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eto naman ang balabagan sa larong kj sa tv2, sali ba kayo o laban? larong philip o joey kaya? o larong kris at korina?
ang paglalaro ay paglilibangan, nguni’t may isang laro na ang hangad lamang ay pang-sariling kaligayahan, at iyan ang laro ng apoy …
pag sinabihan ka ng mga matatanda na huwag maglaro ng apoy, ang ibig sabihin ay ang huwag kang mangalunya, makiapid o gumawa ng anumang bagay na lihis sa katwiran ng mabuting asal …
ang mga larong sumusunod ay hindi laro ng apoy na nakakasunog ng kapwa, kundi mga larong tradisyonal ng mga kabataan sa katagalugan …
Traditional games are commonly played by children, usually using native materials or instruments. Children usually come up on inventing games without the need of anything but the players themselves.
Kids used to gather in the streets or in their neighborhood playground to play their favorite larong pinoy. It is not true that the filipino street games are no longer played, as some would say.
There is a lot of filipino games, and many of them are as challenging and competitive as western games. To name a few, here are the games:
PATINTERO OR HARING DIEGO –
– try to cross my line without letting me touch or catch you. A Filipino variation of “tag”. No.of player/s: There are five members 5 in each group.
The perpendicular line in the middle allows the it designated on that line to intersect the lines occupied by the “it” that the parallel line intersects.
Thus, increasing the chances of the runners to be trapped.even only one(1) member of a group is tagged the whole group will be the “it”.
TUMBANG PRESO –
Like anytraditional games, members follow rules: one as the “taya”, someone who takes the rule of a-player-at-stake and holds the responsibility of the Lata (tin can), and; the two others as the players striking.
The game is performed by having the players a “pamato” (which is ones own slipper) used for striking the tin that is held beside the taya.
As to how the game cycles, the taya, is obliged to catch another player to take over his position of running after the tin that keeps from throwing away by the strikes of the players.
Nevertheless, the taya is only privileged to do so only if the player is holding on his way a pamato and when the tin is on its upright position.
Hence, running after another player is keeping an eye to the tin can’s position.
As for the players, they have their whole time striking the tin can and running away from the taya keeping themselves safe with their pamato since making the tin fell down helps another player from recovering.
Instance like having everyone had their turns over is one big climax of the game that leads them to panic since case is that taya has all his rights to capture whether the player have a hold of their pamato or not.
However, mechanics also give each side privileges.
With the roadway or streets as the area being performed, the taya take its place on one side held its tin centered on the ground while on the other end is bound by a line that limits the player when throwing.
Breaking rules to the players give way for the taya to have his overturn, like: stepping on or outside the boundary line when throwing; kicking the tin; striking the tin without having oneself reaching the line; or even touching it.
literally jump over the cow is also a popular variation of LUKSONG-TINIK. One player crouches while the other players jump over him/her.
The crouching player gradually stands up as the game progresses, making it harder for the other players to jump over him/her.
Then, he will be the it if he dangled it the baka. It will repeat again and again until the players declare the player or until the players decide to stop the game. It is the Filipino version of leap frog.
Literally, jump over the thorns of a plant- two players serve as the base of the tinik (thorn) by putting their right or left feet together their soles touching gradually building the tinik.
A starting point is set by all the players, giving enough runway for the players to achieve a higher jump, so as not to hit the tinik.
Players of the other team start jumping over the tinik, followed by the other team members.
PIKO – is a variation of the game hopscotch.
The players stand behind the edge of a box, and each should throw their cue ball. The first to play is determined depending on the players’ agreement (e.g. nearest to the moon, wings or chest).
Whoever succeeds in throwing the cue ball nearest to the place that they have agreed upon will play first. The next nearest is second, and so on.
There are two teams with two bases. How many players on each team depends on the players. There are two bases which each team claims as their own.
The goal is to tag the other team’s base without getting tagged. If you’re tagged, you’re transferred to the other team and must be rescued.
There are several variations in which the rules are changed, in some, you can connect other items on the base so you can easily touch the base (a rule usually called “kuryente”).
There are usually set points, such as first team to tag the other team 5 times wins. You can tag other people who has touched their base before you and are on the opposite team.
If they’ve touched their base after you’ve touched your base, they can tag you, and you can’t tag them. This is sometimes called “Black 1-2-3”.
PATAY PATAYAN –
Also referred to as Killer Eye. There should be at least 4 players.
Cut pieces of paper according to how many players are playing. There should be 1 judge, at least 1 killer, at least 1 police, and others are normal people.
The objective of the game is for the police to find and catch the killers by saying “I caught you” and say the name of the killer before the killer kindats (winks at) the judge.
The killer gets to kill people by winking at the person he wants to kill.
If he kills a normal person, the person says “I’m dead!” If he kills the judge without being caught, The judge says “I’m dead, but I’m the judge” and repeat again.
SEKU BEYS –
It is another version of Agawan Base but no score limits. If a team scores five, the game is still going on. The players can hide in other things near the enemy base and ambush them.
AGAWANG SULOK –
In agawang sulok or catch and own a corner, the it or tagger stands in the middle of the ground. The players in the corners will try to exchange places by running from one base to another.
The it should try to secure a corner or base by rushing to any of those when it is vacant. This is called “agawan base” in some variants, and “bilaran” in others.
ARAW LILIM – sun and shade –
The it or tagger tries to tag or touch any of the players who is in direct contact with the light.
BAHAY BAHAYAN –
A role-playing game where children act as members of an imaginary family, sometimes to the extent that one of them becomes the family “pet.”
They then act out various household situations such as dinner, going to mass, and the like. there should be 4 to 5 players of it.
Hand clapping games –
A hand-clapping game generally involving 4 people. They are split into two pairs, a pair having 2 people facing each other, and all members from both pairs facing the center (the two pairs being perpendicular to each other).
Each pair then does a hand clapping “routine” while singing the “bahay kubo” or “Leron-leron Sinta” At the middle of the song, each pair exchanges “routines” with the other. These are the lyrics:
Bahay Kubo, kahit munti Ang halaman doon ay sari-sari, Singkamas at talong Sigarilyas at Mani, Sitaw, bataw, patani, Kundol, patola, upo’t kalabasa As saka meron pa labanos, mustasa, Sibuyas, kamatis, lalalalala bawang at luya Sa paligid-ligid ay puro linga.
LERON LERON SINTA
Leron-leron sinta Buko ng papaya. Dala dala’y buslo, Sisidlan ng bunga, Pagdating sa dulo, Nabali ang sanga. Kapos kapalaran, Humanap ng iba.
Gumising ka, Neneng, Tayo’y manampalok, Dalhin mo ang buslong Sisidlan ng hinog. Pagdating sa dulo’y Lalamba-lambayog, Kumapit ka, neneng, Baka ka mahulog.
Leron, leron sinta Buko ng papaya, Dala-dala’y buslo, Sisidlan ng sinta, Pagdating sa dulo’y Nabali ang sanga Kapos kapalaran,
Ang ibigin ko’y Lalaking matapang, Ang baril nya’y pito, Ang sundang nya’y siyam Ang sundang nya’y siyam Ang lalakarin nya’y Parte ng dinulang Isang pinggang pansit Ang kanyang kalaban.
Hand-clapping game variation
in which there is an incorporated action according to the lyrics of a song telling a story of a girl, starting when she was born.
And the game progresses with the life story of girl becoming a lady, get married, got children, get old, died, and finally became a ghost.
After she died, one player would act like a ghost and catches the other players.
“si marya ay bata pa, kaya ang sabi nya ay um um um ah ah (players should act a baby action) … si mary ay dalaga na, kaya ang sabi nya ay um um um ah ah (players should act a lady action) … si marya ay namatay na, kaya ang sabi nya ay um um um ah ah (players should act a dead action) … si marya ay mumu na, kaya ang sabi nya ay um um um ah ah (players should act a ghost action)”
BATI KOBRA –
This is a hitting and catching game. This game is played outdoors only by two or more players.
To play this game, 2 pieces of bamboo sticks (1 long, 1 short) are required.
A player acts as a batter and stands opposite the others players at a distance. The batter holds the long bamboo stick with one hand and tosses the short one with the other hand.
The batter then strikes the shorter stick with the longer stick. The other players will attempt to catch the flying shorter stick.
Whoever catches the stick gets the turn to be the next batter. If nobody catches the stick, any player can pick it up.
The batter then puts down the longer stick on the ground. The holder of the shorter stick will throw it with the attempt to hit the longer stick on the ground.
If the longer stick is hit, the hitter becomes the next Batter. If the player with the shorter stick misses to hit the longer one, the same batter will continue.
BULONG PARI –
whisper it to the priest – It is composed of two teams and an it. The leader of team A goes to the priest and whispers one of the names of the players of team B.
Then he returns to his place and the priest calls out, “Lapit!” meaning “come or approach”.
One of the players of team B should approach the priest, and if it happens to be the one whom the leader of team A mentioned, the priest will say, “Boom” or “Bung!”
The player then falls out of line and stays somewhere near the priest as a prisoner.
“Hole-in” -This is an outdoor game by two to ten players.
Accurate targeting is the skill developed in this game because the objective of each player is to hit the anak (small stones or objects) with the use of the pamato (big, flat stone), trying to send it to the hole.
A small hole is dug in the ground, and a throwing line is drawn opposite the hole (approx 5 to 6 metres (16 to 20 ft) away from the hole).
A longer line is drawn between the hole and the throweing line. Each player has a pamato and an anak.
All the anak are placed on the throwing line, and players try to throw their pamato into the hole from the throwing line.
The Player whose pamato is in the hole or nearest the hole will have the chance for the first throw. Using the pamato, the first thrower tries to hit the anak, attempting to send it to the hole.
Players take turns in hitting their anak until one of them gets into the hole, with the players taking turns a complete round and so on.
The game goes on until only one anak is left outside the hole. All players who get their anak inside the hole are declared winners, while the one with the anak left outside the hole is the alila (loser) or muchacho.
Alila or Muchacho will be ‘punished’ by all the winner/s as follows:
Winners stand at the throwing line with their anak beyond line A-B (longer line between hole and throwing line). The winners hit their anak with their pamato.
