What are We Talking About?
As vague as that may sound, such is the game of Cursed Dungeon. This simulation RPG places you in control of an adventurer, one who has just finished a quest and is now cursed. To remove his curse, he must venture forth on a new adventure, conquer a very dangerous dungeon and get the cure before the curse overwhelms him -hence the "Curse" and "Dungeon" in the title (because it was never implied that the dungeon itself was actually cursed in the entire game, one has to wonder why the title followed a wording that made you think otherwise).
The adventure is simple, you proceed by getting into automated fights -basically, the combat is in real time and your character will attack and defend at will. You can command the adventurer to use a potion or execute a skill (which they will never do automatically), but mostly, it is just you telling the character to fight the next opponent to proceed. Outside of combat, the player is in control of stat management. This is basically determining how to best spend skill and stat points at every level up and determining which upgrades to buy at the store (you cannot skip equipment tiers, or sell previous equipment, better gear simply overwrites the previous one, so think of it as more of an upgrade than an inventory purchase than anything else). Also, the further you progress in the dungeon, the steeper the in-game upgrade costs will get.
Tedious but Fun
By this point, most of you will be wondering: what makes the game so good if it sounds so complicated? The fact is, as twisted as it may be to describe, the gameplay of cursed dungeon is actually very addictive. Sure, the first few fights are outright boring, but once you gain a few levels (and you can do this pretty fast), the game becomes plenty of fun to play. Watching your character massacre opponents under a torrent of giant red numbers has never been so fun -and we are not being sarcastic, it really is.
Since you get to choose between a health heavy knight, a fast attacking rouge or a heavy hitting axeman, the automated combat changes bit by bit depending on your class (though you can dual-specialize (or even multi-specialize) by attributing stat points to the appropriate categories. Health increases maximum HP, attack increases the damage you deal per hit and speed determines how fast you can attack -at really high stats, you can have a cascade of high damage attacks hitting one after another. While the game is pretty much empty in terms of animations (there isn't any), the idea works well in the overall theme of the game.
What we would say is that those with no familiarity with pen and paper or tabletop role playing may find the whole Cursed Dungeon experience to be a bit of a stretch when it comes to being patient in a game. Those who do appreciate a good RPG scenario will appreciate the straightforward combat style of this game. On the other hand, if you like classic style stat-versus-stat match up battles, then this is the perfect game for you.
A Little Too Old School Perhaps
As much enjoyment as we had playing this game, it is very noticeable how badly this title fares when it comes to style. The art and music of the game feels very amateurish -as opposed to something that feels like it was developed for a really old system of platform. It all boils down to the choice of colors and visual theme. As nice as some of the monster ideas are, the fact is that the developers would have had a more beautiful looking game had they opted for creating nice colored line art rather than 90's style CG monsters. Even the player characters looks pretty stiff when they stand there doing nothing, not that we are asking for high FPS sprite animations, but a bit of layered effects simulating combat would have been nice too.
The backgrounds fare even worse -we get unoriginal, after all, who looks for originality in a dungeon wall? We all expect to see the exact same thing regardless, but at least we would like to see a bit of effort. No one will ever praise a game developer for creating some well-detailed cave and dungeon wall, but it still adds to the overall experience of the game.
Even the user interface was not spared. While easy to use and figure out, the choice of font and images for the menus makes one feel like the developers had a very small clip-art library to select materials from.
So Why Play it?
As much as we found the graphics to be pretty unimpressive, the rest of the game was not. Sure, the core storyline could use a bit of a do-over, but that is beside the point. Cursed Dungeon, for the most part, is an absolute delight to play. You give your character the right stats, upgrade the necessary equipment and get the necessary jewel boosts and you will enjoy an endless stream of automated stat-combat mechanics. Again, this is not the type of game a casual player normally finds excitement in, but those who have run the gauntlet of several countless Flash RPGs will certainly appreciate the change in pace and gameplay.
It is the games like Cursed Dungeon that gives reviewers like us a difficult time. If we only have to consider the needs and wants of the general gaming public, then this game will naturally receive a very low grade. However, it has an undeniable charm that can only be seen by those with more refined tastes in old-school gaming. In many ways, Cursed Dungeon is an acquired taste; with its use of menu based adventuring, basic storyline and simplistic stat management, the game fits in quite well for those with experience playing in MUDs, tabletop gaming and others -but for those who are not familiar with these, it can be a very hard game to appreciate.


Unraveling the Enigma: The Interplay of Luck and Skill in Gambling
In the captivating world of gambling, the eternal debate between luck and skill has been a topic of fascination for enthusiasts and skeptics alike. Are the successful outcomes a result of sheer luck, or do seasoned gamblers possess a skill set that tilts the odds in their favor? Join us on a journey to decode the secrets of successful gambling, exploring the intricate dance between luck and skill that defines the realm of chance.
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The Role of Luck: Embracing the Unpredictable
Luck, often considered the unpredictable wildcard in the gambling equation, plays a substantial role in determining outcomes. Whether it’s the roll of the dice, the shuffle of cards, or the spin of the roulette wheel, luck introduces an element of uncertainty that adds to the thrill of gambling.
In games of pure chance, like slot machines or lottery draws, luck is the primary factor influencing results. It’s the intangible force that can turn a novice into a winner or a seasoned player into a temporary underdog.
Skill in Gambling: The Art of Strategic Play
Contrary to the whims of luck, skill in gambling is a cultivated craft that involves a deep understanding of the game, strategic decision-making, and a keen awareness of odds and probabilities. Nowhere is this more evident than in the sophisticated game of Texas Hold’em, often referred to as 홀덤사이트.
Skillful players don’t rely solely on luck; they leverage their knowledge to make calculated decisions. From reading opponents to understanding the nuances of the game, skillful gambling is a strategic endeavor.
The Poker Paradigm: Where Luck Meets Skill
Texas Hold’em: A Microcosm of Gambling Dynamics
In the poker universe, Texas Hold’em stands as a microcosm where the forces of luck and skill converge. The distribution of cards is luck’s domain, yet it’s the player’s skill that transforms those cards into a winning hand.
홀덤사이트, or Texas Hold’em, demands more than luck; it demands a mastery of strategy. The ability to bluff, read opponents, and make precise bets are the hallmarks of a skilled poker player.
Reading Opponents: A Skillful Endeavor
In the poker arena, the ability to read opponents goes beyond luck. It’s a skill honed through experience and a deep understanding of human psychology. Deciphering whether an opponent is bluffing or holding a powerhouse hand requires a strategic mindset.
Skilled poker players scrutinize body language, betting patterns, and timing to unveil the mysteries of their opponents’ hands. This skillful reading of the table adds a layer of complexity beyond the realm of mere chance.
Balancing Act: Luck, Skill, and Responsible Gambling
The Importance of Responsible Gambling
While the interplay of luck and skill defines the gambling landscape, it’s crucial to underscore the significance of responsible gambling. Luck may sway outcomes, and skill may tip the scales, but maintaining control over one’s actions and finances is paramount.
Set limits, understand the risks, and view gambling as entertainment rather than a guaranteed source of income. Responsible gambling ensures that the thrill remains, while the pitfalls are minimized.
Striking the Balance: A Winning Formula
Successful gambling, whether in poker or other games of chance, requires striking a delicate balance between luck and skill. Embrace the unpredictability of luck, but let skill guide your decisions. In the ever-evolving dance between chance and strategy, finding that equilibrium is the key to sustained success.
Conclusion: Decoding the Equation
In the grand tapestry of gambling, luck and skill intertwine, creating a dynamic and unpredictable landscape. Whether you’re testing your fortune at the slots, participating in a poker showdown, or engaging in any other form of gambling, understanding the delicate dance between luck and skill is the path to informed decision-making.
If you want to read more about the fascinating world of gambling or discover the secrets of strategic play in 홀덤사이트, visit The Insider’s Views.


