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GTA 6 May be announced between the 20th and the 25th of March
All the game fans are patiently waiting for the official information from Rockstar Games and it looks like GTA 6 will be announced between the 20th and the 25th of March. Why do we think so? Because there are some important things happening right now.
Xbox Series X and PS5 technical specs are revealed
The information about next-gen consoles is revealed. Not so long ago Microsoft corporation shared the technical details of their Xbox Series X console. It will be a very powerful system for comfortable 4K gaming. It will have 16GB of RAM, good graphic card and other cool features. Then, several days later, Sony revealed the technical details of the PlayStation 5... PS5 will not be as powerful as Series X but it will also offer some very cool stuff.
How is this related to Grand Theft Auto 6? Well, before the technical console data is shown to the public we knew nothing about how good the new consoles are supposed to be. But right now we may see some very cool announcements from game developers within a short period of time. Rockstar Games can announce their new game on the next-generation consoles just because the players are "hot" right now. The consoles are announced, the technical data is also presented to the public, but there are not so many games announced for these consoles... And R* may be one of the first really big developers to make such an announcement to catch as much attention as possible. Right now is a very good time to show some cool in-game stuff. Such a demonstration will definitely get a lot of hype from Next-gen consoles fans.
The most trusted leaks point to the 20th of March
All GTA 6 fans know a mysterious person with gonnaenodaethat nickname from GTAForums. It's a famous guy who had made some very accurate GTA and RDR game leaks in the past. Not so long ago he became very active on the forums. He posted a strange message with some random letters. GTA 6 fans on Reddit decrypted this message and received some numbers. Many of the Reddit users think that these numbers are GTA 6 announcement date. The date tells that the new game may be announced on the 20th of March.
As you see, we have a very interesting leak from a trusted person. Moreover, 20th - 25th of March is a perfect time for announcing new games for next-gen consoles. That's why we may see some OFFICIAL GTA 6 related content very soon!


Feb 6, 2015
"Cast Horse" represents one classic puzzle idea. There are two horse-shoes linked with chains, forming a closed structure, and one additional horse-shoe should which is closed. The closed horse-shoe seems to be put around the other structure, but cannot be taken out by just sliding it on one direction or the other. The solution to the puzzle is not complicated, but it requires some thought.
I got this puzzle relatively late in my collection (for Christmas two or three years ago, by my sister) - I already had other Hanayama Cast puzzles of higher level of difficulty ("Cast Horse" is rated at level 2 out of 6 by Hanayama). And although I already had "Cast W-U", which is a bit more complex than "Cast Horse", and an idea about how to solve "Cast Horse", I still had some difficulties in finding out how it works. That is because Hanayama did what they do best - making the puzzles so tight that the solution is very precise. Don't be mislaid by the size of "Cast Horse" - the solution is tight to get. It took me several tries (and I would say a lot of tries, as they were more than I expected) to get the correct solution. But it was very rewarding. It was my first level 2 puzzle at that point, but I did not regret it. Later I would find that level 2 puzzles have some very attractive features.
My ratings for "Cast Horse" would be the following:
Implementation: 3 (if it was not a Hanayama Cast puzzle, I guess the design would be less interesting and precise)
Difficulty: 3 (it would be 2, but again, being a Hanayama Cast puzzle, I give it 1 more, just because they do make their puzzles look unique, even if you find something similar somewhere else)
If you are a beginner to such puzzles, you should start with this one. Give it a try and have fun!


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Little League Baseball - Building Character One Game At A Time Youth Baseball • Youth Sports • Softball
The Little League Coach: is first and foremost a role model and a teacher. Good coaching is not about producing winning teams; it's about asking every day before a practice or a game: "What can I do today for my players to make it fun and teach them the love of the game". The best lesson a coach can teach his or her players is that "playing fairly makes everyone a winner".
MASTER SCHEDULE 2019 SEASON (All Teams & Divisions)


As a thoughtful supernatural adventure created by the founders of the studio that gave the gaming world "dicktits," The Vanishing of Ethan Carter was something of a surprise. And now, a year after its launch, it's time for another surprise: It's been completely rebuilt in Unreal Engine 4 and re-released as The Vanishing of Ethan Carter Redux.
The updated version came, as far as I can tell, entirely without fanfare. The Ethan Carter Steam page simply notes that anyone who buys the game will get both the original and the Redux versions, and provides a link to The Astronauts blog, which explains the situation in greater detail.
The two games are identical in terms of story, and the "Redux" moniker isn't even entirely official, but a number of improvements have been made. The save system has been modified to save the world state at any point, rather than only areas that have been fully solved, and transitioning between areas will happen almost seamlessly. The Redux version also deals with complaints about excessive backtracking, although for fear of dropping spoilers the post doesn't explain how, and equally cryptically, a section of the game that some players apparently found "too scary and/or too exhausting" has been tweaked to ensure it "flows better."
A number of visual enhancements have been made as well. The studio said most of them are too small to really notice, but the new version now properly supports multiple monitors and non-standard resolutions, and it also features a new option called "Resolution Scale," which can be adjusted based on the capabilities of your PC.
"The game will render internally at twice the current resolution and nicely scale down the image to display it at the current resolution," The Astronauts co-founder Adrian Chmielarz explained. "Such technique produces an image of higher quality than most anti-aliasing solutions. Or, as our graphics programmer insists, 'As an alternative to anti-aliasing, such technique produces the extra pixels to help reduce jagged edges.'"
There is one downside: The original, Unreal Engine 3-powered release of the game plays nicely with low-end rigs, but the Redux edition is more demanding. If you're not running a 64-bit version of Windows and at least 6GB of RAM, you're going to want to stick with the old one.
The Vanishing of Ethan Carter Redux is a free update for anyone who already owns the game. It's also on sale, for the next couple of days, for $12/£9.


