"use strict" ; import { GW_FRAME_NTF } from "./common" ; export enum SceneChangeType { Deleted = 0 , Modified } export class GW_SCENE_INFORMATION_CHANGED_NTF extends GW_FRAME_NTF { public readonly SceneID : number ; public readonly SceneChangeType : SceneChangeType ; constructor ( Data ) { super ( Data ) ; this . SceneChangeType = this . Data . readUInt8 ( 0 ) ; this . SceneID = this . Data . readUInt8 ( 1 ) ; } }