Supercell: For Everyone
- 26 Οκτ 2020
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As we’ve just wrapped up our first ten years as a company, we wanted to enter our second decade with a video that highlights what Supercell games are all about: friends, fun moments and fantastic memories - for everyone.
Supercell is a mobile game developer based in Helsinki, Finland, with offices in San Francisco, Tokyo, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market - Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars. Our goal is to make the best games - games that are played by as many people as possible, enjoyed for years and remembered forever.
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Be Safe and Play Fair: www.supercell.com/en/safe-fair-play
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Parent’s Guide: www.supercell.com/parents
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So I’m wondering if any of you have used the Shattered Gates of Slaughtergarde module, a recent issue from WoTC. It’s designed with the. Shatt ered Gates of Slaughtergarde contains these six compo- nen ts: 1. The Campaign Guide teaches you about the Valley of Obe- lisks, where the adventures. The Shattered Gates of Slaughtergarde is an adventure published by Wizards of the Coast, intended to take players from 1st to 7th levels.
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New magic items are only included in the players guide, which I found annoying, as I did not have access to that information unless I took the guide back from my players. I highly recommend the ov, especially for busy DMs and those who enjoy the dungeon crawl experience with iconic encounters.
Dragonlance deities Forgotten Realms deities Greyhawk deities. This article needs additional citations for verification.
The Shattered Gates of Slaughtergarde – D&D Wiki
In one case, the illustration gave away the swinging blade trap that was a feature of a room. Shattered Gates of Slaughtergarde? The Genie’s Curse Birthright: And I routinely DM for my son age 11 and his friends, all of whom need to work on focusing attention on the game and playing slaughgergarde rather than just rolling attacks.
Fairly gentle, a few good opportunities for role-playing, also a few for various kinds of skill challenges.
The New World, Part 9: It’s a load of fun.
The Shattered Gates of Slaughtergarde
Originally Posted by Fhaolan. I haven’t run through it with a group yet, but you might check that out as well.
It’s the DMs first adventure and he seems quite on top of it, with the occasional help from my part. The Shattered Gates of Slaughtergarde Long ago, an Abyssal army led by a demonic prince attacked the Material Plane in a campaign to conquer and enslave its people. Plot hooks abound if the DM wishes players to gain further experience between sections. The adventure is designed for 1st level characters.
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Beholder Drow dark elf Githyanki Illithid mind flayer Lich. I mean, a gate that guards from slaughter, except slaughtergard been shattered. The Gorgon’s Alliance Planescape: I included a side quest to prepare them before the last section, which put them up to 6th going into it.
It contains a page adventure.


The "Canadian Inquisition" is a league of trivia teams who compete on Monday nights at various downtown Toronto pubs (currently: Artful Dodger, Jersey Giant, Jason George, Brunswick Avenue Pump, Imperial Pub, Spotted Dick, and Duke of Gloucester).
The league currently has 17 teams. These are divided into two divisions with roughly an equal number of teams: the Torquemada division (named after the Spanish inquisitor), which is our 'A' league, and the Jaworski division (named after the Watergate prosecutor), which is our 'B' league.
Each team has five players. That is, five people can play at a time, but most teams have a few extra players who fill in when someone can't make it. A team can play with fewer if it can't find five people on a particular night.
We divide the year into three seasons of 10 games (usually mid-Jan to early April; mid-May to late July; mid-September to early Dec). At the end of each season the top team in each division plus a wild-card team play off in the season final.
We don't play Trivial Pursuit or "Buzztime (formerly NTN) trivia". Rather, one team sits out each season and takes care of writing the questions, organizing the schedule, and running the games.
How the games are run
Each game involves two teams, a quizmaster provided by the league, and optional food and beer. A game consists of 10 rounds with 10 questions in each round. Each question is first posed to an individual player: if he or she gives the correct answer, the team gets two points. If the individual player doesn't get the answer, the whole team can discuss the question, and if they get the right answer the team gets one point. You have 60 seconds to answer, individually or as a group. The next question in the round is posed to a player on the opposite team, and so forth. Except on round 10 (see below) one team can't "steal" from another team that misses the answer; there is no penalty for guessing a wrong answer.
At the end of the game the scores are tallied. We also keep track of how many two-point questions each player gets.
The Artful Dodger is the unoffical league headquarters, and players often congregate there after the games to complain about how hard the questions were.
The types of questions we get asked
Each round (with one exception) has a particular theme or category: these roughly follow the Trivial Pursuit categories, history, geography, entertainment, sports & leisure, science, and literature, with the addition of current events (always the first round), audio (always the fifth round; each question is based on a music or other type of audio clip), Canadiana, and a special round called the "challenge" (or "individual") round (always the tenth round).
The "challenge" round
The challenge round is always the tenth round and works differently from the others. First of all, there are six categories of questions, with two questions per category. Each player gets to pick the category they want (unless that category is used up). You have 30 seconds to answer (for two points) but if you don't get the answer the question goes to the person opposite you on the other team. He or she then has 20 seconds to answer for one point.
The league Final (championship) game has three teams, not two. A "wildcard" team, the team that scored the greatest number of "question" points gets to play, plus the teams with the best win-loss records in each division (ignoring the "wildcard" team). There are still 10 rounds of questions, but normally each round is divided into triplets with a common theme under a more general theme such as "science" or "geography". There is usually a video round, and sometimes we see more imaginative question formats such as identifying objects or substances, or interpreting a hand gesture.
Oh yeah, money. Each player pays $3 a game. (It varies from season to season; some seasons, when the exchequer is flush, it is only $2.) This covers the league's expenses — photocopying of questions, a small stipend for the quizmasters, and catered food for the season final.
The point of it all is mostly fun (though the occasional person gets carried away). Anyway, the material rewards are few: the championship team and the season's best player get trophies (you have to give these back the next season) and a small cash award. There are other categories such as "the team with the best record in Canadiana" that also have an award attached.
If this kind of thing interests you at all, contact the league and we will try to set you up with a team. New teams are welcome.
This page prepared by Rodney Boyd, updated by Mark Brader and Chris Johnson.
Cosmetic surgery by Chris Johnson.
Last updated: 19 May, 2009.


DirectX 10 NCT 2 - this is a new patch allows you to increase the compatibility of new games and programs with Windows XP and achieve noticeable increase in speed and quality graphics in games. The same patch corrects mistakes with the launch of games requiring files DirectX 9.0s and earlier versions. Just when there graphics card with support for DX10 makes those options available, the next-generation games that before the installation of these libraries are available. In this version, the number of libraries increased twice that finally allowed to reach full DirectX 10 for Windows XP.Vozmozhno will work «Clean Sky»
What's new: Version NCT Release 2
[!] Added Deinstallyator
[!] Win x64 Support
[+] Added Library from the August version of DirectX
[+] Test support for Linux (via Wine)
[+] May be working «Clean Sky»
Version NCT - 11.08.2008
[!] Possibility to choose the type of installation
[+] Added DirectX10 version of Alky.
[+] Small fiksy assembly, for example, some additional language.
[-] Removed the program for testing
Version TR - 14.07.2008
[!] Re and the replacement of the same DLL for Vista SP1
[!] Fixed bug with msvcrt.dll (hopefully permanently)
[+] Added test support for DirectX 10.1
[+] Added library from the June version of DirectX
[+] Added schedule patch for the game Hellgate London
[+] Added a lot of DLL type msvc *. dll (needed for the work of many programs and games)
[+] Added program to test the efficiency of a set of DirectX10 SDK (maybe one start)
[-] Removed Nucleus.dll, why should I add it at all?
Version RC2 Fix 3 - 24.05.2008
[+] Added a graphical patch for the game STALKER
[+] Added DLL file Nucleus.dll, do not know why ...
[+] Minor changes in the assembly.
RC2 PreFix Version 3 - 05.05.2008
[!] Almost completely fixed bug with msvcrt.dll
[+] Added library M2000Twn.dll (Requires Photoshop CS3)
[-] Removed Debug version of library msvcrt.dll because you see above in red.
Version RC2 Fix 2.1 - 08.04.2008
[!] Updated article to include «very high» Options in Crysis!!!
[!] Added mini FAQ
[+] Small fiksy assembly (for example, added French language)
[+] Added Debug version of library msvcrt.dll
[-] Ubrany library d3d8.dll and d3d9.dll, and d3dxof.dll for unnecessary ...
Version RC2 Fix 2 - 15.03.2008
[!] Re all libraries.
[+] Added paper on the integration Options DH10 in Crysis!!!
[+] Added Library from the March version of DirectX
[+] Added library d3d8.dll and d3d9.dll of SP3 build 5503
[+] Updated version of the installer to 5.2.3
Version RC2 Fix 1 - 05.03.2008
[!] Podpravlena problem with the library d3d10.dll
[+] Changes in the language of the installer
Version RC2 - 02.03.2008
[!] Replaced library d3dx10.dll and d3d10.dll to new versions podpravlennye
Version RC1 - 05.02.2008
[+] Podpravlena problem with the library d3dx9_34.dll
[+] Change installer
Version (0.90) - 03.01.2008
[!] Updated DirectX libraries to new versions
Version (0.85) - 21.12.2007
[!] The first public version
[+] Added the library needs more work 3DS MAX2008
Official Site: http://directx-10.ru/
All Rights Reserved 2005-2006 © fullsoftware.MihanBlog.Com
Best Resolution : 1024 X 768


