namespace NT { /**
     * An interface which represents an object that holds game-specific information.
     * Used for loading the first/initial level, etc. Each game should implement
     * their own class for this.
     */ export interface IGame { /**
         * Called before the main update loop, after updateReady has been called on the engine subsystems.
         * Used for loading the first/initial level, etc.
         */ UpdateReady ( ) : void ; param time Update ( time ) : void ; param time param renderView Render ( time , renderView ) : void ; } }