"all the marbles"
all the winnings, spoils, rewards or power
Related words and phrases:
Two colleagues are talking ...
Colleague 1: I just know if we do what the boss is telling us to do that we are going to have twice as much work down the road.
Colleague 2: Do you have a better plan?
Colleague 1: Yes. The same plan I have been advocating for the past two weeks. The boss simply will not listen.
Colleague 2: Well, the boss has all the marbles in this situation so you really have no choice but to do as he says.
Two friends are talking ...
Friend 1: I heard your daughter's basketball team made the playoffs?
Friend 2: Not only did they make the playoffs, they are playing in game seven of the final series. The winners will take home the league trophy and be reigning champions for the next year.
Friend 1: That will be an exciting game with both teams playing for all the marbles.
There is no gerund form for all the marbles.
1) All the marbles are on the table tomorrow and we're going to come at them with everything.
2) ... go for all the marbles with their war's concluding game at 7 p.m. today at the ...
3) Miramichi has assembled a team to take all the marbles. They're built for this season, without a rookie in the lineup.
4) It may be the last time we see them playing for all the marbles.
5) ... a tricky proposition when the guy facing you across the table believes all the marbles belong to him.
6) This one's for all the marbles, so everything we've got, we're going to throw it at them.
7) ... you can't be hurting. It's for all the marbles in the world, it's all about the last 80 minutes.
8) This is everything. This is all the marbles for Uber.
9) ... going to be electric in the building for the opportunity to grab all the marbles. Everybody here wants that.
10) ... to force a seventh and deciding contest for all the marbles against the ...
11) ... are back with a chance to dance for all the marbles.
12) ... confident that we have guys and myself that, when it matters for all the marbles, guys will show up.
13) ... volleyball wars closes its curtains but not after the expected do-or-die wars for all the marbles.
14) ... and his advisers are playing for all the marbles. His opponents had better learn to keep up.
15) One game remains, and it's going to be for all the marbles. Game 7 - the most exciting words in basketball.
16) Atwals went for all the marbles when they bypassed the Detour entirely in favour of the high-risk, high-reward ...
17) You can grab all the marbles if you want, but in the long term, it is always better to ...
18) But when the chips are down and all the marbles are on the line, can they muster the same magic that propelled their ...
19) ... for a party which commits to repeal bylaw P-6. This is for all the marbles folks, our right to freedom of expression is not negotiable.
20) No pressure, but this one's for all the marbles, better get a strike.


The landscape of smartphone gaming has undergone a remarkable transformation over the past decade. Initially dominated by simple, casual games, it has now expanded to include refined online casinos, offering a comprehensive experience that rivals traditional desktop platforms. This evolution reflects broader technological advancements and changing consumer demands, leading to a more immersive and accessible playing environment for users worldwide.
The Rise of Mobile Gaming
The initial appeal of cellphone games lies in their simplicity and accessibility. The first mobile phone games were often casual and simple. As smartphone technology improved, the quality and complexity of available games grew. Amid this evolution, there has been a significant shift toward more sophisticated gaming options, including online casinos. Players have begun to seek out their favourite mobile online casinos, attracted by the promise of seamless gameplay that mirrors the thrill of a physical casino.
This demand led to the development of platforms that could offer a wide range of games, from slots and poker to blackjack and roulette, all optimized for cellphone play. The exciting world of gambling was open to everyone with just one click on a smartphone.
Sophistication of Mobile Online Casinos
The complexity of smartphone gambling today is a testament to the rapid advancement of mobile technology and game development. These platforms offer an array of features designed to enhance the player experience, including:
● High-Quality Graphics and Sound: Modern cellphone casinos boast high-resolution graphics and superior sound quality, providing an immersive gambling experience that closely replicates the atmosphere of a real gambling establishment.
● Wide Range of Games: Gaming on the phone now offers a diverse selection of games, including live dealer options, which bring the live casino experience directly to the player’s device.
● Secure Payment Methods: Advances in smartphone payment technology have enabled secure, convenient transactions, allowing players to deposit and withdraw funds safely and efficiently.
● User-Friendly Interfaces: The design and usability of online casinos have improved significantly, with intuitive interfaces that make navigation and gameplay smooth and enjoyable.
The transition from casual smartphone apps to sophisticated online casinos signifies the maturation of the gaming industry. It reflects not only technological advancements but also a shift in consumer preferences toward more engaging and complex forms of entertainment. The ability to access a wide variety of casino games on a device has revolutionized the gambling industry, making it more accessible to a wider audience and ensuring that the thrill of casinos can be experienced anywhere, at any time.
The evolution of smartphone gaming from simple apps to sophisticated online casinos illustrates the dynamic nature of the digital entertainment industry. As technology continues to advance, we can expect further innovations that will enhance the cellphone gambling experience, offering players even more immersive and engaging game options. This progression underscores the limitless potential of mobile playing and its significant impact on the global entertainment landscape.


Bowling Ball Spinner
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Of course, it is practice more than anything that creates a good bowler—but having a bowling ball spinner to keep your bowling ball in great shape is only going to help. A good bowling ball, bowling ball spinner, and other bowling equipment available at Best Bowling will help even someone who is just starting out to perform better and learn the game more quickly.
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At Garden Palace in Clifton, NJ, you will experience a great and old fashioned place to go bowling, whether it be with family or with a special someone. The food is good and the bar serves
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The Franklin College Grizzlies (2-1) fell to the University of Wisconsin-Platteville Pioneers (1-2) Saturday at Franklin’s second home game of the year. The two teams swapped the lead several times before UW-Platteville took it for good in the fourth quarter.
The Pioneers started the game with several big plays early on. Colin Shuetz passed the ball to Brandt Stair, who ran it for 36 yards before being brought down at Franklin’s own 32-yard line. This set UW-Platteville up for a 22-yard touchdown completed by Ben Wilson early in the game, putting the team up 7-0 after Andrew Schweigert scored the extra point.
Dane Andrews began Franklin’s first possession with a pass to #82 Devon Mueller, who ran for 29 yards before being forced out of bounds. But a sack, a loss of yards and an incomplete pass pushed them back to their own 47-yard line. Andrews let loose a pass to Dylan McKinney for a 22-yard gain, but a holding penalty for the Grizzlies canceled their progress. An incomplete pass to McKinney on 4th down ended their first drive.
On their second possession, UW-Platteville pushed themselves deeper into Franklin’s defensive territory; however, a holding penalty nullified what would have been a 21-yard touchdown for Donald Allender, nullified the play and pushed the team back 10 yards. In a last ditch effort, the Pioneers attempted a field goal. The attempt came up no good, with the ball kicked wide and to the left.
During Franklin’s responsive charge, Andrews was sacked by #98 Tyler Bacon and fumbled the ball. UW-Platteville's Garret Schomaker recovered the ball at Franklin’s 41-yard line and gave control of the game back to the Pioneers.
Not to be undermined, Franklin’s defense held strong against UW-Platteville, preventing the team from advancing downfield. On fourth-and-5 on Franklin’s 36-yard line, the Pioneer’s Schuetz made a big pass to Allender who had moved well past the first down line but couldn’t complete the catch, landing out of bounds.
During the second quarter, the Grizzlies began to show promise. On second-and-10 at UW-Platteville’s 48-yard line, Andrews completed an impressive pass to Jarrett Gibson for a 48-yard touchdown. A successful field goal by Carter Brown tied the game up at 7-7.
After an unsuccessful drive by the Pioneers, Franklin fought their way back and #9 Garret Cora completed an 11-yard touchdown, putting Franklin into a 14-7 lead, with the help of Brown's extra point. UW-Platteville tried to even things out with a 54-yard field goal return by Tyler Lamer, but the Grizzly defense held them off.
When the Pioneers inherited the ball once again, Andrew Schweigert successfully kicked a field goal to close out UW-Platteville’s drive, bringing them up to 10 points to Franklin’s 14.
At the start of the second half, a pass intercepted by Samuel Tausz gave the Pioneers the ball in their end zone. They eventually scored with a 2-yard rushing touchdown by Schuetz.
During Andrew Schweigert’s extra point attempt, Franklin’s Tory Evans caught the ball, and bolted down to the other end of the field for a two point defensive PAT. This tied the score up at 16-16.
After UW-Platteville forced Franklin to punt, Colin Schuetz scored the third touchdown of the day for a 23-16 lead in the Pioneer’s favor. Later, an interception at the end of the third quarter allowed #81 Lucas Petersen scored a 14-yard touchdown, which stretched UW-Platteville’s lead to 30-19.
The Pioneer’s Tyler Lamer scored the Pioneer’s fifth touchdown of the day with a 30-yard rush and Tyler Bacon intercepted a ball and returned it for a 50-yard Pioneer Touchdown, giving UW-Platteville a comfortable 44-19 advantage over Franklin.
With the game clock winding down, the Grizzlies made one more field goal attempt from the 40-yard line, but it bounced off the upright and marked the end of the game.
The Grizzlies have the next week off before taking on Manchester at home for the Football Alumni Day. The gametime will be 1:30 pm Saturday, October 2.


