So You Want to Be(ta) a Prot Warrior: Climbing Trees
(Did you see what I did there with the title? Damn, I’m smooth. Hurr hurr.)
OK, kids, it’s finally time for Uncle Panzercow to take a look at Prot warriors in the Cataclysm beta. Both of mine are over there now. Linedan is casually slaughtering his way through Mount Hyjal in his usual efficient, taciturn Panzercowing manner. Latisha, on the other hand, threw on her bikini and took a little vacation…she went on a “three-hour tour” booze cruise toward an island off Stormwind, but instead of chatting up the hunky SCUBA instructor, she found herself, well, drowning. Then she woke up at the bottom of the Great Sea in the bilge of the SS Poseidon, surrounded by dead Alliance soldiers, beautiful coral, and pissed-off naga. She’s done the first few Kelp Forest quests in Vashj’ir; unfortunately, after taking her back to Stormwind to train Mastery, a bug has stuck her in limbo between Stormwind and Moonglade, and she may be out of action until I can either re-copy her (giving her the T9 shoulders she picked up last night) or wait for a fix. I may just wait for a fix, I want to retain the option to copy another character over at some point.
I’ll do another post talking about the actual Prot leveling experience once I do more of it–Lin’s only 2/3 of the way through 80, and Latisha’s barely done anything at all. What I want to look at in this post are the warrior trees, from a Prot standpoint of course. I’m not even going to suggest specific builds, because really, I haven’t absorbed all of this stuff yet, and I’m sure I’ll be wobbling back and forth on builds constantly over the next couple months. Instead, I’m going to look more at the talents and abilities that you’d see at level 80.
DISCLAIMERS: This is all based on beta build 12759 as of 19 August 2010 and is subject to change anytime Ghostcrawler wants to change it. Your mileage may vary. Void in Middle-Earth and where prohibited. Side effects may include dizziness, nausea, hair loss, carpal tunnel syndrome, hot warrior groupies throwing themselves at you, frequent death, high repair bills, and hearing “not enough rage” in your sleep. Any rebroadcast of these talents without the express written consent of Major League Baseball is prohibited.
Cutting Down the Trees
So that having been said, let’s take a look at the talent trees. The first thing you’ll notice upon hitting “N” for the first time in the beta is that there’s a new first screen where you are shown the various masteries available. (The three Mastery abilities only seem to kick in when you train the Mastery skill.) We’ll be looking at Prot, of course, so you see there’s one ability exclusive to us–our old friend Shield Slam, no longer baseline, sorry Arms and Fury–and three Masteries; Vitality, Vengeance, and Improved Block.
Vitality replaces the old Vitality talent; it’s just a flat 15% boost to Stamina, nothing fancy here. Vengeance is a mechanic that I’m still trying to get my noggin around. The tooltip says: “Each time you take damage, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.” Does that mean that my 50,000 health Linedan can get up to 5000 bonus attack power? Well, not practically. Any bonus you get from a particular hit seems to roll off after 15 seconds. So the AP boost seems to fluctuate up and down. During normal questing on Lin, it seems to wobble around +100 to +200 AP, but I imagine it will be considerably more useful on instance fights, especially bosses. Finally, Improved Block is just what it says it is, +15% to shield block chance. Except I noticed something odd on Latisha. When she first arrived and spec’d out, she had exactly 20.00% block chance, which I thought odd. When I trained Mastery, that chance went down to exactly 15.00%, which is what Lin has. I don’t know if that’s a glitch or what. But now both their character sheets show only a 15% chance to block. That indicates to me that either this is a bug, or warriors have a base non-Mastery block chance of zero…which should be a bug.
When you start looking at the trees themselves, you’ll see some familiar talents about where you expect them. Last Stand, Concussion Blow, Improved Revenge, Devastate, Shockwave, Gag Order…old friends, like the crew at Cheers. You just expect Devastate and Shockwave to stand up and yell “NORM!” when you pick talents from this tree. But even old dogs learn a few new tricks, so we need to go through this one talent at a time. Strap in, it’s going to be a long ride…
Incite (3 points): Increases the critical strike chance of your Heroic Strike by 5/10/15%, and your Heroic Strike critical strikes have a 33/66/100% chance to make your next Heroic Strike also a critical strike. This effect cannot occur more than once every 6 seconds. Veneretio had a good discussion of Incite over at Tanking Tips a couple weeks ago. I think the jury is still out on this one largely because Heroic Strike isn’t what it used to be. Remember, it’s no longer an on-next-swing with no cooldown. Now it’s instant and off the global cooldown, but it costs 30 rage with a three-second cooldown. How our rage generation works out will make or break this talent.
Toughness (3 points): Increases your armor value from items by 3/6/10%. Straightforward, and necessary as always because bonus armor and armor on trinkets get removed in Cataclysm. Lin’s down 6000 armor from live right off the bat.
Hold the Line (2 points): Increases your critical strike and critical block chance by 10% for 5/10 seconds after a successful parry. This just in: PARRY GETS LOVE. About damn time. Veneretio covered this talent as well and did a thorough job of covering the good and bad of it. Bad: Not all that great against bosses. Good: Useful against multiple targets, and when your crit percentage is as horrendous as ours is, you take whatever help Blizzard throws to you. Probably a keeper.
Shield Specialization (3 points): You generate 5/10/15 extra rage when you block an attack. You generate 20/40/60 rage when you Spell Reflect a magic attack. Hmm. Note that Shield Spec now doesn’t give you a better chance to block, it’s just about rage generation. Right now, in build 12759 of the beta, prot warrior rage generation is actually very good, almost too good. I’m getting full rage bars on Lin while only fighting mobs two at a time without anything to Spell Reflect…with his ICC-level avoidance, that’s shocking. (It also means I’m not Heroic Striking enough.) If rage generation is not an issue, then this isn’t necessary. If we get as rage-starved in Cataclysm as we did in Wrath of the Lich King when grinding, then it becomes much more useful. Time will tell.
Shield Mastery (3 points): Reduces the cooldown of Shield Block by 10/20/30 seconds, Shield Wall by 60/120/180 seconds, and Spell Reflect by 1/2/3 seconds. Why on earth would you not take this? It’s better than the old Improved Disciplines because it affects three of our best defensive cooldowns. You end up with being able to bump your block up for 10 out of 30 seconds, reduce all incoming damage by 40% for 12 out of 120 seconds, and reflect a spell every 7 seconds. (Also? Shield Block now costs 10 rage, unfortunately, but Spell Reflect only costs 15, down from 25 in live.)
Blood and Thunder (2 points): When you Thunder Clap a target affected by your Rend, you have a 50/100% chance to affect every target with Rend. OK, maybe I’m missing something here, but…do Prot warriors keep Rend on their bars? Seriously? I think I’ve got it shoved off in a corner somewhere bound to ctrl+shift+6+standonmyhead or something. I haven’t used it in years. Are they expecting us to start? I don’t think I got that memo.
Gag Order (2 points): Gives your Shield Bash and Heroic Throw abilities a 50/100% chance to silence the target for 3 seconds. Also lowers the cooldown of your Heroic Throw by 15/30 seconds. It doesn’t have the +5/10% damage to Shield Slam that it used to, sadly, but this is still a useful talent for pulling. I think it may have gone from “must have” to “nice to have” depending on the composition of instances.
Last Stand (1 point, cooldown 3 minutes): Temporarily grants you 30% of your maximum health for 20 seconds. After the effect expires, the health is lost. Nothing’s changed here, this is our reliable old ass-saver from live, right down to the three-minute cooldown.
Concussion Blow (1 point, cost 15 rage, cooldown 30 seconds): Stuns the opponent for 5 seconds and deals (38/100 * AP) damage (based on attack power). Again, no functional change here, even the cooldown remains the same at 30 seconds. It’s just been moved down to Tier 3 in the tree.
Bastion of Defense (2 points): Reduces the chance you’ll be critically hit by melee attacks by 3/6%. In addition, when you Block, Dodge, or Parry an attack, you have a 10/20% chance to become Enraged, increasing physical damage done by 10% for 12 seconds. Exit stacking Defense, enter Bastion of Defense. This is how warriors become uncrittable now. It also takes the enrage from the old Improved Defensive Stance talent, although instead of the chance being 50/100%, now it’s only 10/20%. If you don’t take 2 points in this talent, GTFO my class and roll a rogue.
Warbringer (1 point): Your Charge, Intercept, and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability removes all movement-impairing effects. No change from live, this is another near-mandatory talent; it’s what gives us our legendary pinball-of-death mobility. When I’m in Lin’s Fury spec, honestly, this talent is the biggest single thing I miss.
