Dartscore 2005 is a great score keeping system
for whenever you're playing the game of darts.
The program has several functions for keeping track of your scores when playing the traditional dartgames such as 301, 501 or 701 and even the Cricket game! It is also possible to adjust the points for your game.
Dartscore's interface presents a graphical dart-
board for quick and accurate scorekeeping. For all variations, you simply click the areas of the board where darts have struck. There is a inputfield to fill
in the scores per dart by typing the points, and
even a uniek possibility to say the score, through inplemented voicerecognition software. The program can be controlled with speech commands, so inputting score has never been so easy!
The program keeps track of each players turn, and indicates how many darts and how much points each player has left. Further, it supports "undo"ub-based dartboard.
Dartscore 2005 is a free trial software application from the Tools & Editors subcategory, part of the Games & Entertainment category.
The app is currently available in Dutch, English, Other and it was last updated on 2007-03-20. The program can be installed on Windows.
Dartscore 2005 (version 2.1.4) has a file size of 10.25 MB and is available for download from our website.
Just click the green Download button above to start. Until now the program was downloaded 199 times.
We already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.


Blizzard Cancels Hero Missions in Overwatch 2 to Focus on Live Game
Blizzard Entertainment has canceled Overwatch 2’s PvE-based hero missions and will instead focus on continuing with the seasonal, story-focused events in the game to prioritize the live game. The change was announced during a developer livestream, and it comes as Overwatch 2 developers share the road map for the rest of 2023.
Overwatch 2 was announced during BlizzCon 2019, and it was expected to have two PvE campaign modes, including hero missions and story missions, that drive the game’s narrative. Hero missions were meant to be an always-available, always-replayable mode that would feature talent trees that would grant different buffs to heroes, giving this part of the game more RPG-like qualities.
However, due to development delays, Blizzard announced that these modes would not launch with the game and would be available at a later date. Now, it seems that hero missions are being completely canceled and will no longer be available in Overwatch 2.
Development Constraints and Shifted Priorities
The cancellation of hero missions in Overwatch 2 was primarily due to development constraints and shifted priorities. Jared Neuss, Overwatch 2’s executive producer, said during the livestream, “With everything we’ve learned about what it takes to operate this game, it’s clear that we can’t deliver on that original vision for PvE that was shown in 2019.”
Running two separate games at the same time with a set of heroes as the piece that is shared between two of them would have taken developers off the live game in order to create hero mission PvE that was originally planned. That would not have been consistent with the team's commitment to keeping the game fresh and exciting.
Speaking to GameSpot, Neuss and Keller went into detail about the reasons for canceling hero missions, talking about how it would’ve taken pulling developers off the live game in order to create hero missions as it was originally conceived, and how that wouldn't align with the team’s commitment to keeping the game fresh and exciting.
Story Missions and Upcoming Events
Although hero missions have been canceled, Overwatch 2 PvE is not entirely gone. The game’s story missions remain, and they will be like the story-focused events that the original game already had. Players will group up and fight against AI-controlled enemies instead of teams of other players. These kinds of missions cover Overwatch 2’s overall story, much like Uprising, Retribution, and Storm Rising did for the original Overwatch.
Moreover, the developers shared the rest of the 2023 road map during the livestream. It features new support and tank heroes, the return of the Summer Games event, and the arrival of the creator workshop, which is equally anticipated by fans.
Editorial and Advice
The cancellation of hero missions may come as a disappointment to some fans who awaited the release of Overwatch 2 since its announcement. However, Blizzard Entertainment's decision to prioritize the live game and focus on its development to keep the game fresh and exciting is commendable. After all, a live game’s success largely depends on the frequency and quality of the content release, and this approach ensures that Overwatch 2's community remains engaged and active.
Furthermore, instead of introducing a completely new mode, the game’s developers are focusing on improving the core gameplay, including adding new heroes, and refreshing existing events and game modes. This approach displays Blizzard Entertainment’s commitment to consistently providing engaging content.
The shift in priorities also calls to mind a broader discussion around the current video game industry trend towards “games as a service” model. Such games are continuously updated with new content releases instead of releasing sequels or new games altogether. This model may result in longevity, but it can also lead to game fatigue among players. Blizzard’s decision to prioritize the live game shows a balance between releasing sequels and games and constantly updating existing titles.


They held on for 17 rounds but the Wollongong Hawks have dropped out of the top four for the first time this season.
Taking on the Melbourne Tigers tonight at WIN Entertainment Centre, the Hawks crashed to their 10th loss in their past 12 games, going down 77-70 and slipping to fifth spot.
Melbourne boosted their record to 9-10 to move into fourth, while Wollongong are 9-12 with seven games remaining.
The Tigers led at every change, answering every challenge by the home team, particularly when the game grew tight in the closing minutes.
Wollongong were let down by poor rebounding at crucial stages of the fourth quarter and were unable to contain Melbourne backcourt general Jonny Flynn (23, eight assists, two steals).
Guard Chris Goulding (18 points, four rebounds, two steals) was a standout and burly American centre Seth Scott (13 points, nine rebounds) was also instrumental in the Tigers' victory.
Guard Adris Deleon led the Hawks with 18 points, forward Oscar Forman tallied 17 and Larry Davidson finished with 10 points, nine rebounds and four assists.
Wollongong won the rebound battle (37-34) for once but it was to no avail.
After taking an early 5-2 lead, the Hawks were out-scored 14-5 over the next five minutes.
Goulding had his shooting eye in, knocking down a pair of threes, while Ballinger hit two jump-shots.
The signs were ominous for Wollongong under the boards, as the Tigers helped themselves to five offensive rebounds in the first quarter alone.
Melbourne stretched the lead to 20-10 after a time-out before Wollongong hit back with two unanswered baskets.
The Tigers re-asserted themselves at both ends of the floor and closed the period with a 26-16 lead.
Goulding had 10 points, while Davidson led Wollongong with two points, four assists and three rebounds.
The Hawks raised the defensive intensity in the second quarter, pulling to within three points before Tigers centre Seth Scott scored inside to put the visitors up 32-27 midway through the period.
Demos splashed a three and Davidson hit one of two free throws, but Goulding drained another three and Melbourne's lead was 37-31 with just over two minutes left in the half.
Flynn grabbed the baton from Goulding and casually connected on a pair of long bombs before Deleon's driving layup on the buzzer trimmed the deficit to seven at half-time.
Goulding and Flynn combined for 24 of the Tigers' 42 points, while Forman had a team-high nine points for the Hawks and Deleon and Demos added a collective 14.
Wollongong did a better job under the boards in the second quarter and were locked with the Tigers at 16 rebounds apiece at half-time.
The Hawks kept fighting in the second half, but every time they made a run, the Tigers would respond and keep them at bay.
Wollongong finally came all the way back when Deleon nailed a three to tie the score at 61-all five minutes into the final quarter.
Lucas Walker's free throws broke the deadlock, while Flynn rose to the occasion, hitting a long three to give his side a 66-61 lead they never relinquished.
The Hawks face a tough double next week, taking on New Zealand on the road before hosting Townsville on Sunday.


