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How to Get Unlimited Tickets and Gold in MOD Quest Town Saga 1.2.7 by Kairosoft
MOD Quest Town Saga is a free game by Kairosoft that lets you create your own town and recruit heroes to fight monsters and explore dungeons. You can customize your heroes with different classes, weapons, items and clothing, and also interact with other players through friend IDs. The game is available for Android and iOS devices.
MOD Quest Town Saga Infinite Tickets, Gold(Kairosoft) – VER. 1.2.7
However, if you want to enjoy the game without any limitations, you might want to try the MOD version of Quest Town Saga 1.2.7, which gives you infinite tickets and gold. Tickets are the premium currency of the game, which you can use to buy rare items, clothing and weapons, as well as unlock bonus quests and special features. Gold is the regular currency of the game, which you can use to upgrade your town, recruit new heroes and buy basic items.
With infinite tickets and gold, you can easily build your dream town and equip your heroes with the best gear possible. You can also access all the content of the game without having to wait or grind for resources. You can enjoy the game at your own pace and have fun exploring the world of Quest Town Saga.
So how can you get this MOD version of Quest Town Saga 1.2.7? It's very simple. Just follow these steps:
Download the MOD APK file from this link: https://www.facebook.com/1827413680623678/posts/quest-town-sagamod-apk-version-127-main-thread-httpsboardslibreiothreadsquest-to/2482899961741710/ [^2^]
Install the APK file on your device. Make sure you have enabled unknown sources in your settings.
Launch the game and enjoy unlimited tickets and gold.
Note: This MOD version of Quest Town Saga 1.2.7 is not affiliated with or endorsed by Kairosoft. Use it at your own risk and discretion. We are not responsible for any damage or loss caused by using this MOD version.
If you want to learn more about Quest Town Saga, you can visit the official website of Kairosoft: https://kairopark.jp/android/en/ [^1^] or check out their wiki page: https://kairosoft.fandom.com/wiki/Quest_Town_Saga [^1^]
We hope you enjoy playing MOD Quest Town Saga 1.2.7 with infinite tickets and gold. Have fun!
MOD Quest Town Saga 1.2.7 is the latest version of the game as of April 2023. It features some bug fixes and improvements, as well as new content and events. Some of the new features include:
New classes: Samurai, Ninja and Monk.
New weapons: Katana, Shuriken and Nunchaku.
New items: Sushi, Ramen and Tea.
New clothing: Kimono, Ninja Suit and Monk Robe.
New town theme: Japanese Village.
New bonus quest: The Legend of the Dragon.
With the MOD version of Quest Town Saga 1.2.7, you can access all these new features without spending any tickets or gold. You can also switch between the original and the MOD version anytime you want. Just make sure you back up your data before uninstalling or installing any version of the game.
MOD Quest Town Saga 1.2.7 is a great way to enjoy the game without any restrictions or limitations. You can create your own town and heroes, and explore the world of Quest Town Saga with infinite tickets and gold. You can also share your town and heroes with other players through friend IDs, and see how they compare to yours.
If you are a fan of Kairosoft games, you will love MOD Quest Town Saga 1.2.7. It is a fun and addictive game that will keep you entertained for hours. Download it now and start your adventure! c481cea774


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GTA 5 PC Mods Gameplay with the GTA 5 Meteors NIB Style Mod. Welcome back everybody to some more GTA 5 Mods Gameplay and Funny Moments. In this episode we check out the very awesome GTA V Meteor Mod which basically makes everything around you die in a rocky fire. Enjoying my GTA 5 PC Mods series? Be sure to hit that like button for more!
GTA V Meteors NIB Style Mod Download: http://gtaxscripting.blogspot.co.uk/2015/11/gta-v-meteors-nib-style.html
GTA 5 PC Mods & Funny Moments Playlist: https://www.youtube.com/playlist?list=PLEngsjAeWQXgMbgxrZak5H_iEW3zWdq0x
☆2nd Channel: https://www.youtube.com/channel/UCj8su0fXs_NCkUsn7Xm9N2Q
☆Support me on Patreon: https://www.patreon.com/Draegast
Intro: Jamie Berry – Out of My Mind
Outro: Jamie Berry & Paul Naylor – This Is For Everyone Original Mix
Video Rating: / 5


Recently, Warfare, a large-scale ancient war online game owned by Wuming Technology, will embark on a new adventure journey together with the movie "Stranger Knife"! As the official game partner of the film, this is not only an encounter between the game and the film, but also a blend of the spirit of strangeness between virtual and reality.
Movie tour combined with strange knife tour
As a global cross-civilization ancient war online game, Battle Spirit has millions of players all over the world. This cooperation is a deep dialogue between the stranger and the game, which spans dimensions and time and space. It is a brand-new interpretation of the ancient military spirit in the digital world, and it is also a mapping and call of the fighting spirit in the real world.
A Stranger’s Sword is an ancient war giant full of lofty sentiments and courage. It mainly tells the story of the turbulent situation, the coup of Liang Wang, who usurped power, sent people to secretly kill the prince’s heirs, and Tian Anye, a charcoal seller, was inadvertently involved in this game. In the desperate struggle, the secret of Tian Anye and the truth of the martyrdom of Liangcheng people were slowly revealed.
The linkage between games and movies can make the audience more immersive. During the event, a series of reward activities will be opened in the game, and the heroic journey will be continued outside the film and television.
Inheriting traditional culture and carrying forward the spirit of justice
As a rare cold weapon war game in China, Zhanyi has been striving for the realism and interactive experience of the ancient battlefield, and at the same time, it is also shouldering the mission of spreading excellent culture.
(The picture shows the S7 Tang Dynasty season, showing the spirit of the prosperous Tang Dynasty around the world.)
Mo Dao is a kind of long-handled Dao in the Tang and Song Dynasties in China, which started from the year of Emperor Gaozong’s Daolu to around the tenth year of Kaiyuan. At first, the strange knife was used to fight against the Turkic cavalry, but later it was popular in various armies to deal with the "four barbarians" of the Tang Dynasty, which was dominated by cavalry. Wherever the sword goes, the troops and horses are split. If you hold it, you can ride armor and behead ghosts, and the enemy will be terrified and invincible. The cooperation between the war game and the stranger’s knife is a re-interpretation of this legendary army and weapon.
In the desperate situation of "Strange Knife", some heroes of the strange knife army stepped forward to help the way of justice, and in the troubled times, there were also soldiers who fought for the strange knife. In the world of Dazhi, there must be warriors who use force to stop violence. Between the sword and the shadow, not only the heroes’ chivalry and bravery are carried, but also the ideals and beliefs of countless warriors who make a living for the people.
About Wuming Technology:
Buming Technology (Hangzhou) Co., Ltd. (English name: BOOMING TECH for short: Buming Technology) () was established in 2012 (). For more than ten years, it has devoted itself to the research and development of Chaos engine chaos platform and next-generation games, and has a completely independent and controllable self-developed game engine, which integrates game research and development, global game distribution and operation.
About "Fighting Spirit":
"Battle Spirit" is a cross-civilization ancient war online game independently developed and distributed globally by Wuming Technology based on Chaos engine Chaos. Through the theme season of visual artistic expression and seasonal change, it brings players an immersive game experience of transnational battle and time and space. It supports 14 different languages and is popular in 176+ countries and regions around the world. The Battle Spirit has built a grand world in which thousands of people are on the same screen, 10,000 people are fighting in the same field, and 100,000 people are online.


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FIFA 15: Continuation of the Norm or a Break from the Norm?
FIFA is getting on a bit… it has been around for nearly twenty one years. The first incarnation of the FIFA football game was created in 1993 and was available on Amiga and Sega’s MasterSystem. The game has grown and morphed into a franchise on a plethora of different platforms from mobile, console to PC. However, with EA’s E3 announcement of FIFA 15 yesterday, has the game changed or is it more of the same? Now bear with me here… It’s a football game and the rules have been the same for over a hundred years. That’s not the issue, what I mean by change is that the game needs to change and morph with time – the 2D top-down gaming of the 90s was changed completely by the 3D experience of the early noughties. What is required is something different – from emotive to visual flair in order to help bring FIFA 15 into the realm of next-gen greatness!
In the Los Angeles Convention Centre, EA did just that! EA announced that the FIFA 14 technologies and code changed that have yet to yield results – from the in-air ball physics engine, the changes to the Ignite EA engine and the wider principles of uncertainty which were part of FIFA 14 that just didn’t quite work – have all been re-engineered by EA in order to make a true break from the past. FIFA 15 will bring football gameplay into the next level by incorporating more fluid and dynamic playability modes – think two step dribbles with ‘stuttering steps’ before shooting a goal which is ‘doable’ on FIFA 14 but it will become a more fluid part of gameplay on FIFA 15. This is the issue – you watch FIFA 12, 14 or FIFA 2002 and you know you’re playing against a computer or that your multiplayer opponent could never do that on a real pitch. This is what EA wants to change by making fluidity in game play more realistic and this is what EA have announced at their epic E3 conference.
