In 2015, the Demon Deacon women's soccer team got off to a strong start before entering a rough stretch. Wake Forest started the year 4-2-2, but finished with a 5-12-2 overall record. Of Wake Forest's 12 losses, 10 came by a single goal, while the other two came by two goals. Maddie Huster and Katie Dry were each voted to the Academic All-District and ACC All-Academic Teams. Sarah Medina led the team with 11 points on four goals and three assists, while Kahla Seymour added eight points on two goals and four assists. Hopes are high for the Deacs after a 5-0-2 spring record, outscoring opponents 10-1, as well as six promising incoming freshmen. Wake Forest returns 10 of the 11 players who recorded points in 2015, as well as the two keepers who split time in goal.


Erik ten Hag reveals Marcus Rashford’s position as Garnacho sends a message to Manchester United fans after his unpleasant game
Marcus Rashford has scored 20 goals for Manchester United this season, and due to injuries to Anthony Martial and Wout Weghorst, the No. 10 could move to the No. 9 position.
Erik ten Hag is open to playing Marcus Rashford up front after the Manchester United forward scored his second goal in as many appearances as a striker.
Rashford began the match against Leeds in his weakest position on the right wing, but Ten Hag switched him to the opposite flank at the start of the second half when United trailed 1-0.
Raphael Varane scored an own goal to put Leeds up 2-0 in the 48th minute, and United changed Wout Weghorst for Jadon Sancho in the 59th minute. Rashford netted his 20th goal of the season three minutes later off a Diogo Dalot cross after Rashford had come inside after Sancho’s alignment on the left flank.
Anthony Martial missed his 21st of 35 United matches this season in the 1-1 draw with Leeds, while Weghorst has scored only once in seven contests. Rashford could replace Weghorst as the No. 9 against Leeds at Elland Road on Sunday with the return of Sancho.
“It’s difficult to analyse but I think after we make that change it’s different for the opponent,” Ten Hag said. “It’s difficult for the opponent because the dynamic changes. The defenders are in a certain way, they are anticipating a certain attack and then all of a sudden everything is changing.
” When we moved there, not only Rashford but we bring in Sancho and we bring in Pellistri. And that changes the game, as we did on Saturday as well. And we benefit from that situation, I think.”
Alejandro Garnacho sends message to Manchester United fans after struggling against Leeds
Wednesday evening, Alejandro Garnacho played his first forgettable game for Manchester United as Erik ten Hag’s squad was beaten to a 2-2 tie by Leeds United.
United fell behind in the first minute as Wilfried Gnonto scored a magnificent goal to put Leeds in lead. Despite dominating the bulk of the first half, United was unable to find the back of the net.
Garnacho missed two golden opportunities to draw United level before halftime, and Ten Hag’s side paid when Raphael Varane scored an own goal in the 48th minute.
Before the hour mark, the 18-year-old was substituted by Facundo Pellistri, and United went on to salvage a draw with goals from Marcus Rashford and Jadon Sancho.
Garnacho earned a great deal of support from United fans after the game, as the winger was eager to admit that he had a poor performance.
After United’s draw with Leeds, Garnacho said on Instagram: ‘When you don’t comprehend what is occurring, realize that God is in control.
“I have faith in the plan you have for me,”
During his post-match analysis, Ten Hag emphasized Garnacho’s two missed opportunities and asserted that United made the game more difficult with their lack of finishing ability.
“It demonstrates once again that this is a good team with good spirit; we also played fantastic football and generated several chances, but we lacked clinical finishing,” Ten Hag told MUTV.
“Garnacho scored twice in the first half; if you score an equalizer before halftime, the game is significantly simpler.” If you score the equalizer quickly after the break, you will soar.
“Now you have twice brought the opponent back into the game, which is unfortunate, but it was 2-2, we came back, and we scored beautiful goals.”
It was the first comment made at halftime: “Be prepared and on the offensive when the game begins.” When my team concedes twice, they are not prepared for the game, and I must criticize their performance.


