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10 things that will shape the final five weeks of college football
College football’s new playoff format has added a layer of intrigue to the regular season. While finishing in the top two – just like the old BCS format – is important, two additional teams have a chance to win the national title in a four-team postseason format.
The first release of the playoff committee’s rankings provided some insight into the process, but with five weeks to go until the four teams are officially announced, plenty of changes are ahead in the weekly top 25 rankings.
What are some factors that will shape how the final rankings look? Scheduling is a huge element to consider, but quarterback play, defenses and emergence of freshmen are other factors to watch.
Here are 10 things to watch over the next five weeks:
1. Showdowns in the SEC West
A significant piece of the inaugural College Football Playoff will be shaped by what happens in the SEC West. Will Mississippi State win out? If the Bulldogs win out, a victory over Alabama would seem to eliminate the Crimson Tide from the playoff picture. And what happens to Auburn if a two-loss Crimson Tide squad wins in the Iron Bowl? But that’s not all. What about the SEC Championship Game if the East winner (Georgia or Missouri) beats the West champion? That’s a huge wrench in the final ranking. It’s safe to say the SEC gets at least one team in the playoff this year. However, getting two will largely be determined on what happens in the remaining showdowns in November.
2. Florida State’s Emerging Young Talent
Florida State’s 2014 team isn’t as dominant as its ’13 version. But that’s not a huge issue for coach Jimbo Fisher, as this team is pretty good in its own right. The biggest concern for the Seminoles remains in the trenches, but the offensive line showed some promise by clearing the way for 173 yards and three scores against Louisville. The defensive line is probably Florida State’s biggest concern, especially on the interior where Nile Lawrence-Stample was lost for the season. Even if the Seminoles allow 30 points a game, their offense could score 35-40 each week. Quarterback Jameis Winston is the headliner, but the sophomore has emerging stars at his disposal in a trio of true freshmen — running back Dalvin Cook and receivers Travis Rudolph and Ermon Lane. Cook is averaging 5.6 yards per rush, while Rudolph has 14 of his 19 catches over the last three games, and Lane caught a touchdown pass against Louisville. Florida State’s offense was already lethal without Cook, Rudolph and Lane. But this unit is even more deadly with the emergence of these talented first-year players on offense.
3. Ohio State-Michigan State Showdown
Barring major upsets and a complete shake up at the top of the playoff committee’s rankings, the Big Ten is only getting one team into the four-team playoff. And as of Nov. 4, Michigan State and Ohio State need a lot of help to reach the top four. The Spartans have the better resume so far, with their only loss coming at Oregon in early September. The Buckeyes lost to Virginia Tech in September and do not have a win over a ranked team heading into Week 11. With all of that in mind, Saturday’s showdown in East Lansing is critical to the Big Ten getting one team in the mix. If Michigan State beats the Buckeyes handily, and Ohio State wins out to finish 10-2, coach Mark Dantonio’s team should be in the mix for a playoff spot. But what happens if the Spartans win a close game and the Buckeyes lose to Minnesota? That scenario would hurt the Big Ten’s case for a team in the top four. Regardless of what happens after Nov. 8, the winner of the Ohio State-Michigan State game is the only playoff contender left from the Big Ten.
4. Alabama QB Blake Sims
Quarterback play was the biggest concern in Tuscaloosa this offseason. Sims has been steady through the first eight games, completing 65.5 percent of his throws and tossing 15 touchdowns to just three picks. However, in Alabama’s only loss (Ole Miss), Sims had a costly interception. One week later against Arkansas, Sims threw for just 161 yards in a 14-13 win. With one of the nation’s best rushing attacks and defenses on his side, Sims doesn’t have to post huge numbers for the Crimson Tide to win each week. However, the senior has to be efficient and will be under scrutiny in upcoming games against LSU, Mississippi State and Auburn. It’s not unrealistic to suggest Sims’ play could determine whether or not Alabama wins the SEC or finishes 10-2.
5. Oregon’s Defense
If the Ducks win out, it’s a safe bet coach Mark Helfrich’s team will be in the four-team playoff. But Oregon still has three games and, presumably, the Pac-12 Championship Game remaining, including a road trip to Utah on Nov. 8. Of the remaining three regular-season games, the Utes should be the toughest opponent for the Ducks, but the Pac-12 title game also looms large against (potentially) offensive-minded teams like Arizona State or USC. Scoring points hasn’t been a problem for Oregon, but the defense is allowing 28.2 points per game in Pac-12 contests, 5.7 yards per play and is last in the conference in third-down defense. Will this cost the Ducks a game before the playoff? Maybe not, but it could prevent Oregon from winning the national title. Can the Ducks’ defense make strides over the final month of the season?


Tyler Bozak scored two goals and added an assist and Tim Connolly had a goal and two assists to lead the Maple Leafs to a 7-1 win over the Tampa Bay Lightning on Tuesday night.
"There were some moments, but we pretty much negated their forecheck for the most part," Toronto coach Ron Wilson said. "And we wanted to push the pace and I thought we were really effective doing it."
Vincent Lecavalier scored for Tampa Bay, which has lost four of five.
"We're not as consistent as we want to be," Lecavalier said. "In this league, to be a playoff team, you've got to be consistent. We've got to be better at it."
Toronto went ahead 3-1 when Connolly (17:56) and Bozak (19:22) scored first-period power-play goals. Connolly scored after Tampa Bay's Victor Hedman received a four-minute penalty when his high-stick struck MacArthur in the face.
BY THE NUMBERS
Goals for and against for the Leafs in their last three games.
Combined points for Kessel (30) and Lupul (26) this season as they sit first and tied for second in NHL scoring.
The Leafs on the power play in their last five games.
"It's nice to have a bunch of guys contributing," Bozak said. "We had every line going tonight, and that's how we want to play."
Bozak and Lupul scored 1:21 apart early in the third as Toronto took a 6-1 lead. Crabbe had a goal later in the period.
"Our attitude in the face of adversity wasn't good. ... It usually is," Tampa Bay coach Guy Boucher said. "I'm certainly not one to get discouraged. There are solutions."
Lupul has two goals and five assists during a four-game point streak.
MacArthur put the Maple Leafs up 1-0 just 41 seconds into the game. The left wing had missed the previous three games due to an undisclosed upper body injury.
"Obviously, scoring the first goal on the first shift got us in the right frame of mind," Wilson said.
The Lightning had a couple strong scoring chances shortly after MacArthur's goal, but Maple Leafs goalie Jonas Gustavsson made a pad save on Lecavalier's shot during a 2-on-1 and Brett Clark had a drive from the top of the right circle that hit the post.
"The guys are playing great, scoring a lot of goals, and they work hard in both ends," said
Ron Wilson on why the Leafs' power play is clicking:
"We've worked on lots of different things. I think we've finally got everybody on the same page and we're not improvising when we get in the zone. We're moving the puck and distributing it. Different guys are scoring, too; it's not relying on Phil or anybody. And tonight to get the second unit to score a goal which they hadn't really scored a goal in a month on the power play that really helped us, too."
Gustavsson, who made 27 saves. "So that's good for the team and it feels good to play when you see them score goals."
Lecavalier did convert his next chance, tying it at 1 from the right circle during a power play at 8:38 of the first.
Colborne got his first NHL goal to make it 4-1 with 2:15 remaining in the second. The centre, playing in his fourth NHL game, scored on goalie Dwayne Roloson from the slot off a back-hand pass from Matt Frattin.
Roloson was pulled after allowing six goals on 21 shots. Lecavalier and teammate Martin St. Louis both were minus-4 for the game.
NHL scoring leader Phil Kessel had an assist, giving him 30 points this season. The Toronto winger has league-leading 16 goals.
Notes: Maple Leafs G James Reimer, who has sat out the past 15 games because of concussion-like symptoms, continues to increase his on-ice workouts and could return soon. ... Lightning C Steven Stamkos had an assist. He has 11 assists and 17 points in 13 games against Toronto. ... Connolly has two goals and six points over his last three games. ... Stamkos and Toronto D Jake Gardiner both got double roughing minors with just under two minutes to play in the third. ... Gardiner had two assists.
Friday, November 25
@ Dallas Stars
8:30 PM ET (Sportsnet, AM640)
The Leafs make their lone visit to the Lone Star state for a rare game in Dallas against the Stars.
The Stars are in the midst of a four-game homestand that has seen them go 1-1-0 so far before hosting the Los Angeles Kings on Wednesday.


