Warning: THERE ARE LOTS OF SPOILERS IN THIS WALK THROUGH. I'll try to mark the significant ones.
Create new characters. Spend time doing this rerolling until you get stats that total 83 or more for each character. Also go for 18 CN for all your party members. And 18 IQ for casters (except Paladins who really only need about 30 SP to be effective). This can take a while, but makes the game easier to play later and allows you to maximize hit points and spell points faster when increasing levels. For me the best mix is
Dwarf Bard--I like to keep Song of Life active as much as possible--it seems to be stronger after you reach 100 and then 200 plays.
Dwarf Paladin--keep the blessing and shield spells active at all times once you can.
Hobbit Rogue--without one you will have to spend a lot of time trying to force open chests you find that will also damage your party when you force them.
Barbarian Hunter--his/her critical hit ability is important once it gets to 99.
2 Gnome Magicians--quick fix is important for heals in early play.
Gnome Conjurer--this spell set is also useful. The goal is to get the three magic users to level 1 Arch Mage. Another goal is to get everyone in the party to 950 hit points--the Rogue is the hardest one.
But don't stop with this seven.
Also roll up a Gnome Monk and a Barbarian Warrior. You'll have plenty of time to swap the fighters around while raising your casters to be accomplished Arch Mages. You may also want to run with smaller parties while raising your casters and perhaps rogue to get them to higher levels. Fewer team members means more XP each per battle. This also gives you a chance to use those statues or accept a wandering monster onto your team.
The Warrior deals serious damage at higher levels and gains hit points quickly, but the Hunter's critical hit and ranged weapon skill trumps the Warrior's damage.
The Monk is a great pack mule but but does not deal enough damage at end game levels. However, YMMV.
When choosing race, race characteristics only count if the class has that characteristic. An Elf Magician cannot use bows but does get the talent boost.
Buy the compendium from the Apple store. It is a useful reference and purchasing it supports future game development. The Contents entries are hyperlinks.
You can buy a bag of coins to help early spell purchases, but eventually you'll have plenty of gold. If you buy it, go to the use icon on the right side of the screen and use it to turn it into gold.
I take the stuff from the pre-rolled characters and then delete those characters.
Put your full party together and leave camp.
Go to the weapon shop (E of the camp) and sell the excess items, but keep the extra wine.
Explore the area inside the castle. By explore I mean try to walk into every square. You want to do this head on because there are a few places later in the game that only work when you face them and try to move forward into them, so it's a good habit to have.
Talk to Gwyddon (S of the camp).
Visit the armory (SW part of the castle) and have your first battle.
Visit the armory to get your reward.
Explore the area East of the castle.
Talk to the arms master.
Fight the sparring partner.
Talk to the arms master.
Equip the Bandits Brassard on one of your first four characters. You need this to leave the castle.
Visit the bank. Deposit the extra wine skin. If you deposit the Bandits Brassard, you can get another one from the arms master. Have your Paladin activate Blessing of Sodar if it isn't already.
Explore the area S of the castle.
Mark the area by the river which will heal you once every day and a half (NW corner of the area). By day and a half I mean after the Early Morning after 24 hours after you use it, which I guess is really somewhere between 25 and 47 hours.
Follow the road E exploring the area to the ruins.
Go to the NE corner and pass through the secret wall back to the castle.
Explore the area (go thru the door and the secret wall past it) S and E of the temple. Before you approach the fountain which will restore your spell points once every day and a half, cast the non-combat spells you want to raise your ability in (like Magic Flame) using your current remaining spell points.
When the characters are ready to go up a level go to the training hall.
Your primary goal is to get CN to 24 for all characters and IQ to 24 for spell casters. Each time a character goes up it gains a max new HP based on class plus CN-14 up to plus 10. A bard for example can get 16+CN-14. Spell casters gain up to a max based on class plus IQ minus 14 to a max bonus of 10. For example a Conjurer can gain 4+IQ-14.
Save outside the hall.
Enter the hall and train one character.
If you don't get a stat you are looking for and a good enough gain in HP and if applicable SP, reload from the save and try again. If the gain is acceptable leave the hall, save the game and repeat the process for the next character.
Once CN reaches 18 for a character that does not have CN as a primary stat, you need to raise non primary stats to 18 and primary stats to 25 before you can raise CN on up to 24. Same is true for IQ for spell casters.
For me an acceptable increase is the max minus 1 or the max. You can get most of your fighters to 950 HP by about level 40 if you settle for max minus 1 or better. If you accept any roll you reach 950 at about level 65. So you can spend time rerolling or fighting extra battles. The advantage of more battles is you get more chances for battle loot. You'll need to get your Rogue to about level 60 if you're taking it to the final battle. The first time you can change class for your spell casters after buying the spells for level 13. Change the Magician to a Conjurer and vice versa the first time you change. To get enough HP you should raise your spell casters to level 20 when they are Sorcerers. If you choose to raise them while they are Magicians or Conjurers, you need to raise them to level 35 to get the HP to 950 or more, but that will require about 2,860,000 more XP than raising Sorcerers to level 20.
Once all your characters reach level 2 by fighting the monsters above ground, head for the underground ruins called The Tunnels SW of the secret passage to the spell restoration fountain. Mark the traps and fixed encounters on your map--you'll want to return to The Tunnels and The deeper Tunnels many times to grind out points and gold and to collect better armor. You will want Better armor, weapons and items for your team including the stuff i found...Bark Figurine, Bronze Buckler, Bronze Compositbow, Bronze Mace, Bronze Rune, Bronze Heavy Chain Mail, Bronze Scale Helmet, Bronze Shortbow, Bronze Shortsword, Bronze Spear, Bronze Throwing Knife, Bronze Throwing Star, Chain Mail, Elven Arrows, Harmonic Gem, Healing Balm, Lightwand, Lockpick, Mandolin, Padded Cuir Bouilli Armor, Padded Leather Cap, Padded Tarasz Leather Shield, Padded Wooden Shield, Scale Gloves, Throwing Spear (I find these useless), Torch, Wineskin, Wooden Shield, Wool Mitre, Wool Robe.
In The deeper Tunnels you can find the Mysterious Herb which regenerates after 24 hours--but who needs more than one thief in their party? Once your party is strong enough you can reset the fixed "random" encounters by going up and down the ladder. This technique works anywhere you get the "Please wait" pop up. (Click the cast spell icon twice to activate the enter area question without moving.)
Once your party is strong enough (say around level 7 or higher) and has some nice equipment, explore the watch tower in the SW corner of the map. This is only a slightly harder level than The Tunnels. You won't need a light source here, but levitate is useful. Be sure to get the Tower Key from the chest on the second floor so you can use it to open the first door in the cellar. TRZP will unlock the other cell doors in the cellar. There is a secret wall in the SE cell. Mark the impassable locked door in the SE corner of the secret area of the cellar--you may want to return to it later (if you have a Dragon egg.)
In the Abandoned Tower you might find...Bark Figurine, Bronze Club, Bronze Compositbow, Bronze Crossbow, Bronze Deathstar, Bronze Longsword, Bronze Throwing Knife, Bronze Throwing Spear, Bronze Throwing Star, Bronze Tower Shield, Harmonic Gem, Healing Balm, Lamp, Lightwand, Lockpick, Mandolin, Padded Cuirass Bouilli Armor, Padded Leather Cap, Padded Leather Gloves, Padded Wooden Shield, Torch, Wool Gown, Wool Mitre, Wool Shawl, Wool Silken Gloves.
Once you get your spell casters to level 13 and buy them the level 7 spells, you can change their classes and move on to the Forgotten Crypt. This through the trees east and south of the hut with the hint to search the trees. Yes, you can do it sooner, but to be able to handle the path to the final battle you'll probably want all your characters to have at least 900 HP and a slow, balanced approach makes the interim battles more easily manageable. The traps in the Forgotten Crypt can be deadly for low level groups, however a level 13 Rogue will help your party avoid them without danger.
In the Forgotten Crypt you will find a Rusty Steel Bar in the second chest you come to down a passage to the left of the archway to the first chest which you will need later and you might find...Antidote, Bark Figurine, Bronze Battleaxe, Bronze Butterfly, Bronze Club, Bronze Crossbow, Bronze Dagger, Bronze Greatsword, Bronze Halberd, Bronze Javelin, Bronze Longbow, Bronze Mace, Bronze Mail Coif, Bronze Morningstar, Bronze Plate Gloves, Bronze Rune, Bronze Scale Gloves, Bronze Scale Helmet, Bronze Shortsword, Bronze Spear, Bronze Staff, Bronze Throwing Knife, Bronze Scale Mail, Bronze Throwing Star, Bronze Throwing Spear, Bronze Tower Shield, Bronze Warhammer, Elf Cloak, Evil Figurine, Fire Horn, Harmonic Gem, Healing Balm, Lightwand, Lockpick, Mandolin, Padded Cuie Bouilli Gloves, Padded Leather Gloves, Padded Tarasz Leather Shield, Padded Wooden Shield, Shadow Figurine, Shield Rings, Thief Dagger, Wool Mitre, Wool Silken Gloves.
Once your spell casters have reached level 13 and purchased the level 7 spells for their second class, you can convert them to sorcerers and head off to the Watchtower on the southern path that heads east. When you get there, the door to Watchtower is locked. A new entry in your log says to talk to the arms master at the Castle to get the key. If you explore to the South of the Watchtower, you'll find a path down to the Ridge Fault you might want to mark on your map and explore later. Go get the key and return to the Watchtower to explore it.
The Rusty Key is in a chest on the second floor; you'll need it in the basement. There is a place in the Watchtower Tunnels where the walls sound hollow. You must face the wall to get the message that you can use an item. This same thing happens in a dark place later in the game, remember you need to face a "door" to be given the chance to use an item in it. Use that Rusty Steel Bar here. Inside the lever frees the boat. The boat takes you to the other side of the river--you'll have to fight your way back across...there is an escape ladder that avoids the battle. Down a long tunnel after the battle for the bridge on this side you meet the Orc Chief who has the Cell Key.
In the Watchtower Tunnels you might find....Bronze Battleaxe, Bronze Battleclaw, Bronze Buckler, Bronze Crossbow, Bronze Greatsword, Bronze Javelin, Bronze Longbow, Bronze Longsword, Bronze Mail Coif, Bronze Mace, Bronze Morning Star, Bronze Rune, Bronze Scale Gloves, Bronze Scale Helmet, Bronze Scale Mail, Bronze Shortsword, Bronze Throwing Star, Bronze Tower Shield, Elf Cloak, Elven Arrows, Evil Figurine, Frost Horn, Harmonic Gem, Healing Balm, Lamp, Padded Cuir Bouilli Gloves, Padded Tarasz Leather Shield, Shadow Figurine, Torch, Wineskin, Wool Mitre, Wool Shawl, Wool Silken Gloves.