Soccer or Football warm up is a must to session before the match. It is a game that involves long time activities having high intensities. At any time Soccer players need rapid movement of their body. For performing high intense activities in a game, your body need a good warm-up before the game starts.
When we talk about football, few names come to our mind automatically. Like Lionel Messi, Cristiano Renaldo, Neymar, Wayne Rooney and many more. These are fittest players and great performers too. And fitness plays an important role in every game. Soccer players do different types of exercises to keep themselves fit and active during the game. And warm up before any game is also an important part of their performance and fitness. A good warm up will help soccer players to stay away from different types of injuries.
What is Warm-Up?
A warm up is a session which is done before doing any physical activity or in terms of Soccer, when players do few types of exercises before playing any game
10 Things to remember when warming up for Soccer:
- Make it fun.
- Make sure the players understand the reasons why he./she is doing warming up.
- Make it relative to the activity you are about to undertake.
- You can work with or without the ball.
- Start gently and then slowly build up the intensity of warm up and heart rate.
- Provide sufficient time for stretching and ensure that the technique is correct (Do under coach supervision).
- Provide adequate rest periods and ensure that water is available
- Time management is important – don’t go on for too long (Maximum: 30 minutes).
- Distances covered and size of area – make sure these are correct
- Make allowances for the weather.
Importance of Warming Up in Football:
Some of the benefits of doing warm up are:
- Reduce Injury Chances
- Prepares the body for the physical activity
- Improves Practical Skills
- Mentally Prepares the player for the game ahead
- Increases Blood Flow of the muscles
- Boost performance and flexibility
How to Warm Up for Soccer:
- Skill Exercises like shooting, running, passing drills etc.
- Building Team Spirit
- Team Meeting lead by Captain
List of Soccer Warm Up Exercises
First Stage of Warm Up
- We do Jogging; Jogging will increase your pulse rate and body temperature.
- Or players play agility games, this also increases pulse rate (this is done when we do not go for jogging).
Second Stage of Warming Up for Football
- Now we do lunges. Put your one foot in front and one at the back. There should be a distance between the two legs. Now go down with the help of back foot such that the knee touches the ground. And the front knee should not go ahead the toe level. Do at least 2 minutes. This would help in elongation of muscles.
- Now perform High knees: Standing at a fixed position, lift your knees to your waist level and jog. Do it at least 30 times.
- Now we do Calf Raises; Stand on the edge of a small stool. Raise your heels a few inches above the edge so that you’re on your tiptoes. Hold the position for few seconds, and then lower your heels, feeling a stretch in your calf muscles.
- Now we do Agility Ladders; In this exercise we use a ladder of rope to warm up, as it is an excellent way to improve foot speed, coordination, agility, strength and overall quickness.
Static Stretching for Soccer
Static stretching is important there are no scientific studies that suggest it will help to improve the individual performance of a soccer player. It is very much down to personal opinion and peace of mind whether static stretching takes place in your team or individual warm-up. I like to use static stretching on the main leg/kicking muscles (hamstring, thigh, groin, calf) and use this stretching period as a time for calm and focus on the task ahead.
Static stretching is when the muscle is stretched to its maximum and held for a short period of time. You should feel the stretch on your muscle and then hold for a short period. The position should be comfortable and stretching should never be painful.
Examples of static stretching:
- Groin stretch –bring your feet together so that both soles are touching. Gently lean your body forward and pull your feet off from the floor. Now you should begin to feel the stretch in your groin area.
- Thigh stretch – lay on one side and bend you leg towards your hand. Hold the leg in this period for a set time period. If you are unable to feel the muscles stretching then extend the leg backwards to increase the intensity.
- Calf stretch – stands up; put one leg out in front of the other. Bend the front knee slightly whilst keeping the back leg straight and with the heel on the floor. Place you hands on your hips and lean forward to feel the stretch.
- Hamstring stretch – stand up and place your legs shoulder width apart. Keep your legs straight. Bend forward and attempt to touch the floor. Once in this position you can push your arms out in front, between your legs, to the left or to the right in order to stretch the muscles on both legs.
Dynamic Stretching for Football
Dynamic stretching is simply stretching on the move. This type of stretching should be specific to soccer and include various kicking, changing of direction and movement patterns. Although dynamic stretching will not increase flexibility it has been proven to enhance a player’s performance.
All dynamic stretching is performed to a rhythm and this makes it more difficult to perform correctly than static stretching.
Examples of dynamic stretching:
- Heel flicks – whilst jogging, put your hands behind your back and then with each stride bring your heel up to flick against the palms of your hands.
- High knees – whilst jogging, put your hands out in front of your body and then with each stride bring your knees up high to flick against the palm of your hands.
- High kicks – jogging with four steps (1, 2, 3, and 4) make alternate kicking motions keeping the leg straight as you follow through.
- Kick across body – jogging with four steps (1, 2, 3, and 4) make alternate kicking motions across your body.
- Groin opening – bend your leg and bring your knee up and in front of your body, slowly move the knee outwards in a circular motion and then back down to the floor.
List of drills to be done before playing a game of Soccer
- Bounce and Go:Tell your players to continuously bounce around in various directions. On your whistle, the players must react to whatever direction they are facing and then sprint to get past you first.
- Sprinting Cone React: The players must react to you calling a number. Get them to sprint to the number cone that you call. They must then jog on the spot until the next number is called. When you call “go”, the players sprint will past you. Make sure they always face forward during this practice otherwise there is a chance of getting injured. They will therefore have to use back pedaling movements if you were to call “2 then 1”.
- Huddle Movement: Nominate one player as the catcher. Nominate another player as the driver. The catcher goes out of the group. The driver must put a bib in the back of their shorts and then get the rest of the players to link arms and form a huddle.On your whistle, the catcher must try to pull the turnout out of the driver’s shorts.The driver must command the huddle to move either left or right in order to avoid being caught. Continue the practice for 30 seconds or until the bib is successfully pulled away.
- Stepping Mines: Four players must attempt to get across the coned area. The players must side step the other players and use quick feet to avoid touching the cones on their way across. The practice works continuously for a set period of time.
- Side Step Circuit: Both ends work at the same time. The players must complete a series of sprints and foot movements:
- Sprint to the first cone and side step to the left
- Sprint forward and side step to the left
- Back pedal and then side step to the left
- Sprint to the back of the opposite group.
Once all the players have completed three sets with movements to the left, the starting position is changed so that the players can now work on movements to the right.
- Cone Reaction: Lay out various colored bibs or cones inside a small area. Get your players to jog around the bibs and cones performing various warm-up movements. On your call of a color, the players must race to stand next to one of the bib/cones. Make sure that there is one less bib/cone of each color than there are players. If the players don’t react quickly enough they’re out!
10 Fast Feet Ladder Drills for Football Players
- One foot: The players sprint through the ladder putting one foot between each crossbar of the ladder.
- Two feet: The players sprint through the ladder putting two feet between each crossbar of the ladder.
- Three forward, one back: The players make three forward steps followed by one backwards step as they go through the ladder.
- Zig-zag: The players make quick side step movements in and out of the rungs in a zig zag motion. Tell your players to start to the right of the ladder and put their right foot into the first rung, then bring the left foot into the rung and the right foot out the opposite side. Continue this action. Tell your players to make three quick steps. It often helps if they count the steps as they go – “1,2,3”– “1,2,3”.
- In and out: Get your players to stand side-on to the ladder and have them put two feet into each rung in a forward and backwards motion. Next time, get them to face the opposite direction so that they get used to working to the right then left.
- Jumps: The players must make two footed jumps through the ladder.
- The hop: All the players must make one footed hops/jumps through the ladders. This can be the same leg all the way through the ladder or three crossbars on each leg.
Warm Up with the Ball
- Penny Soccer: You need one player and three balls. Get the player to cross the first ball between the other two balls. Before the first ball has stopped rolling, the player must pass a second ball between the other two balls. This is repeated with the player counting how many successful passes they make. If the previous ball stops rolling before the next ball is kicked or the passing ball does not go between the other two balls then the game is over.
- Dribble and Touch the ball: Get your players to dribble their balls around the area and complete various skills and turn movements. On your whistle the players must quickly touch three balls with their hands and then continue to dribble.
- Dribble and Jockey: The player in possession of the ball is the attacker. The player makes various dribbling movements, fakes and skills. The player not in possession must act as the defender. The defender must jockey the attacker and change position based on the attacker’s movements. On your whistle, the attacker and defender must switch roles that is now the attacker becomes the defender and defender becomes the attacker and continue the practice.
- React and Challenge: Both players must react to your serve and then challenge to win possession. Vary your serves: aerial, bouncing, along the floor. You should also serve the ball in a variety of directions. The players can use their body strength (arms, shoulders etc.) to hold off their opponent and win the ball but they must not commit a foul.
Group Drills for Football Players
- Dribble passes and Knock Off: Arrange your players into two teams. You and a helper act as ball collectors. The two teams compete against each other and try to be the first team to knock all the balls off the cones. The players dribble at top speed into the shooting box and then try to hit the cones with a pass to the other player of the team. The next player goes when the previous player has sprinted back to the group.
- Pass, Throw and Control: Arrange your players into two groups. The player in possession must dribble half way and then pass out to the opposite team.
The player receiving must make a pass to the dribbling player and wait for the return before repeating the practice in the opposite direction. The receiving players can:
- make a grounded pass in order to receive a grounded return
- throw a bouncing pass in order to receive a volleyed return
- throw an aerial pass in order to receive a headed pass.
Common Types of Injuries in Football:
Some Common injuries that happen during Soccer match are:
- Strain ( Side or intercostals strain)
- Sprains (Ankle Sprain)
- Rotator cuff injury
- Lower Back pain
Precautions to be taken to avoid above injuries are:
- Do proper Exercises includes Drills, stretches etc.
- Work on your passing techniques so that when you pass the ball, it doesn’t lead to any type of Injury.
- Play in a safe environment includes ground is smooth and clean , remove all the stones from the ground etc.
- Listen to your body


