This page, as its title implies, is about games. This is not (intended to be) a game reviews page; rather, this page is an attempt to spark an interest in computer games, and is primarily aimed at people who are completely unfamiliar with them.
One of the main reasons why computer games are fun is that they allow you to do stuff that you normally wouldn't be able to do, for a number of reasons. For instance, the game may take place in the past or in the future, it may take place in another country, on another planet, in another galaxy, or in another entirely fictional universe altogether. It may place you in the shoes of a theoretical physicist fighting off alien invaders from another dimension, it may place you in the shoes of a Persian prince trying to save the princess by doing insane acrobatics and fighting sand monsters, or it may place you in the shoes of a nano-technologically augmented super-agent fighting terrorism across continents and tracking conspirators across the globe. If you are a theoretical physicist, a Persian prince, or a nano-augmented agent, congratulations. If not, you'll be glad computer games exist to enable you to experience what you otherwise would not.
This page features tons of pictures. Don't worry, this is perfectly normal and completely intentional; I try to promote the games mostly by visuals, and you need examples of what the games look like if you're ever going to be interested in them.
Note that this page is very subjective; I play mostly first-person shooters, a few real-time strategy games, and a few puzzle games, and hence these are the genres on which this page will mostly focus. There are, of course, good games in other genres. While I'm sure the games are good, I simply don't like them because of the genre (an example is Diablo 2, which is a role-playing game and I hear it's a very good one). Another side of this subjectiveness is the fact that I've never owned a console, and while I know there are many good games for consoles (such as the exhilarating Crash Bandicoot series for the PlayStation or Goldeneye for the Nintendo 64), I won't be writing about them here. In addition, I live and breathe science fiction, so naturally this page features a lot of science fiction games.
I firmly believe that writing about games I don't like or don't immensely enjoy would only subtract from the quality of this page.
“Did you sleep well?”
“No thanks to your driving, yes.”
“So you did miss me.”
In these two first-person shooters, you assume the role of John-117 (consistently referred to as Master Chief in the games), a Spartan II super soldier outfitted in a MJOLNIR MK 5 battle suit (MK 6 in the sequel). While in cryo sleep aboard the starship Pillar of Autumn, the ship gets attacked by the Covenant, and the captain on the ship, Jacobs Keyes, thaws you up. The ship is under so heavy an attack that Keyes decides to try to land the Autumn on a ring-world they've spotted (called Halo), while assigning you the safekeeping of the ship's AI, Cortana. You make it to a life boat and manage to land on Halo. This is where the game proper begins.
The rest of the game is trying to figure out Halo's purpose and if it can be used against the Covenant, the main enemy in the game (unfortunately, in my opinion; the Covenant would make neat allies).
This game does a lot of things right. For one thing, it has a good looking flashlight (which, for some reason, is very hard to implement in a game). It has a very compelling story. It has excellent enemy AI. It has kick ass voice acting. One of my favorite things is the contexual comments that are made during (and after) firefights. For instance, if an Elite (a very tough Covenant unit) is killed during combat, the Grunts (feeble warriors) that invariably accompany him will panic, screaming “They're everywhere!” or “I'm a cowardly fool!” while running away.
The combat is freakishly hard on the harder difficulties. Enemies will duck behind cover, regroup, and rush you if they see that you're vulnerable. This is extremely frustrating, but whenever you do finish a particularly difficult fight you'll get that “In your face, alien scum!” feeling that we all cherish.
The Max Payne series
“They were all dead. The final gunshot was an exclamation mark to everything that had led to this point. I released my finger from the trigger. And then it was over.”
The two games in this series are third-person action games, and the gameplay mainly consists of gunning down innumerable goons. Which is fun, because the game succeeds spectacularly at it.
The first game starts with Max Payne, the games' protagonist, being framed for the murders of his wife and baby daughter (junkies high on a new designer drug, called V, really killed them, as shown in the first level). Max, an NYPD cop, goes undercover trying to find who really wanted his wife and daughter killed.
The games are very similar in style: Both are heavily influenced by the noir genre of films, and the story is communicated mainly through a graphic novel, with bobbles above the characters' heads and voice-overs to match.
The gameplay is very linear and the enemy AI isn't very impressive, but there are enough scripted sequences, obstacles, and enemies for you to really notice it. Coupled with slow motion and shoot dodge abilities, the game delivers on what the developers aimed for (an action title); at the bottom of the screen is a slow motion-meter which gets filled when you gun down bad guys, and empties when you enables slow motion (you can see bullets and avoid them) or shoot dodge (jumping sideways while shooting).
The System Shock series
“Look at you, hacker… A pathetic creature of meat and bone. Panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?”
This is arguably the most famous game quote of all times, and if it doesn't send a chill down your spine now, it will after you've played these two games. It is spoken by Shodan, a sentient AI construct who ran amok when her programmer removed her ethical inhibitors in the first game. The first game takes place on the space station Citadel Station, and the second game takes place on the starship Von Braun, humankind's first FTL ship, on its maiden voyage to Tau Ceti.
I have to admit that I've never finished the first game, because the controls suck so immensely (a relic of the era), so I don't have overly much to say about this game. System Shock 2, however, I have finished several times. As said, it takes place on the starship Von Braun on its maiden voyage to Tau Ceti, with the military starship Rickenbacker piggy-backed on top of it (for protection and escort). You are a marine from the Rickenbacker, but you are stored in the medical section of the Von Braun because you volunteered to be implanted with experimental cybernetic enhancements (or so Janice Polito, the Director of Human Resources, tells you; your memory is partially deleted) where you wake up and find that all the crewmembers on the ship are dead, you're 12 light years from home, you're being chased by the Many, and the onboard AI, Xerxes, has been subverted to the control of the Many. Ooops.
The game starts with you thawing up from your cryo sleep and Polito contacting you to tell you that the cryo area is about to decompress. Since being sucked into the black, vacuum void of space isn't your idea of fun, you quickly make your way out of there. If you think things are getting easier from here on, you're mistaken; you see, life forms from Tau Ceti V that the scientists from the Von Braun brought aboard have killed or infected all the crew (except you and, apparently, Janice Polito).
The immersiveness in this game is simply awesome, and the two main things this game pulls off is making you feel utterly alone and completely vulnerable. It does this by having enemies randomly spawn (but not too often, for subtlety) and having them talk to themselves when alone, and taunt you when they see you.
“Your song is not ours!”
The Many, your main enemy, is one of the coolest enemies I've encountered. It's an organic collectivist entity that incorporates other people by infecting their nervous system with annelids (quite literally; “corpus” is Latin and means “body”, and the Many physically grows when it consumes bodies), and the main theme in the game is individuality versus collectivism. It does this well; at times, even the most die-hard individualist (like me) will feel like surrendering to the Many.
If you can, play this game in the darkness and in long stretches.
- System Shock 1 Fansite Hub
- System Shock 2 Information Hub
- Unofficial System Shock 2 Internet Headquarters
- TriOptimum Corporate Network
- Rebirth Complemented Version — More polygons for models
- SHTUP — Better textures
The StarCraft series
“En Taro Adun!”
These real-time 2D strategy games tell the epic story of three space-faring species (the Terrans, the Zerg, and the Protoss) and their struggles to survive. The Terrans are space-faring human descendants, the Zerg are vile creatures whose buildings are entirely made of organic matter (their workers mutate into these structures), and the Protoss are a highly sophisticated and advanced alien civilization. They live by a very strict religious code known as the Khala, and every member of this species is telepathically connected with everyone else (much like the Omar in Deus Ex 2).
The story in each game (StarCraft and StarCraft: Brood War) is split in three: One campaign for the Terrans, one campaign for the Zerg, and one campaign for the Protoss.
These are very balanced strategy games; no one species is really better than the other, and each species has its own unique features. For instance, the Terrans can build anywhere they want, while the Zerg have to build their structures upon an organic carpet called creep (you build Creep Colonies to expand the creep) and the Protoss have to build their structures within range of a nearby Pylon (the Pylon gives all surrounding structures energy). Another example is that the Zerg automatically regenerate their lost health as time progresses (a slow process, but well worth it) and the Protoss automatically regenerate their shields (but not their lost health), while the Terrans have to manually fix their mechanical units and heal their organic units.
- The Terrans can build on flat and unobstructed ground. Note that the Factory is off-ground; almost all Terran buildings can relocate themselves, albeit very slowly.
- The Zerg must mutate their structures on creep (purple, organic matter) and once built, they are completely stationary.
- The Protoss need to build inside the blue rings (the layer is only shown when a Pylon is selected). If a Pylon is destroyed, all building within its range stop working.
One of the cooler aspects of this game is the use of some units' special abilities. They're hard to master, but using these will definitely give you the upper hand. An example of a special ability is the Terran Science Vessel's EMP Shockwave; if the unit being fired at has shields or energy (energy is used to execute the special abillities), it loses all its shields/energy. This is particularly effective against the Protoss, since all their units have shields. Also, using the EMP Shockwave on other units with special abilities will render these units' special abilities completely useless, as they are dependent on energy. Another cool ability is the Terran Ghost's Lockdown. The Lockdown will simply disable and freeze (that is, the owner loses control of it) any mechanical unit it's fired at for a small amount of time. During the Lockdown the unit is completely vulnerable, can't move, and can't fire, so it's dependent on backup if it plans to survive. Fortunately, if you're playing as Terran, there's the Medic's Restoration ability, which restores the Lockeddown unit to its previous state. Ah, but then imagine a Science Vessel firing an EMP Shockwave on the Medic before she's able to administer the Restoration! See how these all tie together? Special abilities are very hard to master (and moreso during heated combat), but they are lots of fun!
- A Science Vessel (top, middle) has just fired an EMP Shockwave in the middle of the two Battlecruisers.
- A Ghost fires a Lockdown missile on a Goliath. At the top of the screen, a Wraith is Locked down and some Marines are firing at it.
The Zerg Queen has some interesting abilities. One of the most useful is the Parasite; it's completely harmless to the unit carrying it, but the owner of that parasite will now be able to view the areas over which the Parasited unit moves. Excellent for reconnaissance. The Queen can also launch a spore of green goo at targets, severely slowing down their movements, making it easier for you to take down melee units (units without ranged weapons). The Zerg Defiler's Dark Swarm is an effective tool if your units are being attacked by air units; when under the spore cloud, your units don't take any damage (with a few exceptions, such as when melee units run under the cloud and attack you). This can be a very effective method for protecting units that can only attack other ground units, but it becomes even more effective if your units can simultaneously take down the air units and avoid damage.
- Official StarCraft site
- The StarCraft Compendium
- StarCraft.org —
The Number One Resource For All Things StarCraft.
- StarCraft legacy
The Prince of Persia series
“Had I really seen her? Or had my senses given way under the burden of horrors too great to bear, and conjured up a phantom?”
First, a little explanation: The Prince of Persia series consists of seven games. In chronological order of release, they are Prince of Persia, Prince of Persia 2: The Shadow and the Flame, Prince of Persia 3D (the first game in 3D), Prince of Persia: The Sands of Time (abbreviated SoT), Prince of Persia: Warrior Within (abbreviated WW), Prince of Persia: The Two Thrones (abbreviated T2T), and finally the ludicrously ill-named (but pretty fun) Prince of Persia. The first two games were developed by Brøderbund, and were spectacularly successful. They featured smooth animations, great puzzles, and excellent (albeit quite simple) swordpay. The third game, the first one in 3D, was developed by Red Orb Entertainment and wasn't very well received by fans (personally, I like this quirky little game). The next four are all developed by Ubisoft, and are a revamp of the series. The games feature totally new animations and a totally new story (unlike the first three games, the three last have one bounded story), and were generally very well received by fans. The latest game in the series, confusingly titled Prince of Persia, is also developed by Ubisoft, and is a new stab at revamping the series (the graphics are very cartooney and the acrobatics are even more fantastical).
In the first game, you play an unknown Persian prince who is thrown into a dungeon by an evil vizier, and you have one hour to make your way from your lowly prison to the top of the palace to slay the vizier and save the princess. The neat thing is that you have one real time hour complete the game; there's a countdown clock, and if you die, the level restarts (but the time doesn't stop). The thing that made this game great is the puzzles. The Prince (who has remained nameless throughout the series) can hang from ledges, must avoid motion-triggered floor spikes and dangerous metal saws, and fight guards along the way.
The third game, Prince of Persia 3D, is a little weird. The level design is somewhat arbitrary in places, the puzzles aren't always logical, and the controls are a little sluggish. Still, it's worth playing, if only for the weird atmosphere it provides (the music in this game is really good and makes the whole experience much more immersive).
For the last three games, the general consensus is that Sands of Time was a great surprise that breathed new life into the series, Warrior Within was somewhat of a flop that strayed too far from Sands of Time's style, and The Two Thrones was a sweet game that set things right again (I agree with the consensus).
Sands of Time starts by showing a Persian soldier running from his military camp in the veil of a rainy night to the palace his troops are to attack later on, making his way into the princess' sleeping quarters. He tells the princess to sit down while he tells her “a tale unlike any that you have ever heard”. He starts by telling her about his first battle alongside his father, conquering a neighboring kingdom (this is where the game proper begins). In his quest to make his father proud of him, he fights his way into the enemy's palace to retrieve the prized Dagger of Time, which he can use to slow down, speed up, or rewind time (in lieu of lives, SoT lets you rewind time a certain amount if you make mistakes, which drains so-called sand tanks that you must refill if you want to continue using the rewind feature). After the kingdom has been defeated, the victors travel the long way home with the treasures they have gathered (a big, mystical hourglass, the Dagger of Time, and concubines). Once home, the prince and his father proudly show off the loot to the sultan, who is immediately drawn to the hourglass. The vizier (evil, of course) is eerily interested in it, and eventually tricks the Prince into opening the hourglass with his Dagger of Time with promises of marvels beyond what any man has seen. Unfortunately, this lets loose the sand inside it, which spreads throughout the land, consuming and destroying; parts of the sultan's huge palace collapse and everyone, except the Prince, the vizier, and one of the plundered concubines (who wears a mysterious medallion), turns into hideous sand monsters. The rest of the game follows the Prince first as he tries to catch up to Farah (the woman with the medallion), and then as he and Farah try to set things right again.
The whole game is played as if the Prince is telling a story; he will interject comments about his situation while you do wild acrobatics, tell you his thoughts and his feelings about things, and if you fall down a hole and die (or are killed by sand monsters), he says witty things like "No, wait. That's not how it happened", and you are offered a retry.
The platform part of the game is really cool and intuitive. The Prince has a fairly impressive range of acrobatic moves at his disposal, such as wall-running, pole-swinging, and pillar-scaling, and these merge seamlessly into the gameplay (aided by extremely fluid animations). Sure, there's something a little unrealistic about someone taking eleven steps along a wall to clear an unjumpable gap, but the fluidity of the animations makes it look possible. There are dangerous, sharp traps in this game too, but unfortunately they aren't instantaneously fatal (like the previous games), which is a bit of a shame if you ask me. The game would be much more challenging had it featured difficulty levels, where the most difficult one had instant-death traps.
Where The Sands of Time is witty, cute, light, and features a sexy companion, Warrior Within is grim, harsh, dark, and doesn't. The Prince, he finds out in the game's intro movie, was supposed to die in the first game, so the Immutable Laws of the Cosmos (I made that phrase up; it's not in the game) has spawned the Dahaka, Fate incarnate, a big, metallic tentacle creature, to catch the Prince and see to it that he meets his fate (Final Destination, anyone?). The Prince is on the run from the Dahaka, and finally finds an old wise man who tells him that if he is to rid himself of his curse, he must travel to the Island of Time and defeat the Empress of Time. And so he sets sail with his crew to the Island. On the way, a guardian of the Empress and her crew attack his ship, and after fighting bravely to repel the attackers, the Prince is thrown overboard and later drifts ashore on the Island of Time, weaponless.
If you haven't played the first game, or if you're capable of momentarily forgetting it, you can play Warrior Within and get a solid gaming experience from it. The totally new fighting system is a welcomed change after Sands of Time's monotonous combat, and the platforming and puzzles are better. There is also this really neat feature of time portals, where you get to play the same area at two different points in time (one where the architecture is shiny and intact, and one where it is deteriorated and crumbled). Unfortunately, this makes for a ridiculous amount of backtracking, and the player ends up feeling a little cheated.
On the negative side, as mentioned before, this game strays really far in style from the last game. This is not necessarily a bad thing, but in this case it is. The most damning thing Ubisoft did was replace the voice actor for the Prince, and making him a killing machine with no feelings (“I smolder with generic rage”). Of course, you can ignore that and play the game for what it is, but this change in style really put a lot of fans off.
Then, The Two Thrones came around. I consider this the best game of the series. Early in the game, for reasons best undisclosed, the Prince's personality is split in two: One light side and one dark. The light Prince is noble and kind while the dark Prince is ruthless and arrogant. The dark and light Prince have small conversations during the course of the game, kind of like how the Prince in Sands of Time narrated his thoughts. Now the clever thing is that the light Prince is voiced by the same voice actor who voiced the Prince in Sands of Time, and the dark Prince is voiced by the same voice actor who gave Warrior Within's Prince the voice. Listening to their quarrels and discussions is fun.
The story follows directly from that of Warrior Within. After visiting the Island of Time (and doing his thing there; I try to avoid spoilers), the Prince returns to Babylon and finds it under siege. He must fight his way through the city and regain his throne, a quest which takes him almost throughout the whole city. Along the way, his character develops (as it did in Sands of Time and as it did not in Warrior Within), which is a really neat thing that is one of the main reasons this game is so good. Another reason is the awesome new moves the Prince has in his repertoire.
The latest game in the series, Prince of Persia, shows the unnamed Prince (who may or may not be the same prince from the previous games) being engulfed in a sandstorm while on a quest to save his donkey, only to be diverted from that task and delivered into the hands of a woman he quickly learns is on the run from soldiers. Elika (as she's called) has magic powers, and will save the Prince if he falls from heights or otherwise is about to die (which effectively means he can't die). The story is very intriguing, being based on Zoroastrian mythology. I won't reveal too much, but it's no spoiler to say that the story revolves around the struggles of a light god, Ormazd, and a dark god, Ahriman. The latter, evil, god is corrupting the lands, and the majority of the game is spent getting Elika to Fertile Grounds so that she can heal the land (when she heals a Fertile Ground, the entire area you're in becomes green with grass and generally more colorful). I think the general gameplay becomes repetitive pretty fast, but the vistas you traverse are very beutiful, which makes up for it. Also, the dialoge between the Prince and Elika is wonderful and entertaining.
The Deus Ex series
“It's about time they implemented some of this stuff.”
The first game in this series simply swept me off my metaphorical gaming feet, and it should yours too (the second one is good, but not Deus Ex-good). It's the future (or the relative future, anyway) of around 2055. Terrorism is rampant, governments are weak, and old conspiracies lurk in the shadows, planning to emerge. You play a UNATCO (United Nations Anti-Terrorist Coalation) agent, fresh out of the Academy, and the second in the line of UNATCO agents who are nano-augmented (all its former agents are biomechanically augmented).
This is one of the few games that really shows what an awesome planet we live on by setting all locations in the game squarely in the real world (well, the real world with a conspiracy theory bias and badass technology). You get to visit Liberty Island in New York, high-tech buildings in Hong Kong, an ocean lab in Pasadena, and Vandenberg Air Force Base. (A mission was planned to take place on Luna, but was sadly cancelled. You can still read about it in news papers scattered around the game world.)
The game is sort of a hybrid one. There are FPS elements like, obviously, the first person perspective, guns and gore, and jumping puzzles. Then there are some RPG elements like talking with NPCs, gathering items for your inventory, and levelling up your character (your choices in which areas to upglade you character really do make an impact on gameplay). In addtion to upgrading your character's ability to use different weapons, his swimming ability, etc., you can also install so-called nano-augs (nano-technological augmentations) into standardized areas in your character's body (such as the arms, legs, and torso) that increase his abilities in various ways (such as being able to jump longer, run faster, and lift heavy objects). These also affect gameplay, perhaps more so than the “normal” up-levelling.
An incredibly cool gameplay element is reading the contents of newspapers, public terminals, and computers that are scattered around the game world. And there's a copious amount of it. This really helps immersiveness.
Of course, Deus Ex has its flaws. The game's graphics are pretty bad, even for its time, and its AI is weak, but these are not serious shortcomings; they don't hurt the gameplay or the story, which are the two shining points of this game.
Deus Ex 2 is mildly off-putting. There are many serious flaws here. Chief among them is the console-like look and the removal of several good features from the first game (like note-taking and an intuitive inventory system). However, the game's story is very good, and the branching mission goals are even more intricate than those of Deus Ex. Also, its graphics and level design are really good. If you like the original game, you should play the sequel, if only for the story.
The Half-Life series
“Gordon Freeman! It really is you, isn't it?”
These two games both put you in the shoes of Gordon Freeman, theoretical physicist-turned-mercenary (so to speak).
The first game starts by introducing you to the Black Mesa Research Center, a gargantuan self-sustaining complex of laboratories, launch sites, tram systems, and living spaces for its employees. Gordon Freeman is part of a team working on teleportation, and on the day the game starts, they've just recovered a very pure sample of an exotic crystal from the so-called borderworld Xen, an alien world they've been able to teleport to. Gordon is fitted in an HEV (Hazardous Environment) suit and is sent into a test chamber to do the grunt work while his collegues monitor his progress from the shielded control room above. Gordon slots the crystal into the analyzing beam, and an unexpected resonance cascade scenario occurs. For those of you who have never experienced a resonance cascade scenario before (let alone created one), it basically means that dimensional rifts are created, your research center crumbles, and aliens infest the place, which is exactly what happens to Black Mesa. Gordon, being in his HEV suit, survives, and the rest of the game is figuring a way out of the mess.
Half-Life is very often hailed as the best FPS ever, and it really is spectacular. For its time, the AI was really advanced (it's superceded by the AI in games like Halo and, ahem, Half-Life 2, but it still packs a punch). The graphics are dated, but the style is not. The architecture in Half-Life is incedibly consistent and well-made, and the changes between the different sections of Black Mesa (for instance, from the laboratories to the water processing area) are smooth and feel right.
Half-Life 2 takes place a number of years after the events in the original (consistently referred to as the Black Mesa incident). The aliens took over almost all of Earth in seven hours (an event referred to as the Seven Hour War), and only a few urban centers are left, with a small band of rebels trying (rather pathetically) to fight back. The old Black Mesa administrator, Dr. Wallace Breen, is installed by the aliens as interim-ruler-of-Earth-cum-sock-puppet for the Combine, an intergalactic amalgam of intelligent species, seemingly possessing near-infinite technology. Gordon is then suddenly (and mysteriously) dropped into the middle of this, arriving by train in City 17 (an Eastern European-looking city), run by oppressive trans-humans under Breen. Citizens are kept under close surveillance, are routinely harassed by Civil Protection (the local Breen-run cops), have had their reproductive urge suppressed, are carefully rationed food, and the only way to raise a citizen's standard of living seems for him to give in and join the trans-humans. Gordon links up with old Black Mesa friends, and manages to spark a revolution, instigating open rebellion against the trans-human wing of the Combine's presence on Earth.
The graphics are beefed up quite a bit from the first game, but the polygon count on the general architecture isn't much higher. Surprisingly, this is hardly noticable, due to the (still) consistent architecture, smooth transitions, and overall cleverness of the designs. The gameplay still has that Half-Life feel, only much more so: The enemy's AI is better, the puzzles are better (aided to a small degree by the totally awesome physics system), and the characters actually manage to make you care about them (aided by gorgeous animations and lipsync). The way the story is revealed is also pretty sweet, from Breen's occasional speeches to the conversations with rebels you meet along the way. You could play the game for the combat alone (I've chronicled a particularly interesting fight in a news post).
- Planet Half-Life
- Half-Life Fallout
- My collection of links to Half-Life single-player modifications
The Homeworld series
“All that moves is easily heard in the void.”
On the world of Kharak, a planet covered almost entirely by desert, the Kushan (a humanoid race inhabiting said planet) find a spaceship buried in the sand and inside it a galactic map, which they call the Guidestone, showing the location of their homeworld. In the course of the next 60 years, the Kushan pool all their resourses and knowledge and develops hyperspatial travel along with a gigantic starship they call the Mothership that will take them to their homeworld (which they call Hiigara). Karan Sjet, their most brilliant scientist, volunteers to be permanently integrated into the core of the Mothership, and acts as Fleet Command. (Karan Sjet's voice is, in the author's opinion, the sweetest voice ever to appear in a computer game.)
This is, to my knowledge, the only strategy game where units can be moved in all three spatial dimensions, and the controls for this work very well: The mouse controls the 2-dimensional plane, while holding the shift key and moving the mouse backward and forward controls the last dimension, height.
- The movement disk. Notice how you can easily see if other ships are above or below the ships you're moving.
The story in Homeworld quite literally spans the galaxy and, as said, centers around the Kushan and their search for their homeworld. Their trip takes them through the heart of a nebula, uncomfortably close to a supernova, and even to the galactic core. The main antagonists are the Taiidan, another (I presume) humanoid race, who want the Kushan destroyed since they (unknowingly) broke a milennia-old treaty when they developed their hyperdrive (why they weren't allowed to develop hyperspatial travel is never explained).
Homeworld does huge, drawn-out spacebattles right; watching five Destroyers wreck havoc on some poor, unsuspecting Ion Frigates is pure bliss. In addition, all the ships you build in a mission (and that survive the mission) follow you to the next. In other words, your fleet is persistent. In the later missions, when your fleet is (hopefully) big, you'll feel a certain pride and attachment to it.


