Number of Players: 2 - 3
Length of Time: 30 min
Game Designer: Aaron Johnson
Publisher: The Quick Dealer
Rank of Hands is a card game published by The Quick Dealer and is an active Kickstarter campaign at the time of this writing. You can check out Rank of Hands by clicking this link.
We were generously given both copies of the base game (the standard version and the Kickstarter version) along with the stretch goal expansion pack, which is what we will be reviewing for you all today.
Rank of Hands is a two to three player card game which is played over a series of rounds. Each player starts the game with a horizontal line of ten face down cards in front of themselves, which is referred to as the “Lineup.” The number of cards in your Lineup represents your Rank; therefore, you will start the game with a Rank of ten. The goal of each round is to get all of your face down cards flipped face up in numerical order from left to right. Each player’s turn consists of choosing to either draw a card from the main draw deck or draw the top card of the discard pile. If your drawn card is able to be placed in your Lineup, you then replace the current card occupying that particular space in your Lineup with your drawn card and then flip up the replaced card. For example, if I had a face down card in spot number one in my lineup, and drew a card from the draw deck labeled “One,” I would place that card in the spot of my face down card and then flip my face down card to see what it is. If the flipped card can be used in your Lineup, you use it as described above, and repeat the process until you can no longer place any more cards. You then discard your unused card (the one that could not be placed) and it is your opponents turn.
This continues back and forth until the first person who is able to complete their lineup does so, which ends the round. You then shuffle all of the cards and setup the game again for another round just like you did at the beginning of the game; however, the person who won the round gets one less card in their lineup, effectively going down in Rank. Winning the game requires you to win a round at Rank One.
Aside from numerical cards (numbering one through ten) there are also Powercards which can help you fill out your lineup quicker by taking cards from an opponent (Steal Card) or simply turning into whatever card you want (Wild Card and Rank of Hands Card). There are also Dud cards mixed into the deck, which essentially end your turn because they cannot be used. It should also be noted that the Expansion pack adds the ability to expand the game to four or five players. It also introduces another Powercard, the Switch Decks Card. This Powercard literally does what it says, and allows the user to switch their Lineup with another player’s Lineup.
The overall game averaged forty-two minutes with two players, with each round lasting anywhere from thirty seconds to three minutes. The game designer also advertises that you can customize your experience by changing the number of Ranks you start the game at, which would make it last shorter than the advertised thirty minutes.
There are two versions of the game available to backers, the standard version and the Kickstarter Gold Edition exclusive version. Both versions come with the exact same components, except the Gold Edition has a nice Golden colored box (who doesn’t like gold?). After looking everything over, we really like the simplicity of the art with this game. The art is simple and direct, but brought out a retro vibe which reminded us of That 70s Show or the sound track to Guardians of the Galaxy. We also liked the holographic shine used for the Powercards, which helped them stand out from the normal cards and made you feel like you found something valuable from the draw (like finding a holographic card when you rip open a booster pack of your favorite card game). Although our cards quickly took a beating from all that shuffling, the designer assured us that the production copy that backers would receive would include an upgraded card stock (310 GSM black core casino quality card paper), which should help solve the wear and tear our cards experienced.
Now for gameplay! The game is extremely easy to pick up and to teach. I think it took us a few minutes including setup to start playing. We believe this simplicity in rules helps make the game accessible to younger players, which can be a positive thing. With that being said, we found that after five or so rounds, the game began to play like multiplayer Solitaire, where you’re drawing or flipping cards hoping the card is useful. There is not a lot of strategy involved in winning the game, with very little you can do to enhance your ability to win over your opponent. Once you draw a card that you can actually use in your lineup, you’re then at the mercy of what facedown random card you’re forced to flip over. Once you flip over that card it’ll either be something you can place in your lineup or not. However, the addition of the Powercards does help to elevate a portion of this lack of control by actually giving you the opportunity to decide which card you want to flip in your line up, such as using a Wild Card or Rank of Hands Card (which can replace any facedown card). There are also Powercards that have a direct effect on your opponent, such as the the Steal Card which allows you to steal a face up card in your opponent’s lineup (replacing their missing card with one of your face down cards). There is even the Switch Decks card from the expansion pack, which allows you to switch lineups with your opponent. This can allow you to suddenly become the opponent’s Rank without having to do all that hard work of winning rounds, heh.
We also felt that this game played better in the range of a Rank Five, not the standard ten. If you and your opponent go back and forth winning rounds, you effectively will play nineteen rounds before a winner is declared (if you play the game at the standard Rank Ten). This took us an average of forty-two minutes to complete over all of our plays, which was just too long for this kind of game in our opinion. We felt that a quick, twenty minute game starting at Rank Five was much more enjoyable and was less likely to make us feel like we were just going through the motions.
All in all we think that this is easily something you can pick up and play with just about anyone. We also feel that if you played at a lower starting Rank, the game doesn’t succumb to being stale as easily as it did for us at Rank Ten. A lower starting Rank also makes this game easy to play between larger gaming sessions or even during long setups to other games.
We hope this review of Rank of Hands has helped shine some light on our experiences with the game, and what you might expect from your own. We hope you’ll at least sneak a peak at the game on the official Kickstarter website, where you can pick up a copy for yourself if this appeals to you!


Baby Shower Games (Set of 10) - Baby & Co
Let the games begin! Guests will be delighted to play these fun interactive Baby Shower Games in our Baby & Co theme. Choose from 3 different types of popular games (or buy all three!).
Baby Babble Word Scramble - Have your guests unscramble common baby related words, put a timer on them for added pressure, and game on!
What's in your Purse? - Your guests will go through their purses to see what they have; common items are worth less points, and unlikely items are worth more - highest point holder wins!
Babies are Sweet Candy Bar Match Up - Guests will match up baby related phrases with a popular candy bar name for example: "baby laughs" could be "snickers"!).
Each set includes 10 game cards, all the same game. Answer keys provided with order.
THIS ITEM IS NON-PERSONALIZED.
As an added accessory, try our Monogram Pens (sold separately) for guests to use when they play these shower games!
Size: 5.5" x 8.5"


No, I'm not a GAMEs freak. As one of my friend says, I do not have that 'sportsman spirit' to be a player. But, these days I have started playing small games at office to take a brake (or to kill time!).
A few days ago while playing an online game, I remembered of a small game somewhere lost in memory. I had learnt this game in my granny's village during my primary school days. This game is really small and interesting and anybody can play it. Sometimes you might win this game in just a few moves, but sometimes it might take longer than you expect. It all depends on your opponent!
How To Play?
- This is a two-player game. Player-1 will have GREEN pawns and player-2 will have PINK pawns (colors chosen by me). If you select 'single player' then computer will be your opponent.
- Each player will have 3 pawns.
- At the beginning, the grid will be empty The white circles are empty nodes.
