Nick Minnerath is a 28 year old 207cm forward playing his fourth professional season and first with Avtodor Saratov (Russia-VTB). He started his basketball career with Jackson CC (JUCO) in 2009 and then moved to Detroit Mercy( where he played from 2010-2013 playing a total of 71 games and as a senior played 33 games averaging 14.6ppg, 5.9rpg, FGP: 52.3%, 3PT: 35.9%, FT: 78.8%. He started his professional basketball career in 2013 with Blusens Monbus Obradoiro CAB (Spain-Liga Endesa) playing 15 games averaging 6.0ppg, 2.2rpg, 2FGP: 43.1%, 3FGP: 43.8%, FT: 81.3%, in Jan.’14 moved to STB Le Havre (France-ProA) playing 15 games averaging 11.9ppg, 2.1rpg, 1.0apg, FGP: 58.2%, 3PT: 41.5%. In the 2014-2015 season he played with Cholet Basket (France-Pro A) playing 34 games averaging 13.6ppg, 4.1rpg, FGP: 58.3%, 3PT: 36.0%, FT: 85.9%. Last season he played with the Cleveland Cavaliers (NBA), released in Oct.’15, then moved to Canton Charge (D-League) playing 53 games averaging 18.4ppg, 6.9rpg, FGP: 56.4%, 3PT: 38.9%, FT: 89.3%. He currently is leading the VTB and Champions League in scoring and spoke to German Hoops before the Champions League playoff game against the EWE Baskets Oldenburg.
Nick thanks for talking to German Hoops Before we start talking basketball, as a fellow New Englander had you lost hope after the new England Patriots were down 28-3 at halftime?
I didn´t watch the Super Bowl because of the time difference, but I am a Pats fan. I obviously saw the highlights. That was a pretty good comeback.
Your playing for first season with Avtodor Saratov (Russia-VTB) and you won a tight 87-84 game against German team EWE Baskets Oldenburg. Was this one of those fourth quarters where you could say you were happy to have been able to pull out the win?
Yes we were happy to be able to have won that game. We didn´t play well in the second half and came out with the three point win.
A book could have been written about the fourth quarter as excitement and drama were given a new meaning with 8 lead changes. So much happened as Brenden Fraizer had 11 points, Nick Minnerath gave a lot of enery and the team just stuck together. What do you feel was key in crunch-time for being able to pull out the victory?
We were able to limit our turnovers at the end and didn´t give up offensive rebounds.


A kids party wouldn't be a party without at least a few fun games. There are the traditional games that we all played as kids and that are still very popular today, including pass the parcel, pin the tail on the donkey, and pinata games can be so much fun but they are played at nearly every party your kids go to. Here are 10 of the best unique party games we could find:
1. Ping pong shake - This game can be fun for both adults or for kids! Using an empty tissue box with ping pong balls inside, the tissue box is attached to the contestants waist with the box resting on their back. The guest must shake all of the ping pong balls out of the box - the first or the quickest to do so wins. (this game was found here http://inviteanddelight.blogspot.com.au/2012/03/minute-to-win-it-party.html, check it our for more great adult games adapted for a dinner party from Minute To Win It).
2. Candy Ball - Using a roll of packing tape, roll a range of candy bars into a big ball. Guests sit in a circle with the ball and 2 dice. The guest with the candy ball unwraps the tape as fast as they can, whatever falls out is theirs to keep. The guest with the dice is trying to roll a double. When they get a double, they pass the dice onto the next player and take their turn with the candy ball. Another option is to fill the ball with novelties as well as or instead of candy bars.
3. Glow Ring Toss - If the party heads into the night (like a sleepover), a game of ring toss can be so much fun - escpecially if the rings are glow in the dark bracelets or necklaces! All you need are the glow bracelets or necklaces and a stick pushed into the ground (if played outside). You could make the game a little more fun with multiple sticks of different heights and different distances away from the starting line.
4. Elephant Walk - This game is hilarious for all ages! Set up a course of plastic cups on the floor so that they are upside down. have another cup tied to a piece of string or a small scarf - this gets ties around the guests neck and they have to knock over all of the cups! Becasue swinging the cup on the string is the easiest way to knock over the other cups, this will be great time to get some hilarious photos! Make is a race with the first to finish as the winner, or set it up for one guest at a time with time trials.
5. Statues - This game can be a lot of fun and is very easy to set up...all you need is some space and some music. Have the guests dance around to the music untill the music is stopped. All guests must freeze like a statue in position untill the music starts again. This game is best played with elimination...start with everyone and as the guests wobble or move while the music is stopped, have them sit out untill you have a winner.
6. .....Says - This game is specifically for the birthday boy or girl to run. Instead of Simon says, call it (name of the birthday person) says. The birthday boy or girl can either say "Georgie says...put your hands on your head" - which means that everyone must do it...or she could say "Put your hands on your head" which means that the guests must stay as they are. The idea is that whoever doesn't do what 'Georgie' says sits out until you have a winner. It can be a good idea for an adult to stand with the birthday person to help them with things to suggest.
7. Pop for a prize - This game can get very noisy but is also lots of fun for kids with tonnes of energy. Place a small prize or ticket for a prize in a few balloons and then fill a number of balloons with air and place in a small area so that you have a 'balloon pit' (only 1 or some of these balloons will have prizes). The guests then have to try and pop all of the balloons to find one with a prize. To keep it as fair as possible, have the winning guests sit out once they find a prize to give everyone a chance to win.
8. Bag the Balloon - This is a great game for outdoor parties. Have some balloons inflated with air and ready to go along with some wash baskets. Set the wash baskets up around the yard. Guests get a balloon each and have to get the balloon into one of the baskets without using their hands (have them place their hands behind their backs). First guest to to this wins. Depepnding on the age and coordination of your guests you can vary the game by having them on relay teams or allowing each guest to have a pool noodle or cardboard cylinder to use as a tool.
9. Eat The Doughnut - This game is great fun for kids of all ages. Hang doughnut up along the washing line...guests have to eat the doughnut off the string with out letting it fall to the ground and without using their hands. First guest to eat theirs wins. This game can be modified to suit the theme..for example, use a large gummy spider or snake for a Halloween or spooky themed party.
10. Ping Pong Race - This game is harder than it looks! Using masking tape to set up a race track. Guests must race their ping pong ball to the finish line...by blowing air through their straw to move it! If their ping pong ball goes out of their 'lane', guests must get it back into their lane before proceeding.
Shindigs also carries a great range of other party games and game ideas - visit their website www.shindigs.com.au or their Pinterest page! And above all, have fun planning your next party!
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Bet Online Baseball
When you bet on baseball online, start with the basic question: What determines the betting line? It helps to collect more information about the pitching. Baseball gambling outcomes depend nearly 80 % on pitching and 20 % on batting. Placing unnecessary emphasis on hitting can mislead you when you place your online baseball bet. Pitching analysis is a consistent and reliable guide to baseball sports betting.
Another aspect to baseball wagering online is to study the betting line. The makers of the betting line would have taken into account the starting pitchers. You would do well to analyze the situation before you place your bet.
Betting on baseball differs from football and basketball betting since the points scored here are lesser and this makes the point spread wager impractical. Starting pitchers are sometimes used to post the online betting odds. Baseball gambling online is conducted through online sports books. The sports book lists the teams along with their betting lines and odds. Online sports books adjust the baseball lines so as to balance between both teams. Betting enthusiasts can shop for the best baseball odds and study various betting lines before placing a bet online. Computer programs are used to predict and analyze betting odds and to weigh the various factors. Bettors have to study news services and daily publications to make an informed choice in baseball gambling online. It is up to an astute bettor to sieve through all the crucial factors and choose a winner.
Online Baseball Gambling
With the large amount of statistical data available on baseball, it is little wonder that online baseball gambling is such a popular hobby. The long tournament schedule also provides unparalleled online gambling opportunities. The money odds available online are used for online baseball gambling. Most bettors who are interested in placing an online baseball betting seem to be influenced by the starting pitchers. Baseball gambling on World Series Champions is possible throughout the season. An online sportsbook offers opportunities to place a baseball bet. The odds are displayed online and different types of bets are possible. Get your strategy in place before you place an online baseball wager.
MLB Betting Online
Baseball – The all-American pastime, centers on outscoring your opponents by having more base runners come across the final of four bases, called home plate. A typical baseball game lasts 9 innings unless there is a tie. Much of the baseball action focuses on the action between two players – the pitchers and the batter. This game that has its roots in the mid -19th century has truly become one of the favorite games in the U.S. Keep in mind the rules for MLB betting:
· MLB games are official after 5 innings of play or 4.5 innings if the home team is leading.
· If the MLB betting or wagering is on total runs MLB line, the game must go through the regulation 9 innings or 8.5 in case the home team is leading.
· When the MLB betting is done on ‘Listed Pitchers’, a change in pitching constitutes a ‘No Action’ wager and the MLB betting money is refunded.
If you are engaging in MLB betting for the series, the 3 games must be completed by the end of a specified date for the MLB bet to have action.
When you are placing a MLB bet on sides – and if you are betting the favorite, you are laying the odds. An MLB bet picks the odds when it is placed on the underdog. Described below are the popular MLB bet types:
Action Bet: This type of MLB bet is not dependent on the listed pitchers starting the game.
Both Pitchers: This type of MLB bet is considered action if both pitchers start the game.
Your Pitcher: This type of MLB bet is considered action only if your chosen pitcher starts the game.
Opponents Pitcher: Only when the other teams’ pitcher starts the game, such an MLB bet is considered an action wager.
MLB betting also has the Parlay factor limited to a specific payout. Typical MLB betting parlay odds:
3 teams – 6/1
4 teams – 12/1
5 Team = 24/1
6 Team = 44/1
7 Team = 65/1
8 Team = 100/1


Category: Tabletop Games
Count your sheep before you fall asleep! This quick card game is great for the whole family. Be the first to stack your sheep by a corresponding number, but watch out for the wolves! Contains sixty circular cards with an instruction booklet in a portable tin.
These one of a kind playing cards are the perfect addition to your life! Who doesn’t like playing cards and sipping on some good coffee? Gather your friends together and show off these truly unique cards while having some fun!