FIFA 15 will bring ‘reality’ onto the pitch once more. It will create real-life dynamism in terms of spinning and arcing the ball’s movement on the pitch and in the air and will help re-define how the contact between player and ball is crunched by the Ignite engine. This is a massive change – one that some doubt is doable. The next-gen consoles have yet to ignite the passion of the masses in terms of epic visual output. However, FIFA 15 needs to be something different – not a step change but a wholesale change in one of the gaming calendar’s most successful annual launches. So we are looking forward to FIFA 15 to see if we can bring to an end the curse of the ‘oh, he’d never do that on a real pitch’ mentality of FIFA gameplay?
Microsoft’s E3 Conference: A Quick Roundup of Events
Microsoft is one of the videogame sector’s biggest players. It is a giant among minnows. Its videogame division has revenues of £5.5Bn and it is a massive player in both the console and PC gaming environments. Because of Microsoft’s role as console maker, games maker and all-out technology superpower, their E3 conferences are usually a big fan favourite. This year was no different.
First, we need to highlight something. It’s something really, really big. Microsoft at last year’s E3 talked about the Xbox One as an ‘all round entertainment platform’. Yesterday’s announcement was a little less grandiose as the focus of the entire event was on gaming. This is surprising as ‘entertainment’ was no-where to be seen? No Steven Spielberg made TV shows or music or social media apps, just boring old video games? What happened?
Microsoft in the past year has been ‘listening to fans’ and these ‘listening exercises’ resulted in some wholesale changes – not least of all, the boot given to the Kinect sensor. The changes were predicated on fan’s requirements that Microsoft, in a way, goes back to basics. This is what Microsoft’s E3 endeavours were all about.
They started off by ‘dropping’ the One. Not one mention of the Xbox One. It was all ‘Xbox’ and nothing else. The games demoed included Halo 5, Forza Horizon 2 along with Fable Legends. In the ‘active’ camps they announced Dance Central as a somewhat ‘Kinect’ ready title. However, they continued with a nice little exclusive surrounding a new game called Scalebound – a dragon fighting epic.
In usual Microsoft fashion, ‘exclusive’ DLC packs are going to be made available for Call of Duty: Advance Warfare before PS4 and additionally for Tom Clancy’s The Divison which will have special DLC features. Another ‘gem’ from the past was the announcement that Microsoft and Real-Time Worlds are working on a re-boot, of sorts, of the cult classic Crackdown.
These titles showcase a changing attitude from Microsoft, led by Phil Spencer, as they move away from the entertainment-only focus which was a disaster first-time round for the Xbox (One). The core branding is a nod to the disaster of the Xbox One and Kinect launch. They are offering fans a Mea Culpa – an apology – of sorts by offering some great next-gen content. This is the key here, as last year developers were working on multi platforms (i.e. PS3/PS4 and Xbox 360 and Xbox One). This time round they are just working on next-gen – this can be seen in the quality. So thank goodness Microsoft has seen the error in its ways and have found new traction and new motivation to move forwards.
The Independent Games Developers Association says UK Videogame Industry is ‘Back on Track’
The Independent Games Developer Association (TIGA) has issued a press release summarising its Making Games in the UK Today: June 2014 Annual Report. The report outlines that “the UK videogame development sector is back on track, with studio headcounts, wider games industry employment, tax revenue and investment all on the up.” The report continues, “Employment in the UK games development sector has returned to levels last seen in 2008, with a rise of seven per cent in 2013 representing a five-year high. The games development sector also contributes more than £1 billion to the UK’s Gross Domestic Product (GDP).”
The findings illustrate how successful post-recession UK videogame companies have been – from the smallest to the largest. The report stated that nearly 28,000 individuals are employed – directly or indirectly – by the UK videogames sector. The British Government received £419 million from combined direct and indirect taxes generated by the sector as a whole. These numbers are massive and highlight how successful British gaming has become. However, it should be noted that whilst the TIGA assessment rings true, the 2007/08 recession impacted heavily upon the sector and it has taken up until now to plateau at that level. The wider industry has seen a decline in traditional console/PC based gaming with a higher percentage generated from mobile gaming revenue – which back in 2007/08 was still in its infancy.
The success of mobile gaming, whilst brilliant for job creation and tax revenue collection, does augment the argument in a sense that more development is needed to return to pre-2008 levels of console/PC gaming development – the closure of different companies from Blitz to Modus Operandi highlight how tough the sector can be. However, from such closures – smaller companies have, like a phoenix swooping from the ashes, risen from these closures to create smaller and more innovative gaming companies. Perhaps what this report fails to really ‘applaud’ is this new rise of micro developer working in the mainstream?
Wolfenstein: The New Order
Wolfenstein: The New Order makes me thankful that the Nazi’s never won the war. With all the weird weapons and merciless Nazi robot dogs that would have sprung up, I am glad I don’t have to live on Hitler Crescent and work at Goebbels Inc. Those nightmares are fully realised in The New Order which see’s the return of William “B.J.” Blazkowicz who, after a failed assassination attempt on his old nemesis General ‘Deathshead’ Strasse, wakes up in 1960 to a world dominated by Nazi’s and their robot dogs who think his limbs are Pedigree Denta-stix. Blazkowicz then sets about mounting a resistance against the Nazi empire with a small band of resistance members including Caroline Becker, last seen in ID Software’s reboot, Wolfenstein, in 2009.
MachineGames have done away with dimension jumping where you were attacked by angry blow fish and everyone’s eyed glowed. They have done away with weird crystals that not even Jesse or Walter would consider cooking up because of the absurd powers they gave you. Granted, Nazi robot dogs and a Nazi empire that covers the world is also a stretch but, what makes this Wolfenstein so enjoyable is the focus on telling a good solid adventure story, throwing in great gameplay mechanics and puzzles with a challenging AI system, something that lacked in the previous title.
MachineGames have also given BJ a substantial amount of dialogue which has been lacking considerably, meaning you are no longer in control of a cardboard cut out of human. His dialogue in both cut scenes and in game feel passionate and striking (it may also explain why, during cut scenes, BJ always looks close to tears). In game, a loss of an ally or seeing the Nazi’s commit atrocities against unarmed POW’s will trigger some sort of response from BJ, expressing anger, disgust or bitterness or questioning his own ability to save the World from Nazi rule through his thoughts and occasional murmurings. For a game full of laser touting, Aryan obsessed Nazi stomp machines, you can’t help but share the emotions of Blazkowicz in his moments of anger or self-doubt.
Just like the story is pumped full of emotion, the gameplay itself is pumped full of action. The layout of the game is strictly ‘on-the-rails’ but each level has multiple ways to approach problems. For a franchise known for its all out action, the ability to stealthily bump off enemies by slithering out of a floor level vent and throwing a knife in their back is a welcome addition. Secret passage ways are numerous and varied and finding collectibles such as letters, maps, enigma codes and gold gives you an additional reason to explore the alternate routes. In each area you will also find commanders who, if you are detected, will call in reinforcements until you can eliminate them, meaning you don’t have to always run around dual wielding shotguns trying to blast Fritz into bitz.
The Commander ‘pen-pushers’ who got promoted for their connections’ (according to the in-game journal) will flee and let the grunts do all the work to try and take you down. In this sense, the game almost encourages you to become Ninja-wicz. Almost. The enemy AI for the grunts and cowardly commanders is extremely smart, something you’ll quickly realise when being out-flanked for the fourth time. Their use of fire suppression and grenades is to be commended, meaning engagements are fierce and can turn desperate if you are down to your last mag. One significant criticism of the AI however, is that it can feel too good, sensing you through boxes and round corners, leaving you annoyed at wasting your time trying to sneak around the level. Perhaps the Nazis also have psychic powers? A nice addition is you don’t simply rearm by walking over ammo; you have to physically pick it up. If pinned down behind cover, coming under fire from all sides; desperately trying to reach across to pick up a box of ammo or med-kit will feel like a whole new game in itself.
For a game that came on four discs (no, really) the graphics are good. No that is a lie, the graphics are incredible. All the set-pieces have been lovingly crafted for your destruction and they never feel half done or over-crowded. If you are a stickler for frame rates and high definition explosions, then this is also your kind of game.
On PC, the game is polished to perfection. I sometimes have to keep an eye on the temperature of my processor and graphics card but when playing such a huge (40GB!) game, I thought the demand on my processor and GPU would be too much. Amazingly I was utterly wrong and the game is so well optimised that temperatures for both components stay well within safe limits. Only the occasional graphical glitch spoils the atmosphere of playing fetch the grenade with a robotic pooch but I’m sure future updates will fix that.
