import { Class } from "~/composables/Characters" ; import { Build } from "~/composables/Builds" ; export const build = { title : "Barbarian / AFK (~50)" , notes : "Active Skills act as a multiplyer to your total dmg for afk. lvl 25 on all of them should be enough to reach dmg cap." , version : "1.40b" , level : 50 , tabs : [ { skills : { "5" : "50" , "8" : "*1" , "10" : "75" , "12" : "50" , "14" : "50" , } , comment : '*1 = Boost WIS to have as much accuracy as you need for the best AFK gains.\n"Idle Brawling" to 50 for 10% AFK gain rate.\nPriority switches to Gilded sword > Meatshank > Sharpened axe' , } , { skills : { "1" : "25" , "2" : "25" , "4" : "20" , "5" : "1" , "8" : "60" , } , comment : 'Level "Carry A Big Stick" to 60, then your active damage skills to 25. Afterwards, bring "Double-Strike" up to 20. Excess points can be used to level "Carry A Big Stick" past 60.\n 1 point into "Firmly Grasp It" gives extra STR.' , } , { skills : { "1" : "25" , "2" : "25" , "15" : "*1" , } , comment : 'Level "Bear Strike" and "Axe hurl" to around 25.\n*1 = You can put some points into "Back to Basics" if you\'re lacking points on Tab 2. ' , } , ] , class : Class . Barbarian , } ;