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Sunday, April 12th at 7am
4400 Chase Avenue
Miami Beach, FL 33140
"Join H2 Event Productions for their first ever Miami Beach Bicycle Scavenger Hunt!
You and your partner team member will spend an awesome, fun-filled day riding around Miami Beach to collect the items and solve the riddles on your Hunt List, while also helping a great cause!
The winning team will receive the Grand Prize and all participants will have the chance to win great prizes along the way!
Pre-register for faster check-in on the day of the event."


A crazy game of soccer, 5 on 5, will have you bouncing against each other (and the floor) in your very own Bubble Soccer Bubble. Each team is color coded, red or blue, and the rules are the same, no touching the ball with your hands (you can’t even try it). You are encased in the bubble from the top of your head to mid thigh. We will delineate a field area for play, and goal areas to score. Attendant will referee and keep score.


For many, the last day and first day of the year is a day for gathering with family and friends. For me and those I often spend this time of year with, games are an important part of the festivities.
I love board games, I love the strategic nature of testing myself against the games. Some times my ideas pay off, other times I learn a really good way to not play that game…
I do not mind losing at a game especially early on as I am working through the processes necessary to meet the objectives of the game. I will often test different theories in relation to what I understand of the rules, available actions or processes that can be taken, as well as the defined outcomes that are desired as victory conditions of the game.
Today was no different. As I was introduced to a new game, I had an experience worth sharing.
The game was not a complex game by any means and with a good teacher, it only took about 10 minutes to learn. In brief, you were to use actions to collect sets of cards to be played to perform a standard task that fits with the theme of the game. You were rewarded points for cards used to complete that task. After completing about 2 to 4 of these tasks along with the necessary turns required to gather the needed cards the round would end and a new one would begin. Another way of gaining points was to gain mastery in an area by collecting sets of two matching cards and claiming a related mastery skill in that area, then once you had that mastery skill anytime you played that matching card in a standard task you gained an additional point. Each mastery skill could only be gained by one player.
It happened that on my first or second turn I had the matching cards to gain one of those skill cards, suddenly I had 2 points and was in the lead. On my next turn, I was able to ignore what was going on on the mainboard and gather another skill and 2 more points. So it continued that I ignored the main method for gathering points and continued down my skill acquisition path. After gaining my 4th skill and awarded points it was commented on by the games teacher that in previous play the whole group had not collected many more skills than I currently had in their entire game. I continued to ignore the task point gaining method the others were involved in and continued my pursuit of these mastery skills. At one point, I even declared that was to be my strategy. I remained in the lead by a small margin.
By the time the other players started to look to follow my strategy, I had a good process in place and was able to continue my success in this area.
After most of the gameplay had transpired I finally completed my first of the standard task and leaped ahead. As it rolled around to my turn again I completed my second standard task of the game and brought the game to a swift end with a rather large margin of victory. I won the game by employing the standard task (most commonly taken) only twice.
It was clear to all that my strategy was a solid one and I am certain when we play again the others will employ a similar tactic and the competition for gathering mastery skills will be much greater. I will also be looking for new ways to improve the process and other paths to win. There will possibly be someone else that grasps victory and we will all have had another enjoyable time.
Reflecting on this today there are a number of insights worth considering, one I will share here—I may bring this up another post sharing other insights. For now—in relation to goals, we need to understand that getting our desired outcome might be made easier by adjusting our focus to acquire new skills. It is good to consider the path that might be traditionally followed, but we want to make certain we have explored ways to improve that path to victory. Have we honestly considered what new skills might be needed to reach our goal? Are we making enough time to improve these skills? Is the shiny object (gold at the end of our rainbow) actually distracting us from the best way to get there? It may seem that moving our focus takes our eyes off the desired outcome, but the reality just might be that we are finding a better and faster way to get our desired objective.


You love indie games or want to get involved in indie game development? Then you've come ot the right place!
We present the history of LightTaker, an indie game developed in Leipzig. We go over our three year development time and go over some difficulties we encountered and how we mastered them.
The game is currently in Alpha stage for the PC and iOS, and Open Beta Stage wor Android and Web. Play it on our Website www.lighttaker-game.com or download it from the Google Play Store - We are actively looking for beta-testers for those platforms!
LightTaker is a hero-defense game with fast and packing gameplay. In LightTaker, Gunnar the brave, is defending the last light crystals from evil creatures to save the world from everlasting darkness with the help of beer and pizza.
About our team and our community
We're a small but highly dedicated team with very different personalities and skill sets. The main contributors are: Software Engineers, Graphics Designers, Music and Sound Composers and Game Designers. Our development is very community driven. This has been a great help to produce the best game possible.


Stan Hardman League
The 2023 Fixtures will be published here when available
The 'Stan Hardman' is a mixed triples league played on a Thursday afternoon in a competitive, but very friendly atmosphere.
Oakley has 2 teams in the league, Team 'A', in Area 4, captained by Richard Startin and Team 'B', in Area 1 captained by John Yarrall
click here for Team 'A' 2023 fixtures
Click here for Team 'B' 2023 fixtures
click here for a link to the league table