Once your spell casters get to level 9 Sorcerer it's time to go on East from the Watchtower. You'll come to an abandoned Mage's house. The password is Exodus.
Mark the path N that is blocked by tendrils--you'll be coming back later.
Proceed on to Savage Crossing. The fountain outside the Coaching Inn in Savage Crossing casts AC +2 on the party.
You can now use the Road Wardens between the Castle and the Crossing. The cost is 500 cash (not in the bank) each way. After checking out the shops and buildings in town, follow the advice and go E to find Gwyddon. You can let him join your party if you have room, but it is not necessary to complete the game. Explore the area on Eastward. Remember the closed shrine. Buy javelins, butterfly's, death stars and throwing stars from the weapon shop in the forest. Javelins add range to your hunter without having to be reloaded. The other three are good weapons for Sorcerers. Butterfly's are especially good because they have a range of 2. If you look at the map near the shop, you get the clue "save nature".
Going South from Savage Crossing you pass a secret path to the bandit's lair. Further South mark where the path is blocked. NE of there it's blocked and smells of sulphur. Mark that place, too. Go explore the Bandit's Cave. Explore it all except for the central area surrounded by a moat. Once you beat the big baddie (the priest) in the central area, the set regenerating battles stop being available, and you may want to farm these first to raise your Sorcerers to level 20 and then your Wizards to level 7. The initial battles in the Cave may be tough--especially those that include Ignighters, Witchers and/or Preachers. You can try to run from battles with Magic Users but that does not always work on the first attempt. Don't attack with throwing weapons if you are going to run from a battle later, because you may lose the weapons you have thrown. Bronze Javelins and Bronze Butterfly's are rare and it would be a shame to lose any.
Soldiers hate March. You probably want to save after every battle here, just in case. Initially having your spell casters use Hailstorm against a single group or Mind Blade against close multiple groups is a good strategy in the Bandit's Cave. Remember to keep Song of Life going by your Bard. Coup de Grace works well against the warlord Kommandant.
You have to fight the group of 8 Outlaws and the groups of 8 Renegades and 10 Bandits on the way in to the Bandit's Cave. On the way out you can run from them if you need to.
Once you have explored the Bandit's Cave except the moat surrounded part but including the Kommandant's Quarters, exit the Lair and start "farming" it. Enter the Lair, when you get to the grass, turn left and go forward nine steps. Fight the battle with 18 Tarasz Stosstruppen. (Basically, you can defeat them by having your fighters attack and your Sorcerers cast Hailstorm. Five casts of Hailstorm is enough, so you can conserve spell points by having all three cast the first round and the two with the most remaining spell points cast the second round. Your fighters can clean up any remaining Stosstruppen if there is a third round. There may be some healing required if the Stosstruppen start at 10 feet--remember Song of Life.) Leave the Lair, save and repeat until you are about out of Spell Points. Then go back to the castle ruins, raise your characters, bank or sell extra loot, restore their SP and come back.
From battles in the Bandit's Cave you might find...Bardsword, Bronze Rune, Dragon Horn, Embroidered Mitre, Embroidered Silken Gloves, Embroidered Silverfox Robe, Fire Figurine, Frost Horn, Hardened Leather Cap, Hardened Tarasz Leather Shield, Healing Potion, Iron Axe, Iron Battleclaw, Iron Butterfly, Iron Club, Iron Deathstar, Iron Dwarven Axe, Iron Dwarven Shield, Iron Greatsword, Iron Halberd, Iron Javelin, Iron Mace, Iron Morningstar, Iron Scale Helmet, Iron Plate Armor, Iron Scimitar, Iron Throwing Spear, Iron Throwing Star, Iron Tower Shield, Iron Warhammer, Lockpick, Padded Leather Gloves, Silver Rune, Thief Dagger.
Once your Sorcerers reach level 20, it is time to move on. We'll return to the lair later. The prisoner said to check back at the Armsmaster, so visit him at the castle. Sergeant Woodhead does not seem to be at the Coaching Inn at Savage Crossing. The young soldier in Savage Crossing says to visit Gwyddon on the road to the East. If Gwyddon is still asking to join your party, continue East until you are told the way is blocked. Come back to Gwyddon who will ask you to retrieve the holy silver sickle from the Burial Mound which can only be entered at Midnight. Head out on the road North. Help the Tarasz and fight the Orcs. Continue on to Loch Caetar. Buy Elf Cloaks in the shop for each team member that doesn't already have one. Listen to the Bard in the Inn. North across the lake is a camping place where your team can rest. This can be useful later for timing entry into the Burial Mound which is West of Loch Caetar town. If you haven't already visit the abandoned farm SW of Loch Caetar. Keep the mushrooms you find a few steps South and West of the farmhouse. Back to the North and East of the farmhouse there is a broken path to the Burial Mound. Once you know the way to the burial mound entrance, if you leave the camping place in the early part of"before midnight" you should have plenty of time to walk to the entrance by "midnight". Kick the walls where the warriors are buried. This is another area where you need to face the wall you are kicking. Fight the six Unrestful Axemen that come alive for their axe amulets. There are eight you can fight, but you only need six. Face each of the central walls near the grate in the middle of this level (North West corner). When prompted, insert six of the axes. The grate moves aside; go down through it to the next level. Explore the whole level saving the room with the door that glows for last. Light the braziers by moving into them. In the last room, touch the statue in front of the door last, saving beforehand. This is a tough fight even for a party this high.
TRZP will unlock the doors of the first room on this level. Some of the opponents here cause aging. Farther Foe can be useful along with Hailstorm. After the encounters here you may find...Dragon Horn, Evil Figurine, Harp, Iron Buckler, Iron Elvenbow, Iron Mail Coif, Iron Morningstar, Iron Staff, Sniper Arrows.
After defeating the statues go through the door and down the stairs. The door to the north cannot be unblocked. The riddle on the south wall is what the bushes near the throwing weapon and missile shop spells (save nature). Go South down the corridor and through the door. The sickle is in the sarcophagus through the Western door South.
Gwyddon shows up a few steps outside the Burial Mound and trades you the Druid Stone for the Sickle. Go to the training hall in The Castle to level up and to the bank stash your loot or store to sell it. Then as your log entry from Gwyddon says, go to the temple in Druid's Grove. There is a secret path to the grove on the South side of the road East from Savage Crossing. Mark where you first enter the grove by the wall, because that is the only exit.
In the Lost Temple you cannot save (except in the entry section--before the message "the hand of time writes and cannot erase.") The color is orange. There is a one way secret wall at the West end of the room due West from the chest that holds the shard of nature and a second one further West that leads back to the ladder out. These help your team avoid the magic sink traps when leaving. From battles you may find...Embroidered Silverfox Robe, Iron Axe, Iron Dwarven Axe, Iron Elvenbow, Iron Scale Mail, Iron Tower Shield.
The Shard of Nature will open the road East from Savage Crossing that was previously blocked. Explore that new area. Mark the hut North of the path. Visit the hideout South of the path. Enter and clear the compound and collect Orc scalps. Deliver the Orc scalps to the Priestess in the hideout. She will open the passage through her hut that you marked on your map.
Near the beginning of the passage there is a spot that refreshes your team. There are no saves in the passage, so you should save just before entering. The exit is past an area where each step or time segment burns your magic and health points. The door out requires you to have Symbol of Maruziel. You must be facing the door to get the option to use an item.
To get the Symbol you have to defeat the high priest in the Bandit's Cave. The high priest's area is a no save zone. There are set battles against
16 Mad Tarasz, 6 Preachers and 6 Tarasz Igniters (regenerates)
40 Tarasz Stosstruppen and 40 Tarasz Stosstruppen (once)
40 Tarasz Witchers and 20 Tarasz Igniters (once)
before the final battle against the high priest.
Three is a no magic zone in front of the high priest's door. Once inside you have time to cast your light, protection and attack bonus spells if you like. Step forward and you face High Priest Jakob Springer and 4 Tarasz Acolytes.
My battle plan was to step forward once then have the warriors attack the acolytes and throw Demon War once at them while throwing Coup de Grace twice at the high priest. You get the Symbol of Maruziel.
From battles in the Tarasz Passage you might find...Healing Potion, Steel Dagger, Steel Elvenbow, Studded Cuir Bouilli Gloves, Studded Wooden Shield.
Back in the Passage, go to the door past the red magic and health drain area and use the Symbol on the door. Go through it and take the stairs up to the Sewer. You can save in the Passage before taking this stairs up. Remember you can deactivate the stairs message by double hitting the cast spell icon.
You cannot save in the sewers. Although you can walk on the water, don't. Instead follow the right hand rule. Mark drainage numbers on your map. Soon you will come to the maintenance door, which your Rogue can pick. That leads to stairs up to the City Slums, where you can save. Go back down and continue exploring the Sewers.
In the Sewers you might find...Bardsword, Bronze Rune, Dragon Horn, Fairy Light, Gold Rune, Harmonic Gem, Harmonic Splinter, Healing Potion, McLeod's Bagpipe, Ornate Mitre, Ornate Silken Gloves, Ornate Silverfox Robe, Silver Rune, Steel Axe, Steel Battleaxe, Steel Buckler, Steel Butterfly, Steel Bulwark, Steel Club, Steel Dagger, Steel Dwarven Axe, Steel Dwarven Shield, Steel Elvenbow, Steel Greatsword, Steel Halberd, Steel Javelin, Steel Katana, Steel Mace, Steel Morningstar, Steel Plate Armor, Steel Plate Gloves, Steel Plate Helmet, Steel Scale Gloves, Steel Scale Helmet, Steel Shortsword, Steel Staff, Steel Throwing Knife, Steel Throwing Spear, Steel Tower Shield, Studded Cuir Bouilli Gloves, Studded Tarasz Leather Shield, Studded Wooden Shield, Thief Dagger, Winter Horn.
Search the walls of the drainage area with three numbers to enter a hidden area. There is a one way passage out of the area, but you may have to kick a lot of walls.
Search the walls in the drainage area of 11/24. You can escape the small corridor where you might not belong using shatter walls. If you are at the south end of the corridor at midnight a magic mouth appears. You know who the cult deity is. Hesitation, Close Combat and Coup de Grace will do in the Evil Incarnation. Instead of Coup de Grace, five or six Demon Wars should do the trick. There is a one way passage out of the area.