- You can keep your pawns at empty nodes till all three pawns are on the grid.
- After all three pawns are on grid, you can move/shift your pawns. A pawn can move only along linked lines and only one step a move. To move, first you have to select the pawn to move and then click on the empty node where you want to move.
- To restart the game, refresh the page.
How To Win?
- You WIN when you bring all your pawns into one straight line.The algorithm played by computer is written by me. Its not an optimum algo. Hence, 'Happy Winning'.
The game is developed in Java. So you will need Java pluggin installed in your computer. If you have any suggestions or if you find any bugs (or anything) please leave a comment.
I do not know the name of this game. If you are aware of the name, please inform. Or just suggest me some good name.
Hope you will enjoy playing the game.


- Download now
- Varies with device
- 2019, 12, 18
- Rate 5 stars – based on 44 reviews
Minecraft is the game where players build the things out of the blocks. This game is based on the cubes where each cube can be stored, destroyed and can be placed down anywhere the player wants. The map in the game generates many terrains having different environmental regions. Minecraft is the only game that can unleash the player’s creativity in an amazing way.
- Game Mode – The game has three modes. First is Survival mode where players collect the resources, manage hunger, battle mobs and build structures. The second one is the hardcore mode where the game is over once the player dies. Last is the Creative mode where players get to use unlimited resources and let you destroy the blocks immediately while mining.
- Inventory – The inventory menu has wood, coal, and stones which will allow you to build anything that you can think of. Once you have unleashed the secrets of this game, you will be able to create interesting structures by letting your creativity go wild.
- Excellent adaptation – As the game lets you build anything you want, it boosts the interest of the player. Since the game has many setting options, the player gets a unique experience while playing.
Minecraft supports various platforms, and all are more or less the same; however, some are more limited to others. Let’s have a look at the various platforms Minecraft is available on:
- Computer Versions – Computer versions of the Minecraft is most updated and easy to use. All the updates of the game are firstly implemented into a computer version.
- Console – Some people like to play Minecraft the old style. The console edition of the game has similar features like its computer version. The only difference that it has when compared to its computer version is its world size. On XBOX 360 and Play station the worlds of the game are confined to 864×864. Similarly, on play station 4 and XBOX one the worlds are limited to 2500×2500 block map. On the other hand, its computer version doesn’t have any limits.
- Minecraft: Mobile edition – Minecraft mobile edition is released on multiple platforms like Android, Fire OS, Windows 10, Windows 8.1, and iOS. The best part of this pocket edition is its price. The game comes with a price of $6.99. It is one of the most affordable versions of this game. However, it has limited options when it comes to settings. The mobile edition of Minecraft is best for the people who like gaming-on-the-go.
Now that Minecraft is available on android and iOS, you can easily install it from Google and Apple play store. The game is not free; you need to pay a little amount to get access to the game.
Uninstalling the game from your phone is easy. Go to settings > application manager > search Minecraft there > Uninstall > Ok.
Minecraft allows the player to explore the infinite world and create anything from the blocks. It is one of the best creative games that you can play on your mobile device.


Windrush Valley Private School Oxfordshire – Rafi and Henry’s Football Match Write-Up
Welcome to Windrush Valley Private School’s latest blog post. Today, we have a special blog post written by two talented Year 5 pupils, Rafi and Henry, who were part of the team that played a football match against Cokethorpe School. In this post, they share their thrilling experience and how our team emerged victorious with a score of 1-0. So sit back, relax, and enjoy their exciting story!
The game was 40 minutes long and was split into quarters, which were ten minutes long. The game started and we got off to a great start and we nearly got an early goal. We nearly scored again but the divot in the ground made George’s shot go wide. Then they had to change to a sub because one of their players got injured.
Cokethorpe’s goalie ran down the pitch with the ball and nearly scored a goal but Lauchlan made a great save so it went over after hitting the crossbar. Then the second quarter ended.
Now it was the third quarter and we made some changes to positions (Henry to midfielder, Rafi to centre-mid, and George.D to striker).
The old goalie made some great opportunities but were easily saved. Then the third quarter ended with the score being 0-0 and we were eager to score a goal.
The last quarter started and we were off to a great start and we nearly scored but it just went wide, and then their old goalie made a run and ended up nearly scoring a goal but Lauchlan saved it easily so it was a goal kick. Rafi sent a flying ball to George.D who crossed it nicely, enabling Fraser to score in the top corner!
George P and Henry made some excellent tackles throughout and were very strong in defence, whilst Max took every opportunity to head for goal.
The match ended and we were happy with a 1-0 win. Then both teams said congratulations and we headed home victorious.


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To maximize the ability for all players to utilize AMCC’s lounge amenities, and attempt to ensure a fair amount of game time for all teams, the following procedures will be used for Wednesday and Thursday leagues that include early and late draws:
- For contact tracing and recordkeeping purposes, all Wednesday Business Ladies League curlers will be treated as a single unit of players, regardless if a team is playing a late or early game on a given night.
- Similarly - for contact tracing and recordkeeping purposes, all Thursday Mens’ league curlers will be treated as a single unit of players, regardless if a team is playing a late or early game on a given night.
- The early draw will begin play at 7:00 pm as scheduled.
- The 8:40 bell will signal that the current end being played will conclude the game. To be clear – only the current end is to be finished when the bell rings – NOT “current end plus one more.”
- When two sheets have been vacated by the early draw (immediately upon conclusion of the game), the league convener or Board member will notify the ice crew to begin ice preparation for the next draw.
- The late draw teams will be allowed to enter the ice shed only when instructed by the league convener / Board member present, after the ice crew has finished preparing their sheets.
Practice ice booked for 9:15 pm Thursdays will adhere to that scheduled time. Early entry to the ice shed will not be permitted.
Leagues playing on Wednesdays and Thursdays must ensure that all players are aware of the following operating restrictions currently imposed by the Province of Manitoba:
- Bar beverage sales end at 10:00 pm (last call 9:50 pm).
- Curling games must end by 10:50 pm, so that all players can vacate the ice shed and change before the facility closes.
- All lounge patrons and curlers must leave the building, and doors will be locked, by 11:00 pm.
These measures will become effective October 20, and will remain in effect until Level Orange health restrictions implemented by the Province of Manitoba no longer require AMCC’s premises to be vacated by 11:00 pm.