The Gotham Knights release date is almost upon us, and pretty soon we’ll get the chance to experience WB Games Montreal’s “dynamic and interactive” open-world Gotham City for ourselves.
With Batman dead, the protection of the city falls into the hands of four other heroes in the DC universe: Batgirl (Barbara Gordon), Robin (Tim Drake), Nightwing (Dick Grayson) and Red Hood (Jason Todd). It’s now up to them, and therefore you, to keep Gotham safe and to find out exactly what happened to the Caped Crusader.
As the Gotham Knights, you’ll make the most of the unique powers and abilities of each of the heroes as you fight across the five district boroughs of Gotham City, protecting them from supervillains like Harley Quinn, Mr Freeze and Clayface. There’s even the option to team up with your friends in drop-in-drop-out co-op multiplayer if you so choose.
Want to know more? Read on for everything we know about Gotham Knights ahead of its release later this month.
Gotham Knights: cut to the chase
What is it? An action RPG starring Batgirl, Robin, Nightwing, and Red Hood
When can I play it? October 21, 2022
What can I play it on? PS5, Xbox Series X|S and PC
Gotham Knights: release date and platforms
(Image credit: Warner Bros. Interactive Entertainment)
Gotham Knights will release on October 21, 2022 for PS5, Xbox Series X, Xbox Series S and PC.
Officially announced during DC FanDome on August 22, 2020, Gotham Knights was initially set to release sometime in 2021, however, Warner Bros announced in March 2021 that the game was delayed until 2022. It was later given a release date of October 25.
But that was brought forward at Gamescom 2022. During Gamescom Opening Night Live, it was announced that Gotham Knights’ release had been moved by four days to October 21. We’ll get our mitts on the new Batman game earlier than we thought, which makes for a refreshing change from the numerous delays that have plagued 2022.
Unfortunately, those on PS4 and Xbox One won’t be able to participate in the superhero beat ‘em up. When the game was first announced back in 2020, Warner Bros said Gotham Knights would make its way onto PS4 and Xbox One. However, it rolled back on that commitment in May.
“To provide players with the best possible gameplay experience, the game will release on PlayStation 5, Xbox Series X|S and PC and will not be available for PlayStation 4 or Xbox One consoles,” the developer writes in the FAQ section of the official Gotham Knights website.
Gotham Knights: trailers
Story launch trailer
Warner Bros. has released a final cinematic trailer ahead of Gotham Knight’s launch that should hopefully get your heroic juices flowing. Check it out below:
Gameplay launch trailer
Warner Bros. has given us another look at Gotham Knights’ gameplay ahead of the game’s release. Check it out below:
Behind the scenes: meet the Batman family
WB Games Montreal released a behind-the-scenes look at the Batman family in Gotham Knights in September 2022. Across the six-minute video, developers discuss the game’s characters, their arcs, their dynamics and how they’ll change across the game. Check it out below:
Warner Bros dropped a fresh trailer during Gamescom 2022. It gives us a solid look at the three supervillains we’ll be going toe to toe with in Gotham Knights – Harlequin, Mr Freeze and Clayface. Take a look below:
Warner Bros. gradually released trailers for each of Gotham Knight’s main characters in the months leading up to the game’s launch. Each gave us a closer look at the game’s main protagonists as well as a brief rundown of their combat style. There are quite a few, and you can watch them all on the official Gotham Knights YouTube channel (opens in new tab), but you can check out Red Hood’s below:
Court of Owls story trailer
Warner Bros. released a new trailer for Gotham Knights during DC FanDome 2021. It’s tense, creepy and confirms that the big bad in this game is likely going to The Court of Owls. This is a secret society meets crime organization made up of Gotham’s elite.
This would make sense given we already know the game features deadly assassins known as ‘Talons’. According to DC canon, these assassins were trained by The Court of Owls.
In addition to a world premiere trailer, Warner Bros. premiered the first pre-alpha gameplay of Gotham Knights during DC FanDome 2020, showing Batgirl and Robin joining forces to take on Mr. Freeze during one of several villain encounters. Creative director Patrick Redding narrates the footage, stating that the Mr. Freeze storyline takes place about “a dozen or so hours” into Batgirl’s character progression.
Renee Montoya is heard speaking via radio to Batgirl, seemingly confirming that the GCPD detective is working with the group in some capacity. Alfred Pennyworth – Bruce Wayne’s butler and guardian – is featured over comms too.
A new addition to the series is the introduction of an XP system for leveling up characters, meaning all thugs will possess a number above their head, giving players an idea of their difficulty. This grows as the player increases in power and ability, so that foes keep pace throughout.
“Confronting a villain like Mr. Freeze can be a very different proposition at level five or at level 15, and not just in terms of stats but in the kinds of attacks and defenses they bring to bear,” explains Redding, before teasing more to come in future.
World premiere trailer
The first action-packed Gotham Knights trailer was revealed at DC FanDome 2020 and shows our four vigilantes receiving a posthumous call from Bruce Wayne, declaring Gotham unsafe and the GCPD distrustful, while also leaving behind all his files and a base of operations (The Belfy) to help keep the city safe.
We then receive a montage looking at the quartet’s different fighting styles, before leading into the co-op element of the game and the introduction of the Batcycle. The trailer closes out introducing what is likely the game’s main antagonist – the Court of Owls.
Simultaneously, a child’s voice can be heard saying: “No one talks about them. Not a whisper word is said. For if you try to crush them, then the talon strikes you dead.” This refers to the deadly assassins known as ‘Talons’, which were first introduced back in Batman #2 in 2011.
Warner Bros. Games Montreal dropped a 13-minute gameplay trailer of Gotham Knights in May 2022, giving us a thorough look at Nightwing and Red Hood in action. The gameplay preview also gives us a glimpse of some of the customization options of the game. It also shows off a segment of stealth gameplay as Nightwing sneaks into a hidden Court of Owls hideout.
You’ll be able to collect resources by fighting crime across Gotham, which can be used to construct suits, gear, and upgrades. As in past Batman Arkham games, you’ll be picking off oblivious henchmen one by one, before squaring off against waves of foes in arena fights.
Gotham Knights: setting and story
(Image credit: Warner Bros. Games)
A completely original story, Gotham Knights is set in an open-world Gotham City, following the deaths of Batman and Police Commissioner Jim Gordon. As a result, crime is on the rise with infamous DC villains like Mr Freeze, Clayface and Harley Quinn aiming to take advantage of the bat’s absence.
But, having been left a pre-recorded message from Batman, the Gotham Knights (Batgirl, Robin, Nightwing, and Red Hood) take up the mantle to continue Batman’s legacy of protecting the city – while uncovering who it was that killed the Caped Crusader in the first place and how the mysterious criminal society, the Court of Owls, is connected to the ongoing chaos.
Gotham City is set to be a living, breathing ecosystem which will feature citizens just going about their day-to-day business, a variety of criminal factions and iconic locations from the vast Batman Universe (film, TV and comics), including the GCPD. We’ll also see appearances from Batman’s Rogue Gallery.
Speaking to GamesRadar (opens in new tab), creative director Patrick Redding revealed that family is a key theme of Gotham Knights.
“One of our goals was to really tap into the aspects of the Batman universe that hadn’t necessarily had exposure yet in games,” Redding told the publication. “We drew on the idea of the Batman Family really as a core element of that. Family, in general, has become a theme in this game.”
In the same GamesRadar interview, Redding explained mystery also plays a critical part in Gotham Knights. The Knights are aiming to uncover what exactly is going on in Gotham, who killed Batman and how the Court of Owls is connected to it all – a mission that sounds like it will have many twists and turns.
“With the Court [of Owls], the things start out as one thing, and then they definitely end up somewhere else, and that’s the exciting part,” Redding told the publication.
“The reason we went for a mystery sort of structure for our main story is that it isn’t something you can just grind through over a weekend. It’s something where you uncover a piece of it, and you get a chance to explore that piece. And it has implications, and it changes the world. And then you have to kind and go and do the detective legwork in order to get access to what the next piece is going to be.”
Gotham Knights: gameplay
(Image credit: Warner Bros)
Gotham Knights is an open-world action RPG that allows you to play as four characters: Batgirl, Robin, Nightwing and Red Hood. While you can play solo, there’s also an option for co-op multiplayer, allowing a second player to drop in and out of the game.
Each of these characters has their own playstyle and abilities. Batgirl is trained in a variety of fighting styles and is also well-versed in technology and coding; Nightwing is a master of acrobatics and carries his iconic dual escrima sticks; Robin is an expert fighter who carries a quarterstaff and is trained in stealth; while Red Hood is strong and proficient in a manner of weapons.
Each playable character in Gotham Knights boasts a slate of different abilities, fighting styles, and gadgets. Nightwing, true to his circus roots, is acrobatic and graceful. He glides between enemies, dishing out the fierce fist of justice between pirouettes and somersaults. Equipped with dua batons, he’s primarily a melee-focused fighter, and uses a jet-powered flying trapeze to navigate the Gotham rooftops.
Red Hood, meanwhile, uses twin handguns to take out thugs at range. Don’t worry, though, they’re apparently loaded with non-lethal rounds, so he’s not breaking Batman’s pacifist code. Through performing successful attacks and doges, he builds a momentum bar, which can be unleashed to perform special abilities. Red Hood’s favorite mode of travel is a little different from Nightwing’s. He propels himself across the skyline by releasing bursts of “soul energy”. It’s all very supernatural.
The Belfrey will act as the Gotham Knights’ home base, with the Batcomputer at the heart of it, and will be where the heroes hang out in the daytime and plan their next steps. During the night, the heroes venture out to uncover clues, fight crime in the city’s five districts and explore. Heroes will have the Batcycle and a grapple at their disposal for exploring Gotham City.
Before heading out for nighttime patrol, players will pick a hero to play as, though you can return to the Belfrey to change your crimefighter. You don’t have to play as a specific hero at any time and you can play the whole game with just one.
Players will be able to adjust heroes’ gear and abilities at the Belfrey. You’ll collect resources by fighting crime across Gotham, used to construct suits, gear, and upgrades. Each hero has their own unique ability tree too, with experience earned through open-world activities.
Gotham Knights: editions and pre-order bonus
(Image credit: Warner Bros. )
Gotham Knights is currently available for pre-order ahead of its October 21 release date. There are three editions of the game to choose from but Warner Bros. has confirmed that if you do pre-order it, regardless of the edition you choose, you’ll get the exclusive ‘233 Kustom Batcycle Skin’. As for what your edition choices are, they’re as follows:
The Standard Edition is simply the basic game without any extras. Unless, of course, you pre-order and then you’ll get that Batcycle skin, too.
The Deluxe Edition of Gotham Knights includes the base game and the Batcycle skin for pre-order customers. It also comes with the Visionary Pack which contains:
Exclusive “Knightwatch by Jim Lee” Transmog
Beyond Suitstyle, inspired Batman Beyond universe
Salvage to build new Gear
3 Exclusive Suit Colorways
The Collector’s Edition comes with the most extras thrown in. In addition to everything that comes with the Deluxe Edition, you’ll get the following:
Augmented reality talon key
Jim Lee certificate of authenticity
Gotham Knights Exclusive New Guard Statue, inspired by Jim Lee
Promethium New Guard Transmog
Gotham Knights: news and rumors
(Image credit: Warner Bros)
The official Gotham Knights Twitter account has shared the recommended PC requirements for the game. Check them out below:
Get your systems ready! Recommended settings to come soon. #GothamKnights pic.twitter.com/vRTlljvluuOctober 12, 2022
30fps and no performance mode on consoles
Gotham Knights on PS5 and Xbox Series X|S will run at 30fps and won’t offer a performance mode. The game’s executive producer, Fleur Marty, confirmed this in the official Gotham Knights Discord (via Eurogamer (opens in new tab)).
“I know many of you are wondering about the availability of a performance mode for Gotham Knights on consoles,” Marty wrote in the Discord. “Due to the types of features we have in our game, like providing a fully untethered co-op experience in our highly detailed open-world, it’s not as straightforward as lowering the resolution and getting a higher FPS. For this reason, our game does not have a performance/quality toggle option and will run at 30FPS on consoles.”
On PC, however, Gotham Knights will run at 60fps. Given that most current-gen console games run at 60fps, it’s somewhat surprising to find out this isn’t the case for Gotham Knights.
Gotham Knights TV series
A Gotham Knights TV series is in the works (which has the same name as the upcoming game) at The CW.
While both the game and the show are called ‘Gotham Knights’ (borrowed from the comic book series of the same name), the show won’t be a spin-off of the game. Instead, according to Entertainment Weekly, the show will “Bruce Wayne’s rebellious adopted son in the wake of Bruce’s murder as he’s forced to forge an unlikely alliance with the children of Batman’s enemies after they are all framed for killing the Caped Crusader”.
The series is currently expected to start showing in 2023.
(Image credit: WB Games Montreal)
Studio working on another game?
Warner Bros. Games Montreal, the studio behind Gotham Knights, might be working on a second, unannounced project alongside the game.
As reported by PCGamesN (opens in new tab), Warner Bros. Games Montreal senior artist Megan Berry’s LinkedIn profile states that since 2019, she’s been working as a co-founder and art director on an unannounced game “in addition to our current responsibilities on Gotham Knights”.
In addition, also spotted by PCGamesN (opens in new tab), WB Games Montreal was hiring for a Senior Gameplay / Animation Programmer in 2021 “to work with its game development team responsible for a new IP, AAA title.” Whoever gets the role’s job will involve optimizing “cross-platform gameplay systems” and “NPC behaviors” alongside other responsibilities.
What the game could be is currently unknown and though there are rumors that it could involve Superman, we’ll have to wait for an official announcement from the studio to be sure.
Is Batman really dead?
The biggest rumor circling the web is that Batman is not actually dead, rather, the world’s greatest detective has gone into hiding to infiltrate the Court of Owls before subsequently being revealed alive in the later portions of the story. This has some credibility, just going off the history and general popularity of the Dark Knight alone. WB Games Montréal has not stated that Bruce Wayne is dead either, just Batman.
On top of this, various images surfaced in August 2019 reportedly revealing the studio’s previously canceled project starring Damien Wayne; Batman’s son and the fifth character to assume the role of Robin. As Batman was set to be non-playable, Warner Bros. apparently scrapped the idea altogether. With this in mind, would the studio then repeat themselves in Gotham Knights?