Allows triggering with hot corners and edges of the main screen.
|Available on macOS version||10.11, 10.12, 10.13, 10.14, 10.15, 11.6, 12.4|
|for Quicksilver build||4024, 4026, 4039|
Mouse Triggers Plugin¶
The mouse triggers plugin gives Quicksilver the ability to create triggers which are activated using mouse movements, clicks and dragging/dropping. Triggers are created in the same way as HotKey triggers, only their activation differs.
Creating the Trigger¶
To create a trigger, open the Quicksilver triggers
preferences, click the '+' button and
select 'Mouse' from the dropdown list.
Set up the command as you would when creating a normal trigger. If you would like to create a drag/drop trigger, which enables you to drop items onto the mouse trigger points, see the 'Mouse Trigger Dragged Object' proxy object section below.
Adjusting the Activation¶
To alter how the trigger is activated, open the trigger sidebar (by either
clicking the 'i' button or pressing ⌘I) and open the 'Settings' pane. From
this window, you can alter which mouse click (left, right, middle etc.)
activates the trigger, how many clicks are required, and how long the
associated mouse movement must be held for the trigger to activate.
Below the 'Type' and 'Delay' options are options to select which screen the trigger can be activated on, and which side or corner of the screen.
Modifiers and the 'Anywhere' button¶
The modifiers section of the settings allow you to add modifier keys to the mouse activation method. With modifiers enabled, a further 'Anywhere' button appears in the 'Corners & Edges' screen. Clicking this allows the trigger to be activated if the correct modifiers and mouse movements are made anywhere on the screen. an example could be:
- Type: Right Click x 2 (click the right mouse button twice)
- Delay: 1s (hold the last right click for 1s)
- Screen: All Displays (trigger works on all displays)
- Corners & Edges: Anywhere
- Modifiers: ⌘⌥ (hold the ⌘ and ⌥ keys down whilst right clicking with the mouse)
Mouse Trigger Dragged Object¶
The 'Mouse Trigger Dragged Object' proxy object allows you to create triggers for items that you drag onto or drop onto the screen edges or corners. An example could be to move the dragged file into a specific folder on your hard drive. It is best to set up triggers that use the 'Mouse Trigger Dragged Object' proxy object to work with the Drag Entered, Drag Exited and Drag and Drop 'Types' in the trigger settings pane.


