import { CharacterStateBase , EndWalk , JumpRunning , Sprint , Walk , } from './_stateLibrary' ; import { ICharacterState } from '../../interfaces/ICharacterState' ; import { Character } from '../Character' ; export class DropRunning extends CharacterStateBase implements ICharacterState { constructor ( character ) { super ( character ) ; this . character . setArcadeVelocityTarget ( 0.8 ) ; this . playAnimation ( 'drop_running' , 0.1 ) ; } public update ( timeStep ) { super . update ( timeStep ) ; this . character . setCameraRelativeOrientationTarget ( ) ; if ( this . animationEnded ( timeStep ) ) { this . character . setState ( new Walk ( this . character ) ) ; } } public onInputChange ( ) { super . onInputChange ( ) ; if ( this . noDirection ( ) ) { this . character . setState ( new EndWalk ( this . character ) ) ; } if ( this . anyDirection ( ) && this . character . actions . run . justPressed ) { this . character . setState ( new Sprint ( this . character ) ) ; } if ( this . character . actions . jump . justPressed ) { this . character . setState ( new JumpRunning ( this . character ) ) ; } } }