Improved Revenge (2 points): Increases the damage of your Revenge ability by 30/60% and causes Revenge to strike an additional target for 50/100% damage. No functional change from live on this one either, it’s a big DPS and threat boost so I think it’s mandatory. But that’s just my opinion.
Devastate (1 point, cost 15 rage): Sunders the targets armor causing the Sunder Armor effect. In addition, causes 120% weapon damage + 58 for each stack of Sunder Armor on the target. The Sunder Armor effect can stack up to 3 times. Other than the overall reduction of Sunder Armor stacks from 5 to 3, there’s no change at all to Devastate. Even the damage is exactly the same.
Impending Victory (2 points): Using Devastate on a target with 20% or less health has a 25/50% chance to allow the use of Victory Rush, but that Victory Rush only heals for 5% of your health. Now this is an interesting little talent. On low-health mobs, this talent gives you the opportunity to trigger Victory Rush, gaining a single rage-free attack that will give you a mini-heal of 5% of your max health (instead of the 20% from a normal VR). Even with mobs now having 30k+ health in the 80-81 areas, I can’t see this being useful during level-grinding. But how useful might this be at the end of a tough boss fight, when he’s sub-20% for a couple minutes? You’re hitting Devastate all the time anyway, why not have a 50% chance to give you a free attack and heal yourself for several thousand health? It’s better than Enraged Regeneration by a long shot.
Thunderstruck (2 points): Improves the damage of your Cleave and Thunder Clap by 3/6%. In addition, your Thunder Clap improves the damage of your next Shockwave by 5/10%. Stacks up to 3 times. All I can think of for this one is “meh.” The damage boost is nice, but spending two points on it in Tier 5 doesn’t seem like a very good return. Maybe someone can prove differently to me.
Vigilance (1 point): Focus your protective gaze on a group or raid target, reducing their damage taken by 3%. In addition, each time they are hit by an attack your Taunt cooldown is refreshed, and you gain Vengeance as if 20% of the damage was done to you. Lasts 30 minutes. This effect can only be on one target at a time. Sharp-eyed readers will notice something missing from that blurb…that’s right, the 10% threat transfer is gone. Is it worth putting a point into this for a small AP boost and the taunt refresh? I’m not sure yet. For grinding, definitely not. For instancing or raiding, maaayyyybe.
Heavy Repercussions (2 points): When Shield Block is active, your Shield Slams hit for an additional 50/100% damage. Pretty straightforward, although it’s a little disappointing to have to spend two points in Tier 5 for what we used to get for free with Shield Block.
Safeguard (2 points): Reduces the damage taken by the target of your Intervene ability by 15/30% for 6 seconds. Uh…yeah. Somebody please make a case for this talent, because I’ve never seen it to be useful. Then again, I know I don’t use Intervene nearly enough.
Sword and Board (3 points): Increases the critical strike chance of your Devastate ability by 5/10/15%. When your Devastate or Revenge abilities deal damage, they have a 10/20/30% chance of refreshing the cooldown of your next Shield Slam ability and reducing its rage cost by 100% for 5 seconds. Good old Sword and Board, basically unchanged. DING!
Shockwave (1 point, cost 15 rage, cooldown 20 seconds): Sends a wave of force in front of the warrior, causing (75/100 * AP) damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 seconds. Interestingly, Shockwave, our top talent, hasn’t changed.
Blood Craze (3 points): After taking any damage, you have a 10% chance to regenerate 2.5/5/7.5% of your total health over 5 seconds. Wow. This is big, gang. 7.5% of your total health over 5 seconds…in beta!Linedan’s case, that’s about 3500 to 4000 health. This talent is almost like having an inattentive druid trundling along behind, occasionally pulling himself away from watching “Dancing with the Stars” and dropping a Rejuv on you. Between this, Victory Rush, and Enraged Regeneration…kids, if you’re a well-geared Prot warrior, and this stuff stays close to the way it is now? You will have to work to die while grinding. If you thought we had good survivability before, it’s beyond insane now.
Battle Trance (3 points): Your Bloodthirst, Mortal Strike, and Shield Slam hits have a 5/10/15% chance to make your next special attack consume no rage. Again, the usefulness of this talent will depend on rage generation. Right now, our rage generation is very good. I don’t expect that to continue. I don’t know if spending 3 points is worth it to get a 15% chance of rage reduction on an attack we only fire off every four to five seconds (averaging in S&B procs) anyway.
Cruelty (2 points): Increases the critical strike chance of your Bloodthirst, Mortal Strike, and Shield Slam hits by 5/10%. Gee, you’d almost think they don’t want our white attacks critting anymore. A 10% crit boost on Shield Slam only for two points…not sure the math on this one works out any better than Battle Trance, to be honest. We’ll have to see.
Rude Interruption (2 points): Successfully interrupting a spell with Shield Bash or Pummel increases your damage by 5/10% for 15 seconds. This is a Tier 2 talent that’s gotten more press for the alleged political incorrectness of its icon than its actual use. You can make an argument, as often as we interrupt spells, that the damage boost might be worth having to put 5 points into Fury to get it. Well, I can’t, but maybe you can.
Piercing Howl (1 point, cost 10 rage): Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 seconds. The fact that this is now a Tier 2 Fury talent puts it, potentially, within reach of Prot warriors. I’m not sold on its usefulness for a PvE tank, but I can sure see Prot PvPers all over it.
War Academy (3 points): Increases the damage of your Heroic Strike, Cleave, Victory Rush, and Slam abilities by 5/10/15%. Hmmm. That’s actually pretty tempting. HS and Cleave won’t get spammed as much as they used to (well, Cleave might, HS, not so much). But when you see other talents in this tier, it definitely becomes second fiddle.
Field Dressing (2 points): Increases your self healing abilities by 10/20% and all healing effects on you by 3/6%. It doesn’t take too many brain cells to see this being mandatory for tanks, and quite honestly, good for grinding as well. Right now, normal level 80 trashy quest grind mobs hit a lot harder than they do on live–try three times as hard. Any boost to the considerable self-healing we’re now provided (Blood Craze, Victory Rush, Enraged Regeneration, even bandages) is a big plus.
Blitz (2 points): Your Charge ability generates 5/10 additional rage and stuns 1/2 additional targets. I’ve always liked the old Improved Charge talent, and this is its successor. But with only 41 points to spread around, I’m not sure we’ll have room.
Phew! Well, that’s the tree changes…but we’ve still got to get to the major changes to some of our abilities…
On-next-attack abilities are gone. Cleave and Heroic Strike are now instant attacks with short cooldowns. This means the (probable) end of having to bind HS to your mouse wheel and spinning while tanking.
Shout mechanics have changed. Battle and Commanding Shout are much more like death nuggets’ Horn of Winter. They generate rage now instead of costing it, but have long (1-minute) cooldowns. Since our rage decays so fast out of combat, they’re actually more useful to hit in combat as a backup to Bloodrage, which breaks my old technique of hitting whichever Shout I’m using after I kill something, to keep it refreshed.
Victory Rush. As currently implemented in build 12759, Victory Rush has suddenly become your best friend ever. It’s now usable in Defensive Stance, and as always, gives you a single rage-free attack. Oh, and now in the beta, it heals you. For 20% of your maximum health. You heard me right, kids. Between this, Enraged Regeneration for emergencies, and the Fury talent Blood Craze, a well-geared Prot warrior simply never stops killing. You need to keep killing to get that tasty multi-thousand-point heal from VR. And since Victory Rush has no cooldown…you can pull big and hit VR after each mob in the pack dies for a big shot of health. I will actually be surprised if this goes live the way it is now, because it’s that awesome and I’m that big a pessimist.
No more Shield Block Value. When you block, you block 30% of the incoming damage. On a crit block, you block 60%. The Shield Block ability still basically lets you block everything for 10 seconds, but it’s no longer the total immunity against trash that it was in Wrath.
The order in which you get abilities is scrambled. I’m not even trying to figure it out. I haven’t leveled a Prot warrior in the beta, and probably won’t try it until after Cataclysm goes live and I have some time to work on my mains and existing alts.
Shield Wall isn’t as effective. The damage reduction in the beta is down to 40% from 60% in live…but with three points in the excellent Shield Mastery talent, the cooldown is only 2 minutes. Basically, you can talent into what is now the glyphed version of Shield Wall. Less absorption, more often.
OK, that’s enough for one day. Hell, that’s more than enough for one day. If you’ve made it to the end of this wall-o-text, congratulations!
Soon I hope to have more posts up on the Prot leveling experience in Cataclysm’s beta…both from the point of view of a highly-geared raid tank (Linedan) and a fresh 80 with relatively minimal gear (Latisha). Stay tuned.


