0_Wizard
I like to play video games.
Grand Theft Auto is an open world action-adventure video game developed by DMA Design and published by BMG Interactive.
chosen_Grand_Theft_Auto_(video_game)_0
Grand Theft Auto (video game)
chosen_topic_0_Grand_Theft_Auto_video_game
Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices.
Video game controversies
Video game controversies are societal and scientific arguments about whether the content of video games change the behavior and attitudes of a player, and whether this is reflected in video game culture overall. Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The positive and negative characteristics and effects of video games are the subject of scientific study.
Video game culture
Video game culture is a worldwide new media subculture formed by video games. As computer and video games have exponentially increased in popularity over time, they have had a significant influence on popular culture. Video game culture has also evolved over time hand in hand with internet culture as well as the increasing popularity of mobile games. Many people who play video games identify as gamers, which can mean anything from someone who enjoys games to someone who is passionate about it. As video games become more social with multiplayer and online capability, gamers find themselves in growing social networks.
Gender representation in video games
The portrayal of men and women in video games, as in other media, is a subject of research in gender studies and is discussed in the context of sexism in video gaming. Although women make up about half of video game players, they are significantly underrepresented as characters in mainstream games, despite the prominence of iconic heroines such as Samus Aran or Lara Croft. The portrayal of women in games often reflects traditional gender roles, sexual objectification or negative stereotypes, such as that of the "damsel in distress". Male characters are often stereotypically depicted as big and muscular, and LGBT characters have been slow to appear in video games as a result of the heteronormativity of the medium.
Gamer
A gamer is a person who plays interactive games, either video games, board games, skill-based card games or physical games, and plays for usually long periods of time. (In some countries, such as the UK, the term "gaming" can also refer to legalized gambling, which can take both traditional tabletop and digital forms.) There are many different gamer communities around the world. Since the advent of the internet, many communities take the form of Internet forums or YouTube/Twitch virtual communities, as well as in-person social clubs. In the United States, the average video game player is 30 years old and has been playing video games for over 12 years.
Video game industry
The video game industry is the economic sector involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide. The computer and video game industry has grown from focused markets to mainstream. They took in about US$9.5 billion in the US in 2007, 11.7 billion in 2008, and 25.1 billion in 2010 (ESA annual report). Modern personal computers owe many advancements and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements.
List of video game genres
A video game genre is a specific category of games related by similar gameplay characteristics. Genres are not usually defined by the actual content of the game or its medium of play, but by its common challenge. Genres may encompass a wide variety of games, leading to even more specific classifications called "subgenres". For example, an action game can be classified into many subgenres such as platform games and fighting games. Some games, most notably browser and mobile games, are commonly classified into multiple genres. The following is a list of all commonly defined video game genres, with short descriptions for individual genres and major subgenres.
1_Apprentice
Cool, what kind of video games do you like to play?
0_Wizard
I love Grand Theft Auto.
Grand Theft Auto is an open world action-adventure video game developed by DMA Design and published by BMG Interactive.
chosen_Grand_Theft_Auto_(video_game)_0
Grand Theft Auto (video game)
chosen_topic_0_Grand_Theft_Auto_video_game
Grand Theft Auto
Grand Theft Auto (GTA) is an action-adventure video game series created by David Jones and Mike Dailly; the later titles of which were created by brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by Rockstar North (formerly DMA Design), and published by Rockstar Games. The name of the series references the term used in the US for motor vehicle theft. Most games in the series are set in fictional locales modelled on cities, usually either Liberty City, Vice City or San Andreas, which are stand-ins for New York City, Miami and the state of California, respectively.
Grand Theft Auto IV
Grand Theft Auto IV is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released for the PlayStation 3 and Xbox 360 consoles on 29 April 2008, and for Microsoft Windows on 2 December 2008. It is the eleventh title in the "Grand Theft Auto" series, and the first main entry since 2004's "". Set within the fictional Liberty City (based on New York City), the single-player story follows a war veteran, Niko Bellic, and his attempts to escape his past while under pressure from loan sharks and mob bosses. The open world design lets players freely roam Liberty City, consisting of three main islands.
Grand Theft Auto III
Grand Theft Auto III is an open world action-adventure third-person shooter video game developed by DMA Design and published by Rockstar Games. It was released in October 2001 for the PlayStation 2, in May 2002 for Microsoft Windows, and in October 2003 for the Xbox. A remastered version of the game was released on mobile platforms in 2011, for the game's tenth anniversary. It is the fifth title in the "Grand Theft Auto" series, and the first main entry since 1999's "Grand Theft Auto 2". Set within the fictional Liberty City, based on New York City, the game follows Claude after he is left for dead and quickly becomes entangled in a world of gangs, crime and corruption.