8 - HYPERTENNIS CUP
8.1 - Entry Lists - NEW!
Entry lists are organized lists; they include all Nations who are subscribed to a specific round of HYPERTENNIS CUP.
Entry lists organization is based on:
- Nation's Davis Rankings on the last week of the previous year (increasing order).
- last date when one of the Nation's fantatennis player made his choice
HYPERTENNIS CUP Admission
To be admitted to the HYPERTENNIS CUP it's necessary that the Nation is in the Davis Rankings; for more details, see Chapter 6.5.
If a fantasy players has submitted his team, at least one time in 2 years in a Hypertennis tournament, can play.
HYPERTENNIS CUP Week
For the HYPERTENNIS CUP Week, it's possible to subscribe to the ATP tournaments in concomitance for all the users not involved in the Nations competition.
8.2 - Captains
It's necessary that every Nation admitted to HYPERTENNIS CUP had a Captain.
Captains are those fantaplayers who have to choice the team to line up (the fantaplayers who will play the HYPERTENNIS CUP round).
If the Nation has already played a Round previously, the Captain in chief has the right to remain the same also for that Round (if he will play).
If not, everyone could be the Captain, with the condition that he could be replaced by another player of the same Nation with a best position in the Single Ranking.
The captain, in turn, can decide to give way his role to another teammate.
Once a Round have finished, the winning team with more points at the moment in the Davis Rankings, can choose city and surface where to play the next Round. In the case of 2 Nations had the same points, it's rewarded the Nation with the player best ranked in the Single Rankings. If the parity remains it's rewarded the Nation with less active fantaplayers and then the Nation with the best result in the prvious edition of the Davis Cup. In cas of further parity, it will be the Webmaster to decide the host Nation.
NB: Only in the case of 2 Nations that have already played each other before, the right to host the Round it's awarded to the Nation that has played away the last time.
8.3 - Team line up
Every member of the Nation that is booked in the Round in point, can line up the Team, but only if it's not already lined up by a teammate best placed in the Single Rankings, or if not already lined up by the Captain, who always has the main power.
In case of missed line up by the end of the inscription closure, the Nation will give forfait; for more details see Chapter 8.5.
If it hasn't been the captain to choose the Team, in the following Round the Captain will be the same that in the previous Round.
The captain can line up only form 2 to 4 fantaplayers: they have to be arranged in the 3 QF matches; line up will remain the same also in SF and Final. In case of forfait by the side of some fantaplayers, they will be replaced in order by the best ranked excluded fantaplayer in the National Rankings, otherwise in order of National Rankings the fantaplayers who have already played a match, but only if the matches won't be the same and the players haven't already played in the same day or they will play in it.
If the captain didn't line up the formation, the nation will have an automatic formation based on the players rankings:
2 Players submitted: QF-S1: 1°, QF-S2: 2°, QF-D: 1°-2°
3 Players submitted: QF-S1: 1°, QF-S2: 2°, QF-D: 1°-3°
4 Players submitted: QF-S1: 1°, QF-S2: 2°, QF-D: 3°-4°
8.4 - Draws - NEW!
HYPERTENNIS CUP draws are split in two Rounds: the Preliminary and the Final.
Not played in 2021.
The 8 best Nations in the 2020 Davis Ranking are qualified to the Final Round.
The draw will be sorted depending on the Entry List.
1° vs 8°
4° vs 5°
3° vs 6°
2° vs 7°
Every team will pass the Rounds with at least 2 matches won. The scores could be: 2-1 or 3-0.
Preliminary Round: not played.
Final Round (01-05 February 2021): they will be played at the same time of the real Quarts, Semifinals and Finals (12 teams available)
During the year they will be one period when it will be possible to change nationality: during this periods it will be possible to access to Exchanges with click on "Trades" link on the Main Menu of the site.
It will be possible to invite someone to change nationality trough the appropriate form.
By click on "Players Changes" link, it will be possible to observe the exchanges of the fantasy players; this will be formalized only at the end of the exchange period.
During the exchange period it will also be possible to change Name and Surname to the fantasy player.
Exchange window: 3rd of January - 24th of January 2021
8.5 - Forfait
If a Nation withdraws:
- In the matches of Preliminary Round, it will be replaced by the next Nation in the Entry List.
- In the matches of Quarterfinals, it will be replaced by a Nation eliminated at Preliminary Round (according to the Davis Rankings calculated before the inscription's open).
- In the matches of Semifinals and Final, the Nation loses 3-0 without playing.
8.6 - Inscription
To be subscribed, every fantaplayer chosen by the captain has to do 36 choices, split as follows:
- 6 Nations for the single of QF: same nation can be choosen only two times.
- 6 Nations for the double of QF: same nation can be choosen only two times.
- 6 Nations for the single of SF: same nation can be choosen only two times.
- 6 Nations for the double of SF: same nation can be choosen only two times.
- 6 Nations for the single of Final: same nation can be choosen only two times.
- 6 Nations for the double of Final: same nation can be choosen only two times.
Same nation cannot be choosen in the same position in the different single or double rounds.
Same nation can be choosen maximum two times in the same round (single + double).
8.7 - Points - NEW!
Every nation, in each day, will have the sum of the 2 singles players, except for Double when will have the doubles points.
Only for 2021, the QF will be played based on the Round Robin matches; for this reason, the points will be based on both rounds played by the choosen Nation.
Each nation chosen will have the points, for each match played, in this way:
-Quarter Finals: 20 bonus points for every match won, plus the games difference; 4 points for every match lost
-Semifinals: 30 bonus points for every match won, plus the games difference; 6 points for every match lost
-Final: 50 bonus points for every match won, plus the games difference; 10 points for every match lost
Example: On Semifinals, Croatia plays with Coric and Cilic. Coric lose the first single match 6-3 4-6 2-6, while Cilic wins the second match 6-4 4-6 6-3.
Croatia points for Semifinals will be:
6 (Match lost from Coric)
30 (Match won from Cilic) + 3 (Games Difference: 6-4=2, 4-6=-2, 6-3=3) = 33
The sum, 6 + 33 = 39
In case of a negative difference games, there's no sum.
8.8 - Matches
HYPERTENNIS CUP Matches are divided in sets. You have to win 2 sets out of 3 to win the match. Points of the sets are achieved from the sum of the results of 3 choices, or from everyone (In the final set).
- Choice 1 + Choice 3 + Choice 5
- Choice 2 + Choice 4 + Choice 6
- 6 Choices Sum
- Choice 1 + Choice 3 + Choice 5 (Player 1) + Choice 2 + Choice 4+ Choice 6 (Player 2))
- Choice 2 + Choice 4 + Choice 6 (Player 1) + Choice 1 + Choice 3 + Choice 5 (Player 2))
- 12 Choices Sum
Set scores will be calculated with proportions of the totals, that will render similar to the score of a tennis match.
- Total Bonus: Total bonus is the sum of the scores achieved in a set in the previous matches.
It's the first circumstance used in case of scores tie. The fantasy player with the best total bonus wins the set.
- Time Bonus: Time bonus is the circumstance in case of total bonus tie (Then the first circumstance used in the first round).
Fantasy Player that choosed the players first wins the set.
0 Points Rules
A fantasy player with 0 points in the set, will lose the set with this scores:
- 6-3: If the opponent makes points with 1 tennis player
- 6-2: If the opponent makes points with 2 tennis players
- 6-1: If the opponent makes points with 3 tennis players
- 6-0: If the opponent makes points with 4 tennis players
- Walkover: The score will be a triple 6-4 for the tennis player or the double team that wins the match.
- Undisputed Set: Like Walkover Case the score will be a 6-4.
- Unfinished Set: There are 3 score cases:
- 7-6: If the retire happens on 6-6.
- 6-4: If the retire happens when games difference betweens players is less than two.
- Undisputed Match: losing score will be given to both the tennis player or the double team.