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What is Rabble?
Get Fit. Meet People. Have Fun.
Bringing together a bunch of immersive team games that combine a real workout with an amazing community spirit, we make it our mission to get you fit with a smile on your face.
Rabble games improve your all round fitness really quickly. Sprinting for bases, hurdling dodgeballs and catching vortexes, all leads to increased speed, agility, coordination, strength and endurance. If you can be bothered to count, you’ll burn up to 800 calories and cover up to 8k in one game. But honestly we’re too busy playing.


CvS Tagline- Cubes vs. Spheres is a real time strategy game that focuses on developing your units to powerful forms by fusing them together and unleashing them on your unsuspecting enemy in this fun two player multilayer game.
Units & Structures:
Basic Unit Abilities- The basic unit comes in the form of a Bioblob or Mechanocube according to your respective team. Listed below are all the abilities that every basic unit has.
-Capture: The ability to capture nodes and capture home bases.
-Attack: The capacity to engage enemies in combat.
-Defend: The ability to dampen enemy damage aimed against them.
-Move: The power of mobility.
Advanced Units & Fusing- In the game all basic units possess the ability to advance to one of three distinct units, the scout, defender and the attacker. Once a unit has been advanced, it has the ability to combine with another advanced unit regardless of type with a maximum of 3 evolution levels for the unit.
-Attackers: Attackers are the melee units in the game specializing in close combat. The
more melee units you combine the more damage they will do.
-Defenders: Defenders are the damage absorbers taking less damage from attacks that could
otherwise do significant damage. When combined with other unit branches it makes the unit have more damage absorption. Defenders gravitate towards the closest enemy within its sphere of influence. .
-Scouts: Scouts are the agile units with the ability to shoot weak ranged attacks. When combined with other units from separate branches they become quicker.
**Nodes**- Nodes are the capture points of the map. (Next statement is temporary due to the removal of the home base and the lack of another victory condition) In order to win the game you have to capture more than half the nodes on the map holding them long enough for the activated timer to reach zero. Nodes also produce more spheres for your controlling, however, it only creates them one at time automatically rallying the created units to the player's designated Node.
White light: When the player mouses over a potential action (With the exception of moving) the object of interaction is highlighted with a white light so that the player knows what it is his units will be interacting with.
Node Rally Light: When a player left clicks on a node the node is lit up to display its role as the unit rallier.
Creep (Territory): Creep is a visual cue telling the player that he controls the node associated with that territory. This is done by showing a distinctive team related texture or color that covers the entire expanse of ground on the controlled area.


