0_Wizard
Orcs are such interesting creatures seen in fantasy genres. 
An orc (also spelled as ork) is a fictional humanoid creature that is part of a fantasy race akin to goblins.
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Orc
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Orc (Middle-earth)
In J. R. R. Tolkien's fantasy writings, Orcs are a race of creatures who are used as soldiers and henchmen by both the greater and lesser villains of "The Silmarillion", "The Hobbit" and "The Lord of the Rings"—Morgoth, Sauron and Saruman. Although not entirely dim-witted and occasionally crafty, they are portrayed as miserable beings, hating everyone including themselves and their masters, whom they serve out of fear. They make no beautiful things, but rather design cunning devices made to hurt and destroy. In some of his unpublished early work, Tolkien appears to distinguish orcs from goblins.
Orc
An orc (also spelled as ork) is a fictional humanoid creature that is part of a fantasy race akin to goblins. While the overall concept of orcs draws on a variety of pre-existing mythology, the main conception of the creatures stems from the fantasy writings of J. R. R. Tolkien, in particular "The Lord of the Rings". In Tolkien's works, orcs are a brutish, aggressive, repulsive and generally malevolent species, existing in stark contrast with the benevolent Elvish race and generally serve an evil power. Tolkien's concept of orcs has subsequently been adapted and imported into other works of fantasy fiction as well as role-playing and strategy games (such as "Dungeons & Dragons", "Warhammer", and "Warcraft"), broadening the recognition of the creatures in popular culture.
Races and factions of Warcraft
The fantasy setting of the "Warcraft" series includes many fictional races and factions. Most of the primary protagonists of the series belong to either the Horde or the Alliance. However, there are a variety of neutral races and factions, who are either friendly or hostile to both the Horde and the Alliance. All player characters belong to either the Horde or the Alliance, with a character's faction decided by its race. One exception is the pandaren, who can choose to become members of either faction. By the time of "" the Horde and the Alliance both fight against the Burning Legion and the undead Scourge, who are the primary villains of "Warcraft III" and "World of Warcraft".
Orcs and Goblins (Warhammer)
Orcs & Goblins is a supplemental book for the "Warhammer Fantasy Battle" tabletop game. The phrase "orcs & goblins" also refers collectively to all of the races that are described in this book, which includes other "greenskins" as well. The book includes background information, illustrations, and game rules for these races. The Orcs and Goblins represent a generic Dark Ages warband army with little internal cohesion and discipline, and relying on the ferocious charge and individual fighting skills rather than organized generalship. "Orcs & Goblins" contains a number of short stories that provide an illustrative fictional history of the Orcs in the Warhammer Fantasy universe.
Middle-earth wars and battles
J. R. R. Tolkien's Middle-earth fantasy writings include many wars and battles set in the lands of Aman, Beleriand, Númenor, and Middle-earth. These are related in his various books such as "The Hobbit" and "The Lord of the Rings", and "The Silmarillion", "Unfinished Tales" and other posthumously published books edited by his son Christopher Tolkien. These are given below in an in-universe, fictional chronology:  The Kinslayings are the collective term for the three battles fought between the Eldar. The first battle, the Kinslaying at Alqualondë (Swanhaven), appears in print in "The Silmarillion".
List of Warcraft universe characters
Major and recurring characters from the fantasy series "Warcraft" are listed below. The series began with Blizzard Entertainment's 1994 video game "", and continued with "", "", "", "", "World of Warcraft", "", "", "", "", "", "" and "". The franchise has been further extended with a series of novels, graphic novels, a live-action film, and other works. Aegwynn was the penultimate Guardian of Tirisfal. She was a mortal champion imbued with the magic of a secret council who would utilize their collective powers to fight a never-ending secret war against the Burning Legion. Aegwynn grew powerful over the years and used her powers to extend her life significantly.
