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Originally published for MCM Buzz on the 4th of June 2015
After a listing for the previously unannounced remastered collection of the hugely popular Uncharted series hit some mobile versions of Sony’s PlayStation Store last night, the cat is officially out of the bag. After confirmation from Naughty Dog and this announcement on the PlayStation Blog it’s now official; Uncharted: The Nathan Drake Collection will feature all three original outings with Naughty Dog’s own weathered scoundrel and will be released on the 9th of October this year for UK gamers.
The acclaimed series was hugely popular, and if The Last of Us: Remastered is anything to go by, this will open their unparalleled action-adventure series up to a new generation of fans as well as those who didn’t own a PS3 system.
All of the games will be remastered to run at 60fps with 1080p and this will be overseen by Bluepoint games, the team behind the God of War and Metal Gear Solid HD Collections. The remaster is only confirmed to contain the story modes of the original PlayStation 3 trilogy at this time, however it will also include a photo mode similar to the one found in The Last of Us: Remastered, all new trophies to unlock and will grant players access to theUncharted 4: A Thief’s End multiplayer beta. The announcement comes alongside a teaser video we’ve placed below. In a year where PlayStation exclusives are looking relatively thin on the ground this could give Sony a significant boost ahead of Uncharted 4‘s release in 2016.
Uncharted: The Nathan Drake Collection will be scaling its way to the PS4 on the 9th of October in the UK.
My first video takes you from the start of each level right through to its sunken scroll in Nintendo’s inkredibly unique shooter! It’s worth noting whilst there is no reward for collecting all of the scrolls, boss scrolls give blueprints for weapons you can use in PvP and the rest give wonderful snippets of Splatoon lore (their world is zanier and more post-apocolyptic than you’d expect). There are times for each level below if you just need to find one or two, and I’ve left out the boss scrolls found by defeating the bosses, as they are pretty much impossible to miss. Enjoy! <:=
Scroll 1 00:20 – 03:11
Scroll 2 3:12 – 04:41
Scroll 3 04:42 – 06:57
Scroll 4 06:58 – 10:32
Scroll 5 10:33 – 12:39
Scroll 6 12:40 – 15:06
Scroll 7 15:07 – 16:57
Scroll 8 16:58 – 20:28
Scroll 9 20:29 – 21:48
Scroll 10 21:48 – 24:16
Scroll 11 24:17 – 25:49
Scroll 12 25:50 – 28:16
Scroll 13 28:17 – 30:15
Scroll 14 30:16 – 32:48
Scroll 15 32:49 – 35:57
Scroll 16 35:58 – 40:30
Scroll 17 40:31 – 42:12
Scroll 18 42:13 – 43:24
Scroll 19 43:25 – 47:20
Scroll 20 47:21 – 52:18
Scroll 21 52:19 – 54:35
Scroll 22 54:36 – 57:23
Scroll 23 57:24 – 58:19
Scroll 24 58:20 – 01:01:16
Scroll 25 01:01:17 – 01:03:26
Scroll 26 01:03:27 – 01:07:06
Scroll 27 01:07:07 – 01:09:19
Final Boss Scroll 01:09:20 – 01:12:40
Originally Published for MCM Buzz on the 23rd of May 2015
Things just became prehistoric here at the MCM London Comic Con Games Dome as Jurassic World opens its gates. LEGO masterminds TT Games are keeping the details of the Jurassic World adventure heavily under wraps until the film is released in cinemas, but as LEGO Jurassic World covers all of the original Jurassic Park trilogy, there was plenty of nostalgia-inducing goodness to cover.
Fastening our InGen seatbelts, we embarked to Isla Nublar and were treated to some exclusive footage of the original Jurassic Park like we’d never seen it before. Jamie Eden, the game’s director presented the panel, whilst lead story designer Graham Goring played through the exclusive MCM London content.
The adventure began with the triceratops scene, as Dr. Ellie Sattler steps off Jurassic Park’s first guided tour to help the hurting herbivore. The gameplay feels familiar, drawing from the LEGO games before it as you swap out between LEGO figures to solve puzzles to jump, climb and smash your way through the levels. One thing that has changed is that you can play as the real stars of the park, the dinosaurs themselves. Unlike any characters in previous games, the dinos add an extra dimension to the game, allowing for more versatile level design and a host of new abilities. Many of the larger animals can charge to knock over objects and create bridges, and Jamie Eden revealed that the enormous aquatic Mosasaur is playable and even has its own area in one of the game’s two open world islands.
In the iconic T-Rex car chase once the player has unlocked LEGO’s free play mode you can return and play the level over as the pursuing predator. In order to counteract the terror that some of these magnificent creatures brought to the big screen in 1993, TT Games have added their signature comic twist to many of the scenes; dinosaurs can be distracted by bones, frisbees and rubber ducks and Gennaro ends up in the mouth of the T-Rex only to brush her teeth!
This doesn’t mean the game’s characters have been ignored, and a love of the source material and attention to detail makes them feel distinct from previous game figures. As an expert paleobotanist Ellie can grow plants to affect the level and grow bridges, platforms and alter the environment. She can even dive head first into dino droppings, whilst most characters won’t go near them. Muldoon can track dinosaurs, fire tranquilliser darts and is best suited for general acts of badassery, whilst Lex can hack terminals and shatter windows with her ear-piercing scream. You can even play as the animated strand of genetic code Mr. DNA.
The TT Games veterans followed up their panel to share a series of facts about the game in an engaging Q&A, revealing that it will have 20 levels, five for each film, dinosaur skeletons will be playable characters and there will be dinosaur races on the ground and in the air. Lastly, perhaps my favourite; there will be a cheat brick that dresses all the characters in Dennis Nedry’s horrible Hawaiian shirts.
Lego Jurassic World will be released on PS4, Xbox One, PS3, Xbox 360, PC and Wii U on the 12th of June 2015.
Originally Published for MCM Buzz on the 23rd of May 2015
Nintendo’s first original characters since 2001 are debuting in Splatoon, the studios’ anarchic paint-shooting extravaganza, and MCM Buzz have popped to B&Q for some high quality emulsion and returned the the MCM London Comic Con show floor to get our multicoloured hands on the highly anticipated title.
Playing two rounds of the game’s unique ‘turf wars’ multiplayer mode, it was clear this game is something special. In this mode you are split into two teams of four and pitted against each other, with your only directive being to engulf the area in your teams’ colour of paint. What is surprising is that there is so much to this simple objective. You can transform yourself into a squid to travel quickly, refill your paint, climb walls that are painted in your colour or hide and escape your foes. When you’re on the offensive, you can blast your paint sprayer at an opponent or throwing a paint grenade to cover them from head to toe which causes them to ‘splatter’ and respawn at their starting point.
Whilst that last feature seems similar to regular deathmatch-type shooters, in Splatoon getting your opponent to explode in a blast of colour is more fun than it is essential. Sure you will lose a few seconds respawning, but what makes Splatoon stand out is the fact that if you beat your rival team over and over, but they have painted more ground, you’re going to have a hard time winning. As a squid you can only move in patches of ground that are painted your colour, so if there’s not much of it around you, you’re going to have a serious disadvantage.
In the first round I was focused on attacking my opponents more than covering ground, and I paid the price as three opponents leaped up from their paint splatters to completely obliterate me. After my second game, I couldn’t be pulled from the booth. Splatoon is more tactical than your regular shooter. The colours are so wonderfully vibrant you can’t help but smile and perhaps, most importantly, it’s as much fun as watching Saturday morning cartoons with your friends on your 7th birthday eating cake for breakfast. Once again Nintendo look like they are set to prove that games don’t have to be serious or dark to have real substance. In a word, it’s Inkredible!
Splatoon will be released exclusively for the Nintendo Wii U on the 29th of May, and is available to try out this weekend at the MCM London Comic Con over at the Nintendo stand.
Originally Published for MCM Buzz on the 23rd of May 2015
Ribs were tickled, bellies were busted and chortles were had on the Vidfest stage in the Cyanide & Happiness Panel featuring co-creator, writer, actor, animator and producer Rob Denbleyker. The panel took its audience through the growth of the hugely popular web comics, from stick figures to animated shorts, showing exclusive clips from their video vault and a few fan favourites to top it off. Their YouTube channel houses over 120 videos and has gathered an incredible following, with over 4 million subscribers. During the panel, Rob revealed the origins of Depressing Comic Week, his animated inspirations and the rewards of collaborating.
The panel began by showcasing one of the first Cyanide & Happiness video shorts, ‘The Sign’, a simple animation with a kicker of a punch line (sorry), following it up with one a clip from one of their latest efforts, the slickly-animated and completely hilarious Cyanide & Happiness Show. He explained the steps the Explosm team took to make their show a reality, starting from how they made their entry into the world of animation.
“We have actually been animators since way before the comic even started. When I was 14, i ‘borrowed’ a copy of flash from the Internet and taught myself how to animate some Newgrounds stuff. It’s actually where a lot of these guys started like Eddsworld and TomSka. It was a little hotbed of creativity where you post your first shitty animation and people would tell you you sucked and you made another one and you got better and better.”
After posting their first few Cyanide & Happiness shorts in 2007, they decided to seek help with production. “Around 2010 we decided that we were being held back by making these ourselves… We collaborated for the first time and made a sequence of shorts including Beer Run.” The YouTube channel began to take off, jumping to 600,000 subscribers and there was some interest in making a Cyanide & Happiness TV show. After about a year and a half of discussions with two prospective producers of the show, the team decided to go a different way, as “any contract they showed us involved us giving up all of our rights, so we’re were like, ‘screw that – we already have a fanbase online!’ At the same time, Kickstarter was becoming a thing, so we decided to go that way instead.”
The generosity of the Cyanide & Happiness community came through, and the Kickstarter target of $250,000 was exceeded. Instead of the proposed 8 episodes of The Cyanide & Happiness Show, the team ended up making 11, as well as an entire year of video shorts in the lead-up with the Explosm team having full creative control. Watching these videos is enough to convince anyone that the investment was worth it, and Cyanide & Happiness regularly produce some of the funniest and most original videos you can find online.
Following the presentation, Rob opened up the floor for a Q&A. Here are some of the highlights from the discussion:
Guest: How long does it take you to think of these ideas?
Rob: Most ideas just come from hanging out with friends…It’s very collaborative, especially the comics.
Guest: Who came up with the baby in the trunk sketch?
Rob: That was Kris. We almost didn’t made it because we were trying to figure out a good way to end it, but when we came up with the ending, it was the finisher we needed.
Guest: How do you know which ideas will work?
Rob: I think it’s something we’ve gotten better at over the years. I think the key is collaboration: when you’re in a group of 5 people and they have the same sense of humour, you can trust your sense of humour if it makes the room laugh.
Guest: Do you have any advice for anybody who wants to do something similar?
Rob: Just do it. The tools are available and it’s becoming cheaper and cheaper. All you need is Flash and YouTube… If you enjoy something just do it, don’t worry about the business, just worry about making it funny or moving or something you genuinely are interested in.
Guest: Is there a future for Ted Bear?
Rob: There is a Ted Bear 3 in the works. I just started writing it.
Guest: What was the story with The Depressing Episode?
Rob: It started out as Depressing Comic Week in 2006… I sent this comic to Dave. I wasn’t sure about it so asked him, and he said it was a good comic, but it was more depressing than funny. I said, ‘Hey, we should do a whole week of depressing comics!’ And he said, ‘That’s a terrible idea, let’s do it!’ And there’s been a Depressing Comic Week ever since. There’s also a Depressing Comic Book now. The episode was a special.
Guest: How long did it take to make the Lunk episode?
Rob: About 5 months. That was one of our longest ones. The Lunk one began as a sketch. Kris drew the most ridiculous messed up version of Link and he just titled it Lunk.
Guest: Will you ever make a full-length feature?
Rob: We have an idea for a musical, but it’s a bit too much for us just yet…
You can meet Rob Denbleyker at the Cyanide & Happiness stall (number P3), stock up on Explosm goodies and commission a sketch of your own this weekend, only at MCM London Comic Con.
Originally Published for MCM Buzz on the 20th of May 2015
Jurassic Park might well be one of the most loved film franchises of all time, but when it comes to games it seems like 65 million years since we’ve seen something special. As the hype ramps up for Jurassic World, we have been splicing together the DNA of this decade’s best games and resurrecting some old favourites to put together a list of Jurassic games we’d love to see find a way (get it?) to our living rooms:
Jurassic Park: Escape from Isla Nublar
A Jurassic game that channels the terrifying tension of Outlast and Amnesia would be an incredible entry to their games portfolio. Imagine a game with all the tension of that famous kitchen scene as you find yourself unarmed and completely terrified, with only your wit, guile and reflective kitchen cupboards to protect you from prehistoric predators on the hunt. InGen has gone into complete lockdown and it’s up to you to uncover the secrets of the park as you explore the laboratory, climbing the rafters above the visitor center and hiding wherever you can to avoid those ravenous raptors.
Jurassic Park: Operation Genesis II
2003’s Operation Genesis gave fans the power to create their own version of the iconic amusement park. In this Tycoon-style park management game the player was treated to an incredibly diverse builder interface, allowing you to alter the land, build your own enclosures, amenities and most importantly populate your park with your favourite dino-species. With the current power of next-gen consoles and cutting edge PCs skyrocketing it’s the perfect time to return to Isla Nublar to build your own Jurassic Park that’s grander than ever. Just imagine having the ability to design enormous attractions in glorious 1080p, build an aquatic enclosure to house Jurassic World’s Mosasaur or even breaking down the walls or even splice a new dinosaur hybrid of your own for onlookers to admire. Of course there is also much to be said for removing the walls to your T-Rex enclosure and watching her run riot…
Naughty Dog Studios Presents Jurassic Park: The Lost World
Think about the most action-packed parts of Jurassic Park, there’s climbing, jumping and running away from nature’s most fearsome creations. The legendary cinematic gameplay that the Uncharted series has championed would be a perfect fit to bring this prehistoric adventure game to life. Picture your rugged adventurer leaping across cragged cliffs as a pack of hungry raptors are in pursuit below, waiting for you to fall as you navigate the island’s dangerously beautiful landscape. Not only would the action be top-tier but Naughty Dog Studios could bring the world of Jurassic Park to life, using their incredible detailed and lush environments and their ability to flesh out their characters so their stories truly stay with you. Imagine characters like Joel and Ellie from The Last of Us making their way through the prehistoric perils of Jurassic Park.
Telltale Games Presents Jurassic World
This entry is kind of a cheat, as Telltale did in fact release an episodic Jurassic Park series back before their huge success with their The Walking Dead series. Reviews observe that the controls were clunky and the story was uninspired, and people were generally disappointed that the game didn’t measure up to its big screen inspiration. Today the story of Telltale Games has been turned on its head, the ground-breaking studio houses some of the best game writers and designers in the biz, consitently earning critical acclaim and an unmatched reputation for stellar storylines, engaging and intertwining character arcs and their uniquely refined and meaningful player choices and plot twists. Jurassic World would be the perfect opportunity for Telltale to resurrect their partnership with Jurassic Park and start over with Universal’s Jurassic reboot.
LEGO Jurassic World
This one we don’t have to imagine, as through the power of Warner Bros’ Games and TT, those who grew up on a steady combination of these two mediums can finally combine them in a well-constructed explosion of nostalgia. The game will take players through all three original adventures as well as Jurassic World itself. The family friendly co-operative nature of TT games’ light-hearted romps through some of the world’s biggest franchises bring a sense of fun and charm that is hard not to warm up to, even in the face of 9-inch-long teeth. You can even create your own dinosaur made up of the game’s existing dinos; finally there is a way to give a T-Rex the proportionate arms it deserves. LEGO games always bring a keen sense of imagination when it comes to recreating iconic scenes from classic films, and we’re excited to see how this will work in the unique world of Jurassic Park.
If the thought of seeing a LEGO Dr. Ian Malcom (Jeff Goldblum) fills you with the same feeling of awe as it does for us, come experience it for yourself at MCM London Comic Con this weekend. If you have some ideas for a Jurassic Park game you’d love to see, let us know in the comments below.
LEGO Jurassic World will be released this June, and is available to play this weekend at MCM London Comic Con.
Originally Published for MCM Buzz on the 18th of April 2015
In NetherRealm’s latest entry Mortal Kombat returns to your screen to slice, dice and entice players back into its uniquely gruesome brand of brawling. With every bone-crunching blow it’s easy to realise that this over-the-top arcade style fighting extravaganza is exactly what has been missing from the latest generation of consoles.
As the tenth instalment in the Mortal Kombat series there is a lot to build on and Mortal Kombat X does it well, using the now commonplace energy bar from 2011’s Mortal Kombat, Injustice’s interactive arenas and even the sprint bar from Mortal Kombat 4, longtime Kombatants will be met with a wave of nostalgia in an updated combat system. There is plenty here for existing fans but not so much that it feels inaccessible to new players. If this is your first Mortal Kombat experience it will be hard to be disappointed, and harder not to laugh maniacally when you perform your first fatality.
When it comes to returning characters, the game offers plenty of familiar faces to choose from, including classic Kombatants Scorpion and Sub-Zero as well as favourites from previous instalments like Kenshi. Not only does the game rely on past glories, but there are eight new characters introduced. Many of these characters have ties to previous MVP’s and some, like Cassie Cage and Jacqui Briggs, mimic their parents’ fighting styles with some changes just subtle enough to warrant a new character. Kenshi’s son Takeda and Shaolin Archer Kung Jin on the other hand feel unique with their incredibly diverse set of attacks, including dual chain-whips, energy swords, bow-staffs and throwing knives. The new additions who aren’t taking their style from a previous fighter are something to be marvelled at. These newcomers come with a massive range of combat styles complimented by the game’s new variation options. Each character has three unique variations that allow fans to change-up their favourite fighter or simply explore the enormous number of fighting styles at their disposal.
