Will there continue to be growth in online bingo?
We can all sit and reminisce about those times that our grandparents took us to a live bingo event, and undoubtedly, we can all recall how much fun these nights were. There is something magical involved in the game of bingo, and it has captured the hearts and attention of so many people for various reasons. In the modern day, we are now able to play online bingo at any of the best online casinos that are accessible to Kiwi gamblers. This means that the game of bingo that we enjoy so much is made that much more exciting as we now have access to it from anywhere in the world and at any time.
Online bingo surpasses expectation
The online versions of bingo, is just as much fun to play when using an iPad, Android device or any online platform, as it is to enjoy when cramming into a room with the grandparents. This is because the online casinos in New Zealand have made it extremely exciting and entertaining to play and this is a very likely cause for the exponential growth in online bingo. Online bingo offers any gambler exactly what they would expect as well as so much more.
Winning is real in online bingo
When we look into the reasons why online bingo has had such a massive growth over the past few years, we can see that a lot of Kiwi gamblers are waging real money on their online bingo games and the statistics show high payoffs for these gamblers. The fact that online bingo in New Zealand can offer higher payouts and easy to understand gameplay is a massive factor in the growth in popularity for this online adventure.
Play Bingo Your way!
Albeit that any online casino can offer bingo to their players, it is important to note that not every online casino will offer their players the same bingo experience. When making use of an online casino in New Zealand, be sure to find yourself a casino that offers you more in terms of gameplay. The top online casinos will not only have a desktop version of online bingo, but also mobile apps that accompany their online games. This allows any gambler to choose their best method of making bets and winning big with online bingo. There is no doubt that these mobile apps and web apps have contributed tremendously to the growing industry that is online bingo.
So let’s look back at the original question. Will online bingo continue to grow in the Kiwi gambling market? Looking at the statistics of the current state of online bingo at New Zealand’s top online casinos, it is clear that this fun and entertaining online casino game is here to stay and will only develop and evolve into something more spectacular over time. Find yourself a casino that offers you the ability to enjoy bingo online and start to feel the power of online casino gambling at its best today!


What Is Fantasy Football?
A Fantasy Football Primer
Here is it. Fantasy Football 101 for the complete newbie. Fantasy football has become so popular simply because it's so darn fun, and we think you'll enjoy it too.
If you like watching your favorite team play, you'll like watching your own team play even better. When you draft a real-life player onto your fantasy team, he becomes your guy. Treat him well. When he does something positive on the NFL football field, you get points. When he makes a bad play, you lose points. It's really that simple.
Drafting a Team
So how does fantasy football work? First, you draft players. You take turns with the other people in your league, the way your mama taught you. Owners select players in a snake draft, or they bid on players in an auction draft. Drafts take place either live, in an online draft room, or slow, by email. Live drafts take perhaps a couple hours; email drafts take a couple weeks.
Different types of leagues will mean forming different roster formats. For example, a standard, one-year league (our most popular game) means you'll draft eighteen players onto your team. Ten of these players each week will be your starters; the other eight will sit on your bench and not contribute for the week. In this format, you'll need need the following starters:
- A quarterback
- Two running backs
- Three wide receivers
- A tight end
- One flex player, who may be a running back, wide receiver, or tight end
- A placekicker
- A defense (which doubles as your Special Teams unit)
Scoring Fantasy Points
You'll want to draft players who chew up a lot of yards and catch a lot of passes, but you'll also want to draft players from NFL teams that score a lot of points. That's because touchdowns are especially rewarded in fantasy scoring.
Like any football game, your team needs to score points to win games against your opponents each week. We're talking about traditional season-long fantasy games, the real thing, the only kind of fantasy football we provide. That means you'll play against another owner's team every week. Your guys against his guys. Whoever scores the most points wins.
Now just turn on the TV and kneel to pray.
Scoring rules are pretty simple. Our fantasy football scoring rules conform pretty much to the industry standard, so when you talk to your friends about your fantasy football team, you'll be on pretty much the same wavelength.
Managing Your Fantasy Team
The fun doesn't stop after the draft is over. You'll still need to manage your team all year, and managing means a lot more than choosing who to start and who to sit. You'll want to work the waiver wire, selecting players for your team that nobody else owns, and you'll want to trade players (and maybe draft picks) with other teams to address your weaknesses.
Seasonal Fantasy Football is a year-long contest, a battle of skill and knowledge to see who can put together the best team and make the best coaching decisiont to come out ahead in the playoffs.
Fantasy Football Playoffs
Yes, I said playoffs. In our leagues, six teams in each league advance to the playoffs. These playoffs are held during weeks fourteen through sixteen of the regular NFL season. (Week seventeen is usually avoided in fantasy football contests because many NFL teams are looking ahead to their own playoffs, and rest their starters.)
The two division winners in your league receive first-round byes, and the other four play each other. After two more rounds of playoffs, a superbowl winner is declared, and cash prizes are awarded to winners. Here's why you'll want to make sure you're playing at DataForceFF.com, because that's where you'll find the best prize payouts in the industry.
What You Need To Play Fantasy Football
Let us get you off on the right foot. You'll need two things to join the craze:
- A fantasy football game host (that's us) to manage the games and keep score
- Some people to play against. We can provide that, too, in our lobby
Of course, if you want to win your league, you'll want more:
- A draft cheat sheet (draft sheet)
- Weekly starter rankings
- A good fantasy news source
You can find news and fantasy draft rankings here on our site, as well as hints, tips, and strategy, but this is just the tip of the iceberg. Before the draft begins, you'll want to have your players ranked on a cheat sheet. You'll want a news service that keeps you informed up to the minute, so you don't draft a newly-injured player. You'll need that same service throughout the year to help you find gold on the waiver wire. And you'll want help each week with player rankings to help you decide who to start each week.
Here are a few of our favorite sites. Some are free, some are pay services.FantasyPros.com


The top down action RPG genre made famous by Nintendo’s Legend of Zelda gets another interesting homage in the pseudo-hardcore game: bit Dungeon (yep, the stylized name literally has full lowercase for bit). This game promises deep gameplay with its’ combination of terms such as roguelike and permanent death, but in the end, we will have to call it as it is: bit Dungeon is basically an NES-era style game that mimics Zelda without the savegame feature. So does that make this game the purchasing price? It all depends on what you have already played and what you have not.
With the popularity of games like Minecraft and Terraria, the genre of world building games has been expanding constantly across a wide variety of gaming platforms. Dungeon Field is one of the most in-depth and carefully designed world building games for the web browser –which makes it a great entry point for people who wish to foray into the gaming style but are a little hesitant about shelling out for the titles on other platforms; at the same time, it also provides a significantly good enough gameplay to serve as a great time-filler for core gamers looking for a quick and accessible browser-based gaming fix.
The JRPG market is pretty saturated with some of the most hardcore console titles ever made, Crystal Story is a western-made RPG that tries to embody the essence and spirit of a JRPG but does away with most of the heavy content that the genre is known for. The result is a pretty fun, straightforward, turn-based, menu driven RPG with plenty of heart and a lot of space for players to play around with. If you are a first time RPG player or someone who has already saved the world a countless number of virtual times, this game is a good change of pace.
With the witch Rita’s summon Darkon defeated, the hero Hiro has been able to take the fame and glory for her defeat (thanks to the original player party who gave up all the credits for the win and instead took the cash prize instead). Now an all new adventure awaits players as the sky opened up and shattered while a new hero rises from the chaos. Crystal Story 2 is no longer the silly RPG that the original was, while it still continues a familiar flavor of lighthearted humor, the story has taken a much deeper tone and the gameplay has become one that even core players would appreciate.
If you're sick of fighting your battles the old fashioned way in real time, with everything happening the moment you expect it to and enemies coming over to stab you in the back, then Legend of Void's turn-based combat could be just your cup of herbal tea. An RPG with heart, Legend of the Void allows you to explore the landscape and enter into turn-based battle with your opponents, bringing honour and decency back to the battlefield. Don't worry, there's still a massive amount of blood.
Fans of Zelda or Diablo will be right at home here: Arcuz is a delightful RPG involving exploration of your surrounding environment, battles with a variety of foes, and an upgrade/inventory system that can rival any RPG out there.
Swords and Sandals: Crusader is the latest in the doggedly persistent franchise that just doesn't seem to want to go quietly. This time around, you command an entire army of troops, taking it in turns to annex and occupy territories on a map, leading to some epic skirmishes when you clash with the opposition. It's fun, it's silly, but it's not quite the Swords and Sandals we know and love.
Play Witch and Knight online. We have the best Witch and Knight to play for browser and desktop.
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- Brian Booker, Founder and CEO
- Joe Sengir, Co-Founder
- Gerald Wallner, Co-Founder and VP Development
- Marvin Scaff, Interim CTO
- Press Releases
- Creative Brain Studios in the News
Based in Boulder, Colo., Creative Brain Studios is the game development engine that allows developers to create a game once and deploy it to more than a billion different smartphones, computers and other gaming devices. This easy-to-use yet highly customizable game engine offers true multi-platform support and is the only game engine on the market to provide a complete turn-key solution for game developers.
Creative Brain Studios’ founders Brian Booker, Gerald Wallner and Joe Sengir have collectively more than 50 years of video game development experience with companies like LEGO, SEGA, Bally, Disney Interactive, Gazillion Entertainment and more. Creative Brain Studios is a Microsoft BizSpark One and Boulder 2011 TechStars company.