Orc (Dungeons &amp; Dragons)
In the "Dungeons & Dragons" roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid. The orc was one of the earliest creatures introduced in the "D&D" game. The "D&D" orc is largely based upon the orcs appearing in the works of J. R. R. Tolkien. The orc was one of the first monsters introduced in the earliest edition of the game, in the "Dungeons & Dragons" "white box" set (1974), where they were described as tribal creatures that live in caves or villages. The orc appears in the first edition "Monster Manual" (1977), where it is described as a fiercely competitive bully, a tribal creature often living underground.
1_Apprentice
You are speaking of the creatures that can be in a video game such as Everquest?
0_Wizard
Yeah! They are usually seen in video games or fantasy novels. I think the first concept of them started with Tolkien.
While the overall concept of orcs draws on a variety of pre-existing mythology, the main conception of the creatures stems from the fantasy writings of J. R. R. Tolkien, in particular "The Lord of the Rings".
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Works inspired by J. R. R. Tolkien
The works of J. R. R. Tolkien have served as the inspiration to painters, musicians, film-makers and writers, to such an extent that Tolkien is sometimes seen as the "father" of the entire genre of high fantasy. The production of such derivative works is sometimes of doubtful legality, because Tolkien's published works will remain in copyright until 2043. The film, stage and merchandise rights of "The Hobbit" and "The Lord of the Rings" are owned by Tolkien Enterprises, while the rights of "The Silmarillion" and other material remain with The J.R.R. Tolkien Estate Ltd. The earliest illustrations of Tolkien's works were drawn by the author himself.
History of fantasy
Elements of the supernatural and the fantastic were an element of literature from its beginning. The modern genre is distinguished from tales and folklore, that contain fantastic elements, by firstly the acknowledged fictitious nature of the work, and secondly the naming an author. Works in which the marvels were not necessarily believed, or only half-believed, such as the European romances of chivalry and the tales of the "Arabian Nights", slowly evolved into works with such traits. Authors like George MacDonald (1824 –1905) created the first explicitly fantastic works. Later, in the twentieth century, the publication of "The Lord of the Rings" by J. R. R. Tolkien enormously influenced fantasy writing, establishing the form of epic fantasy.
Role-playing video game
A role-playing video game (commonly referred to as role-playing game or RPG, as well as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion.
The Lord of the Rings
The Lord of the Rings is an epic high fantasy novel written by English author and scholar J. R. R. Tolkien. The story began as a sequel to Tolkien's 1937 fantasy novel "The Hobbit", but eventually developed into a much larger work. Written in stages between 1937 and 1949, "The Lord of the Rings" is one of the best-selling novels ever written, with over 150 million copies sold. The title of the novel refers to the story's main antagonist, the Dark Lord Sauron, who had in an earlier age created the One Ring to rule the other Rings of Power as the ultimate weapon in his campaign to conquer and rule all of Middle-earth.
Fantasy literature
Fantasy literature is set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy is a subgenre of speculative fiction and is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes, respectively, though these genres overlap. Historically, most works of fantasy were written, however, since the 1960s, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music and art.
The Hobbit
The Hobbit, or There and Back Again is a children's fantasy novel by English author J. R. R. Tolkien. It was published on 21 September 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the "New York Herald Tribune" for best juvenile fiction. The book remains popular and is recognized as a classic in children's literature. "The Hobbit" is set in a time "between the Dawn of Færie and the Dominion of Men", and follows the quest of home-loving hobbit Bilbo Baggins to win a share of the treasure guarded by Smaug the dragon. Bilbo's journey takes him from light-hearted, rural surroundings into more sinister territory.
A Song of Ice and Fire
A Song of Ice and Fire is a series of epic fantasy novels by the American novelist and screenwriter George R. R. Martin. He began the first volume of the series, "A Game of Thrones", in 1991 and had it published in 1996. Martin, who initially envisioned the series as a trilogy, has published five out of a planned seven volumes. The fifth and most recent volume of the series published in 2011, "A Dance with Dragons", took Martin six years to write. He is still writing the sixth novel, "The Winds of Winter". "A Song of Ice and Fire" takes place on the fictional continents Westeros and Essos. The point of view of each chapter in the story is a limited perspective of a range of characters growing from nine, in the first novel, to thirty-one by the fifth.