We come to a cavern with a domed ceiling. Across the ice-covered chamber is a huge glowing screen of purple-black energy coursing back and forth between two obsidian pillars. Standing before the screen is a creature covered in jangling chains. The chains appear to slither and crawl over the creature’s brown, wrinkled flesh. The chain creature holds a human wrapped in chains from the creature’s body. Also in the room are a number of creatures wearing black plate armor and wielding red longswords. Green fire glows in the eyes above a mouth full of sharp teeth. Other equally devilish creatures, sporting reddish horns and leathery wings, stand between you and the chain creature. The chamber’s ceiling is 40 feet above the floor, and an opening at the top of the chamber leads into the sky.
In this chamber there are 8 hellgaurd legions, heavily armored minions.. 4 Hellsword Gaurds that are winged and can probably take to the air. Gil touches some stones to Ryltars bow, and to his sword, these give them additional benefits. Mordrynn gives the party the wrath of his god, as the hellions smash thier swords against their chests, and stones against themselves, which causes them to burst into flames. Ickyrot is holding the prisoner with his chains, as he begins to direct his other hellions into battle. Ryltar slams one of the Legion gaurds with an arrow killing it. Grimes attempts a shot with his crossbow missing. Mordrynn moves into the room, surveying the situation, as Garros waves his staff casting grasping tide. Ickyrot throws the prisoner into the protal. As she enters the portal, winds pour through the portal and there are screams and nashing of teeth being heard from within as she is torn apart, then the portal slams closed once again. He then runs across the ice with great speed. The Winged hell gaurds move across the ground towards the party. It seems as if heat is radiating from thier skin as well as thier weapons. Grimes hurls his breath in the center of a group of enemies hitting some but seeming to do no, or little damage. One of the Winged creatures dived into the middle of Grimes and Mordrynn and twirled his sword hitting grimes with his flame blade. Another Winged devil did the same to Mordrynn, causing them to burn with fire. Garros casts a wall of thorns around ickyrot. The Legions then charge down and surround Grimes, as others teleport to surround mordrynn. The Legions begin to target grimes, dealing him little damage with every hit, but still being able to bloody him. Mordrynn shifts out of combat advantage, whacks one of the Legion gaurds, then atempts to stike another missing. Garros casts fairy fire into a group of enemies slowing one, putting the others into a combat advantage position. The Legions then move down to attack garros, charging him, but missing. The Winged devils also charge at garros missing.. garros then Shifts into animal form and uses predators furry to kill one of the legions. The legions and devils surrounding Gil reduce him to 0 hit points. As he falls Grimes invokes his fearless resscue giving Gil life. Mordrynn smashes his hammer into one of the minions, slaying it. As another winged thing hits Grimes and Gil with fire damage. Grimes taunts ickyrot who slams him and then runs away.. Grimes steps up and whacks one of the Winged devils and heals the whole party as he calls out to stand the fallen. Mordrynn and Ryltar strike Ickyrot bloodying him. Grimes Brash strikes one of the winged devils to death. The remaining winged devil gets mad at grimes for calling his master a chicken, and slams into grimes with his great sword. The party then invokes a full assault on Ickyrot, even though there are minions, and a winged devil left. Almost bringing him to his death. Garros grasping tides twice into the group of enemies surrounding Gil doing more damage to Gil than the enmies. The winged devil then attacks gil doing ongoing fire damage which knocks him unconsious. Mordrynn then moves up, lays hands on Gil, and slays Ickyrot, dealing healing to Grimes and Gil. As he is falling into deaths grasp, his chains begin to writh and snake pulling his body apart. He rises into a cloud of gore, his chains pulling him to an animation of life!! Garros then pounces on ickyrots animated corps, dealing damage. Gil has one of the Armored Minions standing over him, as he comes to. As Ickyrots animated body is struck over and over again he says, In another voice, definitely not what was coming from him before, “You mortals will not stop my operations, no matter if this slave is defeated! THe Mists of Time will condemn you and you will fall prey to the Fallen King!” laughter.. Mordrynn then dvine challenges Ickyrot, as he is healing Gil once again. Ickyrot once again withdraws from Grimes as he taunts him to “come to me, Chickenrot”.. He attempts to strike Grimes missing.. Gil finally strikes with his frostwind blade killing the last Minion, and dealing damage to the Winged devil. Grimes Moves up and Brash strikes Ickyrot missing, and as Ickyrot takes an oportunity attack at Grimes, Mordrynns mark goes off Killing Ickyrot. Mordrynn then moves up and slays the last remaining Devil. As the last enemy falls the party falls to thier knees from exhaustion. They then notice there is a noise coming from the portal. As the party looks towards the portal there is a large humanoid 10-12 feet tall form seeming to be pushing at the portal as if trying to come through, then repulses back into the portal as it continues to crackle and pop with energy.
Will our heros figure out a way to destroy the portal? Where is the other white dragon? Did they only send two chickens (owlbear and ickyrot) to protect the portal? Tune in next time… Same chicken channel, same chicken time..


Bata Announces Sponsorship Deal with e-Sports Team
Bata Brands is thrilled to announce its sponsorship agreement with eXeS eSport, one of the most promising e-Sports teams in Europe, and for our company to be involved with the exciting world of professional video game competition, widely known as e-Sports.
eXeS eSport is a French Electronic Sports Association founded in 2008. eXeS eSport has four teams participating in popular games such as League of Legends, Counter-Strike, ShootMania and Call of Duty. The team finished second in the European Gaming League’s EGL8 in 2012 and went on to win the EGL9 in 2013. That same year, they also won the Gears of War: Judgment Cup in France. In 2014, eXeS eSport won the EuroCup CS:GO and finished second at the Gamers Assembly and the Lanex 18. They will be participating in the 2014 Electronic Sports World Cup (ESWC) taking place in October in Paris.
Pierre Murbach, Brand and Digital Media Manager at Bata Brands in Switzerland, said “Video game culture has become more and more popular, showing a large increase in both viewership and prize money. e-Sports game tournaments are already selling out giant arenas, with some events attracting audiences larger than those for major traditional sporting events. More than 70 million people worldwide watch e-Sports over the Internet or on TV, according to estimates by SuperData Research (April 2, 2014). There are also TV channels devoted largely to e-Sports and the UK’s first e-sports bar recently opened in London.”
“As a major player in the world of fashion, Bata has always paid special attention to emerging trends, which influences the events and teams the company sponsors. Bata became an official sponsor of the FIFA World Cup in 1986, the year that included such memorable moments as Diego Maradona scoring the “Hand of God” goal, as well as the “Goal of the Century” against England. Today, Bata is again breaking new ground with its sponsorship of competitive gaming” added Pierre Murbach.”


7) Muehlebach Field (1923-1972)
Kansas City, MO
Home to: Monarchs, Athletics, Royals, Blues
A: Before Major League baseball came to Kansas City, the town was home to one of the heartland’s most successful teams: the Negro Leagues’ Kansas City Monarchs. The Monarchs shared a stadium with the minor league Kansas City Blues, which was variously named after Blues owner George Muehlebach, Yankees owner Jacob Ruppert (when the Blues became the Yankees’ top farm affiliate), and eventually simply after the Blues themselves.
When the Philadelphia Athletics moved to Kansas City in 1955, Blues Stadium was rebuilt from the ground up to add a second deck and renamed Municipal Stadium. The rebuilt stadium lasted until the 1970s, when it was torn down and replaced by Royals/Kauffman Stadium. Even with the Royals’ recent run of success, however, the city has yet to see another team assemble the level of talent the Monarchs regularly trotted out onto Muehlebach Field.
J: Muehlebach Field was home to several teams from a variety of leagues, but none were more successful than the Negro Leagues’ Kansas City Monarchs. The music of this movement attempts to depict as literally as possible the action of a baseball game. To do this, I took a scorecard I filled out for the Cardinals/Brewers game on 8/31/16 and converted it into music by creating a series of sounds and effects that would be triggered by specific events within the game. The vertical blocks of sound that begin each “inning” are derived from the opening 9-pitch motive and represent the nine defensive positions, while the individual pitches added after, depicting batters and baserunners, utilize the only three pitches not included in those clusters. Although the game was played in Miller Park, I opted to represent this idea with this stadium because I could think of no better team to travel back in time and watch than the Monarchs.


This is a murder mystery game based on the Cluedo/Clue game distributed in both Britain and the United States by the Parker Brothers, INC.
Clueless is a free software application from the Other subcategory, part of the Games & Entertainment category.
The app is currently available in English and it was last updated on 2007-05-29. The program can be installed on All 32-bit MS Windows (95/98/NT/2000/XP).
Clueless (version 2.2.4) is available for download from our website.
Just click the green Download button above to start. Until now the program was downloaded 19 times.
We already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.


In the casino, you can gamble on almost any bet. But what if you don’t feel like playing poker? Or maybe you’re looking to have fun and not spend your money? Or maybe you don’t want to deal with all the details of setting up a table and paying for your chips? Then there is roulette – a popular game that’s good for anyone who enjoys risk, excitement, and unpredictability with crypto gambling.
You can play roulette by simply clapping your hands once and then repeating it.
What is roulette?
Roulette, also called joueurs de touche, is a form of chance where three players simultaneously clap their hands and three numbers are drawn. This number is called the lucky number and is always twice as high as the usual number. The object of the game is to gain as many points as possible by focusing on this lucky number and clapping again and again until your winning total is reached.
How to Play Roulette – The Basics
To play roulette, you need to have a good knowledge of several different kinds of computers and cryptography. But the most important thing you need to know is that you don’t need to be a professional digital artist to draw the numbers on the wheel.
The artist doesn’t need to know the numbers in the way that a casino player needs to know their way around a table – they just need to know the physics of how your hands move when you clap. And the more basic the concept, the easier it will be for you to pick up.
When to Play Roulette
As they mentioned above, you don’t need to be a professional digital artist to draw the numbers on the wheel in roulette. The concept is the same regardless of who is playing the game – if all three players are having a good time, then there’s no point in worrying about the artist having a bad time.
So you should play roulette crypto gambling when you’re around friends or family, when you have the time, and when you know the numbers don’t matter as much.
The Results Of A Good Game Of Roulette
The only difference between people who “win” and those who do “not win” in roulette is in how much they care about their winnings. If you think about it, the only difference one can draw from a game of chance is that they may want to buy a lottery ticket or two. The takeaway is this – if you want to make a difference, try playing a game that revolves around your willing submission to the inevitable randomness.
If the numbers don’t matter so much to you, or you simply don’t want to spend the time and energy necessary to read through the statistics of all the people who have ever played the game.
Real World Of roulette
If you’re interested in playing roulette, you need to hop into a car and head to a sports arena. You need to wait five minutes, or until the house has closed, before joining a group of friends who are still trying to match numbers from the wheel.
After that, you need to go on a hunt for the next lucky number and repeat the process as long as you need to match numbers with fresh players. For a few weeks, you’ll be practicing your new skills against the people who are still trying to spin the wheel.


