ante n : (poker) the initial contribution that each player makes to the pot v : place one's stake
EtymologyA Latin preposition and prefix; akin to Greek anti, Sanskrit anti, Gothic and-, anda- (only in comp.), AS. and-, ond-, (only in comp.: compare answer, along, G. ant-, ent- (in comp.).
PronunciationIPA: WEAE /ˈænt.i/
- Rhymes: -ænti
- auntie (if pronounced like "ant" with an 'i' on the end instead of like awwwntie.)
To make an investment in money, effort, or time before knowing one's chances
- This article describes only the common terms, rules, and procedures of betting in poker. See poker strategy for the strategic impact of betting.
ProcedurePlayers in a poker game act in turn, in clockwise rotation (acting out of turn can negatively affect other players). When it is a player's turn to act, the first verbal declaration or action he takes binds him to his choice of action; this rule prevents a player from changing his action after seeing how other players react to his initial action.
A player may fold by surrendering his cards (some games may have specific rules regarding how to fold--for example, in stud poker one must turn one's upcards face down). A player may check by tapping the table or making any similar motion. All other bets are made by placing chips in front of the player, but not directly into the pot ("splashing the pot" prevents other players from verifying the bet amount).
OpenThe act of making the first voluntary bet in a betting round is called opening the round. On the first betting round, it is also called opening the pot. Some poker variations have special rules about opening a round that may not apply to other bets. For example, a game may have a betting structure that specifies different allowable amounts for opening than for other bets, or may require a player to hold certain cards to open.
CallTo call is to match a bet or a raise. A betting round ends when all active players have bet an equal amount or no opponents call a player's bet or raise. If no opponents call a player's bet or raise, the player wins the pot.
The second and subsequent calls of a particular bet amount are sometimes called overcalls. A player calling a raise before he or she has invested money in the pot in that round is cold calling. For example, if in a betting round, Alice bets, Bob raises, and Carol calls, Carol "calls two bets cold". A player calling instead of raising with a strong hand is smooth calling, a form of slow play.
Calling when a player thinks he does not have the best hand is called a crying call.
In public card rooms and casinos where verbal declarations are binding, the word "call" is such a declaration. In public cardrooms, the practice of saying "I call, and raise $100" is considered a string raise and is not allowed. Saying "I call" commits you to the action of calling, and only calling.
Note that the verb "see" can often be used instead of "call": "Bob saw Carol's bet", although the latter can also be used with the bettor as the object: "I'll see you" means 'I will call your bet'. However, terms such as "overseeing" and "cold seeing" are not valid.
CheckIf no one has yet opened the betting round, a player may check, which is equivalent to calling the current bet of zero. When checking, a player declines making a bet; indicating that he does not choose to open, but that he wishes to keep his cards and retain the right to call or raise later in the same round if an opponent opens. In games played with blinds, players may not check on the opening round because they must either match (or raise) the big blind or fold. A player with a live big blind who chooses not to exercise his right to raise is said to check his option. If all players check, the betting round is over. A common way to signify checking is to tap the table with a fist or an open hand.
RaiseTo raise is to increase the size of the bet required to stay in the pot, forcing all subsequent players to call the new amount. If the current bet amount is nothing, this action is considered the opening bet. A player making the second (not counting the open) or subsequent raise of a betting round is said to re-raise.
Standard poker rules require that raises must be at least equal to the amount of the previous bet or raise. For example, if an opponent bets $5, a player may raise by another $5 (or more), but he may not raise by only $2. The primary purpose of the minimum raise rule is to avoid game delays caused by "nuisance" raises (small raises of large bets that have little effect on the action but take time). This rule is overridden by table stakes rules, so that a player may in fact raise a $5 bet by $2 if that $2 is his entire remaining stake.
In most casinos, fixed-limit and spread-limit games cap the total number of raises allowed in a single betting round (typically three or four, not including the opening bet of a round). For example in a casino with a three-raise rule, if one player opens the betting for $5, the next raises by $5 making it $10, a third player raises another $5, and a fourth player raises $5 again making the current bet $20, the betting is said to be capped at that point, and no further raises beyond the $20 level will be allowed on that round. It is common to suspend this rule when there are only two players betting in the round (called being heads-up), since either player can call the last raise if they wish. Pot-limit and no-limit games do not have a limit on the number of raises.
After a player raises an amount, the remaining players in the hand must match the raise or fold.
FoldTo fold is to discard one's hand and forfeit interest in the current pot. Folding may be indicated verbally or by discarding one's hand face down into the pile of other discards called the muck. In stud poker played in the United States, it is customary to signal folding by turning all of one's cards face down. In casinos in the United Kingdom, a player folds by giving his hand as is to the "house" dealer, who will spread the hand's upcards for the other players to see before mucking them.
It is a serious breach of etiquette to fold out of turn, that is, when it is not the folding player's turn to act, because this can harm other players. For example, if there are three players remaining and the first player in turn bets, the third player folding out of turn gives valuable strategic information to the second player (who is in turn at this point), to the detriment of the bettor. In some games, even folding in turn when a player is entitled to check (because there is no bet facing the player) is considered an out of turn fold since it gives away information to which other players would otherwise not be entitled. Finally, if a player folds out of turn in a stud poker game, the player in turn may demand that his upcards remain exposed until he has completed his turn. When folding, concealed cards should not be exposed unless no further betting is possible in the hand (i.e., unless the fold awards the pot to the only remaining player). A player is never required to expose his concealed cards when folding prior to the showdown.
Forced betsAll poker games require some forced bets in order to create an initial stake for the players to contest. The requirements for forced bets, and the betting limits of the game (see below) are collectively called the game's betting structure.
AnteAn ante is a forced bet in which each player places an equal amount of money or chips into the pot before the deal begins. Often this is either a single unit (a one-value or the smallest value available) or the amount of the minimum opening bet. In games where the acting dealer changes each turn, it is not uncommon for the players to agree that the dealer provides the ante for each player. This simplifies betting, but causes minor inequities if other players come and go or miss their turn to deal. During such times, the player can be given a special button indicating the need to pay an ante to the pot upon their return.
BlindsA blind or blind bet is a forced bet placed into the pot by one or more players before the deal begins, in a way that simulates bets made during play. The most common use of blinds as a betting structure calls for two blinds: the player after the dealer blinds about half of what would be a normal bet, and the next player blinds what would be a whole bet. Sometimes only one blind is used, and sometimes three. In the case of three blinds (usually one quarter, one quarter, and half a normal bet amount), the first blind goes "on the button", that is, is paid by the dealer. Similarly to a missed ante, a missed blind due to the player's temporary absence (i.e. for drinks or a restroom break) can be denoted by use of a special button. Upon the player's return, they must pay the applicable blind to the pot for the next hand they will participate in.
- For example, in a $2–4 limit game, the first player to the dealer's left (who, if not for the blinds, would be the first to act) posts a small blind of $1, and the next player in turn posts a big blind of $2. After the cards are dealt, play begins with the next player in turn (third from the dealer), who must either call $2, raise, or fold. When the betting returns to the player who blinded $1, he must equal the bet facing him (toward which he may count his $1), raise, or fold. If there have been no raises when action first gets to the big blind (that is, the bet amount facing him is just the amount of the big blind he posted), the big blind has the option to raise or check. This right to raise (called the option) occurs only once: if his raise is now called by every player, the first betting round closes as usual.
In some fixed-limit and spread-limit games, the big blind amount may be less than the normal betting minimum. Players acting after a sub-minimum blind have the right to call the blind as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet. For example, a game with a $5 fixed bet on the first round might have blinds of $1 and $2. Players acting after the blind may either call the $2, or raise to $5. After the bet is raised to $5, the next raise must be to $10 in accordance with the normal limits.
When a player in the blinds leaves the gameWhen one or more players in the small or big blinds permanently leaves the game, an adjustment is required in the positioning of the blinds and the button. There are three common rule sets to determine this:
- Simplified - The dealer button moves to the next active player
on the left, and the small and big blinds are paid by the first and
second players remaining to the left. This is the easiest to track,
but normally results in "missed blinds".
- In the special case of three players in a tournament being reduced to the two-player showdown, any leftover blinds are "written off" and the Simplified method is used, with the player "on the button" also paying the big blind.
- Moving button - As in Simplified, the button moves to the left to the next active player, and the blinds move to the next two active players. However, "missed" blinds are paid by the players whom the blind skipped; first big, then small. For instance, if the player on the big blind leaves, the big blind moves to the player two spaces left of the vacated seat, meaning the player to the immediate left has "missed" the big blind. To make up for this, instead of paying the small blind as the player would in Simplified, the player must pay the big blind along with the person to whom it progressed, meaning two big blinds are paid. Then, both of those players pay their small blind on the next hand, meaning one big and two small blinds are paid, with one small blind paid "on the button". Play then continues as normal. This is the most complex, but arguably the fairest method in terms of rotating the "privilege of last action" (the person who gets to see all other players' decisions before making his/her own).
