SutD - Surviving the Dead
This is a VERY tentative website for the project I recently revived.
The 4-years-old project actually survived all my other dead projects.
Here is a forum post in which I briefly presented the game concept
That concept changed a lot over the years, for some time I planned to make it a TDM for example, when there was no
way to control NPCs. But after all I returned to the originally presented idea, and its great that I can actually use
my own NPC plugin, as this allows me to modify it to create NPCs exactly how I need them,
instead of having to go with the stuff CNPC originally offered.
The point of this raw text website is just to give a fix address that anyone interested in SutD
can check from time to time, the URL wont change. If it gets far enough this time, the main website
will also be available at this place later.
You might also find some information and participate in the forum: http://www.mauzen.org/forum/
Till then I might post some updates here.
Fallout-like script Ive been experimenting with a chance, and will focus on that for a while (lets see how far if gets).
This means that SutD will stay paused for another while. Its not dead, Im just not actively working on it, just like it has been
ever since, so dont worry if you are anticipating it.
The good news however are, SutD and the Fallout-script will share certain of my libraries. That means even if Im not directly
working on SutD, it will progress as Im reusing and optimizing some modules (e.g. the inventory back-end).
Once I collected some stuff for it, a dev blog - just like this - for the yet unnamed Fallout-like script will be available at
http://www.mauzen.org/fo/, at least until I got a better name for it.
month I need to recharge my scripting batteries, and I felt like the release of the video was a good time for that.
Im going to continue with it when I feel to, but it wont be that long. Still looking for some testers for the upcoming first closed test.
No requirements but a sa-mp.com forum account, and no duties, so just feel free to register as tester in the forum if your interested in SutD ;)
smaller problems that need to be fixed. More importantly, Im not sure if my current server is strong enough to run SutD. It seems like
it does not like the big amount of NPCs, making the load go above my allowed maximums. Maybe this is related to the problems that still
need to be fixed (some script crashes that shouldnt occur), but it doesnt look as good as I hoped, maybe this needs me to reduce the
amount of NPCs, or switch to another server.
Update: Indeed the linux bugs have a large impact on the performance. But anyways I wont be able to have the full 150 NPCs on this server
anyways, Ill have to scale it down. The VPS simply isnt meant to run that many active processes at once, Its not even a CPU problem, the
I/O limit just is too low.
But it should be able to hold 60-70 NPCs. Maybe Ill just set the streaming distance down a bit, right now 70 NPCs would be enough to have
2 Players running around independently, so the full amount of area NPCs get streamed in twice. Normally you wouldnt move that far away from
each other, so it could be fine like this, but Id like to have some some buffer so players actually can do that.
Apart from that, with my 60ms ping I dont notice any difference to my local server in game experience, it runs just as smooth.
the samp forums. It can be reached at http://www.mauzen.org/forum/
Now Ill work on getting the server ready for the first closed test.
Check this forum thread or the bottom of this website to watch it ;)
to scout and loot it, and afterwards continuing to finish the first quest.
Thats definitely too much to give a compact and short impression, noone (including me) would want to watch a 25 minute video of someone
playing SA-MP. But I cant really make it shorter without cutting out some nice gameplay elements.
Ill have to change my plan and cut it down to a 5-10 minute long, trailer-like video. I didnt really want to do that, as the video cant
give a good impression of the games atmosphere and gameplay flow then. So in addition I will also upload the raw, unedited 25-minute-video
even though its quite probably too boring to watch it completely.
Unfortunately I had no spare minute for SA-MP yesterday, so I also couldnt record it yet. I might finish it today, but dont
want to give uncertain dates again, as Im currently on a critical RNPC bug that someone recently reported, and this might take
a while to fix, so Id rather say the video will be done within the next few days.
and wont be home tomorrow, so Ill record the rest and do the editing on Saturday. The gameplay video will probably be done
and uploaded that day ;)
with items and all that stuff. This will be useful for the continuous testserver (SutD zombie freeroam or something ;), but
Ill also need that later on to restore the status of players after connection timeouts, so its not purely wasted work just
for the testserver.
Looking forward to record the gameplay video in the next few days, and opening the testserver shortly after that.
including 19 weapons with unique stats, 24 different types of ammo, and 11 weapon upgrades with special effects.
And with that Im just scratching the surface, theres gonna be a huge amount of items to allow people playing in their very
Apart from that I almost finished the intro for the first mission, meaning that Ill finally be able to record the first
gameplay video in the next days, and Im really close to setting up the testserver.
The testserver wont feature the round mode or missions yet, it will be kind of an open world to test stability and allow
players to get used to SutD.
get into it. The result still isnt perfect yet, but okay for the moment.
Today I fixed a problem with the NPC pathfinder and reactivated it. Movements arent perfect, but I found my way to make
the best out of it. And I (re)added a screen flash effect to visualize wounds and damage. This should be both annoying
and helpful for players, making zombies even more dangerous as you can easily lose your orientation when attacked, but
also giving a good visual feedback for damage and health status without having to check the HP bar all the time, so you
can focus just on the game.
That flashes already existed in an early version some years ago, but it was buggy so I completely remade it.
Oh, and as I briefly mentioned in a forum post yesterday, Id be willed to do an early test with some interested people.
The engine could use a performance test, and some feedback couldnt harm even if its still far away from what the final
gameplay will look and feel like. If youd like to participate, send me a PM, and I might prepare a closed test.
(Europe preferred due to the ping ;)
task. I wrote a small filterscript to help me with that job, but it still took me 30 minutes of running through a jungle of
blinking arrows, following calculated optimal routes to remap the MapAndreas data. What a weird experience.
improvements. And I started with the second quest of the intro mission, at least I collected some of the positions Ill
need for it and prepared it in the script.
For tomorrow I plan to finish the mapping and NPC population for the first part of the map, so I can finally create that
gameplay video trailer of the first quest that I announced for quite a while. Probably wont do videos for the other quests
until going online, so I dont spoil everything.
I also thought about how to handle the player ranks. Players will probably be able to choose their class-dependent spawn
equipment. The rank will (besides other stuff) determine what equipment the player will be able to choose from. However,
even high-rankeds wont be able to pick the best equipment, they shouldnt have a giant advantage to new players on spawn,
but just a small one, and item scouting will always be a major aspect of the game.
My target for game balancing is that players of any rank can finish any mission, if they just play well enough. Higher
ranks with the better equipment choices and some small character bonuses will just make it a little bit easier, and so
motivate experienced players to test their skills with harder difficulties later.
I played the whole planned route of the first mission, took me about an hour and 400 zombie kills. The other quests will
add about 30 extra minutes, but with more than one player it will be much faster, so right now Id say the mission will
finally have about 45-60 minutes game time.
I also decided to add a (at least simple) crafting system, mainly to have an option when youre out of ammo and far away from
any ammo source. Sure, its a tactical mistake to leave lootable areas without enough in your backback, but I dont want it
to be too hard at first. The crafting costs will increase with higher difficulty levels.
Yep, there will be multiple difficulties some time. People will probably be able to vote for a difficulty when the round starts.
The whole gamemode is designed to be easily scalable, so it is perfect for custom difficulty levels. But this wont happen before
the server was online for a while and got balanced well enough.
Building difficulty levels based on a completely unbalanced game would be pure nonsense of course.
impression of how future missions will look like. The first one is almost done, gonna be a pretty visual one, thats why it
takes so long.
I thought about creating a "first gameplay minutes"-video when the first quest is complete. Sounds like a good idea to give
a visual impression just like I promised weeks ago.
gamemode instead of scripting it. It is getting really funny, and Im currently on mission design, so I need to find some
interesting areas that would make a good setting.
I also did some GUI improvements and added a pretty neat character menu that later should eliminate all the remaining stuff
thats still accessible through commands only. So far it displays weapon skills and stats, and allows checking and treatment
of wounds your character got.
And I spent some time thinking about handling of missions, the setting, and the storyline in general. And these are the resulting
plans so far: theres a whole series of missions that - each for its own, and all together - tell the story of SutD. Some missions
might have a clear chronological order, while others might be more or less independent from that order. There will be one mission
each round, Im just not sure how to select the order of the missions yet. Maybe straight chronological, maybe allow the players to vote.
I know I said that really often, but Im closer to launching the server
than I ever was before in the 4 years of developement.
After a discussion on the SA-MP forum Ive made the decision that running rounds wont be locked for new players. New players
will be able to join rounds as long as there are slots left, and the round isnt about to end (for example the game will be
finally locked in the last quarter of game time / quest progress) so players cant join just to win without having participated.
Higher ranked players might however have the ability to vote against the new player, so they can keep "noobs" out of a game full
of experienced players, but there will be certain requirements to avoid new players being discriminated too much.
There will be some kind of "game lobby" however, thats open for everyone, even if theres a round going on. People will be able
to wait in there for a new round, chat, and spectate the currently active players.
The first part of the random item spawning also is working now, theres a second part of random spawning left now, and a set of fix
spawn areas (special buildings and that stuff with special loot)
probabilities. A randomly spawned item will be determined by two probabilities: a chance to spawn a certain item class
(weapon, ammo, medicine, upgrades, etc), and the items of each class got their own chances to be spawned if their class is picked.
That way rare items will always be rare, no matter where they spawn, while chances to spawn e.g. weapons in a certain area can be
varied easily. So e.g. there will be a higher chance to find weapons and ammo in weapon stores or near military vehicles, than
This should make aimed and coordinated item searches more rewarding, than just running around randomly and thats a vital
element of SutD.
to spoil the surprise yet, but Ill show that when making a new video, or at the latest you can try it when the testserver is up.
It wont be long.
like GUI design so I just do it because I have to ;)
Meanwhile, Im also having some research on pathfinding. Pamdex's plugin is nice, but as I heard it has problems with larger amounts
of NPCs, and Im gonna need giant amounts of them. So right now Im looking into A* variations and already found a promising one that I might
implement soon. The NPC jumping I announced has some bug that I cant locate properly, so I disabled it for now, wont be that important anyways
if pathfinding works well.
playing SutD, and didnt add much new stuff but just fine tuned the existing ones.
I made the player classes more dynamic, and fixed some old inventory bugs that already annoyed me years ago. Then I spent some time on
RNPC. NPCs can jump now and get affected by the GTA physics gravitation. This is essential to make the NPC zombies more interesting
and realistic opponents. That update is probably being released soon, but thats not the topic of this website.
The dynamic item spawning is - right after the NPC streaming - one of the other most important things for SutD. Im not 100% sure yet
how to handle this, but this will be the next job. Then theres just the quest generation missing before the public test phase.
Also optimized the streaming even more, it now integrates so fluently, I really didnt expect it would work that well.
I tried playing with 200 spawned NPCs, 500 active virtuals, and the astonishing amount of 180,000 virtuals distributed over whole SA, before
my client crashed. I called a squad of bombers to get rid of a bunch of about 100 NPCs following me. I guess theres no way to fix that,
killing 100 characters at once simply is too much for GTA SA.
Apart from that it worked relatively well. Some occasional server lag spikes, but nothing that one couldnt tolerate, considering the amount
of NPCs was far beyond what Ill need for the small-group gamemode.
Im testing this on my pretty strong home machine though, so I guess when going online with my VPS Ill have to reduce this a bit anyways.
And again Im one day closer to an alpha test server. Next stop: build a simple example mission.
Just like I expected, it REALLY creates a seamless impression, and yet with 100 spawned NPCs, 500 active virtual ones,
and 80000(!) total virtual NPCs I had absolutely no problems with lag.
It might need some more fine-tuning when playing with more players, but thats no big deal.
I just need to add some things for the population management now, then I might create a short video to give a visual impression of this,
before putting a testserver online.
create a really lively populated world with seamless stream-ins/outs. I also finished some bigger implementation
steps (Dont want to go into technical details here). Im pretty confident that the streamer will be able to handle a great bunch
of NPCs without lagging. After planning a NPC streamer for years, Im now just days or even hours away from finishing it.
Cant wait to see it in action.
Not sure if it runs fast enough in PAWN though, but if it does, it will allow SA to be dynamically populated by a
practically unlimited amount of NPCs.
This is the biggest thing thats still missing, if it is ready SutD is really close to going online.
It now uses RNPC instead of the outdated CNPC for all kinds of NPCs.
NPC bombers work fine now, and I synced flamethrowers today.
It might be stable enough soon to run a public test- and Dev-server again.
For more information contact Mauzen on the SA-MP forums
(The very first video with actual gameplay footage, August 2014)
Here are some of the original videos from the old days (2011-2012). They might give a rough idea of what the SutD-engine looks like.
Consider that they are really old and I used CNPC in these videos, now with RNPC the NPCs arent lagging at all anymore, and behave much better.
So just look at the technical stuff and ignore the NPCs ;)
(This video shows some of the possibilities at an advanced stage in July 2011)
(A possible intro tutorial that covers the most important features and how to play)
(Spawn menu for capture-based TDMs)