In terms of combat the controls are responsive and the range of attacks should please even the most sadistic of gamers. The combos require rapid and precise execution and the fatalities even more so, but in the single player mode learning the ropes doesn’t feel punishing. Returning to the series are the graphic but often delightfully violent X-Ray special moves, area attacks and evasions and the block breaker option can turn the tide in your favour, making for a fast-paced, brutal, but ultimately rewarding experience. The fatalities are as gruesome as ever and are sure to bring about the usual feelings of shock, disgust and complete awe in true Mortal Kombat fashion.
The story mode takes a leaf out of fellow Warner Bros game Injustice, creating a grand interlocking narrative featuring all of the playable characters. It does an excellent job of weaving together old characters and feuds and giving new fighters a place in their world. Cassie, Jacqui, Takeda and Kung Jin are placed as an elite team under the command of Johnny Cage and they are plunged into a world filled with menace, betrayal and magic. At times the plot itself seems a little sickly sweet for the limb-shattering action that Mortal Kombat is known for, with an emotional focus on parents Jax, Johnny Cage and Sonya Blade’s family relationships and a budding romance between Jacqui and Takeda. Whilst these scenes can be at odds with the high level of violence, the inclusion of emotional themes widens the scope. Kung Jin’s discussion with Raiden about who his heart desires highlights Jin as the series’ first gay character, and this is nothing short of a definitive step forward for fighting games, and is an example to the gaming industry as a whole. All in all, the dialogue can be sharp-witted, the voice acting is solid and the cutscenes themselves are nothing short of stunning. The result is completely charming and whilst the skin and bones of the fantastical story are not easy to follow, it ends up feeling like a classic fantasy action movie with a heart (although one that might not stay in its chest for long).
The story is only just the beginning, as Mortal Kombat X boasts a wealth of online content from player vs player, survivor and king of the hill modes. In a world where split-screen gameplay is dwindling, fighting games remain a multiplayer-friendly experience, and there is nothing better than taking it to the sofa, battling it out with friends and gawping together at the hyper-violent finishers that you’ll fight to land on each other. Faction wars are also introduced to the mix. All players must join one of five factions and will earn points for their chosen allies in every fight, gaining faction-exclusive abilities, unique fatalities, and becoming able to fight in faction battles. Your faction’s world-ranking can be viewed in real time and also gives daily challenges that can boost your alliance’s status. The Living Tower feature also makes its debut, a set of three player vs computer tournaments that are refreshed hourly, daily and weekly and are set to provide a huge amount of additional content with the promise of rewards if you meet the challenging points targets. In these themed towers unique effects will be active, whether it’s randomly generating tornados to catch both Kombatants off-guard, or added effects like vampirism, there will be much to explore for persistent players.
Since Mortal Kombat: Deadly Alliance the Krypt has been a staple for the series, developing into a good old-fashioned treasure hunt in which players use their in-game coins to open coffins, corpses and the like to unlock goodies such as concept art, finishing moves and character skins. The exploration is made more interesting by the addition of item-controlled shortcuts and attacks by the areas beasts to invoke a real time event. The Krypt adds an element of light dungeon crawling to the game and offers an enjoyable way to take a break from tearing people apart.
As much as there is to do in Mortal Kombat X, there is also plenty more that is available to purchase as DLC, something which the player is made aware of fairly often. In the character select screen the original Mortal Kombat boss Goro is included, but only as an available to buy icon. Whilst there are more intrusive ways to promote your DLC (I’m looking at you Assassins Creed Unity), it sours your experience when you run out of coins in the Krypt and must grind to find more or pay out in actual currency (£15.99) to unlock all of the game’s pricey Kontent. Skipping levels and easy fatalities are also purchasable options, allowing for simple ways to execute the most complex of death-inducing special moves, or simply the ability to skip an essential fight altogether. Whilst this is nothing new, it’s a shame to see features that punishes the less-skilled players through in-game purchases in a game that takes such a light-hearted approach to its hyper-violent, larger than life gameplay.
Whilst the in game purchases are a disappointing sign of AAA gaming, the rest of Mortal Kombat X offers a stunning action experience and an incredibly satisfying fighting game. It combines the levity of retro arcade fighters, the multiplayer couch-gaming of previous console generations and the sharpness of modern AAA titles to produce a truly special fighting game experience. With so much to accomplish throughout, a unique style in its storytelling, a gore-factor like no other and a multitude of fighting styles to choose from, the latest Mortal Kombat is the definitive all out brawler of its generation and an absolute joy to play.
Originally Published for MCM Buzz on the 28th of March 2015
There are many mysteries to be uncovered in Bloodborne, FromSoftware’s unique action-RPG from veteran game director Hidetaka Miyazaki (Dark Souls, Demons’ Souls). But finding out how to put it down is not one of them. Set in a beautiful and densely detailed gothic nightmare, Bloodborne takes its daring players on a journey of discovery that will challenge, consume, immerse and captivate.
The game begins as you might expect, your intrepid hunter finding themselves thrust into a world full of terrifying creatures and wonderful secrets. Once you’ve created your character and chosen your origin, which determines your starting attributes, you’re ready to start exploring, dying, learning and repeating in the fashion that FromSoftware has championed for years. The first thing that’s impossible to ignore is just how stunning the world of Yharnam looks. From the sprawling buildings to the ornate graveyards the entire world could have been plucked from a gothic masterpiece.
In terms of design Bloodborne is in a class of its own. The level design is nothing short of perfect; each area seamlessly folds over itself as hunters battle through the dangers Yharnam has to offer. Like its predecessorsBloodborne is intimidating at first, but once you sink a few hours into its perilous cobbled streets you get a feel for how to make progress, and from then on its impossible to stop searching for that next item, checkpoint or boss. Finding a shortcut that leads back to a lamp or a safe place gives a sense of relief, triumph and added determination to push forward. With each attempt you progress further through incredible sprawling environments learning trap locations, local enemy placement and attacks all whilst gaining blood echoes, which act as both experience and currency in the Hunter’s Dream. The Hunter’s Dream is the central hub of the game, offering a mysterious doll-woman who levels you up, a wizened hunter offering sage advice, a weapon upgrade station, messenger item shops, storage and gravestones that will warp you to one of the various lamp checkpoints placed sparingly across Yharnam’s enormously varied landscape.
The only gripe that comes with this style of play is that in order to travel from one lamp to another you must always go back to the Hunter’s Dream and then back to Yharnam, which initiates the game’s loading screen twice. It’s impressive such an enormous game only has so few loading screens, but they can take up to forty seconds to load. In such a richly detailed game it’s not a deal breaker, but staring at the ominous title of the game as opposed to Dark Souls’ varied and interesting item description screens can seem like a punishment after losing a boss fight a few times. When it comes to the bosses and enemies themselves, however, the inhabitants of Yharnam are so painstakingly detailed their terrifying presence gives an atmosphere unlike anything else. Whether it’s the fast and furious Cleric Beast, a vicious monstrosity that relentlessly attacks your hunter as you scrabble for breathing room, or the horrifying collection of bones and faces that make up ‘The One Reborn’, there is an incredible attention to detail that speaks volumes about the depth of this game visually and mechanically.
This is echoed in terms of story as Bloodborne takes a ‘show but don’t tell’ approach. When traversing through the broken alleyways it’s up to you to find out what’s cursed this land. Item descriptions and the design of the enemies and environment can lead you to some conclusions, but ultimately the game is shrouded in mystery and all the better for it. There is a thrill in discovering the lore behind the incredible world in front of you by delving into it head first that engages the player from beginning to end. The game mechanics are largely the same, challenging you to figure out what items upgrade weapons, how to leave notes for other players and even how to use the multiplayer features. It all takes some time but nothing compares to those wonderful moments when it all clicks.
The combat system makes a bold change from the Souls games, removing shields from the fray and introducing firearms. This combined with the new health regain system, where hunters can gain health back from enemies a few seconds after being damaged, forces players to take a more offensive approach. The result is blisteringly fast strategic combat in which your goal is to hunt the beast before you become the hunted. In true FromSoftware fashion, players wishing to cling to the old ways of hiding behind your trusty shield will find themselves rightly punished. The new aggressive style of play gives a real sense of danger when battling the game’s sinister bosses; one slip up and you’re lunch for a deadly beastie or two (or seven if you run in head first).
In this absolutely enormous adventure it’s difficult to run out of things to do, whether it’s simply exploring until you run into a boss, searching for hidden pathways or scrapping your way through to a new area, you’ll be spoilt for activities in the main game. FromSoftware’s unique multiplayer experience gets an update too. By using up insight points and ringing bells players can call other players for aid, whilst their fellow hunters can help or hinder depending on which bell they ring. The system makes for a high-risk high-reward way to defeat bosses or get past difficult enemies, with hunters you’re inviting both types of players into your world. You can receive invaluable help or be thwarted before you even begin.
The newest feature for Bloodborne is the ability to play through Chalice Dungeons. These procedurally generated multi-tiered dungeons can be accessed from the Hunter’s Dream with the right items and add an entirely new dimension to the game. With the option to tackle your Chalice Dungeons solo or with other players, hunters can delve deep into the underground facing new bosses, harrowing enemies and a number of traps and obstacles that will never be the same twice. These randomised dungeons can be shared between players if theirs has some particularly good loot, and MCM’s own labyrinth was nothing short of incredible. With a challenging variety of enemies and swinging blade traps and three bosses (one on each tier) to face it was exhilarating as you fight your way further into the depths in search of goodies.
Bloodborne really is something special. Unlike many modern RPGs that focus on huge amounts of similar content, (succeeding with only 23 weapons to choose from) Bloodborne places gameplay and immersion above all else to create a truly unique experience. You will die again and again, but because of its incredible design, depth and execution those who dare to soldier on will wonder at its darkest secrets.
Bloodborne is out now for the Playstation 4
Originally Published for MCM Buzz on the 22nd of November 2014
13 months after the initial release of Grand Theft Auto V, which blew us away in our review, Rockstar have given violence and villainy enthusiasts the chance to return to sunny Los Santos in glorious 1080p for PS4 and Xbox One. The result is a beautifully polished version of an instant classic to next-gen that gives new players a definitive edition of the game whilst still offering veteran Santos sinners enough new content to sink their teeth into.
The most notable new feature is of course the first person mode, a first for Grand Theft Auto that already feels like it belongs in the franchise. Completing a heist in first person drastically heightens the tension, whilst the gunfights place you at the centre of the action (shooting demonic clowns or evil alien spawn has never been so immersive). The most surprising delight of this new viewpoint is that you can truly experience just how detailed the world is that Rockstar have created. Whether that immense sense of detail is found whilst walking downtown and gazing into the shop fronts or simply gazing out at the city following a quad bike excursion up the Vinewood hills, this game is indisputably the most stunning iteration of a Grand Theft Auto title to date.
Additional content has been added, including a new murder mystery mission for Michael that unlocks a couple of noir-style filters for the game, for those who want to get their Hitchcock on. Players on the PlayStation 4 will experience some features exclusive to the Dualshock 4, such as intuitive swipe controls (including a swipe to throw grenade feature), an atmospheric red and blue flash from its light bar if you become wanted and the audio for your in game phone and the police scanners run through the controller’s speaker. These touches alone are not game changing, however they are indicators of what Rockstar have achieved, which is something far beyond a 1080p port of their past success.
GTA Online returns in a big way, after the problematic start on last-gen consoles it’s incredible to see the full potential of the online mode from the offset. In the ambitious online mode your created character is let loose on Los Santos and there are hundreds of hours of fun in deathmatches, races, jobs and of course just running riot with friends or fellow miscreants online. Hours can be lost as players scrimp, save and steal to get that dream car, plane, boat or tank as you make your mark in Rockstar’s city of sin. The variation of every gameplay is growing with every update, yet heist missions are still unavailable in Grand Theft Auto Online at the time of writing this review. With a PC version coming in January heists are expected to enter into the fray soon, yet in the meantime tons of additional content in the form of clothes, vehicles and weapons are being released.
Ultimately, Grand Theft Auto hits the next-gen with more than just a ripple, offering a variety of new features and another chance for gamers to experience the stellar storyline and the hilarious, absurd, sharply satirical, manic and beautiful world that Rockstar Games have created. The story still flourishes and remains one of the strongest and most entertaining in video game history. All of the devilish joys that are found in the Xbox 360 and PS3 versions are back in force (I missed Trevor’s utterly insane rampages more than I knew was possible), and there really is a fresh new perspective to be found in the first person mode. If you are returning for a second time, get ready to be engrossed all over again, and if this is your first journey into Los Santos, prepare to be blown away. Sometimes literally.
Grand Theft Auto V is now available for PS4, Xbox One, PS3 and Xbox 360, with a PC release slated for the 27th of January 2015.
Originally Published for MCM Buzz on the 3rd of November 2014
MCM Buzz managed to catch up with the producer of the Tales of series, the ever-wonderful Hideo Baba. Talking about what fans can expect from the latest Tales’ adventures, delve deeper below to discover more about the upcoming PS Vita release Tales of Hearts R and the game’s graphical overhaul, as well as the fluid battles in the brand new Tales of Zestiria.
Me: What can fans of the Tales of series expect from Tales of Hearts R?
Baba: Every Tales game has a key theme in the storyline, and the theme in the Tales of Hearts is hearts. At the beginning of the storyline the Kohaku’s Heart is broken into pieces and the pieces fly all over the world. Kor Meteor decides to go on a journey to pick up all of the pieces to get Kohaku’s heart back. Whenever she reclaims a piece she receives an emotion and remembers what joy, or sadness, or fear is. I wanted to describe every emotion throughout this journey.
Me: It’s an incredible concept, and the characters themselves are completely charming. How did you develop the character design from the Nintendo DS to the PS Vita?
Baba: In the Nintendo DS version there are 2D sprites, whenever a player plays this kind of game they have to imagine how these characters look because the information is really limited. When we created Tales of Hearts Rfor the PS Vita we recreated everything from scratch with 3D graphics, so the amount of information on the screen radically increased when compared with the 2D style. We paid attention to the characters movements and actions to show the characters emotions truly and clearly to the users.
Me: Tales of Zestiria marks 20 years of the Tales of series, and it’s been said that the gameplay style combines classic elements with brand new gameplay. How does the game celebrate its 20th anniversary?
Baba: Firstly, when it comes to the storyline, the characters and the real-time battle system, these are very traditional features that most Tales fans expect. Every time we create a brand new story and characters and improve the battle system, and this has become tradition in the Tales series. We also have some brand new features for Tales of Zestiria this year. The atmosphere of adventure is really important, and I really wanted to capture the sense of interaction in the previous adventures, so I introduced a vast map in Tales of Zestiria. In the previous games of the series, when the player encounters an enemy the loading screen appears and the player moves to the battlefield, but in Tales of Zestiria there is no loading screen and the player battles on exactly the same field.
Me: How has the combat system changed since the previous games?
Baba: Every game in the Tales series has a linear motion battle system, this is a very fundamental feature. Tales of Zestiria has a new linear motion battle system which is the Fusionic chaining linear motion battle system. This allows players to infuse human and Tenzoku into one different character, changing their appearance, attack and weapons.
Me: Will Europe be able to experience the Japanese voice acting as we did with Tales of Symphonia Chronicles?
Baba: Tales of Hearts R will hit Europe with its original Japanese voice-overs. I understand there are many western users who want to have the original Japanese voice-overs in the western version of Tales of Zestiria. But there are a lot of issues we need to solve to use the original Japanese voiceovers in the western versions, but I really want to make it happen. I cannot make any promises, I can only try.
Me: Could we see Tales of Zestiria come to PS4 in the future?
Baba: Our strategy when selecting a platform depends on which platform our users want to play these games on. More and more users are enjoying the Tales of series in the western world, but actually it is true that the Japanese market is the biggest for us. So in the same way as Tales of Xillia and Tales of Xillia 2 we recognise that most of the Japanese users want to play the new game with the PlayStation 3. But we understand that the transition to PlayStation 4, especially in the west, is quicker than we expected. Not for Tales of Zestiria, but in the future of the series, we need to consider games for the next generation consoles like PlayStation 4 and Xbox One. If the same amount of users in the west are enjoying the Tales of series and we receive so many requests about the next gen consoles it may be a big help when it comes to making it happen, so thank you for this coverage!
Tales of Hearts R came to PS Vita on the 14th of November and Tales of Zestiria is expected to be released in Europe for PlayStation 3 in Summer 2015.