Development of Grand Theft Auto V
An approximate 1,000-person team developed "Grand Theft Auto V", an action-adventure video game, over several years. Rockstar Games released "Grand Theft Auto V" on 17 September 2013 for PlayStation 3 and Xbox 360, on 18 November 2014 for PlayStation 4 and Xbox One, and on 14 April 2015 for Microsoft Windows, as the fifteenth entry in the "Grand Theft Auto" series. Development began soon after "Grand Theft Auto IV"s release and was led by Rockstar North's core 360-person team, who collaborated with several other international Rockstar Games studios. The team considered the game a spiritual successor to many of their previous projects like "Red Dead Redemption" and "Max Payne 3".
Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 26 October 2004 for PlayStation 2, and on 7 June 2005 for Microsoft Windows and Xbox. A high definition remastered version received a physical release for both Xbox 360 and PlayStation 3 on 30 June 2015 and 1 December 2015, respectively. It is the seventh title in the "Grand Theft Auto" series, and the first main entry since 2002's "". It was released on the same day as the handheld game "Grand Theft Auto Advance" for Game Boy Advance. "Grand Theft Auto: San Andreas" is played from a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure.
Grand Theft Auto clone
"Grand Theft Auto" clone is a controversial subgenre of open world action-adventure video games, characterized by their likeness to the "Grand Theft Auto" series in either gameplay, or overall design. In these types of open world games, players may find and use a variety of vehicles and weapons while roaming freely in an open world setting. The objective of "Grand Theft Auto" clones is to complete a sequence of core missions involving driving and shooting, but often side-missions and minigames are added to improve replay value. The storylines of games in this subgenre typically have strong themes of crime and violence.
Grand Theft Auto V
Grand Theft Auto V is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, and in April 2015 for Microsoft Windows. It is the first main entry in the "Grand Theft Auto" series since 2008's "Grand Theft Auto IV". Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency. The open world design lets players freely roam San Andreas' open countryside and the fictional city of Los Santos, based on Los Angeles.
1_Apprentice
That's on Xbox right? 
0_Wizard
It was originally released for MS-DOS.
It was first released in Europe and North America in October 1997 for MS-DOS and Microsoft Windows.
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Grand Theft Auto (video game)
chosen_topic_0_Grand_Theft_Auto_video_game
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System) is a discontinued operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and some operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatible personal computers during the 1980s and the early 1990s, when it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system.
DOS
DOS (, ) is a family of disk operating systems primarily consisting of MS-DOS and a rebranded version under the name IBM PC DOS which were introduced in 1981, as well as some later compatible systems from other manufacturers: DR-DOS (1988), ROM-DOS (1989), PTS-DOS (1993), and FreeDOS (1998). MS-DOS dominated the x86-based IBM PC compatible market between 1981 and 1995. Dozens of other operating systems also use the acronym "DOS", including the mainframe DOS/360 from 1966. Others are Apple DOS, Apple ProDOS, Atari DOS, Commodore DOS, TRSDOS, and AmigaDOS. IBM PC DOS (and the separately sold MS-DOS) and its predecessor, 86-DOS, resembled Digital Research's CP/M—the dominant disk operating system for 8-bit Intel 8080 and Zilog Z80 microcomputers—but instead ran on Intel 8086 16-bit processors.
DR-DOS
DR-DOS (DR DOS, without hyphen up to and including version 6.0) is an operating system of the DOS family, written for IBM PC-compatible personal computers. It was originally developed by Gary Kildall's Digital Research and derived from Concurrent PC DOS 6.0, which was an advanced successor of CP/M-86. As ownership changed, various later versions were produced with names including Novell DOS and Caldera OpenDOS. Digital Research's original CP/M for the 8-bit Intel 8080 and Z-80 based systems spawned numerous spin-off versions, most notably CP/M-86 for the Intel 8086/8088 family of processors. Although CP/M had dominated the market, and was shipped with the vast majority of non-proprietary-architecture personal computers, the IBM PC in 1981 brought the beginning of what was eventually to be a massive change.
File Allocation Table
File Allocation Table (FAT) is a computer file system architecture and a family of industry-standard file systems utilizing it. The FAT file system is a legacy file system which is simple and robust. It offers good performance even in lightweight implementations, but cannot deliver the same performance, reliability and scalability as some modern file systems. It is, however, supported for compatibility reasons by nearly all currently developed operating systems for personal computers and many mobile devices and embedded systems, and thus is a well-suited format for data exchange between computers and devices of almost any type and age from 1981 up to the present.
