Maybe a little bit like that: in other words, people who are early adopters. They tend to be creative. They tend to be entrepreneurial. A lot of them — about 55,000 people so far — are cash-flow positive: they're making money from what — I mean, real-world money — from what they're doing in Second Life, so it's a very build — still a creative, building things, build-your-own-business type of an orientation.
Gente un poco así: es decir, los primeros usuarios. Suelen ser creativos. Suelen ser emprendedores. Muchos de ellos, como unos 55000 hasta ahora, tienen ingresos: ganan dinero, quiero decir, dinero del mundo real, con lo que hacen en Second Life, de forma que sigue tratándose de algo creativo, de construir cosas, crear tu propio negocio, de este estilo. Eso es todo.