All of the following stretch goals were unlocked during the campaign!
"For a long time I've been looking to find a quick world civilization game. This one is exactly what I've been looking for, with quick, interesting turns, and an amazingly fun time!" - Tom Vasel (The Dice Tower)
"I love this game and will play it for years and years to come. It really feels like a distilled civilization game without feeling like it's losing the bits to make it a civilization game." - Bryan Drake (The Dice Tower)
"Mosaic abstracts the civilization genre in all the right ways to keep it tight and fun." - Man vs Meeple
"Glenn Drover continues to impress with simple yet elegant games to learn paired with interesting and dynamic strategies. Mosaic is his magnum opus; I need more right now!" - Derek Funkhouser (Board Game Spotlight)
"Mosaic continues to remind me of why I love it. Fast turns, variable strategies, huge variety and great production values deliver a tableau builder that's as rewarding to play as it is accessible." - Alex Radcliffe (Boardgame Co)
"A civilization game with snappy turns, tons of ways to make your civ unique, and lots of paths to victory? Count us in!" - The Brothers Murph
Curious about the game's rules? Here are links to the final rulebook for the core game and a draft version of the rulebook for the expansion (please note - components and gameplay mechanics for the expansion have yet to be finalized):
Mosaic: A Story of Civilization Final Rulebook
Mosaic: Wars & Disasters Draft Rulebook
This campaign is for the English Language Editions only. Other language editions will be available in the following languages and distributed by the partners in each country. We are currently working to finalize agreements with our partners and will announce them as soon as they are completed.
If you have previously backed Mosaic in one of these languages, rest assured that you will be able to get the expansion in your language.
Glenn Drover was founder and president of Eagle Games, Inc. from 2000 – 2006. During that time he ran the company while also designing and publishing several premium board games, including Railroad Tycoon, Age of Mythology, Conquest of the Empire 2, Sid Meier’s Civilization, Attack!, and others. In 2007 under his private Tropical Games label, Glenn also designed and published Age of Empires III: The Age of Discovery, which enjoyed great commercial and critical success.
Glenn has designed and published many games including Age of Empires III, Raccoon Tycoon, Extraordinary Adventures: Pirates, Dungeon Party, and Lizard Wizard.
Annie Stegg Gerard has a special love for the 18h century Rococo painters who have had a large influence on her own method. She finds inspiration in their imagination, and the dreamlike palette and lively brushwork that combine to create a wonderful atmosphere of enchantment. She believes that they sought to transport us to different worlds and fantastic places though their works. In her own work, known for its beautiful, enigmatic figures and lively creatures, Annie strives to depict this same transportive effect to the viewer. She and her husband live in Northern Georgia with their twin boys, dog and two cats.
Annie Stegg Fine Art - Facebook
Jess Riola works for a large plush company by day, and waits for the sound of a Tardis landing by night. While waiting for said Tardis to appear, she enjoys drawing cat driven sci-fi vehicles, adorable creatures that don’t seem to exist in nature, and playing one sided games of fetch with her 3 cats. Her husband, Steven mixes wicked drinks at the best gastro-pub in the Chicago suburbs.
Hendrik Noack is a print and digital artist who lives in Siegen, Germany. His many years of design experience enable him to create rich, detailed designs and illustrations. He is currently focused on illustrations for various board games (Funtails, Feuerland-Verlag, and Forbidden Games). Hendrik's aim is to respond precisely to customer requests and to implement them with creativity and energy. An emotionally moving and sensational result is always the most import goal. Further information and contact options can be found at Noack Art or @noackart.
Grzegorz Pedrycz is a veteran board game illustrator who has worked on projects such as Conan, Star Trek, and Numenera. He became an artist so that he could visit countless worlds without leaving his favorite chair.
Erica Rossi was born in Pescia, Italy. After the illustration degree at the Sign academy of Florence and a short stay in health transport and EMS she began working as a full-time illustrator. Right now, she does both private and commercial art, mostly for TTRPGs, board games and gamebooks. You can find her work HERE.
Jared Blando is a professional freelance cartographer and conceptual artist who works in the RPG, book, and gaming industries. Though he is best known for his RPG fantasy maps, he is also prominent in the board game and publishing industry. He has a penchant for historical works and miniature gaming, as well as cats and pizza.
Bryce Cook moonlights as a freelance sculptor of minis for board games. He's done miniatures for several Forbidden Games titles, including Extraordinary Adventures: Pirates!, Dungeon Party, Lizard Wizard, and now, Mosaic! He's also done miniatures for other games including The Quest Kids and Ascensum. During the day he is an engineer for a well known board game insert design company. In prior decades he did illustration, 3D, animation, and graphic design for video and board games. He lives in Phoenix with his wife, two kids, two dogs and two cats.
Jacoby O'Connor is a freelance graphic designer living in the wilds of Montana. He first started working on board game projects 20 years ago while working at a small agency where his first project was Glenn Drover’s American Civil War, followed by War! Age of Imperialism, Railroad Tycoon, Age of Mythology, Conquest of the Empire 2, Sid Meier’s Civilization, Attack!, Napoleon in Europe, and others. Since then he has been the graphic designer on many other titles such as North Star Games' hits Wits & Wagers, Say Anything, and Evolution. He is now the designer for all things Forbidden Games including Raccoon Tycoon, Extraordinary Adventures: Pirates!, Dungeon Party, and Lizard Wizard!
Dan Vujovic has consulted for Forbidden Games since its inception, leaving the stressful but lucrative world of technology and eLearning consulting behind. In addition to managing the campaign pages for Raccoon Tycoon - Fat Cat Expansion, Lizard Wizard, Dungeon Party, and now Mosaic, he has been heavily involved in all aspects of game design, development, and playtesting for the company. Dan also contributed design elements to Dungeon Party. Years ago, he co-launched Dust Bunny Games and managed all aspects of the business during its short, but exciting, existence.
Sean Brown has consulted for Forbidden Games since its inception. He has worked in the game industry for over 17 years, 7 years for Eagle Games as a salesman, co-designer, graphic artist, marketing director, developer, and warehouse manager (many at the same time) and 10 years for Mr. B. Games as the President. He has worked on Alien Uprising, Spurs, Realm of Heroes, Zothren Invasion, Posthuman, Days of Ire, Madness at Midnight, WarQuest, Liars Dice, Prospectus, Helionox, Hellenica, Panic, Aviation Tycoon, and Clockwork Kingdom as a designer, developer and/or graphic artist for Mr. B. Games as well as the following titles via graphic art, development or co-design work while at Eagle Games: Age of Steam, Age of Empires III, Attack Deluxe, Baltimore and Ohio, Brass, Defenders of the Realm and all of its expansions, Defenders Battlefields, Empires Builder Expansion, I'm the Boss TCG, Incan Gold, New England Railways, Pirate Dice, Railways of the World and all of its expansions, Roll through the Ages, Through the Ages, Tumblin' Dice, and Wizards Brew.
Forbidden Games is now a brand owned by University Games, which has their own warehouses and partners worldwide, including the U.S., Canada, China, Australia, Europe, and the UK.
COLOSSUS COMPATIBLE – This edition is compatible with the Colossus and Colossus All-In Editions of Mosaic.
Includes a Wars & Disasters Expansion PLUS 31 Metal Coins, and 100+ Plastic Miniatures.
SPHINX/RETAIL COMPATIBLE – This edition is compatible with the Retail Edition (not available via Kickstarter), or the Sphinx Edition of Mosaic.
Includes a Wars & Disasters Expansion PLUS Scoresheet Pad.
Premium Kickstarter Exclusive Edition.
Includes a Premium "Sphinx" Edition Mosaic: A Story of Civilization Boardgame.
Includes a Premium Edition Mosaic: A Story of Civilization - Sphinx Boardgame, PLUS a Wars & Disasters Expansion compatible with the Sphinx Edition of Mosaic.
Base game ships separately from expansion.
Deluxe Kickstarter Exclusive Edition.
Includes a Deluxe Edition "Colossus" Mosaic: A Story of Civilization Boardgame, PLUS 75 Metal Coins, 140+ Wood Tokens, 400+ Plastic Miniatures, Larger Box, and high-quality plastic in-box storage.
Deluxe Kickstarter Exclusive Edition.
Includes a Deluxe Edition "Colossus" Mosaic: A Story of Civilization Boardgame, PLUS 75 Metal Coins, 140+ Wood Tokens, 400+ Plastic Miniatures, Larger Box, and high-quality plastic in-box storage PLUS a Wars & Disasters Expansion PLUS 31 Metal Coins, and 100+ Plastic Miniatures compatible with the Colossus Edition of Mosaic.
Base game ships separately from expansion.
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Video Poker Tactics – Wins With Royal Flush and Straight Flush
Video poker, generally known as online poker, is a video poker game much like a slot machine. It is usually played on the internet on a computerized console similar to a slot machine. The ball player can participate in a game from anywhere in the world and at any time, provided that there is an available Web connection. There are many companies offering live video poker gaming. Most of these companies have their own websites where in fact the player can subscribe.
To play video poker, the ball player first creates a distinctive login name and password. They then click “start” watching the video poker machines start to play video poker. Once the video poker machines are spinning, the winning combination is random. The player can choose from two forms of chips: real cash and virtual currency. The virtual currency is given to the player through a credit card. Real money is deposited in to the player’s account.
In video poker, the winning video poker hands usually contain no cards that can be re-raised (raised to 바카라 사이트 the amount of the bet). The payout and limit may vary per game site. A standard maximum on all bets is twenty-two. Whenever a player wins a hand, the winnings are transferred to their gaming account where they can withdraw or transfer winnings with their bank-account.
Two Pair: In video poker, both pairs in a game are often the best paying hands. These hands contain a two pair of either a premium card or a non-premium card. A two pair could be used two cards of any sort, premium or non-premium. The minimum bet for a two pair is two coins. In a seven-game tournament series, the two pairs that emerge as the final ranking will receive prize money. If the tournament occurs in one location, the person with the lowest winning hand usually receives prize money.
Video Poker tournaments have increasingly become popular over the last a decade because they provide an opportunity for unlimited hands games, a larger pot size, and the opportunity to earn prize money. Generally in most tournaments, winners play instead of their high stake peers. A video poker tournament offers players the chance to compete against the best players in the world while still receiving an unlimited amount of hands at a lower pay table rate.
Straight Flush: A video poker variation that is popular with most players, straight flushes occur when most of a player’s cards are revealed and you can find forget about cards left in the pot. The player with the very best remaining cards at the end of the pot will call, then all remaining players must raise or fold. If anyone has the option, they fold instead of take the risk of possibly losing a big pot in a straight flush. A straight flush is a popular video poker variation since it is extremely aggressive and an excellent strategy. However, you should remember that it is possible to be called with a big stack based on poor hands, like a four pair or a full house. Should this happen, a player could go on to win the pot with a straight flush and simply follow-up with another strong hand.
Royal Flush: A royal flush occurs when each of the players in a video poker tournament have cards within their hand and the last two cards in the pot are the same royal flush or equal in value. If anyone has the option, they always elect to stay in if they have a strong hand and prevent the possibility of losing a big pot in a royal flush. In video poker lingo, a “royal flush” is referred to as the final two cards in the pot being exactly the same. If the last two cards in the pot certainly are a royal flush, this indicates a top card, which requires the player to do something immediately and remove two cards from the pot. Royal flushes are difficult to handle due to the speed at which they occur.
Straight Flush: A straight flush occurs when all of the players in a video poker tournament have cards within their hand and the last two cards in the pot are the same suit and number. If you have the best two cards and aces in your hand, you will have a straight flush. Unlike a royal flush, there’s generally not a pre-flop strategy for a straight flush because the key behind a straight flush would be to have the best cards possible. This is exactly why it is typically more difficult to win money with straight flushes, especially in cash games.