The muchacho picks up the pamato and returns it to the owner. The winners repeat throwing as the muchacho keeps on picking up and returning the pamato as punishment.
Winners who fail to hit their respective anak will stop throwing. The objective is to tire the loser as punishment. When all are through, the game starts again.
CHINESE GARTER –
Two people hold both ends of a stretched garter horizontally while the others attempt to cross over it. The goal is to cross without having tripped on the garter.
With each round, the garter’s height is made higher than the previous round (the game starts with the garter at ankle-level, followed by knee-level, until the garter is positioned above the head).
The higher rounds demand dexterity, and the players generally leap with their feet first in the air, so their feet cross over the garter, and they end up landing on the other side.
Also, with the higher levels, doing cartwheels to “cross” the garter is allowed.
DEKLAN RUKI –
I declare, do it! – Participants are told to do something by the winner of the previous games. It is similar to the game Simon Says.
You should hold the ball called holen in your hand then throw it to hit the players ball out of the playing area. Holen is called marble in USA.
It is played a more precise way by tucking the marble with your 3rd finger, the thumb under the marble, the fourth finger used as to stable the marble.
You aim at grouped marbles inside a circle and flick the marble from your fingers and anything you hit out of the circle is yours.
Who ever got the most marbles win the game. You can also win the game by eliminating your opponent by aiming and hitting his marble. You have to be sharp shooter to be a winner.
IRING IRING – go round and round until the hanky drops –
After the it is determined, he or she goes around the circle and drops the handkerchief behind a person. When the person notices the handkerchief is behind his/ her back, he or she has to pick up the handkerchief and go after the it around the circle.
The it has to reach the vacant spot left by the player before the it is tagged; otherwise, the it has to take the handkerchief and repeat the process all over again.
JACK N POY –
This is the local version of Rock-paper-scissors. Though the spelling seems American in influence, the game is really Japanese in origin (janken) with the lyrics in the Japanese version sounding very similar to the “gibberish” sung in the Philippines. The lyrics:
Jack ‘n’ Poy, hale-hale-hoy! (Jack and Poy, hale-hale-hoy!)
Sinong matalo s’yang unggoy! (Whoever loses is the monkey!)
JUEGO DE ANILLO –
A game notably Spanish in influence. The name literally translates to “game of rings.” It involves riding a horse while holding a dagger and “catching” rings hanging from a tree or some other structure using the dagger.
But now, people usually play this game nowadays by riding a bicycle while holding a dagger.And the competitors need to continue their speed in riding their bicycle.
JUEGO DE PRENDA – game of looking for the missing bird –
There is no limit to the number of players that can play. Players sit in a circle with the leader in the middle. Each player adopts a name of a tree or flower that is given by the leader.
The leader recounts the story of a lost bird that was owned by a king. He or she says, The bird of the king was lost yesterday. Did you find it, Ylang-Ylang?
The player who adopted the name of the Ylang-Ylang tree at once answers that he or she has not found it, so the leader continues to ask the other trees whether the bird has hidden in them.
If a player cannot answer after the third count, he or she is made to deposit a thing he or she owns to the leader until the leader has been able to gather a lot of things from the members.
The Boy is choosing a tree.The Girl is choosing a flower.The one participants will be a king
KAPITANG BAKOD – touch the post, or you’re it! or hold on to the fence –
When the it or tagger is chosen, the other players run from place to place and save themselves from being tagged by holding on to a fence, a post, or any object made of wood or bamboo.
LANGIT LUPA – heaven and earth
one “it” chases after players who are allowed to run on level ground (lupa) and clamber over objects (langit).
The “It” may tag players who remain on the ground, but not those who are standing in the “langit” (heaven). The tagged player then becomes “It” and the game continues.
In choosing who the first “It” is usually a chant is sung, while pointing at the players one by one:
Langit, lupa impyerno, im – im – impyerno (Heaven, earth, hell, he-he-hell) … Sak-sak puso tulo ang dugo (Stabbed heart with dropping blood) … Patay, buhay, Umalis ka na sa pwesto mo! (Dead, alive, get out of there!)
When the song stops and a player is pointed at they are “out” and the last person left is the “It”
A game of Indian influence. Basically game of tag, except here, the divide into two teams,the “it” team members get to hold the ball, passing it between themselves, with the of the ball touching the head of the other (not “it”) team.
LAWIN SISIW – Hawk and Chicken –
This game is played by 10 or more players. It can be played indoors or outdoors. One player is chosen as the ‘hawk’ and another as the ‘hen’.
The other players are the ‘chickens’. The chickens stand one behind the other, each holding the waist of the one in front. The hen stands in front of the file of chickens.
The hawk will ‘buy’ a chicken from the hen. The hawk will then take the chicken, asks him/her to hunt for food and goes to sleep. While the hawk is asleep, the chicken will return to the hen.
The Hawk wakes up and tries to get back the chicken he bought while the hen and other chickens prevent the hawk from catching the chicken.
If the hawk succeeds, the chicken is taken and punished. If the hawk fails to catch the chicken, the hawk will try to buy the chicken.
The game actually came from Japan.There,it is known as Janken. This game is made of friends who stick together until they died.
Lawin at Sisiw came from CYBERKADA who create this in 1995 until now, it is one of the most traditional game in the Philippines.
PALO SEBO – greased bamboo pole climbing –
This game involves a greased bamboo pole that players attempt to climb. This games is usually played during town fiestas, particularly in the provinces.
The objective of the participants is to be the first person to reach the prize—a small bag—located at the top of the bamboo pole. The small bag usually contains money or toys.
PITIK BULAG –
This game involves 2 players. One covers his eyes with a hand while the other flicks a finger (pitik) over the hand covering the eyes.
The person with the covered eyes gives a number with his hand the same time the other does. If their numbers are the same, then they exchange roles in the game.
Another version of this is that the blind (bulag) will try to guess the finger that the other person used to flick him/her.
is a game which may be played outdoors by ten or more players, but not to exceed twenty. The goal in the game is to get the coconut husk out of the circle.
A circle is drawn on the floor, big enough to accommodate the number of players. A coconut husk is placed at the center of the circle.
The players position themselves inside the circle. At the signal ″GO,″ players will rush to the center to get the coconut husk.
Players may steal the coconut husk from another player in an attempt to be the one to take the husk put of the circle.
A player who is successful in getting out of the circle with the coconut husk wins, and the game starts again.
SAWSAW SUKA – The name literally translates to “dip into vinegar.”
The “it” has his palm open while the other players touch this with their index fingers, singing “sawsaw suka/ mahuli taya!” which translates to “dip into the vinegar/the last one (or the caught one) becomes “it”.
And indeed, the “it” tries to catch any player’s finger at the end of the song.
SIPA- game of Kick –
The object being used to play the game is also called sipa. It is made of a washer with colorful threads, usually plastic straw, attached to it.
The sipa is then thrown upwards for the player toss using his/her foot. The player must not allow the sipa to touch the ground by hitting it several times with his/her foot, and sometimes the part just above the knee.
The player must count the number of times he/she was able to kick the sipa. The one with most number of kicks wins the game.
The game mechanics of Sipa is similar to the Western game called Hacky Sack.
Sipa is also played professionally by Filipino athletes with a woven ball, called Sepak Takraw, with game rules borrowed from our Southeast Asian neighbor, Indonesia.
this game is usually played at sunset or at night as a challenge for the it to locate those who are hiding under the mountain caves. The it needs to sing the following before he/she start seeking:
Tagu-taguan, maliwanag ang buwan (Hide and seek, the moon is bright) … Masarap maglaro sa dilim-diliman (It is fun to play in the semi-dark night) … Pagkabilang kong sampu (When I finished counting up to ten)
Nakatago na kayo (All of you should already been hidden) … Isa, dalawa, … sampu! (One, two, … ten!)
TAKIP SILIM –
twilight game, look out, cover yourself! or take-cover game! – Participants usually step on couches, hide under tables, or wrap themselves in curtains – much to the dismay of neat-freak parents.
TEN TWENTY ONE –
A game involving 2 pairs, with one utilizing a stretched length of garter. One pair faces each other from a distance and has the garter stretched around them in such a way that a pair of parallel lengths of garter is between them.
The members of the other pair, then begin doing a jumping “routine” over the garters while singing a song (“ten, twenty, thirty, and so on until one hundred).
Each level begins with the garters at ankle-height and progresses to higher positions, with the players jumping nimbly on the garters while doing their routines.
A game variant of the tinikling dance, with the same goal – for the players to dance nimbly over the clapping bamboo “maw” without having their ankles caught.
stick game, better be good at it – Two players, one flat stick (usually 3′) and one short flat piece of wood (4″ usually a piece cut from the flat stick).
Player A hitter and Player B as the catcher. Played outside on the ground where you dig a small square hole (slanted) where you put the small wood so it sticks out.
Player A hits the wood with the stick so it catches air enough to be hit by the stick.
The further the wood gets hit the more points you get (usually counted by the number of stick length).
Player B on the other hand has to anticipate and catch the small piece of wood to nullify the points and become his turn OR looks forward to Player A to miss hitting the wood.
UBUSANG LAHI- clannicide –
One tries to conquer the members of a group (as in claiming the members of another’s clan). The tagged player from the main group automatically becomes an ally of the tagger.
The more players, the better. The game will start with only one it and then try to find and tag other players. Once one player is tagged, he or she then will help the it to tag the other players until no other participant is left.
Some people also know this as Bansai.
TEKS – game cards –
Filipino children collect these playing cards which contain comic strips and texts placed within speech balloons. They are played by tossing them to the air until the cards hit the ground.
The cards are flipped upwards through the air using the thumb and the forefinger which creates a snapping sound as the nail of the thumb hits the surface of the card.
The winner or gainer collect the other players’ card depending on how the cards are laid out upon hitting or landing on the ground.
but still, the favorate game of men and women is the “laro ng apoy” …