06 December 2011
Love them or loath them, missions form a large part of the EVE-playing experience. Whether you are grinding missions for a Navy ship offer, simply to earn piles of ISK or just passing time waiting for corporation members before embarking on a mining expedition, chances are you will run a fair few missions during your career.
Missions can be an important source of ISK and minerals, but, as well as these benefits, the associated corporation and faction standing changes have a significant role to play in the current game mechanics. You may get special treatment if you are favoured by a certain faction, or get shot on sight if you let your reputation drop too low.
Even if mission running can be a very lucrative occupation, a pilot has to constantly keep in mind there are still risks, and underestimating the dangers may lead one to quickly lose a ship. The purpose of this guide is to prevent this from happening, by not only describing the base mission mechanics but by also providing some advice in the same vein.
There are four types of mission agents available. Each one of these agents provides their own specific type of mission.
Security agents offer encounter, or kill, missions. These missions require ship captains to fly to a location and destroy some or all of the ships or structures found there. There are currently two types of encounter missions: those located in deadspace pockets (a.k.a. 'dungeons') where you warp to an acceleration gate prior to engaging with the NPCs, and those where you warp directly to a particular engagement.
Distribution agents offer courier and trade missions.
Courier missions entail moving goods from one station to another. These goods may be specific sealed cargoes or common market commodities. You may need to make multiple deliveries across many systems using an industrial transport ship, or the delivery may be able to fit into the hold of a frigate and only involve a quick visit to the next system.
Trade missions differ from the courier ones as they need a pilot to provide the agent with the goods requested in the mission briefing. These goods need to be purchased (or produced) by the pilot and delivered to the destination station.
Mining missions consist of delivering volumes of minerals or ore to a certain location. These items can either be mined and reprocessed directly by the pilot or purchased on the open market.
Research Agents provide research points that can be redeemed for data cores. Running missions for these agents increase your research point payout for a short period of time.
- Storyline missions: After every 16 regular missions completed you will be offered a storyline mission. These will be one of the regular mission types but will differ by having a great impact on your faction as well as corporation standings. The initial 16 missions can be completed for any agent, as long as those agents are aligned with the same faction and are at the same level as each other. The number of missions is not altered or reset by rejecting or failing an accepted mission.
- Cosmos missions: Most of the Cosmos missions may only be done once, but they provide unique rewards and give a significant boost in standings. However, pilots have to find Cosmos agents inside complexes to receive such an offer.
- Epic Arc missions: Epic mission arcs are composed of a series of branching missions that present the player with choices. These choices will determine how the Epic Arc concludes. These missions also increase your faction standing considerably.
Agents are distinguished by their level, location, corporation, and division. Most agents are located in stations, but there are some agents that are found in space.
Level: The higher the agent level, the harder the missions. For combat missions, this means for level 1 agents you will face Frigates, with level 2 agents you will mostly fight Frigates but with some Cruisers added, at level 3 you will see mostly Frigates, Cruisers and Battlecruisers. Level 4 agent missions will see you face off against everything from Frigates to Battleships.
For courier missions, this means larger deliveries and more jumps.
Higher level mining missions involve much larger quantities of ore.
Corporate division: Each agent belongs to a corporate division. The agent's division determines the type of mission they will offer.
- Distribution (Courier missions)
- Mining (Mining missions)
- Security (Combat missions)
- Research (Research and Development)
All NPC corporations have agents. Agents working for corporations loyal to CONCORD, InterBus, or the Jovian Directorate are unavailable for now; however, all other agents are available to anyone who meets their standings requirements. Agents can be found using the Star Map. This is perhaps the easiest way for new players as it shows you all agents currently available to you throughout the EVE universe. On the Star Map control panel, there is a tab labeled "Star Map". Under this tab is another tab labeled "Stars". In this tab, you may select "My Information" and then "My Available Agents". Doing this will change your map so that any systems that have agents you can use are colored green. Hovering your cursor over these star systems will list the available agents along with their respective corporation, level, quality, and division.
Agents can also be found in a corporation's info window. There, you can navigate to the “Agents” tab to view all of the corporations' agents and whether or not they are available to you. More information about this can be found in the Finding a Better Agent section below.
After finding an agent, you must travel to the station that they are based in. When you dock at their station, click the "Agents" tab in station services and double click on the agent to start a conversation with them. The agent will greet you somewhat morosely and offer you a mission.
When an agent offers you a mission, it will appear under "Agents > Missions" in your NeoCom Journal, which you might want to keep open during missions. Double-click on the journal entry and you will get a more detailed explanation of the mission such as your task, the promised reward, the bonus (if any), and the time frame for completion to claim the bonus.
All mission offers expire 7 days after they have been offered. Missions expire 7 days after the offer has been accepted. Refer to your NeoCom journal to double check missions' expiration deadlines. Expired mission offers don't count against you in any way; however, an accepted mission must be completed. If you accept a mission and let it expire, or report back to your agent that you failed to complete it, then you will suffer a standing loss.
You can reject a mission offer once every 4 hours on a per-agent basis. This is a good way to get rid of a mission offer that drives you into lo-sec systems that you may not want to risk. Remember also that since agent missions are given at random there is a chance, however small, that you may end up being offered the very same mission the next time you talk to the agent. If you reject an offer earlier than 4 hours after your last rejection with the same agent, you will incur a standing loss. This loss of standing may mean that you no longer qualify to receive missions from that particular agent again until you've raised your standings back up.
When you accept the mission, the agent will confirm your reply and expect you to report back when the mission objective has been met. To report completion of a courier mission, you can contact the agent from the destination station. To report completion of a combat mission that doesn't require you to bring any items back to the agent, you can contact the agent from any other station. To report completion of a combat mission that requires you to bring certain items back to the agent, you need to be in the same station as the agent and have the requested items either in your cargo hold or in your hangar. If you happen to have the requested non-specific items in your hangar at the agent's station, the combat mission can be reported without you being physically present at that station.
Some missions require the deposit of collateral as insurance for the items that your agent entrusts to your care until you have achieved the mission objective. Make sure that you have enough money in your wallet to cover the collateral. When you achieve the mission objective and report back to your agent, they will refund the collateral without interest.
There's always a time where you will want something bigger, more challenging, or just better rewards for your missions. As the mission level depends on the agent level, you will need higher level agents when you want to get harder and more rewarding missions.
Higher level agents are accessed by meeting standing requirements with the agent's corporation or the corporation's faction. Higher level agents won't EVEmail you or contact you in any way when they become available; you will have to check the agent's standing requirements manually. This can be done by opening the show info window of the corporation you are running missions for under the "agents" tab.
If the agent that interests you is not yet available, you need to raise your standings with the agent's corporation by running lower level missions for the corporation in question. There are several skills that make it easier to acquire good standing with a corporation. See the Helpful Skills section below for further information.
Remember that missions of higher levels can be much harder and that you should prepare properly or bring wingmates to be sure to succeed.
Standings affect many features in the game. At the simplest level standing controls which agents you have access to. Beyond this, standing impacts upon a pilot's access to jump clones, their ability to anchor Player-Owned Structures in Empire space, amounts of minerals lost in the refining process, and a whole host of costs including sales taxes, research, and factory costs.
Furthermore, if you have -5.0 standing or below with a given faction, you run the risk of being attacked by their navy when entering their space. You can view your faction, corporation, and agent standings via the "Liked By" and "Disliked By" tabs under your "Standings" section on your character sheet. Agent availability is dependent on your corporation and faction standing, each agent requiring you to have a certain standing to be able to work for them. The standings you need for a particular agent can be found on their "Agent Info" tab under "Mission Services".
There are three different levels of standings. The more widespread a standing is, the harder it is to increase it:
- Agent: such standings only work for a single agent. Every time a mission is completed you receive personal standings with the agent who offered it to you as well.
- Corporation: these are your personal standings toward an NPC corporation, and not your own corporation standing toward another NPC. Corporations contain numerous agents and by increasing standings with them you will be able to access more agents inside them. Such standings may be augmented by missions.
- Faction: faction standings remain the most general but most difficult type of relationship to increase. Each faction possesses numbers of corporations inside it, so if you raise your faction standings you will be able to access all corporations linked to it. Faction standings may only be augmented by storyline, COSMOS, or Epic Arc missions.
As you can see, it is a lot more beneficial to have high faction standings, as you can directly access all corporations and all agents under that faction by doing so, instead of increasing the corporation standings one by one.