I believe every game developer should be using whatever tools they can to improve their workflow, rather than doing everything by hand or from scratch. But what do I mean by tools? Level editors, debuggers, analytics...? All of those, and more! In this article, I'll break down the different types of tools available to game developers, and explain why you'd want to use each.
Why Bother With Extra Tools?
When you are developing a game, certainly the time will come when you have to start adding content to it. This might be an easy task at first: just set up some arrays and objects inside your code. But as your development progresses, I can almost guarantee you your content code will start to look messy.
Imagine you have ten levels of a platformer game laid out in code, with enemy spawn positions, objects, items, tiles, and everything else in it. As you're playtesting it, you notice you need to change the spawn position of an enemy. The content of the level is in that big file with all the information for all the levels. It sure sounds like a headache to go through all of the code looking for the exact line to change. And that's not even considering changes that may affect other changes - like the position of a platform which an enemy is standing on.
Of course, you may also want to visualize your level and be able to change it on the fly. This isn't possible looking at the code.
Writing tools to aid you on your game development process is a more complicated but more rewarding approach. You could write a tool that would translate all that content code visually into the level itself for you, and as you change it, the tool would change the content code. You could also write tools to help create more content for your game, help you debug your game and even help deployment to multiple platforms as well. Or you could go one level higher and release the tool to your players and let them create content for your game too!
This can even increase the success of your game, as you may note if you look around for recent games that have been doing that already.
The Different Types of Tools
Let's take a look at the different tools you can make, how each one can help you add and manage content to your game, and the difficulties involved in creating them.
This is the broadest section. A creation tool is anything that adds content to your game - items, characters, levels, music... These tools are the ones you'll spend the most time with, because finishing your game will revolve around them: creating the levels, items, and enemies; putting everything together; polishing every bit to its finest details. Any of these tasks might involve a creation tool.
Even if the level editor will only be used by you or your team, you must make its interface intuitive and easy to use.
Let us assume you have a level-based game. In order to create a good tool for editing your levels, the first task is to make the tool visually represent the level for you. That means it has to show you exactly how the level will look for your players. After that, it must allow you to edit the content somehow, so you can actually create the level. This is done through an interface. Read carefully now, because this is important: even if the level editor will only be used by you or your team, you must make its interface intuitive and easy to use. Why? Because nobody likes working with something that requires you to push a combination of buttons or click a bunch of buttons in order to add something as simple as an object in the screen. And that includes you and your team.
Even if you are the ones who created it and know everything about the editor, making an easy-to-use interface helps everyone adding content to the game. And if someone happens to forgets the shortcut of how to mark an object as "collidable", for example, then having an intuitive interface will be a huge help.
Here's an actual example - a simple level editor I created for a Windows Phone 7 chain-reaction game:
As you may have noticed, the entire level editor exists inside the Adobe Flash Professional software - I did not create a separate app. Flash Pro was a perfect environment: it required zero effort in creating something to handle drawing graphics on the screen for me, since I was looking at a simple tool to help me create the levels for the game. The only thing I had to do was create a very simple extension (as you can see on the video) to save all that level information somewhere for me (I used an XML file).
Everything else was handled for me by Flash Pro: I could set the screen size exactly to my game's screen size, I could place all the objects at their real size on the screen and insert guides to help me visualize where the shots would go after an object had exploded. The testing process was as simple as "compiling" the project in Flash, which would open up a window asking where to save the XML file; when I compiled my game again, it would read the updated XML.
Now, let's imagine you have a shoot-'em-up game. Have you ever tried to create one before? It's annoying (and complicated) to set up all those enemy movement and shooting patterns through code itself, and setting up the timing is also tedious.
Here's a shoot-'em-up level editor I created as another experiment:
This is an example of what not to do. Although my editor had the basic functionality of letting you set up enemy movement patterns as you liked and even included some helper functions (in that case mirroring the enemy I was editing to create a "mirror" effect when the enemies appeared in the game), the interface was a complete failure.
I didn't have a way to visualize all the level at the same time: all I could do was visualize wave by wave. Have you ever imagined how painful it would be to change something in the level that way? If, for example, I wanted to delay the spawn time between the enemies of the current wave by 400 milliseconds, I would need to go through all subsequent waves and add (
400ms * number of enemies changed) to all of the initial spawn times of the other waves. For this very basic reason, I ended up having to recreate the tool from scratch.
Creating creation tools is a very difficult task. Perhaps these are the hardest of all the other tools to create, since you'll be dealing with them on a daily basis in order to make your game. You need to make them as quick and easy to use as possible, and they must not get in the way of actually making the content for your game. If you find out you need to spend minutes or even hours changing things in your editor because you changed something else that had to be fixed, then you might want to rethink whether the tool is serving its purpose.
In-Game Editors (A Special Case)
An excellent approach is to create in-game editors. These tools allow you to change content while the game is running, and to test what you changed at run-time.
Tools like these push your productivity to the limit, because you have instant feedback on the changes you have made. Some editors allow you to change even the value of attributes as your game runs, allowing you to run commands in real-time and watch the results. You can also "bend time" and record the actions you did in the game, then change attributes in your game (gravity, for example) and see what the movement of the player doing the same actions would look like under that new environment.
Take a look at this example of an in-game map editor for a game in development, Concerned Joe:
These are probably a programmer's best friends. When something goes wrong with a game, debugging tools help you find out what it was. They can also show statistics about your game, examine the process time of every function being called in your code, provide memory dumps when something fails, create logs as long as the application is running, and more.
When programming a game, a programmer will often use many of these tools - particularly the development environment's own debugger, if it has one. However, many other tools can be written to aid with the game development process in this area.
For a very complex game, you often want to be able to recover the function call stack when something crashes (so you know exactly which lines of code caused the crash) and generate logs as often as you can. Of course, you need to be able to interpret these logs. Maybe a tool to help you analyze logs could come in handy...
For example, look at this tool created by Adobe, called SWF Investigator:
This tool, created to analyse SWF files, enables the developer to investigate a variety of things of their game, including code analysis (it's able to disassemble the SWF in order to examine exactly what the application is doing), which is very important to a game developer - particularly when optimising code.
The task of writing a debugging tool, however, is very difficult. Not because it must have a "perfect" interface like creation tools; often these tools are used only by programmers and the core development team, and the interface doesn't matter that much. (Of course, it must still be able to show everything of importance to you and allow you to manipulate things through it with ease.) No, it's difficult because of the huge amount of technical detail that must go into them.
These tools, though, could help you make your game run better on your players' platforms, which of course is very important.
Deployment tools are needed when you have a team working on different aspects of the game (maybe an artist and a programmer) and when you are developing for multiple platforms. When developing for multiple platforms, you need to take into consideration the screen size of every device (particularly for mobile games) and the technical limitations of every platform.
Imagine developing a game for a smartphone with a resolution of 1280x768 and a tablet with a resolution of 1920x1200. You will probably want to use two different sets of images for every device, because you don't want to use images for the smartphone and scale up them for the tablet - that would look ugly. Additionaly, your smartphone probably doesn't have enough memory and processing power to handle the big images that you're using for your tablet. Because of that, a deployment tool is needed to aid you in managing the assets for your game.
Talking about managing assets, suppose now that you're working in a team, which consists of an artist and a programmer. The artist will definitely create a lot of art assets, but how is the programmer going to handle referencing these art files in the game? The laziest approach would be to just change or add the name of the file in every place that the code uses it whenever the artist changes or adds art files. However, for big projects this is not possible, as it would take away good development time.
A good way to handle it would be to create a tool to manage art assets for the team: the artist simply specifies which art file refers to what, and the tool will automatically convert the files' names to a predefined name set by the tool itself. That way, the programmer doesn't need to worry about changing names in the code whenever the artist changes something.
These tools are easy to overlook, but you should definitely use them in your games. Post-release tools help you track how your game is doing out there in the market and how players are receiving it.
This is very important for viral web and mobile games, but desktop games can also benefit a lot from these tools. They'll let you track where the game is available and how many players have played your game. They can go even further: tools like Playtomic, Mochi Analytics and GamesAnalytics can track how many times a given level was played, how many times a button was clicked, how many players dropped your game (in the first minute, first five minutes, second level, and so on) and more. You could then use this information to infer that a particular level is too hard (based on the number of players who don't complete it) and then fix it.
There's more: you can also write tools to track the public reception of your game in the internet, using bots that gather information of Facebook posts or Tweets that include your game's name, show you which review sites have reviewed your game and so on. Let's also not forget about Google Alerts, a great tool that notifies you when a specified term appears on the web.
Do I Have to Write My Own Tools?
Although you really need to use tools to assist your game development process, sometimes you will find that you don't need to actually create them, as the game development community has created many tools already.
Many excellent game dev tools are out there online, available for you to use - it just takes a little time to find them. But use them with caution: if you feel a tool doesn't do exactly what you need, it might be better to write your own than to waste time twisting it to fit your game. This is often the case for game- or genre-specific tools.
Actually creating a tool is a huge topic that deserves several articles on its own, but I'll give you one tip here: you will often need to standardize the way that you handle your game's content. This means you need to come up with a way to store your game's information, be able to load it and save it. Most people use XML or JSON for describing information, but you may want to create your own binary format if you need a more specific way of describing things.
That's the end of my analysis of the different tools you can use to help you with your game development. I hope you enjoyed the article and learned from it! If you have any questions, please don't hesitate to ask.
Editor's Note: We're going to be compiling a list of great tools like Ogmo Editor, Tiled, and SFXR. If you have any suggestions, let us know!
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UPDATE: Thanks to a fellow user, all English version ATC4 games are back online. JP versions are still offline as of January 15, 2018.
As many users have pointed out in the past week, ATC4 download links have been offline due to a copyright violation notice. The following games are currently offline:
-ATC4 RJTT JP
-ATC4 RJBB JP
-ATC4 RJFF JP
ATC3Fansite will be working with outside users to resolve this issue and potentially resume service. We ask that any user filing a copyright violation notice do so through the "Copyright Violation" link located on the left tab of download pages; this would reduce confusion and trouble for ATC3Fansite and it's users.
TechnoBrain's latest update reveals that the next ATC4 game will be a second release of RJTT Haneda. The game promises some new features in the game, such as a new scoring system, fixed-point in-game views, and new airlines. More details will be released on ATC3Fansite's official forums as they become available from TechnoBrain. The game is set to release on February 22, 2018.
On ATC3Fansite, this new game will be subbed: ATC4 RJTT2 Haneda 2
ATC4 RJTT2 Official Forums:
Official TechnoBrain RJTT2 Page:
12/09-2017-ATC3Fansite ToC Updated
12/09/2017-ATC4 RJTT2 Announced
07/15/2017-ATC3Fansite Remodel Pt2 Expected
07/05/2017-ATC3Fansite Remodel Pt1 Finished
07/05/2017-ATC4 Games Repackaged
07/05/2017-ATC4 RJTT EN v1.40.01 Update