Sep 5, 2009 - Screw the PSP Go! Show Sony how much you love UMD by taking part in GameStop's latest used games sale. With this in-store coupon, you'll .
21 other GameStop coupons and deals also available for August 2017.Credit When You Trade Any , PS3, Wii, DS, PSP, PS Vita or 3DS Games.
Already used it. :^) The guy at the counter looked at the total, at the games in the bag, back at the total, and then looked at me and said "wow".
www.psu.com › Forum › PlayStation Forums › PlayStation 3 and Legacy Consoles Forum
Enjoy folks! Just got this in the mail AND it does stack with your EDGE card .
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The Name Game – have players sit in a circle and give each player a fun nickname.. After each new nickname the player must say the name of the previous players and his/her own name. At the end the coach should know all the players by their fun name. Helps with communication.
Chain Tag– When a player is tagged they must hold hands with player who is ‘on it’. The chain is extended every time a player is tagged until everyone is caught. Players cannot be tagged if the chain is broken – area sizes 30 x 30 yards. Variations – all players dribble a ball except for players ‘on it’ allow smaller chains of 3/4/5 to form.
Follow the Leader – with a ball, players working in pairs, begin slowly with following player trying to stay as close as possible. Use various commands to increase interest e.g. Change direction, change right/left foot, faster. Area size 30×30 yards.
Dribble Tag – players dribble around a set area 20×20 or 30×30 yards – a tagged player must pick up their ball, put it about their head, make a tunnel with their legs and shout for help. They can be freed if someone passes their ball through their legs. (Variations – more than one player can be ‘on it’ one ball and players must pass through legs to free a tagged person.)
Runabout soccer – players dribble a set area 20×20 or 30×30 yards. Have one player without a ball and on coaches command player enters area and tries to get a ball. The player who loses the ball must then go after a different ball the game continues. (Variations – have more than one player start without a ball.)
The Tail Game – Give players a bib each and get them to make a tail at the back, on coaches command each player has to get as many tails as he can.If he get a players tail he takes all his bibs.Stop with a few players left and get them to count to see how many each has to get a champion. (Variation- Have one/two players to get the tails and see who is the last left)
Harry potter – area
30x40yards all kids are magicians and have a magic stone(ball) they dribble
around the area (hogwarts school) trying
to keep the ball close to their feet. Introduce a troll ( can be coach or a
player) to steal the magic stones.Ggive kids a magic wand (bib) and word that
can kill a troll if he/she gets to close.
progessions :- introduce a simple turn/skill enabling them them to escape the tolls and change direction introduce 3 magic spells that can make them go fast, medium or slow.
SPIDERMAN TAG – area 30x40yards have all kids dribbling around area introduce the green goblin(coach or a player) who trys to tag the spidermen when taged stand with legs open and ball held above head to free spidermen they have to be nutmeged
POKEMON MASTER –
divide group into two teams place one team evenly around the area with
there legs open the other team has a ball each and they must dribble around and
try to pass there ball through the legs of as many people as possible in one
minute. players then reverse roles
progression :-make up different challenges in order to pass ball through legs e.g pass through the front and then the back
123 LIFT OFF -split group into two teams place five balls on cones inside area team one dribbles ball inside area team two watches then they try to pass there ball to knock ball off cones team two has to try and replace ball on cones as quickly as possible teams switch after 1 minute who can knock off most balls Keep a score to see how many they hit. progression:- players replace ball without using their hands.
COCONUT SHY – divide your group into two. Place five discs on each end line put a ball on each disc play 5v5 in the area and see which team can knock off by passing the ball at other teams coconuts, make field smaller if player are not achieving success quickly. Team that knocks the balls off first win.
BATTLESHIP- have players dribble around area (sea) split group into two have each group wear two different colours players dribble around the sea and try to knock out players (ships)from the other team by passing or dribbling there own ball (torpedo) into the other players ball ships that are sunk must go into a set area and (ship graveyard) and continue to dribble until all their fleet has been sunk.
SPIDERMAN– invisable force field , ball in play
each player starts w/ball players (flys) have to dribble around inside
the area and avoid being caught by the coach (spider) link arms if caught web
gets bigger until only one fly is left area 30 x 30 yrds
progression::-alternate spiders use one foot only.
SUPERMAN -have players in pairs with a ball each
have one goal per pair with no keeper to start with players lie down in
superman position in between goal and race to their own ball (10/15 yards away)
and try to score in an empty goal
progression add a keeper 1v1 to a goal . bigger groups add kryptonite (defenders)
have one ball between 2 so play is 1v1 Fun Games
Escape to Victory – split a field into 5 areas (10x10yards). The send and 4th areas are second and have a defender in them. All other players on one line (start) and must safety get past defenders, when tackled they become a defender. The last player alive is the winner.
Foxes and Hunters – split group in two. One team are foxes without balls, the other team are hunters with balls. Hunters must try to kill all the foxes as quickly as possible by hitting them between the knee and foot with the ball. The coach times how long it takes the team in reverse roles – area size 20×20 yards.
The busy pathway – players must try to cross a busy pathway without crashing. Spilt into two teams. Teams line up opposite each other. Each team must get to each other’s team line with the ball under control as quickly as possible. Players dribble past each other and stop the ball directly on the line. (Variations – players go back and forward 2 times – players can tackle as they dribble though.
The Three Musketeers – set up a field in the shape of triangle. At each point is a player base. Three players try and hit as many players as they can between the knee and foot, when a player is hit he stands in that players corner, player with the most standing is winner.
Tunnel of Doom – set up a tunnel using cones. All players start at one and try to make it safely to the other end without getting hit between the knee and foot by the ball, which is being passes in by the coach. If a player is hit, they help on the outside of the tunnel.


- Community Stats
Level 5 Blank Slate
Ranked as Civilian
Contact Info / Websites
Recent Game Medals
Into The Darkness 5 Points Survive the first encounter. Medal Stats.
The Green Death 5 Points Survive the second encounter. Medal Stats.
Cackles In The Dark 10 Points Survive the third encounter. Medal Stats.
The Wilds, They Hunger 10 Points Survive the fourth encounter. Medal Stats.
Death From Above 25 Points Survive the fifth encounter. Medal Stats.
Many Blades, Many Bodies 25 Points Survive the sixth encounter. Medal Stats.
Trichotomy Of Horror 25 Points Survive the seventh encounter. Medal Stats.
One Man Army 25 Points Survive the eighth encounter. Medal Stats.
Reaper Runner 10 Points 05 - Avoid mini-reapers without getting hit by them Medal Stats.
SECRET MEDAL 10 Points Unlock this medal to see it's details. Medal Stats.
Total Medals Earned: 489 (From 59 different games.)
The Pokemon Hoarder Rated 4.0594 Stars Gotta Hoard Em' All! Comedy - Parody Jade vs Liun Kang Fatalit Rated 3.3457 Stars Mortal Kombat Fight Comedy - Parody MAD BEN Rated 4.4610 Stars Don's raging alcoholism may not be his biggest problem after all... Comedy - Parody Not another Pokémon batt Rated 4.3898 Stars Not everyone plays Pokémon. Comedy - Parody
The Blind Swordsman Rated 3.8261 Stars You're the blind swordsman and you're on a quest to get your sight back! Action - Other Dig To China Rated 4.0177 Stars A chunky tile busting mining upgrade game. Action - Other Velocity Wings Rated 3.7180 Stars LIVE AND LEEEEEEEARN! Action - Platformer - Hop and Bop Rock Candy [Onihole] Rated 4.1223 Stars Suika Ibuki, getting buttfucked up the ass by thick tentacles! Simulation - Other


Modi pays close attention to the 6.8 magnitude earthquake in northeastern India that has caused at least 5 deaths,girl escorts
"Messi’s free kick was the savior in the first round of La Liga. Barcelona drew with Billy Real 1:1 away. Messi saved Barcelona with a free kick in the minute. Barcelona suffered a draw in the 4th round of the recent round. At present, it is 5 points behind Real Madrid, which has played less than one game, and is currently ranked 3. Xi Dan's Real Madrid have been unbeaten in the last three games, tying the record of 15-1 Barcelona’s longest winning streak in Spanish football history. Barcelona hopes to play against Bia. Real responded in the game, but unfortunately the last draw was 1:1. The two teams failed to break through the deadlock in the first half. Barça's offensive error occurred not long after the second half, and Villarreal made a counterattack after stealing the ball. , Pato dribbled the ball and passed it diagonally to Sansone on the right side of the penalty area. After receiving the ball, the latter made a slight adjustment and kicked the ball into the far corner. Billy Real took the lead to grab the score. Barcelona continued until Messi was in the first place. A minute’s free kick only tied the score. The Argentine magician kicked the ball directly into the goal, preventing the "yellow boat" from winning its first victory against Barcelona eight years later. This draw only allowed Barcelona to score 1 point. For Barcelona, this year's performance of 1 loss and 1 draw before World War II is really not ideal. In addition, following Barcelona's missed two penalty kicks in the Copa del Rey, this game also encountered the referee's controversial penalty. In the 8th minute, Barcelona launched an offensive, Neymar crossed from the left, Messi kept up with the shot, but the ball was blocked by Soriano, the midfielder of Billy Real. It appears from the replay screen that Soriano deliberately extended his arm to touch the ball when he could not stop Messi's shot. The Barcelona players collectively protested to the referee, but the referee was unmoved. In the 4th minute, Messi was brought down by Costa in the frontcourt, and Costa turned 1 red and went off the court. In the end, Barcelona tied with Billy Real 1:1. " girl escorts This made Mordred scratch his head a bit, and he never thought that he would be able to do it, but he would do it afterwards.


