0_Wizard
Do you have any pets?
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List of Wonder Pets! episodes
The following is a list of episodes from the American animated children's television series, "Wonder Pets!". It debuted on March 3, 2006, on the Nick Jr. block of the Nickelodeon cable television network and Noggin (now Nick Jr.) on December 27, 2006.   1. Save the Dolphin!/Save the Chimp! (Air Date 9/18/06)  The Wonder Pets travel to Hawaii to save a baby dolphin caught in a fishing net who is in danger of drowning. The Wonder Pets rig their Flyboat for space travel and head for the stars to rescue a baby chimp whose spaceship is about to be hit by a meteor! (Fact: Christine Ka'aloa plays the mother dolphin in this first episode.)
Pet
A pet or companion animal is an animal kept primarily for a person's company, protection, or entertainment rather than as a working animal, livestock, or laboratory animal. Popular pets are often noted for their attractive appearances and their loyal or playful personalities. Pets provide their owners (or guardians) both physical and emotional benefits. Walking a dog can supply both the human and pet with exercise, fresh air, and social interaction. Pets can give companionship to elderly adults who do not have adequate social interaction with other people, as well as to other people who are living alone.
The Sims 3: Pets
The Sims 3: Pets is the fifth expansion pack for "The Sims 3" on PC and Mac, and is the second console game in the series. It was released on October 18, 2011 in North America. Like in previous expansions for "The Sims" games, this expansion introduces pets such as cats and dogs and, for the first time, horses into the game. On June 3, 2011, EA confirmed the rumors with a press release and a game trailer which was released on their Official YouTube Channel. "The Sims 3: Pets" expansion pack is focused around adding animals to the game. The player creates their pet in a similar fashion to the 'Create A Sim' feature.
Pillow Pets
Pillow Pets are a brand of stuffed toys with Velcro straps that allow them to be changed from a decorated pillow into a stuffed animal. The toys are made from chenille. Invented by Jennifer Telfer in 2003, Pillow Pets first gained success when Telfer personally sold the toys near the Christmas season of that year. They would later become more successful through television advertising, where the company's famous slogan, "It's a pillow, it's a pet, it's a Pillow Pet!" was in every ad. Pillow Pets have been used for charitable fund raising. In 2003, Jennifer Telfer was living in San Diego with her husband, Clint, and two sons.
Pet ownership in Japan
Over the last few decades, pet ownership in Japan has gradually moved from a predominantly utilitarian function to a concept that more fully incorporates pets into the family system. In the majority of cases, pets are now considered to be family members. To many Japanese, pets are as well loved as children, and may even serve as a substitute for those who choose to forgo child-rearing. In the context of spiritual hierarchy, pets occupy the space directly below humans, but above all other animals and forms of life. This position is not clearly defined, leaving many aspects of pet ownership open to interpretation, including the practice of keeping and caring for pets, as well as the correct means of caring for them after death.
Pets.com
Pets.com was a dot-com enterprise that sold pet supplies to retail customers. It began operations in August 1998 and closed in November 2000. A high-profile marketing campaign gave it a widely recognized public presence, including an appearance in the 1999 Macy's Thanksgiving Day Parade and an advertisement in the 2000 Super Bowl. Its popular sock puppet advertising mascot was interviewed by "People" magazine and appeared on "Good Morning America". Although sales rose dramatically due to the attention, the company was weak on fundamentals and lost money on most of its sales. Its high public profile during its brief existence made it one of the more noteworthy failures of the dot-com bubble of the early 2000s.
Giga Pet
Giga Pets are digital pets (also known as virtual pets or artificial pets) that were first released in the United States by Tiger Electronics in 1997 in the midst of a virtual-pet toy fad. Available in a variety of different characters, essentially each is a palm-sized video screen attached to a key ring. To ensure a happy, healthy pet, its owner has to take care of it in some of the same ways one might care for a real animal. Among other things, Giga Pets have to be fed, cleaned, and played with. Giga Pets are "born" on a tiny LCD screen after the owner pulls back a tab on the back. The pets come to life in different ways.