BOSTON, Mass. - Sophomore Yuran Teixeira's (Praia, Cape Verde) penalty kick goal in the 86th minute broke a scoreless tie, as UMass Boston men's soccer defeated Worcester State 1-0 at James Cotter Field.
After 85 scoreless minutes, UMass Boston finally got on the board thanks to a penalty kick opportunity.
Junior Raffi DeSouza (Watertown, Mass.) received a long ball just outside the box on the far side and drove into the box and towards the goal line, before he was pushed to the turf. Teixeira stepped up to take the penalty kick and blasted the ball into the top right corner for a 1-0 lead at 85:36.
The Beacons continued to attack over the final 4:24 and nearly tacked on a second goal, to easily close out the non-conference victory.
Junior goalie Omar Castro-Dreher (Woonsocket, R.I.) earned his second win and shutout of the season, by making two saves in the victory.
Worcester State's Henri Guilmette (Franklin, Mass.) posted eight saves on nine shots to fall to 2-4-1.
The Beacons dominated the play for most of the contest, but struggled with their finishing touch.
Freshman Jonathan Rodrigues (Brockton, Mass.) provided the best opportunity for the Beacons in the first 45 minutes. The freshman was released one-on-one with the goalie but his shot, that beat Guilmette, caught the post to keep the score 0-0.
After a frustrating first half, the Beacons upped their game in the second half, forcing Guilmette into a lot of action.
Sophomore Josh Crespo (Curitiba, Brazil) and DeSouza each delivered two shots on goal in the opening five minutes of the half, but all four shots were blistered right at the goalie.
UMass Boston had a golden chance in the 77th minute, but Julio DaSilva's (Icara, Brazil) effort went just high after the Beacons had unlocked the Lancers defense.
Worcester State earned their best look of the second half at 65:14, when Bryan Brasil (Williamsburg, Mass.) forced Castro-Dreher to make a diving parry on a shot to the near post.
UMass Boston outshot the Lancers 22-6, including 12-3 in the second half. The Beacons also earned a 9-2 edge in shots on goal. The two teams each recorded three corner kicks.
With the win, UMass Boston extended their winning streak to three in a row against Worcester State and improved to 6-3 all-time against the Lancers.
Next up for the Lancers, they will cap off a three-match road trip at Fitchburg State on Saturday. Kickoff is set for 12 p.m.


|Elite: Dangerous is maybe a game I will get
|Page 2 of 2|
|Author:||Pender [ Wed May 16, 2018 5:17 am ]|
|Post subject:||Re: Elite: Dangerous is maybe a game I will get|
I have not played since trying to get away from Corporate America (and will continue to avoid the game until I can sell more stuff).
But, yeah, the Fuel Rats are an amazing organization and they have a lot of very awesome tales.
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While in Buenos Aires, Argentina, we went to a soccer match. We saw River Plate play Racing Club. River Plate is one of the two big teams in Buenos Aires. The other is the Boca Juniors. The game was important because River Plate is only 2 points out of the championship with three games left to be played.
River Plate's colors are white and red. At the game everybody was really excited. The stadium was full and all the fans were clapping, singing and playing drums. They blew up two big inflatable tunnels and the teams ran out on the field. Everybody stood up and started yelling and going crazy. The game was very exciting. River Plate was the first to score. In the end Racing Club had a penalty kick to tie the game. The goalie blocked the kick with his chest and everyone went wild and was happy except for the other team.
The big penalty shot!
Blocked! Crowd goes crazy!
River Plate is now tied for the Championship with two games left!


This Saturday’s match-up between the Pitt Panthers and the Virginia Tech Hokies will have huge implications on who will win the ACC Coastal Division. Pitt was able to keep their hopes alive with a 34-27 victory over North Carolina in OT last Thursday at Heinz Field.
Both teams enter Saturday playing their best football of the season. Pitt’s offense, and in particular, Kenny Pickett are coming off one of their strongest performances of the year. A healthy Shocky Jacque-Louis was able to finally take the top off the defense and score on a 74 yard touchdown. If Pitt is going to win in a tough environment, they are going to need to hit on a few big plays this weekend.
Virginia Tech comes into this game having won 5 of their last 6 games with the only loss being to the Irish by 1 point. Quaterback Hendon Hooker is currently 5-0 this year and has yet to throw an Interception. This will also be Bud Fosters last home game, obviously emotions will be high. Look for this to be a physical game for 60 minutes.
When Pitt’s Offense is on the Field
Pitt’s offense put together its strongest game film of the year last week and that was without WR Maurice Ffrench. Ffrench will be a “game-time” decision this week, but even if he plays I look for Pitt to continue to get the ball downfield. Mack is finally getting back to 100% after being in a walking boot, and Shocky showed last week that he is ready to “Ball Out”. Pitt is going to need to hit a few big plays to keep the defense honest.
Virginia Tech’s defense has forced 7 turnovers in the last 3 games and Pitt on offense this year has turned it over a total of 16 times. This is going to play a huge factor in who wins this game. Pickett was able to play a clean game against Carolina last week. He will need to make it two in a row for the Panthers to have a shot.
When Pitt’s Defense is on the Field
Virginia Tech runs what they like to call the “Spread Ace” style of offense. It consists of a ton of shot gun snaps and different run schemes. Tech likes to run the football in multiple different ways, examples of this include the “jet sweep” runs by the WR last week against GT. Pitt’s defense excels against the run, and its this match-up they may determine the outcome of the game.
Pitt plays a fast, aggressive, downhill style of defense. If Tech gets into 3rd and long situations look for them to just run the ball and punt the football to play the field position game. I also look to Tech to run a bunch of misdirection plays and screens to try to take advantage of the Pitt DLine and Pass rush. Pitt will need to stay discipline in their assignments to have success defensively.
My Prediction – Va Tech 26 – Pitt 19
These are two very similar teams that will meet on Saturday. Both started slow, and have come on late to be playing their best football as we hit the home stretch of the season. Hooker has been efficient with the ball and a duel threat for Tech, while if Pickett plays like he did last week, with Pitt’s defense they will be tough to beat.
Unfortunately for the Panthers, I do not believe that Kenny Pickett and this offense will be able to NOT turn the ball over for a second week in a row. I see a one score game heading to the fourth quarter where ultimately the Panthers come up short and the dream of repeating as Coastal Division Champs comes to an end.
Let me know in the comments what you think the final score will be and why! Make sure to click subscribe below to be the first to know when new content has been uploaded!


