Great for Acolyte or Priest, with a good card drop from Evil Druids. Start at level 45, then go to the next level around 55. Good at 60+. Watch out for Gryphon. Go here once you have enough hit for Myst Case, good for making zeny. Solo-able and great for zeny-farming. Party recommended for level 1 and 3. If that's the case, go somewhere easier / harder respectively. Watch out for Constants, as they self-destruct. Argiope - Best map is 2 South from Aldebaran. However, this map requires high-tier gears. Anolians - 1 East from Alligators or 1 level past Stings. Recommended level 60+. Watch out for Ifrit on level 3. Welcome to our Paladin leveling guide. Moscovia Dungeon - Finding the Moving Island is the entrance quest. Juperos - Level 1 or 2 recommended for 85+. Level 45+. Party highly recommended. Turtle Dungeon Outside - You can easily get mobbed here. What is best? Watch out for Gargoyles if you can't flee or kill them. Sphinx - Warper or 1 West from Morroc. Orc Lady - Outside Orc Dungeon. Great at level 75+. It's not required that you be in the same party to enter. Super Novices are the most versatile among all classes have "true freedom" in build and skills. Repeatable Quest. Great for 90+. This map has Rockers as well. Here you will find all you need to know to level up your Paladin efficiently. The Super Novice (SN for short) is a special class that has almost all skills of the six 1st job classes, plus some of the skills of most 2nd job classes. Check out all of the action and unforgettable experiences on TalonRO. This is how it works - you may be able to kill 5x as many of monster A with 1/3 the exp of one monster B, in the same amount of time it takes you to kill that one monster B. Level 1 for 45+, level 2 for 60+. Metaling - 1 North of Lighthalzen is the best map. GM attentiveness and collaboration with players has been great. And there's also a few tips when playing a Sniper. Watch out for Harpies. Super Novices also get their own unique set of items. They are the jack-of-all-trades - good at everything but master at none. Repeatable Quest. These are best for ranged or Mage classes. It adds up to more exp per hour. Bad job exp. Recommended 70+. Leaf Cat - Warp to Ayothaya Dungeon, or go through the East exit from Ayothaya. Else if you want to use Status or Elemental Arrows - Overup'd Carded Arbalest ? Level 60+. 85+. Sandman - 2 South, 2 East from Morroc. These are places suitable for level 85 til 99: Ice Dungeon - Level 2 or 3. Note: Pinguiculas are easy and can be done at 75+. Glast Heim St. Abbey - Southern middle building in Glast Heim, or go through the South exit at the Churchyard. We compete in LoL PCS, ROV Thailand, Overwatch Contenders PAC, SFV, Tekken 7, Rainbow 6 Korean Open, and Clash Royale League East. TalonRO is pleased to partner once more with GoFundMe Charity this holiday season in our annual fundraiser to benefit Doctors Without Borders. Good at level 65+. Dimensional Gorge - 1 East from Morroc, then talk to the NPC immediately inside. Recommended level 70+ and 65+ respectively. Caramel - 2 North from Geffen, or 1 North, 1 East. Thara Frog - 1 East from Comodo, in the cave. Poporing - Several maps, use RMS to find the best for you. Kokomo Beach - 2 East ( through Tharas ), 1 South from Comodo. Veteran players are more than happy to give advises when asked. Recommended mobbing and killing with a Wizard. Repeatable Quest. It's that time of the year again! Play with friends and join guilds for more fun! This server offers amazing and rich episodic content and more: all with great quests, instances, and rich adventures. Level 4 for Phen, Marc, and Swordfish, all good cards. Level 1 is good for soloing, level 2 is fine for mobbing, Level 3 is highly recommended for leveling with a party, but is solo-able by ME priests with instant cast. All Activity; Home Abyss Dungeon - Requires items to open the portal. The events have been magnificent lately. Ancient Tower is an increasingly difficult gauntlet challenge, a culmination of Valkyrie Brynhildr, Herja & Geiravor's story-lead instances. Also there's a lot of special guilds that are helping people to level up and enjoy in a party full of friends. Good for 25+. Each review and rating will count toward the server's overall score in our rating system. Mi Gao - 1 South from Louyang. If you are the original author of this guide and would not wish to have your work published here, please contact us and we will respect your decision. Reach TalonRO's team via Support Ticket for detailed and account-sensitive questions and inquiries. All levels are good from 85+. When it comes to money-making, no class specializes in it better than the Merchant class. Note: other reports, suggestions, and technical questions belong in their respective subforums. Top builds, runes, skill orders for Talon based on the millions of matches we analyze daily. TalonRO is a completely unique experience with features that will excite you! Good for zeny. Muka - These are located 2 South of Morroc. Requires 5 total quests to gain access, all linked in the guide. Level 3 is good at level 65+. Each player rate a server in four different areas: Server Rating, Community Rating, Game Master Rating and Game-Play Rating. Good at 85+. Good at level 75+. Level 4 good at 70+. Repeatable Quest. Level 55+. Good for level 1+. Embark on a journey through Midgard, Since 2007. Groves - 1 South, 1 West, 1 North from Hugel. Great for 85+. Teleport necessary. Level 2 is good for 35+. Participating parties make their way up the 30th stage tower, with a special boss encounter every 10th stage. Watch out for Atroce, but you should be able to kill him with a decent party. Good for level 45+. *Note: Claymore doesn't scale based on mob size*. Kill everything on level 1, recommended for level 12+. 85+. These are places suitable for level 45-65: Coal Mine - Level 2. Take into account your healing items, equipment, build, and if you're solo or partying. These maps require a degree of skill and proper equipment. Level 3 recommended over level 2. Repeatable Quest. Good for 35+. December is a special month in Midgard - with lights and fresh snow beginning to enter the landscape, and towns beginning to set out their presents as winter fills the air. This doesn't include the expanded 1st and 2nd job classes. 85+. Disclaimer: This guide is part of the content generated from Legacy RO’s Character Class Guides Event. Moscovia Dungeon - Requires Finding the Moving Island quest to enter. Spore - Various maps, but a good one is 1 East of Payon. There is want to know if someone uses a vpn As we only your luck with a the best location. Good for Mages and Archers. Penomena - Clock Tower, center-top warp, then South West warp. Good from level 70+. Our pre-renewal environment preserves classic game mechanics while bringing you new and fun content to explore in this environment! With no subscription fees or other costs, you're free to explore the world of Midgard to its fullest. Good at 55+. Additional Party-Recommended, High-level Dungeons, Volunteer in the North West building in Prontera, https://wiki.talonro.com/index.php?title=Leveling_Guide&oldid=7369. Level 90+ is best. Average time for making a Trans with this guide is 6-10 hours. All monsters on these maps have boosted exp in addition to a chance to drop Copper Coins and Bronze Coins. Going to the Core requires a quest each time, and is recommended for 90+. Party is very highly recommended, with both magic and melee. Super Novices only can equi… This map has Frilldora and the MvP Phreeoni on it, so bring flywings. Flora - 1 East, 2 North from Prontera is the best map. Of course, you should to look up the dungeon or monster before you go there if you haven't been there before. These can hit you pretty hard with Mammonite, so a tank is recommended until you can survive it. Our Reward System provides all players the the chance to become heroes. Smokie - 2 East of Payon. Due to the SQI Revamp, we will re-use last year's storyline, however we have added many improvements, new activities and rewards! Requires an entrance quest, and you must be in a party of at least 2 people to enter the map. There's a quest that allows you to bypass level 1, not required. Mobbing with an Assassin is best. Good at level 70+. Im Free VPN to Play it to a South get your Ragnarok Online classic If not, Ragnarok Online - China Korea or Japan server. Sky Petites are at 2 North, 2 East from Geffen. It's overall a very nice server with tons of people playing. You'd normally see assassins going for the critical build. Good at 85+. Good for level 6+. Great for both base and job exp, level 90+. Good card, though the map may be full. Good for level 25+. It's Christmas time! All trademarks referenced herein are the properties of their respective owners. Okay at 80+. If you have not received the quest from step 1, … Earth Petites are 2 North, 1 East from Geffen. Bring flywings for quick escapes if needed. Wind Ghosts - Southeastern building at Glast Heim ( looks like an entrance to an underground area ). Level 1 is good for Acolytes once you get Pneuma, and level 2 is good for everyone else. Good at level 85+. Cursed Abbey - 1 South of Veins, talk to the NPC at the dock in the South. It is developed by TalonRO. These will assist just like ants. Alarms - Clock Tower, middle-top warp on the first level, then top center warp. Party is very much recommended for level 3. Great for 25+, and also for the card and Silk Robes. Amatsu Dungeon - Quest required to enter. The walkways are tight, the best method is mobbing and killing with AoE magic. Watch out for Lady Tanee. Eclage, Malangdo, Port Malaya – and more: all with great quests, amazing items, and rich adventures all perfectly tuned and balanced for pre-Renewal. 