The page explains a few fundamental terms from the TSO combat system. It is important to know them to understand optimisation results and certain features like combat analysis.
Enemy camps are always attacked by a player garrison. One or several generals that have been assigned troops enter the enemy camp and begin to fight the troops contained in it.
When a general enters a camp where there is already a fight going on, the general will wait until that fight is over. If the enemy camp is then still standing the general immediately begins its fight against the remaining enemies.
Each of these individual fights is called a wave.
A wave is when a general with player troops attacks an enemy camp. The troops of the general and the enemy take turns in fighting each other in rounds and at the end a winner is declared. If the player general wins, the enemy camp falls and vanish and the general returns to his/her garrison for the next usage. If the general loses, the enemy camp will remain standing with the surviving enemy troops and the general returns to the garrison for a "healing period".
A wave is carried out in so-called rounds. In each round the troops on either side will be decimated until one side has no troops left.
A round is part of a wave. There are two kinds of rounds: combat rounds and demolition (tear-down) rounds. Both ere explained below.
Combat Rounds Edit
In a combat round player's troops and enemy troops are attacking each other following the initiative principle. It is each troop's turn only once. At the end of a round all defeated troops are declared dead and do not participate in subsequent rounds. When one party has no troops left, it loses. If not, another combat round follows with the remaining troops.
When after a combat round the player is foudn to have won (i.e. the enemy does not have any troops left), there will be a number of demolition rounds to tear down the enemy camp and remove it from the map.
Combat rounds have a certain duration which depends on the general and the skills. The number of combat rounds and their duration are the most important factors for the duration of the whole fight. But demolition rounds also have a duration and count as well.
Demolition Rounds Edit
The pirpose of demolition rounds is to remove the enemy camp from the map when its troops are already defeated. So in a demolition round only the player troops act, not the enemy troops.
Of every surviving troop (including the general) one unit attacks the enemy camp building and decimates its hit points. When the building still has hit points after that, there will be another demolition rounds.
So the number of demolition rounds depends on the hit points of the building and the remaining player troops and their damage values.
Each demolition round has a duration and affects the duration of the entire fight.
Each kind of troop (player and enemy) belongs to a certain initiative. There three different initiatives. Various sources name them differently, but inside the game they are called:
- First Strike
- Last Strike
Initiatives are always in this order. Inside a round, troops attack in the order of their initiative, so first strike first and last strike last.
This applies in both directions, from the player to the enemy (first attack) and vice versa (counter-attack).
So the initiative as part of a round is done consecutively in both directions. When enemy troops are defeated during the player's initiative, they can still strike back in the counter-attack because they are declared dead only at the end of a round. They will not act anymore in the next round.
An attack is part of an initiative. It is the part where player's troops with a certain common initiative attack all enemy troops or vice versa:
- first attack (player attack): The player's troops with the current initiative attack all enemy troops and potentially defeat some or all of them.
- second attack(counter-attack): The enemy's troops with the current initiative attack all player's troops and potentially defeat some or all of them.
Troops defeated in the first attack can strike back in the second attack. They will only be declared dead at the end of a round.
An attack is carried out in form of a series of strikes. That is one strike per attacking troops and per opponent troop. This is where their properties like splash damage come into play and properties that affect the order of opponent troops attacked.
A strike is a fight between an attacking troop (with one or more units) against an opponent troop (with one or more units). Strikes are carried out inside attacks.
Each unit causes damage at the attacked unit. There is a minimum and a maximum damage. It is a matter of chance (randomness) which of these will apply. This is determines by the unit's striking accuracy. The damage inflicted decreases the opponen't hit points. When a unit does not have hit points anymore, it is defeated. Attacking units do not lose hit points during their strike.


Open to students in 9th -12th grade
The organization is a forum for students interested in playing Dungeons & Dragon. The organization welcomes all students interested in learning and playing the game.
Sign-ups open from Friday, October 30 - Friday November 6
Check Canvas announcements for the link.
Dues are $3 per student per school year and are payable throughout November
What can I expect to do in this club?
- This club is meant to give students an opportunity to learn and play the game. While club advisor, Ms. McMeekin, knows and plays the game herself, students are encouraged to run their own campaigns. This is a great opportunity to learn the art of Dungeon Mastering, especially if you've only ever been a character player in the past. Those new to the game are also welcome to join in and learn as they play.
- Do to the short time available during activity periods, in school meetings are meant for character development and game planning. This is a time where Dungeon Masters (DMs) and players can learn the game and prepare for after school game play. We have player hand books, Dungeon Master guides, Monster Manuals and other books that you can reference. (Books will need to be quarantined between uses but we can direct you to some helpful websites as well.
- In the past we've met in the game shop in town on Saturday's for 2-3 hours of play. This year, we will look into playing online. It'll depend on the needs and interest of our members.


Is your kid ready to challenge the memory with "Watch & Play" ?
A great game to exercise your memory!
It's challenging, fun and keeps your children entertained while improving the memory skills.
Watch & Play re memorize is a simple and excellent memory trainer with fun for kids.
You have a very limited time to remember the sounds and patterns. By touching them in given order give you a great challenge to your short term memory.
Watch And Play is a free software application from the Puzzle & Word Games subcategory, part of the Games & Entertainment category.
The app is currently available in English and it was last updated on 2014-12-23. The program can be installed on Android.
Watch And Play (version 1.0.1) has a file size of 12.58 MB and is available for download from our website.
Just click the green Download button above to start. Until now the program was downloaded 0 times.
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Video games sure have come a long way from the big, bulky machines you used to slip a quarter into for a few minutes of play. They now help educate the world, not just keep it entertained. To learn more about video games and how to get the most out of yours, read on.
Buy your video games used. Video games are expensive. Even so, many people insist on buying them new. The reasoning behind this is that used games will be damaged or faulty. Most retailers check their used games before bringing them into their stock. Buy used and save your receipts, just in case. The savings is well worth the minor risk.
If you are playing an RPG game, take the time to talk to the other characters in the game. Most of the time what they say is not helpful to your ultimate goals. But, occasionally, you will strike gold. Therefore, the small investment of time is worth the big payoff that you will get if you persevere.
If you are purchasing a game for your child, look for one that allows several people to play together. Gaming can be a solitary activity. However, it is important to encourage your child to be social, and multiplayer games can do that. They allow siblings and friends to all sit down and laugh and compete with one another.
Give the in-game music a chance. If, however, you are annoyed with it after an hour or so, don't be afraid to mute the television or computer and play some music of your own. You will have a much more enjoyable gaming experience that way and are less likely to get a headache from playing.
Don't eat junk food during video game playing time. This is a horrible habit to get into. click the up coming website is nothing like exercise, and all of that junk food will only translate into fat. If you must snack, choose something healthy for game playing times. Your body will thank you for it.
Take navigate to this website when you start playing a game that you're not able to step away from easily. Addiction to games is possible, which means you must step away and regulate your play. Gaming should be fun, and not something that causes problems. If you suspect you're addicted to playing a game and it takes over your life, you should speak with a doctor about it.
If your kids like to game, why not join them? Children love to learn as much as they can from video games. You can buy games your kids will learn from and get help with hand-eye coordination.
Don't be afraid to lose. It is natural to want to play against opponents who are at or below your skill level. After all, it's no fun to constantly lose! There is, however, a major disadvantage to this strategy - there is no incentive to get better. When you are playing against people who are better than you, you will learn from your mistakes and be on their level in no time.
Some video games can be educational. These titles are perfect for children, contain little or no violence and can help them advance in their cognitive skills. You can find a wide variety of websites devoted to helping parents share information and recommendations on selecting video games for children.
If you are having trouble finding older PC games, or even running them on current operating systems, try searching for online stores that offer downloadable titles. Stores such as Steam or GoG offer a wide range of older PC games that have been patched and updated to run on modern Windows and Mac's operating systems. These games in these stores are priced at a fraction of their original cost, making them an affordable gaming option.
While the PS2 isn't the most revolutionary system, this is a great, inexpensive console to have. You can buy games for a fraction of the cost. This system has 10 years of previously played games available on the market.
To save money, consider renting the games that your children play instead of buying them. This will cost a fraction of the price, and most gamers will never play a game again after the first couple of weeks. This is one of the most cost conscious things that you can do in regards to gaming.
Keep security in mind when it comes to your kids and online gaming. Pay attention to their playmates. Predators have been known to use gaming online in order to connect to kids over the Internet. So keep your kids safe and restrict their interactions to people you know.
Don't let gaming consume your life. Too much time spent on video games can be unhealthy. It's important to have other hobbies too. Also, you should try not to become addicted to the games, playing only 1-2 hours a day is a good moderation.
Cheats were a major factor of gaming in the past, but aren't as easily available today. Instead, most games include "Easter eggs," or hidden things, which are fun to see or even play with. This levels the playing field so that everyone is able to play based on skills and not cheat codes.
If you are purchasing a game as a gift, look at the back of the package and read what it says. Particularly, if the game is for a child, look for anything that you think could indicate questionable material. There should also be a few pictures that give you some idea of what you are getting as well.
To help keep your child safe while playing video games, find out about the multiplayer options of the games they are playing. Set age appropriate limits to gaming interactions with others online. Some games have parental control options that you can use to determine the kind of interaction your child will have with strangers.
Buy used games to get even more bang for your buck. Many game stores are selling previously owned copies of console games for half the price of a new copy. When you finish playing a used game, so long as it is in good shape, you can turn around and sell it back to the store yourself, too.
There are probably many ideas you have not even thought of to introduce to your gaming habits. Hopefully, navigate to this web-site will have provided you with some great tips and tricks to enhance your video gaming. Use what you have learned and you can become an advanced gamer with major bragging rights.