Let's Play Minecraft
Operation Diamond is about building a community that likes to simply play Minecraft and have as much fun as possible in the game.
We are looking for unique individuals that want to contribute to the community by making awesome creations, contributing awesome content, and making other community members laugh hard and smile.
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For YouTubers and Streamers
We provide a platform for both seasoned and noob video creators. Recording videos and streaming gameplay on our servers is not only allowed, but it is encourgaged.
Our platform provides the opertunity for seasoned YouTubers and Streamers to interact with their fans and subscribers. We can even help set up a zone dedicated for you in our community website. At the very least, you can enjoy interacting with your fans by playing together in one of our servers.
We understand that finding great servers to play on is hard. The gaming servers run by Operation Diamond are quality dedicated servers that focus on delivering the best performance and experiance possible.
As the comminty expands, Operation Diamond plans to expand too, and will be adding new servers dedicated to game play styles that the community wants.
Our first server is the Enhanced Survival Server. Information for community member to play on it can be found here: Enhanced Survival Server.
Recent News and Updates
Operation Diamond is Online
Hello Minecraft Fans!
The Operation Diamond webiste is online in beta mode. We are accepting membership applications (by joining the website) to be part of our community and play on our whitelisted server.
Operation Diamond is focusing on building a community of mature mincraft players that enjoy working together and having fun. The website is currently in beta mode as we focus on bringing the needed functionality to the site. Please feel free to join and let us know how we can improve the community experiance. Also, bring a few friends along as it is always more fun to play with friends.
Our first server is the Operation Diamond Enhanced Survival server. This is a modded server and requires the use of a client side mod pack being hosted at CurseForge. The mod pack is currently in its alpha stages, but is being worked on for a true release soon.
We are excited about this new community and hope you are too. We are looking forward to playing with you soon!


How to Play
You play the game in four easy steps:
STEP 1. Watch the scenario video.
Watch the short scenario to see how governments and citizens might work together in the future. See what the drivers of change are. Imagine how governments might provide basic services if citizens were seen as partners. How will communities be improved when shared data, collaborative platforms, and smart cities are the norm. Help reinvent how government services are imagined and delivered.
STEP 2. Play your cards.
You can play Positive Imagination and Critical Imagination cards. Positive Imagination cards describe new roles and opportunities for community hospitals. Critical Imagination cards highlight barriers that will restrict the ability for hospitals to reinvent themselves.
Each card is short and sweet—just 140 characters. You can play as many or as few cards as you like. The more you play, the more people you can engage around the world. And the more people you engage with your ideas, the more points you win.
STEP 3. Build on others’ cards.
This is where the fun starts—and the points add up. Once you play a card, others may respond with cards that take the idea to the next level. You can do the same. On any card, you can play 4 kinds of cards:
- Momentum: This will work! How might governments or citizens build on this idea?
- Antagonism: This won’t work! How might this idea be resisted or undermined?
- Adaptation: This could work, if.... How might this approach be modified for most impact? How might it play out differently in your community?
- Investigation: Need more information? Ask or answer a follow-up question.
Building on cards is the best way to build points and deepen the conversation about how connected citizens will change government. When someone builds on your cards, you automatically win points! When you build on others’ cards, you start a card chain and encourage others to build on your cards. The longer the chains, the more points you win! And the more you foster meaningful discussion about the role connected citizens could play.
4. Watch the game live on the Dashboard!
Get a bird’s-eye view of the game unfolding on the Dashboard. Follow trending topics, and see which ideas are gaining momentum. Track your favorite ideas and players in the game. And keep an eye on the Leaderboard to see where you stand!
The more you inspire others and provoke conversation. the more points you’ll earn.
You earn 1 point whenever another player builds on your forecast—and 20 points when your card is marked as Super Interesting by a game guide.
(You don’t earn any points for a card unless someone else builds on it, or a game guide is surprised by it. So don’t be boring!)
The more idea points you earn, the faster you’ll level up.
|Level||Forecasting Points Required|
|Beyond Extreme Genius||300-424|
Game guides will be watching the gameplay. They will give out awards to highlight players who are stepping up to win a mission by solving particular problems or making extraordinary contributions. Here are some of the awards you can win:
|Social Inventor:||Most creative citizen-led idea for using civic technology.|
|Penny Pincher:||Most creative idea for stretching government and citizen resources.|
|Bucky Fuller:||Most comprehensive idea for redesigning government.|
|Jonny Appleseed:||Most portable idea that can be quickly duplicated in many jurisdictions around the world.|
|Mayor:||Most visionary government-led idea for using civic technology.|
You can make a winning contribution to the game in just five minutes. But if you’re like many players, you may find yourself following the idea streams for hours at a time. Whether you play in a few short bursts or spend time developing long card chains with other players, you can win awards, build your points, and help the world reimagine the future of development.
The game begins at 20:00 GMT / noon PST on January 22 and runs until 20:00 GMT / noon PST on January 23. Play as often and as long as you like. Be a civic inventor!


Haku Dudoit powered West at the plate and on the hill Sunday, willing West to a 5-1 victory over Asia-Pacific.
Dudoit reached base two times. He doubled in the first inning.
Dudoit looked sharp on the bump. Asia-Pacific managed just two hits off of Dudoit, who allowed no earned runs, walked two and struck out five during his 2 2/3 innings of work.
Even in defeat, Kyumin Kim played well for Asia-Pacific.
Asia-Pacific was led by Kim’s hitting. Kim went 2-3, drove in one and scored one run. He homered in the fourth inning and singled in the seventh inning.
Kim handled West’s lineup with ease, racking up eight strikeouts. Kim allowed two earned runs, two hits and two walks over 5 2/3 innings.
West scored three runs in the first inning to build an early lead. West scored in the first on , an RBI double by Tiger Caulford, and a passed ball.
West tacked on another two runs in the sixth. Isaiah Souza started the inning with a double, plating Dudoit. That was followed up by Reyn Okita’s double, scoring Souza.
“Powered by Narrative Science and GameChanger Media. Copyright 2016. All rights reserved.”