1 Jul 2011 TALONRO GUIDE >> DOWNLOAD NOW TALONRO GUIDE >> READ ONLINE talonro form talonro beginner guide talon ro selling shops talonro knight leveling guide rogue talonro guidetalonro wiki talonro vot talonro market. Good as soon as you can hit them, about 45+. Naga will likely 1-shot you, so watch out. Between Discord, events like the Yule Ball, and forum contests, the community has been getting very fun to be around. These are aggressive, will hide, and will mob you easily. Talon Build Guide for League of Legends. Biolabs - Requires an entrance quest. Prontera Culvert - Volunteer in the North West building in Prontera. The original author is Nevermind and permission to publish this guide has been given to ratemyserver.net from Itakou, the owner of Legacy RO. Good for level 20+. A guide to uninstall TalonRO Client from your computer You can find on this page details on how to remove TalonRO Client for Windows. Peco Peco - 3 South from Prontera - go through the Eastern bottom warp on the second map. Also kill the Dragontails, and watch out for Eddga though you should be able to kill him. Level 2 is recommended for level 25+, level 3 for 35+. View builds, guides, stats, skill orders, runes and masteries from Pros playing Talon the Blade's Shadow. Homunculi are the special companions of Alchemist classes, created to assist their master in battle. Tank recommended for lower levels, good at 40+ otherwise. Recommended level 75+. Good from level 45+, and Orc Babies from 60+. Good for level 1+, does not attack unless it transforms into a Creamy. Earn incredible items and extended commands just by playing on TalonRO! Sunken Ship - Various monsters here, just stay on level 1. Ninetails - 2 South, 1 West from Payon. 12+. Biblian Dungeon - Level 3 for Obeaunes, good for level 45+. With hundreds of clothing dyes, hairstyles, headgears, and exclusive costumes - customizing your character is as extensives and limitless as your imagination. Savage - 2 South, 2 West from Prontera. Good for soloing at 85+. Repeatable Quest. Join the community of Talon Ragnarok Online, the most popular Ragnarok Online server in the world! Low Rates With 8/8/3 server rates, TalonRO provides an exciting and challenging twist to keep the adventure going! Great for magic and ranged, level 50+. The holidays are here on TalonRO! With an average of 1300 players online at any time, TalonRO's vibrant community has been thriving for over a decade of proven excitement. Repeatable Quest on level 2. Porcellio - 1 South, 1 East and 2 East from Einbroch. Second, you need to use your own judgement based on your resources and skill. Watch out for Dragonfly. Rocker - 1 West, 1 South of Prontera. Check your Summoner, Live Spectate and using powerful global League of Legends Statistics! TalonRO Builds Character builds for TalonRO (Ragnarok Online Private Server) Monday, April 28, 2014 [VANILLA] Sniper Double Strafe Build for PVP or WOE Since most us play Ragnarok for PVP, I made my own Sniper build for Vanilla. Sign In. Start when you get Pneuma, otherwise good at 50+. We have a standard in rating private ro servers. Repeatable Quest. Remember me Not recommended on shared computers. Level 5 recommended level 80+, watch out for Pharaoh. Hope you enjoy. Watch out for Osiris. Recommended level 80+. Good for 30+. Overupgraded Orc Archer Bow with Steel Arrows? Great for level 75+. Stings - Warp to Glast Heim Churchyard, go through the West exit, then teleport to the top right exit. [Classic]Bow Rogue/Stalker - Best Weapon? Talk to the man on the dock in Eastern Hugel. Cornus - 1 East, 1 North from Splendide. Sea-Otters - 1 East from Seals. With an array of skills tailored toward zeny production, the Merchant class is essential for every Ragnarok account.. Merchants have the Discount and Overcharge skills, which lower and increase NPC price values by as much as 24%, respectively. Bug Reports (38273 visits to this link) Level 85+. Asura, Sharpshooting, or a Star Gladiator are great here. Best at 85+. Petites - Several maps. Good at level 55+. Super Novices also sport highly effective armor and shields which reduce elementalattacks. Level 2 is good for 85-90. Wolves - 2 South from Payon. The server is truly a fun and close-knit international community. Roda Frog - Best map is 3 West of Prontera. Recommended level 55+. Read what players from the TalonRO community have to say about their gaming experience. General Leveling & WoE Guide Leveling Guide Starting Class Player Guide Mercenary Guide for Melee Class Leveling Anubis Quick Leveling Guide GvGing in Unrestricted SE War of Emperium 2.0 Novice Grounds Ragnarok Tactics: Pages in category "Class Guides" ... About TalonRO Wiki. Forgot your password? Toy Factory - Both levels, but 2 has more mobs. I met friends, and supportive guild mates that makes the experience even more engaging. Clock Tower - Walk straight up from the spawn in Aldebaran. Great for Biochemist, Professor, Sniper, Ninja, Soul Linker. Requires 5 total quests to gain access, all linked in the guide. More info about the program TalonRO Client can be found at https://talonro.com. Payon Dungeon - This is good for Acolytes, as soon as you get Heal use it on the undeads. You will need to gather 5 or more players near the Entrance Guide NPC for the guide open the door to 3F. No matter what Trans job you want, this guide is perfect for you. 2 West from the city is recommended for soloing at 85+. Orc Dungeon - Both levels. Umbala Dungeon - North warp at Umbala city. Level 1 can be done solo with a Wizard. In addition to these places, there is also the TamTam's Gift map each month. Lunatic - Highest spawn is 2 North from Prontera ( go through the Castle and WoE map ). Level 2 and 3 are both suitable for 75+. Tamruan - Ayothaya Dungeon level 2. A guide on Thanatos Tower 2F tha_t02 231 161 blocks the entrance to 3F. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. High Orcs - Middle West warp from Orc Dungeon entrance. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. Kill everything, bring lots of flywings. Recommended for level 12+. 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Since the World of fanfiction that I normally read has been rather "eh" lately I decided to move on to some books for a bit. Thanks to a friend who gave me a Barnes & Noble gift card for Christmas I was able to snag a few books without eating into my budget! Yay for gift cards! ~dances~
So, I grabbed three books for my Nook and started my tally for task #22) Read 50 new books.
The first one I read was Demon At My Door by Michelle A. Valentine. It was a pretty quick read and though it wasn't completely horrid, I was hoping for something a bit more intense for the plot description. If you want something for light reading that touches the Supernatural, it isn't a bad choice.
Now the second book I started on was much more interesting. I haven't finished it yet as I've had to set it aside to handle life, but I have read over two hundred of it's pages and I am greatly enjoying it. If you like Steampunk it is definitely a book for you! The Iron Duke by Meljean Brook, is the first in the Iron Seas Series and I just love the World and the characters in it!
Since I haven't made it to the third book yet I shall wait to mention which one it is until I have read it.
Since I have completed a few of my tasks already and many others are work in progresses as I need more time before they will be complete, I figured I might as well start progress on another.
Task #12) Learn to play a first person shooter video game.
I've always enjoyed playing video games, but I started out in a rather limited video game verse. I played a bit of the old Atari games, my favorite was Adventure, where you played this square that went through mazes, looking for keys to unlock doors, while fighting dragons that looked like sea horses with spears that looked like arrows, all while trying to avoid the damn bat that like to steal your stuff! If that description doesn't help here is a video of the first level. Though you won't see the bat, if I remember correctly that bastard was in the second level and up.