Bet365 casino appeared on the market just recently, but there are already a lot of gambling platforms that have been its part since the times of its creation. It was created in 2010 and nowadays it is regulated by Great Britain, that means that gambling there is absolutely safe.
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COMP 162 - INTRO TO GAME CONTENT CREATION
Long Title: INTRODUCTION TO GAME CONTENT CREATION
Department: Computer Science
Grade Mode: Standard Letter
Course Type: Lecture/Laboratory
Credit Hours: 3
Must be enrolled in one of the following Level(s):
Description: Explore how modern game content is created, and how it interacts with the underlying technology. Beginning with an explanation of how games are developed and what role content plays in the process, the class will learn to use 3D Studio Max, Photoshop, and game-native scripting as they create working content for an established game project.


Hello, fellow gamers! Are you tired of playing the same old Gorilla Tag maps and modes? Do you want to spice up your gaming experience with some exciting new mods? Look no further, because we have got you covered! In this article, we will provide you with a step-by-step guide on how to get mods in Gorilla Tag.
What are Mods?
Before we dive into the process of getting mods, let us first understand what mods are. Mods, short for modifications, are user-made alterations to the game code that change or enhance the gameplay experience. These modifications can include new maps, modes, skins, features, and more. Mods can be downloaded and installed for free, but they are not officially supported by the game developers.
Step 1: Install BepInEx
The first step to getting mods in Gorilla Tag is to install BepInEx. BepInEx is a modding framework that allows you to load and run mods in the game. To install BepInEx, follow these steps:1. Go to the BepInEx website (https://github.com/BepInEx/BepInEx/releases).2. Download the latest version of BepInEx for Gorilla Tag.3. Extract the downloaded file to the Gorilla Tag game folder, which is usually located in C:\Program Files (x86)\Steam\steamapps\common\Gorilla Tag.
Step 2: Find and Download Mods
Now that you have installed BepInEx, it is time to find and download mods. There are several websites where you can find Gorilla Tag mods, such as the Gorilla Tag Modding Group on Discord and Gorilla Tag Nexus. To download mods, follow these steps:1. Go to the modding website of your choice.2. Browse through the available mods and select the ones you want to download.3. Click on the download button and save the mod file to your computer.
Step 3: Install Mods
Once you have downloaded the mods, it is time to install them. To install mods, follow these steps:1. Go to the Gorilla Tag game folder.2. Open the BepInEx folder and then open the plugins folder.3. Drag and drop the downloaded mod files into the plugins folder.4. Launch the game and enjoy the new mods!
Table of Popular Mods
If you are unsure about which mods to download, check out this table of popular mods for Gorilla Tag:
|Deathrun||A mod that turns the game into a deadly obstacle course where you have to dodge traps and hazards.|
|Prop Hunt||A mod that turns you into an object in the game, and you have to blend in with the environment to avoid being caught.|
|Zombie Tag||A mod that turns one player into a zombie, and the other players have to avoid getting tagged.|
|Big Head Mode||A mod that gives all players big heads, making the game more comical and fun.|
Q: Are mods safe to use?
A: Mods are generally safe to use, but they are not officially supported by the game developers. Use mods at your own risk.Q: Will using mods get me banned?
A: It is unlikely that using mods will get you banned, but it is possible. Use mods at your own risk.Q: Do I need to uninstall mods before playing online?
A: It is recommended to uninstall mods before playing online, as they can sometimes cause conflicts with the game servers.
Congratulations, you are now ready to get mods in Gorilla Tag and take your gaming experience to the next level! Remember to always use mods at your own risk and uninstall them before playing online. Have fun exploring new maps, modes, and features with your friends!


Contact Info / Websites
Total Medals Earned: 17 (From
7 different games.)
Total Medal Score: 310 Points
Human Centipede: The Game
10 Points Bypass a cop by moving over him
Medals Earned: 1/13 (10/550 points)
5 Points Fail to get at least 1.000 points
Medals Earned: 1/10 (5/270 points)
25 Points Secret Medal: Unlock this medal to view its details!
50 Points Secret Medal: Unlock this medal to view its details!
100 Points Well aren't you a fucking hero?!
Medals Earned: 3/7 (175/260 points)
5 Points Don't get hit for 30 seconds.
5 Points Defeat the largest Peon.
10 Points Defeat the largest Grunt.
Medals Earned: 3/20 (20/490 points)
Reimagine :The Game:
25 Points Survive Earthquakes The Game for 30 seconds.
25 Points Finish one third of the levels.
50 Points Finish two thirds of the levels.
Medals Earned: 3/12 (100/440 points)
REPLAYING :the game:
25 Points Go to the Show Appreciation link. Click the blue birdie. Press 'update'. Thanks.
100 Points Meaning it's now time for the level editor, level playlist, unlockables, highscores... NO WAIT COME BACK.
Medals Earned: 2/4 (125/250 points)
Seed of Destruction
10 Points Destroy an enemy by deflecting a projectile at it.
Medals Earned: 1/14 (10/425 points)
5 Points Burn 2,000 calories
5 Points Burn 500 calories
5 Points Burn 1,000 calories
5 Points Burn 5,000 calories
10 Points Burn 10,000 calories
10 Points Burn 15,000 Calories
Medals Earned: 6/10 (40/225 points)


