import Fleet_ from './fleet' ; import MatchmakingConfiguration_ from './matchmakingConfiguration' ; import Alias_ from './alias' ; import Build_ from './build' ; import MatchmakingRuleSet_ from './matchmakingRuleSet' ; import GameSessionQueue_ from './gameSessionQueue' ; import Script_ from './script' ; import GameServerGroup_ from './gameServerGroup' ; export namespace GameLift { export const Fleet = Fleet_ ; export const MatchmakingConfiguration = MatchmakingConfiguration_ ; export const Alias = Alias_ ; export const Build = Build_ ; export const MatchmakingRuleSet = MatchmakingRuleSet_ ; export const GameSessionQueue = GameSessionQueue_ ; export const Script = Script_ ; export const GameServerGroup = GameServerGroup_ ; export type Fleet = Fleet_ ; export type MatchmakingConfiguration = MatchmakingConfiguration_ ; export type Alias = Alias_ ; export type Build = Build_ ; export type MatchmakingRuleSet = MatchmakingRuleSet_ ; export type GameSessionQueue = GameSessionQueue_ ; export type Script = Script_ ; export type GameServerGroup = GameServerGroup_ ; }