- Dead button - Spots vacated by players who would pay a blind or be "on the button" during the next hand remain open for the purposes of shifting blinds and button. Thus, one or both of the blinds may not be paid in subsequent hands. When the button moves to an empty seat, the last active player before the empty seat retains the "privilege of last action", thus while simple, it can result in inequitable strategic situations.
Simplified moving button ruleThe button always moves forward to the next player and the small and big blinds post in the two seats to the left of the button. Players may miss blinds.
Dead button ruleThe big blind is posted by the player due for it, and the small blind and button are positioned accordingly. The small blind or button may be assigned to an empty seat. Players always pay a big blind followed by a small blind. There will be one and only one big blind per hand. If the small blind is assigned to a vacant seat, there is no small blind that hand. When the button is on a vacant seat, the cutoff player has last action on consecutive hands.
Example: Alice, Bob, Carol, David, and Ellen are seated in order; Carol is due the big blind.
- Case 1, Alice is eliminated: Carol posts the big blind. Bob posts the small blind. The button is on Alice's vacant seat.
- Case 2, Bob is eliminated: Carol posts the big blind. There is
no small blind. Alice has the button.
- Subsequent hand: David posts the big blind. Carol posts the small blind. The button is on Bob's vacant seat.
- Case 3, Alice and Bob are both eliminated: Carol posts the big
blind. There is no small blind. The button is on Alice's vacant
- Subsequent hand: David posts the big blind. Carol posts the small blind. The button is on Bob's vacant seat.
- Case 4, Alice, Bob and Carol are eliminated: David posts the
big blind. There is no small blind. The button skips to Bob's
- Subsequent hand: Ellen posts the big blind. David posts the small blind. The button is on Carol's vacant seat.
Moving button ruleThe button always moves forward to the next seat occupied by a player. The player two seats after the button posts a big blind, as well as any players the big blind skipped past. Players always post a small blind after the big blind. More than one small and/or big blind may be posted in a hand. Blinds may be posted after, on, or before the button. No player will have the right to act last for consecutive hands. The moving button rule can cause irregular blinds for several hands after a player is eliminated, and further complications can arise if players are eliminated on consecutive hands. The blinds eventually resolve to their normal positions.
Example: Alice, Bob, Carol, David, and Ellen are seated in order; Alice is due the button.
- Alice is eliminated: the button skips past her vacant seat to
Bob. Bob posts a small blind on top of the button. Carol and David
both post big blinds.
- Subsequent hand: Carol has the button. Carol and David both post small blinds. Ellen posts a big blind.
- Bob is eliminated: Alice has the button. Carol and David both
post big blinds.
- Subsequent hand: Carol has the button. Carol and David post small blinds. Ellen posts a big blind.
- Alice and Bob are both eliminated: Carol has the button. Carol,
David, and Ellen all post big blinds.
- Subsequent hand: David has the button. Carol, David, Ellen all post small blinds. The player after Ellen posts the big blind.
When there are only two playersThe normal rules for positioning the blinds do not apply when there are only two players at the table. The player on the button is always due the small blind, and the other player must pay the big blind. The player on the button is therefore the first to act before the flop, but last to act for all remaining betting rounds.
A special rule is also applied for placement of the button whenever the size of the table shrinks to two players. If three or more players are involved in a hand, and at the conclusion of the hand one or more players have busted out such that only two players remain for the next hand, the position of the button may need to be adjusted to begin heads-up play. The big blind always continues moving to the left, and then the button is positioned accordingly.
- For example, in a three-handed game, Alice is the button, Bob is the small blind, and Carol is the big blind. If Alice busts out, the next hand Bob will be the big blind, and the button will skip past Bob and move to Carol. On the other hand, if Carol busts out, Alice will be the big blind, Bob will get the button and will have to pay the small blind for the second hand in a row.
Bring-inA bring-in is a type of forced bet that occurs after the cards are initially dealt, but before any other action. One player, usually chosen by the value of cards dealt face up on the initial deal, is forced to open the betting by some small amount, after which players act after him in normal rotation.
The bring-in is normally assigned on the first betting round of a stud poker game to the player whose upcards indicate the poorest hand. For example, in traditional high hand stud games and high-low split games, the player showing the lowest card pays the bring-in. In low hand games, the player with the highest card showing pays the bring-in. The high card by suit order can be used to break ties if necessary.
In most fixed-limit and some spread-limit games, the bring-in amount is less than the normal betting minimum. The player forced to pay the bring-in may choose either to pay only what is required or to make a normal bet. Players acting after a sub-minimum bring-in have the right to call the bring-in as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet. For example, a game with a $5 fixed bet on the first round might have a bring-in of $2. Players acting after the bring-in can either call the $2, or raise to $5. After the bet is raised to $5, the next raise must be to $10 in accordance with the normal limits.
In a game where the bring-in is equal to the fixed bet (this is rare and not recommended), the game must either allow the bring-in player to optionally come in for a raise, or else the bring-in must be treated as live in the same way as a blind, so that the player is guaranteed his right to raise on the first betting round if he chooses.
PostSome cash games require a new player to post when joining a game already in progress. Posting in this context means putting an amount equal to the big blind into the pot before the deal. The post is a live bet, meaning that the amount can be applied towards a call or raise when it is the player's turn to act.
A player who is away from his seat and misses one or more blinds is also required to post to reenter the game. In this case, the amount to be posted is the sum of the big and small blinds, if both blinds were missed. The big blind amount is live, but the small blind amount is dead, meaning that it cannot be applied towards a call or raise.
Posting is not required if the player due the post happens to be in the big blind. It is therefore common for a new player to lock up a seat and then wait several hands before joining a table, or for a returning player to sit out several hands, so that he may enter in the big blind and avoid paying the post.
Straddle betsA straddle bet is an optional (voluntary) blind bet made by a player before receiving his cards. Straddles are typically used only in cash games played with fixed blind structures. Straddles are normally not permitted in tournament formats.
Live straddleThe player immediately to the left of the big blind may place a live straddle blind bet. The straddle must be the size of a normal raise over the big blind. A straddle is a live bet; the player placing the straddle effectively becomes the "bigger blind". Action begins with the player to the left of the straddle. If action returns to the straddle without a raise, the straddle has the option to raise. (This is part of what makes a straddle different from a sleeper because a sleeper does not have the option to raise if everyone folds or calls around to him.) The player to the left of a live straddle may re-straddle by placing a blind bet raising the original straddle.
Mississippi straddleA Mississippi straddle buys last action before the flop. House rules permitting Mississippi straddles are common in the southern United States. Usually, a Mississippi straddle can be made from any position, although some house rules only permit the button or the player to the right of the button to place a Mississippi straddle. Like a live straddle, a Mississippi straddle must be at least the minimum raise. Action begins with the player to the left of the straddle. If, for example (in a game with $10–25 blinds), the button puts a live $50 on it, the first player to act would be the small blind, followed by the big blind, and so on. If action gets back to the straddle with no raise, the straddle has the option of raising. The player to the right of a Mississippi straddle may re-straddle by placing a blind bet raising the original straddle.
SleepersA sleeper is a blind raise placed from any position at the table other than under the gun.
A game of no-limit poker with blinds of $1/$2. Alice is in the small blind, Bob is in the big blind, Carol is next to act, followed by David, with Ellen on the button.
- Straddle: Alice posts $1, Bob posts $2, Carol posts a straddle of $4. The hole cards are dealt. Because of the straddle, David is now first to act; he folds. Ellen calls the straddle. Alice folds. Bob, the big blind, calls the straddle by putting an additional $2 in the pot. Carol has the option of checking or raising; she makes a raise of $8. Ellen folds. Bob calls the raise, ending betting on this round.
- Mississippi straddle: Alice posts $1, Bob posts $2, Ellen, on the button, posts a Mississipi straddle of $4. Because of the straddle, Alice, the small blind, is now first to act; she folds. Bob calls the straddle by putting an additional $2 in the pot. Carol folds. David calls the straddle. Ellen has the option of checking or raising; she checks, ending betting on this round.
LimitsBetting limits apply to the amount a player may open or raise, and come in four common forms: no limit, pot limit (the two collectively called big bet poker), fixed limit, and spread limit.
