0_Wizard
I am a girl who loves sports cars and video games! Do you like either of those? They are electronic games using a video device.
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.
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Video game
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Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices.
Electronic game
An electronic game is a game that employs electronics to create an interactive system with which a player can play. Video game is the most common form today, and for this reason the two terms are often mistakenly used synonymously. Other common forms of electronic game include such products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen.
History of video games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!
Early history of video games
The history of video games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes. Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s ("Pong" and the beginning of the first generation of video game consoles with the Magnavox Odyssey, both in 1972).
Video game music
Video game music is the soundtrack that accompanies video games. Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes, which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games. With advances in technology, video game music has now grown to include the same breadth and complexity associated with television and film scores, allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music.
International Center for the History of Electronic Games
The International Center for the History of Electronic Games (ICHEG) collects, studies, and interprets video games, other electronic games, and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other, including across boundaries of culture and geography. Located at The Strong in Rochester, New York, United States, the International Center for the History of Electronic Games houses one of the largest and most comprehensive collections of electronic-game platforms, games, and related materials in the world (more than 37,000 items).
Arcade game
An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing Home video game console such as the Sony PlayStation and Microsoft Xbox increased in their graphics and game-play capability and decreased in cost.
1_Apprentice
I love video games!  My favourite is Super Mario - not too difficult, and it's fun!
0_Wizard
Yeah! Me too! I love to follow Mario's adventures in the fictional mushroom kingdom. It's really a classic.
The "Super Mario" games follow Mario's adventures, typically in the fictional Mushroom Kingdom with Mario as the player character.
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Super Mario
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Mushroom Kingdom
The is a fictional setting in Nintendo's "Mario series", where most of the games take place. The Mushroom Kingdom is a monarchy and its heir is Princess Peach in the games. The Chancellor of the kingdom is its head of government in "Super Mario RPG". Its capital, as set forth by "Paper Mario," is Toad Town. Though Princess Peach and the Mario Brothers are human, the citizens of this area are the mushroom-like Toads (called "Kinopios" in Japan). Some of the Yoshis, dinosaur-like creatures from Dinosaur Land, immigrated into the Mushroom Kingdom shortly after Super Mario World. The Mushroom Kingdom is often tormented by the Dark Land.
Super Mario
The "Super Mario" games follow Mario's adventures, typically in the fictional Mushroom Kingdom with Mario as the player character. He is often joined by his brother, Luigi, and occasionally by other members of the "Mario" cast. As in platform video games, the player runs and jumps across platforms and atop enemies in themed levels. The games have simple plots, typically with Mario rescuing the kidnapped Princess Peach from the primary antagonist, Bowser. The first title in the series, "Super Mario Bros.", released for the Nintendo Entertainment System (NES) in 1985, established gameplay concepts and elements prevalent in nearly every "Super Mario" game since.
Mario
With over 500 million units sold worldwide, the overall "Mario" franchise is the best-selling video game franchise of all time. Outside of the "Super Mario" platform series, other "Mario" genres include the "Mario Kart" racing series, sports games such as the "Mario Tennis" and "Mario Golf" series, role-playing games such as "Super Mario RPG" and "Paper Mario", and educational games such as "Mario Is Missing! ", "Mario's Time Machine" and "Mario Teaches Typing". The franchise has branched into several media, including television shows, film, comics, and licensed merchandise. Since 1990, Mario has been voiced by Charles Martinet.
List of Mario franchise characters
The "Mario" franchise is a series of video games developed and published by Nintendo. The franchise features an extensive cast of characters. For the main characters that appear under the franchises of spinoff series "Donkey Kong" and "Wario", please refer to list of Donkey Kong characters and list of Wario characters. All supporting characters, antagonists and anti-heroes are listed in alphabetical order. (; ) is an Italian and the main protagonist of the series who was introduced in 1981. (; ) is Mario's younger brother. He is the official 'Player 2' of the series. , formerly known as Princess Toadstool, although always known as Peach in Japan, is the princess of the Mushroom Kingdom.
Princess Peach
Princess Peach's initial appearance was drawn by Shigeru Miyamoto. Miyamoto later asked Yōichi Kotabe to redraw Peach with his instructions. He had asked Kotabe to draw her eyes to be "a little cat-like". With Kotabe's influence, Princess Peach changed considerably throughout her gaming system. Peach was not a playable character in "New Super Mario Bros. Wii" because a satisfactory mechanism to use her dress was not found, however, she is the main protagonist in "Super Princess Peach" and is a playable character in most Mario spin-offs such as "Mario Party", "Mario Kart", and also sports games.