Playing SLOTS Effectively
Slots are one of the most popular casino games in the casinos today. This is so because not merely does it offer a large amount of excitement and fun for many who play but it can be one of the best ways to make money in a casino. Compared to other games like poker, blackjack, roulette, baccarat and others, slots give more opportunities to win. Hence, you can find more people who are becoming hooked and dependent on playing slot machines.
However, before you enter a casino to play with slot machines, there are things that you must do. First, you need to have enough knowledge about the slots. It is because knowing the basic information about a particular machine will help you boost your chances of winning. Here are several of the basic things that you should know in regards to a slot machine game.
Slot machine game jackpots are the amount of money that a slot machine enables you to win. There are several types of slot machines however the common thing included in this is they have a maximum jackpot amount. This may be in thousand dollars, a million dollars or a slot machine’s worth of dollars. For anyone who is playing a machine which has a jackpot of at least ten million dollars, then that could probably be the very best machine that you can play in a casino.
Whenever a slot machine is spinning, a little ball rolls over the slot machine’s reels. The reels usually spin 3 x before stopping and the ball lands in just a little cup which has credits. The credits are employed up by the machine for its jackpot. One hit or two hits are usually required for the device to win. Apart from playing slot machines for the money, you may also desire to play it for the fun factor.
One of the common forms of casino games that you may play with is the slot machine game. It is possible to play this game just as much as you want and whenever you want to. When you initially enter a casino, the casino may put you on a random selection slot machine so that you have no idea where to land if you hit a jackpot. However, once you are acquainted with the layout of the casino and the games that you like, you can opt to play with a slot machine game.
Slots are played against a set of computer programs. The purpose of the slot machine would be to make you hit it so that it can pay out a jackpot. The slot machines in a casino are programmed to shell out credits every time you place your bet. An excellent slot player is somebody who can choose the right slot machines depending on what the casino provides. This means that you should know the type of slot machines that will offer 로투스 바카라 you a higher chance of winning.
It’s important that while you are choosing machines that you play in a casino, you need to take the slot machines offering the highest payout. For instance, if there are five machines offering a payout of ten thousand dollars each, you need to choose the five machines. However, if there are only four machines that offer a payout of eight thousand dollars each, you should choose the four machines. Of course, you should play only the machines that you may actually cash in on. Playing slot machines with no prizes may help you get a concept of how everything works and whether or not you need to be playing in a casino.
You may wonder why you should play in casinos with slot machines that pay large winnings. For the reason that you intend to maximize your chances of winning since slot machines have a tendency to pay out large jackpots more often than other machines. Once you learn what you are doing in a casino, then you can certainly make good use of this to your advantage and have a good time. Before very long, you might find yourself playing slots at a high rate.


video game localization
Video game localization is a crucial process that involves adapting a game to suit a specific language, culture, and target audience. This process is important because it allows a game to reach a wider audience and be more accessible to players who speak different languages.
Localization involves translating the game’s text and audio into the target language, as well as adapting the game’s graphics, layout, and cultural references to be appropriate for the target audience. Without localization, a game would only be accessible to players who speak the same language as the developers, which would significantly limit its potential audience and revenue.
The impact of localization on a video game’s success cannot be overstated. By making a game available to players who speak different languages, developers can greatly increase the game’s potential audience and generate more revenue. Additionally, localization helps to improve the player experience by ensuring that the game is culturally appropriate and easily understandable.
In conclusion, video game localization is an essential process for game developers who want to reach a wider audience and generate more revenue. By adapting a game to suit a specific language and culture, developers can ensure that the game is accessible to players all around the world, creating a more inclusive and enjoyable gaming experience for everyone.


Educational, non-addictive and ad-free game for kids from 3 to 5 years old.
Charlie’s Planet is a colorful and cheerful game that contains puzzles of various difficulty and gameplay. The game is designed to educate kids on the life of animals in their natural habitat. We have carefully chosen animals of various appearance and behavior—while playing a kid learns how to compare them, thus learns to categorize, sort and organize.
Besides, puzzles themselves are very useful for kid’s development: they improve hand-eye coordination, include problem-solving, reasoning and developing approaches in order to achieve goals.
The game includes four chapters: Polar Adventure, African Journey, Moonlight Tale and Charlie’s Memories.