For veteran players with rich gaming experience, this is not a serious problem. When they want a better POE Items, they will even actively look for the Mirror of Delirium in the area to activate more difficult challenges. For beginners who are new to the game, the increase in difficulty means a fatal danger, because Delirium fog has the same enhancement effect on bosses.
Even more exciting is that with the help of MMOAH, you can enjoy a relaxing adventure in the new Delirium Challenge League. MMOAH enjoys a good reputation among many POE players because they have a professional team and provide players with cheap and fast POE Currency services. If you lack the appropriate POE Currency or POE Items to form the POE Builds you need, then you can spend some money to Buy POE Currency directly in MMOAH, thus saving a lot of time.
Объявления администрации, жизнь и новости форума, технические проблемы, вопросы и пожелания форумчан.
1 сообщение • Страница 1 из 1
Кто сейчас на конференции
Сейчас этот форум просматривают: нет зарегистрированных пользователей и 0 гостей


Astro Avenger 2
A hostile alien fleet threatens the future of humankind in Astro Avenger 2. The stunning sequel to the classic arcade shooter game pits you against the aliens in a ferocious battle to the death. Pilot your ship through enormous galaxies and futuristic, 3-D levels to find all the pieces of the secret weapon. Collect plazma and trade it for new weapons. Will you be the one who saves the human race when you play Astro Avenger 2?
- Stunning 3-D graphics
- Enormous galaxies to conquer
- Save the human race!
Astro Avenger 2 is free to download and play. After you download Astro Avenger 2 you have 1 trial hour to decide whether you like it or not. You can buy Astro Avenger 2 online right away, instantly and securely.
A hostile alien fleet threatens humankind. Your mission? Collect the pieces of the top secret weapon that can destroy them all.


The players have to explore 15 different locations full of enemies and danger. At first, you can only move around (slowly) and make some normal jumps, but as you advance through the story, you can pick up artifacts that give you new skills: double jump, run, swim, etc.
In order to defend yourself from your enemies, you also have a good handful of weapons and sub-weapons that you can use whenever you want. And you will need them, as you will have to face five different 'bosses.'
A good way to be ready to face the game's toughest enemies is to find the many secret rooms that are hidden in Project Adventure Game, because inside them you will find ways to improve your intrepid protagonist's life.
Project Adventure Game is a very fun and very extensive platform game which has a number of things in common with the excellent game La Mulana.


Monday, August 27, 2012
My friend Carol introduced me to the Minecraft game. Frankly, without the Youtube tutorials on it, I'd be completely lost. Even so I wouldn't exactly say I'm picking it up very fast. But I see it's inspired a lot of knitting and crocheting projects. Everything is composed of square blocks, and those geometrical shapes translate easily into things like knitting, crocheting, quilting, cross-stich and other grids. Probably beadwork as well. I do my best not to sell things based on copyrighted items, but that doesn't mean I can't make gifts for other people based on video games like Minecraft. I'd love to buy the official version of the game, which is about $25, but I'm sure there are tons of other things more critical to spend money on right now, like rent. Also, it would be a big time suck. But for a creative person, it sure is fun to play games that challenge my mind. If you play it on line, it can be a multi-player game too.


How To Watch Packers Lions Game Today. How to watch and hear the green bay packers cbs. Paramount + stream the nfl on cbs with paramount plus!.
Buffalo bills tv channel listing, radio & streaming options. Here's how to watch and live stream the san francisco 49ers vs. Or to be more specific, canadian football fans will need dazn (opens in new tab) to watch lions vs packers.
Milwaukee's Wtmj (620 Am), Airing Green Bay Games Since November 1929, Heads Up The Packers Radio Network That Is Made Up Of 49 Stations In Four.
Fox will broadcast the game to a portion of the country (coverage map below). How to watch the packers lions game today. The oddsmakers had a good feel for the line for this one, as the game opened with.
Directv Subscribers Can Watch The Game On Channel 710.
Here’s how to watch, stream and listen to the game, plus a. Lions is scheduled to start at 1 p.m. Watch packers games live on the official packers mobile app.
The Oddsmakers Had A Good Feel For The Line For This One, As The Game Opened With The.
Fox sports will broadcast the game (coverage map below). The oddsmakers had a good feel for the line for. The game will be played at 1 p.m.
On Sunday, January 9, Green Bay Packers Face The Detroit Lions In A Regular Nfl Season Game.
Live packers games may be seen on cbs. Here’s everything you need to watch or stream the week 5 game: In detroit, the game can be heard on the flagship station, 97.1 the ticket.
Here's How To Watch And Live Stream The San Francisco 49Ers Vs.
5 things to watch lions at vikings. Kickoff is scheduled for 7:15 p.m. Dan miller, lomas brown and t.j.


Have you given a yellow card for DR (delaying the restart of play)? If you see a possible DR, how do you know if the incident deserves a yellow card?
There are numerous considerations that a referee must take into account. Here, we will just focus on three considerations (there are other considerations but they can be covered in a different post). Today, we think of an instance where a player kicks the ball away after the referee’s whistle.
– How much time does the player have to think?
Did the player kick the ball immediately after the referee blew their whistle? In other words, did the player have the time to think of what they were to do? It does not take more than a second for a player to realize that the referee has blown their whistle. So if you, as the referee, say that the player kicked the ball away after they had some time for them to think, you may consider issuing a caution. On the other hand, if the player was already in the process of kicking the ball and the whistle blew, then you may not want to blame the player.
– Does the opposing team try to restart the game?
If the team that will take the free kick does not act to resume play (e.g. moving toward the ball to retrieve the ball), then the restart was not delayed by the player who kicked the ball. If the team that will take the kick tries to retrieve the ball and the ball is kicked away (notice a small nuance difference between “kicking the ball” and “kicking the ball away”), then the restart is delayed. Of course, this is not to say that the team that will take the kick must act to retrieve the ball for a card to be issued. It is merely one of many considerations.
– How far is the ball kicked?
Similar to the point above, if the ball was kicked away by a yard, was the restart truly delayed? It may deserve a yellow card for a different reason, but maybe not for DR. But if the ball was kicked 10 yards away, it is likely that the restart was delayed.
Below, you will have a video that describes these three considerations from a match in Michigan.