Some will be surprised to hear that Wolfenstein: The New Order has not shipped with any multi-player whatsoever. I worry that this may discourage potential players but it is worth the money for a brilliantly dark and brooding storyline and gripping gameplay.
Overall, I have not had the pleasure of playing such a brilliant, story driven shooter in a long long time. The graphics, gameplay and the sense of adventure will have you hooked for whole weekends at a time. A few tweaks to the AI and a fix for the occasional graphical glitch would be appreciated however. The lack of multi-player is also disappointing but I’m glad that MachineGames didn’t overreach – I’m looking at you Battlefield – and fall flat on their faces. The single-player is entertaining enough to have a great deal of replay and you will enjoy the twitchy nervousness of getting hunted by Robo-Rover for months to come.
Kaiser Baas Game Recorder HD
There’s many a reason why you may want to record your gameplay and up until now, there’s been two game recorders leading the charge from Hauppauge and Elgato. Late 2013 saw a new contender to the game recorder market from Kaiser Baas with the Game Recorder HD. Avanquest, the UK distributor for the Game Recorder HD, were kind enough to send over a unit for us to take a look.
I believe that with a game recorder, the most important criteria for a good recorder are quality of recording and ease to use the recorder. The Kaiser Baas Game Recorder HD’s recording quality is brilliant and it has an ace up its sleeve that the competition don’t, but at a cost.
Looking at the unit, it’s not the flashiest or most trendy game recorder on the market but it does sit nicely next to whatever it is you’ve got it plugged in to, in my case, an Xbox One. The recorder is a much smaller unit than the likes of the Hauppauge or Elgato counterparts, probably about a quarter of the size, but then…the best things come in small packages! There’s nothing really to write home about when it comes to the aesthetics, the Game Recorder HD is finished in gloss black plastic, the type that just loves to show off fingerprints and smudges. Put that aside, the controls, all three of them, are simple. The two buttons to control recording input type and whether you’re wanting 720p or 1080p HD recording are on the top and a nice big “Record” button on the front.
In terms of setting everything up, it’s a very simple affair. Power lead, HDMI from console and HDMI to TV all just pop into the back, as expected. For storing your recordings and capturing commentary audio, two inputs on the front take care of that. This is where is gets different. The Game Recorder HD lets you record directly to a storage device without the need of a computer. Simply connect a USB flashdrive or USB external hard drive to the Game Recorder HD and you’re all set. This really is where Kaiser Baas Game Recorder HD comes into its own. My computer isn’t near my Xbox and I don’t possess a laptop so, what am I meant to do if I couldn’t just put an external hard drive next to the recorder, plugin and go? I’d have to run a cable across the room or move everything closer to each other. Health and safety would have a field day! Once you’ve recorded some footage, take the drive and plug it in to the computer. There, you’ll find all your recordings split into 2GB files ready for you to transfer to your computer’s hard drive or upload. What I would say is this though. For the love of God get a USB3.0 drive. The transfer times are dramatically reduced. If you’re not sure you’ve got USB3.0 on your computer, have a look at the USB ports and see if you have a blue one, compared to a black one. Blue USB port signifies USB3.0. If you haven’t, don’t worry, you’re just going to have to wait a tad longer to transfer files.
It is worth noting at this point, that while set up is a breeze, there is a fault with the code of the Xbox One that if you’re not familiar with, will leave you scratching your head. It took me several hours to research a solution. It’s no secret and Microsoft have said they’re working on it so we can expect a fix soon. What we know of the problem at the moment is that it lies with the “handshake” that takes place when you power everything up. When the Xbox One is in “Always On” mode, it doesn’t perform the handshake process properly and what happens is that it treats all content as protected content. What this means is that, no matter what brand, your game recorder won’t record. When using the Kaiser Baas, what you need to do is to turn the Xbox One into energy saving mode and go old school, using the controller to turn it on and off, and the remote for the TV. On top of that, if you do watch protected content such as a Blu-Ray, the Xbox One will need to be completely switched off and back on again before you can get your game recorder to work again for capturing gameplay.
Once you have got yourself set and started recording, everything works as expected and the results meet all expectations. The sound capture from a microphone is clear and crisp and video capture is perfect and smooth. The Game Recorder HD records at 60FPS which is perfect when games are running at 60FPS. There’s no tear or stutter in frames. There’s not much else to be said about what happens when you are recording, it does what it’s meant to do.
While the Kaiser Baas Game Recorder HD is a very competent unit, there are some drawbacks and these come from the simplicity of the unit. With it being designed to work without a computer, it means there are zero settings for you to fiddle with. With other recorders, you have the ability to adjust in game volume and the like, so that you’re not drowned out by the game’s audio while you’re trying to commentate on what’s going on. This lack of ability goes further when the time comes to do something with the footage you’ve recorded. As videos are split every time they near 2GB, a game of FIFA14 or Battlefield 4 will leave you with multiple files to do something with. This means you’re going to need to stitch the files together and edit them into one seamless video. No problem, but have you got a decent quality video editing program on your computer? I’m lucky, I have the full Adobe suite but not many people do and the free video editors that are available tend to leave a lot to be desired. With the lack of ability to set up game audio etc, it makes the choice of your microphone all the more important. You’re going to need something that’s sensitive and preferably, with an option to amplify the input. It’s the only way to have control over the levels between what you’re saying that’s being recorded, and the volume of the game.
So, what’s the overall impression that I’ve been left with after my time spent with the Kaiser Baas Game Recorder HD. Well, it’s great being able to record to hard drive. It really is a big big plus not having to have a computer plugged in to it. Just search the internet for people in the boat where they don’t have a laptop and the computer’s in another room. However, the inability to plugin to the computer and have a plethora of options, settings and packaged editing tools, let’s the Game Recorder HD down massively. It’s just too simple and with the need to buy storage and an editing software package, the decision whether to buy becomes very simple. The additional costs involved will more than likely double the price of the unit. I’m using a 2TB external drive that’s £75 from Argos and a simple video editing software package will set you back another £25. So that’s £100 extra, in addition to the expense involved in purchasing a high quality microphone. As I mentioned, a good quality microphone is key and you’re looking at something like the Rode NT1-A which is another £150. Not that you should skimp on a microphone but you could get away quite comfortably on a lesser mic on the Hauppauge due to being able to adjust the volume of the game on the fly via software. Add in the price of the Game Recorder HD, £140 which is pretty much the same as the rivals, a quick tally puts the initial start up cost for the Game Recorder HD at £390!!!
Maybe I’m putting too much emphasis on the importance of getting a high quality microphone, even though you should, and you could perhaps get away with one for £50 and yes, you could use a 64GB USB flash drive but you’re going to be needing to transfer the data over to your computer for every 6 hours of gameplay. And of course, you can get away with using free video editing software but, there should be no need to compromise when there’s a better equipped game recorder on the market for pretty much the same price.
Overall, I like the Kaiser Baas Game Recorder HD. It records well and is a breeze to use. I like the ability to record direct to storage but I can not ignore the lack of features compared to equally priced game recorders on the market. I’d have to give the Game Recorder HD an overall score of 6/10 and say, that it’s perfect if your computer is nowhere near your console and you don’t have a laptop but be prepared to put your hand in your pocket once or twice more after purchasing.
Titanfall – is this the full version?
Titanfall, one of 2014′s biggest titles, has launched in the UK & Europe. The amount of hype surrounding Titanfall can only be described as ridiculous. It has to be one of the most anticipated launches in several years. No pressure then!
A brief look into the ancestry of the developer, Respawn Entertainment, quickly suggests that there is a serious pedigree at hand. This isn’t Titanfall creator Vince Zampella’s first rodeo. Mr Zampella did of course co-create Call of Duty as we know it today, before someone called someone a nasty name shortly after Modern Warfare 2 and everything went to shit.
Here we are, nearly half a decade later and we get to pick apart Zampella’s latest creation, the most anticipated Xbox One game of the year with 80 awards being dished out, before it was even finished…never really understood that!
If you’ve followed any of our other reviews, you’ll know that at UGP, we have a system for reviewing games. We believe that there are three key elements to make a game which if combined correctly, create a dynamite experience. These elements are the engine (visuals & how it plays), the scope (story, content & lifespan) and the effect (is it fun, does it keep you coming back for more?).