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The hints for Play Ball are now implemented. If you go to the Play Ball! page, you will see a button for them next to the answer checker button. The hints are categorized, and go from gentle nudges to explicit instructions.
I had more trouble than I expected implementing them due to some of the vagaries of WordPress, but I’m pretty happy with the final results, as I can leverage it easily for other puzzles.
Also, a second set is well under way, so stay tuned for that!
I’ve been a avid puzzler all my life. My favorite kinds of puzzles are variety puzzles. Growing up, I spent a lot of time with Games Magazine and other variety puzzle magazines, like Penny Press. About five or so years ago, however, I fell into the rabbit hole of meta puzzles, puzzle hunts, and augmented reality games. And I discovered I love crafting puzzles as much as I like solving them. I started this site a while ago, but life intervened for a bit. But now I think I’m ready to go with it.
With so many people sheltering at home for the pandemic who are in need of distractions, I wanted to share a set of puzzles I made for my baseball-loving husband. I felt this was a timely puzzle set, given the baseball season has been postponed. So here is my initial foray into a public offering: Play Ball! The set is aimed primarily at the small, casual puzzle hunt level. (For those steeped in the various puzzle offerings out there, it’s more like Puzzled Pint than the MIT Mystery Hunt.)
If you have never done puzzles with a meta puzzle, the idea is that you need information from the regular puzzles (usually the answers) to solve the meta puzzle. Play Ball! has six regular variety puzzles. After solving the obvious puzzle, you should be able to extract a word or phrase that is the answer to that puzzle. Those answers will be needed to solve the final puzzle, Damn Yankees. Another feature of puzzle hunt puzzles is that there aren’t always explicit instructions on what to do or how to get your final answer. There are some built in hints in the introductory text of each puzzle, and the layout and title sometimes offers clues, but part of the fun is trying to figure out what you need to figure out. But yes, I am working to get up a hint system online for those who may need more help.
I hope you enjoy solving these puzzles as much as I enjoyed creating them.


For Casual players, we will be holding weekly pool competitions in our very own bars and end of semester parties such as Poolcrawls (pub crawls) giving you the opportunity to socialise and meet others in this sport!
For Advanced players who are keen on winning some bigger monetary prizes, we are organising the first UQ vs QUT Pool championship which will involve the ‘best’ pool players from both University’s to play against each other.
For women players, we are organising an all-woman league where the ladies are able to get involved with their friends. There will also be weekly pool competition for those ladies who would like to win the jackpot monetary prize. We would love to get more females involved next year so why not give it a go!
U-Cue Pool Club is a UQ Union affiliated club


UFABET – How to Find a Reputable Online Casino
There are plenty of games casinos online offer players. Whether it is a classic slot machine, or the latest poker game, these casinos have everything that you’d find in a genuine casino. It is important to know the rules of gambling prior to starting, and learn from the mistakes you make. It will improve your odds of getting rich!
An online casino that is reputable will have excellent customer support that will aid players in their queries. An FAQ section is required to all games. The casino must also have telephone, email, and social media support. The support of a reliable team is important, particularly when you are new to online gambling.
Mobile games are accessible at many casinos on the internet. The apps let players play slots using iPhones or iPads as well as Android gadgets, without the requirement to download any software. These games are becoming popular in the hands of young smartphone users, and online casinos are profiting from this trend. Many of these games for mobile also have live dealers in order to offer a thrilling gaming experience.
There are casinos online that have reward schemes, which means players can gain even higher value out of playing these. For example, some online casinos have iRush Rewards which allows you to collect points from placing bets. There are more bonuses when you reach a certain threshold. The promotions are available online and connected to your brick and mortar casino account.
There are many games available to be played in an online casino, like Craps and Baccarat. The odds of winning are calculated mathematically to ensure casinos have an advantage over players. The advantage is referred to as house edge or the rake. It is defined as the percentage of winnings which are returned to players. If you’re in the USA Make sure you go with a gambling establishment that has one of the fastest payout times.
New York has legalized sports gambling, horse racing bingo and fantasy sports. In the moment, there’s no legislations governing online gambling in NY however, it is expected to occur within the next few months. แทงบอล of big names offer mobile sports betting products in order to lure New Yorkers. In addition, New York’s gaming regulators intend to increase the number of licensed online casinos. The state’s gaming commission will take into consideration legislation that regulates online casinos. To increase the popularity of online casinos, the number of licensed individuals is expected to increase.
Online casinos offer bonus offers for those who are new customers. While some are modest however, some can be extremely profitable. It is common to have an obligation to wager bonus cash. In other words, you must spend a specific amount of cash to take your bonus amount. However, there is an easy method to avoid the issue. Maryland has a range of gambling choices. Maryland is home to six casinos as well as various horse-racing tracks. Betting on sports events online is likely to be legally legal in Maryland.