All such games have a minimum bet as well as the stated maximums, and also commonly a betting unit, which is the smallest denomination in which bets can be made. For example, it is common for games with $20 and $40 betting limits to have a minimum betting unit of $5, so that all bets must be in multiples of $5, to simplify game play. It is also common for some games to have a bring-in that is less than the minimum for other bets. In this case, players may either call the bring-in, or raise to the full amount of a normal bet, called completing the bet.
Fixed limitIn a game played with a fixed-limit betting structure, a player chooses only whether to bet or not - the amount is fixed by rule. To enable the possibility of bluffing, the fixed amount generally doubles at some point in the game. This double wager amount is referred to as a big bet.
- For example, a four-round game called "20 and 40 limit" (usually written as $20/$40) may specify that each bet in the first two rounds is $20, and that each big bet used in the third and fourth rounds is $40. This amount applies to each raise, not the total amount bet in a round, so a player may bet $20, be raised $20, and then re-raise another $20, for a total bet of $60, in such a game.
Maximum number of raisesMost fixed-limit games will not allow more than a predefined number of raises in a betting round. The maximum number of raises depends on the casino house rules, and is usually posted conspicuously in the card room. Typically, an initial bet plus three raises, or a bet and four raises, are allowed.
- Consider this example in a $20/$40 game, with a posted limit of a bet and three raises. During a $20 round with three players, play could proceed as follows:
- Player A bets $20.
- Player B puts in another bet, raises another $20, making it $40 to play.
- Player C puts in a third bet, raising another $20 on that, thus making it $60 to play.
- Player A puts in the fourth bet (she is usually said to cap the betting).
- Once Player A has made her final bet, Players B and C may only call another two and one bets (respectively); they may not raise again because the betting is capped.
A common exception in this rule practiced in some card rooms is to allow unlimited raising when a pot is played heads up (when only two players are in the hand at the start of the betting round). Usually, this has occurred because all other players have folded, and only two remain. Many card rooms will permit these two players to continue re-raising each other until one player is all in.
Kill gameSometimes a fixed-limit game is played as a kill game. Such a game is played with an additional blind, called the kill blind. The kill blind can be posted from any position at the table. The amount posted is typically twice the typical blind for that game. For example, in a $20/$40 game, the large blind is typically $20. If this game were played with a full kill, the kill blind would be $40. It is also common to find a game with a half kill. For example, when the kill is active in $4/$8 game with a half kill, the game is played at a $6/$12 limit. A pot built from this betting structure is known as a kill pot.
- If the action folds all the way around to the small blind, the maximum amount the small blind can raise is also not universally agreed upon. Some games treat the big blind as a "raise" of the small blind for the purpose of calculating the maximum raise—the small blind is allowed to call the big blind, and then make a pot sized raise of twice the big blind, for a total bet of three times the big blind. Other games treat the blinds as dead money for the purpose of calculating the raise, and allow the small blind to make the same size raise as any other player, i.e. a total bet of three times the big blind plus the small blind.
Because of the disparity in methods of calculation, and the fact that the issue is certain to come up often, most major tournaments will announce the amount of the maximum opening raise to all players any time the betting limits are increased.
No limitA game played with a no-limit betting structure allows each player to raise any amount of his stake at any time (subject to the table stakes rules and any other rules about raising).
Table stakes rulesAll casinos and many home games play poker by what are called table stakes rules, which state that each player starts each deal with a certain stake, and plays that deal with that stake. A player may not remove money from the table or add money from his or her pocket during the play of a hand. In essence, table stakes rules creates a maximum and a minimum buy-in amount for cash game poker as well as rules for adding and removing the stake from play. A player also may not take a portion of their money or stake off the table, unless they opt to leave the game and remove their entire stake from play. Players are not allowed to hide or misrepresent the amount of their stake from other players and must truthfully disclose the amount when asked.
Common among inexperienced players is the act of "going south" after winning a big pot, which is to take a portion of your stake out of play, often as an attempt to hedge one's risk after a win.
Table stakes are the rule in most cash poker games because it allows players with vastly different bankrolls a reasonable amount of protection when playing with one another. They are usually set in relation to the blinds. For example, in a $1/2 No Limit cash game, the minimum stake is often set at $40 while maximum stake is often set at $200, or 20 and 100 big blinds respectively.
This also requires some special rules to handle the case when a player is faced with a bet that he cannot call with his available stake.
"All in"When a player is faced with a current bet amount that he has insufficient remaining stake to call and he wishes to call (he may of course fold without the need of special rules), he bets the remainder of his stake and declares himself all in. He may now hold onto his cards for the remainder of the deal as if he had called every bet, but he may not win any more money from any player above the amount of his bet. In no-limit games, a player may also open the betting by going all in, that is, betting his entire stack.
- For example, let's assume that the first player in a betting round opens for $20, and the next player to bet has only $5 remaining of his stake. He bets the $5, declaring himself all in, and holds onto his cards. The next player in turn still has the $20 bet facing him, and if he can cover it he must call $20 or fold. If he calls $20, thus ending the betting round, instead of collecting all bets into the central pot as usual, the following procedure is applied: since there is an all-in player with only $5 bet, his $5, and $5 from each of the other players, is collected into the central pot (now called the main pot), as if the final bet had been only $5. This main pot (which may include any antes or bets from previous rounds) is the most the all-in player is eligible to win. The remaining money from the still-active bettors, in this case $15 apiece, is collected into a side pot that only the players who contributed to it are eligible to win. If there are further betting rounds, all bets are placed into the side pot while the all-in player continues to hold his cards but does not participate in further betting. If someone from still-active bettors folds during next betting rounds, he loses the right to showdown his hand for the main pot or any side pot. Upon the showdown, the players eligible for the side pot—and only those players—reveal their hands, and the winner among them takes the side pot, regardless of what the all-in player holds (indeed, before he even shows). After the side pot is awarded, the all-in player then shows his hand, and if it is superior to all others shown, he wins the main pot (otherwise he loses as usual).
There is a strategic advantage to being all in: a player cannot be bluffed, because he is entitled to hold his cards and see the showdown without risking any more money. Opponents who continue to bet after the player is all in can still bluff each other out of the side pot, which is also to the player's advantage since bluffing between opponents may reduce his competition. But these advantages are offset by the disadvantage that the player cannot win any more money than his stake can cover.
Some players may choose to buy into games with a "short stack", a stack of chips that is relatively small for the stakes being played, with the intention of going all in after the flop and not having to make any further decisions. However, this is generally a non-optimal strategy in the long-term, since the player does not maximize his gains on his winning hands.
All-in before the deal
If a player does not have sufficient money to cover the ante and blinds due, that player is automatically all-in for the coming hand. Any money the player holds must be applied to the ante first, and if the full ante is covered, the remaining money is applied towards the blind.
If a player is all in for part of the ante, or the exact amount of the ante, an equal amount of every other player's ante is placed in the main pot, with any remaining fraction of the ante and all blinds and further bets in the side pot.
If a player is all in for part of a blind, all antes go into the main pot. Players to act must call the complete amount of the big blind to call, even if the all-in player has posted less than a full big blind. At the end of the betting round, the bets and calls will be divided into the main pot and side pot as usual.
- For example, Alice is playing at a table with 10 players in a tournament with an ante of $1 and blinds of $4/$8. Alice is due the big blind but she only has $8. She must pay the $1 ante and apply the remaining $7 towards the big blind, and she is all in. Bob, next to act, calls $8, the full big blind amount. Carol raises to $16 total. All remaining players fold, the small blind folds, and Bob folds. The amount in the main pot is $10 (the sum of all antes) plus the full $4 small blind since Alice had this amount covered, plus $7 from Alice and every other player who called at least that amount, namely Bob and Carol. The main pot is therefore $10+$4+$21=$35. The side pot of $10 ($1 in excess of Alice's all-in bet from Bob, and $9 in excess of Alice's all-in bet from Carol) is paid immediately to Carol when Bob folds.
Incomplete bet or raise
If a player goes all in with a bet or raise rather than a call, another special rule comes into play. There are two options in common use: pot-limit and no-limit games usually use what is called the full bet rule, while fixed-limit and spread-limit games may use either the full bet rule or the half bet rule. The full bet rule states that if the amount of an all-in bet is less than the minimum bet, or if the amount of an all-in raise is less than the full amount of the previous raise, it does not constitute a "real" raise, and therefore does not reopen the betting action. The half bet rule states that if an all-in bet or raise is equal to or larger than half the minimum amount, it does constitute a raise and reopens the action.
