0_Wizard
Let me tell you about my shopping addiction.  It's like I have no impulse control at all!
Shopping addiction
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Shopping addiction
Shopping addiction is defined as the deficiency of impulse control which appears as the eagerness for constantly making new purchases of unnecessary or superfluous things. It is a concept similar to "compulsive buying disorder" and "oniomania", although these terms usually have a more clinical approach, related to a psychological individual disorder of impulse control. The phrase “shopping addiction” usually has a more psychosocial perspective . or it is placed among drug-free addictions like the addiction to gambling, Internet, or video-games. There are three kinds of behavioural manifestations of shopping addiction, with different repercussions.
Internet addiction disorder
Internet addiction disorder, more commonly called problematic Internet use (PIU), refers to excessive Internet use that interferes with daily life. Addiction is defined by Webster Dictionary as a "compulsive need for and use of a habit-forming substance characterized by tolerance and by well-defined physiological symptoms upon withdrawal; broadly: persistent compulsive use of a substance known by the user to be harmful". Problematic Internet use is also called compulsive Internet use (CIU), Internet overuse, problematic computer use, or pathological computer use (PCU), problematic Internet use (PIU), or Internet addiction disorder (IAD)).
Impulsivity
In psychology, impulsivity (or impulsiveness) is a tendency to act on a whim, displaying behavior characterized by little or no forethought, reflection, or consideration of the consequences. Impulsive actions are typically "poorly conceived, prematurely expressed, unduly risky, or inappropriate to the situation that often result in undesirable consequences," which imperil long-term goals and strategies for success. Impulsivity can be classified as a multifactorial construct. A functional variety of impulsivity has also been suggested, which involves action without much forethought in appropriate situations that can and does result in desirable consequences.
Kleptomania
Kleptomania or klopemania is the inability to refrain from the urge for stealing items and is usually done for reasons other than personal use or financial gain. First described in 1816, kleptomania is classified in psychiatry as an impulse control disorder. Some of the main characteristics of the disorder suggest that kleptomania could be an obsessive-compulsive spectrum disorder. The disorder is frequently under-diagnosed and is regularly associated with other psychiatric disorders, particularly anxiety and eating disorders, and alcohol and substance abuse. Patients with kleptomania are typically treated with therapies in other areas due to the comorbid grievances rather than issues directly related to kleptomania.
Addiction
Addiction is a brain disorder characterized by compulsive engagement in rewarding stimuli despite adverse consequences. Despite the involvement of a number of psychosocial factors, a biological process – one which is induced by repeated exposure to an addictive stimulus – is the core pathology that drives the development and maintenance of an addiction. The two properties that characterize all addictive stimuli are that they are reinforcing (i.e., they increase the likelihood that a person will seek repeated exposure to them) and intrinsically rewarding (i.e., they are perceived as being inherently positive, desirable, and pleasurable).
Bergen Shopping Addiction Scale
The Bergen Shopping Addiction Scale (BSAS) is a brief screening tool for assessing the severity of shopping addiction. The Bergen Scale is named after the city of Bergen, Norway, the location of the University of Bergen where lead author Cecilie Andreassen is a professor of Clinical Psychology. The Bergen Shopping Addiction Scale (BSAS) consists of 28 statements. The participant is asked to rate how strongly each of the statements relates to their thoughts and behavior in the last 12 months. Each item is rated on a 5 point continuum of agreement: completely disagree, disagree, neither disagree nor agree, agree, completely agree.
Becky Bloomwood
Rebecca Jane 'Becky' Brandon (née Bloomwood) is a fictional character and the main protagonist from the Shopaholic series of novels by British author, Sophie Kinsella. Becky grew up in Oxshott, Surrey with her Mum and Dad. After attending Bristol University, she moved to London. She first lived with her best friend Susan "Suze" Cleath-Stuart before she eventually moved to New York City. Prior to moving to New York, she worked as a personal finance expert on a breakfast television program called 'Morning Coffee'. Becky met her future husband, Luke Brandon, CEO of Brandon Communications (a Public Relations firm) during a press conference while she was working as a financial journalist for 'Successful Saving' magazine.
1_Apprentice
Oh my. What do you like to shop for?
0_Wizard
Mostly graphic novels.  It starts off as window-shopping online, but then things get added to my cart, and then I check out with over $100 in books!