Actual lost "mystical treasures"
In the real world, the Amulet of Penultimate Truth, the Chalice of Light, the Crown of Life, the Philosopher's Stone, and the Sword of Ultimate Sorcery actually existed. The Amulet of Penultimate Truth was destroyed, and the Chalice of Light is locked away in a vault, but the Crown, Stone, and Sword vanished and nobody knows where they are.
This is true.
They were made by Atari for a series of contests; all worth $25,000, except the sword was worth $50,000. They were going to put out a series of four games, each of which included a secret message. The first few people to discover the message would compete against each other for the Amulet, Chalice, Crown, and Stone respectively; the four winners would then compete for the Sword. However, the company collapsed before the third and fourth games were released, or even completed, and the final three contests were never held.
The winner of the Amulet had it melted down and the gems and gold sold; the winner of the Chalice has had it locked in a safety-deposit box since the Eighties.
However, those final three prizes simply disappeared, and have never been found.


Call of Duty®: Advanced Warfare atlas pro edition is the ultimate package, featuring season pass, a Collectible Steelbook™, the welcome to atlas: advanced soldier manual and a collection of bonus digital content designed to prepare you for a new era of combat.
Call of Duty®: Black Ops III – Zombies Chronicles is available now on PS4™, …
Buy Call of Duty: Advanced Warfare featuring Kevin Spacey at GameStop. Activision takes Call of Duty to the next level with futuristic battle experiences.
Call of Duty®: Advanced Warfare envisions a powerful future, where both technology and tactics have evolved to usher in a new era of combat for the franchise.Power Changes Everything.
Nov 04, 2014 · Watch video · The Call of Duty series returns this time into a modern day setting. The player takes control of a character nicknamed «Soap,» for the majority of the campaign and will need to progress through many modern warfare scenarios.
Harnessing the power of next-gen platforms, Call of Duty: Advanced Warfare brings players into the battlegrounds of the future by boasting a new hi-tech, advanced arsenal and ability set, arming players with all-new equipment, technology, perks, and vehicles like hoverbikes and highly specialized drones.
Call of Duty: Advanced Warfare, developed by Sledgehammer Games (co-developers of Call of Duty: Modern Warfare 3), harnesses the first three-year, all next-gen development cycle in franchise history. Call of Duty: Advanced Warfare envisions the powerful battlegrounds of the future, where both
Call Of Duty Advanced Warfare developed by Sledgehammer Games (co-developers of Call of Duty®: Modern Warfare® 3), harnesses the first three-year, all next-gen
By the time I finished Call of Duty:. The single-player mode Advanced Warfare, I wanted to return to Seoul, South Korea, the setting of the first chapter of the game This metropolis middle of the 21st century is awash in ultra modernity, to a degree I have not seen since the visit of the economically […]


Bruins boys basketball
Warming up with one last tournament before league starts, the Bruins hit the North Valley Winter Blast Tournament over the weekend, going 1-1.
The Bruins started out against the 4A North Valley where they took a 59-51 win. They followed up with a game against Baker that resulted in a 70-52 loss for the Bruins.
League play begins next Tuesday when the Bruins travel to play against the Douglas Trojans at 6 p.m. The Trojans are a returning rival for the Bruins for their first season at the 3A level.
The Bruins begin league play at 6-5 overall ranked No. 11 in the OSAA 4A rankings.
Bruins girls basketball
Before jumping headlong into league play, the Bruins wrapped up their pre-league season at the North Valley Winter Blast over the weekend and going 1-1.
The Bruins started out against their hosts, the North Valley Mustangs, taking a 76-53 victory. They followed up with a game against Baker ending up with a 62-38 loss for the Bruins.
Despite being in a new 3A league this year, the Bruins will start league play against longtime rivals, the Douglas Trojans. The Bruins travel to play the Trojans in Winston next Tuesday at 7:30 p.m.
After a holiday break, the Bruins return on Saturday when they travel to Eagle Point for the Eagle Point Invite. After that, they’ll head to Rogue River on Jan. 12 for the Rogue River Invite. Start times are still to be announced
Panthers boys basketball
The Panthers played a slew of non-league games before breaking for the holidays and picking things up on Thursday at the Salem academy tournament.
The Panthers played the Illinois Valley Cougars on Dec. 19 for a 62-52. After that, they played Camas Valley on Dec. 20 for a 33-30 loss and Lost River on Dec. 21for a 67-46 loss. Then they played one last game against St. Mary’s on Dec. 22 before taking their holiday break.
The Panthers play Horizon Christian at 6 p.m. for the first round of the Salem Academy Tournament on Tuesday.
Panthers girls basketball
The Panthers packed in several games into the week before their holiday break and will return this week to play in the Salem Academy Tournament.
On Dec.19, the Panthers played the Illinois Valley Cougars resulting in a 52-25 loss. They followed up on Dec. 20 with a game against Camas Valley for a 34-29 loss. They played Lost River on Dec. 21 for a 60-10 loss and then wrapped things up against St. Mary’s for a 59-23 loss.
The Panthers play again Thursday when they take on Kennedy in the first round of the Salem Academy Tournament at 7:30 p.m.


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Determination Sports Academy is designed to help athletes take their game to the next level. We offer a variety of youth sports programs such as Basketball and Volleyball
Determination Sports Academy is the home for youth sports program BDA Basketball and Pearland Strikers Volleyball Club. Our main goal is to provides athletes with quality opportunities to compete and grow through athletic competition and development. Our primary mission is to provide our youth with opportunities for advancement and enrichment through the participation in positive, safe, and rewarding activities that benefit the players, families, and their communities.
Our Core Values
Our team objectives include:
- Enhancing each players individual skill level
- Increasing each players understanding of the game and overall sport IQ
- Developing leadership skills, confidence, work ethic and teamwork
- Competing with dignity at the highest level possible while always striving for excellence
- Encouraging each player to maintain high academic and moral standards
- Expanding each players Love for the Game
- Heartening each players community awareness
- Creating unforgettable memories and lifetime friendships as we help each other attain our academic and athletic goals and ultimately preparing each player to be key contributors on their high school varsity teams and compete for D1 College scholarship
Never miss a special moment! Check out the latest news, events and recognition in the BDA Community.


- Overview of the Phoenix Suns Schedule
- Unveiling Schedule Phoenix Suns Key Games
- In-Depth Look at the Phoenix Suns Season Schedule
- Must-Watch Matchups in Phoenix Suns Schedule 2023
- Why the Schedule Matters for Suns Phoenix Schedule
Delving into the Phoenix Suns Schedule: A Season Preview
As the season nears , the Phoenix Suns schedule is released , generating buzz among supporters . Every matchup offers thrilling encounters. Major matchups are highly anticipated . The team are gearing up for a challenging season . The Phoenix Suns schedule represents a journey of determination . Stay tuned for each matchup!
Highlight Contests in the Schedule Phoenix Suns
- First game kicks off the season .
- Rivalry games create anticipation.
- Home court battles offer an electric atmosphere .
- Matches on the road challenge the team's resilience .
- Last match may determine playoff standings .
Deep Dive of the Phoenix Suns Season Schedule
The Phoenix Suns season schedule provides insight into what promises to be an thrilling season. Fans can anticipate numerous tough opponents . Halfway through could define the team’s strength. Critical matchups towards the end could be decisive for playoff aspirations . Every matchup is part of the season's narrative . Team dynamics throughout the season matter greatly. The Suns' schedule promises challenges for the team and its fans.
Top Matchups in the Phoenix Suns Schedule 2023
The Phoenix Suns schedule 2023 is packed with exciting games . Big games with leading teams are not to be missed . These games present a stage to experience top-notch performance. Late-season games are crucial for here securing a favorable playoff position . Every game in the Phoenix Suns schedule 2023 brings excitement for the team and its fans. Attending these games provides unforgettable experiences . The season promises an exhilarating ride .
Understanding the Importance : Suns Phoenix Schedule
The Suns Phoenix schedule is more than just a list of games . It represents the team's path through the season. Every encounter is a part of the bigger picture . The schedule enables enthusiasts to prepare for thrilling games . Being aware of the games aids in following the team's efforts . It's not just about winning or losing , but about the journey. Engaging with the Suns Phoenix schedule bonds fans with the team’s season .