Ship Ahoy! - nov, 22 2005 Ever wanted to meet the TCS Devereux from the WCP intro in flight? I've just uploaded the "Nautilus" (that is, Copernicus-class - Nautilus must've been an earlier name) capship that had been hidden inside WCP. The ship's mesh is a little buggy, but it's fine as long as you don't get too close. Note also the absence of turrets - that's not an error. It is a reasearch vessel, after all ;). Model Conversion Tutorial Update - sept, 01 2002 Updated the model conversion tutorial a bit to easier understanding. There still was some references to step X or Y, that where from an old version of the tutorial (its fixed now). Also added a important note from Mario 'HCl' about the BSP tree. WCP Pascal Tutorial - aug, 24 2002 Added a link to Pedro's wcp pascal mission tutorials. Tutorial update - aug, 16 2002 Rooms tutorial updated. Jump update - jul, 22 2002 Updated the jumpgate zip to fix a small graphical problem. Jump - jul, 20 2002 For those who miss the blue jumpgate effect, try using the one at the files section ;). Tutorial VII - jul, 19 2002 Added a room tutorial from Quarto. All you need to know to create a room file for WCP/SO, but was afraid to ask :p. Tutorial VI - jun, 08 2002 Added a capship conversion tutorial. Tutorial update - may, 29 2002 Attached a SO series sample to the series tutorial. Tutorial V - may, 24 2002 Added a series tutorial from Quarto. Kilrathi addition - may, 19 2002 New ships added: Goran, kilrathi shuttle and destroyer. Its a orbital museum now! - apr, 15 2002 Now on the ships section, the TCS Victory is complete in capship format: destroyable components, fly trough hangar, turrets and VDU display thanks to Quarto. Model from Wildcat. Tutorial Update II - mar, 29 2002 Comms Tutorial and Cockpit Tutorial updated, also added a brief EXE editing guide. Again courtesy of Quarto. Tutorial Update - mar, 28 2002 Comms Tutorial updated, courtesy of Quarto. Tutorial IV (or Sample I) - mar, 16 2002 Added a wcppas sample mission code. Tutorial III - mar, 07 2002 A new tutorial added: Comms editing. Tutorial II - feb, 05 2002 Two new tutorials added: Cockpit editing and Guns editing. Tutorial - nov, 19 2001 Since the unfortunate closure of the wcdc, i have decided to get the ship conversion tutorial back online. ;) New Home (Again)- nov, 05 2001 After a stop at wcrevival, now on solsector.net. I've added a couple of new ships: the gladius and wca banshee, plus the Nephele, Tyr VII and Pasqual X sectors are now available on the files section. New Home - aug, 08 2001 This page is now hosted on the WCDC, and will be mainly devoted to the Wing Commander Universe. It will contain modifications i made to Wing Commander. The old B5 ships will be moved to 'other projects' section, like wathever i do thats not related to the WCU. The Babylon 5 TC, now named Babylon 5 Commander, has moved to http://mods.firstones.com/b5commander. A Kilrah sector file is uploaded in the files section.