gog galaxy how to modify the installation folder path of the game, please see the following experience!
Log in to the GOG platform and click the search avatar icon in the top left corner of the search game.
And then there's a setting inside. Tap in.
Find the Download feature in the left column and go to the submenu.
Then there's an installation folder inside, so click on the three ellipses on the far right.
The next is to find a good folder, it is best to choose a relatively large disk, generally speaking, the game is relatively large.
Best of all, click Select Folder in the bottom right corner, and you're done.
If you find it useful, vote and click "like"! Thank you!


SteelSeries Arctis 7P Wireless Lossless 2.4 GHz For PlayStation
100 in stock
Next-gen performance for next-gen gaming
The SteelSeries Arctis 7P Wireless headset is designed specifically for PlayStation 5 with backwards compatibility on PlayStation 4 and other platforms. It has 24-hour battery life for nonstop gaming, multi-platform versatility, and a comfortable durable build for years of wireless gaming.
Game how you want with the compact USB-C dongle for a seamless transition between PlayStation 5, PlayStation 4, PC, Android, and Nintendo Switch.
|Series||SteelSeries Arctis 7P Wireless – Lossless 2.4 GHz Wireless Gaming Headset – for PlayStation 5 and PlayStation 4 – White – PlayStation 5|
|Item model number||61467|
|Operating System||PlayStation 5|
|Item Weight||14.9 ounces|
|Product Dimensions||8.15 x 8.27 x 2.07 inches|
|Item Dimensions LxWxH||8.15 x 8.27 x 2.07 inches|
|Batteries||1 Lithium ion batteries required. (included)|


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Adult Game Reviews
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Check out the hottest cyber sex game in the world and experience real-time breathtaking 3D hardcore virtual sex! More than Flash or passive video clips, 3D SexVilla 2 is a real-time adult only interactive 3D sex simulation role playing game. It's like actually being there and being part of the action! Download the hottest adult game ever right now to play for FREE, and dive directly into interactive sex adventures, where you direct and control all the action! It allows you to customize and role play with the sexiest avatars, create your own porn, and have intimate or kinky videogame fun you cannot experience in any other video game anywhere! You control multiple characters, how they pose and act, determining what they do, and fulfill any fantasy you can imagine.
When it comes to any kind of games, the best ones are always ones that you can play and download for free, and that is exactly what adultgameson. As soon as you enter the site, you will immediately get a couple of games that have been recently added listed right in front of you, and that is only the beginning of what this site has to offer. The design of the site is quite clean, and there are no ads, which is very surprising, and it also makes it extremely easy to browse. You can easily find the genre of the game you are looking for by using the search bar on the homepage, however, you can also filter sex games with some major filters, as this site offers content for all kinds of platforms. For starters, it offers 3D adult games for PC and MAC, and these games come in all kinds of 3D animated forms, which means that you will be able to find games that use both the hentai style, as well as the realistic style.


Top 10 Legal Questions About Tonk 31 Rules
|1. Are there specific rules for scoring in Tonk 31?
|Yes, scoring in Tonk 31 follows a strict set of rules that determine how each player`s hand is scored at the end of each round.
|2. Can I play Tonk 31 with more than 4 players?
|Tonk 31 is typically played with 2 to 4 players, as larger groups can lead to longer gameplay and more complex strategies.
|3. What are the consequences of breaking a Tonk 31 rule?
|Breaking Tonk 31 rules can result in penalties such as skipping turns or losing points, depending on the specific rule that was violated.
|4. Is it to strategies or to the outcome of a Tonk 31 game?
|While using strategic gameplay is encouraged, attempting to manipulate the outcome of the game through cheating or dishonest tactics is strictly prohibited and can result in disqualification.
|5. Can players negotiate their own set of rules before playing Tonk 31?
|Players are generally expected to adhere to the standard rules of Tonk 31, but variations can be agreed upon by all players before the game begins.
|6. Are there any age restrictions for playing Tonk 31?
|Tonk 31 does not have specific age restrictions, but it is recommended for players who can understand and follow the rules of the game.
|7. What the regarding and the cards in Tonk 31?
|The rules for shuffling and dealing cards in Tonk 31 are important to ensure fairness and prevent any form of cheating during the game.
|8. Can I request a review of a game if I suspect a rule violation?
|If a player suspects a rule violation during a game of Tonk 31, they have the right to request a review by the other players or a designated impartial observer.
|9. What if a player or a rule during a game?
|If a player forgets or misunderstands a rule during a game of Tonk 31, they may be given a warning or reminded of the correct rule to prevent any further misunderstandings.
|10. Are any guidelines for disputes or over rules in Tonk 31?
|Resolving disputes or disagreements over rules in Tonk 31 should be done in a fair and respectful manner, with the goal of finding a resolution that is fair to all players involved.
The Fascinating World of Tonk 31 Rules
As a enthusiast, and The Fascinating World of Tonk 31 Rules has an delight. The and of these rules, with their on legal proceedings, make them a subject to into. In this blog post, we will unravel the nuances of Tonk 31 Rules, examine their significance, and gain a deeper understanding of their implications in legal contexts.
Tonk 31 Rules
Tonk 31 Rules refer to a of regulations and that the process of legal and resolution. These are to ensure fairness, and in the resolution of legal conflicts. Whether it`s arbitration proceedings, mediation sessions, or other forms of alternative dispute resolution, Tonk 31 Rules play a pivotal role in maintaining the integrity of the process.
Key Features of Tonk 31 Rules
Let`s take a look at of the Key Features of Tonk 31 Rules:
|Tonk 31 Rules the of and in the proceedings, that all parties are and equitably.
|These are to the dispute process, delays and the use of resources.
|Transparency is a core principle of Tonk 31 Rules, promoting openness and clarity in the conduct of arbitration and mediation.
Case Studies and Success Stories
To appreciate the of Tonk 31 Rules, let`s some case studies and success where these rules have a role in legal disputes. The following examples serve as compelling illustrations of the efficacy of Tonk 31 Rules:
- In a commercial dispute, the of Tonk 31 Rules a and resolution, saving both parties from litigation.
- In a international arbitration case, the to Tonk 31 Rules that the were with and fairness, from all involved parties.
In Tonk 31 Rules as a to the of and governance in legal and dispute resolution. Their transcends and making them a pillar of the landscape. As we to and the of Tonk 31 Rules, it becomes that their cannot be.
With their to fairness, and Tonk 31 Rules as a of and in the of conflicts. By these rules and their principles, we can the for a just and society.
Tonk 31 Rules Legal Contract
Thank you for your in the Tonk 31 Rules. Please review the legal before in any Tonk 31 games.
This (“Agreement”) is made and into as of the of in any Tonk 31 games, by and the of the game, referred to as “Parties.”
Whereas, the Parties to the and for playing Tonk 31 games in a and manner;
Now, therefore, in of the and contained and for and valuable the and of which are acknowledged, the Parties agree as follows:
1. Rules and Regulations: The Participants agree to abide by the official rules and regulations of Tonk 31 as set forth by the organizers. Any of these may in from the game.
2. Fair Play: The agree to the Tonk 31 games in a and manner, without any of or unfair advantage. Any such will in as by the organizers.
3. Dispute Resolution: Any from the or of this shall be through in with the of the in which the game is being held.
4. Governing Law: This shall be by and in with the of the in which the game is being held.
IN WHEREOF, the have this as of the first above.