On one noteworthy variant of chess
Keimyung University, Daegu, Republic of Korea
E-mail: firstname.lastname@example.org, email@example.com
Chess originated in India no later than the 6th century AD, and, in fact, reflects the structure of feudal society and the patterns of war. It's no secret that there are thousands of variations on the game of chess in the world . In classical chess and the vast majority of their variants, pawns (ordinary warriors from poorer parts of the population) are always in the front row. Behind their backs, nobles (light and heavy figures) and the king are hiding themselves. At the beginning of the game, pawns, as well as light pieces, take the first moves. A similar strategy is well known to us from the first and second world wars, the victims of numbered in the millions. Millions of people train in these strategies by playing chess around the world, instilling in their minds the inevitability of the first losses in war being ordinary people on the front lines of battle.
In this short note, I would like to revise the arrangement of pieces and pawns in classical chess, protecting pawns by the row of light and heavy pieces, as well as the king. In such chess, like Fischer random chess, in the front row you can randomly place white pieces, followed by pawns (Fig. 1). For black, pieces must be placed mirror (vertically or diametrically) with respect to white in order to create fair initial conditions for both players. In the case of a mutual check, it is necessary to choose another random configuration when placing the pieces.
In addition, random placement can be replaced by the arrangement of figures by players taking into account their preferences, in particular, players can choose the arrangement of figures, as in classical chess. The rest of the rules, if necessary, can be borrowed from classical chess, or Fischer random chess.
Undoubtedly, the beginning of the game will be an exciting and lightning-fast battle, as light and heavy pieces will meet face to face. In fact, the strategy of the game will change — the pieces will be forced to defend the pawns and themselves from the long-range attacks of the enemy. Changing the deployment of pieces behind the backs of pawns can be lengthy and will lead to focused attacks by the enemy. In addition, it is advisable to introduce a ban on the movement of pawns (but not taking them by the opponent or taking the opponent's pieces on a pawn) in the first N moves, which will not allow other pieces to hide behind their backs. An interesting fact here is that, at the initial arrangement all the pieces are protected by pawns, i.e. when a piece is lost, a pawn can destroy the offender.
A similar form of being should exist in a humanistic society, where the strong care for the weak, and aristocracy care for the common people. The proposed variant of chess does not pretend to some exclusivity, since there are variants of chess that are very similar to each other. Nevertheless, I would like for the games of the future to first of all carry a humanistic component.
This note is dedicated to the blessed memory of my grandfather, who instilled in me a love of chess.
 Pritchard, D. B., & Beasley, J. D. (2007). The classified encyclopedia of chess variants. Originally printed in Great Britain by Biddles Ltd, King’s Lynn.


3 Seasons, 3 Teams, 1 Weekend - It's time for another showdown between Europe and North America but the question is who will come out on top?
We've seen the world champions dethroned by a newer, younger team of players whilst in Europe we've had a range of player changes throughout the season. Despite this, two of the mainstay teams have held strong in the qualifiers.
We've seen the rise of a new, super fast-paced and exhilarating VR title with both the top teams in NA & EU standing head and shoulders above the rest.
The game has hit the ground running with a comprehensive meta developing over the course of its first season, all in anticipations for the finals which is pegged to have some of the best combat matches ever seen.
This weekend Europe—and more specifically Team Gravity—will be looking to put our stamp on the VR League for each and every one of these titles. Our teams and players have fought hard for months investing a combined total of thousands upon thousands of hours practising, competing, and improving with one goal in mind: becoming the best in the world.
Show Starts - 12:00 (BST)
12:10 - Team Gravity vs. Kangorillaz
14:30 - Team Gravity vs. DanglerSJ
22:30 - VRespawn vs. Team Gravity
Show Starts - 13:00 (BST)
Echo Arena Grand Finals - 13:15
Space Junkies Grand Finals - 15:00
Echo Combat Grand Finals - 20:30


App letöltése az asztalra
The Sherlock Holmes Hidden Object Mysteries collection features 7 of your favorite Sir Arthur Conan Doyle book titles:
• The Hound of the Baskervilles
• The Valley of Fear
• The Speckled Band
• The Silver Blaze
• The Musgrave Ritual
• The Gloria Scott
• The Copper Beeches
These classic Sherlock Holmes mystery stories are brought to life in this gorgeously illustrated hidden object puzzle game. Each hidden object puzzle game takes you through the complete mystery story as you assist Sherlock Holmes and Dr. Watson in their pursuit to solve the most puzzling criminal mysteries.
This hidden object puzzle game features stunning art and stimulating puzzles designed by award winning game producer SecretBuilders.
• Each brain-teasing level unfolds a scene from the book with beautiful illustrations.
• Many gorgeous scenes across lots of challenging hidden object games levels
• Magnifying glass feature to zoom in on those hard to find objects
• A fun and enjoyable free game for kids to fall in love with reading and classics education
• Among the best educational games for kids and adults to develop visual and spatial puzzle solving skills
Ez az alkalmazás átment a vírus- malware és egyéb ellenőrzéseken, és nem tartalmaz semmiféle veszélyforrást.


Loja Especializada em Role Playing Games Importados
All the Monsters You Need for a Valiant Adventure!
The Monster Vault contains over 400 monsters for the Tales of the Valiant roleplaying game and all the guidance you need as a Game Master to run encounters with those monsters. In this book, you’ll find:
•Classic fantasy monsters, such as ogres, dragons, water elementals, and giants.
•New monsters suitable for any fantasy or science fantasy world, such as ambush hags, virtuoso liches, fey guardians, mechadrons, and robots.
•New terrors from the ever-corrupting Void, such as voidlings, star crows, crimson jellies, and the mighty void dragon.
The Monster Vault also contains all the information a Game Master needs to create encounters with monsters, including monster roles and tactics, and it includes optional rules for Game Master Doom points and for characters wanting to harvest monsters for unique crafting and spell components.
O produto não foi adicionado com sucesso ao seus favoritos, por favor tente mais tarde. Visualizar a lista de favoritos.