The Logistics Organisation for General Improvement is a community organised and driven group, formed from a long running frustration with the approach to logistics in Foxhole.
Recent updates have persistently added further burdens to the logistics playstyle with little apparent consideration given to how these changes would affect the playability and enjoyment of this core gameplay system.
In light of this, L.O.G.I has three main purposes set out below:
- Developer Engagement: Communication between the developers and logistics community is currently poor. We would like to improve this situation by opening a dialogue with the developers about the current pain points in the system and how players would like to see them improved. L.O.G.I contains over 2,000 highly motivated players who have come together in order to provide feedback and look for solutions to logistics’ mechanical problems. We are happy to help the developers access the wealth of qualitative data available here by hosting surveys, Q&As or any other approaches they feel would be useful.
- Design Analysis: L.O.G.I is an enormous collection of players who are highly passionate about improving logistics gameplay. Huge amounts of feedback has been submitted, and L.O.G.I will work to collate that data in order to give a collective voice to a playerbase that currently feels overlooked. Additionally, many of the game’s mechanics are currently “black boxes” where the exact rules behind functionality are deliberately obscured. L.O.G.I actively researches these mechanics as they relate to logistics to better understand the game’s processes, and how players can utilise or improve them.
- Community resource: L.O.G.I will act as a watchdog for the wider logistics community by investigating bugs and updates to assess their impact on logistics gameplay. These assessments will utilise data collected from server users and researchers, and may be presented as Public Service Announcements (PSAs) on Reddit. In this capacity, we may draw the community’s attention to changes or issues in order to focus the server’s collective influence on affecting changes to those systems. L.O.G.I will also assist new players through the Logistics Academy in order to help them understand current game mechanics and strategies.


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Re: Infinite AI loop
- To: xscorch@xxxxxxxxxxx
- Subject: Re: Infinite AI loop
- From: Andrew Eaton <null@xxxxxxxxxx>
- Date: Thu, 03 Jan 2008 14:43:27 -0500
- Cc: xscorch@xxxxxxxxxxx
For a laugh I used to leave on quick-mode and set it to all AI players.
Inevitably they'd end up in this state. Usually after a few hundred shots they were so drained they blew themselves up, though.
Jacob Luna Lundberg wrote:
On Thu, Jan 03, 2008 at 11:22:39AM -0700, Nathanial Hendler wrote:
I've got two AI tanks shooting at each other for over an hour now
(fast AI mode too). I'm sure this isn't unheard of, just curious if
it's of any use to the developers to know the details. Or whatever.
I'll let it run in case it can be of use.
It's not unheard of. One way it can happen is when both tanks get damaged enough that they don't have enough power to shoot each other. That's why the mass kill option exists... :)
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Alpine Volleyball Coach Rick Keith didn't know how his girls would react Tuesday evening as they hosted the Marathon Lady Mustangs and Monahans Lady Lobos. After all, they had mixed results last weekend in the Crane Tournament, where they lost in the championship semi-finals and in the third place match after playing so well in pool play Friday.
Not to worry: the Lady Bucks are still on track to reach their season goals, as they had no problem with Marathon, and, though they lost to Monahans in four games, showed flashes of State Tournament caliber play.
Against the Lady Mustangs to start things off, Aliston Pogue started things off with a block at the net on the first volleyball of the evening. Alpine reeled off the first 12 points of the game in cruising to a 25-5 win.
In game number two, the Lady Bucks jumped out to a 6-1 lead. Marathon battled back to close their deficit to 8-6; but Alpine stretched their lead out to 10 points at 22-12 before prevailing 25-17 with Christina Ruiz closing it out with an ace.
In game number three, the Lady Bucks jumped out on top 5-0 before the Lady Mustangs scored a point. The closest Marathon got was four points as Alpine went on to win 25-14.
After the Monahans Lady Lobos dispatched Marathon in three straight in the second match, the Lady Bucks and Lady Lobos, both of whom made appearance at the State Tournament last November, matched up for the first time this year.
Ruiz started things off on a positive note in the first game with an ace on her first serve. A Pogue kill tied the game at six. Monahans then ran off five straight points and were never challenged on the way to a 25-9 win over Alpine.
Game number two was not much better for the Lady Bucks with Monahans taking an early 7-1 advantage. Some unforced service errors by Alpine kept the girls from mounting an momentum, and the Lady Lobos again dominated 25-11.
If Alpine fans had any reservations about the resolve of the Lady Bucks, those fears were put to rest in game number three. Mimi Fort had two straight kills to jumpstart the Alpine attack. The Lady Bucks played well at the net as Paige Kinucan and Pogue combined on a devastating block to make the score 11-6 Alpine; then Kinucan teamed with Laci Langford on a block to push the lead to 14-7. Alpine held their largest lead at 20-12. Monahans came roaring back behind the outstanding play of All-State player Brittany Hughes, and closed the gap to 22-20. A kill by Chelsea McIntyre made it 23-20, and Langford closed it out on a kill for the Lady Buck win 25-22.
Unfortunately in game four, the Lady Lobos were back in game on form. After a hard kill by Kinucan brought the Alpine girls to within 8-5, Monahans ran off eight straight points and put the Lady Bucks away 25-12.
With the win over Marathon and loss to Monahans, the Lady Bucks record now stands at 17-9. According to the schedule, the Lady Bucks will be hosting Fort Stockton, along with Marathon, Saturday afternoon in the Alpine High School gym with action getting underway at 1 p.m.
In freshmen play Tuesday, the Lady Bucks had but one match to play against Monahans. The Lady Lobo freshmen turned out to be a younger version of their state caliber varsity squad, as they took two straight games from the Alpine freshmen, who were coming off a championship last weekend in Fort Stockton. Monahans won the match 25-14 and 25-17.
The Alpine Lady Buck freshmen are scheduled to take part in the Greenwood 9th Grade Tournament this Saturday.
In action involving the Lady Buck junior varsity, Coach Ruth McWilliams charges couldn't keep up the momentum from their third place finish in the Fort Stockton Tournament last weekend as they dropped two matches. The girls fell to Valentine 21-25 and 15-25. They were also defeated by the Monahans junior varsity 15-25 and 22-25. The two J.V. matches were played in the Alpine Middle School gym. The Lady Buck J.V. will be taking part in the Fort Davis Junior Varsity Tournament this Friday and Saturday.


The traditional Onnela Tournament was played on Saturday and Sunday 21.-22.1.2006 in Onnela Rehabilitation Center in Tuusula, Finland. The participating mens teams were Finland I and II, Sweden, Lithuania and Denmark. Womens teams were Finland, Pyrsos (Greece), Spain, Ukraine and Sweden. In the tournament the teams played first against each other and then the two best played the final. Under the following links you are going to find more information about the teams and scorers, schedules and results of course. The following International Onnela tournament will be played on 20th and 21st January 2007.


