/**
 * A nuke landing position. This object cannot be removed or modified. You can find incoming nukes in the room using the FIND_NUKES constant.
 */ interface Nuke extends RoomObject { readonly prototype : Nuke ; /**
     * A unique object identifier. You can use Game.getObjectById method to retrieve an object instance by its id.
     */ id : string ; /**
     * The name of the room where this nuke has been launched from.
     */ launchRoomName : string ; /**
     * The remaining landing time.
     */ timeToLand : number ; } interface NukeConstructor { new ( id ) : Nuke ; } declare const Nuke ;