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While superficially similar to conventional board wargames, it borrows from miniatures wargaming with its use of plastic figures and its simplified rules. www.boardgamegeek.com/image/181465/war-age-imperialism, www.boardgamegeek.com/image/31542/age-mythology-boardgame, www.boardgamegeek.com/image/178849/american-civil-war, www.boardgamegeek.com/boardgame/25643/arkadia, www.boardgamegeek.com/image/359296/attack, www.boardgamegeek.com/geeksearch.php?action=search&objecttype=boardgame&q=axis+and+allies&B1=Go, www.boardgamegeek.com/image/21060/battle-cry, www.boardgamegeek.com/image/52510/battle-cry, www.boardgamegeek.com/boardgame/14258/blood-feud-new-york, www.boardgamegeek.com/boardgame/12477/bootleggers, www.boardgamegeek.com/boardgame/96/broadsides-and-boarding-parties, www.boardgamegeek.com/image/354953/sid-meiers-civilization-boardgame, www.boardgamegeek.com/boardgame/1370/classic-dungeon, www.boardgamegeek.com/boardgame/17710/conquest-empire, www.boardgamegeek.com/boardgame/97/conquest-empire, www.boardgamegeek.com/boardgame/65532/defenders-realm, www.boardgamegeek.com/boardgame/847/feudal, www.boardgamegeek.com/boardgame/1358/field-command, www.boardgamegeek.com/boardgame/36332/field-command-singapore-1942, www.boardgamegeek.com/boardgame/1768/fireball-island, www.boardgamegeek.com/boardgame/99/fortress-america, www.boardgamegeek.com/boardgame/224/history-world, www.boardgamegeek.com/boardgame/11149/it-pit, www.boardgamegeek.com/boardgame/10630/memoir-44, www.boardgamegeek.com/boardgame/3518/napoleon-europe, www.boardgamegeek.com/boardgame/20543/pirates, www.boardgamegeek.com/boardgame/10383/risk-godstorm, www.boardgamegeek.com/boardgame/1829/risk-2210-d, www.boardgamegeek.com/boardgame/15045/risk-star-wars-clone-wars-edition, www.boardgamegeek.com/boardgame/4324/risk-lord-rings, www.boardgamegeek.com/boardgame/221/ikusa, www.boardgamegeek.com/boardgame/2427/skirmish, www.boardgamegeek.com/boardgame/3322/soccerboss, www.boardgamegeek.com/geeksearch.php?action=search&objecttype=boardgame&q=Tide+of+iron&B1=Go, www.boardgamegeek.com/geeksearch.php?action=search&objecttype=boardgame&q=zombies&B1=Go, www.historicalboardgaming.com/Spring-42-2nd-Ed-2012_c_188.html, www.boardgamegeek.com/boardgame/175017/american-heritage-game-civil-war, www.eaglegames.net/SearchResults.asp?searching=Y&sort=2&search=defenders&show=10&page=1, Esci 226 (Prussian and Austrian Infantry), www.worldsforge.com/worldsforge/threshold.php, A&A Europe (1999)(with new sculpted figures + Italian and French troops), A&A Pacific (2001) with Chinese and Anzac troops, A&A WWI 1914 (2013, not included in this article), UK troops 2nd version (Pacific/Europe 1940). The map is initially composed of blank hexes, although additional cardboard hexes can be placed to alter the printed terrain and recreate a wide variety of battles, as per scenario instructions. With Zombie kids, in one pose. The map is initially composed of blank hexes, although additional cardboard hexes can be placed to alter the printed terrain and recreate a wide variety of battles, as per scenario instructions. The game comes with a sturdy game board, customised battle dice, command cards (a key part of the system), terrain tiles, army flags, a whole bunch of plastic miniatures and a few other bits and bobs. Facebook Twitter. RULES; Locator. Go AD FREE today! We drained the entire BoLS budget for 2020 for this image. (Twilight Creations, 2001, 11 zombie poses), Other games, but with different scale figures, Marco Bijl, 2015. Conquest of the Empire (Eagle) (Eagle Games, 2005, 4 poses), 15. The supplied General figures are physically identical but the scenario setup identifies each one as a historical person. Actually, I kinda like how bizarre this one is. 11: Death Inc. With Zombie office workers in one pose. Attacks are made by rolling a number of dice, depending on the attacking unit and any defensive terrain. While superficially similar to conventional board wargames, it borrows from miniatures wargaming with its use of plastic figures and its simplified rules. For each opponent's unit entirely removed from the board a player receives one victory point. Reimplemented By N/A Battle Cry: 150th Civil War Anniversary Edition + 0 more. To move, players roll two 6-sided dice. Whichever side has the greater total strength wins the fight. 12: Zombie Zoo. The title, Battle Cry, was also used for a 1961 Civil War board game produced by the Milton Bradley Company as part of their popular American Heritage series, which was reprinted in the 1970s. During each turn, players alternate playing cards from their hands. Each of these games, like most Milton Bradley games, are aimed towards a younger audience with a super straightforward ruleset. But Battle Cry isn't meant to reflect those things -- it's meant to be a fast battle game with a historical flavor. Maps, Scenarios, Downloads, Rules … This version of the game is free to play. The online version can be played live against other online players or against a computer opponent. Download rulebooks, read FAQs, or get help from customer service. I’d love a variant with cards from 2 to 12, and you get to pick which card you use on that turn, then discard it. Contact customer service. Not all wargames need to be Campaign For North Africa. 9 Advanced Rulebook for Battle Cry. The same game mechanics were later used in Memoir '44, published by Days of Wonder, Commands & Colors: Ancients, published by GMT Games, and Battle Lore, published by Fantasy Flight Games. Zombies!!!  The game manual includes fifteen official scenarios (battles) and Avalon Hill published three extra scenarios, called The Jackson Campaign, for the Origins 2000 and Gen Con 2000 conventions. Each game starts the exact same. Each unit has a combat strength: Infantry are 1, Cavalry and Artillery are 2. Can't find the answer to what you're looking for? Originally published in 1961, Battle Cry was reprinted in the 1970s. Tide Of Iron (Fantasy Flight Games, 2007, 28 poses), 35. The General moves separately but can be co-located in the same hex as another unit; this is the only unit stacking allowed in the game. Originally published in 1961, Battle Cry was reprinted in the 1970s. Prepare to Charge! Battle-Cry was released by Milton Bradley in 1961, on the centennial of the Civil War. Risk 2210 AD (Hasbro (under Avalon Hill logo), 2001, 9 poses), 29. Board Game: Battle Cry » Forums » Rules. According to reviewer J.C. Connors "Battle Cry's simplicity means that grognards who cut their teeth on past Avalon Hill games ... will probably find themselves unsatisfied. The Eastern front expansion includes additional Russian troops (besides more US and German troops). RULES GET HELP. If you have any remarks: firstname.lastname@example.org, Hundreds of war games, thousands of other games. Battle Cry was introduced in 1961 to coincide with the centennial of the Civil War, and proved to be a popular seller for several years. Civil War is now upon us, and you must take the field as the leader of the Union or the Confederate forces. Blood Feud in New York (Eagle Games, 2004, 2 poses), 10. 4: The End... With dogs in 1 pose (many of them, of course, see separate picture).
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I’ve been playing a lot of Torment: Tides of Numenera for the last few days. “Torment” they said, “an isometric, old school rpg!” and I came running. First of all, it takes guts to make a game and name it Torment so brazenly. We’ve seen some spritual successors or long lost brothers and adopted children of Baldur’s Gate saga for example. And most of them just couldn’t live up to the name. I’m not saying they were bad games, on the contrary, I really loved some of them. Take Pillars of Eternity for instance! That was a great game and a good RPG in my opinion but it was too short and was lacking enough number of side quests under it’s belt to carry the name of Baldur’s Gate. And then there is Dragon Age… Even though it wasn’t the game that was promised, I enjoyed it while it lasted. (Say “Except DA2!” Say it!) So, can Tides of Numenera be the next Torment?
Considering the parts I’ve played, I’ll say: Yes. It definitely has the potential.
Mysterious immortal main character? Check.
Arguing about philosophy with random strangers in a bar? Yup.
Solving problems with looooong conversations instead of fighting your way out? Also Check.
The system rewarding the learning more than hitting people with sticks? Yes, that’s how Numenera works anyway.


Well there’s no other good place to have tabletop lifestyle than Ludo Board games Bar and Cafe, together with your friends, family, best bud or special someone, Ludo can vouch for an all-day fun dine in experience.
The hustle and bustle Scouts of Quezon City is the home of Ludo: Board games Bar and Cafe (Scout Torillo corner Scout Fuentebella). I went their together with my sister and arrived later than our reservation time. It’s just a good thing that we made a reservation way before because the place was jazzed up with diners and competitive players when we came.The place is spacious and fitting for more than 30 patrons, so feel free to tag along as many friends as you can!
The word Ludo is the Latin term of “play” and opened their doors in March of 2014. The restaurant is owned by 6 board game enthusiasts who came up with the concept and who also personally owns some of the board games that you will see piled up in the shelves. With their interior, you’ll see their walls covered with huge paintings inspired by the Dixit board game. Well, I bet they’ve asked its publisher to blow up and turn some of it into paintings for their walls. They’ve got over 600 games to play so you’ve got tons to choose from.
For the food, you can actually have their signature drinks or any of their Donburi rice bowls. We ordered Tonkatsu (Php 195.00), Katsudon (Php 195.00), Nachos (Php 250.00), and Vanilla Milkshake (Php 185.00). I do recommend that you order an appetizer especially the Nachos! It is a must! It is good for 2-3 persons, so while you are waiting for your orders you can have their nachos to start up the game with your friends
Nachos (Php 250.00)
Katsudon (Php 195.00)
Tonkatsu (Php 195.00)
Donburi Rice Bowls
We played 3 board games, Dobble, it is a game of speed, object and reflex where in you race to find that identical object you see in your card and with the given card from the deck. TocToc Woodman, a dexterity game like Jenga. Your objective is to peel of the bark from the trunk using two hits with an axe. And Blokus, a strategic game where you get to play with tetris blocks. Your goal is to place as much as possible all your blocks in the set, and whoever has the lesser blocks left wins. Honestly, we really don’t know how to play those games, but they have an approachable crew who has long patience and willing to teach you of how the game is played. And if you don’t have any game in mind, no sweat, they will suggest games for you! If ever you’re interested with the games and want to have one to share with your other friends,you can buy it from them.
Toc Toc Woodman
Ludo Boardgame Bar and Cafe is really a good place for friends and game enthusiasts. It is a place where some friendships might end because no one wants to leave without winning a game, which almost happened to us (just kiddin’) and also a place for some chill-outs and fun. I remember Martin, one of the staff, shared to me that they rarely have the usual board games (i.e. Monopoly, Scrabble) they go for the games that are not locally seen in the market that’s why I guess you’ll keep on coming back because there’s really a whole lot to play and to choose from. Also, I asked why they opted to have a board game theme and atmosphere for Ludo rather than the usual ones, and he said ‘It wasn’t for the restaurant why their is Ludo. It was actually for the board games. The owners want to share their games to the people and for them to enjoy that’s why they come up with Ludo’
Address: Scout Fuentebella Street Corner Scout Torillo,Sacred Heart, Quezon City
Contact: 0920 921 8482