KUMASI, Ghana – Ghana stunned Egypt 6-1 in the first leg of their World Cup playoff on Tuesday, with Asamoah Gyan’s fifth-minute goal kicking off a dominant performance that makes the Black Stars overwhelming favorites to be one of the five African teams in Brazil next year. Ghana captain Gyan scored twice, once in each half, while Egypt captain Wael Gomaa scored an own goal to underline a disastrous first leg for the visitors. Chasing a first trip to the World Cup in over 20 years, Egypt under former United States coach Bob Bradley had appeared on course for a long-awaited qualification by battling through two years of violent unrest at home to make the final 10-team playoffs. The record seven-time African champion has only played in two World Cups before. But Ghana, the 2010 World Cup quarterfinalist and Africa’s best-performing team three years ago, was way too strong at home at Baba Yara Stadium in Kumasi to put itself in prime position to progress. It’s still unclear where that game will be played after Egypt initially said it would be in Cairo and in front of fans, which would be the first international held in the capital in two years. FIFA, on Ghana’s request, is still reviewing security arrangements for the deciding leg. “We still have 90 more minutes to determine whether we play in Brazil or not,” Ghana midfielder Andre Ayew said. “What we have achieved with this scoreline is to have one foot in Brazil. We need to complete it in the next match when we play in Egypt.” After struggling badly at the start, Egypt responded through a 41st-minute penalty by Mohamed Aboutrika for 2-1, only for an unrelenting Ghana to respond with four more goals. Majeed Waris put the home team two goals clear again just before halftime, and Gyan scored his second soon after the break. Sulley Muntari added a penalty in the 72nd and a last-minute strike by substitute Christian Atsu ensured Ghana will take a seemingly insurmountable lead into the second leg next month. Ghana coach Kwesi Appiah said simply: “We played well.” Gyan scored with a right-footed shot inside five minutes for the early lead and Egypt goalkeeper Sheri Ekramy also had to make two sharp saves to deny the Ghanaians another two goals in the first 20 minutes. Ekramy was helpless when Gomaa deflected Michael Essien’s shot into the net in the 22nd. Mohamed Salah was fouled to set up Aboutrika’s penalty just before halftime, only for Waris’ header to make it 3-1 three minutes later. Gyan struck for his second with another header in the 53rd, Muntari scored the fifth from the spot after Waris was fouled with 20 minutes to go and Atsu’s powerful shot with a minute left capped a surprisingly one-sided game. Egypt was the only African team to win all six of its games in the group stage of the qualifying campaign.


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I put this up on my web page because it doesn't appear to have been on the web anywhere previously. It was originally posted to rec.games.diplomacy in May 1993 and I have received several copies via e-mail.
ID (Intimate Diplomacy) is a two-player variant. Unlike most variants, this game has been widely played, even having had its own tournament with a cash prize. It is widely acclaimed as far superior to the two player game described in the official rules. It is, however, not suitable for players who are just getting to know Diplomacy, and two people wishing to learn the rules by playing should stick to the official version.
Each player controls one country (his "Home" country) for the entire game. The remaining five countries are known as "mercenaries".
- The official rules of Diplomacy apply except where amended below.
- To determine home countries, each player submits a preference list of seven countries. If their first choices are different, both players get their first choice. If their first choices are the same, but their second choices are different, then both players get their second choice. If the second choices are identical then each gets their third choice etc. If both preference lists are identical then the players draw lots with the winner getting their first choice and the loser their second choice.
- Control of the five mercenary countries is determined each game year by bids. The bidding seasons occur before Spring 1901, and thereafter between each Winter and Spring season. Bids are written down and both players reveal them simultaneously. The highest bidder for each country has the size of their bid deducted from their reserve and gains control of that country for the following year--including the winter adjustments.
- Credits used for bidding are awarded following each Fall season. Each
player is given one credit for each SC owned by his home country. (E.g.,
If your home country controls 10 SCs, 10 credits are added to your credit
balance.) At the start of the game, countries have the following credit
levels: E, F, R and T are given 20 credits, G 22, A and I 24.
The difference in starting credits is to even out the relative strengths of the countries.
- Players are permitted to bid more than their credit will cover. However, if a player's successfully bids more credits than they hold, they lose all their reserve and their opponent then gains control of all countries they bid for at half price, rounded up.
- When bids for a country are equal, neither player controls it, and it is treated as if in CD for the year. CD REMOVALS POLICY: No unit will be removed from a SC. Rulebook rule XIV.4 will be used for all other removals.
- Play is carried out exactly as in regular Diplomacy with each player submitting orders and retreats for the countries which they control. In the winter season, all builds due to neutral countries must be taken where they are possible. The sequence of play during one game-year is Bids, Spring moves and retreats, Autumn moves and retreats, Winter builds and disbandments.
- Victory Criterion: The game ends when one player occupies one of their opponents home centers with one of their home country's units in any season. If this happens to both players simultaneously, then the player occupying the most home SCs of his opponent wins, with the exception that occupying 4 Russian home centers counts as no better than owning 3. If a tie remains, the game is won by the player with the largest credit balance (counting credits won during the season in which the home centers were invaded). If a tie still remains, the game continues until the next Fall, when all of the above are reconsidered.
- A game may develop into a stalemate situation once all neutral countries have been eliminated with neither player being able to break through a defensive line to meet the standard victory conditions. In this case the winner is the player with the most supply centres. Note that unlike Diplomacy, a game does not end just because one country reaches 18 Supply centres.
The following rules are used for CD disbands.
- For each unit count the number of provinces (n) between the unit and the nearest home supply center regardless of ownership of that center. eg The distance from Tun to the nearest Italian hsc is 2, from Mar is 2, from ION is one etc.
- The unit with the highest value of n is disbanded except that a unit occupying a sc will not be disbanded. To tiebreak armies are disbanded before fleets, then use alphabetical order.
|Questions And Answers|
- If a mercenary unit of a country in CD is dislodged, is it disbanded?
(I think yes, since that's what you do with CD powers) Robert Rebold
email@example.com (10th January 1994).
The unit should be disbanded because the power is in CD. Mark Nelson firstname.lastname@example.org (18th January 1994).
- If the unit is disbanded but the mercenary power in CD doesn't lose an
SC (e.g. because the dislodged unit was not on an SC), will it be rebuilt?
If so, who decides where and what to build? Or is the build waived until
the power is under control of a player the next time? Robert Rebold
email@example.com (10th January 1994).
They do not get a build because they are a power in CD. Mark Nelson firstname.lastname@example.org (18th January 1994).
|Some further resources|
Since I originally created this page, some other ID stuff has appeared on the web. Here are some links to some of the better/more interesting sites:


