each fantasy team's manager. These point systems can be simple enough to be manually calculated by a "league commissioner" who coordinates and manages the overall league, or points can be compiled and calculated using computers tracking actual results of the professional sport.
Sport Select
Sport Select is a group of sports betting games offered by Canada's provincial governments. In Quebec, the program is known as Pari sportif, in Ontario and Atlantic Canada it is known as Pro-Line while in British Columbia, it is known as Sports Action. However, the rules for the games are similar in all provinces. Initially created to offer betting primarily on the North American major professional sports leagues, Sport Select has expanded to offer betting on competitions such as the English Premier League and college sports. Sport Select (or equivalent) tickets can be purchased at all lottery centres across Canada, thus creating one of the most dense sports betting networks in the world.
Daily fantasy sports
Daily fantasy sports (DFS) are a subset of fantasy sport games. As with traditional fantasy sports games, players compete against others by building a team of professional athletes from a particular league or competition while remaining under a salary cap, and earn points based on the actual statistical performance of the players in real-world competitions. Daily fantasy sports are an accelerated variant of traditional fantasy sports that are conducted over short-term periods, such as a week or single day of competition, as opposed to those that are played across an entire season. Daily fantasy sports are typically structured in the form of paid competitions typically referred to as a "contest"; winners receive a share of a pre-determined pot funded by their entry fees.
Horseracing in Great Britain
Horse racing is the second largest spectator sport in Great Britain, and one of the longest established, with a history dating back many centuries. It generates over £3.7 billion for the British economy, and the major horseracing events such as Royal Ascot and Cheltenham Festival are important dates in the British and international sporting and society calendar. The sport has taken place in the country since Roman times and many of the sport's traditions and rules originated there. The Jockey Club, established in 1750, codified the Rules of Racing and one of its members, Admiral Rous laid the foundations of the handicapping system for horse racing, including the weight-for-age scale.
Gambling
Gambling is the wagering of money or something of value (referred to as "the stakes") on an event with an uncertain outcome with the primary intent of winning money or material goods. Gambling thus requires three elements be present: consideration, chance and prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season. The term "gaming" in this context typically refers to instances in which the activity has been specifically permitted by law.
Impulsivity
In psychology, impulsivity (or impulsiveness) is a tendency to act on a whim, displaying behavior characterized by little or no forethought, reflection, or consideration of the consequences. Impulsive actions are typically "poorly conceived, prematurely expressed, unduly risky, or inappropriate to the situation that often result in undesirable consequences," which imperil long-term goals and strategies for success. Impulsivity can be classified as a multifactorial construct. A functional variety of impulsivity has also been suggested, which involves action without much forethought in appropriate situations that can and does result in desirable consequences.
Delta-sigma modulation
Delta-sigma (ΔΣ; or sigma-delta, ΣΔ) modulation is a method for encoding analog signals into digital signals as found in an analog-to-digital converter (ADC). It is also used to convert high bit-count, low-frequency digital signals into lower bit-count, higher-frequency digital signals as part of the process to convert digital signals into analog as part of a digital-to-analog converter (DAC). In a conventional ADC, an analog signal is sampled with a sampling frequency and subsequently quantized in a multi-level quantizer into a digital signal. This process introduces quantization error noise. The first step in a delta-sigma modulation is delta modulation.
1_Apprentice
I wonder what causes that sort of neurological difference
0_Wizard
it could do with the result of long term goals given impulsive ways.
Impulsive actions are typically "poorly conceived, prematurely expressed, unduly risky, or inappropriate to the situation that often result in undesirable consequences," which imperil long-term goals and strategies for success.
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Impulsivity
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Impulsivity
In psychology, impulsivity (or impulsiveness) is a tendency to act on a whim, displaying behavior characterized by little or no forethought, reflection, or consideration of the consequences. Impulsive actions are typically "poorly conceived, prematurely expressed, unduly risky, or inappropriate to the situation that often result in undesirable consequences," which imperil long-term goals and strategies for success. Impulsivity can be classified as a multifactorial construct. A functional variety of impulsivity has also been suggested, which involves action without much forethought in appropriate situations that can and does result in desirable consequences.
Strategic management
Strategic management is the formulation and implementation of the major goals and initiatives taken by a company's top management on behalf of owners, based on consideration of resources and an assessment of the internal and external environments in which the organization competes. Strategic management provides overall direction to the enterprise and involves specifying the organization's objectives, developing policies and plans designed to achieve these objectives, and then allocating resources to implement the plans. Academics and practicing managers have developed numerous models and frameworks to assist in strategic decision making in the context of complex environments and competitive dynamics.
Personal goal setting
Personal goal setting is goal setting performed by individuals who want to achieve objectives that will result in the betterment of themselves or their situation. It is usually done through a systematic process that involves thought, determination and execution. Common personal goals include losing weight, achieving good grades, and saving money. Before constructing personal goals one should consider how meaningful their objective is so it can establish a sense of value for the person pursuing the goal. Adding value induces a motivational component that is needed to achieve the goal (Davis et al., 2016, p. 193–202).
Sport psychology
Sport psychology is an interdisciplinary science that draws on knowledge from many related fields including biomechanics, physiology, kinesiology and psychology. It involves the study of how psychological factors affect performance and how participation in sport and exercise affect psychological and physical factors. In addition to instruction and training of psychological skills for performance improvement, applied sport psychology may include work with athletes, coaches, and parents regarding injury, rehabilitation, communication, team building, and career transitions. In its formation, sport psychology was primarily the domain of physical educators, not researchers, which can explain the lack of a consistent history.
Irish phonology
The phonology of the Irish language varies from dialect to dialect; there is no standard pronunciation of Irish. Therefore, this article focuses on phenomena that pertain generally to most or all dialects, and on the major differences among the dialects. Detailed discussion of the dialects can be found in the specific articles: Ulster Irish, Connacht Irish, and Munster Irish. Irish phonology has been studied as a discipline since the late 19th century, with numerous researchers publishing descriptive accounts of dialects from all regions where the language is spoken. More recently, Irish phonology has been the focus of theoretical linguists, who have produced a number of books, articles, and doctoral theses on the topic.
Grit (personality trait)
Grit in psychology is a positive, non-cognitive trait based on an individual's passion for a particular long-term goal or end state, coupled with a powerful motivation to achieve their respective objective. This perseverance of effort promotes the overcoming of obstacles or challenges that lie on paths to accomplishment, and serves as a driving force in achievement realization. Commonly associated concepts within the field of psychology include "perseverance", "hardiness", "resilience", "ambition", "need for achievement" and "conscientiousness". These constructs can be conceptualized as individual differences related to the accomplishment of work rather than talent or ability.
Borderline personality disorder
Borderline personality disorder (BPD), also known as emotionally unstable personality disorder (EUPD), is a long-term pattern of abnormal behavior characterized by unstable relationships with other people, unstable sense of self, and unstable emotions. There is frequent dangerous behavior and self-harm. People may also struggle with a feeling of emptiness and a fear of abandonment. Symptoms may be brought on by seemingly normal events. The behavior typically begins by early adulthood, and occurs across a variety of situations. Substance abuse, depression, and eating disorders are commonly associated with BPD.