PC Gamer Specials Fall 2012 (USA)
English | 100 pages | PDF | 81.60 MB
Welcome to PC Gamerís Build Your Own PC special. From the creators of the world's best-selling PC games magazine comes a complete step-by-step guide to building the gaming rig youíve always wanted. Whether youíve got a big budget or are on a budget, built your last PC or donít know how to open one, our buyerís advice, photo-illustrated steps, and troubleshooting tips will smooth out every step, from ordering parts to installing Windows.


The Waldorf men’s and women’s bowling teams continued where they left off on Saturday with a great second day of hitting spares and strikes during Sunday’s action at the Bronco Blast bowling tournament.
The Waldorf men’s team finished in seventh place, while the women’s team cracked the Top 5 by earning fifth-place honors because of to their consistent efforts on the lanes.
Just like he did on Saturday, Roger Harford led the Warriors by tallying 1,142 pins on Sunday afternoon. Spencer Armstrong stepped up to the table and joined Harford with over 1,000 pins on the day, knocking down 1,010 total pins.
The Waldorf men’s bowlers began the day in Baker format. After knocking down enough strikes and spares to move into seventh place overall, the Warriors earned a quarterfinal matchup against No. 2-seeded Midland University.
Waldorf gave Midland quite a fight in the first round of match play by winning the first game, 193-190.
Looking to sweeping Midland and advancing to the semifinals, Midland rallied to prevail by winning the second game, 181-176, then the rubber match, 185-167.
“The guys coasted all day,” Waldorf head coach Tony Manna said. “However, they need to be more consistent in executing their shots.”
As for the Warrior women’s team, they finished just 54 pins short of advancing to the semifinals and bowling against No. 1-seeded, and host of the tournament, Hastings College.
Waldorf outperformed Morningside College during Saturday’s games, but the Morningside Mustangs did better than Waldorf during the Baker games to advance into the semifinals.
“The women’s team had no room to mess around as they tried to get into match play,” stated Manna.
“The Waldorf ladies shot 758 in the third set to be in good shape,” added the Waldorf head coach. “The Mustangs bowled better in the final set to squeeze into match play as a No. 4 seed.”
Although she’s the only freshman on the team, Rachel Dahlin impressively helped lead the Warriors to fifth place overall. The freshman from Andover, Minn., was the fourth-best individual bowler during the entirety of the tournament with a pin-total of 1,112 for an average score of 185.33.
Her masterful performance on the lanes includes recording a high score of 234 on Saturday afternoon.
Dahlin’s 234 was the second-best individual performance at Pastime Lanes during the Bronco Blast. Morningside College’s Marie Sitz was the only bowler to do better with a tournament-best score of 235.
Alyssa Knudson was the other Waldorf women’s bowler to go over the 1,000-pin mark with 1,069 on her account.
The Waldorf bowling teams head back to the lanes for the Morningside Mustang Invitational in Sioux City, Iowa, on Dec. 2-3.


The excitement was running high at the CU Denver PE Center on April 20. Zhiqing Xu, the expected ICB basketball star of this year’s annual ICB Basketball Challenge match-up, scored 12 points and lifted the student team to a 24:22 victory over the faculty/staff.
The ICB Student vs. Faculty/Staff Basketball Game has been successfully held by the ICB Club for three years. Participants are comprised of ICB students, economics and communication professors, Office of International Affairs staff, and staff from other areas within the university. The game lasts 30 minutes with a 5-minute rest between halves. Referring to the game rules, each team must have five players on the court, two of whom must be female.
Before the match, ICB students had already shown their confidence in the game this year. They believed that it was the strongest team yet. Indeed, the student team had more members than before: the leader Xin Wang, the other five key male players Handa Li, Peng Zhang, Yuchen Ma, Zhuang Zhang, and Zhiqing Xu. Five female players --Yiyi Jiang, Wanyi Yang, Lidong Zhang, Qiaoyue Liang, and Xianghan Ma -- also joined in the game. At the same time, the faculty/staff team was anxious to regain the trophy, having lost by only two points the year before. They believed it was a good chance to stage a comeback with the addition of the energetic new forces. Led by Rick Chaney, the faculty/staff team was comprised of Hamilton Bean, Kyle Hurst, Larry Loften, and Preston Brown; female members were Joanne Wambeke, Birgit Halliday, and Melissa Kelley.
At 11 a.m., following an hour of warm-up practice, the buzzer sounded and the game started. The student team launched a strong offensive. Yiyi Jiang caught the ball on the baseline from her teammate, scoring the first basket for the student team. Another student player Yuchen Ma, playing the forward position, showed his skills by scoring another basket. At the same time, the faculty team rapidly made the run, tying the score with a perimeter shot. Kyle Hurst slam-dunked a pass from Rick Chaney. Appearing on the court, Zhiqing Xu excelled with high speed; he quickly shot a basket. The faculty players rallied with a strong defense of their own, and prevented him from scoring several times. Kyle Hurst effectively fooled the students with fake passes and shots. The faculty team maintained the control of the game until the first half ended with an even 10:10.
At the beginning of second half, Zhiqing Xu quickly found his shooting touch, and scored the first four points. The student team seemed to get into their rhythm, and even extended their advantage to six points for a time. However, the faculty team would not take their defeat lying down. First, the women players started to counterattack. They cleverly cooperated to make several effective passes. Joanne Wambeke took this chance to elude the students’ defense, and successfully made the hoop. Then other faculty pressed on, and Preston Brown made an excellent set shot. The faculty team soon narrowed the gap, and the game trended to much fiercer competition. With under two minutes left and the score tied at 22, it was Zhiqing Xu, again, detecting a flaw in the faculty defense. He leaped and scored for two. The student team turned to enforce their defense, keeping the game close until the end.
With only two seconds left, the faculty team did not give up easily, and tried their best to tie the score. The pass between Hamilton Bean and Kyle Hurst toward the baseline was the last chance to make a quick flip.
Finally, the referee’s whistle blew. The game ended up with the student victory by 24: 22.
Both teams and the audience members expressed how much they enjoyed the game. A few students joked that the student team victory was the best way of settling a score with Kyle Hurst, the economics professor who is often “taking great care” of his students in class. Professor Hurst indicated that he would add more quizzes in class due to this basketball game. The students and faculty ended the event together with pizza and relaxation outdoors in the wonderful Denver sunshine.
Reporter: Lichao Sun