Toad (Nintendo)
While Toad is the name of an individual, it also refers to an entire species (much like Yoshi and Birdo). However, in Japan, the species name is sometimes called , literally "Mushroom People" (which is an alternate name used in earlier localizations, along with "Mushroom Retainers"). In other words, Toad (Kinopio) is a member of the Toads (Kinokos / Mushroom People). In "Mario" franchise, there are also some other individual toad characters (e.g., Toadette, Toadsworth and Toadbert). The common point of most toads is their traditionally large mushroom cap and vest. The Toads usually play assisting roles in the "Mario" franchise and its action games, such as Toadsworth introduced in "Super Mario Sunshine" and the "Toad Brigade" association in "Super Mario Galaxy".
Super Mario RPG
Super Mario RPG, subtitled Legend of the Seven Stars in its North American release, is a role-playing video game developed by Square and published by Nintendo for the Super Nintendo Entertainment System. It was released on March 9, 1996, in Japan and on May 13, 1996, in North America. Nintendo ported the game, with minor differences, to the Wii's Virtual Console service in 2008 and to the Wii U's Virtual Console service by late June 2016 to regions around the world. Nintendo re-released "Super Mario RPG" in September 2017 as part of the company's Super NES Classic Edition. "Super Mario RPG" is the first role-playing video game in the "Mario" series.
1_Apprentice
They don't make games like that anymore!  The ones today are just too complicated for me!
0_Wizard
I know right? Some people think of video games as an art form. Other people disagree with that. What do you think?
Some theorists categorize video games as an art form, but this designation is controversial.
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Video game
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Video game controversies
Video game controversies are societal and scientific arguments about whether the content of video games change the behavior and attitudes of a player, and whether this is reflected in video game culture overall. Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool. Detractors argue that video games are harmful and therefore should be subject to legislative oversight and restrictions. The positive and negative characteristics and effects of video games are the subject of scientific study.
Video games as an art form
The concept of video games as a form of art is a controversial topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as graphics, storytelling and music. Even art games, games purposely designed to be a work of creative expression, have been challenged as works of art by some critics. The earliest institutional consideration of the video game as an art form came in the late 1980s when art museums began retrospective displays of then outdated first and second generation games.
Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices.
Oddworld Inhabitants
Oddworld Inhabitants Inc. is an American video game developer founded in 1994 by special-effects and computer-animation veterans Sherry McKenna and Lorne Lanning. The company is primarily known for the incomplete "Oddworld Quintology", a series of award-winning video games about the fictional planet of Oddworld and its native creatures. The series debuted with "" in 1997 and continued with "" in 2001 but the studio has also developed standalone titles "" in 1998 and "" in 2005. Oddworld Inhabitants took a break from game development for a time following the release of "Stranger's Wrath", even though it had already begun preliminary work on its next Oddworld title, "The Brutal Ballad of Fangus Klot".
BioShock Infinite
BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games. It was released worldwide for the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013; an OS X port by Aspyr was later released on August 29, 2013 and a Linux port was released on March 17, 2015. "Infinite" is the third installment in the "BioShock" series, and though it is not immediately part of the storyline of previous "BioShock" games, it features similar gameplay concepts and themes. Irrational Games and creative director Ken Levine based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, and based the story on the concept of American exceptionalism, while also incorporating influences from more recent events at the time such as the 2011 Occupy movement.
Nonviolent video game
Nonviolent video games are video games characterized by little or no violence. As the term is vague, game designers, developers, and marketers that describe themselves as non-violent video game makers, as well as certain reviewers and members of the non-violent gaming community, often employ it to describe games with "comparatively" little or no violence. The definition has been applied flexibly to games in such purposive genres as the Christian video game, however a number of games at the fringe of the "non-violence" label can only be viewed as objectively violent. The purposes behind the development of the nonviolent genre are primarily reactionary in nature.
Penny Arcade
Penny Arcade is a webcomic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. The comic debuted in 1998 on the website "loonygames.com". Since then, Holkins and Krahulik have established their own site, which is typically updated with a new comic strip each Monday, Wednesday, and Friday. The comics are accompanied by regular updates on the site's blog. "Penny Arcade" is among the most popular and longest running webcomics currently online, listed in 2010 as having 3.5 million readers. Holkins and Krahulik are among the first webcomic creators successful enough to make a living from their work.
1_Apprentice
I do think they are an art form - so much creativity goes into creating them!
0_Wizard
For sure! I like how many different platforms you can use. People game on computers all the way down to small handheld devices. 
These platforms range from large mainframe computers to small handheld computing devices.
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Video games as an art form
self_1_Video_games_as_an_art_form
Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices.
Personal computer
A personal computer (PC) is a multi-purpose computer whose size, capabilities, and price make it feasible for individual use. PCs are intended to be operated directly by an end user, rather than by a computer expert or technician. Computer time-sharing models that were typically used with larger, more expensive minicomputer and mainframe systems, to enable them be used by many people at the same time, are not used with PCs. Early computer owners in the 1960s, invariably institutional or corporate, had to write their own programs to do any useful work with the machines. In the 2010s, personal computer users have access to a wide range of commercial software, free software ("freeware") and free and open-source software, which are provided in ready-to-run form.