Reading Waggoner’s Essay brought back so many memories for me. I went through the phase of addiction, when I use to play games for countless hours. I played games on different source of platforms that involves games such as, Runescape, Maple Story, Kingdom Hearts I and II , Counter Strike, and etc. The funny thing about these games that I picked was the use of avatars as a way to identify myself in the game. I had various issues designing the avatars. Usually the avatars that were offered back in the days of gaming were very limited. I had to adjust to this by realizing that after a while of playing the character, they eventually have the ability to look unique.
My greatest experience with role playing games is with Runescape. I spent nearly my whole elementary school year and junior high year on manipulating my avatar in the game. Runescape is a MMORPG(Massively Multiplayer Online Role-Playing Game) and the difference between this and all of the other games I played besides Maple Story is the massive amount of players that were online. Literally this game resembled real life aspect and it require accurate duration of time to do a certain activity. I found this to be very addictive because it provide a virtual reality where I could do things beyond my imagination. My avatar is just like any other human , it requires skills to survive with over 35 different set of skills to train. It would take over ten years of consecutive playing to master it all.
At one point after playing RPG game,s I felt that I was in the game as if it blended in with my life. I felt as if I had a life in there that portray my true potential in reality. I had plenty of dreams at night about what I would do the next day on Runescape. Even though everything was a fantasy, I still enjoy the items that I acquired with happiness just like I would have if I had it in reality. I did not realize that these things were happening to me as I was playing this game. The effect it had on me was very addictive and it was hard to distinguish it from fantasy and reality.
When I play these MMORPG games, I usually have friends who tell me about these games. And when I play and meet them at a certain place in the game, I felt the same connection as if I was hanging out with them at school. With the ability to form clans/guilds, I had a chance to fit into a group that share the same interest. The most addicting part about MMORPG games, was the reason why I was playing. I was eager to be the top player in the game, just like society, we try the hardest to raise ourselves in our ranks. With all the time consumption that were involved, I felt that I wasted a big part of my life playing RPG games; hence the term, “role- playing” game.


- Feb 10, 2019
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Fishing Clash: A real fishing game. 3D simulator - an exciting fishing simulator with good graphics and exciting gameplay with the possibility of PvP competition, which raises the familiar and favorite mechanics of the game to a new level. Travel around the world, catch and collect, stock up with rare and valuable gear, as well as do not forget all the information obtained during the game. It will help to act quickly and correctly in the championships.
- Be faster and better - catch more valuable species of fish
- Beat your opponents and win exclusive rewards
- Get social information and interact with other anglers.
- Discover hundreds of 3D fish species.
- Feel the power of professional fishing gear
- Take part in championships
- Compete with other players on the leaderboards
- Unlock new crafts and get access to new types of fish and quests
- Select your gear correctly to increase the weight of the fish.
- Get buffs faster and more accurately


Devil May Cry 5: Official Artworks
Géneros / Temáticas
Fecha de lanzamiento
Devil May Cry 5 showcases stylish mayhem against fiendish foes at the hands of Devil Hunters with demon blood in their veins. Series mainstay Dante, his nephew Nero, and mysterious newcomer V join forces to hack and slash their way through enemies on a mission to stop the destruction of the human world at the hands of the Demon King Urizen.
Devil May Cry 5: Official Artworks collect the fantasy artwork behind this landmark installment in the fan-favorite franchise. Inside you’ll find character artwork, weapon designs, creatures, locations, storyboards, and plenty of creative commentary.


