Marland Hill Community Primary School is committed to safeguarding and promoting the welfare of children and young people.
We expect all staff, visitors and volunteers to share this commitment.
For more information please see our safeguarding policy
Last week some of our keen football players from Key Stage 2 took part in a football tournament at the Soccer Factory. The team didn’t lose a game, they played excellently and won the whole tournament.
They then played in the finals on Saturday 19th January at the Soccer Factory. They played really well in their games and they came second overall. Well done boys!


Main / Libraries & Demo / Size borderlands 2
Size borderlands 2
Name: Size borderlands 2
File size: 463mb
For Borderlands 2 on the PC, a GameFAQs message board topic titled both PC and Console to be reduced in size so they can fit on one disc. cody 5 years ago#2. It's about 6GB, give or take. PC: http://iphotobucket. com/albums/nn/cody/codyjpg. The Ultimate Vault Hunter's Upgrade lets you get the most out of the Borderlands 2 experience. Borderlands 2 no Steam - Borderlands 2 su Steam - Borderlands 2 Season Pass.
Showing of 6 comments. Per page: 15 30 Borderlands 2 > General Discussions > Topic Details. Date Posted: Dec 19, @ pm. Posts: 6. Not really, although I agree that it is odd what numbers they put on the store pages. I have noticed this many times. Again, to avoid confusion. 8 Apr - 5 min - Uploaded by How Big is the Map? Map Size: minutes from end to end! How Big is Borderlands 2? Borderlands 2 has got.
9 Apr - 4 min - Uploaded by MaWiiKo Borderlands 2 PC Mods - Player Model Size, Time Scale, Player Visibility Player Model Size. Starting today, the PlayStation Vita Borderlands 2 bundle is available in North American stores, allowing you to get the newer, slimmer PS. Weapons in Borderlands 2, much like in the previous game, are generated longer reloads), Magazine Size, any Elemental Damage the weapon deals, the. So the steam page says that borderlands 2 requires 20gb of free space, but once I activated my product code from amazon it said that the install.


What are the best online casino reviews? Are there some good reviews out there? It is said that you can’t please all the people all the time, which means you should try to china shores slots online not violate everyone possible. This also goes for the internet casino review sites. If they’re giving bad reviews, then you can assume that they have likely made an error somewhere.
There are some things that can not be changed from the area of internet gambling, so one can simply try to provide the best internet casino reviews that they can.1 thing an internet casino can alter is your welcome bonus they give to their clients. The bonus is the very first thing a gamer will get when they register and play at the casino. The welcome bonus is determined by the kind of casino and its own rules, but it is usually something double diamond slot machine big like 5% of your first deposit or a charge card invoice.
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Many online casinos may require that players create a user ID and password to access their solutions. New gamblers should ensure that their user ID and password are secret and may never be shared with anybody else. To be able to complete these requirements, new players will ordinarily be asked to download a software program that has been created by the gaming site in question. This program will usually request basic information such as their address and name, and then it will secure all the users information against any forms of fraud. Once this last step is finished, gamblers can go right ahead and place their bets. These very best online casino reviews will often tell new players about different sorts of bets that they can set, and which internet casinos let them achieve that.
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- Age / Gender:
- 17, Male
- Location not disclosed
- All Stats >
- Community Stats
Level 4 Blank Slate
Ranked as Civilian
Contact Info / Websites
Recent Game Medals
pedobear death 5 Points kill pedobear Medal Stats.
Slaughter Rank: Seas of Blood 25 Points [Career] Kill 2000 enemies in Arena Mode. Medal Stats.
B2 50 Points Crush the B-2 Spirit Medal Stats.
Ducks 50 Points Kill 15 Ducks Medal Stats.
LearJet 25 Points Crush the Lear Jet Medal Stats.
Censored in Beast Trilogy 5 Points Rip the first dude's head off. Medal Stats.
Nexus Victory [Easy] 10 Points Defeat the Nexus HQ on Easy Difficulty Medal Stats.
Slaughter Rank: Psychopath 25 Points [Career] Kill 1000 enemies in Arena Mode. Medal Stats.
Slaughter Rank: Wargod 25 Points [Career] Kill 600 enemies in Arena Mode. Medal Stats.
Slaughter Rank: Impaler 10 Points [Career] Kill 350 enemies in Arena Mode. Medal Stats.
Total Medals Earned: 497 (From 44 different games.)
Portal Madness! Rated 4.1817 Stars A Madness and Portal internet mash-up! Experimental Madness Combat 7.5 Rated 4.4720 Stars Madness Combat 7.5 Action Awesome's Creed Rated 4.3944 Stars What if Egoraptor did Assasin's Creed Comedy - Parody Grand Theft Awesome Rated 4.4258 Stars What if Egoraptor did GTA 4? Comedy - Parody
Madness: Project Nexus Rated 4.4644 Stars Blaze through the Madness Universe in this sidescrolling Shoot 'Em Up! Action - Shooter - Run 'n Gun Windows Doors Rated 4.3272 Stars Life without Windows. Simulation - Other Lab of the Dead Rated 4.3185 Stars Experiment on zombies with weapons, food and objects as a scientist survivor. Simulation - Pet / Buddy ~Nyan Cat Rated 3.9252 Stars Nyan Cat in an all new adventure. Action - Other


Each team will compete in the well-respected Diamond League, Ohio Prospects League, or Northeast Ohio Baseball League. They will play a competitive 12-18 game schedule depending on their team and age during the months of May, June, and July. Each team will also participate in competitive tournaments that will challenge every player during those months. Older teams will participate in well scouted tournaments giving them maximum exposure to college coaches and professional scouts.
Players take part in 12-20 week training program (Nov-April) based on their age (10u-18u) focused on defense, pitching, offense, and mental aspects of the game. Training includes many drills and routines developed based on the skills needed to play at the little league, high school, and collegiate level. Mechanics are based on the individual player. Players are taught to evaluate their struggles through the season and improve from there. Players will also have the option to participate in our Speed, Agility & Strength program ran by Raw Talent Sports and the well known Driveline Baseball Velocity Program (Sep-Nov)
Over 90% of Diamond Hit Club players have went on to play college baseball. Diamond Hit Club has 59 college commits in our first five senior classes and players have been awarded over $350,000 in combined athletic/academic scholarships. Each player will learn about the recruiting process and participate in several scouting events through-out the year. We pride our selves on finding the right fit for each individual player whether that be DI, DII, DIII, JUCO, NAIA, and look forward to building on our relationship with the current 32 colleges. We are excited and expect that list to grow each year.