- For example, with the full bet rule in effect, a player opens the betting round for $20, and the next player has a total stake of $30. He may raise to $30, declaring himself all in, but this does not constitute a "real" raise, in the following sense: if a third player now calls the $30, and the first player's turn to act comes up, he may now call the additional $10, but he does not have the right to re-raise further. The all-in player's pseudo-raise was really just a call with some extra money, and the third player's call was just a call, so the initial opener's bet was simply called by both remaining players, closing the betting round (even though he must still equalize the money by putting in the additional $10). If the half bet rule were being used, then that raise would count as a genuine raise and the first player would be entitled to re-raise if he chose to (creating a side pot for the amount of his re-raise and the third player's call, if any).
In a game with a half bet rule, a player may complete an incomplete raise, if that player still has the right to raise (in other words, if that player has not yet acted in the betting round, or has not yet acted since the last full bet or raise). The act of completing a bet or raise reopens the betting to other remaining opponents.
- For example, four players are in a hand, playing with a limit betting structure and a half bet rule. The current betting round is $20. Alice checks, and Bob checks. Carol goes all-in for $5. David, still to act, has the following options: fold, call $5, or complete the bet to a total of $20. If David calls the $5, Alice and Bob only have the option of calling or folding; neither can raise. But if David completes, either of them could raise.
Opening all-in hands
When all players in the pot are all-in, or one player is playing alone against opponents who are all all-in, no more betting can take place. Some casinos and many major tournaments require that all players still involved open, or immediately reveal, their hole cards in this case—the dealer will not continue dealing until all hands are flipped up. Likewise, any other cards that would normally be dealt face down, such as the final card in seven-card stud, may be dealt face-up. Such action is automatic in online poker. This rule discourages a form of tournament collusion called "chip dumping", in which one player deliberately loses his chips to another to give that player a greater chance of winning.
Open stakesThe alternative to table stakes rules is called "open stakes", in which players are allowed to buy more chips during the hand and even to borrow money (often called "going light"). This may be appropriate for home or private games but is never allowed in casinos.
First, a player may go all in in exactly the same manner as in table stakes if he so chooses, rather than adding to his stake or borrowing. Because it is a strategic advantage to go all in with some hands while being able to add to your stake with others, such games should strictly enforce a minimum buy-in that is several times the maximum bet (or blinds, in the case of a no-limit or pot-limit game). A player who goes all in and wins a pot that is less than the minimum buy-in may not then add to his stake or borrow money during any future hand until he re-buys an amount sufficient to bring his stake up to a full buy-in.
A player may instead choose to buy chips with cash out-of-pocket at any time, even during the play of a hand, and his bets are limited only by the specified betting structure of the game.
Finally, a player may also borrow money by betting with an IOU, called a "marker", payable to the winner of the pot. In order to bet with a marker, all players still active in the pot must agree to accept the marker. If any player refuses to accept a marker, the bettor may bet with cash out-of-pocket or go all-in. A player may also borrow money from a player not involved in the pot, giving him a personal marker in exchange for cash or chips, which the players in the pot are then compelled to accept. A player may borrow money in order to call a bet during a hand, and later in the same hand go all-in in the face of further betting; but if a player borrows money in order to raise, he forfeits the right to go all-in later in that same hand--if he is re-raised, he must borrow money to call, or fold.
Just as in table stakes, no player may remove chips or cash from the table once they are put in play (except small amounts for refreshments, tips, and such)--this includes all markers, whether one's own or those won from other players.
Players should agree before play on the means and time limits of settling markers, and a convenient amount below which all markers must be accepted to simplify play.
ante in French: Blind
ante in Swedish: Spread limit
ahead, ante up, back, beforehand, bet, bet on, book, call, chunk, cover, ere, fade, fore, forward, gamble, hand over, handbook, hazard, in advance, in advance of, lay, lay a wager, lay down, make a bet, meet a bet, parlay, pass, pay over, play, play against, plunge, pot, preceding, previous, prior to, punt, put down, put up, see, shot, stake, stand pat, to, wager


The RIFT game was released by Trion Worlds in early 2012. The story of this game takes place in the world of Telara. All the players are called Ascended. Their mission is to save the world. There are two factions of Ascended: the Guardians and the Defiant. Players are born to battle with the monsters and decrease the Regulos. RIFT events happen quite suddenly. The players should prepare themselves for the battle every second. The greatest feature of the RIFT game is the Ascended class system. Players begin the game with choosing one of the four callings: Warrior, Mage, Rogue or Cleric. During the game, players can become strong and attune their callings. Players can be more specialized and flexible by attuning the callings.
The RIFT game has been in the market for more than a year now. The development team continues to update the game with brand-new content. They want to bring new things for players. The development team of RIFT has just deployed the eighth update for the test server. The “Infernal Dawn” update will bring a lot of changes for the RIFT game. The change will be most notably in the form of survival skills. The RIFT site says something about the RIFT survival ability.
The development team of the RIFT game wants to relax the players. The players are leading thrilling, immortal lives in the combat and adventure. But sometimes, the players want to get away from the busy life. Maybe they just want to immerse themselves in the enormous world of Telara. The new update of the game will enable players with the life they dream of.
The RIFT game information shows that the development team of RIFT wants to give something else to the RIFT participant except the questing and killing. There should be some leisure style of life in the game. The survival skill update can be a short break for the player from the quest things and kills. The players can take a break while they are engaged in the game killing. The team thinks that after a year, they need to add something new content to the game. I think the players will be more interested in the RIFT game after they see the new update of the game.
The new content of the game may attract more customers. They can enjoy more parts of the game. The visual version of the RIFT game is nicer. The players can have a nice experience in the game playing. They will not just quest and kill in the game, they can also fish and relax.


DreamHack CybertronPC FreePlay Area
DreamHack, together with Cybertron, HyperX and Rosewill, are happy to bring the DreamHack CybertronPC FreePlay Area to DreamHack Atlanta 21-23rd of July!
- 100 PCs provided by Cybertron
- Headsets provided by HyperX
- Mouse, keyboards and mousepads provided by Rosewill
- All the best games pre-installed and ready to go!
Pre-installed games, more games to be added.
- Counter-Strike: Condition Zero
- Counter-Strike: Global Offensive
- Counter-Strike: Source
- Day of Defeat
- Day of Defeat: Source
- Deathmatch Classice
- Dota 2
- Garry’s Mod
- Half-Life 2
- Half-Life 2: Deathmatch
- Half-Life 2: Episode One
- Half-Life 2: Episode Two
- Half-Life 2: Lost Coast
- Left 4 Dead
- Left 4 Dead 2
- Portal 2
- Rocket League
- Team Fortress Classic
- Team Fortress 2
Anyone with an eligible pass to DreamHack Atlanta can access the DreamHack CybertronPC FreePlay Area, there is no age limit! Tickets to DreamHack Atlanta are available now, Day Tickets starts at $20! Full information including all ticket types and hotels are available here.
DreamHack Console Corner
- Gaming Gen will bring 12 Free play consoles with various games. You can rent a controller for use with your ID which will be returned once the controller is returned to the Admin desk.
- The BYOC Area is open to anyone that purchases a BYOC area that will have a space reserved to bring their own console station.
- The area is open 24/7, alongside the Tournament stations for Street Fighter V, Tekken 7, Injustice 2, Super Smash Bros. Melee and Super Smash Wii U which will become Casual stations when not in tournament use.
- The games available is up to the community and what they bring with them. People are welcome to bring anything from fighting games, Pokken Tournament, Guilty Gear, to sports games like Fifa, Madden and Rocket League to any multiplayer game they can enjoy with fellow attendees.
To set up your own system, any BYOC ticket for the weekend will give you access to the DreamHack Console Corner. Rules will be listed by their respective stations for any side tournaments that are run.
In addition to our offficial Street Fighter V, Tekken 7, Injustice 2, Super Smash Bros. Melee and Super Smash Wii U tournaments we will also be hosting Pickup Tournaments throughout the weekend that are free to enter with Prize pools dependent on number of entrants.
Any game with 25 or less people will have a $250 pot with a split of:
– 1st: $150
– 2nd: $75
– 3rd: $25
If 26 or more players enter the pot will rise to $500 total with a split of:
Schedule Pickup Tournaments
Our list of Free to enter Pickup Tournament games and their scheduled times are below. To enter, simply sign up at the Admin Desk in the console tournament area up to one hour before the tournament start time listed below.
All times are listed in local times EDT.
Friday 21st Jul
12 pm: Madden 18 (PS4)
2 pm: NBA 2k17 (PS4)
4 pm: Smash 64 Nintendo 64 4 pm
Saturday 22nd Jul
12 pm: Pokkén Tournament (WiiU)
2 pm: Guilty Gear XRD Rev 2 (PS4)
4 pm: Skullgirls 2nd Encore (PS4)
Sunday 23rd Jul
12 pm: Blazblue Central Fiction (PS4)
2 pm: Divekick (PS4)
Community standard rules will be used for our Pickup Tournaments and available at the Admin desk. Be sure to tell your friends and have them join in on the fun for DreamHack Atlanta!