Know your troops and your enemies troops
Know the fighting unit(s) you are using. Hover the mouse over the bar at the bottom of the battle screen,
the one that displays your troops and the enemy troops. When you do, you will see the stats for that fighter, shown here on the left. We will cover this stats display in detail. For the moment, take note of the Attack Bonuses section about halfway down the image. This fighter is a Ranger and gets an additional 10 attack units when he attacks a Fast Enemy Unit. You can determine the enemy’s unit type by hovering over an enemy troop on the troop bar and looking at the 2nd line from the top. Note that for this Ranger shows Light Unit on the unit type line. Look at Defense Bonus line. This fighting unit gets an additional 7 defense points if he is in the bushes when he is attacked and an additional 10 if he is in the forrest. Also note that this unit Hides in Forest. Meaning he cannot be seen and targeted by any enemy that can attack from a distance say riflemen or cannons and the like (with 1 exception that I know about, but I digress here).
Also please notice the attack and defense bonuses in green towards the top of the stats window. This will tell you the military boost this unit has. As a matter of fact, this is the military boost for the entire army (attacking or defending). It is a good idea, to check the stats for each of your enemies troops. See what their military boost is and where they get additional attack and/or defense help. I have heard FOE players say “Stick to the trees, you attack harder!” That is the case with the Ranger we looked at earlier. However, the archer gains attack strength when he is on rocky ground. Many cannons gain attack strength when on hilly areas. A Progressive age soldier gains defense strength when he is in a trench for fox hole. So it is not the same for every type military unit. Take a little time to know where the best places are for your soldiers on the battlefield, as well as those areas, you want to keep your enemy from.
Hit the enemy first (if you can)
There will come a time in battle when you can strike your enemy and they can strike you. Sometimes this occurs almost at the onset of battle. Ballistas, rapid fire cannons, and some modern era mechanized vehicles can attack almost across the entire battle field. If you are within range of several of the enemies troops, it makes more sense to attack the one who can fire next as opposed to attacking the one closest (who just fired at you and is now the last one in the firing order).
How can you determine which of the enemies troops will fire next? That is easy. Again go to the bar at the bottom of the screen that displays all the troops.
The round area to the very left, displays the current unit that will be firing. This will be yout unit, since we are trying to figure out who to attack. The units to the right in the square bins, are the units (yours and the enemy) in the order that they will fire/attack. Neat huh? You are probably asking, how can I tell from the square at the bottom, which fighter it represents, which hexagon square on the battle field does it point to? The answer is easy. Hover your mouse over the square and that fighters hexagon will turn orange.
So if you find the leftmost enemy, the one who will be firing next for the enemy, hit them first. Then when they attack you, they are doing so with a weakened unit and your unit will sustain less damage. Of course, you have to use this strategy with some common sense. If a closer unit is about to take out or damage a key unit you have, naturally deal with that unit first.
For those of you in the Guild vs. Guild wars, fighting in the iron age against ballistas, this approach works great for ballista against ballista. I personally, will sacrifice an archer or two if they can strike at a ballista. My ballistas then have the advantage as long as i keep weakening theirs before they can attack.
Keeping your city enthusiastic (instead of just happy), gets you extra points when you win a battle.
See the happiness modifier in the graphic above? Those extra points can add up fast.
Fighting Against Rogues
I have seen a few different ways players use Rogues to defend. One is to have 1 or 2 of your powerful troops accompanied by 6-7 rogues. This is actually pretty easy to defeat, depending on the “powerful troops” they have deployed. Rogues will change into one of the other troop types when they are first struck. We all should know that. If you can easily defeat the “powerful troops” your enemy has placed with the rogues, then take the rogues out first, or close to first and fight on as you normally would. For example, and I will use an Iron Age example here, there are 6 ballistas and 2 rogues you are up against. You have checked your enemy’s defense boost and attack boost and determined that you have sufficient power to sustain some damage from ballistas – qty 8, and plenty of attack power to wipe out 8 ballistas. In this case take out the rogues when you can and before they can get close enough to strike you. Finish off all the remaining ballistas — piece of cake.
In this next example, the scenario is reversed. Your enemy has 7 rogues and 1 ballista. In my opinion this is a silly defense (except in the higher eras like Post Modern and Contemporary), but you run into it or some variation of it often. The trick here is to avoid the rogues until you can take out the ballista. Once the single powerful unit is gone, the rogues disappear on the first hit. Keep an eye on the rogue locations. As with any troop, defending and attacking, you can see their area of movement on the map.
Hover your mouse over one of their rogues (or any unit for that matter). You will see in a darker green or brown (depending on the ground your battlefield is on) the area that this unit can move to on their next move. Just keep your units at least 2 hexagons away from the rogue(s) and you can destroy the power unit(s) and then take out the rogue. You will most likely take some damage, but you will win the battle if you master this technique. If you must allow one of your units to take a hit from a rogue, try to make it one which will either die a a result of the rogue attack or one that does not strike back during close quarter attacks (like the Iron Age archer or the Colonial Age Musketeer).
Fighting With Rogues
Fighting with 1 or 2 rogues can be useful. The Forge Of Empires artificial intelligence (AI) defense program has one very noticeable flaw in it. It will direct defending troops to go after any rogues within range first. I often times use that to my advantage and place a rogue or two as “bait”, drawing out troops such as snipers, rapid fire cannons, musketeers etc. I can draw them closer and often times out of area where they get a defense boost. For example I can draw out a sniper from the trees, where he gets a maximum defense boost, into an unprotected area. How do you calculate the placement of a “bait” rogue? In the image above (Image 7) we learned that the game will show us the areas within which, that particular unit can move. Notice Image 1 at the top of the page. The 6th line down is called Range. This is important information for you to know to “bait” the enemy into the range of your troops. Let’s say you had 3 archers or 3 musketeers and you wanted to bait an enemy cannon into a spot to clobber it. Check the movement zone the archer or musketeer can move within, from each of the outermost hexagons add the Range value by counting the hexagons directly toward the enemy. If I can get the cannon or tank, or enemy ballista etc. within the range of 2 or 3 or more of my attacking armies units, I will place the rogue at that vital most hexagon. Hoping the defensive AI program will move the cannon there to take care of the rogue. Then I will hit it with every attacking unit I can.
It is difficult to do a graphic here, I hope at least some of you readers are getting what I am trying to communicate here. Feel free to leave a comment with your description of this strategy. By the way, this ploy works great when someone has a unit or two from the next age/era on the defending army and my army is at the same “earlier” age as the majority of their troops. Lure the more advanced units into a rogue bait trap — then pounce on that more advanced unit. If you don’t kill it, you would have seriously weakened it.
Dieing With Maximum Damage
If you have a unit that is about to die, one with 1 or 2 health squares left, why not make as big a hit on the enemy as you possible can? I am going to use examples from the Iron Age and Progressive Era here. I am certain you can translate the logic here into troops in other ages.
Each age has long range units. The units that can strike at you from a great distance away. The ballistas in the Iron Age for example and the Rapid Fire Cannons in the Progressive Era are good examples. Each age also has good sturdy troops that can withstand some major damage and still travel, sometime, across the entire battlefield, although they may be very weak when they get there. The iron Age units I will use here is the Legionnaire and the Ballista. Replace Legionnaire with Conscript and Ballista with Rapid Fire Cannon for the Progressive Era equivalent scenario.
I have 3 Legionnaires and 5 Ballistas in battle against the enemies 4 Ballistas, 2 Archers and 2 Soldiers. I have used the technique described earlier of bombarding their ballistas with mine to lower their strength. By the way, I took out their archers first, so my ballistas have sustained some damage from theirs. My Legionnaire that lead off first is about 3/4th across the battle field with half health. He gets hit by a one of their Ballistas followed by a second hit by an enemy Soldier. My Legionnaire is down to 2 health units and he is within reach of one of their Ballistas. Do I take that Legionnaire and immediately strike the soldier back? Me, myself, I do not. I advance the Legionnaire forward to the ballista within range and strike at it, taking 2-3 of it’s health as I do. Why? My Legionnaire is weakened. His hit to the soldier that struck him last will probably result in the soldier losing 1 health unit. Ballistas are extremely weak in close quarter fighting. I can reduce the enemy’s entire health more by striking the Ballista. My Legionnaire will die the next time he is hit, but he would have made a maximum damaging impact on the state of the entire enemy. Often times, a tactic like this is the difference between winning or losing a battle.
Great Buildings Military Boost
Add military boost Great Building for awesome fighting power! Forge of Empires has these super buildings called Great Buildings that yield special bonuses / rewards such as extra forge points, increased gold coin and/or goods production, extra happiness and yes additional military strength. With the advent of GvG wars, I have noticed some players are confused about the Great Buildings for military boost. Here is a quick synopsis as to which Great Buildings to go after and how they can assist you in your PvP efforts as well as benefit your guild in the GvG wars.
Statue of Zeus (Bronze Age)
Obtain blueprints by motivating/polishing bronze age structures.
Collect all 9 blueprints.
At level 10 (currently the maximum) you gain a 30% boost for your attacking army in both attack and defense. Put another way having your Zeus Statue at level 10 is like having 2-1/2 more fighting units when you attack a city in PvP. For those of you who play in the neighborhood PvP tournament battles or the GvG wars, this is like attacking a neighbor (or a sector) with 12-1/2 units with them having only 8 units to defend their city/sector. Zeus (at level 10) also allows you withstand more hits from the enemy. Think of it like this. You have Zeus (at any level, but I will give level 10 examples here), and you hit your enemy’s Great Sword Warrior with a Great Sword Warrior (GSW) of your own. Assume your enemy has no military defense Great Buildings for the purpose of this example. Your enemy’s GSW drops 5 health points. Now the enemy GSW strikes your GSW back and your GSW only dops 2 health points. For those of you reading this that are PvP players, who wouldn’t like those odds? For those PvP players who like to plunder, this means more players in your neighborhood become your personal plunder victims. For those of you who battle in the GvG wars, this translates into stronger Siege Armies when you are attacking a sector – who wouldn’t like that?
I have noticed that many players will make the effort to obtain a Zeus Statue, take it to a level 4 or 5 and then get another military boost Great Building. One of the other 2 listed below. Then build that one up to a level 4 or 5, and so on. The reason I am guessing, that people do this is because the lower levels take less Forge Points than the higher levels. So it seems like an easier path to take to increase your military boost. All of my military Great Buildings are at level 10, each and every one of them. I am here to tell you that I can battle enemies that are 1, 2 and sometimes 3 tech ages higher than my chosen army and win, depending on what military boost Great Building they have. If you fancy yourself a FOE warrior, take the time and the Forge Points to get this Zeus Statue and the other 4 Great Building I list below, to the maximum level, and you will become UNSTOPPABLE. Ask your guild and your friends for help. Help them in return.
For those of you who really don’t want to fight and are tired of getting plundered all the time, pay special attention to the Cathedral of St. Basil and the Castle Deal Great Buildings I mention below. They are your solution to you being plundered less, in many cases over 50% less.
If you are unclear as to how to obtain these Great Buildings, there are many online resources explaining how to accomplish this. Here are a few, I am certain you can search for others.
Aachen Cathedral (Early Middle Ages)
The Aachen Cathedral, also called the Imperial Cathedral, was commissioned by Charlemagne and marked Aachen as the center of his empire.
Obtain blueprints by motivating/polishing Early Middle Age items. The more you motivate/polish the better your chances of getting a blueprint piece. Be patient, don’t give up.
Collect all 9 blueprints.
At level 10 (currently the maximum) you gain a 30% boost for your attacking army in both attack and defense. Combine this with a Zeus Statue at level 10 and its is like having 5 more fighting units when you attack. Think of it, you attacking with the equivalent of 13 units while your enemy only has 8.
How do you like dem apples — huh?
Are you starting to see why I stated earlier with the Zeus Statue description, that you should take the time and FPs to get all your military Great Buildings to level 10. 13 units to 5. Wait until you read below about Castel del Monte.
Be patient when collecting Blueprints for your Great Buildings. It is likely you will get duplicates at times. If you get 3 of the same blueprint tile, you may trade in 2 of them for another tile. You do not get to specify which new tile you get. It is a random selection and it is possible, your new tile will be a duplicate for one of the other tiles you already have.
Castel del Monte (Late Middle Ages)
Obtain blueprints by motivating/polishing Late Middle Age structures.
Collect all 9 blueprints.
At level 10 (currently the maximum) you gain a 30%
Castel del Monte (Castel of the Mount) was build by the Roman Emperor Frederick II of Hoenstaufen in the 13th century, in the southeast region of Italy.
The Castel del Monte gives both attack and defense bonus for attacking army and produces some forge points every 24 hours.
A photo of the real Castel del Monte.
All of the Great Buildings, their military boosts at different levels and the goods required to build them may be found at: http://forgeofempires.wikia.com/wiki/Category:Great_Buildings
More to come later
Your comments/replies are encouraged and most welcome.
If you are an F.O.E. player, you might want to bookmark this page for future reference.