The Eagles shut out Holly by a score of 8-0. Marissa Ziccardi scored a hat-trick to open the first half on assists from Gracie Lopez, Taylor Jones and Lauren Gocha. Taylor Jones socred off a Ziccardi assist to close out the first half 4-0. In the second half, Julia Otman, Payton Leedle and Taylor Acox completed the scoring.
Despite 12 saves in goal by Tamira VanTassell, Linden fell to Goodrich by a 1-0 score in game two.
There was plenty of scoring in a 10-0 win over Chesaning on goals from Payton Leedle (3), Elaina Newman (3), Jennifer VanTassell, Shae Curtis, Marissa Ziccardi, and Julia Otman. Assists were provided by Ottman, Leedle, Emma Ford, Abbey Zayan, Taylor Jones, Newman, Gocha and Amelia Bradfield.
The JV Eagles also shut out the Blackhawks with a final score of 3-0. Scoring for Linden were Julia Otman, Taylor Jones and Shae Curtis on assists from Kayla Sugg and Lauren Gocha. Taimra VanTassell had 6 saves in goal. The first star of the game went to Shae Curtis, 2nd to Julia Otman and 3rd to Taylor Jones.
The JV team battled Flushing in a defensive 0-0 game at home on Tuesday. Tamira VanTassell had 4 saves in goal. Abby Zayan was the #1 star of the game, Julia Otman the #2 star and Tamira VanTassell earned the #3 star. The team will be back in action Thursday night vs Brandon at home.
The JV Eagles battled to a 1-1 tie at Swartz Creek on Wednesday. Lauren Gocha scored in the second half on a Julia Otman assist to knot the game. Tamira VanTassell had 6 saves in goal. The JV girls will play on Tuesday at home vs Flushing at 4:30.
The JV Eagle offense came alive in the Metro opener vs Holly on Monday night with a 8-0 victory over the Bronchos. Balanced scoring came off goals from La'Breea Schott, Taylor Acox (2), Marissa Ziccardi, Kayla Sugg, Taylor Jones, Alaina Newman. and Lauren Gocha. Payton Leedle had two assists for Linden and Taylor Acox, Kayla Sugg, Gracie Lopez, Abbie Zayan, Elaina Newman and Taylor Jones each added one.
Tamira VanTassell had 4 saves in goal to earn the shutout.
Both teams will play at Swartz Creek on Wednesday with the varsity team playing first at 4:30.
The JV Eagles traveled to Carman Ainsworth and defeated the Caviliers 8-0 with scoring from eight different players. LaBreea Schott, Taylor Jones Emma Ford, Mrisa Ziccardi, Roslyn Craine, Payton Leedle, Samantha Maienbrook and Lauren Gocha each scored a goal. Roslyn Craine added a pair of assists and Lauren Gocha, Taylor Acox and Julia Otman each had one assist. Tammi VanTassel and Kayla Sugg combined in goal for the shut-out. The first star of the Game was Roslyn Craine, second star was Lauren Gocha and 3rd star was Payton Leedle.
The JV Eagles fell to Powers 8-0 on Tuesday in a non-league match up. Keepers Tammi VanTassel (5), Abe Sanderson (5) and Kayla Suggs (12) combined for 22 Eagle saves in the contest. The first star of the game went to Kayla Suggs, 2nd Star to Abby Zayan and 3rd Star to Jen VanTassell.
The JV soccer team defeated Kearsley 8-0 on Tuesday in a Metro League match-up. Payton Leedle scored twice followed by goals from Shae Curtis, Audrey Bakos, Taelor Smith, Julia Otman and Dominique Scripter.
The JV score against Flushing was a come from behind victory. 2-1 the finial. LaBreea Schott had both goals in the victory. Payton Leedle and Tamira VanTassell had assists. The JV Eagles record stands at 2-2 in league play and 4-3-1 overall.
The Eagles took a hard 4-0 lost against Swartz Creek. Their record stands at 3-2-1 on the year. Their Metro record is 1-1.
The Linden JV ran their record to 3-1-1 overall and 1-0 in the Metro as they beat Holly 1-0.
Dominique Scripter pitched her 3rd shutout of the season, Payton Leedle scored the game winning goal assisted by Kayla Suggs.
Julie Otman scored a hat tric and had two assists to lead the Eagles to a 8-0 shut out victory to open the season at Owosso. the JV Eagles are now 1-0 on the young season.
Linden JV played one of their best games last night beating Powers 2-1 to finish the season with a strong win. Every Linden girl played a strong, tough game putting in great effort. Scoring for Linden was Madison Maxheimer and Amelia Simberg. Dominique Scripter had a great game in goal and all players played an outstanding game!! Great way to finish your season girls!!
Linden JV soccer lost an extremely hard fought 1-0 game to Lapeer West. Linden controlled most of the game, made great defensive plays, and created many offensive chances, but just could not put a ball in the net.
Linden JV played a very hard fought game against Fenton last night losing 3-1. Linden held Fenton off the whole first half playing strong defense. Dominique Scripter played her most aggressive game ever in goal and greatly frustrated Fenton's offense. Audrey Bakos had Linden's goal off of a free kick. This was the second game against Fenton this season, and even though it was a loss, the Linden JV team played a wonderful game!
Linden JV beat Kearsley last night 10-0 to bring their record to 4-2. Hannah Whitted had 3 beautiful goals, Sydney Ganger, Madi Wabel and Madison Maxheimer each had 2 and Amelia Simberg put in 1. Linden's defense played strong not allowing any shots on net. The girls play Fenton .
Linden JV beat Clio 5-2 last night to bring their record to 3-2. Madison Maxheimer had 2 goals with Amelia Simberg, Sydney Ganger and Hannah Whitted each scoring 1. The JV girls play Kearsley tomorrow and Fenton on Friday.
JV Girls Beat Lapeer East
The JV soccer team got things started in the right direction with a 4-0 shut out of visiting Brandon on Monday night in Cranston Stadium. Goal one came from Saira Kohler in the first half, followed by three goals from Madison Maxheimer in the second half. Overall, the Eagles outshot Brandon 19 to 4.
Linden JV came out strong against Clio last night to win 8-0 in only 40 minutes due to the mercy rule. Linden's defense held the ball in Clio's end for 99% of the game never even letting them get a shot off. Gabrielle Freeman had 3 goals for Linden, playing very composed and strong offensively. All of Linden's 8 goals were beautiful with 1 each from Saira Kohler, Sydney Ganger, Amelia Simberg, Olivia Kirk and Madison Maxheimer. Great game girls! JV plays home on Wednesday against Kearsley at 5pm.
Linden JV had another chance against a very good Fenton team last night, but were unable to match Fenton's intensity. Fenton pressured Linden's goal all game, but JV goalie Dominique Scripter played a great game only allowing 3 goals out of the many Fenton attempts. The girls play Holly on Thursday April 25th.
Linden vs. Saginaw Heritage
Linden JV girls played their first game of the season last night against Fenton. Fenton took advantage of our absence of players and scored 3 goals in the first half. Linden came out strong in the second half and did not allow Fenton to score again. The game ended with a Fenton win, 3-0. The next game is Wednesday April 10th vs Davison at 5pm at home.
The Linden JV soccer team had a tough 3 game schedule last week and finished the week losing 2 games and winning 1. They lost to Kearsley 4-0 and to Lapeer West 6-0. Friday was a great game to watch though with the girls beating Flushing
7-0. Dominique Scripter played great in goal recording a shut-out in her first full game playing goalie this season. Scoring for the Eagles were Jessie Magelski with 3 goals and 3 assists, Brianna Holcher with 2 goals, Gabrielle Freeman with a goal and an assist, and Saira Kohler with a goal. The JV girls have 4 games left in the last 2 weeks of their season.
The JV Soccer team played 2 games last week, losing 1 and winning the other. They lost 3-0 to Saginaw Heritage on Monday and beat Carmen Ainsworth on Thursday 10-2. Brianna Holcher lead the team scoring 4 goals for the Eagles, Rachel Starrs scored 3 and also had 2 assists, Saira Kohler had 2 goals, and Kristen Moffit 1 goal.
The JV soccer team beat Owosso last night to bring their record to 2-1. The Lady Eagles scored 6 goals and only allowed Owosso 1. There were 6 different players who scored for Linden including Rachel Starrs, Hailey Steelman, Dominique Scripter, Kristen Moffit, Saira Kohler, and Brianna Holscher. The defense,led by Madison Polen and Rachel Starrs, did a great job of marking Owosso's strong players out of the game. Linden plays Fenton tomorrow night at home.
The JV soccer team beat Durand last night 7-0. The defense only allowed 1 shot in the whole game saved by goalie Heather Kimball. Scoring for the Eagles were Brianna Holscher with 3 goals and 2 assists, Kristen Moffit with 2 goals, and Saira Kohler with 2 goals as well. The whole team played very hard and looked good in their second game of the season.
The JV soccer team lost a tough first game last night to a very strong Davison JV team. Davison scored 4 goals in the first half of play. Linden stepped up in the second half not allowing anymore goals against and putting in 1 goal to bring the final score to 4-1. The goal was scored by Brianna Holscher assisted by Gabrielle Freeman.
Soccer vs. Durand cancelled today 3/30/2011
Due to the poor field conditions at Durand, the soccer game has been cancelled for today.
Lake Orion Soccer Tournament is Cancelled
Due to the very cold weather and poor field conditions, the Lake Orion Soccer Tournament has been cancelled.
Looks like the weather will be breaking and practice will be outside at 3:45 for the rest of the week!
No "Files" exist(s)