Baccarat is sometimes known as the cousin of blackjack. The reason for the comparison is due to the basic game rules. In blackjack, you need to achieve a hand closer to 21 than the dealer’s. In baccarat, the hand closer to 9 is the winner. Baccarat is also known as the king of casino games and is one of the oldest card games still played at casinos today.
Unlike blackjack, in baccarat a player can bet on whether his/her hand or the dealer’s will win. The three betting options in baccarat are player, banker, or tie. Betting on the player will play even money. Wagering on the banker is the most popular bet but it is important to know that casinos charge a 5 percent commission when the player bets for the house. Players shouldn’t let this discourage them, though, the reason the house charges this fee is due to the fact that the banker wins, statistically, more times than the player.
The least common of the wagers is the tie, which pays eight to one. This is one of the least-profitable wagers a person can place at a casino, the house edge is extremely high.
The card values are easy to remember, face cards and ten are worth zero, ace cards are worth one and number cards are face value. A player receives two cards and can only receive one more hand during the game play.
Similar to blackjack, baccarat is a game where a single player faces off against the dealer. Baccarat, even with its glamorous image, is primarily a game of chance. Also unlike blackjack, a solid strategy still does not make this a ‘beatable’ game.
Baccarat is considered one of the most glamorous of the casino games. Due, in part, to the fact that for centuries this was a game played by the French royalty and to the fact that it was featured prominently in many of the 007 films as James Bond’s game of choice.
Even though the game is fairly simple to learn and master, it is one of the more popular choices for high-rolling, VIP players. Online casinos offer an array of baccarat betting limits but many land-based casinos only offer baccarat in high-minimum limits and, oftentimes, in a separated area from the main casino to offer the VIP players privacy.
There is an array of online tutorials available for beginning baccarat players.
Some other good resources online for beginning players are Ildado’s (http://www.ildado.com/baccarat_glossary.html) baccarat glossary and Online-Casino’s (http://www.online-casino.com) free practice game play.
If you know nothing about sports and you still feel the urge to wager, baseball is the easiest sports to wager on. As opposed to football and basketball, where you are mixed up with the point spreads and other confusing calculations, in baseball betting you simply put your money on the outcome of the game. In addition, the baseball season lasts longer, which means more matches and bigger chances to go home with the winning money. Here is a step to step guide to baseball betting.
The main difference between baseball betting and other team sports betting such as football and basketball is that while the latter ones use point spreads, the former uses the money line.
What is a Point Spread?
Point spread is the most common betting type offered in football and basketball betting. The sportsbook spreads the odd of a certain match by subtracting points from the favorite team, which is the team most likely to win and adding points to the underdog, which is the team that will raise a lot of eyebrows if wins.
What is a Money Line?
In baseball betting, the sportsbook sets the odds strictly on the outcome of the match. In order to even the action, bettors would have to risk more money on the favorite and risk less on the underdog. This is called the money line.
For example, if the money line is minus 170 on the favorite and plus 150 on the underdog, then you would have to bet 170 dollars on the favorite in order to earn 100 dollars. On the other hand, if you bet 100 dollars on the underdog, you would win 150 dollars if they would eventually win the match.
The difference between the minus 170 on the favorite and the plus 150 on the underdog is known as the twenty cent line. If the money line was minus on the favorite and plus 150 on the underdog, it is called the ten cent line or dime line. The fifteen cent line is also common in baseball betting.
Sportsbooks also offer total bets and run lines in baseball betting.
1) Total Bets:
These wagers are based on the sum of the runs scored by both of the teams. For example, if the sportsbook sets the over under total of a match as 7, the over wins if the sum of the runs scored by both teams exceeds 7 and the under wins if it sums up to less than 7.
2) The Run Line:
This wager is the baseball variation of point spread. When you are betting on the run line, you are betting on whether one of the teams wins by more than one run, which is marked as minus 1.5 or stays within one run, marked as plus 1.5.
Although the money line makes baseball betting simpler than football and basketball betting, it causes the payoffs calculation to be more complicated:
1) In order to calculate the payoff when wagering on the favorite you should add 1 to the favorite price and divide it with the favorite price.
2) In order to calculate the payoff when wagering on the underdog you should add 1 to the underdog price.