It's almost here! Can you believe it? Our February Xcursion sends YOU +1 into the city's biggest party - SXSW! Win you way to the party!
March 15th - 19th (Music)
Tons of artists have already been announced and there's still more to come!
Register below for your shot at a custom World of Tanks PS4!
A select amount of winners will win a custom World of Tanks duffle bag prize and be entered to win the customized PS4 console as the grand prize!
Hey! We're back in 2016 with our first Xcursion of the year. Let us send YOU +1 to HANGOUT MUSIC FEST!
May 20th - 22nd, 2016
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Florence + The Machine, Cage the Elephant, The Weeknd, Walk the Moon, Haim, Run the Jewels, The


I senaste versionen av mcMMO som även är installerad på servern så kan man numera träna taiming och spawna fram hästar!
Läs hela ändringsloggen här:
+ Added ability to summon horses via "Call of the Wild" using apples
+ Added XP gain to Taming for horses
+ Added new permission nodes to allow more control over Taming and "Call of the Wild"
+ Added new experience.yml config file! Moved all experience related settings from config.yml to experience.yml
+ Added support for EXPONENTIAL formula curves to experience.yml
+ Added new /mcconvert command to convert players levels and experience from one formula curve to another.
+ Added snow to Excavation blocks
+ Added new experience curve option. Cumulative curve, calculates experience needed for next level using power level.
+ Added extra settings to config.yml for "Call of the Wild" (Taming)
+ Added a 5 second cooldown after teleporting before Acrobatics XP can be earned. Plus a config option to disable
+ Added new API methods to ExperienceAPI to get a players rank on the leaderboards
+ Added new McMMOPlayerDeathPenaltyEvent, fired when a player dies and would lose levels
+ Added new McMMOPlayerLevelChangeEvent, fired when a players level changes
+ Added new McMMOPlayerLevelDownEvent, fired when a player loses levels
= Fixed bug which allowed players to bypass fishing's exploit prevention
= Fixed bug where FakeEntityDamageByEntityEvent wasn't being fired
= Fixed bug with "Skull Splitter" not finding the locale string
= Fixed issue where locale strings could cause the scoreboard header to be longer than 16 characters.
= Fixed a bug with "Beast Lore" when the entity had no owner but was tamed.
= Fixed a bug where AbilityDeactivateEvent would throw an error if the player logged out before his ability ran out.
= Fixed a bug where LevelUpEvent would be called for an offline player.
= Fixed a bug where teleport location was never reset if warmup was set to 0 for "Chimaera Wing".
= Fixed a bug where the "Dodge" DamageModifier wasn't being read from advanced.yml
= Fixed a bug where squid were not awarding XP.
! Changed various values to double in advanced.yml for the sake of consistency.
! Nerfed Archery damage to eliminate constant one-hit kills.
! Changed the way Repair hands out XP, also added config options to control Repair XP
! Changed Swords "Counter Attack" ability from passive to active. Blocking is required to activate.
! Hardcore mode can now be toggled for each skill individually
! Vampirism can now be enabled without having Skill Death Penalty enabled
! Admin and Party chat prefixes are now customizable
! Changed the color of party leader names in Party chat
! Improved profile saving
! Improved partial name matcher
! Slightly improved update checker feedback
! Updated localization files
! Party item share category states are now saved when the server shuts down.
! When using "Super Breaker" or "Giga Driller" abilities extra tool durability is used (again)
- The /mmoupdate command has been removed. It is replaced by /mcconvert database <flatfile|sql>
- Removed Abilities.Tools.Durability_Loss_Enabled, set Abilities.Tools.Durability_Loss to 0 to disable instead.


Week Seventeen Wide Receiver Rankings
Plenty of options
Welcome to the week seventeen wide receiver rankings. I'll be back with the tight ends later today.
As I mentioned earlier, you've got plenty of teams with nothing to play for. You also have a few teams that have locked into their playoff spots. Players on Green Bay are inherently risky as are players on Houston.
There are some potentially tough calls out there. For those of you who may be itching to play Andre Johnson, we’d advise you to use him only if you really need him for some reason. His team has scant reason to do anything more than get him a few reps and they may end up not playing him at all. Beware.
Lance Moore will sit out for New Orleans and that makes Robert Meachem a nice play in a game that the Saints would like to win. They could end up sitting some players late in the game, but you should play the Saints that you would typically play.
All of the Giants' and Cowboys' receivers are looking good to play and we expect fireworks on Sunday Night Football with Tony Romo also looking ready to let it fly. Get your Giants and Cowboys in there!
As I mentioned earlier today, one thing we really want you to do is to check back here next week and take advantage of our playoff league rankings. If you play in a playoff league or a postseason pool, we have all the key fantasy talent ranked and we'll have downloadable cheat sheets too.
The initial rankings will be released Monday and we'll update them later in the week as the injury situations are ironed out.
I'l be tweeting injury information on Sunday as usual, so sign up to follow us if you haven't already done so. And, as always, I check the forums daily, so feel free to leave any questions you have. With that, I give you the week seventeen wide receivers.
- Is the Pittsburgh Backfield Really That Simple?
- 2013 Wide Receiver Rankings Version 1.0
- Respect The Blog! Part Deux
- 2013 Tight End Rankings Version 1.0
- 2013 Running Back Rankings Version 1.0
- 2013 Quarterback Rankings Version 1.0
- Will the “Slot Machine” Pay Off?
- In Crabtree’s Wake
- The Argument for C.J. Spiller
- “Hello Cleveland!”


Born in Canada, Owen Hargreaves played for European Giants Bayern Munich and Manchester United, winning four Bundesliga titles, two Champions League titles and one Premier League title.
Owen won 42 caps for England, representing the national team at Euro 2004, as well as the 2002 and 2006 FIFA World Cup, where he was named England's Player of the World Cup. In 2006, Owen was named England Player of the Year and England Player of the World Cup, the first player to win both in the same year.
Since retiring in 2012, Owen has showcased his knowledge of the game as a pundit for BT Sport covering the Premier League, Champions League and FA Cup, as well as a regular analyst for PLP and guest appearances with beIN Sport, Astro, Super Sport and Astro Sport in Malaysia.
Specialist subjects: Sports, Football, Media, Bundesliga, Premier League