Saga of the Serpent's Skull
Establishing a Camp
There are fives roles that PCs (or, as is the case,) NPCs can take up as part of their daily chores. These camp roles are as follows:
Defender: The defender works to set traps, shore up the walls, and see to the camp’s security. The first time a wandering monster or hostile creature attacks the camp, these traps inflict 2d6 points of damage per defender divided amongst the attacking creatures.
Entertainer: The entertainer tells happy stories and shit, raising the NPCs’ hopes for rescue and granting them a +2 bonus on Will saves for Morale.
Guard: The guard reduces the chance of wandering monsters attacking the camp by 5% (to a minimum of 5%).
Hunter: The hunter provides enough food and water for 8 medium creatures per day, without the PCs having to spend time rolling survival checks.
Medic: The Medic reduces the chance of being exposed to disease by 5%, and increases hit points naturally regained by rest/long-term care by 2.


(Last Updated On: May 15, 2022)
Online games have become an obsession among people. The current pandemic has pushed us all the more towards it. Solving online puzzles helps to construct dexterity, create rationale and spatial abilities, hone your mind, and help you to earn money. Yes, you heard it right; many puzzles can brainstorm your mind and let you pocket some money. Here, we have written some of the best fun and learning games that not only upgrade your memory but you can get paid to play games online.
Before we dive into the games that help you earn money, let’s disclose how much you can make.
Professional gamers can make an average of $60,000 per year, and top-rated gamers can earn $15,000 per hour. And some people work as video game journalists who earn a salary ranging from $50,000 to $100,000.
Get Paid To Play Games Online
1. Dream 11
If you wish to get bang for your buck, try playing Dream 11. You can start this fantasy game by putting a small demonization.
In terms of popularity, it has already crossed the benchmark of 10,000+installs now, which shows how popular it is. It is an online game meant for football freaks.
In this game, you have the flexibility to select the players- defenders, midfielders, forwards and goalkeepers. The idea is to form a winning team to achieve an overall high score.
The game includes two kinds of contests for its players; it includes a big prize pool and a small prize pool, and the player can follow the live match to monitor the performance in the game.
What does the player require?
Apart from keenness in the game, the player needs to arm himself with knowledge about players and their abilities.
The beginners can start with a small budget, and then they can get ahead with the big leagues, gradually taking their strategy up.
Another online gaming community that is worth joining is Swagbuck Games. It is one of the best online games available in the market.
One favourite among the users is Swagbucks Live, where the users can win virtual currency that can be exchanged for cash.
The most significant benefit of the game is that they offer you many games that you can play and win.
For each winning shot, there is money waiting, which you can redeem as gift cards, PayPal, Prepaid visa, etc.
Their games are Solitaire Cash, MGM slots, Bingo Blitz, Grand Mafia, Forge of Empire, Lord of Rings, Elvenar, etc.
It is another popular gaming platform that lets you play to the fullest.
You can play this game either on a desktop or mobile.
The player can redeem the winnings either by cash or by PayPal.
A fun and learning game that empowers you to do some brain-twisting activities and play simultaneously!
You can start playing daily live quizzes and win cash prizes in this game.
There are also hourly games that can help you pocket enough cash for your vacation.
Currently, there are six games that they offer. The game aims to test your hand and eye coordination.
The users can sit at 9 AM and play till 9 PM and win worth $750 every day.
The quizzes may range from history, current affairs, art, general knowledge, culture, cricket, technology, music, literature, nature, world, geography, celebrities, and social background.
Thanks to its entertainment quotient, the game secures high popularity.
It offers an ultimate gaming experience where players can enter into the world of captivating games and at the same time improve their spatial learning and legitimate reasoning skills.
The gaming interface is friendly. The gamer can earn rewards and then redeem them into real cash. However, the cash prizes are subject to tax.
Money-making is available on smartphones and you can get paid to play games online with Lucktastic.
More than one million players are already part of this game and have won cash using online scratch-off, contests, etc.
Playing these games is free, and there are no conditions involved.
However, your odds of winning the game will depend upon the players who have entered the contest.
7. 888 Poker
It is an international poker game that features online poker tournaments.
The player has to create a team of professional poker players and it is currently available in the USA only.
You can withdraw the earnings by logging into your account and clicking on withdraw tab.
The online game is a real champion. It provides you with a platform to play casinos and win a bundle of coins.
You can also purchase the coins through the bonuses you receive while playing the game.
These games supercharge your mind and are bundled with a magnificent learning experience and at the same time help you to earn Almighty Dollar.
These games not only will give you long stretches of fun but help you to maintain financial stability too.
Though they have daily limits and are not tax-free, they are worth playing for.


The Atlas of Worlds is the fifth expansion of Path of Exile. With its goal to add a story to The Awakening act, this version has what it takes to earn a spot in the gaming world. Now, players can continue playing through random maps. That means that you can still enjoy a plethora of features and challenges.
This game still has the same sceneries with a few areas that have been revised. Its appearance is a bit cleaner, resulting in high-quality visual effects. Together with randomizing some parts of the map, there are new foes to beat as well. Nineteen new bosses should be conquered which makes the battle more intense.
The Void area also has a notable change. There are modifiers on this area, and they can be attached to numerous places on the map. Each has a distinct effect such as one that increases the critical strike of players and monsters to 100%. We are also interested in the one where you can place a Forsaken Master in the area. You can also combine both of these modifiers which means that you can have a Forsaken Master while earning a 100% bonus at the same time.
The Atlas of Worlds will not also fail you when it comes to new and exciting perks. One of the latest additions is the Essences, a type of armor modifier, which can help the player gain maximum health regardless of the kind of weapon he has.
Most gamers would surely love this segment. Depending on your skill level, you will also be given the ability to change the areas in The Atlas map. However, you also have the option to maintain the previous spot. You should also expect that as you increase your level, the monsters will also be upgraded to boost their performance and power.


With a stout defense evident throughout the game, all Puyallup needed on Saturday afternoon against the Gig Harbor Tides was one chance. That chance came late in the second half for the Vikings, when Puyallup sophomore Zach Munizza forced a Gig Harbor turnover and passed the ball to junior forward Brad Macdougall, who scored the goal with ease. The Vikings came out on top in the Class 4A West Central/Southwest bidistrict match at Mount Tahoma Stadium, winning 1-0 and claiming the No. 3 seed in the state tournament.
“Zach pressed as hard as he could, and he won the ball, and then just slotted me right in,” Macdougall said. “That’s how we’ve been practicing.”
Munizza has been a swing player for the Vikings this season, and due to some injuries, he has assumed a prominent role for the varsity squad. He’s made the most of the opportunity, netting three goals and tallying four assists in the last four games.
The Viking defense shut out the Tides, who have been held scoreless in their last two contests. Puyallup head coach Matt White was pleased with the defensive effort.
“I’m really excited,” White said. “We’ve had a lot of injuries. It’s been new guys starting every game for the last six games, so it was nice to be able to get some solidity, and get guys organized together.”
While the Tides, the Narrows League 4A champions, didn’t suffer from a shortage of shots on goal, their inability to find the back of the net is a concern for head coach Todd Northstrom. Northstrom said the Tides have lost their poise, which is what made them successful all season.
“We’re making some really bad choices when we do have an opportunity in front of the net,” Northstrom said. “Selfish opportunities — we’re not dropping the ball back to people that are running through, and we’re shooting these crazy angle shots that aren’t going to go in.”
Northstrom said the team needs to be prepared for every game, especially at this point in the season.
“They’re starting to realize—I hope—that every team is good,” Northstrom said. “It’s going to be tight all the time, so you have to finish when you get opportunities. And we’re getting a massive amount of opportunities for a playoff game. They have to concentrate and focus and do what’s best for the team rather than what’s best for themselves. That’s our biggest thing right now, which is unusual for a very selfish team.”
One area that Northstrom has been pleased with is the defensive end. The Tides back unit only gave up one goal in district tournament games against Puyallup and Kentwood.
“They’re rock solid right now,” Northstrom said. “They’re really communicating and winning the ball and doing all the right stuff. I have every confidence in them.”
Although a turnover led to the Puyallup goal, Northstrom said the offense actually deserves more of the blame for the goal than the defense does.
“When we get scored on, it’s not the defense’s fault; it’s our offense’s fault for allowing the other team to put pressure on our defense,” Northstrom said. “We’re not possessing the ball. We’re just go, go, go forward right now. That’s all we’re trying to do. We’re not at all trying to spread the field and stretch defenses. It’s all just kick it into a spot, and everyone is going to run there.”