Many people like to play video games because they are irritated by work. Some enjoy them because they're socializing with people they know. Others play them when they're unemployed and need something to take their minds off their situation. This tips you learn from this article are sure to make your video gaming experience more enjoyable.
Hold off on buying pop over here until you know more about your purchase. PC games involve the use of serial numbers. These serial numbers can only be used once, rendering used PC games worthless in many instances. Because of this, PC games are notoriously difficult to return if you do not enjoy them.
When purchasing a game for your computer, make sure you have the specs to run it. Particularly, if the game is new, and your computer is old, you may be disappointed unless you check first. Look at https://www.diigo.com/profile/cheatautomations and RAM, in particular, to determine if a game works.
If you are having difficulty seeing a game while you are playing it, try adjusting the brightness setting. This should make the screen appear crisp, enhancing your gaming experience. And let's face it, you will not achieve any kind of success if you can't see what you are doing, so make the game work for you.
To master game play in shooter video games, master your weapons. Know everything there is to know about each and every weapon style in the game. Each weapon excels in certain ways, but falls short in others. When you know the pluses and minuses of each weapon, you can use them to full advantage.
As exciting as a video game may look to you, read its reviews before purchasing it. Game companies do their best to make their games look enticing when, in fact, it is boring it downright horrible. Use the Internet to search for reviews or ask your friends who have played the game.
If you're a parent and you want to know more about what your kids are playing on their game systems, simply find out the titles. When you go online, you can find out the rating, some reviews, and some walkthroughs. These things will help you to know what your kids are getting into at every level.
For parents, video games can present a genuine conundrum. Your kids certainly want to play the latest and greatest games that their friends are talking about, but you want to have some control over what they experience. The solution is simple: Do a little multi-player gaming with your children! Play together with them so that you know what they're seeing and doing.
Wait for game of the year editions of major titles. These often come out a year or more after the original title, but include a lot of the downloadable and extra content that was released in stages after the initial title. These games offer a lot more bang for the buck.
Even if you have an aversion to using cheat codes or walk throughs with video games, you may find a little of research helpful with many types of games. Role-playing and strategy games, in particular, very complicated tactics and strategies. Don't feel bad about looking up the info you need to master these advanced gaming moves.
Get walkthroughs for your game before you start. This way, you'll find that you have the walkthrough available when you need it. You won't have to stop your game and search for the best walkthroughs in the heat of play. You should be able to find one or two really great walkthroughs and have them ready to access during play.
For a cheaper way to enjoy great video games, look into "classic" games. These titles are years (or even decades) old, but they've been upgraded to run on modern computers and consoles. They're usually quite affordable and usually very beloved. When a game stands the test of time, you can be fairly certain that it has considerable quality.
Online multiplayer games offer you the opportunity to interact, play, and team up with people all around the world. Keep this in mind when you're getting to know other players. Don't assume that they're in the same time zone, country, or age bracket as yourself. If they're not, don't snub them; you can learn some interesting things about other cultures by playing games with strangers.
If your child needs an extra boost at school in a certain subject, look for video games that have an educational focus on that subject. Children learn best when they are having fun. Playing these games every now and then may be able to reinforce a subject in which they need extra help.
Always listen to your body when you are playing video games. You might want to try sitting on a stability ball that helps keep your spine in alignment while you play. If more active games are your thing, remember to stretch and take breaks. This will help keep you from getting game-related injuries.
You'll sleep when you die! Many online video-game websites claim that you should enjoy playing video games all you want. This is nonsense! Sleep keeps you on point so you can win more than you lose.
Before you buy any brand-new games, do your research for reviews. read the article in the game industry usually pre-release a limited number of new games to trade professionals, so they can test and write reviews on them for the general consumer. Reading over these reviews will help your decision, whether or not the game is worth buying.
Like anything fun, gaming has the ability to eat up a lot of your time. Make sure that your hobby doesn't interfere with your sleep, work, schoolwork, or relationships. If you find it difficult to limit your time spent playing, hang it up for a few weeks to reconnect with your obligations.
Video games can be just a great way to unwind, or you can use them to improve grade, and even your performance capacity on a real battle field. Basically, there isn't anything a video game cannot teach! Whether you are using them for fun, fitness, learning or just socializing--use these tips and maximize your experience!


Strategic Partnership Announcement: Creo Engine and Memelordz Collaborate on Innovative NFT Gaming Initiative
Summary of the Weekly AMA Session in Memelordz Telegram: Announcing Partnership with Creo Engine
In a recent Weekly AMA session held within the Memelordz Telegram group, the team excitedly announced a significant partnership with Creo Engine, marking a pivotal moment in the evolution of NFT gaming and blockchain technology. This strategic alliance between Memelordz and Creo Engine is set to redefine the boundaries of play-to-earn gaming, bringing innovative gameplay experiences and technological advancements to the forefront.
Key Highlights from the AMA Session:
- Partnership Announcement: The core of the session was the unveiling of the partnership between Memelordz and Creo Engine. This collaboration signifies a shared vision to push the envelope in NFT gaming, combining Memelordz’s engaging game mechanics with Creo Engine’s robust technological framework.
- Vision and Goals: Representatives from both Memelordz and Creo Engine shared their vision for the partnership, emphasizing their commitment to creating immersive gaming experiences that blend entertainment with earning potential. The partnership aims to leverage the strengths of both platforms to introduce groundbreaking features and gameplay elements to the Memelordz universe.
- Community Engagement: The AMA provided a platform for the community to engage directly with the leadership teams from both Memelordz and Creo Engine. Participants had the opportunity to ask questions, share feedback, and gain insights into the future roadmap of the game and the partnership’s strategic direction.
- Upcoming Features and Developments: The session touched upon the exciting new features and developments that the partnership will bring to Memelordz. These include enhanced game mechanics, expanded game narratives, and new earning opportunities, all aimed at enriching the player experience.
- Reward Opportunities: In line with the community-focused approach of both Memelordz and Creo Engine, the AMA session highlighted various reward opportunities for participants. These incentives are designed to engage the community and reward active participation and contribution to the game’s ecosystem.
MemeLordz Partnership Outlook
The partnership between Memelordz and Creo Engine is more than just a collaboration; it’s a fusion of creativity, technology, and community. As the teams work together to integrate their platforms and expertise, the future of Memelordz looks brighter than ever, promising to deliver an unparalleled gaming experience that is both fun and rewarding.
This AMA session served as an important milestone, not only announcing the partnership but also reinforcing the commitment of both teams to transparency, community engagement, and continuous innovation. As Memelordz continues to evolve with the support of Creo Engine, the community can look forward to being part of a dynamic and ever-expanding gaming universe.
Stay tuned for more updates and developments as Memelordz and Creo Engine embark on this exciting journey together, shaping the future of NFT gaming and creating new possibilities for players around the globe.
Development of MemeLordz
Creo Engine and Memelordz are delighted to announce a strategic partnership that signifies a transformative step in the NFT gaming sector and the broader Web3 ecosystem. This collaboration heralds Creo Engine’s entry as a co-owner into Memelordz, with both entities committing to leverage their combined expertise to pioneer new frontiers in play-to-earn gaming experiences.
The partnership is set to kick off with a series of interactive sessions aimed at fostering community engagement and providing insights into the collaborative efforts of both organizations. Notably, an Ask Me Anything (AMA) session will be hosted in the Memelordz Telegram Group, followed by a Twitter Space event facilitated by the Creo Engine team. These sessions will feature key figures from both teams, including Co-Owners Jonathan De Lucia, Jaimy de Vries, Nico Salakar, and Gavon Smit, as well as Creo Engine’s CEO Javier Tan and CTO Darrel Wijaya.
Event Details took place on February 19th
- Memelordz Telegram Group AMA: Scheduled for Monday, February 19th, 2024, at 5 PM UTC | 12 PM UTC+7
- Twitter Space AMA: Participants are invited to join the conversation on Twitter Spaces. Further details can be found on the official Creo Engine Twitter page.
Participants in the AMA sessions had the opportunity to win rewards, including $350 worth of Lordz tokens, highlighting the partnership’s commitment to engaging and rewarding the community.
This alliance is poised to redefine the gaming landscape by integrating Creo Engine’s technological prowess with Memelordz’s innovative gaming model. The collaboration aims to deliver an unprecedented NFT gaming experience, characterized by a rich, meme-inspired game world, accessible gameplay, and ample opportunities for players to earn rewards.
Memelordz represents the cutting edge of NFT gaming, offering a unique blend of entertainment and earning potential. Powered by Creo Engine’s advanced technology, the game is set to become a benchmark in the play-to-earn space, with its co-ownership model ensuring continuous innovation and development.
- A vast, meme-inspired game world that promises endless exploration and entertainment.
- An accessible and engaging gameplay experience designed to appeal to a broad audience.
- Multiple avenues for players to earn rewards, enhancing the play-to-earn aspect of the game.
- The backing of Creo Engine, guaranteeing a focus on innovation and quality.
As Creo Engine and Memelordz embark on this collaborative venture, the gaming community is invited to join in this exciting journey. Stay tuned for further updates and developments as this partnership sets new standards in the NFT gaming domain.
For more information, please visit the official partnership announcement page.