At the end of each review I'll have something I like to call "The Wrap," which will explain how I think the game wraps up the aforementioned elements together, it'll also contain most of my personal opinions about a game. Essentially, The Wrap is the conclusion, but why not have a fancy name to make me feel all special?
Got everything? Good. Onwards to my first review!
Yoshi Touch & Go
One thing you're guaranteed to notice about the controls is that they're strictly relegated to the touch screen, the buttons are always inactive. Even the menus can only be navigated using touch. But since this whole game is stylus-based, it's not a huge drawback. The main gameplay is separated into two parts: Baby Mario falling from the sky after being dropped from a stork (a word of warning to parents: don't let your children get kidnapped by storks), and Baby Mario traveling across ground upon Yoshi's back.
As Baby Mario falls, you have to guide his landing away from obstacles by drawing clouds with the stylus, while attempting to gain as many coins as you can. Blowing on the mic literally blows away the clouds, but beware, there's no way to only blow away some clouds, it's either all or nothing. It also causes Baby Mario to be blown slightly off course and possibly into enemies, so you risk injuring Baby Mario by blowing on the mic. And he only has three balloons attached to him, so if he bumps into the opposition three times, he falls to his demise and you lose. You can draw bubbles around non-spiky enemies and coins by encircling them with the stylus. This captures them and converts them into shiny monies. The more enemies you gather in a bubble, the more money you can receive IF you manage to fling the bubble safely towards Baby Mario. If the bubble doesn't reach Baby Mario before leaving the corners of the top screen, then you can wave bye-bye to that currency.
However, similar to the mic blowing, the harder you fling a bubble towards Baby Mario, the more off course he will be knocked. If you do manage to safely navigate Baby Mario to the bottom, a uniquely colored Yoshi will catch him, depending on how many coins you got. For example, collecting 60 coins will unleash a light blue Yoshi, 80 for bright pink, and 100 for a dark blue Yoshi for Baby Mario to ride upon, and so on. But these colors aren't there for just decoration, the Yoshi dinosaurs that correspond to the higher coin amounts also run faster and carry additional eggs during the ground section.
While on ground, you maneuver Yoshi by drawing clouds underneath his feet and tapping on him to jump. The more fruit he eats, the more eggs he produces. His eggs can be thrown at enemies and coins by simply tapping where you want them to go, but it takes a bit more strategy to reach enemies on the upper screen, both because they're further away, and because you can only direct eggs using the bottom screen since the upper one isn't touch-sensitive. Some enemies throw obstacles that can only be stopped by tapping on them, so even if the obstacles are thrown from the top screen, you have to follow their path until they reach the touch screen, where you can then destroy them with your mighty stylus. There is a bit of guessing involved regarding where on the lower screen that obstacle will appear, but as long as you don't have Yoshi riding at the very top of the touch screen with your cloud-drawing handiwork, it doesn't pose a big problem.
It's worth noting that while on ground, you still have the ability to encircle enemies and coins into bubbles. This is especially useful because you may be egg-less at some point and you need any defense you can muster to keep Yoshi alive, as he dies from a single hit, unlike Baby Mario, who strangely enough has tougher skin than a dinosaur. But speaking of Baby Mario, every 100 coins you collect will cause a bubble containing a Super Star to appear. If you drag this bubble to Baby Mario, he will temporarily turn into Super Baby and run at Sonic-like speeds while invincible. Plus, he'll be able to throw an infinite amount of stars, as if they were bullets escaping from his palms. Once you die in any mode or complete Score Attack or Time Attack, you're presented with an offline leaderboard called Rankings, which shows how you rank compared to yourself and any other people you've let play this game.
Now that I got the general gameplay out of the way, on to the more specific modes.
Marathon continues until Baby Mario or Yoshi kicks the bucket. After Baby Mario falls to the ground and gets caught by Yoshi, he is passed to another Yoshi every 1000 yards, usually a different colored one that can carry more eggs. Unsurprisingly, since this mode does have Yoshi running until he dies, there is some randomization going on. The elements within areas are not randomized, just the order in which you encounter areas. So during the first 2000 yards you may enter a cave and a jungle, but if you died and played the mode again, the first 2000 yards may take you by the seaside and the mountainside. This means that you'll get an unexpected experience every time, but also that you'll see a lot of the same areas after playing it for awhile.
One of the unique features of Challenge (and Time Attack) mode is having Super Stars available for use while Baby Mario is falling, the drawback is that they're no longer available when he's on Yoshi's back. If you can navigate Baby Mario to each one of them while he's falling, then he'll be speeding and invincible for the whole trip. This extra goal of getting all the Super Stars helps to reduce the fairly mundane task of falling. But once you're on Yoshi's back, you're in for a challenge. There is rarely a ground to stand on, which means you have to constantly use clouds, plus spiky enemies called Briers are scattered everywhere, and you have a timer ticking down, forcing you to eliminate enemies to gain a little more time. To keep things from being too difficult, Nintendo included a POW block in this mode, which if knocked out of the sky and stomped upon turns all enemies into coins, but even those are fairly rare.
Score Attack & Time Attack
As the names imply, Score Attack is all about getting a high score by encircling and throwing eggs at baddies and coins, and Time Attack is about getting the best time by using Super Stars and drawing brown clouds that speed up Yoshi (only available in Time Attack). These modes literally have the same layout every time you play them, so it wouldn't be a stretch to say each of these modes contain one level. Yet, because they always maintain the same layout, these modes are perhaps the most suited for the Rankings board, as how well you do depends on how skillful of a player you are, not on any random variables. Additionally, while the end of Score Attack simply involves reaching a certain point, the end of Time Attack tasks you with the job of freeing Baby Luigi from the grasp of a bunch of Toadies.
The multi-player mode, Vs. Battle, only needs two systems and a single game card thanks to DS Download Play. You only play on the ground in this mode, and the goal is to finish running 1000 yards before your rival. Whoever stays alive the longest or reaches the goal first is the winner. The level you and your opponent play is the same, aside from enemy placements. The top screen displays the actions of the opposing player, while the bottom screen is where you guide your Yoshi to victory. Striking three Briers in a row with an egg causes three even larger spiked enemies to appear in your opponent's view, giving you a temporary advantage, but your opponent can do the same to you, so you have to stay on your toes in order to survive.
Vs. Battle is a nice time-waster if you have a partner to play with, but the absence of options to modify the gameplay means you are going to be stuck playing the same level over and over until you or your friend gets bored (which could happen fairly quickly).
If you've played Yoshi's Island, this art style should be familiar to your eyes. The stages vary between morning and night as you play, which gives Nintendo the opportunity to use every single color they can before the end of your play session. This is a purely 2D sidescroller with no 3D elements to be found, which may turn off those interested in "2.5D" games like the New Super Mario Bros. series, but personally, I love the sprite art. The gameplay is fluid, no framerate problems, and the sprite animations aren't jerky.
I love this game for its delightfully cheery music and bright, colorful art style, but this game is flawed, largely due to its lack of content. Score Attack and Time Attack feel like single levels, and Marathon and Challenge are just run-until-you-drop modes with no real point, except for seeing if you can go further than you did the last time. It's a shame, because this game has plenty of potential, it's just never realized by the developers, so players are left with a game with decent gameplay, but not much to do. Make no mistake, this game is not bad, just severely over-priced. I bought this game for $30 in 2005, and in 2012 it's not much cheaper at the few places where it's still available, aside from independent sellers. I honestly think this game would make for a great $10 DSiWare title if re-released today, but it's difficult to recommend paying much more than that for what this game offers.