Come and Get it
Attack and Defense Ratings
CtH % = (100 * AR / (AR + DR)) * (2 * atLvl / (atLvl + dfLvl))
AR: Attack Rating DR: Defense Rating atLvl: attacker level dfLvl: defender level
You see it's not just AR and DR, but also the ratio of attacker and defender level which determines the Chance to Hit. So if your enemy's defense is zero he might still be too high in level for you to hit.
Also the CtH is never better than 95% and never worse than 5%, this is a hardcoded limit.
If you want to calculate yor chance of being hit instead your CtH the formula stays same, but you've to change perspective.
A walking character doesn't suffer a defense penalty. Whereas running will skip the entire CtH formula. So even atLvl and dfLvl are irrelevant, and any mLvl=1 Fallen in Normal will hit a cLvl99 character, provided the character hasn't moved away already till the Fallen has ended his swinging animation ;-)
Infight moving doesn't count as 'running', even when run mode is activated. This applies to Barbarian's Whirlwind and Paladin's Charge, also to Leap. Leap Attack, Dragon Flight and Teleport.
There's some confusion about this terms, especially since some PvP guys started to call Amazon's Guided Arrow 'autoaim'. So I'll give you common definitions in all major boards and every place where sensible people discuss seriously game mechanisms.
causes a missile to choose its way into a direction where an enemy stood at the very moment the missile was started. Most common example is in fact Zon's Strafe (... instead of Guided Arrow ...). An Amazon may look in opposite direction of an enemy, still the Strafe skill will cause her to turn around 180 degrees, so the missile will travel to that enemy.
Some secondary missiles like the triggered bolts of Lightning Fury Fist of the Heavens or some Traps also are autoaiming.
Once it is started the travelling direction of the missile won't change anymore. Thus this is entirely independent from actually hitting anything.
causes a missile to vary its travelling direction if the chosen target moves. The character needs to aim the missile at least roughly into the correct direction. Speaking of attacks this is Guided Arrow's behaviour.
Necromancer's Bone Spirit is also autotargetting, but we don't discuss spells here in detail.
A Guided Arrow still should be checked for its Chance to Hit, but there's more to it ...
is an inbuilt property of some attacks, which therefore are guaranteed to cause a hit, regardless of CtH. Our former example Guided Arrow is not just autotarget, but also autohit, so CtH formula is skipped here.
Another prominent example is Paladin's Smite.
You may read elswhere rumors about Guided Arrow and Smite being subject to minimum and maximum CtH. This is nonsense. You don't get 'a bit of autohit', either an attack is autohit or it isn't, if the CtH formula is skipped its restrictions aren't applied, too.
Other autohit attacks are Zon's Lightning Bolt and Lightning Fury, even Fury's physical javelin. This is not common knowledge, because both attacks are ranged and neither autoaim nor autotarget, so the enemy may move out of the way.
Still autohit attacks may miss someone. An enemy may have dodged or moved anyway, and some enemies may block the attack. And of course you always may yell 'LAAAAAG' as an excuse.
Status Point Table
Attack Rating - AR - is needed to enhance the Chance to Hit for all your (non-autohit) attacks. It is displayed in the character screen, if you hover your mouse pointer over the Attack Rating figure, your AR against the last attacked monster will pop up. Sorry, that displayed info is not entirely accurate, since some skills have AR bonus which isn't counted in, others increase the figure, but due to some bugs won't change your actual AR. Furthermore skills to decrease enemy's defense don't figure in here.
Character's AR is composed out of a class-specific conversion of dexterity points (ARbase), straight AR boni from Items and percentage boni from items and skills.
A rule of thumb to quickly calculate first component is ARbase = dex * 5. You may notice a slight difference to the table especially in early levels. In higher levels the rule of thumb is approximately exact.
ARtotal = ((dex - 7) * 5 + ARabs + Kchar) * (1 + AR% / 100%)
ARtotal: total Attack Rating dex: dexterity ARabs: straight boni from items AR%: percentage boni from items and skills Kchar: class-specific constant
the 1.09 formula
ARtotal = ((dex - 7) * 4 + ARabs + Kchar) * (AR% / 100%)
A Combat Shrine will enhance ARtotal by 200%, thus tripleing your total AR, It doesn't figure in as AR%!
see also: Shrines
There are lots of different items granting various boni to AR. Some add a straight value, some a straight value based on character's level, some give a percentage bonus, and the prefix 'visionary' even grants a percentage bonus on character's level. As always I prefer to link to Atair's d2wissen for further reference.
Also you find items with race-specific boni to AR for fighting against demons or undead, this fits the above formula in ARabs, just only versus that races and not versus everyone (this also isn't considered by the character screen as far as I know).
Barbarian's Taunt will decrease the taunted enemy's AR by a straight value. You may lower its AR to zero or even into negativa this way. An internal checking routine steps in and sets negative values to zero, the value is then added to defender's, eh, defense. The above formula is still mathematically valid.
'Monster' also means summoned pets and most probably hirelings also.
Attack Rating of monsters is listed at monster sections of Arreat Summit or d2wissen Modify AS's values with MonLvl.txt before going further.
When a missile is launched by a monster the AR of that monster is passed to the missile as straight bonus. But base AR counts twice then since AR from firing unit will also figure into CtH check. This happens before potential percentage AR boni from items and/or skills like boss aurae etc.
ARmiss = (ARabs + ARabs + 5 * dex) ARabs = ARmiss + ARmiss * (1 + AR%skill / 100%)
ARmiss: straight Attack Rating of missile ARabs: monster's Attack Rating from MonStats.txt dex: dexterity AR%skill: percentage bonus via monster's skills
- The percentage AR bonus granted by any of Amazon's ranged attack skills is displayed, but doesn't work ingame.
- Paladin's Blessed Aim aura, also available via Act2 offensive hirelings from Normal or Hell, negates Amazon's percentage bonus granted by her Penetrate skill. As soon as the Zon enters a friendly BlA aura her own bonus is stripped away. This is caused by both skills using the same aurastate, you can't do anything about it in unmodified game.
Not a bug, but nice to know, a Paladin gains a hidden bonus of 5% AR for each hard point he has spent in Blessed Aim.
This will step in even when the aura itself is not activated.
- Maxx Power
Status Point Table
Defense Rating - DR - of a character determines the protection against physically delivered attacks. It is composed of a base DR figured from dexterity, defense boni from equipment and boni from skills.
The base DR rule of thumb is defbase = [dex / 4].
DR is subject to far more influences than AR, since it even can be lowered in various ways.
I won't discuss defense of Pets of any kind here. Basically it works similar to characters, but some pets are subject to varying figures for difficulties in MonStats.txt.
- straight defense values of your equipped gear, you may also read 'AC' for armor class
Some confusion here already. Often armor pieces have a percentage value listed. In this case the percentage value refers only to the actual piece of armor. If the item additionally gives a straight bonus the percentage bonus is applied firstly to the base defense of that armor piece, then the straight value is added.
Some gear which is in fact not really armor can add straight boni, too. As an example the unique amulet Cat's Eye or charms the character carries in inventory. There are items which grant a straight bonus based on character's level, too.
- percentage defense boni on some weapons
Some weapons indeed enhance your defense. This is applied when all your armor defense is calculated already. Also the unique amulet Mahim Oak Kurio grants (apart from a straight bonus) a percentage bonus this way.
- You may find some items which grant a straight bonus only in close combat (versus melee) or against ranged attacks (versus missiles).
see d2wissen for items
- percentage defense boni granted by skills
- Cloak of Shadows (Sin only)
- Iron Skin (passive, Barb only)
- Shout (all allies in range when cried)
- Concentrate (Barb only, just the attack)
- Werebear (passive, Druid only)
- Holy Shield (Paladin only)
- Defiance (all allies in range)
- Frozen Armor
- Shiver Armor
- Chilling Armor
- the defensive Town Guard hireling from Act2 Normal or Hell:
- Defiance (all allies in range)
- Stone Skin
- Armor Shrine
see also: Shrines
- negative percentages caused by enemy's skills
- Cloak of Shadows
- Battle Cry
- negative straight values
- Inner Sight
- Dimoak's Hew substracts whopping eight points of your defense if you use it
- (enemy's) attacks which ignore CtH check
- Guided Arrow
- Lightning Bolt
- Lightning Fury
- plus all splashes caused by elemental arrows and triggered bolts from Charged and Lightning Strike
- Paladin (also some monsters):
- all Classes:
- any native or crossclass spells which don't need physical deliverance via blowing, throwing, shooting
- any physically delivered attack against a running character
- negative percentage values caused by enemy's gear
Also known as item_fractionaltarget, or simply 'the Eth Rune'. This works only half of the listed value if enemy is a player, hireling or Boss. An internal check prevents enemy's defense becoming negative via this effect (this is the fix of the 1.09 'Eth Bug'). The common CtH formula stays intact.
- Eth Runes in weapons (while dual-wielding every single strike is checked, and just the weapon actually used will count)
- some other weapons and runewords, as listed on d2wissen
- negative straight values caused by enemy's gear (-X defense per hit)
- Ignore Target's Defense (ITD)
The name indicates otherwise, though this doesn't ignore the defense but it's set to zero. So the common CtH formula still is used. This property won't work against other players, hirelings and bosses.
- Jah Runes in weapons (while dual-wielding every single strike is checked, and just the weapon actually used will count)
- weapons and runewords, as listed on d2wissen
In Player versus Player all properties will work without penalty, unless it is explicitly written otherwise.
base defense defbase
defbase = [dex / 4]
dex: dexterity [ ]: Floor Function
defense of a armor piece defitem
Grey and white items without the property 'superior' just use displayed value. All others:
defitem = [maxdefitembase * Bonuseth * (1 + item%ED / 100%)] + defabsolut
maxdefitembase: maximum possible defense of the base item Bonuseth = 1,5: ethereal bonus, otherwise = 1 item%ED: percentage bonus of that item defabsolut: straight bonus of that item [ ]: Floor Function
Note that straight boni defabsolut aren't increased by %ED from that item.
Socketing an ethereal piece of armor will cause a cumulative additional Bonuseth.
overall defense defchar of a character before enemy penalties step in
defchar = (defbase + ∑defitem) * (1 + ∑def%/100%) * defZerk + defmelee + defmissile
defbase: base value composed of dexterity points, see above ∑defitem: sum of all armor pieces, see above ∑def%: sum of all percentage boni from skills, weapons, jewelry and shrine defZerk: 0 whilst Berserk, 1 with all other attacks defmelee: items granting straight bonus versus melee attacks defmissile: items granting straight bonus versus missile attacks
Berserk indeed does not reduce all your defense to zero, the boni dedicated especially versus melee and/or missile attacks are not affected by Zerk. defZerk is technically better known as Armor_overide_percent, a property only used by Zerk in unmodified game.
overall defense of a unit including enemy's penalties
Fit the penalties as negativa into last formula, straight to straight and percentage to percentage. As special case apply Eth Rune and items granting that same effect at the very end.
defcompletely = defchar - defchar * ∑Eth% / 100%
∑Eth%: sum of enemy's weapon percentage penalties to opponent's defense
A quick summary, versus players, hirelings and bosses ∑Eth% works only half the value displayed, skills and straight penalties work at full capacity, and ITD doesn't work at all.
In 1.09 the Eth Rune caused the enemy's Defense Rate to drop to -25%, which equalled zero, instead of decreasing his DR by 25%. This was fixed with 1.10.
If at any point during the calculation DR swaps into negative numbers it is internally set to zero, and the value is added to attacker's Attack Rating. The common formula still stays mathematically valid.
If an attack subdues DR it may still be blocked with a shield (or claws). An Amazon is able to dodge some attacks due to her Evsive skills, if even shield block fails.
- Ubers are immune to PMH by Myrdinn
- tech questions
- Attack Rating modifiers
- to hit Calculations, summary by tommi
- Maxx Power
Contact me via E-Mail, if you like.