Library Of Ruina
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Library of Ruina is a deck-building, visual novel RPG developed by Project Moon. It is a sequel to Lobotomy Corporation. It follows Roland, a low-end mercenary who is sent to the titular library, where he meets the owner, Angela, who decides to make him a guardian of the Library. The game was released in early access in March of 2020 and developed a significant following prior to its official release in August of 2021.
On January 19th, 2019, Project Moon released the Library of Ruina reveal trailer (shown below, left). A second trailer was released on January 23rd, 2020 (shown below, right).
The game was released in early access on Steam on May 15th, 2020 before getting officially released on August 10th, 2021.
The game received wide praise upon release. As of September 13th, 2021, the game has a rating of "Very Positive" on Steam based on 8,800 user reviews. Critics were also favorable towards the game. Game Informer dubbed it "the best game you might sleep on this year," writing, "Library of Ruina features enthralling enemies, enchanting music, progressively more complicated mechanics and options, and a really dark, weird tale that ebbs into everything else about it. This journey into the bizarre is refreshing, revitalizing, and reinvigorating."
In addition to the game's sizable Steam fanbase on Steam, the game also has a dedicated Wiki page and a subreddit that's been active since January 20th, 2019 with over 4,300 subscribers.
 TV Tropes – Library of Ruina
 Steam – Library of Ruina
 Game Informer – Library Of Ruina Might Be The Best Game You Sleep On This Year – Don’t
 Reddit – /r/libraryofruina
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Visit the historic Old Trafford Stadium in Manchester and watch Manchester United play an exhilarating football game! You’ll see skilled players competing against another top team in the stadium known as the ‘Theatre of Dreams’ due to its illustrious football past.
Old Trafford has been the location for many momentous football games, including FA Cup semi-finals, 1966 World Cup games and matches during the 2012 Summer Olympics.
Your seats will be located in the North West Executive Quadrant, benefitting from a dedicated stadium entrance. On arriving at Old Trafford, you will receive a match program full of information about the upcoming match and Manchester United FC. You can visit the Kit Room lounge before the game if you wish and enjoy a drink or snack (not included).
Take your seat and see the players emerge from the tunnel to excited cheering. Thousands of football fans will be in the spirit of the game, all willing on their team to win! Watch the players skilfully pass, shoot and tackle as the match gets underway. You’ll be on your feet as the tension builds and the team tries to put the ball in the back of the net! Once the match is over, exit the stadium with the rest of the spectators and take your program away with you as a momentum from your day.
Salford Suite Upgrade Package
Enhance your experience at Old Trafford with this easy upgrade package. You can benefit from exceptional seating at the half way line and access to the Salford Suite lounge. The premium executive seats are located in Tier 2 in the prestigious Sir Alex Ferguson Stand! This incredible viewing point will really get you in the thick of the action as you watch the game unfold.
You can access the Salford Suite before the match begins, entering the stadium through the main reception, North Stand. At half time you’ll enjoy complimentary tea and coffee and the lounge has food and drink available to purchase throughout the match.


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So, I used the control panel to clear my master skill tree (https://www.devilgamez.com/fast/usercp/clearskilltree), as per instructed by IamShazam and now I can't gain master levels. I'm stuck at level 400 The reason, I suspect, is that I had already done the 4th class quest and enabled the majestic skill tree. So now, the game won't allow me to gain Master EXP (only Majestic Master EXP). I believe there's a simple fix to this: to change my class back to Lord Emperor (or even Dark Lord, for that matter).


GCC Monopoly is now available for download- something for a rainy day!!
This is a fully working game for 2-4 players coded with Excel VBA (be sure to enable macros to play).
Don’t like the property names? You can customise them as you see fit on the second tab.
Want to view the source code behind the game? Press Alt + F11 when in the file.
Click on the board below to download the Classic Edition:
Click on the board below to download the Ultras Edition:
Due to more stringent Microsoft internet download security settings as of Oct 2022 you will now have to unblock the file in the properties menu prior to play in order to enable macros:


Troon AFC Walking Football Special Events, Festivals and Tournaments
8 Feb 2020
Absolutely delighted to announce that three of our players have made it through to represent the South West of England side in Birmingham at the start of March, with two more on the standby list.
These players will now be up against players from other regional teams from across the whole of England with the opportunity to be chosen to represent England in the Walking Football European championship to be held in Wales later this year.
We will keep you updated as to their progress. Congratulations to everyone who took part and good luck


Our Developer Relations team headed down to San Francisco on March 16th to attend the world’s largest and longest-running game conference: The Game Developer Conference (GDC). GDC attracts over 23,000 of the world’s best game developers, designers, and business decision-makers and showcases the newest technologies that will shape the future of the gaming industry. It was the perfect place to demonstrate the capabilities of the Myo™ armband and SDK, and to sign up developers who are eager to build Myo-controlled games!
In addition to walking the expo floor and meeting developers, we hosted formal meetups at La Mar on the beautiful Fisherman’s Wharf last Tuesday and Wednesday night. We had an amazing turnout! Attendees were able to get answers to their toughest questions and see various demos, including our recent Myo & Oculus Rift integration (Congrats to our friends Oculus VR! We continue to be excited for the future of virtual reality (VR) and the role that the Myo armband will play). Check out some of the photos below.
GDC gave us an opportunity to meet with some great journalists who were just as eager to learn about the Myo armband as the developers. Check out this Attack Gaming interview that shows Scott Greenberg from our Developer Relations team playing an interactive word game using the Myo armband. Also check out this video from CNET that dives into our Oculus Rift integration demo and shows how gamers can get their hands into the game within a VR world using the Myo armband.
We were overwhelmed by the positive feedback we got from the game developers at GDC and were very impressed with the visions that these devs have for the Myo armband in the gaming space. We certainly believe it will have a huge impact on the gaming industry and will give users an extra layer of immersion, especially within the VR space.
What do you think? What games would you love to see controlled using one or multiple Myo armbands? Let us know in the comments below or send us your thoughts to @ThalmicDev.
P.S. – If you’re a game developer and interested in getting your hands on the Myo armband and SDK, don’t forget to apply to the Myo Alpha Program for early access.


Mens Bowls Club
- Membership for the Mens Bowls Club is just $50.00 per year.
- Competition games are just $7.00 per game.
- Competitions are held on Wednesdays and Saturdays from 1:00pm to 5:00pm.
- Social bowls are played on Sunday mornings and matches are played all day.
- Bowls raffles are held on Saturday afternoons after the game at approximately 5:15pm


After struggling early on to score, more ball movement, paint touches, and outstanding passing led to a terrific victory over Syracuse. It is great to see the guys not only playing hard but having fun as well. Matz had some strong moments. Mental maturity is a must for future growth with his development.
We will give Deng a chance to start out versus Duke and come in strong with Trey and Donovan. Duke is one of the strongest offensive teams in the nation. They rank 15th in the nation in scoring offense at 83.1 points per game. Allen averaging 20.5 ppg and Ingram 19ppg in league play. Duke also averages 9 three pointers per game. Should be the loudest and largest crowd of the season.
The season is winding down, we appreciate so much the support given to our team this season.


Have you ever participated in playing video games? If you haven't, then welcome to gaming and its wonderful world! There are lots of different video games available across so many different platforms. If you would like to discover more about the world of gaming, whether you are a newbie or a veteran, read on for more information.
Stretch every fifteen minutes during video game play. Remember that you are performing repetitive motions again and again when playing video games. Your muscles need to be properly stretched to avoid cramping and formation of blood clots. Doing this is really healthy.
When saving your game, don't just save it into the same slot. Sometimes put it into a