Your next pack is coming in the post soon and includes a pack of playing cards.
Many families have used lock down to turn to games and learning card games is a great life skill that could come in very handy.
In fact, card games have been around for hundreds of years and are used around the world. There is an infinite number of card games you can play which are incredibly fun, take time to learn and can even improve your intelligence (and of-course your maths)! Some of the skills/knowledge used will be; speedy recall, number, the four operations, strategy and problem solving.
Check out these links for some great tried and tested card games:
…or maybe just learn some fancy shuffling tricks!
As always do send us a photo of you or your family playing cards by email (comms@SouthBristolYouth.org.uk) or text (07377733929). We would love to hear from you!


This first Dev Blog serves as more of a history and introduction. Future Dev Blogs will be much more in-depth on technical aspects of the game.
The Game Jam and Greenlight
I'm going to first give a brief history of Paint the Town Red up to this point. It might not be terribly interesting so skip to the next section below to see more more about what you'll see in Paint the Town Red.
In 2013 both Shane and Myself (Matt) had transitioned to working jobs part time so that we could dedicate most of our week to finally making South East Game's first big game. Despite this, things were moving along at a fairly slow pace as work commitments and a lot of up-front technical work for the game weren't allowing us to ever really get completely motivated. We decided we should quickly make something considerably smaller, probably for a game jam. It should be a game that has the potential to be popular enough to warrant a larger version that we could make some money from. We threw around ideas to see what stuck and before too long we came up with the idea for what would become Probably Archery. I remembered that the 7DFPS (Seven Day First Person Shooter) game jam was coming up within a couple of weeks and that seemed like a good fit. When the game jam came around, we ended up making the that version of Probably Archery in 6 days and were very happy to find people liked it and it was getting a lot of attention on YouTube and elsewhere. We went on to eventually make a Steam Greenlight campaign and then release a full version on Steam which did quite decently considering the time spent on it. Ultimately we spent about 2-3 months of part time work making the full version.
Developing Probably Archery was ultimately not the most enjoyable experience. We liked it as a game jam idea, but we weren't as enthusiastic about making a full game based on it and got it done pretty quickly. We still worked hard to make it polished and have enough content to make sure it was worth it to people, but there wasn't much more to do with the concept besides some novel inclusions like Oculus Rift and Razer Hydra support. Neither of us wanted to go through developing a game like that again. We would now only make something we wanted to play ourselves and could be passionate enough about to put a high level of time and effort into.
We began working on another of our larger game ideas in 2014 and this time while things were going a little better, financial obligations and the expected dev time were constantly in the back of our minds. Then I saw the announcement that the 2014 7DFPS jam was coming up and started thinking that maybe we could make lightning strike twice but this time do things a bit differently. There's no harm in seeing if we have another good small game idea up our sleeves. We both agreed that if we were going to do this we had to make something that would work well as a one-off game jam game like Probably Archery did, but if it proved popular it would be something we actually would want to make into a larger game.
Let's make a first person bar fight game.
It was the obvious right choice as soon as we came up with it and it wasn't hard to think up ridiculous gameplay and weapon ideas once we had. We settled on the art style quickly. It had to be simple enough to allow making the amount of content needed in a week and we wanted it to be cartoonish to offset the violence in the game. The large expressive faces of the enemies ended up being perfect targets for pool cues, baseball bats, broken bottles, etc. We were pushed much closer to the 7 day limit this time around but were very happy with the result. It certainly had issues, but it felt like a complete little standalone game that had gameplay that was pretty unique. First person melee combat has never really been done like this before in anything we'd seen or played.
The game was done and part 2 of our plan and the task for the second half of the 7th day of the game jam was making the Steam Greenlight campaign for the game. We knew from Probably Archery that the most important aspect of Greenlight is getting eyes on it so we wanted to have it up before the end of the game jam. That way we could include a Greenlight link in the game so anyone that enjoyed it could support us in making a bigger version.
It might have been that we were a little burnt out and weren't terribly interested in doing a big marketing effort at the end of the 7 days, but for the most part all we did was upload it to itch.io for the game jam, throw up the Greenlight page and walk away. Really though, this was mainly based on our attitude of "if it deserves to get greenlit then it will get there on its own". We pushed hard to get Probably Archery greenlit and this time we were well aware of the time commitment that would be involved in making the full version. We wanted to make sure people really wanted it first. We watched from the sidelines and didn't push for votes.
It only took 21 days for Paint the Town Red to be greenlit on its own merits. Now we just had to come up with what the full game would be contain. This time we were genuinely excited to make the full game, especially if we could come up with some cool new features to make it even more unique and fun than the game jam version.
Some New Tech
Most of our discussions on the full version of the game revolved around levels and story at first and we couldn't nail anything down. It wasn't until we had the idea for taking our box-y enemies and making them out of much smaller boxes that we had a direction. The story and levels didn't seem like an important concern compared to the excitement of voxel based enemies. Imagine if the heads of the enemies had an internal structure including a brain, skull and the flesh around it. Now when you hit someone with a baseball bat it wont just make blood or maybe knock their head off like in the game jam game, now it could knock chunks off their head exposing the flesh and bone beneath. Keep hitting and you could break through the skull and start bashing through brain. Or how about taking a sword and cutting through someone completely and having their body and limbs sever and separate exactly according to your cut.
Sounds pretty gross, and for a time we were a little concerned with whether it was too much. We decided it wasn't.
I'll be going into much greater detail on the technical aspects of the voxel characters and the possibilities in the next dev blog very soon.
The issues with lighting and shadows in games is a hard to describe even to other developers that have never really dealt with it.
In a static game environment you can utilise baked lightmaps to achieve high quality results that have little runtime cost, but they can't work well with dynamic objects. You can use Light Probes (in Unity, and similar in other engines) to bake the lighting information for points throughout the level so that you can then have this applied to dynamic objects, but this still doesn't allow for proper shadow casting and receiving for dynamic objects. You could have a mix of realtime shadows and baked lightmaps, but there will be a visual discrepancy and many issues with how shadows are cast and received as to do this in an efficient way, the realtime lights will only be rendering the dynamic objects to the shadow maps and not the static ones that use the lightmaps.
Alternatively you can use completely dynamic lighting and shadowing which has the benefit of essentially working in all cases, but the downside of being much slower, particularly when you have lots of lights.
Dynamic shadowing isn't especially important for Paint the Town Red in the traditional sense, but we do want lights in rooms to not cast light through walls into adjacent rooms, so that means we need a good shadow solution. We also want things like doors that are dynamic to cast shadows correctly as they rotate, so that means using baked lightmaps isn't really going to work out. Luckily with new features added to Unity 5, and particularly 5.2, I was finally able to make the lighting system I'd wanted to in Unity for a long time.
In Paint the Town Red we have custom lights and shadow mapping that can bake all static geometry into one map and render and composite dynamic objects as needed into a final shadow map used for rendering. Shadow maps can persist across frames without needing to be re-rendered when nothing has changed so for the most part we have the equivalent of dynamic shadows with very little performance cost. I'll go into much greater detail on all this this in a later dev blog.
Our persistent blood decals in Paint the Town Red are one of the most important features seeing as though it's essentially the name of the game. We had this working well in the game jam version using a 3rd party decal system for Unity and for that small environment and number of characters, it ran well enough. Larger environments, more enemies, more objects and a lot more blood flying about at once meant we needed something custom and much, much faster. We considered deferred decals and texture splatting approaches, but ultimately the standard mesh based decal approach was going to be best for the various cases we had. Writing our own decal system, being able to do lots of pre-caching of mesh data, breaking the level into decal system chunks and a lot of other optimisations meant we ended up with a system that ranges between 50x and 100x faster than the old game jam's decals.
There are a lot of (I think) interesting technical and design challenges we've been working through on Paint the Town Red and I'll be going into more detail about them in future blog posts.
When Paint the Town Red was greenlit, we expected we'd have the first Early Access version ready in Q1 2015. Ultimately it's going to be the start of Q4. Things were delayed quite a bit at first as I was moving into a newly built house and dealing with all that's involved in that. During that period we were mostly discussing the design of the game and its story while working on the new biker bar level and the voxel tech. At that time we were intending on having a linear progression of levels with a story tying them all together. Ultimately we had desires that didn't fit in that mold like having levels that took place in different time periods. So we changed our plans and removed all concept of an explicit story from the design in favour of just doing what would best serve the gameplay.
During development our Steam Greenlight page has continued to have a lot of people eagerly awaiting the game and at times getting agitated at the lack of a release or firm timeframe. We've wanted nothing more than to give definitive answers, but we haven't known when it would be ready for release for quite some time. Our goal has been to make the best Paint the Town Red we can and that has meant letting the game design itself somewhat as we work on these new features. We decided it best to wait until we had a date and had something worth showing before we said much else. Now we have those things and we don't intend on shutting up about them. There's so many cool things to show and talk about.
October 13 is the release date we've set for the first Early Access release. We might adjust it slightly earlier or later depending on factors we haven't accounted for, but that's a pretty safe window. We've been focused on 2 levels for the first release, the Biker Bar and the Disco. It's important to us to show the type of level variety we'll have in the final game so these seemed like good choices for the first release. Our goal is to have the gameplay close to final so that it is almost a vertical slice of the final game, but there will definitely be some changes to these levels over the course of development in Early Access. There'll be some more work on a larger enemy type for example for special characters and some of the boss characters. Primarily though our focus will be on adding new levels to the Early Access versions with the goal being a least 1 new level every month. At this time we're expecting to be in Early Access for around 6 months, but we're going to work with the community on the direction of the game so we don't know exactly where it will end up and how long that might take.
Steam Store page for Paint the Town Red. Follow and/or add to your Wishlist if you'd like to be notified of updates and release.
We're definitely going to strive to be active and involved with the community discussions and hope to hear from you on the Steam community, Reddit and Twitter (@SouthEastGames, @MCarr and @ShaneCarr).


