declare var Memory ; declare var RawMemory ; declare var Game ; declare var PathFinder ; declare function gc ( ) ; type Controller = StructureController ; type Extension = StructureExtension ; type KeeperLair = StructureKeeperLair ; type Lab = StructureLab ; type Link = StructureLink ; type Observer = StructureObserver ; type PowerBank = StructurePowerBank ; type PowerSpawn = StructurePowerSpawn ; type Rampart = StructureRampart ; type Terminal = StructureTerminal ; type Container = StructureContainer ; type Tower = StructureTower ; type Spawn = StructureSpawn ; declare const Spawn ; interface Storage extends StructureStorage { }