Might and Magic 3— Isles of Terra
Might and Magic 3 will always hold a nostalgic place in my heart. It was the very first RPG that I played that was not developed with a console in mind, and though it was later ported to the Super NES, I don't believe that any version of MM3 was nearly as good as the PC version. Gameplay was simple and intuitive, exploration was exciting because you always wondered if you'd stick your neck around the wrong corner and get obliterated, and there were oh-so-many items to uncover.
So, naturally, since I can't seem to leave any game that I love alone... I thought I'd take a look at the internal workings of Might and magic 3 to see what I could see. I figured that since the World of Xeen has been rather thoroughly documented, and some have deciphered the ins and outs of the .CC format, that Might and Magic 3 would be a similar creature.
Boy, was I wrong.
Turns out that MM3 was released in 1991, at a time when, if I remember correctly, hard disk space was at a premium... to the tune of 1 MB per $1.00. Nowadays, you can get Solid State Drives for less than that! So, New World Computing, the developers of MM3, were kind to the consumer and compressed the game's data .CC, in an effort to save disk space. That, of course, has two rather inconvenient side effects:
- The game runs somewhat slower than it would otherwise, as every time a file is loaded, MM3 must uncompress and decrypt the file on the fly, and
- It keeps people (like yours truly) from opening up the .CC and determining the file's contents... even if you know a thing or two about the .CC structure. It turns out that this algorithm has been a particularly tough nut to crack, and no one has come up with a viable way of decrypting the data.
I decided that if the best and brightest in the Internet Might and Magic community haven't been able to come up with a reverse engineering solution, I probably wasn't going to have much luck either. I can't beat MM3, so I decided to "join it"... with a debugging emulator and a bit of a working knowledge of debugging, I was able to get MM3 to decrypt the files for me, which I dumped directly from emulator memory into files, and thus re-constituted them from scratch. I repacked them with the help of Cedric Busch's excellent World of Xeen tools, and then modified the MM3 executable to load the decrypted files properly (not a particularly easy task).
Hence the reason for this resource page... I offer these files as a service to the Might and Magic modding community, as well as a tribute to a beloved franchise that has offered many fans (including me) countless hours of entertainment. I hope Might and Magic 3 will continue to live on as others with a will and a way develop new content for its engine.
World of Xeen (Might and Magic 4/5) resources
As World of Xeen uses basically the same engine as Might and Magic 3 does (albeit with a few enhancements here and there), much of Might and Magic 3's conventions are similar to World of Xeen. The event files that are in the save game file are much more of a mess to try to decode and read however, let alone mod. These two sites deserve huge kudos for their usefulness in modifying World of Xeen, and they can help point modders address Might and Magic 3 as well.
- WizardStan's Xeen wiki— Your one-stop go-to guide for all info that's related to World of Xeen data or mechanics. Quite literally, if it is known, you will likely find it here.
- Cedric's Xeen tools— Cedric is a coder who has put together some very good modding tools for Xeen. As of 9/20/2011, he has a CC file lister, a CC file packer, a demo for an outdoor map editor, and a save game editor, and he adds to his resources periodically. Go check them out.
Might and Magic 3— Isles of Terra downloads
- Purchase MM3 Isles of Terra legally and DRM-free on GOG.com
- Browse the MM3 modding resources
- Learn about Ludmeister's Isles of Terra Monster Spawn Mod
Copyright notice/disclaimer/placating remarks
MM3 was originally copyright 1991, by New World Computing, Inc. The rights to Might and Magic currently are owned by Ubisoft. The files provided on this site are provided in the hopes that MM3 can be further maintained by the active Might and Magic community. I do not intend to go into competition with Ubisoft, nor do I make a profit off of the Might and Magic name. If Ubisoft objects to the existance of these files on my site, I will remove them promptly.
These patches are obviously provided, freely, as is... without any warranty or guarantee that they will work for you on your particular system/configuration. When in doubt, make a backup. Modding is not a risk-free enterprise


Duel of Champions Companion is a fan app dedicated to online card game Might and Magic: Duel of Champions.
This app is definitely a must-have for every Duel of Champions fan!
NEW 2.0 VERSION IS NOW AVAILABLE
Duel of Champions Companion current features:
- Browsing all cards available in the game
- Databse synchronization which will maintain cards up-to-date
- Advanced filtering options including: card types, fractions, spell types, sets, rarities and card formats
- Detailed card view with zooming possibility
- Ultra quick searchbar
If you have thought about this new 2.0 app update please feel free to contant me via feedback option or mail below:
Also, if you would like to see some more features please let me know what kind of functionality are you expecting.
Have fun MM:DoC comrades!
Duel of Champions Companion is a free software application from the Recreation subcategory, part of the Home & Hobby category.
The app is currently available in English and it was last updated on 2015-11-03. The program can be installed on Android.
Duel of Champions Companion (version 2.0.1) has a file size of 4.19 MB and is available for download from our website.
Just click the green Download button above to start. Until now the program was downloaded 0 times.
We already checked that the download link to be safe, however for your own protection we recommend that you scan the downloaded software with your antivirus.
Here you can find the changelog of Duel of Champions Companion since it was posted on our website on 2016-09-20.
The latest version is 2.0.1 and it was updated on soft112.com on 2017-07-01.
See below the changes in each version:
posted on 2015-11-03
Version 2.0.1,- Fix for server migration,Version 2.0.0,- Completely reworked 2.0 version,- Brand new look,- Database synchornization on every launch


Rocksteady Studios announced that a Suicide Squad game is in development on its official social media accounts over the weekend. The Superman photo was captioned: “Target locked – #DCFanDome – August 22. #suicidesquadgame”. This isn’t the first we’ve heard of Superman being part of a Rocksteady game, though earlier reports claimed that the last son of Krypton was to be the focus of an upcoming game himself. That was two years ago. Clearly, that’s not the case anymore, with Rocksteady putting players in charge of villains in the Suicide Squad.
Suicide Squad was mentioned in a post-credits sequence of Batman: Arkham Origins, the third entry in the Batman: Arkham series that was not developed by Rocksteady Studios. The team of supervillains have also been featured in two Lego titles — Lego Batman 3: Beyond Gotham, and Lego DC Super-Villains.
Between 2009 and 2016, Rocksteady Studios delivered four Batman: Arkham titles, three of which — Batman: Arkham Asylum, Batman: Arkham City, and Batman: Arkham Knight — were played in third-person, with the last of them — Batman: Arkham VR — in first-person. The first two titles were very well-received and won several awards. Arkham City is considered one of the best games of all time by fans and critics alike. Reviews for Arkham Knight weren’t as positive and the performance of its PC version was heavily criticised. Arkham VR was not received well, either.
Hopefully Rocksteady can regain its early streak with Suicide Squad. No release date or platforms are known but expect PS5 and Xbox Series X to be on the list.
Suicide Squad will be revealed August 22 at DC FanDome. It won’t be the only Suicide Squad at the DC event, with The Suicide Squad director James Gunn and the film’s cast also set to reveal the first look for the outfit’s big screen soft-reboot.


LI: To create a new sports challenge/game for the class to play using our prior knowledge of sports.
Over the past week, LS2 has been working collaboratively in groups to create a unique and competitive sport challenge. We did multiple challenges that lead up to the making of our official game, which includes making the mascot, a chant and a costume.
Some things we had to include in our game was safety rules, a scoring system, a list of the equipment we need, a map out of the playing area and we had to make sure to bulletpoint information so it is easy to read.
Our group’s game is called King’s Court and it is a tournament-style dodgeball game. To play, there are 5 groups of 7. Team 1 and Team 2 will verse first. Then Team 3 and 4 will verse while Team 5 rests. Next, teams 3 and 4 will rest while the winner between Team 1 and 2 will verse Team 5. This will continue until the end of the game. At the end, the losing teams will merge and the winning teams will merge. These teams will finally verse.
This activity and task helps us to become familair with using our prior knowledge and apply our thinking to our learning, as well as working collaboratively with a large group of people.