Courtney Brangers lined up for a kick with 42 seconds remaining in regulation with her team (Elizabethtown) trailing 3-2 against arch rival Central Hardin. With so many things going through her mind as she waited for the official's whistle, it may have dawned on her that her team, the Lady Panthers soccer team had not allowed three goals in a game this season and still won. In fact, they had allowed only once three or more (against Male on August 19th 5-0) and lost so the odds were not in her favor, but there she was in position to tie the game and give her team a chance to win a game which for most of the contest appeared to be lost. Then suddenly as she swung her foot the ball took off in a slightly high direct angle several feet over the Lady Bruin goalkeeper (Grace Borgerding) into the back of the goal smacking the net. The game tying goal triggered a celebration by the Lady Panthers and the looks of disbelief from the Lady Bruins.
Elizabethtown head coach Pat Black had to be relieved as his team which had already beaten Central Hardin earlier this season (a 1-0 win) now would play an extra period, but for Central Hardin coach Chris Ernst, it had to be like relieving a nightmare which he couldn't wake up from. Just 4:13 gone from the first extra period it got worse as Ella Durbin, just one of two freshman on the squad took a shot from the right corner that soared over Borgerding's head and ended the game.
Durbin's sixth- goal of the season ended a truly strange game in which Central Hardin scored three times in succession in the first half and appeared to be in control of the game early. Since 2000, NO TEAM during the Central Hardin-Elizabethtown Girls Soccer series had a team overcome a 3-0 deficit to win so when sophomore striker Brittany Music scored the Lady Bruins third goal with 20:56 left in the first half the game appeared over. Then everything changed again although not quite as quickly until the Lady Panthers finally answered with their first goal at about a minute and a half left before the half when Gabby Garcia (the hero from Elizabethtown's last game against Central Hardin) scored.
The Lady Bruins still appeared to be in control even though they were held scoreless in the second half by the Elizabethtown defense (they have allowed only 13-goals all season including 11-shutouts), but Central Hardin's defense was pretty good too (allowing only 15). Finally when Josie Kremzar scored with 11:09 left in regulation, things started to get tighter.
Finally, a Lady Bruin was yellow carded with seconds left in regulation giving Brangers her shot to tie things up allowing Durbin her chance to be a hero.
The Lady Panthers are a slightly different team than the one we are use to with just three seniors including their solid goalkeeper Sydney Pinkham and Brangers, there is plenty of youth for Black to build around. Also, with both they and Central Hardin not favored to win the 5th Region, it really as proved to be gut check time for both teams as they will most likely meet again in the 17th District Tournament and possibly the Region Tournament at North Hardin.
If they do, the Lady Bruins will not quickly forget what happened that cool Wednesday night at Elizabethtown and surely the Lady Panthers will not forget how easily they nearly lost a game they thought was hopeless or how they overcame an impossible situation and who the next hero will turn out to be.


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This time I removed Ami's ending and focused on finishing Tomoko's story. I have also rearranged the locations to earn special items so it is more consistent with the game flow.
The model agency has some cosmetic changes and Tomoko will get an updated portfolio when she breaks a certain level. It may take up to 48 hours for their staff to review.
You can read more about the pack on the official community blog post.
(Jun 8, 2017) From June 6 to June 13, 2017, The Sims 4 is hosting a special event called "Triple Boost Week." To read more about how to participate in Triple Boost Week, check out this post on Sims


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How many times have you gone on a family road trip and heard the famous, “are we there yet?” Or, “I’m bored!” Here are some alternatives to being bored or everyone bringing their own entertainment. Try playing these games with your family!
Between everyone in the car, see if you can come up with an animal of each color. To make the game go on longer, name every animal you can think of for each color. Then you can name animals are that striped, spotted, etc. There can be lots of variations here.
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Name a broad category and see how many items you can name in that category. For example, types of birds. Take turns with each person in the car.
Tell a Story
Take turns with each person adding a sentence or 2 to continue one long story. You never know where it will end up when everyone is involved!
In this game, one person picks an object and the rest of the group has 20 chances to ask questions to narrow down what the object is. The answers can only be yes or no.
Where Are You From? Game
See how many states you can find on the license plates you pass to know where everyone is driving from.
What other games have you enjoyed on road trips?
One thought on “6 Games to Play on Road Trips”
Love categories! We cannot ever complete the License plate game 😅
LikeLiked by 1 person


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English Football League newcomers Harrogate Town will travel to Premier League side West Brom in the second round of the Carabao Cup.
Burnley host Sheffield United in an all-Premier League second-round tie.
Last season’s runners-up Aston Villa, who lost 2-1 to Manchester City in the final, will travel to Burton.
Everton play Salford City at Goodison Park, while Premier League newcomers Leeds United face Hull City.
Bournemouth, relegated to the Championship last season, face Crystal Palace at the Vitality Stadium.
Wolves host Stoke, while fellow top-flight side Newcastle United will welcome Blackburn Rovers to St James’ Park.
West Ham have been drawn against League One’s Charlton and Premier League newcomers Fulham travel to Ipswich Town.
The draw for the third round – when Premier League clubs who have qualified for Europe enter the competition – was made at the same time.
Manchester City, winners in the past three seasons, will be at home to either Bournemouth or Crystal Palace, while Premier League champions Liverpool will travel to the winner of the second-round tie between League Two Bradford and League One Lincoln.
Luton or Reading will host Manchester United in round three, while Tottenham will play Leyton Orient or Plymouth.
Full draw to follow.


- Age / Gender:
- n/a, Male
- Location not disclosed
- All Stats >
- Community Stats
Level 3 Blank Slate
Ranked as Civilian
Contact Info / Websites
Recent Game Medals
Level 2 5 Points Level 2 Medal Stats.
Level 1 5 Points Level 1 Medal Stats.
25 Achievements 25 Points Get 25 in-game Achievements! Medal Stats.
10 Achievements 10 Points Get 10 in-game Achievements! Medal Stats.
5 Achievements 5 Points Get 5 in-game Achievements! Medal Stats.
Art Lover 50 Points Score at least 20/30 on ABC Medal Stats.
Total Medals Earned: 160 (From 18 different games.)
Trick Question Rated 4.4273 Stars It's gonna happen, just a matter of time. Comedy - Original Dragonzball P Rated 4.4688 Stars Goku and Vegeta duke it out. Comedy - Parody DR. BEES Rated 4.4352 Stars BEEEEES!! Comedy - Original Hiding In Plain Sight Rated 4.4719 Stars Actual game footage Comedy - Parody
Flixel-Tutorial #1 Rated 4.1471 Stars Follow this tutorial to learn how to setup flixel and create your own 8bit-platformer! Tutorial Loot Hero Rated 3.7980 Stars RPG grind-fest! Battle enemies, Collect XP and Loot, Buy better equipment, Level Up Adventure - RPG Road of the Dead 2 Rated 4.5131 Stars Survive the massive outbreak in Evans City as two soldiers fighting to live. Action - Other Wartune Rated 2.7017 Stars Wartune is an epic hybrid turn-based RPG/strategy game. Adventure - RPG