When tapped, the Help menu will open with a list of topic titles and an option to view more information through a "More..." button located on the right side of the title.
Depending on the topic, a different icon appears to the left side of the topic title and at the top of the more information message.
- For example, helpful information about breeding has the breeding button, while helpful information about gifting gems has the social button.
- Magic - Make Your Mark on the Rift Dragon.PNG
- Magic - How to Find Magic.PNG
- Magic - Casting Magic.PNG
- Magic - Rewards for Casting Magic.PNG
- Magic - Magic Ebbs and Flows.PNG
- Magic - Magic Capacity.PNG
- The Help Menu was added to the game on August 22, 2013.
- On November 15, 2013, topics related to the Light Magic Event and Dark Magic Event were removed.


|EPOCH for Android|
Control your character with intuitive finger swipes. Make split-second tactical decisions, take cover, select targets, dodge incoming fire, utilize special abilities, and launch countermeasures!
UNRAVEL THE MYSTERY
Follow the echoes of a lost civilization in a visually-stunning post-apocalyptic world where only robots survive to fight a never-ending war. Fight towards your goal and piece together the fragments to reveal exactly what happened when the old world ended. Is this the dawn of a new Epoch? And how can you find the one person you were originally assigned to protect?
IMMERSIVE SINGLE-PLAYER CAMPAIGN
Fight in multiple locations across a vast and ravaged city, and gather fragments of the past with logs from a cast of characters, each with their own perspective on the apocalyptic events that destroyed a once-proud civilization.
STUNNING AAA VISUALS
Utilize the enhanced visual capabilities of next gen Android devices with high-resolution graphics powered by the UnrealEngine!
DESTROY, SALVAGE AND UPGRADE
Battle escalating waves of robots in arena-style combat, and upgrade yourself with pieces torn from your fallen enemies! Configure your robot with dozens of weapons, armors, boosters and counters.
Comment on Epoch
IGN.COM - "cover shooting done right".
EPOCH - Post-apocalyptic Robot Combat
GAMEPRO.COM - "...the game is an Unreal Engine-powered visual tour-de-force that is sure to impress both you and your friends."
GIZMODO.CO.UK - "EPOCH is the new cover-shooter king by several circuit-boards."
POCKETGAMER.CO.UK - "re-imagining the genre completely for the touchscreen"
EPOCH for Android System Requirements
NOTE: Additional assets downloaded after install require at least 540 MB of free space.
Recommended Device Specification: 1 GHz or higher CPU; Tegra 2, Adreno 205, SGX 540 or higher
Required Android O/S: 2.3+
|EPOCH for Android Gameplay Screenshot|
|EPOCH for Android Gameplay Screenshot 2|
|EPOCH for Android Gameplay Screenshot 3|
EPOCH for Android Video Review
EPOCH for Android Download (Google Play)


"Special thanks to Ricardo Riamonde & Ronaldo Barata". Supergirl states she is 16 in this story.
Ads for Superman #224, Sgt. Rock: The Prophecy #1, Firestorm #19, Jonah Hex #1, and Superman #223. Appears on page 34 in this issue.
Total of 12 one-page, 2 two-page, and 1 four-page ads for: Kong: The 8th Wonder of the World (video game, Ubisoft), The Nightmare Before Christmas Oogie's Revenge (game, Nightmare), Strength for Now Strength for Later (recruitment, U.S. Army), Fire Emblem: Path of Radiance (video game, Nintendo), Metroid Prime Pinball/Rumble Pak (video game, Nintendo), Shadow of the Colossus (video game, Sony Computer Entertainment, 2 pages), Lord Loss: the Demonata Book 1 (book, Little, Brown, and Company), Batman in Dead Man's Hand (card game, Upper Deck, 4 pages), AeonFlux (movie, Paramount), Kameo: Elements of Power (video game, Microsoft Game Studios, 2 pages), Soulcalibur III (video game, Namco), Juicy Fruit (gum, Wrigley's), Masters of Horror (TV, Showtime), Batman Begins Batmobile (toy, Mattel), and NHL 2K6 (video game, 2K Sports). Appear in various places in this issue.


Review Summary for Hashflare.io
With hundreds of table games filled with animations and sounds, Bitcasino.io is a popular platform for playing and finding new Bitcoin games. Currently Bitcasino.io only accepts Bitcoin.
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What's Old is New: Board Games are Back!
Having just come back from a holiday get-together with family, I reflected upon the fun we had playing Scrabble, Rummikub, and The Settlers of Catan. It was friendly competition around the table that included all ages. For the less competitively inclined, a puzzle was in progress on the table in the family room.
The digital age has spawned a plethora of video games with players singularly glued to their computers or phones often not competing with friends, but against virtual strangers. Worried about this isolation and lack of social interaction, I have been heartened to learn that digital game players have started to miss the camaraderie of real people and hanging out with friends – and that there has been a resurgence in the popularity of table-top board games.
Continuing to rank high in popularity are the classic board games many of us have grown up with such as Monopoly, Clue, Balderdash, Scrabble, Risk, Trivial Pursuit, and Taboo. Newer games such as Pandemic, Ticket to Ride, Carcassone, and The Settlers of Catan moved from cult status in recent years to mainstream popularity and helped fuel the board game renaissance. Word of mouth primarily seems to be the way that board games grow in popularity. It’s difficult to keep up with all the newness and niches, but you might check out the website BoardGameGeek.com for up-to-date information. They have all kinds of rankings and statistics and you can view games by categories such as children,family, party, strategy, themes, war, and more.
I, for one, am happy that designers and publishers agree the board game business is on a growth path. It’s probably not huge, but it is taking us in a direction of more satisfying social and personal interactions. So don’t wait for the holidays to break out a board game. A friends or family game night is loads of fun, lots of laughs, and everyone walks away feeling like a winner.


People can cope with stress in a variety of ways. Online gaming is also a source of comfort and happiness for some people.
Both players and reviewers have had conflicting opinions about online gaming and online games. Whether or not critics like it, the ongoing advancement of technology in the form of smartphones, tablets, and gaming consoles helps open more doors for the introduction of more new games to a bigger market of prospective customers.
Encourages social involvement and interaction:
Online gaming encourages the development of friendly relationships and a sense of camaraderie among players. It is comparable to when multiple people have similar hobbies or musical tastes. Online gaming with friends and family fosters closer bonds because it acts as a kind of bonding for all those participating.
Online games encourage teamwork and cooperation among participants, highlighting the value of cooperating to accomplish a shared goal.
Increased focus on detail:
The majority of the time that players spend playing mahjong ways 2 games is spent motionless in the same sitting position, however, this does not imply that their bodies are actually at rest. The brain is stimulated by exposure to online or virtual games to employ different senses and coordinate them in order to achieve the game’s objective. A single online game can simultaneously stimulate the visual, aural, and motor senses. In other words, it improves the ability to multitask.
Many people view gaming as a good kind of entertainment. Additionally, it is a fantastic way to unwind after a demanding and stressful day at work. Since players are forced to refocus on the game’s mechanics and objectives, it aids in the eradication of stressful thoughts and feelings.


