0_Wizard
Have you ever heard of Larping? Live Action Role Playing. It's basically dress up for adults who portray characters!
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.
chosen_Live_action_role-playing_game_0
Live action role-playing game
chosen_topic_0_Live_action_roleplaying_game
History of live action role-playing games
Live action role-playing games, known as LARPs, are a form of role-playing game in which live players/actors assume roles as specific characters and play out a scenario in-character. Technically, many childhood games may be thought of as simple LARPs, as they often involve the assumption of character roles. However, the scope of this article concerns itself mainly with LARPing in a technical sense: the organized live-action role-playing games whose origins are closely related to the invention of tabletop role-playing games in America in the 1970s. Live-action role playing appears to have been "invented" several times by different groups relying on local ideas and expertise.
Live action role-playing game
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by the real world while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play. The first LARPs were run in the late 1970s, inspired by tabletop role-playing games and genre fiction. The activity spread internationally during the 1980s and has diversified into a wide variety of styles.
Role-playing video game
A role-playing video game (commonly referred to as role-playing game or RPG, as well as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion.
Mind's Eye Theatre
Mind's Eye Theatre is a live action role-playing game based on the White Wolf World of Darkness universe, sharing a theme and setting originally with the table-top role-playing game "" and with two revisions, "" and "Mind's Eye Theater: Vampire The Masquerade". (The rules for "Mind's Eye Theatre" have likewise been revised.) Other games or "venues" include: "", "", "" and more. Conflicts and skill challenges are settled in the first and current editions with a "rock-paper-scissors" system often referred to as "throwing chops" or "hand jamming". The 2005 "Mind's Eye Theatre" system, however, used a random card-draw mechanic.
History of Eastern role-playing video games
Eastern role-playing video games are role-playing video games developed in East Asia. Most Eastern role-playing games are Japanese role-playing games (JRPG), developed in Japan. Role-playing games are also developed in South Korea and in China. While the Japanese video game industry has long been viewed as console-centric in the Western world, due to the worldwide success of Japanese consoles beginning with the NES, the country had in fact produced thousands of commercial personal computer games from the late 1970s up until the mid-1990s, in addition to "dōjin soft" independent games. The country's computer market was very fragmented at first; "Lode Runner", for example, reportedly required 34 conversions to different hardware platforms.
List of films considered the worst
The films listed below have been cited by a variety of notable critics in varying media sources as being among the worst films ever made. Examples of such sources include Metacritic, Roger Ebert's list of most-hated films, "The Golden Turkey Awards", "Leonard Maltin's Movie Guide", Rotten Tomatoes, the Stinkers Bad Movie Awards, "Mystery Science Theater 3000", and the Golden Raspberry Awards ("Razzies"). "Reefer Madness" (originally released as "Tell Your Children" and sometimes titled or subtitled as "The Burning Question", "Dope Addict", "Doped Youth", and "Love Madness") is a 1936 American exploitation film and propaganda work revolving around the melodramatic events that ensue when high school students are lured by pushers to try marijuana—from a hit and run accident, to manslaughter, suicide, attempted rape, and descent into madness.
List of Neighbours characters (2012)
"Neighbours" is an Australian television soap opera. It was first broadcast on 18 March 1985 and currently airs on digital channel Eleven. The following is a list of characters that first appeared in the soap in 2012, by order of first appearance. Until May, characters were introduced by the soap's executive producer, Susan Bower. Thereafter, they were introduced by her successor, Richard Jasek. The 28th season of "Neighbours" began airing on 9 January 2012. Four piece indie band William and the Tells made their debut as Red Cotton in the same month, while Toby Wallace made his debut as Corey O'Donahue.
1_Apprentice
Oh no I haven't heard about it. It sounds like fun. It is like dressing up at Halloween or other special events?
0_Wizard
The dressing up portion is like Halloween. It started in the 1920's as a form of therapy. It's live action role playing games which people are specific characters and have specific roles.
Live action role-playing games, known as LARPs, are a form of role-playing game in which live players/actors assume roles as specific characters and play out a scenario in-character.
self_History_of_live_action_role-playing_games_0
Halloween
partner_0_Halloween
History of live action role-playing games
Live action role-playing games, known as LARPs, are a form of role-playing game in which live players/actors assume roles as specific characters and play out a scenario in-character. Technically, many childhood games may be thought of as simple LARPs, as they often involve the assumption of character roles. However, the scope of this article concerns itself mainly with LARPing in a technical sense: the organized live-action role-playing games whose origins are closely related to the invention of tabletop role-playing games in America in the 1970s. Live-action role playing appears to have been "invented" several times by different groups relying on local ideas and expertise.
Role-playing video game
A role-playing video game (commonly referred to as role-playing game or RPG, as well as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion.