Melee Menu 1 Ultimate Melee Menu 2 SSB Smash 4 But there's a big gap between Brawl and the rest. Big Blue (Melee) Lyrics: âBig Blue (Melee)â is a remix of the track that played in F-Zero and F-Zero X when racing on a course on the Big Blue planet. Murthag0666. Ultimate, whenever a character is unlocked, downloaded, or when the game is booted after a character's release date in case of being purchased DLC characters via Fighters Pass in the latter game, a "[Character] Joins the battle!" This article is a list of music tracks in Super Smash Bros. Brawl placed into the Super Smash Bros. category by the Sound Test. An alternate stage theme consisting of a medley of themes from Mach Rider can also be used. A01 - Ground Theme - Super Mario Bros. (Composer - Koji Kondo - Artist - Koji Kondo) 3:18: Download: A02 - Underground Theme - Super Mario Bros. (Composer - Koji Kondo - Artist - Kentaro Ishizaka) Super Smash Bros Brawl Main Theme 2. For Super Smash Bros. Download Super Smash Bros. Melee ROM for GameCube and Play Super Smash Bros. Melee Video Game on your PC, Mac, Android or iOS device! Opening (Melee) Lyrics: âOpening (Melee)â is a revival of the music piece that would play in Super Smash Bros. Meleeâs introductory movie. Jungle Japes (ã¸ã£ã³ã°ã«ã¬ã¼ãã³ JangurugÄden) is a starter stage in Super Smash Bros. Melee and unlockable as a Melee Stage in Super Smash Bros. Brawl. This stage is played on an F-Zero track where players have to use Captain Falcon's ship, F-Zero racers, and hovering objects as platforms. Play, download, or share the MIDI song Super Smash Bros Melee - Big Blue.mid from your web browser. ã¥ãã©ã¶ã¼ãºDX, DairantÅ Sumasshu BurazÄzu Derakkusu) est un jeu de combat créé par Nintendo et HAL Laboratory sur GameCube sorti en 2001-2002. âMenu 1â is an instrumental adaptation of the âSuper Smash Bros. Brawl Main Themeâ, and is one of the four tracks that randomly plays on Super Smash Bros. Brawlâs menu. These tunes can be triggered by: Unlocking a certain stage or extra Holding down a certain button combination They can also be triggered randomly. List of MIDIs that are related to the Super Smash Bros Melee - Big Blue.mid' MIDI file. Les joueurs peuvent soutenir une certaine équipe en remportant des victoires en ligne. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Version of this BGM you prefer Day #49: Big Blue". Super Smash Bros Brawl Main Theme 2. Les Conquêtes sont un mode de jeu en ligne de Super Smash Bros. for Nintendo 3DS / for Wii U. Il réunit plusieurs équipes de combattants ou groupes de combattants derrière un thème précis. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Version of this BGM you prefer Day #46: Main Theme (Pokemon Red & Blue)". Brawl had such a memorable menu theme. Mute City (Melee) : Débloquez le stage Mêlée, Big Blue Norfair Ouverture (Super Smash Bros. Melee) Planet Colors Poké Flotte (Melee) : Débloquez le stage Mêlée, Vertes Prairies Profondeurs de Brinstar (Melee) Rainbow Road Ricco Harbor Right There, Ride On : Débloquez la Zone Green Hill Route 209 : Débloquez le stage Colonnes-Lances Shaberu! Super Smash Bros. Melee, often shortened to "SSBM" or "Melee", is a 2.5D fighting game for the Nintendo GameCube developed by HAL Laboratory and published by Nintendo.This game is different from other fighting games in its style, in that fighters battle in complex arenas with the goal being forcing the opponent(s) off the stage rather than draining their stamina. Regardez Big Blue (Melee) - Super Smash Bros Brawl - Murthag0666 sur Dailymotion Poké Floats (Pokémon) - Known as Pokémon Akuukan in the Japanese version, this stage is an auto-scrolling stage taking place on giant balloons of numerous â¦ screen is displayed while playing this fanfare, before archiving their corresponding milestones. Underwater Theme (Super Mario Bros.) ... Big Blue (Melee) Débloquer le stage Mêlée Big Blue. Alternate music for normal stages. (SSBB) by Zionus published on 2014-05-16T15:37:15Z. Ultimate.. In All-Star Mode in Super Smash Bros. Melee, this stage is played on when the player face Ness and any of his teammates. Hirokazu Ando revient comme compositeur original et d'arrangements, accompagné par Shogo Sakai. Fire Emblem (Melee) 56. 5:40. I'll borrow this list because I â¦ Big Blue [F-Zero/Super Smash Bros. Melee] by Zifur published on 2011-09-24T16:47:37Z. And Get The Last Chance! Pokemon Stadium (Melee) - Super Smash Bros Brawl OST. Yoshi's Island (Melee) - Super Smash Bros Brawl OST. Announced at E3 2001, Onett (ãªããã, Onett) is a stage available in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.It is one of Ness's home stages in Melee, and also Lucas's from Brawl onwards.. In Super Smash Bros. 4 and Super Smash Bros. Ultimate as a fighting stage. The stage theme is based on the Big Blue theme from F-Zero. The Party Ball is deemed rather useless for this stage, as the stage itself is constantly moving and at high speeds. Mouse Attack Theme. Menu 1 ... Big Blue (Melee) 50. Les Musiques dans Super Smash Bros. Melee. It reappears as a stage in Super Smash Bros. for Nintendo 3DS, and will return in Super Smash Bros. Really felt like you were in a base for a military unit or smth. Mother 2 (Melee) Mother 3 Love Theme. Listen to Super Smash Bros Melee - Hyrule Temple.mid, a free MIDI file on BitMidi. Murthag0666. Most of these tracks have been directly ported from Super Smash Bros. Melee, while two are remixes of tracks originating in Melee, and a handful of Melee track remixes have been edited or rearranged for Brawl. Menu 1 ... Big Blue (Melee) 50. Users who like Big Blue [F-Zero/Super Smash Bros. Melee] Users who reposted Big Blue [F-Zero/Super Smash Bros. Melee] Big Blue (Melee) - Super Smash Bros Brawl OST. 2:49. Stream Big Blue [F-Zero/Super Smash Bros. Melee] by Zifur from desktop or your mobile device. Big Blue (ããã°ãã«ã¼, Big Blue) is an unlockable stage from the F-Zero franchise appearing in Super Smash Bros. Melee and returning Super Smash Bros. Brawl as a Melee Stage.It will return in Super Smash Bros. Tadashi Ikegami et Takuto Kitsuta ont également contribué avec quelques arrangements. Menu (Super Smash Bros. Melee) Airship Theme (Super Mario Bros. 3) Mario Tennis / Mario Golf Jungle Level Ver.2 Gourmet Race Victory Road Battle Scene / Final Boss (Golden Sun) Theme from Area 6 / Missile Slipstream Battle! Listen to Super Smash Bros Melee - Opening.mid, a free MIDI file on BitMidi. Finir les modes classique, "Subspace Emissary" et All-Star. Battle Theme (Melee) 55. Murthag0666. Main Theme (New Super Mario Bros.) Menu (Melee) Midna's Lament. Mother (Melee) ... Super Mario Bros. 3 (Melee) 54. 2:35. 2:49 . Murthag0666. 