PlayStation Network Review – Blacklight: Tango Down
Blacklight: Tango Down is an ambitious first person shooter from developer Zombie Studios. With a futuristic theme and more weapon and player customizations than you can shake a stick at, Blacklight: Tango Down offers an expansive multiplayer suite at an extremely low price point. While the competitive multiplayer is a blast, some technical issues do work to hinder the experience.Best PS3 Shooter Games For Christmas 2010
When it came to picking out the right games to include in this article as my top picks the first choice was as easy as it could possibly be. Call Of Duty: Black Ops is already breaking sales records within a week of its release, and it is looking very likely indeed that it will end up being the best selling video game of all time once the Christmas shopping season for 2010 is over and done with, so there is no way that this one could be anywhere but in the top spot for recommendations. If you have managed…Top Nintendo DS Games for Boys
It’s no secret that the Nintendo DS has been a hit with boys of all ages ever since it hit the market. This Christmas season, many parents and gift givers will be searching store shelves for the best DS games for kids. Luckily, Nintendo DS games are available for almost every movie, hobby, or cartoon character you can think of, so finding one to suit your child won’t be a difficult task. To get you started, here are some of 2010’s top Nintendo DS games for boys.2 Ways You Can Get Paid To Play Video Games
Would you like to get paid to play video games? Read this to find out how.So What Video Games Are Most Popular?
Each person has their own opinion or preference when it comes to video games and which one they think is the best. The truth is that certain types of video games make it to the top of the list when it comes to popularity and it simply doesn’t matter which type of gaming system that are made for.Classic Game Review: Return of Heracles
Imagine, if you will, a game that encapsulates almost all of Greek mythology in one colourful, fast-moving, joy-stick controlled graphic adventure. Said game also has multi voice music, text, hi-res graphics effects, animation, and the ability to save the game to disk at will. Such a paragon exists, and is currently my favourite computer game despite some flaws that I will point out later.Youda Farmer 2: Save the Village Game Review
The hit Youda Farmer time management game series is back with Youda Farmer 2: Save the Village. After completing the first game, your well-deserved vacation is cut short when you learn that the farm and village are being bought over for “urbanization”. Help save the land by earning enough money with your farm products to buy it back. Transport raw produce, cook up expensive food and upgrade the village to create a profitable business and buy back the land!Christmas Video Game Releases 2010
Video games for popular consoles like the XBox, Playstation and Nintendo Wii make up a huge proportion of the annual spend on Christmas presents in households across the US and Europe. But what games are going to be the top sellers this Christmas?Choose Your Own Adventure
Thinking back at the most recent games I have played, for example Borderlands, Mass Effect, Assassin’s creed 2 and Red Dead Redemption, I have noticed something quite often; the fact that it is becoming almost commonplace to use a quest or mission system as a way to further player progression. Thinking about it more I realise that the system is able to bring forth similarities between games which would otherwise stand firmly separated by their differences in genre, mechanical considerations or setting.Donkey Kong Country Returns – Is This Like the Original Donkey Kong Game?
Our favourite barrel smashing, banana eating, Tiki destroying ape is back with the new Donkey Kong Country Returns Wii game and from what i have seen it looks pretty amazing. For years true old school gamers have waited for Donkey Dong and Diddy to return in a proper platform and with new and better graphics, moves and levels this will have us squealing like a little kid in a sweetie store!


Slot machines have long been a favorite pastime for casino enthusiasts looking to take a chance and win big. However, not everyone is willing to put their hard-earned money on the line to try their luck. That’s where free slot demos come in. These online games allow players to experience the thrill of playing slots without spending a dime. In this article, we will explore the benefits of trying free slot demos and how you can maximize your experience.
The Benefits of Free Slot Demos
There are numerous benefits to playing free slot demos. One of the biggest advantages is that you can try out different games without any financial risk. This allows you to explore a variety of slot machines and find the ones that you enjoy the most before committing any money. Free slot demos also give you the opportunity to practice your skills and strategies without the pressure of losing real money. This can be especially helpful for new players who are still learning how to play slots.
Another benefit of free slot demos is that they are a great way to pass the time. Whether you’re waiting for a bus, sitting in a doctor’s office, or just looking for something to do, free slot demos are a fun and entertaining way to keep yourself occupied. You can play for as long as you like without any restrictions, making it a convenient and enjoyable way to relax and unwind.
How to Get Started
Getting started with free slot demos is easy. Many online casinos and gaming websites offer a wide selection of free slot games that you can play instantly in your web browser. Simply choose a game that interests you, click on the “play for free” button, and start spinning the reels. You don’t need to create an account or provide any personal information to play free slot demos, making it a hassle-free experience.
If you’re looking for a more immersive gaming experience, you can also download free slot demo apps on your phone or tablet. These apps offer a wide range of slot games that you can play on the go, allowing you to enjoy the excitement of the casino wherever you are. With just a few taps of your finger, you can access a variety of free slot demos and start playing instantly.
Tips for Maximizing Your Experience
To make the most of your free slot demo experience, here are a few tips to keep in mind:
1. Take advantage of bonus features: Many free slot demos come with bonus features such as free spins, multipliers, and wild symbols. Make sure to explore these features to maximize your chances of winning big.
2. Set a budget: While free slot demos don’t require you to deposit any money, it’s still a good idea to set a budget for yourself. This will help you manage your time and avoid overspending if you decide to move on to real money games in the future.
3. Experiment with different games: Don’t be afraid to try out new slot games and explore different themes and layouts. You may discover a new favorite that you hadn’t considered before.
4. Practice responsible gaming: Remember that playing slots, even for free, should be a fun and enjoyable experience. If you find yourself getting frustrated or spending too much time playing, take a break and come back when you’re feeling more relaxed.
Q: Can I win real money playing free slot demos?
A: No, free slot demos are for entertainment purposes only and do not offer real money prizes.
Q: Do I need to download any software to play free slot demos?
A: Most free slot demos can be played directly in your web browser without the need for any downloads.
Q: Are free slot demos safe to play?
A: Yes, free slot demos are safe and secure, as long as you play on reputable online casinos and gaming websites.
Q: Can I play free slot demos on my mobile device?
A: Yes, many online casinos offer free slot demo apps that you can download on your phone or tablet for on-the-go gaming.
Experience the thrill of playing slots without spending a dime by trying free slot demos. Whether you’re a seasoned player looking to explore new games or a beginner wanting to practice your skills, free slot demos offer a fun and risk-free way to enjoy the excitement of the casino. With a wide selection of games to choose from and the convenience of playing on your computer or mobile device, there’s no reason not to give free slot demos a try. So why wait? Start spinning the reels today and see if you have what it takes to win big!