History of Eastern role-playing video games
Eastern role-playing video games are role-playing video games developed in East Asia. Most Eastern role-playing games are Japanese role-playing games (JRPG), developed in Japan. Role-playing games are also developed in South Korea and in China. While the Japanese video game industry has long been viewed as console-centric in the Western world, due to the worldwide success of Japanese consoles beginning with the NES, the country had in fact produced thousands of commercial personal computer games from the late 1970s up until the mid-1990s, in addition to "dōjin soft" independent games. The country's computer market was very fragmented at first; "Lode Runner", for example, reportedly required 34 conversions to different hardware platforms.
Role-playing game
A role-playing game (sometimes spelled roleplaying game and abbreviated to RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of RPG. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing games (LARP) players physically perform their characters' actions.
Cosplay
, a contraction of the words costume play, is a hobby in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject and it is not unusual to see genders switched. Favorite sources include anime, cartoons, comic books, live-action films, television series and video games. The rapid growth in the number of people cosplaying as a hobby since 1990s has made the phenomenon a significant aspect of popular culture in Japan and some other parts of Asia and in the Western world.
Halloween
Halloween or Hallowe'en (a contraction of All Hallows' Evening), also known as Allhalloween, All Hallows' Eve, or All Saints' Eve, is a celebration observed in a number of countries on 31 October, the eve of the Western Christian feast of All Hallows' Day. It begins the three-day observance of Allhallowtide, the time in the liturgical year dedicated to remembering the dead, including saints (hallows), martyrs, and all the faithful departed. It is widely believed that many Halloween traditions originated from ancient Celtic harvest festivals, particularly the Gaelic festival Samhain; that such festivals may have had pagan roots; and that Samhain itself was Christianized as Halloween by the early Church.
Live action role-playing game
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by the real world while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play. The first LARPs were run in the late 1970s, inspired by tabletop role-playing games and genre fiction. The activity spread internationally during the 1980s and has diversified into a wide variety of styles.
1_Apprentice
It is interesting to learn about it. I didn't heard of it before. What kind of therapy is it? What was the reason behind it? 
0_Wizard
The first LARPS began in the late 1970's which were inspired by fictional tales and table games. 
The first LARPs were run in the late 1970s, inspired by tabletop role-playing games and genre fiction.
self_Live_action_role-playing_game_4
Live action role-playing game
self_6_Live_action_roleplaying_game
Live action role-playing game
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by the real world while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play. The first LARPs were run in the late 1970s, inspired by tabletop role-playing games and genre fiction. The activity spread internationally during the 1980s and has diversified into a wide variety of styles.
History of live action role-playing games
Live action role-playing games, known as LARPs, are a form of role-playing game in which live players/actors assume roles as specific characters and play out a scenario in-character. Technically, many childhood games may be thought of as simple LARPs, as they often involve the assumption of character roles. However, the scope of this article concerns itself mainly with LARPing in a technical sense: the organized live-action role-playing games whose origins are closely related to the invention of tabletop role-playing games in America in the 1970s. Live-action role playing appears to have been "invented" several times by different groups relying on local ideas and expertise.
History of US science fiction and fantasy magazines to 1950
Science fiction and fantasy magazines began to be published in the US in the 1920s. Stories with science fiction themes had been appearing for decades in pulp magazines such as "Argosy", but there were no magazines that specialized in a single genre until 1915, when Street & Smith, one of the major pulp publishers, brought out "Detective Story Magazine". The first magazine to focus solely on fantasy and horror was "Weird Tales", which was launched in 1923, and established itself as the leading weird fiction magazine over the next two decades; writers such as H.P. Lovecraft, Clark Ashton Smith and Robert E. Howard became regular contributors.
Ancient Egyptian literature
Ancient Egyptian literature was written in the Egyptian language from ancient Egypt's pharaonic period until the end of Roman domination. It represents the oldest corpus of Egyptian literature. Along with Sumerian literature, it is considered the world's earliest literature. Writing in ancient Egypt—both hieroglyphic and hieratic—first appeared in the late 4th millennium BC during the late phase of predynastic Egypt. By the Old Kingdom (26th century BC to 22nd century BC), literary works included funerary texts, epistles and letters, hymns and poems, and commemorative autobiographical texts recounting the careers of prominent administrative officials.
Stephen Crane
Stephen Crane (November 1, 1871 – June 5, 1900) was an American poet, novelist, and short story writer. Prolific throughout his short life, he wrote notable works in the Realist tradition as well as early examples of American Naturalism and Impressionism. He is recognized by modern critics as one of the most innovative writers of his generation. The ninth surviving child of Protestant Methodist parents, Crane began writing at the age of four and had published several articles by the age of 16. Having little interest in university studies though he was active in a fraternity, he left Syracuse University in 1891 to work as a reporter and writer.
Role-playing game
A role-playing game (sometimes spelled roleplaying game and abbreviated to RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of RPG. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing games (LARP) players physically perform their characters' actions.