POKÉMON PARTY AT RINCON LIBRARY
On Friday, September 15th, 2017, the Rincon Branch Library will host a Pokémon themed party from 3:30 p.m. until 4:30 p.m. At the party, there will be various stations, including a trading table, a Pokéball cookie decorating station, a Pikachu related craft activity, and games related to the Pokémon characters. There will also be a quiz with Pokémon trivia questions. The top three winners of the quiz will each receive a brand new pack of Pokémon playing cards. If participants would like to play the Pokémon card game against others and/or to trade cards with others, they should plan on bringing their collection with them to the event. This program is most suitable for school-aged children, but all are welcome at the event. The Rincon Library is at 725 Rincon Ave.


At the 2024 World Team Table Tennis Championships in Busan, the Indian women’s team, led by Manika Batra, dominated Uzbekistan with a 3-0 win.
Meanwhile, the men’s team suffered a 3-0 defeat against South Korea.
The Indian women’s team, coming off a win against Hungary, decided to rest Ayhika Mukherjee and Sreeja Akula, bringing in Archana Kamath and Diya Chitale. Kamath began with a comfortable victory over Uzbekistan’s Rimma Gufranova. Batra followed suit, defeating Markhabo Magdieva, while Chitale faced a bit of pressure but ultimately secured a win against Rozalina Khadjieva, sealing India’s second consecutive win in the tournament.
However, the men’s team faced their second straight loss after starting their campaign with a defeat against China.


At NIWeek 2011, National Instruments showed off some of its capabilities through a larger-than-life version of Angry Birds called Angry Eagles. Now, NI has its hands in the life-size creation of another video game — this time Mario Kart.
Engineers at Waterloo Labs, which was started by NI engineers to create cowboy engineering projects, created a real-life, playable version of the game first played on Super Nintendo in the early '90s. With four NI CompactRIOs, servos, pneumatics, RFID tags and LabView system design software, the team converted ordinary go-karts into wirelessly controllable game karts.
The go-karts behave normally until an item is detected. The cRIO processes the signals from the RFID tags and outputs the signals to control the corresponding pneumatic valves and servo motors that control the movement of the go-kart. Steering is controlled with two pneumatic cylinders and the brake with one cylinder. The governor, or speed limiter, is controlled with two servo motors.


In the fourth found of the season the women under-21 team lost for the first time.
The first game against UH Appenzell was won by a goal just seconds before the end of the game. Manetsch scored after a great pass of Michelle Sieber. In the second game the women were not that lucky as in the game before. Kaufmann of UHC Dietlikon scored in the 33rd minute of the game. The women dominated the entire game but the underdog did manage to keep a clean sheet. So the St. Gallen player did not win for the first time in the season.


Cyberpunk 2077 is getting a board game courtesy of a Kickstarter marketing campaign. Cyberpunk 2077: Gangs of Night City is a unusual twist on the high-tech, low-life underbelly of the world dropped at life by CD Projekt Red and Mike Pondsmith. The game is being printed by CMON Games, which have put collectively board game diversifications of God of War and Bloodborne along with different current IPs.
If the slang-ridden synopsis of the game supplied on its Kickstarter web page is any indicator, it’s clear that its creators have some severe reverence for the supply materials: “Cyberpunk 2077: Gangs of Night City is a competitive game in which 1 to 4 players take on the role of ruthless gangs vying for control of the underground in the glittering hellhole that is Night City. Clash with other gangs in the meat or on the Net as your enterprising band of toughs seeks to gain dominance over the criminal underworld that rules the streets. Only the boldest will be remembered, and your Street Cred will pave your way to the top.”
The aesthetics and fiction of this game look like extra carefully primarily based on the Cyberpunk 2077 video game printed by CD Projekt Red, versus a riff on the supply materials penned by Mike Pondsmith within the pen-and-paper Cyberpunk RPG. In addition to its trademark crimson and neon-yellow aesthetic, this board game comes packaged with a pile of unpainted plastic miniatures that bear the likeness of notable characters from the video game. Players can anticipate to see Jackie Welles, Johnny Silverhand, and Judy Alvarez among the many two dozen or so plastic minis which are deliberate to ship with the game.
At the time of publishing, the undertaking has greater than tripled its funding aim of $100,000 and is simply shy of its last stretch aim with about 10 days remaining in its marketing campaign. Currently, the one funding stage accessible is set at $110 however nets you entry to the core field and all of the miniatures.
We perceive that a scorching pile of unpainted plastic is powerful to withstand, however it’s price mentioning that the present timeline for transport doesn’t begin till not less than eight months after the top of the Kickstarter. And similar to Cyberpunk’s digital model, there’s no assure that it gained’t be delayed.


EVERI DIGITAL SLOTS GAME: LANTERNS OF DESTINY FLOATING FORTUNES
While working for Everi Holdings Digital I was the artist who helped to port, created art mockups, art assets, animations, and built the game "Lanterns of Destiny Floating Fortunes" in Cocos Creator. Unfortunately this game was dropped and was never pushed past the art stage in our pipeline. Here are 23 images and GIFs of the art and animation used for this game. All animations displayed here was created in Spine and the art assets and mock ups were created in Adobe Photoshop and Illustrator. Enjoy!