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Major League Baseball has long been known as America’s pastime. Yet the ongoing scandals in the game, with famed players admitting that they have used steroids have dampened America’s enthusiasm for the sport. Now at least 14 players, including New York Yankees third baseman, Alex Rodriguez face suspensions for their ties to Biogenesis of America which has been accused of distributing banned performance-enhancing drugs. Rodriguez could face a lifetime ban from the game if he doesn’t accept the suspension. Regardless of what happens, a cloud still hangs over Major League Baseball. What do they need to do to repair their image?
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The ClanBase DoD:S OC
is an online tournament for European, Russian or Israeli players only.
The supervisors may only allow players from other regions after
discussing this with the Chief of Cups and if pings are less of an
issue. If enough players of another region sign up there is a good
chance we will make an extra division for that region so those clans
could play each other there.
Playing with non-European, Russian
or Israeli players in a European, Russian or Israeli clan is allowed
but during a match 60% or higher of a clans players has to be European,
Russian or Israeli at all times. The non-European, Russian or Israeli
players ping will be considered the same as the worst ping of the
European, Russian or Israeli players (unless the non-European, Russian
or Israeli players have a lower ping) and must adjust to European,
Russian or Israeli timezones.
Clans are selected for EuroCup
participation based on their stability (i.e. the ability to complete
leagues) and their strength as proven by official match results (or the
results of their players in other clans). Practice results are
irrelevant. Unproven clans will only be considered if their players
have completed competitions with top clans before. To broaden the
international appeal of the EuroCup, the best clan of country A may get
preference over the nth best clan of country B.
selected for participation based on their proven stability (i.e. the
ability to complete leagues), their reputation and their experience
with international online matches.
Players who violate the following rules may be given a card. In serious cases the supervisors may consult with the ClanBase Crew
and a decision to impose a temporary or permanent ban from all ClanBase
competitions may be taken. A clan can be given 3 types of card:
Yellow card :
This card is given out for small rule violations. When a yellow card is
given in some cases a match result could be changed in favor of the
opposing player. Other then that this card mostly is a warning. A
second yellow card is to be considered as one red card.
Red card :
The match in which they received this card will be changed into a
forfeit loss. In some cases this card is handed out together with one
or more player bans. A second red card falls in the category 'Two red
Two red cards: A player that has been given two red cards
will be kicked from the cup. In some cases a second red card is handed
out together with player and/or an entire clan ban(s) for 1 or more
Only 1 card can be given for each match. In case of several
violations only the most severe card will be handed out. However, all
extra punishments for each of the rule that was violated are still
applied. When a player is given a red card all previous given yellow
cards are removed.
Abusive behaviour towards a ClanBase Crew Admin or Supervisor, Referee or opponent, at any time during the cup season, can be punished by the supervisor. Sanction: .
If the abuse is severe a supervisor can also punish with a temporary or
permanent removal from the cup of either the offending players or the
The Clanleader or Teamcaptain is responsible for
his own members knowing and following the rules. A Clanleader or
Teamcaptain breaking the rules may incur penalties against the whole
clan in case of an OpenCup, EuroCup or country in case of a NationsCup.
reserves the right to broadcast every match. This can be done with
online game broadcast tools for spectating purposes. The recording of
such broadcasts can't be refused by the players. In many cases ClanBase
will allow or ask third parties to broadcast the matches. Spectators
may never be charged.
play against each opponent in your group, playing one game per week. At
the end of this group stage, the highest ranked clans will proceed to
the playoff and play a knockout until the final game.
For some Featured Cups we will run to a tighter schedule and play more than 1 match per week. For more details check the Cup Page.
cup is supervised by Cup Supervisors who are responsible for enforcing
the rules, scheduling matches that aren't scheduled on time by the
clans, and recruiting and coaching Referees and Writers. For any
problems, contact the Cup Supervisors on the cup's IRC channel or
through the e-mail address linked below the menu on the Front Page of this cup.
If several Referees are signed up the Cup Supervisor(s) decides who will referee the match.
A Referee is someone who helps ClanBase during cups, he is not a part of and also not related to the ClanBase Crew
and may not call himself a CB Admin.
Referees are able to enter matchreports and matchresults for cup
matches, outside that cup they are regular ClanBase users. Referees who
abuse their position may be removed from the Referee lists.
Referees are appointed by the Cup Supervisor. If you want to become a Referee, use the Admin Signup
link in the cup menu and sign up there. You will also be required to
supply further information such as evidence of your experience. Someone
who is not (yet) appointed as a Referee may admin a match only if both
clans are made aware of this and agree with it. Anyone who falsely
pretends to be a Referee will be banned from ClanBase, and the maps he
adminned do not count unless both teams agree that they should.
Referee makes sure the match is played according to the rules, records
demos, takes screenshots, enters match results and makes match reports
(with screenshots) on ClanBase.
Clans may refuse a Referee for the following reasons:
The clan of the Referee is playing in the same group.
The Referee's clan is a likely playoff candidate.
The Referee has the same nationality as the majority of players in the other clan.
The Referee is a known friend of the other clan.
If a clan wishes to refuse a Referee they must announce this as soon as
the Referee is known. Once the match procedures (server testing, etc.)
have started, a Referee can no longer be refused.
If a clan breaks a rule without the Referee noticing, they are still liable for the consequences.
Referees are free to chase any player during a match.
have the right to kick players who abuse them or their opponents and
who continue to do so after one clear warning. A player that has been
kicked is banned from the rest of the match and the clan must complete
the rest of the map with a player short. No matter how wrong you think
a Referee is, stay polite; being abusive won't ever help. If you think
that the Referee has made the wrong decision, but you can't convince
him of it at the time, inform the Cup Supervisor(s) of it after the
When there are not enough Referees available for all
matches, the matches of clans who have an active Referee in their ranks
will get preference.
If there is no Referee available to admin your match, please follow these steps:
Go through the server testing procedure as explained in these
rules. In case of a conflict or disagreement, consult a supervisor or a
cup admin on the cup channel or the game channel, not in the #clanbase
Keep logs of everything that is said on IRC. Sanction: Yellow Card.
Send the match result and the screenshots to the supervisor by email immediately after the match.
who quit the cup or who are removed from the cup for 2 noshows/forfeits
are likely to be excluded from the next cup season.
always have to be easily identifiable to cup admins, opponents and
spectators. Therefore, players must use easily identifiable nicks which
are the same as (or very closely resemble) those registered on their Allowed Players Listboth on IRC and in-game. Sanctions: Yellow Card.
A EuroCup and its corresponding OpenCup are considered to be one and the same cup in the following rules.
A clan can only use players during a match who are shown on their Allowed Players List
and have not played in the same cup for another clan. Using a player
who is on your APL, but is not allowed to play (f.e they played for
another clan in the same week) will result in a Red Card and match forfeit.
All other players can only play after they're added to the Allowed Player List having fulfilled the criteria in the table below.
player must be on the Allowed Playerlist (APL) before being allowed to
play a match. If a player plays who isn't on the APL the clan will
receive a Red
card and a forfeit loss. When a player would have been allowed to be
added to the APL (thus would have no problem going through the new
member procedure) the clan will only get a Yellow card and the match result will not be changed.
player who has legitimately been on the clan's Allowed Player List
during the cup (and then subsequently removed) can be re-added
immediately provided they haven't played for any other clans since the
removal. This player will not count towards the total of 3 new players
during the Group Phase or 1 new player during the Playoffs.
If a player is on the Allowed Players List
of more than 1 clan in the cup, they are only eligible to play for 1
clan of their choice. To play for another clan during the cup they must
meet the following criteria.
Their new clan are not in a lower division than the previous clan.
The clan have not already added 3 new players during this Cup.
The clan have not already added 1 new player during the Playoff Stage.
The player must spend 1 matchweek (from Monday to Sunday)
without playing for any clan in this cup. For Example if the player
played on the Thursday of matchweek 1, they will not be eligible to
play for their new clan until Monday of matchweek 3.
A matchweek is a week in which matches are scheduled to be
played according to the official match roster, this includes the
Wildcard week directly after the Group Stage. Any extra weeks off
before playoffs/semi-finals etc are not considered to be a matchweek.
I want to add a new player to my APL!
1. Has the player already played for another clan in this cup?
Higher Division: not allowed Same or Lower Division: NMP, go to step 4.
Go to step 2
2. Did the player play in the corresponding cup in the Spring 2008 Season?
Player can only play 1 division lower than last season, go to step 3.
Go to step 3
3. Has the player already played for your clan in the cup?
Add the player, they can play right away.
Go to step 4
4. Do you want to add during the Group Stage?
NMP, max. 3 players per season
Go to step 5
5. Do you want to add during the Playoff Stage?
NMP, max. 1 player per season (if Group Stage total is <3)
I think you did something wrong!
What is the New Member Procedure (NMP)?
1. Add the player to your clan
2. The player must spend or have spent 1 entire matchweek (Mo-Su)
before or during the group phase without playing for any clan in the
3. Fill out the APL Form
4. Happy gaming!
A player who played a match for a clan whilst not being on the Allowed Players List will receive the following punishment for player and clan:-
If the player would have been allowed to play, but was not on the Allowed Players List then the clan and player receive a Yellow Card.
If the player would NOT have been allowed even if he was on the Allowed Players List then the clan and player receive a Red Card (and forfeit the match).
Any attempt by a clan to deceive the Supervisors by
letting a player fakenick, or providing deliberately false information
(including faking match scores) will result in the clan being removed
from the cup. Additionally any players involved in the match may be
banned if it can be proven that they were aware of an attempt to break
the rules. If this attempted deceit occurred in the last week of group
matches or later then the player(s) will also be banned from the next
cup season. In serious cases (e.g. lying even when warned) the Cup
Supervisors may consult with the Cup Chiefs and a decision to impose a
temporary or permanent ban from all ClanBase competitions may be taken.
are unique identifiers used in games to recognize players. Examples:
SteamID, PB guid, CoD2 guid, UT2004 guid, ETpro guid, DMW client nr and
Xbox Live Gamertag.
Every player must register their GUID on the GUID page before they play any matches.
last change of a GUID can not be done later than 24 hours before a
match. Players who did not register the correct GUID more than 24 hours
before a match will be rewarded with a
Red card and match forfeit for their team unless the supervisor was
informed in advance with a valid reason. If no supervisor is around at
the time of the match this must be done by a private message to both
Cupsupervisors on ClanBase (stating a clear reason).
last entered GUID (the one you can see on your account's page) in the
changelog will be considered as valid to play with. If the clan can
proof beyond reasonable doubt that it is the correct player who played,
only a Yellow card is given and the match result will not be changed.
Group rankings are worked out by the following rules, in order of importance:-
Number of Wins.
Number of Draws.
Result of the matches between tied clans. (E.g. 2 clans are
tied clan A wins from B. Clan A ranks higher then B. / 3 clans or more:
Clan A wins from clan B and C, and clan B wins from C. Then the ranking
is 1 = A / 2 = B / 3= C)
Net Secondary points shown on the ranking page (E.g 24/10 - Net Secondary points are 24 - 10 = 14). Be that flags / mapwins / rounds / tickets.