By now you've probably heard that the next version of Dungeons & Dragons has been announced. Rather than calling it 5th Edition or 5e, or anything with a numeral, they are asking that we call it D&D Next. Fair enough.
And you probably know that there are a bevy of opinions on what it will include, why Wizards of the Coast has decided to announce the new edition so early before its release (not that there is an announced release date), or whether its too early for the next edition. Sure, and I have mine on each of those subjects, as do you. Instead, I thought it would be beneficial to take a look at 4e as is, and see what works and what doesn't work, at least for our game.
In any version of D&D, combat is the most detailed portion of the game. It's the portion where most of the character's abilities are enumerated and it has the highest play time/game time ratio of the game. In short, combat matters.
Previous editions of D&D suffered from gaps where certain classes didn't have interesting things to do. Wizards are the prime example of this. A low-level mage received a few spells, some of which were devoted to combat. If the combat went more than a few rounds, they were out. And the tables turned as a wizard went up in level. His buddies, the stalwart fighter and sneaky rogue were now left to stand as the wizard would pick off opponents. Worse, the wizard's player would have to instruct the other characters to not enter melee because his awesome "Boom!" spell could hurt or kill them too.
With 4e and its concept of roles and powers, now everyone has something to do. In our group, melee is dominated by a warden and sometimes a druid. But everyone can contribute. Our striker dishes out the damage and our wizard can control just fine. Even the cleric isn't just a band-aid, but a bona fide contributor with heal spells, bonuses (buffs) and enough might to stand up for himself.
No previous edition has had as much rigor applied to it. Just the attempt speaks highly of the designer's wishes to make things balanced. Previous editions where designed intuitively or with just the barest of attention paid to values in the tables. Sure, they were play-tested, as was 4e, but the math is what makes it possible to have a balanced game.
I really like Sly Flourish's DM Cheat Sheet. It shows the (revised) math behind the system in combat. Also, the chart on pg 172 of the DM's Guide shows the math for computing proper DCs.
The point is that the designers went out of their way to make "balance" objective, or as objective as they could.
This is a bit of a red herring since all editions have had a catalog of monsters to draw upon. However, 4e has made it easy, especially with the published math, to make monsters malleable.
In old editions, monsters were divided into levels, so a high level group would rarely fight low level monsters. Once you passed a certain milestone, you didn't face those types of monsters. A level 10 party never fought kobolds (Tucker's variety notwithstanding).
3e attempted to allow scalability by making monsters and characters very similar in construction. This was a great idea, as it allowed monsters to scale with level, but monsters also had the complexity inherent in creating a character. A lot of work for something that has 2 hours of stage time. It was easier to just pull something from the catalog like the previous editions.
In 4e the monsters are very simple to create and run yet are meant to be scaled (though even here there is a practical limit to how high or low). The MM shows how to do it, and the Monster Builder makes it as easy as the push of a button. Also, while it's always been possible in other editions, 4e was the first to my knowledge that actively encouraged "reskinning" monsters.
There has been some real innovation in mechanics in RPG games, but they were mostly reserved for indie games from The Forum. For 3e the biggest innovations were the introduction of skills and the switch to a functional AC system built on ascending numbers.
As good as these were, skill rolls too often made the game hinge on one roll. Skill challenges spread the possibility of failure (and success) over a set of challenges. Also, combined with a smaller set of skills, it's more likely that people have skills that contribute rather than relying on the rogue who was the skill master in 3e.
Many will say that they used a series of rolls to determine an outcome anyways, and that skill challenges just codified what they always did. I agree, but the codification is important, and making it canon is even more important.
There have been digital tools for D&D since the first personal computers appeared in houses and dorm rooms of geeks everywhere. However, 4e was the first to have an official character generator. It was well designed and specifically made the complex character creation of 4e very easy. (Otherwise complex character creation would be on the "Things Not To Like About 4e"):
More important, 90%+ of the content within the books is available online via The Compendium. Need an 8th level set of magic armor? Search for it. Need a 5th level soldier hobgoblin? Search for it. The Compendium is an invaluable resource for players and DMs alike.
Lastly, and only just recently introduced, is the Monster Builder. With this tool the it becomes easy to scale and reskin monsters, making for easy combat.
As much as I like 4e, I'm becoming weary of many facets of it, which is why I'm so excited by the promise of what has been said of D&D Next (DDN).
None of my issues are insurmountable, and as many would say, a good GM either doesn't face these problems or works around them. I guess I'm not a good GM, though I've managed to work around them somewhat. And honestly, the system isn't the biggest inhibitor to my fun. I detail that below in Things I Would Do Now.
"Everything is core". No more core rulebooks and then expansions. It sounds like a good idea, and it certainly makes the marketing of material easy. No more questions about what you should have or shouldn't have; you should have it all!
While unabashedly a money grab, I don't think the designers and developers of D&D had that in mind (though maybe their sales department did). Instead, I'm guessing they wanted to make a game where everything was as valid as anything. Sounds reasonable, but I believe this problem was at the heart of every other problem I list below.
3e had the core rulebooks, and I had a campaign (a fun one as my players opined) that used only the core rulebooks: PHB, DMG, and MM. After looking at other material as it came out, it was easy to either dismiss it or adopt it because there was a line drawn by the system; core and optional.
4e doesn't have the same lines. As said above, a good GM can make those decisions on their own, and often do. However, having the line drawn makes it much easier. It's hard to say to a player "We don't use that class" when the system doesn't back you up. Just as it's easier to rewrite than write, it's easier to adjust an existing line than to draw a new one.
Power creep happens. That's just a fact of any RPG or game in general. As additions and expansions are made, the need to make things cooler and more enticing causes an inflation of power. However it seemed to happen much quicker with 4e. Between PHB1 and PHB2, there was noticeable power creep. Add in the various Power Books to make the original classes cool, and the race was started.
Without a line between core and expansion, it became difficult for DMs (at least me), especially new ones, to justify denying any particular class or race. I personally didn't want to have to retcon an existing character despite the wide margin in the group's "power band" .
4e does nothing to limit role playing, story telling, exploration, or any other play style. And innovations such as the skill challenge would seem to make 4e role friendly.
Unfortunately there is little on the character sheet that encourages role-playing. By putting a laser focus on abilities for combat, the bulk of the character sheet is devoted to combat. Also, reducing the skills list so sharply made it harder for characters to differentiate themselves through other methods; e.g, two rogues in 3e could look completely different through their skill selection.
A good GM can overcome these solutions, but this much focus on combat makes it more difficult. When the game focuses on a particular aspect of play, the players tend to as well.
The effects of having too many choices:
At first half of heroic tier, there are some really great options that allow a character to always be capable of doing something. By the beginning of paragon tier, there are easily 10+ items that they can do on any given round. The paralysis sets in. Even if a power isn't a candidate for use, it must be filtered.
Also, adding a 3rd action, the minor action, made things more complicated, because now I have those extra choices.
It's almost comical to watch a seasoned player still routinely shuffle through their 5 pages of character sheet to find something to do. A beginning player? Well, it can take a full minute for them to find the right thing to do. (I've taken to reminding the person "on deck" to begin searching their character sheet for what to do while the current player is tabulating results.)
Similarly, in a game where improvisation is supposed to be encouraged, having that many choices actually discourages looking outside. Our minds become so overwhelmed by the choices, that pay more attention to the character sheet than the battle. Where a player might have looked at the battle and thought "Hey, I could jump here, throw that lever, and then swing at the monster.", instead they spend more time looking at their sheet wondering what power they should use.
Choice is good in the appropriate amounts. 4e simply goes overboard .
The constant errata; this was the sore point for many people. It was evident within months that this game hadn't undergone proper play-testing, and that the new material was not receiving enough either.x
This is one thing that Pathfinder did really well. Besides building on an already stable base, they used a long beta cycle (they even _charged_ people for the beta, and people willingly paid for it). Thankfully this seems to be the planned modus operandi for D&D Next.
As I've written this essay, I've come to realize a few things about my preferred style of gaming. I am one who hates to see players at my table disappointed. If one of my players isn't having fun on a consistent basis, I like to get to the bottom of the problem.
Our campaign was troubled. Two players in our game were having a miserable time. Since becoming close to closing out heroic tier, they had become ineffectual in almost all situations. I needed to change something.
Below are the things I have changed or would like to change.
When playing with the full of D&D, it's obvious that not all classes are created equal. If you're in a group where an optimizer and a casual player have each created a character, the power difference between their capabilities can be dramatic. Consequently, the ability to create encounters and situations where both can contribute and succeed is compromised.
There are two ways to counter this, each with a drawback:
Constrain the available classes/races
The most obvious thing to do is limit the available power band (difference between two players capabilities) so that it is easier to match capabilities. With a more narrow power band, it is easier to balance encounters and challenge the players appropriately.
Having played a few adventures in Essentials Only format, I believe it to be a good baseline. Maybe it's not 4.5 per se, but it was the 2nd revision where the designers applied what they had learned.
In addition, I find that Essentials has much more of the "feel" of previous editions. The iconic classes and their capabilities are better represented within Essentials.
I could be convinced to accept other constraints, such as PHB 1 only, or PHB 1/PHB 2 with no powers books. I would have to read and study any proposal for a non Essentials constraint, but I'm sure there are acceptable limits .
The drawback to this option is of course the feeling of denial that an optimizer can feel.
A variation on constraining the system is to instead constrain the character creation. Characters should be balanced if they are all optimized. This may mean that the DM has to amp up the monsters in turn, but that's more satisfying than witnessing a player exasperated because they feel helpless or can't contribute.
It is likely that the player(s) who has the optimized character will be happy, if not ecstatic, to help the other players optimize their characters.
The drawback is that a character may have to change their "concept", but harmony in the party is worth it for most groups.
Mike Shea (@SlyFlourish) was the first (that I read) to propose the idea of capping the levels in a campaign. At first I didn't think it such a good idea, but now that I've seen "the wheels start to come off" my campaign at level 11, I can only imagine what happens at higher levels.
After Mr. Shea proposed such a level cap, a number of DMs came out against it and said that they had run epic tier campaigns with no balance problems at all. It just goes to show you that our hobby is a wonderfully unique experience for each participant.
Another reason I would perhaps cap our level is because we play so slowly that to go to 30 would take us the next 6 years. Nothing wrong with a campaign going that long, but it seems a long time for the same characters. Perhaps we could do what others have done, and just play level "snapshots", skipping every few levels.
Now we come to the biggest change I would make for my campaign: the adventures.
We started playing 4e when it first came out, in summer of 2008. I know, we're only level 10? Well, we only play a couple of hours 2/mo on average, and we've had extended periods of down time due to work crunches and other events.
We've been playing the Scales of War. I really, really liked The Shackled City and thought that the Scales of War would be of similar quality. So far, it isn't.
Oh, it's fine I suppose, but it's way too linear. I should have done what I have done in the past. I usually start with a canned adventure, but then let the campaign organically grow from that first adventure, giving diverging paths for the adventurers to choose. Following the Scales of War precisely has hampered the story and ability to weave in elements of the character's backgrounds.
I've seen lots of vitriol mounted against interrupts, and I believe almost all of it. They are one of the effects in the game that are seriously over-powered .
My first reaction was to eliminate them, but that does seem a bit harsh against the players. I think I would just eliminate damage capabilities from an interrupt or perhaps give the creature interrupted a saving throw against it. The saving throw is much easier to put in and gives the creature a decent chance of overcoming the interrupt. Of course, with all rule changes, this applies to monsters and players.
Is there a conclusion to be had from this essay, other than the opinions of another GM? I don't know, but thanks for reading this far.
I do know that I love this game and the experiences that I have with it. My son and I are deeply indebted to the game of D&D, and I believe the other two fathers and sons in our group feel similarly (even if not all the wives feel the same! :)).
I am genuinely excited about D&D Next, and the proposed changes to the game they are attempting. I'm most heartened by the upcoming play-test and the contrite attitude that the current designers have (even if I don't believe their contrition is necessary).
I am working on a follow-up essay that will contain some suggestions that I think will make DDN a great game. I'm hoping they include me in the play-test, and I'd even be willing to come to the WotC offices for "official" play-tests if they desired it.
|||By power band, I mean the statistical variance between two classes in certain situations, primarily combat. It has been my experience that it is too easy for two players in a group to be so far apart that when one is challenged where the other cannot succeed. Needless to say, this is difficult for a GM (namely me) to balance an encounter, and it hardly makes sense for one opponent to only fight a particular character.|
|||I think there is a fairly easy solution, replace powers. Rather than add new powers ad infinitum, simply keep a sane number of powers that a player may have; when a player gains a level, allow them to replace an existing power with a new one or scale up the existing power. Still, one does like a sense of progression in capability, so adding a new power every 5 levels could make sense. A 10th level character might have 5 powers instead of 10+.|
|||I use a couple of methods to determine if a group is within balance:
|||There one instance in particular that I find incredulous, the warden's mark and subsequent opportunity attack interrupt. Particularly, a warden can mark any number of opponents, including ones they move by and then away from. The idea that a warden can then interrupt an opportunity attack from an opponent not adjacent to them is ridiculous.|


An escape room consists of overcoming a series of team challenges to exit a room before time runs out. They typically last an hour, and escape games vary between puzzles, riddles, codes, locks, and even adjoining rooms that test the players’ ingenuity. Only by following all the clues provided within the room will the team manage to escape.
When were Escape Rooms created?
The origin of escapism isn’t clear, but it’s believed that the first Escape Room as we know it today was created in 2006 by engineers from Silicon Valley, inspired by Agatha Christie novels. However, if we recall, the definition of an Escape Room—overcoming challenges level by level until completing the mission—bears a striking resemblance to the concept of video games that became popular since the 80s. Even earlier, we have mystery and investigation-based board games like Cluedo.
What types of Escape Room are there?
Escape rooms are classified by their setting and genre. There are countless horror-themed Escape Rooms, which tend to be the majority, but there are also ones centered around investigation, crime, science fiction, futuristic themes, zombie apocalypses, and even those based on novels like Harry Potter or Sherlock Holmes Escape Rooms. Some escape rooms even feature customized actors to enhance immersion, and you must rely on them to overcome the escapism challenges.