Online Roulette Strategies – Betting on Free Online Roulette COULD BE Advantageous
Online roulette is almost identical to live roulette in terms of both the rules and overall design of game – though the layout and graphics of the game varies from site to site. For example, here’s the basic layout from PokerStars:
The initial step in playing online roulette would be to register at a casino. From then on, you can begin playing by placing bets. Each bet is associated with inputting a “stake,” which is referred to as the area or number of coins that correspond to a specific bet. The typical number of stake is definitely five, but this depends upon the type of game and the home rules.
Roulette spins are random. No two spins are a similar, since the random number generator (RNG) keeps the consequence of each spin distinct. However, some spins are more vunerable to “clicks,” or events that cause the ball to come in the shape that the user wants it to. That is known as the “red zone.” For instance, in a roulette game, the red zone might indicate that the ball has been coming in a straight line up before last few spins.
Every spin on a roulette wheel is independent of all others. The actual time and place where in fact the ball stops is randomly chosen. Therefore, the chances that the ball will stop at a certain i’m all over this a floor aren’t influenced by previous spins. The random number generator uses a deterministic system to find out what the winning number will be at the specific time. The idea is that, provided without a doubt early and often enough, you’ll 카지노 쿠폰 eventually hit the jackpot.
Roulette strategies may help you achieve your goals. If you want to increase your chances of hitting the jackpot, you have to learn about the wheel itself and how it operates. Different roulette strategies use a different sort of statistical analysis and mathematical algorithms to assign probabilities to different factors. Some people believe that the wheel is biased toward beginners and that experienced players tend to get a straight answer each and every time. These claims might not be true. The end result is that no roulette strategy will continue to work the way for you unless you understand the wheel and how it generates numbers.
Online roulette games have lower probability of winning than do live roulette matches, and there’s really no guarantee that an online roulette site could have a good website. However, there are some online sites which have higher odds than others, so it is worth a try just to see what their odds are. Live casinos also have better graphics, larger odds, and may become more exciting to play.
On a final note about roulette, it is important to remember that all types of gamblers play with exactly the same odds. Whether without a doubt on horse races or basketball, you can find the same odds at every game. Therefore, the idea that some individuals are favored at one type of roulette game than another is merely incorrect.
When it comes right down to it, you can’t beat online roulette once you bet using casino software. But there are several advantages to playing free online games rather than betting actual money. One particular advantage is the capability of having the game happen on your computer rather than in a real casino. You may also use this convenience to increase your own bankroll. Just because you’re not risking hardly any money in the process doesn’t imply that you can’t win a lot. The best way to do that is to simply create a greater number of bets.


Super Eagles captain Mikel Obi has reacted to the team’s 2-0 loss to Croatia in their Group D opening in World Cup 2018.
The Super Eagles skipper said he was baffled at the manner the team conceded two goals from set pieces.
An own goal from midfielder Oghenekaro Etebo and a penalty from Luka Modric condemned Nigeria to a 2-0 defeat at the Kaliningrad Stadium.
“It’s difficult to explain. We talked about it and considering the fact that we trained on it.
“It’s four goals conceded now from set-piece. We have to keep going to try to improve on set pieces.”
Mikel was also quick to play down talk of his teammates’ inexperience against the star-studded Croatian side.
“I think the young guys did well but we just have to keep going and trying to get better,” he added.
A lot of Nigerians have however berated the Super Eagles over their performance at the World Cup. The match would make it the 3rd straight loss the team would have at any international match.
A forum user wrote that the match against Croatia was the worst match the Super Eagles had ever had at any World Cup
“The super eagles were terrible today against Croatia in their opening match at the Russia 2018 world cup. This is the worst game the super eagles have had in their world cup history.
All the players were terrible, the coach came with a rigid game plan that emasculated the team and locked in their advantage which was their youthful energy.
The super eagles looked pitiable against their opponent.” He wrote.
Nigeria will face Iceland in their next game.
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Camping is already one of the best things you can do if you are cramped up the city. Once you hit the outdoors and feel the fresh air, your mood will already be picking up. However, it can often get boring at night and campfire games for adults often seem like something fun that everyone can do to keep themselves entertained.
While there are plenty of campfire games you can choose from, we have isolated some of the best games that should work for most adults. We must keep this article PG13 as many of the games can easily get out of hand when there are no rules in place. In this article, we will look at some of the best campfire games for adults.
Disclosure: This page includes affiliate links, I will receive a commission if you purchase through one of the links.
Top 7 Campfire Games For Adults
Aside from going on wild hunting sprees and doing something in the wilderness, there is not much you will be doing around the campfire. Once you have finished cooking, you might have a couple of beverages and then head to bed. However, these top campfire games can make life a little more interesting:
Name That Tune
We all love music and it is probably one of the only things that everyone has in common with someone else. If you have a Bluetooth speaker at your campsite, you might consider playing this game to keep everyone excited. The game hinges on the music knowledge of the individuals and someone might play a tune while others guess the name.
The JBL Charge 4 Waterproof Wireless Bluetooth Speaker is one of the top options that you can consider. It is a waterproof speaker that should resist the elements. The speaker has some excellent sound and this will give you some excellent sound to start playing the game.
Truth Or Dare
Truth or dare is probably one of the most popular campfire games for adults and the game has its origins in the 18th Century. The game gives every person the opportunity to ask the other person whether they choose truth or dare. Dares will need to be completed or the person should be punished in some form or another and truth is probably self-explanatory.
While the game can be fun, there are plenty of boundaries that need to be set. You will need to determine some of the rules beforehand. Keep in mind that the more alcohol is consumed, the lower inhibitions can become. For this reason, clear rules must be set before the game even starts.
The Telephone Game
The telephone game might sound like a boring game you will play in middle school. However, you can have some fun when you are adults with the words and the phrases that are chosen. The telephone is a great game that could allow you to see how the listening skills of many of your fellow campers have evolved.
The telephone game involves one person thinking of a phrase and the phrase is then whispered to the next person. The phrase is continually passed along the group until it reaches the final person. If the person has the right phrase, you have won the game. However, it is very rare for people to complete the phrase.
Two Truths And A Lie
Two truths and a lie is a popular game among people that want to have fun. The game aims to determine which statement is the lie. Each person will be able to guess and determine whether someone has told a lie or if what they are saying is the truth. The game might be tricky, but it could also be fun.
One of the main reasons for playing the game is the ability to get to know someone. You might find out things about people you might not have ever known. This makes it a great way to communicate and learn new things.
The campfire game for adults, twenty questions, is mostly applicable to new campers and people you have never met before. Each person will get twenty questions that they could ask and the other person will need to be honest with both the answers. It will enable you to learn new things about the people around you and get to know them better.
Once again, it is important that you set clear rules for this game, and the better your understanding of the rules you have, the better the game will be. You mustn’t make anyone feel uncomfortable when you are playing.
While this might sound like a party game for students, it is a great way for competitive adults to see who is the best. Beer pong is a game that involves alcohol. However, the non-drinkers can play with whichever beverages they like to consume. The only thing to consider is that you need a good table to play the game.
Much like ten-pin bowling pins, you will arrange the cups into a triangle and each person has the opportunity to throw the ping-pong ball into the different cups. Once the ball lands in one of the cups, the person needs to drink that specific cup of alcohol. Keep in mind that you need to keep moderation in mind.
Card Games For Adults
While poker is probably one of the most common card games, it is not the only card game that you can play. If you have a deck of cards, you can easily play some great games like blackjack and even games you were teaching your children. These are great for helping time go faster and to enjoy the company of other campers.
While gambling might seem fun, it is something that should be avoided. People can easily anger when losing money, which is why you should rather make it a drinking game if possible. However, keep the rules simple and drink only in moderation.
Campfire Games For Adults Wrap-Up
- How To Hike Faster: 7 Best Ways To Pick Up The Pace
- What Is Group Camping? 5 Ways To Have Fun With Friends
- Why Do People Like Hiking? 7 Reasons You Should Try It
- Why Do People Camp? 7 Best Benefits of Camping
- What Is Yurt Camping? 7 Best Benefits Of Using a Yurt
Campfire Games for adults are a great way to keep yourself entertained. If you find camping boring, you should consider doing something that will keep everyone entertained. These campfire games are some of the most common and most people know about them. However, we would love to see some of your favorite campfire games for adults.