Pokemon is one of the most well-liked franchises on the globe. It expands from trading playing cards to films, manga and anime, however it still has the roots in video games. The original games in the series, Pokemon Gold and Silver, had been released at the GameBoy Color in 1999 and tend to be considered to be two of the best RPGs of all time.
Pokemon Storm Sterling silver rom compromise is a fresh adventure in the Pokemon franchise that’s sure to meet fans on the series. Simply because Ash Ketchum, players travel to different island destinations in search of yellow metal Pokemon even though battling other trainers along the way.
In this game, you will discover two main modes of play: an adventure setting where you check out the world and catch pokemon on your voyage, and raid battles where you team up to players to take down huge enemies. In either case, you are able to collect silver Pokemon at the same time.
During your quests, proceeding come across NPCs who will provide you special orbs to capture new Pokemon. This allows you to add new types to your Pokedex, as well as provide you with more numbers for the Pokemon you already have.
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Designing a video gaming room in your home just for gaming enjoyment might provide some unique and creative decorating ideas. In some instances, the space can be modified to make the playing experience more comfortable and delightful. In contrast, in others, the area must be able to adapt to numerous functions rapidly. In addition to playing video games, many gamers use the occasion to show off their passion for popular movies, television shows, and other types of entertainment. Other bedroom gaming room are more traditional, focusing on classic board games, pinball machines, and non-electronic games.
Take advantage of the opportunity to freely express yourself by engaging in creative wall art design and having a good time, and plenty of memorabilia or collectables, regardless of your budget or thoughts on how to design and decorate a gaming room. Kitchens, bedrooms, and other common areas must frequently be trimmed to meet predetermined compromises between style, utility, and taste. In contrast, game rooms can be given more leeway, allowing for zanier and more personal statements. Remember that the spirit of play is at the heart of the space when coming up with games room ideas, so feel free to experiment with wacky, bright, … Read More


Guide To Online Casino Gambling In Korea
While it’s true, that online gambling in Korea does not yet comply with the legal provisions of gambling somewhere else in the world, it is also a truth that the internet has changed just how that a lot of us live our lives. There is certainly no denying it, and anyone who gambles online has recently proved they can have lots of fun while they are carrying it out. And what is actually a better way to experience all that fun than in a fully licensed, well-equipped online casino in Korea? It truly doesn’t matter where you gamble online, whether in the real world or online – you will always get more fun from playing within an online casino than anywhere else. It’s just a fact of life.
And finished . about online casinos in Korea is that they don’t just cater to the local players either. Many of these online casinos also focus on foreign players as well, which means that there are special online casino Korea offers for players from all over the world. So if you are trying to find a way to earn extra money, you can do it by playing blackjack at the very best online casino korea offers. This is why:
Blackjack and slots – two of the most famous games for the most part online casinos in Korea – have become almost a staple at these places. Blackjack is played on a slot machine game that looks like a deck of cards, and players have to match the numbers on the cards by moving their fingers over them on the corresponding spaces on the card deck. Slots, meanwhile, are played on a randomizer machine, and players need to think fast and obtain the numbers right to get the amount of money that they bet on.
There are a great number of online casino Korea offers for video poker as well. One of the newest is a Korean language version of video poker. Because of this players will not only reach play video poker with other Korean players but can in fact choose from an assortment of options when playing. For example, they can choose the no deposit card table that includes a limit as to how much cash a player can devote. On top of this, the no deposit card table supplies the fastest payout rate in the overall game, which makes it a favorite among new players who don’t want to risk losing their money while learning the ropes.
Lastly, online casino Korea allows players to participate in online gambling forums. These forums allow players to interact with each other based on their 바카라 사이트 own unique interests. For example, they are able to discuss their strategies and approaches for playing certain Korean casinos. They can also share links to different gambling websites where they can find exciting new games like blackjack, slots, and card games. With these websites, players can be assured that they can make money from the casinos in Korea.
The gaming experience in Korea is fairly similar to that of the United States and Canada. This means that players can have the opportunity at winning a huge selection of dollars every single hour. The key reason why so many people love to play video games online in south Korea is because the rules are easy and simple. Also, your competition in this country is fierce due to the fact that there are so many those who are dependent on playing these games. In fact, there is no longer a shortage of gamers in the united kingdom. Therefore, online casinos in south Korea are thriving and so are growing in popularity as more individuals from worldwide migrate to the united states.
However, before you can engage in online gaming, you should make sure that you understand the different laws which are applied in the country. Specifically, it is critical you know and understand the Korean version of the gamer’s law, which is commonly referred to as the SOLEX. You should also ensure that you are well versed in the many gaming laws that are applied in the country to help you enjoy your gaming experience in the united kingdom without the problems or complications. The gaming commission in the country won’t hesitate to cease your betting account should you be found to be engaged in any kind of gaming fraud.
If you need to play your preferred slot games like roulette, baccarat, along with other popular games like blackjack, you have to make sure that you register at the best online casinos in Korea. They are very fun and exciting games and you’ll find nothing more exciting than winning huge amounts of cash while enjoying the experience at the same time. If you are looking to benefit from the thrill of slot games without having to travel anywhere, then online casino korea is the greatest option for you. Not only will you be able to enjoy your activity without the hassles, but you can also participate in wagers which are permitted in the country. With one of these characteristics, you will be assured that you’ll enjoy your time and effort playing online casino Korea.


The Basics of Poker
A game of poker involves betting on the outcome of a hand. Players can bet in increments of one or more chips, and the player to their left must either call that amount, raise it, or fold. All raised bets are placed into a central pot. When a player has the best five card hand they win all of the money that is in the betting pool.
There are many different variants of poker, but they all share certain basic rules. A dealer (who is often a non-player) shuffles the cards, and then deals each player a set number of cards. Depending on the variant, there may also be forced bets like an ante or blind bet that must be made by all players before the deal.
If a player has a strong hand, they can bet to force weaker hands out of the pot, or simply fold if their hand is poor. Bluffing can be very profitable, but there is always the risk that you will be caught bluffing and lose all your money.
There are a variety of ways to play poker, but the most important thing is that you make your bets count. If you’re not careful, a few rounds of checking and revealing your cards can quickly turn into a boring stalemate. The real fun in poker is making big bets, raising them when you have the chance and putting your opponents on edge. This is why a top game writer needs to understand the intricacies of poker and how it’s played by the most skilled players in the world.