''I have confidence and confidence in me!'' -Our Year 5 Chant!
Today I took 16 children from Year 4/5 to compete in the Year 5/6 Kwik-Cricket Competition. The standard was extremely high however both teams were very successful. Both Team A and Team B won their group stages early on and went straight through to the quarterfinals. Team B had a very challenging game and lost out on a place in the semi finals. Team A battled their way to the semi finals and had a close match, however the other team scored more runs which won them the game. I am so proud of all of you for stepping up and taking part in a competition which was very challenging. Well done Team A for 3rd place. You are all amazing!
Special mention to Shahrirar year 5 - Your fantastic batting in the close quarter finals match resulted in us making it through to the Semis.
Sajida and Habibul Yr 5 - AMAZING fielding and catches from you both!


30/05/2018 - Rector‘s Cup
Rector‘s Cup is a five-a-side football tournament organised by Sport Club of Metropolitan University Prague.
DATE & TIME: 30 May 2018, registration 8:00–8:30 (beginning 9:00, end 14:00)
VENUE: Jarov Sport Facilities, Učňovská 1, Praha 9
(Transport to Spojovací: bus 177, 183, 195, tram 1, 9, 16)
Registration at the latest by 27 May 2018 at sport.mup.cz
Rules: 4 + 1 players and any number of players for substitution/according to the rules of five-a-side football (rules will be sent to the representatives upon registration). The tournament system will be announced after the registration deadline (it will be adjusted according to the final number of participating teams). Registration Fee: CZK 400,- per team. In order to register, a team representative shall send an e-mail including the name of the team and the player list + the colour of jerseys to email@example.com at the latest by Friday, 27 May 2018. The minimum number of players in a team is 6 players + 1 goalkeeper. Upon registration, the team representatives shall receive detailed information on the tournament and instructions for the payment of the registration fee.


Why Voice-Overs Are Essential in Gaming
There are high chances that you may be attracted to certain games compared to other due to various things. At times high-speed internet is essential in helping you get the right gaming effect and will help you play with other successfully. You need to know that when you choose a gaming effect that has great graphics, you may be more interested in playing it. The voice over is another thing that has accumulated the gaming market, what does it entail?
There are voices that you will hear offered by the characters on your video game. The procedure often includes; narrations, characters and this has enabled many people to enjoy them. You find that for countries that have specialized in making video games, for instance, the United States and Japan, voice over actors are often paid highly. This enhances their character and you will find most of them today have become celebs. The competition is soaring high and enhancing your skills as a voice over is very essential in the kind of effort that you are making. Now, if you are in the process of developing a game, you need to incorporate voice-over, it is the new thing in the gaming world and many people so far are loving it.
The global phenomenon is the reason why many individuals who take part in the game would keep having the memories of the games they took part in. This is the main thing that makes them have such memories. When there are many popular titles are released on the same day they are released across so many markets worldwide. The main reason why the games have been successful locally is the fact that they are localized when the voice over is used. It is only when dealing with those countries which have not had growth that the voice over style will come in but for the mature countries, the English games release works perfectly.
You will realize that the more complex the game is, the more important the voiceover becomes. People like playing games because they understand and that is the reason why voice-over adds its importance because of such instances too. Now that you have looked at two instances where the voice over is applied, you now know how important it is and why it should remain in the gaming industry. There are many companies which have gained from the voice over when they are localizing their games. That is why knowing how the managing takes place is important for anyone who wished to undertake through the process.
Attributed by: https://leviathyn.com/


There are many different definitions of “what is an emulator”? or “what is the function of an emulator”?.
I will list a few of the definitions,and hope they may answer your question.
1 – An emulator provides game enthusiasts with the opportunity to play games from other gaming platforms,an emulator also allows gamers to play games from older systems,or that may no longer exist.
2 – Emulation refers to the ability of a computer program or electronic device to imitate another program or device.
3 – A console emulator is a software program that duplicates a computer or gaming console to emulate a video game,so that it acts or imitates like the original. For an example if you want to play a game from the Nintendo or Sega gaming platform,you must download an emulator for that said game.Each game has an individual emulator.
4 – Gamers can use emulators to modify existing games – ie translate games into different languages.
5 – An emulator,provides conversion software that will enable a game to run on a computer or another system or platform for which it was not originally designed for.
6 – An emulator is a software program that can imitate the original hardware environment of a gaming console.This means that an emulator will “emulate” a gaming console’s hardware capabilities and so game software that was developed for specific hardware can be run on your computer via the emulator
You can view further information on emulators at Wikipedia.


Ryan Khan, Player who just wants to play more:
"Character creation is a really interesting part of Simple Superheroes. I love the collaborative aspect of it; it's much more engaging and flexible than any other system I've played. The combat system itself is a lot of fun, but I think the true enjoyment comes from using powers that I imagined in the way I imagined them. I actually get to play the superhero I want to play!"
Paul C, Grumpy Old Geek:
"So I played all 3 Simple Superheroes games Josh ran at Fan Expo 2013. Have to say I was impressed with the system. Basically went from street level up to near cosmic level in the final adventure. The system handled it all very well. Definite plan to introduce my gaming group to this. Even used mechanic ideas from S.S. to improve an anime RPG I'm working on. Great job Josh. Definite a stalker...err....fan."
David Watson, Organizer of Phantasm convention
"So this is why I'm backing the Kickstarter: Every year we have a couple of folks that come out with their own RPG's to try out, some spark interest and some don't. Simple Superhero is the only one I've seen that year after year fills up tables and has sustained interest and more than that has had folks other than the creator pick it up and run games at Phantasm. I can't think of a higher praise than that. For me I love the genre and really dig the notion that a group could use this system to easily run a one shot or longer super hero game, and that character creation is likely the quickest I've seen in any system without making simple characters. Any of us that have picked up the weighty tomb that is "Heroes" knows the blessing that can be. I'm also supremely confident in the creator, he's been running the system for at least 5 years now, at Phantasm so you know it's not a green product, but a well refined one."
Stephen Cudmore, CanGames and Go-Play Ottawa Player
"The game is really great! It's not flashy, but every time I play I enjoy it more than the time before. It's a great solution to typical superhero game problem of letting players build whatever powers they want without making character creation take 10 hours."
David L. Dostaler, Proud Purchaser of Simple Superheroes, designer of Challenger RPG:
"I wasn't actually expecting the game to be this good. This is the best super heroes RPG I have ever played bar none. I feel privileged to have picked up one of the first pre-release copies. The system is amazingly simple and flexible. It requires a good GM to control the power levels amongst the players, but as long as you have that it encourages a lot of creativity and out-of-the-box thinking. I particularly like the relations idea. It adds a lot of depth to the game and tying in the superheroes relationships into the game mechanics is a brilliant idea as, often, the PCs ignore anything without an in-game benefit for their characters. Strainpoints work well and the rules for pooling dice are excellent."
Aneesh John, Playtester:
"I have played Simple Superheroes for three years now and each time I am amazed at how much fun I have at the gaming table. What I love about the system is flexibility. Unlike most other systems, this system really lets your imagination fly. There are helpful guidelines to make a superhero, however, these guidelines do not hinder your creativity in any way. You can create a character from almost any concept your mind can conceive. At the end of the day you will have a character that you are proud of. You will be eager to play the game just to see your character grow. The system seems to facilitate the idiosyncrasies of each person and thus gives a smoother role playing feel. Sometimes you can have an extremely serious and brooding campaign that will engage you in suspense while at other times a you can play a cast of very silly heroes (or villain) that will frequently send the table into convulsions of laughter. All in all, this RPG has great potential and is well worth the investment."