Each ad that I see telling me about little big planet makes me even more and more interested about this game. Made by newcomers Media Molecule from Uk. This is what they call a "sandbox" game in the sense that they just put in the mechanics and physics then all the rest is up to you. Design your own stage and share it online. Go online to play some other people's designed stages. Play with 3 other friends. Upload your pictures and stick them on the different parts of the stages. I will get this game and go absolutely bananas with it
Thursday, September 11, 2008
Wednesday, September 03, 2008
I like videogames. I don't like Paul W.S. Anderson. If you mix Paul with videogames you get crap. Positive multiplied by negative is still negative. It's a proven fact. For some reason, dudes at hollywood think that this guy knows videogames so they keep giving him the reins to "videogame-to-big-screen" movies. But anything this guy touches turns into crap.
Take aliens vs predator. 2 sci-fi dudes from the big screen. Awesome. They were made into a videogame. Cool. Hollywood decides to make a movie. Great. Paul Anderson touches it. Crap. Same thing for Mortal Kombat, Resident evil, DoA, Milla Jovovich. Ok, the last one wasn't a game, but same end result after Paul Anderson.
So anyway, to resident evil. One of the pioneer survival horror games to grace the world. I couldn't go play this game alone in a dark room. The gameplay (for its time) was superb. People in the gaming community hear about this and you'll hear praises. Now, the guys with the big bucks say, "Hey, this is a sure hit if we bring it to the big screen, let's get this dude who did mortal kombat, that's a popular game too right?". The rest is history, ask a non-gamer what resident evil is and they'll just say, "oh, that zombie movie". Totally unacceptable!
But finally, guys at Capcom and Sony realized this as well. So finally! Here's Resident Evil: degeneration. A CG movie starring RE4's Leon Kennedy and RE2's Claire Redfield. I was pissing my pants when I saw the trailer. It looks like they're using the same engine as the RE5 for current gen consoles.