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UDGS (Ulster Deaf Golf Society) Par 3 Competition, Temple Course at Blackwood Golf Centre, Bangor
On Sunday 14th June 2015, a group of deaf golfers played on a challenging parkland Par 3 golf course. The group took advantage of the good weather on the day which made the course conditions more enjoyable to play on. There were good scores from several individuals however there could be one winner!
Damien Moore from Lurgan won the Par 3 competition.
UDGS (Ulster Deaf Golf Society) v IDGU (Irish Deaf Golf Union) 1st Shield Competition at Banbridge Golf Club, Banbridge – Sunday 5th July 2015
History took place for the first time when a Ulster Deaf golf team took on a ‘Rest of Ireland’ Deaf golf team for the very first time. Each team consisted of thirteen players and to be part of the winning team, each team had to combine the lowest net scores from six players out of a possible thirteen players. The completion was played on a stroke-play format.
The golf course was in excellent condition however the greens were slow due to moist and the unpredictable weather. The weather during the course of play was a nuisance with the players having to play in the heavy rain at times while at other times, the sun came out, making the conditions humid.
The Ulster team was bolstered with the recruitment of an international player, Gregory McCaughey who has represented Ireland in Deaf World Golf competitions. Experienced and low handicapped players, Damien Moore and Nigel Dallas were part of the Ulster team who were determined to show Ulster are a force to be reckon with.
On other side, the Irish Deaf Golf Union had a strong international presence with several Ireland golfers in their team and on the day, they proved to be too strong for the Ulster team. The Irish Deaf Golf Union scored a combined net score of 416 while Ulster scored a combined net score of 452.
The competition was a great experience for the Ulster players especially for the high handicapped players who will be hoping their golf game can improve with professional coaching in the year ahead.
The Ulster Deaf Golf Society would like to thank Bernard O’Reilly, President of the Irish Deaf Golf Union for approaching Eamon McCaffrey, Chairman of Ulster Deaf Golf Society, proposing the idea of this new competition.
The competition will be played again next year but in the Republic of Ireland.
Congratulations to the Irish Deaf Golf Union on successfully winning the competition and also to Gregory McCaughey for winning the ‘nearest to the pin’ trophy.


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The Currently playing posts are short posts about the game I’m playing at the moment, and they give you have a chance to try the game before I write a more detailed blog post!
This week I’m playing the Swiss-made location based game Resources. As the name implies, it is very much about mining and refining resources. I have mined a lot of clay and limestone and made some bricks in my factory!
Have you tried this game yet? If you have, tell us about it. If you haven’t, give it a try now! Or maybe you would like to suggest what I shall play next week? 🙂
PS. I don’t have an iPhone at the moment, so I’m playing Android games and I need your help in playing the iOS games! I know there are a lot of location based games for iOS but I need your help in writing about them! Drop me a line at [email protected]!


COLLADA v1.1.0 Released!
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CRMBA HOSTS THE PEE WEE AA PROVINCIAL CHAMPIONSHIPS! July 27-30 at Nunns Creek Park
CRMBA is hosting the Pee Wee AA Provincial Championships this weekend at Nunns Creek Park! Here is the schedule for those of you that want to come down and cheer on our Tyees!
Good luck to all participants and we hope you have a safe, fun, exciting weekend of baseball!
2017 13U AA Provincial Tournament Game Schedule July 27-30, Campbell River, BC
Pre-tournament Coaches Meeting: 7 pm, Wed, July 26 at ?
All teams are required to have a representative present.
Tsawwassen, Newton/Surrey, Aldergrove, SOMBA, Victoria
North Delta, Campbell River, Abbotsford, West Kelowna, Tri-City
“#1” or “#2” refers to the two 13UAA fields at Nunn’s Creek Park
- Monday, July 31 is reserved as a rain day if needed.
First team listed is home team. In semi-final each pool winner will be home team. The home team in the championship game shall be decided by a coin flip.
Tsawwassen vs SOMBA -#1
North Delta vs West Kelowna -#2
Newton/Surrey vs Aldergrove – #1
Campbell River vs Abbotsford -#2
Victoria vs Tsawwassen -#2
Tri-City vs North Delta – #1
Newton/Surrey vs SOMBA -#2
Campbell River vs West Kelowna – #1
Aldergrove vs Tsawwassen – #1
Abbotsford vs North Delta -#2
Victoria vs Newton/Surrey -#1
Tri-City vs Campbell River -#2
SOMBA vs Aldergrove -#1
West Kelowna vs Abbotsford -#2
Aldergrove vs Victoria -#2
Abbotsford vs Tri-City – #1
Tsawwassen vs Newton/Surrey -#2
North Delta vs Campbell River – #1
SOMBA vs Victoria -#2
West Kelowna vs Tri-City – #1
Sunday: 10:00 am
- - Semi-final: 1st place Pool A vs 2nd place Pool B
- - Semi-final: 1st place Pool B vs 2nd place Pool A
2:00 pm #1 – Championship Final:
Winner Semi-final A vs Winner Semi-final B


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Brentford will play against Leicester City in FA Cup and we got the Best Football Prediction for the match. The game is on Sunday, January 24 from 14:30 UK at Brentford Community Stadium.
Brentford is in 3rd place in Championship with 44 points after 23 matches. The team is in amazing form and lost their last 4 games in the league. The clubs that they beat were Reading, Cardiff, Bournemouth, and Luton. The unbeaten series of Brentford in the Championship is currently 16 games. The last team that beat them was Tottenham 2:0 in League Cup. To make it to this round of FA Cup the club beat Middlesbrough at home 2:1.
Leicester City is in 3rd place in Premier League with 38 points after 19 games. The Foxes won their last 3 matches in the league by beating Newcastle, Southampton, and Chelsea. The victory against the Blues came even without a goal from Jamie Vardy as for the 2:0 win scored Wilfed Ndidi and James Maddison. The opponent that Leicester faced in their first clash in FA Cup this year was Stoke City and the team of Brendan Rodgers won without trouble 0:4.
Without a doubt, the favorite in the upcoming clash is Leicester City. Both teams are in 3rd place in their leagues but the Foxes are 20 places higher. We saw that this can be a problem for Brentford as they lost against Tottenham in the League Cup. I expect the same here and I think that the Foxes will win even if they rest some of their key players. The whole team of Rodgers is playing amazing lately and even with a minimum result, I expect victory for the away club here. Best Football Prediction: Leicester to win


Computer Game Ideas That Will Take Your Playing To The Next LevelDo you know someone who loves to play video games? Is that someone yourself? Well, I'm sure you'd like to know more about the hobby so that it can be more enjoyable, right? Whether you're looking for help with your game play, overall strategy or some other tip, you'll find it here.
Use the subtitles. This is helpful if you cannot hear the dialogue over all the loud background music and gunfire. There should be a subtitle selection in the menu of the game. A lot of video games can be tweaked to have louder or softer sounds in the menu. Read Even more lets you toggle subtitles on or off.
If you are a parent, make sure to check the ESRB ratings on a video game before making a purchase for your youngster. Many video games include some very bloody moments and/or a foul language and sexual innuendo. If you are concerned over your child experiencing these things, learn the ratings system and buy accordingly.
Drink water instead of soda during video game playing sessions. Too much soda will cause you to crash and burn physically (let alone the massive calories). quake champs cheat keeps you hydrated and will actually force you to take more bathroom breaks - which of course helps you take those necessary breaks during game play.
If your child is playing video games, steer clear of multiplayer options. Typically, these games allow a chat feature, which means that your child may be talking with people much older than they are. If you do allow it, make sure that you monitor play time closely so that you know what your child is exposed to.
Comfort is the key. Nothing hampers a marathon gaming session faster than a cramped hand. The few extra dollars to buy a comfortable mouse (or controller if you game on a console) are worth the investment. Many stores have demo units out that you can try, so take advantage of the chance to find the mouse or controller that molds to your hand perfectly.
Sell your used games to buy new or new to you games. Video games are not cheap and some of them you have no use for after you beat. Do your research and find stores that buy used games. These stores will either pay you in cash or in store credit. This allows you to get games you want without spending a lot of money.
Make sure that you do not let video games take over your life. Video games can be very additive, so you need to make sure that you moderate the time that you spending playing such games. If you spend too much time playing video game, your real life could start to fall apart.
Buying the right console for video gaming can be a tough decision. Think about what you like in a gaming system and find the console that best suits your needs. Make sure you research on the Internet. You should read some reviews of different systems. Arm yourself with information to make the best purchasing decision.
Modern video games are not without their dangers, and playing them obsessively might be the one to worry about most. If you know that a friend or family member is a gamer, be on the lookout for signs that they're spending an immoderate amount of time playing. If they're having trouble meeting their obligations at school, work, or in their social circle, it may be time to confront them about how they manage their gaming time.
Take the plunge into the pre-owned video game market. Many gamers will purchase a game and finish the game quite quickly. https://cheatautomationaimbot.blogspot.com allow these games to be traded in and then sell them at a reduced cost. This could be the most cost-effective way for you to get newer games without the high cost.
Trade in your old games at a video game store. You may not know this, but you can trade your old games to the video game store, and you can get cash or credit toward new games. Check with a few different stores so you can get the best deal on your games, though.
If your child seems to spend a lot of time playing video games, be sure to set time limits. Too much time playing video games leads to insufficient inactivity for the body and can contribute to obesity. Set time limits on the video games, and encourage the child to play outside.
In order to keep your gaming under control, try to plan out gaming sessions with definitive limits. Whether you intend to play for a fixed amount of time or until you reach a certain goal, have a clear stopping point in mind before you pick up that controller. Even the best game is no good if you play it obsessively.
If you want to buy a hot new game, make sure you reserve it at the store in advance, rather than waiting for a general release date. You can get some perks from pre-ordering a game. These types of extra bonuses can include insider tips and features that the ordinary public will not have access to.
Video gaming can literally take you out of this world and into a completely different place where chivalry rules the day, or a nuclear melt down has morphed all of humanity into zombies! Or maybe you want to game to up your GPA by a few points! Hopefully this article has increased your knowledge and benefits your next game.