GTA San Andreas Apk obb
Are you keen on the Rockstar video games? Specifically, a fan of their recreation called “Grand Theft Auto Android”. Then you have to recognize approximately GTA San Andreas. Being so much popular all around the international, the game has its recognition as one of the great video games to even surface. This is why Rockstar video games have evolved GTA San Andreas android versions in order that the lovers can experience the game and feature the same experience as on mobile. We will speak about downloading GTA SA Apk in your cellphone
This is why we are going to proportion with you, the way to download and set up GTA San Andreas apk records in your android smartphone.
GTA San Andreas – Gameplay Story
After escaping from his place of birth “Los Santos” in San Andreas, Carl Johnson is returned. The entire event takes location inside the 12 months 1992. Carl comes home.
However, the whole thing is a large number. Carl’s mother is useless, the family is in a state of absolute confusion, all early life friends are at the verge of chaos. One the way of his go back, two corrupted police officers accuse him of being a suspect of homicide. The whole story packs quite a punch in which Carl has to transport alongside all of San Andreas to do a whole lot of missions.
Free down load GTA San Andreas Apk
For the circle of relatives, pals, and love for them, Carl has to pick out a number of the maximum hard choices in his lifestyles.
The game starts where Carl moves lower back to his place of origin. He tries his pleasant to maintain the balance of Grove avenue. At first, Carl is illegal by the corrupt Cop named “C.R.A.S.H” to move outdoor the town. However, because the story progresses, Carl unearths out that his friends are betrayers and that’s how he’s forced to discover his manner outside of Los Santos.
Getting out of the Lose Santos, Carl finds lots of new matters. First of all, he strived for monetary stability and earns a number of cash by establishing a Chopshop, shopping for a casino, and doing a massive bank heist. Both of those possibilities are offered to him inside the town of San Fierro and Las Venturas.
GTA San Andreas Apk
Once he comes again to Los Santos, he is blinded through his personal achievement and feels like Los Santos isn’t a whole lot of a large deal. However, the actual households make his selfishness go away and a lightbulb lits up in his conscience in which he wants to make certain that Grove road is ready for existence.
Striving for achievement even as worrying for his hood and own family, CJ (Carl Johnson) turns into the king of the whole Groove Street.
GTA San Andreas Apk Games Features
GTA San Andreas comes with a lot of features. If we talk about cars, they are upgraded lots if we compare it to the preceding ones. The complete manage scheme is new.
There are trucks with modular trailers, tanks, police bikes, harvesters, quad bikes, and many other racing vehicles too. Unlike the previous versions in which the characters couldn’t swim, on this recreation, the person can swim and climb up the limitations. Moreover, to have extra significance in fighting, the player can use the twin gun machine. This time, the group contributors also assist in combating together with your foes.
The digital camera and the combating mechanism had been inherited by every other Rockstar sport “Manhunt”.
This time, customization is in which things get on a whole different stage. You can customise your person from head to toe. Custom clothes, shoes, chains, caps, and loads of other thrilling stuff is to be had this time. Moreover, you also get a function to go to eating places to devour food. In order for the individual to live wholesome and robust, eating meals is crucial.
In GTA San Andreas, AI has been progressed a lot too. This time, you can’t kill a pedestrian in huge daytime anticipating that others wouldn’t do some thing. Some civilians could run, a few may also fight you.
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Another exciting characteristic to keep in mind is the conversation device. CJ can communicate with a bunch of civilians and will have a reply back too. Some drug sellers, girlfriends, and even gang participants. You can engage with most of these entities. According to Rockstar Games, CJ has greater than 4200 strains of dialogs. So it’s exciting to peer that an Android sport will be so much amusing and exciting being one of the high-quality open-international games.
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GTA San Andreas Gameplay and Controls
If you’re aware about other GTA video games then you definately must recognize what form of a laugh and movement-packed journey you’re in. The game is all about an ex-gangsta named Carl Johnson. After he returns domestic, he finds out approximately his mother’s dying, he came rushing to get revenge.
The revenge itself drives him so insane that he has to take many huge steps.
It’s a perfect combination among the undertaking-based and open-world video games. You will get to choose a number of motors and guns to shoot with. Moreover, you’ll get a danger to shop for houses, even picking up on hookers, and getting a danger to visit other’s homes too. Therefore, the gameplay is one top notch pass they’ve carried out here.
Coming to the android model, we are satisfied to look that not anything much has changed even though. There also are GTA SA mod apk to be had to take things on an entire new level.
Controls on Android
Controls are a little weird at the beginning however you’ll get used to them as you play the game. Everything is on-display and it works. The left aspect is for the motion and the proper one is for numerous other controls like capturing, moving into the auto, jumping, e.T.C.
You can also change snap shots simply the equal way you probably did on PC.
How to down load APK and OBB and Install San Andreas
We are going to speak approximately the free method to put in Grand Theft Auto San Andreas Apk in your cellphone. The first factor you need to do is to download GTA San Andreas Apk and GTA San Andreas Apk statistics to your cellphone.
You can down load GTA SanAndreas apk inside the link we’ve attached. Downloading GTA SA apk is straightforward. You simply need to down load it and earlier than beginning the downloaded file, just go to Settings > Security > Turn on Unknown Sources. This will will let you down load GTA Sa apk obb and you can play the game without problems.
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Extract GTA San Andreas Apk OOB first. You ought to replica the extracted record to the route down load under.
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These are the steps to have GTA San Andreas apk records hooked up for your smartphone. We have taught you the stairs to have GTA SA Apk OBB in your smartphone and install it.
Requirements for GTA San Andreas Android APK
As GTA San Andreas android turned into once a pretty cool recreation on PC, we are able to assume our present day-day smartphones to run it flawlessly. GTA San Andreas apk and GTA San Andreas apk information should only be installed if you have the following specifications.
Five GHz processor (Quad-Core advocated)
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Android Jelly Bean and above. (4.Zero+)
Make sure to have at the least those specs if you need to download Grand Theft Auto San Andreas Apk.
1) Is it illegal to have Grand Theft Auto San Andreas Downloaded on your smartphone?
It’s criminal to download GTA SA Apk and GTA San Andreas Apk obb to your cellphone.
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GTA SA Mod apk is cool to download for your telephone too. This article portrayed you the whole educational to have Grand Theft Auto San Andreas downloaded on your smartphone.


Mae Sloan, 21 years old
Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you! Dota 2 wiki matchmaking is the process through which the system groups players into opposing teams for public games. With the exception of bot games, matchmaking is mostly determined by matchmaking ratings MMR. Unranked or casual games do not display matchmaking ratings and still doesn't track your MMR for solo and party queues. This function matches you against another player in the Mid Lane.
The next major update will dota 2 wiki matchmaking a ranked matchmaking feature to the game. This mode is aimed at experienced players who want to play in a more competitive environment and know their matchmaking rating MMR. Dota 2 matchmaking has always calculated MMR and used it to form matches; in ranked matchmaking we make that MMR visible. Dota 2 uses standard techniques to quantify and track player skill.
Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!
More about dota 2 wiki matchmaking:
Dota 2 is played in matches between two teams of five players, with each team occupying and defending their own separate base on the map. Each of the ten players independently controls a powerful character, known as a "hero", who all have unique abilities and differing styles of play. During a match, players collect experience points and items for their heroes to successfully defeat the opposing team's heroes in player versus player combat. A team wins by being the first to destroy the other team's "Ancient", a large structure located within their base. Development of Dota 2 began in when IceFroglead designer of the original Defense of the Ancients mod, was hired by Valve to create a modernized remake for them in the Source game engine. It was officially released for Microsoft WindowsOS Xand Linux -based personal computers via the digital distribution platform Steam in Julyfollowing a Windows-only open beta phase that began two years prior. As the game is dota 2 wiki matchmaking free-to-play with no heroes or other gameplay elements needing to be bought or otherwise unlocked, revenue is made instead from microtransactions such as loot boxesand a battle pass subscription system called Dota Plus, which all only offer non-gameplay altering virtual goods in return, such as hero cosmetics and voice-line packs. The game has also been updated with various other features since release, such as a port to the Source 2 engine and virtual reality support. Dota 2 has a large esports scene, with teams from across the world playing in various professional leagues and tournaments. Media coverage of most Dota 2 tournaments is done by a selection of on-site staff who provide commentary and analysis for the ongoing matches, similar to traditional sporting events.
dota 2 wiki matchmaking


Star Control 3
Star Control 3 is a 1996 action-adventure game developed by Legend Entertainment and published by Accolade. The third installment in the Star Control trilogy, the game was released for MS-DOS in 1996 and Mac OS in 1998. The story takes place after Star Control II, beginning with a disaster that disrupts superluminal travel through hyperspace. This leads the player to investigate a new quadrant of space, joined by allied aliens from the previous games.
The game features a single-player campaign that is similar to the previous installment, combining space exploration, alien dialogue, and ship-to-ship combat. As a mainstay of the series, the player engages in top-down battles between starships with unique abilities. In contrast to Star Control II, hyperspace flight is replaced with instantaneous fast travel. Planetary exploration is replaced with a colony management system, inspired by the original Star Control. Combat offers more detailed steering and aiming, as well as additional player-versus-player multiplayer options.
Accolade hired Legend Entertainment to create this sequel after the series creators Paul Reiche III and Fred Ford decided to pursue other projects. Legend was selected due to their passion for the previous Star Control games, as well as their experience as veteran game writers from the acclaimed adventure game studio Infocom. They designed the game in consultation with fans, replacing features from Star Control II that received negative feedback. Star Control 3 was considered a critical and commercial success upon release, with praise for its story and varied gameplay. However, the game later suffered from comparisons to the award-winning Star Control II, with a mixed legacy among both fans and critics.


2016 Pequannock Little League Game Time Limit Rule
All Games are limited to 2 hours. (Exceptions noted below.)
- Two hours starts at the time the game is scheduled for, not the time the game starts.
- Do not start a new inning after 1 hour and 45 minutes.
- There will almost always be a game after yours so it is important to start on time. Even if there is not a game after yours, the two hour limit applies.
- When the two hour time limit is reached, the game is over- period.
- If there is a count on a batter, the batter and only that batter is allowed to finish his at-bat.
- Under no circumstance is any further play allowed.
- If the game is tied at the two hour time limit, the game stands if the home team has tied the game up.
- If the away team is at bat and ties the game up or goes ahead, you revert back to the last full inning for score.
- Exception: Majors Division may play until 10:00pm.
- Exception: International Division is limited to 90 minute games.
- Exception: 50/70 Division is limited to 2.5 hours as per district rules.


World Soccer's goal of the day is from Croatia's Ivan Perisic who broke away to score late in the 2-1 win against Spain.
World Soccer's images of the day include Croatia's shock win against Spain and Northern Ireland against Germany as matches in Groups C and D are completed.
World Soccer's best images from Day 11 at Euro 2016 include Wales celebrations in topping the group as England draw with Slovakia.
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World Soccer's best images from Day 9 at Euro 2016 include the games between Belgium v Republic of Ireland, Iceland v Hungary and Portugal v Austria.
World Soccer's images from Day 8 at Euro 2016 include the matches between Italy v Sweden, Czech Republic v Croatia and Spain v Turkey.
World Soccer's images from day seven of Euro 2016 include the matches between England v Wales, Northern Ireland v Ukraine and Germany v Poland.
World Soccer's images from Euro 2016 day six include English fans in Lille & the games between Slovakia v Russia, Romania v Switzerland & France v Albania.
Zoltan Steiber scores World Soccer's goal of the day for Hungary's second in their 2-0 win against Audtria at Euro 2016.
World Soccer's pictures from day five of Euro 2016 include the games between Portugal and Iceland and Hungary beating Austria.