Design of the FAT file system
A FAT file system is a specific type of computer file system architecture and a family of industry-standard file systems utilizing it. The FAT file system is a legacy file system which is simple and robust. It offers good performance even in very light-weight implementations, but cannot deliver the same performance, reliability and scalability as some modern file systems. It is, however, supported for compatibility reasons by nearly all currently developed operating systems for personal computers and many home computers, mobile devices and embedded systems, and thus is a well-suited format for data exchange between computers and devices of almost any type and age from 1981 up to the present.
List of DOS commands
This article presents a list of commands used by DOS operating systems, especially as used on x86-based IBM PC compatibles (PCs). Other DOS operating systems are not part of the scope of this list. In DOS, many standard system commands were provided for common tasks such as listing files on a disk or moving files. Some commands were built into the command interpreter, others existed as external commands on disk. Over the several generations of DOS, commands were added for the additional functions of the operating system. In the current Microsoft Windows operating system, a text-mode command prompt window, cmd.exe, can still be used.
Windows 95
Windows 95 (codenamed Chicago) is a consumer-oriented operating system developed by Microsoft. It was released on August 24, 1995. Windows 95 merged Microsoft's formerly separate MS-DOS and Windows products. It featured significant improvements over its predecessor, Windows 3.1, most notably in the graphical user interface (GUI) and in its simplified "plug-and-play" features. There were also major changes made to the core components of the operating system, such as moving from a mainly co-operatively multitasked 16-bit architecture to a 32-bit preemptive multitasking architecture. Accompanied by an extensive marketing campaign, Windows 95 introduced numerous functions and features that were featured in later Windows versions, such as the taskbar, the "Start" button and the way the user navigates.
1_Apprentice
Interesting. Do you play video games on other types of systems?
0_Wizard
No, only on the Misrosoft Disk Operating System.
MS-DOS ( ; acronym for Microsoft Disk Operating System) is a discontinued operating system for x86-based personal computers mostly developed by Microsoft.
self_MS-DOS_0
MS-DOS
self_0_MSDOS
Disk operating system
A disk operating system (abbreviated DOS) is a computer operating system that can use a disk storage device, such as a floppy disk, hard disk drive, or optical disc. A disk operating system must provide a file system for organizing, reading, and writing files on the storage disk. Strictly speaking, this definition does not apply to current generations of operating systems, such as versions of Microsoft Windows in use, and is more appropriately used only for older generations of operating systems. Disk operating systems were available for mainframes, microprocessors and home computers and were usually loaded from the disks themselves as part of the boot process.
Operating system
An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it.
MSX-DOS
MSX-DOS is a discontinued disk operating system developed by Microsoft for the 8-bit home computer standard MSX, and is a cross between MS-DOS 1.25 and CP/M-80 2. MSX-DOS and the extended BASIC with 3½-inch floppy disk support (known as MSX DOS Disk Operating System) were simultaneously developed by Microsoft and Spectravideo as a software and hardware standard for the home computer MSX standard, to add disk capabilities to BASIC and to give the system a cheaper software medium than Memory Cartridges, and a more powerful storage system than cassette tape (See SVI MSX User Manual (M-246) 1985 (Spectravideo MSX DOS Disk Operating System) Introduction to MSX DOS section 1.3).
AmigaOS
AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions were developed by Haage & Partner (AmigaOS 3.5 and 3.9) and then Hyperion Entertainment (AmigaOS 4.0-4.1). A PowerPC microprocessor is required for the most recent release, AmigaOS 4. AmigaOS is a single-user operating system based on a preemptive multitasking kernel, called Exec.
CP/M
CP/M, originally standing for Control Program/Monitor and later Control Program for Microcomputers, is a mass-market operating system created for Intel 8080/85-based microcomputers by Gary Kildall of Digital Research, Inc. Initially confined to single-tasking on 8-bit processors and no more than 64 kilobytes of memory, later versions of CP/M added multi-user variations and were migrated to 16-bit processors. The combination of CP/M and S-100 bus computers was loosely patterned on the MITS Altair, an early standard in the microcomputer industry. This computer platform was widely used in business through the late 1970s and into the mid-1980s.
Booting
In computing, booting (or booting up) is the initialization of a computerized system. The system can be a computer or a computer appliance. The booting process can be "hard", e.g., after electrical power to the CPU is switched from off to on (in order to diagnose particular hardware errors), or "soft", when those power-on self-tests (POST) can be avoided. On some systems a soft boot may optionally clear RAM to zero. Both hard and soft booting can be initiated by hardware such as a button press, or by software command. Booting is complete when the normal, operative, runtime environment is attained.
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System) is a discontinued operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and some operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatible personal computers during the 1980s and the early 1990s, when it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system.
1_Apprentice
Cool, what other kinds of games are available on that system?