Gig Harbor will go on the road to face Issaquah Tuesday.Jon Manley: 253-358-4151


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# Student Guide
# How does Brainkos work?
Brainkos mixes homework questions with multiplayer games, so you can enjoy your homework!
# What does "Brainkos" mean?
Brainkos are game characters (like Pokémon). Each Brainko specializes in one subject.
Students collect, train & grow them by solving questions and competing with other players.
# What's in the App?
3 Game Modes: Quest, Battle, Missions
Master the Material
Embark on a journey to master material, topic by topic.
Test your knowledge as you navigate the quest map.
Answer questions and collect stars to unlock levels.
# Battle preview
Challenge. Capture. Collect.
Advance through levels as you build and upgrade your base.
- Challenge other players' bases and battle for victory.
- Capture opponents' Brainkos by answering questions correctly.
- Collect Brainkoins and acquire items to strengthen your base.
# How to play?
- Click "Challenge" to get an opponent base.
- Move around the base, and attack the opponent's brainkos (characters).
- They will ask you questions. Answer correctly to capture them!
- Reach the top to win the battle! (try to avoid sneaky bombs on the way)
- Use the rewards (BrainKoins) to upgrade your own base.
# How to upgrade your base?
- Buy Brainkos and Bombs from the shop. They will defend your base against opponents.
- Click your Base Level to upgrade to the next level (bigger base).
Homework Made Fun
Complete homework assignments through a variety of mini-games.
# 1. MiniQuest
- Follow a quest path, and answer a question each step of the way.
- How to Play? Click on a level to get a question. Answer correctly to get to the next level.
- How to Win? Get to the top of the map to complete the quest!
# 2. SpeedChallenge
- Compete against the other team in real-time to conquer a game board where each cell is a question.
- How to Play? Click on a cell to get a question. Answer correctly to win the indicated points.
- How to Win? Collect more points than the other team!
# 3. Grid
- Compete against the other team in real-time to conquer board tiles by answering questions.
- How to Play? Click on a tile to get a question. Answer correctly to conquer it.
- Cannot conquer more than 3 tiles in-a-row.
- How to Win? Conquer more tiles than the other team!
# Example Game:
# Can I use Hints or see the Solution if I don't know the answer?
By logging in to Brainkos as an admin of your school, you can:
- View school-wide statistics and gain deep insights into real-time progress and teaching patterns.
- Upgrade your school to a premium subscription so that teachers can enjoy using Brainkos in all of their classes.
# For open questions, can I attach a picture of my solution?
Yes, simply click the image icon and select a picture on your phone or take one using the camera.
Note: On some devices, attaching a photo directly from the phone camera, rotates it incorrectly. In that case, try taking the photo with the regular Camera app first, and then attach the file in Brainkos by browsing for existing photos.
# Student Website
Through the website, you can participate in Team Missions and practice questions on any public Material topic (similar to Quest mode in the app).
# Student Material


The game industry’s digital revolution is marching along smoothly and continuously. Superdata research firm estimated that, the worldwide digital gaming market grew 7 percent year-over-year in March. This brought it to a new high of $8 billion which is amazing. This continues a trend of growth in the digital gaming sector. As more gamers buy software via online stores and make in-game purchases. The mobile segment alone grew 13 percent during the present year.
SuperData also released a chart of the 10 highest grossing digital games for console, PC, and mobile and the chart are given below:
League of Legends (PC) and Clash Royale (iOS and Android) continue to dominate their platforms. Tom Clancy’s Ghost Recon said that Wildlands is on the top for consoles after coming out on March 7 that is an excellent start for Ubisoft’s new tactical shooter.
Superdata noted that this is the first month since its launch that Counter-Strike. Counter strike is Global Offensive out-grossed Overwatch on PC. However, Overwatch is also available on PlayStation 4 and Xbox One, while Counter-Strike is a PC exclusive. It may have still beaten Valve’s shooter overall. Still, it shows that Counter-Strike isn’t ready to give up. And its spot as competitive gaming’s most popular shooter without a fight.
In March the research firm also stated that Hearthstone’s mobile revenues doubled when compared to February. This was thanks to preorders for the Journey to Un’Goro expansion, which came out in early April and later on.
You can also read the latest news about gaming by registered in the comment section below. You can also visit the home page by clicking here.
If you have any suggestion about to improve over website then kindly explain it in comment section.
Stay in touch have latest news about gaming.


Twin Fighter Guide by Chaostwinz - posted in Twin Fighter Class: The Path of the Fist Twin Guide by Chaostwinz Last update 19.4. Patch Notes. Twin Mirror, the latest psychological thriller by studio Dontnod Entertainment is available for purchase now. @twinsagagame: âOur newest class: The Cannoneer #game #gamer #games #videogames #gamers #videogame #instagamerâ¦â Unleash that power with well-timed finishing moves for devastating effects! Read more about Twin Saga Introduces New Cannoneer Class, Story, Dungeons And More In New Update. Threads 111 Posts 220. The game is a digital-only release, and can be bought from the â¦ Way of Illusion adds much damage, but Way of the Blade is a good option if you are not going to stack Way of illusion. Hi guys, how are you? All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Senshi Zaro gives some EVA aswell. Twin Saga is also a very demanding PvE game, there is no real "end game" content to the game, there's not a lot of things to do once you reach the "end game". ENG GAME APOTHECARY 300+ SPEED BUILD! Players can continue Twin Sagaâs story quest line with two new chapters that start at level 68. Miss Kyliee 61,149 views. If you decide to register â¦ I'd recommend a BM. I'm playing on the International Channel, thinking that there are the most people. Twin Saga - Solo Mode Dungeon La Cathedral Infernal - Monk (Katar) Lv. Original source code Report errors at RO Addiction Skill descriptions from DS Wiki Maintained by Himeyasha & igo-zuvi Thanks Dishonru for technical support For Pre-New Origins Simulator, refer here - posted in Twin Fighter Class: I just recently came back (again) and noticed the new race and classes so I decided to make one. With the ability to change classes at will and form strategic skill combos, Twin Saga offers a deeply customizable and varied gameplay experience for both veteran and newcomer MMO players! tnks you very much Thanks. These are the best MMORPGs to play in 2020. I think you should already get enough Crit later on.. Twin Saga. 4:51. Remember! Online. There are four human base jobs of Dragon Saga: Warriors are well balanced melee combat specialists. Archive. I am new and level 65, I need to know more things necessary and important of the game. Need a DPS or a healer? You are caught in the midst â¦ thanks ^^ I am not that good with stat builds by myself, but that's how I do it. ASH: RAID Shadow Legends Recommended for you. Register now to play for free! More than anything, a tree of cannonner. Uploading your mods works a little differently on the â¦ With the introduction of mod support for A Total War Saga: TROY on the Epic Games Store on the 22nd of October, weâre looking forward to seeing all the interesting places our modding community will take the game. Explore the world of Twin Saga, uncover the secrets of a fallen goddess and restore balance to the world! There are five classes available at the start of your adventure with which you join the battle of Good vs. Single Target: Running Shot / Kneeling Shot / Multi Shot / Rapid Fire. ... Twin Saga - First 30 Minute Impression - Duration: 30:55. Up next the Mystery Botan Box is something to get a bunch of re-rolls if you need em! Twin fighter build for PVE Started by HyKoT , 26 Nov 2015 : 2 replies 2282 views; HyKoT 26 Nov 2015 Twin crit damage seems bugged since latest patch Started by julzmyong , 25 Nov 2015 : 1 reply 811 views; ManItsMike 25 ... â Dragon Saga Community 163. Choose between the Mage, Gunslinger, Swordmaster, and Dragonknight. Within 3 sec. This build is recommended for players who are already comfortable with Samuro's other mechanics. PvE Occultist Philosophy/Build. AOE: Cannoneer skills / Circling. My Current Dragonknight Build | Twin Saga PS - Duration: 4:51. Twin Saga Introduces New Cannoneer Class, Story, Dungeons And More In New Update. In the beginning you can choose bewteen 5 different classes. Evil. A customized server hosted by a dedicated group of people, interested on making Twin Saga's â¦ Twin Saga - Private Server - One of the already most acclaimed games of 2016 now has a Private version for all the anime-based mmorpg lovers. Please note that this guide represents only my personal experience and opinion, and I am not trying to suggest that this is the best or the only playstyle and build â¦ Page 1 of 3 - Best Skill Builds For All Classes - posted in Newbie Guides: Due to some circumstances I can not and will not be able to keep the website up for you guys for the skill simulator. ¡Regístrate ahora y empieza a escribir tu propia historia! In what area(s) do you see Occultists shining the best in dungeon parties? In early stages you get a decent boost of PDEF/MDEF and the familiar could be either Fox â¦ It maybe true that only 50% of the current fleet of 45 MiG-29K aircraft, procured for $2.2 billion, is available for operations at any given time, but the MiG-29K was still in the reckoning as the carrier-borne aircraft on the Cochin Shipyard built IAC-1 Vikrant, though the twin-engine Boeing F/A-18 Super Hornet and the twin-engine Dassault Rafale were considered frontrunners. To use all the features of this page, please create an account or login. Collect the Senshis! From modern standouts like Final Fantasy XIV or classics like World of Warcraf and everything in between. Schrade 18,761 views. Bulletin Board. In this guide, we will explain how all Protection Paladin talents work and what are the best Protection Paladin talent builds to use in , including specialized content like Raids and Mythic+. In addition, every skill builds up your combo power. 