- Игры онлайн
- Online games
Online games have long become the most popular form of entertainment worldwide! And it's not without reason, as playing online is quick, easy, and very exciting! Immerse yourself in browser games and experience colorful emotions without leaving home!
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Online gaming is a huge industry. In fact, it is a multi-billion-dollar industry. And, it’s growing every year. And the software is a huge segment of online gaming. There are many providers, and we will go through the best casino swiss software developers.
Online gambling hasn’t always been around. The first online casino ever was created by Microgaming and Cryptologic in 1994. While Microgaming developed the whole gambling software, Cryptologic did all the security implementations for safe transactions.
From 1996 until 1997, the online gambling industry started booming, and the number jumped from 15 to 200 gambling sites in total. Nowadays, you can see new online casinos developed daily using the most popular software developers.
Online casinos aren’t forced to choose between the most popular software options, but there are mutual benefits for both sides, making the whole site better by featuring the most popular games and ensuring fair play.
When you’re choosing modern software for your future online gambling website, there’s a lot to look for. But nowadays, people aren’t looking for a single developer in a casino. Diverse betting options are the top preference for all gamblers.
That’s why new casinos purchase different games from multiple software developers. Some even go the extra mile to develop a private software platform for their gambling site.
However, when looking for a software platform, there are two main things you need to keep in mind:
- The software provider should offer a wide variety of games.
- The software provider should have a solid reputation and history in the market.
As you’ve probably noticed, there are many software providers, and you should take your time to research and find the right one. We’ve already researched some of the most popular online gambling software developers. We’ll help you pick between them and save some valuable time!
If you’ve played slots for a while, you’ve likely played some of the popular NetEnt games. Their slots are usually included in most online casinos, and yours should do so too. NetEnt has been around since 1996, and nowadays, over 400 sites are featuring their slots.
But the slots aren’t your only bonus when it comes to NetEnt products. The HTML5 casino games are both mobile-friendly and easy to use. Your users won’t encounter any lag spikes when they play NetEnt slots.
Additionally, they offer many live casino games, including a vast selection of card games. Your staff can also benefit from training.
We’ve already mentioned Microgaming, but how could we not? They are responsible for creating the first online casino ever. Overall, the company has released over 800 slots and many popular table games, including poker and blackjack variations.
Progressive jackpots, a great selection of slots, and an utterly mobile-friendly platform could be expected when working with Microgaming products. The interface is also convenient and responsive – both desktop and mobile users will enjoy navigating and exploring your casino.
Players love Microgaming as every slot game they’ve created comes with a high RTP (Return to Player) percentage and original plots. And of course, many of the bonuses are unique and never seen before their slots are released. All perks are inherently redirected to your online casino users.
This software developer has been around since 1999. Slot lovers from all around the world admire Playtech and their selection of over 500 games. They’ve produced many table games, including roulette, blackjack, and poker variations.
Being among the top casino software developers is hard to achieve. The diverse gambling selection by Playtech is used both in online and land-based casinos. Having Playtech in your casino slot selection is almost a must!
Playtech are constantly developing new unique products, and your casino will see only profits when working with them. The slots come with thrilling bonuses and progressive jackpots, attracting players to hit the big wins. Playtech will also take care of the security and assist you further with multilingual support and various currencies. If you’re creating an online casino for players from all over the world, Playtech could be your shortcut.
Evolution Gaming comes with more live casino games compared to other software providers. They include live dealer table games, including blackjack, roulette, baccarat, and more. The top-notch online casinos in the industry use only Evolution Gaming for their live casino experience as the quality is unmatched.
Compared to the other providers on our list, Evolution Gaming is relatively new – founded in 2006. Still, they are an industry leader when it comes to live dealer gambling options. The list also includes multiple poker variations.
Amatic are another excellent example of well-performing HTML5 casino slots. Since 1993, Amatic has developed many slots, table games, and lottery software as well. They focus on setting standards in the gambling world higher with their products’ quality.
If you work with Amatic, you can expect specialized software versions for your online casino. They develop different versions for land-based casinos. As we already know, the goal of Amatic – step up the gambling industry, you could expect the most advanced technology in gambling.
Their software includes high-end encryption and safety for your casino. Amatic will process all payments safely without any issues.
We’ve decided to include a few honorable mentions that cannot be skipped when talking about online gambling.
Blueprint Gaming is a reputable developer in the gambling world. They’ve created many high-quality slots for both online and offline gambling. As they own a UKGC license, you will most likely find Blueprint Gaming’s games at UK casinos.
But around the world, there are plenty of casinos that offer Blueprint Gaming slots and table games. The majority of the games are written in pure HTML5. The vast selection of slots comes with many unique bonuses, but most titles have fixed jackpots instead of progressive ones.
Since 1998, Realtime Gaming have been offering a user-friendly interface and fast loading speeds to online casinos. When playing their games, you can play them in an online casino and download an app for an optimal experience.
In total, the company offers over 120 casino games, and most of them include progressive jackpots. The company tries to ensure that players don’t lose fortunes whenever playing their games. They strive for a more balanced gambling experience.