What’s in a game?
You play as the last remaining Highlander-esque immortals who have gathered together for one final showdown. Killing another immortal grants you their memories and their power in an event called The Quickening, a feeling unlike any other. You will fight to the very last, but this isn’t a game about fighting.
This game will be played through a series of flashbacks, much like the game Reflections by Third Act Publishing, with the same suspense and similar tower building mechanics of Dread by The Impossible Dream. The flashbacks will tell the story of your character and how you relate to all the other characters being played. The more scenes you can go through, the more story you will uncover. Also, while scenes play out, or between scenes, if you think of a secret your character would know that adds to your story but you don’t want the others to know right away, you will write it down and hold onto it, as this will come into play later.
At the beginning of a flashback, everyone in the scene together will select a goal that is worth between 1 and 4 pulls, depending on the difficulty. If you can get another player to complete a goal for you, at the end of the scene you will pull a brick and hold onto it for later use, then that player must pull bricks equal to the difficulty level of your goal. If the tower doesn’t fall, play continues to the next goal completed in the order it was completed. If the tower does fall, the death of the player that made it fall will happen, during the Final Gathering, at the hands of the person who caused you to draw a brick in the first place. At this point, The Quickening happens and you gain both any reserve bricks that player was holding onto as well as all of their secrets they’ve been building up throughout the game. Hold these secrets close, as they may transfer to another player if they happen to fell you in battle.
Though, there is another option. If the tower proves too unstable and you see your end is near, you can invoke a sacrifice by pushing the tower over purposefully. By doing so, you will set up a special scene with you and the person who would kill you were the tower to fall on a pull that either redeems yourself in their eyes or proves yourself to them. When that scene ends, you will have a choice of either giving your life willingly to them or give up your powers as an immortal to them, making yourself mortal in the process. Either way you are taking yourself out of the game, but it is done on your terms, not theirs.
To note, only one character may die in a scene. Once the tower falls, even if more goals were completed, play transitions to the next flashback.
The origins of this idea
This idea started in the middle of August of this year when user @Tigrannosaurus1 on twitter mentioned the following:
This made me think that this would make for a very compelling Dread game:
Which quickly escalated into this idea:
Which brings us to Our Final Gathering. It has evolved a lot since this initial idea, and has had a lot of work done in a relatively small amount of time. This article will be updated with further information if it happens to change, since the game is still in development, but I really hope you enjoy the concept that I’m putting together here. It should be a pretty unique experience, which is exactly what I’m trying to go for with my games.
Feel free to contact me and let me know what you think! I’d love to hear from you.


Help for EURO 2016 Manager
At first type in your coaches name.
Afterwards you get into the start menu.
Your team plays with the strength your measures have caused. The points will be added to your profile.
Your team gets six stars. No points will be added to your profile.
Without coaching statistics or highscore - you'll have to show your skills to beat your opponent.
Choose your team first and then your opponent. The selection doesn't have any influence on the strength of your team. Your coaching abilities decide about victory or defeat.
This way you are able to "simulate" actual matches from the EURO 2016.
The button "Battle" appears, if you have typed in a BattleID in your "Private list". Your friends have to type in the same BattleID, so they can be seen in "Highscore" and "Battle".
In the main menu you get all the important information just like fixtures, tables, statistics and dates. In "Options" you can also make adjustments of the sound and your
"Private list" or start a new game.
Now choose "1. Matchday" or "Single match".
Here you see your team. Some of your players have issues.
Now tap on the players marked with an exclamation mark.
You can see your players issue and your opportunities for action.
Decide how to fix your players issue. Sometimes more than one way can be successful.
A player, for example, can improve the quality of his passing either by doing a passing or a crossing routine.
Here you see your next opponent and your teams strategy and lineup.
To adjust your team you should find out, which strategy the opposing team uses.
Go back to the main menu and choose "Statistics" and "Teams". Search for your next opponent and keep his strategy in mind.
Now go back to the main menu and tap on the current matchday and go further to your lineup. Now choose a strategy, that allows your team to compete.
There are three possible strategies: offensive, possession, counter. For each strategy there are two different lineups.
Against a team, that tries to pass the ball a lot, you should attack to prevent their build-up.
A team with high attacking power can be beaten by standing deep and trying to run some attacks on your own, if there is an opportunity.
If your opponent stands deep, you should play patient to avoid dangerous ball losses.
In the last step it is your task to fill each position with the best possible solution.
Take care, that every nominated player plays on his preferred position.
A defender will not have a big impact in midfield and a midfielder will not create the goal threat an attacking player is able to.
Additionally you should be aware, if one of your substitutes is in better shape than one of you currently nominated players.
If you have completed your arrangements, tap "Play".
Auswertung deiner Trainerleistung
Before the match starts, you can see a short evaluation of you coaching measures.
This decides, how strong your team will be in the upcoming match.
At last choose your teams jersey and tap "Kick off" to start the match.
During the live ticker you can adjust your teams alignment from cautious to agressive by tapping on the respective button. You can skip the live ticker, but will miss the exciting animations.
If the match is over, you get to an article, where your match is analyzed.
Now go back to the main menu to prepare your team for the next matchup or take a look at the other matches of the current matchday.


|Humans vs. Zombies|
Humans vs. Zombies was invented at Goucher College in 2005. The game spread virally across the internet as students first gained access to Facebook, and told their friends from home about the game. Today, HvZ is played at over 650 colleges and universities across the world, as well as high schools, military bases, summer camps, and public libraries.
The game has spread like wildfire, or zombies….. to every continenet except Antartica, but they would love to figure that one out as well!
This week Hubs is participating in the University of Montana Humans vs. Zombies game. He was so excited to tell me about this, seriously excited like a small child on Christmas morning. Day 1 Hubs survived as a human but… he began taunting the zombies. Which, or course led him to be a zombie by the end of day 2.
“Humans vs. Zombies (HvZ) is a game of tag that can be played by almost anyone, in almost any situation.
It’s inclusive – the more people you have playing with you the more enjoyable it is. And if your fellow players aren’t your friends when the game begins there’s a good chance they will be by the time it’s over. HvZ was invented on a college campus, but the rules have been expanded for offices, high schools, neighborhoods, summer camps and dozens of other settings.
Participating in the game forces players to view their lives from a different perspective than they otherwise would. The simple task of walking to class or getting dinner becomes an adventure, and many players are left with a new appreciation for their everyday lives. We notice these benefits even when returning to our professional lives. Humans vs. Zombies also creates real friendships.
Many of our players tell us that their most memorable, proud moments have happened during the game. Others tell us that they find their best friends while playing this game… some of our players have even gotten married. That’s no coincidence. Humans vs. Zombies requires you to put your “life” (or “un-life”) in the hands of your fellow players. Participants find themselves swept up in an absurd game of tag, and are left with a camaraderie that lasts long after they have stopped playing.
Sometimes I worry that our generation has become so wrapped up in our own self-representation that we have forgotten how to have these kinds of authentic experiences. That is simply unacceptable to me. Humans vs. Zombies represents a way of holding on to our need to have fun for no other reason than to have fun, and a way to give oneself over completely to a social experience.” ~ inventor Chris Weed
The first day I checked out the stats for the University of Montana Human vs. Zombies, and there were only about 100 players which means more and more people are playing each day! The graphic shows this mornings current stats, the humans are still out numbering the zombies but I have a feeling that will change today!
I will be keeping an eye on the stats and I will put the final tally up Thursday evening when the game is over!
Is there a Human vs. Zombie game near you? Find out here!


About the Guest
As a kid, I played a game called Lock Out. We would form a circle with linked arms and someone on the outside would try to get into the circle. The more the outsider pushed, the more the circle banded together. Sometimes stepfamilies play this game, too. An outsider stepparent or stepsibling is trying to break into the circle of insiders and find acceptance. The secret to getting inside is to not push. Instead, talk, interact, and get to know them. Eventually they will relax and let you in.
Is your family playing the game of Lock Out?