You'll meet more than a dozen characters, each with their own normal and special attacks. Some of them can even use weapons during combat - but your main attacks will come from fists, feet, and special elemental attacks.
But the best part of Shades of Manhattan is its story, and each character has their own relevant background. That makes playing one-player arcade mode especially fun.
Shade of Manhattan includes other playing modes in addition to arcade, like 1-on-1 against another human player, or 2-on-2, either by turns or simultaneously.
Shades of Manhattan is a fun two-dimensional fighting game that enables you to enjoy some characters and levels that have never been seen in a MUGEN game.


Matthias Fluor is a composer who enjoys writing memorable themes that stick as well as soundtracks which enhance and immerse the player deeply into the game world. He has worked on 5+ projects using audio middleware such as FMOD and Elias to create fitting adaptive music. He has been composing music for over 15 years and has played live multiple times with bands he formed.
He can write in a variety of styles, but focuses on orchestral music to give your game the soundtrack it deserves. Every game is a new challenge and every game has different needs. As an avid gamer, participant of gamejams and professional programmer, he knows how much work goes into the creation of a game - custom-tailored, adaptive music for your game that you won't find anywhere else and that makes your game a unique experience is key to make your game really shine.
You want to step up your quality with custom tailored music for your game? Do not hesitate and contact me! If you would like to collaborate with me on your next game project or for any other reason, I'd love to hear from you!