Choose Your Own Team - Mixed
|League Info||Member Info||Roster||Schedule||Standings|
This is a true mixed league where teams must be comprised of 2 men and 2 women curlers with the lead and vice positions played by people of the same gender. This league plays Sunday Mornings 2 draws 9:30 and 11:45 a.m.
NOTE: Sunday Mixed League will be using the new 5 Rock Rule adapted by the WFC, CCA & Curl ON.
Please contact the club email@example.com with your interested in entering your own team or if you wish to be added to a team looking for player.


In 2012 the number of mobile gamers in the US jumped 35%, totaling 100 million. About 4.2 million iOS games are downloaded per day. This massive growth is forecasted to continue and presents an enormous revenue opportunity for gaming companies. Rumpus hopes to tap into this large market and continue its streak of great games, specifically in the action/adventure genre.
1) Propose an action or adventure game targeted at 18-25 year old males.
2) Describe one way in which your game can take advantage of the unique capabilities of mobile phones.
3) Bonus: What is a feature you could build into your game to boost sharing and virality?


To create awareness for Shell’s #makethefuture campaign through an interactive event to simultaneously engage communities at multiple locations across the globe.
The event occurred at the Olympic Park in Stratford. The more energy players accumulated by jumping on the tiles, the more time they were given for the penalty shootout. The game was played simultaneously in Nigeria and users were able to compete between the two locations to gain a place on a global leader board.
Over 1,500 people took part across 3 days, with a constant crowd of parents, teachers, school children and other spectators enjoying the fun. Players were able to connect between the communities and engage with the Shell brand.


Competition: Lorient v Rodez livestream 9/23/2019
Ebreichsdorf – Admira match overview, prediction&tips
Ebreichsdorf is in real good shape (in the last 5 games wins – 3).
Admira is in bad shape now (in the last 5 games wins – 1).
Admira could have problems with physics compare with it opponent – last days they played more matches than their opponents.
In this match Admira is a favorite.
Last 3 head-to-head matches Ebreichsdorf won 1 matches, drawn 0 matches, lost 2 matches and goals 2-6.
Including matches at home between the teams Ebreichsdorf won 0 matches, drawn 0 matches, lost 1 matches and goals 1-2.
Aldershot – Yeovil match overview, prediction&tips
Enjoy watching a meeting between a mid-table team and a leading team (ranked 17 and 4 in the zone Promotion to National League (Play Offs: Quartertofinals)).
Recent matches Aldershot is playing shaky (in the last 5 games wins – 3).
Yeovil is in super shape now and in the last match got series of victories (in the last 5 games wins – 5).
Yeovil could have advantage in physics – more days for rest in last days.
In this match the chances to win of both teams are almost equal.
Recently, the teams did not play each other.
Betis – Levante match overview, prediction&tips
Let’s enjoy game between two mid-table teams (ranked 14 and 9).
Levante has a chance of relegated ( 19%) , has a very small chance of qualify for ucl ( 5%) , has a very small chance of win league ( <1%).
One and the other team get a very uncertain game.
Levante could have problems with physics compare with it opponent – last days they played more matches than their opponents.
Betis will have a small advantage in this match.
Last 10 head-to-head matches Betis won 6 matches, drawn 2 matches, lost 2 matches and goals 14-9.
Including matches at home between the teams Betis won 3 matches, drawn 1 matches, lost 1 matches and goals 7-3.
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Use your friend's faces from FaceBook(c) to play this thrilling match-3 game. Fire the face balls from a cannon and try to group your friends together to clear the board.
Why play with candies and jellies when you could be playing with the faces that matter most?! Come and join the fun everybody is sharing!
Requires iOS 7.1 or later. Compatible with iPhone, iPad, and iPod touch.
FBall is a free software application from the Action subcategory, part of the Games & Entertainment category.
The app is currently available in English and it was last updated on 2014-12-17. The program can be installed on iOS.
FBall (version 1.4) has a file size of 7.86 MB and is available for download from our website.
Just click the green Download button above to start. Until now the program was downloaded 0 times.
We already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.


- Age / Gender:
- 24, Male
- Location not disclosed
- All Stats >
- Community Stats
Level 2 Blank Slate
Ranked as Civilian
Contact Info / Websites
Recent Game Medals
SECRET MEDAL 100 Points Unlock this medal to see it's details. Medal Stats.
Cursed 25 Points A slave for all eternity Medal Stats.
Demon 25 Points An evil encounter Medal Stats.
Oracle 10 Points Premonition of imminent misfortune Medal Stats.
Threat 5 Points A deathly forewarning Medal Stats.
Escape! 50 Points Escape! Medal Stats.
Word 25 Points Solve a word puzzle. Medal Stats.
Cat 25 Points Get the cat to help you! Medal Stats.
Progress 5 Points Get the ball rolling! Medal Stats.
Puzzler 25 Points Solve a puzzle Medal Stats.
Total Medals Earned: 805 (From 128 different games.)
Latest Shared Creations
HURR Added to pumpkins for Carve n' Share Oct 19, 2010. Load Level
Latest Favorite Audio
Latest Favorite Movies
Sonic Vs Dr.Eggman Rated 3.9900 Stars Sonic once again faces off against his arch-nemesis Dr.Eggman Action Megaman vs Airman Rated 4.2400 Stars Can Megaman defeat Airman? Action Pixels on the Brain Rated 3.8300 Stars Pixels on the Brain Comedy - Parody Not Another Sprite Fight Rated 4.2800 Stars A glorified popularity contest between video game's best! Action


The Pakistan Cricket Board’s (PCB) recent overhaul of the domestic cricket structure spells more money and better playing condition for players.
According to reports, the PCB will no longer be awarding central contracts to the players for the domestic season; it will instead be awarding high match fees to players taking part in the Quaid-e-Azam Trophy and the National One-Day Cup.
Under the new system, 11 players will receive Rs50,000 for a first-class match whereas they will be entitled to Rs30,000 for a one-day match.
In a week’s time, a player can earn up to Rs98,000 whereas those who play for the entire season will be able to earn up to Rs1.3-1.5 million.
Central contracts for the domestic season will be abolished, after several players, despite taking the money, refused to play domestic cricket.
Through this new system, only those players who participate in first-class and one-day matches will be able to earn.
The Quaid-e-Azam Trophy will kick off from September 1 this year with the PCB giving allowance to players for residence and travel.
Sources have also said that chief selector Inzamam-ul-Haq has requested the PCB to revert to more than one venue for the matches, as changing the venue will help in judging the players’ capabilities more effectively.


Fast Sling Puck Paced Slingpuck Winner Board Game Family Party Toys Chess Set
This item only ships to Australia and New Zealand
- Premium wooden construction: This board game features classic wooden construction, which is eco-friendly, non-toxic, and safe to use.
- Educational: Kids can improve their hand-eye coordination and thinking ability in the process of playing.
- Interactive: It can be a parent-child interactive game that can enhance the relationship.
- Easy to play: Start the game and place five pucks on each side of the board. Slide both ends of the elastic band into the side grooves so that they snap into place. The two players applauded the "High Ten" style to start the game. The player uses an elastic band to launch the puck from the door until there is no puck next to it. Players don't turn, they just refill and shoot as fast as possible. Whoever clears the board first wins
- Wide applications: With this funny toy, your kids can enjoy hours of endless fun at birthday parties, game nights, camping trips, and more!
Size: 56 x 30 x 3cm
Chess: 20 pieces 4 x 4 x0.9cm
Number of players: 2
Suitable for age 4 and up
Type: Fast Slingpuck Board Game
1 X Chessboard
2 X Ropes
20 X Chess pieces (10 Beige and 10 Black)
1 X Instruction
Instructions for use:
1.2 player game
2. Start the game and place five pucks on each side of the board. Slide both ends of the elastic band into the side grooves so that they snap into place. The two players applauded the "High Ten" style to start the game.
3. The player uses an elastic band to launch the puck from the door until there is no puck next to it. Players don't turn, they just refill and shoot as fast as possible. Whoever clears the board first wins.
4. Extra Punisher Game Variations
For experienced players, Punisher is an interesting variant of the game. Every time you launch an ice hockey ball without going through the gate, you must pick up an opponent's ice hockey and stand aside, while reciting "I accept my punishment.
The actual color may be slightly different from the image due to different monitor and light effect
Please allow 1-3cm deviation due to manual measurement.
Risk-free 30 day return guarantee plus a 1 year warranty. If for any reason you do not want the product during the first 30 days you can return it to us for a full refund. Please note that if the item has been used we cannot accept the return. In addition to this we offer a 1 year full replacement warranty, regardless of the country you live in.
SHIPPING AND DELIVERY:
All orders are shipped in 24 to 48 hours of you placing the order and will be shipped with TRACKACY.COM. You will also receive email updates each step of the way. Typical delivery times are between 5 and 13 business days however depending on your location you may receive your item earlier. All orders are shipped with tracking numbers so you can track it every step of the way!
We have 24/7 365 days customer support where we will always respond within 12 hours.
All orders are processed in AUD.