The year five and six students this term will be focusing on the games of Hockey and Lacrosse. Students will be introduced to each aspect of the skill by breaking it down into its key elements. Students will learn each of the key skills involved in each sport and how to effectively use these skills in a game scenario. The aim is for students to develop the skills and knowledge to actively participate in a full game of Hockey and Lacrosse. Students will be required to work effectively as part of a team and use strategy and tactics in a game based scenario.


Move left and right: Arrow Keys
"A" Button: "Z" Key
"B" Button: "X" Key
Touch controls also work as expected.
I made this game in a few hours on Arcade.Makecode. The process was surprisingly easy for someone who has a limited knowledge of coding. It uses a code blocks system so you just drag and drop the blocks into place like a jigsaw puzzle. I recommend checking it out even if you have zero background in coding as they have a great set of tutorials to get you started. I hope you enjoy the game.


Welcome to Computer Gaming Yesterday!
Computer Gaming Yesterday is a YouTube channel dedicated to honoring, remembering, and playing old-school PC games—especially those from the 1980s, 1990s, and 2000s.
Retro PC Gaming News
CGY rounds up the latest retro PC gaming news every week. Here's the latest episode.
Retro PC gaming documentries
The channel features in-depth documentries that dig into the development and legacy of PC gaming's most influential titles. The latest documentry takes a close look at the development of Will Wright's classic city builder franchise, SimCity, and compares its simulation to Colossoal Order's modern alterantive, Cities: Skylines.
The channel is a pet project and persistent habit of Matthew S. Smith (that's me!). I'm a freelance journalist and occasional YouTube madman who grew up with a keyboard in one hand and a mouse in the other. My professional writing usually veers towards consumer electronics and more technical topics (like AI-powered microdisplays), but I've penned dozens of articles about game history over the past year. Here's a few highlights.
Who is Computer Gaming Yesterday?
My first book, an unoffical history of the hit MMORPG EverQuest is coming in 2024. More info soon!


Net War is a fun, easy to learn game that blends modern high-resolution graphics with the addictive gameplay of classic arcade games. You are a network security agent who is protecting data banks from hackers. On each level there are three data banks set in a computer grid that you need to...
|License: Demo||Cost: $14.95 USD||Size: 5.37 MB||Download (76): Net War Download|
WildBall is clone of classic Arcade game Jezzball.
The game begins in a large capture chamber with one ball bouncing around (Jezzball from Microsoft has two balls at begin) With a click of the mouse, you can build a new chamber wall and trap the balls in a smaller space. But be careful, if you...
|License: Commercial||Cost: $10.00 USD||Size: 3.28 MB||Download (27): Wildball for Windows Download|
WildBall is clone of classic Arcade game Jezzball.
The game begins in a large capture chamber with one ball bouncing around (Jezzball from Microsoft has two balls at begin) With a click of the stylus, you can build a new chamber wall and trap the balls in a smaller space. But be careful, if you...
|License: Commercial||Cost: $10.00 USD||Size: 56 KB||Download (30): Wildball for PALM Download|
|License: Shareware||Cost: $7.00 USD||Size: 5.2 MB||Download (120): Space Ping Pong Match Download|
Mutant Storm is inspired by Williams classic RoboTron, Smash TV and Jeff Minters fantastic Llamatron. To those unacquainted, this means two joysticks, one controlling fire direction, and the other controlling movement. Sounds confusing? ...don't worry, its very simple once you try, and very...
|License: Demo||Cost: $20.00 USD||Size: 6.92 MB||Download (99): Mutant Storm Download|
As Eddie Galaxy, your job is to exterminate huge monster insects all across the universe. Blast through ten planets, with 50 levels of action, including bonus rounds in outer space between each planet. You'll have to collect Power- Ups by completing Special Missions in order to survive! This is...
|License: Demo||Cost: $9.95 USD||Size: 2.27 MB||Download (83): Eddie Galaxy Download|
Hot classic arcade puzzle action for your PC! Help Pixie find her way home through the dark forest and back to her friends and family.
Have you have ever wondered what it would be like to be a fairy and change the world into a happy place? Grab a chance to make your dreams come true with...
|License: Shareware||Cost: $19.95 USD||Size: 22.7 MB||Download (206): Pixie PC Download|
Mike's Arcade is a fun collection of games inspired by classic arcade gaming. It features simple controls, resizable window, and full screen mode. No fuss, but a whole lot of fun.
|License: Demo||Cost: $0.00 USD||Download (79): Mike's Arcade Download|
Pangea Arcade is actually a collection of three exciting games: oNucleuso, oWarheadso, and oFirefallo, all of which are based on classic arcade themes, however, these new games have been completely modernized and loaded with visual eye candy.
|License: Demo||Cost: $0.00 USD||Download (82): Pangea Arcade Download|
Invader Attack is an extremely addictive arcade shooter game for Windows. Time to say goodbye to your spare-time. Blast aliens across 100 heart pumping levels uncovering the secrets of each invader type along the way. Some of the power-ups are good, some bad, but even the good ones can bring...
|License: Demo||Cost: $9.00 USD||Size: 11.76 MB||Download (38): Invader Attack Download|
About Galactic Patrol
Do you still love the pure fun of the classic space shooters, but want a fresh twist? Galactic Patrol is a new 3D homage to the classic arcade hits of the early 80 s. The look and spirit of such legendary games as Space Invaders, Galaga, Phoenix, and Galaxian...
|License: Demo||Cost: $0.00 USD||Size: 2.5 MB||Download (32): Galactic Patrol .0 Download|
Classic and well loved features have been combined with a couple new and challenging features to create a whole new game experience. You like classic arcade games? Then Barakanoid 2 is definetly one for you!! Your task is to destroy all tiles on the playing field with your bat and...
|License: Demo||Cost: $0.00 USD||Size: 21.7 MB||Download (27): Barkanoid .0 Download|
Barkanoid 2 is a classic arcade game that requires quick thinking and sometimes even quicker reactions from the player.In each level the task of the player is to destroy all tiles on the field by hitting them with the playing ball. At the same time he must avoid loosing the ball by navigating his...
|License: Demo||Cost: $0.00 USD||Download (80): Barkanoid II Download|
This is classic retro arcade fun! Fragmentor is reminiscent of classic vector arcade games like Asteroids, Gravitar, and Space Duel. Fight your way through sectors of rocks, mines, and other space junk that threatens to destroy your tiny craft. The only course of action is to blast your way out....
|License: Demo||Cost: $14.95 USD||Size: 4.76 MB||Download (97): Fragmentor Download|
Sole Survivor is a classic 2D arcade style space shooter utilizing 3D rendered graphics and an original musical score. You are the sole survivor of the destruction of your planet by the Shei. After stealing one of their vessels you scream into the inky blackness of space to put them to a stop....
|License: Demo||Cost: $9.99 USD||Size: 6.1 MB||Download (73): Sole Survivor Download|
Classic Start menu is back to Windows 7! Seven Classic Start returns the familiar Start menu into the newest version of Microsoft Windows, making the switch easier for users of legacy systems. Experienced users and owners of legacy versions of Windows will enjoy the easy upgrade path, while...
|License: Shareware||Cost: $24.95 USD||Size: 4.66 MB||Download (156): Seven Classic Start Download|
With Classic Menu for Office Professional Plus 2010, you will enjoy the old look of Office 2003, Office XP and Office 2000. It shows classic menus and toolbars on the ribbon of Microsoft Office Professional Plus 2010, and brings back the classic view and old interface. It makes Office 2010 look...
|License: Shareware||Cost: $29.50 USD||Size: 3.95 MB||Download (219): Classic Menu for Office Professional Plus 2010 Download|
If you have spent a lot of time adjusting yourself to the Ribbon interface of Microsoft Office 2010, or being frustrated by searches for new features on the Ribbon interface, Classic Menu for Office Enterprise 2010 will help to solve your problem.
The software adds a Menus tab to the whole...
|License: Shareware||Cost: $39.00 USD||Size: 7.17 MB||Download (108): Classic Menu for Office Enterprise 2010 Download|
Classic menu for Excel 2010 brings back Classic Menu to the new Ribbon of Microsoft Excel 2010. It is able to give you the best of both worlds: Classic Interface and Ribbon. The add-in for Excel adds a "Menus" tab between the "File" tab and "Home" tab on the Ribbon. By this tab, you can go to the...
|License: Shareware||Cost: $15.00 USD||Size: 2.53 MB||Download (85): Classic Menu for Excel 2010 Download|
Classic Menu for PowerPoint 2010, an Office add-in designed for Microsoft PowerPoint 2010, brings PowerPoint 2003's classic view with old menus and toolbars into Microsoft PowerPoint 2010's Ribbon, adds a "Menus" tab at the far left of the menu bar and allows you to work with PowerPoint 2010 as...
|License: Shareware||Cost: $15.00 USD||Size: 3.25 MB||Download (138): Classic Menu for PowerPoint 2010 Download|


Dungeons & Dragons Program!
Offered every other week on Tuesday, Wednesday and Thursday from 5:00 – 6:50PM.
NEXT MEETINGS NOVEMBER 16th – 18th
If you are new, please come 30 to 45 minutes early to set up characters and learn basic rules.
Ages 12 and up
If there is interest in younger ages we will look into offering a kids only version of D&D at a later date.