Student Game Competition
- Important Dates:
- Submission deadline: 13 January 2016 (5:00pm PST)
- Notification deadline: 29 January 2016
- Publication-ready deadline: 5 February 2016
- Submission Details:
- Online Submission: PCS Submission System
- Submission Format: 4 page paper in Extended Abstracts Format, Game Demonstration, Video Trailer, and proof of all team members’ student status.
- For this venue, references DO count towards page length.
- Submissions are not anonymous and should include all author names, affiliations, and contact information
- Selection process: Juried
- Chairs: Katherine Isbister, Florian ‘Floyd’ Mueller, and Jessica Hammer (email@example.com)
- At the conference: Finalists (top three in each category) will present their games at the Student Game Competition Event. Each finalist will also prepare and host a playable version of the game at the conference for a scheduled demo/play session.
- Archives: Extended abstracts; ACM Digital Library
Message from the Student Game Competition Chairs
This is the fifth year of the Student Game Competition within CHI. The competition is aimed at meeting the following goals:
- Provide an opportunity for students from a variety of backgrounds (HCI, computer science, game design, fine arts, …) to participate in CHI and demonstrate their game design and development skills in an international competition.
- Provide CHI attendees with engaging and playable exemplar games that showcase emerging student talent and inspire future work.
Students can submit their game to *one* of these three categories, which will be judged separately by a qualified jury:
- Games for a Purpose: Games submitted to this category should be games that are designed not just to entertain, but also to accomplish some other goal. Example areas include games for health, learning games, journalistic games. Students that submit games to this category should be prepared to explain their intention, design practice and evaluation process in the Extended Abstract, what background research informed their design choices (in particular grounding in the target application area and existing game-based efforts in this domain), and how they will know if they have achieved the impact they seek (evaluation strategies).
- Innovative Interface: Games submitted to this category should be games that push the boundaries of current interface practice. Example areas include the use of gesture, multi-touch, multi-screen or haptics; voice input; use of sensors such as breathing or heart rate; and augmented reality games for mobile platforms. Students that submit games to this category should be prepared to explain in the Extended Abstract how their design is positioned within the current state-of-the-art in the chosen interface/input domain, and should articulate why it is innovative and how it advances the current state-of-the-art.
- Innovative Game Design: Games submitted to this category should be games that push the boundaries of current game mechanics and/or design. Examples include games that add novel mechanics that have not been used before, add new visual or audio themes/dynamics, explore new mixes of mechanics, story and character elements, automated techniques for adaptive designs, or explore new forms of interaction that are thought provoking. Students that submit games to this category should be prepared to explain in the Extended Abstract how their design establish a new contribution within game design and should articulate why it is innovative and how it advances the current state-of-the-art.
The Student Game Competition follows a two stage process:
- Students will submit their game to the competition. Expert reviewers will evaluate these submissions and a maximum of 3 finalists for each of the categories will be selected to attend the CHI conference.
- Each finalist will be expected to send at least one member to attend the conference to demonstrate the game and to take part in a presentation and award ceremony.
Attendance at the CHI 2016 conference is mandatory for selected games to reach stage 2 of the above process.
All finalists earn a Certificate of Recognition. The winning entry in each of the three categories will be recognized and announced at the Student Game Competition Event as well as mentioned at the closing plenary session of the CHI conference.
Katherine Isbister, Game Innovation Lab, New York University, USA
Florian ‘Floyd’ Mueller, Exertion Games Lab, RMIT University, Australia
Jessica Hammer, Carnegie Mellon University, USA
CHI 2016 Student Game Competition Co-Chairs
Preparing and Submitting your Student Game Competition Submission
The submission must include:
- A demonstration of the game with at least one fully polished level: Depending on the hardware required to play the game, the demonstration must be either an executable or a gameplay video:
- If the game is playable on Windows/Mac/Linux PC or laptop, Windows/iOS/Android phone or tablet, XBox 360 (with Kinect), Playstation 3 (with Move), Wii, Wii U, DS, 3DS, PSP, PS Vita, or any individual piece of hardware combined with a PC (ie, a tablet and a PC, or a Kinect and a PC) you must submit a game executable with at least one fully polished level. You must also submit clear and complete instructions for how to install and run the game.
- If the game is not playable on the above hardware, you must submit a maximum 4 minute gameplay video clearly showing both the screen (if present) and the player interacting with the game.
- A link to a brief video ‘trailer’ that gives an overview of the game (2 minutes long maximum).
- Extended abstract: Student should submit a non-anonymized paper (4 pages) written in the Extended Abstracts Format. Paper should include:
- An overview of the game itself, and the design and development process, with screenshots/images of play.
- Positioning of the game in terms of related work, including references and outlining the game’s unique contribution (see game categories above for more detail about each category’s guidelines).
- Acknowledgement of any assistance drawn from outside (advisors, faculty, domain experts, existing solutions, users, etc.)
- Proof of student status: To be eligible for the student competition, all participants must provide either
- A) a signed letter from their academic supervisor confirming that at least 50% of their working week is spent following an academic course of study, and that they were not employed within games-related industries when working on the team’s submission
- B) proof of registration in a 2015 semester. Each team must provide one proof package – a single file containing a scanned proof document for each team member – together with their project submission.
All submissions must be in English and must include title and author information, including author affiliations. Please be sure that submissions do not contain proprietary or confidential material and do not cite proprietary or confidential publications. Due to tight publication schedules, revisions will not be possible. The submitted PDF version will be considered the final version of the paper.
There is no strict limit on team size, but team size will be taken into consideration when judging and larger teams will be expected to produce more ambitious submissions. There is no limit to the number of teams that may compete from any given university. Submissions are invited from all students at all stages of their university careers, from undergraduate to postgraduate. While not a mandatory requirement, it is strongly encouraged that the teams leverage multi-disciplinarity and diversities of all kinds.
Student Game Competition Selection Process
The Student Game Competition is a juried track for CHI 2016. Each game will be reviewed by both academic and professional experts in game design and development, with emphasis on expertise in the entry categories.
Finalists and award winners will be selected based on the following criteria:
Quality and originality of game play itself (determined through game play).
Positioning and articulation of the game’s contribution to the submission category domain (determined through Extended Abstract).
Submissions should not contain sensitive, private, or proprietary information that cannot be disclosed at publication time. Submissions should NOT be anonymous. However, confidentiality of submissions will be maintained during the review process. All rejected submissions will be kept confidential in perpetuity. All submitted materials for accepted submissions will be kept confidential until the start of the conference, with the exception of title and author information which will be published on the website prior to the conference.
At the Conference
Three finalist submissions for each of the categories will be invited to CHI 2016 to present their games.
Students should be prepared to bring along a playable demo of the game and all necessary hardware for an Interactivity session. At the Student Game Competition Event, each finalist will give a brief (5 minute) presentation about their game. Category winners will be announced during the event.
After the Conference
Accepted Student Games Competition Extended Abstracts will be distributed in the CHI Conference Extended Abstracts, available on USB and in the ACM Digital Library.


Those who want to play basketball freely, and have a passion that want to play basketball, why don’t you participate in basketball in Gakki? In this game, one team is composed of four people and the time limit of a match is six minutes. You can enjoy basketball freely with your friends! Also, we will hold the tournament on the second day.
The tournament will be hold one team per five people. So, you can play basketball not only freely, but also seriously! If you can win the victory, get the Sports Day original goods!!
Free throw has the simple rules, but it is not so easy to play.
You have 7 balls. Can you sink a shot with all balls…?
I believe you can do it!
If you can sink a shot with all balls, the bonus challenge is waiting for you.
Until you fail, continue shooting! And set a new record!
Let’s try to challenge your own limit, and leave your name to the record!
Free tennis is simple like table tennis and active like tennis.It’s less famous competition, so let’s play in this chance!>Maybe you have sense to play free tennis!