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They also include videos that show how the reels operate. The demo mode lets players to try their hand at the game without risking any actual cash. This is crucial, as although most of the time, the reels spin randomly, there is always the chance that one of them will stop after just a few spins. This demo mode could also be used to assist players choose the right type of reels for their slot games. starburst free slots Demonstrations of slot machines. There are numerous websites that offer free video demonstration of different types of online slots games. The video might show how to line up bills in a specific direction so that they all align in the same direction. It could also show how to alter the vertical spin of a reel in order that it affects the location of the ball in the slot.
Mobile Time Tracking Software with GPS
These online casino slots demo games are very informative for players who want to learn more about playing these games at a casino. Slot machine that is real money. The majority of the online slots that you can find on the Internet do not need real money in order to play. Instead, they offer demos of slot games that are real money or virtual reels that are downloadable. You can practice your skills online with slot demos that resemble real slot machines. Free spins Many online casinos offer free spins to customers who sign up for their website. You can play this no-cost spins game without having to spend any money. This is a great opportunity to practice your real-life slot machine skills. Free Slot machine games.
Portable app of the day: Spending Monitor
You may be interested in trying the free spins on slots available at the top casinos online if you’re just beginning to play online casino games with real money. Many of these casinos offer you the chance to play one of their many well-known slot games for free. Free demo casino slots. Numerous websites offer a demo mode for free for prospective punters who want to test their skills on their preferred casino games. These free reels let players to test their skills on the slot machine without having to risk any money.


Crazy time allows you to analyze results from previous events.
Table of Contents
Crazy Time is a popular live casino game developed by Evolution Gaming. It combines elements of a giant money wheel with exciting bonus rounds, offering players a chance to win big multipliers and prizes.
- A large, colorful money wheel features numbers (1, 2, 5, 10) and four bonus game segments: Cash Hunt, Pachinko, Coin Flip, and Crazy Time.
- Players place bets on one or more segments before the wheel is spun by a live dealer.
- Landing on a number multiplies your bet by that number.
- Bonus game segments trigger interactive mini-games with unique win potential.
- Cash Hunt: Players shoot virtual cannons at symbols on a wall to reveal multipliers and prizes.
- Pachinko: A puck is dropped onto a pachinko board, bouncing through pins and multipliers before landing on a prize.
- Coin Flip: A giant coin is flipped, with each side revealing a multiplier.
- Crazy Time: Players enter a virtual reality-style world with a giant multiplier wheel, potentially awarding massive prizes.
Top Slot is located above the main wheel. it generates a random multiplier and can be applied to specific segments before each spin.
Live Chat lets you interact with other players and the dealer real-time.
Crazy time became well-known due to its energetic atmosphere, engaging bonus games and high winning potential which caught the eyes of live casino players all over the world.
Embracing the Madness in Crazy Time
Instead of fighting against disorder, Crazy Time highlights the significance of welcoming confusion. In the game, participants discover delight in the unpredictability, delighting in the thrill of not anticipating what will come after. Likewise, in life, finding satisfaction regularly includes embracing the ambiguity and learning to value the magnificence of the unforeseen.
Why it became immersive
Crazy Time offers strategic depth. Analyze winning patterns, adjust your bets based on the Top Slot multiplier, and even interact with other players through the live chat. It’s an experience that engages your mind as much as your senses.
Risk and Reward
Crazy Time is a game that favors those willing to take chances. The greater the chance taken, the larger the possible prize. Likewise, life presents a succession of measured chances. Whether chasing a dream, launching a novel project, or forming fresh bonds, embracing risks regularly results in personal and career progress. Crazy Time prompts participants to leave their safe havens behind, reminding us that frequently the most remarkable results stem from the bravest decisions.
While the immersive world of Crazy Time can be exciting, it’s crucial to remember that gambling involves risks. Play responsibly, set limits, and never wager more than you can afford to lose. This content is intended for informational purposes only and does not promote or encourage gambling.
Embracing unpredictability and excitement, Crazy Time vibrantly weaves together life’s ever-changing tapestry. As we each journey along our own unpredictable path, embracing the unexpected becomes a powerful reminder to find happiness, purpose, and achievement. Whether in the virtual world of online games or in real world experiences each day, the lesson endures – it’s acceptable to relinquish control, take chances, and join in chaos’ revelry. For amid life’s curveballs, some of our most remarkable moments may emerge.
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Valve has removed an indie game called Abstractism from its digital games marketplace Steam, for allegedly functioning as a covert crypto mining operation.
According to user complaints, the game (which was released by developer Okalo Union and publisher dead.team on March 15) was cryptojacking computers — i.e., surreptitiously using devices’ processing power (with the aid of malicious software embedded in the game) to mine cryptocurrency, thus causing computers to slow down and overheat.
As per a report by Motherboard, Valve has officially confirmed (via email) that the game has been removed from Steam. In addition, Valve has also banned the game’s developer and publisher from its video game platform.
“We have removed Abstractism and banned its developer from Steam for shipping unauthorized code, trolling with content, and scamming customers with deceptive in-game items.”
The Motherboard report points out that there were several “immediate red flags” — in addition to a poorly written official game description, the game also offered players rewards for leaving the game running when not in use.
Users began to suspect something awry as early as July 14, and YouTuber SidAlpha went on to post a complete breakdown of how exactly the game was using unsuspecting players’ devices to mine cryptocurrency. Allegedly, the game hijacked system resources and tripped security software.
In addition to the cryptojacking accusations, users also blamed the game’s developers of scamming players with counterfeit items.
In a game update on July 23, the game’s publisher attempted to quell the crypto mining concerns via the patch notes
“Abstractism Launcher and Abstractism Inventory Service are not Bitcoin miner (and are not Monero miner too, honestly). These apps are required to connect to the Steam and grant items to your inventory.
However, the flurry of user complaints forced Valve to bring the game’s run on Steam to an end on July 30.
As per recent studies, ransomware has taken a backseat to crypto mining malware, the prevalence of which has forced companies such as Google and Apple to ban all sorts of crypto mining applications from their platforms.


For this month’s You May Like This Album, it is another video game soundtrack, but this one is more of a remix and rearrangement album. This album is the soundtrack for mobile game Final Fantasy Record Keeper.
In this game, you venture onto various worlds and “Realms” that are taken from other Final Fantasy games. You also will get bonus party members from various other Final Fantasy games, and everything is rendered onto old-school 2D-sprites.
Keeping with the nature of this game, the soundtrack has tracks taken from previous Final Fantasy titles. Some are stand-alone pieces, and other tracks are medleys pertaining to real-life events like Valentine’s Day and Christmas.
Great Collection of Rearrangements!
This album has 21-tracks, a bit scant compared to standard video game soundtracks, but all the songs are very satisfying to listen. I admit I have not played Final Fantasy Record Keeper itself, been busy with such things as moving across town as well as most of my gaming consists of Final Fantasy XIV.
See, I have always liked fanmade and doujin songs from Anime and Video Games. I really love a lot of great renditions from professionals like this album, to ones from great composers and musicians like in the Overclocked Community. I even tried my hand before at my Soundcloud account (remixing the main Pacific Rim theme), and would want to do more in the future.
Each of these songs in this album gives their own flavors to enjoy, take a listen below:
Although I like all the tracks in this album, let me describe the ones I really enjoyed:
Track 2: “Battle at the Big Bridge ~Ver.1~ FFRK Ver. arrange” is probably the most epic version of Gilgamesh’s (of Final Fantasy V) theme ever. It even has background vocals! Such glorious music for one rather humorous and annoying boss character!
Track 11: “The Man with the Machine Gun FFRK Ver. arrange from FFVIII” is one of the best remixes of Laguna’s theme from Final Fantasy VIII. The original theme is already catchy and engaging, and this one adds a nice dance touch to it. Really love this song!
Track 18: “Pa-Paya FFRK Ver. arrange from FFXIV” is the only representative from Final Fantasy XIV, and remixed by XIV’s composer himself, Masayoshi Soken. A plucked-strings version of this happy song, and still festive as ever!
Track 20: “Crazy Motorcycle FFRK Ver. arrange from FFVII” is of the famous bike chase scene from Final Fantasy VII. This one also has some ominous chanting in the background, and is very engaging and gives that feeling of racing.
Just listen to all the tracks, and you do not need to go in order either!
To sum it up, You May Like This Album if:
- You are a Final Fantasy music fan.
- You love remixes of video game music.
- You love GREAT & PROFESSIONAL remixes.
You can buy the album in HiRes 24-bit/48kHz WAV, FLAC, or ALAC at Ototoy.
If you would rather want the CD version and have a physical copy, get one at my affiliate link at CDJapan:


Curious Panda Games
Based in Orlando, Florida
Press / Business Contact:
DescriptionWe are a two man team working under the name Curious Panda. We have been hard at work completing our first game, Rhythm Destruction.
HistoryWe have been developing Rhythm Destruction for the past few years in our spare time after meeting online in the Age of Conan MMO game. Production started out as a clone of Dance Dance Revolution as a hobby to figure out how to make a rhythm game just for fun. Then, we decided to try and make it into something unique and Rhythm Destruction was born.
There are far more images available from Curious Panda Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us at firstname.lastname@example.org


This page contains brief about online games. Online games are one among the state of the art technologies of present era and are played by users or players by using internet. Online games can be played by a single user and there can be multi players too. Players from all over the world can play online games with or against each other. They are so popular that according to a web site ‘http://www.trendsspotting.com’, “One out of four online users is online game player”.
Table of Contents
Synthetic Worlds-THE BUSINESS AND CULTURE OF ONLINE GAMES
“Synthetic worlds” is a very informative book regarding online-games. Written by Edward Castronava and published in 2005 by ‘The University of Chicago Press,Ltd’. In first part of this book, the writer introduces the technology that how online-game industry works and what is it in fact. Book tells that how synthetic world is affecting real life of people who play online-games and what can be the impact of it on real world too. Second part of book is helpful to know the distinction between real and virtual worlds. This difference is explained by talking about three areas which are markets, politics (specifically the politics of fairness) and law related to virtual world. This part talks about the behaviour of users who have started thinking that there is not much difference between online and offline activities but at same time the writer also tries to explain the difference between both real and virtual. Third and last part is about implications of online-games as new technology, the writer has criticised implications of the online-games industry.
Massively multiplayer Online-role playing Games R.V. KELLY 2
“Massively multiplayer online-role playing games” indeed is a very interesting book. Any reader who reads this book will find it interesting because of excellent way of writing by the writer about (MMORPG). Writer has discussed about a particular culture of online world and slang language built by players. This book tells about people playing multiplayer online games that how their personal lives are being affected. Writer mentioned about few cases where people lost their lives only because of playing online –role playing games. According to the book there is a different universe of online role-playing games. Difference between MMORPG and ordinary games is also explained in the book. Writer has also tried to concentrate on the impact of online role-playing games on TV programmes, that how online games are affecting TV programme ratings. And TV stations are competing online games by showing game shows where people play games physically. Writer also elaborated all negative impacts of MMORPG and he supports his argument by mentioning facts and history.
Career Building through interactive online games
Tile of the book “Career building through interactive online games” written by “Meg Swaine” clearly explains content inside this book. This book is fruitful for those who are interested to build their career in the field of online games. History and background of games is given and most importantly transaction from normal video games to online games. Writer also talks about last decade in which both game players and developers had new experiences in the result of drastic development and improvement in the field of online game industry. Vital role of personal computers is mentioned and it is explained in the book what is the difference between online and normal video games. A very interesting fact regarding parents point of view about online games played by children is mentioned which says “sixty one percent of parents think that video games are positive part of their children”. It is also important to understand the nature of business associated to online game industry so writer has also written about the way online game industry is affecting video game companies such as Electronic Arts and Nintendo. Book also tells about different platforms where game developers can show their talent and can learn too.
Innovation and strategy of online games-Jong H Wi
This book is categorised in seven different but inter linked chapters which include innovation in game industry, business models and strategy of Korean online games. Writer has given a complete package to readers about online game industry. Jong H.WI who wrote this book has also written few other books related to game industry before and “Innovation and strategy of online games” is one of the best books related to online games industry. In depth history of online games is written and origin of games is mentioned in the book that how online games took birth. Book is full of tables and graphs which show facts and figures about gaming industry. Importance of Korea in this field is stated and supported by the help of facts from history and present. This book is also helpful to understand a process through which business is being run by online game industry. Difference between online and offline game industry is explained by writing about product attribute. Pay plan of online game industry is also part of this book.
Play between Worlds- TL Taylor
“Play between Worlds” by T.L. Taylor is an impressive writing peace about online-game industry and community of online-games. In this book writer has shared his personal experience about events which are coordinated to provide a platform to people related to the industry. “Play between Worlds” can be helpful for research students because writer has discussed about his own research which he did regarding online game industry. Information about impact of online-games on real life of players is also available in this book. Writer has done a case study on one of the world’s famous MMOGs known as “Ever Quest”. Terms relevant to online industry like PvP(player versus player), PvE(player versus environment and NPC(non player-character can be learnt after reading this book. Many social aspects which are inter related with “Ever Quest” and players are also mentioned that how online players have to trust each other while playing this game.
Communities of Play- Celia Pearce and Artemesia
Celia Pearce and Artemesia wrote this book. Pearce herself is a game developer so she has an ample knowledge about online games and virtual world. In this book writer has discussed about virtual world in online games. She has explained the impact from cultures on virtual world of online games by game players from different parts of the world. She has also talked about anthropology and related it with online games, which is a very interesting angle. Readers can have a clear picture of virtual culture created by online games after reading this book. Most important aspect of the book is facts and knowledge provided about real cultures of different society and their languages. Writer has mentioned the magic circle of vrtual world created by online games. “Communities of Play” is a research based book about connection between real world and virtual world.
Online Games: Game vs. Addiction
This article is about online games and addiction of these games. Reasons are explained in this article that why children and youngsters are getting addicted to them every day. According to this article online multi-player games are most famous among them. This article is informative for parents because hazards of online games which are affecting their children are mentioned. This article narrates that how students are losing their concentration from education and how these online games are affecting their health. Writer has also mentioned about the financial aspect of online games and most importantly how any computer can become insecure while playing online games when some hacker can hack and get important information from the computer. Best part of this article is where methods are suggested to parents that how can they keep an eye on their children if their children are getting addicted to online games. Theme of article is to let readers that online games are good to play but excess of everything is bad.
Factors influencing user trust in online games
“Factors influencing user trust in online games” by Yuan Gao is online article which is informative for people related to the field of marketing for online games and contains guide lines line for them. Writer of this article writes about three most important factors which affect marketing of any online game which are perception about the company, perception about the online gaming site and perception about an individual game. It is explained that trust is the most important factor too and these three previously mentioned factors are related to trust. Writer mentions that how perception of any online game company can get better and in this regard name and reputation of the company is very important to build. Secondly when it comes to the perception about online gaming site then security becomes the main concern of online players because if users are sure about the site then they can use that site for playing online games. Third most important factor regarding marketing point of view is how to give a good perception about individual game and this can be done by develop a game which can be enjoyed by players.
Table of Contents
Online games are played on computer network. Internet or local network both are required to play these online games. Online games allow multiple players to play games with or against each other.
There are two categories of online games
• Casual games
• Multi player worlds
Casual games are simple to play and easy to learn. Tetris and Sudoku are examples of casual games. MMORTS (Massively multiplayer online real-time strategy), MMOFPs (Massively multiplayer online first-person shooter) and MMORPGs (Massively multiplayer online role-playing games) are best examples of second category of online games (Collins. K, 2008). Players of online games get addicted by playing more and more games. MMPRPGs are liked allot by many players. One out of four online users is online game player (www.trendsspotting.com). Analysing mentioned statement, intensity and impact of online games on online users these days can be imagined.
Emergence of Online games
Online games started emerging during mid-1920s and before emergence of online games, offline games ruled the industry and developers of offline games used to develop and sell them (H. Wi. 2009). Offline games were played by multiplayer in one room or location. From 1980s to mid 90s offline games on computers were played by using MS DOS (Microsoft Disk Operating System). But after emergence of MS Windows and internet, online games started emerging. Online multi user games are part of today’s interactive media, and online game industry has emerged as rival of Hollywood in terms of revenue generation (R.V.Kelly. 2004). When multi players play online games from different parts of world then they interact with each other and rising number of players are indicating that every dawn brings news online game players to this interactive world of media.
Online Game players
Millions of online players play games on daily bases. Average age of online game players is 26 years and normally every player gives about 22 hours of his time to these games per week (Nick. Y, Dec 2006). In twenty first century, time is very important factor for any business regarding profit and if average player is spending 22 hours to games per week than it proves that online game industry is earning a lot.
Some players think that violence in games don’t make them aggressive because they release their frustration while playing games but few players comment that violent games make players emotion less and they don’t stand against violence in real life when someone else suffers (R.V.Kelly . 2004). Answer to the question is still not available that ‘How and to what extant online games of different genres are affecting online game players’. Shawn Woolley was twenty one years old, online game player from USA commit suicide because a girl rejected him in ‘Ever Quest’ game (R.V.Kelly. 2004). Woolley represents all those players who are known as ‘Electronic crack’ and are over addicted and are intensely affected by online games.
Online Games as entertainment and industry
There is a variety of internet business models but online games are giving the best entertainment to online users. Intelligence report of DFG states that in 2011 online game industry will cross the figure of thirteen billion USD in the market (Christopher and Yang. 2008).
There is no doubt that online games are flourishing better than any other online business at the moment and prediction is also same for future but at this point there is a need to ponder on impacts and side effects of these games on youth and even elders these days. Most important aspect of online games is that there is no age limitation for players to play. Anyone who can understand and wants to play online games, can find those games online which are of his or her taste.
Online Games and virtual world
Relation between real and virtual worlds exists. Virtual world is surrounded by some barriers and online game players live a life in virtual world by flying, jumping, becoming invisible and getting second life etc while in real life at same time things happen normally (Castronova. 2006) .Several writers have written about virtual and real worlds, most importantly relation between real and virtual worlds. Online games have several implications and are directly related to virtual world as players play online games and become a part of synthetic world but at the same time they are breathing in real world, where life is normal and every human being only gets single life to live.
Implications of Online games in Defence
RTS (Real time strategy) game is state of the art technology. RTS games are on line computer games which are used to defeat opponent by entering real data and decisions are made by players in real life (Andersen, Toftgaard J, Zeng Y, Christensen and Dung. 2009). RTS games are also playing vital role in defence system of few countries. Operators enter data and then RTS games suggest offensive or defensive positions according to the data entered. Such as number of aircrafts with specifications, number of infantry, number of tanks etc. So Online games have made defence so simple and easy because for defence of any country, planning is key and when data is entered in these types of games result can be seen in seconds.
Online Games, Broadband and South Korea
The highest percentage of broadband subscribers in world is in South Korea and number of online game players is also more as compare to console games ( Dal Yong Jin, 2010). SO number of online game players is directly proportional to the number of broadband users. Online games flourished when broadband was introduced. Korea is leading the world in the field of broadband and online games. Online game players don’t pay monthly charges to play games in Korea but they need to pay on hourly bases (Jin. Y. 2010). In western countries, online game players normally pay on monthly bases. Majority of Korean people try to cross the road even when green light is about to turn red but most of Chinese people stop and don’t cross the road when green light is about to become red as a safety measure (Jin. Y. 2010) Pace and speed of Korean nation can be judged and analysed by their daily life and Korea is ahead from all of other nations and countries when it comes to broadband and online games.
Users of online computer games are increasing with the passage of time. This business has a status of industry now as online game inductor is competing Hollywood. There are lots of examples all over the world that how this industry is affecting daily life of people. People have lost their jobs, students are not performing well in studies and even online games are affecting relations. As they are so addictive that when writers who wrote books about online games and wanted to experience the virtual world themselves played for hours and hours without realising that how many hours they spent. According to available research and articles about online games, it can be concluded that online games have more disadvantages than advantages in practical life of users, but there is no doubt that there are few positive implications such as RTS(real time strategy) games which are used by defence departments in world.
As there are millions of online game players around the world including school going children and youngsters. These games have different genres including arcade, battle, fight etc; there should be international laws which may restrict all young players from playing games based on violence and killing of other game characters. There is no argument which can ever prove that violence can be good for teen agers or youngsters.
• Andersen, Toftgaard. K, Zeng. Y, Christensen and Dung. (2009). Applied Artificial Intelligence, Vol. 23 Issue 9
• Castronova, E. (2005). Synthetic worlds, ed 2nd: The University of Chicago Press, USA.
• Collins, K. (2008). Game sound: MIT Press, Cambridge.
• Christpoher and Yang. (2008). Intelligence and Security Informatics: Spring-Verlag, Germany.
• H, Wi. (2009). Innovation and strategy of online games: Imperial College Press, London.
• Jin. Y, (2010). Korea’s online gaming empire: Massachusetts institute of technology, USA.
• Nick Y. (2006). CyberPsychology and Behavior: December 2006
• R.V.Kelly. (2004). Massively multiplayer online role-playing games: Mc Farland and Company, North Carolina.