Augmented reality
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are "augmented" by computer-generated perceptual information, ideally across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is spatial registered with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, Augmented reality alters one’s current perception of a real world environment, whereas virtual reality replaces the real world environment with a simulated one.
Video game console
A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. The term "video game console" is primarily used to distinguish a console machine primarily designed for consumers to use for playing video games, in contrast to arcade machines or home computers. An arcade machine consists of a video game computer, display, game controller (joystick, buttons, etc.) and speakers housed in large chassis. A home computer is a personal computer designed for home use for a variety of purposes, such as bookkeeping, accessing the Internet and playing video games.
Video game industry
The video game industry is the economic sector involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide. The computer and video game industry has grown from focused markets to mainstream. They took in about US$9.5 billion in the US in 2007, 11.7 billion in 2008, and 25.1 billion in 2010 (ESA annual report). Modern personal computers owe many advancements and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, faster CPUs, and dedicated co-processors like PhysX are a few of the more notable improvements.
History of video games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was "Spacewar!
Tetris
Tetris (, pronounced ) is a tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov. It was released on June 6, 1984, while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the Soviet Union in Moscow. He derived its name from the Greek numerical prefix "tetra-" (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport. "Tetris" was the first entertainment software to be exported from the Soviet Union to the US, where it was published by Spectrum HoloByte for Commodore 64 and IBM PC.
1_Apprentice
My first gaming platform was the Commodore Vic 20 - that was a very long time ago!
0_Wizard
Wow! That's the old 8 bit computer sold by Commodore Business Machines? Was that before or after the Commodore 64? 
The VIC-20 (in Germany: VC-20; In Japan: VIC-1001) is an 8-bit home computer that was sold by Commodore Business Machines.
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Commodore VIC-20
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Commodore International
Commodore International (or Commodore International Limited) was an American home computer and electronics manufacturer founded by Jack Tramiel. Commodore International (CI), along with its subsidiary Commodore Business Machines (CBM), participated in the development of the home–personal computer industry in the 1970s and 1980s. The company developed and marketed the world's best-selling desktop computer, the Commodore 64 (1982), and released its Amiga computer line in July 1985. With quarterly sales ending 1983 of $49 million, Commodore was one of the world's largest personal computer manufacturers.
World of Commodore
World of Commodore is an annual computer expo dedicated to Commodore computers. The shows were initially organized by Commodore Canada or its sister companies, and took place at the International Centre in Mississauga, Ontario, though in some years additional expos were held in the United States, Australia, or Europe. The expos were among the largest in the computing industry, with attendance at some events reaching 100,000. As with cross-industry trade shows such as CES and COMDEX, World of Commodore expos were widely reported on in computing magazines. With the decline of its 8-bit product line and the rise of the Amiga, Commodore began branding some of the expos as World of Commodore/Amiga.
Commodore 64
The Commodore 64, also known as the C64 or the CBM 64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, in Las Vegas, January 7–10, 1982). It is listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 10 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its of RAM. It had superior sound and graphical specifications compared to other earlier systems such as the Apple II and Atari 800, with multi-color sprites and a more advanced sound processor.
Home computer
Home computers were a class of microcomputers entering the market in 1977, and becoming common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user. These computers were a distinct market segment that typically cost much less than business, scientific or engineering-oriented computers of the time such as the IBM PC, and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporary business computers.
8 Bit Weapon
8 Bit Weapon is a chiptune music band formed by Seth and Michelle Sternberger. 8 Bit Weapon was originally created by Seth Sternberger around 1999. The instrument set of 8 Bit Weapon consists primarily of old 8-bit and 16-bit computers (with 8 bit audio output) such as the Commodore VIC-20, Commodore 64, Commodore 128, Commodore Amiga 500, and the Apple II, as well as game consoles such as the Nintendo Entertainment System, Game Boy, Atari 2600, and an Intellivision synthesizer. 8 Bit Weapon started around 1999 by remixing Commodore 64 SID tunes like Crazy Comets, M.U.L.E., and some Nintendo N.E.S.
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 and manufactured until 1992. All of the machines in the family are technically similar and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79 MHz, and were the first home computers designed with custom co-processor chips. This architecture enabled graphics and sound capabilities that were more advanced than contemporary machines like the Apple II or Commodore PET, and gaming on the platform was a major draw. "Star Raiders" is considered the platform's killer app.
History of personal computers
The history of the personal computer as a mass-market consumer electronic device began with the microcomputer revolution of the 1980s. The 1981 launch of the IBM Personal Computer coined both the term "Personal Computer" and "PC". A personal computer is one intended for interactive individual use, as opposed to a mainframe computer where the end user's requests are filtered through operating staff, or a time-sharing system in which one large processor is shared by many individuals. After the development of the microprocessor, individual personal computers were low enough in cost that they eventually became affordable consumer goods.