While activities such as window-shopping, visiting shops or spending time in commercial centres is a common and socially accepted desire activity, an addict is differentiated as one in whom this excessive attraction to purchase interferes with the normal development of life and damages their relationships with others, becoming an obsessive and uncontrolled activity.
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Shopping addiction
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Online shopping
Online shopping is a form of electronic commerce which allows consumers to directly buy goods or services from a seller over the Internet using a web browser. Consumers find a product of interest by visiting the website of the retailer directly or by searching among alternative vendors using a shopping search engine, which displays the same product's availability and pricing at different e-retailers. As of 2016, customers can shop online using a range of different computers and devices, including desktop computers, laptops, tablet computers and smartphones. An online shop evokes the physical analogy of buying products or services at a regular "bricks-and-mortar" retailer or shopping center; the process is called business-to-consumer (B2C) online shopping.
List of Berenstain Bears books
This list of "Berenstain Bears" books includes many in the picture book series (such as "Beginner Books" and "First Time Books") and the illustrated children's novels, such as those in the "Big Chapter Books" series. Since the first "Berenstain Bears" installment was published in 1962, the series has sold close to 260 million copies. In addition to writing children's literature, the authors Stan and Jan Berenstain also wrote two parenting books, "What Your Parents Never Told You About Being a Mom or Dad" (1995) and "The Berenstain Bears and the Bear Essentials" (2005), as well as their autobiography, "Down a Sunny Dirt Road" (2002).
Graphic novel
A graphic novel is a book made up of comics content. Although the word "novel" normally refers to long fictional works, the term "graphic novel" is applied broadly and includes fiction, non-fiction, and anthologized work. It is distinguished from the term "comic book", which is generally used for comics periodicals. Fan historian Richard Kyle coined the term "graphic novel" in an essay in the November 1964 issue of the comics fanzine "Capa-Alpha". The term gained popularity in the comics community after the publication of Will Eisner's "A Contract with God" (1978) and the start of Marvel's Graphic Novel line (1982) and became familiar to the public in the late 1980s after the commercial successes of the first volume of Art Spiegelman's "Maus" in 1986 and the collected editions of Frank Miller's "The Dark Knight Returns" in 1986 and Alan Moore and Dave Gibbons' "Watchmen" in 1987.
Southland Tales: The Prequel Saga
Southland Tales: The Prequel Saga is a collection of graphic novels written in conjunction with the film "Southland Tales". The graphic novels featured are the first half of the "Southland Tales" story, of which the film tells the final part. The novels were written by Richard Kelly, who also wrote and directed the film, and illustrated by Brett Weldele. The collection was published by Graphitti Designs. "Southland Tales" was initially planned to be a nine-part "interactive experience", with the first six parts published in six 100-page graphic novels that would be released in a six-month period up to the film's release in 2007.
Vertigo (DC Comics)
Vertigo is an imprint of the American comic book publisher DC Comics. It was created in 1993 to publish stories with more graphic or adult content that could not fit within the restrictions of the Comics Code Authority, thus allowing more creative freedom than DC's main imprint. These comics were free to contain explicit violence, substance and drug abuse, sexuality, nudity, profanity, and other controversial subjects, similar to the content of R-rated films. Although its initial publications were primarily in the horror and fantasy genres, it has also published works dealing with crime, social commentary, speculative fiction, biography, and other genres.
List of Heroes characters
This is a list of fictional characters in the television series "Heroes", the "Heroes" graphic novels, and the "Heroes" webisodes. Characters are listed by recent appearances ("Reborn") and title credit order (alphabetically). In its inaugural season, "Heroes" featured an ensemble cast of fourteen main characters. During the first season, the NBC "Heroes" cast page listed ten characters among the cast; Leonard Roberts arrived later, and Jack Coleman was promoted to series regular as of the eleventh episode. For the second season of the show, Santiago Cabrera, Tawny Cypress, and Leonard Roberts left the main cast.
Bibliotherapy
Bibliotherapy or therapeutic storytelling is an expressive therapy that involves storytelling or the reading of specific texts with the purpose of healing. It uses an individual's relationship to the content of books and poetry and other written words as therapy. Bibliotherapy is often combined with writing therapy. It has been shown to be effective in the treatment of depression. These results have been shown to be long-lasting. Bibliotherapy is an old concept in library science. According to the Greek historian Diodorus Siculus, in his monumental work "Bibliotheca historica", there was a phrase above the entrance to the royal chamber where books were stored by King Ramses II of Egypt.