Wind Chimes Games Ltd. is an indie game development studio based in Hong Kong that currently focuses on making visual novels and otomes.
It was founded in 2019 by Windchimes, a small writer with a not-so-small dream. She is also currently the only permanent member of the studio, and she works as writer and programmer while hiring talented freelancers for other areas of work.
Features: Customizable MC (name, pronouns, etc.), lots of player choices, 3 love interests (male, female, non-binary), fully voiced calls!


In the Team Formation (布陣) area you can prepare your teams for battle and view the stats of your girls.
1) Girls in current Team
2) Girls in Support Team
3) Switch to other Teams
4) Assign to Support Team (only if skill is unlocked)
5) Switch position with other girl
6) Put selected girl back to the list
7) Assign Leader
8) Put all girls back to the list
10) Sort list
11) Swords owned / Max. space for swords
12) Total Heat value of your teams
13) Open sword details
14) Switch between sword list and item list
15) Girls in sword list
To arrange your team, just select a girl and click on a free slot or change position with another girl. You can select girls from the list or from the team window. After that you have to assign a leader, who will also be shown in the Residential Area. When you finished, you have to confirm your team by pressing 9) otherwise the game asks for confirmation if you try to leave. Press then the left button to confirm or the right button to discard your edits.
Unlock more teamsEdit
More teams will be available when the level of your mansion reaches a certain level (see Residential Area). Every time you upgrade it you can bring another sword to battle. All teams are available during fights.
You can assign a sword to the Support Team by pressing 4). Members of the Support Team cant't be placed on the Battlefield, but can use their special ability when ready (see Combat Mechanism).
Items, like candies, can be used to recover a girls HP during battle. They need to be equipped in a slot first and can be activated by selecting them and clicking somewhere on the battlefield. The most damaged sword will be fully recovered. The item will be consumed after use.
You can view the detail page of the selected sword by pressing 13)
1) Current rank in Cutting Test
2) Proficiency (Level of your sword)
3) Collected exp. in total / Exp. needed to reach next level
4) Affection Bar
5) Sharpness Level
6) Heat value*/ Occupied space on battlefield/ Element/ Sword type
7) Main stats and durability
8) Skill name
9) Secondary stats
10) Lock girl
*Note: The Heat value shows the amount of heat that is required to place or upgrade a sword during fights (see Combat Mechanism)
Level and stats of a girl have a direct impact on their battle performance. Stats can be raised in the Offering section, while the Level will mainly increase through fights.
- Main stats:
- HP(気力値) -
- Attack(攻撃力) -
- Defense(防御力) -
- Speed(素早さ) -
- Secondary stats:
- Spirit(気) -
- Sword(剣) -
- Physique(体) -
- Luck(運) -
- Accuracy(眼) -
- Pace(足) -
- Guts(胆) -
- Power(力) -
There are five different elements: Earth, Fire, Water, Wood and Metal. Each element offers advantages and disadvantages against certain enemies.
The Affection Bar can be seen on the sword details page and has a significant influence on the battle performance. When the affection is high, the girl will deal much more damage to enemies, while low affection will cause the opposite. The bar is influenced by several factors, such as losing or winning a battle.