Positive Secondary points shown on the ranking page (E.g for 24/10 Positive Secondary points are 24).
Least number of forfeits/noshows.
A forfeit loss corresponds to a loss of all maps. No map scores will be entered. A no-show is regarded as a forfeit loss.
A clan that forfeits a group match for the second time will be removed from the Cup.
a clan leaves the cup with only one match to go, then the last match
will be considered a forfeit loss and all the clan's matches will count
for the ranking. This rule does not apply however to clans that had
already forfeited a match or that had won or lost all their previous
If a clan leaves the cup after having qualified for the playoffs, it can be replaced by the clan ranked below it in its group.
clan is given 1 wildcard, which it can use to cancel and reschedule a
planned group match, for whatever reason. Clans are strongly advised to
cherish their wildcard until they really need it because of bad luck
(e.g. connection problems). Using the wildcard lightly and then losing
a later match because of real problems would be a painful way to be
eliminated from the cup.
The wildcard can be used up until the match start time as shown on the Roster Page. If a clan attempts to use a Wildcard after the match start time they will forfeit the match.
A wildcard used against a clan that later quits the cup is not restored.
that try to use their wildcard a second time lose by forfeit. It is not
the cup admins responsibility to check whether a clan already used its
When a wildcard is used, the clans have to reschedule
the match immediately to one of the days into the same or the following
matchweek of the original match date, and inform the supervisor. If no
agreement is communicated to the Supervisor within 48hrs of the
original match time, he may force the match to be played as he sees fit.
Wildcards can not be used for playoff matches. A playoff match can only
be postponed by decision of the supervisor. Problems that affect only 1
player will never be sufficient reason to postpone a playoff match.
programs or files, be they changed game files or new files, that change
or edit the game or add to its functionality, or that interact with the
game in any way, are strictly forbidden. The use of any forbidden
program or file by any clan member during a cup match will lead to the
exclusion of the clan from the Cup. The use of such program or file
outside the cup may lead to the same sanction.
Programs that do
not interact with the game in any way are allowed, even if they can be
used and operated simultaneously with the game. Voice communication
programs are examples of such programs.
It is not allowed to
take advantage of or abuse bugs. Any kind of bug abuse is considered
cheating and will lead to a forfeit loss.
For situations not covered by the rules, the supervisors will consult with ClanBase's Chief Cup Supervisors and together they will make decisions based on the spirit of the existing rules and in the interests of justice.
The following things are not allowed:
Custom models and skins are not allowed. This goes for the player
models/skins as well as the weapon models/skins. Custom crosshairs are
Replacing all your skins with one Allied or Axis skin is not allowed.
Custom map textures are not allowed.
Moving inside walls or the sky ('map swimming') or using map
bugs to look through/over walls is not allowed. It is exploiting a bug
in the map and is considered a cheat.
The use of scripts that change the way DoD was made, such as
'silentrun', 'centerview script' and 'norecoil scripts', is not
The abuse of grenade bugs is not tolerated.
Wallgliding (using wallbug to reach higher places) is not allowed and is considered cheating.
that are caught artificially worsening the quality of their connections
to a server while testing them will be removed from the cup.
player is supposed to record ineye-demos and keep them for at least 21
days. He has to upload them to the clanbase ftp if the supervisor(s)
asks him to do so. Demos can only be requested by the supervisor(s) and
NOT by the teams. If there is a HLTV Demo available you need to gather
all evidence first before you can request an ineye-demo via the
supervisor(s). It is NOT allowed to make any public accusations, send
all evidences/suspicious facts to both supervisors only and wait until
an official decision has been made. Please note: in case of the accused
player can not provide his ineye demos, the evidence from the HLTV demo
(and/or other ineye demos) will be used, e.g. in cheat cases (even if
it might not be 100% accurate).
The definitions of "small/larger parts missing" won't be made public in
order to prevent an abusing of this rule.
(or their representative on the gameserver) need to take endround
screenshots (automated ones) and status screens before start of the
Every player is suppose to play every match with X-Ray. The following punishments apply:
Forgetting X-Ray the first time will result in a yellow card for the team and the player will be barred for the next match.
If the same player forgets X-Ray in another match, or more
than 1 player forget X-Ray in 1 match, a red card will be handed out
& the players will be barred for the next match.
If X-Ray is missing a third time the clan get`s a second red card and will be removed from the cup.
If a player or clan is caught cheating after a cup is finished but before prizes have been handed out, ClanBase reserves the right to withhold the prizes.
rules are subject to change at any time. Changes made after the start
of the season will always be reported on the cup page. All clans are
expected to know all the rules; not knowing them is no valid excuse for
not following them.
Any issue that affects a Cup Supervisor's own clan may not be handled by that
supervisor. It must be handled by the other supervisor or by a ClanBase Crew member. For problems that the supervisors can't solve, or for complaints
about the supervisors, competitors can mail to .
Mails containing abusive language, a case in which the rules have been correctly
applied or any issue that has not been discussed with a supervisor first will all be ignored.
the server settings is both clans' responsibility. If a certain setting
is wrong they should alert the referee immediately. Matches will not be
replayed or restarted because of a wrong setting that could have been
reported before or in the beginning of the match.
It is not
allowed to change any server settings after the match has started
without both clans agreeing to it. Failure in following this rule will
result in a default loss of the match.
All matches need to be
played with the configs which can be found on the cuppage. The clan
which has rcon access to the server(s) is responsible for executing
this config properly.
on the map that weren't intended to walk on are strictly forbidden. Not
knowing if a spot is illegal or not, is NOT an excuse. If you have
doubts about certain spots, contact the supervisor(s) (#clanbase.dods).
Boosting is allowed in cases where you help a teammate to get on normal, legal places in the map.
Team scores of all games are added to determine the total score.
players must record demos from the whole match. Both clans may request
the demos from the other clan during a match conflict as long as they
have a valid reason for wanting the demos. 2on2: 1 per map, 3on3: 2 per
map, 4on4: 3 per map, 5on5: 4 per map. If a clan hasn't uploaded its
demos on the ClanBase FTP within 48 hours from the stated match time on ClanBase or will result in a forfeit loss and a red card.
must be kept until the result has been accepted on by the cup
supervisor. If either clan decides to request demos in case of a
conflict they must also explain their reasons for doing so.
a clan fails to provide all the requested demos, or if some of the
requested demos are broken or missing 3 or more rounds, a forfeit loss
will be awarded against the clan who failed to provide the requested
demos. If both clans fail to provide the requested demos the match will
be cancelled and a double forfeit will be submitted. as both clans have
violated cup rules. Clans and players repeatedly failing to provide
demos will be removed and suspended from the following seasons cups.
case a clan wants demos from the opponent the clan should immediately
state the exact demos they want (player and map). If the clan doesn't
comply with this request the opponent is free to upload any demo of the
match as he sees fit. A clan can only request demos once in a conflict
and only during the first 3 days. Other requests will be ignored.
the requested demos are uploaded, the complaining clan has a further 48
hours in which to specify specific points in the demo to check. If they
fail to do so it will be assumed they have no complaints.
who played for the winning clan in a qualifier will not be allowed to
play for any other team in the cup (EuroCup + Open Cup) during the
first 3 match weeks. This rule seeks to discourage players who do not
intend to compete with the clan from 'helping' it qualify.
who played for the losing clan in a qualifier must first go through the
new member procedure (as described in the Clans And Players section)
before they can play for another clan.
predefined roster determines which match must be played in which week.
Group matches are to be played in the week specified in the roster.
However if both clans request it, a match can also be scheduled on the
monday of the next week.
The exact match date and time must be
arranged by the clans before the Sunday that precedes the match week.
The exact scheduling deadline is Saturday midnight CET.
challenge another clan, use the Roster page. To accept a challenge or
make a counter challenge, use the Pending page. A challenge that was
accepted can still be rescheduled until the scheduling deadline.
by Saturday midnight CET the clans still haven't succeeded in
scheduling the match, the following procedure is to be followed:
Both clans have to send an email to the supervisor before Sunday
22h CET, in which they explain what the problem is and specify all the
dates and times (during the match week) on which they can play.
After 22h CET on Sunday, the supervisor will force any matches not
scheduled by the clans themselves without further consulting them.
If both clans mailed the supervisor then he will pick a date on
which both clans can play if there is one. If there isn't then the
supervisor will favour the more flexible clan; i.e. the clan that can
play on the most dates. If there is doubt about which clan is more
flexible then the supervisor divides the week in 9 slots (7 evenings +
Saturday afternoon + Sunday afternoon = 9) and counts the number of
slots in which each clan is available. Therefore a clan that can
provide 5 or more evenings/weekend afternoons on which it can play can
be certain that the match will be scheduled on one of them.
If only one of the two clans mailed the supervisor then he will always pick a date/time that suits that clan.
If neither clan sent a mail then he will schedule the match as he sees fit.
During the match week, any scheduled match, be it scheduled by the
clans themselves or by the supervisor, can only be rescheduled if both
clans agree on a new date/time in the same match week and if both
inform the supervisor of this by email at least 1 day before the
original date of the match. Rescheduling on the day of the match will
require a wildcard being used.
The match may not begin before the Referee is ready.
the server crashes during a match, the map will be restarted only if
the crash occurred less than 1 minute after the start, or during the
1st round for round-based games. In all other cases the remaining time
(rounded to the closest minute and with a minimum of 2 minutes) or
rounds will be played, after which the scores will be added to
determine the map win.
The break between maps will be exactly
10 minutes unless the clans ready up themselves. The match referee may
force the map start if players don't ready up in time.
The match will never be paused, whatever happens and whatever the reason for requesting the pause is.
break between maps will be exactly 10 minutes unless the clans ready up
themselves. The Referee may force the map start if players don't ready
up in time.
If the server crashes during a match, the map will
be restarted only if the crash occurred less than 1 minute after the
start, or during the 1st round for round-based games. In all other
cases the remaining time (rounded to the closest minute and with a
minimum of 2 minutes) or rounds will be played, after which the scores
will be added to determine the map win.
The Referee /
Supervisor has the right to ask you to take ingame screenshots (e.g.
with models on it). In case the Supervisor(s) ask you afterwards to
send these screenshots you have to provide them immediately.
match admin will pause the match whenever a player overflows or
crashes. The pause may last no longer than 5 minutes (enough time to
reboot and reconnect). The maximum total pause time is 10 minutes per
map per team. The server can be paused no more than 5 times for the
same player's problem (i.e. repeated lag bursts) during the entire
match. After that, the player has to play with his problem or be
replaced. Tactical timeouts are not allowed.
matchresults can be entered by a Referee/Writer if the screenshots have
been sent to him. You always have to send in the results and
screenshots to the Cup Supervisors even if a Referee/Writer enters the
score for you!
Demos can be uploaded to ClanBase. Read here for instructions.
case the supervisor(s) ask you to upload the serverlogs you have to
provide them unmodified immediately. Make sure that your server is
logging and that you have access to the logfiles.
The one who executed the config must send the status screen(s) immediately.