- 1 What is Team Battle
- 2 Will score I get from team battle effect my normal attack? Because higher score will change my attack range.
- 3 Does Item has any effect in Team Battle?
- 4 Win/Lose from Team Battle is included in my win/lose record?
- 5 What about Radar?
- 6 What about pilot?
- 7 What about HP/EN in Team Battle? Do I have to refill them after each attack?
- 8 Do I lose turn to play Team Battle?
- 9 There is always "Not enough TBS point" appeared. What's the meaning of this?
- 10 Research Level and effect on Team Battle
- 11 How to decide that which team is the winner for that round?
- 12 What is the range of player that I can attack?
- 13 Why it shows the same robot name for many times in attack list?
- 14 So we can know that which robot in the list is who by looking from the sort of name.
- 15 Can we attack same target for many times?
- 16 If I'm not able to find 10 opponents, will the rest of my quota go waste?
- 17 Can we keep quota for next round?
- 18 How can we see the past battle result and our win from each past round?
What is Team Battle
Team Battle is the battle between two teams which you chose on the create unit page. Battle process is almost like the normal battle but you won't see the name and stats of defender You'll see their name in the list as ?????? and the name appeared on list will be the opposite team only, this mean you aren't able to attack people in the same team when you do a team battle.
Will score I get from team battle effect my normal attack? Because higher score will change my attack range.
Score from Team Battle won't effect anything that related to normal attack. Score from Team Battle is shown on the final ranking page. Final Ranking page is used to calculate rank at the end of season.
Final score = Normal score + Team Battle score.
Does Item has any effect in Team Battle?
Item is normally effective and disappeared after usage just like normal attack.
Win/Lose from Team Battle is included in my win/lose record?
No. Win from Team Battle is recorded seperately and Lose from Team Battle isn't counted anywhere. Even someone attack you in Team Battle and lose, you won't get win. The only way to get win in Team Battle is to attack and win.
What about Radar?
Radar has NO effect in Team Battle
What about pilot?
Yes, pilot still has effect normally. But you won't see the name of opponent's pilot.
What about HP/EN in Team Battle? Do I have to refill them after each attack?
HP / EN of both side will be refilled to maximum at the beginning of each Team Battle. But your original HP/EN remains the same.
Ex. You have 50% oh HP/EN. You play team battle, your HP/EN will start at 100%. After the battle ends, you'll see that you still have 50% of HP/EN no matter you win or lose in Team Battle.
Do I lose turn to play Team Battle?
Team Battle don't cost you any turn.
There is always "Not enough TBS point" appeared. What's the meaning of this?
You can play Team Battle on Saturday all day long (Server Time). The system will automatically refill your quota when it enters Saturday and automatically remove all quota left when it enters Sunday.
Team battle commenced every Saturday and last day of season. EXCEPT one rule that there will be NO Team Battle on Sunday. Note that there will be a warning banner on the Account Overview page, so you won't forget to do a Team Battle.
Research Level and effect on Team Battle
Your Team Battle score will be calculated by the formula below
Your personal score = Team score x Your win x Research level x Variable
Variable is 3 for winner and 2 for loser.
Member of winner Team has 2 wins, research lv.5 his score will be
3 x 2 x 5 x Team Score
Member of loser Team has 5 wins, research lv.10 his score will be
2 x 5 x 10 x Team Score
Demical less than 0.5 is rounded down, otherwise rounded up.
If your research lv. change during your team battle attack, it will effect your score immediately as the example below.
You are on the winner team and get 5 wins when you have research lv.2 and then 3 wins when you have research lv.3, the formula will be
[(5 x 2) + (3 x 3)] x 3 x Team Score
As you can see from above formula that Research Level is the multiplier of your win. So if you want to get a high rank, you should up your Research Level.
Research Level will be resetted at the end of season.
How to decide that which team is the winner for that round?
Each team score will be calculated with the formula of win x 100 / total attack of that team
Team A launches 12 team battles with 7 victory, team A 's score is 7/12 x 100 = 58.33
Team A launches 12 team battles with 8 victory, team A 's score is 8/12 x 100 = 66.67
So this case means Team B wins
What is the range of player that I can attack?
You will be able to play Team Battle only when you have more than 100k score. The range is constant. 100k-200k , 200k-300k and so on. The top range is 1m and above. So if you have 200k score, you can attack those on opposite team with score between 200k-300k
Why it shows the same robot name for many times in attack list?
It means that there are more than one robot of that type in your range. If you have 10 YuuBrain in your range, it'll show 10 YuuBrain lines.
So we can know that which robot in the list is who by looking from the sort of name.
No, Team battle list is randomly sorted. So you won't know that first name of that robot in list is actually which one in the ranking page.
Can we attack same target for many times?
No. Just like normal battle. You can attack one robot only once per round.
If I'm not able to find 10 opponents, will the rest of my quota go waste?
When you have no more opponent, there will be a free win button for you. Your quota left will be converted to free win.
Can we keep quota for next round?
No. When it enters Sunday, all quotas left will be removed.
How can we see the past battle result and our win from each past round?
Team Battle Report page has those things.


For more information click here
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Save Doctor Lucky (Game)
$29.85 - Save $0.14 - RRP $29.99 Free shipping worldwide (to United States and
all these other countries) Usually dispatched within 48 hours
Short Description for Save Doctor Lucky With easy-to-learn game design, this tittle features a four-section board representing the sinking ship. It includes a full-colour multi-piece game board, a deck of 96 full-colour cards, an informative full-colour rulebook, and pawns and stands for six players and Doctor Lucky himself.
- Published: 12 July 2011
- Format: Game
- ISBN 13: 9781601252906 ISBN 10: 1601252900
- Sales rank: 649,459
Full description for Save Doctor Lucky
Doctor Lucky returns in "Save Doctor Lucky", the smash hit sequel to the cult classic Kill Doctor Lucky! This hilarious, fast-paced family boardgame turns the tables on the players. This time, they and old Doctor Lucky are aboard a sinking luxury cruise liner, and they've got to rescue the doddering old fool before the entire ship sinks to the bottom of a watery grave! With easy-to-learn game design from gaming legend and Doctor Lucky creator James Ernest, "Save Doctor Lucky" features an innovative four-section board representing the sinking ship. As each deck becomes consumed by the sea, the playing surface shrinks, bringing a faster pace and more challenging game play. This new deluxe edition of "Save Doctor Lucky" includes a full-colour multi-piece game board, a deck of 96 full-colour cards, an informative full-colour rulebook, and pawns and stands for six players and Doctor Lucky himself. All aboard for crazy mayhem and boat-sinking fun for the whole twisted family!


This is a surprisingly-complete demake! You really did build multiple characters, a whole best-of-three sequence including victory / defeat animations, and a valiant attempt to render the Mortal Kombat theme from a single voice channel. I was pleasantly surprised by this one.
Mortal Kombat 2600
A downloadable game for Windows, macOS, Linux, and Android
This is a Mortal Kombat prototype for the Atari 2600 / Atari VCS, developed during the Retro Platform Jam # 2.
There are currently four characters available (Raiden, Scorpion, Sub Zero, Kano) for player1 and player2.
During the game title you can change the character using the left / right buttons, and with the reset switch you can change the scene. To start the game there must be pressed the fire buttons of player1 and player2.
The controls are simple:
- Up: Jump
- Left / Right: walk
- If the character is not jumping && Fire: Punch.
- If the character is jumping && Fire: Flying kick.
- Down && Fire: Power
For fatalities: Down && Forward && Fire.
Click download now to get access to the following files:


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How much do casino dealers make an hour
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How to play china shores slot machine
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There are few ways to cut a prize in China Shores slot games. The Chinese character has the highest payoff for 5 on a pay-line, followed by the lantern, gold tortoise, urn, and lastly the lower value playing card symbols. This slot game does not have a specific focus on any one part of Asian culture but does borrow from all fields. When spinning the reels of this game, players can expect to encounter Asian designed teapots, pandas, golden tortoise, lanterns and the usual playing card icons. China Shores game comes with five reels and 30 paylines. China Shores Slot - Free Play in Demo Mode - Sep 2021 China Shores Slots Machine Online To Play For Free China Shores Slots Machine Online To Play For Free China Shores Slot - Play Online Machine Game for Free China Shores gameplay is conducted using the control panel at the bottom of the screen, which looks like a simple black shade that hardly draws. Gameplay and Images of China Shores Slot Game You can play China Shores Slot for free or for real money. If you choose the real money version, you’ll be asked to deposit before starting. The images are also based on Chinese symbols: a panda, Yin Yang icon, Chinese cribbles, golden turtle, purple pot, lantern, and poker cards in terms of images. Action Stacked Symbols: When playing China Shores slot game, on each new spin, each reel contains a number of adjacent positions that are randomly replaced with anyone of the slot’s high value and low value icons including also the scatter.. Download China Shores slot machine online free game or try playing in practice mode with no registration. China Shores is a video pokie with 5 reels and 30 paylines. This is a high-limit game that allows you to win a big bonus and free spins rounds. The Jackpot of China Shores slot machine amounts to 3,119,800.
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Step 1 Choose your preferred. Most online casinos allow you to try out their games without registration. Browse around the casino, find the Slots section, try out some of the games. If you find something that interests you and feel like. A slot machine, fruit machine or poker machine is a gambling machine that creates a game of chance for its customers. Slot machines are also known pejoratively as one-armed bandits because of the large mechanical levers affixed to the sides of early mechanical machines and the games' ability to empty players' pockets and wallets as thieves would.