How to Play Peacock is a video series on learning Peacock in Skullgirls 2nd Encore+. It's based around teaching people the character from scratch by starting with a basic gameplan and slowly expanding on it, instead of just listing all her moves in button order. You can see the completed episodes in this youtube playlist:
Producing tutorial videos takes a long time and I don't want people to get stuck waiting for me to finish recording them, so here's the entire series in text form. If I manage to complete more videos, I'll add links to them here.
Remember: only move onto the next lesson once you're completely comfortable using all of the previous lesson's concepts in real matches. Otherwise, you're wasting your time.
Also note that the Skullgirls Wiki is an amazing resource for information about characters and game mechanics, so I highly recommend checking it out if you need to know any more details about how something works. I use the Peacock page all the time.
Lesson 1: Intro, sHP, M Item Drop (video here)
Standard fighting game character guides are bad. Listing every move in order is not how you learn a character. So HERE'S how you learn Peacock, from the ground up. You learn a lesson, go play matches until you're comfortable doing everything you learned against real opponents, then come back and do the next lesson. Doing it in order is important. Oh, in case you didn't know, Peacock is a powerful projectile zoner character who also has strong pressure and mixups, but has a very hard time escaping from pressure and mixups herself.
One last thing before I start the first lesson for real: they mostly teach one or two moves at a time, in order of importance, to help you build up a gameplan once piece at a time. The rough order they ended up in was:
Note that in the Peacock mirror, your opponent's main objective usually isn't to get close to you. So when practising the concepts in these early lessons, you should play against other characters.
Lesson 1: sHP, M item, backdash. sHP is a horizontal projectile that goes fullscreen, and M item is a vertical projectile that stops them from getting close and can work as an anti-air.
You use M item by holding it, then releasing it when they get close. Basic gameplan: back off, shoot sHP projectiles, start charging an item when it's safe to do so, backdash when the opponent is starting to get close, block when you don't have time to backdash or sHP. Release the item on your opponent if they try to hit you.
It's dangerous for your opponent to attack you when you have an M item charging, so you should watch out for how your opponent acts when they have an item charging on top of them. If they're not scared of the item and they keep playing aggressive, just keep dropping items on them and enjoy the free hits. If they start running away and waiting for the item to drop, try to chase them down. This is what stops you from getting backed into the corner. If you land a level 2-3 item or a point-blank sHP, shoot them with argus. This is the *only* time you should be using argus for now. Don't just randomly do it in neutral or anything.
Lesson 2: H Teleport (video here)
Problem: I still get backed into the corner! (Other problem: you can't get out of pressure so you die when you get hit, but it's best to take things one step at a time so we're ignoring this for a while. Just try and block/pushblock as much as possible and try to make space to drop an M item. If you're learning offline with a training partner, you can even agree to pause and restart the game each time they land a combo on you)
Lesson 2: H teleport. This teleports you past your opponent to escape the corner. It's punishable if you just randomly do it, because you always appear right next to your opponent. Ways to make it safe:
Lesson 3: L George (video here)
Problems: sHP into teleport leaves you in a dangerous situation, and you don't have any anti air moves other than M item (which has a cooldown).
Lesson 3: L George. It stays on screen for ages and protects you. Like Peacock's other projectiles, it doesn't go away when you get hit.
Don't just throw it out for no reason, because you can only have one on screen at once. It also counts towards your global limit of two Georges at once, which will matter when you start using M and H George.
Lesson 4: jHP (video here)
Problem: Opponents can jump over everything except M item, which has a long cooldown and needs to be reloaded/charged after each use, and L George, which only covers certain angles and doesn't let you have two on screen at once.
Lesson 4: jHP. It's a big disjointed air to air move that moves you backwards, can be cancelled into air backdash, deals good damage by itself, and combos into M item release (into argus). It's a good spacing tool, especially with an item held and an L George on the floor. It has slow startup so you have to predict their jump; if you try to do it on reaction or if they expect it, it will usually lose to faster air moves. You can jump forward up or back when you do jHP, depending on where you think they will be.
Your Peacock has a pretty good shell of defensive zoning tools at this point!
Lesson 5: Defensive moves. cLK, jLP, airthrow, M bang
Problem: you still have no up-close defensive moves other than anti air L george and lots of blocking, and all your moves have slow startup.
Lesson 5: defensive moves. cLK, jLP, airthrow, M bang: these are your main anti airs and your main ways out of pressure. This is a big lesson.
cLK is one of your fastest ground normals and your main grounded anti air, and it combos into cMP sHK on hit. Stop after cMP when hit confirming, or go into L George and block. After sHK hits, just go into argus for now. It stuffs instant airdash attempts, pokes out of gaps in pressure and beats most jump ins, but can't deal with heavily disjointed moves like val jHP and despite its fast recovery, it can still be baited out by opponents who slightly delay their landing.
jLP is your fastest air normal, so jump forward with it to preemptively hit your opponent before they do their jump in attack. Combo out of it with jLP jLK jHP airdash jLP jMP (this is hard if you're new to Peacock!), or just end after jHP if you don't want to deal with Peacock airdash cancels yet.
Airthrow is even faster than jLP and it can catch opponents who jump at you and airblock, but you can't buffer the throw input during jump startup so it takes a bit of practice. Combo airthrow into jMK argus, or jLK into the beginner combo.
M bang is your only hit-invincible move, but don't treat it like a standard invincible anti-air. Its slow startup and short hitbox makes it hard to time correctly against jump-ins, and your opponents can make it whiff during corner pressure by jumping towards you or throwing you out of its long startup. The main uses of M bang are to beat out horizontal approaches and to use it very occasionally while being pressured, just so your opponent knows you're willing to use it and has to avoid using their bang-unsafe setups. On hit, link it into argus agony. There is plenty of time to hit confirm this during M bang's recovery, so don't just cancel it into argus and hope that it works! If your opponent is near the corner, M bang will cause a wallbounce and you can continue the combo with OTG cLP or cHK.
Note that M item drop can also be used as an up-close defensive move, but remember that releasing the button during blockstun means the item won't fall until long after you exit blockstun. If you want to drop M item defensively after blocking something, make sure you wait until a gap in your opponent's pressure before letting go of MP.
Note: This is a very long lesson. When practicing these concepts, feel free to concentrate on learning one new move at a time and treating this as four separate lessons. Also note that Skullgirls has very strong universal defensive mechanics in the form of pushblock, pushblock guard cancel (PBGC), chicken blocking/land cancelling and absolute guard. None of these are Peacock-specific so I won't explain them in this guide, but being able to use these mechanics well is one of the main factors that separates expert and intermediate players. Sydoh's defense guide, Dekillsage's land cancelling/chicken blocking video and Liam's land cancel example video are great resources.
Lesson 6: M and H George
Problem: you barely deal any damage to patient opponents, and you don't have anything that hits fullscreen except for sHP.
Lesson 6: M and H George. Here's where your chip damage comes from! If your opponent backs off and starts blocking, fill the screen with bombs to start dealing serious chip damage and make them come to you. You can cancel a bomb into another one to quickly fill the screen, but you can only have two bombs onscreen at once so after doing H>M George, you have to wait until they disappear before throwing more bombs..
sHP>H George>M George is the fastest way to throw a bunch of projectiles fullscreen, but it still takes a while so only do this when you're at a safe distance. If you're slightly closer, you can throw a single bomb then block and wait (e.g. if you're scared of Filia forward jump into downward airball).
Single bombs also work when L George is preventing you from putting two more bombs out, and H>L or M>L George is good if you want to transition from zoning to approaching with L George backing you up.
It might take a while to get consistent at throwing bombs without accidentally missing an input but it's very much worth doing so; no one wants to zone perfectly for 30 seconds then lose because they accidentally whiffed sMK or sHK from fullscreen when they meant to throw a bomb.
Remember you can throw bombs while holding an item, and release it to protect yourself if your opponent tries to attack you. If you're playing on a team with a zoning assist, you can call the assist during sHP startup to throw even more stuff out.
H George doesn't really have many other uses, aside from being yet another way to set up H teleport. M George, on the other hand, is an extremely useful combo breaker in lots of situations; call it when you're about to get hit, then the bomb will hit them, interrupt their combo, and let you start a combo of your own. Scottish Peacock player Infy used to call M George "the smart person bomb" for that reason, so whenever you get hit, think "would M George have saved me here?". The answer is often yes.
Note that it's going to be a while until we get to Peacock's mixups, so if you ever manage to force your opponent into the corner, sit just outside their effective range and try to lock them down with projectiles. It's similar to doing it from fullscreen except they have much less room to maneuver, they can't avoid your M item, and they have less time to see your projectiles coming. This is one of Peacock's strongest positions, so make the most of it if you manage to get there!
Lesson 7: H Item Drop
Problem: they can easily jump out of your fullscreen projectile lockdown, especially because you have to wait for both Georges to disappear before throwing more of them.
Lesson 7: H item drop. This gives you fullscreen frame traps and helps lock people down from a full screen away.
Basic fullscreen pattern: H George>M George, sHP>H item, repeat. You can also sHP>H George, and you can skip the M George if there's already an L George onscreen. They can still escape from this if you're being predictable, so the best way to mix things up is to hold the H item drop and release it right as you think they're about to jump out. This deals decent damage by itself on hit, and puts them right back in the zoning...zone. Try to keep them there as long as possible; this is where a lot of your damage comes from!
Lesson 8: H Bang
Problem: they can still jump or dash out of your zoning when you're not holding H item. You know exactly when their Cerebella is about to do Tumbling Run, but none of your projectiles can hit her fast enough!
Lesson 8: H bang. It's your fastest way to hit a long range opponent other than releasing an item, and you can cancel into argus on hit. It has a lot of recovery so you will probably die if they jump over it, especially because the times when you most want to use it are the times when you don't have an item held. So only use it when you're very confident that it will hit! Your object is to use it just enough to make them scared of always dashing at you at the first opportunity, at which point you can go back to using your other, safer projectiles.
Lesson 9: jHK
Problem: When your item drop is on cooldown you don't have any midrange zoning tools or air coverage other than jHP.
Lesson 9: jHK. Use it for avery (the bird projectile). It moves up then falls down, gets in your opponent's way, and buys you time to summon an item, run away, or throw some bombs.
Ways to use it:
By this point, you basically have your entire fullscreen and midrange zoning toolset! Congratulations!
Lesson 10: Throw and airthrow. Mixups Part 1.
Problem: you have no mixups or pressure, so you're missing out on lots of potential damage.
Lesson 10: throw/airthrow (mixups part 1). If you push your opponent into the corner or force them to block your bombs up close, you can go for a mixup to try and convert into a combo.
You're already using airthrow defensively, but you can also use it to grab people who jump away from you when you run at them with an item held. Similarly, ground throw can grab people who freeze up and block on the ground. Peacock's ground throw has a surprisingly long range, so take advantage of it and force your opponents to worry about throws from a long distance.
If you land a ground throw and they're almost dead, cancel it into argus for the kill. You can also combo in the corner with H item > argus> release item, sLP, but it's fairly low damage so it's often best to just go for a setup after the sliding knockdown.
Midscreen setup after ground throw: charge M item or throw L george, run forward, jump over your opponent, optionally double jump back over them or whiff jHP to go back to the same side. Go into a combo on hit. You can also go for teleport mixups, but the different versions of teleport have different voice lines so your opponent can hear which side you'll be on.
Corner setup after ground throw: charge M item then throw M George. This gives you lots of protection to go for more mixups, but the corner mixups that give you the most damage are usually high/low and I'll explain those in another lesson soon.
Lesson 11: Basic Block Pressure
Problem: you have no way of keeping the pressure on your opponent up close, aside from running at them after they block your projectiles.
Lesson 11: Block pressure. sLP is plus on block (i.e. you finish recovering before they do), cMP is even, L George and cMK are slightly negative but safe. So if you run in for a combo and want a low-risk starter, try to hit confirm with sLPx2 or sLP cMP so you don't get punished. If they block something unsafe, chain into L George and be careful of them trying to poke out afterwards.
Pushblocking is strong in Skullgirls and most people can pushblock everything other than your fast light moves on reaction, so don't do anything more than a single sLP if you want to tap your opponent with something fast then go for a mixup on block. Against opponents who pushblock you away or are scared to poke out of your pressure, you can throw H>L George or M>L George to lock them down and run forward to continue your pressure, but don't get predictable or they'll hit you out of the gap before the L George.
Lesson 12: cMK and instant airdash jLK/jLP. Mixups part 2.
Problem: your mixups are predictable, especially in the corner. You don't have any high/low mixups, just lots of throws and the occasional item drop crossup.
Lesson 12: cMK and instant airdash jLK/jLP (mixups part 2). These moves form your main high/low mixup.
None of Peacock's light normals are lows, so her 14 frame cMK is her fastest low. It's pretty slow so you can't just throw it out unless you know your opponent is too scared to attack, but it's great at catching people who try to jump away from you or are expecting a throw. It's especially strong against people who always upback after blocking your sLP.
Level 3 items are overheads, so although Skullgirls' unblockable protection stops you from creating humanly unblockable setups, you can still do some really nasty 50/50s with cMK+ lv3 item where your opponent must guess which one will hit first.
To catch an opponent who blocks low without having a level 3 item available, your fastest overheads are instant airdash jLK or jLP. jLK is fairly fast, hits 3 times (so is great against armor), and combos into sLP. jLP is slightly faster than jLK and therefore harder to block on reaction, but it won't lead to a combo unless you do it close to the ground with upforward+MK, neutral, forward+LP. You can learn this later and stick with instant airdash jLK for now, unless you really like learning weird input tricks like that.
Now you have a full set of mixup tools! Just remember that it's incredibly hard for Peacock to escape from pressure once she gets hit, so don't go for mixups all the time and don't be afraid to back off and go back to zoning if you think they'll reversal out of your pressure.
By this point, you should be a pretty good Peacock player! I've summarised the rest of her moves below, but the Skullgirls Wiki also has lots of useful information on how to use them. If you want to learn harder combos at this point, I have a playlist of Peacock combos on youtube.
Other important moves