- Age / Gender:
- n/a, Male
- Location not disclosed
- All Stats >
- Community Stats
Level 1 Blank Slate
Ranked as Civilian
Recent Game Medals
Level 5 25 Points You finished Level 5, half the way there. Keep it up! Medal Stats.
Level 4 10 Points You finished Level 4! Medal Stats.
Level 3 10 Points You finished Level 3! Medal Stats.
Level 2 5 Points You finished Level 2, now keep going! Medal Stats.
Level 1 5 Points Good job, you know how to play! Medal Stats.
Fallen Hero 5 Points A Dungeon Crawler died in the dungeon. Medal Stats.
Read The Manual 10 Points You read the how to section Medal Stats.
You began 5 Points you clicked on play game button Medal Stats.
HowTo 25 Points View the HowTo Medal Stats.
Total Medals Earned: 9 (From 1 different game.)


In World War II, a group of Nazi officers come up with a propaganda event in which an all star Nazi team will play a team composed of Allied Prisoners of War in a Soccer (Football) game. The Prisoners agree, planning on using the game as a means of escape from the camp.
2013 NCAA® MEN'S BASKETBALL CHAMPIONSHIP
2015 NCAA® MEN’S BASKETBALL CHAMPIONSHIP [DVD/BD COMBO]
GREATEST MOMENTS AT HUSKY STADIUM
ONE SHINING MOMENT
THE RIVALRY: RED V. BLUE DVD - LOUISVILLE VS. KENTUCKY


About This GameRotator is a casual 2D puzzle game based on groupped diamonds. Each falling diamonds group can be move, rotate, scroll and fast drop. If a stack of diamonds exceeds the height of the board, you lose lives. For destroy diamonds, you must collect same colored diamonds in defined order. In order to move to the next level, you need to collect a certain amount of diamonds. Passage of each level of the game is limited by the time that is regulated by the level of complexity of the game that you have chosen for yourself. The game supports two gameplay modes: classic match3 gameplay and gameplay by different match3 levels. Also, you can adjust the size of a group of diamonds, the speed of the fall diamonds, the level of filling the playing field at the beginning of the game, the complexity of the game. Experience endless gameplay with unique puzzles every day in a beautiful game filled with different surprises, explosions under magic music and sound effects. 6d5b4406ea
Write something about yourself. No need to be fancy, just an overview.


Contact Info / Websites
- Voting Level
- Icon Aura
- Blank Slate
- Out of 60 possible levels.
- Exp. Points
- 685 / 710
- Experience points earned / Points to reach next level.
- Exp. Rank
- What place you are in compared to other users.
- Vote Power
- 5.06 votes
- Based on your experience points, your vote is worth this much.
- Whistle Level
- Whistle Status
- Indicates how accurate you are at flagging questionable content.
- Voting Rank
Recent Game Medals
Sweet Dreams 25 Points pretty hard: collect all medals and defeat the nightmare (don't worry, you don't need nightmare game) Medal Stats.
All of the Things 10 Points moderate: buy all upgrades Medal Stats.
The Grass is Greener 10 Points tricky: run 500m in a single run Medal Stats.
Out Fox 5 Points pretty easy: pop 20 foxes Medal Stats.
World 1 Done 10 Points Beat level 12 under 5 seconds Medal Stats.
1UP Yours 5 Points Kill the plumber 10 times Medal Stats.
No Stomping 5 Points Get stomped on level 1. Medal Stats.
First Blood 5 Points Kill a zombie. Medal Stats.
Episode 3 5 Points Start playing the 3rd episode. Medal Stats.
Whyyyyy? 25 Points Kinghood suxx Medal Stats.
Total Medals Earned: 290 (From 68 different games.)


Thailand played their way to a dominant 3-0 win over Singapore at Bangkok’s Rajamangala National Stadium on Sunday, in the AFF Suzuki Cup.
It was the War Elephants’ third win from four group stage matches, and put them atop Group B.
Next for Thailand is a semi-final matchup against second place finisher from Group A, Malaysia, who booked their advancement with a 3-0 win over Myanmar. The first leg of the home-and-home fixture is on Saturday at Kuala Lumpur’s Bukit Jalil National Stadium, with the second game at Rajamangala National Stadium on 5 December.
Vietnam finished top of Group A, with a 3-0 win over Cambodia for three wins from their four group stage matches, and now faces Group B second place finisher the Philippines.


Mobile phones have gotten fancier through the years. First the developers added cameras, the world wide web now most smartphone's can now play video games. They are certainly not budget games like Snake or Tetris either. Smartphones can play video games which have exactly the same quality that portable gaming devices produce.
One of the most recent mobile phones released is Sony's Xperia Play. Xperia Play continues to be dubbed as the world's first PlayStation certified phone. Not only is it a phone, nonetheless it can be used as a conveyable gaming device. The controls are incredibly similar Sony's other products like the PSP and also the PS3 controller just to name just a few.
And that means you can finally play PlayStation-style game titles with all the comfort of a genuine control scheme. There's nothing more uncomfortable than playing games in your phone using the horrible numbered keypad. Essentially the most pleasant thing about the Xperia Play is the fact that some PlayStation Classic games will be heading their way on the system soon.
However, there have not been any RPG PlayStation games available yet, it's most likely that Square Enix will release a number of its Final Fantasy games onto the platform. Final Fantasy VII, VIII and IX have been ported to Sony's PlayStation Network. The very thought of putting Final Fantasy VII (the most used RPG ever produced) around the Xperia Play may help Sony require a your hands on industry dominated mostly by Apple.
Zenonia 2 is surely an old-school 16-Japanese RPG much like the older Final Fantasy games from your early '90s. The 2D graphics are cute as well as the game itself is among the finest RPGs entirely on Android phones. Although the game is heavily inspired by Japanese RPGs, is in reality stated in Korea. Nevertheless, I'm sure it's really a game RPG fans will enjoy playing.
Gurk is really a game that will be liked from gamers who spent my youth in the '80s. This is an old-school style video game that's only only 100KB to download. Despite Gurk's very old design of graphics, it is still colored plus a blast to learn. There are 24 levels in most as well as a total of 23 monsters for you to find and kill. Gurk defintely won't be a sport well-liked by modern gamers, however if you simply spent my childhood years playing the main Nintendo nintendo ds lite, you'll really like its old-school type of gameplay.
Another RPG game available on Android phones is Dungeon Defenders: First Wave. The sport is surely an online cooperative action-RPG much like Torchlight and Baldur's Gate. The overall game is provided for free to download for most phones. The graphics have been in full 3D and looks stunning for any game that amounted to absolutely nothing to download. As much as four players can play together online. It might be cliched and borrows elements from the majority of RPG games, however its visuals and multiplayer is why it quite fun.
More information about free download apk for pc visit this internet page.


The VR version of Resident Evil 3 is a stunning and immersive experience that brings the classic survival horror game to life in a whole new way. This PC mod transforms the classic game into a virtual reality experience, offering players a completely new level of interaction and engagement with the game world. Players are able to fully immerse themselves in the world of Resident Evil 3, exploring the dark, creepy environments and engaging in intense combat and puzzle-solving. The VR version of the game is incredibly detailed, with realistic graphics and sound effects that bring the game world to life in a way that is truly frightening. The VR headset provides players with a 360-degree view of the environment, allowing them to see and react to dangers in all directions. This VR version of Resident Evil 3 is a must-play for fans of the series and anyone who loves survival horror games. Whether you’re a fan of the original game or a newcomer to the series, this VR mod is sure to provide hours of thrills and chills.
THINGS REQUIRED FOR PLAYING
To run Resident Evil 3 Remake in VR, users need the RE3 REFramework VR mod by Praydog. Installing the mod is quite simple but requires a bit of setup. Gamers can also check out our other guides n how to play Resident Evil Village and Resident Evil 7 in VR.
1 High-spec gaming PC
2 VR headset
3 USB-C to USB-A cable
4 Resident Evil 2 remake on PC
5 Steam VR
6 Praydog’s VR mod
7 Controller (optional)
8 VR motion controllers (optional)
Resident Evil 3 Remake is a survival horror game that was released in April 2020. The game is a reimagining of the classic Resident Evil 3: Nemesis from 1999 and it offers a brand new experience for players. Although the game wasn’t released with VR support, players can still experience it in VR with the help of a PC mod. In this article, we’ll go over how to play Resident Evil 3 Remake in VR on PC.
Before we begin, it’s important to note that the VR mod is only available for PC and is not supported on consoles. Additionally, you’ll need a VR headset such as the Oculus Rift or the HTC Vive .
STEPS TO PLAY RESIDENT EVIL 3
Step 1: Downloading the VR Mod
To start, you’ll need to download the VR mod for Resident Evil 3 Remake. There are several VR mods available for the game, but one of the most popular ones is the VR mod by Helix mod. You can download the mod from their official website or from Nexus Mods.
Step 2: Installing the VR Mod
Once you have downloaded the VR mod, you’ll need to extract the files from the ZIP archive. The mod will come with a .dll file and a .ini file. To install the mod, you’ll need to place the .dll file in the game’s folder. On Windows 10, the default location of the game’s folder is C:\Program Files (x86)\Steam\steamapps\common\Resident Evil 3.
Step 3: Configuring the VR Mod
Once the mod is installed, you’ll need to configure it. Open the .ini file that came with the mod and make the necessary changes. The .ini file contains various settings that you can adjust, including the FOV, the smoothness of the camera movement, and the scale of the VR environment. You can also adjust the VR controls, such as the buttons used to turn and move.
Step 4: Launching the Game in VR
Once you’ve installed and configured the VR mod, you’re ready to launch Resident Evil 3 Remake in VR. To do this, simply launch the game from Steam. You may need to launch Steam VR first and then launch the game from within Steam VR. If everything is set up correctly, you should be able to play the game in VR.
Step 5: adjust the VR settings
Once the game is running in VR, you may need to adjust the VR settings. In the VR mod’s .ini file, you can adjust the VR controls, the FOV, and other settings. You can also adjust the game’s graphics settings to get the best performance. If you’re experiencing any issues, you can try reducing the graphics settings or increasing the resolution.
Step 6: Enjoying the Game
Once you’ve adjusted the VR settings, you’re ready to play Resident Evil 3 Remake in VR. The VR mod will give you an entirely new experience, as you’ll be able to look around the environment and feel like you’re actually there. You can look behind you, to the sides, and even up and down. The VR controls are smooth and responsive, making it easy to play the game in VR.
Playing Resident Evil 3 Remake in VR is a unique and immersive experience that’s sure to keep you on the edge of your seat. The VR mod is easy to install and configure, and it offers a new level of immersion that you can’t get from playing the game on a regular monitor