InstantFX SE MP3 Player Maker Free Download
InstantFX SE MP3 Player Maker [Win/Mac] (Latest) InstantFX SE MP3 Player Maker 206601ed29 What's New in the? System Requirements For InstantFX SE MP3 Player Maker: Windows Mac OS SteamOS (Linux) DirectX 9 or later Minimum of 1GB of RAM Minimum of 4GB of free hard disk space Intel Core 2 Duo or higher A gamepad or keyboard and mouse Minimum Radeon HD 2600 graphics card. If you do not meet the system requirements please see the Steam review requirements. The included default keyboard and mouse are for testing purposes and cannot be used to play the game. After installing the game you must run it from Steam.


Xbox Game Pass brings you 12 new titles to play this month, including Halo Infinite
Microsoft keeps spoiling Xbox Game Pass subscribers with new titles every month. Starting today and until December 14th, Microsoft will be adding 12 new Xbox titles to the Game Pass. All new games will be available for PC and console, except Among Us, which is exclusive to the latter.
Xbox Game Pass subscribers are in for a treat this month, with 12 new games from various developed by indie and AAA studios. Whether you want to chill at your fireplace while playing Stardew Valley, wipe thousands of pirates in one go on One Piece Pirate Warriors 4, or immerse yourself in the Halo Infinite campaign, Microsoft has you covered.
Starting today, Game Pass subscribers can download and play Anvil, Archvale, Final Fantasy XIII-2, Lawn Mowing Simulator, Rubber Bandits, Stardew Valley, and Warhammer 40,000: Battlesector. On December 7th, Space Warlord Organ Trading Simulator joins the list, followed by Halo Infinite on December 8th and One Piece Pirate Warriors 4 on December 9th. For last, Aliens: Fireteam Elite and Among Us will be available on December 14th.
As part of the Game Pass Ultimate Perks, Microsoft will be offering Dauntless: New Year’s bundle, Apex Legends: RIG Helmet weapon charm, and World of Warships: Legends – Hero’s Companion on December 2nd. The “Pass Tense” MA40 AR bundle for Halo Infinite Multiplayer lands on December 8th.
Introducing new games to the Game Pass library means some will be leaving. The list of expiring games includes Beholder, The Dark Pictures: Man of Medan, Guacamelee! 2, Wilmot’s Warehouse, Unto The End, and Yooka-Laylee and the Impossible Lair. You have until December 15th to play or buy them with a 20% discount offered to Game Pass subs.


How Gambling Affects Society All together
Online gambling is any type of gambling conducted via the web. This includes casinos, online poker and virtual poker. The very first online gambling venue ever opened to the public, was internet lottery ticketing for the first ever Liechtenstein International Online Poker Tournament in October 1994.
In this day and age there are various gambling websites open to suit any individual or group of individuals that may wish to gamble. A few of these websites offer games for everyone from those who only enjoy slots to those that prefer to play poker or blackjack. Online gambling can be easily accessed by thousands of people throughout the world. It really is 007 카지노 로얄 다시 보기 accessible from any computer having an internet connection. This means that millions of people from around the world can simply play online gambling games.
There are some internet casinos which allow players to make use of their credit cards and e-wallets to fund the games they are playing. This permits gamblers to play their favorite casino games for real cash. With the use of the internet, players no longer have to be worried about carrying large amounts of cash with them as well as worry about the potential threat of carrying huge amounts of cash using them to a genuine money casino. All players can play for fun with fake money. The possibilities for getting into trouble when it comes to online gambling are virtually non-existent.
The world’s hottest online gambling venues provide lots of people with the chance to play online casino games for real cash. These include some of the world’s hottest internet casinos. These include the worlds largest internet casino, online casinos in Las Vegas, Atlantic City, Monte Carlo and the Paradise Casino in NEVADA. These internet casinos offer hundreds of different games to choose from. These offer players the opportunity to win lots of money, to become a top earning player also to win the jackpot prizes.
Many online casinos offer free games to players. They are games where players play without having to use any money. Some of these free games are roulette, baccarat and keno. Many of these games are favorites among consumers. The casinos that offer free games want to reach a younger audience.
A few of the leading gambling companies have already been attempting to interest younger customers by offering special gambling promotions. A number of these companies have been successful as of this. Including the online betting company WMS has developed a program that allows university students to gamble for free on the company website. The casinos that offer free online betting also have other types of gambling opportunities. For instance some of the leading casinos offer free spins on slot machines.
In addition to online gambling there are also live gaming events. Live gaming events include bingo, craps and roulette. Live gaming events allow customers to interact with the gaming staff. This interaction can help the customer learn more about online gambling also to feel more comfortable taking part in the event.
Online casinos are readily available throughout the United States. Most of the online gambling sites usually do not require customers to provide bank cards or extensive bank accounts. However, there are several online gambling sites that want users to create accounts. Certain requirements that the casinos require users to meet up may vary from site to site. In order to discover more concerning the online gambling community in your area please feel absolve to visit our website.
There is no doubt that online gambling can be a dangerous place. This is especially true for those who are inexperienced in online gambling and so are susceptible to becoming prey to those who are more experienced. Those who take part in high rollers activities online run the chance of meeting someone who they have a significant amount of in common with. If this happens, then your high rollers may attempt to make use of the vulnerable consumer. For this reason it is vitally important that consumers understand the laws surrounding online gambling and also have a strong sense of online consumer protection.
Dependence on gambling is an issue which has plagued society for many years. Unfortunately, in many cases, those who are addicted to gambling do not realize that they have an issue until they’re already trapped in a virtual online casino. The main issue with online gambling is that it allows those with an addiction to exist within a world where they will have no emotional connection to. Oftentimes, the web casino becomes their only world and their only way to obtain comfort or happiness.
Gambling addiction is a serious issue that affects society as a whole. Therefore, it is important for all individuals to understand the laws surrounding online gambling to be able to protect themselves and their own families. Additionally it is essential that laws surrounding online gambling be placed on the same footing with other types of gambling so that both types of gambling could be regulated equally. This will help prevent individuals from being tempted to play at online betting sites that allow these activities. Allowing online gambling to be conducted in this fashion will only benefit the gaming industry and all of its consumers.


Playtech was founded in 1999 and has become a popular name in the online gambling industry. Playtech is currently traded on the Alternative Investment Market (AIM) of the London Stock Exchange. They’ve managed to become a genuine trail blazer for online casinos. Playtech assisted in introducing and popularizing numerous real time technology systems utilized at its online casino licensees including playing and transaction history tracking, live chat and live dealer video streaming. To add to their legendary list they were also one of the initial software suppliers to develop a comp rewards program, which reputable online casinos offer in order to stay atop of their online rivals.
Tested to be intrinsically fair by the accredited software tester and gaming establishment, Technical Systems Testing (TST), Playtech provides their customers with fair gaming. In addition, the majority of Playtech’s online casino licensees make public monthly payout percentages reports organized by TST, which are available online. Players from around the globe can play at playtech casinos except those from United States.
Graphically Playtech games are some of the most advanced on the internet. Utilizing the best 3D technology, many of their games of video intros and stories puts another stage of entertainment into the player’s experience. They have about one-hundred games accessible for download, while the flash platform supplies a huge selection of their most recognized games. All financial dealings and games are guaranteed with 128-bit encryption, while Playtech’s automatic cashier offers compatibility with multiple third party eWallets and banking establishments.
Playtech Software proposes several playing methods and betting alternatives, therefore giving a major customizable platform for all Playtech online casinos. Playing methods include multi-player tables, auto play, private group multi-player including live chat and live dealer gambling. Bespoke choices permits players to alter the speed of play, music, audio, card size and dimensions on the slot reels.
Similar to Cryptologic and Microgaming, Playtech is well-known with players for its huge progressive jackpot network. WinAJackpot is Playtech’s online casino progressive network gateway, and is the leader in combining online, mobile and land based jackpots into a single group. Of course, some of Playtech jackpots are the most prevalent on the internet. One of their most famous online slots, Gold Rally, has given out over [$30 million], as well as a single jackpot prize of [$2.7 million] to a player at the Playtech online casino, casino Las Vegas.