1_Apprentice
I love to read, too! But I have never read graphic novels. Do  you get the actual physical copies, or do you get like Kindle editions?
0_Wizard
I get the physical copies.  I never got into the Kindle or other e-readers, except for regular books.
The Amazon Kindle is a series of e-readers designed and marketed by Amazon.
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Amazon Kindle
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Amazon Kindle
The Amazon Kindle is a series of e-readers designed and marketed by Amazon. Amazon Kindle devices enable users to browse, buy, download, and read e-books, newspapers, magazines and other digital media via wireless networking to the Kindle Store. The hardware platform, developed by Amazon subsidiary Lab126, began as a single device and now comprises a range of devices, including e-readers with E Ink electronic paper displays, Android-based tablets with color LCD screens and Kindle applications on all major computing platforms. All Kindle devices integrate with Kindle Store content, and as of December 2017, the store has nearly 5.9 million e-books available in the United States.
Self-publishing
Self-publishing is the publication of any book, album or other media by its author without the involvement of an established publisher. Unlike the traditional publishing model in which control of the publication is shared with a publisher, the author controls the entire process in a self-publishing effort including the design of the cover and the interior, price, distribution, marketing, and public relations. The authors can do all of these activities by themselves or they may outsource these tasks. Self-publishing is not limited to physical books, but includes pamphlets and brochures, as well as digital media such as e-books and websites.
Kindle Direct Publishing
Kindle Direct Publishing is Amazon.com's e-book publishing unit launched in November 2007, concurrently with the first Amazon Kindle device. Amazon launched Kindle Direct Publishing (KDP), originally called Digital Text Platform, to be used by authors and publishers to independently publish their books directly to Kindle and Kindle Apps worldwide. Authors can upload documents in several formats for delivery via Whispernet and charge between $0.99 and $200.00 for their works. These documents may be written in 34 languages. In 2016, Amazon also added a paperback option which uses print-on-demand technology with the goal of offering digital and print to self-publishers.
Comparison of e-book formats
The following is a comparison of e-book formats used to create and publish e-books. The EPUB format is the most widely supported vendor-independent XML-based (as opposed to PDF) e-book format; that is, it is supported by the largest number of e-Readers, including Amazon Kindle Fire (but not standard Kindle). See table below for details. Formats available include, but are not limited to:  The digital book format originally used by Sony Corporation. It is a proprietary format, but some reader software for general-purpose computers, particularly under GNU/Linux (for example, Calibre's internal viewer), have the capability to read it.
Sandaime J Soul Brothers
, officially known as Sandaime J Soul Brothers from Exile Tribe, are the third generation unit of the J Soul Brothers, a J-pop vocal and dance group formed by Exile leader Hiro. Sandaime J Soul Brothers are managed by Hiro's talent agency LDH, and are a part of the supergroup, Exile Tribe. Formed exclusively by Exile's "Vocal Battle Audition" in 2010, Sandaime J Soul Brothers released their first single "Best Friend's Girl" in November 2010, which peaked at number three on the Oricon Singles Chart. Their self-titled debut album "J Soul Brothers", released in 2011, also peaked at number three. In 2013, they achieved their first number-one record with their third album "Miracle".
List of Amazon products and services
This is a list of products and services offered by American corporation Amazon. Amazon product lines include several media (books, DVDs, music CDs, videotapes, and software), apparel, baby products, consumer electronics, beauty products, gourmet food, groceries, health and personal-care items, industrial & scientific supplies, kitchen items, jewelry and watches, lawn and garden items, musical instruments, sporting goods, tools, automotive items and toys & games. The company launched amazon.com Auctions, a web auctions service, in March 1999. However, it failed to chip away at the large market share of the industry pioneer, eBay.