Titanfall is very nice game to look at. While not mind blowing visually, it certainly does feel like a nice place to be once you’ve got into a match. It’s difficult to appreciate the detailed artwork that’s gone into the Titans because if you’re close enough to see it, you sure aren’t going to hanging around long enough to actually appreciate it. And that’s really how Titanfall plays, it’s very smooth but very very fast. Absolute chaos in fact. I like it, and the game does it well. There’s no bugs or glitches, random getting stuck, tearing of the map…it actually works. A shock in this era of games being released flat out broken I know! The controls are intuitive and very familiar, standard FPS stuff really. If you’re able to master the double-jump and wall running element of Titanfall, while not new it is nice to see, you’ll find that you can move about very very quickly, covering large spans in a short time. You do get rewarded for timing your jumps and runs and you can get a real flow going. Don’t and you’ll feel like you’re trying to run around on a bouncy castle.
With regard to balance, the weapons are very nicely balanced, the limited number of them, and there’s no obvious over powered strategy or loadout. There is no strategy to Titanfall to be fair so that’s not going to be an issue. My only gripe is the accuracy of Titan weaponry. If you’re spotted by a Titan as a pilot, you’ve had it. The weapons are so accurate, and cover so sparse, you’re unlikely to get away. It would be nice to see Titan weaponry be a bit less accurate, it’s not like the primary target, a Titan, is small and difficult to hit!
In terms of storyline, they might as well have not bothered. The campaign is next to non-existent and when you are playing it, you don’t even notice it. The campaign in Titanfall consists of 9 mission for each of the two factions, the IMC and the Militia. These missions are basically just multiplayer game with some predictable audio overlayed at intervals during gameplay to make you think you’re fighting for a cause. The cutscenes between missions honestly just get in the way. There’s no depth to the story and it certainly doesn’t leave you wanting to know more and wishing it went on. The only reason anyone would want to do the campaign is to unlock the two additional Titans that you are awarded for doing (doesn’t matter if you win or lose) the 18 missions, which takes about 2 hours incidentally!
The lack of depth and scope to the storyline is a good marker for the rest of Titanfall, read on and see what I mean.
I’ve played Titanfall for about 6 hours over the 3 days since release before writing this. It’s not challenging at all. Many other reviewers are seeing this as a positive, that beginners can jump in and survive more than 30 seconds before being annihilated. Well, that’s not a good thing in my book. Honestly, if I’d known this game didn’t really expand on the BETA, with which I was bored after 2 days, I wouldn’t have bothered looking at this. Titanfall multiplayer, which is all there really is to this game, is a lot of fun. For a few hours. But, the complete lack of strategy and objectives or goals means that once you’ve unlocked most of the things to unlock, of which there’s just 31, what do you do? Take the RC-101 rifle you get at the start. There’s 2 attachments for it…2!!!! There is such scope available to make something awesome surrounding weapons, it’s the future and there’s fuck off great big mechs storming about the place. Why can’t we have a Dead Space style weapon builder? If there was, this game would have a lifespan that extended past 6 hours. What do we do in multiplayer games other than unlock things and build classes? There’s none of that in this. 5 hours of gameplay and I’ve unlocked all but 5 things in the game. It’s poor, very poor.
The effect Titanfall has on me is one of massive disappointment, unrealised potential and boredom. The maps are very linear due to the need to allow for Titans and the lack of content in Titanfall is such a shame. As I’ve already mentioned, less than a day’s solid gameplay and you’ll have done everything there is to do. Battlefield 4 is a game where strategy and tactics require mastering, plus a shed load of stuff to unlock. Call of Duty: Ghosts, despite its faults, has clans, squads, and killstreaks. These things keep me entertained, and I’m not alone in my thoughts. Playing with a buddy of mine on Titanfall and after 1 day we both concluded that we’d probably only play this for a few days. He’s ok with that, he’s go a disc to sell. I on the other hand, have spanked £55.00. Fifty five bloody quid on this is not worth the money!
Titanfall was an immense amount of fun for a few hours but, as I realised this is as good as it gets, it got stale really quickly. There’s no progression, I’m at level 30 at the moment. The last unlock is level 48 or something close. I’m not sure what I’m meant to do after that? The 5 game modes certainly aren’t going to keep me interested. Particularly when two of them are just bits of attrition on there own.
Overall, Titanfall is a good game technically. It’s built very well, works well, looks good and the gameplay is nice but…there’s just no meat to it. I get the impression that they did all the tricky technical stuff. The engine, the graphics, the controls and software to build the models and simply ran out of time. There’s potential for so much more. The Titans could come with so many more customisation options, the weapons are limited and the attachments for them are next to non-existent. We’re in the future, there’s no limit on what can be done. Where are the killstreaks? It’s perfect for that. But no, all we get is a nice little voice in our ear telling us it’s an impressive streak. I’m sorry but I need a bit more than that to keep me entertained.
Final verdict is this. Technically very very nice but a very lacklustre game. The lack of content and the potential to make a completely engrossing game is a massive massive let down. Yes there’s DLC coming, but it’ll cost £20 and it’s only for 3 map packs. Doesn’t really add to anything. It’s not worth £50. Wait and pick it up for £20 when you need something for a weekend. Due to it’s complete lack of depth and the fact I’m done with it after just a few hours play time, I’m going to give Titanfall 7.5 out of 10.
SimCity Cities of Tomorrow – How is SimCity 12 months after release?
About this time last year, new life was given to the SimCity franchise. To say fans of SimCity weren’t chomping at the bit to get a glimpse of the new title would be an understatement. I was one of them. The marketing and preview material in the year leading up to release promised a whole new city building experience with detailed, awe inspiring graphics and a game that redefined the genre. For any of who you weren’t party of the nightmare of release day, take a moment to read my SimCity launch review. It was horrible, nothing worked from the game engine to the SimCity servers, which kind of was a big deal as the game was, and still yes, online only. All save games are in the cloud so no internet or server means no playing SimCity.
In this review, I want to kind of bundle two reviews into one. A second look at SimCity and how SimCity Cities of Tomorrow is, and how it has improved SimCity in general. If that sounds a bit confusing, bare with me, all will become apparent as you read on. I’ll do my best to keep it brief but there’s a lot to talk about.
How is SimCity 12 months on?
Better, but nowhere near perfect and still with massive issues. Between launch and December 2013, there have been 9 major title updates plus countless smaller updates. That’s right, the game is up to version 9 in 9 months! What’s worrying though is that there’s been nothing since December 2013 and there’s still major issues in my opinion. Although they have been addressed in a round about way, stay with me.
I’ve been dipping in and out of SimCity since the beginning and to be honest, I’ve noticed little difference between how the game played when it was first launched and how the game plays now. I’m not surprised as the biggest issue is at the very core ethos of the game and that is population. What’s a city builder all about if not about building population? Everything runs fine until you get a city that starts sprouting high density towers. There’s 3 huge huge huge issues. Traffic, intercity commuting, stupid fake population and space.
Traffic becomes an absolute nightmare which is how it was on day 1 and it cripples the city. Yes improvements have been made but they have by no means fixed anything. Sims don’t get to work or shops or services like hospitals so the cycle of never ending problems begin. Nothing moves, crime skyrockets, the city burns and everyone starts to die. It ruins your hard work.
So perhaps you build how you did in SimCity 4? One area of industry, one area of residential and commercial. Great idea apart from one problem. People will not commute. I’ve had cities with 10,000 unemployed next to a city needing 20,000 workers and yet, only a few hundred will commute. The whole point of SimCity was to bring multiplayer, co-operative city building into the world but if you can’t get people from the city next door to run your industrial super power city…multiplayer and regions are completely pointless. As they are now, you basically have to build self contained cities that share emergency services and utilities. Sharing workers is a big no no.
And this brings me on to the stupid fake populations. I can have a city of 200,000 and yet, for some unknown reason, I still only have 30,000 workers for 50,000 or 60,000 jobs. It ruins the game but I can see why they’ve done it. With the space available, you simply couldn’t sprawl a city to have a population of 200,000. There’s been mods to help with this but it’s no substitute for being able to build a region the same as you did in SimCity 4. I can not fathom why EA and Maxis won’t let us build across the region. Apparently it’s due to computing power required but that’s rubbish. The only power needed is to render graphics and that’s limited by resolution and screen size, i.e it doesn’t matter how big the map is, not much more power would be needed than is needed now. The algorithms really aren’t that complicated so I don’t believe that as an excuse.
Overall, SimCity as the original title, with no expansion, is still as rubbish as the day it was released. It’s impossible to fix the population mechanics of the game as they’re at the core but, allowing region wide building and sorting the commuting issues are very very doable and if they were, this game would be much much better. March 2013 I gave this 4/10 and March 2014, I’d give it maybe 5/10, yes bugs have been fixed but it’s still inherently broken. That is, until you buy SimCity Cities of Tomorrow.