There are some unwritten elements of etiquette in bowling which are useful to know. These are not hard and fast rules, but mainly suggestions to make the game more enjoyable and reduce any tensions which may arise.
- Obviously, there is a dress code of “whites and greys” for all matches which everyone should observe.
- Before the match starts, always introduce yourself to your opponents by first name and shake hands with both the opposition and your own team members.
- Do not drop your bowls on to the green and try not to mark the green by bouncing your bowls on delivery.
- Stand still behind the mat when a player is in the process of bowling their woods. Any movement can be distracting.
- Refrain from talking, coughing, jingling loose change in your pocket etc. In other words, refrain from causing any form of distraction when someone is on the mat.
- Concentrate on what is happening on your rink and not elsewhere.
- Do not hold a ‘committee meeting’ in the middle of your rink when a player on the adjacent rink may be waiting patiently on the mat to bowl.
- Do not wander off on to the adjacent rink in order to see where the bowl you have just delivered finishes up.
- Stand back from the head when a player is delivering their bowl, particularly if they are firing or delivering a heavy shot. Shadows and a background of white shoes may make it difficult for the bowler to see where they are aiming.
- Encourage your own team players and applaud shots as appropriate. But don’t revel (outwardly at least) in any of your opponent’s misfortunes.
- Do not delay play, always play your bowl with minimum delay.
- Never deliver your bowl before the previous bowl has come to rest.
- Keep track of play, be ready to bowl when it comes to your turn.
- Always pay your skip the respect of waiting for their decision and instructions. If the skip does not give any instructions then indicate which way you intend to bowl.
- If you lose, be a good loser, don’t blame your loss on other people, the green, weather conditions etc.
- At the end of the match, always shake hands with your opponents and congratulate or commiserate with them appropriately. Also, don’t forget to do the same with your own team members as well.
Remember, none of us likes to lose, we all like to win, but whatever the result…
ENJOY the game, it’s supposed to be fun!


Schematic of joystick or game port for PC (15-pin Cannon) is very simple. It contains only 2-4 buttons (jump, weapon, sometimes other 2 auxiliary buttons
to switch weapons etc). The joystick stick is mechanically connected to two potentiometers (2 axis).
Similarly, you can build gamepad, which has four directional buttons. These keys are switching resistors replacing potentiometers.
I built an unusual game controller on this principle. It consists of two mouses. Each mouse has 3 buttons (or 2 buttons + scroll wheel press switch). Nothing but the mouse buttons is used (mouse can be faulty). One mouse is used to move up and down and jumping, the other one to move left, right and shooting. The device is thus controlled by two hands. This control may seem confusing at first, but after a while you get used to it. The odd thing is that almost always using one button on the left and one on the right mouse. I liked to play Bio Menace game this way (on this computer).


Month 17 of Landlord’s Super Early Access.
The Free Build update sure is taking a long time, huh? We appreciate players are probably starting to lose patience with it, so this month, we’ll be looking into why exactly this update is taking longer than previous ones, but it’s important to know that the guts of the game are really being torn out and refitted. We’re confident, however, that this work will give the game the longevity it deserves.
We’ve also done a bunch of work on Roofing, Newspapers and Curtains. We’ve even took on an extra pair of paws to help us speed along development.
Our Biggest Update Yet
The Free Build Update is by far our biggest update to the game thus far. Due to this, save data from previous versions of the game will not be compatible with The Free Build Update (oof). All players will need to start a fresh save when the update comes out.
There’s a justification for this. Big changes to how construction gameplay works have also meant reworking how the save and load system works. We understand that losing save data isn’t any fun, so we’re making sure to add as much new content to the game as possible. Starting a new save in The Free Build Update should feel like playing a whole new experience.
We’ve spoken over the last few months of the changes incoming. Interior Wall Placement, Exterior Wall Placement, Ceiling Generation, Staircases, Hot Bar, and a raft of quality of life improvements and bug fixes. But there’s still even more to come. Let’s take a look.
Save data from previous versions will not be compatible with the Free Build update.
Greg managed find time to sneak in a long-planned feature with the in-game newspapers.
With how hidden some features are in Landlord’s Super, we’ve always worried that a lot of the depth of the game gets over-looked. Our Discord channel can usually help mitigate this, with users pointing out unknown features to new players, but we really wanted an in-game way to address this.
Newspapers are our chosen solution for this. They are now generated on a daily basis, come with a period appropriate headline – which have been drawn from an array of real-world press articles – and a “tool tip” headline hinting at some of the mechanical depth and hidden features of the game. It’s really neat!
Newspapers change on a daily basis, and can be viewed anytime a player used a toilet (We’ve adjusted the UI a bit so you can read without skipping time).
After adding the ability for players to determine placement of both interior and exterior walls, we found that a solution for roof placement was also needed. Both the ceiling and base of the roof are generated automatically upon an exterior wall loop completing. Players can also place gable and square roof frames to build various slanted and flat roof styles.
We’ve also taken a look at addressing how fiddly roofing was. Roof planks can now be resized during placement. They also snap into place. Shingles also snap to grid, allowing quick and easy placement.
Roofing is still a work in progress, with more on this coming next month. You can see this new feature in action here.
New Windows & Doors
Finally, players will be able to fit new colours, sizes and styles of windows and doors!
We’ve added 6 new sizes of window and 3 different style types (Functional, Traditional, Post-Modern). Each of these can be customized in a variety of colours or materials. Doors have also been given the same treatment, with a variety of new styles and colours to choose from.
Extra time this month meant we managed to sneak curtains into the game too. Finally, some privacy!
Another thing we spent doing this month was tightening up the UI for the HUD and various catalogues. UI should no longer overlay elements. Phone dialogue should no longer obscure player view. Additionally, players can read the newspaper without skipping time now. The HUD has also been moved closer to the screen edge, with visual issues being fixed, allowing much more screen space to be dedicated to the game world.
the Official MinskWorks Discord server has now been boosted to level 2! A huge thank you to discord users Tea, ShipMasterCaine, BLKWave , Rūta and 87isaiah8718 for server boosting us to level 2.
Level 2 means we are now eligible for server discovery, have a fancy new banner and most importantly, can share up to 50mb of in-development footage. Thank you all!
Meet Our Newest Hire
Welcome Bija, the newest member to the MinskWorks team!
Bija is a Cockapoo who is very sociable and loves stealing team members slippers. She is currently 13 weeks old and enjoys morning and evening visits to the bark park. She is also looking forward to hearing your thoughts on the coming update!