3:00. Brawl felt like a major battle was about to occur.Yeah, really did. Nice Remix of the "Big Blue" track from F-Zero! I'm the only one.., Super Smash Bros. Melee â¦ Mario Strikers Charged Football - Luigi's Theme by MoogleKnights published on 2014-06-12T20:38:46Z F - Zero - Climb Up! It also SoundCloud. Listen to Super Smash Bros Melee - Big Blue.mid, a free MIDI file on BitMidi. Are there other ways of unlocking Fourside, Big Blue, and Poke Floats for melee without completing 100, 150 and 200 versus matches? Murthag0666. Smash Boss . Menu 2 (Melee) - Super Smash Bros Brawl OST. Super Smash Bros. series. W11 - Super Smash Bros. Melee - Big Blue [Original] W12 - Super Smash Bros. Melee - Onett [Original] W13 - Super Smash Bros. Melee - Icicle Mountain [Original] W14 - Super Smash Bros. Melee - Flat Zone [Original].mp3 W15 - Super Smash Bros. Melee - Super Mario Bros. 3 [Original] W16 - Super Smash Bros. Melee - Pokemon Stadium 2 [Original] W17 - Super Smash Bros. Melee - â¦ It is also Donkey Kong's home stage, although Young Link and his teammates are faced here in All-Star Mode in Melee. Big Blue appeared in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. For Super Smash Bros. Super Smash Bros. Melee propose 26 personnages jouables différents , , 14 de plus que son prédécesseur.Quinze sont disponibles dès le début du jeu ; il faut accomplir certaines tâches pour débloquer les autres. Play, download, or share the MIDI song Super Smash Bros Melee - Hyrule Temple.mid from your web browser. Alternate music sometimes plays in particular stages in Super Smash Bros. Melee. Comme dans le jeu précédant, les rares thèmes repris sont ceux du Royaume Champignon et Royaume Champignon II, composés par Koji Kondo, ainsi que le thème â¦ Stage description. Its layout is rather unique to the game, going from track sections to the big loop and vice-versa. Play, download, or share the MIDI song Super Smash Bros Melee - Opening.mid from your web browser. Ultimate. Genre Gamemusic Comment by â¦ Champs de Bataille (Melee) - Super Smash Bros Brawl OST. Mii Channel.
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The Warriors varsity boys battled back from a second half deficit to defeat Trinity of Durham-Chapel Hill 87-77 in the St. David’s gym Friday night. The Lions jumped out to an eight point lead after the first quarter, but SDS trailed by only two at halftime. Junior guard Ty Goode made a layup, stole the ball and made another one to give St. David’s its first lead midway through the third quarter. Kris Monroe added to the run with multiple three pointers on the way to a game high 25 points. The Lions fouled on almost every Warriors possession in the fourth quarter, but the home team maintained the lead by making 20 free throws in the fourth quarter. “We gutted it out,” said coach Will Coley, whose team is 3-0 in the league and 7-1 overall. “Ty always plays hard and was our spark tonight. I’m grateful for a game like this because it tests who we are.” Keonte Bradley was the second Warrior in double figures with 16 points. Jack Dunn hit all 14 of his free throws and had a game high six steals.
The Warriors girls stayed undefeated in EPIC action with a 56-44 victory over Trinity of Durham-Chapel Hill at home Friday night. St. David’s (5-3, 3-0) roared out to a 31-15 halftime lead, then stretched it to 45-19 after three quarters to put the game away. “We were ready to play after our exams were over,” said coach Alan Hinnant. “We played great defense early, which led to some easy baskets. We have some tough games coming up after break, so it’s good to get this one.” Lexi Medlin led the Warriors with 22 points. Claire Monaco scored 10 and Olivia Leshnock added eight.
The JV Warriors had a close battle against Trinity of Durham-Chapel Hill, but came up short 44-38 Friday night at home. The game was tied 20-20 at the half and stayed close until the final four. The Lions made a late surge to take the lead and held on for the win. “We did a lot of good things, but I think we lost our poise at the end,” said coach Steve Baker, whose team is 2-4. “We are becoming a better team and it’s good that we play again tomorrow. “ St. David’s finishes the 2017 part of the schedule against New Life Camp at 12:30 at home. Trey Weddington led the Warriors with 11 points. Hoyt Lewis had eight and Colby Sanders added seven.
The varsity boys shrugged off a slow start for a 76-46 home conference rout of Trinity of Raleigh Tuesday. The Warriors led 12-11 after the first quarter, stretched it to 28-21 at halftime, then went up by 20 after three quarters. “I chalk up our start to exams coming up,” said coach Will Coley, whose team is 6-1 and 2-0 in EPIC play. “We turned it around by getting back to basics. We played good defense, got our transition going and filled the gaps to get open shots.” Senior Darion Green led four Warriors in double figures with 19 points, Kris Monroe had 17, 10 rebounds and six steals. Keonte Bradley chipped in 15 points and grabbed eight rebounds and Michael Hurst added 10 points. The Warriors host Trinity of Durham-Chapel Hill Friday.
The varsity girls led wire-to-wire for a 44-26 home conference victory over Trinity Academy of Raleigh Tuesday night. St. David’s is 2-0 in EPIC action and 4-3 overall. “This was a big win for us tonight,” said coach Alan Hinnant. “We were missing two players, but Julia Hensley stepped up at and did everything a point guard is supposed to do. She ran the offensive, distributed the ball and was aggressive. Our defense was consistently good as well.” Karis New and Claire Monaco led the balanced scoring with 12 points each. Lexi Medlin had 10 and Hensley added eight.
The JV Warriors won their second straight contest, 52-43, over Trinity Academy of Raleigh Tuesday night at home. St. David’s trailed 29-22 at halftime, but rallied behind Hoyt Lewis’ outside shooting and Colby Sanders’ inside play. “They were a very effective combination,” said coach Steve Baker, whose Warriors are 2-3. “Our defense was a lot better in the second half and we got the ball to the right person on offense. Lewis led the scoring with 19 points, including four three-pointers. Sanders had 13.
The middle school girls B team polished off a perfect first half of their season with a 27-3 victory at Cary Academy Tuesday. The Warriors enter the exam and holiday break with a 5-0 record after another strong start and stifling defensive performance. St. David’s led 10-0 after the first quarter and 20-2 at halftime. All 12 Warriors saw extensive playing time and eight of them scored. Greysen Woody and Emma Aldridge led SDS with eight points each. “This was a great way to start our break,” said coach Jason Redmond. “Everyone gave a tremendous effort on both ends of the floor. This is a fun group to coach because they work hard and support each other no matter who is playing and who is on the bench. I’m looking forward to the second half of our season.” St. David’s is back in action January 8th at home against NRCA.