Engine: Unreal engine 4
Production time: 2-3 years “On indefinite hiatus”
Team: Only me
Project BXB is a 2-player 3D fighting game set in a feudalistic cyberpunk japan. I worked on this project for a period of years. It helped me learn the various intricacies of working in Unreal Engine. Additionally it helped me develop as a programmer and my understanding of what it takes to make good gameplay. Ultimately I abandoned the project once I had done a sunk cost analysis.
I wrote everything located in this repo.
The repo contains only one of the systems in the game
- Develop a dynamic and reusable state machine based close combat system, that encompases the majority of functionalites found across close combat games.
- Design a fighting game that is a mix between traditional 2D and 3D fighting games.
- Develop a distinct and eye catching graphic style that stands out.
- Design and implement 6 different characters that all have distinct gimmicks and fighting styles.
The input stream
An input stream or input buffer is important to have in a fighting game, because it is a way of storing the inputs the player produces in a continually changing list. By storing the sequence of the players inputs in an input stream, it makes it easier to detect what moves the player is trying to do.
Having an input stream also allows players to queue up future moves for their character while being stuck in the animations of their current move. Meaning that the input stream allows the player to have a move ready to come out, as soon as their current move animation is done.
The state of all input buttons on a player controller is saved in a struct every time an input is generated. The input struct contains six buttons and their button states, as well as a timestamp and a thumbstick direction. The saved input struct is then added to a list called the input stream. The input stream is used for comparing if a player has entered the correct input sequence to do a certain move.
The button states:
A button in the game can have one of five different states:
- Up, the button has not been activated.
- Just pressed, the button has just been activated.
- Held, the button has been held down for a certain time.
- Count, the button has been just pressed and is counting till it enters being held.
- Released, the button has been released from either the just pressed or held state.
The state machine
State machines are used in fighting games to keep track of what moves can transition to other moves. The state machine in this game is composed of multiple state objects, that each keep track of what states they are connected to. The states are connected via state links, each state only knows which states it can transition to. The state links have conditions that need to be met for the transition to happen, the conditions in this case are input sequences needed from the player.
Every time the player hits a button it is added to the input stream. The state the player is in then goes through all of its links until it finds a link with an input sequence that ends with that button being pushed. The state then looks through the input stream to find the first input required in the sequence. If the state manages to find both the last and the first input requirements in the inputstream, it then compares their time stamps to see if they are within an acceptable input time window.
If the timestamps are within the required time frame, the state then defines a search area in the input stream between the found inputs, and starts looking through that for additional required inputs. Every time a required input is found, the search area shrinks, until all required inputs are found or the area shrinks to zero. At last if every required input is found within the search area, the link is accepted and the state transitions to the move connected via that link.
The combat moves
Each state has a move connected to it, which contains the info for what the player character does when the state is entered. Things like animation, damage, hit boxes, hurt boxes, and proximity boxes are defined in each move.
What are hurt boxes, hit boxes and proximity boxes? Hurt boxes define the area where the character can get hit and wounded by an enemy hit box. Proximity boxes are used for determining a rough area where an attack will hit, allowing a player that is trying to block to able to enter the block state when they are overlapped by a proximity box. By using anim notifies inside the animation it is possible to easily control when hitboxes, hurtboxes and proximity boxes appear on the character.


There are plenty of options when it comes to holiday gift exchange games. However, one of the best around is the left-right Christmas game. This game is easy to play and is suitable for a large gathering of friends and family during the Christmas season.
The left-right game involves a group of people who each purchase a gift for the game. Then the group sits in a circle holding their gifts while listening to a story. During the story, there will be cues that tell everyone when to pass their items. If you’re interested and want to learn how to play this game, read on.
Left Right Gift Exchange Rules & Gameplay
To play the left-right Christmas game, you need a group of people willing to partake in a gift exchange. On the day of the game, everyone should bring a wrapped gift of a predetermined value. Then the players will sit in a circle and listen to a story. In the story, the words left, and right will come up often. Players then pass gifts to the left or right following what word comes up.
Here is a step by step breakdown of how this works:
- Each player brings a wrapped gift
- Players sit in a circle holding the gift they brought
- One player tells a story containing many instances of the words left and right
- Each time the words left or right come up, players pass their gifts in that direction
- When the story ends, the gift each player is holding is the one they open and keep
3 Reasons Why it May be a Better Gift Exchange Game than Others
Among all of the gift exchange games out there, the left-right game has several advantages over the others. Here are a few of the reasons why this game is better than the rest.
The simplicity of this game means that anyone can play it. You can also play the left-right game with large and small groups.
Also, while this is a Christmas game, it can be adaptable. People of all faiths and backgrounds can alter their left-right game stories as they please.
It’s Easy to Play
The left-right game requires no skill at all. That means that everyone from senior citizens to children can play. That lack of a skill requirement also makes it more likely that people will be willing to play this game. In the end, that makes for a more fun-loving environment at your holiday party.
Storytelling Makes the Game Engaging
The storytelling aspect of this game is one of its most exciting elements. Since every player needs to know when to pass their gifts, they need to maintain their attention to the story. Based on your preference, those stories can be Christmas or holiday-themed, or you can get creative and make a story of your own.
How to Host the Best Left Right Christmas Game
If the left-right Christmas game convinces you that it would be fun, you might be ready to host a game. However, you need to know that this game’s success depends on having a good host or hostess. Here are a few tips to help you put on an awesome left-right Christmas game party:
Choose a Gift Value
The first thing you need to do when setting up a left-right Christmas game is to set a gift value. As with any other gift exchange game, a pre-established gift value is the fairest approach. By ensuring everyone brings a similarly-priced gift, there is less chance that someone will go home disappointed with the gift they received.
Try setting a gift limit that is in a reasonable price range. Setting a lower dollar amount allows your guest to enjoy your game with no financial stress. People spend a lot during the holiday season as it is. So, asking your friend to purchase something in the $20 range may encourage them to accept your invitation to the game.
Have a Great Story
The most vital aspect of the left-right Christmas game is the story. The last thing you want is to have your guest bored and losing focus while the game is taking place. To avoid that, select a story that is interesting enough to hold the group’s collective attention.
Thankfully, there are many pre-made stories for this game online. But if none of those options work for you, you can always make up your own story. As long as the story has the words left and right appearing often, it will work. If you host an annual left-right Christmas game, remember to switch the story each year and keep your guests listening with intent.
Make Sure No One Ends Up with the Gift They Brought
Imagine going to a gift exchange party and returning home with the gift you brought. That would ruin the surprise and fun of playing a gift exchange game. If you are hosting a left-right Christmas game, it is easy to make sure that no one is left with the same gift.
Your best approach to this is to make sure that you are the one reading the story to the group. If you come to the end of the story and notice that people are holding the gifts they brought, add some more lines. With an impromptu extension of the story, you can throw in a few more left and right commands.
The left-right Christmas game is both fun and easy to play. But if you are hosting this game, you should remember a few tips to ensure that your guests have as much fun as possible.
Above all, make sure that the story you choose is as entertaining as possible. This story will have the most impact on how fun your left-right Christmas game is. If you do that and follow this article’s guidance, you should be ready to enjoy the best left-right Christmas game in your upcoming holiday get-together!


Vanilla minecraft 2 types of enchantment. Normal, and Curse. However, EcoEnchants expands on this model.
There are 5 types of enchantment in EcoEnchants.
Normal enchantments are very straightforward. They generally improve and item and make it stronger.
Curse enchantments are also simple. They generally worsen the item and make it weaker.
Artifact enchantments are slightly different. They don't make the item any more powerful - they are purely cosmetic. They work on Elytra, creating a trail behind each wing, on Swords and Axes, spiraling particles around the victim, on Bows, Crossbows and Tridents, creating a particle trail behind the projectile, and on Pickaxes, creating particles when breaking ores. An item can only have one Artifact enchantment on it at the same time.
Special enchantments are like normal enchantments, however they are extremely powerful. To combat this, they are extremely rare and you can only have one special enchantment on any item. This forces players to specialize their items and focus them on a specific trait.
Spell enchantments are like abilities. You can right-click while holding an item with a spell to activate it, and then there is a cooldown thereafter.