Anyway, I loved that game and it was also the start of my love for puzzle like games. I moved on from Atari to the Sega Genesis, never had a Nintendo of any manner, but I did play it some at friend's houses who did. That of course meant puzzle games and side scrollers. Oh and I did play Mortal Kombat and Street Fighter as well. (ABACABB <~~~ the internet for those who know what that was for!) My favorite game there was Columns. Similar to Tetris but you just matched jewels (Like in Bejeweled) as the jewels dropped down. Here is a video of Columns.
I was so good at Columns too! I could sit there for hours racking up my score and I played it so much I had memorized like the first 100 sets of jewels that came down so I already knew where to place everything ahead of time. I miss that game. :(
From there I moved on to PC games and PlayStation thanks to Sean who introduced them to me. That was where I began my love affair with the Diablo Series and Fallout, but only one and two because I suck at navigating multiple people and strategizing, so Tactics just made me cry.
This was also how I made the discovery that I absolutely cannot for whatever crazy reason understand or even grasp the ability to play a first person shooter style video game. I just suck. In fact to give you an idea of how much I suck let me tell you about my first experience with trying.
Sean was playing Half Life, remember that series? Same people who created Portal came up with that, but first. I use to watch him play it and think it was cool. So, he let me sit down one day to try it. I remember going around and having some trouble with the movement but figured I would catch on. Then I discovered I could use a crow bar for a weapon and I began to bash the ever living, well everything that came in my path with this crow bar because I thought it was so awesome. Keep in mind of the previous games I played, this type of game was completely new to me. Then I realized my problem, I was being eaten alive by the mobs. See, even though I would bash the stuff in front of me I wasn't actually paying any attention to my surroundings and thus getting swarmed. I had no understanding how to navigate the play style so I could keep from dying. The perspective made me feel blind because I didn't know the techniques to keep an eye on my surroundings. I knew then this type of game style wouldn't suite me. So, I've avoided them ever since.
Here's the rub though, many games that have come out since then have been so interesting that I have actually felt upset about the fact that I can't play them because I suck at that play style. I tried to distract myself with other cool games to not feel so bad that I can't play things like Skyrim, but no matter my love for World of Warcraft it can only take me so far. Then of course they created third person shooters and I still found I could not get the hang of it even with a bit more visual. So, when Mass Effect came out I just stood by and watched Sean play because I was interested in the story, but couldn't do the actual game play. Finally as a way of bonding we did a play through together of the entire series, I handled all the role playing and he handled all the fighting. It worked and was fun, but I found I wanted to go back and make other choices and so forth. Sean having already played all three of the games a thousand times wanted to play new games and so I just left it alone.
That is why when I created my task list I decided one of the things I wanted to learn was how to play these style of games so that I didn't have to be limited anymore. Sean was surprised that I had the interest, but he was more than happy to be my coach.
He decided to start me out with a third person shooter and we can work our way up to first person. So, as I write this the Mass Effect Trilogy is being downloaded to my computer for the purpose of my education in further gaming. I will finally be able to work on some of the other play throughs I wanted as long as I can get the hang of the play style. Sean feels confidant but all I can think about is crowbars and zombies eating my face.
Guess we'll see. :)


A poker tournament may typically be held for one of several variants of the activity of poker e. g. No Limit Texas Holdem; and there is a certain framework for these events that are played. Usually, the players are required to pass through the formalities of registration in order participate in the Holdem poker tournament. Moreover, there is a basic amount that the players need to pay which is also called buy-in and this is said to be the amount which a new player should have at the beginning of the tournament. This edition will be useful as a poker tournament guide with the players. Coming back to buy-in, the players are also allowed to buy more money beyond the initial mount which they’ve got. However, these facilities are more common in cash games as opposed to the tournaments.
For instance, in a tournament including Annual Poker Series, these facilities are usually not provided to the players and as soon as they lose the money, they are supposed to leave the overall game. It is common to possess prizes for the tourneys and in bigger activities the prize or the seat is usually a matter of likelihood. There are several sorts of poker tournaments that are held:
Multi Table Tournaments:
In this type of tournament, the players should actually make their way through several tables and players. The blinds and stacks which are one of them one is decided from the outset of the game which usually gets bigger with the progress on the tournament. In order to attend multi table tournaments, the players are also required to acquire a seat after paying the buy-in. In the beginning, the player will get an allocation of a single seat but as the actual tournament will progress additional, there is supposed to become rearrangement of the placement.
Sit and Go Events:
This is one of the most extremely basic tournaments which are played inside online poker sites. In this type of tournament, the players are necessary to register after paying the unique buy-in and a seat might be secured where the player can await the other participants.
This is a mix of the other two events which we’ve got already discussed. There are various prizes which might be at stake in this particular tournament and include brand names a seat at a higher tournament or the very best poker tournament. This is a tough event as well as the players have to really work hard on their techniques to be able to grab the prizes.


Here is a set of links to good sites:
Where to play?
lichess.org - One of the largest sites for playing western chess (and some western chess variants) online. Completely free and open-source, and with excellent diagram, study and analysis tools.
pychess.org - With a powerful backend based on Fairy-Stockfish and an interface based on lichess.org, PyChess offers many different kinds of chess. Established games like xiangqi, shogi, janggi and makruk; western chess derivatives like S-chess and Grand chess; hybrids like Shako and Shogun; many games await you here. Play against a Random-Mover bot, or face off against different levels of Fairy-Stockfish in any of the variants. Or perhaps even play against other humans!
playok.com - Originally a Polish website, PlayOK has gained a large following among South-East Asian players for their local favourites of makruk and xiangqi. Western chess, backgammon, weiqi/go/baduk, shogi, gin rummy and reversi are among the many other games you can play here.
Who can I discuss with?
PyChess Players Discord Server - A Discord server for the players of PyChess. There are channels dedicated to each of their many variants, and developer discussion is frequent as the site continually improves and expands. Join also to participate in Showcase Sundays, where each week a different variant is featured and several games are streamed.
The House Discord Server - A Discord server for many chess variants, including atomic, crazyhouse, bughouse, antichess (losing chess), 4-player, Horde and much more. A lively community including many strong players in each variant, some of whom are even GMs and IMs in regular chess.
My other site
Ars Atomica - My website focusing on atomic chess, with instructive articles and content, as well as links pointing to my other instructional resources on lichess.


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Unique adult party game ideas for fun or formal evenings with grown up friends. Seriously fun dinner, after-dinner, progressive, office, holiday, birthday, indoor, drinking and other adult party games
Adult Party Games. Party game ideas and printable fun trivia and activities.
Fun selection of adult birthday party games that focus on the birthday guy or teen. It’s their day to be the center of attention! Tons of ideas to celebrate them in fun …
20 fun party games for toddlers that don’t take too much effort but will ensure your toddler has the best party ever
Party games are a great way to bring people together, break the ice or just provide old friends with new tricks. From easy, no-frills fun to entertaining electronics, here’s a roundup of some of our favorite party games to play with friends and help keep your soirees lively and spirited this holiday
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A list of Halloween party games for adults only that will be a hit at your next Halloween party. These include ideas for small and large parties.


Wicked Winnings Slot Machine Overview
Wicked Winnings is a land-based slot machine game developed by Aristocrat Technologies, one of the leading suppliers of casino games. The company has built three versions of the game since it brought out the first in mid 2000. All three are one cent games in which betting the amount will buy one credit. With such a small minimum bet requirement, Wicked Winnings is a good choice for low stakes players.
Aristocrat has incorporated innovative features like Power Pay, a new concept in its hyper-linked products, to all three versions of Wicked Winnings. It has also added Reel Power and Xtra Reel Power.
When Reel Power is activated, paylines are not considered. When the feature is on, all payouts are made from left to right. To qualify for this, one type of symbol should show up on the adjacent reels.