After exploring the Sewers, go back to the City Slums. Here you might find... Steel Plate Helmet.
Although the City Slums have little to offer, there is a shop in an open square near the NE corner thar sells some interesting basic weapons at night. After exploring the City Slums, go explore the City Harbor. Learn the spirit chant at the Mended Drum tavern.
In the City Harbor you might find...Bronze Rune, Harmonic Gem, Silver Rune, Sniper Arrows, Steel Axe, Steel Club, Steel Halberd, Steel Mace, Steel Morningstar, Steel Tower Shield, Studded Cuir Bouilli Gloves.
Exploring the Temple district, you might find...
Exploring the Market District the entrance to the Thieves is in the SW corner. The Thieves Guild Master tells you to go to the Harbor district and take a ship to Paradosa to find the Shard of Spirit. You probably want to take the Road Wardens to the castle to recharge your magic users, first.
In the dust in the central square of the Market District you find a shield ring. In battles you might also find...
In the Harbor District you might find...Steel Shortsword.
From the NW pier at midnight take the ship to Paradosa. In the gambling chamber you learn of a game where face cards (king, queen, knight) count 10 and the other cards called pawns count 1. I waited for morning after exploring the town for the shop to open, finding not much of interest for sale. In Parsdosa you might find Steel items like...Steel Club, Steel Plate Helmet.
The areas where you get the please wait message as you change regions overlap off the path. There is nothing special to find in these overlap zones although they do provide extra encounters. Other than the set chests with Ogre Plate which no one in my primary party could use (warriors only) and a Katana and Divine Powder, there is little real reason to go into the Dedarant Caves although there are some nice random drops from the battles there.
From battles in the Dedarant Cave, you might find...Andursteel Bulwark, Andursteel Butterfly, Andursteel Dwarven Axe, Andursteel Greatsword, Andursteel Halberd, Andursteel Heartwood Bow, Andursteel Javelin, Andursteel Katana, Andursteel Lance, Andursteel Mail Coif, Andursteel Mail Gloves, Andursteel Ogre Plate, Andursteel Plate Gloves, Andursteel Plate Helmet, Andursteel Scale Gloves, Andursteel Shortsword, Andursteel Spear, Andursteel Staff, Andursteel Throwing Star, Andursteel Thunderbolt, Angel's Harp, Bloodwood Arrows, Composite Cuir Bouilli Gloves, Composite Leather Cap , Composite Leather Gloves, Composite Tarasz Leather Shield, Composite Wooden Shield, Demon Pipe, Dietrich, Divine Powder, Electrum Rune, Flame Horn, Flute, Frost Horn, Harmonic Gem, Harmonic Splinter, Runed Fairyskin Gown, Runed Mitre, Runed Silken Gloves, Silver Rune, Studded Leather Cap, Troll Ring, Winter Horn.
Exploring off the path to the North you come to a back exit from Castilla Artonsa. Here you might find...Andursteel Heartwood Bow, Andursteel Javelin, Andursteel Scale Helmet, Bronze Rune, Dietrich, Gold Rune, Harmonic Gem, Harmonic Splinter, Winter Horn
Make your way to the castle. Follow the El Condre through the North door.
In the dungeon, mark the darkness transporters on your map and walk around behind them. If you follow the correct path, it does not get dark. Once you get through the maze you come to water bowl where you can save, heal and rest. Proceed on to the statue to the West. The answer is 42 from the card game rules in the Inn. There is treasure through the North door. The Shard is in the room to the South. You can exit through the corridor East.
If you return to the Castilla you meet El Condre who demands the Shard. He's actually a Vampire Lord. Hesitation and Coup de Grace will take him out. The Shadow Key he drops will open the two locked doors. Once you have cleared the Castilla you can re-enter and farm it, but the Dedarant Caves seem to offer more loot.
Go back to The Shadow Guild Master sends you for the Shard of Creation under Karilan Andur. Walk west from Savage Crossing to where you marked the broken pathway North from the east-West path blocked. That is open now that you have the Shard of Spirit.
Inside the Dwarven Mountains there is a chest with the Stone Blade for your Paladin. Eventually you'll come to the wheel room. Each setting controls where the mine cart takes your party.
Wheel room settings are 1 1 1 one lump of ore
1 1 2 forge and ore delivery
1 2 1 stairs back to wheel room
1 2 2 same as 1 1 1
2 1 1 stairs back to wheel room
2 1 2 one lump of ore
2 2 1 stairs back to wheel room
2 2 2 stairs back to wheel room
3 1 1 sanctum, need key
3 1 2 one lump of ore, fixed encounter
3 2 1 same as 2 1 2
3 2 2 stairs back to wheel room
In Karilan Andur you might find...Andursteel Butterfly, Andursteel Mail Coif, Andursteel Plate Gloves, Andursteel Scale Gloves, Andursteel Thunderbolt (x2) , Angel's Harp, Bloodwood Arrows (x2) , Bronze Rune, Composite Cuir Bouilli Gloves, Dietrich, Divine Powder (x7) , Flame Horn, Flute, Frost Horn, Gold Rune, Harmonic Gem (x10) , Harmonic Splinter (x5) , Ring of Destruction, Ring of Power, Runed Sorcerer's Hood, Shock Bomb (x2), (the numbers were for determining frequency of gems, splinters and powder compared to the better stuff.)
To get to the Shard in Horon's Sanctum, you need the key. Ride the mine cart to each of the wheel settings. At three of them you can get a lump of ore. Take the three to setting 1 1 2 and trade them at the room across the hall from the forge for the Sanctum Key. At setting 3 1 1 you can now enter the Sanctum. Use the Restore spell to maintain your party's health while and after you cross the lava. Fight each of the elementals in their areas. You get a water element from fighting the Water Elemental which will help you reach the Shard of Creation. The other elementals don't drop anything useful.
Return to the Guild Master who tells you to find brother Rectus in the sewers under the Temple District for help in getting the last shard. There is a secret door near drain 6/66. Inside, you can save. Brother Rectus tells you to retriever the Shard of Life which has been tainted by Maruziel. It's in the Temple in the Temple District. Grabbing the Shard is easy. You may want to Restore and save before leaving the Temple. The Greater Demons fall pretty easily to Hesitation and Demon Wars.
Return to Brother Rectus at 6/66 in the Sewers. You can avoid encounters by walking on the water if you like. Brother Rectus needs a Divine Shell for the cleansing ritual. You can get it from the Temple in the Forest (near where the plants spell SAVE NATURE). Take the escort to Savage Crossing and go East to the Forest. Pay for the Ritual of Cleansing to get the Divine Shell. Return to Brother Rectus. Use the sidewalk in front of the southern entrance to 6/66. Brother Rectus is dead but left the message IX XIII. Go to 9/13. When you enter 9/13 a creature gives you the Silversword. You are transported to Inferno.
Equip a party member in one of the first four ranks with the Silversword. I chose my Bard.
Mark the entry spot on your map. Kick every wall. Yes, even the invisible ones.
The path through the first section is: E S E N E>S S E>W S S S S S E N E E S S E E N N W N W N N E N E E N E E E E S E E E S S E E S S W W N W N W S S E S E E S W W W S W W W W W W N N now in central 3x3. The > symbol means you are teleported.
From the second teleport (>) target, the exit is E E E E E S W W W S S. you can re-enter if you like.
In Inferno you might find... Bloodwood Bow of Forgus, Bronze Rune, Butterfly of Forgus, Deathstar of Forgus, Demon Pipe, Devil Figurine, Divine Powder, Electrum Rune, Fiery Avenger of Forgus, Flame Horn, Force Shield of Forgus, Frost Horn, Gold Rune, Harmonic Gem, Harmonic Splinter, Hattori Hanzo of Forgus, Javelin of Forgus, Mail Coif of Forgus, Mail Gloves of Forgus, Mithril Rune, Plate Gloves of Forgus, Ring of Destruction, Scale Gloves of Forgus, Shock Bomb, Silver Rune, Spellwoven Robe, Spellwoven Sorcerer's Hood, Throwing Knife of Forgus, Throwing Spear of Forgus, Thunderbolt of Forgus, Troll Ring, Winter Horn, Wyvernhide Cuir Bouilli Gloves, Wyvernhyde Leather Cap,
Pretty much the path through Inferno is to follow the outer wall clockwise to the bottom then head up through the SW corner of the central 3x3 square which is mostly surrounded by teleport ears. The easiest way to find your way is to take a step or two then save. If you get teleported back to the entrance reload so you don't have to retrace all those steps again. In the fire field use Restoration every few steps. I went East into the fire field and found my way to a safe spot on the West side if the map. From there I went W W S W N to find the way out of the fire field. From that spot you can go through a wall to the entrance area if you want (and can leave from there).
The battle with Maruziel was easy with Hesitation, Demon War and my Paladin and the Stone Sword.
Watch the battles as some of your foes will Drain (indicated by a "D" after a character's HP) and Drained characters do not gain XP until cured. The Shrine in the Market District can cure a Drained character.
I reran the battle starting from Savage Crossing with just two Archmages. This was more difficult but I did succeed. It turns out that Maruziel is immune to magic damage (although hesitation does work) but susceptible to all weapon damage.
This made for a long battle with magic users and their weak weapon skills, but it is winnable. This means no particular character type other than magic users is necessary in your party. However, if you choose a high level Paladin equipped with the Stone Sword or a high level Hunter with a reasonable throwing weapon stockpile or reasonable melee weapon and one Archmage, the battle is trivial.
So now we can head to Ridge Fault. It's South if the path by the Watchtower. Kick every wall as you progress through the area. The Dwarven stronghold which is on your map is Karilan Andur. If you search the pile of rags, you will find the Dragon Bone Bow. The hint by the pedestal seems to be nothing to do with the pedestal, but telling you to have your Paladin equip the stone sword to cross the bridge to the Dragon Tower.
In the tower the age is 7000000 and
the snowy answer is glacier.
Eventually (at the SW most 3x3 area) you have to step on lava to progress.
The Bone Arrows are in a chest at the end of a causeway on the same side of the water as the Dragon Tower.
In the Ridge fault you may find... Divine Powder, Harmonic Gem, Harmonis Splinter.
With the Dragon Egg in inventory head to the locked door in the cellar of the Abandoned Tower. The door unlocks by itself. You can place the Dragon Egg in the fiery cradle. If you enter the cradle the egg is still there. Sounds like a future enhancement area...
In this area of the basement you may find... Bronze Mace.
The road to Annsharbor is now open since you have defeated Maruziel. You can walk there from the area where the Orcs blocked in the Market District before Maruziel died. But the area is still contaminated with Astralyte. This sounds like a coming quest in a future release. The coast road heading East seems closed for now just after the fork West to Annsharbor's Market District: also an area for possible future expansion.
Anyway this spoiler filled walk through is how I did it. I am still farming the Inferno, waiting for future updates.
Thank you very much for this Walkthrough, Wizardz.