BTC All-Stars stage a pair of Classics
Both games came down to the wire as the West and North prevail (VIDEO INTERVIEWS HERE)
The 21st annual Baltimore Touchdown Club All-Star Classic lived up to its name and then some. In fact, the fans who braved the frigid temperatures on Saturday at Archbishop Spalding High School’s Whittles Field got two classics for the price of one as both contests went down to the wire. In the opening game, the West jumped out to a big early lead and held off a late rally by the East to prevail, 24-17. The nightcap was even more exciting, as the North topped the South, 19-18 in overtime. In it’s victory, the West got three huge plays, one each from the offense, defense and special teams to score three first half touchdowns, which ultimately held up for the victory. After the West missed a field goal attempt on the game’s first possession, its defense was battling to halt a drive by the East, from its own 20 to inside the West 30. On a fourth-and-11 play from the West 28, East quarterback Darrius Sample of Dundalk was intercepted by Thomas Johnson’s Jason Swann, Jr. at the 15 yard line. Swann worked his way laterally towards the right sideline and suddenly found a wall blockers and nothing but daylight in front of him, as he cruised the distance for an 85-yard pick six. The extra-point attempt failed and the West led 6-0. The West struck again on the first play of the second quarter as Tuscarora wideout Cortee Williams went in motion to his left and received an inside handoff out of the shotgun formation. Williams raced around the left end and blazed up the sideline for 75-yard touchdown run. Williams’ Tuscarora teammate Rodney Dorsey ran for the two-point conversion and the West lead grew to 14-0.
Later in the quarter, the game’s MVP Percy Agyei-Obese went into action. With the East backed up to its own one and attempting to punt from the back of the end zone, Agyei-Obese crashed through the line and blocked the kick of Eastern Tech’s Gavin Locklear. The ball skidded to the left side of the end zone, sending bodies from both squads diving for the recovery. When the pile cleared South Hagerstown’s Lincoln Ikwubuo had the ball and a West touchdown, which stretched its lead to 21-0. Facing a huge mountain of a deficit, the East did the only thing it could; it began to climb. Getting the ball back with a little more than five minutes to play in the opening half, the East began its next possession at its own 25. With Reginald Lewis quarterback Daruin Miller leading the march, the East moved all the way down to the West five-yard line, where it faced a fourth-and-five with 58-seconds play. Despite being down three scores, East head coach Sean Murphy of Archbishop Curley elected to build some momentum with some points, and sent out Perry Hall’s Nick Starostenko to kick a 25-yard field goal. Starostenko converted and the East was on the board, as the West took a 21-3 lead at the half. Early in the third quarter, the West countered with a 29-yard field goal from Matthew Shoenberg of Centennial to take the lead back to 21, at 24-3, but the East was about to make things very interesting. After the kickoff, the East put together the best offensive drive of the game, by either team, going 73 yards in 13 plays, with Curley’s Tyrone Ropper leaping over the pile to score from one-yard out, giving the East its first touchdown, as it trailed 21-10 with 2 minutes, 7 seconds to go in the third quarter. The East had Starostenko attempt an on-side kick, but Greg Benton of Long Reach was able to secure the ball for his side, give the West the ball right at midfield. Looking for what might have been a clinching score, coach Jerry Smith of Thomas Johnson elected to have quarterback Eric Cox, also of TJ, throw downfield. Unfortunately for Cox, the ball sailed high and East linebacker Jake Schneider made an outstanding one-handed snatch for an interception, which he returned 42 yards to the West 10-yard line. On the second play of the series, which was the first play of the fourth quarter, Sample scrambled to his right, pulled the ball down and weaved his way through the defense for a 10-yard touchdown run, cutting the West lead to 24-17, with the extra point. The next four possessions saw the West punt twice and the East turn the ball over on downs twice. The second one gave the ball back to the West with just 2:21 to play. Instead of running out the clock, however, the West botched the handoff on the first snap of the drive and the ball fell to the turf where it was recovered by Eastern Tech’s Brandon Thomas for the East, giving his team one final opportunity. With time running down for the East, Sample attempted to throw a screen pass out to his left. Agyei-Obese, however, sniffed the play out from the start, breaking on the ball and intercepting the pass, sealing the victory and his MVP award. “I definitely came into the game wanting to see where I am against other great players. It was an amazing experience,” said Agyei-Obese, who will play next year at James Madison University. “I loved the game, every second of it. The team was great. Everyone on the team, they showed out. It was a lot of fun.” The nightcap had it all, especially with huge emotional swings late in the game, before being decided in overtime.
The North had possession first in the the overtime and scored on a 2-yard run by McDonogh’s Mylique McGriff, his third touchdown of the night. With a successful extra-point kick by Westminster’s Ian Gould, the North took a 19-12 lead. Before the South took its first overtime snap, the North gave them five yards by having too many men on the field. From the five, the first play was handed off to Old Mill running back Sirus Gay and he went right up the gut for the touchdown. At that point, head coach Rob Harris of Broadneck went for the win, attempting a two point conversion pass which fell incomplete, allowing the North to escape with the win. The North also dodged a bullet, if not a rocket, on a final play of regulation. Having seen its 12-0 lead evaporate in the fourth quarter, the North was its own 43 with just five seconds to play. With Mount St. Joseph quarterback Christian Carter at the helm, he overthrew a receiver in the left flat and it sailed right into the arms of Archbishop Spalding linebacker Corey Gaines. Gaines sprinted down the right sideline to what might have been a dream walk-off pick six on his home turf. As he approached the goal line he was dragged down from behind as he tumbled into the end zone, as the clock expired. After a lengthy discussion, the officials ruled that he was down in the field of play, just inside the one-yard line. The South’s first score came with 5:38 left in the fourth quarter as Williams rushed for a touchdown from 2-yards out. Williams, who played the entire second half after Spalding’s Evan Fochtman left the game with an injury, and his score came at the end of a 10-play 55-yard drive. The extra-point attempt was blocked. The South followed with a successful on-sides kick that was recovered by Old Mill’s Jamal Bodau at the South 48. Again, Williams led a scoring drive, getting the South back in the end zone with a 23-yard scoring pass to Broadneck’s Robert Schwob. With the game tied, the South went for two and the pass failed, leaving the game tied. After a scoreless first quarter, the North broke on top with a 1-yard TD run by McGriff. The extra-point kick failed. Then, with just 50-seconds left in the second quarter, McGriff burst off tackle and broke into daylight for a 53-yard touchdown run. The pass attempt failed. “It was so much fun. I liked competing with those guys,” said McGriff. “It’s an honor to play in this game. I’m just happy we came out with a W.” 21st ANNUAL BALTIMORE TOUCHDOWN CLUB ALL-STAR CLASSIC (at Archbishop Spalding) WEST 24, EAST 17 E 0 3 7 7 — 17 W 6 15 3 0 — 24 1ST QUARTER W - Jason Swann, Jr. (Thomas Johnson) 85 interception return (kick failed) 2ND QUARTER W - Cortee Williams (Tuscarora) 75 run (Rodney Dorsey (Tuscarora) run) W - Lincoln Ikwubo (South Hagerstown) rec. blocked punt in end zone (Matt Shoenberger (Centennial) kick) E - Nick Starostenko (Perry Hall) 25 FG 3RD QUARTER W - Shoenberger 29 FG E - Tyrone Ropper (Archbishop Curley) 1 run (Starostenko kick) E - Darrius Sample 10 run (Starostenko kick)
— NORTH 19, SOUTH 18, OT N 0 6 6 0 - 7 — 19 S 0 0 0 12 - 6 — 18 2ND QUARTER N - Mylique McGriff (McDonogh) 1 run (kick failed) 3RD QUARTER N - McGriff 53 run (pass failed) 4TH QUARTER S - Justin Williams (Annapolis) 2 run (kick blocked) S - Robert Schwob (Broadneck) 23 pass from Williams (pass failed) OVERTIME N - McGriff 2 run (Ian Gould (Westminster) kick) S - Sirus Gay (Old Mill) 5 run (pass failed)


The Orlando Magic today announced a multiyear partnership with Arcade1Up, the leader in retro home arcade machines. As part of the partnership, Arcade1Up's arcade games will be featured throughout the Magic's home arena, the Amway Center. The partnership expands Arcade1Up's footprint in its home state of Florida and the interactive arcade experience is its first in an NBA arena.
"The Magic are thrilled to team up with Arcade1Up and further enhance the fans' game experience both on and off the court," said Magic Senior Vice President of Global Partnerships J.T. McWalters. "Coming to Magic games inside the award-winning Amway Center has always been about creating legendary experiences, and this partnership with Arcade1Up will certainly help amplify that."
The partnership will also feature brand integrations, including in-arena signage during all Magic home games, and co-branded digital and social content. In addition, Arcade1Up and the Magic will offer fans a variety of promotions throughout the season.
"We are thrilled to partner with the Magic to create another one-of-a kind arena experience," said Arcade1Up CEO, Scott Bachrach. "Amway Center is known for premium sports and entertainment events, and we want to enhance those moments by giving fans and concertgoers the opportunity to enjoy the ultimate retro arcade experience."
Arcade1Up's NBA JAM: Shaq Edition will be part of the retro arcade experience in the Amway Center and will be available at the Orlando Magic team shop.
Director of Public Relations
Press Release Service by Newswire.com
Original Source: Orlando Magic Announces Partnership With Retro Game Entertainment Leader Arcade1Up


A kit called "Touchdown" can only have ONE theme: FOOTBALL! Go Team!
In the kit you will find 4 "reduced" teams (offensive player, defensive player and a quarterback): red team, blue team, yellow team and green team. Each team also have a cheerleader. As you probably know, you can't watch a football game without some inner fuel, so in the kit you also find beer, cola, burger, hotdog and pizza. Just to keep you going!
Content of kit: 21 pattern papers, 6 solid papers, 88 embellishments, 2 alphas (a-z and 0-9) and 1 bonus quick page.