This report is prepared by the AppNava Team, which consists of awesome tech and mobile data experts who intend to revolutionize the mobile and digital world. AppNava is there to make apps and games richer and happier. It specializes in modeling complex player behavior for mobile games/applications, predicting your players’ future, and unleashing the power of data. We have been following the mobile game and data industry closely for years. We are happy to gather what we know and hear under important headings and present them to you.
Beginning from 2020, the pandemic, which turned many economies upside down on a global scale and caused devastating effects for many businesses, could not reflect this catastrophic effect on the digital world. In fact, on the contrary, the digital world has become a sector fed by the pandemic. With the increase in the time spent at home, people have increased the use of social media and started to find platforms where they can meet their socialization needs.
The pandemic, of course, has had unpredictable dire consequences for the whole world. However, the refreshing effect of the pandemic in the gaming industry, and especially in the mobile gaming industry, is undeniable. 2020 had experienced a golden age when mobile game revenues skyrocketed, and mobile player numbers reached incredible numbers. While 2020 was a good time for the game industry, could 2021 continue this beauty? What you will see in this report; What happened in the game world while the pandemic continued? Is the increase in revenues and player numbers continuing? Latest games and rankings? How did the advertising and user acquisition processes change with the new privacy policies? What are the effects of Metaverse, Blockchain, and NFTs in the gaming world? What are the latest trends and news? Welcome to the 2021 Global and Mobile Gaming Report, where you will find answers to questions with AppNava.
2. EXECUTIVE SUMMARY
With the epidemic, the rules of the game world were rewritten. Due to the unprecedented effects of 2020 on the digital world and shaking the market, 2021 seems not to be as glorious as 2020. The most shocking event of this period is undoubtedly Apple’s privacy-friendly attitude. Apple’s removal of IDFA negatively affected the global digital advertising industry and different gaming market sectors. The process of adapting to SKAdNetwork, which has replaced IDFA, was painful in 2021 (1). However, game companies are still adapting to this change. With this change, where data has become even more important, we, as AppNava, have supported our game studios with smart solutions for the iOS15, SKAdNetwork by using our data processing & data science power.
Despite so much change and confusion, the game industry continued to grow exponentially. Total gaming revenue is $175.8 billion, with the Asia Pacific accounting for more than half of that revenue, $88.2 billion. When we look at the developments, it will not leave the leadership for many years. In 2020, revenue of $177.8 billion was generated. There seems to be a slight decrease in 2021. This is because the pandemic is slowly losing its effect.
On the other hand, the mobile game market reached $90.7 billion (2). Also, the metaverse movement is accelerating, and it doesn’t look like it will stop. The metaverse, which allows users to create new worlds online, will make the future of the gaming world in particular. Even well-known technology leaders are trying to be metadatabase-oriented in the future. As in 2020, interest in e-sports was great in 2021 as well. Multiplayer games have an audience almost as passionate as traditional sports fans. An e-sports award ceremony is held annually to select and crown the best in e-sports (2). The best player of 2021 has been Oleksandr “s1mple” Kostyliev (3). Looking at the statistical evaluations of 2021, Asia Pacific has not lost its leadership with the highest revenue as last year. As it is felt, the digital world has become almost as important as the real world. Change and transformation will continue to happen in 2021, and we will see what awaits us in 2022.
3. GLOBAL & MOBILE GAME MARKET TRENDS & NEWS
3.1 Surprising news for advertisers: Apple’s removal of IDFA
With Apple’s newest iOS 15 update & SKAdNetwork, a privacy-friendly change, a new era for the advertising industry started and is already in our lives. The purpose of the new system is to protect user-level and device-level private information.
Previously, the “Identifier for Advertisers” enabled advertisers to track a user’s interactions, such as clicks and purchases in mobile apps. It monitors ad performance, which is vital for the advertiser. Therefore, IDFA is essential for user acquisition processes and mobile advertising platforms. However, Apple closed the IDFA era with iOS 15 and replaced it with a new advertising framework, SKadNetwork. Likewise, with iOS 15, Apple introduced a new feature called Application Tracking Transparency (ATT) instead of IDFA.
The removal of IDFA was a significant source of stress for mobile game advertising in the beginning. According to the research survey of ATT participation rates dated April 2021; Casual games took first place with an opt-in rate of 36%. Mid Core games have a 32% opt-in rate. Unfortunately, social casinos and hyper-casual games showed 21% and 12% lower engagement rates. Looking at ATT opt-in rate distribution per app, it is seen that half of the applications have a participation rate exceeding 29% (4). This means users can accept being tracked for a better user experience.
3.2 Metaverse new game framework
Covid-19 has caused people to lead their lives online. So it was inevitable that people wanted to expand the boundaries of their online world. Although the term metaverse was first used by science fiction writer Neal Stephenson in 1992, it received much attention during and after the pandemic. Metaverse is the concept of multiple virtual worlds where everything you can imagine in the digital environment is unlimited using virtual reality. Meta universe; It allows users to do whatever they want in these 3D worlds. Video games are currently the most direct route to the meta-universe.
There are also meta-universe-like blockchain applications. For example, Axie Infinity is a “play-to-win” game. Users play this game to earn more income. Metaverse, blockchain, and NFTs are terms that feed off each other. Axie Infinity uses Ethereum-based cryptocurrencies. Prominent technology leaders are trying to be metaverse-oriented in the future. Having bought the Oculus company, which works on virtual reality devices, Facebook is one of the most crucial metaverse investors globally. In 2021, Facebook changed its corporate name to Meta and underwent a major brand overhaul. After Facebook announced its new name, interest in metaverse-oriented cryptocurrencies peaked.
In addition, game sites such as Roblox are making serious investments in this area. With the outbreak, Roblox has increased its player base to more than 164 million active users in August 2020 (1) (5). Sandbox is a game that offers a blockchain-based metaverse experience. You can create and sell items in the game; these transactions are done with SAND, the cryptocurrency of the universe. The year 2020 witnessed many virtual concerts. Travis Scott and his performance in Fortnite, Lil Nas X’s performance in Roblox also made people curious about the game environment even they didn’t interest in before. 2021 was a year in which this curiosity was satisfied (2) (6) (7).
3.3 Progress to the big future with small steps: 5G penetration
We can briefly define 5G technology as the fifth-generation wireless network technology. Unfortunately, the epidemic caused problems in the distribution of 5G. Despite this, many data show that the spread of 5G will accelerate in the future. As the penetration of smartphones, from small to large, can not be put down by anyone, the game market is also expanding. The most important reasons for this increase are higher speed, energy efficiency, reduced latency, and increased reliability. Another feature of 5G is that it offers increased capacity.
According to research, while the number of global smartphone users was 3.9 billion in 2021, the projected number for 2024 is 4.5 billion. By moving games and movies to the cloud environment, it has already become possible for users to open them on their computers that are not equipped with high hardware. 5G, which is growing and is sure to grow even more in the future, can comfortably offer a cloud gaming experience (1) (6) (8).
3.4 Cloud gaming replaces consoles
Cloud computing is an internet-based file storage and synchronization service. Cloud communication services have become the building blocks of the internet world, mainly thanks to their intense use in the last period. The gaming industry has grown tremendously during the pandemic, and cloud gaming has come to the fore with its convenience and practicality in gaming. The thing that will best describe cloud gaming is this; users experience gaming by using lower-equipped mobile phones, tablets, or PCs instead of hardware that they can purchase at very high prices.
The emergence of hardware-intensive and quality games day by day will attract players to the world of cloud games. As cloud gaming becomes widespread and develops, the need for fast, lag-free, and uninterrupted internet emerges. 5G gets involved here. As the rise of cloud game continues, the spread of 5G will become imperative. According to research, global cloud gaming revenues for 2021 are $1.6 billion, and users paying for global cloud gaming in 2021 are 23.7 million (1) (8) (2) (9).
3.5 Millions of people watching e-sports
With the increase in the time spent at home, the interest in games and social media has increased, especially online platforms where people can socialize and feel like they are doing something together have increased their popularity. Especially during the quarantine times, game contents containing video chat appeared. With that, e-sports and live streams are on the rise.
E-sports, just like traditional sports, involves a great competitive environment. RTS (Real-Time Strategy), MOBA (Multiplayer Online Battle Arena), FPS (First-Person Shooter), Battle Royale PvP (Player vs. Player) are e-sports related games. Competition is high, especially in Moba and RTS games. StarCraft is an RTS game and was one of the first games in a competitive tournament. Dota 2 and League of Legends are other competitive MOBA games.
E-sports has a fan base, which has grown thanks to living broadcasts. Twitch and Youtube are among the places where players broadcast. In 2020, Twitch’s Just Chatting category surpassed game views and ranked 1st. With the pandemic, people’s need to socialize has left League of Legends watching in the 2nd place. According to research, mobile esports games like PUBG Mobile and Garena Free Fire witnessed a higher esports audience than PC games like CS: GO and Dota 2 (1) (6) (2) (10).
4. GLOBAL & MOBILE GAME MARKET STATISTICS
4.1 Global games market by region
The Global Game Market experienced its golden age in 2020 and continued its rise in 2021. In the regional research, it has been seen that the total game income is $175.8 billion. Looking at revenues by region, Asia Pacific is the leader of the game world (2) (5).
Asia Pacific; among the game genres, it is mainly directed towards social multiplayer games. Mobile games are the most preferred games. The regional research shows that consumer spendings correspond to two-thirds of all consumer spending (2).
Asia-Pacific holds half of the global gaming market with $88.2 billion revenue. North America comes in second with $42.6 billion. Next is Europe, with $31.5 billion in revenue. Latin America and the Middle East and Africa are ranked last, with $7.2 billion and $6.3 billion (5).
Tencent, the owner of We Chat, continues to blur the lines of the game and non-game platforms by producing games with vast social opportunities, such as Honor of Kings. Communication has become vital both in-game and on game-related platforms. It is an undeniable fact that the Asia Pacific dominates the gaming world.
The research shows that these players prefer mobile games. North America ranks second in global gaming revenue. Console games are first in North America, but there is a slight difference with mobile games. The world is very interested in mobile games. As mobile game players increase, mobile game developers and mobile game advertisers will grow (11).
4.2 Global games market by segment
In the research, it is seen that the smartphone is the most preferred for playing games. The use of smartphones is increasing day by day. They are the most preferred smartphone games with a 45% rate and $79 billion revenue in the global game market. Console Games is in second place with $49.2 billion revenue. Downloaded/Boxed PC Games is in third place with $33.3 billion, Tablet Games with $11.6 billion, and Browser PC Games with $2.6 billion in last place in terms of preference (9) (8) (10) (1).
The mobile gaming industry has been a bombshell with miHoYo’s Genshin Impact game. The main feature of AAA games is the open-world gameplay and the incredible quality of the graphics. Genshin Impact brings these features to the phone, giving the player an excellent gaming experience on their phone. The fact that the games that we could only play on the computer before can be played on the phones quickly increases the number of games played on the phones (12).
4.3 Gaming genres by downloads, consumer spend and time spent
Casual games are a type of mobile game that is simple to play and has a low barrier to entry. In the continuation of the research, it is seen that Core Games ranks first in terms of consumer spending, and when we look at the time spent in games, the core game and casual game are close to each other.
As you can see above, Casual games dominate downloads with 78%. The reasons for this are; Simple gameplay is that it gives very short chapters and missions.
Core Games is a free-to-play online video game with a built-in game development framework.While casual games generate the most downloads, core games generate the most spend (66%).
Core games are where gamers spend 55 percent of their time. The difference with the casual game is quite small.
4.4 Mobile game market by downloads
According to research; In December 2021, the worldwide mobile game market reached $4.9 billion downloads on the App Store and Google Play, increasing 1.8 percent compared to the previous year. India is responsible for 717.4 million global game downloads, or 14.8 percent of worldwide downloads. The United States was second with about 9% of all downloads, followed by Brazil with 8.2%. As a result of the research, the most downloaded mobile games of 2021 are listed as follows; Subway Surfers tops the list with 191 million downloads. Roblox followed with 182 million downloads, with Bridge Race in third place with 169 million. Garena Free Fire — New Age ranks fourth with 154 million downloads. In 5th place is Among Us with 152 million downloads (13) (14).
· Subway Surfers
In 2012, Kiloo and SYBO Games collaborated to create Subway Surfers, an endless runner mobile game. In this game, players take on the role of young graffiti painters running away from the inspector and his dog at a subway station. The most significant achievement of Subway Surfers developers is that they have reached a record number of downloads in the last ten years. According to the research; Looking at the year 2021, the number of Subway Surfers downloads is 191 million. In total, the number of downloads is almost one-third of the population (15).
Roblox Corporation, which was founded in 2006, developed the Roblox platform. Roblox allows users to create their own games and also play games created by others. Roblox allows players to construct a virtual universe in which they are the developers of their own game. As a result of this situation, many child developers earn from the game. Since February, the number of active Roblox players has climbed by nearly 35% to 164 million in July. Players can upgrade to premium membership and purchase Robux, an in-game money that allows them to purchase clothing and weapons for their avatars. Roblox is, without a doubt, a platform that provides a metaverse experience (14) (15).
5. BREAKING NEWS
As technology developed, the news we read changed one by one. Earlier, it seemed impossible for us to talk about the metaverse and NFT or the winning team and the best player in esports. In the new world, this is all perfectly normal. On the other hand, purchases in the gaming world reached a high level in 2021 and exceeded the full-year total of the last five years. Acquisitions and mergers allow large companies to leverage other companies and expand in the direction they want to focus. They have become a common business strategy for firms looking to develop new markets or regions and acquire new technology and capabilities.
5.1 Netflix stepped into the gaming world
An exciting development in the mobile game industry occurred on November 3, 2021. Netflix made its first step into the gaming sector by broadening the scope of its services. The company has released five games that can be accessed on Android devices and made available to all its subscribers. These games are Stranger Things: 1984, Stranger Things 3: The Game, Shooting Hoops, Card Blast, and Teeter Up. It announced that its games, which were initially only suitable for Android, will soon come with iOS support. The games were also made available to iOS users a week after the announcement. The company has signaled that it will achieve much more in the mobile gaming industry and offer ad-free and in-app payment-free gaming experiences.
5.2 Zynga stepped into the NFT industry
Towards the end of 2021, Zynga stepped into the NFT industry and appointed Matt Wolf as vice president of Blockchain Gaming. They decided to integrate emerging technologies, blockchain systems, and NFTs into their games. Wolf announced that he would work on it. Zynga also announced that they would develop new games compatible with NFT and blockchain. In this way, Zynga expanded its growth strategies and targets into new areas.
5.3 Four major acquisitions in the mobile gaming world
Nordisk Games acquires majority stake in Star Stable Entertainment
Swedish game development studio Star Stable Entertainment is the developer of Star Stable Online. This game is the world’s first and only multiplayer role-playing horse adventure game. Nordisk Games is owned by entertainment company Nordisk Film, part of Egmont, a leading Nordic media group, and has increased its stake in Star Stable Entertainment. The purchase of additional shares from existing shareholders means Nordisk Games’ stake in the company is approaching 57%. “What we love about Johan and the Star Stable Entertainment team is that they stay true to their vision of creating a game that is so different from anything else on the market,” said Mikkel Weider, general manager of Nordisk Games (16) (17).
Thunderful acquires mobile developer Early Morning Studio
Thunderful Group has taken an excellent step to expand into the mobile gaming market alongside Console and PC. Swedish game group Thunderful Group has added Swedish mobile game developer Early Morning Studio to its team. Early Morning Studio is the developer of well-known games such as Vampire’s Fall: Origins, Champions of Avan, and the yet unreleased Vendir: Plague of Lies.
2021 is full of impressive acquisitions for Thunderful. Bridge Constructor publisher Headup Games has acquired Spanish developer Stage Clear Studios and game consulting firm Robot Teddy. Early Morning is the fourth studio the company has acquired this year (18).
Zynga acquires three Turkish hyper-casual studios
Last year, Zynga acquired hyper-casual game maker Rollic. In 2021, Zynga added three hyper-daily game studios, ByteTyper, Creasaur Entertainment, and Zerosum, through Rollic to its family. These three studios are known for games like Firefighter Hero, Racing Online, Touchdrawn, Barista Life, Money Maker 3D, and more. All these games have been heavily downloaded in the app stores (19) (20).
Sandbox acquires Edujoy and Tellmewow, two mobile game makers
Tellmewow develops games and puzzles for adults, while Edujoy develops educational games for babies, toddlers, and children up to 8 years old. Edujoy has collaborated with well-known children’s brands like Hello Kitty (21). Bhav Singh, CEO of Sandbox, spoke about the acquisition: “We are excited to welcome Edujoy and Tellmewow to our Gaming family. We have been impressed with the scale and capabilities they have developed to date, and we are excited to work together to make learning fun for families around the world” (21).
We’ve talked a lot about the past and its both extraordinary and devastating effects. It’s time to turn our face a little to the future. The year we will leave behind has experienced many things that profoundly affected the gaming world. The pandemic is losing its effect with the vaccine, but it would not be right to expect game revenues to decrease. Many researchers have the idea that mobile game revenues will increase in 2022. It is estimated that there will be more than 3.07 billion mobile players worldwide by the end of 2023 (1).
On the other hand, 2021 experienced a new development challenge for advertisers. Even though Apple’s removal of IDFA came out in mid-2021, mobile game advertisers are still struggling to overcome its effects. This change will become much more important to integrate with marketing creatives and data science.
Games such as Axie Infinity and Roblox, which are among the most played games in 2021, will intensify the interest in the metaverse. Blockchain and NFT will be the titles we will see in the game world in the coming years.
There is always interest in puzzle games like Candy Crush, which has existed for years but never lost its popularity. But there are too many of these game types on the market. It is pretty popular to add new meta layers to games to stand out from other games. Project Makeover is a puzzle game, but it has different meta layers like storytelling and fashion.
Perhaps one of the most significant changes in our lives is esports, which will now surpass even traditional sports. The lines between mobile games, consoles, and pc are getting blurred. The success of Genshin Impact will enable us to experience even more AAA mobile games in 2022 (1) (13).
1. Weustink, Jorik. Newzoo 2021 Trends to Watch Report. Newzoo. 26 02 2021. https://resources.newzoo.com/hubfs/Reports/2021_Newzoo_Trends_to_Watch_Report.pdf?utm_campaign=Global%20Mobile%20Market%20Report%202020&utm_medium=email&_hsmi=113081565&_hsenc=p2ANqtz-9sYHQdpv00DmV1xPoy0PfCBv6BeGFpSLwk7AkjZZQOaUjdKci6_MgVIRxooFO0tCJfEhXj6.
2. 2021 Free Global Games Market Report Newzoo. 30 06 2021. https://resources.newzoo.com/hubfs/Reports/2021_Free_Global_Games_Market_Report.pdf?utm_campaign=GGMR%202021&utm_medium=email&_hsmi=137510824&_hsenc=p2ANqtz-_r0sgzdHIT5hRwKYoyA8mle7tTks2kWNhEUl7QYbcZGtf6UPlO3UrKiyIQxjPz-kBXFcenW4v-z9wP_RWUv_i0DOkPzA&utm_c.
3. Esports Awards 2021: All winners & nominees. DEXERTO. 21 11 2021. https://www.dexerto.com/esports/esports-awards-2021-categories-nominees-how-to-vote-1666241/.
4. Rosenfelder, Shani. Initial data indicates ATT opt-in rates are much higher than anticipated — at least 41%. AppsFlyer. 8 04 2021. https://www.appsflyer.com/blog/trends-insights/att-opt-in-rates-higher/.
5. Beyond 2021: Google User Content. 19 10 2021. https://kstatic.googleusercontent.com/files/875daedd74da7be2436d2fea45dede60360f6e061bc992e1785af710dd4c534488ddbf45c278e5d29db4fffbe0710f019956420ee0cf1242014e55e6f4d654db.
6. Knezovic, Andrea. Global Gaming Market in 2021 + Top Mobile Games & Genres. Udonis. 29 04 2021. https://www.blog.udonis.co/mobile-marketing/mobile-games/gaming-market-top-games.
7. Silvija. Meta Layer Monetization: Analyzing the Big Mobile Gaming Trend. Udonis. 15 06 2021. https://www.blog.udonis.co/mobile-marketing/mobile-games/meta-layer-monetization.
8. Newzoo 2021 Cloud Gaming Market Report. Newzoo. 02 09 2021. https://resources.newzoo.com/hubfs/Reports/Newzoo_Free_2021_Cloud_Gaming_Market_Report.pdf?utm_medium=email&_hsmi=152659873&_hsenc=p2ANqtz--1659ZY5AcytQF_KWrWfx4OEuilRRUaDgYfz7G3EUK51YpwdSAxneyjYrgtNexaH1DKGvnKRdt_VT-vUNUP3Lk9LzFVQ&utm_content=152659873&u.
9. Gu, Tianyi. The Evolution of Gaming through 5G. Newzoo. 9 03 2020. https://armkeil.blob.core.windows.net/developer/Files/pdf/report/the-evolution-of-gaming-through-5g.pdf.
10. Silvija. Mobile Marketing Trends for 2022 (Including Statements from Industry Leaders). Udonis. 01 2021.
11. Rohini Bhushan, Tony Habschmidt. Beyond 2021: What’s next for gaming in APAC? Google. December 2021. https://www.thinkwithgoogle.com/intl/en-apac/consumer-insights/consumer-trends/beyond-2021-gaming-insights-trends-apac/.
12. Grguric, Mihovil. Genshin Impact’s Developer miHoYo Sues Bilibili. udonis. 9 September 2021. https://www.blog.udonis.co/news/mihoyo-sues-bilibili.
13. Knezovic, Andrea. Global Gaming Market in 2021 + Top Mobile Games & Genres. udonis. 29 April 2021. https://www.blog.udonis.co/mobile-marketing/mobile-games/gaming-market-top-games.
14. Koetsier, John. Top 10 Most Downloaded Apps And Games Of 2021: TikTok, Telegram Big Winners. Forbes. December 2021. https://www.forbes.com/sites/johnkoetsier/2021/12/27/top-10-most-downloaded-apps-and-games-of-2021-tiktok-telegram-big-winners/?sh=450f08013a1f.
15. Top 10 Most Downloaded Apps And Games Of 2021: TikTok, Telegram Big Winners. Forbes. [27 December 2021. https://www.forbes.com/sites/johnkoetsier/2021/12/27/top-10-most-downloaded-apps-and-games-of-2021-tiktok-telegram-big-winners/?sh=450f08013a1f.
16. Grguric, Mihovil. Nordisk Games Becomes Majority Shareholder in Star Stable Entertainment. Udonis. 19 11 2021. https://medium.com/udonis/nordisk-games-becomes-majority-shareholder-in-star-stable-entertainment-f46ffff9dc8f.
17. Orr, Aaron. Nordisk Games acquires majority stake in Star Stable Entertainment. pocketgamer.biz. https://www.pocketgamer.biz/news/77583/nordisk-games-majority-stake-star-stable-entertainment/.
18. Thunderful acquires Early Morning Studio. gamesindustry.biz. 16 November 2021. https://www.gamesindustry.biz/articles/2021-11-16-thunderful-acquires-early-morning-studio.
19. Ha, Anthony. Zynga and Rollic acquire the hyper-casual game studio behind High Heels. Join TechCrunch+. 29 April 2021. https://techcrunch.com/2021/04/29/rollic-zynga-uncosoft/.
20. Grguric, Mihovil. Zynga Acquires 3 Turkish Hyper-Casual Studios. Udonis. 5 November 2021. https://www.blog.udonis.co/news/zynga-acquires-3-turkish-hyper-casual-studios.
21. Tuchow, Ryan. Sandbox Acquires Two Mobile Game Makers. kidscreen. 15 November 2021. https://kidscreen.com/2021/11/15/sandbox-acquires-two-mobile-game-makers/.