Multi-Facts puzzles are designed by an award winning teacher in California to be a fun and easy way to help your child study their multiplication facts while building a solid foundation in math that will help them for years to come. These puzzles combine the logical thinking skills and repetition needed for any student to master their multiplication facts.
Multi-Facts puzzles have similar rules to the popular Sudoku puzzles, so if you know how to solve a Sudoku puzzle, you already know the rules for solving a Multi-Facts puzzle. However, if you are unfamiliar with Sudoku puzzles, all you need to understand Multi-Facts puzzles is one definition and three basic rules.
Definition - A Multiple is the answer to a multiplication problem. i.e. 4,8,12,16,20,24,28,32 and 36 are all multiples of the number 4. Multi-Facts puzzles repeatedly use the first 9 multiples of a given root number.
The 3 rules used to solve Multi-Facts puzzles.
Rule #1 - Each Column can only have 1 multiple for each number
Rule #2 - Each Row can only have 1 multiple for each number.
Rule #3 - Each 3 x 3 grid can only have 1 multiple for each number.
Why is this so hard for some students? Students and teachers must recognize that learning the multiplication facts is a memorization task. It does not reflect a person's math ability. Learn more.
This 9x12 multiplication chart is a perfect tool to help students with all Multi-Facts puzzles. Some teachers require that students learn their multiples up to 12 so we created a chart that includes these multipliers. Download Here
Multi-Facts puzzles have similar rules to the popular Sudoku puzzles. If you are unfamiliar with Sudoku puzzles, all you need to understand Multi-Facts puzzles is one definition and three basic rules. Get more info.


PoniArcade Minecraft is a collection of My Little Pony-themed Minecraft servers operated by Poniverse.
We strive to provide our players with a fun and unique Minecraft experience.
We're proud of our wonderful, creative, friendly community and will continue to improve upon the servers in every way possible.
Connect to play.poniarcade.com and join us today!
Total unique players today: 14
New players today: 0
New players this month: 165
New players this year: 1523
Total unique players: 35702
Apparently we totally forgot about this! For any seapones you can craft squid, just in case you need it i guess https://t.co/5Mi7Em4Ute
Super late on this but creative is now fine for 1.10! Will update you when the same happens with survival


Below are concepts on what we teach youth basketball players. We break it down between 3 levels. As players perfect each level, they can advance to the next level to learn more skills & concepts.
We put ages next to the level as a general guideline. Depending on the age and skill level, players will progress through the levels at different rates. You may notice that we’ll spend a couple years working on Level 1 with 9 to 11 year olds. At the same time, we may be able to progress to Level 2 after two weeks working with a group of 13 year olds who are playing basketball for the first time.
A lot of high school and college coaches start at Level 1 every year. They just progress through the levels more quickly than a youth team. It’s a great way to ingrain the fundamentals into players year in and year out.
It may take a few years to teach all of these skills at one level and THAT’S OKAY! For youth players, we want to focus on the long-term development, not how many games they win when they’re 11 years old. If you try to progress them too quickly, it will hurt them in the long-run. You want to have a solid foundation first. You shouldn’t try to teach them every dribble move in one year or every option in the motion offense. The same way in which you couldn’t teach a person calculus if they did not know how to do simple addition and subtraction.
Level 1 (9 to 12 Year Olds)
|Here’s what is taught, ordered by priority:
Lay Ups – the goal is to get all players to make lay ups with their left and right hands equally well!! Players are taught to jump off the proper foot. They should jump off the left leg when shooting a right hand lay up. They should shoot off their right leg when shooting a left hand lay up. They should dribble with their left hand when shooting left hand lay ups. And vice versa.
Footwork – teach them triple threat positioning, pivoting on their left and right foot without traveling, jump stops, and to square to the basket as soon as they catch the ball in a triple threat position. A lot of time will be spent on footwork!
Shooting Form – for this age group, instead of using smaller balls and lower baskets, players will be allowed to dip their elbows which will give them more strength. To learn more on shooting, visit the “Skills Training” page.
Ball Handling – players will be taught to dribble with left and right hands equally. Basic dribble moves such as the speed dribble, crossover, protect-the-ball dribble, and back-off dribble.
Athletic & Movement Skills – teach them how to run, jump and land, skip, stop, move laterally, squat, lunge and any other basic movements. Basic passes – teach and practice the basic chest, bounce, and overhead passes. Offense – start to introduce motion offense. Defense – teach the basic stance, defensive slide, and basic off-ball principles.
Basic Off Ball Principles:
Level 2 (12 to 14 Year Olds)
|We will expand onto more advanced skills for everything mentioned above.
Lay Ups – jumping off one foot and jump-stop lay ups.
Teach more cuts : back cut, curl cut, etc.
Continue to focus on Shooting Form and introduce some movement for shooting drills (shooting off the dribble and off the catch).
Ball Handling & Dribbling – teach more dribble moves such as the inside-out dribble (fake crossover), hesitation move, and between-the-legs.
Passing – continue to teach basic passes and introduce some advanced passes (baseball pass and wrap around pass).
Passing Under Pressure – pair passing with a defensive player in the middle running back and forth to pressure the passer.
Footwork – introduce jab steps and ball fakes (pass fakes and shot fakes).
Rebounding – introduce rebounding technique.
Basic Post Moves – drop step and jump hook.
Spacing – introduce more basic spacing concepts.
Offense – start to introduce more motion offense situations. Teach basic screen reads.
Defense – keep emphasizing and spend a little more time on the defensive stance, defensive slide, and off-ball principles mentioned in Level 1.
Level 3 (14 to 17 Year Olds)
|Expand onto more advanced skills for everything mentioned above.
Lay Ups – practice contested lay ups.
Continue to teach basic cuts and add more cuts.
Continue to emphasize Shooting Form and practice shooting: on the move, off of the pass, and on the dribble.
Ball Handling & Dribbling – teach more dribble moves such as the spin move, behind-the-back. Incorporate some double-moves (crossover followed with a behind-the-back).
Passing – introduce some other advanced passes (dribble pass, behind-the-back pass, pick and roll pass).
Passing Under Pressure – continue to use pair passing with a defensive player in the middle running back and forth to pressure the passer.
Teach Basic Screens.
Footwork – continue to work on jab steps, pivots, and ball fakes (pass fakes and shot fakes).
Rebounding – put more emphasis on rebounding technique and spend more time on rebounding drills.
Post Moves – keep practicing post moves mentioned above while introducing a few more when the players are ready.
Spacing – advance to higher levels of spacing drills.
Offense – introduce more motion offense situations. You should start to notice that players are becoming much better at reading the defense.
Defense – emphasize basics from previous levels and move on to advance rotations and situations.


A downloadable game for Windows
Ida is lost, Ida is scared ! Ida wants PANCAKES !
Help Ida, a lonely witch, to escape the slimy caves. But that isn't gonna to be easy, the grotto is litteraly infested with some strange and dangerous monsters ! And, oops, Ida's afraid of monster !
Shoot and make your way trought 9 levels with progressive mechanics. Manage and take care of Ida's anxiety level. The more she's stressed, the more she's fall ! Collect orange bonus to calm her and avoid purple malus that give her more anxiety ! You have only 4 lives per screen, so take care of her ! She's like an human, so strong but so fragile...
If the game is windows is too small for you, you can expand the windows and it will resize the game ! :3
- Arrows key or WASD/ZQSD to move
- Left clic to shoot
- Cheat – Press R for reset the level
- Cheat – Press N for skip the level
- Good luck !
AboutThe game was made for the GameMaket Toolkit game jam 2020. It was created under 48 hours (at the start I thinked i've 1 week to make the game, oof !). It's my first game jam, so I didn't manage my time properly. I didn't enterly playtested my game, so please report any issues !
I use musics from the website www.soundimage.org, sources are on the title screen. I made all the code and the art. Thanks to those who helped me ! It's my second game with GMS2, so I didn't know all the tips and tricks. Sorry for my bad english too, I'm french x)
Thanks to you all, playtesters and players ! :)
Just download and extract the game, and enjoy.
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So far I have tested how many Pokémon you could evolve in thirty minutes as well as how much experience you can get from evolving all these Pokémon. Depending if I had newly evolved Pokémon I was able ..
So if you are power leveling in Pokemon Go how many Pokemon can you evolve in 30 minutes with a lucky egg to gain the most ..
I often heard in Pokemon Go that the best way to gain massive amounts of experience is to evolve your Pokemon while using ..
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Tuesday, April 8, 2008
HAHAHAHA, no way! Now really, EA whatthehellareyoudoing??
This post is Rock Band related, by the way. When it was released in the States, Rock band was a full package. It included all the instrument controllers, microphone and the game itself. This pack was 170 dollars.
Europe once again gets raped up the bum in pricing, but this time it's so bad it's good. Like, they're going to release two Rock Band products. One with the instruments and mic but without the game, and another with the game but without any instruments or mic. (STOP LAUGHING ALREADY, I HAVEN'T FINISHED.)
The first, humm...bundle? will cost 170€/130£. That's about 267 dollars just for the instruments. If you then go crazy and open the box, (thus ruining it's value completely and rendering it unsuitable for a full refund) it's probably because you might want to play the game. Well that'll set you back another 70€/50£... 240€/180£ for a game. That's 378 dollars, lol.
NO FUCKING WAY. That is all.