Baccarat is an ancient card video game originally played in Italy. It is now a popular card game playing sports activity in casinos all over the world. It is also referred to as baccarat or baccaratche. It is a simple comparing card game typically played between two persons, the player and the banker.
In a normal baccarat game, three pairs of five cards are dealt to each player. The ball player makes his bets with one hands, the banker makes his wagers with his other hand. Every wager in a baccarat game is really a third card; however, it can also be one card, two cards, also one cards and two cards.
As the Italian expression baccarat means “bought or offered at an auction”, baccarat was a significant tool in Italy’s government, specifically during its rule being an Italian province. Italian baccarat has been basically gambling, consequently Italian baccarat was basically originally reserved for the high-ranking officials of the Italian government, like the premiership, consulship, or nobility. Like the majority of games of chance, baccarat cannot come to be administered or regulated by any external source. So, all of the bets in a baccarat video game were done based completely on luck and probability.
In a game of baccarat, a new player always bets, never holding a “held” hand. In the event that you bet, you must keep all your bets in the same wallet and then, after the last cards in the baccarat pot has got been dealt, you must promptly call the banker, hand-off the amount of money to him, and immediately shuffle your cards (following a design of the baccarat card deck, which includes twenty-four face-up card decks, three “high cards” to be held in the remaining hand and three “low cards” to be held in the proper palm – all three “high” cards getting equal in value). Once all the cards have been dealt, the banker will deal out seven cards encounter down, from the most notable. These seven cards are the “turn”. Now, at this stage in the game, it really is customary sm 카지노 to have the last cards in the pot referred to as the “turn”.
Just how that baccarat is played is as follows: the initial two players (the Hold’em participants) each offer out seven cards with their opponents. The second player (the Bid player) phone calls the Hold’em banker, who then calls the Baccarat player who just simply known as and passes the cards backwards and forwards. This continues until all the cards have been dealt. When a player has been called, that participant can call his own banker and take his own hand, but all other players must remain nevertheless and wait for the next card to be dealt. Then simply, as before, all the cards are turned over deal with up in the heart of the baccarat desk, and the winning player is the player with the best palm.
You can find three basic variants of baccarat, including the classic, “baccarat on the flop”, “baccarat on the turn”, and the newer, “baccarat Texas style”. In the original game of baccarat, there is betting between competitors, and the bets are created with each player getting only one card per bet. For instance, a player would place a wager, say $20, and someone else would place a wager, say $10. If neither player eventually ends up with a winning hand, then your bets are continued and they go back and forth between your two.
The next kind of baccarat, the Texas style, involves betting where each person receives a single card per bet. That is, rather than being disseminate across the cards like in the traditional game of baccarat, each player receives an individual card. One interesting aspect of this version of the game is that the player with the best hand usually doesn’t have to fold, thus saving cash that could be used for another bet.
The third variation of baccarat calls for that participants stake a pre-determined amount of cash on each hand. These wagers are made utilizing a pre-determined face value, usually in line with the number of people who’ve bought chips at the baccarat table. After everyone has positioned their bets, (called “tokens”) the dealer then simply deals seven cards face value to each person and then deals another seven cards deal with value to another players. The dealer then deals with these seven cards face worth again, until someone wins. While it may seem too much to play, in the end a new player will usually end up getting a small profit, since most baccarat video games end in a tie. However, if a player will be able to win several cards in a row, it can provide them with some strong cash.


If you already have Move controllers and a PS Camera, this is the one you want as it contains the headset, cabling, a few other bits and bobs and nothing redundant. It’s just weird that Sony announced this SKU first, then the Launch bundle for pre-orders, said that the $400 core wouldn’t be available for pre-order and then reversed that stance. But the comments on the PS Blog post crying out for a core bundle pre-order probably have something to do with the weird timeline.
Goodman: Is it possible to do that? Yes, but it is something where you are going to have to retrain your consumer. Your consumer has been trained for what, 30 years now, that this is how the console market works. And if we use the cellphone example, consumers have been trained that this is how the cellphone market operates” since day one. Now, if you’re going to change the dynamics of how you release hardware, well yes, you can do that, but you have to retrain your customer and that’s not going to happen overnight.
Console VR will be for the super users, but during a panel at Dumbo’s Made in New York Media Center in April , Sumeet Thadani said, The real promise for VR this time around is we all have these super computers in our pockets.” Thadani win a free PlayStation VR is the founder of Presto, which is building a gesture system for smartwatches to easily add interactivity to mobile-powered VR systems. Some version of his point was made at every single conversation on the topic that we’ve attended.
Another title, Waltz of the Wizard, makes you feel like you have superpowers. The game requires you to pick up a tiny ball that contains a spell, and drop it into a steaming cauldron. Dipping your hand into the resulting potion bestows certain powers, like the ability to transform objects in the room just by touching them, Midas-style. You can also lift objects and toss them around, as in Job Simulator, another popular VR game. Unfortunately, I had trouble lifting certain objects, but gameplay was smooth overall. Waltz of the Wizard is a good demonstration of how Sony’s Move controllers can make interactions inside VR games feel more real.
Sony’s VR headset will be competing with Oculus(a Facebook owned VR start-up) as it had began shipping its Rift VR headsets from March this year. Oculus has been taking orders for Rift at a price of $599 and has worked with computer manufacturers to certify their machines as powerful enough to handle the technology. Pre-orders have also been taken on bundles combining Rift with compatible gaming computers starting about $1,500.
Plants vs. Zombies: Garden Warfare is an insanely fun multi-player third person shooter game (released by EA) that took the gaming world by storm back in 2014. The PS4 version was also given away for free, so most people probably have this stored away in their library. It might not seem that enticing to play (especially since it does not really favour solo gamers) but it is a surprisingly engaging, polished and fun experience.