Power Pay works like Reel Power, but requires players to post an ante which can help earn additional value with features that are not typically offered with the standard version of the game. The standard product allows you to make wagers with 25 credits. With the additional ante in Power Pay, the bet goes up to 50 credits. Some of the extra value features are free spins and additional multipliers. To get these benefits, you should activate Power Play by pressing a round blue button situated at the center of the slot machine.
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Differences among the games
- In Wicked Winnings I, three Wicked Winnings symbols remain throughout the free spins, while none are retained in the second and third versions of the game.
- Wicked Winnings III is a six reel game, but the first two are five reel versions.
- Symbols are crisper in the third than in the first two versions.
- Wicked Winnings II and III have re-spin features, but the first pokie does not.
- Only Wicked Winnings III comes with XtraReel Power, which is offered in 4x5 reel format. If you want to play all six reels with this feature, you have to wager a minimum of 40 credits.
- The bet amount for each spin is set at 50 credits for Wicked Winnings I and II, and at 200 for the third version.
One of the most rewarding rounds in the games, which provide 243 ways to win, is free spins. They are triggered when the first and second reels get a symbol each engulfed in flames. Each free spins round brings fifteen free games. To qualify for a payout, the symbols in a winning combination should appear on separate reels. After you get a payout combination, the game will stop. You have to select the option to 'Take Win' to continue playing. The total amount you win in a free spins session will show up at the top of the screen. Along with the win amount, the area will also indicate the number of credits in your bankroll, and the value of each bet. During the free spins, the Wicked Winnings symbol acts as the wild.
Wicked Winnings I: The third reel has three Wicked Winnings symbols - one on each payline. If you get an incomplete winning combination on other reels, the three Wicked Winnings symbols will complete it. The payouts in the game are quite rewarding for most combinations. For instance, three moneybag symbols payout 375 credits. A few other winning combinations are - four nines that bring 60 credits, four jacks that earn 90 credits and three aces that bring 60 credits. Two tens winning 15 credits; three kings, 10 credits; and two nines, 5 credits are some of the other payouts you can get in the game.
Wicked Winnings II: During the free spins, the Wicked Winnings symbol acts as the scatter. Pairs of the symbol can complete a winning combination. Some of the payouts for the round are - a symbol of a high ranking card set ablaze giving 100 credits, five tens on different reels paying out 1200 credits, and four kings or five aces winning 200 credits. If three kings appear anywhere on the reels, you can win 10 credits; three tens, 10 credits; and two nines, 5 credits.
Wicked Winnings III: The payouts in this version of the game are quite high with a few winning combinations, compared to those in the first two games. One of the highest payouts in the game is 1400 credits for getting two raven symbols.
All three games have a re-spin feature. To activate it, you have to get three Wicked Winnings symbols on one reel. This acts as the wild and makes the payouts volatile and increases the amount that players can earn if they win. A second re-spin can be activated if two reels have three Wicked Winnings symbols each. With this, the multiplier can also increase. When a re-spin feature gets activated, the reel with the three Wicked Winnings symbols is held and the other four are spun.


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Golf GameBook is a free trial software application from the Other subcategory, part of the Games & Entertainment category.
The app is currently available in English and it was last updated on 2014-10-27. The program can be installed on Android 2.2 and up.
Golf GameBook (version 2.2.9) has a file size of 5.03 MB and is available for download from our website.
Just click the green Download button above to start. Until now the program was downloaded 5 times.
We already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.


Welcome to our guild guide! Here you will learn everything you need to know about joining guilds in the Elder Scrolls Online.
We explore how to join a guild, what benefits that can bring, how many guilds you can be in, different types of guilds and how to leave a guild.
Table Of Contents
- How to join a guild
- Quick introduction to guilds in ESO
- Trading guilds
- PVE guilds
- Casual guilds
- How to leave a guild
How to join a guild
In order to join a guild in ESO, you will need to be invited by a member of that guild with a certain rank that allows them to invite other players.
You must be at least level 10 in order to join a guild.
Guilds in ESO are created by players and thus gives those players the power of inviting you to their guild.
There are different types of guilds in ESO that focus on different things, and the approach for joining them varies depending on its type.
Further down we will look at each type of guild and the best approach for joining each of them.
Quick introduction to guilds in ESO
Any player can form a guild in the Elder Scrolls Online. While there aren’t different kinds of guilds per se, you will find that depending on the guild, it will be focused on a specific thing.
Let me explain, there are certain guilds which focus mainly on trading and making money, other guilds will focus on getting groups together to do hard dungeons and trials in the game (aka PVE Guilds).
Then there are also the casual guilds that mainly hang out, banter in the guild chat and help each other out with various things in the game. This along with some smaller guilds that focus on role playing and other unique things.
Since any player can form a guild, it can really be focused on anything you can think of. But trading, dungeons / trials and casual are the main types you will encounter.
You can join a maximum of 5 guilds per account (guilds are shared across all your characters).
This allows you to be part of a trading guild or two where you can sell your items and make money. While at the same time take part in guilds that focus on dungeons and trials.
Trading guilds focus mainly on trading, duh 😛 What this means is that the guild should have a guild trader situated somewhere in Tamriel.
Trade guilds will generally have a weekly cap for how much money you need to sell for. If the guild has a high value trader situated in a major city, the weekly cap is going to be a lot higher as the guild needs to pay for that trader. This of course means that you are more likely to sell your items, but you need to make sure you are selling enough to meet the requirements.
As a new player, you probably want to start off with a smaller trading guild that either has no weekly cap or a very small one of let’s say 1000 gold per week or so.
To join a smaller trading guild the best approach is to just ask in the zone chat. Make sure you are in a populated area such as Vivec, Deshaan, Daggerfall etc, any bigger city will do.
Type /zone followed by your message, such as “I’m looking for a pleasant trading guild with a low weekly cap, an invite would be much appreciated.”
Remember to be polite, it will increase your chances of getting an invite by x1000.
To join a larger trading guild you typically need to apply. Most serious trading guilds have their own website set up where you can apply. You will need to fill out some information and hopefully within a few days or so, someone from that guild will send you an invitation in the game.
A good way to find high level trading guilds is to simply go to the guild traders in a major city and look at which guilds are selling. Now go onto google and search for the guild names you see and you will most likely find their websites where you can apply.
To see where your guild trader is located, head to the guild screen (Hotkey: G on PC). Make sure the guild you would like to check is selected (top left corner of the window). Under the Home tab to the left it will tell you if you guild has a Guild Trader, who it is and where he or she is located.
PVE (Player VS Environment) guilds focus mainly on doing 12 man trials which is considered end game content. These guilds will schedule time and dates for when these trials will happen and people can sign up to join in on the fun.
Some of these guilds will have a high level requirement and will only want very active players. These are considered elite guilds and if you are on this page, it’s probably not for you.
However a lot of PVE guilds are open to inviting lower level players in the hopes that you will stick with them until you are high enough level to join in on the higher level content.
I highly recommend joining a PVE guild that accepts all level players as it will be a great place to ask for help and learn about the game.
The community is usually great and you will meet some fantastic people. These guilds are usually very active in doing dungeons, world bosses etc so there will always be something to do.
If you want to do a specific dungeon you can always ask in the guild chat and most of the time there will be players who will join you.
To join a PVE guild, well you can of course ask in the zone chat. However, I’ve found the best way to find a nice, pleasant guild is to just do dungeons with random people. Once you meet someone who seems like a nice person, ask them what guild they are in, if they like it, and if you could join.
Sometimes you will get a no, but most often people are happy to have you.
To join an elite PVE guild the process is similar to joining high end trading guilds, they will have a website where you can apply and if they think you are a good fit, you will get an invite.
To find an elite guild, a quick google search will get you some good results. You can also create a forum post on the ESO forums asking for a high end PVE guild. Keep in mind that the high end guilds will expect you to be at max level with good gear and decent skills.
Casual guilds tend to focus on creating a vibrant community where people can hang out in the guild chat, help each other out and have a pleasant time.
These guilds can be great for new starters as you can ask questions about the game and get people to come along on adventures with you without any pressure.