Oddworld Inhabitants
Oddworld Inhabitants Inc. is an American video game developer founded in 1994 by special-effects and computer-animation veterans Sherry McKenna and Lorne Lanning. The company is primarily known for the incomplete "Oddworld Quintology", a series of award-winning video games about the fictional planet of Oddworld and its native creatures. The series debuted with "" in 1997 and continued with "" in 2001 but the studio has also developed standalone titles "" in 1998 and "" in 2005. Oddworld Inhabitants took a break from game development for a time following the release of "Stranger's Wrath", even though it had already begun preliminary work on its next Oddworld title, "The Brutal Ballad of Fangus Klot".
1_Apprentice
I love the feel and smell of real books, but I also see the convenience of Kindle. Does your shopping addiction interfere with your life?
0_Wizard
It does when at the end of the month and I'm running out of money, but at least it's made me aware of other potential addictions I might have, such as internet and video game addictions.
or it is placed among drug-free addictions like the addiction to gambling, Internet, or video-games.
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Video game addiction
Video game addiction (VGA) is a hypothetical behavioral addiction characterized by excessive or compulsive use of computer games or video games, which interferes with a person's everyday life. Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life. In May 2013, the American Psychiatric Association (APA) proposed criteria for video game addiction in the 5th edition of the "Diagnostic and Statistical Manual of Mental Disorders", concluding that there was insufficient evidence to include it as an official mental disorder.
Internet addiction disorder
Internet addiction disorder, more commonly called problematic Internet use (PIU), refers to excessive Internet use that interferes with daily life. Addiction is defined by Webster Dictionary as a "compulsive need for and use of a habit-forming substance characterized by tolerance and by well-defined physiological symptoms upon withdrawal; broadly: persistent compulsive use of a substance known by the user to be harmful". Problematic Internet use is also called compulsive Internet use (CIU), Internet overuse, problematic computer use, or pathological computer use (PCU), problematic Internet use (PIU), or Internet addiction disorder (IAD)).
Oddworld Inhabitants
Oddworld Inhabitants Inc. is an American video game developer founded in 1994 by special-effects and computer-animation veterans Sherry McKenna and Lorne Lanning. The company is primarily known for the incomplete "Oddworld Quintology", a series of award-winning video games about the fictional planet of Oddworld and its native creatures. The series debuted with "" in 1997 and continued with "" in 2001 but the studio has also developed standalone titles "" in 1998 and "" in 2005. Oddworld Inhabitants took a break from game development for a time following the release of "Stranger's Wrath", even though it had already begun preliminary work on its next Oddworld title, "The Brutal Ballad of Fangus Klot".
Addictive personality
An addictive personality refers to a particular set of personality traits that make an individual predisposed to developing addictions. This hypothesis states that there may be common personality traits observable in people suffering from addiction. Alan R. Lang of Florida State University, author of an addiction study prepared for the United States National Academy of Sciences, said, "If we can better identify the personality factors, they can help us devise better treatment and can open up new strategies to intervene and break the patterns of addiction." Experts describe the spectrum of behaviors designated as addictive in terms of five interrelated concepts: patterns, habits, compulsions, impulse control disorders, and physical addiction.
Addiction
Addiction is a brain disorder characterized by compulsive engagement in rewarding stimuli despite adverse consequences. Despite the involvement of a number of psychosocial factors, a biological process – one which is induced by repeated exposure to an addictive stimulus – is the core pathology that drives the development and maintenance of an addiction. The two properties that characterize all addictive stimuli are that they are reinforcing (i.e., they increase the likelihood that a person will seek repeated exposure to them) and intrinsically rewarding (i.e., they are perceived as being inherently positive, desirable, and pleasurable).
PC bang
A PC bang (Korean: PC방; literally "PC room") is a type of LAN gaming center in South Korea, where patrons can play multiplayer computer games for an hourly fee. The typical cost for an hour of play ranges from 500 to 1500 KRW (approximately $0.44 to $1.30 USD in March 2017), with 1000 KRW per hour being the most common rate. Although the per capita penetration of personal computers and broadband internet access in South Korea is one on the highest in the world, PC bangs remain popular as they provide a social meeting place for gamers (especially school-aged gamers) to play together with their peers.
Guns N' Roses
Guns N' Roses, often abbreviated as GNR, is an American hard rock band from Los Angeles, California, formed in 1985. The lineup, when first signed to Geffen Records in 1986, consisted of vocalist Axl Rose, lead guitarist Slash, rhythm guitarist Izzy Stradlin, bassist Duff McKagan, and drummer Steven Adler. Guns N' Roses has released six studio albums, accumulating sales of more than 100 million records worldwide, including 45 million in the United States, making them the 41st best-selling artist of all time. Guns N' Roses' debut album, "Appetite for Destruction" (1987), reached number one on the "Billboard" 200 a year after its release, on the strength of "Sweet Child o' Mine", the band's only single to reach number one on the "Billboard" Hot 100.