It was some time ago when I competed in one of my most memorable tournaments, a sand doubles volleyball tournament with a “King of the Beach” format. The peculiarity of this particular format is that a player does not play with his own partner. Instead, his partner changes with every game. Ultimately, the single best player, not the top team, wins the coveted title King of the Beach. Each individual’s record is used to set the rankings. For instance, if a pool of four is formed, a player plays with each of the other three during the course of three consecutive games. Partners are rotated with each game. In the end, the person with the best record, in terms of wins and losses, places first and advances to the next bracket. If two players tie, the total number of points earned throughout the three games is used to establish a winner. As the players advance, they get to play with other bracket winners until eventually advancing to the finals where the best four compete for first and second place.
There are several aspects I like about a tournament of the sort. The idea of competing as an individual athlete in a sport that is necessarily team-oriented appeals to me. It forces a player to work on every facet of the game. One cannot rely on a partner to compensate for one’s own shortcomings. I also enjoy meeting and playing with other dedicated players not to mention the thrill of the challenge in it of itself.
This tournament in particular was held sometime in May, I think, in the middle of the brutal Texas heat. It started in the morning, somewhere around ten o’clock, and lasted all day. I was placed in a pool of four players. The brackets were such that the top two competitors from each pool advanced. Additionally, two wild cards also advanced. The wild cards are the next best two players among all the existing pools. The ranking is based, of course, on the player’s performance through the first pool. I do not remember how many pools there were but my focus, at the time, was simply to play each game as it came without regards to the other players and their respective games. I was pumped and psyched to play and compete. This was my first sand volleyball tournament of the season.
The skill level of the players in my specific pool was pretty much even excepting one player. He was more of a B-player than an A-player, relatively speaking. As it might be guessed, whoever played with this guy lost the match. As a result, the other two players and I had two wins and one loss each. Imagine, a three-way tie! Unfortunately, when it came to total points won, I placed third and only the first two qualified. That meant I did not automatically advance. I had to wait until all the other pools finished their respective games to allow the official to determine the identity of the wild cards.
The pools finished and I approached the official table, or I should say the official bench, to ascertain my ranking. At this point, I did not really want to stop playing and I found myself obsessing over the results and the final standings. Awaiting my fate while others played was a test to my patience and waiting longer became unbearable. As numbers were crunched and names were tossed, I started to realize that I had a fighting chance. Finally, I was told I was the first wild card to make it. Great news, I thought. I barely advanced but I did do it nonetheless.
Well, another pool was assembled and a court was assigned. I played with a new set of players in a pool of four. By now, the sun was working overtime while the clouds were apparently taking a long nap. We were to play on Court Three. Among us there was a skilled player who tended to place the ball well around the court and right on the lines. He did not spike much but he really did not have the need to do it. The other two and I were competitively even. Based on the results of the previous pool, I would have expected, perhaps, that whoever played with the trickster would win since he was good. The scenario certainly started to fulfill its prophecy. The trickster won the first two games. The third game, however, did not turn out quite the same way. The trickster lost by two points. Luckily, I was a member of the opposing team. The trickster placed first but we had a two-way tie for second. Alas, we ran into a minor problem. A guy and I tied in games and in points!
We were told to dual it out in a one-on-one game to seven points, winning by at least two points. The court would be divided in two and each player would bump, set, and spike all by himself. How weird! The size of the court ended up being approximately four and half by eighteen meters. It was still a lot of ground to cover for just one measly player. Off we went though. Serving to a court half wide with an unsteady wind is difficult enough but to realize that the game decided our fate made the task nerve racking and, quite frankly, somewhat stressful. At this point, of course, I had a thick layer of sand all over my body from diving on the court. The sand stuck to my skin like spandex. The thick mix of sweat and suntan lotion created the perfect sand trap.
I tried to play one point at a time and forget about the ultimate implications of each serve, pass, set, and spike. I won with a score of something like seven/five. What a relief! Strike that, what a glorious conclusion. I, again, barely advanced by the mere skin off my teeth. This time I legitimately advanced to the loser’s bracket. Whoever placed first in their pool, at this stage of the tournament, made it to the winner’s bracket, which meant that they had a bye. The folks in the loser’s bracket, like myself, had to play and advance once more before they could play in the finals. The players in the winner’s bracket, on the other hand, automatically made it to the finals.
It was now about two o’clock in the afternoon. Normally, I do not like to eat much throughout a tournament because the food tends to weigh heavily in my stomach. I eat light snacks and drink plenty of liquids to keep hydrated. Much to my dismay though, I already finished, perhaps even sweated out, my gallon’s worth of refreshing tea. A fellow player shared his sports drink with me. My body was definitely grateful for his sportsmanship. Anyway, we started to play our next set of games. Mental and physical conditioning certainly started to play a bigger role in the games. We were getting tired and the sun continued to glow and swarm us with intense and unadulterated heat. Games one, two, and three came and went and I managed, somehow, to end up second in the pool. I could not believe it. I did not have to dual out another tie to advance. I made it to the finals!
Among the four finalists, I played the most games since I consistently advanced in last place and even played a tiebreaker game. I was beginning to feel my thighs and calves tingle from exhaustion. But, as there is never time to waste, we started to play our final three games. As may be expected, I felt shocks of electricity flow through my tiring arms and back as they threatened to ignite muscle cramps in a domino-like fashion. The condition climaxed during my first game of the finals when my right calf momentarily cramped while jumping for a spike. Each time I would jump thereafter it would cramp again. I communicated this to my partner, my partner for that match that is, saying that I should not receive the ball first since doing so would force me to spike. Letting my partner pass and spike the ball would allow me to simply set, which is decisively less strenuous on the calves. Unfortunately, we lost that match.
Since cramps, for the most part, result from dehydration and lack of potassium, I usually bring bananas in my bag to supplement me with potassium. I normally use it as a preventive measure. This time, however, I needed it for its curing powers. If my condition persisted, my last partner, now my adversary, would have most likely exploited my weakness. After swallowing down half a banana in a single chug I felt better. In fact, I could actually jump again, or so it seemed!
As it turns out, there was a player that was obviously better than the rest of us. From the little that I had now seen and heard, he easily advanced within the winner’s bracket all day. Anyone who played with him won the game. The challenge was to accumulate more points than the remaining two finalists to be able to end up in second place. Well, I did not play with him on either the first or the second game, which meant that I lost both. On the third game, I played with him and by now I could figure out how many points it would take for the opposing team to displace me from second place. I could not allow them to win more than three points for me to finish second or more than four points for me to tie for second.
Points came and went before the score momentarily settled to nine/three. I was already at the brink of losing. A point, unfortunately, slipped from my grasp and the score became nine/four. Talk about a mental challenge! I was disappointed but I still had a chance. I do not know how but my partner and I pulled it off and won without letting them get any additional points. He was gracious enough to go all out even after being tired and knowing in fact that he would win first place regardless of the score and much less the margin.
The crusade did not end here. Now we had a first place winner and a tie for second. Unfortunately, only two prices were available so second place had to be determined. Guess what! Another tiebreaker game had to be played. Like before, this would be one-on-one and on half a court. It was now past four o’clock and the sun, of course, gleamed with infinite radiance. I gulped down the other half of my last banana to prepare myself but its effectiveness was diminishing with each passing minute. I could not allow us to wait too long because my muscles would certainly cramp up otherwise. This game was my fourteenth! Wow! I wanted to win it badly too. After such a long day, I could almost smell the sweet odor of victory. My body, by now, was basically running on fumes. After what seemed to be a very long game, I miraculously won the game! My muscles twitched in disbelieve as my very essence remained in shock. I placed second in the tournament.
I am not a professional player nor am I an Olympic-caliber athlete by any stretch of the imagination. In fact, I have a day job that provides me with a good income and playing volleyball is simply entertainment and exercise. However, I cannot convey how much the fifteen-dollar gift certificate, the ultimate price for first and second place, meant and still means to me. I am almost justified in claiming that I became a professional player that day. After all, I actually earned money for playing volleyball, fifteen bucks for a day’s work!