HAEGIN Co., Ltd. announced a fun new collaboration update to Play Together, its social mobile game that invites players to dive into the metaverse in colorful ways. In particular, the v1.32.0 update adds a convenience store 7-ELEVEN Korea (Korea Seven Co., LTD) in the metaverse, allowing players to experience the store in an entirely new way on mobile.
In the latest collaboration event for Play Together, players can enjoy the Metaverse Convenience Store in the Plaza on the Island of Kaia as well as grab real-world items from the virtual store. Products sold IRL in Korean stores will be featured in-game; Additionally, a special event will offer an exclusive costume to all players visiting the store for the first time.
Other 7-ELEVEN Korea services can also be experienced in the game, including kiosk, package delivery services, interactive floor, and more. To top it off, “VENY” and “BARBARA” — 7-ELEVEN Korea’s mascots — will also join the fray. Players visiting the store for the very first time can receive special in-game costumes designed after these mascots. There will also be other franchise expansions as the game unfolds in the coming weeks, which includes delivery missions and card games.
Finally, the latest update adds a new quest where players can earn Heart Coins from clearing missions. These can be redeemed for Valentine’s Day event rewards. If you can’t wait to join in all the festivities, you can download the game from the iOS App Store or the Google Play Store for Android devices. It’s a free game with in-app purchases. You can also join the community of followers on Facebook to stay informed of all the latest developments.
Are you looking for more multiplayer games that will test your skills on your mobile device? Why not take a look at our list of the 28 best multiplayer games for Android phones and tablets?


ON a holiday at the beach in Terengganu recently, I showed a group of vacationing city kids a game children played four decades ago. I don't know who invented the game, or if it was called by the same name. We called it "cham keh thau" (or beheading the cockerel) in Hokkien, or more commonly called konda kondi. I don't know if the term was in Tamil or Malay, but I am certain it is not rooted in English.
The game uses two rounded sticks usually sawn-off brooms -- the bat measuring about 0.6m long and a short stick about 7.6cm to 10cm long.
The aim is to use the bat to hit the short stick and send it flying across the field to the opponent. There are three rounds to a turn. First, the short stick is placed straddling a three-inch long hole in the ground. The hitter uses the bat to flick the short stick across the field.
If the catcher fails to catch the short stick, the hitter goes to the second round. He throws the short stick into the air, hits it to send it flying towards the catcher. If the short stick is caught before it lands on the ground, the hitter loses his turn.
If not, the catcher still gets a chance to knock the hitter out of his turn by throwing the short stick as close as possible to the hole.
If the short stick lands within 0.6m of the hole, usually measured by the distance of the bat, the hitter loses his turn. Otherwise, he goes to the final round which gives the game its rather unglamorous Hokkien name.
This stage requires speed and dexterity of the limbs. The short stick is first placed with one end protruding from the hole at an angle. The hitter strikes the protruding end and causes the short stick to somersault into the air, before quickly hitting it to send it across the field.
If the catcher fails to catch the short stick, the position where it fell is noted. Using the length of the hitting stick, the distance from that point to the hole is measured. The number of counts represents the score. The game is played one against another or in teams of four to five persons over a pre-decided time or whoever reached the pre-determined score first.
I have not seen konda kondi being played these days. I wonder if anyone also remembers games like chopping (using a tennis ball to strike out opponents one by one until there is only one left on the field), rounders (a game similar to baseball), or even dividers (a game boys played by flicking a pair of dividers or a folding knife onto the ground in several rounds).
I think I can see why such games have fallen out of favour with today's city children. Within the confines of the space-challenged highrises where gardens are small and the grounds concreted, you can't play these games in their true form without breaking the windows of someone's condo or the windscreen of their cars.
A city-bred parent tells me that he wouldn't let his boys play such dangerous games although he would not mind them spending hours on the Wii or Playstation. As long as his children are safe, he would not mind the cost of frequent software or equipment upgrade.
I told him that he and his children are paying the price of losing out on the healthy interaction with other children that games of old provide.
Through games like konda-kondi or chopping, when played in groups, they learn about solidarity and teamwork, and of honour and integrity.
Yes, there is a chance of getting hurt in the rough tumble but that's how they learn to keep themselves safe in the real world.
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When you start off, you'll be in the good old tram stop. Probably the place I know better than anywhere else in the game, since the voice that greets you crashed my first copy of the game. Head to the grav shaft, and if you want to activate an Easter egg later on in the game, grab the basketball. It's on top of the arch to the right of the lift you come up.
If you want, go through the training missions, but if you're still learning the game and want to try it without ranged weapons, you're even more psychotic than I am. Although, maybe you want to exploit a bug to get extra ammo to recycle later in the game. As it's far too close to cheating for my tastes, I don't do it, and don't recommend you do it either. However, I'll include it anyways.
Normally, when you leave the training booths, all items and skills you picked up there are removed. However, you can work around this. If you go into inventory mode, then drag the item you want to keep out of the inventory slots, then leave, it'll be dropped and land ahead of you. In the technical booths, nanites are spawned non-stop, and there's a replicator, so you can buy as many med hypos as you want. If you're getting more than one item, don't pick them up until you're ready to leave. Like I said, I don't reccommend this, but I wanted to cover everything.
When you enlist, you have to make an important decision right off the bat. Are you going to do this using only the wrench, or are you allowing yourself the rapier and the crystal shard? Unless you plan on using the rapier, move onto the section for Navy training. If you want the rapier, move onto the section on Marines Training.
Once you've enlisted, its time for training. In year 1, you'll get +1 strength, no matter which job you choose. So, you've got a choice between getting +1 hack, +1 repair, or +1 modify. In year 2, your choices are: +2 cyber affinity, +1 maintenance, and +2 standard weapons. In year 3, your choices are: +1 research, +2 endurance, and +2 agility. Normally, I'd get +1 strength +1 hack in the first year, +1 maintenance in the second year, and +1 research in the third year, but if you want other skills, by all means, go for it.
Training, Marine's Version
In year 1, your choices are: +2 agility, +2 endurance, and +2 strength. In year 2, your choices are: +2 standard weapons, +1 heavy weapons and +1 cybernetic affinity, or +1 energy weapons and +1 cybernetic affinity. In year 3, your choices are: +1 repair, +1 modify, +1 maintenance.
I'd normally get +2 agility in the first year, which gives you the agility stats you need for the rapier on a silver platter. However, +2 strength is perfectly acceptable too, and will work for earlier in the game. I'd get +1 energy weapons and +1 cybernetic affinity or +2 standard weapons in year 2, and +1 maintenance in year 3.
I've completed the game following the walkthrough many times of course, but I remembered to note what stats I upgraded when during my latest game, crystal shard + wrench only on Impossible. I went to training with the Navy, and got the following skills: +1 repair +1 strength, (may as well ensure I can't hack, right?) +1 maintenance, (for more implant power) and +1 research.


