rhythm game style in the dimly lit courtroom, a 35 year old githzerai monk stands before the judge's bench, her pale blue eyes glowing like lanterns in the dark. her horn like protrusions from her forehead seem to pierce through the shadows, casting an otherworldly glow on the stone walls. the air is heavy with the scent of incense and something sweetly decaying, as if the very fabric of reality was unraveling before their eyes. the monk's long, spindly fingers grasp a staff adorned with tiny skulls and gemstones that seem to pulse with an eerie energy. her robes are tattered and stained, like the pages of a ancient tome, and her very presence seems to draw the light out of the room, leaving only an oppressive sense of foreboding. . music based gameplay, timing and coordination, soundtrack centric