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The No. 19 Ohio State women’s lacrosse team faced the No. 18 Penn State Nittany Lions Sunday afternoon at Jesse Owens Memorial Stadium. The Buckeyes fell to American Lacrosse Conference rivals Penn State, 18-12. But for the Buckeyes it was a tale of two halves. The Buckeyes jumped out to an early start in the first half as they were 9-6 with less than two minutes to go, with five unanswered goals. But the Nittany Lions also came out firing and over-shot OSU 17-15. But this did not overwhelm OSU goalie Annie Carruthers who had 11 saves in the game. “To prepare for a team like Penn State, we look at patterns they have when shooting and put more pressure on them,” Carruthers said. “I know I look a lot at where they shoot, and if they’ve been going for one spot, I overemphasize that.” Carruthers leads the ALC in saves per game with 12.2. Although PSU overshot the Buckeyes, OSU lead 9-7 at the half. Alayna Markwordt, Brittney Zerhusen and Gabby Capuzzi, went into halftime with two goals apiece. In the second half, the Nittany Lions came back with a purpose, as they took their first lead since early in the game, 13-10 with more than 19 minutes to play. OSU’s Jayme Beard’s goal at 17:38 was one of only three goals for the Buckeyes in the second half. Zerhusen had three goals in the game but still felt OSU didn’t get to the ball as often as it should have. “I think every year with Penn State it’s a tough battle, no matter how each of our seasons are going,” Zerhusen said. “When it comes down to it, you have to have possession of the ball. We just couldn’t get the possession off the draw. That was a definite game-changer that we’re going to have to work on.” At the end of the game, PSU overshot OSU 38-23, while OSU had 13 turnovers to PSU’s 11. “It was hard to come back when we didn’t have the ball on our sticks. It was frustrating because we did it in the first half,” Coach Sue Stimmel said. Ohio State will face Notre Dame Thursday at Jesse Owens Memorial Stadium at 5 p.m.


