import { Version , Binding , NATIVE_LTE_322 } from '../types' ; import type { BuildBindings } from '../types' ; export default ( prev ) : BuildBindings => ( { ... prev , version : Version . LWJGL314 , byId : { ... prev . byId , [ Binding . LZ4 ] : { id : Binding . LZ4 , title : 'LZ4' , description : 'LZ4 is a lossless data compression algorithm that is focused on compression and decompression speed.' , natives : NATIVE_LTE_322 , website : 'http://lz4.github.io/lz4/' , } , [ Binding . ODBC ] : { id : Binding . ODBC , title : 'ODBC' , description : 'A C programming language interface that makes it possible for applications to access data from a variety of database management systems (DBMSs).' , website : 'https://docs.microsoft.com/en-us/sql/odbc/microsoft-open-database-connectivity-odbc' , } , [ Binding . REMOTERY ] : { id : Binding . REMOTERY , title : 'Remotery' , description : 'A realtime CPU/GPU profiler hosted in a single C file with a viewer that runs in a web browser.' , natives : NATIVE_LTE_322 , website : 'https://github.com/Celtoys/Remotery' , } , [ Binding . ZSTD ] : { id : Binding . ZSTD , title : 'Zstandard' , description : 'Zstandard (zstd) is a fast lossless compression algorithm, targeting real-time compression scenarios at zlib-level and better compression ratios.' , natives : NATIVE_LTE_322 , website : 'http://facebook.github.io/zstd/' , } , } , } ) ;