1_Apprentice
No, I don't now, but I used to when I was younger
0_Wizard
What kind? I have been thinking about getting one since they tend to bring about more exercise, fresh air, and social interaction.
Walking a dog can supply both the human and pet with exercise, fresh air, and social interaction.
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A Treatise of Human Nature
A Treatise of Human Nature (1738–40) is a book by Scottish philosopher David Hume, considered by many to be Hume's most important work and one of the most influential works in the history of philosophy. The "Treatise" is a classic statement of philosophical empiricism, skepticism, and naturalism. In the introduction Hume presents the idea of placing all science and philosophy on a novel foundation: namely, an empirical investigation into human nature. Impressed by Isaac Newton's achievements in the physical sciences, Hume sought to introduce the same experimental method of reasoning into the study of human psychology, with the aim of discovering the "extent and force of human understanding".
Social networking service
A social networking service (also social networking site, SNS or social media) is an online platform that people use to build social networks or social relations with other people who share similar personal or career interests, activities, backgrounds or real-life connections. The variety of stand-alone and built-in social networking services currently available online introduces challenges of definition; however, some common features exist:   Most social-network services are web-based and provide means for users to interact over the Internet, such as by e-mail, by instant messaging and through online forums.
Social media
Social media are computer-mediated technologies that facilitate the creation and sharing of information, ideas, career interests and other forms of expression via virtual communities and networks. The variety of stand-alone and built-in social media services currently available introduces challenges of definition; however, there are some common features:  Users typically access social media services via web-based technologies on desktop, computers, and laptops, or download services that offer social media functionality to their mobile devices (e.g., smartphones and tablet computers). When engaging with these services, users can create highly interactive platforms through which individuals, communities and organizations can share, co-create, discuss, and modify user-generated content or pre-made content posted online.
Sociology
Sociology is the scientific study of society, including patterns of social relationships, social interaction, and culture. It is a social science that uses various methods of empirical investigation and critical analysis to develop a body of knowledge about social order, acceptance, and change. Many sociologists aim to conduct research that may be applied directly to social policy and welfare, while others focus primarily on refining the theoretical understanding of social processes. Subject matter ranges from the micro-sociology level of individual agency and interaction to the macro level of systems and the social structure.
Mental health
Mental health is a level of psychological well-being, or an absence of mental illness. It is the "psychological state of someone who is functioning at a satisfactory level of emotional and behavioural adjustment". From the perspective of positive psychology or holism, mental health may include an individual's ability to enjoy life, and create a balance between life activities and efforts to achieve psychological resilience. According to the World Health Organization (WHO), mental health includes "subjective well-being, perceived self-efficacy, autonomy, competence, inter-generational dependence, and self-actualization of one's intellectual and emotional potential, among others."
Parasocial interaction
Parasocial interaction (PSI) offers an explanation of the ways in which audience members develop their one-sided relationships with the media being consumed. PSI is described as an illusionary experience, such that media audiences interact with personas (e.g., talk show host, celebrities, characters) as if they are engaged in a reciprocal relationship with them, and feel as though a mediated other is talking directly to them. PSI can be developed to the point where media audiences begin to view the mediated others as "real friends". Feelings of PSI are nurtured through carefully constructed mechanisms, such as verbal and nonverbal interaction cues, and can carry over to subsequent encounters.
Impression management
Impression management is a conscious or subconscious process in which people attempt to influence the perceptions of other people about a person, object or event. They do so by regulating and controlling information in social interaction. It was first conceptualized by Erving Goffman in 1959, and then was expanded upon in 1967. An example of impression management theory in play is in sports such as soccer. At an important game, a player would want to showcase themselves in the best light possible, because there are college recruiters watching. This person would have the flashiest pair of cleats and try and perform their best to show off their skills.
1_Apprentice
I used to have dogs, we also used to have a bird, a guinea pig and a rabbit. The dog would be good to get some exercise, fresh air and social interaction if that's what you are looking for.