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Fetching Time is a online game on the Tickety Toc website.
The player has to move green arrows and red x's so Pufferty can pick up Tommy, Tallulah, Mc Coggins and Hopparoo, deliver them to the Clockhouse for Chime Time, and after Chime Time, get back to Pufferty's Station.
Level 1: Pick Up Tommy and Tallulah
Level 2: Pick Up Tommy, Tallulah and Mc Coggins
Final Level: Pick Up Tommy, Tallulah, Mc Coggins and Hopparoo


Unlimited World War Honor Points Hack, Cheat Tool V2.8 [iOS, Android] | Direct DOWNLOAD
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To update your Wii console to the latest version, simply connect your console to the Internet and manually select "Wii System Update" from the Wii System Settings page.You can check the version of your Wii console by looking at the numbers on the top right corner on page 1 of the Wii System Settings page.The Datel disc was originally manufactured for the Game Cube, and allowed people to import titles from Japan or the US and play them on their PAL console.And up until now it had the same effect on backwards-compatible GC games played on Wii.Just so you know, this is my first instructable, so if i don't write some clearly don't mock it please.Have you ever wanted to play your favorite NES or SNES games on your Wii, or watch movies on your Wii? To do this, you will need: -A Wii -The latest system update (requires an internet connection) -2 SD Cards, at least 1GB in size (I only had one SD card so i used my Micro SD from my phone as the second card.) -A computer with internet and a SD card slot. You can still use online play, and all other wii features. If you do, you'll need to reinstall the software (the homebrew channel, DVDx, etc..) Other than that, if you know what your doing, you should be fine.of the Nintendo Wii and by that they are enabling you to play copied games (iso files from torrents) and alos original and "backup" wii isos released in other regions.
will this damage my wii if there is a mod chip inside it when i do this thanks akinich Scratch that, the chip is used to play backups and games from other regions like UK, etc...
On the wii, go to the SD card menu (the icon looks like a SD card), insert the card. As you have no homebrew installed right now, press home, and select "Exit to system menu" Remove the SD card. When you install this on your Wii, you can download homebrew apps straight to your wii! It takes a while to load up on the first run, but its worth it. You can download homebrew apps from the site and install them like you installed the browser too. i brought it modded as not too clued up, but have attempted to find it online but so many different ones!
When you want to quit, press Home, then select Reboot, or exit. im confused, please do you have a idiot proof guide!!
Nothing has to be changed in the guide, no steps have to be added or removed.
Anything you do while following the guide again will simply overwrite all your old stuff.


SaltyEU Tekken 7 #117
To join the tournament you simply have to sign up through Challonge:
Sign up here!
Remember to confirm that you are ready, by checking-in on Challonge before the tournament starts!
Check-ins will open at 16:00CEST on the day of the tournament.
The tournament will be streamed here:
Rules and more detailed information can be found below.
- Players must be situated in Europe.
- To ensure the smoothest online experience possible, due to most players being from EU West, Russian players are banned from entering.
- Wifi is NOT permitted, please use an ethernet cable.
- 4G/5G routers are NOT permitted.
- A TO may ask you for a connectivity test at any time.
- Sets are BO3 matches.
- Winners finals, Losers finals and Grand finals are BO5 matches.
- Players have to update the scores on Challonge themselves after playing a match.
- Disconnections DURING a match results in 1 match point to the opponent.* Disconnecting during syncing does nothing, please reload.
*If the DC happens during round 1, replay the match with 1-0 rounds to the opponent.
- Any complaints to a TO regarding connectivity must be made BEFORE a set is finished, otherwise the result will stand.*
*If connectivity issues are discovered during a match, cease the match immediately and contact a TO.
- Contact a TO on Steam if you're unable to find your tournament opponent.
- If you lose a match you may change your character OR pick a stage.
- The winner of a match is NOT allowed to change their character.
- If the winner DOES change their character, it results in 1 match point to the opponent.
- It is allowed to change characters in-between sets though!
- The first stage must be picked at random.
- Customization with usable items is allowed. +1 cool point to anyone who actually uses them well.
- The prize pool starts at €10
- All donations during the tournament will go towards the prize pool.
- The winner will get paid through Paypal/Mobilepay.
- If the prize pool reaches €25 or less everything will be going to 1st place.
- If the prize pool reaches more than €25, the following will apply:
- The first €25 will be secured for 1st place
- The following €5 will be secured 2nd place
- If the prize pool reaches more than €30, the leftovers will be split between 1st and 2nd place
- If the prize pool reaches more than €100, the leftovers will be split 60/30/10 between 1st, 2nd and 3rd place.
Note: Paypal might take a cut of your prize when I send the money due to difference in currencies or other settings :(
- Sign up with your Steam name if possible, it will save a lot of time and confusion.
- Remember to check-in to the tournament on Challonge before it starts!
- Check-in opens two hours before tournament start.
- It will be announced on stream when check-ins are finished (Usually 18:10).
- The bracket will also be shuffled before tournament start.