On the School of Thought Podcast we play my team building card game #cardsagainstmundanity. The host of show came from Los Angeles to Dallas and we played the game in my condo (with a mimosa and my Jack Russell and better half, Angie). See how it works live. 12,000 people are using it. Short 20min episode.
Here is what Ryan Cowden, podcast host, had to say:
“Hi everyone! This is just a reminder to check out an extra special bonus of the School of Thought Podcast! This week Jason and I play his card game Cards Against Mundanity. In this special episode, Jason talks about the research that went into the game and how he uses it to create community between coworkers. Then we dove in and played it for real. If you want to create the same openness and dialogue in your classroom I think this is a great place to start.”
Jason Treu is an executive coach who works with leaders, managers, and teams to maximize engagement, trust, teamwork and performance.
He is the author of Social Wealth, guide to building business relationships.
He created a game called Cards Against Mundanity, which he has used to help teams at Google and other organizations build better relationships in the workplace. More than 12,000 employees have played it.
Jason debuted this card game in a TED Talk in 2017. He’s a team building expert.
• TED Talk: https://www.youtube.com/watch?v=_7Q6S6So-Uc
• Cards Against Mundanity: cardsagainstmundanity.com
• NY Times Article – The 36 Questions That Lead To Love: https://www.nytimes.com/2015/01/11/fashion/no-37-big-wedding-or-small.html


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CHINAPPA, MANGAONKAR INTO FINALS | 5thSeptember 2015 | PICTURES
Joshana Chinappa (IND) continued her walk through the Main Draw into tomorrow'sfinals with a quick win against Fiona Moverley (ENG). Chinappa took control from the start, setting the pace and moving Moverley around the court. Moverley put up a good fight, trading points till 9-11 in the first game, but was no match in the second and third, sending the match Chinappa's way 11-9, 11-4, 11-8 in 27 minutes.
Mahesh Mangaonkar (IND) also made quick work of his opponent to enter tomorrow'sfinal, winning against Mazen Gamal (EGY) 3-0. Gamal, a qualifier, seemed to run out of steam after four days of play. He played well in the first game, but in the second, Mangaonkar dominated, giving away only one point. Gamal managed a short run in the third, closing Mangaonkar's 9-2 lead to 10-6 with a couple of solid shots. But in the end, Mangaonkar took the match 11-6, 11-1, 11-6 in 29 minutes.
TOP-SEEDS HALT EL HAMMAMY DUO | 5thSeptember 2015 | PICTURES
Top-seed Habiba Mohamed (EGY) halted the progress of qualifier Hania El Hammamy (EGY) in a long, acrimonious match that had both players disputing with the referee and culminated in an exchange of light racket taps upon exiting the court at the match's conclusion. El Hammamy played well in the first two games, getting points off her drops and picking up Mohamed's favored straight kills more often than not, racking up a 2-0 lead. The third game saw more blocks than points and tempers started to rise. In the end, Mohamed stayed more focused and clawed her way back, winning the match 7-11, 7-11, 11-7, 11-7, 11-4 in 63 minutes.
Karim El Hammamy (EGY) also met his match in top-seed Adrian Waller (ENG) today in a lengthy, three-game battle. Play was fast and furious from the start, with Waller much in control and taking the first game 11-3. In the second game, El Hammamy appeared game, but spent. He put up a good fight with some lovely shots, forcing Waller into extra points in the second and third. But Waller prevailed, closing it out 11-3, 12-10, 15-13 in 75 minutes.
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Mental Health & Gaming – US
In October 2021, Opinium undertook research of a wide variety of US gamers, exploring how and why they play, and their attitudes to gaming in general. We’re excited to introduce our first report in this series, which will explore Mental Health and Gaming.
The report found that three in five (62%) of gamers say that gaming improves their mental health, and on top of that, gamers who spend longer playing games are more likely to have better mental health.
Key findings include:
- Nearly three in five gamers (57%) agreed that gaming helps to reduce stress.
- Two in five (39%) gamer parents play video games with their children – and see it as a bonding experience.
- Puzzle games were most commonly played among those in both the highest and lowest bracket for mental health
Download the report here to find out more:


Defender of Earth
Copyright © 2016 Monkey Wrench Studio Inc
Operation: Mcfin - 3D Unreal Engine
Operation: Mcfin - 2d Unity Engine
This is Monkey Wrench Studio 's very own original game concept utilizing their two cartoony characters that in a way is a homage to the old school Scooby Doo Characters (shagy and scoob).
In this proof of concept made in the Unreal Engine. Dude searches for his friend McFin (A Cryptozoic surfer) inside of the Evil Corp. HQ. Dude finds other not so friendly Cryptozoic creatures he has to contend with so he can free his buddy.
Concept design, models, blueprints, animation, rigging
This is the same concept as above but created as a 2D side scroller in the Unity Engine .
Concept, Art work, C#
I recently had a chance to go back to school. In doing so I led a group of students on the final game project.
Oktane! A car vrs arena survival game.
Unreal Proof of Concept
Unity Proof of Concept
Synopsis and Brief Game Play:
Ruination The Card Game is a two player Zombie apocalypse survival card game. With elements of strategic game play and a mix of luck of the draw. Each player picks a side to play, The Human Survivors or the Zombies. In the basic game the humans goal is to hold up in a house and survive the Zombie onslaught (aka the entire zombie deck), while the Zombies goal is to destroy the humans by destroying three rooms of the four room house. Ruination is a turn based strategic survive at all cost card game. Your choices early on effect the outcome of the game. The humans and the Zombies have cards that upgrade their abilities and cards that modifier how the game is played. Each side has a narrative depending on what cards are played. Each side has its own goals to achieve to win the game. To extend game play, add narrative, and possibly shortening the game length, there are added end scenarios that can determine the winner. These end scenarios are mainly luck of the draw and but also rely on choices made throughout the game. From the human vantage point you play a single character. Either drawn randomly or picked from the different classes of humans. Each human had a job in the world before it turned into Ruination. Because of those jobs each character has abilities. Their natural ability has no cost while their ability could for instance cause you to exhaust a supply route in order to use it. Everything in the game costs something and not always is it a supply route. The game is played by drawing cards from your draw deck and purchasing the cost of the card from your hand through the use of supply routes for humans and tombstones for zombies. Once the purchased price has been meet the card is placed onto the field of play. Once the cards are on the play field the player then uses the cards to either attack the other player or to protect yourself.
This is Ruination.
Will you survive the zombie horde or raise an undead army. It’s the apocalypse, end of days and the dead are now undead and staking their claim to this world. Raise a horde and devour the tasty humans in hiding. Or as the humans get ready to lock n load and fortify your position to kick some serious Zombie Ass. In Ruination the end is only the beginning.
Ruination The Card Game is a two player Zombie apocalypse survival card game. With elements of strategic game play combined with a mix of luck of the draw. Each player picks a side to play, The Human Survivors or the Zombies.
Ruination is not intended for the casual gamer. This game is a strategic card game that takes 45 – 60 minutes to play. It is heavily themed in the very popular Zombie Genre that has reached pop culture status in recent yrs. While the theme has reached a broad audience. The intended audience of this game are the medium to hard core gamers between the ages of teen and adult. Gamers that want more from their investment then a repetitive family game. This being said the idea is to deliver great themed art work and gameplay that draws the player into the world of a zombie apocalypse. With enough strategy and choice along with random luck to give the game hours of replay-ability.
Welcome to the D.O.E. General,
Your assignment is to see that the final ships from earth leave safely before the slaving race, known to us as the Verookuzan and their allied forces, destroy Earth and enslave its inhabitants. By utilizing what’s left of E.D.N (Earths Defense Network) and its orbital galactic stations, you stand as Earth's last line of defense. As the newly appointed D.O.E. (Defender of Earth) ,YOU will, outlast this Alien Armada so that our mother ship The Arch can launch. We will be hunted, but our civilization will live to fight another day. Free from these tyrannical beings bent on subjugating the human race.
Defender of Earth is an exciting space themed tower defense game we are
creating here at Monkey Wrench Studio. Our game developers are
working hard to create a one of a kind experience.


You have a certain amount of provisions, which you have to make last until you find a way to make the island sustain lifeor convince someone to send you more.
You don't know how big the island is at first or what predators lie in wait.
There's always a chance someone else will raid your island if it looks fruitful, so you need to shore up your defenses.
Eventually, if you're successful, you'll be king of your own prosperous world. If not, you'll dieor, at least, have to go home.
Either way, it's a fun adventure (until you get eaten by a tiger).