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Deadside drops you into realistic environment full of dread, hopelessness, and despair. Set in the ruins of the dead civilization where you have to not only contend with the elements but other players who want nothing more than to see you dead so they can take your sweet sweet loot. While all this is happening you are getting tracked my cannibal NPC's who are hungry and you look like a great meal.
You have to protect yourself and what better way than using one of the fifthteen weapons within the game. Deadside introduces you the realistic ballistics system for small arms, including penetration of various material.
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- Age / Gender:
- n/a, Male
- Location not disclosed
- All Stats >
- Community Stats
Level 2 Blank Slate
Ranked as Civilian
Contact Info / Websites
Recent Game Medals
Thanks 5 Points Thanks for playing :D! Medal Stats.
Beginner 5 Points Finish 5 levels on any difficulty Medal Stats.
Saboteur 5 Points Spy on an enemy and successfully sabotage their defenses. Medal Stats.
Break Point 100 Points Complete Break Point Medal Stats.
The Only Chance 50 Points Complete the Only Chance Medal Stats.
Air Domination 25 Points Complete Air Domination Medal Stats.
Bloody Canyon 50 Points Complete Bloody Canyon Medal Stats.
Oasis 25 Points Complete Oasis Medal Stats.
Desert Rush 25 Points Complete Desert Rush Medal Stats.
Crossfire 25 Points Complete Crossfire Medal Stats.
Total Medals Earned: 1,540 (From 193 different games.)
Idle Planet Rated 3.6928 Stars Idle Game where you evolve your own Planet to be the best Planet in the Universe Simulation - Other Villainous - Tower Attack Rated 4.4390 Stars Be the villain in this Tower Attack, siege instead of defend, and take over the world. Strategy - Tower Defense War of the Web Rated 4.2441 Stars War has broken out between Newgrounds, Kongregate, Armor Games, Facebook, and Jiggmin Strategy - Other Reverse Wiegleb's Puzzle Rated 3.1857 Stars Play Wiegleb's Puzzle in reverse! . Puzzles - Other


Australia vs Brazil: Australia and Brazil had polar opposite beginnings to the their 2019 World Cup. The Matilda’s suffered a shocking stoppage time defeat at the hands of the Italians 2-1 and Brazil made light work of Jamaica, claiming a 3-0 win in their first group stage match.
Though 34-year-old Cristiane is fresh off becoming the oldest player to net a hat trick at a World Cup, her Brazilians have struggled mightily against the Aussies of late, dropping their last four matches, including a 6-1 thrashing at the 2017 Tournament of Nations.
As for Australia, they will need to have someone outside of Sam Kerr make things happen against Brazil. Her strike on Sunday took her tally to 32 goals in 78 appearances for the Matilda’s but stood as Australia’s lone goal.
If the 25-year-old superstar is forced to do it on her own again, it could spell doom for FIFA’s No.6 ranked national team. t remains to be seen if Marta will be cleared to feature off the bench in this one as the six-time FIFA Player of the Year missed Brazil’s clash against Jamaica with a hamstring injury.
Just two games are on the schedule today, as Group B’s second set of games comes to a close, while Group C’s just begins. The early game easily looks to be the best of the pair, as group leaders Brazil square off against surprise third place team Australia.
Australia must still be feeling the shock of their come-from-ahead, stoppage time loss to Italy. The Matildas looked extremely vulnerable in the back, especially down the center, and Italy managed to exploit the vulnerability at the perfect time. I wonder whether Sam Kerr feels the need to carry this team, because unless the defense shores up, she’ll have to.
Brazil looked very good against an admittedly overmatched Jamaica, but they did it without Marta. It’s unclear right now whether Marta will play at all, though she may not have to if Cristiane keeps scoring hat tricks.
Australia’s loss may serve as a wake up call of sorts. There were lofty expectations for them coming into this tournament, and if that at all went to their heads, the match against Italy would have served as a reality check. I haven’t fully bought into Brazil, but I’m also worried about Australia. I see a draw in this one.
Yesterday’s win by Germany over Spain means that if South Africa loses to China in the late kickoff, they could finish no better than third, and they’d have to beat Germany in their last match to have a chance at that. China can lose this game and still be in alright shape, as they would face an underwhelming Spain in their final match, and three points at that point could be enough to finish second, pending goal differential.
The odds are strongly with China here, as they acquitted themselves reasonably well in their 1-0 tournament-opening loss to Germany, and South Africa, while perhaps unfortunate to give up two penalties in losing to Spain, did not look particularly convincing. I’ll be surprised if China don’t earn all three points here, but this tournament has already been quite surprising.


Calling all gamers, pool sharks, and board game collectors! Do you have a spare room at home? Consider transforming it into the game room of your dreams! Whether your game room design is a Vegas-themed mini casino or an arcade room dedicated to everything ’80s, these 26 ideas will help you create the best rec room and level up your home.
Create a Versatile Rec Room
Room with pool table and guitars on wall. Photo by Instagram user @mediavine
Photo via @mediavine
Combine all of your favorite games and creative outlets to form the coolest rec room on the block. Play a round of pool or ping pong, jam out on your guitar, challenge yourself to arcade games, and watch a couple of movies all in the same place!
Go All Out with a Game Room Theme
Minecraft-themed room with bean bag chairs. Photo by Instagram user @moanassecretgetaway
Photo via @moanassecretgetaway
If you’re super passionate about one game, use it as inspiration for your entire space! Whether it’s PacMan, Pikachu, or Princess Peach, use your favorite video game characters and their worlds as game room wall decor. Don’t want to stick to just one game room theme? Mix and match for a playful variety!
Add Some Theater Magic
Home theater with game console. Photo by Instagram user @elite_screens
Photo via @elite_screens
Gaming and movies go together like butter and popcorn. Create a combined space where you can enjoy two of the best activities at the same time. Not only will a theater room provide a big screen for viewing parties, but it also offers comfy seating and a designated spot for your next gaming tournament.


Starting a new empire in Stellaris, named after my old webcomic.
It used to be that if we didn't have enough players to run an online session of In Memoriam, we would simply not meet that week. However, since we're all on Steam anyway, we decided to start playing video games on those nights instead! Keeping the general theme of In Memoriam in mind, this week we decided to play Sentinels of the Multiverse.
Sometimes we livestream video games on the Twitch channel outside of our normal shows. When we do, videos will end up here.


Hello Floks As we know GTA series is very famous game and its one of the most favourite also . GTA 5 is made by Rockstar Games and owned by it. To Buy GTA 5 we have to either buy cd or from Steam which will cost us Money ..
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with that You will also have
The $1,000,000 bonus cash in GTA Online included with the Premium Edition as part of the Criminal Enterprise Starter Pack may take up to 7-10 days after the player’s first session in GTA Online to be reflected in their in-game User Account. This bonus cash is only available to first-time Starter Pack owners.
TO Download the Game Follow these Steps :
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But last not the least Know the requirements of the Game
WINDOWS (W/O DVD DRIVE)
|OSWindows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)||OSWindows 10 64 Bit, Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1|
|ProcessorIntel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz||ProcessorIntel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)|
|Memory4 GB RAM||Memory8 GB RAM|
|Video CardNVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)||Video CardNVIDIA GTX 660 2GB / AMD HD7870 2GB|
|Sound Card100% DirectX 10 compatible||Sound Card100% DirectX 10 compatible|
|HDD Space90 GB available space||HDD Space90 GB available space|


I came across something on Tumblr earlier today, it was a little comic strip about Star Wars: The Old Republic about how all Zabraki players choose to look like Darth Maul. It was a critique about how unoriginal players of games can be.
Let me see if I can find it for you…
I’ve recently been back playing Star Wars: The Old Republic, and I confess, I do have a red and black Zabrak character; an Agent. I have mentioned him in blog posts of yonder times.
It got me thinking, why did I make such a character and what is his story and the likes.
Well, before my agent came a character named Khasul.


When two worlds collide in conflict, the peaceful realm of Azeroth faces a war no-one can survive. In the shadow of this unstoppable threat, a band of heroic warriors will rise to protect the people, and fight to stop an invasion that may spell destruction for all.
Enter the world of the upcoming action fantasy epic WARCRAFT with the launch of trailer 2 and the exciting new poster which unites the film’s heroes.
WARCRAFT is coming to cinemas on June 10th. Are you ready to unite?


