soulslike video game style, challenging, creepy, dark fantasy setting, the narrow cobblestone street was bathed in the warm glow of flickering lanterns, casting long shadows that danced and swayed in the gentle breeze. the stone buildings towered above, their dark windows reflecting the soft light like countless eyes watching over the quiet scene below. as the night deepened, the wind picked up, sending leaves rustling through the streets and causing the lanterns to flicker, creating an eerie yet tranquil atmosphere. suddenly, a solitary figure emerged from one of the doorways, its silhouette barely visible against the darkness. the person moved with purposeful strides, their boots clicking softly against the cobblestones. the person's breath fogged slightly in the cold air, hinting at the chill of the evening. the rhythmic pattern of their movement echoed throughout the alleyway, amplifying the sense of solitude. as they walked deeper into the shadowy corridor, the lanterns seemed to lean closer, as if whispering secrets to the passing figure. the stones beneath their feet whispered stories of times gone by, their surfaces etched with memories of countless visitors who had tread this path before. the person's footsteps echoed off the walls, adding to the melody of the moment. despite the chilling surroundings, there was a sense of peace that permeated the scene. it was as if time itself had slowed down, allowing for a brief pause in the hustle and bustle of life. the world outside may have been chaotic, but within this alleyway, everything felt still and calm., gothic architecture, mystical landscapes, dark fantasy creatures, eerie ambiance, rich textural detail, subdued color palette, symbolic imagery, haunting beauty, monstrous abominations, surreal atmospheres, <lora:sdxl_lightning_8step_lora.safetensors:0.7>