The Disc Golf Course
Calling all Windsong Disc Golfers! Come out for some fun on our 18-hole Disc Golf course. It doesn't matter if you're new to the game, merely interested, or have your own copy of the PDGA Rule Book. This Club is a great way to learn the game, perfect your skills, or to just have a good time with your neighbors.
The Chain Reactors Disc Golf Club meets every Sunday at 3pm over on the course.
To join the Club or for more information, visit: https://tinyurl.com/WSRdiscgolf


A Quick Guide to Performing Baccarat
Baccarat is an Italian card game popular among card players. It is also known as baccarat or just baccare. Baccarat is a non-eduction card game, meaning that there is no strategy involved with playing it. Instead, baccarat is simply a comparison card game enjoyed at online casinos.
Baccarat could be played by a variety of players. The rules for baccarat are easy sufficiently to follow for even small children. One of the most common methods to play baccarat is with the usage of a mini baccarat machine. These mini baccarat machines can be found for the most part casino stores, and work much like traditional baccarat tables, where participant money is inserted into a slot machine that matters, computes, and then announces the results. If the banker wins, the player loses half his winnings, and when the player bets the same amount as the banker, the ball player will lose nothing at all.
As well as baccarat, many casinos as well offer poker games, blackjack, slot machine games, along with other card games. In a typical casino game of poker, when the player wins a side, he pays out at the very least the value of the next, third, and last cards (rounding up). This sum is called the winnings. On the other hand, in baccarat, the winnings are usually rounded around the nearest whole dollar, so the player only pays out the amount of the actual baccarat pot, definitely not the winnings.
Baccarat is enjoyed using three decks of cards. The player may place a variety of side bets on any combination of cards from the two decks. The side bets are created according to the probability of the particular baccarat table. These it’s likely that applied to compute the player’s predicted winnings. Many casinos have a pre-determined area bet limit. Some also have no upper limit privately wagers.
The initial step of baccarat would be to determine the position of every card, starting from the second highest to the 3rd highest. First, place every cards face through to the table while watching dealer. Then, place each card into either the great rollers or the reduced rollers, with regards to the casino’s side bet system. Spot each card face down once all the high rollers have been reserve. Now it is time to place the low rollers to their proper areas.
So that you can play baccarat at the best level, you should know the odds. Prior to placing any bet, the player ought to know which cards are higher than or lower than the cards immediately before them in the sequence. This is to ensure that the player will not bet more on cards that are already high-low. Nevertheless, by placing a number of the 넷마블 바카라 higher cards on the table, it may definitely not guarantee the player that they can win baccarat all the time. However, when the player has placed each of the high cards on the table, they are at least betting on the possibility of winning.
In order to be at an advantage when playing baccarat, you should know how one will probably win and understand their odds. A proven way that players can determine that is to calculate the minimum number of cards that it takes to allow them to reach a particular probability. This number is called the baccarat edge. When the player figures out the baccarat edge, they will know if they are near winning or far from winning. A player who knows their border can play carefully and bet accordingly, maximizing their likelihood of winning and decreasing their chances of sacrificing.
Baccarat is an exciting casino type of card game. It has a lot of excitement and many excitement to its players. Due to many different techniques players can make money, it really is popular in casinos all over the world and can be found online in many ways.


