import { Item , ItemType } from "../item" ; const cactoid = new Item ( "quest0" , "Cactoid" , ItemType . Quest ) ; cactoid . price = 0 ; cactoid . Short = ( ) => "A live Cactoid" ; cactoid . Long = ( ) => "A small desert creature that looks like a turtle, but with spiny needles on its back." ; const redAlgae = new Item ( "quest1" , "Red algae" , ItemType . Quest ) ; redAlgae . price = 0 ; redAlgae . Short = ( ) => "A red algae" ; redAlgae . Long = ( ) => "A red algae, gathered from the lake." ; const golHusk = new Item ( "quest2" , "Gol husk" , ItemType . Quest ) ; golHusk . price = 0 ; golHusk . Short = ( ) => "A Gol husk" ; golHusk . Long = ( ) => "The husk looks like it once belonged to a large insectoid creature." ; const scepter = new Item ( "quest3" , "Scepter" , ItemType . Quest ) ; scepter . price = 0 ; scepter . Short = ( ) => "Lagon's scepter" ; scepter . Long = ( ) => "There is a large gemstone set into the scepter, which looks to be of fine craftmanship." ; const violin = new Item ( "quest4" , "Violin" , ItemType . Quest ) ; violin . price = 0 ; violin . Short = ( ) => "Cveta's Violin" ; violin . Long = ( ) => "An incredibly expensive instrument you bought from Dio Rintell in Rigard on the behest of Cveta." ; const ginseng = new Item ( "quest5" , "Ginseng" , ItemType . Quest ) ; ginseng . price = 0 ; ginseng . Short = ( ) => "Fresh Ginseng" ; ginseng . Long = ( ) => "A potent healing herb." ; const nightshade = new Item ( "quest6" , "Nightshade" , ItemType . Quest ) ; nightshade . price = 0 ; nightshade . Short = ( ) => "Nightshade" ; nightshade . Long = ( ) => "A potent poisonous plant." ; const outlawLetter = new Item ( "quest7" , "Outlaws' letter" , ItemType . Quest ) ; outlawLetter . price = 0 ; outlawLetter . Short = ( ) => "Outlaws' letter" ; outlawLetter . Long = ( ) => "The sealed letter that the Outlaws asked you to deliver to their contact in Rigard." ; const outlawLockpicks = new Item ( "quest8" , "Outlaws' tools" , ItemType . Quest ) ; outlawLockpicks . price = 0 ; outlawLockpicks . Short = ( ) => "Outlaws' tools" ; outlawLockpicks . Long = ( ) => "A set of odd tools the Outlaws sent you to deliver to Elodie, one of their contacts in Rigard." ; const outlawPoison = new Item ( "quest9" , "Poison" , ItemType . Quest ) ; outlawPoison . price = 0 ; outlawPoison . Short = ( ) => "Poison" ; outlawPoison . Long = ( ) => "A vial of nasty - though non-lethal - poison intended for the lady Katara Heydrich, on behalf of Vaughn." ; const outlawAphrodisiac = new Item ( "quest10" , "Aphrodisiac" , ItemType . Quest ) ; outlawAphrodisiac . price = 0 ; outlawAphrodisiac . Short = ( ) => "Aphrodisiac" ; outlawAphrodisiac . Long = ( ) => "A vial of potent aphrodisiac intended for the lady Katara Heydrich, on behalf of Vaughn." ; export namespace QuestItems { export const Cactoid = cactoid ; export const RedAlgae = redAlgae ; export const GolHusk = golHusk ; export const Scepter = scepter ; export const Violin = violin ; export const Ginseng = ginseng ; export const Nightshade = nightshade ; export const OutlawLetter = outlawLetter ; export const OutlawLockpicks = outlawLockpicks ; export const OutlawPoison = outlawPoison ; export const OutlawAphrodisiac = outlawAphrodisiac ; }