So as you go from age 30 to age 60 — and there are many people in their sixties using Second Life — this is also not a sharp curve — it's very, very distributed — usage goes up in terms of, like, hours per week by 40 percent as you go from age 30 to age 60 in real life, so there's not — many people make the mistake of believing that Second Life is some kind of an online game.
Desde los 30 a los 60 años - y hay mucha gente de sesenta y tantos que utiliza Second Life - no se da una curva estricta, está muy, muy distribuido, el uso aumenta, digamos, en horas por semana, en un 40% desde que tienes 30 hasta que tienes 60 años en la vida real, así que no hay... mucha gente comete el error de creer que Second Life es como un juego online.