Next generation sports simulator games
We are Sideline Labs
F2P Mobile Game Developers
At Sideline, we produce Free-to-play mobile games. Specifically, we specialize in creating awesome Sports Simulator games. Located in Sundsvall, Sweden, the Sideline team consists of experts in different competency areas of game development. We are Game Designers, Monetization-experts and Unity developers, all with hearts pumping for sports simulator games.
Sideline Labs Team
The Sideline Team is a tight-knit group of friends. Having worked together for years, the team originates from different areas of expertise and industries. We are always on the hunt for more people to join us, so don´t hesitate to get in touch, if you think you have what it takes to work with mobile games.
We make games
Sideline Unit Football
Sideline Unit Football is an all new sports simulator concept. Involving high-pace live-action gameplay. Unlike most other simulator games for mobile devices, SUF puts your strategic mind to the test throughout every game instance. In combination with a heavy focus on the long term development of your franchise, the game makes for some serious long-term fun for those wanting to challenge their football coaching skills.
The Mid-Sweden Games Industry Cluster
We are proud to write about the work we have, and continue to put in, towards securing the long term development of the Games Industry in mid-Sweden. Learn more about the Mid-Sweden Games Industry Cluster in this article.


We are in the process of helping game studios port their games to Trail. We favour quality over quantity; selecting games based on their gameplay, graphics and overall quality that we believe will be great gaming experiences for our users.
As a game developer at Trail you will work mainly with this porting process, both when we port the games ourselves as well as helping game studios when they do it themselves. And since we are still a small and ambitious team, going forwards there will be many opportunities to grow with the company as well.
We are currently targeting mostly Unity games but we plan to expand to other game engines (Unreal, etc) as soon as possible. Regarding our tech stack, we work with C++, Go, Typescript, React, Kubernetes, istio, gRPC, Emscripten, WebAssembly and WebGL among others.
Click the link bellow ⬇


I thought I’d analyse a few chess games I’ve played. This game comes from the first (and only) real life tournament I played in January 2020. You can click on the moves to see the board. It was the seventh game of nine in an all-play-all five day tournament, two games a day, one bye. Games were 75 minutes with a 30 second increment. This game lasted almost three hours if I recall correctly.
My coach Marko Makaj called this game (especially after Nf4) at least a 2100 game! Although I got lucky with my hand playing a different move than I’d decided on, I converted my advantage well and was really pleased with it. Myself and Ciaran had a great postmortem as well. My best real-life tournament game to date.


Baccarat Game Strategy – How to Choose the Best Baccarat Tables
For those who are not used to online casino games, it is impossible to ignore baccarat games. No casino can ever win without a player, which is why it is so important that you select a baccarat game that’s not only fair but also offers you the thrill that you will be looking for. Whenever choosing baccarat online casinos, understand that the first thing you need to look out for is an online casino which has baccarat available. There are literally hundreds of online casinos with this video game available today. However, you can find key pointers you should use to ensure that you’re playing at an online casino with baccarat games which are fair and which do not involve high degrees of risk.
Discover the most appropriate baccarat game for your particular live dealer table games with guide. This version of baccarat places players in the casino’s banker chair. In this baccarat game, clients take turns placing large, single wagers against the banker until they draw a card. The kind of card dealt in these sessions will be the initial card drawn, though sometimes the second card may also be dealt instead of a card previously drawn.
If you are playing baccarat games using one of these online casinos with live dealers, be sure that each player pays in consistent, smaller amounts. This is because the first card dealt will be the strongest, and players who bet huge amounts on cards which have yet to be dealt (tie cards) stand little chance of winning the pot. Therefore, if you want in order to win a good amount of money, stick with small bets.
Among the advantages of the baccarat game is its high roller appeal. It attracts the eye of the casino’s high rollers, which means it can attract plenty of players. The high rollers at the casino are able to place large bets because they’re making more than enough gambling income off of small bets by regular players. This is why it is easy for a casino to offer baccarat games for those who don’t live near among its high rollers. Because the casino can afford to do this, it has less financial restrictions on when and where the baccarat game is offered.
As stated before, the high rollers at the casino will be the ones who typically play baccarat. These players will be the ones who stand the best chance of making a huge profit from an individual baccarat game. The house edge in baccarat is the portion of profit that the house keeps from the profit the home makes from all the other games that the house offers. The lower the house edge, the more profitable the baccarat game is for the home. So the smaller the home edge, the more baccarat games you can play and the more opportunities you can find for you to make a significant amount of money.
But what does this want to do with what baccarat tables are best? Well, you have to figure out how much each baccarat table is worth to enable you to place a bet on the best place to place your bet. The way to do this is to use a method called “comparison shopping.” That is basically just a fancy way of saying that you look at the prices of different baccarat tables and pick the one that gets the lowest price. There are a few other factors that needs to be taken into consideration aswell.
One thing that the dealer should do is tell the players the amount of cards left in the deck. Sometimes the dealer may also tell the baccarat player which card they need to bet should they win. However, many times the baccarat dealer will deal the players their cards face down. The reason being the dealer doesn’t want the players to determine which card the player has to bet.
One way to make comparison among different baccarat tables is to place the bets 점보 카지노 up for grabs that you think gets the lowest total bets. Then all you need to do is compare how much each bet is to how much the player hand was. It is simple to see which table is the better value employing this method.


Play the Quickspin slot Sevens High Ultra to uncover additional winnings from wild symbols throughout a series of respin rounds. It is an exciting concept that may rapidly flood the reels with several, high-paying wild 7s, resulting in substantial winnings. If you activate the free spins feature, your chances of winning the maximum 6,768x your stake increase even higher.
Sevens High Ultra has 5 reels and 25 paylines and is playable on desktop and mobile devices. It features classic fruit motifs, coupled with stars and golden bells, to create a delightful vintage aesthetic. Unusually, you may choose to play in either Classic or Ultra mode, but we’ll concentrate on the Ultra game because to its increased volatility and possibility for larger winnings. The proportion of money returned to players is 96.06 percent.
How to Play Online Slot Machine Sevens High Ultra
A Disco-inspired background and typical slot machine music complement the vintage motif. You’ll notice a blanked-out Wild meter on one side, and if you’re fortunate, you’ll fill it to the top with a string of winning respins. It is a colorful and cheery game that is suitable for both novice and expert players, with simple controls for PCs, iOS, Android, and Windows mobiles.
The large betting range at our top-recommended online casinos enables you to spin the wheels for anywhere from $0.25 and $100, and a short push on the coin stack button exposes all of the available alternatives. The arrows in the circle above enable the automated spins option, while the button shaped like a storm speeds up the reels.
It’s usually a good idea to check out a game’s paytable, which you can access by tapping the three little lines at the top of the screen. It displays the amount won at the current wager when three or more matching symbols fall on any of the 25 lines from the left. Red, green, and blue sevens pay the highest, up to four times the amount wagered.
Other Sevens High Ultra Slot Features, Including Respins
In the correct position, a golden wild sign may replace for other symbols to complete or improve a winning combination. Any victory will activate the Wild Meter and cause a respin. As long since you continue to form winning combinations, respins will continue, and this becomes simpler as every second victory transforms a 7 symbol into an additional wild.
If 3, 4, or 5 bonus symbols appear at any moment, an immediate payment of 3, 10, or 500 times the wager is awarded. This is followed by 10, 15, or 35 free spins, during which every second victory not only begins to fill the Wild Meter but also adds two more spins to the round.
Maximum Wins, Average Returns, and Volatility of the Sevens High Ultra Slot Wins may exceed 6,768x the wager, or 676,800.00 if the maximum wager is placed. The Sevens High Ultra slot has a high volatility and average payout percentage of 96.06 percent.
In Classic mode, the volatility is reduced and the returns are somewhat greater, at 96.54 percent. However, the value of most symbols is lowered in half, and the maximum payout for wilds is reduced from 100x your stake to 20x.
Our rating for the Sevens High Ultra Slot
Rarely can you play the same slot in two different modes, but if you want the extra thrill of high volatility and possibly larger rewards, the Ultra version is the one to choose. Against a glittering background, bright and colorful symbols pop out, and the gameplay is also dazzling.
Respins after each victory and the accumulation of wild 7s may transform every spin into a thrilling event. Wild 7s stay active throughout the free games, making the situation even more favorable. Check out the possible payouts of the Sevens High Ultra slot machine at our recommended online casinos.