What is Razz Poker Online?
Razz is similar to stud poker and makes up the R in HORSE. It is a lowball game that is almost always played for ace to five low. In a nutshell, seven cards are dealt and the goal of Razz is make the lowest five card hand you possibly can. Out of all of the lowball poker variations Razz is probably the most popular, but overall in popularity it lags by a country mile behind Texas hold’em and Omaha poker. It’s less popular nature can also be one of its advantages for the keen poker player who schools themselves on the rules and gets good at it. This situation will provide plenty of opportunities for making money off less skilled Razz players or those new and unprepared for the game. In this article we will look at the general rules of the game, hand rankings which are absolutely crucial, and offer some poker tips for Razz. This will help you on your way to adding Razz to your collection of poker room options, and also help prepare you for HORSE – a couple more ways of competing and making money.
How to Play Razz Poker
A Razz table will generally have up to eight participants at the most playing with limited bets and setting the amount that can be wagered during each round. After the ante each player is dealt two face down cards and one that is face up. The best starting three cards you want to have are A,2,3, while a King is the highest and least desirable card. The player with the highest face up card (the door card) brings it in by betting first. This player can either bet the same amount as the ante, or complete the bet. Then play continues in a similar fashion to stud poker in a clockwise manner. For the fourth, fifth and sixth cards the player with the lowest card will bring it in as before. The seventh card (the river) is dealt face down and players left in after final betting reach the showdown and use their five best cards to try and win. The player with the lowest hand wins the pot. Due to the amount of cards and players there may not be enough left in the pack for each player to receive one on the river. In this case the dealer will turn over one community card that all the players use.
Razz Hand Rankings
As already stated the winning hand is the ‘worst’ hand in a standard game of poker. In Razz flushes and straights don’t count and the best hand is A,2,3,4,5 which is called the wheel. If you have these cards in your hand then make sure to bet hard and heavy because there is no way you can lose. For the winning hand suits are meaningless and the pot is split in the case of winning players having the same hand. A hands value is calculated from the highest card down, so A,2,3,4,9 will lose to 4,5,6,7,8 as the 8 beats the 9. Qualifying hands are not required to win the pot. Always keep in mind that straights and flushes don’t count so 9,10,J,Q,K will actually beat A,2,3,4,4 as pairs do still count. A hand that is 6 high will beat a 7 high and on and on up until a king high hand. Aces are always low in Razz. The best five starting hands you could ask for are (A,2,3), (A,2,4), (A,3,4), (2,3,4), or (A,2,5).
Razz Poker Tips
Like all good poker games a healthy dose of aggression is needed to be a great Razz player. This goes hand in hand with getting to know your opponents at the table and making judgement calls based on their exposed cards. When they hit high cards on the fourth street and check you should always bet if you have a lower card. Being aggressive with players who fold when dealt high cards will improve odds of them folding in the future and will make the showdown easier if there are less players left in the hand. This leads into the next strategy which is always try to steal blinds and antes. If you need to bring it in don’t feel like you need to call raises with a bad hand. Folding is fine so don’t feel like you have been put on the defensive. When you are just starting out with Razz just don’t forget – the lowest hand wins!