Finding a casual guild is very straightforward, they will have no requirements of you so long as you are polite and nice.
To join a casual guild, asking in the zone chat or asking people who you meet out in the world or in dungeons are the best ways to find casual guilds.
If you have any additional questions about guilds in the Elder Scrolls Online, feel free to drop a comment and I will help you out!
How to leave a guild
In order to leave a guild in the Elder Scrolls Online, open the Guild screen by pressing G. Select the guild you wish to leave in the top left corner of the guild window. Click “Leave Guild” at the bottom of the screen or simply press X.


Contra Base 1
Created in Aug.2014
Contra Base 1 is another real-time dynamic perspective demonstration created for Emergent Reality Lab at Rensselaer Technology Park. Using Processing, I rebuilt a 3D version stage of the classic arcade game Contra, which was originally developed and released by Konami in 1987.
The technology (POV, or Perspective of Viewer tracking) implemented using Vicon System is identical to the one I used in my previous demo Portal 2.0. To create all the animated sequences in the game demo, I partially used the original Contra sprites. Also, for audio part of the game, the music in Contra (1987) and the sound effects in Super C (1988) were selected and combined into a hybrid.
Animation Sequence Composition


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When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target. Contents Overview 3 Object of the Game 3 Play of the Game 3 Parts of a Card 4 Card Types, Mana Cards, and Abominations 7 Zones 8 Deck Rules and. Hecatomb is an out-of-print collectible card game created by Wizards of the Coast. The base set of cards was released on August 18, at the annual .
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An abomination with the Parasite ability. Combat fates are the only fates you can play during combat, though you can play them outside of combat, too.
I just think that it’s silly to change the wording on some cards and not change it on other cards with similar mechanics.
That way each blocker can block only one attacker. If a different minion becomes the top minion, the bonus or penalty applies to the new top minion.
An effect that gives a strength bonus or penalty to an abomination or minion. Turn back to the normal orientation. You can then tap it to pay for other cards.
Hecatomb (card game)
Your name or email address: Trading Card Games For Dummies. Others are the products of disordered science, such as the Skykiller. If you gain mana from other effects, you can spend it as if you had tapped mana cards to generate it. Each untapped abomination the enemy controls can block one hecagomb, preventing that attacker from reaping souls.
It usually applies to the abomination the minion is in. For example, if a combat fate damages an attacker, reducing the attacker to one minion, the attacker neither reaps souls nor exchanges damage.
Corruption Corruption tules the power of madness, deformity, and knowledge not meant for mortals to know. Take souls from an enemy. Destroy one of your cards. Stitching minions onto an abomination prevents that abomination from attacking that turn.
An abomination with the Ripper ability. Actually, the Dreadnought and Lake are not the norm, as far as 6th edition errata goes. For example, if a minion has Ripper, its abomination has Ripper.
Chaos TurtleJun 10, Not sure what you mean by “So more less You have the ability to play it either way. Hecatomb Sample Hecatomb card – Great Cthulhu. You could do that under 5th Edition rules, though. Conversely, with Pandemonium the Dreadnaught could easily do 12 damage for 1 mana.
Hecatomb (card game) – Wikipedia
Haunted objects that move with evil determination. Then the endbringer transfers to another world and begins recruiting true believers anew. A fate you can play during combat. The person who ends the world gains power and moves on to another world to repeat the process.
The purpose of these two cards is to simulate some of the rules of Hecatomb CCG and restricting to only one activation per turn would foil that. I don’t buy that idea about WotC not wanting to issue more errata than necessary if they’re concerned about people playing the mechanic correctly, it IS necessary to issue errata, and it’s far better to play mechanics consistently than try to skirt the issue wherever you can ; if WotC were that averse to issuing errata, why don’t they just rule that you play the cards the way they’re written?
Bonuses or special effects can be triggered when a minion of the correct color is played on top of the stack based on the exposed trigger color of the minion which was previously on top. I thought WotC issued general errata to prevent such things from happening. Put gods into the play zone by themselves not on anything. If one player controls two or more simultaneous abilities, that player decides their order. It’s pretty silly with something like Skyhunter Prowler.
At least forty cards. Archived from the original on February 13,


Table of Contents
About Fortnite Battle Royale
Fortnite Battle Royale is the video game, which was developed as well as published by Epic Games. This battle royale game features up to the maximum of 100 players, alone, in duos or in squads of up to 4 players. The game is free to play, where it follows the battle royale genre’s standard format.
Fortnite: Battle Royale Intro
Fornite is the biggest gaming phenomenon of the year 2018. It is a Battle Royale style game, which is more colorful and cartoony. Fortnite Battle Royale is entirely free 100-player PvP mode in Fortnite. The game developed and published by Epic Games.
The aim of the game is to the last player alive by killing other players. If you are the last one standing, then you will be winning a Victory Royale. The game is free-to-play, which allows the player to purchase V-Bucks, the game’s internal currency.
Fortnite Battle Royale Minimum System Requirements for PC Windows
Fortnite Battle Royal Minimum System Requirements for Mac OS
Fortnite Battle Royal on PlayStations
Fortnite Battle Royale is out now on the PS4, where you can play the Player Unknown’s Battlegrounds inspired mode for free.
You can search for Battle Royale on the PlayStation store and download the free client to your PlayStation 4. Simply click the download button and the rest will do by your PS4.
The appropriate Fortnite Battle Royale download size of PS4 is 7 GB, which are likely to increase as time goes. Battle Royale game does not need PlayStation Plus to play.
Fortnite on Xbox
Fornite is free to play on Xbox One, but it does need you to have a Gold subscription to play it. The official game page shows that it weighs in at just fewer than 9 GB.
Fortnight Battle Royal for Mobile
The mobile version of Battle Royale is exact to the PC versions with a slight difference in the user interface and visual cues. The great news for Mobile fans, the Fortnite Android release date is set for this summer.
- Players are facing difficulty with using Bluetooth headsets with the Fortnite Mobile app.
- One more trouble spotted and confirmed by Epic, includes the right side fire button being removed from the HUD.
Whenever you update the App with the tap to fire turned off, the issue will happen apparently. Luckily a fix is already in the work for this issue. But all those problems will be fixed by the Epic teams before the big launch of Fortnite Android.
Devices Compatible with Fortnite on iOS
The devices like iPhone SE, iPhone 7 / 7 plus, iPhone 8 / 8 Plus, iPhone X, iPad mini 4, iPad Air 2, iPad 2017 and iPad Pro are agreeable with Fortnite Battle Royale on iOS.
You can search the mobile version of Fornite at the App store to download and play the game. You have to create an Epic game account, which is used to cross over between your iOS, Mac, PC, PS$ and Xbox One.
Fortnite Battle Royale Download File Size
- PC Windows – 9.5 GB download / 18.2GB installed
- Xbox One – 10.29 GB
- PS4 – 6.69 GB
- Android – 900 MB
- Mac iOS – 18.2 GB / 1.9 GB installed


Curious about that animated series you used to love which involved crazy characters with even crazier hairstyles? Are you intrigued by Egyptian artifacts and monsters that came out of cards? Or maybe youâ€™ve once been a duelist yourself many years back and are trying to rekindle that fire between you and the cards.Â Whatever the case, you are here for one thing and one thing only, and that is to learn how to play YuGiOh. Welcome to the amazing world of YuGiOh! Gather round, everybody. Itâ€™s time to duel!
How to Play YuGiOh
Before we get into the details of how to play YuGiOh, weâ€™ve prepared a quick overview for you to help you understand this guide as a whole.
How to Play YuGiOh: Duel Preparation
YuGiOh was a beloved manga, anime series, and a real-life trading card game. To play the game, you need to equip yourself with the right things. This, of course, includes getting your hand on some cards.Â
Youâ€™ll need a main deck, extra deck, and a side deck. The last two are often optional but still quite useful. Aside from cards, you will also need a game mat. A game mat has specific zones for you to place your cards. Monsters go in the monster zone, and spell and trap cards go into the spell and trap zone.Â
When playing in competitions, you will also need card sleeves to protect your cards. These are the essentials for every duelist.