While attempting to download SimCity through Origin, I was greeted with an error message whenever the download got to 19% that said “An unexpected error has occurred. Please try again in a few moments. Error: 262145:5“.
To try to solve this problem, I canceled the download, then restarted it. The error appeared again. Looks like it will take a lot more work to get past this problem.
I then took the following steps to fix this issue.
1. Navigate to C:\Program Files (x86)\Origin Games.
2. Rename the folder for your game by putting a “.old” extension at the end of it.
3. Now try to download your game again.
A new folder should be created for your game, and the download should resume as normal.Last modified March 11, 2013


(StyriAn Games Award)
We’re proud to announce that this year during Button Festival the third SAGA Awardsith a total value of EUR 1500 sponsored by UBIT/WKO and Game Dev Graz will be awarded!
Here are the details:
** Grand Prize **
* Audience Choice Award *
* Local Star Award *
There will be five named finalists selected by an international jury for the Grand Prize. Finalists will be given free passes to the Button Festival and space at the festival to present their games. The Audience Choice Award will be voted at the Button Festival by the audience of the festival from the finalists. The Local Star Award will be awarded to the best game from developers from/living in Styria.
Submit your game pitches here: SAGA 2020 Google Form
The winners will be announced at the Button Festival.
Criteria: The competition is also open for entries in the prototyping stage, and finalists will be mainly judged based on their potential. Submissions must include a 2-3 minute pitch-video including gameplay of the game. Games must be in a playable stage for the Button Festival and presenting the game live at the button festival.
Open to all independent game developers worldwide. Award winners from previous years are not eligible for re-submission.
Feb 23, Preliminary Submission Deadline
Mar 4, Finalists Announced
May 9, Award Ceremony @
Button Festival (May 8.-9 in Graz) 23.12.2020 8PM twitch.tv/gamedevgraz
Tara J. Brannigan, Director of Player Experience at Behaviour Interactive, Canada
Tadej Gregoric, Co/founder, CPO at Coherence, Sweden
Sithé Ncube, Founder at Prosearium.net and Ubongo Game Lab, A MAZE Johannesburg, Zambia
Details Button festival: http://gamedevgraz.at/button2020
SAGA Finalists:: These five games will be exhibited in the Game Dev area as well @ button 2020:
SAGA Award :: Fourth Styrian Games Award will be presented at Button Festival!
Get to know the five finalists here:
Title: Galactic Conflict 2 PvP Battle (Bitmen Studios)
The game is primarily a real-time multiplayer PvP experience in a Sci-Fi setting for iOS. It offers two interesting layers, the strategic layer (card management and deck building) and the tactical layer (PvP old-school RTS combat).
Players collect spaceships and create a deck of 8 ships, then test their strategy against other players in a fast-paced multiplayer real-time online experience. During the match, players earn resources (minerals) they can use to build ships from their previously created deck and try to destroy the enemy planet while defending their own.
Games yield rewards that can be used to improve the player’s fleet. They can unlock new ships or improve the ones they have already unlocked.
Title: B.i.t.Lock (Petorio)
B.i.t.Lock is a 2D puzzle game where you move different blocks in a grid-based system. These blocks can be shifted and shaped to create certain patterns, which are required to solve the puzzle. All blocks move at the same time in the same direction and interact with their environment. A puzzle is solved when the movable blocks fill out the required shape with a certain pattern.
You navigate through six different worlds with their own themes and mechanics and free the world bit by bit with each level solved. Each world has its own style of gameplay and requires different ways of thinking to solve the puzzles.
Title: Vintage Story (Anego Studios)
Vintage Story is an uncompromising wilderness survival sandbox game inspired by Lovecraftian horror themes. Find yourself in a ruined world reclaimed by nature and permeated by unnerving temporal disturbances. Relive the advent of human civilization, or take your own path.
Start out empty-handed and learn to survive by foraging, hunting, crafting, and fighting. Enter the stone age by knapping primitive stone tools and sculpting clay for essential pottery. Advance further by smelting copper for more powerful tools, creating bronze alloys, learning to work iron, and ultimately mechanizing common tasks.
Enter a vast open-world populated by a range of cute, strange, dangerous, and outright horrifying creatures. Vintage Story utilizes a great deal of procedural technology to create immensely diverse landscapes, climate conditions, and geological features to always keep exploration fresh and exciting.
Take on the role of a lost being in the body of a tall blue creature and discover the remnants of civilization. There is no linear storytelling; it is up to you to piece together who you are and what has happened from the little evidence that remains. During your journey, you will encounter wayward creatures, find old stories, battle temporal instability, and endure temporal storms.
Title: Weaving Tides (Follow the Feathers)
Weaving Tides is a charming single-player adventure set in a world of magic and textile. Ride on the backs of your carpet dragons and explore the stunning landscape soaring above and diving below the weave.
Call your Weaver and set out on a journey to explore ancient dungeons, solve puzzles, challenge quirky creatures and unravel the great mysteries of a long-forgotten past!
• Dive into an enchanting, woven world and reveal secret pathways.
• Stitch and cut your way through the textile landscape and wrap up your foes using your Weavers unique stitching abilities.
• Solve tricky textile puzzles that are scattered across the world.
• Conquer Zelda-like dungeons but beware of their fearsome guardians!
• Befriend different Weavers, choose the one that fits your playstyle.
• Outfit your Weavers with mystic embroideries to enhance their abilities.
• Uncover hidden mysteries packed in a charming story.
Title: Pixel Soldier (Accidently Awesome)
Pixel Soldier is a fast-paced game about fighting frantic bosses, while quickly dodging their attacks. Disregard gravity while walking on walls and jumping from one side of the room to another. With a minimalist yet dynamic 4-color aesthetic that doesn’t distract from the pure arcade action gameplay.
And the winners are:
Get to know the five SAGA finalists of the previous year 2019. here: SAGA 2019
and also the finalists of 2018: SAGA 2018
and also the finalists of 2017: SAGA 2017


Play online Cricket Games free without downloading.
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The Football World Cup 2018 was legendary, so what better way to celebrate it, than a great football game.
The Guardian has learned that the Olympic Stadium is being seriously considered as a venue for the 2019 Cricket World Cup as part of plans to grow the sport’s appeal
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The JTB Tigers are a highly competitive youth travel baseball program based out of Auburn Hills, Michigan. The Tigers pride themselves on hard work, sportsmanship, and love of the game. The Tigers are trained and coached by the professional coaching staff at JTB led by former Detroit Tiger and three-time MLB All Star Jason Thompson.
Each player will participate in an extensive off-season training program that includes fall baseball, a conditioning program, private lessons, and team practices. During the season, each team will play top-notch competition during league and tournament play. Some teams will participate in the NOBF as well as at least six tournaments, while select teams will be strictly tournament only. The Tigers will participate in local, regional, and national tournaments such as Cooperstown Dreams Park and Ripken Baseball.
Upcoming JTB-Tigers Events
Below are some videos of JTB Tigers games and sessions.