A simple online poker game, where you are dealt five cards. You can hold any number of cards or draw new ones, attempting to get a winning hand. The game plays some sounds and shows simple animations, and can be controlled with the mouse or keyboard. The full game keeps track of the high scores on a database, so you need an internet connection in order to play the complete game. The source code version, which is compatible with AutoPlay Media Studio 8 only, does not use internet, allowing you to try the game locally.
If you like this example, please leave some feedback.
Project source (*.apz)
|File size: 27.63 MB|
Updated: June 2010
Finished project (with online score)
Don't have AutoPlay Media Studio?
If you want to purchase a license for AutoPlay Media Studio 8, now is a good time! You can get 10% off the list price simply by clicking the banner below:


Tap. Untap. Make mana. Tap. Untap. Make mana. Grab two lands. Give it haste. Kill you. You’re left scratching your head trying to figure out how to beat Amulet Titan in Modern.
Amulet Titan is perhaps one of the strongest (but also most misunderstood) archetypes in all of Modern MTG. If you’ve played across the table from an experienced Amulet player, you know the deck plays far differently from most other decks. At its heart, Amulet is a complex strategy that uses a combination of creatures, triggered abilities, and lands to beat you.
In this article, we’ll cover everything you need to know about this fearsome deck so you can be prepared to take it down from the other side of the table. We’ll also explore some sideboard options and look at the best matchups against Amulet Titan.
What is Amulet Titan in Modern MTG?
Amulet Titan gets its name from two key cards: Amulet of Vigor and Primeval Titan. The goal is to combine these two pieces along with green bounce lands like Simic Growth Chamber to quickly close the game. It also relies on ramp spells to speed up its game plan when Amulet isn’t on the field. These include Arboreal Grazer, Explore, Azusa, Lost but Seeking, and most importantly, Dryad of the Ilysian Grove.
Ultimately, the plan is to put a titan into play well before turn six. With an optimal start, Amulet Titan is capable of winning the game as soon as turn two, though turn three is a more realistic roadmap for consistent wins.
On the surface, this deck looks highly complex. It’s what scares many players away from playing Amulet and what keeps many opponents confused when sitting across from it. However, there are some key repeatable lines that make gameplay much clearer. It’s important to understand how the Amulet player wants to win the game so you can efficiently disrupt their plan. This deck punishes stumbles, and oftentimes, one misjudgment is all it takes to lose the game.
Amulet Titan’s Key Threats
Amulet of Vigor
This card seems pretty unassuming at first glance. Untapping a permanent when it enters tapped isn’t all that strong on the surface. However, when paired with bounce lands and effects that let you play more than one land per turn, it enables explosive bursts of mana generation. With two Amulets in play, the opponent gets four mana generated for playing a single bounce land. With a Dryad in play, they can make eight mana per turn just by playing lands. And yes, this can happen quite often on turn three.
This big guy is plan number one for winning the game. After making their way to six mana, the opponent will drop Prime Time onto the field. With Amulets in play, this allows them to kill on the spot if you don’t have interaction thanks to the combination of Sunhome, Fortress of the Legion and Slayers’ Stronghold giving the titan haste, double strike, and a power buff.
This instant kill doesn’t often happen without Amulets in play. However, Titan gives your opponent incredible flexibility to grab utility lands that seal the game. For instance, it can grab a Tolaria West and a bounce land, returning Tolaria West and using it to find Summoner’s Pact to find another Titan. Or, they can grab Valakut, the Molten Pinnacle to set up damage-based kills with Dryad.
Dryad of the Ilysian Grove & Valakut, the Molten Pinnacle
Speaking of, Dryad of the Ilysian Grove is a central cog in this deck. In the early game, Dryad lets you ramp by putting an extra land into play every turn. With an Amulet in play and a bounce land, you get to generate four mana right away.
Perhaps most important, though, is Dryad’s ability to turn all your lands into “mountains” to enable Valakut kills. With a Dryad out, your opponent can search for two Valakuts and put four triggers on the stack to deal 12 total damage.
Do keep in mind, though, if Dryad is removed while the Valakut triggers are on the stack, they’ll no longer deal damage since your lands are no longer mountains.
Summoner’s Pact essentially gives your opponent an additional four copies of each of their creature threats by allowing them to search for a copy of what they need for free. The drawback is that they must pay 2(G)(G) at the start of their next upkeep or lose the game. However, this is often inconsequential since fetching a Dryad or Titan is often enough to either win the game outright that turn or be so far ahead on board that paying four mana the next turn doesn’t matter.
Keep in mind that your opponent can also use the Transmute ability on Tolaria West to tutor a copy of Summoner’s Pact to their hand. This sets up situations where they can get multiple Titans into play in a single turn or fetch a Titan after playing a Dryad to line up Valakut kills.
The One Ring
Amulet Titan got a big boost when The Tales of Middle Earth joined Modern this summer. The One Ring not only buys the deck time to set up its combo by granting protection, it also digs to find combo pieces. Though The Ring won’t win the Titan player games on its own, it is a powerful card that needs to be dealt with quickly before it can enable the combo.
Cultivator Colossus is an alternative threat in this deck that is capable of winning games by putting obscene amounts of land into play. If there’s an Amulet on the field when Colossus resolves, there’s a good chance the game will end on the spot after the Amulet player draws a ton of cards and makes mana to chain into their next threat.
Cards That Beat Amulet Titan in Modern
If you’re expecting to beat Amulet Titan in Modern without a solid, well-thought-out game plan, I have bad news for you. But, with the right tech and a good strategy, you can take down this Modern menace. The following cards are effective against Titan whether you plan to play them in your main deck or bring them in from the sideboard for games two and three.
Force of Vigor
Force of Vigor is perhaps the best sideboard card you can pack if you want to beat Amulet Titan. This card sets up some absolute blowouts depending on how your opponent starts or can just force them to play a slower game. However, the dream is hitting their T1 Urza’s Saga and Amulet of Vigor all in one go. It’s difficult to lose those games if you can back it up with any semblance of pressure.
With the right manabase, Leyline Binding is a one-mana answer to every key piece of the opponent’s deck. It hits Titan, Dryad, The One Ring, Amulet, and any other random non-land pivots they might have. Be mindful that they can answer binding with Boseiju (and tutor Boseiju with a new Titan or Tolaria West).
Ensuring that your opponent’s lands don’t tap for two mana (or green if they’re not a Forest) can significantly slow the game down. Blood Moon and other Moon effects also negate Urza’s Saga and Valakut.
Keep in mind that if your opponent resolves a Dryad after you play Blood Moon, their lands will be able to tap for any color, but won’t have any additional abilities. This can let them sneak a Titan through even without basic Forests to pay for green. But, if your Blood Moon comes into play after Dryad, their lands will all be mountains.
Solitude & Subtlety
If you can manage to keep Titan and Dryad off the table, Amulet does a whole lot of nothing. Though this is easier said than done, Solitude and Subtlety do a great job of facilitating this. The latter is perhaps more effective if you have a strong tempo plan since it stops your opponent from tutoring lands or being able to play extras. Solitude, on the other hand, is a permanent answer to these pesky creatures. Beware though, with Amulet in play, even exiling their creatures may not be enough to save you from their effects. A Titan ETB trigger could enable the opponent to grab a bounceland and Tolaria West to go again. A Dryad lets them play another land (and then generate mana) before you can respond.
Boseiju, Who Endures
Much like Force of Vigor, Boseiju is great at slowing the Titan opponent down. You can use it to blow up an Amulet or Urza’s Saga before they can find one with it. You can also use it to kill a Dryad or destroy a Valakut. Note that doing the latter with triggers on the stack still allows them to resolve.
One cute though somewhat rare line is destroying a bounce land when it will cut the opponent off from paying for their Summoner’s Pact trigger. You can also destroy a bounce land in response to the Amulet untap trigger to prevent them from getting mana off it, though you’re usually better off just destroying the Amulet itself.
Honorable Mention: Ragavan, Nimble Pilferer
Arboreal Grazer will have a lot to say about whether Ragavan can swing the matchup. However, if left unchecked, the monkey pirate can wreak havoc by putting you so far ahead of your opponent that you can manage the rest of their game plan.
Honorable Mention: Dress Down
Dress Down is seeing much less play than it once did. However, it is still a powerful card against Amulet. Not only does it shut off Titan’s ETB trigger, it also temporarily removes Dryad’s abilities. This can be helpful when you need to buy yourself a turn.
Best Matchups Against Amulet Titan in Modern
If you expect to face down a lot of Titan, there are plenty of decks that can beat it. One of them is Rakdos Scam. This deck is incredibly well-equipped to beat Amulet in Modern thanks to its powerful combination of hand disruption, early pressure, and access to both Ragavan and Blood Moon (as early as turn two). Some Scam decks even play Necromentia to fully remove the threat of Titan or Dryad, but this often isn’t needed.
Five-Color Creativity also has a respectable Titan matchup thanks to its strong yet flexible suite of interaction. Leyline Binding is a house here while cards like Reprieve and Mana Leak keep threats off the table. Although the deck can be vulnerable to one-turn kills after tapping out to resolve a Creativity, experienced pilots know not to leave this type of opening.
The Murktide matchup is interesting. Much of it hinges on whether the Amulet player gets a Cavern of Souls into play. If not, the Murktide player can set up a strong tempo game and hold up counterspells and removal. If you’re on the blue-red side, be wary of the Titan player sandbagging a Cavern until the turn they’re ready to play Titan/Dryad to try and catch you off guard.
Rhinos can have a strong Amulet matchup if equipped with Blood Moon effects. The deck can generate tons of power to quickly close the game and buy time with cards like Fire//Ice, Force of Vigor, Force of Negation, and Subtlety. The new Domain Rhinos list is slightly less favored since it doesn’t have access to Blood Moon. Even a buffed-out Scion of Draco is no match for a hasty Titan.
Degenerate decks including Infect and Mill also have good Amulet matchups since they fight on a unique axis and can typically race faster than the Amulet deck can. However, given their abysmal matchup spread against the rest of the field, they shouldn’t be considered a solution.