How to Play YuGiOh: The Duel
Now youâ€™ll need to know how the game typically goes. A duel happens between two players and ends with either one or both players ending with zero life points.Â
Players take turns and each turn is divided into phases. In a turn, you can draw cards, set cards down onto the field, activate spell or trap cards, change a cardâ€™s position, or start a battle. After a battle, you must compute damages to determine the state of the game.Â
Every duelist should really get to know their cards. It is important to know how to read your cards to be able to use them effectively. There are three main types of cards, which are your monster cards, spell cards, and trap cards.Â
Each type of card can also be further divided into more niche categories. Knowing these things is essential in building your strategy and your deck. When you build a deck, itâ€™s best to build it surrounding a card type.Â
Get a balanced number of monster cards to spell and trap cards, and make sure your cards can work well together. And, of course, make sure youâ€™re happy with the cards you have, and that you enjoy your duels whether you win or lose.
Now that weâ€™ve given a quick overview, letâ€™s dive into a more comprehensive guide on how to play YuGiOh.
What Is YuGiOh?
A lot of the folks here might know YuGiOh from the hit anime series of our childhood. But it actually started as a manga in 1996. Thatâ€™s why youÂ see that year printed on every card in the copyright at the bottom right of the card.
The manga follows the story of Yugi Mutou, who plays host to an ancient spirit trapped within the Millennium Puzzle, which he solved. The manga actually contains many games, one of which includes the card game we all love.Â
In the anime series aired in the 2000s, the card game, Duel Monsters, became the main game of the show. This once fictional card game, of course, turned into a real-life trading card game that you can play.Â
What Does YuGiOh Mean?
The name comes from the protagonist, Yugi, and the expression â€œOh!â€ But interestingly, the name could also mean â€œking of games,â€ which fans of the showÂ know is the title carried by Yugi.Â
Hereâ€™s another fun fact, Yugi, in Japanese, means game. So I guess you can say Yugi was destined to be involved in the world of games, one way or another.
When Did YuGiOh Come Out?
Hereâ€™s a quick timeline of the YuGiOh franchise weâ€™ve all come to love. The franchise started in 1996 with the release of the manga in Shonen Jump. An animated series was then released in 1998 with 27 episodes, followed by a movie in 1999.Â
This adaptation, however, was only released in Japan and not worldwide. A second adaptation was created and aired in Japan from 2000 to 2004, with over 200 episodes. This series had an international release and was aired in North America (and later on to other parts of the world) from 2001 to 2006.Â
The trading card game was made available in North America by 2002, despite the card game already being launched in Japan since 1999.
What You Will Need to Play YuGiOh?
When starting a new hobby, youâ€™ve got to equip yourself with the right arsenal before heading out to battle. For YuGiOh, you need more than just a couple of cards to get by. Hereâ€™s a list of what you need and why you need them.
Cards are the backbone of the game. Every aspiring duelist should invest in a good deck. But what makes up a deck, and how many cards should you have? Well, weâ€™re here to answer those questions.
How Many Cards in a YuGiOh Deck?
In competitive YuGiOh, you will need a main deck, and you will also have the option of carrying an extra deck and an additional side deck. But how many cards should there be in each deck? Well, hereâ€™s the breakdown.
A standard YuGiOh deck must have at least 40 cards but not more than 60. There is no number of monster cards, spell cards, or trap cards that you must reach or limit yourself to. The number of cards for each type depends on you and your strategy for building your deck.Â
What matters is that the total number of cards in the deck is within the specified range. Additionally, you can have more than one copy of the same card, such as the Blue-Eyes White Dragon trio, for example. But there should not be more than three copies of the same card in your Main Deck, Extra Deck, and Side Deck combined.Â
The Extra Deck can have a maximum number of 15 cards in it. But having an Extra Deck is optional, so the range for this deck is actually zero to 15 cards. Your Extra Deck may contain Xyz Monsters, Synchro Monsters, and Fusion Monsters.Â
Similar to the Extra Deck, the Side Deck has zero to 15 cards. Side Decks are often there if you wish to swap a few cards after a duel in the same match.
YuGiOh Game Mat
This is where the magic happens! Your game mat is your side of the field. The game mat has different zones where you will be placing specific types of cards. Letâ€™s take a look at each zone.
You will find the Deck Zone on the side of the game mat closest to you, to the right. This will be the home of your Main Deck. Your deck should be placed face-down on this zone so you do not see the cards that you will be drawing.
Spell and Trap Zone
To the left of the Deck Zone, still on the side closest to you, is the Spell and Trap Zone. This zone houses the spell and trap cards you have set either face-up or face-down on the field. There is a maximum of five slots for both spell and trap cards in this zone.Â
Above the Spell and Trap Zone, you will find the Monster Zone. Similar to the Spell and Trap Zone, this zone can only occupy up to five cards. Monster cards can have two battle positions: vertical and horizontal.Â
Vertical cards are in attack position, and can only be face-up. Horizontal cards, on the other hand, indicate a card in defense position and can either be face-up or face-down.
The Graveyard Zone is where cards go after being destroyed or discarded. You can find it above the Deck Zone. When disposing of cards to the graveyard, you should stack them face-up and follow the chronological order of destruction.
Opposite to the Graveyard Zone, with the Monster Zone in between, is the Field Zone. This zone houses Field Spell Cards. Each player can have one Field Spell Card on the field at a time. If you want to activate another Field Spell Card, you must first send the current card in the Field Zone to the Graveyard Zone.
Extra Deck Zone
Below the Field Zone, you will find the Extra Deck Zone. From the name alone, you can probably guess what this zone is for. Similar to the Deck Zone, you will be placing your Extra Deck face-down in this zone.
Next, thereâ€™s the Pendulum Zone. The Pendulum Zone splits into two smaller zones, one on the left and the other on the right. It used to be in between the Deck Zone and Graveyard Zone on the right, and Field Zone and Extra Zone on the left.Â
Currently, you can find the Pendulum Zone on the ends of the Spell and Trap Card Zone. This means, if you play a Pendulum Monster on the Pendulum Zone, it will count as one of the five spell or trap cards. This is because a Pendulum Monster in the Pendulum Zone will use its Pendulum Effects instead of its monster effects.
Extra Monster Zone
Only added in recent years, we have the Extra Monster Zone. This zone is where special summons from the Extra Deck go. There are two spaces for the Extra Monster Zone, one for each player since a player can only use one zone at a time.Â
The zone is found right above the Monster Zone, basically in between both playersâ€™ fields.Â
YuGiOh Card Sleeves
The one thing you should not take lightly when embarking into the trading card game world is card maintenance. Keeping your cards in good condition is vital in YuGiOh, especially since judges are very strict about this in competitions.Â
Competition rules do not allow for cards with creases or any notable markings on them that might make the card distinguishable from the rest. Also, if you plan to sell your cards, they must be in great condition to get a good price out of them.Â
The best way to protect your cards is through the use of card sleeves. When using card sleeves, they must all be identical. This is so you wonâ€™t be able to tell a face-down card in your deck by its card sleeve alone. Additionally, card sleeves for the Extra Deck must be different than the ones for the Main Deck.
Other Things You Might Need
Now that weâ€™ve covered the essential materials for playing YuGiOh, letâ€™s take a look at some other things that are not necessarily required, but are useful nonetheless.Â
You might be wondering why you would need a coin to play YuGiOh. Well, itâ€™s not really a necessary piece to the game, but there are cases where it is needed.Â
Look through the cards you have and see if any of them require you to toss a coin. These cards can usually act out two options, thus needing a coin to determine which action the player will get. If there is, in fact, such a condition in one or more cards in your deck, itâ€™s best to have a coin in hand.
Similar to the coin, some cards require a dice roll for decision-making. If you have such cards in your possession, make sure to carry a standard 6-sided die with you to your matches.
Sometimes, itâ€™s hard to keep track of so many cards. Often some effects last for a few turns. Itâ€™s best to have counters that will keep track of the turns passed. You can use any small item as counters as long as they can be placed and fit atop the face-up cards.