He can also earn awesome upgrades that will improve his fighting skills along the way. You can play this online spinner game with many types of different colored Fidget Spinners, just like the one you are holding in your hand right now. Will you fight for the good guys or on the side of the bad guys? Save my name, email, and website in this browser for the next time I comment. Pick out your favorite national team and lead them to victory in a one-time match.
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Games published by – Games Database
Become the ultimate sniper by aiming at your targets on the assault course. This army of evil warriors has invaded your land and it’s up to you to fight back using your Shadow Arts! Match the gems, activate special power-ups and solve puzzles in this great new match-3 game! Lead this little mouse while he tries to collect food and water.
Trollface is trolling TrollTube! You can dive into an entire gakes world in this exploration game. Another group of famous video game characters is about to get trolled in this hilarious puzzle game.
The enemy is about to begin an airstrike. Find out how long you can survive the night shift at the dangerous pizzeria in this thrilling action game.
In our large collection of fun games, you can also find classic titles, including Mahjong, Bubble Shooter, and 8 ball pool gamesas well as cool games, such as Slither. Grab as much berries as possible and avoid crashing into obstacles for endless wild fun!
Soar through epic skylines Jill thought life in the bakery was boring until two of her friends asked her to save their businesses!
You can play single player games or play advanced massive multiplayer games with other players from around the world. You might also like More from author. If so, step inside the elevator and get ready for another round of terror in this funny and freaky online game. Can you solve the puzzles to ggames before he returns?
Go on an enchanted battle adventure with this magical unicorn robot in this free and fun online game now. In our large collection of fun games, you can also find classic titles, including Mahjong, Bubble Shooter, and 8 ball pool gamesas well as cool games, such as Slither. Discover new, even more powerful artifacts and use them for good!
Play red-ball-4 Game
Enter a 3D world filled with wonder in this online game. Maybe you can escape?
Futura Future Concepts Ltd. You are trapped In a empty room.
Bring me a bucket, and I’ll show you a bucket! As soon as they started their exploration, our young friends found a strong artifact. Do your best to raise some cash for the depot so it can become much more busy and successful in this 3D driving and simulation game.
Can you help him avoid his enemies while he dodges cars and collects coins in this running game? Nothing gets the adrenaline running like snowboarding…in front of an avalanche! Vt Guy is running for his life! Procovision Prodigy Produce Co. Missing even a single one could be disastrous! Shoot as many of the undead as possible and collect resources to complete daily missions.
Wanadoo Edition Warashi Wargaming. Guide these emergency vehicles through traffic as quick as you can.
Bit Managers Bit Town Inc. Puzzle your way through these automobile adventures to win the heart of the lady car of your dreams!