Inspired from one of Aesop‘s Fables with a Chinese twist. Golden Chicken is a perfect blend of ancient eastern and western cultures that make for a really fun and interesting game.
- Max winning up to x2000
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Gainesville trip: Day 6
Today was pretty good and I got to see a lot of people. First thing, I went and got lunch with a couple friends (yeah, my sleeping hours have slipped to the 4 am to noon window). Then, we played some Spades until we went to play basketball. Basketball was definitely the low-point of my day as I played very badly and didn’t score any points in two games. My assist to turnover ratio was far less than 1 and I missed plenty of wide open 5-foot shots. It was very frustrating.
Later, we went to Hops for dinner and then went to a friend’s place and hung out for a bit. We played croquet for a while (I won the first game in spite of having never played before and playing horribly), but got blasted the second game. It was a good time. Now, I think we’re about to play some more Spades or something, then I’m off to bed. I have a long day of traveling and packing tomorrow.


There are four players for each team, players wear a jersey numbered 1-4.
The roles of each player are:
1- the Forward: Always out in front waiting for a pass.
2- the Hustler: Quick and aggressive with fast ponies.
3- the Pivot: Acts like a quarterback…passing the ball to player 1 to score goals
4- the Back: Defender, since there are no goalies in polo, this position is very physical and the player should have a good backshot.


The HTC Vive was made in collaboration with PC games giant Valve and works with Valve’s mammoth gaming ecosystem, Steam. HTC packs in 70 sensors to offer 360-degree head-tracking as well as a 90Hz refresh rate – that’s the stat that’s key to keeping down latency, which is the technical term for the effect that causes motion sickness. Thankfully that wasn’t an issue in our review, which can’t be said about every device.
It’s still lacking a strong handful of killer apps, but there’s plenty to explore, and plenty of titles we think are worth your money. The key to the HTC Vive’s success is the Lighthouse room tracking, which enables you to move around with the headset on. It means mounting some sensors in your home, but the effect is next level. Meanwhile, the Vive’s new Tracker tech is able to bring any object into VR, and some developers have already found some creative uses for it.


Grab yourself the hottest videogaming value around with the incredible Microsoft XBox and Xbox 360. This amazing system has taken the gaming world by storm. The Xbox by Microsoft gives players the speed of a cutting edge PC and the easy-of-use of a video game system.
1. Star Wars: The Force Unleashed (Xbox 360)
This entry in the Star Wars saga casts players as Darth Vader's "Secret Apprentice," unveiling new revelations about the Star Wars galaxy. The expansive story, created under direction from George Lucas, is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. In it, players will assist the iconic villain in his quest to rid the universe of Jedi - and face decisions that could change the course of their destiny. As its name implies, The Force Unleashed completely re-imagines the scope and scale of the Force by taking full advantage of newly developed technologies that will be seen and experienced for the first time anywhere in videogaming.
2. Dead Space (Xbox 360)
Dead Space is set in the far future, when Earth's appetite for natural resources has become a major motivator for deep space exploration. Immense, privately-owned and operated mining ships called "planetcrackers" orbit planets and use sophisticated equipment to carve out entire city-sized chunks of rock, reducing them to component elements and raw ore. When communications go dead on board the USG Ishimura, a famous planetcracker, systems engineer Isaac Clarke is sent in to fix the problem. Once on board the vessel, Isaac discovers that the crew has unearthed an ancient and malevolent alien presence far beneath the planet's surface and brought it on board.
3. WALL-E (Xbox 360)
Players will take control of WALL-E and Eve through a fast-paced adventure based on the hit Disney/Pixar film. The game allows fans to relive some of the movie's most thrilling moments as they explore 10 worlds filled with non stop action and adventure, along with head-to-head multiplayer challenges. In addition, the game contains new storylines and environments that moviegoers will not see in the theater.
4. Lost Planet Extreme Condition Colonies (Xbox 360)
Set within the merciless frozen tundra of a hostile planet, humans struggle for survival as conflicts arise between man, the surrounding indigenous creatures and the monstrous beings that have invaded. Enormous world maps unfold as players battle the menacing invaders during blistering weather conditions throughout vast snow fields and deserted cities. Fostering a real-time loading system, players play this riveting sci-fi action shooter as a seamless experience that leaves them completely immersed. Multiplayer modes add to the value of Lost Planet by allowing players to partake in intense team battles via the PlayStation 3's online game service.
5. Space Chimps (Xbox 360)
His grandfather's legacy lands HAM III, a quick-witted circus chimp with the genetics of a space hero, smack in the middle of an election-inspired senator's plan to discover alien life. As the newest recruit to a team of highly trained space chimps, HAM III becomes a reluctant passenger on a harrowing mission through a dangerous inter-universal wormhole. This galactic adventure rockets the irreverent HAM and his fellow space chimps, TITAN and LUNA, deep into the cosmos to a wondrous planet ruled by a bizarre, tyrannical king.
6. Defender (Xbox)
Relive the excitement of the ultimate action video game with the all-new, next-generation remake of Defender. Developed by 7 Studios, this game is based on the timeless arcade classic. Engage in intense space-combat action to defend the solar system and save the human race from alien invasion. Defender showcases several elements of strategy, multiple types of humans to protect and use and ground units for players to defend and strategically position.
7. Halo (Xbox)
Halo is a sci-fi shooter that takes place on a mysterious alien ring-world. Packed with combat, Halo will have you battling on foot, in vehicles, inside and outdoors with alien and human weaponry. Your objective: to uncover Halo's horrible secrets and destroy mankind's sworn enemy, the Covenant.


Preschool free file folder games help kids to learn basics such as shapes, numbers, reading, etc. They are educational, versatile and inexpensive too. Preschoolers best learn through fun and play.
There are number of file folder games available for free download. You can print them and keep it in a colorful folder. These games help preschoolers to prepare for kindergarten by learning principles and concepts. These concepts include learning body parts, numbers, alphabets, shapes, colors, different kind of animals etc.
These games allow a preschooler to work and complete a task independently. Each game has a clear task to complete. These are fun games which help to improve the alphabet skills, vocabulary, math, reading, etc.
You can create your own games for kids. Define a theme for the game from nature, holidays, animals, numbers etc. The game should be subject-specific. It is going to teach the kid a specific skill. Also file folder games can be easily found online for free download. There are some websites who sell these types of games. A search online will bring up them all. They are educational and entertaining too at the same time.
As an example, to create your own game, consider seriating skills which involve placing objects in a particular series. To teach the kid seriation skills, you can create a game of placing flowers in the order of its size. Pick up some shapes and objects according to the theme you select for the game. Print out number of images of flowers in different sizes. You can decorate the folder to suit the flowers. The goal of the game is to teach seriating skill by placing the flowers from largest to smallest or vice versa.
Certain free games available online come with activity sheets and cut-outs. All you need to do is download them, print them on a color printer and file them. Some websites provides colored projects. If you do not have a color printer at home, you can make gray scale print out and color them manually. Printing different patterns and shapes and gluing and fixing them on a file folder make beautiful file folder games for kids.
You have options to search online for free file folder games by theme, or by grade of the kid etc. Some of them provide free templates of these games too. Let the kids learn skills through playing free file folder games available online.