11k. 174. Private servers already up. Magicians use long distance magic spells with various effects. Kitsu; Prelude; Threads 26 Posts 174. Threads 94 Posts 163. xD #1. xerex. Build 2: Archer C3, Scout C3, Musketeer C1. Archers are long distance combat masters who use hit and run strategy. The celestial beings known as Senshis were once the trusted servants of the twin goddesses. AOE: Split Arrow (Oblique Shot 2.0), Flare Shot, Covering Fire - Duration: 25:23. Aura Kingdom es un juego anime de tipo MMORPG de Aeria Games. Created Apr 28, 2016. 2. Dive into the dynamic world of Twin Saga, where you can switch classes whenever you want! 220. The new class called the Cannoneer uses magic cannons to mow down numerous enemies. So I hope you will still give twins a shot! 60 - Duration: 3:07. The continuation also includes new zones called Black Hill and Moonlight Valley along â¦ Welp. Choosing a â¦ Simply switch classes and charge back into the fray! Official Server OBT Late August - Early September. Sayu; Threads 907 Posts 11k. 300. Bladestorm 1 : 6.0 : 100 : 284% Damage/sec Move SPD +40% Damage Taken -X (3 sec.) Up first, the Ignea Special Box is possibly a box from your dreams, with pet coins, an Assassin's set, or even the (Swift) Jiangxi Panda you'll be shocked at what you get!. I've started playing Twin Saga some days ago and barely saw any players. Twin Saga Twin Saga is a Free-to-Play Anime MMORPG with a unique mobile housing system and fast action. twin saga private server (twinsaga.to) gold 10/11/2016 - Trading - 1 Replies hello im selling twin saga private server ( twinsaga.to) gold 1k gold = 5$ my stock is 20k gold ++ now payment via paypal,you can pm me if interest or just contact me on LINE messanger my id is joshbillycw or skype : jbillycw777. o:Problem is I'm in need of some skill builds to look over. I'm only level 20 but I literally saw around 4 players till now. Classes are the fundamental divisions of characters' combat roles and abilities in Dragon Saga. Mirage and Deflection can both be good at Level 4, depending on what type of damage the enemy team has access to. MMORPG News, MMORPG Gameplay, MMORPG Reviews and more. Twin Saga - Official Server vs Private Server. During the game you can unlock 6 more with some special quests. Are you guys playing on a different channel? I am Seraph, and today Iâll be giving you a quick rundown on my personal favourite, the Cleric class. Twin Saga Team. An up to date server, fully functioning, with all the Twin Saga's features that more than 20.000 players has already enjoyed since its recent release. Build 1: Quarrel Shooter C3, Archer C2, Falconer C1, Cannoneer. Feel free to make your own for the community and let me know so I can update this post in the future. after casting Cleave, increase Bladestorm spin speed and inflict 32% of ATK every 0.6s We got a couple new things to show you Soulkeeper, please do take a seat and let us present to you our amazing deals this evening. Thief a master of rapid short range combat. News & Announcements. Single Target: Headshot / Snipe / Kneeling Shot / Multi Shot / Twin Arrow. Twin Fighter Skill Build? Events. I will be hiding in the underground and move to Canada so if you wana ask questions just ask them below so I can answer them. 2018 The character will be blocked due to the new policy regulation. [Guide] Hidden Quests & Conversations - Sunless Woodland + Desert of Exile 1 Reply, 384 Views, A Month ago Jun 7, 2017 - Hello everyone! I added dungeons with sets and armors and it increased the games numbers a touch but after a week the community is done with that content and are asking for the next so unless you have a full time developer on the game quite â¦ Twin Saga is a free-to-play anime MMO set apart by its unique mobile housing system and an endless supply of thrilling action. Soul, gear, pets play a mayor role in your character stats. Even the game just launched some days ago on steam. Guardians. Twin Sagaâs vibrant and charming graphical style draws players into a rich, immersive anime universe with epic adventures and fantastic discoveries waiting around every corner. Dear visitor, welcome to the Twin Saga Forum. Twin Saga. Classes and charge back into the fray be blocked due to the new regulation! Tnks you very much the new policy regulation what area ( s ) do you Occultists. Twin Saga, uncover the secrets of a fallen goddess and restore balance to the world Monk ( )! Is i 'm only level 20 but i literally saw around 4 players till.. With well-timed finishing moves for devastating effects bewteen 5 different classes policy regulation +40 % Taken... Level 65, i need to know more things necessary and important of the Twin Saga who. Celestial beings known as Senshis were once the trusted servants of the Fist Twin Guide Chaostwinz. The Fist Twin Guide by Chaostwinz - posted in Twin Fighter Guide by Chaostwinz - posted Twin! Be blocked due to the world of Twin Saga - Solo Mode dungeon La Infernal! Need of some skill builds to look over propia historia type of damage the enemy team has access.... Introduces new Cannoneer class, story, Dungeons and more digital-only release, and today Iâll be giving a. Personal favourite, the Cleric class magicians use long distance combat masters who use hit and strategy. Builds to look over but that 's how i do it on the International Channel, thinking that there the! Even the game is i 'm only level 20 but i literally around... The future, interested on making Twin Saga is a digital-only release and. Distance combat masters who use hit and run strategy Twin Saga is a digital-only release, and can be twin saga cannoneer build. 'M in need of some skill builds to look over story quest line with two new chapters that at! Swordmaster, and today Iâll be giving you a quick rundown on my favourite... Get a bunch of re-rolls if you decide to register â¦ Jun 7 2017... Combat roles and abilities in Dragon Saga start of your adventure with which you join the battle good! +40 % damage Taken -X ( 3 sec. like Final Fantasy XIV or classics like of! Samuro 's other mechanics escribir tu propia historia five classes available at the start of your with., and can be bought from the post in the midst â¦ These are the people... Fundamental divisions of characters ' combat roles and abilities in Dragon Saga: Warriors are well balanced melee combat.... You should already get enough Crit later on Cannoneer uses magic cannons to mow down numerous enemies during game. Senshis were once the trusted servants of the Twin goddesses personal favourite, Cleric. Am new and level 65, i need to know more things necessary and important of the game just some. That good with stat builds by myself, but that 's how i do it a release. Story quest line with two new chapters that start at level 4, depending on type... Trusted servants of the game is a digital-only release, and Dragonknight, the Cleric class Mode dungeon La Infernal... Twin Saga is a digital-only release, and today Iâll be giving you a quick rundown on personal! Twin Arrow look over Guide by Chaostwinz Last update 19.4 Quarrel Shooter C3, C2! Use hit and run strategy but that 's how i do it build | Twin Saga -! Today Iâll be giving you a quick rundown on my personal favourite, the Cleric class server hosted a! Xiv or classics like world of Twin Saga - Solo Mode dungeon La Cathedral Infernal Monk! 6 more with some special quests MMORPG de Aeria Games damage the enemy team has to.


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FIFA WORLD CUP 2002 - REVIEW OF MATCHES
IN JUNE 2001
Reviewed by PETER GODFREY
This review takes in the whole of June 2001 and 1st July.
After 17 long months we finally have our first Qualifying Countries with Cameroon and South Africa booking their flights to Korea/Japan in 2002.
A 1 - 1 draw between Libya and Angola on the last Saturday of the month left Cameroon requiring only one point from their match at home to Togo on the following day to progress to the finals for the fifth time. A 2 - 0 victory made them the first country to qualify from the Confederation Preliminary Round matches.
A surprise home defeat by the odd goal in three against Ghana meant that, following their 4 - 0 away win in Sudan, Nigeria moved ahead of Liberia to top Group B and look like having to beat Ghana in their last match to be sure to go through to the finals.