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Tag Archives: Game of Thrones
Theremin Hero – Game of Thrones Theme on NESKeytar
Who needs a Z-Machine when you have Theremin Hero playing the theme to Game of Thrones on his NESKeytar (with synchronised laser display no less!): https://www.youtube.com/watch?v=wiZbzBw1ZLI Source: Theremin Hero
Posted in video Tagged Game of Thrones, NES, Theremin Hero Comments Off on Theremin Hero – Game of Thrones Theme on NESKeytar


If you were attacked by raiders, what would you do?
Would you freeze and let your team down? Or would you keep it together long enough to finish what you started and make it out alive?
Test your own abilities in an escape room experience like you've never seen before.
Spots are limited, though, so reserve yours now!
Team size: 1-8
(recommended team size: 4-6)
Time: 60 intense minutes
Darklight Disco Fight
Take on your friends in a head-to-head puzzle battle against the clock. Two teams. Two identical rooms with identical puzzles. Most points after 60 minutes wins.
But that's not it...
Each puzzle has a unique piece that only ONE team can get. SO... sabotage is encouraged! Take their pieces, take their points, or plunge them into utter darkness. (or make them dress up in a costume and dance like their life depends on it).
Hopefully they won't hate you for too long...


Sunday, January 12, 2014
PBS Kids Cyberchase Shape Quest App
PBS KIDS announced the launch of Cyberchase Shape Quest, a new app for iPad based on the Emmy Award®-winning series, Cyberchase. Kids, ages 6-8, are invited to follow popular characters Buzz and Delete in a fun-filled adventure that includes three math-based games focused on geometry, spatial reasoning, and problem solving.
Cyberchase Shape Quest includes “Patch the Path,” an all-new *augmented reality* game where kids travel through five different environments and apply spatial memory, visualization and modeling skills, while investigating, predicting, putting together and taking apart two- and three-dimensional shapes. Kids can use their device’s camera and a printable board game to interact with shapes and dimensions. The game board can be downloaded at pbskids.org/shapequest.
Additional games include “Feed the Critters,” a spatial reasoning game, and “Hide and Seek,” which focuses on geometry vocabulary.
Cyberchase Shape Quest is available for free from the App Store on iPad or at www.AppStore.com/PBSKIDS. The app will also be available next month for select Android tablets on the Amazon App Store and Google Play.
**Note this information was provided to me so I could share with my readers on behalf of PBS Kids**


This is the very first weapon you find in the game, you first use it to beat a Soviet soldier to death in a Apartment Block hallway, freeing many hostages, along with the mysterious 'Mr Jones'. It has a good attack and can be used for more stealthy kills, but loses almost all use later in the game except for opening manhole covers and prison gates.
After you escape to the roof along with Jones, who kills an unsuspecting Soviet Soldier allowing you to climb up and claim the pistol for yourself, as soon as you run along a second roof a Soviet Helicopter deploys troops, allowing you to kill them at your leisure. It is a fairly weak weapon, useful only in tight situations in the game were you may run out of ammunition for a specialized weapon. It holds a 17 round magazine with a maximum carrying capacity of 60 rounds and resembles the Beretta M9 pistol, a side-arm that is not standard issue in the Russian military.
A standard issue kit piece found with both rebels and Russians alike, the assault rifle is a direct descendant of the original AK-47 and serves as the standard infantry rifle of the Soviet Armed Forces. It is either an AK-74, the 47's replacement in Soviet service starting in 1974, or an AK-101 or AK-103, both of which were designed and adopted in the 1990s's. A reliable all-purpose rifle, the assault rifle can be found at the Post Office and the Police Precinct early in the game, and appears constantly until the end. The assault rifle has a magazine capacity of 30 rounds and a carrying capacity of 180 rounds. Fully available to the player for use, it is used almost universally by regular Soviet troops, while stolen and captured stocks are also frequently being turned against the Soviets by Rebel forces. A few Soviet Security Forces members are seen carrying it, along with two Soviet Commandos in the cutscene that plays when Chris Stone returns to find the main Rebel base captured.
Gained at some point early in the game, this certainly packs a punch. It resembles a Colt Python, a likely magnum caliber and has rosewood grip panels. The revolver has high power and great accuracy, but its downside is a low rate of fire and slow reload time. Chris, Mr. Jones, and a few rebels use it.
First used by the Finnish against the Russians during the Russo-Finnish War (Also known as the Winter War), the Molotov Cocktail is the first explosive used in game, and is the most common explosive in the whole game, its only other explosive being the hand grenade and the C4. It works fairly well, able to burn enemies (as well as the player if he is caught in its flame) to death with 1-2 Molotov's. It is only used by the player and one Freedom Fighter during the opening invasion of Governor's Island. The total number of molotov cocktails carried at a time is 10.
Heavy Machine GunEdit
This Heavy Machine Gun is ideal for taking down large amounts of Soviet troops. It holds up to 300 rounds in a drum magazine and resembles an PKM machine gun. It is only used by the player, armored Russian soldiers, and two former soviet soldier in Liberty Island, although it can be seen in the hands of three Freedom Fighters in a cut scene of the American invasion of Governors' Island.
RPG 7V (Rocket Propelled Grenade Launcher)Edit
This is the ideal weapon to take out Soviet helicopters and MBTs. The maximum capacity is 10 rockets. It resembles the RPG 7. Only the player and a few Soviet footsoldiers are able to use it.
This is the perfect long range weapon to take down Soviet soldiers from afar, but Soviet snipers have the same ability. The rifle is very deadly against normal soliders, but advanced enemies will need 2-3 hits to be killed. It resembles the SVDS, an improved model of the SVD. The sniper rifle sports an adjustable zoom scope, has a 7-round magazine and a carrying capacity of 30 rounds. Only the player and Soviet marksmen are able to use it.
The strongest weapon in the game, the Combat Shotgun has a magazine of 8 shells and a maximum carrying capacity of 80 shells. Its weapon spread is the highest in the game, reducing accuracy greatly with range. The weapon is the first two handed weapon the player can get from his sewer base. Both the player and rebels use it. Only Soviet officers are seen with it, though occasionally a Soviet soldier can be seen with it too. It is modeled off the SPAS-12 shotgun.
Sub Machine GunEdit
One of the most powerful and fastest weapons in the game, the SMG is very good at close range, but its usability decreases the further away the enemies are, even against medium range targets. The best tactic is quick and short bursts of 5 to 7 rounds. The weapon looks and sounds like the Bizon-II, yet unlike the 64 round drum magazine the Bizon-II has, the SMG only has a 40 round magazine, this does not match any RL counter-part, as even the 9x19mm variant, it has a 55-round magazine. The player, Soviet commandos, and a few Soviet footsoldiers and rebels use it.
The Hand Grenade is the other explosive you get, it blows up after 3-5 seconds. This makes it useful to make enemies come out of their hiding place, but is useless at mostly blowing them up.
The C4 is a very useful weapon, however its only purpose is in demolitions objectives. These targets include, yet are not limited to helipads, bridges, and generators. You can carry only 4 on your person.
The Medkit is your life-giver, it is your angel, it is your immortality, your- you get it. Unfortunately you only get 8 of these, so use your nine lives wisely... until you find more.
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<references/>tag was found


Snaggle The Whale
A downloadable game
Ever wondered what it must be like for a Blargian Snagglebeast to be a Marine Biologist? Me either.
This is the game of tacticality as you, the player, attempts to nurse a whale back to full health by stuffing new, fresh organs where they belong. Navigate your way to obtaining your Marine Biology license as one of the most nefarious bosses from Ratchet and Clank.
Drag the whale parts on the left side to the whale in the correct order, in order to raise his health bar back to green.
Once downloaded, create a new file and extract all game files into that new folder. Once that is done, select the file of your operating system, (Windows 32/64 bit or Linux 32/64 bit) and within that file, launch the .exe file. From there, enjoy the game.


Block puzzle games are a type of puzzle game that requires players to use blocks of the same color to create a specific pattern. The objective of most block puzzle games is to clear a screen of all the blocks in order to advance to the next level. Some block puzzle games also include bonuses or challenges that can be completed in order to obtain rewards.
Most block puzzle games are very easy to learn but can be extremely challenging and time-consuming to master. They’re perfect for when you want some mindless relaxation and can be played on your phone or computer without any need for an internet connection. You can browse this website to buy block puzzles. If you’re looking for a new and relaxing way to pass the time, check out some of the best block puzzle games out there!
Image Source:- Google
Playing block puzzle games can be incredibly therapeutic. According to research published in The Journal of Positive Psychology, playing puzzle games can help people relax, de-stress and improve their moods. Puzzle games can also improve cognitive function and focus.
There are many different types of block puzzle games, so they’re sure to appeal to everyone. These games are simple but addictive, and they can quickly become a relaxing habit.
Since these games are so relaxing, it’s no surprise that they have been shown to be beneficial for mood disorders such as anxiety and depression. In one study, participants who played a variety of puzzle games for 25 minutes improved their moods more than those who didn’t play any games at all!