A strong defensive performance laid the foundations for a fantastic victory, as Marine defeated Morpeth Town by two goals to nil.
Neil Young made four changes to the side that were beaten by Gainsborough Trinity in midweek, with Josh Solomon-Davies, Sean Smith, Jack Dunn and Andy Scarisbrick coming in for Luke Clark, Connor Evans and the injured duo of Alex Doyle and Freddie Price.
Marine started proceedings in control, seeing some quick link up play between the attacking trio of Sol Solomon, Dunn and Scarisbrick result in the latter sliding an inviting ball across the six yard box, which Dunn was unable to turn in.
Solomon made a continuous nuisance of himself, winning multiple free kicks in good crossing positions down the left wing.
With a good tempo to the game, both sides exchanged spells in possession, but it was the Mariners who came close first, as Charley Doyle flicked on Dunn’s long throw, only for it to bounce off the top of the crossbar.
The hosts almost opened the scoring just after the half hour mark, as Liam Noble’s defence-splitting ball sent Jack Foalle on his way, but Bayleigh Passant was able to produce a vital save.
Despite the quick pace of the match, and some impressive patterns of play from both sides, neither team really tested the goalkeepers consistently, with just the sole Passant save to note.
At half time, manager Young would have been happy with the improvement in performance, with his side effectively retaining possession in comparison to Tuesday night.
Just five minutes into the second half and Dunn was the latest to fire at goal, excellently controlling a cross-field pass before cutting in and smashing a 25-yard effort back off the upright.
Enjoying more of the ball, Marine began to dominate the match, putting pressure on the back line of the Highwaymen.
Finally, the deadlock was broken in the 67th minute, after a lung-bursting run from Solomon-Davies allowed him to get to the byline and cross, before Solomon showed great awareness to step over the ball and leave it to Scarisbrick, who marked his first Marine start with a well taken finish inside the penalty area.
Morpeth, with a sense of urgency now they were a goal down, began to attack down the flanks, in particularly targeting their right-hand side. Noble came inches away from levelling the scores, but his curling effort whistled wide of Passant’s goal.
Right back Ryan Wombell had an impressive afternoon for the home side, attacking well throughout the match, winning his side numerous corners as a result of blocked crosses.
Into injury time at the end of the second half and some tidy footwork from Solomon down the right wing saw the forward able to play a teasing square ball across the face of goal, but substitute Evans was unable to meet it.
Desperately searching for the equalising goal, Morpeth threw everything into the closing stages of the match, as goalkeeper Dan Lowson made his way forward to offer a threat from corners.
However, as Marine managed to scramble the ball out of the box, Hayden Campbell, who had been previously brought on, found himself with space to shoot into an open goal from 10 yards inside Marine’s half, an effort which he managed to perfection, sealing a brilliant result up in the North East.
The result sees Marine climb back into the playoff places, ahead of next Saturday’s home tie to Liversedge.
Marine: Passant, Solomon-Davies, Smith, Barrigan, Wardle, Spittle, Weir (Campbell), C. Doyle, Dunn (Evans), Solomon (Touray), Scarisbrick


Help Ninja Troy to fly and get as far as he can by navigating past the obstacles. Tap the screen repeatedly in order to move up. Each time you tap the screen Ninja Troy flies up one. Try not make Ninja Troy fly to high or too low to avoid hitting any of the pipes. You […]
Help the Penguinie to cross the road safely watch out for the traffic!
Help the strong dad punch down the ancient pillars, moving from left to right to avoid any curvy bits. See how many pillars the strong dad can punch down without running out of time! Try not to loose his head! When you tap left the strong dad will automatically move to the right, and when […]
The Penguinies Phone for Kids app is an educational baby game. A fun music “baby phone” game for babies. This fun and educational game will teach your babies and toddlers to learn the different numbers, letters, animal sounds, and songs for hours on end with classic nursery rhymes and adorable Penguinies images. The Penguinies value […]


Free Slots – Are They Really Worth Playing?
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All free slots are entirely non-downloadable and may be played for as long as you want. You do not have to worry about connecting to a casino, or downloading any software or programs, because all free slots operate on the same basic reels. In addition to this, all free online slot machines are programmed in such a way that they generate varying levels of winnings based on the individual spins. If you don’t like the idea of having to wait through a boring casino before you get to play your preferred games, then this is definitely not for you personally.
There are a variety of free casino slot games available, but the two most common varieties are the progressive and the bonus rounds. Progressive slots operate in accordance with certain algorithms which determine which symbols to show on the reels. Therefore you may get to select from a number of symbols, and depending on how lucky you are, you can find to select plenty of symbols. With progressive slots, some of your initial investment is founded on your initial number selections. Additionally, winning symbols are doubled whenever you play these free casino slot games.
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A lot of people do not like to wait for a jackpot prize to be awarded. Because of this they are more likely to prefer to play slots with smaller jackpots. Generally in most casinos, a three-figure jackpot is considered the largest single jackpot that you can hope to win in casino games free play. The amount of money that you can be prepared to win in free slot games does increase should you be particularly lucky together with your bets. However, there are a few machines which have jackpots of ten or even more dollars that may keep players happy for years.
A few of the biggest prizes in slot machine promotions are won in the ‘lobbies’. There, you will probably find progressive jackpots which are worth hundreds of thousands of dollars. Some of these winnings are made possible through clever strategies. If you play your cards right and if you use a machine that is strategically placed in the lobby, your probability of winning a prize of the size will be high. The chances of winning smaller prizes in lobbies are much lower.