1_Apprentice
Okay so what kind of video games do you like to play? You and I have a few common interests, it seems!
0_Wizard
I've been playing the Civilization series since 1996 roughly, but recently I've gotten into Fallout 4, big time.
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Fallout 4
Fallout 4 is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth major installment in the "Fallout" series, and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as "The Commonwealth". The main story takes place in the year 2287, ten years after the events of "Fallout 3" and 210 years after "The Great War", which caused catastrophic nuclear devastation across the United States.
Fallout (series)
Fallout is a series of post-apocalyptic role-playing video games. It was created by Interplay Entertainment. Although the series is set during the 22nd and 23rd centuries, its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of 1950s America, and its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner for "Fallout" is "Wasteland", a 1988 video game of which the "Fallout" series is regarded to be a spiritual successor. Although the game worlds are different, the background story, inhabitants, locations, and characters draw many parallels.
Fallout 4: Nuka-World
Fallout 4: Nuka-World is an expansion pack for the 2015 post-apocalyptic action role-playing video game "Fallout 4". It was developed by Bethesda Game Studios, published by Bethesda Softworks, and released on August 30, 2016 for Microsoft Windows, PlayStation 4 and Xbox One. It is set in the eponymous fictional amusement park Nuka-World. As with "Fallout 4", "Nuka-World" can be played in both first-person and third-person perspectives. The player controls the protagonist during their journey through Nuka-World, a former amusement park, now run by groups of raiders. "Nuka-World"s main gameplay consists of both questing and exploration.
Fallout 4: Far Harbor
Fallout 4: Far Harbor is an expansion pack for the 2015 video game "Fallout 4", developed by Bethesda Game Studios and published by Bethesda Softworks. "Far Harbor" was released on May 19, 2016 for Microsoft Windows, PlayStation 4, and Xbox One as downloadable content (DLC). The game is set in the year 2287, in the aftermath of a nuclear war that destroys most of the United States. In the expansion, the player character is recruited by a detective agency to investigate the disappearance of a young girl living in a remote area. The game can be played in first-person or third-person perspective; in either case, the player controls the protagonist throughout their investigation on The Island, a landmass off the coast of Maine.
List of Big Time Rush characters
This a list of fictional characters in the television series, Big Time Rush. The article deals with main, recurring, minor character and notable guest stars. Kendall Knight (Kendall Schmidt) is the leader and founder of Big Time Rush (despite being the youngest) when he accepts to move to Los Angeles and record demos only if Gustavo brings James, Carlos, and Logan along to make them all a band. He is portrayed as the glue that keeps the band together. He manages to stay cool under pressure (described as "Cool Rush") and figure out solutions to problems, thus often resulting in the other guys running to Kendall when they have a problem, being the most mature and responsible member of Big Time Rush.
Dogmeat
Dogmeat is a recurring dog non-player character (NPC) in the "Fallout" series of post-apocalyptic themed role-playing video games. Dogmeat was introduced as an optional companion to the player character in the original "Fallout" (1997), and has made cameo appearances in the sequel "Fallout 2" (1998) and in some other video games. Another, different Dogmeat is featured in the same role in "Fallout 3" (2008) and "Fallout 4" (2015). In both incarnations of the character, Dogmeat was well received, becoming widely regarded as one of the best remembered features in the series, as well as one of the most popular sidekick type characters in video gaming overall.
Fallout 3
Fallout 3 is an action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the "Fallout" series, it is the first game to be created by Bethesda since it bought the franchise from Interplay Entertainment. The game marks a major shift in the series by using 3D graphics and real-time combat, replacing the 2D isometric graphics and turn-based combat of previous installments. It was released worldwide in October 2008 for Microsoft Windows, PlayStation 3, and Xbox 360. The game is set within a post-apocalyptic, open world environment that encompasses a region consisting of the ruins of Washington, D.C. and much of the countryside to the west of it, referred to as the "Capital Wasteland".