Monogamy Board Game. This isn’t your usual game night pick – it’s something a bit more exciting and a little secret for just you and your partner. It’s perfect for couples who want to get to know each other better in a really fun way. All you need is the game, a bit of your favorite drink, and, of course, each other. As you move around the board, you’ll land on different squares. Some will have you sharing a kiss, maybe taking a sip of your drink, or even answering personal questions. Sometimes, you might even take off a piece of clothing!
The great thing about Monogamy is that it starts easy and gets more exciting as you go. Each time you go around the board, things get a little more intimate. But don’t worry, it’s never too much – it’s all about having a good time together and learning new things about each other. This game is special because it’s made for just two people who care about each other, not like those other adult games that are all about big parties. Let’s dive into why Monogamy is such a great game for couples who want to add a little extra fun and closeness to their relationship.
How to Play Monogamy Board Game
Alright, let’s get into the nitty-gritty of how you play Monogamy. It’s pretty simple and super fun. First things first, you need the Monogamy game. Once you’ve got that, set it up on a table where you and your partner are comfy. You’ll find some playing pieces in the box – these are what you’ll move around the board.
The game is all about moving these pieces around a board that’s full of different squares. Each square you land on will have something different for you or your partner to do. It could be anything from sharing a sweet little kiss to answering a question about yourself. The cool part is, every time you go around the board, the game heats up a bit. It starts easy and light, but as you keep playing, you’ll find the tasks getting more exciting and a bit more intimate.
There are these special cards called ‘Fantasy Cards‘. As you play, you’ll pick up these cards, and they’ll have fun or romantic things to do or questions to answer. Think of them as little surprises that make the game even more interesting.
One of the best parts of Monogamy is that it has different levels of play. You start at the first level, which is all about getting comfy with the game and each other. Then, as you move around the board more, you get to the second level, where things start getting a bit more personal. And finally, there’s the third level – that’s where it gets really exciting!
Remember, the whole point of the game is to have a lot of fun together and learn new things about each other. It’s a game, so don’t take it too seriously. Just enjoy the time with your partner and see where the throws of the dice take you!
What is Monogamy All About?
Now, let’s dive a bit deeper into what the Monogamy Board Game is really about. This game is more than just moving pieces around a board; it’s about creating a special connection between you and your partner.
Monogamy is designed to bring couples closer together. It’s a journey through different experiences that you share with your partner. As you play, you’ll explore not just the fun and playful side of your relationship, but also the deeper, more intimate aspects. This game is a great way to learn new things about each other, in a setting that’s both relaxed and romantic.
Each part of the game – whether it’s a question, a task, or a Fantasy Card – is there to help you and your partner open up to each other. You might find yourselves sharing a laugh over a silly challenge or discovering a new side to your partner through a revealing question. The game is a mix of light-hearted fun and deeper, more meaningful interactions.
What’s really cool about Monogamy is that it’s not just about physical intimacy. It’s about emotional closeness too. The game encourages you to communicate, to share your thoughts and feelings, and to understand each other better. This isn’t just about having a fun night; it’s about strengthening your bond and adding some extra warmth to your relationship.
In short, Monogamy is all about exploring the different layers of your relationship in a fun, safe, and loving environment. It’s a unique way to spend quality time together and keep the romance alive and kicking!
The Rules of Monogamy
Now that we know what Monogamy is all about, let’s talk about how to play it – the rules are key to making sure everyone has a good time. Don’t worry, they’re easy to follow and add to the fun.
First off, the game is for two players only – you and your partner. The aim is to move around the board, landing on various squares that prompt different actions or questions. You roll the dice, move your piece, and see where you land. Simple, right?
There are different types of squares on the board. Some might ask you to pick a card and do what it says. These cards can range from fun little tasks like giving a compliment, to something a bit more daring. There’s a mix, so each turn is a surprise.
The game has three levels. You start at Level 1, which is more about playful and fun activities. As you go around the board and move up the levels, the activities and questions get more intimate. This gradual increase is great because it lets you ease into the game and get comfortable with each other.
One important rule is that the game encourages consent and comfort. If there’s something you’re not okay with, it’s totally fine to skip it. The game is about having fun and getting closer, not about pushing boundaries.
Lastly, there’s no set time limit. You can play as long or as short as you like. Some couples might go around the board once, others might keep going. It’s all about what feels right for you two.
And that’s pretty much it! The rules are there to guide you through a fun and intimate experience with your partner, but always remember that the most important part is to enjoy each other’s company and have a great time.
Having Fun and Growing Closer with Monogamy
Playing Monogamy is a whole lot of fun and a great way to add a spark to your relationship. It’s not just about rolling dice and moving pieces; it’s about the exhilarating exchange between you and your partner. Each turn is a chance to explore new ways of connecting, making each game a different experience.
As you progress through the levels – from the playful pink level to the more intimate and steamy passionate purple level – you’ll notice how the game shifts. It starts as a light-hearted, fun way to spend an evening, but gradually, it becomes a deeper, more intimate level of play. This progression is what makes Monogamy stand out as a great couple’s board game.
The game encourages you to try new things, like a bit of role-play or sharing an erotic fantasy. These moments can be both fun and revealing, helping to open lines of communication that might have been unexplored before. It’s amazing how a simple game can lead to such meaningful conversations and discoveries about each other.
Don’t forget the fantasy cards! They are a key part of the game, offering seductive ideas and scenarios to try out. Whether it’s wearing naughty lingerie, trying a bit of erotic dancing, or sharing a naughty text, these cards add a spicy element to the game.
Monogamy also allows for personalization. You can tailor the game to suit your comfort level. If a particular action card or fantasy scenario doesn’t resonate with you, feel free to adapt it. The game is flexible, allowing each couple to create their own unique experience.
By the end of the game, you’ll likely find that you’ve not only had a fun night but also deepened your connection. Whether it’s learning about each other’s erogenous zones, sharing a mind-blowing session of intimacy, or simply enjoying quality time together, Monogamy offers a rich and varied experience that can bring a couple closer in new and exciting ways.
Why Monogamy is More than Just an Adult Game
Monogamy isn’t just another adult board game; it’s a multi-award-winning board game that offers so much more. It stands out as a unique tool for couples to explore and enrich their relationship in a fun and meaningful way.
This game is about creating new experiences together. Unlike typical board games or video games, Monogamy invites couples to set aside time specifically for each other, fostering a deeper connection. It’s an opportunity to put away your mobile phone and other distractions, focusing solely on the most important person in your life.
One of the great things about Monogamy is its ability to encourage open communication. As you play, you’ll find yourselves discussing different topics, sharing fantasies, and revealing desires that you might not have talked about before. This game can open up new lines of communication, breaking down barriers in a light-hearted, non-threatening way.
Moreover, Monogamy is not just about sexual pleasure; it’s a holistic approach to intimacy. From erotic fantasy to tender moments, the game covers a broad spectrum of intimacy, helping couples understand each other’s needs and desires on a deeper level. This makes it an ideal choice for both new couples looking to explore their relationship and for those who have been together for a very long time, seeking to rekindle the flame.
The game also serves as a great gift for various occasions. Whether it’s for Christmas presents, anniversary gifts, or just a way to say ‘I love you’ on Valentine’s Day, Monogamy is a perfect choice. It’s a gift that promises new experiences and a chance to create lasting memories together.
“Monogamy or Fog of Love? Which is Better?”
When couples are on the lookout for a board game that strengthens their bond, “Monogamy” and “Fog of Love” are both standout choices, yet they cater to distinctly different relationship aspects.
Monogamy is for Deepening Intimacy and Passion
Monogamy is tailored for couples who aim to explore and deepen both their physical and emotional intimacy. It’s perfect for those ready to dive into mature themes like sexuality and romantic fantasies. The game mixes playful tasks with profound questions, ranging from light-hearted flirtation to serious intimacy. It’s not just a game; it’s an avenue for reigniting passion, enabling couples to communicate desires and fantasies in a safe and fun environment. For those seeking to spice up their relationship, Monogamy offers an adventurous and passionate experience.
Fog of Love is for Exploring Emotional Dynamics
Fog of Love, in contrast, is ideal for couples fascinated by the psychological and emotional facets of relationships. This role-playing game invites partners to navigate through diverse relationship scenarios. It focuses less on physical intimacy and more on the emotional interplay and complexities that come with romantic partnerships. For couples who enjoy storytelling, creative thinking, and delving into love’s nuances, Fog of Love presents a unique opportunity to understand relationship dynamics and the impact of choices in love, making it an excellent choice for strengthening emotional connections and communication skills.
Picking Your Perfect Match
If your aim is to foster a deeper physical and romantic connection, Monogamy is the game for you. However, if you’re more intrigued by the emotional and narrative aspects of a relationship and enjoy role-playing, Fog of Love would be an excellent choice. Both games offer unique and enriching experiences, making them wonderful additions to a couple’s game night, each in its own special way.
Monogamy Board Game, clearly that this isn’t just any ordinary game. It’s a doorway to new adventures, deeper understanding, and loads of fun for any couple looking to add a little extra sparkle to their relationship.