The middle school boys B team lost, 36-33, at Cary Academy Tuesday. The Warriors led 31-19 after three quarters, but couldn’t hold off the Chargers to snap their three game winning streak. “I don’t think we were focused enough to close it out,” said coach Charles Graves, whose team is 4-2 going into the exam and holiday break. “We were coasting on our past success and it cost us. We’ll learn from it and come back strong after break. Will Nicholson led St. David’s with 10 points. The Warriors host NRCA on January 8th
The boys were third and the girls fourth in Tuesday’s varsity swim meet at North Raleigh Christian Academy. On the girls side, the host school won, followed by Trinity of Durham-Chapel Hill, Grace Christian and the Warriors. Sarah Spencer Ball won the 50 and 100 freestyle to lead the Warriors. Annie Mears was second in the 100 butterfly and joined Ball, Caroline Ross and Lillian York on the third place 200 freestyle relay team. Ross placed third in the 200 freestyle and the 100 backstroke. Trinity and NRCA finished ahead of the SDS boys. Senior Max Michaud finished second in the 50 and 100 freestyle and was part of the second place 200 freestyle relay team along with Will and Ben Patrick and David Bailey. Elsewhere, Samuel Bedor was third in the 100 freestyle and Tyler Bennett finished third in the 500 freestyle.
The varsity boys opened the conference season with a resounding 79-27 victory at Carolina Friends in Durham Friday night. The Warriors went on an 18-0 run early in the first quarter to effectively put the game away. It was 47-16 at halftime and SDS built the lead in the second half. “It was a good team win,” said coach Will Coley, whose team is 5-1. Everyone got extended minutes and it was a good way to improve.” Kris Monroe and Keonte Bradley led the scoring with 22 points each. Monroe added a team-high nine rebounds. Jack Dunn swiped six steals and passed out six assists. St. David’s continues conference play at home Tuesday against Trinity of Raleigh.
The Warriors opened EPIC play with a 40-27 victory at Carolina Friends Friday night. Both teams started slowly and St. David’s led 12-11 at halftime. In the second half, SDS used their press to create turnovers, which led to easy baskets. “Our press worked well,” said coach Alan Hinnant, whose team is 3-3. “The pace was too slow in the first half, so we used our trap to speed up the game. Everyone contributed and it was nice to see Ashley Baucom score her first basket.” Lexi Medlin and Karis New led the scoring with 11 points each. The Warriors are back home Tuesday against Trinity Academy of Raleigh.
The boys A team blasted Grace Christian Thursday at home, 45-28, behind 11 points from Sam Crosby, eight from McCabe Hagerty and six each from Judson Thompson, Grayson Chesson and Reid Seck. The Warriors led wire-to-wire for their second straight win. “Defensive intensity won the game for us,” said coach Jonathan Coley, whose team is 2-1. “Howard Brooks had five steals and that started our offense after a slow beginning.”
The Warriors girls B team earned a hard fought 16-13 overtime victory Thursday in front of a loud crowd of Wake Christian students and fans. SDS remains undefeated at 4-0. St. David’s led 8-3 at halftime, but the game was tied, 8-8, after three quarters. Madison George hit a pair of buckets in the fourth quarter for a 12-8 lead, but the Bulldogs came back in the final seconds to force overtime. Greysen Woody hit a jump shot for the lead early in the extra session and Rebekah Leshnock clinched the victory with another basket for a team-high six points. “I am very impressed and proud of the way we handled the noise and Wake Christian’s defense,” said coach Jason Redmond. “We stayed positive after losing the lead and found a way to win in overtime. We kept our poise in a very difficult environment." Kylie Neshat, Raynor Singleton and Medlin Weddington rounded out the scoring with two points each.
The boys B team left Wake Christian with a 32-26 victory Thursday to raise their record to 4-1. The Warriors gave up just seven points in the second half to earn the win. “We had a very slow start, but had the fire to succeed,” said coach Charles Graves. “We wanted to work hard enough to come back. They have it off the court as well and that’s why we’re off to a good start. I’m very proud of my team.” Phillip Medlin led St. David’s with 15 points, while Clay Lewis added nine.
The girls A team went back and forth with Grace Christian in their home opener Thursday before falling 25-23 in overtime. A full house watched as both teams held the lead multiple times throughout the contest and SDS had a last chance basket fall short as time expired. “I was very impressed with the way we battled hard the entire way,” said coach Robert Eastmann. “Haley Stoltz put constant pressure on their point guard and came up with seven steals. They had to double team Samantha (Leshnock) the whole game and she still did well.” Leshnock led SDS with 10 points, while Stolz had four and Anne George added three.
Both Warrior swim teams finished second in Thursday’s meet at Rocky Mount Academy. The host school won the boys side, while The Epiphany School of New Bern won the girls meet. The Warriors finished in the top three in most events. Caroline Ross won the 100 backstroke and anchored the first place 200 free relay team along with Sarah Spencer Ball, Lillian York and Lindley Williams. She finished second in the 200 freestyle and teamed with Ball, York and Kennedy Rouser to finish second in the 200 medley relay. Ball finished second in the 50 and 100 freestyle races, while Rouser was third in the 100 butterfly and took third in the 400 freestyle relay along with Williams, York and Lauryn Bailey. “Everyone on both teams gave tremendous effort,” said coach Stephen Shingler. “We had great enthusiasm, energy along with quality sportsmanship.” Senior Max Michaud led the boys with a first place finish in the 50 freestyle. He was also part of a Warrior sweep of the 100 free with another victory. Samuel Bedor took second and Paco Fuentes was third. Michaud teamed with Brian and Will Patrick along with Jackson Rouser for a runner-up finish in the 200 freestyle relay and also took third in the 200 medley relay along with Tyler Bennett, Issac Bostic and Bedor. Elsewhere, Bedor was second in the 100 breaststroke and was part of the second place 400 freestyle relay team along with Bostic, Rouser and Will Patrick. Bennett was third in the 200 freestyle and Bostic finished third in the 200 freestyle and the 200 individual medley.
St. David’s senior basketball player Kris Monroe signed his National Letter of Intent to attend Providence (RI) College Wednesday in the Lower School Gallery in front of an overflow crowd of family, friends, teachers and teammates (past and present). Monroe has led the Warriors to 43 victories in his two seasons and a trip to the 2A Final Four his sophomore year. “I’m proud of what he’s helped our program accomplish, but I’m even prouder of his character and the way he carries himself off the court,” said coach Will Coley. “I have no doubt that he will achieve great things at Providence.” The Friars are coming off a 20-13 season in the Big East Conference and have made four straight trips to the NCAA tournament under coach Ed Cooley. “I really liked him and the other coaches during my visit,” said Monroe. “I like everything about Providence and am excited to keep playing. I’m grateful for my classmates and the support at St. David’s and I’m very happy that my mom doesn’t have to pay for college.” Monroe has scored 1,017 points and grabbed 481 rebounds in his Warriors career. His senior season tips off Friday at home against Cape Fear Academy at 7:30.