Moderna HD Resource Pack features modern textures that according to it's creator ApexMCGaming "turn every Minecraft building project into a masterpiece". The Texture Pack is compatible with Minecraft version 1.9.4, 1.9.2, 1.9, 1.8.9, 1.8.8, 1.8.6 and most older versions. However, we recommend using the HD Resource Pack with a Shader.
Moderna HD Resource Pack Screenshots
How to install Minecraft HD Resource Pack?
We recommend the 4-step installation below
2. Run Minecraft.
3. Navigate from "options" to "Resource Packs" to "Open resource packs folder".
4. Drag and drop Moderna HD Resource Pack into the folder that just opened.
[wpfa icon="download" size="2x"] Official Download of "Moderna HD Resource Pack"
[wpfa icon="folder-open" size="2x"] Official Download below
Pack Credit: Planetminecraft/ApexMCGaming


AHS vs. Eaton
The Aledo varsity tennis team opened district play with a decisive win against a strong Northwest Eaton team. The 1-0 district start moves the overall AHS team tennis record to 5-1 on the season.
Aledo took an early 4-3 lead posting wins in doubles from the pairings of Lance McClure/Miles Grubbs (8-2), Alec Meendsen/Jared Kelm (8-2) and James Young/Payton Neeley (8-2), and the fourth victory coming from the girls’ doubles team of Priscilla Schimming/Allison Dale (8-4). In close matches the pairings of Erin Davis/Olivia Key (3-8) and Carly Siddons/Tristyn Fambrough (5-8) lost to Eaton. The mixed doubles pairing of Concetta Ogden/Jack Mayer (1-8) also fell to Eaton.
Adding 10 wins to the team total from singles matches, the boy’s swept Eaton with 6 wins from, Meendsen (6-1, 6-1), McClure (6-0, 6-0), Grubbs (6-0, 6-1), Young (6-0, 6-2), Kelm (6-1, 6-1) and Neeley (6-0, 7-5). In two additional matches, Jack Mayer (1-8) and Zach Leeper (1-8) lost to Eaton.
Posting wins in 4 girls’ singles matches were Priscilla Schimming (6-2, 6-2), Tristyn Fambrough (4-6, 6-2, 10-3), Carly Siddons (6-4, 6-1) and Concetta Ogden (6-2, 6-3). Falling to Eaton were Erin Davis (1-6, 1-6) and Olivia Key (4-6, 1-6). In two additional girls’ singles matches Allison Dale (4-8) and Allie Farmer (4-8) also posted losses to Eaton.
AHS will host Brewer at 4 PM on Tuesday September 5th for their second district match.
AHS Vs. Eaton
AHS V. Eaton
Undefeated District 6-5A Team Tennis Champions
Undefeated District 6-5A Team Tennis Champions!!
2016 Varsity Tennis Team


Android's official stores like Google Play Store as a platform that provides many kinds of interesting applications. One application that is widely used by Android users such as gaming applications. Many kinds of gaming applications that can be played by users. Basically every game distinguished by their respective categories. On this occasion will discuss the puzzle game that you can play through your Android device.
Game puzzle fit into a puzzle game where players must complete the mission to finish the game. This game definitely makes the player must figure out how to complete each game. Well for you who want to try Android puzzle game play, go see the discussion below!
Here's Some Android Best Puzzle Game 2016
Adventure Escape, Asylum
Adventure Escape, Asylum is one of the best Android puzzle game that you can try to play. Dlaam players in this game will help a girl who was searching for her identity and escaped from the mental hospital to solve the mysterious puzzle that exist and help in finding a particular item. For this one game has a high enough rating 4.6 out of 5 stars. To try Adventure Escape, Asylum please download it through the Play Store with a size of 134 MB is large enough to require a minimum of Android operating system version 2.3 or above. Adventure Escape, Asylum has been downloaded and installed over 1 million users.
Cut the Rope
The next Android puzzle game that you can try to play tends to Cut the Rope, developed by ZeptoLab. This game also goes into the category of puzzle. Cut the Rope is a game for children and funny to play. In this game players are obliged to collect gold stars as much as possible. In the Cut the Rope, there are around 425 levels. Well for those who are interested to play the game exciting and fun is simply downloaded directly through the Play Store. Cut the Rope requires a minimum operating system 4.0 or above with a size of only 31 MB. Until now Cut the Rope has been downloaded and installed up to 500 million users through the Play Store.
Where's My Water? 2
Where's My Water? 2 enter into kaetgori direct puzzle game developed by Disney which is also a Top Developer in the Play Store. In this game brings hundreds of levels that are equipped with the new location. Where's My Water? 2 has a cool graphic that is coupled with a fun gameplay. Where's My Water? 2 is rated as 4.1 out of 5 stars. Well for those of you who are curious about this game please download it on the Play Store. Where's My Water? 2 have been downloaded and installed up to 100 million users by the size of only 69 MB and requires Android operating system version 2.3.3 or above.
Puzzle Quest 2
The next one is Puzzle Quest 2 is developed by NAMCO BANDAI Entertainment America Inc. are also Top Developer in the Play Store. For this game is a puzzle game mixed with RPG battle where each step is equipped with a puzzle board. Well for those of you who are curious about this game please didunduh through the Play Store with a size of 8.1 MB and requires minimal operating system Android 4.1 or above by the number of users up to 1 million users.