How Does Turn Ordering Work in Doubles Pickleball?
Alternate title: Putting the “Ball” in Pickle
I had a blast playing pickleball for the first time yesterday. While I can still barely hit the ball, my friends did a great job getting me into the game. However, I could not for the life of me figure out how the turn ordering or player numbering worked! Nobody managed to cohesively explain this to me, and I left the game infuriated and confused.
Today, still frustrated, I did some online research and didn’t find a satisfactory explanation anywhere. I’ve also never played tennis or any other racquet sport, so I’m not familiar with terms like “rally” and found a lot of resources assumed similar prior knowledge.
So, after grilling my friends about various permutations of possible moves, I decided to write a short explainer that would’ve helped me understand pickleball.
If you scroll down to the bottom, you’ll also find a helpful flowchart.
Serves, Rallies, and Faults
Breaking pickleball down into digestible units helped me a lot.
A rally starts when a player serves the ball and ends when one team commits a fault. Faults include anything from the serving player hitting the ball outside of the playing area — this happened a lot in our game, since I am incapable of properly serving — to just missing the ball. To emphasize: every serve begins a rally that ends in a fault. Faults are always the same concept! There is no meaningful difference between screwing up a serve and missing the ball when it comes back to your team after many back and forths.
One team is the serving team, and the other team is always the receiving team. At the start of the game and whenever the serving team changes sides, server numbers reset and are assigned to all players. The players on the right (from the perspective of each team) receive server number 1 and the left players receive server number 2.
There’s one exception to this: only one fault is allowed for the first serve of the game, so the first round starts with the right player receiving server number 2.
The serving player announces before each rally:
“<serving team’s score> <receiving team’s score> <serving player’s server number>”
The player on the right — player 2 at the start of the game, normally player 1 at the start of a round — of the serving team begins the game by calling out “0-0-2” and then serving the ball diagonally across the court. Only the serving team can ever win a point.
In a normal round, two things can happen:
- If the serving team commits a fault (either a failed serve or the opposing team “scores”) all positions and server numbers stay the same and player 2, on the left at the start, serves next. No points are earned by any team.
- If the serving team scores (in other words, the receiving team commits a fault) the serving team wins a point. Then, the members of the serving team switch positions, keeping server numbers the same, and the player who served last time serves.
Wait, so when you switch sides you keep your number?
… But you keep your number for the whole game, right?
Nope, of course not, this game can’t be reasonable!
After the first round, if the serving team screws up after player 1 served, player 2 gets to serve. When player 2 eventually screws up, sides switch and the receiving team becomes the serving team and the ball switches sides. Nobody changes position, but now all the server numbers are reassigned based on current positions. 1 is assigned to whoever is on the right, and 2 is assigned to whoever is on the left. Again, this only happens when the serving side changes.
As long as the serving team doesn’t screw up, the servers keep their numbers and the same person keeps serving, alternating sides every point.
Let’s look at a simple example game. The court starts like this, with the serving player circled:
(Steve is outside the court because you always have to serve from behind the outer line. Eve is also a little closer to the center than Bob; this is a common strategy to make it easier to hit the ball.)
The first player on the serving team serves the ball diagonally across the court (shouting, “0-0-2”). Let’s say the receiving team hits it back, the serving team hits it back, and the receiving team misses the ball — committing a fault. The serving team wins a point, and players 1 and 2 on the serving team physically switch positions, (keeping the same server numbers). Since player 2 served last time (because this is the first round), they serve again from the left position (“1-0-2”):
Next, Steve does another great serve, the receiving team hits the ball back, and Steve’s team screws up and misses the ball, or perhaps hits it out of the court. Whatever happened, the serving team committed a fault. The receiving team still can’t score a point, but, because player 2 screwed up, it’s time for the ball to go to the opposing team!
All the server numbers reset. The receiving team becomes the serving team, the serving team becomes the receiving team, and the rightmost players become player 1s:
Player 1 of the opposing team calls out the score (“0-1-1”) and serves the ball. The play continues.
I have a couple notes to make about what counts as a fault.
First of all: the serving player always has to serve into the square of the diagonally opposite player. If they don’t serve diagonally, that’s a fault and play changes players.
There is also something called the double bounce rule. The ball has to bounce once on both sides of the court before teams are allowed to volley the ball (hit it before it bounces). This means that spiking the ball before it has bounced once on each side of the court also counts as faulting.
Here’s a full list of what counts as a fault, modified from the pickleball Wikipedia article:
- The wrong server serves the ball or serves from the wrong side of the court
- Either of the server’s feet goes inside the court (“the baseline, the court, or the area outside the imaginary extensions of the centerline or sideline”)
- Not hitting the serve into the opponent’s diagonal service court
- The wrong receiver returns the ball
- Volleying the ball when returning a serve
- Volleying the ball when returning the first return of a serve
- Not hitting the ball past the net
- Not hitting the ball before it bounces twice on one side of the net
- Hitting the ball so it lands out of bounds (outside the court lines)
- Stepping into the kitchen (area inside the middle lines of the court), or touching the kitchen line, in the act of volleying the ball
- Touching the net with any part of the body, clothing, paddle, or “assistance device”
I made a handy little flowchart to illustrate everything we just learned:
I hope this helped and you learned something about pickleball!


Pat Knight - Founder
Growing up in Indiana gave me great respect for the game of basketball. Being the son, a player and an assistant coach for a Hall of Fame Coach gave me great respect for the fans and the support given by them. The support given by all of you at both Indiana and Texas Tech is something that will always be cherished by Coach and our family.
There have been a lot of accomplishments, celebrations, tears, and joy throughout the years which shows the passion each of you have for basketball being played the right way and winning. Not only did Coach prepare us for the game of basketball, but he also prepared us for the game of life.
As the Founder of Knight Legacy LLC, the purpose is to create a place to come together to honor, promote and preserve what Coach Knight has meant to the game of basketball and what his players, coaches, family, friends, and fans have meant to him. We hope you enjoy our official website and social media links sharing history, memories, and memorabilia. Thank you for being part of the Legacy.
- Pat Knight


April 3, 2022
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