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AH man this game is good! Loving the Ford GT and the Amalfi Coast track.
Waiting for a nice car to come along so I can spend my credits!
The average gamerscore in Halo 3.
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Junctions is an increasingly difficult family of puzzles, where you must get one colored square onto another colored square. This puzzle type is what makes the experience more challenging, and eventually mind-bending, that is, when you start looking at it for a long enough time. It’s a game of strategy, as the squares you get are locked into a specific position, and you must plan your play accordingly. You don’t just have one square at a time to move, as you only get one attempt to get it into its rightful place. If you mess up, it’s gone for good. Simple but addictive! It is a 2-player puzzle game, but you can play this alone if you like! Junctions can be played using the mouse or keyboard and can be played in full-screen mode or full-screen window mode. It’s a quick, fun puzzle game that you can play at any time of day or night. Buy Your Steam Key Today!!! Is your Steam library starting to look a little bare? Do you want to start something new but don’t know where to start? If you answered yes to these questions, then we have the perfect game for you. Simply Puzzles: Junctions is a new puzzle game, designed specifically with the new player in mind. It’s a great starter puzzle for new players. The goal of the game is simple, to get a colored square from one colored square to another colored square. That’s all there is to it. If you mess up, it’s game over. It’s a simple, easy to learn puzzle, that will keep you playing for hours! The game itself is made for one player, however if you want to play two players, you can make two copies of the game and give one copy to each player. There are five difficulty levels in the game, with each level gradually getting harder. With each level, the goal is to get a colored square into its target square. While the goal is the same, the difficulty of the level dictates the way the game is played and the moves available to you. You may have read about us on Knoji or on other websites, but we are a group of programmers, artists, and mathematicians who want to make a positive impact on the Steam community. We hope that by offering new, fun, and addictive puzzles, we will help stimulate your brain and perhaps even keep you from being able to stop playing. If you want to help us
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- The history of the Gladiator
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- Features the effects of daily living in Mexico City: wide streets, purple buildings, sombre grey smoke and a distant view of the mountains!
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Gear Up is an action-packed vehicular combat game with over a million combinations of parts and gameplay options, making every battle unique and exciting. Gear Up is an arcade style, vehicular combat game where the last vehicle standing wins. In a multiplayer match, you’ll have access to a huge arsenal of game-changing parts as well as a selection of movement options. Each vehicle has its own unique method of propulsion and weaponry. To win, you’ll need to use your game-changing parts in clever combinations and use your cunning to avoid getting shot down or having your buddies get shot down. Like all Battlezone games, Gear Up features extreme vehicular destruction. The vehicles you use have unique physics. Smash through walls, roll out of windows and cause mayhem in the vehicles around you to help you win! Use the environment around you to get a tactical advantage. Harass your opponents with mines, deploy turrets, use your mobile generator to charge up and burst into flames or use your machinery to dig yourself in a hole. Gear Up is a multiplayer game where you build tanks and battle online opponents. Crawl the arena in devious spider legs, escape with your trusty jetpack or serve your opponents a healthy dose of proximity mines as you design with over one million different combinations. Master the art of propulsion – Will you go for the rumbling caterpillar tracks, swoop across the arena using wind turbines or let loose the smell of burning rubber with go-kart tires? Adapt your arsenal of weaponry – Do you prefer the cold steel of the minigun or the heartwarming sensation of the flamethrower? Will you fall for the old world charm of a thundering bronze cannon or does the electric zapping of the tesla generator tickle your mind? Wage war your way – Regardless if you deploy the body of a submarine, blend into the background with stealth generators or love giving your opponents the dry taste of gunpowder with a barrage of missiles – the choice is yours to make. Features Battle up to 16 players online Play Deathmatch, Team Deathmatch and Conquest Massive customization with over one million different combinations of parts Arcade physics simulation Leaderboards and achievements about this game Gear Up is an arcade style, vehicular combat game where the last vehicle standing wins. In a multiplayer match, you’ll have access to a huge arsenal of game-changing parts as well as a selection of movement options. each vehicle c9d1549cdd
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Immerse yourself in an innovative, fast-paced, and easy to learn fighting game with character customization, a game system that rewards players for mastering techniques and combo executions, and a fighting game soundtrack that will make your ears smile. Sneak the Weapon Up, Up, Up! Become a robot assassin with more moves, weapons, and combos than you can count, plus a grappling hook that allows you to cover large distances when required and position weapons. Choose Your Combat Style Use any and all weapons. Smoke bombs, electric prods, flame throwers, and rocket launchers will all help you take down your enemies, but if your weapon is not effective, switch to a different one. Juggle Your Way to Victory Choose your own action and weapon combos to perform, adding a fighting game twist to your strategy, and watch your stylish attacks exceed 8 million points, bringing the perfect end to combat. – Bonus Contents Included with Android Game – In-game items and upgrades for use in the game, including: – Character: a character to play as that has additional moves and attributes – Armor: items that modify your character’s weapons and battle attributes – Cosmetics: a variety of items that can be added to the characters to change their appearance – Bug rewards: in-game rewards added for the completion of certain objectives – Saves: save the progress and come back later to resume your progress – Extensions: Powerups that boost the game speed while in combat – Reversal: allow your weapon and armor to be reversed for more powerful attacks – Hidden character: a character you have yet to unlock in the game, but you can use them in battle – Boss: defeat an additional robot to earn a reward and bonus points – Locked characters: available characters that you will not be able to unlock through normal gameplay – Alternate paths: various places of the game that you will be able to access once you finish the main path Game Features: * An intuitive fighting game experience, developed for the Android platform * Fun gameplay: goal to reach 8 million points by using a combination of maneuvers, weapons, and armor * 8 levels to play through * Mission objectives to complete * 19 bosses to defeat and a multitude of bosses to find * Training challenges to master and unlock hidden characters * Collection of trophies for beating your personal best times * Additional in-game items and upgrades * Endless gameplay, never boring * No in-app
How To Crack:
or click on here
and change the audio properties to load the mp3 file from the extracted folder
- Download the androidx64.tar.gz folder from the readme file when you download the game from Spelunky steam downloader
or click on here
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For Windows users, the files and folders will be located in your C:\Users\YOURUSERNAME\Documents\Spelunky2\Androidx64\spelunky-androidw64
- Select and drag the folder 2spelunky_20140929-095723_1.cpk and drop on game directory where you installed Spelunky 2
On Windows users press ALT, right click on the file and select “set as destination”
On Mac users press ALT, right click on the file and select “open with”
- Right click on the folder and select “open”
In the window that opens select the “show hidden files” option
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System Requirements For One Spirit:
You need 4GB of RAM and a 2GHz processor to run at 60FPS AMD GPU 8800/NVIDIA GTX 680 recommended Graphics: You need a DirectX 11 GPU (for Unreal Engine 4.17 you need an AMD Radeon HD 7870 / NVIDIA GeForce GTX 680) Recommended: AMD Radeon HD 7870 NVIDIA GeForce GTX 680 You need a 2GB video card to run at 1080p resolution You need a 6GB video card to run at 1440p resolution AMD Radeon


Can someone get me this for Christmas?
It’s a Magnum Chrome Case for the DS. My DS is boring Polar White. This will totally add to my gaming experience. If I could only check myself out while playing….
Get it for $39.95 at Console Shop!
Needs some help replacing your case? Watch this YouTube video on how to do it while listening to triumphantly soothing music….
And of course, he is playing Final Fantasy IV in his DS! (4:45)
A.K.A. Final Fantasy II circa 1991.
MOST. AWESOME. GAME. Ever ….
Anyone who has ever played this game…. SNES, perhaps?… will know what I’m saying. Better than Myst. Better than Nethack (I just keep dying). Better than Sims. Arguments can commence now, but in my experience… FFIV is the most enjoyable game I’ve ever played.
So much so that I’m searching a working SNES console and the original cartridge for FFII. on eBay of course. A few years ago, you could find a SNES for $20. Now, I think it’s going for over $50. A hefty sum for an outdated system.
Anyway, Final Fantasy II or IV (as released on the Nintendo DS with updated graphics) has an amazing storyline with the most memorable characters ever. Remember when Cecil becomes a Paladin? Remember Palom and Parom? Kain? Tellah? Rosa? Rydia? I wanted to name my future child Rydia when I was 7 years old. And of course… the Chocobos.
Oh, yeah… and the music is absolutely phenomenal.
I can’t get into the story because there is too much and to talk about it wouldn’t do it justice. Playing the game, however, would. Just watch this video:
SNES Final Fantasy IV Introduction


Updates bei Computerspiel-Clients: I hate it | 09.03.2023
As someone who only plays video games occasionally, I get annoyed every time I want to start a game and have to update a client first. Even worse is when the game itself needs to be patched afterward. In this blog article, I want to share my thoughts and experiences on this topic.
... because I play too infrequently. And I don't have the fastest connection either. The truth is, I only play when I have time and desire. Those who play daily are welcome to do so. I also have phases where I do that. But that stops after two or three days, at most a week. Therefore, I am very annoyed when the game doesn't start as smoothly as I would like.
It is a universal problem. All the clients I use show the same "issue" when starting after a few weeks or months: updates.
First, I want to talk about Steam, the most well-known client for video games. Steam is great because it brings together so many games in one place and provides a convenient way to buy and play them. However, I feel like Steam updates too often. Every time I start Steam, I'm told there's a new version available. And when I'm finally ready to play a game, it often takes a while for the game to update.
Another client I regularly use is Epic Games. Here too, the same problem exists: constant updates. It's frustrating that I often have to download a new version of the Epic Games client before I can start a game. And then I often have to patch the game itself before I can play. This is especially annoying when I have limited time to play.
Lastly, I want to talk about Ubisoft. I don't play Ubisoft games as often, but when I do, there's almost always an update I have to download before I can play. This can be particularly frustrating when I want to play a game for a short time and then realize I have to spend an hour downloading updates first.
Overall, I think the constant updates and patches pose a significant issue for casual gamers like me. If I only play occasionally, I don't want to have to download updates every time I want to start a game. I understand the importance of regularly updating games and clients to fix bugs and ensure security. But I believe it's important for companies like Steam, Epic Games, and Ubisoft to consider that there are casual gamers who would like to play without dealing with constant updates. Perhaps they could simplify the update processes or reduce the frequency of updates to make life easier for us casual gamers.
Another aspect that annoys me as a casual gamer is the automatic launching of clients when the computer starts up. Many clients like Steam, Epic Games, and Ubisoft are configured by default to start automatically when the operating system boots up. This leads to longer startup times and unnecessary resource consumption. And I don't want that. My computer is a work tool 90% of the time and needs to function quickly. As a casual gamer, I want to decide when to start a client and not be forced to start it every time I boot up my computer. It would be more sensible if the clients were configured by default not to start automatically when the operating system boots up. Instead, they should only be able to start when needed to avoid unnecessary delays and resource consumption.