Sauerbraten for Mac 2009_05_04
Before downloading: Clean your Mac with MacKeeper
Screenshots of Sauerbraten for Mac
Sauerbraten for Mac Editor's ReviewSauerbraten is a freeware First Person Shooter game.
Sauerbraten is based on the 'Cube' engine. It is a redesign of open-source 'Cube FPS'. It is a great open source game. It has single player and multiplayer target. In single player you can fight well designed monsters. The monsters' AI isn't bad at all, even on low level they are still hard opponents. Sauerbraten reminds me of the 'Quake' engine and game-play. In my test I used the recommended settings for video graphics. I just had to adjust the gamma.
The weapons are unusual and in single player mode you have to be very careful with your ammo, it runs out very quickly making the missions very hard to complete with a hand pistol or fist. The further you advance in the game, more weapons will be available. Some of them are very powerful and extremely dangerous, if you are close to the target. These powerful guns remind me of the 'Quake' canon. After you hit a target, besides blood some 'sparks' burst and fall down. In my opinion the game could do without these 'sparks'.
Even if it's freeware, special effects like bullet trajectory or design are well made using the OpenGL engine. This game requires a good video card to have fully detail support. One more feature which I found to be very attractive is it's 3D in-game menu. The sounds are very realistic, and the game music is hard rock which goes very good with the single player game.
Sometimes the huge number of monsters/opponents reminds me of 'Serious Sam'. Unlike the ones in 'Serious Sam' these ones actual hit you when they have a chance, and your ammo runs out quickly.
Pluses: free, lots of options, good design and graphics.
Drawbacks / flaws: sometimes after you quit the game, the computer needs a few moments to free up it's memory. Bullet shells that come down as sparks after you hit a target might as well be missing for a more realistic feeling.
In conclusion: if you enjoyed playing 'Cube' or you are into 'Quake' mixed with 'Serious Sam' first person shooters you might give Sauerbraten a try. There is also Nexuiz and Openarena open source first person shooters.
version reviewed: 2007_08_29
Sauerbraten for Mac Publisher's Description
Sauerbraten is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine.
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Anyone who is interested in slot machines in the search for information on gambling and slot machines, in particular, be sure to meet a lot of times the word Gaminator, sometimes in a completely different meaning. So what is a “gaminator” in fact?
What you should know about Gaminator
Gaminator – a set of games in a slot machine for the first time presented in 2005 at the world exhibition in London ICE Totally Gaming Austrian company Novomatic, which is still far back in 1980 engaged in the production of machines for gambling entertainment, and is now one of the largest manufacturers of equipment for the gaming rooms, traditional and online casinos. You can access modern slot machines at modern online casino sites. If you have not yet found a reliable online casino, it makes sense to use the site https://slots-online-canada.com/review/royal-vegas-casino/. This will help you choose a reliable casino and solve the problem of finding games.
Slot machines from Novomatic were very popular but took up too much space. That is why the company thought about creating machines that would combine several games. Thus appeared a line of machines for the game called “Gaminator”.
It was a real revolution in the gambling industry. Gaminator complex included a set of ten video slots in one machine, a completely new sound, a new automatic mode, and a lot of other introductions. Gaminator included slots with five reels and nine pay lines and the number the player could choose for themselves. The themes of the games included were wide and interesting: the mysteries of ancient Egypt, the underwater world, magic, space, the classic “fruits”. In the design of games for the first time was applied animation characters.
Undoubtedly the most popular and favorite among players became a slot Book of Ra, where the plot archeologist-enthusiast looking for a sacred book in an ancient Egyptian temple. It had its own unique features: a special symbol “wild scatter” in the form of the book of the god Ra and a bonus option for free spins, which turns a randomly selected symbol into a spreading “scatter”.
After a fairly short time among the players, all products of the company Novomatic became known as gaminators. The idea to create a multi-game machine was incredibly successful, and Novomatic to this day continues to improve in this area. At this time there are gaminators, combining more than forty different slots.
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Anyone remember those NFL and NBA Street games? I think they had Fifa Street as well. I was mostly into the NBA and NFL games in the series. I couldn’t get into Fifa Street, but to each their own I suppose. Anyway, I remember the first time I played NFL Street. There was like a blizzard happening, and my friend, brother and I were out helping my friend deliver news papers. He had the game on him, and was going to come over to play it. We had a blast that day. I miss days like that with friends.
Funnily enough, I just got NFL street 1 and 2 again, so maybe one of these days I’ll have a gaming party or tournament where we play it. That would be fun!