Butte College 42 (4-6) (10-15) vs Shasta College 66 (7-3) (10-16) Thursday, Feb. 21, 2013
The Roadrunners closed out their 2013 season at Shasta College falling to the Knights 66-42 in their worst shooting performance this season. The ball seemed to not want to go in the basket as the Runners missed numerous makeable shots and scoring opportunities throughout the contest. Down 18-16 midway through the first half the Runners were outscored 7-2 to close out the half down 25-18. Shasta played very well out of the gate of the 2nd half outscoring the Runners 26-12 to take a commanding 51-30 lead. The Roadrunners finished the season at 4-6 in conference play and 10-15 overall. They failed to reach many of their goals this season but the team always competed, played hard, and never gave up trying to turn it around. A strong nucleus returns next season (2013-2014) and with an anticipated good recruiting class the Roadrunners will once again reach for the top. STAY TUNED!
Butte College 54 (4-5) (10-14) vs Lassen College 72 (7-2) (21-8) Sat. Feb.16, 2013
Lassen College came into Cowan Gymnasium Saturday evening and soundly beat the Roadrunners 72-54 despite a gritty effort by the hosts. Butte raced out to a 15-10 lead only to experience their season long “dry-spell” nemesis again in a 15-1 Lassen spurt to fall behind 26-16 and play catch up the rest of the way. The Runners closed their deficit to 6 at 28-22 only to see the Tigers score the final four points of the half and lead 32-22 at intermission. The Runners began the second half well and closed the gap to 41-34 before hitting another dry spell seeing the opponents run off 8 straight for a commanding 49-34 lead! Freshman standout Kenneth McMillian once again led the Runners in scoring with 16 points closely followed by D’Nique Harris-Welch and Josh Rolls-Tyson with 11 and 10 respectively. It was the last home game for the Runners and their five sophomores, Kenny Bell (Captain), David Glass, Robert Lombardi (Captain) D’Nique Harris-Welch, and Josh Rolls-Tyson (Captain), all of whom will graduate and be missed. The Runners will close out their 2013 season against their league rival on the road at red-hot Shasta College (winners of 6 straight) this Thursday at 7:30. In their first game against Shasta the Runners won 66-64 in an exciting contest.
Butte College 53 (4-4) (10-13) @ College of the Redwoods 46 (1-7) (8-16) Thurs. Feb 14, 2013
The Roadrunners came roaring back from an early 8 point second half deficit to take control of the game and earn a hard fought road win vs the Corsairs from Eureka 53-46. Playing some of their best defense this season the Roadrunners put together enough solid plays at both ends. Tied at 41 the Runners put together a strong 15-5 run to close out the game and even their league record at 4-4. Freshman standout Kenneth McMillian led the Roadrunners with 22 points, 6 rebounds and 5 steals! The Roadrunners return to action Saturday night at home vs league leader Lassen College. Come on out and support the Runners in their last home game of this season!
Butte College 59 (3-4) (9-13) @ College of the Siskiyous 61 (2-5) (6-15) Sat, Feb 9, 2013
The Roadrunners played much better on the road at College of the Siskiyous but fell to another tough loss 59-61 to the Golden Eagles. Poor free-throw shooting and two “offensive dry spells” before the end of each half doomed their chances of a victory. The Runners built up a 52-44 lead with under ten minutes remaining but couldn’t make enough plays at either end to hold onto their lead. The Runners were led in scoring by posts Josh Rolls-Tyson with 12 and Michael Oloya with 8. The Roadrunners will attempt to break their losing slide by winning an always tough “road game” at Redwoods next Thursday Feb 14th!Keep your fingers crossed!
Butte College 54 (3-3) (9-12) vs Feather River College 63 (5-1) (8-10) Sat., Feb. 2, 2013
With Shasta College’s upset of league leader Lassen College Saturday night the Roadrunners let a golden opportunity to make up much needed ground in the conference race slip away losing on their home floor 54-63 to a very good Feather River College team. For the second straight game the Runners played solid first half basketball only to see their 30-22 halftime lead fade away with another very disappointing second half performance. Feather River College took the lead for good at 49-48 down the stretch outscoring the Runners 17-6 to wrap up the win. The Runners were led in scoring by freshman Kenny McMillian with 17 points. The Roadrunners will try to regroup and prepare this week for their upcoming road game at College of the Siskiyous Saturday , Feb.9, 2013 at 7:30PM.
Butte College 56 (3-2) (9-11) @ Lassen College 80 (5-0) (18-6) Thur. Jan. 31, 2013
In a pivotal game at league leader Lassen College the Roadrunners, who were looking for an upset, played a very solid first half leading 40-36 at the break. Throughout the first half the Runners executed at both ends frustrating the talented Cougars while building a 40-28 lead with two minutes remaining but during that span Lassen College ran off 8 unanswered points to close their deficit to four at the break! At the start of the second half the Runners found their season’s nemesis again with another “offensive dry spell” and fell victim to the Cougars’ relentless defensive pressure and basically imploded! The final score of 80-56 wasn’t indicative of how close the game was for 30 minutes. The Runners were led in scoring by Josh Rolls-Tyson with 20 points with another solid performance. This loss really puts the Runners in a “need help position” if they are to have any chance at a conference title down the final five game stretch! No room for any missed steps!
Butte College 69 (3-1) / (9-10) vs College of the Siskiyous 61 (0-3) / (5-13) Thurs.Jan.24, 2013
The Roadrunners were able to keep their winning ways at home defeating the Screaming Eagles from College of the Siskiyous 69-61 in a hard fought contest and boosting their league mark to 3-1. Siskiyous, long and athletic, forced a tightly fought game and with 5 minutes to go in the first half were leading 26-25 before the Runners ran off a 10-1 spurt and finished the half up 39-31. Opening the second half the Runners played solidly at both ends garnering a 15-6 run into a 54-37 lead with just over 11 minutes remaining. However, Siskiyous was not through and closed the gap to 59-54 with just over 5 minutes remaining when point guard Kenny Bell hit a huge three pointer to push the Runner’s lead to eight at 62-54. From there the Roadrunners held onto the handle to secure the win. The Runners were led in scoring by Kenneth McMillian with 16 points and Josh-Rolls-Tyson with 10. Next up for the Runners will be league leader Lassen (3-0) / (17-6) at Lassen Thursday, Jan. 31st! Should be a good one!
Butte College 61 (2-1) / (8-10) vs College of the Redwoods 59 (1-2) / (5-11) Sat. Jan. 19, 2013
The Corsairs arrived at Cowan Gymnasium coming off a solid 82-74 road win at College of the Siskiyous on Thursday! They got off to a steady start and led the Runners throughout the first half building their lead to 10 points with 5 minutes remaining. However, the Runners were able to tear into the deficit with a closing run and trail 22-28. The Runners came out for the second half and immediately gained control of the game over the first seven minutes to take command. Leading 55-47 with three minutes remaining the Runners found another “dry scoring spell” and fell behind 55-56 as the Corsairs ran off 9 unanswered points. However, a 6-3 final push in the last minute was enough for the Runners to escape with a hard earned 61-59 victory. The win put the Runners in second place with Feather River at 2-1 trailing the 3-0 Lassen Cougars! The Runners were led in scoring by freshman wing Kenneth McMillian with 23 points, 3 assists and 4 steals! Next for the Runners comes the College of the Siskiyous “Screaming Eagles” in a home game Thursday, Jan. 24 at 7:30PM.
Butte College 65 (1-1) / (7-10 vs Feather River College (2-0) / (5-9) @ FR,TH. Jan. 17th ,2013
The first conference road game saw the 1-0 Runners at the 1-0 Feather River Golden Eagles where they lost a tightly contested game 65-75 in front of a packed house. Feather River got off to a quick start spurting out to a 21-10 lead, but the Roadrunners fought back to trail 22-23 with 7 minutes left in the first half. The Runners could never quite get the handle and trailed at halftime 37-43. The second half was a mirror image of the first half with both teams having exchanging good scoring runs but the Runners could never get closer than four and fell 65-75. Leading the Roadrunners were Josh Rolls-Tyson with 18 points and 10 rebounds followed by point guard Jamaal Davis with 11 points. Next up for the Runners will be a home game vs College of the Redwoods , Saturday, Jan. 21 at 4PM.
Butte College 66 (1-0)/ (7-9) vs Shasta College 64 (0-1) / 3-14 @ Butte, Sat. Jan.12, 2013
The Roadrunners opened Golden Valley Conference play at home with a hard fought win over rival Shasta College 66-64. Never trailing in the contest the Runners forged a 38-31 halftime lead over the Knights. The Roadrunners began the second half with a flurry playing some of their best basketball of the season racing out to a 16 point lead at 51-35. From there the home team struggled as Shasta was able to close the gap to 3 points on a couple of sequences before the Runners built back their lead to 65-58 with 32 seconds remaining. A combination of missed free throws by Butte and some timely 3 point shooting by Shasta almost stole the game for the Knights as they barely missed a desperation attempt at the buzzer! Despite a poor finish the Runners managed to secure the win and open conference on a good note. They were led in scoring by Josh Rolls-Tyson with 18 points and 6 rebounds followed by Kenneth McMillian with 15 points and 6 rebounds. Next up for the Runners is tough Feather River College there this Thursday, Jan 17th at 7:30PM.
The Roadrunners open up their 2013 Golden Valley Conference schedule at home this Saturday against their arch rival Shasta College at 2PM. Coming off a disappointing 6-9 tough non-conference schedule they will have to be ready for a tough opening league contest. Come on out and take in what promises to be a fun and hotly contested game!
Butte College 63 (6-9) vs Cuesta College 74 @Allan Hancock College Tour., Sat. Dec. 29th,2012
This was a tightly contested game but the outcome again found the Runners on the wrong end of the stick as they fell to their fourth consecutive defeat 63-74 to another solid team in Cuesta College. Tied 25 all at halftime the Runners came out and built an early second half lead of three points but couldn’t stretch it out eventually falling behind 36-35. Cuesta pushed their lead out to 8 but the Runners were able to close the gap to 2 points before falling into another dry scoring spell! The Roadrunners played well overall but couldn’t garner a mark onto the left side of the column! They were led in scoring by sophomores Josh Rolls-Tyson and D’Nique Harris-Welch with 16 and 12 points respectively.
Butte College 51 (6-8) vs Fresno City College 69 @Allan Hancock College Tour., Friday, Dec 28th, 2012