Among all the games offered in online casinos, slots are immensely popular among the players. Even in the land-based casinos, slot machines take up much of the floor space. In a live casino environment, the sounds of slots spinning excite many of the gamblers. It’s a wonderful experience to hear the deadman arm, the sound of alarms, and the winning of jackpots.
One of the other attractive features of slot machines are their stylish icons or symbols. The theme of fruits has become a favorite of many gaming software providers. The icons of fruits have been used in slot machines of land-based casinos since long. In recent times, they are also used in the fruit-themed online slots.
History of fruit icons in slot machines
During the early days of slot machines in land-based casinos, the icons were numbers. Some casinos manipulated the slot machines to prevent players from winning. This caused lots of people to lose their hard-earned money. Soon, these unethical practices by some casinos were discovered by the authorities. A ban on gaming and slot machines followed in the early 20th century.
The slots appeared once again when the casinos in Nevada opened their doors to gamblers. This time, the manufacturers of slot machines decided to include icons in them that didn’t have numbers. As a result, more design-friendly options were used, such as fruit and bubblegum. With the ban still on, the casinos got slot machines designed in a different manner.
Now, the gamblers were paid in gum instead of cash upon winning. In this way, the casino owners were able to avoid suspicion from the law enforcement authorities. They convinced the law enforcement officials that the machines were nothing more than vending machines.
The popularity of fruit icons in today’s online slots
In recent times, online casinos have become immensely popular across the world. They have slot games with various themes and icons to make the gaming experience more exciting. Despite so many varieties in symbols, fruit icons have still maintained their popularity.
Even today, there are hundreds of online casinos that provide fruit-themed slot games. Their popularity is not restricted to the online casinos. The fruit icons have retained their popularity in land-based casinos as well. Be it Las Vegas or Atlantic city, thousands of slot machines still use fruit icons in them.
There are some online casinos that have fruit-themed slots offering free spins for new players who sign-up on them. One can know more about online casinos that provide free spins and other attractive bonuses on casino review sites.
Casino review sites such as Casinos Jungle are full of valuable information for new as well as experienced players. Some of the best online casinos are reviewed and rated on these sites by experts. They also guide players on how to play the slots and other games responsibly. Players find such information extremely useful in choosing the best online casinos for placing their bets. You can also try some online slots on the site for free.


Not only was the Closed Alpha a chance for select players to go hands-on with an early version of the multiplayer map Arctic Fjord — it generated a lot of valuable data and feedback on how the game plays, performs, and looks. Our server capacity and the total number of players needed to successfully complete our tests were limited — and so was the number of players in the Closed Alpha. In the Alpha, we tested the technical aspects of the game, its many backend systems, player scoring rate, and many other things. As you and your squad fought for precious Narvik territory in Grand Operations and the Conquest mode — sampling the new gunplay, the Fortifications system, and more along the way — we learned a lot. Get an overview look at what the Battlefield V Closed Alpha was about. Our learnings fall in to two major categories: Note that game content, gameplay mechanics, and other Battlefield V aspects covered in this article may change between the Closed Alpha and the launch of the game. In the Closed Alpha, we had some issues with our matchmaking configuration, which caused some players to get error messages or be placed in less suitable server locations with increased latency when trying to join. Alpha players may have found it easier to join a game through the server browser, and while that is a viable option, matchmaking should always be a smooth, reliable way to get into the game.
Hunt Ranked Players will still be able to play Hunt by going into Quick play and Custom games Player Profile data Leaderboards will no longer be populated with player data The in-game store will be removed The newsfeed will be unavailable Player Badges will be unavailable It’s a bit uncertain which of the game’s achievements will be affected by these server closures.
Depending on which bit of the list you believe, player badges may or may not be available. Challenges, rank, and elite status are linked to player profiles, so those achievements may also be affected. The list of potentially affected achievements is below.
Industries evolve along four distinct trajectories—radical, progressive, creative, and intermediating—that set boundaries on what will generate profits in a business.
History[ edit ] The release of id Software ‘s video game Quake , one of the first 3D multiplayer action games to allow play over the Internet, furthered the concept of players creating and releasing ” mods ” or modifications of games. Mark Surfas saw the need for hosting and distribution of these mods and created PlanetQuake, a Quake-related hosting and news site. Quake also marked the beginning of the Internet multiplayer real-time action game scene.
However, finding a Quake server on the Internet proved difficult, as players could only share IP addresses of known servers between themselves or post them on websites. This allowed the listing and searching of Quake servers available across the Internet. Surfas licensed QSpy and became the official distributor and marketer while retaining the original programming team. QSpy became QuakeSpy and went on to be bundled with id’s QuakeWorld update – an unprecedented move by a top tier developer and huge validation for QuakeSpy.
In , GameSpy received angel investment funding from entrepreneur David Berkus. The company released MP3Spy. The expanding of the company’s websites included the games portal, GameSpy.
Evolve Stage 2 now a free
For the three-day period, this new game from Turtle Rock Studios revealed quite a few gameplay features between some inconsistencies in the level and connection quality. Overall, this alpha is a window into the potential full game experience, and will hopefully give some insight into problems for 2K that can be corrected before the full release. In the alpha version of Evolve, hunters are given the impression that their progression through the game will be almost completely based upon time spent inside the various environments.
The upgrade system, buried within which are new character and monster unlocks, is fueled by damage caused or prevented with the various tools of the five trades. For instance, the more fire damage doled out by a Goliath, the more powerful its base damage will be, and leveling through each of the attacks will eventually lead to unlocking the Kraken monster and more.
GameSpy was a provider of online multiplayer and matchmaking middleware for video company originated from a Quake fan site founded by Mark Surfas in ; after the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which .
Evolve has been the subject of much controversy. Many gaming outlets have run articles examining DLC and ‘value for money’ as a result of the game’s business model. Evolve features a prolific amount of paid DLC out of the box, in addition to being a full priced title. For a game that focussed almost exclusively on 4v1 multiplayer, many gamers felt that Evolve may not live up to the asking price.
This review carries the danger of becoming yet another article on the issue of value in gaming. Ultimately – I want to help you decide whether Evolve is the kind of game you’d consider worth your cash. Human colonists have poured in, to terraform and populate the primordial landscape. Shear is host to various environments, from murky swamps to snowy mountain peaks – there’s plenty of variety to keep you visually stimulated.
Evolve Patch Fixes Lost Progress Bug, Improves Matchmaking
Right from the jump you can tell that Evolve is trying to do things differently. It drops you into a pair of tutorials right away that familiarise you with the basics of playing as both the Monster and as the Hunters. It has three stages of evolution, each of which grant significant health and damage buffs. If the Hunters track the monster down, it will have no choice but to attack.
Supreme Commander Planetary warfare on a Galactic scale-zoom from the tactical unit level all the way out to the full theatre of war in one seamless es full naval, ground and air combat.
Optimize your agent with an assortment of weapons, attachments, armor, helmets and skill upgrades while honing your aiming in-game. Free, with option to pay for additional features. Play Alliance of Valiant Arms now! Written with the Unreal 3 game engine with great attention to realism. Basic training serves as both an off-line introduction to the game and a way to gather a few handy upgrades to help get you started.
Characters can do more than run and shoot. Vault over obstacles, lean around corners, crawl, roll, and heal up fallen team mates who have been injured in the field. There are few maps to choose from in online play but none of them lack in quality. For each map there are multiple game modes: Capture and hold, VIP where one team secures a target while another team hunts them , and Extraction essentially capture the flag. Since release there are still bugs to be worked out in many places but for a free game this is a quality alternative.
Free to play indefinitely.
Evolve: The Marathon Review
Drop in and find the rest in-game! Custom Controller Bindings Choosing your configuration has changed to a selector on the left side of the menu. After selecting Custom, the right side of the menu becomes buttons that are selectable.
Best free PC games: It’s colorful and cartoony enough to sit alongside the same catalog as Spyro, but this is no casual free-to-play MMO, which may be the reason it didn’t do as well as expected sales-wise. If you like Blizzard games, such as World of Warcraft, Wildstar will undoubtedly quench your thirst since many of its developers at Carbine Studios came from the beloved Activision Blizzard subsidiary. Despite not landing as “the next evolution of the modern MMORPG,” according to its IGN review, Wildstar holds its own as a traditional MMO that, before going free-to-play, had a unique subscription method based on actual player progress along with some colorfully stylized graphics.
Play Wildstar for free Eve Online is unlike any game in its category, thanks to the vast range of activities to take part in as well as its appropriately out of this world in-game economy. Unfortunately, the Eve Online player base has been on the decline since It should come as no shock that as time goes on, fewer and fewer gamers are interested in paying a subscription fee for a glorified space sim with a steep learning curve.
As of the Ascension update, which released in November , Eve Online has gone free-to-play — at least to an extent. You can still engage with other players in mining, piracy, manufacturing, trading, exploring and combat, but certain skills will be off-limits.
No spam, no fuss; just the latest updates delivered right to you. You’re Good to Go! Follow Blizzard has kicked off Overwatch ‘s celebration of the holidays, bringing back the Winter Wonderland event from last year. This isn’t a complete retread, however; while you’re again able to access what was available last year, there are also new skins and a limited-time mode to check out, among other things.
Ben is a freelance writer, photographer and entrepreneur. A Socialist for all of eight months in his teenage years, now in his mid-twenties, he is a proud right-winger, with a distaste for much of the modern world.
Improvements to Strict Preferences in Evolve In multiplayer video games, matchmaking is defined as the process of connecting players together for online play sessions. In most cases, this can be done relatively easily. A player requests a game of a certain variant and the matchmaking system assigns the player to an existing game with open slots, or if one does not exist creates a new one. To make matches more challenging and enjoyable most online matchmaking systems employ a ranking system, in which each player is assigned a level based on some combination of experience and skill.
While this adds another level of difficulty, the matchmaking system can still pretty easily accommodate players by assigning priorities to matches of closer rank but also allowing lower priority matches to be assigned in the case that an exact rank matching does not exist. Most video games have ranked matchmaking down to a science, even successfully accommodating parties of multiple players with varying ranks. On February 10, the online game Evolve, a multiplayer first-person shooter, was released on the Xbox One, the Playstation 4, and the PC, and it has received great reviews for both an innovative idea and wonderful game mechanics.
What makes Evolve different than most first-person shooters is how online matches are played. To account for the multitude of choices when a player first opens the game he or she is prompted to fill out a strict and complete preference list. This list is a ranking of the monster and the four classes of hunters, Assault, Medic, Support, and Trapper, that a player can potentially play as in a match.
Add Comment Evolve is such a software that makes it easy to cast your games on Twitch, share captured images and videos on Facebook, Twitter, and YouTube, and display your achievements and playtime. It reduces on the irritations of multiplayer gaming by presenting a party system with voice chat and effective LANs, matchmaking, and support for all major IM protocols. It is very simple that will start working when you will start playing.
It is a featured rich and high performance system that works within thousands of games. Whatever the game you have, Evolve is compatible with thousands of video games.
With a ton of potential matches and free messaging services, OkCupid is the best overall online matchmaking service.
The title has faced a few critical looks amongst the positives , particularly concerning was a large day one patch how likely it is that the game will have replayability , but the players themselves seem to be happy with the highly anticipated title. The four-versus-one title has amassed a huge number of players direct from launch. Turtle Rock revealed that, in just over a week since release, Evolve has surpassed six million in-game matches with gamers playing over years of Evolve.
The online user base, however, has had to deal with a few problems, with some players complaining about matchmaking issues and a loss of progress when switching between consoles. Turtle Rock has been quick to work on some of the issues Evolve has had, and has just announced a plan to help solve these concerns. The developer revealed that a new Xbox One patch for its title, Patch 1. The announcement was made via the 2K Knowledge Base website, along with a list of what the patch fixes.
Some users found that game progress would be lost after a session without any rhyme or reason. A number of players were affected by this problem, primarily on the Xbox One version of Evolve, and Turtle Rock has stated that the solution to this error was the main priority of this patch. There is also a fix to an issue with an in-game bug where five-man hunter teams have been formed, with more than one of the classes spawning. The patch will automatically download and install when the player boots up the game.
Evolve Dedicated Servers Will Close
He placed a container on the ground and danced around it. It was the kind of small light-hearted gesture that kept an entire evening of Rainbow Six Siege from teetering off into a hapless string of simple mistakes, head-to-keyboard contact, and creative insult slinging. Because without teamwork, no matter how messy, Siege is just another deathmatch shooter, one where you can reinforce or smash walls. During this phase, the attacking team sends in tiny remote control drones to sneakily survey the defense.
Sea of Thieves offers the essential pirate experience, packed to the seams with sailing and exploring, fighting and plundering, riddle solving and treasure hunting – everything you need to live the pirate life you’ve always dreamed about.
Gameplay[ edit ] Saints Row 2 is an action-adventure video game set in an open world environment, offering the player a large open environment in which to move around. The player’s character is capable of maneuvering through the environment, utilizing weaponry and engaging in melee combat warfare. Missions are unlocked by earning ‘respect’ points from minigames and side-missions  and although completing missions is necessary for game progression, players can complete them at their own leisure.
The player is granted the option of instantly retrying the missions should they fail an attempt. Numerous checkpoints save progress in each mission, and missions can be replayed from locations within the environment. Aside from attempting missions, the player can explore the environment, purchase items at shops and participate in the aforementioned mini-games and side-missions.
Players drive vehicles that are stolen, bought or unlocked. Aside from automobiles, players can use boats and water craft ,  helicopters,  fixed-wing aircraft and  motorcycles. Players can hail taxicab services and pay a fee to quickly navigate the city. By taking land vehicles to Mechanics , players can apply paint schemes, body mods , hydraulics and nitrous oxide. Players create their own character through a system that allows them to modify gender, ethnicity, fitness, voice, face and hairstyle.
Players select the outfits, vehicles, gestures and graffiti styles used by street members of the Third Street Saints. The notoriety bar is a visual representation of the proactivity of the opposing figures’ response and continual inciting of these groups will bring about a more powerful response, such as SWAT teams from the police.