A downloadable game for Windows
Tanistry is an action rogue-lite where you improve your character through genetics rather than leveling up. Choose who to marry and which of your children you want to continue playing as. Select for good traits like psychokinesis, while avoiding bad traits like nearsightedness.
This game is currently in development, so it's free! All I want is your feedback. Feel free to leave comments here or hit me up on twitter @SamBryceDev.
Unzip and run Tanistry.exe
- Devlog 1: High FashionSep 28, 2017
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Cleveland Cavaliers: While Jae Crowder remains on more than 28 percent of rosters in ESPN leagues, he doesn't carry much fantasy value even with the bump in minutes following the Kevin Love injury. During the past five games, Crowder has averaged 26.2 MPG but contributed only 8.2 PPG, 3.2 RPG and less than one assist, steal and block per game. Fantasy basketball news, buzz and rumors from around the NBA, including the latest on players who could be traded in the next couple of weeks and which players are battling injuries. The Panthers are exploring the trade market for Turner, Jenna Laine of ESPN.com reports. Turner carries a $12.8 million cap hit in 2020 and a $15.4 million hit in 2021, and the Panthers can save ESPN Fantasy Football is back for another season in the #1 fantasy sports app, alongside fantasy basketball, hockey, baseball, and our uber-fun prediction game, Streak. All ESPN games are completely free to play. -Create a fantasy football, basketball, baseball, or hockey league to play with friend… Fantasy basketball trade analyzer and analysis to help evaluate if a trade is right for you. FSP. NFL. NBA Trade Analyzer. Start typing to select a player Start typing to select a player ANALYZE TRADE. for. POPULAR TRADES. how do u put something on the trading block on Fantasy Football? If you use ESPN there is a button toward the top that says TRADING BLOCK, click that and then press EDIT YOUR TRADING BLOCK. Hope this helps. 0 0 1.
Trade Review Period for ESPN League Manager Leagues Trade review refers to the period of time allotted for the other owners in the Have a question about Fantasy Basketball?
Play ESPN fantasy games. Create or join a fantasy league. Use the ESPN Draft kit, read fantasy blogs, watch video, or listen to ESPN fantasy podcasts. ESPN’s new fantasy baseball interface sucks so hard Had this league for 11 years and had records stored in the trophies which was just deleted. You also used to be able to add links/videos to the league manager note but now you can only add text. New to fantasy basketball? Get started by reading the wiki. Press J to jump to the feed. User account menu. 5. Trading on new ESPN format. Close. 5. Posted by. u/MeanEddieWalker. 1 year ago. Archived. Trading on new ESPN format. I searched the forum and have not seen this addressed yet. Where is the trade block and trade status on the new ..Propose Trade on the ESPN Fantasy App..Propose Trade on the Web ..Accept a Trade. If you've had a trade proposed to you, you can either accept or decline it. The system will automatically cancel the trade offer within a specified number of days. The entire league will be emailed so the other owners can review it and vote against it if the New to fantasy basketball? Get started by reading the wiki. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. r/fantasybball. log in sign up. User account menu. 1. ESPN: Trade Block on Mobile? Close. 1. Posted by. u/spidersilva09. 2 years ago. Archived.
NBA basketball news, rumors on RealGM.com. Brian Windhorst/ESPN The Denver Nuggets made a significant push to acquire Jrue Holiday before the trade deadline, according to sources that spoke with Shams Charania of The Athletic.
I can't believe ESPN got rid of the trading block, it was hard enough to make trades anyway, now I don't know which players are untouchable so Stencil on the shirt was — I won a fantasy baseball/football/basketball league. The U.S. men's basketball team continues to prepare as if the games are being held this summer, but there's a strong level of During an interview tonight with ESPN's Rachel Nichols, NBA Commissioner Adam Silver expressed hope that the of the New York Post reported on Tuesday that the lottery and combine could be next on the proverbial “chopping block. The exception also accommodates teams' acquisitions of minimum-salary players via trade, as players signed via the
ESPN’s new fantasy baseball interface sucks so hard Had this league for 11 years and had records stored in the trophies which was just deleted. You also used to be able to add links/videos to the league manager note but now you can only add text.
The “trade deadline” setting determines if the league uses a deadline for trading players between teams. This option is offered to Have a question about Fantasy Basketball? Trade Deadline. The “trade deadline” setting determines if the The League Manager (LM) has the option of modifying waiver settings and player acquisitions allowed during the season. Players added via trade do not count against any team acquisition limits. NOTE: This setting cannot be changed after the
The “trade deadline” setting determines if the league uses a deadline for trading players between teams. This option is offered to Have a question about Fantasy Basketball? Trade Deadline. The “trade deadline” setting determines if the
Here are three high-scorers to put on the trading block. Scoring points is the most overrated part of fantasy basketball, but it still carries a lot of weight in the way fantasy managers perceive
Latest Articles. Get the latest and greatest in fantasy basketball analysis. Jump straight into our guides and articles and up your fantasy game. *Since most leagues have had their trade deadline or have it coming up this week, this will be . NBA basketball news, rumors on RealGM.com. Brian Windhorst/ESPN The Denver Nuggets made a significant push to acquire Jrue Holiday before the trade deadline, according to sources that spoke with Shams Charania of The Athletic. 7 Dec 2019 Given that prickly situation, it's clear that established players like Love and Tristan Thompson should be firmly on the trade block. This was inevitable, and ESPN's Adrian Wojnarowski reported Friday that Cleveland is now open 8 Jul 2019 NBA Home · Fantasy Basketball · Scores/Schedules · Standings · Stats · Teams · Players · Mock Draft · Yahoo Sports Experts · Video Russell Westbrook is on the trading block, and here are five potential landing spots This all sets in stone what ESPN's Adrian Wojnarowski reported on Sunday — that Westbrook's 11- year tenure with the years apart, that when I watch him play, I see a lot of resemblance of his passion for the game of basketball [to] the way I played.


As I mentioned yesterday, it is difficult to discuss the future without relying heavily on the past for inspiration. After blogging about this issue, I spent a few minutes today contemplating my own history in relation to video games. Everyone has their stories about what influenced them to follow after their dreams, mine is no different except that it is completely different and original. Other than that fact, exactly the same as everyone else.
For me, video games were a part of my life from a young age. I still remember when I got my Atari on my birthday with a full treasure trove of games. I was turning six, and I knew very little about video games at the time. I had played a little at my cousin’s house, but that was it. Having my own Atari was a dream come true (even if my mom did get it for me out of a bargain bin at Big Lot’s when the original Nintendo was just starting to gain ground). I had never seen such an amazing piece of equipment in my entire life. My brother and I were addicted. We explored the outer reaches of space in Asteroids. We saved my ape of a father in Donkey Kong Jr. We fought off evil aliens in Galaga (which I mispronounced until I was married as “Guh-lag-uh” instead of the proper pronunciation which sounds more like the word galaxy). We failed to protect our planet from a robot invasion in Robotron 2084 (finally learned how to play that game from Game Informer Magazine a couple months back). And we got completely confused playing Qbert (seriously, did anyone really expect little kids to have a clue in that game).
From my time with Atari, there are two games which stand out to me above all others for completely different reasons. /The first game was my earliest in depth introduction to the world of cooperative play in the form of Mario Brothers. For those of you who haven’t played this game before, this game featured both Mario and Luigi in what is assumed to be the sewers. Players must work together to defeat turtles, crabs, and wasps by flipping them upside down from below and the kicking them off the level. The game design was simple and repetitive, but that is what made it great. Years later, this game made a reappearance on Super Mario Allstars for the SNES by way of the updated “Battle Mode” on Mario 3.
I spent hours playing Mario Brothers with my own brother, Tim. It was as though the game’s designers had intended for the two of us specifically to own the game. Tim always took the form of Mario while I controlled a pixelized Luigi. I am still unsure whether Luigi’s name was known publicly at this point. Together, we were an unstoppable force in cleaning up the sewers. Nothing could stop us, well, nothing except the fireball which randomly appeared or my mom yelling for us to come to dinner. And even dinner was only a brief pause (which was actually a button on the console you had to push instead of today’s fancy start buttons). Tim and I always managed to plow through dinner like one of the Mario Brothers destroying an upturned enemy. Once we had both finished eating, we started communicating to each other across the dinner table. We developed a very complex code of hand signals so that we could inform the other of our intention to go to the basement which housed that old TV and, once again, save the sewers. Mario Brothers, with its basic design, lit a passion in my heart for true cooperative video gaming.
While the influence that Mario Brothers had on my life cannot be overstated, it still manages to pale in comparison to another game. My fondest memories from my days with Atari revolve around a simple little game called Food Fight. It may not have seemed like much of a game, but this game is what made me truly fall in love with gaming. The premise was simple: you moved your character around the screen to the goal while avoiding angry chefs who tried to stop you. You could fight off the chefs by throwing food that you had picked up which would knock them away from you. The idea of getting to throw virtual food was definitely appealing and tons of fun in action, but the enjoyment did not stop at that. The goal that I spoke of was no ordinary goal. It was ice cream. Who doesn’t love ice cream? My excitement was present from the first moment that the game instructed me to “Eat the Cone, Player 1.” The first time I saw this and followed through on the instructions, I was hooked permanently. But that was just the start.
While I struggled a little at first, I was quickly able to master the controls and become an elite ice-cream-cone eater. As my skill level increased, I was able to achieve something unheard of in my brief history of video gaming: an instant replay. It was a magnificent moment as I saw all my exploits from the last level replayed on screen as I relaxed for a moment. The only thing that made these moments better were when the replay wasn’t able to contain my entire playtime on the level and the character simply stopped part of the way through. While some people may have been disappointed by this development, I saw it as the highest compliment as I must have been better than the game was capable of displaying. This just served to inspire my obsession further.
By far, my most memorable moment with Food Fight came over the course of a single day. I had nothing else to do that day, no school, no church, no family obligations. I started playing early that day by myself in the downstairs living room. At first, I was just playing for fun, but, over time, my true goal began to materialize. As the three digit level counter rolled across 100, I began to realize that the ultimate level of 999 would be within my reach. No evil chefs could stop my, they were simple fodder for my achievement. I achieved numerous replays that day as I ate the cones, and the numbers began climbing through 200, 300 and 400. Around level 500 hundred, my mom came downstairs and told me that I had to come to dinner. No matter how much I protested, she insisted I came and ate right then. I had never been more thankful for that simple pause button on the console itself. After dinner, the numbers seemed to climb even quicker until I had achieved the ultimate goal of level 999. I can still remember playing that level and not knowing what would happen next. As I ate the cone for the 999th time, I watched as the level simply stayed 999 while I could keep playing. While this may have been disappointing for some, I reveled in the glory while I played level 999 over and over until my parents made me go to bed. It was glorious; I had achieved mastery of Food Fight. My love for video games was full blown during these Atari years. There was no turning back.