Simcity Cities of Tomorrow expansion and how it changes SimCity
When I saw the announcement for SimCity Cities of Tomorrow as an expansion priced at what a lot of games charge outright, I thought it was some kind of sick joke. I’m expected to spend another load of money to expand a game that’s broken? So I didn’t buy it. And I still wasn’t playing SimCity. That was till February just gone when I remembered I’d promised to revisit SimCity and put a quick call into EA who very kindly sent me a code for the Cities of Tomorrow expansion. I was curious to see how this expansion changed SimCity.
What I can report is that Cities of Tomorrow has made two significant changes. Firstly, Cities of Tomorrow really does expand SimCity. It’s not just an asset pack that’s got more of the same stuff the original came with but in different colours. No, Cities of Tomorrow brings a plethora of features that pretty much sends you off into a new game entirely. I was confused when I first loaded up SimCity after the expansion installed, there was no reference to an update or a new menu…nothing. But, get into the game and tooltips start to inform me that there’s new buildings that do some really really cool stuff. I can have a whole new industrial fork of tech and buildings, research and development and of course, Mega Towers which are awesome. To get a city of the future, it’s not just a case of selecting future city. You need to evolve your city, futurise it!
Build OmegaCo factories and see your industrial sector start to convert to the future as they receive deliveries of Omega. Take it a step further and get Omega into shops and homes to futurise those districts of your city. Plop an Academy and welcome a whole host of new technologies and modules available to research. Everything from MagLev transport (seriously awesome as it can plop on roads but not add to the road’s congestion) to modules to increase power plant output. Mega Towers are the final major feature addition and they are perhaps not the prettiest of things, do provide some much needed heavyhitting control over RCI demand. With a quick click and no space used other than the tower’s footprint, you can add a couple of thousand units to whichever residential or commercial class you wish. It sort of solves the inability to ever balance RCI demand.
This is the biggest thing you feel with Cities of Tomorrow. A lot of the features feel and work like fixes for the core game, just packaged in a manner that covers up what it really is and makes it interesting. The OmegaCo factories have a module to construct service vehicles that aren’t effected by traffic, so perhaps now fire engines will actually get to fires? The Mega Towers can deal with the hugely imbalanced populations and the Academy can add things like the MagLev that moves people around over the cities roads without adding to the congestion or getting lost!
Visually, Cities of Tomorrow is stunning as I’d expect with the core game being equally beautiful. It does actually expand the game and increase its lifespan rather than just add content and assets which are, let’s face it, boring after the first time of use. On merit, Cities of Tomorrow is good and I’m happy to give it 7 out of 10, and that’s looking at it objectively without the fact it fixes things.
If you’ve got SimCity I’d suggest buying Cities of Tomorrow simply because it fixes so much that’s wrong with SimCity. It does improve the game. And, if you’ve read this far, you’ll see why I’ve written about what I have. SimCity is still very broken but, with Cities of Tomorrow, a lot is fixed. Now we just need EA and Maxis to sort out commuting and allow us to build across the region. Apparently version 10 update is out soon and it’s earmarked to include offline mode, not really a big deal but let’s hope there’s some map size fixes now the servers aren’t involved…something that’s apparently limited things as well.
Final thoughts, SimCity is still really broken, Cities of Tomorrow fixes some major issues but there’s still much to be done. Just hope EA and Maxis stay interested for another year. SimCity sold just over 1 million units to date so it may not make a huge amount of financial sense as I doubt 1 million units of expansion packs are being sold each time they’re released! I would say that if they got the game sorted, people will buy it and play it. They need to because at this rate, there’s not going to be another SimCity for a very very long time, the bean counters simply won’t allow it!
Rayman Legends is the next generation incarnation of the much-loved and classic retro title of the same name. It should be noted that the new ‘re-boot’ isn’t entirely new; Rayman Legends was released last year for the Nintendo Wii U. That being the case, the developers took advantage of the latest tranche of next gen console releases in order to placate the masses – so to speak. However, the game has been rather low-key. Ubisoft, the developer, hasn’t blown a fortune marketing the game. The title costs £ 25 from Amazon and the prerequisite ‘update’ when you first install the game takes less than a minute. How can a game that is literally ready to play, comes with a price tag that is nearly fifty percent cheaper than some other titles and is a bucket load of fun, not be a big hit?
There is something rather remarkable about Rayman Legends – it is a sequel to the Rayman Origins from 2011. However, the game is a somewhat ‘stand-alone’ title. Now I can understand why the criticisms. You’re Assassins Creeds, Tomb Raiders and Battlefield 4s have a playability aspect that is truly freestyle – you can go and explore whatever you like. The 2D dynamic of Rayman Legends is a throwback and has probably hindered the game’s wider successes. But read on fearless gamers; for this game, this pantheon of fun is in fact one of the best games available. The rendering is smart, the gameplay is fluid and it is a bucket load of fun. This title is completely epic.
UGP believes games have three unique elements that, when combined, make a great game – even greater! Therefore, using the UGP Ozone review system, which means we focus on three elements that surround; the perspective (the storyline), the difficulty (how challenging the gameplay was) and how indulgent the game is – we decided to put Rayman Legends to the Ultimate Gaming Paradise test!
The storyline is bonkers! It’s a collective of stand alone adventures that weave together to incorporate a wider narrative. However, you don’t need to know too much about the storyline. In a nutshell, Rayman and his pals are, as usual wandering aimlessly around the forest, when they discover a weird and whacky tent which is filled to the brim with bizarre paintings – each painting holds a story surrounding a mystical and enchanted world. They are sucked into the first painting and thus the game begins. After that it’s simple enough; Rayman and his buddies run and jump and punch their way through secrets and evil to save the day.
HOW CHALLENGING IS THE GAMEPLAY?
The 2D platform game is as old as the video game console genre. However, there is something rather unusual and therein nice about Rayman Legends. The lack of freestyle doesn’t hinder the gameplay. In fact, the constant thrust and pace of the game delivers a challenge in another way. It allows you to engage with Rayman and his actions because the controls are totally reliable and trustworthy – there’s no double tapping or missed actions like Tomb Raider or Battlefield. The platform genre, however, is challenged in this title. You see, Rayman does things Super Mario Bros didn’t. It’s a fluid gameplay that sees a plethora of different game styles. For example, you have all sorts of different challenges that really make it even more challenging – from puzzles to shooting – and it all helps create an atmosphere that sees you constantly challenged but in a way that is both responsive and reasonable.
HOW INDULGENT IS THE GAME?
Rayman Legends is part of the Rayman heritage. Rayman has been around for nearly twenty years. It is a game that generations have come to play and love. However, retro fondness is only part of the fun factor of this title. You see, what makes this an epic title is how successful and accessible it has made the gameplay experience. It is a stunning visual treat and offers the best platfomer experience ever. This is what makes it an epic game and it is nothing but hours and hours of fun – granted there is no co-op or multiplayer, but really who is going to play Rayman online? It is a solid stand alone title that you can jump back and forth to between other games. More games should be like it, less serious and a bit more fun and laid back.
Super Mario made the platform game. However, in an age of next-gen greatness, Rayman Legends really takes up the mantle of best platformer. It is a great game that brings a wondrous and brilliant world of imagination and fun to your Xbox One or PlayStation 4. It is not a serious title, you don’t have to worry about patch updates or in-game purchases, all you do is simply pick up your controller and start playing. It is a rare game in a video game world full of such developments. Ubisoft and the team behind Rayman should be praised for this title. Yes, its 2D and yes it’s a port from the Wii U version. Yes, graphics could be better. But these ‘issues’ don’t hinder the gameplay. The game offers a solid balance of indulgence, challenges and an entertaining storyline. This is one of 2014’s most surprising titles. As such, Ultimate Gaming Paradise can give Rayman Legends an epic review score of 9.5 out of 10.
CALL OF DUTY GHOSTS: A REVIEW
Call of Duty has been with us as a franchise now for nearly twelve years. On over eighteen different (and even now defunct) platforms from GameCube to Xbox One, the franchise has sold over 100 million copies of the game. Infinity Ward and Activision have really pushed the boundaries of first and third-person shooter gaming. However, the latest release; Call of Duty Ghosts fails to really ignite the same passions as previous CoD titles. As a headliner of the next-gen consoles lineup, Ghosts has been caught with its pants down – to date the game has had over 3Gb of updates. Issues with multiplayer, single player and engine-based issues have caused the developers to issue patch update after patch update. This has really affected the game and how its been perceived. UGP has decided, in the post patch period, to put the game through its paces.
UGP believes games have three unique elements that, when combined, makes a great game – even greater! Therefore, using the UGP Ozone review system, which means we focus on three elements that surround; the perspective (the storyline), the difficulty (how challenging the gameplay was) and how indulgent the game is – we decided to put Call of Duty Ghosts to the ultimate gaming paradise test!