Skyrim speech cheat
May 05, 2013 · สูตร (Cheat) กด ~ เพื่อพิมพ์สูตร showracemenu เข้าสู่เมนูการสร้างตัวละครใหม่ skyrim breton paladin armor mod walkthrough, Nov 03, 2016 · Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the ... See full list on elderscrolls.fandom.com Adding a domain you own to your DigitalOcean account lets you manage the domain's DNS records with the control panel and API. Domains you manage on DigitalOcean also integrate with DigitalOcean Load Balancers and Spaces to streamline automatic SSL certificate management. May 18, 2012 · 4- Move it on your skyrim main dir (example: C:\Program Files\Skyrim) 5- Start Skyrim and load a savegame 6- When loading is done, press ` (tilde) to open console 7- Write: bat save_edit.txt 8- Press enter. Done. See full list on elderscrolls.fandom.com Jun 09, 2013 · Skyrim Speech is Legendary, Now it wont let me invest.....? I am level 74, playing on 360. got the updates, all the add ons, yada yada. I made my speech legendary a while ago to help me level up again, and I have gotten back up to 90, allowing me to use my perks again, intending on using it only to get the option to invest, so the riverwood trader gets his 10k money back, as i noticed it had ... Skyrim is the fifth installment in the Elder Scrolls series. In Skyrim, you play as Dragonborn, a hero of prophecy, to save the world from destruction brought by dragons.Speech is one of the eighteen skills that is available in The Elder Scrolls V: Skyrim . Speech is used to haggle, barter, persuade and intimidate. Speech is a skill all characters will use, unless actions are taken to avoid buying/selling or persuading.Nov 16, 2017 · Formerly Speechcraft, Speech is based on your verbal interactions with NPCs. Fortunately again, we've managed to gather a few tricks for levelling it up with relative ease. Speech is levelled by... Skyrim Walkthrough Cheats Use your staff of Magnus during your Eye of Magnus quest to easily get you through to the Hall of Elements. You can also boost your illusion skill by finding the rally and spell cast it at a companion over and over again. Another Skyrim walkthrough cheat is the Muffle spell. This spell can be bought from Farengar Secret-Fire. Skyrim Perk Calculator And Respec Tool. Download "addperks" script Download "reset" script Help. Active perks: 0. Clear all. If you'd like to support my work ... Jul 05, 2020 · You can quickly become a vampire without having to contract Sanguine Vampiris by using the console to cheat. Open the console by pressing ~. Type player.setrace playerraceracevampire and press ↵ Enter. For example, if you are a Khajit, type player.setrace khajitracevampire. Apr 05, 2019 · How to enter cheats in Skyrim. You just need to hit the tilde key (~) while playing the PC version of Skyrim to bring up the command console. Here you can enter all Skyrim cheats. Skyrim(PC) cheat code walk through! (item,speed,carry,and other cheats!) Speech to 100 in just one click Restoration Glitch:csvid.net/video/video-olxJa6layxs.html Game footage recorded on ...Speech is one of the eighteen skills that is available in The Elder Scrolls V: Skyrim . Speech is used to haggle, barter, persuade and intimidate. Speech is a skill all characters will use, unless actions are taken to avoid buying/selling or persuading.Mr. Kushner, 66, pleaded guilty in 2004 to 16 counts of tax evasion, a single count of retaliating against a federal witness and one of lying to the Federal Election Commission in a case that was... This is the list of skills verified to work using the AdvSkill and IncPCS commands, as well as SetAv, ForceAv, and ModAv. Note that AdvSkill will act as if the skill was gained naturally (causing a progress in leveling), while SetAv does not and allows player to set skills beyond 100. Alchemy: alchemy.Oct 23, 2018 · Coming back to the item, the Masque of Clavicus Vile provides Fortify Banter of 20 points, Fortify Speech of 10 points and Fortify Magicka Regen of 5 points. While none of that translates to badass abilities in combat, it makes sure that everyone you talk to respects you, and is a huge bonus when you’re bartering. 14 Greatest Skyrim Secrets That Will Make You Wanna Replay It Immediately. Skyrim is filled of secrets and there are plenty to bring you right back in now that the special edition is out.
Best archive of Elder Scrolls V: Skyrim cheats, cheats codes, hints, secrets, action replay codes, walkthroughs and Elder Scrolls V: Skyrim Cheats. [ PC ]. Welcome, Private messages. My forums.
Nov 16, 2017 · Formerly Speechcraft, Speech is based on your verbal interactions with NPCs. Fortunately again, we've managed to gather a few tricks for levelling it up with relative ease. Speech is levelled by...
Elder Scrolls V - Skyrim. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints Elder Scrolls V - Skyrim Cheats, Codes, Hints and Walkthroughs for PC Games.
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Jul 05, 2020 · You can quickly become a vampire without having to contract Sanguine Vampiris by using the console to cheat. Open the console by pressing ~. Type player.setrace playerraceracevampire and press ↵ Enter. For example, if you are a Khajit, type player.setrace khajitracevampire.
Skyrim Perk Cheats Perk Ids, Player.Addperk and How to Reset Perks Using Console Commands. At the moment, there is no simple cheat to automatically reset all of your Perks in Skyrim. I actually prefer the system that is offered, however. With the cheat console, you can remove a Perk and recover a Perk point.
See full list on elderscrolls.fandom.com
Facebook: http://facebook.com/Snoopey0Twitter: http://twitter.com/Snoopey0For this glitch you'll want to head to the Black-Briar Meadery in Riften and talk t...
Aldrich, Devourer of Gods is a Lord of Cinder and a boss enemy in Dark Souls 3.. General Information. Not optional: All Lords of Cinder must be defeated to progress through the game. Live news, investigations, opinion, photos and video by the journalists of The New York Times from more than 150 countries around the world. Subscribe for coverage of U.S. and international news ... Real news, curated by real humans. Packed with the trends, news & links you need to be smart, informed, and ahead of the curve.


When you enter the luxurious treasure chamber of the Gods Of Gold Infinite Reels slot, money will be on your mind. The answer is in the name: Gold is the central theme of this rich, straightforward slot machine. It is a top-tier Babylonian-themed slot that mixes vibrant images with an excellent gaming engine. NetEnt have created the ideal experience for you to test out at your preferred slot site.
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However, it is NetEnt’s industry-leading InfiniReels technology that really distinguishes them from the competition. This feature, which will be revealed later in this review, gives you the chance to earn a staggering 25,000 times your initial wager. A life-altering victory might be in the corner.
How to Play the Online Slot Gods of Gold Infinite Reels
Gods Of Gold Infinireels is a simple slot by design and is really simple to play, regardless of whether you’re a seasoned slot player or a beginner to the online casino market. Simply register with a NetEnt slot site and you’ll be able to play this new offering.
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In my view, the abundance of features and bonuses in Gods Of Gold Infinireels makes it one of the most exciting slots available. There are two random features that provide re-spins with additional reels, which also guarantee cash prizes.
The Re-Spins feature happens when the reels finish adding up, and if there are no more winning combinations, it might randomly appear. This gives players the opportunity to spin again, with a guaranteed cash prize!
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Wes and Mark discuss why the Stars aren’t playing well enough to win right now, and what they may need to do to right the ship. In this episode:
- Did the Stars think they could win Game 4 by playing Games 1 through 3?
- Can they make adjustments without letting the next game get away from them?
- Will the Flames keep letting Miro Heiskanen skate the puck because the stagnant Stars offense leaves him with nothing else to do with it?
- Is there any way this iteration of the Stars can win a high-event hockey game?
- For that matter, can they win another game by asking Jake Oettinger to steal it?
- Do the Stars have even one structural advantage in this matchup – and if so, what is it?
- Or is their miserable power play going to cost them the series after all?
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