Math? Yes! Donâ€™t worry. Itâ€™s just simple arithmetic. Since the goal of the game is to deplete your opponentâ€™s life points to zero, youâ€™ll need to do some calculating for every battle won or lost. You can have this calculator on hand for easy computation of life points throughout the game.
This particular type of calculator is pretty neat since both players can input any changes in life points. It can even add or subtract points by a thousand. This way, you’ll be able to regularly check your points and your opponent’s choice.Â
How to Duel in YuGiOh?
Itâ€™s time to duel! But wait. What are you supposed to do in a duel, and how are you going to win one? Donâ€™t worry, weâ€™ve got you covered. Weâ€™ll show you the ropes so you wonâ€™t be heading into your first duel completely clueless.
How to Win a Duel in YuGiOh?
A duel starts off with both players at full life points (8000 LP). To win a duel, you must reduce your opponentâ€™s life points to zero or have a card whose special effects indicate a win for the user.Â
If your opponent can no longer draw a card because there are no more cards in their deck, then that would garner you a win despite the opponent still having life points. A duel can also end in a draw if both players reach zero life points at the same time.
What Are The Phases in a Duel?
A duel begins with each player shuffling their own deck and handing it over to their opponent to shuffle once again and before cutting it. Each player sets up their decks and draws five cards initially and draws one card for each turn after.Â
The player who goes first will not draw a card for their first turn. For every turn, there are six phases:Â
- Draw Phase
- Standby PhaseÂ
- Main Phase 1Â
- Battle PhaseÂ
- Main Phase 2
- End Phase
The Draw Phase and Standby Phase have minimal activity in them. For the Draw Phase, the player will simply draw a card from the top of their deck or activate trap cards or quick-play spell cards. The Standby Phase, on the other hand, is where card effects are resolved. You may also activate trap cards or use quick-play spell cards during this phase.
Main Phase 1
This is where you start to lay out your strategy with the cards in your hand and on the field. You have a few options with what to do in this phase during your turn. You can set a card face-down on the field, whether itâ€™s a monster card or a spell or trap card. Or, you may also summon a monster card during this phase.Â
But you should note that only one monster card can be summoned or set face-down on the field per turn. If you already have cards on the field, you may opt to flip summon them or change their positions (from attack to defense or vice versa).Â
However, if youâ€™ve played the monster during this turn or have already changed its position once in that turn, you can no longer change its position. Lastly, you can choose to activate a cardâ€™s effect as many times as you can during Main Phase 1.
The Battle Phase is where the action happens. In this phase, you can cause serious damage to your opponentâ€™s life points. For every face-up monster in attack mode that you have on your field, you are entitled to one attack only.Â
However, it is at your discretion whether you would choose to attack with all your monsters, just one, or none at all. When attacking, you have to announce which monster you will be attacking with and which monster on your opponentâ€™s field you will be targeting.Â
If your opponent does not have any monsters on the field, you can choose to attack your opponent, causing direct damage to their life points. After every attack, players must calculate the damage done to determine the result of the battle. After this, the player whose turn it is may choose to battle again with a different monster.Â
The exception to the one attack per monster rule comes in the form of a Replay. Basically, some cards, when attacked, have effects that allow them to play a new monster to the field. In this case, the player may attack the opponentâ€™s new monster with the same attacking monster.Â
A Replay can only happen if the player has already announced the attacking monster and target and if the damage has not yet been computed. If there are no more attacks and damage is already calculated, the player whose turn it is must declare to their opponent that the Battle Phase has ended.Â
Main Phase 2
In Main Phase 2, the actions you are allowed are similar to Main Phase 1. However, there are some restrictions on the use of these actions. For example, if youâ€™ve already changed the position of the card in Main Phase 1, you can no longer do so in Main Phase 2.Â
Additionally, a monster that has attacked during the Battle Phase cannot be placed in defense mode in Main Phase 2. Lastly, if you have â€˜normal summonedâ€™ a monster in Main Phase 1, you can no longer do so in Main Phase 2 since â€˜normal summonsâ€™ can only be done once per turn.
In the last phase of your turn, you must only have six cards in your hand. If you have more than six, discard the extra cards to the graveyard. It is also in this phase where you resolve card effects that activate during this phase. Once you resolve these effects, you must declare the end of your turn.
What Are YuGiOh Cards?
YuGiOh cards are the heart and soul of the game. There are tons of cards in existence, and itâ€™s hard to keep track of how many unique cards are really out there. But whatâ€™s important for beginners is knowing how to read their card, what types of cards are there, and how to build a deck.
How to Read Your Card?
Before you start playing, you have to know how to read your cards. Without knowing your cardâ€™s special attributes or attack and defense points, you wonâ€™t be able to fully utilize them to your advantage and create a good strategy. So itâ€™s really important to know your cards.
How to Read Monster Cards?
Aside from the cardâ€™s name, there are a few features of a monster card that you should take note of. One of the first things you should look at is the monsterâ€™s level. These are found below the card name, to the right, and will look like golden stars in a red-orange sphere.Â
The level indicates how powerful a monster card is and can range from zero to 12 stars. Now, this should be one of the first things to note when you draw a card since the level affects the summon condition.Â
If a card has one to four stars, you will be able to summon it to the field normally. A card with five to six stars, on the other hand, requires you to sacrifice one card on the field to summon it. Level seven and above cards would need two sacrifices to summon.Â
You should note, though, that some cards have certain conditions you need to meet before you can summon them. How do you know if your card has special summoning conditions? Well, check the card description.
You will find the card description right below the card art. Itâ€™ll be a box filled with text that will show you the card effects along with special conditions and attributes of the card. When purchasing or acquiring a card, itâ€™s best to read their individual descriptions so youâ€™ll know what to do with the card once drawn.Â
I mean, It wouldnâ€™t be ideal to draw a card mid-duel and spend some time reading the description. Familiarize yourself with these as to best create a strategy.
Attack and Defense Points
One of the crucial features of a monster card is the attack and defense points. You can find this at the bottom right of the card as ATK and DEF. In YuGiOh, you can either place a monster in attack or defense position upon summoning.Â
So take a look at the cardâ€™s attack and defense points before deciding what position to place them in.
Card Attributes and Types
Finally, we have the card attribute and the card type. The card attribute is found to the right of the card name and will look like a Japanese character in a circle with the English translation above.Â
There are seven official attributes: Dark, Divine, Earth, Fire, Light, Water, and Wind. The card type, on the other hand, is found in the text box above the card description. It is important to note down the attribute and type of the card since there are certain cards that support other cards with the same attribute or type.Â
For example, the trap card â€œMagicianâ€™s Circleâ€ uses Spellcaster types in executing its effects.
How to Read Spell and Trap Cards?
Unlike monster cards, where one would find level stars, you will see the words SPELL CARD or TRAP CARD instead. And instead of attributes, the cards will have either a Japanese symbol for spell or trap written inside the circle.Â
Spell and trap cards will also have card descriptions that explain the effects and use of the spell or trap card. Theyâ€™re pretty similar to monster cards. But perhaps one of the most crucial things you should note when it comes to spell and trap cards are the icons found to the right of the words SPELL CARD or TRAP CARD.Â
These icons indicate the type of spell or trap card present. There are six official types, excluding normal:Â
- Continuous (infinity symbol)
- Counter (arrow)
- Equip (cross)
- Field (four-point star)
- Quick-Play (lightning bolt)
- Ritual (torch)
Types of YuGiOh CardsÂ
There are three main types of YuGiOh cards: monster cards, spell cards and trap cards. Weâ€™ll give a quick overview of each to give you an idea of what you have in store for you.
Monster cards are what you mainly fight with. As previously mentioned, monster cards battle each other during the Battle Phase of a duel, and you use monster cards to decrease your opponentâ€™s life points.Â
Now, there are tons of ways to categorize monster cards, and discussing all of them could be overwhelming for beginners. So here are the eight general categories for monster cards.