The varsity boys led wire to wire for a 64-51 victory over NRCA Tuesday night at home. St. David’s held a 45-20 halftime advantage and was up 58-32 after three quarters. “We started fast with the first group and didn’t let up,” said coach Will Coley. “Our defensive rotations were much better and we improved on our press. It was good to work on executing in different situations.” Senior Darion Green led three Warriors in double figures with 18 points. Kris Monroe added 15 and had seven steals. Junior Keonte Bradley had 12 points and a team-high six rebounds. The Warriors are 4-1 and open EPIC play Friday in Durham against Carolina Friends.
The shorthanded varsity girls led NRCA 34-23 after three quarters Tuesday at home, but the Knights rallied for a 44-41 victory. St. David’s started the game with seven players, but played the final seven minutes without junior Karis New, who picked up her fifth foul early in the fourth quarter. “I’m very proud of how our girls fought their very hardest,” said coach Alan Hinnant. “We made huge strides tonight even though we lost. This game will help us the rest of the way.” Senior Lexi Medlin led SDS with 17 points. Julia Hensley added nine. The Warriors (2-3) play their first road game at Carolina Friends in Durham Friday.
The middle school boys B team won their second straight game by a 32-30 score, this time over Cary Christian, Tuesday at home. The Warriors (3-1) led the entire game, but the Knights fought back late the fourth quarter to pull within one. Philip Medlin and Cruz English led St. David’s with 10 points each. “We stayed together and didn’t panic,” said coach Charles Graves. “We stopped them on defense and created turnovers when we needed to and ran our offense.” The Warriors play at Wake Christian Thursday.
The middle school girls B team remained undefeated with a 28-15 home victory over Cary Christian Tuesday. The Warriors (3-0) jumped out to a 16-4 halftime lead, then held off the Knights rally in the third quarter that made it an eight point game. “Our aggressiveness on defense was outstanding,” said coach Jason Redmond. “Raynor Singleton had a ton of rebounds and our guards put good pressure on the ball. I was proud of the way we hung in there during their rally and kept control of the game.” Six different players scored for St. David’s. Rebekah Leshnock led the way with 10 points, while Kylie Neshat added six. SDS plays on the road for the first time this season Thursday at Wake Christian.
The Warriors varsity boys suffered their first loss, 69-65, to Ravenscroft Friday night in front of a standing room only crowd in the St. David’s gym. St. David’s (3-1) led 35-32 at halftime, but trailed in the third quarter before regaining a five-point advantage early in the fourth. The Ravens (3-0) took the lead for good at 63-61 with three minutes left. “We had our chances down the stretch and during the entire game,” said coach Will Coley. “We had a couple of mental letdowns that led to points that really hurt us. This will help us the rest of the season as we play in more big games.” Kris Monroe led SDS with 20 points and 10 rebounds. Darion Green and Keonte Bradley had 18 each. The Ravens won the girls game 52-22 and the JV contest 49-34. Cal Madden led the JV Warriors with 10 points.
Both middle school B teams defeated Wake Christian Friday afternoon at home. The girls started the doubleheader with a 14-7 victory over the Bulldogs. St. David’s did not allow a point in the first quarter for the second straight game and led 8-3 at halftime. “Our defense was outstanding for the entire game,” said coach Jason Redmond, whose team is 2-0. “We had a lot of open shots on offense that we didn’t make, but we will next time.” Greysen Woodie, Medlin Weddington and Rebekah Leshnock had four points each to lead SDS. The boys had to work overtime for a 32-30 victory. Clay Lewis hit the game winning shot with under ten seconds left. “We never gave up,” said coach Charles Graves. “It’s a great lesson for our guys to keep working no matter what the score is.” The lead changed hands multiple times, with neither team having more than a four point lead. Lewis led the St. David’s (2-1) scoring with 12 points.
The varsity boys played their most complete game of the young season in a 70-45 victory over Westchester Country Day of Greensboro Saturday afternoon in the St. David’s gym. Seniors Kris Monroe and Darion Green combined with junior Keonte Bradley to make 22 of 30 shots to lead the offense. “We improved in all areas,” said coach Will Coley, whose team is 3-0. “We executed our offense better, which created favorable matchups that we were able score out of. We played consistent defense and never let it become a close game. It was beautiful to watch and shows our potential.” Monroe led the scoring with 26 points and also snared 13 rebounds. Green scored 20 and Bradley added 15. St. David’s hosts Ravenscroft Tuesday.
The Warriors varsity girls routed Westchester Country Day of Greensboro, 50-28 Saturday morning in the St. David’s gym. The 11 a.m. tipoff came after Friday night’s victory over Parrott Academy. SDS jumped out to a 14-3 lead after the first quarter and stretched it to 30-15 at the half. “I liked the way we responded to our first early game,” said coach Alan Hinnant. “We were ready to go and started strong. It was a good weekend.” Senior Lexi Medlin led the scoring with 14 points. Junior Karis New had 13 and 8th grader Kyra Parker finished with 11. The Warriors are 2-1 and host Ravenscroft Tuesday.


Nintendo, Sony, and Microsoft have had a profound impact on the gaming industry, forever changing the way people play games. Nintendo revolutionized gaming with the release of the NES console in the 80s, introducing iconic characters like Mario and Zelda. Sony followed suit with the Playstation, bringing CD technology and immersive 3D graphics to gaming. Microsoft joined the fray with the Xbox, introducing online multiplayer capabilities. These companies have pushed the boundaries of gaming, creating innovative experiences that have shaped the industry as we know it today.


Each team that qualified for this year’s world cup had to submit a list of 35 players to FIFA by 14 May 2018. In the following weeks, the teams had to narrow the list down to 23 players to be submitted by 4 June 2018.
Manchester United have 11 players going to the World Cup and they are as follows:
Bournemouth 0 – 2 Manchester United
Manchester United 2 – 0 Swansea City
Romelu Lukaku is the 5th youngest player to reach this milestone at 24 years and 322 days. He is also the youngest foreign player to reach it.
Lukaku scores his 100th Premier League goal! He is the first Belgium to reach this milestone
A dominant start from United seems them scoring within the first 5 minutes of the match.


Far Cry 3 Game Designer Interview at PAX East 2012
April 13, 2012 – Far Cry 3 preview at PAX East 2012, including an interview with game designer Daniel Berlin. Visit http://www.videogameinfo.com/ for more video game reviews and news.
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When I was in junior high school, I was addicted to pinball. Any quarter I could muster, I would take to Lotsa Fun at the Har Mar Mall in Roseville, Minnesota, or perhaps the Kresge store in the same mall, or the now-defunct and my eventual main hangout, Rose Bowl Lanes, across the street. The video game Space Invaders was introduced at some point in my junior high tenure, shortly followed by Asteroids, and the end of pinball's dominance in arcades was begun. I'm not sure what hooked me, but it's not too surprising, since my dad was a terrific pool player (and still amazes me on the rare occasion he plays). I think there's a similar arcade-like DNA there.