What is Marine Corps Gaming
The mission of Marine Corps Gaming is to connect all Marines who share the fighting spirit and passion for gaming and esports. Both online and offline, MCG represents a community of Marines bound by camaraderie, fueled by competition, and connected by gaming.
As gaming continues to grow, so does the need to organize and identify the community of Marine gamers among our ranks. Whether competing against each other to build camaraderie or against the other service branches to breed competition, the Marines need a platform of their own created by their own within the world of gaming.
Why was Marine Corps Gaming founded
Who can join Marine Corps Gaming
Regardless of rank, role, duty station or familiarity with gaming and esports, all active-duty and SMCR/AR Marines are welcome to join MCG to connect and compete with fellow Marines from around the world.
Why join Marine Corps Gaming
Marine Corps Gaming is the only gaming community forged by and for active-duty Marines to compete at the highest levels of competitive gaming and esports on behalf of our community and our Corps.
Is Marine Corps Gaming officially endorsed
Marine Corps Gaming is a grassroots effort led by Marines of all ranks across various commands who share a passion for competitive gaming and esports. While MCG may work directly with installation and recruiting commands to participate in sponsored events, our community is not officially endorsed by any one command. We consider ourselves free agents in the wide world of gaming as our participation in MCG is on a volunteer basis and outside of our regular duties as Marines.


Contact Info / Websites
Wow, so after somehow miraculously recovering my lost game data I've been moving ahead with the overall production. The game is approximately 2/3's complete with the majority of the games fundamentals and engine fully completed. It's mostly just a question of buffing out the game by creating more enemy animations and levels, NPC's and dialogue congruent to building up the story.
Anyway, just thought I'd give a quick update and let people know that it'll be finished hopefully before September (though this may not include online testing from people on the forums), and finally here's a conclusive screenshot.
GAME PROGRESS : 70%
Soooooo, a game I've been working on for approximately 5 - 6 months decided to go and mess me up by glitching itself. Then the other backup version I had on my computer somehow developed the same problem as soon as I tested it approximately 15 minutes later. The glitch itself doesn't corrupt the file in the sense I can't open it, but it for some reason deleted everything inside quite a few movieclips. So after a few days of splicing different files attempting to piece together the product I had beforehand, I almost managed to fully recover the file, but there is still a tedious chunk of work that needs to be done.
Due to this I decided I'm going to abandon this project, for now. Perhaps I'll come back and rework on it at a later date, but for now I'm going to focus on other things. In a way I think this has almost been positive in the sense it frees me up to try experimenting with different code and gameplay mechanics.
I had an idea for a game a few weeks back and so that's what I'll be devoting most of my programming time to. It's called Medeocrity and I have a base concept but other than that I don't know much else about it.
I'll try and keep updating at major keypoints in production and hopefully finish it before the winter.
Anyway if anybody wants to see what I had before the first project went and messed itself up here it is :
// ULTRO CITY - GAME
Woyy, got the inventory system working for my game now. You can now change between 25+ equips and purchase, sell 30+ items that can be used for getting money or making things, switch between 8 unique weapons & change between 5 powerful overdrives. All I have to do is set up the construction of items menu and I'm finished with everything inventory related (y) .
I'll probably put up a list of items with their relevant information and how things work at some point. But yeah, for the meantime, my current game is about 20% complete. Progress should go much faster now though as the majority of the core mechanics are now created it's a case of bulking out the build.
// INFINITE UNDISCOVERY
So yeah, I;ve heard quite a few positive things about this game and occasionally seen in it shops but not actually bothered buying it. Finally I have it and I've started playing it it. Only about an hour in, the gameplay was pretty fun at first but I'm worried it might get repetitive, the characters seem slightly annoying and pretty damn archetypal but meh, they might end up getting further developed (hopefully). The narrative and exploration seems pretty linear, which isn't necessarily a bad thing, but if the gameplay keeps on being repetitive could get tedious. The game has a nice amount of depth though, seems like there's quite a bit to do and I like the fact that there aren't random battle encounters. I find the world's ascetically pleasing, although the cut scene's aren't brilliant and a few too many if you ask me. All in all it's still pretty fun, and I'll refrain from making any further judgement until I play it more. But yeah, seems decent.
Working on a new game at the moment, I've nearly finished the majority of programming for the player and the basic game play mechanics, just needs some refining and then level development etc. (tbh I'm sure I'm underestimating how much effort it will take).
Zayne : Who is an ice dragon
Meliea : Think she's just a regular human, part time mechanic or something along those lines
And here's a picture of the actual game in play time. (excuse the background, I haven't started working on it yet)
Been experimenting more with explosion effects and added some music, also implemented some of the background. Starting to shape up abit.
Currently working on a new animation that is somewhat of a promotional piece for an upcoming game I'm making that is a sequel to Young Magic
The piece will be showing the protagonist of the upcoming game, and predominantly a chance for me to experiment with some fbf animation and try messing around with various effects.
Recently I've been finally getting around to scanning in my random doodles and illustrations, I have yet to put them on newgrounds but I have them on deviantart. Cheak me out,
My Deviant Account


The Texas A&M Aggies will host the No. 14 Auburn Tigers on Saturday afternoon in Week 10. Here is how to watch this SEC
Auburn enters play at 6-2 (4-1) on the season. The Tigers were ranked No. 14 in the initial College Football Playoff poll. Though Auburn has two losses on the season, they were to the No. 4 Clemson Tigers and the No. 19 LSU Tigers.
I think Nebraska will come out on top in its matchup against the Wildcats, and I think its performance against Purdue is a good indication of that. I’m not saying that because the team played well in West Lafayette, Indiana, the night of Saturday, Oct. 28. I’m saying it because of the way the Huskers won. After a mediocre game, NU pulled off a 12-point comeback, which was critical for the confidence of the players.
Auburn has a win over the No. 16 Mississippi State Bulldogs. However, the Tigers still have to play the top two teams in the nation in the No. 1 Georgia Bulldogs and the No. 2 Alabama Crimson Tide before the end of the month.
Texas A&M enters play at 5-3 (3-2) on the season. While the loss to Alabama earlier in the season wasn’t shameful, blowing that massive lead over UCLA on the road sure was and what happened at home last week versus Mississippi State? The Aggies need to beat Auburn to help ensure that head coach Kevin Sumlin will get another year leading the program.
Date: Saturday, Nov. 4
Time: 12:00 p.m. ET
Location: College Station, Texas
Venue: Kyle Field
TV Info: ESPN
Live Stream: WatchESPN, FuboTV
According to OddsShark, the Aggies will be getting 15 points at home from the visiting Tigers. The associated moneylines for this game are Auburn -610 and Texas A&M +485. This game’s over/under comes in at a combined 52 points.
Point Spread: Texas A&M +15
Moneylines: Auburn -610, Texas A&M +485
Texas A&M is getting way too many points in this game. Auburn is the better team, but the Tigers aren’t going to beat the Aggies by more than two touchdowns on the road in a must-win game for Texas A&M. Look for the Aggies to give their best effort, but ultimately come up short at home versus Auburn in Week 10.
Will the Aggies use the 12th Man to their advantage to get the best of Auburn on Saturday afternoon? Can the Tigers stay alive in the College Football Playoff picture with a convincing win over Texas A&M? Tune in to ESPN at 12:00 p.m. ET on Nov. 4 to see Auburn take on Texas A&M in College Station.


Best live casino apps
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