Few years ago Men of War community was surprised by mysterious screenshots showing modern Russian military equipment with unknown logotype. Their quality was similar to Men of War one or based on same game engine like other games in this series. There were a lot of speculations about this game or modification or whatever those screenshots showed. Later on no more information were found. Everything were changed few days ago because same screenshots were posted on ModDB page in section about games based on GEM 2 engine. Few hours later there were more screenshots posted, which showed completely new game – War Today: Five-Day War about war in Georgia in 2008. This game is developed by AARRE Games Ltd company, and it’s not connected with creators of Men of War game series, but it still shows great quality or even higher quality then Best Way products. I’d like to invite You to read an interview with Eduard „Akella” Moskalenko the Team Leader of AARRE Games Ltd and Aleksander „Alex” Djokic about game War Today: Five-Day War.
Official website about project: War Today: Five-Day War
MoW-Center.pl: Men of War series is known from some very interesting and deep gameplay. It also features some very interesting mods but most of this stuff was made in WW2 design. All games in this series were made by known companies like Best Way and Digitalmindsoft. And now You are showing your project, a little bit out of nowhere. Most of players are interested I guess in getting some sort of information about Your team. Who are you, why did you take this project and so on?
Eduard „Akella” Moskalenko: A long time ago in a galaxy far, far away…. In 2008, to be precise, we had just finished working on “Talvisota: Icy Hell” devoted to the Winter War, and started a new project. The Five-Day War seemed to us as an extremely delicate topic. The war had many victims on both sides, and we were not keen to announce an entertaining (to some extent) product while their sorrow was still so deep. Furthermore, we decided to wait until the initial wave of propaganda would fade – and I am speaking not only of Russian or Georgian vision of that conflict; most Western media produced just as biased information, hence however balanced and neutral our representation of the war had been, we would have still been accused of delivering yet another propaganda product. As time passed, what began as a small project developed into a complex game, perhaps even too complex for a small company such as ours.
Aleksander „Alex” Djokic: We have walking encyclopedia of weapons and other military hardware. Plus some of us have military experience which is quite good when recreating combat engagements and other military operations. Most of us have worked on other strategy games like Talvisota, Panzerkrieg, Kosovo Sunrise etc. We love strategy games and GEM 2 engine surely provided us with more immense gameplay and above all: possibilities.
MoW-Center.pl: Together with previous question I’d like to ask, why did You choose this specific topic? War in Georgia is not too popular in pop culture. There was one game I guess made by some Russians few years ago, but it was really propagandistic I would say. Also there was one movie about group of journalists in Georgia in 2008, but that’s it. However, because of that, this topic is not well known. What made You to choose this way?
Ed: I have to agree; the conflict is of relatively little interest to most people outside Russia and Georgia themselves. Nevertheless, it was a natural choice for us. From the previous project we inherited strong desire to work on a “documentary game”, i.e. a game where the real events would be reproduced in full (simulated, if you wish). If you think of a typical RTS devoted to WW2, you are certain to get a D-Day mission and perhaps the Battle of Kursk, where the mission header and (hopefully) unit lists are the only linkages to the real world. On the contrary, we have to allow for some inexactitudes for the sake of playability and reconstruct thoroughly everything else: terrain, unique objects needed for the map, units and action of the AI. As a result, the level of ‘realism’, is you wish, is unprecedented: the player oftentimes has exactly as many vehicles and man as there were on the ground; same holds for AI.
We also wanted certain military parity to be present in the game; in most other contemporary conflicts – except, perhaps, Yugoslavian wars and some conflicts in Africa, the latter being just too exotic to be considered – one side dominated over the other one. The US and their allies had complete technological superiority over Iraqis; in Afghanistan, heavy weapons were also a privilege of the NATO forces (and Soviets some 20 years earlier). Contrary to popular belief, Georgians had both numerical and technological superiority over Ossetians and Russians until the very last days of the conflict, however it proved to be indecisive. Allowing for a degree of simplification, we can claim that Five-day war was a battle fought by two modern and equally well equipped armies (of course, by that we mean the Russian units that took part in combat, not the whole of the 1-million strong Russian army). In other words, it must be interesting to play!
MoW-Center.pl: Because of the fact, that Your game is based on GEM 2 engine, it’s impossible to not to compare it to Men of War. Because of it’s specific gameplay, what are Your plans for War Today: Five-Day War? Will You create it with full support for single and multi player? Are You going to make campaign for both Russians and Georgians?
Ed: Men of War has been criticized for being too difficult to play – oftentimes, micro-managing individual soldiers became the main part of gameplay. Personally, I did not find it to be that bad. However, it is true that once you abandon “Commandos” type of missions and switch towards company level fights, you no longer want to enjoy the beauty and pleasure of collecting ammunition from dead bodies, nor choosing the best rifle among those lying on the ground. All of these features can still be found in our game, aimed at veteran players; yet, we tried to make the game more suitable for an average RTS player. As an example, player can choose between allowing units to behave intelligently, and obeying commands directly as it was done in Men of War. In the former case, units might stop advancing and take cover if they encounter strong resistance; in the latter case, if ordered, units will run forward regardless of enemy fire (and often die). Unfortunately, the game has no telepathic abilities as of yet, hence the particular intentions of player remain unknown to it: even switching between the unit AI modes can be tiresome, while ‘wrong’ type of behavior may mean that a particular command is not executed in line with the player’s intentions. In other words, the game is still demanding and somewhat difficult tactics-wise, albeit we tried to relieve player of some of the routine operations. The bottom line here: the game has become even more challenging with regard to combat tactics but the controls were made easier wherever possible.
As for campaigns, we had to concentrate on the Russian one at first. For a simple reason that Russia is a bigger market and we do not possess enough resources to make both of them at the same time. This does not mean that we share the Russian vision of the war; had there been more people willing to play the Georgian campaign, we would have gone for it. As we are planning to support and develop the game after the initial release, this is not an issue really – it will be added once we can afford its production. A side note here: GEM2 engine we are using requires the most basic commands to be scripted. Most games that utilize the engine use the “human wave” tactics: a number of enemy units are spawned let’s say each 3 minutes and ordered to attack the player. Such mission type is easy to produce; the only drawback – you get hundreds of dead enemies at each mission’s end. It is for this sole reason that we had to go another way – trying to keep the real scale of casualties, we could not afford to kill so many units during each mission. It will not be an exaggeration if I say that in some missions, each of a nearly hundred (enemy) units has been scripted separately for the whole period of his life in the mission. This is also one of the reasons the game has been in production for so many years.
Alex: As Ed had mentioned, we are concentrated on Russian campaign at first. However, it doesn’t mean there will be no Georgian missions. Some missions in the Russian campaign would be interesting to play on Georgian side as well. It is quite interesting to see both sides of the story and every minute of combat engagement in any war is entire story for itself. Plus, I do like custom missions/chapters, to make and play, especially when you use specialized, smaller units. Multiplayer is currently our only chance to beat our team leader. Just kidding, of course: he has mastered artillery fire and tank warfare. Not to mention some of us specialize in spec-ops (VSS „Vintorez” snipers are deadly medium range silenced weapons). There is no doubt multi player is going to be included: we already have some maps, working on different modes of play. Custom missions are also planned, coop was tried out, all in all, we are trying to take on, if not all then most of the possibilities.
MoW-Center.pl: Continuing topic of game engine, I’d like to ask about some technical aspects. GEM 2 is an old engine. Newest game made on it – Men of War Assault Squad – had some improvements in graphics etc. Unfortunately it’s still not enough. Upcoming game Call to Arms which also will use this engine is known from having a lot of improvements, but it’s made by Digitalmindsoft, who has a lot of experience in long support for this series. Are You planning to add some changes to game mechanics, or will you focus on deep story gameplay and quality of new models and stuff?
Ed: We received the engine code early in 2009. Since then, we have been constantly working on its improvement. Naturally, we have gameplay changed a lot due to our focus on modern warfare; the maps have become bigger and more detailed, as did the models – and the engine was adapted to support those changes. Due to quite archaic engine architecture – as of 2013, by no means I want to say anything bad about the engine design back in its glory days – it is extremely hard to add anything without terrific consequences for the performance. To give you an example, we tried alternative render back in 2010 – and I think FPS dropped to 3-10 on our smallest map. Sometimes I did have a feeling that Men of War was the maximum this engine could accommodate, while we were planning to increase the load substantially. For that reason, more than a year was spent on re-optimizing the engine. It now runs faster and much more smoothly and incorporates a newer graphics render; and yet I am not sure how much more we can do to improve the visual impression. However, all the models, including the entourage ones, have been remade to a much higher standard; we are also re-working the textures we inherited from the original game. At the same time, there is little point to pretend the game will look visually better than any of the brand-new titles. We do find the Five-day war is more of a niche product given its relatively untypical gameplay, hence graphics per se is not our main concern at this stage.
MoW-Center.pl: One more question about models. How many new models do You have in plans to add to game? Mostly I mean new vehicles and buildings.
Ed: Unit models have been mostly finished so far. Thanks to extremely passionate and enthusiastic 3D artists, we managed to replicate most of the Soviet era land vehicles in great detail: for instance, T-72 main battle tank has a least 8 modifications available in the game, with T-72A and T-72B (B1, BM…) having completely different turrets. Same holds for most other vehicles; e.g. BTR-70 alone has 4 versions with different geometry. Not that it is vital for gameplay, however I hope it does show how careful we were reconstructing the real world Practically every post-WW2 vehicle which could still be in use in 2008 and could be placed on our map was modeled (that is, we did not model artillery systems with minimal firing distance exceeding our map’s size, when scaled down to reflect the game distances). As for the buildings, we are mostly avoiding placing Men of War ones on our maps – with some notable exceptions. Put differently, we have enough for the urban maps to look naturally. As a perfectionist, I would prefer to have even more of them, but we might have to wait with such a non-essential improvement
Alex: Changing the era of fight meant all vehicles were to be created from scratch. Except maybe motorbike, interestingly we have discovered photo of that bike still in use by the civilian population. What will be a nice change to MoW series are civilian vehicles – lots of them. Not to mention artillery units, BTR-s, BMD-s, BMP-s, tanks of all kinds, jeeps, trucks, MLRS etc. And of course, individual weapons. Did I mention Su-25?
MoW-Center.pl: In few screenshots available on Your ModDB page we can see planes in action. Will air support have major role in gameplay? Or it’ll be just an interesting add-on to campaign missions?
Ed: I am afraid you will be disappointed with my answer: not really. It was neither Iraq nor Afghanistan; both sides made quite limited use of their air forces. Additional problem lies in the map size: a jet would pass it within seconds, unless we make the planes ridiculous slow. So, while planes do have some role in gameplay, I find it conceptually hard to make them a core element in the warfare.
MoW-Center.pl: Question about founding. Newest game from MoW series – Call to Arms – is founded by crowdfounding, and it’s planned to move to Kickstarter. What is Your situation?
Ed: I think it is fair to say that relying on our own resources is overly ambitious, as the project had grown in size and complexity over the years in development. I will not disclose a particular funding mechanism in this interview, however I can say that we are hoping to make a base version of the game – let us call it Alpha – available for download at a minor fee, and offer various subscription packages, e.g. give funders access to a spin-off fictional campaign called Lossberd Island, extra units and so on. The extent to which all of our ideas will come true greatly depends on the support from the community, so we are expecting mutually beneficial cooperation here.
MoW-Center.pl:Many times I compared You to Men of War series developers. As far as I know, You are not a part of people who made Men of War games. What are Your relations with Best Way, 1C or Digitalmindsoft? Are there any?
Ed: I guess it is safe to say we have friendly relationship with Best Way However, we are not affiliated with either of the companies you mentioned.
MoW-Center.pl: For the end, I think the most important question. When? Can You tell us when Your game will be available? If You have any plans, are You going to release it also via Steam like other new games from this series?
Ed: Soon enough Alpha will be ready within a few months, the further timing is subject to support we receive from players.
You can view screenshots gallery from game at the end of this page: War Today: Five Day War Wywiad z twórcami