Coming off a nine day rest from competition the Runners played sporadically against a very tough Ram team and fell 51-69 in the first round of the Allan Hancock Tourney. Trailing 19-22 with under five minutes left in the half the Roadrunners hit another offensive dry spell that has plagued them all season and fell behind 23-35 at halftime. Trying to regroup the Runners could get no closer than 10 points the remainder of the game and eventually went down to defeat. The Runners were led in scoring by freshman Sam Dixon with 13 points.
Butte College 53 (6-7) vs Delta College 60 @ Delta Tourney, Sunday, Dec. 16th, 2012
Playing in the 3rd. place game the Runners lost another hard fought contest to their tournament hosts 60-53. Falling behind early 11-4 the Runners found their stride and raced out to a 31-21 lead before going in at halftime up 33-28. The first 10 minutes of the second half the runners maintained their lead but at 45-42 the Knights ran off a 14-2 spurt that put the runners behind the eight ball! Down 56-51 the Runners missed two good scoring opportunities and eventually fell to another tough defeat. Leading the Runners in scoring was Isaac Brown with 18 points and Kenneth McMillian with 14 points. The Roadrunners are idle until after Christmas and return to the hardwoods in the Allan Hancock Tourney Dec. 29-30th. WE’D LIKE TO WISH EVERYONE A VERY MERRY CHRISTMAS!
Butte College 49 (6-6) vs City College of San Francisco 77 @Delta Tourney, Sat. Dec. 15th, 2012
In the semi-finalsButte College faced up against the number one team in the state and got a lesson handed to them being soundly beaten by an excellent basketball team. The Runners started the game with an unbelievable cold shooting spurt and fell behind 18-0 before they knew what hit them. They battled throughout the game but couldn’t match the talented Rams from San Francisco. Down 46-20 at half the Runners fared better in the second half but could never threaten the lead eventually losing 77-49. Leading the Runners in scoring were freshmen Kenny McMillian and Sam Dixon with 12 and 9 points respectively.
Butte College 58 (6-5) vs Napa Valley College 55 @ San Joaquin Delta Tourney, Friday Dec.14th, 2012
The Runners got off to a fast start and built a 22-8 lead with just over 10 minutes gone in the first half. Led by some outstanding shooting they finished the half leading 35-22. However, Napa Valley fought back in the last 8 minutes of the game to put this game in doubt but the Roadrunners held on for a hard fought win 58-55. Butte College was led in scoring by Jamaal Davis with 14 points and Kenneth McMillian with 13 points
Butte College 79 (5-5) vs Simpson University JV 49 @ Butte College, Friday, Dec. 7,2012
This time the home cooking was good for the Runners as they ran out to a 44-21 halftime lead and never looked back. Evening their record at 5-5 the Runners played solidly at both ends of the court and were able to play everyone on the team. The Runners were led in scoring by Kenny McMillian with 13, Isaac Brown 12, and Josh Rolls-Tyson 11. The Roadrunners return to action this week after their semester finals to play in the always tough San Joaquin-Delta Tournament in Stockton. They will open with Napa Valley College at 4PM, Friday, Dec. 14, 2012. GO ROADRUNNERS!
Cabrillo Classic: 12 /1-2 / 2012
Butte College (4-4) 70 vs De Anza College 78 Opening Game Cabrillo Classic, Saturday, Dec. 1,2012
A sluggish first half proved too much to overcome as the Runners fell to the Dons 70-78. Poor floor play and shooting put them in a tough hole at halftime 25-40. Coming out in the second half the Runners found their stride and came from way back and with 6 minutes remaining were only down 1 at 56-57! However, it was not to be as several critical errors on either side of the ball spelled their doom. The Roadrunners were led in scoring by point guard Jamaal Davis with 15 points and sharpshooter Chase Drews with 10.
Butte College (4-5) 69 vs Cabrillo College 74 Cabrillo Classic, Sunday, Dec. 2 , 2012
The Roadrunners finished up their weekend at the Cabrillo Classic against the host Seahawks and lost another tightly contested game 69-74. As usual anytime these two teams get together it’s always a competitive battle from the opening tip-off to the final horn. The Seahawks were able to get an early lead that they maintained throughout the game. At halftime the Runners trailed 36-32 but throughout the second stanza could pull no closer finally losing the tough battle. Butte College was led in scoring by off guard Kenny Bell with 11 points and season scoring leader Josh Rolls-Tyson with 10 points.
Butte College (4-3) 58 vs Alameda College 69 Home Game, Friday Nov.23, 201
Sometimes home cooking is not all it is cracked up to be as the Runners found out in their home opener against Alameda College. Early leads are often misleading as the Runners jumped out to a 7-0 advantage only to see Alameda come back strongly and take a 32-29 halftime lead into the dressing room. Butte opened the second half with a score to cut their deficit to 1 point only to go 20 straight possessions without a field goal and only four free-throws over the next 11 minutes! During that time Alameda pushed out their lead to 52-35 securing complete control of the contest. The Roadrunners were able to close the gap to 6 points late in the game but could get no closer and fell 69-58. The Runners were led in scoring by Josh Rolls-Tyson with 18 points and 9 rebounds. This was only the 3rd. home loss in the last 35 games for the Runners.
Butte College plays next at the Cabrillo College exchange where they open with DeAnza College , at 5PM Saturday Dec. 1, and play the host Cabrillo College Sunday Dec. 2 at 7PM.
Mendocino College Tournament: 11/15-17/2012
Butte College 68 (2-2) vs Consumnes River College 69 Opening Round, Thursday, Nov.15,2012
The Roadrunners played their second consecutive game down to the wire but came up just a little short losing a heartbreaker to a talented Consumnes River squad 69-68 with five tenths of a second left in the game. The Runners had battled back from a ten point halftime deficit to take the lead at 51-50 with 8 minutes to play. The lead changed hands several times before the Runners scored with 14 seconds left to take a 68-67 lead. Following a timeout Consumnes River took a shot with about 9 seconds remaining that awkwardly caromed off the rim and was run down by one of their players who threw in a fifteen footer that sunk the Runners. Butte College was led in scoring by freshmen Kenny McMillian with 18, Chase Drews with 13, and sophomore forward D’Nique Harris-Welch with 10.
Butte College 80 (3-2) vs College of the Redwoods 74 Consolation Semi-Final, Friday, Nov.16, 2012
Playing a league competitor out of conference is never preferred but such was the case for the semi-final consolation at the Mendocino Tournament. Redwoods was coming off a last minute loss to eventual tourney champion, Mendocino College, so the Runners knew they would be in for a tough game. The Runners played a very solid first half and raced out to a 39-23 halftime lead. But, the Corsairs fought back to 63-67 before freshman Kenny McMillian found another freshman, Chase Drews in the corner where he nestled a 3-ball in the net for a Roadrunner 70-63 lead that sealed the game for the Runners. The Runners had a balanced scoring attack throughout the contest led by five players in double figures. Post, Josh Rolls-Tyson had 15 points followed by 13 from point guard Jamaal Davis and 12 points from shooting guard Chase Drews. D’Nique Harris-Welch and Kenny McMillian each had 11 points too!
Butte College 71 (4-2) vs Las Positas College 67 Consolation Championship, Saturday, Nov.17, 2012
Another balanced scoring attack helped the Runners secure a hard fought win over Las Positas in the Consolation Championship game at the Mendocino College Tournament. The Roadrunners played solidly in the first half and built a 35-25 lead at intermission. The second half was played very aggressively by both teams and with 24 seconds remaining the Runners were hanging onto to a 69-67 lead, the ball, and a critical timeout. Out of the timeout the Runners ran a special play that saw freshman Kenny McMillian get to the hoop on a beautiful penetration move to give the Runners a 71-67 lead that held up during the last defensive sequence of 15 seconds and earn their 4th victory of the young season. The Roadrunners were led in scoring by freshmen Chase Drews (16), Kenny McMillian (12), Michael Oloya (12), and Sam Dixon (11).
LAS POSITAS TOURNAMENT: 11/8-10/2012
Butte College 68 (0-1) vs Columbia College 67 Opening Round, Thursday, Nov. 8, 2012
The Roadrunners opened their 2012-2013 season at the always tough Las Positas Tournament against a solid Columbia College team and lost a hard fought contest 76-68. Up at half-time 36-32, the Runners let their lead slip away as Columbia took control at 49-48 and pushed it out their lead to 67-54 with 4 minutes remaining. The Runners made a run to close the gap to 73-67 with under a minute to go but could get no closer. Leading the Runners in scoring were off guard Kenny Bell and post-man Josh Rolls-Tyson with 11 points apiece.
Butte College 57 (1-1) vs Gavilan College 50 Consolation Bracket, Friday, Nov.9, 2012
The Roadrunners bounced back from their season opening game loss and beat Gavilan College in another tough game. Taking an early lead the Roadrunners pushed to a 28-24 halftime lead. Coming out of the blocks better in the second half the Runners built up a 41-30 lead only to see Gavilan fight back to within 2 at 48-46 with 5 minutes to play. The Runners held tight, defended well and finished the game on a 9-4 run to win 57-50.Balanced scoring helped the Runners with Josh Rolls-Tyson throwing down 11points, followed by freshmen Michael Oloya and Kenneth McMillian with 10points each.
Butte College 53 (2-1) vs Chabot College 51: Consolation Championship Friday, Nov. 10, 2012
One of the more exciting finishes the Roadrunners have had in a long time. Playing the always talented and tough “state ranked” Chabot College the Roadrunners staged a furious late game comeback to win the game in the last 5 seconds of play! Chabot College, only in the consolation bracket because of a first round forfeit loss in a game they won, led throughout the game until the very end. Hitting 6 threes in the first half propelled Chabot to a 28-20 halftime lead over the Runners! Twice in the second half Chabot built 11 point leads with the last coming 47-36 with six minutes to play. From there the Runners pulled off this upset win with some solid defensive stops and stellar long range shooting knocking down 5 three pointers to close the game on a 17-4 run and earn the consolation championship title. Down 49-41 with a minute to go the Runners didn’t quit until Tyson’s shot found the bottom of the net and the game horn sounded! It was quite a team effort as evidenced by no Butte College player scoring in double figures!
The Roadrunners play next at the Mendocino College Tourney, Thursday, Nov. 15th at 8PM vs a very good basketball team, Consumnes River College.


