import { Enemy } from './enemy' ; export class BigRobot extends Enemy { baseVel : number = 70 ; madVel : number = 90 ; vel : number = 70 ; baseHealth = 12 ; health = 12 ; isFirst = true ; falling = false ; killAt : number = 0 ; canDamage = true ; isMad = false ; animWalk : string = 'bigwalk' ; animMad : string = 'bigwalkmad' ; constructor ( scene , x , y , dir ) { super ( scene , x , y , dir , 'benemies' ) ; } }