The original New Super Mario Bros. came out six years ago, and is the best selling game for its system. It brought back the side-scrolling last seen in Super Mario Land 2 and proved that side-scrolling still works today. It was a simple game (but pretty challenging on its first play-through) that one can jump in and play, not to mention that it was fun and introduced many new concepts. It was only natural that a sequel would come, I was just surprised it took three years. New Super Mario Bros. Wii came out three years ago and to date is one of the best selling Wii games. It took the concept from the first one, added Yoshi, and many new power ups and concepts like the Super Guide, which would later be carried into future games in one form or another. Plus it had four-player co-op, which was fun. (Not to mention enraging for veteran players teaming up with rookies, or when one of your teammates purposely makes you fall into the lava.) Now with the 3DS, Nintendo decided to unleash the 'true' sequel to NSMB, New Super Mario Bros. 2. The thing about this one is the emphasis on coins. (Look at the pretty golden box-art.) Take out the New in the title and put in old, there is virtually nothing 'new,' it has a lot of the same everything. It's pretty much a placeholder for New Super Mario Bros. U.
This is one of the easiest Mario games I've ever played, I literally speed blasted it in three days. If you've been playing these games for a long time, this will be a walk in the park. You can literally speed blast almost every level. The challenge comes in looking for the Star Coins. Before anything else, know this, I'm not saying this is bad game, it's a really fun one. It's just that after two entries, this does nothing to change the formula. It's not a cash-in on the name, but it's close. Like almost an insult to the fans, the music is lifted from the Wii one, with very little modifications. The Ghost House theme? Check. Fortress? Check. Castle? Check. The exact sound files, they couldn't bother to do new music for this game. To even further insult the fanbase, the story is the exact same thing from the Wii game, minus the clever use of cake. That's right, if you love Bowser's bratty Koopa Kids, then you're going to love the story. (Though strangely Bower Jr. is nowhere to be seen.) They use the Clown Car and *gasp* kidnap the Princess. It's a joke because all Peach does is yell for help, yet she has enough room to fight to back, she doesn't even try to slap them. It's a joke. This is what twenty-eight years of Mario gaming have come to? I really thought Galaxy would set the tone for future games.
I just want to say that I think it's a little silly to have to 'unlock' Luigi. It New Super Mario Bros. It should be like in Mario World where you freely switch between characters. Let's talk coins. Unlike the previous games, this one puts a strong emphasis on them. Your goal is to collect a million of them, which I personally think is a cheap way for replay value. Fans of Super Mario Bros. 3 will be happy to see the Racoon Leaf back in action. It plays great here, it really should have been in the Wii one. (Guess the Propeller Mushroom took its place.) By far the most exciting power-up is the Gold Flower. Basically it's a souped up version of the Fire Flower, instead of throwing little fireballs, you throw large goldenballs, which gets you coins from the enemies and blocks it hits. The final battle isn't bad, but it should only take you two tries. It's not as good as the epic final Bowser battle in the Wii game. For the Star World, they re-use Dry Bowser. You beat him, and that's it. Nothing special happens.
The music is great but since 99% is lifted from the Wii game, can't really praise it all too much. (I do like the tweaking of the Atheltic Theme, catchy.) The part that gives the game challenge and replay value is collecting the Star Coins. This is by far where it's hardest to find them. On one level I want back over ten times cause I couldn't find one, they're smartly placed. Unlike in the previous game, the worlds are downgraded to six as opposed to eight. Yes, there are two secret worlds, but that's beside the point. This game really needed the two extra worlds for when playing through the game for the first time.
Overall, you probably think I truly disliked the game. That isn't the case, I enjoyed it. I just had to point out that this is barely New Super Mario Bros. If this is your first Mario game, or first game in the New series, then you would definitely give this a 9/10. But for the majority of the fans, people like me, who have been playing these games for years, I have to give it a bump down to an 8/10. It's a really fun Mario sidescroller, it's worth the buy, but it borrows too many things from the previous two games to stand alone as a true successor. I expect the WiiU game not to not follow the same mistakes.


Review of 3DXChat Welcome to the leading VR sex game, 3DXChat. This game is a 3D animated VR sex game where user can create your personal avatar, customize the avatar and then stroll down to the virtual rabbit hole to engage in erotic chat and interactions with other members before things all get down to some fabulous virtual sex gaming intercourse experience. What we particularly like about this game is the realistic experience as seen in real life, except that anything goes in the virtual world, and what happens in 3DxChat will surely stay here forever. No one is playing the hard to catch game, and you get to be as attractive as you want. In case no one wants to fuck with you, the game has two bots, Bob and Betty, who will be down to fuck you at anytime. However, it’s never more fun to fuck with actual people in the game. This game provide a good amount of customization options, although not as much as seen in other VR sex games. Options are available to change body and facial features, while there are more options for female avatars than there is for males. Other additional options include purchasing more items for your wardrobe and furnitures for your sexy apartment. You can also customize sex positions. There are currently over a dozen positions to choose from, and several ways to conclude with a happy ending, either cum on the face or the feet. There are two separate cost figures when playing the game. First is the membership fee, which cost around $8~20/month, depending the duration of membership you are buying. The second cost structure are the in-game purchase coins called Gold. This is however, relatively cheap, and there are a number of ways you can acquire them. One way is to purchase them directly with real money, while the currency rate is $2 per 1,000 Gold. Other ways to earn coins is by playing the game and referring friends. System Requirements: If you have an outdates computer, chances are it won’t be supported. The minimum set up is: OS: Windows Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor (or better) Memory: 2GB RAM Graphics: Video card must be 512 MB or more. It should be a DirectX 9-compatible with support for Pixel Shader 3.0 DirectX: Version 9.0c Network: Broadband Internet connection Storage: at least 2.5GB available Can you play on Mac? Yes you can, however, the game was actually designed to be played on a PC. As an alternative option, you can actually install Windows 10 on Mac to play 3DxChat on your Mac. 3DXChat is certainly one of the most advanced multiplayer adult 3D sex game available with amazing 3D action and VR support. The game also supports VR sex toys, VStroker Flashlight, so your erotic experience can be enhanced with realistic dildos and penis controllers. These sex toys transmits every penetration of the Flashlight toys to the virtual girl’s pussy. 3DXChat is the future of VR sex games and it is available now.


Find the hidden balls in the box by bouncing laser beams off them.
Connect all the islands with a network of bridges.
Pick up all the blue squares by rolling the cube over them.
Tile the rectangle with a full set of dominoes.
Slide the tiles around to arrange them into order.
Mark every square with the area of its containing region.
Flip groups of squares to light them all up at once.
Divide the grid into rotationally symmetric regions each centred on a dot.
Guess the hidden combination of colours.
Collect all the gems without running into any of the mines.


"Coaching basketball is easy. Getting the players to execute what you've coached them is the hard part."
J. Curtis Johnston
My goal is to make playing basketball an enjoyable physical, social, and mental experience for the players. Competitiveness takes a second seat to fun. Learning the game of basketball is more important than winning. I encourage players to experiment and make mistakes. We learn far more from our errors than our successes. With this in mind I try my very best to remain positive when correcting a player's execution of a skill or drill.


Here's an excerpt from our constitution to give us context for what we are all about: “C.Th.U.L.U. exists to facilitate and support the playing of tabletop roleplaying games (ex. Dungeons and Dragons, World of Darkness, or GURPS), tabletop board games (ex. Monopoly, Risk, or Munchkin), and miniature games (ex. Infinity, Warhammer 40k, or Battletech). We also have ties, to a lesser extent, to video and card games. We represent gaming, with the greatest focus on social, in person play.” We have both a Facebook group and a Discord server, the club's website links to the Facebook group, feel free to contact an officer for an invite to the Discord server!