Preschool Genius Math Booster Zoo is a fantastic math primer for your kids! A Perfect Tool for Preschool as well as Kindergarten Teachers to have on hand! The 3D graphics are truly an enticement to keep coming back for more. – bestappsforkids.org
12 real-time 3D rendered games. Play with zoo animal friends while learning basic math skills. More than just great graphics the interesting gameplay engages kids to have fun while learning about numbers.
* 12 games in all.
* NO in-app advertisements.
– A variety of animals and environments to play in.
– Fun music & sound effects throughout the games.
– Added fun interacting with the natural objects in the environment.
– Positive encouragement after correct answers & completed puzzles.
– Easy & intuitive interface that doesn’t require instruction.
– Random game play keeps your child engaged.
1. Counting: Click on the farm animals to learn counting one to ten.
2. Who is Missing: These farm animals are lined up in a pattern, but one is missing. Choose the correct animal to watch them run out to complete the pattern.
3. Which Group is Bigger: There are two groups of animals eating grass in the field, which group has more animals?
4. Who Am I: All the farm animals are roaming in the grass, can you pick one by name?
5. Addition: Two sets of our forest animal friends have come out to play. Can you add the two groups together to find the answer.
6. Subtraction: Two sets of animals are in the forest. One set leaves how many are left?
7. Missing Number: These numbers are lined up smallest to largest, but one number is missing. Click on the button with the answer.
8. Animal Match: So many different animals are in the forest, can you match them up two by two?
9. Hide And Seek: Here is something new, our animal friends have gone to hide behind curtains. Can you remember which curtains have animals hidden behind them.
10. Shape Ninja: We have climbed to this mountain peak to hone your shape identifying skills. Swipe the correct shape as they are tossed in the air.
11. What Shape Am I: The shop vendor has several shapes to choose from, can you pick the correct one by name?
12. Balance the Seesaw: Tap the animals to make them jump on or off the seesaw. Can you make it balanced?