Awesome defense game.
With all the fixed-point defense games out there, this one has quickly become my favorite. I have played through absolutely every facet of this game and I must say, it's perfect.
I honestly can't think of a single way this game can be improved.
Keep up the good work.
Nice game, keep working on it.
Awesome concept, keep up the good work. Maybe add good SFX for the gun firing, and a better ship and thruster graphic.
Thanks a lot
Not bad, man
Not too shabby. Not the best flash game I've played, but there is waaaay worse. It seems to me like the tank moving around is almost unnessisary. Maybe firing from a fixed turret would be better.
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February 27, 2011 4 Comments
The only way to describe the disappointment after that game is a feeling of deflation. After all the pre-match hype, the 6 years of waiting, the decent run of form in 2011, the clear weaknesses of the opposition… Arsenal bottled it. It wasn’t that the Reds didn’t play well – far from it. Wenger got the team right, and almost every player had a good game. But it’s that winning mentality and the ability to finish teams off, do we have it? On that performance, I think not.
We lost, after leading for around an hour, against Barcelona in 2006. We lost, after a youthful Arsenal side held their own against Chelsea’s billionaire team. In both 2007/08 and 2009/10, Arsenal had great opportunities to win the Premier League. But both times, the Gunners failed to deliver at the last hurdle. There are plenty more examples, but there is no reason to depress our readers any more.
Birmingham played with grit and determination. They never stopped running, but were unable to stop Arsenal from slicing through their defence. They were always (and only) dangerous from set pieces. Unfortunately, Arsenal weren’t prepared for the aerial threat of Zigic, just like in the last match against Birmingham at the Emirates.
However, Arsenal could have easily prevented the first goal by being less sloppy. There was a spell of around 5 minutes where Song and Sagna kept giving the ball away, without being under too much pressure. As Birmingham saw more and more of the ball, they brought men forward, eventually pushing for a corner. Their fans went mental – they knew that corners were probably the best chance for a goal. And, thanks to a great delivery by Larsson, the ball was headed towards goal. Zigic rose above every Arsenal player and redirected the header past the oncoming Szczesny.
It is also important to note that Szczesny should have been sent off after the first few minutes, when he brought down Bowyer. It was called offside, but the game could have been very different had that decision gone Birmingham’s way.
Robin Van Persie‘s goal was fabulous. It came after a beautiful counter-attack, with Wilshere at the helm. As Jack received the ball on the edge of the box, his shot smacked the crossbar. The rebound fell to Arshavin, who held up the ball well, before sprinting round the defender and chipping the ball into RVP. The Dutchman twisted his body and fired the ball into the net. It was all square at the break.
The second half was almost all-Arsenal. Nasri took loads of long-range shots, Rosicky had a few good chances, as did Bendtner. It seemed that it would be heading to extra time, but Arsenal were in the ascendency. The fans were chanting loudly, the team were playing slick football.
But then Clichy made a silly foul in the Birmingham half. Foster took the free-kick and his long ball was knocked on by Zigic, the big centre forward who caused problems all day. Zigic was very slow, but his presence was an issue for our defence. As the ball looked like it was rolling into the keeper’s arms, Koscielny tried to clear the ball. And he missed the ball. Yes, a professional footballer tried to kick the football but missed it. The ball hit Szczesny on the knee and fell kindly to Martins, who scored one of the easiest goals of his career. And probably the most important.
Many people are saying that we didn’t play well. But I disagree. From the beginning of the second half until the last few minutes, Arsenal controlled the game. Chances flowed and everything seemed to be going our way. But football is all about results, and Birmingham got the result. They fought hard but weren’t the better side, like some of their players and pundits were saying. But let’s move on, we have three competitions to focus on, so we need to forget about this defeat right now.
Szczesny 7 Despite two great saves from Zigic and Martins, the cock-up with Koscielny will continue to haunt the nightmares of Gooners for many months to come.
Sagna 7 Constantly gave the ball away in the first half, but shored up in the second. However, he provided little attacking threat, bar the Rosicky chance in the second half.
Djourou 7.5 Struggled against Zigic in the air, but was composed on the ground. Grew into the game like many Arsenal players, but wasn’t at the level that we are used to seeing.
Koscielny n/a Laurent had a good performance for the first 88 minutes. His howler cost us the trophy, and although Wenger refuses to apportion blame to Koscielny and Szczesny, every Gooner will be rueing that painful mistake.
Clichy 7.5 Solid performance in both attack and defence, however he did sometimes stray forward, allowing Birmingham to attack down his wing.
Wilshere 8 MOTM Controlled the midfield for large portions of the game. Always lively and deserved a goal with his superb strike.
Song 7 Not great, but not terrible either. Birmingham rarely threatened on the break, so he didn’t have to break up too many attacks.
Rosicky 6.5 Continued with his poor run of form, although was involved in some good moves. His final pass was often lacking, and he should have scored when he tried to flick the ball through his legs.
Nasri 8 Started quite poorly, but became better and better throughout. His Porto-esque run was exceptional, and he sent a flurry of shots at Foster when Arsenal pressed in the second half.
RVP 8 Scored a quite spectacular goal, netting his 13th goal in 11 games this calendar year. However, he managed to injure his knee in the process, in true Van Persie style.
Arshavin 6.5 Despite some strong runs in the first half, his delivery in the second half was abysmal. Rightly substituted.
Bendtner 7 Came on and made an impact, unfortunate not to score.


I remember playing this game back when I was thirteen. A friend had just gotten the game and told me to go to his house to try it out. Back then when I first played it, I found it to be an awesome game. I never really got the opportunity to finish it, but now that it was re-released in HD. I decided to give it another go at it and my opinion changed a little bit.
FFX is played as a turn based RPG with a little twist on its combat. This twist that it brings to the table is that each character has a certain kind of advantage on certain enemies. This makes the player switch characters constantly and strategize on how to defeat your enemies, that is if you want to take advantage of their weaknesses. Instead of a traditional level up system, FFX uses something called the sphere grid. This is where the game really shines. Each character has its own sphere grid with its own abilities; however, you can chose to take each character into a different path on the sphere grid in order to unlock certain abilities that will turn your character into a badass. This allows for some really deep customization within your party, giving you the chance to experiment with some really awesome and interesting jobs. There are a wide variety of mini games and side quests within the game. The biggest mini game is blitzball. Which is a weird sport that is similar to soccer, but you are underwater. The way that this mini game is played makes FFX more of a hassle and just makes it feel uncomfortable.
I personally found the story to be quite lacking. A group of characters have to protect this girl Yuna and help her complete her pilgrimage in order to rid the world of an evil thing called Sin. The journey is nothing special, you go from town to town and into temples where you solve some puzzles so that Yuna can unlock a new summon. There’s also a love story that I found to be terrible, and a conspiracy arc that was probably the most interesting arc in the game. The characters are pretty bland and somewhat annoying. I found them to be pretty uninteresting with the exception of Auron, a character who already went through a pilgrimage in the past. As for the other characters, there just isn’t anything that makes them interesting; their personalities are almost nonexistent thus making them boring, the little character development that is in the game I thought it added nothing to these people’s personalities.
Being an early PS2 game, FFX looked amazing even then and it’s still one of the best looking games on the PS2. When I first played it, the graphics were really awesome and they still hold up pretty well in the PS2. Being remastered in HD, the graphics look even better, they look colorful and beautiful and the characters look just great in HD. The only thing that really bothered me is that when they remastered it they only focused on the main characters, so it makes the game look weird when you are looking at other characters within the game. This being said the stuff that they did focus on remastering looks really good.
One of the highlights of the game is its music. The soundtrack of FFX is simply one of the best there is. There are many great songs within the game that range from a catchy battle theme, to a beautiful main theme “to Zanarkand” and many more. While its music is one of the best in video game history. The voice acting is simply terrible, shows little to no emotion and it doesn’t help it either that the characters have no personality. The one character who seems to bring out the most emotions is the main character, Tidus and even then he’s still pretty bad, since he always sounds like he is whining and makes him annoying.
Notice: We will be updating this post as soon as we get the review for FFX-2


I'm SO tired and it's only about 9:45. zzzzzzz Oh! sigh, sorry.
The softball tournament was pretty fun, but there were so many bugs and it was about 95 degrees outside. The first game we won 16 to 6, pretty good, huh. The next game we lost 7 to 6. And the last game, groan, we lost 17 to 1 yuck!
Oh well, it was still fun. That's about all I did today. Sorry it is so sloppy, whoops, bye.