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and has two extra tickets to see the Edmonton Oilers play the Saskatoon St.Louis Blues tonight.
So guess where Micah and I shall be.
And if the game is on TV, I will be the guy with the greenÂ paintedÂ chest and three leaf clovers covering my nipples.
Row 12, Seat 12, in the corner. Very sweet seats indeed.
The Oilers beat the Blues in an exciting overtime shootout 2-1.
The last NHL game I was at was in Winnipeg in the spring of 1995 when we knew the Jets were leaving town. I dragged my four year old boy Thomas to the Jets vs. Toronto game so that he could say he had been to a game. He slept through the third period.


by Cameron Deloatch, i64sports
For the first time in 91 years, the Maury Commodores can call themselves state champions. The “Maury Curse” was finally lifted after the Commodores defeated Freedom-South Riding 57-49 to win their first state championship under the new regime of Brandon Plummer.
To start the game, Maury duo Bryan Phillips and Clarence Rupert took turns harassing Freedom’s defense through a number of dribble drives and interior baskets. The trend of interior dominance would continue for Maury as the quarter ensued. At the end of the first quarter, Maury held a 12-point deficit.
In the second quarter, Freedom showed why they belonged in the state championship game, outscoring Maury by four points. Freedom held Maury without any fast break points in the second quarter. The Commodores led 28-20 going into the half.
To start the second half, the Eagles were able to turn the tide in their favor, narrowing the Maury lead to just four early in the third quarter. But after a Maury timeout, the game shifted in a dramatic way.
Maury jumped out to a 16-point lead after dominating once again on the inside, plus a pair of three-pointers to take a commanding lead. After a huge tomahawk slam by Clarence Rupert on the fastbreak, the game seemed all but over as the Commodores began to sense a state championship.
In the final period, Freedom battled back, but the lead that the Commodores built was too much to overcome. The crowd grew louder and louder as the game wound down to the last seconds. When the clock hit 0:00 Coach Plummer dropped to his knees as he realized that they finally accomplished their goal. Chase Coleman and teammates emotions poured out as well as they tasted a state championship victory for the first time.
History was made Wednesday afternoon, as the Commodores ended their championship drought and Freedom did the impossible by defying the odds and making this far as well. Congratulations to both teams for amazing seasons.
Rupert with a double-double (18 points and 12 rebounds), while Bryan Phillips added 15 points. Kyle Skinner led Freedom with 12 points and three rebounds.


519 Minnesota Ave NW
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Join us for open chess league 1-3:30 pm on Sundays, and for tournament play the second Sunday of each month led by chess instructor Caleb Erickson. Open chess is free, tournament entry only $10 per person. Caleb also offers private lessons, $35 for 2 hour lesson. All skill levels and all ages welcome. Thanks to Beltrami Electric’s Round Up Program for their support!