Online casinos are filled with machines. Every player searches for the most recent NetEnt or Betronics to win massive jackpots. If you’d like to play this game for free, you should to provide you with a wide array of free online slot machines for you to practice and become a pro eventually! This article will show you how easy it is to learn these skills using casino slot machines.
If you’re serious about playing, there are casino pride many free online casino games that you can try. All you need majestic pride casino to do is search for the said games under « online casino games available » on your favorite search engine, and a complete list of games will be displayed. Choose one of the slots that are listed and play right away!
There is no doubt that slots are among the most popular games that are available online. It is interesting because all players in a room compete against each other just to be able to beat the dealer’s most effective bet. If you’re having trouble choosing which game to play and you are not sure, you can decide to play no limit tables! You can also find free online casino games like blackjack, roulette, and craps on the internet.
Blackjack is among the oldest games played at casinos. Blackjack has been played from around the turn of the century, at most. Although it is usually linked to casinos, you can also find games that are no cost online games. Slots are another well-known game played in casino halls. There are no-cost versions of slots available in the present. Some are based on the original game whereas others are remakes or variations of the identical.
Roulette and Baccarat are two more games you can find free online casino games. When you win at these types of casinos, you will receive instant cash. With these casino games that are free games, you can have fun without having to put any money into your pocket.
Craps is perhaps the most popular game played on the internet. There are numerous other casino games online that you can play for no cost. The fundamental concept behind card games is similar to the slots. The primary distinctions are in the amount of games and betting patterns. It is possible to play a variety of casino games online including card games.
You can find a variety of other casino games online when you search the internet. You can play roulette for free, baccarat and card games. But, you should be careful with the bonuses that you receive from these sites. You may lose more money in free slot machines if you choose to accept a bonus that’s not right for you.
Casinos online do not have to require real money to earn a lot from free bonus features. While the bonuses as jackpots may be enticing, you need to be careful about overspending when you play casino games. The bonuses could quickly accumulate to an impressive amount and are often given to the most successful players by casinos. Before you sign up with a casino, be sure to check out the bonus features of the casino and the amount it will take to be eligible to receive the bonus.
There is a specific kind of online casino game that is free which you can take part in and that is blackjack. Blackjack is a very popular game because it is easy and enjoyable. Blackjack online is available for free, but you can also play pay-based games if that is what you prefer. Blackjack is a game of luck and there is nothing that can be done to increase your chances of winning. If you play blackjack well enough, you can make a profit.
Slots is a different online game that is free online. This isn’t a way to make any money, but it’s fun and thrilling. You can play video slot machines on the internet for free in many casinos online. You don’t have to download the software, or install it on your PC. All you need is an internet connection as well as a browser that can support HTML5
Bingo games are free flash casino games. Bingo games are among the oldest games that has been introduced on the internet. Since bingo games have been on the internet for several years now there are a myriad of websites that offer you free bingo games that come with various features and graphics. With an appealing layout and user-friendly controls playing bingo games for free is fun and enjoyable.


Perform Roms On the net
Enjoy Roms on line is the perfect method to play very best gaming system on your PC and never have to use a classic unit. Roms happen to be electronic video game titles which might be extremely thrilling addicting without any kind of copying and even any other components units.
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You will find numerous features in a single video game, so that you might not find it difficult to figure out how to play each of them. The various features comprise of online multi-player games, and flash-based online games that are very popular. These types of games are available for several players. You can discover hundreds of numerous sites that offer different types of web based games and a lot of of those give no cost for downloading as well.
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Recent Game Medals
First Composition 5 Points Compose your first song. Medal Stats.
Samantha Loses 50 Points Don't lose the game. Medal Stats.
Cat Wins 25 Points Keep losing the game. Medal Stats.
Red Wins 10 Points Meet Reddington. Medal Stats.
Samantha Wins 5 Points Lose the game. Medal Stats.
Feed the fly 10 Points Feed the fly Medal Stats.
Repair man 10 Points Repair the controller Medal Stats.
Spider buddy 10 Points Befriend a spider! Medal Stats.
Gob Stopper 10 Points K.O your first goblin in battle! Medal Stats.
loved 5 Points Together forever. Medal Stats.
Total Medals Earned: 477 (From 47 different games.)
Book Soap Rated 3.6735 Stars A silly movie about books, flying and some soap. Music Video It's Just Ink Rated 3.8689 Stars A story about a duck and an accidental dinosaur who save a city from a giant ink blot. Experimental Regretroid Animated Rated 2.9326 Stars An animation of Regretroid by StarBomb! Music Video Moon Light Rated 2.4796 Stars Moon Light Other
The Tower Rated 2.3500 Stars [WIP] Climb your way up! Action - Platformer - Hop and Bop The Sagittarian Rated 4.4106 Stars Can you make the right choices to survive undead apocalypse? Adventure - Point 'n Click Riverside Rated 4.0095 Stars A zombie survival comic story game. Adventure - Point 'n Click Mine Quest Rated 3.0433 Stars A small sandbox game inspired by Minecraft. Features 19 medals, 40 blocks and 15 tools. Adventure - Other


Listening to music while I write is something I’ve always done. Instrumental stuff is ideal for me now because lyrics tend to distract me. Know what doesn’t usually have lyrics? Video game music! Luckily, YouTube has quite a bit of awesome video game OSTs. In fact, last week, I stumbled on the Donkey Kong 64 soundtrack and listened to the entire thing. Now I want to play the game again. Problem? I never owned a copy of it to begin with.
Over a decade ago, I would play Donkey Kong 64 on my niece’s Nintendo 64 whenever I was at my sister Tiffany’s house. My niece didn’t play it much, if at all, because she was a normal six-year-old and less than a mastermind with video games. Since I was over at Tiffany’s at least one night a week, I played quite a bit of DK64. My niece must’ve been playing with Barbies or something, because I don’t remember fighting over the N64 very much. Anyway, Tiffany still has the N64 and the games, and she’s willing to give them to me, too! Observe this gold mine of classic gaming goodness.
However… notice that one important thing is missing? That’s right – no Donkey Kong 64! WHY, GOD, WHY? I have no earthly idea where it could be (it wasn’t my game in the first place), and Tiffany doesn’t, either. How heartbreaking!
The fact of the matter is that, in my life, Donkey Kong 64 is not optional. I must have it. The tricky part is that the game requires the N64 expansion pack. In an unwise moment of impulse buying, I recently ordered a used copy of DK64 and an expansion pack. They should be here soon, and I hope they both work. Getting a working copy of the game and a working expansion pack may require some trial-and-error and a lot of prayer, but here’s hoping this first attempt gets the job done.
I probably shouldn’t spend money on this, but I’m justifying it this way: at least it’s not yarn. Lord knows I have a big enough yarn stash as it is.


A top-down Shoot-Em-Up about a bullet-filled encounter with an AI named Vira
October 2018 – December 2018 || Solo Developer
Project Vira was a game developed over the course of a 3 month period. For this project, I did all of the design, programming, and writing, as well as most of the game’s art.
The Player takes control over a small ship-based Avatar which they use to fight their way through multiple boss stages and eventually reach the end of the game. The Player only has access to small, fast firing shots, a massive laser that grants them invulnerability, and an incredibly small hitbox that allows them to weave through the hail of bullets. During gameplay, the Player will also learn about Vira, the AI they’ve been told to capture, and will come to understand more of their situation within the world as the game continues to progress. This is done through short dialogue scenes that break up the tense boss battles.
During this project, I developed and enhanced the following skills:
– Technical proficiency in Unity and C#, as the entire project was programmed by myself.
– I gained a lot of practice creating 2D art assets as well as implementing them into a project properly.
– I gained more experience designing User Interfaces.
– I learned a lot from one of my first attempts at a serious narrative.
– I worked on designing a proper difficulty curve to keep the game interesting as it progressed.
– I worked on designing boss patterns for a Shoot-Em-Up/Bullet Hell that incorporated many different aspects of design.
– I worked on prioritization of features during development in order to create the best player experience during the time frame.


