"use strict" ; import { GW_FRAME_NTF } from "./common" ; import { RecordSceneStatus } from "./GW_SCENES" ; export class GW_RECORD_SCENE_NTF extends GW_FRAME_NTF { public readonly Status : RecordSceneStatus ; public readonly SceneID : number ; constructor ( Data ) { super ( Data ) ; this . Status = this . Data . readUInt8 ( 0 ) ; this . SceneID = this . Data . readUInt8 ( 1 ) ; } }