You love to gamble, who doesn’t? Bright lights, drinks, and the thrill of playing for money. Imagine if you could start gambling for a living? Gambling is fun because of the opportunity to make quick money. Making quick money is something everyone wants to do, but they don’t know how to go about it. I am sure you have heard a ton of different methods to make money, but few are as fun as gambling. Here are some tips on how to turn gambling into a money-making machine!
Become the Casino: The Mathematical Edge
First, you have to understand how a casino makes money. A casino makes money by having the mathematical edge on every game. The casino always has more than a 50% chance of winning in any game. Casinos would not be able to operate if the playing field was leveled. This is why you need to play strategy games.
Strategy games give you the opportunity to develop a winning strategy. A winning strategy is a strategy that wins more than 50% of the time, preferably more. If you develop a strategy that is able to win 60-80% of the time, gambling can become your full-time job. Let’s take a look at the best strategy game to make money at a casino. Blackjack.
Blackjack: The Best Casino Game
Not only is blackjack one of the easiest casino games to play, it is the easiest casino game to win. The casino usually only has a mathematical edge of 1 percent or less. The thing is, you aren’t just playing blackjack for fun, you are playing to make money. You don’t want to win 49% of the time, you want to win 60-80% of the time. If you try to play blackjack without a strategy, you are allowing the casino to have the edge. Remember, you are not the gambler, you are the casino. You are playing to win.
Blackjack is also fun because you are not playing against other players with a strategy like you are in poker. You are playing against the dealer.
The Winning Strategy
A winning blackjack strategy is going to be the strategy you always use no matter what the circumstances are. You will not change your strategy, you swear by it. This is your money-making machine. If you try to change your blackjack strategy mid game, you have destroyed your odds. You are not going to win 100% of the time, and that is fine. You are most-likely going to win in the long run.
The best part is, you don’t have to make your own strategy. The strategy has been created for you. This card will be your best friend, your money-making machine.
Take this card and use it to your advantage. Carry it with you everywhere you go and study it. Trust the strategy, it is your best bet.
The best part is, you don’t even have to leave your house to test the strategy. We all hear about how you can make money online, but most of these methods are boring and do not pay well. With the internet, you do not need to go to a casino to play blackjack for money. You can implement your winning blackjack strategy at any time as long as you have access to an internet connection.
This is what makes gambling with a winning strategy such a great money-making machine. You are able to do it anywhere, you can win a lot of money, and you can have a lot of fun in the process. Make sure you choose a reputable online casino before you begin depositing money. We highly suggest Caesars Casino as the online casino of choice.
How to Get Money to Gamble
Suppose you are in a tight financial position, but you understand that you can make money gambling. You can’t go gambling without anything to actually gamble, so you need to save or make more. Our suggestion is to cut down on consumables. Consumables are a burden to your budget and will prevent you from being able to make money gambling.
Think about the last time you bought a meal from McDonald’s. You may have spent around $10 on a meal and lost 100% of that money when you purchased it. Instead, you could have put it towards a few games of blackjack with your winning strategy and given yourself the chance to make more. We do not suggest you gamble with your rent money, but rather the money you would have spent on consumables. If you have money you were going to spend on something that is temporary, you should use that money for playing blackjack.
Stick to the strategy! Do not let greed triumph over your strategy. You have the mathematical edge over the casino and because of this you can win a lot of money. If you are able to consistently win more than you lose, you can turn gambling into a full-time or part-time job. Playing blackjack with a winning strategy is a fun way to begin to multiply your money.
Read More http://johnftocci.com


We now offer fun Hole-in-One prizes for any golf outing!
Offer your players great prizes for a Hole-in-One:
Each Par 3 will have a customized sign on the tee box showing the prize for the BIG SHOT!
Pricing: Less than 50 players - $100 | 51+ players - $200.
Beat the Pro
* requires a minimum of 50 players
This is another great option to add value to your outing and raise some more money for your cause!
This is how Beat the Pro works:
1. The group shows up to the par 3 (typically #7). The cost to get in the game is $5 per player. Each player that gets into the game will be handed a 15% off coupon that can be used that day off their entire merchandise person in the golf shop.
2. The pro will then hit one golf shot. Then the players in the group will hit the shot from their respective tees.
3. If a player hits their shot on the green and closer than the pro's shot, they win a twosome at New Berlin Hills certificate right then and there!
4. If two or more players got into the game, the group can use the pro's shot as their shot.
Cost: Outings less than 80 players, $50 | More than 80 players, $80.
Two payout options for outing coordinator:
Full Profit Option
- Outing pays full price for beat the pro game and receives 100% of proceeds made out on course.
Junior Sponsor Option
- Beat the pro fee is waived. Outing splits proceeds 50/50 (Half goes to the outing, half to our Junior Sponsorship Fund which supports our continually growing junior golf program in purchasing better teaching equipment, uniforms, curriculum, and much more). The outing will also be listed on our website as a sponsor of our Junior Golf Program and on a banner the following year saying Thank You! It truly is a win-win!


347: Brick Archway
Title text: The TI-86 was bad enough. I don't know how I'd have gotten through high school if I'd had a laptop+wifi.
Breakout is a video game first created in 1976, and since then it has gained much popularity and has been recreated in many different versions. In the game, the player controls a horizontal 'bat' at the bottom of the screen to make it move left or right. Above it are several layers of bricks that are destroyed when hit by the ball. The ball is not affected by gravity and will float around, bouncing off the walls, bricks, and the bat. The aim of the game is to keep the ball from touching the bottom of the screen (by deflecting it with the bat) long enough for the ball to hit and destroy all of the bricks.
Cueball's approach to the game is to actually stand underneath a brick archway and throw a tennis ball at the structure above him in an attempt to destroy the bricks. Naturally, the physics in the game don't work in real life, and the aftermath of Cueball's actions is that one of the bricks in the archway comes loose and falls onto Cueball's head, causing possibly fatal damage.
The sentence at the bottom of the comic points out the illogical nature of the game when compared to real life.
The title text relates to a programmable calculator from the late 1990s that could have a Breakout-like game easily programmed into. This calculator, and others like it, were a requirement in many high school advanced math classes in the United States after the early 1990s, despite costing over $100. Randall speculates that, given the amount of distraction this simple game provided him back then, he would not be able to focus on study at all with modern technical instruments like laptops using wireless LANs.
- [An inset panel to the left shows Cueball getting ready to throw a tennis ball upward.]
- [Cueball lies on the ground, underneath the titular brick archway, next to two halves of a brick. A pool of blood is coming from his head. Dust falls from the place in the archway where he knocked the brick from with the tennis ball. The ball, meanwhile, has rolled about a meter away.]
- "Breakout" is a stupid game.
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