Entrance and farming quest
- We disabled the entrance quest for all Illusion dungeons.
- We added Illusion-Kill-Quests for every Illusion dungeon in our Main Office at the Daily Board. Reward: 15 and 1
- Every Illusion monster has a low chance of granting one of the following items:
Illusion Stone, Illusion Dungeon Random Refine Cube or random Illusion Equipment specific to that dungeon. Level 4 Weapons are pre-enchanted. Check individual dungeons for more information.
Illusion Normal Monsters and MVP can drop Level 4 Weapons pre-enchanted with 4 line options.
- All Illusion Gears can be enchanted here.
|Illusion of Moonlight
|Illusion of Frozen
|Illusion of Vampire
|Illusion of Abyss
|Illusion of Luanda
|Illusion of Labyrinth
|Illusion of Underwater Level 2
|Illusion of Teddy Bear
|Illusion of Twins
|Illusion of Underwater Level 1


2010 Auburn Tigers football team
The 2010 Auburn Tigers football team represented Auburn University in the 2010 2011 college football season. The Tigers, led by second year head coach Gene Chizik were members of the Western Division of the Southeastern Conference and played their home games at Jordan Hare Stadium. The Tigers completed a 12 0 regular season record and defeated South Carolina in the 2010 SEC Championship Game. On January 10, 2011, Auburn defeated Oregon in the BCS National Championship Game in Glendale, Arizona, 22 19, to win the first undisputed national championship in school history, and their second overall. This offense relies on an attacking ground game from different spread sets, using fakes and misdirection, to set up a play action passing attack through the air, while snapping the ball almost as soon as it is placed to give the defense less time to react to different looks. Defensive coordinator Ted Roof's efforts were aided by replenished depth at Wholesale Snapbacks the linebacker and secondary positions, utilizing a collection of the 3 4 and 4 3 defensive formations, also known as Multiple D strategy.
Eventual Heisman Trophy winning quarterback Cam Newton led the Tiger offense to a 13 0 record, SEC Championship, and a berth in the BCS Championship game, which was played on January 10, 2011. Auburn led the SEC in scoring offense, total offense, rushing offense, pass efficiency, first downs and first down conversions. Defensively the Tigers were improved from 2009 but less impressive than on offense, ranking in the lower half of the SEC for most defensive categories. However, the Tiger defense was notably improved in the second halves of its 2010 games, allowing an average of only 3.7 fourth quarter points and shutting out five opponents (Mississippi State, South Carolina, Louisiana Monroe, Georgia and Alabama) in the final period.
Auburn came into the season against an Arkansas State team ready to show off their new spread offense. Although Auburn only surrendered 43 yards on the ground, a total of 366 yards offensively were given up by a soft Auburn defense. Arkansas State quarterback Ryan Aplin threw for 278 yards while completing 28 of 42 passes. However, Auburn's offense shined despite very basic playcalling. New quarterback Cam Newton set a school record for quarterbacks running the ball with 171 yards on the ground, as well as 186 yards passing, while completing 9 of 14 passes. In a back and forth game, the Tigers were able to pull out a 17 14 victory when State's late attempt to tie or perhaps even win the game failed. Cameron Newton followed up his impressive debut by going 11/19 for 138 yards and 2 passing TD's. He also showed off his running ability once again by gaining 70 yards on the ground on 18 carries. Newton was Auburn's leading rusher for the second straight week. Sophomore Onterio McCalebb added 68 yards for the Tigers. The Auburn defense looked much improved from their week one game with Arkansas State and kept the Bulldogs in check most of the night. DT Nick Fairley led the charge on defense. He recoved a fumble, intercepted a pass, and had 1.5 sacks. This game was the site of ESPN's College GameDay and lived up to the hype. Early it looked as if Clemson was going to blow Auburn out of its own building as the visiting Tigers stormed out to a 17 0 lead. Auburn rallied to get a FG before half time and then showed no ill effects of the 1st half in scoring three 3rd quarter touchdowns chi flat iron to take a 24 17 lead. Clemson rallied for a TD of their own and this game ended up going to overtime. Auburn managed only a FG on their OT possession and it looked as if Clemson had tied the game with a FG of their own, but a procedure penalty ended up costing the visiting Tigers big time. Clemson missed the second FG attempt and Auburn had survived another heart stopping game, 27 24. Cameron Newton bounced back after a horrible first half and finished the night 7/14 for 203 yards with 2 TD's and 2 INT's. Onterio McCalebb was big in the running game again for Auburn, gaining 81 yards on 10 carries. Freshman Michael Dyer added 69 yards on 16 carries. Darvin Adams finally had a breakout game, catching 5 balls for 118 yards and a TD. The Tigers improved to 4 0, notching their 700th win all time, after defeating the South Carolina Gamecocks. Cameron Newton proved once again just how special a player he is by accounting for all five Auburn TD's. Newton threw for 2 and ran for the other 3 while accounting for 334 yards of total offense. Freshman Michael Dyer outplayed South Carolina freshman Marcus Lattimore, by gaining 100 yards on 23 carries. Lattimore only had 33 yards on 14 carries. Stephen Garcia played well but two fumbles led to Steve Spurrier pulling Garcia in favor of freshman Connor Shaw. Shaw threw INT's on each of his possessions and the Tigers once again survived. The Auburn defense played better against the run, but South Carolina still threw the ball pretty much at will. The Tigers went ahead 7 0 on their second play from scrimmage on a 50 yard touchdown run by sophomore tailback Onterrio McCalebb and the ensuing PAT by Wes Byrum. Junior quarterback Cameron Newton connected on 94 yard pass touchdown pass completion to wide receiver Emory Blake on the Tigers' fourth play from scrimmage, making the score 14 0 with 10:22 remaining in the opening period, and the rout was on. Unlike the previous four games, Newton had no rushing attempts except for a 4 yard loss on a quarterback sack, but he completed 14 of 19 passes for 249 yards. Mario Fannin led the Tigers' rushing attack with 89 yards on 10 attempts. The Tigers offensive attack was once again led by quarterback Cameron Newton, who scored four touchdowns in the first half to lead Auburn to a 31 17 halftime lead. Newton contributed 408 yards of offense to the Tigers' attack. He rushed for 198 yards on 28 carries, and completed 13 of 21 passing attempts for 210 yards.
The Wildcats' attacks was led by quarterback Mike Hartline, who completed 23 out of 28 passing attempts for 220 yards, and senior running back Randall Cobb, who rushed for 47 yards, caught seven passes for 68 yards, and threw a 6 yard touchdown pass of his own to freshman tight end Jordan Autmiller. The Tigers' victory avenged a 21 14 defeat they suffered against the Wildcats in 2009 the Wildcats' first victory over Auburn since 1966. With the victory, the Tigers improved their record to 6 0 overall, and 3 0 in the Southeastern Conference, where they moved to a half game behind Western Division leader LSU. The Tigers were once again led on offense by quarterback Cameron Newton, who rushed for 188 yards and completed 10 of 14 passes for 140 yards. The much anticipated duel between Newton and Razorbacks' quarterback Ryan Mallett failed to materialize when Mallett left the game in the 2nd quarter because of a concussion. Mallett was replaced by sophomore backup Tyler Wilson, who completed 25 of 34 passes for 332 yards and four touchdowns. Before Mallett left the game he completed 10 of 15 passes for 95 yards and one touchdown.
The Razorbacks took an early 7 0 lead on 7 yard chi flat irons touchdown pass from Mallett to Van Stumon, but barely two minutes the later the Tigers tied the game on 5 yard rushing touchdown by Newton. The two teams combined for 34 points in the second quarter. Auburn scored two touchdowns, one on a 4 yard run by Mario Fannin and the other on 13 yard run by Onterrio McCalebb. Wes Byrum kicked two field goals in the period, including a 26 yarder on the first half's final play to give the Tigers a 27 21 lead.
Wilson, the Razorbacks' back up quarterback, connected on touchdown passes of 37 and 24 yards in the third quarter, Cheap Hats while Byrum kicked a 28 yard field goal and Newton rushed for a 1 yard touchdown, making the score 37 35 in favor of Auburn at the end of the 3rd quarter. Newton's touchdown was set up by a 99 yard kick off return by McCalebb.
Arkansas went ahead 43 37 less than a minute into the fourth quarter, but Auburn went ahead for good when Newton completed a 15 yard touchdown pass to wide receiver Emory Blake with 11:44 left in the game, making the score 44 43. The Tigers' defense was responsible for the their final three touchdowns. Zac Ethridge returned an Arkansas fumble 47 yards for a touchdown. On Arkansas' next possession, linebacker Josh Bynes intercepted a Tyler Wilson pass and returned it to the Arkansas 7 yard line. Two plays later, Newton scored on a three yard rush, making the score 58 43. Three plays later, Bynes intercepted another pass by Wilson.


We have the latest most popular single and multiplayer games available. Let us know your favourite games at the time of booking, to make sure we're covered. We will endeavour to supply any game subject to age restrictions. Here are a few examples below.
Fortnite is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite: Save the World, a cooperative shooter-survival game for up to four players. Fortnite Battle Royale and Fortnite Creative.
Roblox community for members of the Roblox community. Players can build the ultimate theme park, compete as a professional race car driver, star in a fashion show, become a superhero, or simply design a dream home and hang out with friends.
Win as One in EA SPORTS™ FIFA 21.
Discover new ways to team up and express yourself on the street and in the stadium. Powered by Frostbite™, FIFA 21 raises the game with fresh features:
Enjoy even bigger victories together in VOLTA FOOTBALL SQUADS and FIFA Ultimate Team Co-Op.
Feel a new level of gameplay realism that rewards you for your creativity and control.