Pepper Attack is a Web3 free-to-play game where players explore the world, collect valuable assets, and show their skills in competitive tournaments.
There is a child in everyone who is still excited about dragons and fairies -- an adventurer ready to leave the mundanity to embark on a new journey. The Pepper world is created for this person with mysterious creatures, shiny treasures, and thrilling stories. Let your imagination run wild again!
Blockchain technology has allowed wealth to be created in many creative ways, and one application is gaming. At the core of Pepper Attack's economy, your actions will generate value for both yourself and the whole ecosystem. While immersing yourself in numerous fun activities, you will also learn new skills and become a key player in a sustainable economy.
Community is at the heart of Pepper Attack. There are regular events, games, and contests for community members to participate in and get to know each other. You are invited to share your ideas, build the game, make friends, and do great things together.


This will always be the most important part of seeing a casino as the front of home, also known as site homepage, is the primary port of call if you’re searching for internet casino games to playwith. Our online casino casinos are designed with the user in mind, meaning that navigating into the several regions of the website ought to be a simple process. Everything you want, online casino from your games pages into this bonus pages and online casino even the bank pages, should be accessible and simple to discover. Finding what you need on the casino sites listed in our lists, would be as simple as clicking on a button or 2.
This is exactly the reason why our experts make certain each casino we feature has a fantastic collection of casino games to playwith. These, of course, comprise the classic classics Slots, Roulette, Blackjack online casino, Baccarat, Video Poker, keno on line, etc.. Casino Game Software is of main significance. At the end of the day, you are there to win a colossal sum of money and if the games stall, close abruptly or are slow to respond, it might mess up your whole day. This is exactly the reason why we have made certain that each one of the games at the casinos have the highest quality possible.
For online casino several internet gamblers, a casino’s variety of casino games is definitely a deciding factor. We always recommend using a look in the mélange of matches on a website prior to signing up. Were you aware that online casino casinos need to get licensed and regulated in order to run in different markets? Well, if you’re totally new to the online casino planet, this may come as a total surprise to you but it’s indeed true. Whilst online casino gaming in Europe is lawful in nearly all nations, online casino gambling isn’t legal in most states in the usa. And online casino gambling in States in which it’s highly regulated. So always make sure you read up on where the internet casino works from original.


Texas Hold’em and PLO Poker is a popular and widely played variant of poker that has gained immense popularity worldwide. As with any game, it has unique words and terminology essential for players to understand and use effectively. Whether you’re a beginner or an experienced player, familiarizing yourself with these Texas Hold’em words is crucial for mastering the game.
- Hole Cards: These are the two private cards dealt face down to each player at the beginning of the hand. They are unique to each player and should be kept hidden from opponents.
- Community Cards: Also known as board cards, these are the shared cards dealt face up in the middle of the table. In Texas Hold’em, five community cards are dealt over several betting rounds.
- Flop: The first three community cards are dealt face-up on the table after the first betting round. These cards are revealed simultaneously and are used by all players to form their best possible hand.
- Turn: The fourth community card is dealt face up on the table, following the second betting round. It is also referred to as the “fourth street.”
- River: The fifth and final community card dealt face up on the table after the third betting round. It is also known as the “fifth street.”
- Blinds: Forced bets placed by the two players to the left of the dealer button before any cards are dealt. The small blind is typically half the size of the big blind.
- Dealer Button: A small, round marker that indicates the dealer’s position, rotating clockwise after each hand. It determines the betting order and the players’ position relative to the blinds.
- Check: Choosing not to bet when it’s your turn to act. This can only be done if no bets have been placed in the current round.
- Bet: Placing chips into the pot as the first voluntary wager in a betting round, showing intent to compete for the pot.
- Call: Match the current bet amount to stay in hand and continue playing.
- Raise: Increase the current bet by putting more chips into the pot. Other players must then match the new bet to stay in the hand.
- Fold: Discarding your hand and forfeiting any claim to the pot. Players fold when they believe their hand is not strong enough to compete.
- All-In: Betting all of your remaining chips in a single bet. A side pot may be created if another player wants to call your bet but doesn’t have enough chips.
- Pot: The total amount of chips or money wagered in hand. The winner(s) of the hand takes the pot.
- Showdown: The final stage of the hand where the remaining players reveal their hole cards, and the best hand wins the pot.
- Pocket Rockets: Slang term for having a pair of Aces as your hole cards, considered the strongest starting hand in Texas Hold’em.
- Flopped Set: When a player makes three-of-a-kind using one of their hole cards and two community cards from the flop.
- Bad Beat: When an unlikely combination of cards defeats a strong hand. It refers to the frustration of losing with what seemed like an unbeatable hand.
Mastering the language of Texas Hold’em and PLO Poker is an essential step towards becoming a skilled player. This article has introduced you to some actual words and phrases in the game, from the initial deal of hole cards to the showdown. By understanding and using these terms effectively, you’ll be better equipped to navigate the strategic complexities of Texas Hold’em. So, dive into the poker world, expand your vocabulary, and may the community cards and your skills lead you to triumph at the tables. Good luck, and happy playing!