The 10th installment of the CoD franchise moves on from Captain Price and his cohorts. The next wave, after Black Ops, sees you experience the campaign through the eyes of one Logan Walker. It all starts when Walker’s father, Elias, tells his son about the ‘Ghosts’. These clandestine warriors become a legend the Federation enemy came to fear. This back story is told in tandem with an attack on a US satellite system and an assault to destroy the oil producing nations of the Middle East. This alternative World sees old superpowers destroyed. The rise of a new power, called The Federation, in South America assumes a global dominance. The Federation has an ace up its sleeve; the main bad guy is Rorke, an ex-Ghost turned Federation supremo. Walker and his team play a game of cat and mouse with Rorke across the globe from Antarctic oil refineries to desolate US outposts.
The story seems half-baked. The ending, without any spoilers affects the overall ‘feel’ of the storyline. The lack of a more defined prologue introducing the Ghosts and more of the actual history of the War means you’re left guessing – and even Riley your pet dog doesn’t really make a difference in terms of experiencing this lack of knowledge.
HOW CHALLENGING IS THE GAMEPLAY?
In an attempt to sex-up the gameplay, Activision and co have created a new type of gameplay format. This is called Squads mode. There is still the single player mode and the Multiplayer mode. However, Squads has been debated as the main ‘killer’ reason for the gameplay’s successes. Or in my opinion lack of success. The challenging nature of CoD is stymied by this title. It ends way too soon. The online multiplayer and squads don’t really offer anything different. It all seems like Activision and co are now simply in ‘launch mode’. They’re counting down to the next November launch and don’t really care about the nitty gritty of gameplay. Modern Warfare 1 and 2 really changed the dynamic, Black Ops 1 changed the aspect of gameplay. However, Ghosts fails to really change anything. The lack of a storyline and a short campaign mode really means the title has a stymied gameplay. The lack of a challenge really focuses the title’s failure to define itself in a better context.
HOW INDULGENT IS THE GAME?
Call of Duty Ghosts is however fun, regardless of a crap storyline and a feeling you’re constantly being underwhelmed in terms of being challenged. The fun factor of the game does come out. This is a saving grace in terms of buying the game. The multiplayer game has its moments, as does squads and campaign. The killstreaks have advantages – from the dog to juggernaut maniac – it’s all fun. It’s a bad storyline concealed in a challenge-less context which is partially saved by a fun gaming experience. The guns, the dogs, the explosives, the maps and the kill streaks really do bring the game’s fun factor to the forefront. However, is this enough to save CoD from ruin?
Call of Duty Ghosts is part of a long line of pedigree war-based first/third person shooter titles. The franchise is one of the gaming sector’s biggest moneymakers. However, these aside, there is a sense that Ghosts is a shop/online store fodder filler. It’s there because they have to release a title in November. The storyline is ill-defined and the context of structured gameplay challenges leaves little in the way of true gaming challenges. These two attributes, of the UGP review system, mean it has one possibility of a partial redemption. This comes in the guise of fun factor. However, the fun factor alone is not enough to really justify the game as a great game. The dogs, ODIN killstreak or the new guns aren’t enough of an allure to really give the game top marks. It’s not enough, winning a Juggernaut Maniac to justify a short campaign mode, a schizophrenic Squads mode or even the lack of any real gameplay challenges. As such Ultimate Gaming Paradise can give Call of Duty Ghosts a waning: 6 out of 10.
TOMB RAIDER DEFINITIVE EDITION: A REVIEW
For those who have missed Lara Croft and her rather unique physiology – do not despair our Tomb Raiding heroine is back – and back with some serious attitude and some, well, serious balls! Lara Croft has returned after a long sabbatical. In late 2013, Square Enix released a ‘re-booted’ Tomb Raider title. It was met with lukewarm reception on the PlayStation 3 and Xbox 360. However, the release of the ‘next-gen consoles’ a few months later caused Square Enix a little headache; should they wait, or should they port? They ported and ‘refined’, which is probably the most apt description for Tomb Raider: Definitive Edition.
UGP believes games have three unique elements that, when combined, makes a great game – even greater! Therefore, using the UGP Ozone review system, which means we focus on three elements that surround the perspective (the storyline), the difficulty (how challenging the gameplay was) and how indulgent the game is – we decided to put Tomb Raider Definitive Edition to the ultimate gaming paradise test!
It all starts on a boat sailing to Japan – a young and fresh faced Lara Croft is with friends on a somewhat ‘gap year-esqe’ archaeological trip. This being a Lara Croft title, lets just say the boat doesn’t quite arrive at it’s intended destination. In fact, it sinks. Poor Lara, washes up on a remote island with her buddies. The island is inhabited, they soon discover, by tribal psychos and hordes of killer animals. The premise of the game, without giving too much away, is an introduction to Lara, before fame and fortune, and how she became the skilled tomb raider she later becomes. This is a brutal game – Lara starts the game in agony and it continues to get worse for the girl. Her survival skills – and yours as the game player – are tested to extreme limits. This is a dark period in Lara’s life and as such, the storyline is a continuous survival centric affair. The peaks, the rapids, the wolves and upgrading equipment all make this ‘survival’ theme so pressing and yet so fulfilling. For fans of Lara Croft, this storyline will not disappoint.
HOW CHALLENGING IS THE GAMEPLAY?
The platformer format has for several years now been influenced – for better or worse – by the experiences of Assassins Creed. This ‘freestyle’ approach, many argue, has helped to ‘speed up’ the gameplay and thus, as some point out, has made old fashioned gaming functionality – like combo buttons – obsolete. For those who want good ol’ fashioned platformer fun with ample challenges, you can do no wrong with Tomb Raider Definitive Edition. The game is really difficult, the lack of freestyle play attributes adds to this challenge. Many critics claim this is a reason behind the game’s so-called failure. However, I disagree; the game is difficult, but it’s a difficulty based on a more ‘hands-on’ approach. You need to hit the X button, for example, to grab ledges or pull on your axe to climb terrain. You need to cycle through your armory, you don’t automatically switch to your gun when your bow runs empty. It’s refreshing yet deeply challenging – and I’d even say this is what gives it its ‘edge’. You see, this game is not like Mirrors Edge or Assassins Creed where our protagonist can accomplish great feats without any kind of issue or even breaking a sweat. Lara ‘feels’ everything and since you are in a perpetual ‘survivalist’ mode. It’s not meant to be ‘easy going’. This difficulty, whilst it can annoy the hell out you as you re-do some part three or four times before getting it right, this is what makes the game so epic. You feel accomplishment when you get there – and when you call the coast guard or other secrets you’ll understand and feel the accomplishment of getting Lara out of there in a somewhat safe and sound manner.
HOW INDULGENT IS THE GAME?
Lara Croft is a legacy title that a generation of gamers can engage with. From the 90s PC or PlayStation One to the PS4s or Xbox Ones, Tomb Raider has a large following and it has a long and proud history of gaming excellence. This plays a part in the fun factor of this title. You see, it’s bloody hard and in some parts painful to complete. However, as I have already said, this is all part of the charm. This is why Tomb Raider is fun. The Definitive Edition really brings the Lara Croft ‘fun-ness’ to the forefront. It allows a whole new generation to experience Lara – older gamers might feel though that they’re next generation gamer counterparts might be loosing out, if one considers for a moment Lara’s somewhat PC-inspired reduction in the boob department. That aside, the game is an indulgent title that echoes the successes of the past whilst rebooting a franchise that deserves a proud future.
A lot has been ‘reported’ about benchmark differences. There might be millisecond differences between HD gameplay on PS4 and Xbox One but I couldn’t for the life of me really see a difference. It should also be noted that it is nice not to see a title with horrendous, Ryse-esqe, in-game purchases. It’s a solid platform title and one that brings together a great storyline with challenging aspects that really puts gamers – especially in the post-Assassins Creed environment – on the back foot by really challenging their gameplay. Finally, this title is fun; you might not be thinking that as your racing down a rapid or climbing a huge radio tower, but it is – it’s enthralling and full of suspense that really gets you on edge of your seat and this pushes you on. Its a great title only let down by on-screen instruction lags when in training camps. As such Ultimate Gaming Paradise can give Tomb Raider a solid: 9 out of 10.
STORE COMING SOON!!!!


The Hive Workshop - The Warcraft 3 Modding Site (Often shortened to "The Hive" or simply "Hive") is a WarCraft 3 and StarCraft 2 modding community site, created by Ralle and run by several admins and moderators. There is a spot reserved for anyone, whether they need help, want to learn or contribute with quality resources, knowledge or help.
The site also contains a vast resource section including most of the resources that anyone will ever need for a modding project. One will find campaigns, icons, maps, models, skins, spells, scripts and tools. Extensive tutorials contain realms of information on how to create, improve and perfect ones resources and maps. The Hive's forum allows everyone to talk about playing the game, modding it, making resources and many other subjects. The Hive Workshop also features an area with unique social groups.