- Normal Monsters
You can normally identify Normal Monsters by their yellow background. If you look at the description of a card, you would usually see their card effects. But since Normal Monsters do not possess card effects, you will just see a short text regarding the monsterâ€™s lore. A notable Normal Monster card is one of Yugiâ€™s favorites, the Dark Magician.
- Effect Monsters
If Normal Monsters are distinguishable by their yellow background, Effect Monsters adorn an orange border. To be categorized as an Effect Monster, the card must have at least one effect or condition mentioned in the description.Â
There are four types of effects a monster can have: Continuous, Ignition, Trigger, and Quick. Dark Magician Girl is an Effect Monster since it has an effect that lets it gain attack points if Dark Magician or Magician of Black Chaos is in the graveyard.
- Ritual Monsters
Colored blue, Ritual Monsters require special summoning with the use of a Ritual Spell Card. This is the only way to summon them since Normal or Tribute Summons will not do. A notable example of a Ritual Monster is the Magician of Black Chaos, which needs Black Magic Ritual to summon it.
- Fusion Monsters
Distinguished by a violet frame, Fusion Monsters are some of the cards that one can have in their Extra Deck. Fusion Monsters can only be played on the field from the Extra Deck through special summoning.Â
One of the most famous ways you can summon a Fusion Monster is through Polymerization. An iconic use of this card is through the summoning of the Blue-Eyes Ultimate Dragon from Kaibaâ€™s three Blue-Eyes White Dragon cards.
- Synchro Monsters
These monster cards have a white card frame and belong in the Extra Deck. Stardust Dragon is an example of a Synchro Monster and requires special summoning.
- Xyz Monster
Another Extra Deck card is the Xyz Monster, which is colored black. To summon an Xyz Monster, you need at least two monsters that are at the same level as the Xyz Materials and same rank as the Xyz Monster. Number 70: Malevolent Sin is an Xyz Monster.
- Pendulum Monsters
Next, we have the Pendulum Monster which will look like a Normal Monster card, except the lower half is green. If you recall the Pendulum Zone on the game mat, the Pendulum Monster, when not played on the Monster Zone, can be used as a spell card and placed in the Pendulum Zone.Â
The Pendulum Monster will use the effect of the zone it is in. For example, if used in the Pendulum Zone, monster card effects of that Pendulum Monster cannot be used. Odd-Eyes Pendulum Dragon is an example of a Pendulum Monster.
- Link Monsters
The Link Monster has a dark blue border with a hexagon pattern on it, and you can also find it in the Extra Deck. Link Monsters will have arrows on them pointing toward certain monsters. Usually, their effects allow them to gain from the monsters they point to.
Called Magic Cards in the anime, these cards are often used to aid a monster card or to enhance the conditions of the field for the playerâ€™s advantage.Â
There are five types of spell cards: Continuous, Equip, Field, Quick-Play, and Ritual. In How to Read Spell and Trap Cards, weâ€™ve tackled the icons that represent these cards. But letâ€™s now take a look at their use.Â
Continuous Spell Cards
Once activated, the card will stay on the field unless destroyed. This means that unless destroyed or moved to the graveyard, a Continuous Spell Card will be in effect no matter how many turns have passed.Â
Equip Spell CardsÂ
The equip spell cards will remain on the field until the monster it is equipped to is destroyed or if the monster is no longer face-up.Â
Field Spell Cards
From the name itself, these cards can affect the state of either the entire field or the controllerâ€™s side of the field. Field Spell Cards belong in the Field Zone, and a player can only use one Field Spell Card at a time.
Quick-Play Spell Cards
A player can activate these cards from their hand during their turn. If these cards are face-down, they can be activated in either playerâ€™s turn but not in the same turn that it was set.Â
Ritual Spell Cards
Lastly, we have the Ritual Spell Cards, which we mentioned in the Ritual Monster portion above. The Ritual Spell Cards are used to ritual summon a Ritual Monster.
Unlike Spell Cards, you cannot use a Trap Card in the same turn that youâ€™ve set it. There are two types of trap cards: Continuous and Counter. Hereâ€™s how each one works.
Continuous Trap Cards
Similar to a Continuous Spell Card, a Continuous Trap Card also remains on the field for more than one turn. It can stay in effect for as long as it can as long as it is on the field and not destroyed or in the graveyard.
Counter Trap Cards
A player usually activates these cards to negate or counter the activation or summoning of other cards. These cards will come in useful, especially if you can predict what your opponent may do in their next turn or two.
How to Build a YuGiOh Deck?
So now you know the types of cards out there. But you also need to know how to build a deck. You canâ€™t simply get a bunch of random cards, make sure theyâ€™re in the 40-60 range, and play them.Â
To be the King of Games, you need to strategize. And true champions know that strategy begins all the way from preparation. Having a good foundation (aka a good deck) can really help you start the game on the right foot and increase your chances for a win.Â
So buckle up and get ready to build your own deck. Now, you should note, though, that this guide will help you build a deck if youâ€™re a beginner. So itâ€™ll only cover the basics. Building a competitive deck is another story. But letâ€™s focus on the basics, shall we?
What is the Best YuGiOh Deck?
The first thing about building a deck is knowing what type of deck you want. So, what is the best YuGiOh deck? Well, thereâ€™s no definitive answer to that.Â
With certain deck types, come certain gameplays and strategies, and some might favor your style of playing more than others. But how would you know what your style is if youâ€™re still a beginner? Well, itâ€™s hard to pick a competitive deck if youâ€™re just starting out.Â
Plus, there are so many deck types that it would be too overwhelming to discuss the pros and cons of each one. So, where does that leave us?
For beginners, the safest route to go when choosing a deck type is basing off archetype. The thing about having several cards of the same archetype is that some effects and spells target and benefit cards of the same archetype.Â
Thus, itâ€™ll be easier to build a strategy around these cards. For example, Dark Magician Girlâ€™s card effect lets it gain attack points if Dark Magician or Magician of Black Chaos, both of which share the same archetype with Dark Magician Girl, are found in the graveyard.Â
Browse through the different archetypes (there are tons!) and choose the one most appealing to you. Yes, it requires some research. But itâ€™s best to be prepared about these types of things.
How Many Monster Cards Should Be in a YuGiOh Deck?
Another thing to consider when building a deck is the ratio of monster cards to spell cards to trap cards. While you could have a deck consisting only of monster cards, that wouldnâ€™t be the best strategy. So, what is the ideal ratio?
Well, according to Konami, you should have about 20 monster cards in your deck and 20 spell and trap cards combined. Now, since the range for deck size in competitions is 40-60, you can have more than the suggested number.Â
If so, the ideal ratio would have you have the number of monster cards equal to the total number of spell and trap cards combined. But, of course, this is what is only recommended, and you can choose to deviate from this depending on your gameplay.Â
How to Buy YuGiOh Cards?
Now that you have chosen what deck to build and have an idea of how many cards to have in each type, you need to know how to buy these cards.Â
Based on the deck type chosen, you should list down the cards belonging to this type and also cards that may be useful to you. Once youâ€™ve somewhat narrowed it down, you can start to pick out the cards until youâ€™ve reached your desired number.Â
Now that you have a list, you will now know what cards to look for. You can buy cards online or check out stores or tournaments to get these cards. For a more comprehensive guide to buying YuGiOh cards, check out the article we made about that.
Final Word on How To Play YuGiOh Cards
The world of YuGiOh has, of course, grown and expanded since its first release back in the early 2000s. Some things have changed. Some things were added. And while it might not be the exact same card game you watched on-screen, the essence of the game still remains.Â
Try not to get too overwhelmed by the number of cards there are or the types of decks or strategies you think you need to learn. Remember, everyone begins somewhere. Even Joey Wheeler, the rookie underdog, had a bumpy start.Â
But with a lot of practice and learning from his defeats, he was able to grow as a duelist and even became one of the best. And you can too. Cheesy as it may sound, you really got to believe in the heart of the cards. And no, that doesnâ€™t mean drawing and setting a card without looking.Â
It just means you need to have a real interest in the game and in the cards to really learn and advance. Just take it one turn at a time.