I made the switch, too, becoming a regular at Circus, the successor to Lotsa Fun, using the same mall space with an expansion. There were a few games I was pretty good at. I became a very good foosball player as well (also in the billiards DNA), even winning a couple championships at my Technical College (I know, I know..."real impressive"). The only game I became better at than anyone I ever saw was Wacko, and obscure game where you moved a hovering-saucer-riding alien, shooting other aliens it would meet at different points along the path. What made it challenging was that you had to multi-task in a way no other game required.
In my adult years, I enjoyed some home video games, with my favorite being Links golf on the PC. I still fire it up once in a while, despite the franchise folding sometime after Microsoft sold it in 2004, preferring it to even the most recent Tiger Woods games from EAS. For a while, and in spurts, I would be addicted to the game, and even quite temperamental when I didn't play well.
This background leads to the point of this post: I'm not a gamer, and I'm not sure why. My 20-year-old son is, my 7-and-9-year-old sons are hooked on Skylanders, Mario, and most recently, starting to really get into WWE. But not only am I not a gamer, I don't play home video games at all, other than occasionally when my young sons want me to play with them. And I'm not sure why.
Perhaps they have become too realistic, although I can still see myself getting the bug to play Tiger Woods again, and perhaps even Brunswick's PBA bowling game, both of which are quite realistic. Perhaps because I never really enjoyed the personally violent games I say personally violent, because obliterating scores of spaceships were fun. I still enjoy playing Galaga every time I visit Breezy Point Resort. So, perhaps I only enjoy video games for nostalgia, or if they are realistic facsimiles of sports I enjoy playing in real life.
I guess it's a good thing, as it saves money and keeps me from wasting time. Then again, I spend plenty on games for the boys, and I really don't use all that free time as productively as I should.
Oh, and I did lie a little. I still occasionally play bumper stars on Candystand.com. It's a bit addictive for me, and I'll binge in it still occasionally. It's basically a video game cross between pinball and billiards.
Yep, I can't defy, nor will I ever totally shake, my arcade-like DNA.
1 week ago


Current regulations on online video games
► Government Decree 72/2013/ND-CP on management, provision and use of Internet and online information (Decree 72);
► Government Decree 27/2018/ND-CP on amendments to Government’s Decree 72/2013/ND-CP on management, provision and use of Internet and online information (Decree 27); and
► Circular 24/2014/TT-BTTTT providing guidance on a number of articles of the Government Decree No. 72/2013/ND-CP dated July 15, 2013 on the management, provision and use of Internet service and online information about online games (Circular 24).
Ministry of Information and Communications (MIC)
Authority of Broadcasting and Electronic Information (ABEI)
115 Tran Duy Hung, Hanoi, Vietnam
Email: firstname.lastname@example.org or email@example.com
Classification of online video games
► G1 games: video games with interaction between many players simultaneously through the server system of the enterprise;
► G2 games: Video games that only have interaction between the player and the server system;
► G3 Games: Video games with interaction between multiple players but no interaction between players and the server system; and
► G4 games: Video games are downloaded over the network, with no interaction between players and between players and game servers.
Conditions for providing game services
Enterprises providing online video game services must meet the following conditions:
Application for a video game service license
Conditions for granting decisions approving video game contents and scripts
Period for grant license for G1 games: 30 days from the date of receipt of valid documents
Rights and obligations of enterprises providing video game services
► Have at least 01 server system located in Vietnam to meet the inspection, storage, provision of information and settlement of customer complaints related to service provision;
► Set up a website that provides video game services, including:
◙ Classification of video games by player age for each game;
◙ The rules of each video game;
◙ Regulations governing information and operation of video games;
◙ Rules on resolving complaints and disputes of interest arising between players and businesses, between players and players.
► Apply measures to limit the negative impact of games provided by businesses, including:
◙ Providing information about the game
◙ Categorizing video games by age and recommending possible unintended physical and mental effects on players;
◙ For G1 game: register the player's personal information, and apply playtime restrictions to children, players under 18 years old;
► Ensure the legitimate interests of players; resolve complaints and disputes arising between players and businesses, between players and players;
►Comply with regulations on virtual items and reward points;
►When ceasing to provide game services, companies must notify on the website 90 days before stopping providing services, have solutions to ensure players' interests, and report to the Ministry of Information and Communications 15 days before ceasing the service.
►Manage the content of conversations between players through technical measures;
►Not allowed to advertise unapproved/unannounced video games on mass media;
►Prepare periodic and irregular reports.


In any tournament level game, players not only need to have a perfect game play, but they also need to understand the different player’s psychologies. A player’s psychology influences his style of play and by being able to identify this you can outthink your opponent. No top player of games like MTG, Scrabble, Super smash bros brawl or chess can earn his place at the top without having a sense of metagaming.
When you sit with your opponent(s) and the game is about to start, in the first few moves you make yourself an idea of his playing style, of its resources and of its thinking pattern. Everybody does that, but not everyone is conscious they do. By looking at his playing style, you can see his pattern and anticipate his actions. Is he aggressive, opportunist, careful, deliberate, random? And yes, random is a style of play. By consciously trying to be unpredictable, your opponent loses its metagaming advantage, he may start to feel uneasy and stressful and he may be more prompt to a mistake, even a small one.
Those are only the most basic forms of play styles. Each game has its own particular play styles that can become really complex at high level. In chess for example, there is a constricting style which plays defensively, but more than that aims to subtly control squares, limiting the other player’s movements and maximizing its own piece’s power simply with position. It doesn’t attack other pieces directly, but after removing every move that piece has, it is no better than dead. There is also a triple threat style that aims to create 3 weakness in the opposing position and then to press on those 3 weak points until the position breaks. There is also the tempo sacrifice style that creates “time” (tempo which is a mix of initiative and position development advantage) by a well timed loss of material. It exchanges a physical permanent advantage for a virtual temporary one and usually takes the opponent by surprise.
By noticing early on the play style of your opponent, you prepare yourself for those weirder moves and you understand their meaning, which also allow you to find an appropriate answer. Even on Scrabble there is some play styles like “Aiming”, which is targeting a specific x3 square in a few turns and playing conservatively toward that square; or playing in such way that the word you create doesn’t offer any good transversal x3 squares for your opponent; or even planning two lateral words which will give tremendous amount of points for all the small transversal words created at the same time.
Knowing those play styles makes you prepared defensively, but offensively you can choose a style of your own. This allows you to start a game with a plan to win it. You will build your game focused on that plan instead of spreading your forces around, not knowing where you’re going. Knowing the way you play also means you know your weakness and can counter your opponent’s counters. You’re better prepared to play this way than just knowing a list of good moves. Also, if you don’t know your own play style, an experimented opponent will have the advantage of knowing how you think better than you yourself because he will surely analyze you in the first few turns.
