/**
 * [x, y, radius][]
 */ export const REPEL_COLLISIONS = [ [ 0 , 0 , 226 ] ] ; /**
 * If lower — max repel force.
 */ export const REPEL_PLAYER_MIN_DISTANCE = 88 ; export const REPEL_PLAYER_MAX_DISTANCE = 180 ; /**
 * If lower — max repel force.
 */ export const REPEL_PROJECTILE_MIN_DISTANCE = 150 ; export const REPEL_PROJECTILE_MAX_DISTANCE = 220 ; export const REPEL_DOUBLE_DAMAGE_RADIUS = 90 ; /**
 * At what distance after repel double damage persists.
 */ export const REPEL_DOUBLE_DAMAGE_DISTANCE_ACTIVE = 50 ;