low poly style "in a forsaken carnival on a midnight shrouded in perpetual thunderstorms, amidst the rusting carcasses of abandoned funhouses and splintered game stalls, a lone figure erupts from the darkness like a malevolent specter. the 45 year old mystic is dressed in a tattered white suit with a crimson scarf torn to shreds around their neck, wearing a mask crafted from jagged metal and broken glass that glints with malevolent intent. a battered top hat lies shattered on their head, and a worn leather satchel hangs limp from their shoulder like a dying vine. the figure's eyes blaze with an unholy fury as they stalk through the deserted midway, every step crashing through the silence like a hammer blow. as they approach the creaking ferris wheel, its seats swinging wildly in the howling wind like skeletal fingers reaching for the sky, the air thickens with an otherworldly presence. the ground begins to writhe and twist, as if the very earth itself is alive and writhing in agony. amidst this chaos, a colossal, serpentine creature coils around the base of a gnarled, cyclopean tree whose bark seems to writhe like living vines. the serpent's eyes blaze with an unearthly intensity, their crystalline facets reflecting shards of fragmented memories that swirl around its head like a maddening storm of forgotten whispers. the air reeks of brimstone and ozone as lightning etched clouds boil above, casting an eerie, flickering glow upon the scene." . low poly game art, polygon mesh, jagged, blocky, wireframe edges, centered composition