Thu, 17 Nov|
Games Night | Thursdays @ The BYC
Let the games begin! We've got darts, card games, board games and more...
Time & Location
17 Nov 2022, 18:00 – 23:00
The BYC, Landgate, Rye TN31 7LH, UK
About The Event
Every Thursday, enjoy a good old game of darts, scrabble, backgammon, cards and more in our cosy bar! We have a range of the classics and some of the more modern games tucked away in our games vault just waiting to be played! Did we mention £6.50 cocktails from 6-7pm?
Unwind each Thursday in style with us here at The Brewery Yard Club!


On a lovely evening at Gilmartin Park, Kiltimagh while most of the county were watching the rugby final a good crowd gathered to see Swinford play Davitts in the Division 3 County Final.
When the two teams met earlier in the league we came out on top by 5 points on our visit to Ballindine. Today we went one point better and won 6 but the game was in the balance for the last ten minutes before it was sealed in the closing minutes on a final score of Swinford 4-9 Davitts 2-9.
We started off very well with a fine point by Conor Ferguson in the first minute but then Davitts took control and scored the next five points including a great 45, two frees and two more from play.
A goal by Neven Grufferty relieved the pressure on us. Only Neven can know for sure whether he meant it but it was a great finish all the same. A point from Sean Walsh had us level midway through the first half.
Davitts replied with two points but then in the closing stages of the half we scored two goals, first from Conor Ferguson and quickly followed by Conor Forkan. From that stage we never lost the lead for the remainder of the game.
At half time we led by 3-2 to 0-7. It should have been a better lead save for some poor finishing when within shooting range.
We started the second half very strong with points from Matthew Lavin, a free from Nathan McNicholas and two more from Matthew Lavin. One of then coming from a great run up the field by our Captain Martin Murphy.
It was midway through the half before Davitts scored their first point of the half and they soon added a goal before Matthew Lavin scored a free for his fourth point of the half.
With just over ten minutes left Davitts got on top of the game and in the next five minutes they scored 1-1 to leave only a point between the teams and still time on the clock.
There was a few hairy moments but they were well defended by our defence and first a point by Matthew Lavin and then a very well taken goal by Matthew to put the game beyond Davitts. Neven Grufferty added another point to complete the win and give the lads the County title.
Full credit to both set of players for a fine game of football. Great thanks goes to John Dunne and his assistants Mark McNicholas, Shane Campbell and John Sheehan for all the work put in during the year. All this work is reflected in how this team has developed over the year.
Swinford: Cian Campbell, Darragh Pidgeon, Darren Geraghty, Ryan Lavin, Conor Forkan, Niall McNulty, Nathan McNicholas, Shane Cronnolly, Neven Grufferty, Matthew Lavin, Martin Murphy, Conor Ferguson, Sean Walsh. Subs Diarmuid Breen
Scorers: Matthew Lavin 1-5, Conor Ferguson 1-1, Neven Grufferty 1-1, Conor Forkan 1-0, Sean Walsh, Nathan McNicholas 0-1
Thanks to Mary Murphy for the pictures.


King's Cup is a drinking game played with friends. A player pulls a card from the card circle and places it ontop of the cup in the center face side up. Based on the card that player or all players must take an action, usually leading to one or more people taking a drink. Detailed rules can be found on the Rules tab.
This game works best when all players are in a voice or video chat room. We can recommend Discord as an easy to use service that supports voice chat, but any voice/video chat service will work.
If joining a game created by a friend you can use the game code or link to the game to join. If you are starting a new game you can use the Share button on the top right to obtain your game code and/or game link. Share them with friends so they can join your game.
|Ace||Waterfall: everyone chuggs until the person before them stops, starting with the player who pulled the card|
|2||You: the player who pulled the card chooses a player to drink|
|3||Me: the player who pulled the card drinks|
|4||Whores: all the ladies drink|
|5||Thumbaster: the player who pulled the card is now the Thumbmaster (see Controls tab for details)|
|6||Dicks: all the guys drink|
|7||Heaven: everyone has to point up and the last to do so drinks (see Controls tab for details)|
|8||Date (or Mate): the player who pulled the card chooses a date. Whenever the player or their date drinks both must drink. When a player chooses a new date they can void other dates or keep them in play|
|9||Rhyme: the player who pulled the card says a word. Going in order each player must rhyme with that word. The first player to say a duplicate or fail to rhyme must drink|
|10||Categories: the player who pulled the card chooses a category (e.g. car manufacturer). Going in order each player must say something that falls into that category. The first player to say a duplicate or who can't come up with something drinks|
|Jack||Rule: the player who pulled the card makes a rule all players must follow. Anyone who breaks the rule must drink. The player who pulled the card can decide to keep previous rules in play (in addition to their rule) or remove them|
|Queen||Question Master: anyone who answers a question asked by the Question Master must drink|
Kings 1-3: the player who pulled the card drinks
4th King: the player who pulled the card is now the King. They must do a shot! The game is over, but you can keep going for fun!


Creating a home for the next generation of gamers
The fastest 3D rendering, games and content discovery, all directly from your browser. Our goal is to make ranked play on the web a reality.
Ray believes that playing with friends is twice the fun. That’s why we made it a breeze to connect with existing or new friends, discover rising creators and stream everything while you explore.
Access everything you need to enhance your gaming experience, without leaving your game.
The first user tests start later this year. Sign up and we’ll make sure to let you know when you can try it out.
Curious about publishing your game on the web? We can help and support you! Send us a message and our tech team will get back to you.
Curious to learn about our roadmap and what you can do to support? We’d love to hear from you!


Video Roulette Gambling Advantages And Disadvantages
Players all across the planet have consistently been questioning the fairness of the relatively new, yet immensely popular, automatic roulette machine, otherwise called rapid or airmail. If you are familiar with roulette games in a normal brick and mortar casinos, you then will be aware of how roulette can either cause you to rich or bankrupt, based on which player is luckier. In roulette parlours with live roulette dealers, players have the ability to observe and benefit from their dealers’ ever-changing gambling strategy, subtle tips and hints. They can make educated choices based on their previous analysis of a specific situation. On the other hand, on roulette machines in casinos, players must make all the decisions themselves, often minus the benefit of to be able to see their dealers’ earlier strategies or ‘reading’ the air waves from the ball to the dealer’s face/hand. It has also been argued that the seemingly random outcome of roulette results in the consistent tendency towards casinos accepting more winnings than losses.
Roulette enthusiasts and novices alike will undoubtedly be intrigued by the chance of placing their bets with no need to actually watch others in the same room and even read or understand what is happening on the Roulette Machine screen. However, decreasing negative facet of an automated roulette machine is that it’s a black box and cannot be exploited in any way for gambling purposes. This includes using it for live spins on live slots or other slot machines in online casinos. This, and the theory that a roulette player cannot predict their win/loss ratio or that a live slot spins without the external influence, leads to the conclusion that online casino slots are, in fact, much less ‘artistic’ as one might think.
On the other hand, video roulette machine includes a social aspect, which attracts many players. Since these machines are integrated into casinos, they become places where people head to enjoy themselves and have some fun. The possibility of winning real cash exists and there is nothing lacking in terms of casino games, as all players can participate. The social aspect of playing online flash games has been mentioned earlier and identifies the social facet of gambling, the opportunity to meet up people and play using them, which is absent in a live casino game.
Online casinos offer players the choice of playing video roulette machines either for free or for a specific amount of cash with respect to the slot machine’s maximum bet. Free slots generally allow players to use their hands on different machines without paying any money up-front. This allows them to find out if they enjoy the game and whether the machine’s payouts are attractive prior to making a commitment to cover it.
Pay-line machines are integrated into live casinos but provide a different type of gaming experience to players. The device includes a small LCD screen that displays the symbols displayed on the symbols on the betting table. There exists a button that players can click to start out or stop the game. Pay-line slot machines are often found on the longer and higher machines located near the entrance and exit of the casino, offering a fascinating and unique gaming experience.
Online roulette players could make bets 룰렛 사이트 using a variety of methods. They can elect to make bets with actual money by investing in a set amount from the machine, or they may choose to place their bets with a debit card or their credit card. Players may also choose to place their bets using their mouse. The latter is referred to as online roulette gaming and is comparable to playing at an actual casino. By using software created for online roulette players, the stakes could be placed from any computer terminal.