EHS Poker Tournament Texas Hold’em Rules
No Limit Hold ‘Em Basics
- Texas Hold ‘Em is Seven Card Stud where each player gets two down cards (“Hole” Cards) while the remaining five up cards (“Community” Cards) are placed in the center of the table, which all players use to complete their hands.
- The best five card hand wins according to the listing of possible hands:
- Two “Hole” cards plus any three “Community” cards
- One “Hole”card plus any four “Community” cards
- Five “Community” cards (should more than one player use only the “Community” cards as their winning hand, the pot will be split between them regardless of “Hole” cards). Odd chips will be given to the winning player closest to the dealer’s left.
- Every player will start with $1,000 worth of chips.
- $500 worth of additional chips may be bought for $20 up to 8pm if the player is under their original $1,000 starting amount. At 8pm all players will be allowed to purchase an additional $1,500 worth of chips for $40.
- No cash is allowed on the table and may not be substituted for chips.
- The tournament will continue until one winner remains.
- Each player will be seated according to a random drawing and will be reassigned to any other table as players drop out of the tournament at the discretion of the tournament director.
- Up to 9 players will be seated at a table.
- The dealer is responsible for making sure that all bets have been called before dealing each round of card(s).
- Order of the deal:
- Dealer deals two cards (one at a time) face down to each player.
- Betting round 1 occurs.
- Dealer burns one card and deals 3 cards (flop) in the middle of the table face up.
- Betting round 2 occurs.
- Dealer burns one card and deals one card (turn/4th street) in the middle.
- Betting round 3 occurs.
- Dealer burns one card and deals the final card (river/5th street).
- Betting round 4 occurs.
- Mucked cards cannot be retrieved from the pile.
- Check and raise is allowed.
- The minimum bet is equal to the size of the Big Blind.
- Any player can bet all of their chips at anytime (ALL-IN).
- Betting round 1 begins with the player to the left of the Big Blind.
- Betting rounds 2-4 begin with the player to the left of the dealer.
- Do not splash the pot. Stack your bets in front of you and push them into the post after the betting round is complete. This will eliminate some confusion that may occur with no limit betting.
- Do not bet, check, call, fold, or raise out of turn.
House Rules and Misdeals
- Dealer exposes any of the “hole” cards to any player
- Dealer starts with the wrong position or deals out of sequence (empty chair)
- Dealer gives any player less or more than the two “hole” cards
- All misdeals shall be reshuffled and cut
- Once two players (after the blinds) have acted upon their hands the entire hand shall be played to conclusion regardless of misdeal
- If too many cards are exposed during the flop or a card was not burned, the cards shall be reshuffled and a new card burned with three new “flop” cards being dealt
- If too many cards are turned or a card not burned during the “turn” or “river” the existing “community” cards shall remain with the remaining cards reshuffled and a new card burned and a new single card turned
- If a card is found face up in the deck it shall be placed on the bottom of the deck and the next card shall be played
- If a card is found missing from the deck prior to any betting it shall be replaced, shuffled and cut. If two players have taken action the hand shall be played to conclusion
- A card dropped or exposed by a player shall continue to be played
- The host reserves the right to make decisions in the spirit of fairness should interpretation of the above rules indicate a different ruling
- The host should be made aware of a problem when it occurs and all play must stop with all cards and chips remaining as-is until a resolution is reached
- A player’s hand strength is based on what they have. It is not based on what is declared. “The cards play”
- All cards must remain in full view and are not allowed beyond the edge of the table
- All players are entitled to a clear view of opponent’s chips with higher denominations made easily visible. Hiding chips is not allowed
- Looking through discards or remaining deck cards is not allowed at any time
- The dealer of each hand will be responsible for verifying all bets, raking bets into pot and awarding the pot to the winning player(s)
- No string bets are allowed. Players must place all the chips they are going to wager at one time and must not place a bet and then reach back into their stack of chips for the raise
- Players must wait for their turn to play
- Showdown – after the bets are all correct, people have to show their hands in order. It starts with the person who bet and then proceeds in a clockwise rotation. This is important because if you don’t win you don’t have to show your hand


This is a multi-hand version, which becomes really interesting with the so-called Burn Feature. As usual with blackjack, you will first receive your two cards. They should be as close to 21 points as possible. In addition, Burn Card is placed face down on the gaming table. Now you have to decide if you want your second card on the hand against the burn card. And whether you want to exchange or not. Since it is not disclosed, only chance can decide whether this is a helpful exchange. If the burn card happens to be an ace, the game gives you an added bonus. But this one makes 21 Burn Blackjack very interesting, as the card game is generally not too big a profit.
21 Burn Blackjack – Swap your card and win
With 21 Burn Blackjack, several participants can play along. However, everyone fights for themselves. All that needs to be done is to beat the dealer who is in the bank for most casino games. Especially in the virtual versions of the table game, dealers are represented by computers. The system takes all the important steps, divides cards by placing the bet automatically and is of course also responsible for paying out winnings.
The game is played with six decks. In the beginning, you only get two cards, but of course, you can buy more – in the best case, until 21 points were collected. In addition, it is important to beat the dealer with a higher value. A game is considered lost once you overbid and passed the 21 points. At 21 Burn Blackjack, you have a few more options than the usual base game. For example, it is allowed to double your bet after buying the first two cards; as well as after a split.
21 Burn Blackjack with cool features
Basically, you have to think about whether it makes sense to take the burn card and hand over your second-hand card. At least there is a chance of an ace, which is incredibly valuable in the case of 21 Burn Blackjack. If it is even an ace of spades, there is the odds 7: 1 for the use, which was specifically set to the said burn card.
To place bets, simply click on the selected chip and place it with another mouse click on the respective field. The betting limits are in this game variant within a manageable framework, which of course benefits beginners in particular. But even mid-rollers should have fun at the gaming table. With the different split options, you can get acquainted with peace. After all, some online casinos give you the opportunity to try the table game for free and try out different bets before you decide to play with real money.
Simple gameplay, many betting options
21 Burn Blackjack is basically a pretty easy game, but it takes a bit of practice. This is especially true for players who have sometimes dealt only with the basic version in online casinos but differs significantly from this burning hot variant. The extent to which the Burn Card is useful to you is easy to find out in an online Casino. Even without any cost, you’ll enjoy betting and hoping, because you never know what value is behind the face-down card. The easiest thing is, you dare to take a look at the demo version and get your own impression of the game.


Mute City IV
|Mute City IV|
The Mute City IV track as it appeared in BS F-Zero Grand Prix II.
|First Appearance||BS F-Zero Grand Prix II|
Mute City IV is the first of the five playable tracks featured in BS F-Zero Grand Prix II and the very first to be featured in the exclusive Ace-league Grand Prix.
The track begins on a similar, overdrawn straightaway seen in the past three Mute City tracks, with the course widening off to the left, to make room for the Health Strips, then thinning back down again right before a familiar diagonal turn to the upper-right pops up. Another, shorter straightaway will proceed followed by another upper-right diagonal turn(with a thick Grit Zone located off to the left the entire time). After this turn, the track will noticably widen off to the right as you continue on through a short straightaway, quicklly coming up to a solid right turn(while the thick Grit Zone remains on the far-left side). After proceeding forward shortly, the track will drastically thin down as the current straightaway continues. You'll all too soon encounter a giant Boost Arrow stretching from both sides of the track, followed by a regular-sized Boost Arrow right after it.
This on-track pattern will repeat twice while traveling in the same direction, building up enough unstoppable momentum needed to clear the huge jump straight off of the track's left edge, landing amidst four giant Boost Arrows suspended in the air that you'll need in order to swiftly reach the solid course once again! After this safe landing is made successfully, you'll blast through two successive giant Boost Arrows followed by one last regular-sized Boost Arrow(while moving through a final portion of track similar to the last three Mute Cities, with thick Grit Zones inhabiting either side of the track)and straight into a sudden, hook-shaped turn to the right. After exiting this turn, the track's size will expand exponentially before greatly thinning down just in time for you to clear the brief straightaway towards the finish line!
Related ThreadsSounds of Mute City - last post by @ May 3, 2005
This page has been accessed 668 times.


In lacrosse there are many physics involved. These physics are important because they control how the game works practically. Some of these states of physics are only found in certain sports. For example lacrosse is one of the few sports thats has both centripetal force and projectile motion. Some of the physics that apply are listed below:
Newton's 1st Law of Motion-When one player acts upon another one may have more inertia forcing the other to fall.
Newton's 2nd Law of Motion-When using a stick to pass or throw the ball they use a push or pull motion causing the balls movement.
Newton's 3rd Law of Motion-When all their actions there is an equal and or opposite reaction. Like when the ball is coming at you for a pass, you can catch it or miss it.
Gravity-This determines how much force the player has to apply to the stick while passing the ball.
Air Resistance-This is exerted on the ball when it is in projectile also determining how hard they will pass the ball.
Friction- This force determines how long it will take to recover and how far the ball will roll on the ground while no one has posseion of it.
Centripetal Force-This occurs when the player cradles the ball because it's moving in a circular direction.
Speed, Velocity, Acceleration and Motion-
Inertia-The ball will stay still until hit or thrown.
Weight-The balls weight helps it move faster or slower depending on wether it's in the air or on the ground.
Momentum-When passing your swing momentum can help the ball pick up speed.


For Divisions with 6 teams:
All teams will play in the playoffs, but the top two teams will receive a BYE week in the first round.
For Divisions with 8-10 teams:
The top 8 teams of the regular season will advance to the playoffs.
For Divisions with 12 teams:
All teams will advance to the playoffs. The division will be split into 2 conferences (West & East). Seeding within their respective conference will be based on overall record. The #1 and #2 seeds from each conference will have a BYE week in the first round of playoffs. The Western Conference champion with play the Eastern Conference champion in the final Championship Game.
1) Head to Head record between the 2 teams. Winner is the top seed.
2) Total Points Scored Differential.
3) Most Points Scored.
1) Compare Head to Head record among all teams that are tied, Best record is the top seed. (If there is a tie for best record, compare Head to Head again)
2) Out of the remaining teams, once again assess Head to Head record.
3) If records are even, then check total Points Scored Differential (PSD). Highest PSD is the top seed.
4) If PSD is the same, then Most Points Scored during the season is the top seed.
Copyright © 2022 All-Star Youth Basketball - All Rights Reserved.