我从2014年12月1.5版本入坑，今天为止今天我的战绩是这样的： [caption id="" align="alignnone" width="448"] 胜率什么的我已经不在乎了[/caption] 虽然打得并不算好，但回顾这款我投入时间最久的游戏，我想写一些我对这款游戏的感受和看法。 我会陆续发在这篇博客上，今天我先放上针对游戏版本的说明，以便后面撰写的时候查询方便，以后的版本更新我也会更新在这篇博客里面。 每个版本后面的更新说明，其实更多是我自己的解读，可能会有失偏颇
版本 3.0.0 (2016年7月26日)
Meet Blitz 3.0! The Update features the new Supremacy mode, increased vehicle profitability, and a reworked Falls Creek. SUPREMACY To prove your supremacy, earn 1,000 victory points before the enemy team by capturing bases or destroying all enemy vehicles. FALLS CREEK The updated Falls Creek map features not only a reworked design, but also altered map gameplay. PROFITABILITY Another positive improvement: increased profitability of Tier V-X vehicles, including the Maus, IS-4, FCM 50 t, etc.
版本 2.11.0 (2016年6月28日)
What’s in Blitz Update 2.11? Vineyards, German tank destroyers, and the improved reticle! VINEYARDS A piece of mainland Italy in the Mediterranean setting is ready to become a battle arena. VEHICLES Six German tank destroyers of the famous Grille 15 branch are ready to roll out: the Pz.Sfl. IVc, Nashorn, Sturer Emil, Rhm.-Borsig Waffenträger, Waffenträger auf Pz. IV, and, of course, the Grille 15 itself. RETICLE Now the reticle features a range finder and a gun reload counter. IMPROVEMENTS The Oasis Palms map was reworked; Training Rooms now feature options to set a password and change team respawns; icons for skills were reworked, and now they display in battle.
- 2.11版本的金币车是美系7级中坦T23E3和英系6级中坦Cromwell Berlin
版本 2.10.0 (2016年6月7日)
Blitz 2.10: seasonal milestones, new camouflages, a reworked Rockfield map, and training rooms. SEASONAL MILESTONES Receive bonus XP and credit multipliers every three months after the moment the vehicle was purchased! CAMOUFLAGE UPDATES Unlock camouflages for purchase by completing special conditions. Update 2.10 introduces two camos available for gold, and one camo for players with Premium Account. ROCKFIELD The reworked map includes an extended playing area, shifted capture zone, more obvious vehicle type positions, and some art updates. TRAINING ROOMS Training rooms feature a chat, the ability to damage allies, personal invites to rooms, and a battle score inside the team.
版本 2.9.0 (2016年5月3日)
Attention, commanders! Update 2.9 is here and with it comes a bunch of great new features: Level 8 Supply, improved Black Goldville, Training Rooms, and balance tweaks. Training Rooms Check out this new feature! Team up with other players, explore various maps and tanks, hone your strategies, and master you battle skills. Supply Clan Supply now reaches Level 8! Get ready for bonuses: a 5% discount on Equipment and Repairs, buy an additional Garage slot for credits, and get a 5% discount on Tier VIII vehicles. Black Goldville Destroy the competition on the improved Black Goldville! The map features new passages and hiding places, balanced shooting positions, the reworked oil refinery area, and more effective defensive positions for tank destroyers. Balance Tweaks The matchmaking probability has changed from ±2 to ±1. Tier V–X vehicles, including the Maus, Type 59, Jagdtiger, and IS-6, have undergone balance changes.
- 2.9版本的金币车是苏系7级中坦T34-85 Rudy和德系6级中坦四号豹子头
版本 2.8.0 (2016年4月5日)
Ready for Update 2.8, tankers? Jump into battle and try out new Soviet tank destroyers, Provisions, and the improved Winter Malinovka map. Soviet Reinforcements Discover new Soviet tank destroyers: the SU-100М1 (Tier VII), SU-101 (Tier VIII), SU-122-54 (Tier IX), and Object 263 (Tier X) are here, so put them to the test. Equipment Changes Tankers have received new “passive” consumable—Provisions. These are automatically activated during battle, and include Standard Fuel, Improved Fuel, Protective Kit, Chocolate bar, White Rice, and more. Improved Maps Burst into the battle on the enhanced Winter Malinovka map. As well as landscape changes, there is now no mountain on the map, and the plane is replaced with a ship. Black Goldville, Fort Despair, Copperfield, Mirage, Himmelsdorf, Middleburg have also been slightly reworked.
版本 2.7 (2016年3月9日)
Get ready to roll, tankers! Update 2.7 for World of Tanks Blitz is now live, bringing a new map, Clan Supply bonuses and balance tweaks. New Battlefield Players can learn the lay of the land in a new African-inspired map—Mirage, featuring a stunning ocean view. Tankers can also discover updated lighting and design elements for Lost Temple. Bonuses for Clan Soldiers Along with V–VII Supply levels, clan tankers will find new bonuses: extended discounts for consumables, the chance to purchase slots for credits, and low prices for vehicles up to Tier VII. Balance Tweaks Tier II tanks have changed their dispersion parameters during and after shots, and also when the gun is damaged. Other Improvements The appearance of the IS-7, Object-140, Т29, and Type 59 has been reworked. Tanks begin the match in different locations on Desert Sands. Copperfield has been removed from high-tier battles.
版本 2.6 (2016年2月9日)
Get ready for battle, tankers! Update 2.6 for World of Tanks Blitz introduced penetrable obstacles, ricochets, a new line of German light tanks and a reworked Middleburg. New Mechanics With the ricochet and penetrable obstacles feature, many other objects no longer stand in a tanker’s way and there is a higher chance to avoid enemy shells. Light Germans Reinforcements are here! German light tanks Pz II G, Pz.Kpfw. II Luchs, VK 16.02 Leopard, VK 28.01, Spähpanzer S P I C and Ru 251 are ready to mobilize. Middleburg Now battles on Middleburg are even more action-packed and intense! This map’s sound, lighting, balance and graphics have all been enhanced. Changes and improvements Soft terrain passability has been largely refined. Supply and auto recruitment tips have been added. Players can now choose to skip and replace any battle missions for in-game gold.
版本 2.5 (2016年1月12日)
Mobile tankers can conceal their vehicle camouflage, reap the benefits of the Supply feature for Clans, and take on new missions in Update 2.5! CAMOUFLAGE Don 40 different camouflage patterns. Stay stealthy by installing camo for different vehicles and map types to make the most of their concealment bonuses! SUPPLY Explore new Clan functionality: Supply. This is a set of unique discounts on equipment, consumables, and vehicles, as well as bonuses and special offers only available to Clan members. Join battles and make your contribution towards unlocking new Supply levels, and receiving new bonuses and special offers. MISSIONS Check out new missions inspired by Japan: “Onslaught: Japan”, “Military Academy: Japan”, “Domination: Japan”, and “Challenge: Japan”. OTHER IMPROVEMENTS • Tweaked combat characteristics for the Matilda IV, Churchill Gun Carrier, SU-152 , and more • Introduced mechanics for setting the team balancing range depending on the online rate of the cluster • Changed description and value of the Camouflage Net bonus
版本 2.4 (2015年12月8日)
Shogun warriors are here! Update 2.4 has added a new nation—Japan—into the mix: 13 of the nation’s finest medium and light tanks are ready to hit the battlefield. On top of that, the game’s map roster adds a new urban battleground: Himmelsdorf. JAPANESE BRANCH Put 13 steel warriors to the test. Now ready for the battle is a full branch of medium tanks and three light tanks including the fast-firing STA-1 (Tier VIII), the powerful and maneuverable Type 61 (Tier IX) and the fearsome STB-1 (Tier X). MAPS Get a taste for winter mayhem along the snowy and murky streets of the new urban map, Himmelsdorf, and check out the revamped Lost Temple arena that’s gotten brighter and offers several new tactical options. BALANCE Upgrade Tier II–III vehicles much quicker thanks to a simplified upgrade system, and benefit from rebalanced weapons at Tier III–IV. OTHER IMPROVEMENTS Clan profiles feature new emblems; the launch screen now displays Japanese tanks, and battle missions have new victory conditions and achievements. Mobilize!
版本 2.3 (2015年11月10日)
World of Tanks Blitz 2.3 introduces the Canal map with unique weather conditions, and expands Clan functionality. NEW MAP Get ready to battle in the chilling rain over the picturesque landscapes of Northern Russia in the new Canal map. CLANS Explore the newly added standard emblems in the Clan Profile, fight your way into the Top 3 rankings (Battles per Day, Victory Ratio and Average Damage) and navigate Clan Chat easier than ever, minimizing the list of contacts with a tap and opening account info with two taps. OTHER Rise to the challenge with new conditions for some of battle missions and earn new rewards for completing them. Moreover, you can now apply to join fully staffed clans, and there’s a new icon for the Achievements window in the sidebar menu.
版本 2.2 (2015年10月7日)
World of Tanks Blitz 2.2 features the ability for Clan Leads to recruit new players, introduces a redesigned Desert Sands map, and gives a very chilling warning of spooky content to come… TRICK OR TREAT? All Hallows’ Eve is not far away, which means there are some strange goings on in World of Tanks Blitz. When you mobilize for the Rockfield Map, you may discover something creepy this Halloween. CLANS Clan Leads can now recruit new members through newly added functionality, the showcase of recently created clans gets crucial improvements, and a clan’s common language is now displayed within the clan profile. MAPS AND VEHICLES It’s a very British tank: the Matilda IV Premium tank is ready to roll out and cause some havoc in Her Majesty’s service. The “Desert Sands” location has gone through a major upgrade and now offers a redesigned town structure, improved desert landscape, and even repositioned vehicles. OTHER World of Tanks Blitz 2.2 adds Crew Skills up to level 6, along with improving the battle specs of Tier VIII–X vehicles, as well as updating a number of Battle Missions.
版本 2.1 (2015年9月8日)
World of Tanks 2.1 introduces Clan chat, expands its vehicle roster with a new branch of British Tank Destroyers, and provides quick access to social networks. CLANS Thinking about joining a Clan? Now it’s easier than ever. With simplified search mechanics, you can quickly find clans that are recruiting members, saving you time and effort. The newly added Clan functionality allows you to discuss your plan of attack with fellow Clan member in a separate Clan chatroom. NEW VEHICLES The new British Tank Destroyers are ready to roll out! Ambush enemies with the nimble UC 2-pdr, snipe the opposition behind the gun of the fast-firing Valentine AT, devastate foes behind the wheel of the speedy and maneuverable Alecto. Take the line all the way up to Tier 10 to get your hands-on the intimidating FV215b (183). BALANCE TWEAKS Tier 2–4 vehicles have had their combat characteristics tweaked. This includes the Hetzer, Cruiser Mk. III, Cruiser Mk. IV, М8А1, Т40, А-20, Т-46. Discover the true value of the re-balanced E 25 #1 and try out modified shell penetration mechanics. OTHER Access social networks right from the side menu, check out the new load screen and put enhanced battle missions to the test.
版本 2.0 (2015年8月4日)
Good news for all mobile gamers! Update 2.0 for World of Tanks Blitz is released. What’s new in update 2.0: CLANS It’s time to unite all brothers in arms in their pursuit of victory: now players can battle in clans. Create your own army or team up with other gamers to fight for tank domination across mobile devices. IMPROVED SETTINGS Update 2.0 introduced graphics settings. Now tank men can tweak the quality of game objects, effects and textures on their own and adjust the animation. ENHANCED MAPS Battle arenas “Oasis Palms” and “Rockfield” have been refined. Mobile gamers will try out revamped landscapes, plants, sounds and effects. BALANCE CHANGES Tanks Panther/M10, M4A2E4 Sherman, Т-25, Valentine II, Object 140 and a few other vehicles have changed their combat characteristics and are all ready to crash the enemy. More: in-game descriptions and notifications have been improved. Roll out and try new game elements in heart-pounding tank combat!
版本 1.11 (2015年7月14日)
— Newcomers Mobilize with the Sherman Jumbo, КV-2, Jagdpanther II, Churchill GC, and more. — Balance Tweaks Several tanks’ hit points have been boosted! The penetration characteristics of ammo have been tweaked, along with reloading time for the Т29, KV-3, IS, SU-85. — Improvements Now players can change the language and receive notifications upon the completion of a battle mission directly in-battle! Extra: there is now a battle mission which awards you with gold!
版本 1.10 (2015年6月16日)
New Battlefield A new map was introduced to the game. Now tank combat can take place in “Port Bay”, set in North America, a mixed-terrain map with urban sections and some hilly ground. Rebalanced Tanks Update 1.10 brought changes to the combat characteristics of many vehicles. The Jagdpanther, the T25 AT and the T25/2 have added hit points and are now ready for even fiercer battles. Other tanks have also been tweaked to reduce reloading times. Updated Crew Skills Interfaces World of Tanks Blitz also saw an option to reset Crew Skill progress, allowing you to spend all previously-earned experience on different/new skills. In addition, the Crew Skills interface received a range of design enhancements. P.S. You’ll be happy to learn that the Fire Extinguisher has been replaced with the more effective Automatic Fire Extinguisher.
版本 1.9 (2015年5月19日)
Just added: second branch of German medium tanks. Improved After Battle Statistics Screen. Enhanced battle characteristics of some vehicles. Updated Battle Missions descriptions. Refined Crew Skills interface.
版本 1.8 (2015年4月22日)
Added BATTLE MISSIONS that open up new, personalized challenges of varying difficulty and enable players to earn bonuses and achievements Added prompting messages to the battle load screen Implemented new registration system Introduced new battle tutorial
版本 1.7 (2015年2月25日)
Just added: new branch of US Tank Destroyers including the renowned Hellcat, T30, and T110E4.
版本 1.6 (2015年1月20日)
Just added: new branch of British heavy tanks Introduced brand-new battle arena “Castilla” The legendary Matilda BP and AT15A are available for purchase (only for gold) Fixed the LTP Soviet tank tech specs
版本 1.5.1 (2014年12月20日)
Just added: The legendary Soviet IS-6 Fixed the Battle screen view Introduced UI improvements Implemented the correct British flag icon
版本 1.5.0 (2014年12月3日)
Just added: The new British line featuring the nation’s 10 iconic medium tanks Implemented Crew Training mechanics Introduced new map: Winter Malinovka Enhanced graphics for all maps Reworked the Battle Results screen Added X2 bonus indicator to the Garage Improved hit indicator for sniper view Updated Oasis Palms map
版本 1.4.0 (2014年11月4日)
Just added: German heavy tank branch including the legendary Maus at Tier 10 Enhanced existing desert map, Oasis Palms Fixed issues with IS-4—now accurately depicted when all modules are researched Assorted bug fixes and improvements
版本 1.3.0 (2014年10月1日)
Two brand new maps: Lost Temple and Black Goldville. New fog atmospheric effects and landscape illumination rendering added. The time of base capture on maps Rockfield, Desert Sands, Mines and Oasis Palms increased from 75 to 100 seconds; time of base capture on the Dead Rail map—from 85 to 100 seconds. The second branch of Soviet heavy tanks (Tiers 6–10): T-150, KV-3, KV-4, SТ-1, IS-4. Completely reworked battle results screen.
版本 1.2.5 (2014年9月17日)
Now optimized for iOS8 Known interface rendering issue on iPhone 6
版本 1.2.0 (2014年8月27日)
Five vehicles: SU-100Y, Dicker Max, Panther/M10, Löwe and T34 Desert map Oasis Palms Switch aim assistance off and on while in battle Earnings on premium vehicles increased by 20% Game performance stabilized for iPad2, iPad mini and iPhone 4S Addressed and fixed game crashes and other issues For more information on 1.2, visit http://forum.wotblitz.com/index.php?/topic/3427-official-120-patch-notes/#topmost
版本 1.1.1 (2014年7月22日)
Flag for Asian region changed. Game crashes fixed. Minor bugs and issues fixed. Important. EMPTY GARAGE. Following Update 1.1.1, players may encounter an empty garage upon logging in. This is due to a player being connected to a server of a region other than their own. To return to the regular server, please complete these steps. Click Menu->Disconnect. Then select the correct region in the upper-right corner of the login screen. Once the server has been changed, tanks will return to the garage and players can resume World of Tanks Blitz.
版本 1.1.0 (2014年6月25日)
World of Tanks Blitz goes live globally! Improved graphics New Battle results screen Facebook integration Improved sound effects Bug fixes
版本 1.0.1 (2014年5月30日)
Fixes and updates
版本 1.0.0 (2014年4月30日)


