import AnimatorStateLogic from "../../animator/core/AnimatorStateLogic" ; import AnimationScene from "./AnimationScene" ; export default class SheepHit extends AnimatorStateLogic { private _ctr : AnimationScene = null ; public constructor ( ctr ) { super ( ) ; this . _ctr = ctr ; } public onEntry ( ) { this . _ctr . speed = 0 ; cc . log ( 'hit entry' ) ; } public onUpdate ( ) { this . _ctr . speed = 0 ; cc . log ( 'hit update' ) ; } public onExit ( ) { cc . log ( 'hit exit' ) ; } }