|Baccarat Description and Objective
|Although many people do not know how to play, Baccarat is actually one of the easiest casino games to play. It has been played in various forms since the early 1800s. This Internet Casino offers the most popular version of baccarat, as found in most casinos in Las Vegas.
In Baccarat, cards are dealt to two hands, named Player and Banker. The object of the game is to correctly pick which hand will have the higher score. You can also place a bet on Tie, which pays 9 to 1.
To play Baccarat you simply choose whether you want to bet on Player, Banker, Tie, or any combination of the three.


Le Khanh Hung wins 2023 Lexus Challenge after dramatic playoff
On the final round of the Lexus Challenge 2023, Vietnamese golf fans witnessed a thrilling chase between two young golf talents Khanh Hung and Anh Minh.
Khanh Hung entered the final round with the advantage of the leader. However, in the first 9 holes Khanh Hung caught 2 bogey consecutively at holes 2 and 4, scoring 1 birdie on hole 5. In the second half of the round, the 15-year-old golfer scored an extra birdie on hole 10 but quickly got another bogey in hole 10. Hole 13 ended with a score of 72 strokes +1 bringing the total score after 4 rounds to -6 strokes.
Meanwhile, Anh Minh kept his good form throughout 16 holes when he scored 3 birdies on holes 2, 8 and 12, kept par in all the remaining holes, did not have any bogeys, taking the top position away from Khanh Hung by 2 strokes. However, the double bogey slip on the 17th hole of the golfer born in 2007 equaled the total score of -6 strokes with Khanh Hung, taking both to the play-off round.
In the first set of extra holes, Anh Minh kicked the ball first and the ball into the rough in front of the bunker while Le Khanh Hung with his well-balanced swings put the ball into the right fairway. It's not too difficult to hit the ball to the top of the ramp and roll to the right of the flag. While Anh Minh has a difficult stance and has a slightly rolling ball and the ball on the green rolls back a lot. Could not finish with par and Nguyen Anh Minh lost the playoff. The championship Lexus Challenge e2023 has officially belonged to Le Khanh Hung.
Meanwhile, Chi Quan - who finished 2nd after 3 rounds had a bad day. In the first 9 holes Khanh Hung got 2 double bogeys in a row at holes 2 and 8, 2 bogeys on holes 3 and 5, only recorded 2 birdies on holes 6 and 9. In the second half of the round, the 18-year-old golfer scored more. 1 birdie on the 10th hole but quickly got 1 more bogey on the 11th hole, ending the round with a score of 75 strokes +4 bringing the total score down to -2 after 4 rounds, finishing in 3rd place.
Top 10 Lexus Challenge 2023 rankings after Chi Quan: Tran Le Duy Nhat (T4 / +4), Nguyen Huu Quyet (T5 / +5), Dinh Song Hai (T6 / +6), Park Sang Ho (T7 / +7), Nguyen Tuan Anh - Joel Troy - Pham Minh Duc (T8 / +8).
In the Women's group, Lina Kim overcame Ngo Bao Nghi to take home the second professional championship title. Previously, the Korean female golfer was crowned at the Vietnam Open.


- Aug 11
In the eyes of lawmakers, fantasy football is not considered gambling. Many people believe it is a game of skill rather than luck. As a result, it can be easy to justify fantasy football gaming as a healthy outlet or harmless activity. But what might start as a fun game played between friends can quickly become problematic for someone who has previously struggled with gambling addiction.
Keep reading to discover how fantasy football compares to sports betting and how it can harm someone in recovery.
What Is Fantasy Football?
Fantasy football is a game that allows you to manage your own NFL team. Competing against friends, you start by drafting a team of real NFL players and score points based on their performance each week. During the games, you’ll watch as they run, pass, tackle, catch, and score touchdowns, which are worth fantasy points. At the end of the week, you’ll be matched up with another team in your league, add up your team’s points, and whoever has the most is declared the winner.
Fantasy Sports vs. Sports Betting
The primary difference between fantasy sports and sports betting is that sports betting involves putting money down on specific outcomes. In contrast, fantasy football consists in picking a team of players and earning points based on their performance. Sports bets are placed through a sportsbook, which provides fixed odds and payout amounts.
Additionally, some people believe fantasy sports are considered games of skill since you’re unlikely to win money if you don’t research, strategize and plan your lineup accordingly. In sports betting, anyone can make a bet and win without prior knowledge.
There are similarities between fantasy sports and sports betting. For instance, they both aim to predict a sports contest outcome. Even if the route to victory is different, both activities can lead to wagering money on the result of a game. However, lawmakers do not view fantasy sports and sports betting as similar approaches. The Unlawful Internet Gambling Enforcement Act (UIGEA) explains that fantasy sports are games of skill backed by statistical analysis rather than luck, like sports betting.
Still, participating in fantasy sports can be problematic for people who struggle with sports betting addiction. While these games may seem like harmless fun, it is common for people who participate in fantasy football to also place sports bets on relevant matches.
Why Fantasy Football Gambling Can Be Detrimental if You’re in Recovery
If you’ve had a gambling addiction, you might find it easy to fall down the rabbit hole of fantasy football — obsessing over each game and player and perhaps even placing large bets on the outcomes. Here’s why a fantasy football habit can be problematic for someone in recovery:
1. The Game Only Appears to Be Skills-Based
While people might reason that fantasy football is not a form of gambling because it takes skill, that’s not entirely true. There are a few reasons why fantasy sports games are based on luck. First, they depend on how well players perform in their games. Even with the best research and preparation, no one can truly predict what will happen during a game.
Additionally, player performances are dependent on random variables, such as a blocked field goal attempt or a player being in the right place for a 50-yard pass before time expires.
Other factors that can influence a game include:
- Coaching and officiating decisions
- Game strategies and flow
It’s easy for people to become addicted to these games, as they believe their outcomes result from skill. However, no amount of knowledge or strategy can overcome these random variables.
2. There Is Often Insider Training Involved
It’s essential that you know certain variables are involved in teams winning or losing, just like how bookmakers create the odds in sports betting.
Many fantasy football payouts are based on pools of participants. Those who gamble on less frequently chosen players often stand to win more than those who bet on popular stars, revealing the influence of insider trading. Many employees of fantasy football organizers know players that are chosen more and frequently win larger amounts of money on games.
3. It’s Easy to Fall Down the Rabbit Hole
Fantasy football can be addictive and have consequences on your mental health. There are highs and lows to the game, and with each week of new outcomes, you can become so addicted to fantasy football that it becomes a primary focus of your life. It’s easy to obsess over how many points the game can score for you, even if it doesn’t result in a payout.
This line of thinking can spiral into wagering money and getting lost in each game. You might start believing that the more research you do, the higher your points will be, even when game outcomes often come down to chance. Similar to gambling, the compulsive and addictive nature of fantasy football has also been shown to impact mental health. One study reported mild low moods or greater in 44% of people who frequently played the game.
What to Do Instead
While fantasy football might seem harmless at first, there are other ways to occupy your time to avoid relapsing into gambling addiction. Alternatives include:
- Exercise: School and work can take up a lot of time during the week, and when you add fantasy football on the weekends, it can be tough to exercise. As an alternative to fantasy football, hit the gym on the weekends or play a casual game of touch football with friends at a park.
- Go to an NFL game: Experiencing a real NFL game means stepping away from your phone or laptop, preventing you from checking on your fantasy team. So get out there and have fun — after all, seeing the games up close will be much more rewarding than playing a fantasy game.
- Spend time with friends: Keeping an active social life can provide many mental health benefits, making it an excellent distraction to fantasy football. You might join a real sports league, strike up a casual game with friends or simply enjoy each other’s company on the weekends rather than getting sucked into a football game.
- Talk to a mental health professional: If your fantasy football addiction is beginning to consume most of your time and impact your health, you might benefit from speaking to a mental health counselor. In therapy, you can learn healthy coping mechanisms for stress and other underlying causes of addiction to help you recover.
Start Your Gambling Addiction Recovery at Gateway Foundation
A fantasy sports addiction can seriously impact your life, including your financial, social, and mental health. If you or someone you know is struggling, Gateway Foundation can help. Our gambling addiction treatment methods include 12-step programs, behavioral therapies, and dual diagnosis care to help you learn the underlying causes of your addiction and adopt healthy coping skills.
At Gateway, we offer a safe, comfortable, and affordable environment to help clients recover from gambling addiction. To learn more about our treatment programs, contact us today.