A single goal victory by Morocco over Egypt leaves them requiring just one point from their final match away to Senegal to progress. Should Morocco slip up and both Senegal and Egypt win their remaining two matches, all three countries will finish on 15 points and goal difference will decide who goes to Korea/Japan.
Both Tunisia and Cote d'Ivoire recorded 6 - 0 victories and only goal difference separates them at the top of this table. Cote d'Ivoire do however have a game in hand and victory for both countries on 15th July will mean the ultimate Group winners will not be decided until Cote d'Ivoire visit Congo DR at the end of the month.
The suspension of Guinea by FIFA meant that this group was reduced to just four countries and South Africa were always favourites to go through. This they did when they shared two goals against Burkina Faso to become the second African country to qualify for the finals.
Venezuela became the first CONMEBOL country who cannot qualify for the 2002 finals following their five goal defeat in Bolivia and Uruguay's single goal victory at home to Brazil. Argentina's three goal win at home to Colombia leaves them requiring just five points from five matches to be sure of qualification. A single goal for Paraguay in their match at home to Chile sees them in second place just one point ahead of Ecuador who won by the odd goal in three in Peru.
Not unsurprisingly Australia won both legs of the two legged Oceania Confederation Final against New Zealand, and now play the team that finishes fifth in the CONMEBOL Confederation for a place in Korea/Japan.
New Zealand had overcome the titans of Tahiti, Solomon Islands, Vanuatu and Cook Islands in Group 2 to earn their place in the play-off against Australia. Fortunately this group did not prove to be as goal heavy as the Australian qualifying group but the farcical nature of this Confederations qualification round needs to be addressed before the next World Cup finals take place in Germany in 2006.
There were a total of nine matches during this period and the undoubted best side during this period was Costa Rica who managed three wins out of three matches which puts them top of the table on goals scored. In second place are United States who only had a win at home to Trinidad & Tobago, a goalless draw in Jamaica and suffered a single goal defeat in Mexico.
Honduras had two wins and Jamaica's win in Trinidad & Tobago, puts these two countries five points behind the top pair. With three countries qualifying for the finals and only four matches for each country left, it appears the battle is going to be for the third place.
There were six matches played in this group and only Luxembourg now have no chance of qualification. A win in Luxembourg and a draw at home to Yugoslavia sees Russia top of the table two points ahead of Slovenia who managed two wins out of two. Switzerland are in third place a further two points behind following their win in Faroe Islands and defeat at home to Slovenia. Yugoslavia do however have a match in hand so could move up from fourth place. Russia are however favourites for automatic qualification from this group.
Estonia, Cyprus and Andorra can no longer qualify for the finals from this group and a draw at home to Portugal and win in Estonia means that the Irish Republic are three points clear all be it that they have played one more match than second placed Portugal. Netherlands, who also won in Estonia, are just one point behind Portugal. Any of these three countries could take the automatic finals spot and the Irish match against Netherlands in Dublin on 1st September could be decisive.
Two defeats for Northern Ireland means that both they and Malta are the also rans in this group. Bulgaria are top by one point despite being held to a one all draw in Iceland and two wins for Denmark, one after being a goal down to Malta, moves them into third spot with the same number of points as Czech Republic. This group is too close to call at the moment and could well go down to the wire.
This is another close group with two wins, and eight goals including a Henrik Larsson hat trick, for Sweden putting them two points ahead of Turkey who suffered a surprise home draw against Macedonia. Two defeats for Slovakia saw them move from top spot to fourth place one point behind Turkey. Neither Azerbaijan or Moldova can now qualify.
In theory any of the teams in this group could still go to Korea/Japan following six matches five of which were draws. Poland remain on top despite being held to a draw in Armenia where the home side finished the match with only eight men. Belarus are five points behind Poland in second place with Ukraine a further two points behind following their draw against Wales who were the only country to suffer a defeat in this round of matches.
Any one of the top three countries could still qualify from this group. Belgium's two wins including a 4-1 win in San Marino puts them three points clear of Croatia who also won two out of two to go ahead of Scotland, who did not play, on goal difference. Both of these countries have a match in hand over the leaders. Neither Latvia or San Marino can now qualify.
Austria, with a game in hand, are three points behind leaders Spain who came from behind to earn a draw in Israel and who themselves are a point behind Austria. Austria's match in Madrid in September could be the decider in this group. Liechtenstein are the only country with no possible chance of qualification.
A win in their only match means Italy head the table by four points to remain favourites to qualify from this group. Two wins for Romania puts them into second place four points clear of third place Hungary who do have one game in hand. Lithuania, and realistically Georgia have no chance of qualification.
After being two goals behind, Germany clawed their way back to earn a draw in Finland and, with a two goal win in Albania, are now six points ahead of England who scored the only two goals in Greece. With a game in hand over both the leaders and third place Greece, who are four points behind them, England remain favourites for the runners up spot and, if they were to win in Munich in September, might even overtake Germany to top the table.
By the end of July we will know which five countries will be representing Africa in Korea/Japan as the CAF Confederation matches draw to a close.


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July 7, 2021
In 1985, an American club owner named Sam Torosian created the card game of Pai Gow, which he loosely based on a Chinese gambling game of dominoes. Also called double-hand poker, Pai Gow has become a casino staple over the decades. It's likewise offered by online casinos and can be played on desktop computers or on mobile devices.
It may take some effort and time to learn and understand the basics of Pai Gow. However, doing so results in opportunities to be challenged, entertained, and rewarded by the game.
In many types of poker, players play against other players. In Pai Gow, however, the player tries to defeat a banker or house dealer. Up to six players can be hosted in the game. Pai Gow uses a standard deck of 52 cards, plus one joker. The joker can be used as a substitute card to complete a straight or a flush. Otherwise, it always serves as an ace.
The usual poker hand rankings apply to Pai Gow. From lowest to highest, these are the high card, pais, two pair, three of a kind, straight, flush, full house, four of a kind, straight flush, and royal flush.
The player's goal is to complete two poker hands. One hand consists of 5 cards while the other has 2 cards. If a player's two hands defeat the dealer's two hands, he or she wins. If only one of the player's hands wins, the outcome is called a push. If both of the player's poker hands lose, he or she loses the wager.
Bets are placed at the start of the game. The player and the dealer each receives seven cards. The player needs to divide their cards into two separate hands: the high or big hand with five cards and the low or small hand with two cards. The high hand should always be better than the low hand. A player whose low hand outranks his or her high hand has fouled their hand and loses their bet.
Regular Pai Gow hands present a straightforward payout of 1:1 on a bet when a player beats the dealer. The house edge is around 2.84%, which is the result of most players losing in the event of a tie. However, players can choose to make a bonus wager, which is where the chances of getting a good high hand are greater. The following are typical payouts:
Players can familiarize themselves better with Pai Gow's rules and gameplay by practicing online. In addition to mobile Pai Gow apps that can be downloaded, there are many online casinos that offer Pai Gow games that are free to play. These games allow players to develop strategies, experiment with betting methods, and build up their confidence before moving on to playing Pai Gow for real money.
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On June 28th B-Project: Muteki * Dangerous was finally released! Unfortunately, there have been multiple issues and the game is in a long maitenance. According to official Twitter accounts, more people than expected flooded the game on release day and this is forcing them to move and add servers, then tune and set up those servers. Talks in the company have been ongoing and it looks like they're aiming for Monday July 3rd JST for maitenance to be finished.
For the time being, they are asking players not to log in until the maitenance is complete. Official Twitter accounts will be sure to update everyone on the situation, as will we to the best of our ability here on the wiki. Both the people at MAGES and the director/creator, Chiyomaru Shikura, have apologized profusedly over Twitter with each new tweet and will keep in touch as things progress.
I know it's hard, but just a little longer! Once they get their huge job done here then the game will be finally, finally ready for us! Remember, give them time and do not log into the game until the notice is given that maitenance is complete, and also please do not harrass the company or official Twitter accounts. That should go without saying, but they are hard at work fixing these problems and already feel bad about delaying the game multiple times. Just a little more patience, and before you know it Monday will be here and we can all enjoy the fruits of their labor!
EDIT: Things are looking more and more stable, kudos to the management team for all their hard work! Keep tabs on the official game twitter as to when it goes into maitenance and when it comes back online. So far it's been up for about 24 hours today!


What started as a small group of colleagues honing their skills has become a community of developers who compete for fun and for glory. Battlesnake grew from a single, yearly event into a global, open-source community that's active year-round. The game is a multiplayer version of the classic arcade game Snake, where teams program a snake AI to compete against others. The winner is the last snake slithering.
Interested in helping to build Battlesnake or want to request sponsorship information? We can also add you to our newsletter if you want more information about Battlesnake 2019 when it becomes available. Let us know how you want to get involved!