Challenger Baseball is a unique experience for children with special needs. Every player gets a "buddy" that stays with them for the entire game, helping them to get the most out of their time on the field. ON A TEAM, IN A UNIFORM, ON THE FIELD.
Some info about Whitby Challenger.
Is Challenger right for your child? - YES! (If they are between the ages of 5 and 18) Any child, any need, if they want to be team and have fun then this is for them.
Whats the cost? - Absolutely free
Where will we play? - Willow Park at our new inclusive and accessible Diamond
When will we play? - Each team will play one x 1 hour game per week. Schedule will rotate as follows: Saturday 10 a.m. - 11 a.m. Monday, Tuesday, Wednesday 6:30 - 7:30 p.m.


|Struggling for better record|
|Written by Matt Ryan | The Bison|
|Friday, 13 April 2012 09:01|
The Harding Bisons baseball team defeated Ouachita Baptist University two games to one in last weekend’s three-game series, played in Arkadelphia, Ark. On Tuesday the team split a doubleheader at home against Christian Brothers University. The Bisons are currently 22-16 overall and 6-9 in conference play.
Last weekend’s series against the Tigers began on Friday afternoon with a split doubleheader. The Bisons ended the first game with a 5-2 loss but came back for a win in the second game, 7-4. Senior infielder Chase Presley said that the Bisons lost the opener mainly because of the Tiger’s pitcher, Ryan Westover, who threw eight innings and gave up only two runs and three hits.
“I have to give it to [Oua-chita], their pitcher had a really good game,” Presley said. “We really just couldn’t get much off him. Going up against such a good arm like that, you just have to do what you can and in that game we just didn’t have much offense. But I think that by the next two games, we were tired of losing. We realized that if this is going to be our season, we are going to have to fight.”
The Bisons concluded the series on Saturday with a 4-3 victory. Junior pitcher Lucas Waddell allowed only four hits over the course of eight innings and finished the game as the fourth Bison pitcher to ever throw 20 career wins.
“Without the guys behind me and the hitters producing runs, I’m nothing,” Waddell said. “I think this stat shows how strong the team has been the past three years. I always like to think I could have done better. I walked and hit two batters who came around and scored. That always hurts. But my goal was to give my team a chance to win, and we did that.”
Members of the team said they hold Waddell in high regard and that his record only strengthens their confidence in his pitching abilities.
“Since he has won so many games in his career, I think that whenever he’s on the mound, I feel like the team knows he is going to have a good pitching performance,” Presley said. “We have confidence in him. Whenever Lucas is on the mound, the team has a pretty good feeling that we’re going to win.”
On Tuesday, the Bisons split a doubleheader with Christian Brothers, losing the first game 8-9 and winning the second game 3-2. The Bisons only got off four hits during the second game. Junior pitcher Ryan Modglin, who opened in the first game of the series, said the Bisons won the second game because of mistakes made by Christian Brothers, who made three errors late in the game.
“We weren’t really hitting the ball that well for the first five innings or so of the game,” Modglin said. “Then in the late innings [Christian Brothers] started making errors, and though we didn’t do it fully, we started to hit the ball hard on the ground. But we didn’t earn it. We only won because they made the errors.”
This afternoon at 3 p.m., the Bisons will play the first of a three-game conference series at home against Arkansas Tech University. Games two and three will take place as a doubleheader tomorrow beginning at noon.
“This weekend is a pretty big weekend for us against Tech,” Presley said. “We’re both in the bottom half of the conference battling for those six spots, so this is a big weekend for us. “
|Last Updated on Friday, 13 April 2012 09:13|