I grew up playing all the 90s games and I still love them. For quite a sometime I am now using VirtuaNES emulator to do retro gaming on my Windows machine. There are other NES emulators out there but this is the one I have been using now for a while and it has been good so far.
After the emulator is launched, we can start configuring the sound and controller. If you are a keyboard person, then no configuration is needed, you can instantly load a ROM and start playing the game. The default keys are as follows (yours might look a little different):
Go to Options -> Controller to change the keyboard bindings or your controller bindings.
XBOX One controller is also compatible and you can configure it easily. Make sure to turn on or plug in the controller before you start the emulator.
Here is the screenshot of the bindings of my XBox One controller.
For configuring the sound settings, go to Options -> Sound
Even after setting up the sound, there is a chance that you can’t hear it when you play the game. That is due to a setting in the audio settings section in Windows. Refer the below screenshot and check whether the
Mono audio is
on. If it is
off, then you have to turn it
on and that will solve the sound problem in the emulator.
All set now!! Let’s get some games or ROMs as we call it and load it in the emulator. I downloaded few ROMs from Emulatorgames.net. Extract the zip file and load the ROM in the emulator by going to File -> Open. You should now see your childhood retro gaming console in front of you.


DWIGHT LOMAX, CENTRAL CONNECTICUT STATE
Fr., LB, 6-1, 225lbs., Burke, VA/Lake Braddock
WEEK 9 STATS: Punt Block for TD, 3 total tackles
Lomax's special teams' effort broke a scoreless stalemate in the #NECFB on ESPN3 Game of the Week at Arute Field. With Robert Morris in punt formation at its own 25-yard line early in the second half, CCSU's 6-foot-1 linebacker barreled through the protection and stuffed the kick attempt. The block sent the ball towards the goal line where Keir Minor scooped it up for the first six points of the game. The play catapulted the Blue Devils to a 34-point second half and allowed them to remain in a tie for first place in the NEC standings. Lomax was also active in kick coverage. Following his punt block for a touchdown, Lomax stopped RMU rookie Dante Satcher on a 22-yard return on the ensuing kickoff.


On a very windy Sunday afternoon at Dunfanaghy a young Fred Daly team had a superb 3-2 victory over Rathmore Golf Club. The standard of golf in very tricky conditions was excellent from both sets of boys. Unfortunately the result wasn’t enough to overturn the 4-1 away defeat, but the boys can be proud of how well they played against a significantly more experienced side. Best of luck to Rathmore in the next round.
Dunfanaghy Golf Club News
Check back on a regular basis to get all the Latest News.


Abuja, Accra, Adis Abeba, Algiers, Antananarivo, Asmara, Bamako, Bangui, Banjul, Bissau, Brazzaville, Bujumbura, Cairo, Conakry, Dakar, Djibouti, Dodoma, Freetown, Gaborone, Harare, Juba, Kampala, Khartoum, Kigali, Kinshasa, Libreville, Lilongwe, Lomé, Luanda, Lusaka, Malabo, Maputo, Maseru, Mbabane, Mogadishu, Monrovia, Nairobi, N'Djamena, Niamey, Nouakchott, Ouagadougou, Porto-Novo, Pretoria, Rabat, Tripoli, Tunis, Windhoek, Yamoussoukro, Yaoundé.
Many of the fastest growing cities in the world are in Africa, the largest of which is Lagos, Nigeria. Lagos, however, is not the capital city. After you play this geography game, you will learn Nigeria’s capital and many others. Since this map quiz game is free, play it as many times as it takes to get them all right!
Please note that the capitals of the island states outside of Africa are not included in this quiz: Praia (Cape Verde), Sao Tome (Sao Tome & Principe), Moroni (Comoros), Victoria (Seychelles) and Port Louis (Mauritius) .
Seterra for Android, iPhone and iPad is here! Click the banners to go to Google Play or the Apple App Store and get it! The Seterra app offers high score lists to keep track of your progress and offline play!
Seterra is a free geography quiz game that teaches you about countries, states and capitals all over the world. This is the online version, which is written in HTML5. It runs under the latest version of most web browsers, e.g Safari, Firefox and Google Chrome, as well as Internet Explorer 9 or later. It will work under Windows, MacOS X and Linux, as well as with mobile devices such as iPhone, iPad or Android.
Keywords: Geography, games, quiz game, blank maps, geogames, educational games, outline map, exercise, activity


We have an iPad at home, the kids mostly use it for watching videos, doing research and playing games. So when the Schoolhouse Review Crew gave us an opportunity to review Roman Town (iOS App), from Dig-It! Games, we were all quite excited to see it!
This is perfect supplement for Social Studies or World History! It also aligns to National Council for Social Studies and the Common Core State Standards for Math and Literacy.
There are two main characters for the game, Fiona and Charlie. Both of them can navigate through the 4 different scenes from Pompeii namely the Street, House of the Vettii, Baths and Temple of Juputer. In each scene, as they explore town, they talk to different characters and play games with them to gather information. If you are not able to win the game, you can re-do the game as many times as needed. It is important to win the games so you can finish the area and move on to the next.
There are several mini-games the main characters need to complete. It includes:
- Artifact Identification – identify which artifacts are shown.
- Calculi – a Roman board game where you need to have 5 consecutive pieces together to win.
- Roman Numerals – translate to Roman Numbers.
- Concentration- similar to memory game.
- Code Breaker – decipher code using logic.
- Dots and Boxes – play against the computer on who can create most boxes connecting lines through the dots.
- Knucklebones – create combinations according to the rule and win the game
- Jigsaw -puzzle game where you need to complete the photo.
- Pipes – connecting the pipes.
- Maze – move the iPad to get the ball to the end.
My daughter’s favorite game was the code breaker. She enjoyed this game very much as it stimulated her interest and logic reasoning.
My daughter found this game to be helpful in terms of historical content. This game was able to help her know more about the Roman times and their culture. Though we did notice that some of the information were repeated. Hopefully, they would be able to work on that on future updates.
I would recommend this game for middle school students. The language and the graphics are all children friendly and the mini-games are challenging enough to stimulate the minds of the players. Whenever we encountered some technical issues, their technical support was able to respond accordingly and help us get through our problem.
For more on Dig-It! Games, check their social media accounts:
Click the banner to find out what other Schoolhouse Review Crew thinks about Roman Town and Mayan Msyteries!


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The current topical issue in mobile gaming industry is the freemium business model. If you’re not familiar with the term “freemium”, it essentially means the app is given away for free, but with some content available to buy within the game. In terms of Android and iOS users, the ‘freemium’ model seems to be the… Continue reading Freemium model: carrot on a stick?
The mobile gaming industry is booming; last year alone it made an estimated $800 million. People are buying games and applications on every available device including iOS devices, Smartphones, tablet PCs and more. It’s come to the point where the mobile gaming industry is actually pulling players and revenue from the traditional gaming market. The… Continue reading It’s time to take mobile gaming seriously


- Age / Gender:
- 15, Unspecified
- Location not disclosed
- All Stats >
- Community Stats
Level 3 Gamer
Ranked as Civilian
Recent Game Medals
Pimp my head 10 Points Upgrade the second kicker to the max Medal Stats.
Up up we go 10 Points Reach the 2nd background Medal Stats.
Deadly Smash 10 Points Do 2 Power Smash in a row Medal Stats.
Pimp my boot 10 Points Upgrade the first kicker to the max Medal Stats.
Getting good at this 5 Points Reach level 5 Medal Stats.
Meteor Strike 10 Points Do a meteor strike Medal Stats.
Power Smash 5 Points Do a Power Smash Medal Stats.
To the Max 5 Points Maximum Thunderness!!! Medal Stats.
Getting good at this 5 Points Reach Level 10 Medal Stats.
SECRET MEDAL 10 Points Unlock this medal to see it's details. Medal Stats.
Total Medals Earned: 983 (From 184 different games.)