Trying to analyze one’s play style, and especially your own, you first need to keep track of a few games that player played, no matter if they were won or loss. The most useful games are those really close to a draw, but that you somehow manage to win or to lose. When going through that game again, notice anything that made you win/lose directly. Then ask yourself why you did such a move and note it down. Then find those really small moves that gave you any advantage/disadvantage and ask yourself what you wanted to do with such a move. What was the plan you were following. Then find those moves you don’t understand, those that seem so random and that don’t bring anything to the game at first. Then ask yourself the necessity behind this move. What did you see at the moment you played this move that made it useful or even lifesaving in such a subtle way that when looking back you don’t understand it. Note it all down and do this for as many games as you can, without looking back at your notes in between. When you’ve collected a sufficient amount, take another sheet or blackboard and write what you found one by one with the number of time it was present in your games. For example, if you have “targeting weak f7 early on”, write it and every subsequent time you see this mention in your note, put a “|” beside it on the blackboard to count them. The mentions that will get the highest numbers will be your natural play style.
In competitive play, it is essential to know yourself and to play to your strengths.


We design games and in-game assets for mobile, desktop, web, XR and social platforms. We work in Unity, Unreal, and multiple web-based engines.
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With just six players this year, the Dennis-Yarmouth girls’ golf team has, to its credit, won two of its 12 matches.
Most teams have many more players and in matches those teams play eight players, taking the top six scores with a seventh score in the event of a tie-breaker.
So with just six players, D-Y is always short-handed and generally overwhelmed by some of the best teams in the state like Duxbury, Barnstable and Nauset.
Last year D-Y had some depth with 14 players on the team, but with the graduation of several players, including standout Aine Dillon, and the loss of several other players for various reasons, D-Y had only six players show up for the start of practices in March.
“Every few years we go through this,” said D-Y coach Marybeth Winslow. “With a smaller team, I’m able to work with them more and give them more one-to-one time, but the lack of depth makes it hard in matches.”
D-Y beat Falmouth and Cardinal Spellman for its only two wins this season, but also lost to each of those teams.
And with the last two matches of the season against Silver Lake, a team which beat D-Y 4-2 last time, and Duxbury, it looks like those will be the only wins this year.
While D-Y has some good players, it is still a team with little experience, which also makes it harder to win matches against the giants like Barnstable and Duxbury, not to mention the Falmouths and Cardinal Spellmans.
Eilish Dillon, a junior, is the team’s most experienced and most accomplished player, and she is the Dolphins Number 1 player. She is the only one to have played junior golf, and played prior to joining the D-Y team as an eighth-grader. For nine holes she shoots respectably in the high 40s and has a very good short game from playing a lot at Blue Rock, a par 3 course. Her record is 5-5-1 this season.
The other player with significant experience is senior Izzy Shaw, who is the team’s Number 4 golfer.
“She is the only senior on the team who has survived all four years,” said Winslow. “She’s a lefty and she’s an all-around good kid. She’s committed to the team.” Shaw will be going to Harvard next fall.
Sophomore Ali Hayes is playing her third season for the Dolphins at the Number 2 spot and leads the team with a 6-4-1 record.
“She’s definitely improved every year. She is dedicated to getting better. She and Eilish work well together and play a lot together,” said Winslow.
Freshman Bella Maranchi played at Number 5 or 6 last year and is the team’s Number 3 player this year.
“She has some experience. She’s got a lot of talent. She’s got a few wins (5-4-1) under her belt this year. She’ll be an asset to the team in the future,” said Winslow.
Freshman Ella Moriarty, who never played golf before, plays in the Number 5 spot, recently moving up from Number 6.
“She started playing, literally, five weeks ago. She showed she had a swing. She’s an athlete and she likes to compete. I can work with that,” Winslow said.
Antonia James is another freshman who had very little, if any, experience before she joined the team last year as an eighth-grader, but like Moriarty showed she had a nice swing and picked up the game pretty fast.
“She has stepped it up this year,” said Winslow. “She is a pleasure to be around. She competes and will be an asset in future years as well.”
With that kind of inexperience -- it takes a lot of time to get good at golf, and it is not just a matter of teaching players how to hit the ball — a lot of teaching has to be done quickly.
“You have to teach the rules of golf and golf etiquette and then how to play the game, all starting in the middle of a snow storm in March,” said Winslow. “We only have six kids, but they go out there, and I’m amazed at what they do every day. I’m really proud of them.”


Fladlandssagaen is one of Denmarks oldest larp campaigns, having existed for some 16+ years. It is currently run in collaboration with one of the few larp schools in the world, Østerskov Efterskole.
The organisers of the campaign approached Oddity with a unique problem. They have about ten years worth of written lore, but a lack of overview and entropy over time meant that a lot of the information they have about their universe was spread across Google Docs, old Wikimedia installs, several websites and more.
Furthermore they needed an easy to use character management system, enabling both organisers and players to keep track of characters experience, stats, skills and more.
The needed a platform that would allow them to cross reference and unify all the information.
Using WordPress and the Custom Post Type API we built exactly what they needed. First a lexicon was created, enabling the organising team to start collecting all their information in a friendly format allowing players to explore the ingame world they had created.
Then we added a Roster plugin, enabling them to track characters. The Roster plugin enables them to define how many characters a player is allowed to have (allowing for npc’s). It also included a complete skill tree, including stat modifiers and dependencies, allowing players to only purchase the skills available to them.
Finally we added a simple Campaign plugin, to create a foundation for further development in this arena. The basic functionality created allows the organisers to create the individual sessions on the website, activate them, and then check characters into the given play session.
All of these components work together to form a larp campaign platform that is not readily available as an existing platform.


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Go& Catch Poke is an assistant app for discovering the location of any Pok mon.
Just simple type location you like and then all Pok mon will appear.
With Go Map you can:
- Check the community updated map of pokestops and gyms;
- Check what pokemons are around with pokeradar.
- Check log of submission history
- View all updated Tips & Tricks for Pokemon Go
ALL IS FREE and BE UPDATED in real-time!!!
Disclaimer: This is a fan/support app for Pokemon Go and is not affiliated or associated with Niantic or Pok mon Go. The data is all voluntarily contributed by users and the app does not access Pokemon Go or Niantic's data.
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
Go Catch Poke - PokeAlert Map guide for Pokemon go is a free software application from the Action subcategory, part of the Games & Entertainment category.
The app is currently available in English and it was last updated on 2016-09-03. The program can be installed on iOS.
Go Catch Poke - PokeAlert Map guide for Pokemon go (version 2.2) has a file size of 41.94 MB and is available for download from our website.
Just click the green Download button above to start. Until now the program was downloaded 0 times.
We already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.