Hall of Fame
Historical Season Standings
History of the League Year
The creation of an adult men's competitive/recreational hardball league originated in a letter from Fred Thompson to Parks and Recreation, Guelph, on December 5, 1991 requesting the use of baseball diamonds for 1992 season. The league was originally organized to give graduates of GMBA and others, the opportunity to play competitive baseball. Prior to this point in history there was no local league after Midget.
Inaugural meeting was held on April 2, 1992. Present were Fred Thompson, Brad DiCarlo, Doug Thomas, John Benvie (President of GMBA), and Terry Drake.
The schedule was set out, league rules determined, and costs agreed upon. It was agreed that the league would operate as a non-profit organization with player's fees being used to supply equipment, umpires, and diamond bookings.
All umpires were assigned through the Guelph Minor Baseball Umpires Association.
GMBA's support in lending startup money to purchase equipment to start the season was much appreciated.
1992 Inaugural season:
Portly Penguin - run by Doug Thomas Glegg Water Conditioning - run by Steve Vivian Cagney's - run by Chris Kerr Forum Sport - run by Dave Miller, Donato DiBucchianico.
The first ever games for the league were played on Sunday, May 3, 1992 at ABB and Joe Kaine diamonds. Games were 7 innings, and a pitcher could only pitch a maximum of four innings in any one game. A total of 16 regular season games plus playoffs where played that season. League games were played Sunday evenings. The Portly Penguin won the championship and the Forum Sport trophy.
League expanded to six teams.
Finals were played at Hastings Stadium and the championship was won by Boomers.
League began the season with eight teams. However, one team was unsuccessful in completing the season. The championship trophy was re-named The Royal City Baseball League Trophy.
Finals were played at Hastings Stadium and the championship was won by East Side Marios
Eight teams started the season and began playing twice a week
Games were played Sunday evenings and Wednesday evenings, with Wednesday's games being played at the double diamonds at Riverside Park. The four-inning rule for pitchers was removed and pitchers were allowed to pitch a complete game. Finals were played at Hastings Stadium with Wally's Blues winning the championship.
A total of eight teams played at Riverside Park and Joe Kaine on Sundays, and Riverside Park on Wednesday's. The season was 24 games plus playoffs. Finals were played at Hastings Stadium with Wally's Blues winning their second straight championship.
Returned to six teams due to lack of volunteers to organize teams.
Each team played 20 games with all teams making the playoffs. Finals were played at Hastings Stadium with Pidel/Trasheteria winning the championship.
Again six teams participated (20 games, plus playoffs) with the finals being played at Hastings Stadium. The championship was won for the second straight year by Pidel/Red Devils.
Six teams participated in 20 games plus playoffs with the finals being played at Hastings Stadium. Championship was won for a third straight year by Pidel/Red Devils.
Six teams participated in 20 games plus playoffs with the finals being played at Hastings Stadium. The Blues won the championship beating out the 3 -time defending champions Pidel/Red Devils.
League dropped to 5 teams who participated in a 22 game season. All semi-finals and finals series were played at Hastings Stadium. This year also marked the first time RCBL teams saw inter-league action against teams from the Tri-Cities league based out of Kitchener/Cambridge. Each team played 1 game against each team in the other league. A successful all-star game was also organized between the RCBL and Tri-Cities league.
The Shakespeare Arms won their first ever championship since joining the league beating out the regular season pennant winners Jesse's Coyotes.
For the first time since the 1993 season, the RCBL played out 2002 with only 4 teams. Inter-league play fell through at the last minute and officials were left scrambling to devise a schedule the saw each team play one another an astounding 7 times in the regular season.
All games were played at Riverside and University Village Park on various nights of the week, with the playoffs being held at Hastings Stadium.
Following a dogfight with the Blues for first place, 2002 saw the Coyotes defeat their rivals to bring home their first ever Fred Thompson Trophy as RCBL champions.
Following an offseason filled with turmoil, the RCBL broke from the gates with all guns blazing, having added 2 new teams in the process. The Yellowjackets and the Dirt Bags made their league debuts in 2003 to varying degrees of success.
With the re-introduction of interleague with Tri-Cities, you could feel the league getting stronger. Also, making a debut was the new Larry Pearson Baseball Complex (LPP) which was met by rave reviews from all concerned.
In the end, the Squirrel Tooth Blues experienced a role reversal from last year as, not only did they win the regular season pennant but also defeated the Coyotes 3 games to 1 in the finals to reclaim the Fred Thompson Trophy as RCBL champions.
Building on the success of 2003, the RCBL made substantial gains in 2004, starting with the addition of 2 new teams. The Cougars and the Young Guns who both enjoyed a modicum of success, as well as a playoff berth in their inaugural seasons.
The 21-game season began with the Arms winning 9 straight and ended with the Blues' record 16-game winning streak. The Blues successfully defended their title en route to their 5th championship and 2nd straight.
Riding the momentum from 2004, the Royal City Baseball League looked to capitalize in 2005. A minor setback saw the Coyotes fold, leaving only the Blues and Arms and only 3 players (Todd Ashley-Blues, Brad Clugston-Arms, & Steve Vivian-Arms) from the inaugural season.
Said loss, however, was tempered by the addition of the Diablo Black Sox, setting league membership at 8 teams for the second year in a row. As well, the RCBL ran an experiment of utilizing wood bats for 7 games during the regular season...Something that was met with mixed reactions.
Following a 20 game regular season schedule, the Blues pulled off another incredible 16-game winning streak, and defeated the Dirt Bags in the finals to win their third straight and 6th league championship overall.
The first Willard French Award was given to the RCBL Final MVP. Angelo Muto is the inaugural winner of the award.
The 15th RCBL season began with the folding of the Cougars, but it was a pleasure to have league founder Fred Thompson throwing out the first pitch for game one.
Regardless, the executive revamped the schedule to accommodate 7 teams and play continued.
With improvement shown from top to bottom, the RCBL played a schedule of 19 games, all played at the Pearson Complex, and throughout much of the season, places one through four were separated by mere percentage points. In the end, the Dirt Bags finally came through with their first 1st place finish, and the chance for a bye through the first round.
Guelph hosted the Canadian Junior Championships, extending the RCBL playoffs and forcing the first place Dirt Bags to wait a month before playing their second round matchup, sapping some momentum.
On a sad note, Guelph baseball booster Billy Craven passed away just weeks prior to the tournament, inspiring the RCBL to create the Billy Craven Memorial Award for league MVP. Blues CF Ben Robinson was the first recipient as voted by the league.
Back to the action on the field, the Dirt Bags took their semi final series vs. the Arms 3 games to 1 while the defending champion Blues needed 5 games to dispatch the upstart Young Guns team, setting up a rematch from the 2005 final series.
The 2006 final series was one for the ages, going 5 games (and finishing in MID-OCTOBER) with all but the second game ending in the victorious team's last at bat. In the end, the Blues managed to squeak out the victory and win the series 3 games to 2, winning their league record 4th consecutive RCBL title. The Willard French Memorial Award for playoff MVP went to Dirt Bags starting pitcher Ryan Pembleton, who gutted out strong performance after the other during the championship final.
Following a season in which the Cougars folded at the eleventh hour leaving the league with 7 teams, hope was on the horizon in the form of the Brewers. A rag-tag, yet upstart group of players signed up through rcbl.ca who managed to come together as a group and, once they found their footing, were able to put together a solid, if not necessarily successful inaugural campaign. The addition of the Brewers once again brought the league back to 8 teams.
In terms of play, the Young Guns shattered the record for longest winning streak and lost only 2 games through the regular season and the first round of the playoffs in finishing first and claiming their first league pennant. In helping lead his team to the top of the pack, Young Guns SS Mike Durigon was recognized by his peers and took home the Billy Craven Memorial Trophy as league MVP.
This was not to be enough however, as the Dirt Bags, league finalists 2 years running, finally threw the monkey off their back by defeating the defending champion Blues in a back and forth semi final, negating the chance for 5 Blues titles in a row en route to defeating the Young Guns in a thrilling 5 game series and winning the first Fred Thompson trophy in Dirt Bags history. In helping to lead his team to the title, Dirt Bags OF/P Brandon Buck was awarded the Willard French Memorial Trophy as playoff MVP.
After a season that saw them only lose twice, The Young Guns would do it all over again, finishing with an impressive 18-2 regular season record. As many know in the RCBL, it’s not how you start, it’s how you finish, and the Former Champions weren’t about to roll over and give the crown to the Young Guns. The Dirt Bags would stun the Young Guns and capture their second consecutive RCBL Title.
In 2009, The Padres rebranded to The Cubs, and the League welcomed a new team, The Brewjays (of simply The Jays) which featured a young team with great potential.
2009 began a changing of the tide for the Shakespeare Arms. After catcher Cameron Toth was released by the Dirt Bags following the 2007 season, The Arms had made a successful waiver claim on the talented catcher and Toth began recruiting for an Arms team that was often short bodies.
With the addition of P Kyle Stirling, 3B Richard Horne and LF David Aubrey, the Arms finished atop the regular season standings for the first time in league history.
After a seesaw rematch of the 2008 finals, the Young Guns eliminated the Dirt Bags in the second round in a thrilling 5th and deciding game. The Finals were set, The Young Guns vs. The Shakespeare Arms.
In a series that displayed exceptional pitching performances from both the Arms Kyle Stirling and the Guns Adam Boyle, the Finals would ultimately be decided by a 7th game. After trailing 4-2 with the bases loaded in the bottom the 7th inning, Cam Toth came to the plate with 2 outs. After batting to try and even the count, Toth lined an Adam Boyle 2-2 fastball to the left-center field wall, clearing the bases on a close play at home to secure the Championship for the Arms, their first since 2001.
Without question, Cam Toth was awarded the Playoff MVP Award for his game-ending walkoff double.
In 2010, the struggling Yellowjackets called it quits, but the league was met by the addition of The Rockies (later the Philthys) led by Corey Fischer.
After a strong regular season from the Shakespeare Arms and The Blues and The Jays, the second round would see a rematch of the 2009 Finals. Although the perennial powerhouse Young Guns had struggled throughout the regular season, they had been saving their best play for the playoffs. The Young Guns slugged their way to a 3-1 series win, to eliminate the reigning Champions.
The other series saw a hard fought battled between The Blues and The Dirtbags. After coming back to tie the series at 2-2, the elimination game saw a gutty performance from Blues lefty Phil Villhauer, taking the Blues back to the finals for the first time since 2005.
Although the Blues had battled to return to the Finals, they were met by a Young Guns team high on confidence. Their terror continued, slugging their way to a 4 game sweep of the Blues and finally getting the monkey off their backs. After capturing his first regular season MVP trophy, Erik Vallesi would also capture the Playoff MVP award for his efforts. This was the first and only time in league history where a player has captured the regular season MVP, the Playoff MVP and the RCBL Championship Trophy.
The Dusters went through a re-branding to become the Hornets… but that wouldn’t last long.
Although many might have viewed the new Gentlemen team as the old Dirt Bags, they had 2 significant additions to their team. Lefty brothers Craig & Andrew Fairful and Giant 3B/C Mark Allen (Who was known for hitting popflys into orbit on occasion). The Gentlemen also brought back speedy CF Andrew "Boomer" Rosenboom who would help shore up their talented outfield alongside LF Dan "Coatsy" Coates.
The Finals would see the Gentlemen take on the Young Guns, and although the Guns bats had been hot all season, they were met in the finals by the tandem of Gentlemen Pitchers, Craig Fairful and Jason Muller. The Gentlemen would capture the Fred Thompson Championship Trophy and Muller and Fairful would share the Willard French Playoff MVP Award.
With some changes to the league, the Hornets would fold, leading to the expansion of The Buccaneers.
After a year of mixed success and a few players moving on, The Arms made some key additions to their roster add brother Graeme and Trentt Copeland to their roster. Their addition, along with 1B Brendan Higgins ridiculous season that saw him capture the regular season MVP with a .713 batting average would prove exceptionally valuable.
The Arms finished with one of the most successful seasons in RCBL History finishing with an 18-2 record and sweeping their way through the playoffs on route to the clubs 3rd Championship.
After starting the season with a 3-2-1 record, The Arms would figure things out, finishing the regular season on a 15 game winning streak and sweeping all 9 finals games to capture their second consecutive RCBL Championship.
The 2014 offseason was quite busy with news that the Young Guns and the Gentlemen would be merging to form the new Outlaws powerhouse. The league was also met by the addition of The Athletics after a separation of sides from The Indians. Even with an impressive 15-5 regular season record, The Gentlemen finished second to The Arms who would finish with a 17-3 record.
The Arms began the season on a 10 game winning streak before losing, ending a 2 season 34 game winning streak – the longest in RCBL History.
The Outlaws would meet the Arms in the finals and the Arms would prevail, their 3rd championship in as many years.