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Recent Game Medals
Bad Call 5 Points 02 - Choose any incorrect option with Annie the Mermaid Medal Stats.
Fish Food 5 Points 02 - Get eaten by a robo-fish Medal Stats.
Choices 5 Points 00B - Use level select Medal Stats.
Cannon Fodder 25 Points Kill 100 Regulars Medal Stats.
Having A Blast 25 Points Clear Wave 11 Medal Stats.
Suicidal Overconfidence 25 Points Clear Wave 8 Medal Stats.
Instruments Of Murder 10 Points Clear the first 5 waves Medal Stats.
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The Newton Record
NEWTON — Lake overcame a 21-6 halftime deficit but fell short of forcing overtime as Timothy Bridges was stopped just shy of the goal with 43.3 seconds left in the game as the visiting Bearcats took two-point victory in the first-ever meeting between the two Scott County schools.
Forest stuck early after recovering a fumble deep in Lake territory. It took only two plays for Ronnie Patrick to score from 10 yards out with 10:25 left in the first quarter for an early 7-0 lead.
The Bearcats went up 14-0 with 11:54 left in the first half when Lavadius Lyles found Marshall Jones on a 3-yard pass play.
Lake then responded with with a 14-play, 74-yard drive as Jeremy Johnson scored on a 2-yard run with 4:38 left in the first half and Forest led 14-6.
Forest them moved down the field quickly as Lyles hit Zackary Reed on an 11-yard touchdown pass with 1:31 left in the half and the Bearcats lead 21-6 at the half.
Lake struck first in the second half when Donatello Pittman blocked a Forest punt and Shaquille Pinkston caught it in midair in the end zone or a touchdown. The try for two failed and Forest led 21-12.
The Bearcats, now 6-2 on the year, went up 28-12 with Patrick scored on a 23-yard run with 5:22 left in the third quarter.
Lake then took control of the game and started to run at will on the Bearcat defense. Johnson capped off a 13-play drive when he scored on a 1-yard run with 10:50 left in the fourth.
After forcing a Bearcat punt, Lake went on a 14-play drive that covered 68 yards. Johnson bulled in from 4 yards out with 43.3 left in the game to make it 28-26. Bridges was then stopped at the goal line by a host of Forest defenders to give the Bearcats the win
Scott Central 34, Union 14
Scott Central broke open a close game with 21 second-quarter point as the Yellowjackets lost their fourth straight contest.
Scott Central is now 4-3 on the season and 2-2 in 5-2A play. Union falls to 3-5 on the season and 1-4 in 5-2A play.
Union scored two straight touchdowns in the second half to cut the lead to 21-14 as Matthew James scored on runs of 1 and 3 yards.
But the visiting Rebels added two fourth-quarter scores by Eric Wagner to take the victory.
Newton 32, Kemper County 20
The Tigers overcame a 20-8 halftime deficit to win their second straight 5-2A contest and setup a 5-2A matchup with Lake and a spot in the Class 2A playoffs.
“We played as good a half as we have played in the second half,” Newton’s Tim Moore said. “We got in the I and ran power at them all night. They really didn’t stop it, we stopped ourselves in the first half. But we ran the ball right at them in the second half and didn’t even throw a pass. It was a good win for our kids, to come back like that in the second half.”
Newton’s first-half score came from Kevin Harris on a 1-yard run.
In the second half, George Williams scored on a 3-yard run and Brandon Gill on a two-point conversion to make the score 20-16.
Lee then intercepted a Kemper pass and returned it 23-yard for a touchdown. Gill ran in the two-point conversion and Newton led 24-20.
Dominique Williams added Newton’s last score and Gill the two-point conversion for the final score.
Newton is now 4-4 on the season and 2-2 in 5-2A play and hosts Lake next week.
Newton County 9, Heidelberg 0
Newton County’s vaunted rushing attack didn’t find the end zone this week.
With the win, the Cougars captured the 5-3A title with only one division game remaining against Morton in the season finale. The 5-3A championship comes a year after going 2-8 and not making the playoffs.
The passing game came through for the Cougars when Cory Edwards hit Gabe Loper on a 62-yard touchdown pass in the second quarter for a 6-0 Newton County lead.
Jose Acosta added a 28-yard field goal in the third period and County led 9-0.
The Cougars are now 7-1 on the season and will take on 6-2 Forest next week.
The shutout was the fifth of the season for Newton County.
Heidelberg falls to 1-7 on the season.
NCA 55, Macon Central 14
The Generals won their second straight contest against old division foe Central Academy.
The Generals are now 5-4 on the season and will take on Sylva-Bay next week in a key 4-A district game.
No scoring details were available.