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Sims 2 "Fixes"
|Maxis made a nice computer game in Sims 2, they just didn't
make it work the way I wanted it to work. The "fixes" on this page make some
subtle changes that, in my opinion, make the game much more playable. A few of the fixes
even correct bugs that exist in the game, many of which will never be patched by EA.
SIMS 2 APARTMENT LIFE NOTE:
The following fixes Should *NOT* be used with the Apartment Life expansion pack:
Generic (All Versions) Fixes
Open For Business Fixes
Bon Voyage Fixes
Apartment Life Fixes


Here are some free instructive chess videos you can watch. For everyone under 1400 level, you can watch the 1-hour lesson on calculation and the opening video for beginners. Furthermore, there are also some more challenging chess puzzles and two games that I recorded when I was sharing my thoughts while playing.
Weekly chess video#1
Weekly chess video#2
Weekly chess video#3
Calculation lesson (beginners and under 1400 level)
Opening for beginners
Spectacular blitz victory with commentary
Blitz victory versus Caro-Kann with commentary


For some New York families, winter brings special traditions, such as long hours playing board games. Although the popularity of board games has waned, many vintage games have new life in electronic versions and apps. Such is true for one of the most beloved and enduring board games, The Game of Life. The future of this game hangs in the balance now due to a recently filed lawsuit concerning copyright law.
In 1959, Milton Bradley toy company commissioned the creation of a new game to celebrate the company’s 100th anniversary. One man claims that he found an old game in the Milton Bradley archives and used that game as inspiration for The Game of Life. Unlike other board games of the time, The Game of Life’s board was a winding, three-dimensional track around which players moved a car-shaped game piece according to the numbers on a clicking wheel. The stopping places on the board marked various milestones in life.
Recently, the widow of the man supposedly hired to create the prototype of this new game filed a lawsuit, claiming that her husband had a much larger part in the creation of the game. She objects to the way her husband’s role in the development of The Game of Life has been downplayed, and she wants her husband’s share of royalties for the game, over $2 million. If she wins the lawsuit, she will also have control of any licensing agreements the game allows and the right to all royalties the game earns in the future.
This lawsuit is an example of why copyright law is important. Often, protecting one’s rights to marketing and merchandising can mean the difference between losing all profits or benefiting greatly from the success of an idea. Those in New York whose ownership of intellectual property is in question would do well to seek the representation of an experienced attorney for assistance.
Source: khou.com, “Who created Game of Life? Los Angeles court aims to find out”, Michelle R. Smith, Nov. 17, 2017