export const GameStore = { UPDATE_STORE : 'UPDATE_STORE' , GAME_STATE : 'GAME_STATE' , TIMER_TICK : 'TIMER_TICK' } ; export const GameMode = { TIME_UP : "TIME'S UP" , PAUSED : "PAUSED" , WON : "WON" , LOST : "LOST" , PLAYING : "PLAYING" , ABOUT : "ABOUT" } ; export const GameSettings = { TIME : 3 * 60 , SCAN_INTERVAL : 800 , TILE_SIZE : 50 } ; export const PlayerStates = { IDLE : "IDLE" , WALKING : "WALKING" , DEAD : "DEAD" } ; export const PlayerDirections = { TOP : "walkingTop" , LEFT : "walkingLeft" , RIGHT : "walkingRight" , BOTTOM : "walkingBottom" } ; export const PlayerActions = { ATTACKING : "ATTACKING" , GUARDING : "GUARDING" } ; export const PlayerSprites = { GRIM_REAPER : "../../assets/img/guard.png" , HERO : "../../assets/img/hero.png" , BOY : "../../assets/img/boy.png" , BLOOD : "../../assets/img/blood.png" , GRIM_REAPER_AVATAR : '../../assets/img/reaper.png' , FLAG : "../../assets/img/flag.png" } ; export const AudioFiles = { REMOVE : "../../assets/sounds/remove.ogg" , WIN : "../../assets/sounds/win.ogg" , ATTACK : "../../assets/sounds/attack.ogg" , GAME_OVER : "../../assets/sounds/game-over.ogg" , PAUSE : "../../assets/sounds/pause.ogg" , MUSIC : "../../assets/sounds/music.mp3" } ;