Gaming Service Interruption Analysis
This post is also available in: ES (ES)
League of Legends servers recover after service interruption during TFT release
Riot Games, the developer of one of the most popular free video games around the world, League of Legends, has recently launched a new game mode, Teamfight Tactics (TFT), which has had a great success, especially among League of Legends players.
Despite the expectation and the impact of the video game on the Internet, their creators, trying to avoid servers collapse in order to offer a good gaming experience, launched it gradually during the first week of July in different regions worldwide. Furthermore, they warned users that the gaming experience might not be as great as it should due to the servers overload during the launch.
However, although Riot Games tried to reduce the possible servers’ collapse, in the United States the service finally suffered an interruption during TFT launch (on the 1st July, 2019) due to the huge number of players who were attracted by this new game mode. As a consequence, many players had to wait even more than an hour to start a game. The incident was quickly solved, and the next morning the servers recovered their usual connectivity.
The following graphs show the interruption that League of Legends USA servers suffered (which are the same servers used for TFT). The information has been obtained from MedUX devices deployed worldwide.
Until TFT release day, the data gathered by MedUX showed that the number of succesful completed tests against the video game servers was greater than 95%. As it can be seen in the graph below, the 1st July the servers suffered the interruption mentioned above, however, during the 2nd July morning, players have already recovered the connectivity and were able to access the game normally.
During release day in the USA, the results of the tests performed against League of Legends servers showed a 25% increase in the percentage of packets lost during the connection. The packet loss involves that the servers do not answer, so the connection to the game services is lost. In addition, the video game can suffer stalls that may affect the quality of experience. On the other hand, Europe’s League of Legends servers, where TFT wasn’t released yet, answered normally during that day.
MedUX has also detected that the loss of more than 20% of packets persisted until the 2nd July morning, even though the connection to the servers had already been recovered.
The User Experience and the customer satisfaction may be affected by this kind of incidents which, sometimes, can be unforeseen. Regarding this inconvenience and considering users’ complaints, TFT creators took suitable measures: they decided to deactivate the game for the users, just for one hour, and release it again later, in order to check the correct operation of the improvements made to stabilize the servers. During this relaunch, and despite of the huge number of players playing the game, the problems did not come back and the users could access the platform and enjoy a good experience.
MedUX monitors the most-used services by the general public from the end-user perspective, and detects this kind of incidents, which allows operators and service providers to foresee complaints, improve the Quality of the Service and increase their customers’ satisfaction.
Find out more about online gaming Quality of Experience in our blog. If you want to know more about MedUX service interruption analysis, contact us at firstname.lastname@example.org.
Don’t forget to follow us on social networks and subscribe to MedUX newsletter!
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Any need related to Quality and Customer Experience? We are here to help you!


Philosophy Website Update: – Outlook Web App, light version Academy Playing Philosophy “To develop technically proficient and tactically astute players who understand the game and make excellent decisions; who demonstrate a winning mentality and passion for improvement through work-rate and commitment; and who are physically capable of meeting the demands of the game, by providing an engaging and challenging learning environment where players can express themselves without fear of failure.” In Possession, we aim to develop players who are to be comfortable with a possession based approach, where the team will look to try and play out from the back in a coordinated and controlled manner and is developed through the thirds in order to produce goal-scoring opportunities when possible Upon gaining possession, players will look to recognise opportunities to play forward where possible but not at the expense of losing possession Out of Possession, players will look to defend from the front higher up the pitch as a preferred option, or to drop and establish a compact defensive shape when unable to do so Upon losing possession, players will look to immediately regain possession quickly by putting pressure on the ball as a preferred option to prevent the opposition gaining secure possession Above all, our teams are expected to display a competitive and winning mentality – winning games is of importance however this is not at the expense of the playing philosophy Website Update: – Outlook Web App, light version Foundation Phase Within the Foundation Phase the Academy playing philosophy will be consistently adhered to. The u9s – U12s age groups will predominantly focus on technical development incorporating decision making and consideration for basic principles of play. The u9s and u10s squads will generally play in a flexible 2-3-1 formation whilst the u11s and u12s will play predominantly in a 2-4-2 formation with players encouraged to rotate positions. The u12s will also experience playing a variety of formats (9v9 and 11v11). Youth Development Phase The u13s – u16s age groups will focus more toward tactical understanding and technical refinement. Players will still be required to have an understanding of a range of positions but as they progress through this phase should begin to develop a primary position within the team. Within the YDP, age groups can adopt a range of formations based on the needs of the player but typically will be systems which utilise a back 4 (variations of 4-4-2 or 4-3-3). The key aspect regarding formations is that they are to be used as a guide, with the style of play being aligned to the Academy playing philosophy being the paramount consideration more than the system itself. Professional Development Phase Within the Professional Development Phase, players will be exposed to an environment where points and league positions will become significant. Learning to win will become a key element of their development in preparation for progression into the first team, but with the focus still being to develop players within our framework and not just results. Our preferred model of play is still aligned to the Academy playing philosophy but also whilst recognising how to adapt when necessary based on the needs of the game. There will be a greater consideration for managing the game and adapting based on the scenarios presented by the opposition – as would be the case at first team level. Within the Professional Development Phase, players will be required to have a detailed understanding of their primary position within the team within a variety of formations to aid their development (4-4-2; 4-3-3; 3-5-2). All systems will be flexible and have been chosen to replicate the systems of play and formations that the Senior Professional Development Phase/First Team use and as such may change as a result of current first team practice to ensure alignment between the senior squads and the u18s. Academy Coaching Methodology The environment is fundamental to our program. We aim to create a ‘Performance Playground’ – an environment which is challenging, engaging and educational, where individual players will be exposed to play based sessions to challenge their technical and decision-making skills whilst encouraging creativity. Coaches should focus on fostering a ‘Growth Mindset’ by praising and reinforcing positive intentions, effort and model behaviours over results and outcomes. Delivery will take place with an adherence to the desired coaching format through innovative realistic practices and small-sided games. Coaches should focus on principles of play and not set patterns. Players should be able to problem solve and come up with a variety of ways to achieve an outcome and it is therefore important to provide players with opportunities to do so within the practices. Learning objectives should be evident and communicated to all players allowing a focus to be placed on the session. At all times coaches should be aware of the training objectives and the need of the player to provide appropriate feedback to both the individuals and the group as required.


Explore a VR Haunted House in Paranormal Activity: The Lost Soul
Paranormal Activity: The Lost Soul is a VR game that places you directly into the world of the hit Paranormal Activity film series. Step into a haunted house and explore every nook and cranny, if you dare. But be warned: you may never know exactly what horror s lurk within until it is too late for you.
Experience Paranormal Activity For Yourself
Paranormal Activity: The Lost Soul is designed to emulate the uniquely creepy feel that made the Paranormal Activity films an international success, with the added twist of VR interactivity. The story begins in a quiet neighbourhood, where the player's character decides to explore a house at night. But this torchlit journey takes a turn for the disturbing when it becomes clear that the house has a sinister, supernatural secret. The game opens with a tutorial, but after this, there will be no advice or assistance offered: it will be down to the player to make sure that they get to the bottom of the mystery, and get out of the house alive.
Survival Horror in a Haunted House
Aside from your trusty flashlight, the tools you will use to survive are whatever you can find lying around the house. A major part of Paranormal Activity: The Lost Soul is exploration, with the player rewarded for scouring the darkest, most dangerous corners of the haunted building.


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The upcoming Marvel-themed strategy game will focus on supernatural enemies and feature a character creation system for custom heroes.
A new rumor suggests that Firaxis Games’ Marvel-themed strategy project will allow players to create their own superheroes … and may not feature any licensed characters.
According to journalist Jeff Grubb on a Giant bomb live, the “Marvel XCOM“The game will implement a character creation system and is technically classified as an“ original property. ”This specification is due to the fact that the game does not use any existing Marvel characters.
“The reason why it might still be [considered] a new property, although it’s a Marvel thing, is that … it’s not going to take over any existing franchise in the [Marvel Cinematic Universe], it won’t even be existing characters, “Grubb says.” So there won’t be any existing MCU characters, but it should take place in the larger universe. “
“I think the character you play will be a customizable superhero, or at least the team could be customizable, so it’s always going to have XCOM that way, but that’s why it’s not going to happen in any existing franchise lineage, ”Grubb explained.
As with all rumors, it’s worth taking it all with a pinch of salt. While the game doesn’t feature any characters from the Marvel Cinematic Universe, Grubb’s wording leaves the door open for characters who haven’t yet been adapted for the big screen.
Grubb goes on to say that Firaxis Games’ latest project will focus on the supernatural elements of the Marvel Universe. “I don’t know if that necessarily means like Blade, but I think there will be vampires in it, and I don’t know if that means Marvel Mystic. [characters]… But I think you might see enemies like this as you fight, ”Grubb said.
Despite all the rumors circulating around the “Marvel XCOMdeveloper Firaxis Games and publisher 2K Games have yet to announce the project. Its existence was revealed by an insider leak citing a source close to the development team, later corroborated by Jason Schreier. , a famous video game journalist.
Firaxis Games is widely known for developing the Civilization series but successfully restarted the XCOM franchisee in 2012 with XCOM: Enemy unknown. He subsequently released two more games in the modern franchise, including XCOM 2 in 2016 and XCOM: Chimera Squad in 2020.
Keep Reading: Marvel’s Avengers Releases Animated Black Panther Themed Promotion
Every Street Fighter game in the main series ranked, according to reviews
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Have you been hearing about a new mobile app game called Episode: Choose Your Story? It’s been the latest hype around the social media platforms. Don’t believe us? Well, just go to youtube, type in “Episode” and check the thousands of results. Even the biggest tubers had to try it out (even if just for entertainment purposes), e.g.:
Are you considering playing if you can find out how much you are likely to spend on the game over a few months of gameplay?
What is the currency ‘gems’ used for in the game? Do you have to buy a lot of them to be able to play, or are there other ways of getting them that make the game worthwhile without spending huge amounts of money?
Do you have to buy gems? — It is not absolutely necessary to buy gems as you will earn them as the game progresses. Being able to amass a large number of gems can be slow-going however, as you will only be awarded a limited number every day.
The big problem comes in when you really want to be able to experience everything Episodes has to offer. Gems control everything from being able to kiss your love interest to going on a date, so the more gems you have the more experiences are open to you.
This is when many players end up buying gems, as they do not want to wait the weeks necessary to earn them before they can progress in the game. But there are quite a few ways guides on how to get free diamonds on episode.
Should you buy gems? — While the developers of Episode have made a fun game, they have also created a game that can be expensive to play.
After all, many players find themselves buying gems so they can have one experience in the story, then buying more gems a couple of days later when they want to be able to do something else.
This is why it is not always recommended that you buy gems. Not if you are the type of person that gets in a cycle of addiction, and so will continue to want to buy them.
Other ways of getting gems for Episode experiences — For people who do not have a lot of money to spend on the game, a popular way of getting free gems for Episode is to buy them from an online generator.
Of course, you will end up spending money to be able to do this, but it will be less money than the game developers charge for in-game gems.
That is because in-game gems often cost $1 for just three or four gems. With an online gem generator however, you can buy unlimited gems for just a few dollars more.
Where can you find an online game generator? — There are several companies offering gems through their easy-to-use generators. You can find most of them via your usual search engine.
You can also ask other Episode players if there is a reputable online gem generator they recommend.


