import { ResourceBase } from '../resource' ; import { Value , List } from '../dataTypes' ; export class GameProperty { Value ! : Value < string > ; Key ! : Value < string > ; constructor ( properties ) { Object . assign ( this , properties ) ; } } export interface MatchmakingConfigurationProperties { GameProperties ? : List < GameProperty > ; GameSessionData ? : Value < string > ; Description ? : Value < string > ; AcceptanceTimeoutSeconds ? : Value < number > ; NotificationTarget ? : Value < string > ; CustomEventData ? : Value < string > ; Name : Value < string > ; AdditionalPlayerCount ? : Value < number > ; BackfillMode ? : Value < string > ; RequestTimeoutSeconds : Value < number > ; AcceptanceRequired : Value < boolean > ; FlexMatchMode ? : Value < string > ; RuleSetName : Value < string > ; GameSessionQueueArns ? : List < Value < string > > ; } export default class MatchmakingConfiguration extends ResourceBase < MatchmakingConfigurationProperties > { static GameProperty = GameProperty ; constructor ( properties ) { super ( 'AWS::GameLift::MatchmakingConfiguration' , properties ) ; } }