As with all other types of casino games, video roulette provides a way for players to create their bets while having a place to rest. Video roulette gaming provides more opportunities to put bets than other styles of online casino games, as the video slot machine supplies a player a more substantial field of possible bets. Despite this advantage, it is very important remember that video roulette shouldn’t be played outside of an exclusive, lighted area, such as a living room or perhaps a bedroom. Any personal items you have in these areas, such as purses and keys, shouldn’t be taken out of the house and replaced with betting currency, including chips.
There are a number of benefits to playing video roulette, including the fact that there is no need for clothing to be worn. However, these same casinos offering video roulette also offer a large number of disadvantages to players. For instance, most roulette video casinos will require players to place pre-determined bets before the video roulette game begins, and these pre-determined bets will never be based on your individual hand. Generally, the video roulette machine will create random results, meaning that any bets you earn will be pointless.


12 people, 3 teams, 48 hours. The result: 3 games successfully developed by Goyello developers and designers at this year’s edition of Global Game Jam.
The topic participants had to focus on this year was “Transmission”. Our teams developed the following games:
The Global Game Jam is an annual international event, taking place simultaneously in over 500 locations worldwide. Its participants – software developers, graphic designers and other IT enthusiasts, both professionals and amateurs – have 48 hours to develop a game. Authors of the best games got prizes.
This year’s edition of the Game Jam in Tricity was organized by Haker:Space Trójmiasto and BOMBIT and took place in the C200 in Gdańsk.


Roulette is recreation that initially got here from France, the place individuals has been taking part in it since 1842. In France, the sport is named “little wheel,” however right here it’s sometimes known as Roulette, European Roulette or American Roulette.
All through a few years, roulette has been a recreation performed by many, received by some and misplaced by fairly a couple of. One of many hardest video games within the on line casino to win is roulette as a result of it’s not primarily based on ability, expertise and even excessive greenback tips. One of the simplest ways to win roulette is to have luck in your aspect and to understand how and win to wager.
Roulette is performed over a wheel that has squares of black and pink, with numbers displayed over them. The numbers vary from 1-37 on a European roulette whereas on an American roulette wheel, there’s a double 00 added. A ball is used within the recreation, as soon as bets have been positioned on what quantity every participant believes that ball will land on, the play online roulette wheel is spin one route, whereas the ball takes off one other route. As soon as it stops, it slips right into a spat, delegating somebody because the winner. More often than not, nobody is the winner, as a result of that’s the means roulette rules the sport works.
With the 2 roulette wheels, European and American, there are two methods to play. European roulette is performed on single zero roulette tables, whereas American roulette is performed on double zero roulette tables.
While you need the percentages elevated in your favor, you wish to play single zero roulette tables as a lot as you possibly can. It would improve your odds of profitable over profitable at American roulette.
The very first thing you wish to do when taking part in European roulette is just too search for a desk that’s primarily based off of wager restrict. If you’re a beginner to roulette, the most important mistake you may make is selecting a max wager desk, which might be as much as $500. As a substitute, go for a minimal wager desk, which might be as little as 5 cents.
While you taking part in roulette, you wish to take any odds which you could get, subsequently it is very important spin as a lot as you possibly can. The extra you spin, the higher your probabilities of profitable are.
When you begin bringing in some wins, be sure you maintain tabs on it. You wish to stroll away a winner; it could look like a terrific concept to simply blow all of your cash since you are on such a roll, however the extra you play, the lesser your odds find yourself reducing.


After months of hard work we're finally ready to bring tournaments to our beta testers. Play for belts, win big prizes, try it out today!
In this update we've fixed lots of small pesky bugs and we're trying out a few new techniques to diagnose connection problems.
We've brought some more gyms with lots of space into rotation. Check them out in-game today!
Our team has worked long and hard to bring your fighters together and pitch them against other gyms. Play against your friends and fight with your whole gym.
This is your gym. Recruit fighters, develop your gym and invest in new equipment. Acquire the best trainers to perfect your roster. Watch the fight in real-time and then make adjustments in the strategy screens to take control of the
action. Optimize your strategy based on your fighters, opponents and style. Win tournaments for your fighters and show off your manager skills. Fight live versus other gyms in a live gym versus gym brawl. May the best manager win!


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Mt. Maunganui, New Zealand
Element is a realtime strategy space game for people who don't have time to play realtime strategy space games. Home no longer provides a means to survive. A fight for resources to escape our system has begun. The future lies beyond… Element is a visually stunning realtime strategy space game with a focus on sharp, accessible gameplay. Element is for lovers of beautifully crafted, original looking games. It is for people who are into space and strategy games but don’t have hours of time to invest. It’s also for gamers who enjoy launching missiles and blowing things up :) You are escaping a decaying solar system. You must visit each planet, mine enough element, and defeat the enemy to progress to the outer planets and beyond. Generate energy, mine element, build attack and defence units, and destroy the enemy while maintaining a balance between earth, air and water.
- Realtime strategy space game
- Beautifully crafted single player experience
- Sharp, accessible gameplay
- Multiple planet levels with intelligent AI
- Multi-platform: mobile, desktop and console
- Input supports game controller, touch, keyboard and mouse
- Resolution independent: mobile screens up to 4k+ displays
- Localisation support for 20 languages/locales
- Premium game: no ads, no in-app purchases, no free-to-play monetisation
Nintendo Switch Trailer YouTube, Vimeo, Element_Official_Trailer_Nintendo_Switch_1080p.mov
Logo & Icon
Awards & Recognition
- "Play By Play Festival 2016 - Excellence in Art." Play By Play - Wellington International Games Festival, 2016
- "The studio wanted the game to have a real design edge, and they've certainly achieved it. The game is fun to play, but it was also compelling to watch someone else have a go and see them manipulate and populate the planet."
- Mashable: 5 of the best indie games at PAX Australia, Mashable, November 2015
- "It manages to retain the basic rush of RTS gaming with none of the tedium... Plus! It looks cool and sounds cool."
- Element Strips Strategy Gaming Back To Its Core, Kotaku, January 2016
- "The energetic amalgam of MAD sims and arcade-speed action, served on a bed of gorgeous minimalist design, Element's current early access build bodes swimmingly."
- Access Granted: Element, Wargamer.com, December 2015
- "A game designed for those without the time to play an RTS doesn't have to mean it's also for those without the skill."
- Elementary - A first look at indie space strategy game Element, The Spinoff, January 2016
- "Element has you escaping a decaying solar system, planet hopping along the way, mining every one of those bad boys for resources while blowing up fools who are understandably angry about you speed-colonizing their planet."
- Element is a space RTS for people who don't have time, Destructoid, January 2016
- "Rome was built, enjoyed, and decimated in 0.002 of a day. It was great and, even as I was wiped off the face of my earth, it looked lovely."
- Streamlined Strategy: Element Hits Steam Early Access, Rock Paper Shotgun, December 2015
- "Aesthetically the game is just beautiful, utilising a sort of modern isometric feel combined with a well designed control system and menu structure."
- Reckoner PAX Aus 2015: Show floor roundup, Reckoner, November 2015
- "I like that Element is the sort of game that you can play through one or two campaign then call it quits for the night but still feel satisfied."
- Element: The realtime strategy game for those who don’t have lots of time for RTS, Gamejunkie NZ, December 2015
- "Impressive visuals, quick games that you don't need hours for and it's really quite accessible."
- Element: A Really Cool Realtime Strategy Game, Gaming on Linux, December 2015
Request Press Copy
Please contact us for availability.
Flightless allows for the contents of Element to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Element is legally & explicitly allowed by Flightless. This permission can be found in writing at http://presskit.flightless.co.nz/sheet.php?p=element.
Get Element for Win / Mac / Linux on Steam: store.steampowered.com.
Nintendo eShop (US)
Get Element for Nintendo Switch on the US Nintendo eShop: nintendo.com.
Nintendo eShop (EU)
Get Element for Nintendo Switch on the EU Nintendo eShop: nintendo.co.uk.
Nintendo eShop (JP)
Get Element for Nintendo Switch on the JP Nintendo eShop: ec.nintendo.com.
Mac App Store
Get Element for macOS on the Mac App Store: itunes.apple.com.
Element development - screenshots, video, and more: instagram.com.
Element development blog - screenshots, video, tshirts, cards, and more on the devblog: http://elementgameblog.tumblr.com.
Element on IndieDB, the indie game developers community: indiedb.com.
Element in the Independent Games Festival 2017: igf.com.
Element in the Independent Games Festival 2016: igf.com.
Flightless is an indie games studio based in Mount Maunganui, New Zealand. Founded in 2005 as a digital design company, we have transitioned into full-time games studio developing our own IP. Our substantial commercial work experience spans multi-award winning projects across museum and visitor experiences, games and moving image, online and the visual arts. Our approach produces original looking games that have a creative approach, a player centred focus, and often involve environmental themes.
More information on Flightless, our logo & relevant media are available here.