The Blue-Light Manual, 2nd Edition
Wargame Rules for the American Civil War, by Edward Pauly
The American Civil War was the division commander’s fight. Often a single division made the difference between victory and defeat; sometimes for a battle, sometimes for the campaign, and, possibly, for the war. D.H. Hill’s Confederate Division held Sumner’s Corps at Bloody Lane and saved Antietam for Lee. Sheridan’s Union Division held Polk’s Corps out of Rosecrans’ rear at Murfreesboro. Had Bowen’s Division of the rebs stopped McClernand’s Corps at Port Gibson, the Vicksburg Campaign might have ended with Grant surrendering. If Hood’s Division hat taken Little Round Top from the Union III Corps, the battle of Gettysburg – And the war – might have ended differently.
Johnny Reb puts YOU in command of a division or corps. If you’ve never played miniature wargames before, then you’re perfect for the role of a Civil War general! Most of the officers in America’s bloodiest conflict were civilians suddenly thrust into the military, learning about warfare on the job! All the elements of combat are accounted for in the rules: weapons, morale, tactics, and terrain. YOU provide the element of command. The decisions of leadership are yours, but, as in all battles, luck will play a part. Can you, like the great leaders of the War Between the States, keep your head when your plans awry and disaster threatens? If you appreciate a game that’s authentic, exciting and challenging, you’ll want to play Johnny Reb.
- The rules can be used with 10mm, 15mm, 20mm, and 25mm miniature figures.
- The basic unit is a regiment of 15 to 30 figures, divided equally between five bases.
- One player can command a brigade of 3 to 4 regiments, a division of 9 to 12 regiments, or a corps of 18 to 25 regiments.
- Every phase of the action is affected by morale.
- Games can take from 30 minutes to 8 hours to complete, depending on the scenario and number of units used.
- This is a moderately complex game, but 13-year-olds can be shown how to play.
- Two or more people can play – Johnny Reb is ideal for team games.
- Games can be played on a card table or up to a huge six-by-eight-foot table, depending on the scenario and number of units used.
Rules Book. The game rules are written in simple language, with dozens of illustrations and examples of play, and indexed for easy reference.
Combat Tables. Each side has a card containing the outline of the sequence of play, and all movement, combat and morale tables for quick reference as you play.
Order Counters. Die-cut counters provide an easy and fast way to five orders to each unit in the game. Enough counters are included for up to twenty units per side.
Scenarios. Six complete, ready-to-play historical simulations are included. Each scenario has a map showing terrain and unit positions, plus orders of battle and clear victory conditions.
Dice. Four 6-sided dice needed for morale and combat are provided
- Title: The Blue-Light Manual, Wargame Rules for the American Civil War
- Period: American Civil War
- Type: Regimental Grand-Tactical Wargame Rules
- Time Scale: 1 turn = 30 minutes
- Ground Scale: 1:610 (1 mm = 2 feet)
- Troop Scale: 1 figure = 30 men
- Basing: 80 × 20 mm infantry stand with 4 figures
- Casualty rate per minute at 100 meters range: (unmodified)
- Infantry: hits
- Cavalry (Union): hits
- Cavalry (Confederate): hits
- Artillery (Cannister): hits
- Author: Edward Pauly
- Format: 96-page rule book
- Language: English
- Publisher: Fantasy Games Unlimited, Inc., Roslyn, NY
- Published: 1977
Quick Reference Chart
- Unit Roster Sheet
- Artillery Shot and Shell Template


Updated at 18 May 2022
You have probably already played all of your PS4 games and are now looking for new titles. You are spoilt for choice. The videogame library of PlayStation 4 is so extensive and varied that it is almost impossible not to find something that interests you. Some games can even be downloaded free of charge.
Yes, that's right! You can legally download and play free games on your PS4 without any modifications to your console. To access Sony's online services, you will need a PSN account (also completely free) and time to look through all the free-to-play games and demos on the PlayStation Store. You'll be amazed at the variety of content you can download!
You can also subscribe to the PlayStation Plus plan for a monthly fee of fewer than 10 euros and download multiple titles, even triple-A, free on your console. I swear, it's true! You won't believe it if you don't take five minutes to learn how to get free games for your PS4 using the "tips" that I will be giving you. There are so many titles waiting for you, all at no cost.
If you have a controller and you didn't connect it yet, see how to connect new PS4 controller to your console.
First, connect your PlayStation to the Internet. Then, go to the Console settings menu (the toolbox icon located at the top of the PS4's home screen) and choose the network option.
Select one of the options on the screen to connect your PS4 to the Internet using a WiFi network (or LAN cable). If you wish to connect via WiFi network, you must choose the Typical option, select the WiFi network you want to use, and then type the access key.
Suppose there are any problems or special requirements (e.g., the need to assign a static Ip to the console). In that case, you can choose the Custom or Manual items in the WiFi menu and manually enter the following parameters.
IP Address: The IP address will be assigned to the console (e.g., 192.168.1.27). It must match the addresses of other devices in your router's network. Subnet Mask: This is the value of the Subnet Mask. It is typically 255.255.255.0 but can be easily found using the Windows Command Prompt command "ipconfig/all". Default Gateway: Your router's IP address (e.g., 192.168.1.1). You can find this value easily using the Windows Command Prompt command "ipconfig/all". Primary DNS - as above. Secondary DNS - field to be left empty
After all, fields are completed, you can proceed to set up an auto MTU and select not to use proxy servers. This will allow the PS4 to connect to the WiFi network seamlessly.
You may prefer to connect via Ethernet cable if you prefer a faster connection than WiFi:
First, select the Use an Ethernet cable (LAN/LAN) option from the Settings> Network menu. Next, select Typical and Custom depending on whether you wish to use the default network settings or if you want to change any settings(for instance, to have a static Internet IP). The console must physically connect to the router using an Ethernet cable to establish an Internet connection.
Follow my tutorial to fix problems with your Internet connection.
If you have a problem with corrupted data, read How to fix corrupted data on PS4.
First, connect your PS4 to the Internet. This will allow you to access Sony's online services, but you cannot download games from the console. So first, create a PlayStation Network account (often abbreviated as PSN).
It is entirely free to create a PlayStation Network account (unlike the PlayStation Plus membership) and takes only a few minutes. This account must access the PlayStation Store online, which allows you to download and purchase games, including demos and free-to-play titles. You can also share screenshots and game trophies online with your friends, and you can access all applications for PS4 (e.g., Spotify and VEVO, PlayStation Video Store, and so forth).
Now decide if you need to link your PlayStation Network account to Facebook. If you subscribe to PlayStation Plus, I recommend you skip this step and dive deeper into the topic by reading the tutorial.
Finally, you can set your PlayStation as a PS4 main pressing the appropriate voice. Congratulations! You have completed the registration process at the PSN.
Now you have a PlayStation 4 connected to the Internet, and you can access the PlayStation Network store. This means that you can download games free of charge on your PlayStation 4.
In addition, you can download free titles, which, despite having an online component, do not require a subscription to PlayStation Plus. Demos are, i.e., proofs of the games you will find in stores.
Open the PlayStation Store (the icon that looks like a shopping bag with the "PlayStation") and use the Arrow keys or left analog controller stick to highlight the item at the left sidebar.
To view the complete list of free-to-play games, press the X key on your controller. You can also view the full list of free-to-download games by selecting the checkbox. Then, see the rest from the Free Menu on the PlayStation Store. Once you have identified the title, use the left analog stick or the left arrow keys to highlight the cover. Then press the X key. To start the downloading, highlight the Download button on the screen.
The game will be available in your PS4's start menu after completing the download. Easy, right?
Do you not like free-to-play games, or are you interested in them? Are you more interested in demos than those you can buy in stores? You don't have to subscribe to PlayStation Plus to download demos from the PlayStation Store.
To see the demos on the PlayStation Store's website:
Once you have found the demo that interests you, use the left analog stick or the arrow key to highlight it. Then click the Free Trial button at the bottom of the screen.
The demos you downloaded from the PlayStation Store will be available at the end of the download. You can play it by selecting the cover and pressing X on your console controller.
You may be interested to learn How to create a secret chat in Telegram.
Are the free-to-play games on the PlayStation Store not appealing to you? Did the demos leave you with a bitter taste because of their short period?
It may seem contradictory, but if you subscribe to PlayStation Plus (which is paid), then you will have the chance to download many games each month and have them available at all times (provided that you keep the underwriting PS Plus; otherwise, the securities will stop working until your subscription is renewed).
You can download games that you would generally find in stores. This includes triple-A titles older than a few months. All tastes and all needs are covered.
Open the PlayStation Store, and click on the PS Plus option from the left sidebar. Next, click on Subscribe or renew your subscription.
Then, choose from one of three plans: 1 month to 7.99 Euros; 3 months to 24.99 Euros or 12 months at 59.99 Euros. To activate the free 14-day trial, if this is your first time using PlayStation Plus, please also look for the 14-day option.
Select a PlayStation Plus plan and answer the question to associate a payment method to your account. Next, click OK and press Continue. After that, you will be officially a PS Plus user.
You can now download the games. First, go to the PlayStation Store and select the PS Plus option from the left sidebar. Next, go to Select This Month PlayStation Plus for a list of free returns titles.
You cannot force download games: you can add them to your Library and then download them later. They will be available if your PlayStation Plus subscription is active (or renewed if it expires).
The PlayStation Plus games will appear on your PlayStation 4 home screen once the download is completed. You will not be charged if you get an email from Sony thanking you for your purchase.
Not All PS Plus plans, even the test plans, allow automatic renewal. However, you can deactivate the service by going to the Settings> Account Information> Services List> and selecting the entry for your Plus subscription. Then, click the button to cancel the automatic renewal.
By the way, here we have collected a few more ways how to get free PS Plus.
You can also get almost all the games you want on your PS4 by using the sharing option for any content downloaded from the PlayStation Store. This is a complicated but effective process.
Here are the steps:
Follow these instructions: Settings > Account Management > Activate the PS4 Main Menu and choose the Disable option.
The free title should also be available on the PS4 you downloaded. Finally, log out using the account you created before and the standard used until then.
It's almost pointless to state that this "trick" involves sharing access data to your PSN account and is only for people with absolute trust. This is connected to payment methods such as credit cards and PayPal accounts.
Did you download a game to your PS4 but then forget how to delete it? You get an error message when attempting to download a PlayStation Store game. Do not panic.
You can manage your PlayStation 4's memory by going to the Settings> Storage Memory> Applications menu. This allows you to check the content of each title (and each app) and then delete any unnecessary items.
Backups of your saves are a good idea before you cancel a game. Otherwise, you could lose all your progress and not be able to recover them.