Play Soccer Like A Pro - Techniques To Up Your Game
If you wish to try something new, give soccer some thought. Soccer can be quite fun for those involved. If you wish to play or better your talent, this information is for you. Read on for soccer advice that will be valuable in bettering your game.
Start by beginning the basic Outside Elastico technique. It is great for when you are positioned on the flanks and need to slice inside. Start by putting a cone on a lawn. Move back five steps from the object. Then, dribble towards the cone. As you become closer to the cone, gently do some other touch then a quick inside touch. Fooling your opponent occurs through the outside touch. Remember that the second touch should be greater than the first one.
Try establishing strategies with your teammates. Strategies will help your team to secure more goals during the match. For example, you veer right for a couple of plays, then veer left.
Distance running during the off season is great for soccer training. Statistics show that many soccer players will run about eight miles during every match. By distance training, you will increase your stamina, resulting in the ability to play soccer for longer periods of time without a break.
If you are in the heart of the sector, keep in mind what is happening on either end of the field. You should be ready to receive the ball from one side and transfer it to the other part immediately. You have to know where opponents and open teammates are during the entire game.
Use the technique of surprise while playing soccer it is an effective strategy. Try passing left while dribbling to the right. The defender might not expect you to do that, and it can open up the playing field for your fellow players. Those on your team might be astonished at first, but will come around to your style.
Practice your dribbling by using a tennis ball. Using such a tiny ball ensures you have to make many adjustments. Once you have gotten comfortable doing this, a normal soccer ball will be much better to dribble.
This article has given you great advice for helping you better your soccer game. Use the guidance to reach your full potential. Soccer is fun to play, and even more fun when you hone your talent and thrive in your games.


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Have you ever wondered what was the most popular sport in the US, then you’ve come to the right article? I will be listing it from most popular, to slightly popular.
1. Basketball is the most played sport in the USA, according to Boston, on an average level, basketball gains 105 million views per game. You play in two teams opposing one another on a rectangular court with the most common players, 5 each. According to Wikipedia, after a foul, timed play stops, and the player fouled or designated to shoot a technical foul is given one, two, or three one-point free throws. The team with the most points at the end of the game wins, but if rule play expires with the score tied, an extra period of play is ordered. Basketball was made in Invented in 1891 by Canadian-American gym teacher James Naismith in Springfield. According to Statista, about 26.54 percent of the population in the U.S.A play basketball.
2. American Football is the 2nd most played sport, according to Boston, through six weeks, national NFL broadcasts are averaging 16.6 million viewers. Football started on November 6, 1869. A person named Walter Camp founded football, he was born in New Britain, Connecticut. According to Rookie Road, Walter Camp was a great rugby player from Yale University who began to transform rules of rugby for a more ‘modern’ style of play, which eventually developed into the sport of football during the 1880s. In 2018 about 5.16 million people in the US play football. According to WikiHow, the goal of American football is to score points by carrying the ball from a starting point on a 120-yard long and 53.3-yard wide field into a specially marked 10-yard-deep area at either end of the field called an end zone. Football is divided into four quarters of 15 minutes each, with a break between the second and third periods called “halftime” that is normally 12 minutes long. American football is made up of two basic structural elements that guide play. These are the kickoff and the downs system. Each team is allowed to have eleven players on the field at once.
3. Baseball is the 3rd most played sport, it was created on April 22, 1876. According to Statista, 9.78 million people go to baseball games per year. Baseball is a game played between two opposite teams, typically of nine players each, that take turns batting and fielding. The game proceeds when a player on the fielding team, called the pitcher, throws a ball that a player on the batting team tries to hit with a bat. According to Wikipedia, the objective of baseball is for the other team is to hit the ball into the field of play, allowing players to run to bases, having them advance counterclockwise around four bases to score what are called runs.


Hinokami Kepputan is a third-person action fighting game, allowing up to 2 players to fight on a battlefield.
Solo Play Mode
In the Solo Play Mode, the player relives the story depicted in the anime Kimetsu no Yaiba leading up to the Mugen Train Arc, and will take on the control of Tanjiro Kamado and fight against demons in order to return his sister Nezuko Kamado back to human after their family was killed and she was turned into a demon.
In the Versus Mode, the player can play as any two characters from the anime, including Tanjiro Kamado and Nezuko Kamado in a 2v2 match with up to two players in offline or online mode.
Artwork for Tanjiro
Artwork for Nezuko
Artwork for Zenitsu
Artwork for Inosuke
Artwork for Giyu
Artwork for Sakonji
Artwork for Sabito
Artwork for Makomo
Artwork for Shinobu
Artwork for Kyojuro
Artwork for Tanjiro (Hinokami Kagura)
Artwork for Murata
Artwork for Kimetsu Academy characters (Tanjiro, Nezuko and Giyu)
Artwork for Kimetsu Academy characters (Zenitsu, Inosuke and Shinobu)


All the games are very easy, offering simple mechanics that you will find are very easy to master. However, to “win” the games you will have to achieve a high ranking, for which you will need a lot of practice.
As you “beat” these mini games you will earn coins that you can use to buy more mini games. From the beginning some of the games will be locked.
101-in-1 Games ! can be frustrating at times because you have to unlock the majority of the games, but in the end it turns out being very satisfying.


The curtain will come down on the inaugural WXV 2 and WXV 3 tournaments as the third and final rounds are played in Cape Town and Dubai on Friday and Saturday.
With champions to be crowned and promotion and relegation to be decided there is a lot at stake as the 12 teams take to the field for the final time in 2023.
Here are the permutations facing the nations still in contention for the title or at risk of relegation in the second and third levels this weekend.
Although there is no promotion to WXV 1 this year, the race to finish top of the second level and secure the inaugural WXV 2 title could not be closer.
Italy and Scotland both head into the final round with a perfect 10 points and in the box-seat to end round three on top of the standings. However, the teams they are playing this Friday and Saturday, Japan and USA, could yet usurp them.
Scotland kick-off round three against the Sakura 15s on Friday (kick-off 14:00 local time, GMT+2) and they know they need to better Italy’s result on Saturday to finish top of the pile.
A bonus-point victory would be enough to claim the title should the Azzurre fail to beat USA with one the following day. If the two teams both claim four- or five-point victories, then Scotland’s margin of victory would need to be eight points greater than Italy’s to end the tournament top of the standings.
Should Japan beat Scotland with a bonus point – while denying their opponents one – on Friday, then they would need the Azzurre to gain nothing in defeat to USA a day later while also making up the 22-point differential between the teams.
The Women’s Eagles face a similar equation, although they start the round with a points difference 31 points worse than Italy’s.
However, should Scotland lose to Japan without a bonus point on Friday then Italy would need only one point from their match against USA to be crowned champions.
The equation at the other end of the standings is rather simpler, with either Oceania or Africa guaranteed to lose a place in WXV 2, depending on the result of Samoa’s match against hosts South Africa on Friday (kick-off 16:30 local time).
Whoever wins the match will confirm their region’s place in the second level for 2024, while it is possible for Samoa to climb as high as third in the standings with a bonus-point victory at Athlone Sports Stadium if Japan and USA both lose without securing a bonus point.
Should the match end in a draw then the teams will finish the tournament with an identical points difference. In that scenario, the hosts would need to secure a try bonus-point while denying Manusina one to have a chance of finishing above their opponents in the standings.
Whatever happens in the final match of WXV 3, Europe are guaranteed to have three teams playing in the second level next year as Ireland and Spain cannot both be caught by the teams beneath them.
Regional qualifiers in 2024 will decide the identity of those three teams but there is plenty to play for as Las Leonas take on Ireland at The Sevens Stadium on Saturday (kick-off 17:00 local time, GMT+4).
Scott Bemand’s Ireland head into the final round on top of the standings, a point ahead of Spain and with their points difference a healthy 131 points better than their opponents.
Ireland, therefore, only need to avoid defeat in Dubai to claim the first-ever WXV 3 title. However, should Spain record their seventh win in the fixture then Las Leonas will leapfrog them and become champions.
The bottom of the WXV 3 standings has near identical permutations to the level above heading into the final round.
Kenya sit fifth with one point from two matches, ahead of Colombia in sixth with zero points. It means that the team that loses their encounter on Friday (kick-off 19:30 local time) will face a play-off to retain their region’s place in WXV 3 in 2024.
In the event of a draw, Kenya would secure Africa’s place in the third level for next year – even if only Colombia secure a try bonus-point given their superior points difference.