Things didn’t start quite the way the Lebanon High School football team had hoped, but the ‘Jackets battled through adversity to hold on to a 33-16 win over the Kickapoo Chiefs on Friday night in Springfield.
The biggest play might have come at the end of the second half when the Chiefs were driving deep into Lebanon (2-0 overall) territory, but Kickapoo (0-2 overall) quarterback Kylan Mabins sailed a throw over a receivers head into senior Max Groce’s hand to help give LHS a 19-10 lead heading into the break.
From there, the ‘Jackets didn’t look back.
To start the third quarter, the offense wasted 5:33 off the clock on a 13 play, 76-yard drive and capped it off with a nine-yard score from junior fullback Cade Muscia to extend the lead to 25-10 after a two-point try was unsuccessful.
The Chiefs didn’t quite go away when Mabins hooked up with junior wide receiver Zaide Lowery on a 90-yard pitch and catch, but a missed extra point kept it a nine-point game (25-16).
For the complete story, see the Weekend edition of the LCR.
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Are you curious about gamers and their unique traits? As the gaming community continues to grow, spotting a gamer has become an interesting skill to possess. Whether you’re a parent, a friend, or simply intrigued by the gaming culture, this article will equip you with the knowledge you need to identify these passionate individuals. From their gaming lingo to their gaming setup, we will delve into the world of gamers and explore the telltale signs that distinguish them from others.
How to Spot a Gamer: The Key Indicators
Spotting a gamer might not be as challenging as you think. Below are some key indicators that will help you recognize a gaming enthusiast:
1. Gaming Lingo and Slang
Gamers have their own language, filled with unique slang and terminologies. They might casually use phrases like “GG” (Good Game) or “AFK” (Away From Keyboard) in everyday conversations. If you notice someone dropping gaming terms in their speech, chances are they’re a gamer.
2. Gaming Merchandise
Gamers often showcase their passion through clothing and accessories. Look out for individuals wearing apparel featuring logos of popular games or gaming brands. T-shirts, hoodies, and caps adorned with gaming references are a clear giveaway.
3. The Gaming Setup
Spotting a gamer’s living space can also reveal a lot about their interests. Gamers usually have an impressive gaming setup, complete with a high-performance PC or gaming console, multiple screens, and gaming peripherals like keyboards and mice with LED lighting.
4. Conversations about Games
Naturally, gamers love talking about games. They might engage in discussions about game mechanics, strategies, and exciting in-game moments. If you overhear someone passionately discussing their latest gaming adventures, they’re likely a gamer.
5. Gaming Social Media Profiles
Check out their social media profiles. Gamers often post about their gaming experiences, achievements, and even livestream their gameplay. Frequent mentions of gaming content on their feeds can confirm their gaming interest.
6. Gamer Tags and Usernames
Gamers usually have unique gamer tags or usernames associated with their gaming accounts. If you come across a username containing gaming-related words, numbers, or references to gaming characters, it’s a clear sign of a gamer.
7. Knowledge of Game Titles
Ask about popular game titles, and a true gamer will readily provide insights and opinions. Their knowledge extends beyond mainstream games, as they might also be familiar with indie titles and niche gaming communities.
8. Time Spent Gaming
Gaming enthusiasts invest a significant amount of time in their hobby. If you notice someone consistently allocating hours to gaming, they are likely passionate gamers.
9. Competitive Spirit
Gamers often have a competitive streak, not just in games but also in other aspects of life. They may take part in esports events or enjoy friendly competition with their peers.
10. Gaming References in Language
Listen to their conversations carefully. Gamers might unknowingly use references from games in their everyday language, slipping in phrases like “level up” or “respawn.”
The Different Types of Gamers
Gaming is a diverse community, and gamers come in various types. Understanding these types can further aid you in spotting gamers in different settings:
1. Casual Gamers
Casual gamers enjoy gaming for relaxation and recreation. They often play games in their free time but don’t prioritize it over other activities.
2. Hardcore Gamers
Hardcore gamers are dedicated and devoted to gaming. They spend considerable time honing their skills and often aim to complete games at the highest difficulty levels.
3. Streamers and Content Creators
Streamers and content creators have a significant online presence, live-streaming their gameplay or creating gaming-related content for their audiences.
4. Retro Gamers
Retro gamers have a fondness for classic video games and gaming consoles from past eras. They might collect and play vintage games on older systems.
5. Mobile Gamers
Mobile gamers primarily play games on smartphones or tablets, engaging with a wide variety of mobile gaming titles.
6. PC Enthusiasts
PC enthusiasts invest in high-end gaming rigs and enjoy the flexibility and performance benefits of gaming on a computer.
7. Console Aficionados
Console aficionados prefer gaming on dedicated gaming consoles, such as PlayStation, Xbox, or Nintendo devices.
8. Online Multiplayer Enthusiasts
These gamers thrive in multiplayer environments, forming alliances with other players to achieve objectives and dominate the virtual world.
9. RPG (Role-Playing Game) Fans
RPG fans immerse themselves in rich narratives, character development, and exploration, finding joy in vast virtual worlds.
10. Strategy Gamers
Strategy gamers love using their intellect to outwit opponents, making calculated moves in games like real-time strategy and turn-based strategy titles.
The Do’s and Don’ts of Engaging with Gamers
Understanding how to interact with gamers is essential to establish rapport and avoid potential misunderstandings. Here are some do’s and don’ts when engaging with gamers:
- Do Show Interest: Show genuine interest in their gaming experiences and accomplishments. This demonstrates that you respect their passion.
- Do Ask for Recommendations: Seek recommendations for popular games, as gamers love sharing their favorite titles with others.
- Do Join Gaming Conversations: If you’re curious about a game they’re playing, join in on the conversation. Gamers appreciate camaraderie.
- Do Respect Gaming Time: Understand that gaming is their hobby, and they might prioritize it during their leisure time.
- Don’t Criticize Gaming: Avoid dismissing gaming as a waste of time. For many gamers, it’s a form of entertainment and an art form.
- Don’t Interrupt Gaming Sessions: Respect their gaming time, and avoid interrupting during crucial moments in a game.
- Don’t Assume Negative Stereotypes: Avoid assuming negative stereotypes associated with gamers, such as laziness or lack of ambition.
- Don’t Use Gaming as an Insult: Using “gamer” as an insult is disrespectful and can alienate potential friendships.
FAQs about Gamers
What are some common misconceptions about gamers?
Gamers are often wrongly associated with being antisocial or unproductive. However, many gamers have active social lives and pursue fulfilling careers outside of gaming.
Is gaming addictive?
Gaming can become addictive for some individuals, especially when it starts interfering with daily responsibilities and activities. However, most gamers enjoy gaming in moderation.
Can gaming be a career?
Yes, gaming can be a viable career option. Professional gamers, content creators, and streamers can earn substantial incomes through sponsorships and advertising.
Are all gamers tech-savvy?
While many gamers are tech-savvy due to their involvement with gaming equipment and software, not all gamers have extensive technical knowledge.
Do gamers only play violent games?
No, gamers have diverse interests, and they play a wide range of genres, including puzzle games, simulations, and sports titles.
How can I support a gamer in my life?
Supporting a gamer can involve showing interest in their gaming experiences, understanding their passion, and respecting their gaming time.
Spotting a gamer is an intriguing skill that allows you to connect with a passionate and diverse community. By recognizing their unique traits and interests, you can engage with gamers in a way that fosters understanding and respect. Remember, gamers are enthusiastic individuals who find joy in the virtual worlds they explore. Embrace their passion, and you might discover a whole new dimension of entertainment.


Unlike most of the party games you’ve played before, Cards Against Humanity is as despicable and awkward as you and your friends.The game is simple. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card. I highly recommend getting this game for anyone who feels bored at any point throughout the week.
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Everything You Need to Know About FIFA 2021 Champions Edition
As a sports lover, you would be aware that FIFA has new releases for every year. It would be best to know that recent improvements in technology allow for FIFA to experience the invent of ideal games for people to enjoy. As a client, you should know that FIFA game releases advance with time to accommodate new features that improve client experiences. It would help if you understood that FIFA comes in different editions, each offering different elements and early access to clients. The following points enable you to find out about FIFA 2021 champions edition click here.
It would be best to know the different editions that come with FIFA 2021 website. As a client, you may want to compare the three editions that come when you invest in FIFA 2021. The best way to buy FIFA 2021 is by understanding the standard, champions and ultimate editions that you can purchase. It would be best to know that FIFA 2021 champions edition comes with different features compared to the standard edition. The best way to buy FIFA 2021 champions edition is by knowing the add-ons that come with it. FIFA 2021 champions edition comes with unique add-ons to improve your gaming experience. If you wish to have a unique experience with FIFA 2021 champions edition, find the features and bonuses added on top of other packages.
What you need to note about FIFA 2021 champions edition is the gameplay here!. If you need to invest in the latest releases of FIFA 2021, you may expect ideal changes and improvements. It would be best to note the game controls whenever you think of FIFA 2021 champions edition. It would be best to note that the FIFA 2021 champions edition experiences an improvement in game controls with a full swing agile dribbling mechanic. Therefore, the FIFA 2021 champions edition allows you the opportunity to dictate where you players can run to.
As a client, you should notice that the FIFA 2021 champions edition comes with improvements on the ultimate team mode this website. Since the FIFA 2021 champions edition will have a new entry, it will come with new modes. It would be best to invest in the FIFA 2021 champions edition since the existing modes in your edition will allow you to create your own all-star team. The best bit about the FIFA 2021 champions edition is that it allows you to create new players by trading on the transfer market or opening packs. When you invest in FIFA 2021 champions edition, you will enjoy the best features to give you unique gaming experiences.
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Please Note: Laser Tag is a Summer attraction only
Looking for family fun? Or maybe a heart-pumping competition between friends? Come try our outdoor laser tag! With over three dozen bunkers to hide behind, including barrels, castles, rocks, walls and boxes, and sophisticated taggers, our course is perfect for your next birthday party, outing, or team building package.
Note: Laser Tag is played in missions. Different missions will have varying objectives and teams will complete them at different speeds. However, the average length of a mission is between 10 and 20 minutes with a short break in between. You will play as many missions as you can complete within your time slot. Players will be able to play out a mission, no matter the time, but will not be able to start another after time has expired. Visit the Rates page for pricing.


People who have attended Steam Dev Days are reporting that Valve has rid of the touchscreen which used to be in the center of the controller and is replacing them with a button layout more familiar to gamers, looking much like a D-pad. The word is that the main reasons for this is to 1. have gamers put more of a focus on the big screen in front of them rather than the small screen on their controller and 2. ensure that backward compatibility is not an issue now for their titles or in the future. A huge advantage of being a Steam gamer is that we can still play titles we purchased ten years ago. It would be a bad move in my opinion if a controller layout were to get in the way of that huge advantage we have.
Assume a title came out tomorrow which required the touch screen ability and in five years we want to play that game, but the touch screen controller is no longer available. Looks like we would then be out of luck. Even though the touch screen is a nice feature and offers many possibilities, I feel that maintaining backward compatibility is the best direction for Steam to go.
Another huge piece of news to go along with this is that the Steam Controller API will be able to support up to 16 controllers at once. No console to this day can even come close to that. Sounds like every day we hear more and more reasons why it is beneficial to be a Steam gamer.
Keep it locked to SteamFirst for the latest.