WarpFire is an online action game set in outer space where you face hundreds of other online gamers all with same aim - conquer the universe. Your aim is to collect as much raw material and resources as possible in order to
Warpfire runs solely in your Internet browser and requires no installation. You start off with a tiny spaceship that you can expand and evolve until it's a huge mother ship capable of destroying anything in it's way including all the pirates that try and hijack it. You've got 3 galaxies to choose from depending on how aggressive you feel. First is the United Star Corps which thanks to the strong military presence of the USC means there is still freedom in this part of the galaxy.
Second is the Free Galactic Federation which is the real economic powerhouse where all the big intergalactic companies are located - those that put profit before justice basically. Finally, you've got the chaos of the Outer Worlds to choose from which features a group of bandits plundering the galaxies and always looking for new victims.
The searching for raw materials and resources is rather boring in Warpfire but the graphics are excellent and the level of detail is impressive for an online game.


For additional information regarding the tournament please click here.
TBC but the tournament usually falls during the Term 3 school holidays (Sept/Oct) over 3 days (Friday-Sunday).
U9 Tane (7v7 format)
U10 Tane (9v9 format)
U10 Wahine (7v7 format)
Entry cost per player will be calculated & communicated once teams have been finalised.
This tournament requires players to source their own accommodation for the 2/3 nights.
Teams not part of FCTM Academy will be made up of players involved in our programmes or part of our affiliated clubs.


Rosamia Gainsborough, Knight of the Scale
"Your evil halts here, beast!"
Individuals who battle dragons are thought as either foolhardy or suicidal. Rosamia is neither, and can herself attest to the fact that, despite their innate intelligence and cunning, dragons can be defeated. Orphaned when a flight of red dragons attacked her hometown, Rosamia swore to herself that no one else should experience the same fate. She joined the Knights of Falcon's Point to undergo martial training, before starting her hunt of the kin of the evil dragons that destroyed her family. Her early campaigns were not always successful, and after one particularly disastrous hunt she almost died. However, a worshipper of the dragon god of Good, Bahamut, found her and nursed her back to health. Approving of her quest, the Vassal of Bahamut named Carlyle Argentin instructed her on the weaknesses of the hated chromatics, and the tactics she could use that would give her an edge against them.
Armed with this new knowledge, Rosamia renewed her hunt, but no longer as a mere warrior, but as a Knight of the Scale. Endowed by the powers of Good, she travels Celestin, fighting to prevent the depredations of evil dragons from harming the innocent.
Rosamia is a member of standing amongst the League of Heroes and the Knights of Falcon's Point. Some members of those orders find her hard to talk to because of her almost-singleminded mission, but all of those concerned agree, that when faced with a mission to engage one of the fearsome chromatic dragons, there couldn't be a more capable and willing companion.
Sporting a shock of dark-brown hair cropped short, and steel gray eyes that pierce sharply into whoever it is she is looking at, Rosamia comes off as intimidating, even to the people who know her. The fact that she rarely, if ever, smiles, and the fact that she's built like a fighting bull, doesn't help with that impression either. Unknown by all, this imposing dragonslayer nurtures a soft side, but this only comes out when she is in the company of children, or those orphaned as a result of dragon attacks.
Rosamia Gainsborough, female Fighter 7/Knight of the Scale 8: CR 15; Medium-Sized humanoid (human); HD 7d10+14 plus 8d10+16; hp 152; wp 15; Init +1; Spd 20 ft.; AC 30 (touch 14, flat-footed 29); Base Attack +15; Grapple +19; Attack +23 melee (2d6+11 plus 2d6 vs. evil, 2d6+13 and 2d6 vs. dragons/17-20, +3 holy dragonsbane greatsword), or +22 melee charge (1d8+6 plus 2d6 vs. evil/x3, +2 holy heavy lance), or +17 ranged (1d8+5/x3, +1 precise composite longbow); Full Attack +23/+18/+13 melee (2d6+11 plus 2d6 vs. evil, 2d6+13 and 2d6 vs. dragons/17-20, +3 holy dragonsbane greatsword), or +17 ranged (1d8+5/x3, +1 precise composite longbow); SA Dragonslaying +2/+2d6, shatter scale 1/day; SQ Blood of Heroes, detect dragon, sacred shield +4, mount (celestial griffon), ride-by attack*; Alignment Neutral Good; Saves Fort +18, Ref +10, Will +14; Str 18, Dex 13, Con 15, Int 12, Wis 12, Cha 13. Height 5 ft. 8 in.
Skills and Feats (with Synergy bonuses included): Climb +10, Concentration +10, Diplomacy +9, Handle Animal +9, Heal +9, Jump +10, Knowledge (Arcana) +9, Ride +19, Swim +10; Blind-Fight, Cleave, Improved Critical (greatsword), Iron Will, Lightning Reflexes, Mounted Combat, Power Attack, Quick Draw, Ride-By Attack*, Weapon Focus (greatsword), Weapon Focus (heavy lance), Weapon Specialization (greatsword).
Languages Spoken: Common, Draconic.
Standard Equipment: +3 holy dragonsbane greatsword, Lance of the Charger (+2 holy lance that gives use of Spirited Charge feat), +1 precise composite longbow (+4 Str bonus), +4 red dragonscale full plate mail (functions as a lightweight +4 full plate of greater fire resistance), +2 animated moderate fortification heavy steel shield (floats within 2 feet and defends owner, negates critical strikes and sneak attacks 75% of the time), Slayer's Insignia (+4 luck bonus to Will saves, wearer immune to dragon spell-like abilities), ring of defense +3, ring of evasion, potions (2 bull's strength, 2 bear's endurance, 4 cure serious wounds, 4 energy resistance, 1 haste), backpack, bedroll, blanket, explorer's outfit, flint and steel, lamp (bull's eye), mirror (steel), oil (3 pints), rations (3 days), soap (1 pound), torch (2), waterskin (full, water), whetstone.
Class Abilities and Special Qualities:
Blood of Heroes (Su): Rosamia is immune to the fear aura generated by dragons, and gives all allies within 10 feet of her a +4 morale bonus to saves against this fear-generating effect. Allies that go beyond the range of this field must make their saving throws against fear anew.
Detect Dragon (Sp): At will, Rosamia can detect the presence of dragons, as the spell detect evil, except it affects only dragons, and there is no chance to be stunned.
Dragonslaying (Su): Rosamia adds a +2 morale bonus to attack rolls and +2d6 holy damage against dragons and draconic creatures.
Mount (Su): Rosamia has a male celestial griffon named Dragonwrack as her mount.
Ride-By Attack: Rosamia gains the Ride-By Attack feat.
Sacred Shield (Su): Rosamia receives a +4 sacred bonus to all her saves against a dragon's spells and supernatural abilities.
Shatter Scale (Su): Once per day, Rosamia can channel the power of the Light into one melee attack against a creature with the dragon type, receiving a +4 bonus to her attack roll and a damage bonus equal to her Knight of the Scale class level (in this case +8).
For the DM:
Rosamia is currently looking for any information pertaining to the location of the artifact weapon called Dragonhammer. She will gladly exchange most of her accumulated resources for even a hint of the weapon's resting place, for she believes that it could tip the balance in the favor of humanity in their battle against evil dragons.


Introduce the world of construction through this sturdy collection of vehicles 10 mighty construction vehicles fit into a well-crafted wooden frame Develops fine motor skills, cognition, and visual senses Recommended for ages 2 years and up Non-toxic finishes and child safe materials
Who's in the house? Puzzle the brightly coloured puzzle pieces into the right slots to find out!
With two separate puzzles, this is a fun, colourful game with two different difficulty levels.
Learn all about colors with this charming illustrated book! It's full of surfaces to touch, paths to trace and windows to open. A surprise awaits under every cardboard flap, and you can find the colors hidden inside. Learning about the colors of nature has never been this much fun!
A spaceship lands on Mars and the passengers get off! They're a group of funny aliens ready to get out and explore! What do they find on Mars? What adventure awaits? Put together the puzzle and read the story in the board book. You'll make friends with some of the weirdest and nicest creatures in the universe!
The diggers and trucks are all in place: everything’s ready to start building! Read the story in the board book, learn about the vehicles working on site and build the giant jigsaw puzzle!
The ballroom's decorated, the candles have been lit, the guests have arrived: everything is ready for magical evening of the Grand Ball! The princesses are wearing their prettiest dresses, who will the prince choose for his wife? Join them in the castle, read the rhyming story and build the giant puzzle.
Take Puzzles to the Next Level! Puzzle & Play Games from HapeInnovative play time for cognitive development Develop hand-eye coordination and fine motor skills Inspire the imagination both on and off the puzzle board
It's time to get spinning! Hape new 2-in-1 spinning transport puzzle is an excellent addition to playtime fun
Spinning Transport Puzzle is a unique game that children will love to spin and solve.


I know you must have heard that Backgammon Masters Online Game Operator expands Game Lobby to include new AstroPay Video Slot Game. AstroPay provides the players a complete casino experience in addition to their Blackjack, Poker, and Backgammon games and tournaments.
Currently BackgammonMasters has invites for the current and new members to try the new games and are encouraging players for the feedback. According to Ryan, “We urge our players to come test the new games and let us know what they think. Our audience’s opinion is the best form of live quality assurance testing we have. We are committed to hearing our customers and giving them the experience they want. ”
Also BackgammonMasters Games including AstroPay Slot Game are available in Play Money and Real Money games.
"BackgammonMasters has prepared themselves for the growing traffic to their platform by adding more operators to Live Chat Support feature in addition to their extensive articles, FAQ’s and Help files in order to handle the influx of new members who need assistance or have questions."