A team joined by online collaboration sites, brings you the game titled “Rize of the Summonds.” Rize of the Summonds is a 2D metroidvania game in which player have the power to transform with limitless time. These transformations includes a dragon, wraith, orc and many more Summonds. These summonds have different physical characteristics, and abilities. Use the transformation mechanic in order to travel to new areas, defeat enemies, overcome traps and solve awesome puzzles.
This metroidvania game, Rize of the Summonds, is designed so that the player will have to strategically transform due to certain encounters, and having to manage long ranged weapon or spell counts/ammunition. Rize Abov team was highly inspired by AAA titles including Dark Souls and Super Mario series. Inspiration also came from these metroidvania: Castlevania – Symphony of the Night, Outland, Dust: An Elysian Tail, and Salt and Sanctuary.
Rize of the Summonds Quick Story: The Kingdom of Elaria was a kingdom whose citizens lived peacefully for 1,000s of years. It was ruled by a man named King Nasir. Nasir was just a righteous king. He defended his people from the first Demon legion that attacked Elaria and its neighboring villages. Nasir defeated the Demon Lord, Ysera. But not just with his army, but with the help of creatures called the Summonds. Nasir absorbed the powers of these creatures and defeated Ysera. As a result, Nasir slowly began to lose his grip on his humanity. the powers of these creatures are still demonic. Because he obtained all of these powers, the people of Elaria no longer viewed Nasir as human. They started to fear him. On the verge of destroying Ysera, Ysera tells Nasir that he can help him regain his humanity……..
……..The magic needed to do that would relieve Nasir of his demonic energy and eventually turn him human again. Because the Summonds did not trust Ysera, they decided to disobey Nasir and separate themselves from him. This allowed Ysera to control him in their place. Nasir becomes the new Demon lord as the summonds flee……..


Where IS IT POSSIBLE TO Find Online Casino Bonus?
An online casino bonus is a reward for players who register at an online casino. All bonuses will most likely have an overnight tutorial requirement, so make sure you understand what this is and what games are accepted and those aren’t. Use an online casino bonus calculator, available from most casinos, to calculate your necessary minimum amount of bets. This is usually based on your credit-card details and frequently shows the minimum bet, you must use with a credit card, in addition to the minimum amount of cash you intend to wager with that card.
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Online casinos differ in lots of ways, but one thing that do have as a common factor is bonuses. Some casinos offer 카지노 검증 a bonus when you first register, others will match a deposit you make, others will match both. Some will allow you to withdraw your bonus, but many do not. These bonuses can often be fun to get and rewarding to wager with, however, many casinos will match deposits regardless. If you really want to get the biggest bang for your buck, then it’s worthwhile taking all of your bets through the casino where you wager with real cash!
It is also worth checking on the bonus policy of the casino you’re thinking about signing up with to ensure they don’t change them once you’ve made a deposit. Some casinos do offer no deposit bonuses, which obviously appeals to players who’d like to wager without a risk, but may not like the idea of paying out a lot more than they’d expected. However, the total amount you can win may differ greatly with respect to the casino’s policies, so it may not always be a good idea to take your bonus all the way in the case of no deposit bonus. Ensure that your money is safe, then you can enjoy your game.
You can find different types of casinos offering different types of bonuses, but all of them offer something with their customers. Bonuses are usually provided when you subscribe, or you make a deposit into your casino account, and you may either wager, play craps, roulette or blackjack. In the event that you already have an existing login ID and password at another online casino, you may be able to use that certain instead of developing a new account. Otherwise, you’ll have to come up with a new one, which may be a pain.
Many online casinos will help you to take full advantage of a no deposit bonus, but may require you to create a deposit beforehand. This may be done via charge card payment, or by firmly taking money from your bank account. It’s worth checking to see if the casinos you find attractive playing in poker. Often there are many varieties of poker games designed for free, and you should make certain they provide one before registering. Should they don’t, you won’t have the ability to benefit from this bonus. The same applies to any sites that don’t provide a no deposit bonus, such as those offering casino slots.
If you’re looking for the best casino bonuses, remember that you won’t actually win any money until you wager your wager. Some individuals think this appears like it’s cheating, but as long as you are following the rules of the game, you will be able to get your winnings back eventually. Just remember that casinos are still attempting to make money, even if the no deposit bonuses are just meant to assist you to decide what type of gaming system to play. You can find often daily limits on the maximum that you can spend, and also special bonuses and referral programs that can earn you even more. It all depends on how much you need to wager, and just how much time you wish to spend playing.


Mamelodi Sundowns Ladies FC head coach, Jerry Tshabalala has expressed satisfaction with the draw for the inaugural CAF Women’s Champions League. The draw was held on Wednesday evening and it threw Sundowns into Group B with Nigeria’s Rivers Angels, ASFAR Club of Morocco, and Vihiga Queens from Kenya.
“We are very excited. We find ourselves in a very tough group. It’s an exciting group,” Tshabalala reacted after the draw which was held in Cairo.
The competition is being held in a tournament format as women’s football slows gains recognition on the African continent. Mamelodi Sundowns sailed through the COSAFA qualifiers and Tshabalala believes they are ready to fight for the first continental title available to the ladies.
“We are ready to go to Egypt and conquer Africa. If one wants to be a champion you have to play the tougher opponents,” stressed the Sundowns mentor.
Tshabalala is happy that his girls will get to play in the same group as River Angels and Vihiga Queens because he has seen both clubs playing.
“The only closed book is ASFAR Rabat from Morocco. We will need to go out there and find out how they play, how they apply themselves,” noted Tshabalala.
Mamelodi Sundowns Ladies will open their tournament with a game against Kenya champions, Vihiga Queens. The Chloorkop based club’s second encounter will be against tournament favourites Rivers Angels before finishing the group stage with a clash against the Moroccans ASFAR Rabat.


>Tribes Vengeance Conversion
Tribes Vengeance Conversion Pack
Email: [email protected]
This is a conversion pack for Starsiege Tribes. It will add new models
to make your game look more like Tribes Vengeance.
There are two version of this pack. One is for Hudbot users, and the other
is for non-Hudbot users. The Hudbot version has extra skins for buildings.
Hudbot Edition: http://theexiled.pwnageservers.com/files/conversion_packs/TV_Conversion_Pack_HE.rar
Non-Hudbot Edition: http://theexiled.pwnageservers.com/files/conversion_packs/TV_Conversion_Pack_NHE.rar
Do NOT change the names of the .bmp files or Tribes will crash when you use the model.
If you wish to use the Vulcan with the ripcord, you will have to skin it yourself.
If you wish to use the Flag, you will have to skin it yourself.
The Skins folder has all the skins in an editable format incase you want to modify them or use them for Hudbot.
Included are T:V skins for hudbot.
Move all the .bmp and .dts files into your Base folder. (ie C:\Dynamix\TRIBES\Base)
If you want to use the T:V skins, move them from the TV_Hudbot folder and put them in the correct HudBot folder.
If you want to use the Flag or Mine in Tribes, you will need to get a CRC Bypass.
The Inventory_Sta.dts and AmmoUnit.dts do not work unless you are hosting a server. If you try and join a server with them in, you will crash.
Special Thanks To:
TE-Noxwizard for palletizing all the skins, including the T:V Hudbot ones. And for letting me use his computer to rip the models.
RobinDegen for helping me get 3DS Max 2.5 to work.
SINISTER for finding 3DS Max 2.5.
Whoever made the T:V Hudbot skins.
3DS Max 8
3DS Max 2.5
3D Ripper DX (used to rip the models from Tribes Vengeance)
NVIDIA .dds Plugin for PhotoShop CS2
If you would like to learn how to make your own models/skins, please look here:
If you have any questions or comments, please feel free to email me.
(C) Copyright The Exiled 2004-2007.
(C) Copyright Dynamix 1998-2007.
(C) Copyright Vivendi Games 2007.
(C) Copyright Sierra 1979-2007.


Pokemon Heart and soul Silver
There are numerous people that just have no clue what the play stations 2 ROMS will be. They often think that all they will have got are the same thing. There really are two varieties of PlayRoms offered. You are usually the get a hold of PlayRoms along with the other are going to be using on your desktop internet browser in addition.
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