author Digitsensitive <digit.sensitivee@gmail.com>
 *  copyright description license import { Enemy } from '../objects/enemy' ; import { BobbieEnemyFactory , WallaceEnemyFactory , KanyeEnemyFactory } from '../services/enemy-factory' ; export class FactoryMethodScene extends Phaser . Scene { private bobbieEnemyFactory : BobbieEnemyFactory ; private wallaceEnemyFactory : WallaceEnemyFactory ; private kanyeEnemyFactory : KanyeEnemyFactory ; private enemies : Phaser . GameObjects . Group ; constructor ( ) { super ( { key : 'FactoryMethodScene' } ) ; } init ( ) { this . bobbieEnemyFactory = new BobbieEnemyFactory ( ) ; this . wallaceEnemyFactory = new WallaceEnemyFactory ( ) ; this . kanyeEnemyFactory = new KanyeEnemyFactory ( ) ; this . enemies = this . add . group ( { runChildUpdate : true } ) ; } create ( ) { this . enemies . add ( this . bobbieEnemyFactory . create ( { scene : this , x : 20 , y : 20 } ) ) ; this . enemies . add ( this . wallaceEnemyFactory . create ( { scene : this , x : 20 , y : 60 } ) ) ; this . enemies . add ( this . kanyeEnemyFactory . create ( { scene : this , x : 20 , y : 100 } ) ) ; this . enemies . children . each ( ( enemy ) => { this . add . bitmapText ( enemy . x + 20 , enemy . y - 3 , 'font' , 'D:' + enemy . getDexterity ( ) + ' ' + 'I:' + enemy . getIntelligence ( ) + ' ' + 'S:' + enemy . getStrength ( ) , 8 ) ; } , this ) ; } }