Importance Of Team Building Games
Whenever people hear of the term team building they immediately start to think of activities that are bound to improve the relationship of the people working together.It is important to utterly acknowledge the fact that team building games bring about growth in the relations between employees and employers. One should be aware of the fact that companies are now able to organize events that the employees get to indulge in team building games so as to boost their psyche when it comes to work.The general productivity of an origination could improve immensely through team building games. The article below seeks to enlighten people more on the importance of the team building games.
You should know that team building games lead to team work. Team building games are now able to bring about team work because their major responsibility is to focus more on the need to ensure team work and what could be done to ensure a team grows to become better. It is important to note that team work comes from learning to work with each other and eventually getting to know how to deal with each other’s strengths and weaknesses and know more info.
The second importance of the team building games is that they enhance communication. It is through good communication that a team gets to perform well.Team building games help to break down the barriers in communication. For the team building games to be played accordingly, the team mates will be forced to communicate either verbally or by use of the non verbal ques.
Team building games bring about the aspect of leadership. It is necessary for teams to operate under leadership from one or two of their members. It is through the team building games that other people will get to discover the leadership qualities in some of their colleagues. It is utterly important to note that the team building games do not only bring about the leadership qualities of some members of the team but also provides methods in which the other team members could contribute as leaders too.
It is also very vital to acknowledge the fact that team building is one way of ensuring confidence among the team mates.Confidence comes from every task that one will have to perform during the games.The members also gain confidence by participating in these games very comfortable and non threatening environments. It s very important for organizations to arrange for team building games.


Affinity Trust Leeds Opportunities win football tournament
The Affinity Trust Opportunities Hub in Leeds are celebrating the success of their team that won a football competition organised as part of Leeds Learning Disability week.
Nine of the people supported by the Opportunities Hub took part. The competition was based around the Premier League and Affinity Trust was allocated ‘Hull City’ (not a great omen as the real Hull City has just been relegated). However the team got off to a good start, playing ‘Newcastle’ and drawing 2-2. They then lost to ‘Manchester United’ who won 1-0, but were not downhearted and drew 1-1 with ‘Manchester City’. They then qualified them for the Fair Play Cup and played 2 more games and got to the Final against ‘Swansea’.This was a nerve wracking match and at full time the score was 2-2. However, the team kept their nerve and won 5-4 after sudden death penalties.
Opportunities Support Manager Matthew Barber said’ It is a great achievement, they were all really dedicated and worked brilliantly together as a team. We now have to decide where to display the trophy to best advantage – which is a nice problem to have.’


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Christmas Day Game Is A Good Test For Slower-Paced Warriors— December 25th 2017
The injury to Stephen Curry punctuated his affect on the Dub’s pace. Now as the Warriors learn to adjust to a slower pace they do so with a view to utilizing lessons learned in the half court dominate post season.
By: Carlos Murillo
Last June, the Cleveland Cavaliers played with fire and they got burned.
The 2016 champs tried to keep up with the new-look Golden State Warriors and it resulted in a “quickie,” as Draymond Green put it. The Warriors ran circles around LeBron James and co. and ended their third straight NBA Finals series in five games.
Since Steve Kerr’s hiring ahead of the 2014-15 season, the Warriors have consistently been in the top five in pace. Their small lineup–the dream-crushing Death Lineup that transformed into the Hamptons 5 with Kevin Durant’s arrival–turns defense into quick offense, landing Chun-Li-like blows before the opposing team even knows what hit them.
This year is no different for the Dubs. They are currently fifth in pace, per NBA.com, in the entire league at 102.54, three spots ahead of Mike D’Antoni’s Houston Rockets.
That mark, however, represents a different Golden State team than the one that has been taking the floor over the last few weeks.
Throughout the season, the Warriors have been dealing with injuries, but they’ve been without their heart and soul as Draymond Green and Stephen Curry have been sidelined with shoulder and ankle injuries, respectively.
Curry has not played since December 4th and Green has played in just three of the team’s last eight games. While the team has only lost one game since Curry’s injury, the Warriors just aren’t the same, specifically on the offensive end.
Over the first six Curry-less games, the Warriors were 16th in pace at 97.24. After Green’s return, their pace went up to 98.21, leaving them at 13th in the league. Over that eight game stretch, the Cavaliers are in 18th in pace at 97.12.
Barring a Curry clash with Kerr and the medical staff, he will probably be watching the Christmas Day matchup from the sideline.
The Warriors would prefer to play fast with every single star suiting up for them, but this will be a unique and valuable challenge for the team.
The Cavaliers are winning by letting James slow the game down and control the pace. Understanding that he has an older team around him and that no one can stop him from getting to the basket, they play in the half court.
Without Curry pushing the ball, the Warriors are much more methodical. Kerr becomes less D’Antoni and more vintage Gregg Popovich in which his team slows the ball down, they play out of the post, and they draw up plays for midrange jumpers.
In the Warriors’ home win over the Memphis Grizzlies, the Dubs had just two fast break points and only 21 three-point attempts. In their home loss to the Denver Nuggets, Golden State made just three shots from long range.
While it’s not as fun watching Omri Casspi cut across the lane as it is watching Curry launch treys from the logo, they need to be prepared to play at that pace.They’ve been grinding out wins, some of which have been physical and even ugly.
The Cavaliers now know that they can’t beat the Warriors at their own game. So far, no one has been able to over the last three seasons. When Cleveland shocked the world with their series comeback in 2016, it was largely because James and Kyrie Irving slowed the game down to a halt with an iso-heavy style.
The game will slow down in the playoffs.
Every non-Houston Rockets team will try to wear the Warriors down with long, careful possessions. They will try to contain Golden State’s high-octane offense as much as possible by limiting the amount of times the team’s nuclear weapons can get out into space and run, shoot, and finish freely.
The Warriors will need Curry and Green to make it to the NBA Finals once again and they’ll definitely need the two stars if they want to defeat their Eastern Conference foe, which will, likely, be the Cavaliers.
Learning how to play a slower, more deliberate game right now is going to help them in the long run. Their strength will always be to play fast, but sometimes they’re not going to be able to control the pace, even at full strength.
Even though this is just another game, the Warriors can find ways to grow from this test.


The game is over.
You can hear Rocky Top from the river.
Tennessee pulled out a win against Florida, 38-28.
I still can’t believe it. Florida’s winning streak is finally over!!!
THE DUCK CAN PULL A TRUCK, and the duck will continue to do so.
With the Vols at Georgia next week coming off a loss to Ole Miss we might go 5-0.This win has given hope to so many fans including me. UT started this game very slow and it didn’t seem like their heads were in the game. When they came out after halftime they were like a different team. From making big plays down field to the defense not letting Florida make any big plays to keep their lead. I mean Florida get a first down till almost the end of the forth quarter.
The excitement at Neyland Stadium after that win is something that everyone has to experience. Where it be swaying in the stands as the band plays Tennessee Waltz or you are singing Rocky Top after a big play or touch down, you need to go at least once in your life.
But then again the saying goes ” slow and steady wins the race” and that’s pretty much how they played. Lets hope next week is just as good, if not better.
Till next time


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February 10, 2024
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THE LEGEND HAS BEEN REBORN WITH MORE PERFECT
N.o.v.a. Legacy presents the experience of science fiction FPS 3D space based on the first episode of the epic N.O.V.A., which got rave reviews – concise version of shooter games.
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