A new generation of pg slot machines is making their way onto casino floors. They are designed to appeal to a younger audience while still being popular among the older generation. These games are becoming more popular than ever as slot makers recognize that they are losing their prime audience. They are beginning to push out the traditional boxy chrome devices. The following article will discuss a few of these newer games. It will also discuss social media and YouTube.
Video slot machines
If you’re a young, active gambler, you should find video slot machines in casinos. Traditional slot machines don’t excite them enough, and they don’t make the young and active rich. Video slot machines can appeal to young people by focusing on skill-based gameplay. They’re fun to play for days on end and have the potential to quickly improve your gambling skills. Video slot machines are more realistic than traditional slots, with state-of-the-art animation and 3D graphics.
These new games provide a new dimension to traditional slot games, attracting younger players and attracting new ones to casinos. They can also be played on the go, bringing younger visitors to casinos more often. Video slots also have the potential to improve gambling culture by attracting younger players. In addition to increasing casino revenue, video slots are more fun than traditional slot machines. They are also fun and can be played anywhere. Video slot machines will make casinos more appealing to the young and active, and will be more fun to play.
“Skill-based” slot machines
While many players are attracted to traditional slots that require luck and competence, the young and active will prefer the more challenging games. The popularity of skill-based slot machines has grown due to millennials’ desire for a more social experience. They also enjoy the concept of using their experience to win. In this article, we’ll explore how skill-based slot machines can appeal to both age groups. And remember, you’re never too old to start playing!
The idea of skill-based slot machines is not new. Aristocrat, a popular game developer, has been working on this concept for years. It has partnered with Atari, the company that pioneered the video game. Its first skill-based slot machine, called Danger Arena, brought the arcade experience to the casino. Now, the concept of interactive slot machines has spread to a variety of casinos and online gambling sites around the world.
Slot YouTubers can offer the casinos a unique marketing platform. With their vast popularity, slot YouTubers are a great source of new customers for online casinos. But there are several challenges to becoming a slot YouTuber. YouTube has strict guidelines regarding what content and language you can post on your channel, so it’s crucial to follow them to the letter. Slot creators are also reliant on luck to make their videos popular.
In order to succeed on YouTube, slot channel creators must first be relatable and interesting. The majority of viewers like to see real people winning money on slots. However, in order to achieve big jackpots, you’ll need to find a high-limit machine, which tends to take more money than it gives back. Fortunately, you can make a successful YouTube channel by focusing on the young and active demographic.
Many of us have probably seen advertisements for slot machines on the Internet. They are so tempting that we might think they are real, but in reality, they are a lot like slot machines that offer varying rewards. This has led many users to curb their use of social media, and some Silicon Valley tech giants have even developed apps to limit usage. But are these apps really any better than slot machines? Are they making us addicted to our devices?
In one study, adolescents aged twelve to fifteen reported playing social casino games on Facebook. While only 2% of teens reported playing these games, a significant number of them said they played slots, bingo, and poker. In addition, some of them said they were not playing any type of SCG at all. The study suggests that a social casino game that requires no real money investment could be attractive to younger players.


James Heller Game Prototype 2 Leather Jacket:
Prototype 2 is a 2012 open world action-adventure video game.The game features a new protagonist, James Heller, as he goes on a quest to destroy the Blacklight virus. The story is one of revenge.This jacket is fabricated with real leather. There are four pockets on the James Heller Prototype 2 Leather jacket, two on the chest, and two at the waist. The front closure of the jacket will allow the wearer to get the perfect fit.


Wizard, åsikter om hur man ska spela. Forum Fragbite.se
The skills in Diablo 3 fall into six categories. Go into options and turn on Elective Mode. You now can put any skill from any group in any slot. And before I am publicly stoned by PC Veterans, I visit this place regularly before the launch and after the launch and I read a fair bit about the game, builds, my class, and etc and this still got me by surprise on my first char on level 40. A simple quick guide on how to use Elective Mode in Diablo 3. What this does is allows you to use more than one defensive, offensive, etc.
A quick update on elective mode for skills in the 2.6.0 patch when it releases. Blizzard find something to post about and tweak. By default, Diablo 3 and 4 assign certain skill categories to certain buttons. If you want to use a primary skill, that’s on left click, and you can only have one. If you want to use a defensive skill, that’s on the one key, and so on.
The story is decent, but the campaign teaches you the ins-and-outs of the game and all of the mechanics step-by-step as you go. By default, Diablo 3 and 4 assign certain skill categories to certain buttons. If you want to use a primary skill, that’s on left click, and you can only have one.
: diablo3. A tip to all new players here!
TheNerdCrew TheNerdCrew 2.0 Sida 112
Blizzard said it was so that new players wouldn’t make big blunders and choose a bunch of skills that don’t go together well. That’s where Elective Mode comes in.
Apparently you have to enable "elective mode" under options There are fewer keybinds to worry about in D3 than in D2 (it's one of the few
7 May 2012 Diablo 3's ability system is a major step forward from Diablo 2's. you can turn on "elective mode" in the menus to get a less elegant UI that lets
22 ก.พ. 2012 Diablo III อัพเดต แก้ไขระบบสคิลและรูนสโตน Skill Tree เรียกว่า Elective Mode หน้าตา UI หมวด Skill แบบใหม่ของ Diablo III หรือ Elective Mode จะเห็นได้ว่า Skill Passive Skill ในภาคนี้สามารถเลือกใช้ได้แค่ ครั้งละ 3 สคิ
18 May 2012 The most important suggestion for new players is to turn on Show Advanced Tooltips and Elective Mode in the Game Options. In fact, this
12 May 2012 Players must unlock the Rune at specific levels by investing Skill Points in them. Passive Skills do NOT have Skill Runes. Elective Mode. If you
7 Jul 2017 Necromancer primer · Select Options.
Elective Mode. If you 7 Jul 2017 Necromancer primer · Select Options. · Head to Gameplay Options. · Enable Elective Mode. · Return to the game and access the Skills menu. Utan Elective Mode så kan du bara ha 1 skill ur varje kategori, t.ex 1 Primary, 1 Secondary, 1 Defensive, osv.
TuRN ON ELECTIVE MODE! Diablo III: Ultimate Evil Edition. PC PlayStation 3 Xbox 360 Xbox One. Log In to add custom notes to this or any other game. For Diablo III on the PC, a GameFAQs message board topic titled "So.I JUST discovered Elective Mode." - Page 3. 2018-11-03
Enter Diablo 3's "Elective Mode". Elective Mode is hidden in-game under the "Options" menu.
I’m Dannie “Indigo” Ray, Elective mode allows the player to place multiple skills from the same category to their key bindings. By default, the attack buttons in Diablo 3 are bound to the following: Left mouse button, right mouse button, and the 1, 2, 3, and 4 keys on the keyboard. The skills in Diablo 3 fall into six categories. Go into options and turn on Elective Mode. You now can put any skill from any group in any slot.
Maj - Kungliga biblioteket - Yumpu
Diablo III: Ultimate Evil Edition. PC PlayStation 3 Xbox 360 Xbox One. Log In to add custom notes to this or any other game. Just turn on "Elective Mode" in the Gameplay Options, and you can use whatever skills you want without restrictions. All classes have a wide variety of offensive and defensive skills to use against enemies.
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TheNerdCrew TheNerdCrew 2.0 Sida 112
hide. report. 67% Upvoted. Log in or sign up to leave a comment Log In Elective Mode in Diablo 3 is a design mistake. Further, Blizzard knew it was a design mistake, but they caved in to the whining of the hardcore, and thus weakened the game as a whole.
Diablo III - Sida 23 - Spelkonsoler & PC-spel - Minhembio forum
How do I use elective mode on ps4? QUESTION.
Diablo 3's Elective Mode is an advanced option that unlocks your character's true potential. Learn what elective mode is and how it can change the way you play D3. ASSASSIN’S CREED In Diablo 3 for the PC, by default you can’t select two skills from the same skill group. Blizzard said it was so that new players wouldn’t make big blunders and choose a bunch of skills that don’t go together well.


The link to the product
Activision Call of Duty Black Ops 4 Xbox One Mystery Box Edition
- 1 year warranty
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- Inside the box
- Every product comes with a new charger and accessories, just like new. If you have any questions before you purchase, chat with our human customer care team 7 days a week.
The Call of Duty: Black Ops 4 Mystery Box Edition comes loaded with a plethora of collectible items - including a collectible Mystery Box, 4 Exclusive Zombies Figpins, an Exclusive Zombies Puzzle, Darkhorse Zombies Comic with Exclusive cover, 3 Zombies lithographs, a Call of Duty: Black Ops 4 Pop Socket, collectible Steelbook, 10 physical Specialist Icon patches, and additional digital content for the ultimate Black Ops fan.
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