Sands Casino Resort Bethlehem
Sands Casino Resort Bethlehem is a hotel and casino located in the Bethlehem Works development site in Bethlehem, Pennsylvania, in the Lehigh Valley region of eastern Pennsylvania, in the United States. The casino is owned, operated, and constructed by the Las Vegas Sands corporation. It is one of five stand-alone casinos that was awarded a slots license by the Pennsylvania Gaming Control Board on December 20, 2006. The casino was slated to open in July 2008, but demolition took longer than expected due to the heavy concrete foundations of the old steel building. Its opening was delayed until the second quarter of 2009.
1_Apprentice
I see. I will probably be looking more into it. I do enjoy Halloween a lot. How did you hear about this. Is this a well known thing? 
0_Wizard
I actually watch a documentary on the subject. They have rules and guidelines too. You have to abide by these rules in order to play the game.
Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
self_Role-playing_game_2
Role-playing game
self_5_Roleplaying_game
South African labour law
South African labour law regulates the relationship between employers, employees and trade unions in the Republic of South Africa. The Native Labour Regulations Act 1911 prohibited strikes by trade unions, introduced wage ceilings and a pass system for moving around jobs. Over 70,000 Chinese labourers were brought in, and used by landowners to undercut the wages of other workers. Among white workers, there was significant unrest, and major strikes took place in 1907, 1913, 1914 and 1922  For a period of sixteen years, from 1979 to 1995, several critical developments occurred in the field of labour law in South Africa, beginning with a radical change in the first of these years, when a significant Commission of Enquiry was held, resulting in the establishment of an Industrial Court, which was given extensive powers to mould, change, shape and develop the law.
UEFA Financial Fair Play Regulations
The UEFA Financial Fair Play Regulations (FFP) were established to prevent professional football clubs spending more than they earn in the pursuit of success and in doing so getting into financial problems which might threaten their long-term survival. They were agreed to in principle in September 2009 by the Financial Control Panel of football’s governing body in Europe (Union of European Football Associations – UEFA). The regulations provide for sanctions to be taken against clubs who exceed spending, over several seasons, within a set budgetary framework. Implementation of the regulations took place at the outset of the 2011–12 football season.
Transfer pricing
In taxation and accounting, transfer pricing refers to the rules and methods for pricing transactions between enterprises under common ownership or control. Because of the potential for cross-border controlled transactions to distort taxable income, tax authorities in many countries can adjust intragroup transfer prices that differ from what would have been charged by unrelated enterprises dealing at arm’s length (the arm’s-length principle). The OECD and World Bank recommend intragroup pricing rules based on the arm’s-length principle, and 19 of the 20 members of the G20 have adopted similar measures through bilateral treaties and domestic legislation, regulations, or administrative practice.
South African contract law
South African contract law is ‘essentially a modernised version of the Roman-Dutch law of contract’, which is itself rooted in canon and Roman laws. In the broadest definition, a contract is an agreement two or more parties enter into with the serious intention of creating a legal obligation. Contract law provides a legal framework within which persons can transact business and exchange resources, secure in the knowledge that the law will uphold their agreements and, if necessary, enforce them. The law of contract underpins private enterprise in South Africa and regulates it in the interest of fair dealing.
Law of succession in South Africa
The manner in which assets are distributed depends on whether the deceased has left a valid will or other valid document containing testamentary provisions, such as an antenuptial contract. If the deceased has not left a valid will or valid document containing testamentary provisions, the deceased dies intestate; similarly, if the deceased leaves a valid will which does not dispose of all property, there is an intestacy as to the portion not disposed of. In the event of intestacy, the assets are distributed in a definite order of preference among the heirs, as stipulated by the Intestate Succession Act.
Ken Barrington
Kenneth Frank Barrington (November 1930March 1981), was an English international cricketer who played for England and Surrey in the 1950s and 1960s. He was a right-handed batsman and occasional leg-spin bowler, known for his jovial good humour and long, defensive innings "batting with bulldog determination and awesome concentration". His batting improved with the quality of the opposition; he averaged 39.87 in the County Championship, 45.63 in first-class cricket, 58.67 in Test cricket and 63.96 against Australia. Only Don Bradman (99.94) has made more than Barrington's 6,806 Test runs at a higher average, which is the seventh highest of batsmen who have made 1,000 Test runs, and the highest by a post-war England batsman.
Golf
Golf is a club and ball sport in which players use various clubs to hit balls into a series of holes on a course in as few strokes as possible. Golf, unlike most ball games, cannot and does not utilize a standardized playing area, and coping with the varied terrains encountered on different courses is a key part of the game. The game at the highest level is played on a course with an arranged progression of 18 holes, though recreational courses can be smaller, usually 9 holes. Each hole on the course must contain a tee box to start from, and a putting green containing the actual hole or cup (4.25 inches in diameter).