While PLAYERUNKNOWN’s Battlegrounds has long been criticized for being a rather “heavy” game on the PC, Aware of this, the PUBG Corporation started in October 2018 the development of a Lite version of the game, whose Beta finally reached Steam.
Offering a limited amount of content so far, the new version differentiates itself by requiring only an i3 processor to work. In addition, it was made to run using the graphics chips integrated into the processor. Check out the requirements:
- OS: Windows 7, 8 or 10 64-bit
- CPU: Core i3 2.4 GHz
- RAM: 4 GB
- GPU: Intel HD Graphics 4000
- HDD: 4 GB
Another difference from PLAYERUNKNOWN’s Battlegrounds Lite is that you do not have to pay anything to play it. Currently the tests are only available in Thailand, but it seems that the support for servers from other regions is already connected to those who have been able to access the new version.
“We made this game for it to be played even with low specs, such as computers or laptops with integrated graphics,” said PUBG Corp. So far the company has no date for the official release of the new version, but promises to release more details as they become available.


The Dead Space series is an absolute classic in horror games. When the third installment was announced, we were called in to make something truly special. We took the unique approach of working directly with the writers, developers, and artists working on the game in order to finally make a collector’s edition that was an extension of the game rather than a pricey afterthought.
We worked with Visceral’s Dead Space team — along with our partners at Treehouse Brand Stores / ThinkGeek.com — to create a fantastic product that was filled with hidden codes and messages for fans. The Dev Team Edition was supported by an ARG bespoke eCommerce site which allowed all fans across the globe to purchase and follow along concurrently, a first in the industry.
All of this meant the Dev Team Edition was sold out before the normal edition ever hit the shelves.
• Dead Space 3 Dev Team Edition collector’s edition • Dead Space 3 Dev Team Edition box • Dead Space 3 Dev Team Edition marker statue • Dead Space 3 Dev Team Edition “health pack” water bottle • Dead Space 3 “Engineer’s Watch”


I’ve always loved playing poker. My father taught me how to play when I was still a little kid, simply because I pestered him so much about it. I would see him playing with his buddies in our basement gameroom and thought that it was just a cool thing. He taught me to shuffle and he taught me the most important rule about the game.
I even watch poker on TV. I watch the replays of past WSOP tournaments, I watch Learn From The Pros and anything else that I see coming on. I watch these guys play and think that being a professional player would be quite fun.
Due to an unfortunate set of circumstances, my poker buddies are no longer able to play our weekly game. So I’ve had to turn to other sources to enjoy this pastime. I’ve been playing on FullTiltPoker.net.
I enjoy playing online almost as much in person. Actually being there, watching their faces and talking is better, but the online game has it’s points, too. You get to see alot of hands, you get to focus on betting strategies without other players’ actions distracting you and you can mute any of the more annoying/rude players.
So I want to play poker more and I think being a professional player would be cool. That brings the question, how do I do both?
I figured out a way to ease into it without breaking the rule I linked to above. Online they have both play money and real money games and tournaments. I don’t want to get into the real money until I’m sure that I can place in the money on a consistent basis. so I have started out in the play money tournaments.
I started out with $10,000 in play money. They have tournament buy-ins of 250, 2000 and 10000. I decided to start at the $250 level and I think that placing in the money in 10 percent of all tournaments and winning at least one is a reasonable goal to prove consistent play. So I started with enough money to play in 40 tourneys. That means I would have to place in the money in at least 4 tournaments while winning one of those. It’s important that both of those conditions are met, so just placing in the money 4 times isn’t enough, I’ve got to win one outright. At that point I can go up to the $2,000 dollar level and after that I can go to the $10,000 level. If I fail to achieve the consistent play necessary, I start over on that same level. Once I’ve finished the $10,000 level, I will start playing in the cheapest real money tourneys possible, I think there are ones for as little as a $2 buy-in. So then I will start doing the same progression through the real money system.
I started my play of the $250 tournaments about 5 days ago. I’m 13 tourneys into it and I’ve had a 5th, a 2nd and 1st place finish in them. I’m very excited about that and happy so far with my play. Even if I hit the 4 placings before the 40 tourneys are up, I’m gonna play out all 40 tournaments to make sure that I get all the experience I can before moving the stakes up.
I will keep you updated on my progress. And maybe someday you can watch me on TV, giving people advice on how to play.
Wish me luck.


Help the Ook save Christmas in a NAIT-made video game
Santa needs you! Try NAIT's Ook Holiday Dash
Dashing through the snow, a snowboarding Ook comes to play. Through the streets of Edmonton it goes, jumping all the way!
With that, you have the essence of Ook Holiday Dash – a fun, festive and free online video game made at NAIT and released just in time for Christmas.
In the game, Santa's sleigh has taken a spill over Alberta and it's up to NAIT's Ookpik mascot to strap on a snowboard and collect the wayward presents, hurdling Christmas trees, candy canes and ornaments along the way. The game was made for the NAIT community to play, share and enjoy some friendly competition during the holiday season.
"It's not just NAIT students and staff playing, it's friends and family too," says NAIT web designer Lara Alameddine.
Alameddine, graphic designer Tracy Niven and web developer Kàren Vaganyan (Computer Engineering Technology ’13) built the game. They're part of a marketing and communications team that annually creates an animated holiday e-card for staff to share among themselves and friends, and in recent years has pushed themselves to raise their game to a whole new level.
Last year, the trio took advantage of open source gaming code and created an Ook version of Pac-Man, which proved a hit across campus.
"We try to one-up ourselves and push the limit, so this year we built a game from scratch," says Alameddine.
That's quite an accomplishment considering no one on the team had much prior experience creating video games. The modified Pac-Man game mostly involved reworking the graphics to fit a NAIT theme.
"This year, the actual coding of it, building it out was from scratch. Building a game in 2 weeks – we most definitely topped ourselves," says Vaganyan.
Niven set the festive scene by incorporating a half-dozen, snow-covered Edmonton landmarks into the game's artwork, including the Alberta Legislature, Rogers Place, the new Walterdale Bridge and NAIT's Centre for Applied Technology. The "Essential to Alberta" pedway over 106 Street on main campus provides a distinctly NAIT finish line.
In theory, the simple 1-level game is meant to take less than a minute to play. The fastest anyone can complete the course is 29 seconds, giving gamers plenty of opportunity to set a new bar between exams, while in transit or before a meeting.
"You can finish it, play it again and try and beat your high score," says Niven.
And while Ook Dash is mostly adorable and festive, it has been known to bring out an inner Grinch – especially when it comes to the candy cane obstacles.
"They look so innocent and sweet, until you try to jump over them," says Vaganyan.