- Is GTA V free forever?
- How much does GTA 6 cost?
- Can I play GTA 5 without installing it?
- Why does GTA 5 take forever to install?
- How long does it take to download GTA V on ps4?
- What games are free on ps4?
- Should I buy GTA 5 2020?
- Is GTA 5 free forever?
- Does GTA 5 need Internet to install ps4?
- Who is the girl on the GTA 5 loading screen?
- Can I download GTA 5 for free on ps4?
- How much does it cost to download GTA 5 on ps4?
- Does GTA 5 Need PS Plus?
- What is the scariest game on ps4?
- Can you get PS Plus for free?
- Is there a GTA 6?
- Does GTA 5 premium online edition Need PS Plus?
- Can I buy GTA 5 on ps4?
- Is GTA free?
- Is GTA compatible with ps4?
- Are PS Plus games free forever?
Is GTA V free forever?
The massively popular GTA V will be free on the Epic Games Store later today.
Once redeemed, the game is yours to keep forever and will be tied to your Epic account.
And yes, the game will be yours to keep forever once you’ve redeemed it on your account.
With a release date of 2013, GTA V is by no means a new game..
How much does GTA 6 cost?
In Development by Rockstar Games Taxes – GTA 6 Cost $40 MILLION DOLLARS in 2019.
Can I play GTA 5 without installing it?
Yes! You can actually play GTA V without installing on your pc, by using a cloud gaming software, Eg. … But to play GTA V on a cloud gaming software you will require a Internet access with minimum speed of 1MB/s.
Why does GTA 5 take forever to install?
Despite you having good wifi, GTA consists of a massive file, that is somewhat unoptimized. It’s ten’s of gigabytes wide. This will slow down your internet making it take an hour or more to uninstall. Another thing to mention is that the PS4 uses a 5200 rpm hard drive , unlike PCS which use SSDS.
How long does it take to download GTA V on ps4?
It 100% depends on your internet speed. Grand Theft Auto 5 is a huge game, the file being around 60GB. With a decent internet internet connection, it can take almost a day to download if you leave your Playstaion 4 on rest mode so it downloads in the background.
What games are free on ps4?
Cuisine Royale. If even the cartoon style of Fortnite is too serious for you, then Cuisine Royale is a particularly strange cooking-based take on the battle royale genre. … Call of Duty: Warzone. … Smite. … Mobile Suit Gundam: Battle Operation 2. … Genesis. … Dauntless. … Apex Legends. … Dissidia Final Fantasy NT Free Edition.More items…•
Should I buy GTA 5 2020?
Definitely, GTA 5 is one of the best open world games to buy in 2020. The reason doesn’t lie behind the idea of having the story mode of GTA 5, which does not get any further updates from Rockstar Games. … But rockstar games are long way off creating the game. And the game could take another 2–3 years to get released.
Is GTA 5 free forever?
GTA 5 is only available for free on the Epic Games store for seven days. … While you only have seven days to download the game for free, know that you will keep it forever.
Does GTA 5 need Internet to install ps4?
no you won’t need internet to install GTA V.
Who is the girl on the GTA 5 loading screen?
Shelby WelinderThe real woman who inspired GTA V’s bikini gal was model Shelby Welinder. She was hired by video game producer Rockstar through her agency to model for the advertisement in the fall of 2012.
Can I download GTA 5 for free on ps4?
Update 2: GTA 5 is free to download and keep forever on the Epic Games Store. It’s true. Go get it.
How much does it cost to download GTA 5 on ps4?
$29.99. Please enter your date of birth to continue. Experience Rockstar Games’ critically acclaimed open world game, Grand Theft Auto V.
Does GTA 5 Need PS Plus?
See store for details. Internet and PlayStation®Plus required for online multiplayer.
What is the scariest game on ps4?
Best PS4 Horror Games -The Finest Horror on Sony’s Juggernaut ConsoleLayers of Fear (2016) … Dying Light (2015) … Resident Evil 7: Biohazard (2017) … The Last of Us Remastered (2014) … Detention (2017) … Until Dawn (2015) … Alien Isolation (2014) … Doom (2016)More items…•
Can you get PS Plus for free?
Vodafone and Fastweb, with some solutions dedicated to fixed telephony, allow you to get one year of free subscription to PlayStation Plus. … To retrieve the PlayStation Plus voucher associated with your Fastweb subscription, you must connect to MyFastPage, log in and go to the Digital Life section.
Is there a GTA 6?
It stated that an inside source told it that GTA 6 is coming 2021-2022 and is being developed under the code name Project Americas.
Does GTA 5 premium online edition Need PS Plus?
Yes you need ps plus and you have full story mode.
Can I buy GTA 5 on ps4?
Buy Now for PS4, Xbox One and PC Covers PlayStation®4, PlayStation®3, Xbox One and Xbox 360 versions of GTAV. Grand Theft Auto V Signature Series Strategy Guide is available now.
Is GTA free?
Rockstar’s wildly popular Grand Theft Auto 5 is the latest free game on the Epic Games Store, and after a rocky launch that took the marketplace down, you can finally grab the title at no cost.
Is GTA compatible with ps4?
Grand Theft Auto 5 is coming to the PlayStation 4 and Xbox One on Nov. … Existing players on PlayStation 3 and Xbox 360 will be able to transfer their current GTA Online characters and progression to their choice of PS4, Xbox One, or Windows PC, according to the press release.
Are PS Plus games free forever?
Are PlayStation plus games free forever? All free games and downloadable contents (DLC) you downloaded at no cost as part of the PS Plus membership are free forever for you to play, as long as you maintain your PS Plus subscription active.


GGpoker is attracting attention with its latest audiovisual product, PAD: The Gold Game. This is a competition of reality show characters in which 16 players of various international status are put through various poker-based tests.
These tests allow them to increase their bets to increase the count, and in the final phase these coins (there are 20 at the beginning) will be converted into chips and added to their stacks. You will participate in these tests, which are also elimination tests, until there is only one Winner left, who will receive a prize of $456,000.
Participants are as follows:
In the fifth episode we learned about the content and rules of the second game, which was a strange HU form. This time, the four members of the Spades team who performed best in the first game will serve as captains, and each will select two partners to form four teams again to compete.
Each team competes against each other and elects two representatives, who serves as the king of the table. The winner gets 30 gold coins and remains in the game, and this cycle continues until the team runs out of players.
The requirements of team play, as well as the need to increase individual gold coins to count as the big blind in the final game, succeeded in provoking the first serious quarrels among the participants.
Today’s episode features elimination drama, in which three new players are eliminated from the show. Each team lost a member, with Lukas Robinson and David Williams playing the game ball, Nikki Nikita Luther and Andy Stacks took the responsibility for the final man. their respective teams.


X Protocol is thrilled to share details about our fantastic new partner MiracleGame, a war strategy game with the theme of the heroes and metaverse. This partnership will help us achieve even more outstanding results in the metaverse field and the NFT market.
As part of this partnership, MiracleGame will enter the X Metaverse and have the corresponding building of MiracleGame. At that time, users can enter MiracleGame directly within X Metaverse. Also, X Protocol will provide MiracleGame with various metaverse infrastructures for free.
At the same time, X Protocol and MiracleGame will also share community resources, like AMA in Telegram groups, Airdrops, Twitter retweets, PR activities, etc. various activities are incoming! Stay tuned!
In addition, the NFT heroes will also be listed on the X NFT market of X Protocol soon. At that time, users can buy the NFT heroes with POT directly within X Protocol.
We believe that this cross-promotion and cross-collaboration between the two organizations will bring mutual benefits to both communities.
Miracle Game is the first epoch-making hero and metaverse-themed war education strategy game going live on the Miracle Universe platform. All heroes and props available in the game are NFT, making it possible for the players to hold ownership of the game， and the assets can circulate globally. NFT in the game can boost healthier and broader growth of digital game collectibles in the secondary market. The game is also the first card battle strategy game developed by the Montgomery Singman team against the backdrop of Miracle Universe.
Website : https://www.miracles.games/
Twitter : https://twitter.com/0xMiracleGame
About X Protocol
X Protocol is the first metaverse+ application portal programmed using RUST language with source-generated gameplay and land economy model.
It also provides low-cost access to the Metaverse for DAPPs on heterogeneous chains, sharing X Protocol’s users while making the X Protocol ecosystem more prosperous.
X Protocol will strive to become the “Ready Player one”’s World + STEAM platform in the blockchain space.
Please click the following links for further information about the X-Protocol