Robert Rodriguez Joins Live-Action "Jonny Quest" Film
Just in case franchise fans needed any more incentive to preorder Batman: Arkham Knight, Rocksteady Studios and WB Games are offering one more enticement: the “Gotham’s Future” Skin Pack, featuring the costumes from the animated Batman Beyond and the seminal comic miniseries Batman: The Dark Knight Returns.
On the opposite end of the timeline, an in-game skin based on Batman’s 1939 debut is being offered as part of the Serious Edition comic bundle.
Following the debut Wednesday of the new LEGO Dimensions trailer, we now get a look at seven of the team packs and fun packs teased in the gameplay footage — including The Joker and Harley Quinn.
Developed by TT Games for Warner Bros. Interactive Entertainment, the Disney Infinity-style “toy-to-life” game will launch Sept. 27 with Batman, Gandalf and Wyldstyle minifigures and the Batmobile. Players will then be able to purchase of additional fun packs and team packs, containing LEGO sets that they’ll build into characters, vehicles and devices that they’ll be able to introduce into the game with the Toy Pad.
Warner Bros. Interactive Entertainment goes all out in the latest trailer for LEGO Dimensions, which sees Christopher Lloyd reprise his role as Doc Brown from Back to the Future.
It’s just one of numerous properties that will be featured as part of the upcoming “toy-to-life” game — others include DC Comics, The Lord of the Rings, Doctor Who and Jurassic World — developed by TT Games. Unlike with the popular Skylanders and Disney Infinity, players won’t purchase characters but instead LEGO sets that they’ll build into characters, vehicles and devices that can be introduced into the game with the Toy Pad.
Warner Bros. Interactive Entertainment trumpeted its “toy-to-life” console game LEGO Dimensions last month, it promised “a lot more” properties would join the likes of DC Comics, The Lord of the Rings and Back to the Future at launch. Thanks to a leak, we now know at least some of them — including Doctor Who, Portal 2, Jurassic World and The Simpsons.
Similar in approach to the popular Skylanders and Disney Infinity, LEGO Dimensions will enable players to purchase LEGO sets that they’ll build into characters, vehicles and devices that can be introduced into the game with the Toy Pad. They’ll be able to mix and match characters and objects from a range of properties, changing and expanding gameplay.
Warner Bros. Interactive Entertainment and Avalanche Studios have released a gameplay trailer for Mad Max, which puts player in the role of the film franchise’s star, left in a post-apocalyptic wasteland without a car. Or much of anything else, really. But once Max does assemble a new ride, everyone better get out of his way.
It’s a lengthy trailer — it clocks in at about four and half minutes — that also provides a good overview of the setting, vehicular combat and the beatdowns. Oh, the beatdowns …
Ahead of the debut next week of Mortal Kombat X for consoles and PC, Warner Bros. Interactive and NetherRealm Studios have launched a free-to-play version of the fighting game for iOS devices. It’s available for download now from the App Store, with the Android version coming soon to Google Play.
As the launch trailer below demonstrates, the mobile version features all of the limb-tearing, skull-crushing action we’ve come to expect from the long-running franchise, but with a blend of fighting and card collection — presumably similar to NetherRealm’s Injustice: Gods Among Us.
Warner Bros. Interactive Entertainment has released the Mortal Kombat X launch trailer, directed by System of a Down’s Shavo Odadjian and set to the tune of the band’s signature hit “Chop Suey!”
Featuring glimpses of iconic moments, new and returning characters, and plenty of fight sequences, it’s not nearly as graphic as that Shaolin trailer, but there’s still plenty of spurting blood and crunching bones to be had. Enough that it’s probably not quite safe for work (but what are you doing watching a video-game trailer at work, anyway?).
Even as fans get a lengthy gameplay video, and a new release date, for Batman: Arkham Knight, more details have trickled out about the Harley Quinn DLC pack.
It was announced last summer that players who preordered the highly anticipated game would receive two free story packs, one featuring the Red Hood and the other Harley Quinn. Now, thanks to an update to the Amazon listing, we have an idea of what the Harley pack involves:
Developed for Warner Bros. Interactive by Turbine, the free-to-play multiplayer online battle arena game features player vs. player battles set within the DC Multiverse, where users can control different incarnations of their favorite heroes and villains.
Although even developer Rocksteady Studios was surprised to learn Batman: Arkham Knight had been rated “Mature,” we now have a good idea of why it’s the first game in the franchise not to receive a “T for Teen.”
Fan sites Batman News and Arkhamverse note the the Entertainment Software Rating Board (ESRB) has published its rating summary, which lays out the factors leading to the decision. While many of the elements are present in earlier games, scenes of torture would seem to be what pushed Arkham Knight into “M” territory. Note: The ratings summary may contain game spoilers.
WB Games and NetherRealm Studios have unleashed the story trailer for Mortal Kombat X that not only reveals the setting — 25 years after the events of 2011’s Mortal Kombat — but also a new generation of fighters.
In the footage, Cassie Cage is joined in the fight against power-hungry clone Mileena and her Outworld rebel army by: Jacqueline Briggs, daughter of Jax; Takashi Takeda, son of Kenshi; and Kung Jin, descendant of Kung Lao.
Batman: Arkham Knight will close out Rocksteady Studios’ hit game series with a bang and, it seems, an “M for Mature” rating.
IGN reports that while previous games — Arkham Asylum, Arkham City and Arkham Origins — were rated “T for Teen,” the Entertainment Software Rating Board (ESRB) determined this chapter is suitable for ages 17 and up, to the surprise of the developers.
Warner Bros. Interactive Entertainment has debuted a teaser for the LEGO Jurassic World game that not only delivers a chuckle and some healthy nostalgia, but the news that it will allow players “to relive and experience all four Jurassic films.”
That’s right, it will bring together storylines from Universal Pictures’ Jurassic Park, The Lost World: Jurassic Park, Jurassic Park III and the upcoming Jurassic World. It’s developed by TT Games, the folks behind all of the LEGO games — from Harry Potter to Star Wars to Batman — so you pretty much know what you can expect.
Warner Bros. Entertainment could eliminate as many as 1,000 jobs — more than 10 percent of its worldwide workforce — as part of studio-wide cutbacks confirmed earlier this month, Variety reports. However, the studio insists that although the cuts will be “substantial,” it hasn’t settled on the exact number of layoffs.
“The plans are still in process,” Dee Dee Myers, Warner Bros.’ new executive vice president of corporate communications, told TheWrap. “We’re reducing costs and it will result in reduced overhead, but the plans are not done.”
Clearly hoping to catch lightning in a bottle following confirmation from Dwayne Johnson that he’ll play Black Adam in the Shazam movie, Warner Bros. Interactive Entertainment and TT Games have revealed the classic supervillain/antihero will be a playable character in LEGO Batman 3: Beyond Gotham.
“Can you smell what Black Adam is cooking?” reads the message accompanying the above image from the game’s official Twitter account.
Arriving Nov. 3o, LEGO Batman 3 takes the Dark Knight, well, beyond Gotham, as he joins with other DC Comics heroes and villains in outer space to top Brainiac from destroying Earth. The game will feature more than 150 playable characters, including Black Adam and his nemesis Shazam.


Reno, Lone Ranger - First Neutral Hero Card
Everyone is getting two Catch-Up Packs for free.
If you bought the BlizzCon Collection you get three Catch-Up Packs.
Badlands pre-orders will also get Catch-Up Packs.
The packs can be multi-opened so you can collect hundreds or thousands of cards all at once.
Hearthstone's New Badlands Catch-Up Packs Contain Up to 50 Cards, Everyone Gets One For Free
Battlegrounds Duos lets you play with a buddy against three other teams.
You can play together to win together.
Duos won't be launching until next year and is still in development.
You each get to pick your own hero.
You have your own board, tavern tier, and gold.
Your health total is shared and starts at 30. Armor is the combined armor from your heroes.
There's a portal you can click on to see your friend's board.
One person's board spawns in first. When they lose all their minions, the next person's minions spawn in.
If one person handles both opponents, the second person's board spawns in to deal extra damage.
The person who has their hero icon first on the board has their board play first.
You can use the portal to send cards to each other.
Passing a minion costs 1 gold each time you do it.
There are heroes that are specific to Duos, like Cho and Gall.
They must be played as a pair.
There are new duo-exclusive minions that can interact with your team.
Check the gallery below to see new minions!
The Nameless One hero copies your teammate's hero power.
Duos has a pings system, emote to communicate with your partner. You can ping minions or the buttons on the UI.