import importlib
import inspect
import pkgutil
import sys

import arm
import arm.logicnode.arm_nodes as arm_nodes
from arm.logicnode.arm_props import *
import arm.logicnode.arm_sockets as arm_sockets
from arm.logicnode.replacement import NodeReplacement

if arm.is_reload(__name__):
    arm_nodes = arm.reload_module(arm_nodes)
    arm.logicnode.arm_props = arm.reload_module(arm.logicnode.arm_props)
    from arm.logicnode.arm_props import *
    arm_sockets = arm.reload_module(arm_sockets)
    arm.logicnode.replacement = arm.reload_module(arm.logicnode.replacement)
    from arm.logicnode.replacement import NodeReplacement

    HAS_RELOADED = True
else:
    arm.enable_reload(__name__)


def init_categories():
    """Register default node menu categories."""
    arm_nodes.add_category('Logic', icon='OUTLINER', section="basic",
                           description="Logic nodes are used to control execution flow using branching, loops, gates etc.")
    arm_nodes.add_category('Event', icon='INFO', section="basic")
    arm_nodes.add_category('Input', icon='GREASEPENCIL', section="basic")
    arm_nodes.add_category('Native', icon='MEMORY', section="basic",
                           description="The Native category contains nodes which interact with the system (Input/Output functionality, etc.) or Haxe.")

    arm_nodes.add_category('Camera', icon='OUTLINER_OB_CAMERA', section="data")
    arm_nodes.add_category('Material', icon='MATERIAL', section="data")
    arm_nodes.add_category('Light', icon='LIGHT', section="data")
    arm_nodes.add_category('Object', icon='OBJECT_DATA', section="data")
    arm_nodes.add_category('Scene', icon='SCENE_DATA', section="data")
    arm_nodes.add_category('Trait', icon='NODETREE', section="data")
    arm_nodes.add_category('Network', icon='WORLD', section="data")

    arm_nodes.add_category('Animation', icon='SEQUENCE', section="motion")
    arm_nodes.add_category('Navmesh', icon='UV_VERTEXSEL', section="motion")
    arm_nodes.add_category('Transform', icon='TRANSFORM_ORIGINS', section="motion")
    arm_nodes.add_category('Physics', icon='PHYSICS', section="motion")

    arm_nodes.add_category('Array', icon='LIGHTPROBE_GRID', section="values")
    arm_nodes.add_category('Map', icon='SHORTDISPLAY', section="values")
    arm_nodes.add_category('Math', icon='FORCE_HARMONIC', section="values")
    arm_nodes.add_category('Random', icon='SEQ_HISTOGRAM', section="values")
    arm_nodes.add_category('String', icon='SORTALPHA', section="values")
    arm_nodes.add_category('Variable', icon='OPTIONS', section="values")

    arm_nodes.add_category('Draw', icon='GREASEPENCIL', section="graphics")
    arm_nodes.add_category('Canvas', icon='RENDERLAYERS', section="graphics",
                           description="Note: To get the canvas, be sure that the node(s) and the canvas (UI) is attached to the same object.")
    arm_nodes.add_category('Postprocess', icon='FREEZE', section="graphics")
    arm_nodes.add_category('Renderpath', icon='STICKY_UVS_LOC', section="graphics")

    arm_nodes.add_category('Sound', icon='OUTLINER_OB_SPEAKER', section="sound")

    arm_nodes.add_category('Miscellaneous', icon='RESTRICT_COLOR_ON', section="misc")
    arm_nodes.add_category('Layout', icon='SEQ_STRIP_DUPLICATE', section="misc")

    # Make sure that logic node extension packs are displayed at the end
    # of the menu by default unless they declare it otherwise
    arm_nodes.add_category_section('default')


def METHOD_NAME(base_path=__path__, base_package=__package__, subpackages_only=False):
    """Calls the `on_register()` method on all logic nodes in a given
    `base_package` and all its sub-packages relative to the given
    `base_path`, in order to initialize them and to register them to Armory.

    Be aware that calling this function will import all modules in the
    given package, so module-level code will be executed.

    If `subpackages_only` is true, modules directly inside the root of
    the base package are not searched and imported.
    """
    for loader, module_name, is_pkg in pkgutil.walk_packages(base_path, base_package + '.'):
        if is_pkg:
            # The package must be loaded as well so that the modules from that package can be accessed (see the
            # pkgutil.walk_packages documentation for more information on this)
            loader.find_module(module_name).load_module(module_name)

        # Only look at modules in sub packages if specified
        elif not subpackages_only or module_name.rsplit('.', 1)[0] != base_package:
            if 'HAS_RELOADED' not in globals() or module_name not in sys.modules:
                _module = importlib.import_module(module_name)
            else:
                # Reload the module if the SDK was reloaded at least once
                _module = importlib.reload(sys.modules[module_name])

            for name, obj in inspect.getmembers(_module, inspect.isclass):
                if name in ("ArmLogicTreeNode", "ArmLogicVariableNodeMixin"):
                    continue
                if issubclass(obj, arm_nodes.ArmLogicTreeNode):
                    obj.on_register()